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Imgonnagoshootthings[BRAC] Imgonnagoshootthings
VS BR 133

KDR: 1.42

Score: 38.5m

Last Seen: Sep 27th, 2018 4:46 AM
- OFFLINE - 3583.7 hour(s)

Battle Rank 102 (133 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 51%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Sirius SX12 Blueshift VM5 Blueshift VM5 NS-11P SVA-88 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 752TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.123%19.693%43622100023,4091.90286-0.479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.22%0.205C++-0.153C0.469B+HEAD ++ (~8.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.243C++12.50.124C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.239%3.825%20110211831206980.151741185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.356C-0.777B++-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++3.90.69B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.355%1.86%360710152,4737778273.18275299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.483%-0.353C--0.636D-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.588B+15.80.599B+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.384%82.773%360310191,666111021.49955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.559%0.654B+1.025B**-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.30.272C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.374%10.435%36011021115116500.0986278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.751F--0.815D--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.374C-3.70.239C++14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.5m468.7%481 (28.9k)403 (24.2k)1.4237136,09425,3521.59877133 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102278215.734%18.837%29603:4620

19% Combat Medic24% Engineer41% Heavy Assault6% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 2:12 AMNov 6th, 2014 6:32 AMOct 25th, 2018 2:24 PM (121d) (PST)Sep 27th, 2018 1:17 AM (149d) (PST)Sep 27th, 2018 12:46 AM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3682011670.3780.2650.0711.8810.024304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,09712,05410,04323164113124,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1592.9h/66.4d 4,438 6,799 11,520 179.7k 3,324 4,183 2,249 35.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:2,326
Deaths:1,490
KDR:1.561
Accuracy:22.107% D--
HSR:23.173% D-
Orion VS54
C-
Kills:1,734
Deaths:1,501
KDR:1.155
Accuracy:18.297% C-
HSR:16.667% D*
SVA-88
C++
Kills:1,181
Deaths:895
KDR:1.320
Accuracy:23.770% C++
HSR:14.903% D**
Flare VE6
C+
Kills:1,170
Deaths:811
KDR:1.443
Accuracy:22.176% C+
HSR:19.658% D
NS-15M1
B
Kills:1,164
Deaths:652
KDR:1.785
Accuracy:24.370% B
HSR:18.900% C-
Pulsar LSW
C++
Kills:1,162
Deaths:659
KDR:1.763
Accuracy:23.420% C++
HSR:24.010% C+
NS-15M2
C++
Kills:1,161
Deaths:552
KDR:2.103
Accuracy:24.266% C++
HSR:20.241% D
NS-15M AE
C+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:24.880% C+
HSR:23.190% C-
VX29 Polaris
C++
Kills:1,160
Deaths:637
KDR:1.821
Accuracy:23.251% C+
HSR:23.879% C++
NS-15MB
D
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:21.263% D-
HSR:23.793% D
NS-15MG
C
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:23.497% C
HSR:25.517% C--
Ursa
C++
Kills:1,158
Deaths:835
KDR:1.387
Accuracy:23.005% C++
HSR:21.762% C
SVA-GG
D--
Kills:1,158
Deaths:939
KDR:1.233
Accuracy:19.609% D*
HSR:21.416% D--
Lasher X2
B*
Kills:692
Deaths:677
KDR:1.022
Accuracy:20.446% D
HSR:5.636% B*
Kills:17,546
Deaths (as Heavy Assault):11,436
Deaths (to Heavy Assaults):7,833
KDR:1.53428
Kill Difference:6,110
Playtime:648.449 hours
Usage:41%
Score:18.358m
Score/min:472
Accuracy (listed only):22.454%
HSR (listed only):20.196%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,557
Deaths:1,958
KDR:0.795
Accuracy:19.745% D-
HSR:12.845% D-
Solstice VE3
C+
Kills:1,166
Deaths:1,260
KDR:0.925
Accuracy:21.906% C+
HSR:17.667% C
Eridani SX5
D
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:23.062% D
HSR:15.086% D
MKV Suppressed
C+
Kills:427
Deaths:537
KDR:0.795
Accuracy:22.071% D
HSR:18.970% C+
VE-S Canis
C
Kills:286
Deaths:385
KDR:0.743
Accuracy:25.050% C
HSR:11.539% D--
Zenith VX-5
B+
Kills:136
Deaths:143
KDR:0.951
Accuracy:22.655% D
HSR:23.529% B+
Thanatos VE70
D*
Kills:115
Deaths:164
KDR:0.701
Accuracy:20.374% F-
HSR:10.435% D*
Kills:4,847
Deaths (as Light Assault):5,689
Deaths (to Light Assaults):4,135
KDR:0.852
Kill Difference:842
Playtime:51.078 hours
Usage:3%
Score:0.972m
Score/min:317
Accuracy (listed only):22.123%
HSR (listed only):15.724%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,166
Deaths:1,260
KDR:0.925
Accuracy:21.906% C+
HSR:17.667% C
Zenith VX-5
B+
Kills:136
Deaths:143
KDR:0.951
Accuracy:22.655% D
HSR:23.529% B+
Thanatos VE70
D*
Kills:115
Deaths:164
KDR:0.701
Accuracy:20.374% F-
HSR:10.435% D*
Kills:1,417
Deaths (as Engineer):1,567
Deaths (to Engineers):5,179
KDR:0.90428
Kill Difference:150
Playtime:382.408 hours
Usage:24%
Score:8.050m
Score/min:351
Accuracy (listed only):21.645%
HSR (listed only):17.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,557
Deaths:1,958
KDR:0.795
Accuracy:19.745% D-
HSR:12.845% D-
NS-11P
C++
Kills:1,207
Deaths:1,301
KDR:0.928
Accuracy:23.172% C++
HSR:16.984% C
Eridani SX5
D
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:23.062% D
HSR:15.086% D
MKV Suppressed
C+
Kills:427
Deaths:537
KDR:0.795
Accuracy:22.071% D
HSR:18.970% C+
VE-S Canis
C
Kills:286
Deaths:385
KDR:0.743
Accuracy:25.050% C
HSR:11.539% D--
Thanatos VE70
D*
Kills:115
Deaths:164
KDR:0.701
Accuracy:20.374% F-
HSR:10.435% D*
Kills:4,752
Deaths (as Combat Medic):5,587
Deaths (to Combat Medics):2,835
KDR:0.85055
Kill Difference:835
Playtime:301.840 hours
Usage:19%
Score:7.433m
Score/min:410
Accuracy (listed only):22.246%
HSR (listed only):14.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,557
Deaths:1,958
KDR:0.795
Accuracy:19.745% D-
HSR:12.845% D-
Eridani SX5
D
Kills:1,160
Deaths:1,242
KDR:0.934
Accuracy:23.062% D
HSR:15.086% D
V10
B++
Kills:1,160
Deaths:346
KDR:3.353
Accuracy:39.582% C+
HSR:83.879% B++
MKV Suppressed
C+
Kills:427
Deaths:537
KDR:0.795
Accuracy:22.071% D
HSR:18.970% C+
Artemis VX26
B+
Kills:371
Deaths:302
KDR:1.228
Accuracy:29.969% B+
HSR:13.747% D*
VE-S Canis
C
Kills:286
Deaths:385
KDR:0.743
Accuracy:25.050% C
HSR:11.539% D--
Parallax VX3
B**
Kills:285
Deaths:58
KDR:4.914
Accuracy:43.176% B+
HSR:85.965% B**
NS-44P Commissioner
D--
Kills:245
Deaths:396
KDR:0.619
Accuracy:26.662% D**
HSR:16.735% D--
Phaseshift VX-S
C++
Kills:221
Deaths:48
KDR:4.604
Accuracy:36.966% C++
HSR:72.851% C+
Kills:5,712
Deaths (as Infiltrator):5,272
Deaths (to Infiltrators):2,984
KDR:1.08346
Kill Difference:440
Playtime:102.427 hours
Usage:6%
Score:1.341m
Score/min:218
Accuracy (listed only):29.587%
HSR (listed only):36.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,389
Deaths:511
KDR:2.718
Accuracy:19.969% C++
HSR:15.623% D--
Blueshift VM5
C+
Kills:1,360
Deaths:515
KDR:2.641
Accuracy:19.199% C+
HSR:19.044% C
Quasar VM1
B**
Kills:456
Deaths:204
KDR:2.235
Accuracy:20.831% B**
HSR:14.474% D-
Quasar VM1
B**
Kills:293
Deaths:119
KDR:2.462
Accuracy:22.416% B**
HSR:15.700% D--
Comet VM2
B*
Kills:132
Deaths:136
KDR:0.971
Accuracy:32.093% D*
HSR:6.061% B*
NS-10 Burster
C+
Kills:93
Deaths:112
KDR:0.830
Accuracy:24.800% D
HSR:6.452% C+
NS-10 Burster
D
Kills:79
Deaths:115
KDR:0.687
Accuracy:25.062% D
HSR:2.532% D--
Kills:3,802
Deaths (as MAX Suit):856
Deaths (to MAX Suits):2,217
KDR:4.44159
Kill Difference:2,946
Playtime:94.184 hours
Usage:6%
Score:2.396m
Score/min:424
Accuracy (listed only):23.481%
HSR (listed only):11.412%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:86
V. Kills:10 N/A
Deaths:26
KDR:3.308
Accuracy:36.267% F-
KPH:27.800 D-
VKPH:3.200 D*
Kills:86 (0 + 0)
Deaths:26
KDR:3.308
VKDR:0.385
Vehicle Kills:10
Kill Difference:60
Playtime:3.096 hours
Usage:0%
Score:0.063m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:704
V. Kills:55 N/A
Deaths:111
KDR:6.342
Accuracy:42.055% C+
KPH:2,534,400 U
VKPH:198,000 U
C150 Dalton
U
Kills:282
V. Kills:104 269%
Deaths:60
KDR:4.700
Accuracy:49.236% B**
KPH:1,015,200 U
VKPH:374,400 U
AP30 Shredder
U
Kills:171
V. Kills:150 113%
Deaths:77
KDR:2.221
Accuracy:31.542% C-
KPH:615,600 U
VKPH:540,000 U
Kills:1,157 (0 + 1,157)
Deaths:248
KDR:4.665
VKDR:1.246
Vehicle Kills:309
Kill Difference:909
Playtime:0.001 hours
Usage:0%
Score:0.664m
Score/min:9,953,505
Piloting Accuracy:N/A%
Gunner Accuracy:31.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:14 333%
Deaths:13
KDR:3.846
Accuracy:30.172% N/A
KPH:17.400 N/A
VKPH:4.900 N/A
Kills:50 (50 + 0)
Deaths:13
KDR:3.846
VKDR:1.077
Vehicle Kills:14
Kill Difference:37
Playtime:2.868 hours
Usage:0%
Score:0.047m
Score/min:270
Driving Accuracy:30.172%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:544
V. Kills:227 239%
Deaths:127
KDR:4.283
Accuracy:34.756% D--
KPH:21.900 C
VKPH:9.100 D-
Proton II PPA
C
Kills:401
V. Kills:13 N/A
Deaths:52
KDR:7.712
Accuracy:22.396% C
KPH:44.800 C
VKPH:1.500 D*
E540 Halberd
C
Kills:219
V. Kills:91 238%
Deaths:37
KDR:5.919
Accuracy:39.728% D--
KPH:27 C
VKPH:11.200 D-
Supernova PC
D-
Kills:183
V. Kills:54 333%
Deaths:63
KDR:2.905
Accuracy:37.239% D*
KPH:13.200 D-
VKPH:3.900 D*
Kills:1,347 (183 + 1,164)
Deaths:279
KDR:4.828
VKDR:1.380
Vehicle Kills:385
Kill Difference:1,068
Playtime:55.794 hours
Usage:4%
Score:0.813m
Score/min:243
Driving Accuracy:37.239%
Gunner Accuracy:39.728%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,3312,3261,4901.561C0.1422.107%D--23.173%D-48.2C-N/A30648.3h12D54.2D
Orion VS54 1,7491,7341,5011.155C+0.2718.297%C-16.667%D*21.1C-N/A12582.1h13.6C+74.5C+
Sirius SX12 1,5771,5571,9580.795C+0.6319.745%D-12.845%D-11.6D-N/A41134h17.4C88C
Blueshift VM5 1,3941,3895112.718C*1.2919.969%C++15.623%D--30.3C+N/A12845.8h16.2C++81.1C**
Blueshift VM5 1,3651,3605152.641C*1.2219.199%C+19.044%C29.4C+N/A11946.3h16.2C+84.6C++
NS-11P 1,2141,2071,3010.928C+0.5023.172%C++16.984%C14.2DN/A5785h12.2B++52.7B+
SVA-88 1,1851,1818951.32C0.1023.77%C++14.903%D**33C-N/A19735.8h13C54.9C++
Flare VE6 1,1731,1708111.443C++0.0222.176%C+19.658%D30.3CN/A21638.6h9.7B+43.6B
Solstice VE3 1,1701,1661,2600.925C*0.5021.906%C+17.667%C15.5C+N/A10675.2h12.2B++55.5C**
NS-15M1 1,1661,1646521.785C**0.3624.37%B18.9%C-37.1C+N/A32331.4h12C**49.4B+
Pulsar LSW 1,1641,1626591.763C**0.3423.42%C++24.01%C+37.2C+N/A22931.2h11.1B+47.3B+
NS-15M2 1,1781,1615522.103B0.6824.266%C++20.241%D39.2C+N/A25129.6h12.3C*50.7C**
NS-15M AE 1,1681,1606001.933C+0.5124.88%C+23.19%C-27DN/A16343h13.8D55.6C+
VX29 Polaris 1,1611,1606371.821B0.4023.251%C+23.879%C++33.9CN/A25334.2h12.1C*52C*
NS-15MB 1,1701,1607141.625C+0.2021.263%D-23.793%D35DN/A18433.1h13.4C62.9C+
Eridani SX5 1,1701,1601,2420.934C+0.4923.062%D15.086%D19.6DN/A12559.1h13C+56.3C+
V10 1,1611,1603463.353C++1.9339.582%C+83.879%B++23.1C--N/A8950.3h2.1B5.4C**
NS-15MG 1,1731,1604742.447C**1.0223.497%C25.517%C--41C--N/A24328.3h12.3C+52.3C+
Ursa 1,1631,1588351.387C*0.0423.005%C++21.762%C31.2CN/A19937.1h9.9B+42.9B+
SVA-GG 1,1741,1589391.233D0.1919.609%D*21.416%D--26D-N/A7544.5h13.1C--67C-
Anti-Vehicle Grenade 8347121712N/A710.5849.612%C+N/A356C+61C-39832h4.8B+9.8B+
L105 Zephyr 7597041116.342C4.9242.055%C+N/A7040U550U27147000.1h5.1B*12.2B++
Lasher X2 7056926771.022C*0.4020.446%D5.636%B*23.5CN/A14329.4h24.6D-120.3D
Saron HRB 7715441274.283C+2.8634.756%D--1.838%C*21.8C9.1D-22324.9h12.1A++34.9B**
Quasar VM1 4614562042.235B+0.8120.831%B**14.474%D-30.2B++N/A19015.1h13.8B+66.1B+
MKV Suppressed 4314275370.795C0.6322.071%D18.97%C+16.6DN/A9425.8h14.3C++64.8C+
Proton II PPA 414401527.712C6.2922.396%C3.242%B**45.1C1.5D*2488.9h7.2B*32.1B+
Artemis VX26 3713713021.228C+0.2029.969%B+13.747%D*29.2C+N/A13212.7h9.8B*32.7B++
Quasar VM1 2972931192.462C*1.0422.416%B**15.7%D--36.6C**N/A2308h13.1C**58.4B+
VE-S Canis 2932863850.743C0.6825.05%C11.539%D--15.1DN/A4619h13.5C+53.7C+
Parallax VX3 285285584.914B+3.4943.176%B+85.965%B**41.3B*N/A2486.9h1.8B*4.1B++
C150 Dalton 386282604.7C+3.2849.236%B**1.064%C++2820U1040U15442800.1h4.8C+9.7B+
MANA Anti-Personnel Turret 2822811491.886N/A0.4615.536%UN/A2810U10U9070900.1h23T*147.8T*
Force-Blade 29526819,6480.014C1.4128.103%C+N/A0.3CN/A21054.4h2.1B+7.4B+
C-4 3382501661.506C++0.0827.104%C**N/A62.5C22C--11324h1.3B+4.8B+
NS-44P Commissioner 2452453960.619C-0.8026.662%D**16.735%D--16.3D-N/A8515h3.3C**12.5C-
Phaseshift VX-S 221221484.604B+3.1836.966%C++72.851%C+28C+N/A1887.9h3.9C10.6C+
E540 Halberd 310219375.919C4.5039.728%D--5.936%A*27C11.2D-2978.1h4.9B*12.4C++
MANA Anti-Vehicle Turret 2681941091.78C-0.3636.965%F-2.062%D1940C740D1893340.1h5.2B++14B+
Nemesis VSH9 3251922030.946B+0.4861.507%C+1.042%D-19.4C++13.4B++5539.9h7.1B+11.5B+
Supernova PC 237183632.905C1.4837.239%D*3.825%B**13.3D-3.9D*24413.8h3.9B*10.4C**
AP30 Shredder 321171772.221D0.8031.542%C-1.17%D1710U1500U23766900.1h133.5D-423.4D
M60-A Bulldog 168152463.304C1.8828.795%D-1.316%C1520U160U8266800.1h4.5B**15.6B
Lancer VS22 3601402640.53C0.8962.1%C++N/A8.8D13.8C++30915.9h55.1D--88.7D-
Zenith VX-5 1361361430.951C0.4722.655%D23.529%B+13.3D-N/A12610.2h13.1C++57.8C+
Comet VM2 1551321360.971C++0.4532.093%D*6.061%B*9.9C+1.7D*9313.4h13.1B**40.7B+
Frag Grenade 1251221122N/A120.5851.631%B*N/A406.7C10B+48360.3h3.8C++7.3B+
Thanatos VE70 1151151640.701C0.7220.374%F-10.435%D*13.7DN/A1688.4h3.7B*18.1C--
NS-10 Burster 162931120.83C+0.5924.8%D6.452%C+4.9C3.6C+11919.1h143.7C+579.5C
Dual Photon Pods 9686263.308C1.8836.267%F-N/A27.7D-3.2D*3413.1h18.3B+50.5C+
M60-A Bulldog 9482165.125C-3.7036.707%D--N/A13.4D-2D1896.1h6.3C+17.1C
S1 11780850.941B+0.4857.612%C++N/A28.6C**13.2C++10422.8h5.5B++9.5B+
NS-10 Burster 146791150.687C--0.7425.062%D2.532%D--4.1D3.4C10719.5h171.5C-684.3D
Proximity Mine 5252212.476C-1.0552.02%B**N/A104CN/A10960.5h2C3.8B++
Tank Mine 9752501.04D0.3837.778%BN/A52D--45D18791h2.9D**7.8D
C75 Viper 6450133.846C+2.4230.172%D--N/A17.2D4.8D2702.9h8.4B**27.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret7890.7h
Nano-Armor Kit522547,57341.1h
M12 Kobalt-H01800h
Spawn Beacon107081.1h
Nanite Revive Grenade02,1820.6h
Medical Applicator1,298468,63941.6h
Ammunition Package401,2172.1h
Medical Kit3785,8026.3h
Anti-Infantry MANA Turret305271.3h
Shield Recharging Field804,5051.8h
Recon Detection Device114290.9h

Check the help document for the dictionary if you want to learn more about words used here.


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