Online: daguest  
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General ImTrynnaMakeItOutDaHoodAndShyt[WEID] ImTrynnaMakeItOutDaHoodAndShyt
TR BR 99

KDR: 5.53

Score: 15.9m

Last Seen: Aug 16th, 2019 11:28 PM
- OFFLINE - 1502.1 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 87%
Level 100 Progress: 84% 51h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-44P Commissioner TMG-50 SMG-46G Armistice LC2 Lynx NS-15MP NS Decimator-B
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,365,174 MLG Score: 22674
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.683%40.444%148419119753,2618.26649-2.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.705%3.033M++2.966M+-0.655DHEAD ++ (~22.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.723B++7.60.469B+13.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.701%79.211%01121565964701.01698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.965M+0.788B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.713B++1.60.512B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m127.7%972 (58.3k)818 (49.1k)5.5316558,01610,4885.5869699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216633236.573%38.762%141801:5114

89% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 7:29 PMApr 22nd, 2016 7:06 PMSep 14th, 2019 2:29 PM (34d) (PST)Aug 17th, 2019 12:11 AM (62d) (PST)Aug 16th, 2019 7:28 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7444321,3122.9930.5411.1603.8640.03422674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,64425,91878,7261803270232249,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
323.1h/13.5d 580 22,488 12,073 74.9k 257 1,218 655 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:29,798
Deaths:4,158
KDR:7.166
Accuracy:36.417% M
HSR:41.073% A*
T9A "Butcher"
A**
Kills:6,651
Deaths:961
KDR:6.921
Accuracy:35.670% A**
HSR:41.302% A++
TMG-50
M
Kills:2,051
Deaths:294
KDR:6.976
Accuracy:36.269% M
HSR:35.202% A++
NS-15MP
A++
Kills:1,310
Deaths:178
KDR:7.360
Accuracy:37.951% A++
HSR:38.473% B*
T9 CARV
M*
Kills:1,194
Deaths:215
KDR:5.553
Accuracy:36.097% M*
HSR:44.891% M*
NS-15MB
A++
Kills:1,162
Deaths:153
KDR:7.595
Accuracy:36.306% A++
HSR:43.201% A+
NS-15M2
A**
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:37.400% A**
HSR:42.119% A*
NS-15M AE
A*
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:37.424% A*
HSR:42.414% A++
T9 CARV-S
A**
Kills:461
Deaths:75
KDR:6.147
Accuracy:35.360% A**
HSR:43.384% A**
Kills:44,948
Deaths (as Heavy Assault):6,343
Deaths (to Heavy Assaults):3,183
KDR:7.08624
Kill Difference:38,605
Playtime:286.764 hours
Usage:89%
Score:14.092m
Score/min:819
Accuracy (listed only):36.544%
HSR (listed only):41.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
M+
Kills:1,443
Deaths:263
KDR:5.487
Accuracy:37.134% A++
HSR:38.462% M+
LC2 Lynx
A**
Kills:1,323
Deaths:196
KDR:6.750
Accuracy:35.239% A**
HSR:33.787% A*
NS-11CP
A*
Kills:1,169
Deaths:177
KDR:6.605
Accuracy:39.361% A*
HSR:31.223% B**
NS Baron G5AE
B**
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:57.047% B**
HSR:22.155% B**
PDW-16 Hailstorm
S
Kills:372
Deaths:62
KDR:6
Accuracy:37.740% M
HSR:39.785% S
LC3 Jaguar
M
Kills:176
Deaths:24
KDR:7.333
Accuracy:36.971% M
HSR:32.386% A*
Kills:5,643
Deaths (as Light Assault):900
Deaths (to Light Assaults):2,379
KDR:6.27
Kill Difference:4,743
Playtime:18.432 hours
Usage:6%
Score:1.120m
Score/min:1,013
Accuracy (listed only):40.582%
HSR (listed only):32.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:2,367
Deaths:861
KDR:2.749
Accuracy:58.257% A++
HSR:39.206% A
SMG-46G Armistice
M+
Kills:1,443
Deaths:263
KDR:5.487
Accuracy:37.134% A++
HSR:38.462% M+
NSX Tomoe
A++
Kills:960
Deaths:181
KDR:5.304
Accuracy:38.048% A++
HSR:43.438% B+
TSAR-42
A**
Kills:659
Deaths:112
KDR:5.884
Accuracy:54.701% A**
HSR:79.211% B**
PDW-16 Hailstorm
S
Kills:372
Deaths:62
KDR:6
Accuracy:37.740% M
HSR:39.785% S
NS-45 Pilot
A**
Kills:90
Deaths:44
KDR:2.045
Accuracy:38.823% A
HSR:46.667% A**
Kills:5,891
Deaths (as Infiltrator):1,523
Deaths (to Infiltrators):1,615
KDR:3.86802
Kill Difference:4,368
Playtime:13.332 hours
Usage:4%
Score:0.525m
Score/min:656
Accuracy (listed only):44.117%
HSR (listed only):47.795%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 29,96929,7984,1587.166A*1.6336.417%M41.073%A*196.6S1.1A+460151.6h7.8A++21.3B**
T9A "Butcher" 6,6946,6519616.921M++1.3935.67%A**41.302%A++213.9S1.4A48931.1h7.8A++21.8A+
NS-44P Commissioner 2,3742,3678612.749A+2.7858.257%A++39.206%A217.2M**N/A55710.9h2.5B**4.3B**
TMG-50 2,0612,0512946.976S1.4436.269%M35.202%A++189.9SN/A70310.8h6.9A+18.9B**
SMG-46G Armistice 1,4521,4432635.487S0.0437.134%A++38.462%M+176M**1.1A*7968.2h9.5A25.6B**
LC2 Lynx 1,3341,3231966.75S1.2235.239%A**33.787%A*191.7S1.6M+4836.9h9.4A26.8A
NS-15MP 1,3131,3101787.36A*1.8337.951%A++38.473%B*204.7M**N/A6386.4h7.4A+19.6B**
NS Decimator-B 1,5581,2723773.374A2.1673.502%A2.909%B82.6B*18.6C+50615.4h3.6B4.8B++
T9 CARV 1,2031,1942155.553M++0.0236.097%M*44.891%M*192.6S1.5A**5886.2h7.7A++21.5B**
NS-11CP 1,1711,1691776.605S1.0739.361%A*31.223%B**233.8SN/A10985h7.9A+19.9B**
NS-15MB 1,1641,1621537.595S2.0636.306%A++43.201%A+196.9M**N/A9055.9h7.3A+20.1B**
NS-15M2 1,1621,1611527.638M*2.1137.4%A**42.119%A*203.7SN/A10285.7h7.5A+19.9B**
NS Baron G5AE 1,1641,1601786.517S0.9957.047%B**22.155%B**203.5SN/A9385.7h2.8A+5C++
NS-15M AE 1,1651,1601577.389A*1.8637.424%A*42.414%A++210.9SN/A10155.5h7.5A+20.1B**
NSX Tomoe 9619601815.304A**0.2338.048%A++43.438%B+168.4SN/A4095.7h9.2A24.3B**
TSAR-42 6596591125.884B+0.3554.701%A**79.211%B**153.3SN/A4424.3h1.6A2.8A
NS-TMC-01 "His Regards" 51151110,3570.049B*5.4851.084%A*N/A1.6C**N/A4310.8h1.7B++3.2B+
T9 CARV-S 462461756.147S0.6235.36%A**43.384%A**209.5SN/A5242.2h8A+22.6B**
PDW-16 Hailstorm 372372626S0.4737.74%M39.785%S169.1SN/A3962.2h9.5A25.1B**
Anti-Vehicle Grenade 3723231323N/A317.4754.968%B+N/A461.4B+70C26440.7h4.5B++8.1B++
AMR-66 254252465.478S0.0545.815%M++37.302%A++168S1.3A++4771.5h4.9A+10.7A
LC3 Jaguar 182176247.333M**1.8036.971%M32.386%A*176S6U8291h8.8B**23.9A
TAR 164161275.963M++0.4333.383%A*35.404%A++178.9S3.3S6280.9h8.3A++24.9A+
NS-45 Pilot 9090442.045B+3.4938.823%A46.667%A**180M*N/A5930.5h5.4B*14B**
Frag Grenade 8281181N/A75.4758.712%A++N/A810A+10C*82860.1h1.9A++3.3A
M3 Pounder HEG 646278.857S3.3363.852%M+8.065%M**88.6S2.9C7160.7h7A++10.9A
M3 Pounder HEG 595778.143S2.6167.852%M+10.526%S81.4S2.9D4670.7h8A+11.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,2060.6h
Nano-Armor Kit11,6720.1h
Motion Spotter16880.2h
Medical Applicator03450h
Medical Kit1,53412,87118.9h
A30 Walker0670h

Check the help document for the dictionary if you want to learn more about words used here.


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