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Imij[DA] Imij
VS BR 105

KDR: 3.53

Score: 21.3m

Last Seen: Oct 12th, 2017 1:47 AM
- OFFLINE - 13446.3 hour(s)

Battle Rank 102 (105 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 56%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS H-V45 Orion VS54 Lasher X2 Eridani SX5 Ghost L105 Zephyr Corvus VA55 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,980,333 MLG Score: 1583
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.082%22.779%57120101529,6854.39582-0.865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.661%0.777B++0.315C*0.149C++HEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.45B+10.30.279C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.101%2.082%1188410313,938384175010.2552225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.724%-0.453D0.444B0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.428B30.50.424B61.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.523%2.063%781510303,0055196165.78998487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.308%-0.233C-0.345C-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.604B+5.90.529B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.134%0.84%819510302,6183828176.8534320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.901%-0.189C-0.892D--0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.792B++8.40.787B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.884%73.364%819210333,97240959.68781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.04%1.482A+0.408B-1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.58B+1.90.415B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.187%15.711%819210331,74472862.3956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.143%1.561A+0.23C++-1.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+4.30.109C+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.3m159.4%229 (13.7k)248 (14.9k)3.5304554,84915,5364.10472105 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103545424.327%19.209%46705:3120

21% Combat Medic28% Engineer21% Heavy Assault19% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:30 PMNov 20th, 2012 11:01 PMNov 10th, 2017 9:27 PM (530d) (PST)Oct 11th, 2017 9:50 PM (560d) (PST)Oct 11th, 2017 9:47 PM (560d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391704690.6390.1810.1231.1130.0591583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,31310,17928,1343811767414,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1430.3h/59.6d 8,922 10,536 7,427 95.5k 1,979 5,704 5,064 54.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,338
Deaths:663
KDR:6.543
Accuracy:23.149% B+
HSR:25.565% C++
Lasher X2
A+
Kills:2,892
Deaths:870
KDR:3.324
Accuracy:36.644% A+
HSR:4.219% C++
SVA-88
C++
Kills:1,204
Deaths:27
KDR:44.593
Accuracy:23.217% C+
HSR:26.163% C++
VX29 Polaris
C+
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:21.841% C
HSR:22.108% C+
Pulsar LSW
C--
Kills:1,142
Deaths:348
KDR:3.282
Accuracy:20.235% C--
HSR:20.228% D
Ursa
C*
Kills:214
Deaths:32
KDR:6.688
Accuracy:23.573% C*
HSR:23.365% C+
Kills:10,957
Deaths (as Heavy Assault):2,194
Deaths (to Heavy Assaults):4,951
KDR:4.99407
Kill Difference:8,763
Playtime:304.305 hours
Usage:21%
Score:4.262m
Score/min:233
Accuracy (listed only):24.777%
HSR (listed only):20.274%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
A
Kills:1,148
Deaths:344
KDR:3.337
Accuracy:59.678% A
HSR:16.899% B+
Phobos VX86
B
Kills:596
Deaths:232
KDR:2.569
Accuracy:62.912% B
HSR:13.423% C--
Serpent VE92
B+
Kills:285
Deaths:137
KDR:2.080
Accuracy:25.827% B+
HSR:15.439% D
Pulsar C
A++
Kills:236
Deaths:112
KDR:2.107
Accuracy:25.495% C*
HSR:32.627% A++
Solstice VE3
C+
Kills:148
Deaths:1
KDR:148
Accuracy:22.210% C+
HSR:16.216% D
Kills:2,413
Deaths (as Engineer):826
Deaths (to Engineers):3,314
KDR:2.92131
Kill Difference:1,587
Playtime:405.294 hours
Usage:28%
Score:5.637m
Score/min:232
Accuracy (listed only):39.225%
HSR (listed only):18.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:2,859
Deaths:949
KDR:3.013
Accuracy:25.816% C+
HSR:18.608% C+
MKV Suppressed
B+
Kills:1,224
Deaths:304
KDR:4.026
Accuracy:28.478% B+
HSR:22.059% B+
Eridani SX5G
A+
Kills:1,186
Deaths:379
KDR:3.129
Accuracy:26.367% C
HSR:32.041% A+
NS-7 PDW
B*
Kills:1,184
Deaths:318
KDR:3.723
Accuracy:29.539% B*
HSR:20.608% B+
Sirius SX12
C*
Kills:1,177
Deaths:467
KDR:2.520
Accuracy:24.731% C++
HSR:19.541% C*
Nova
A
Kills:1,148
Deaths:344
KDR:3.337
Accuracy:59.678% A
HSR:16.899% B+
Phobos VX86
B
Kills:596
Deaths:232
KDR:2.569
Accuracy:62.912% B
HSR:13.423% C--
Serpent VE92
B+
Kills:285
Deaths:137
KDR:2.080
Accuracy:25.827% B+
HSR:15.439% D
Pulsar C
A++
Kills:236
Deaths:112
KDR:2.107
Accuracy:25.495% C*
HSR:32.627% A++
Solstice VE3
C+
Kills:148
Deaths:1
KDR:148
Accuracy:22.210% C+
HSR:16.216% D
Kills:10,043
Deaths (as Light Assault):3,243
Deaths (to Light Assaults):2,837
KDR:3.09682
Kill Difference:6,800
Playtime:107.076 hours
Usage:7%
Score:1.613m
Score/min:251
Accuracy (listed only):33.105%
HSR (listed only):20.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:7,710
Deaths:1,996
KDR:3.863
Accuracy:25.753% B
HSR:21.751% C++
Eridani SX5
C+
Kills:2,859
Deaths:949
KDR:3.013
Accuracy:25.816% C+
HSR:18.608% C+
Corvus VA55
B
Kills:1,603
Deaths:544
KDR:2.947
Accuracy:24.444% C+
HSR:25.140% B
MKV Suppressed
B+
Kills:1,224
Deaths:304
KDR:4.026
Accuracy:28.478% B+
HSR:22.059% B+
Eridani SX5G
A+
Kills:1,186
Deaths:379
KDR:3.129
Accuracy:26.367% C
HSR:32.041% A+
NS-7 PDW
B*
Kills:1,184
Deaths:318
KDR:3.723
Accuracy:29.539% B*
HSR:20.608% B+
Sirius SX12
C*
Kills:1,177
Deaths:467
KDR:2.520
Accuracy:24.731% C++
HSR:19.541% C*
Terminus VX-9
C**
Kills:1,162
Deaths:271
KDR:4.288
Accuracy:27.000% C**
HSR:20.998% D
Nova
A
Kills:1,148
Deaths:344
KDR:3.337
Accuracy:59.678% A
HSR:16.899% B+
Phobos VX86
B
Kills:596
Deaths:232
KDR:2.569
Accuracy:62.912% B
HSR:13.423% C--
Pulsar VS1
D
Kills:232
Deaths:97
KDR:2.392
Accuracy:19.819% D
HSR:14.655% D-
Kills:20,081
Deaths (as Combat Medic):5,901
Deaths (to Combat Medics):1,710
KDR:3.40298
Kill Difference:14,180
Playtime:305.593 hours
Usage:21%
Score:5.119m
Score/min:279
Accuracy (listed only):32.231%
HSR (listed only):20.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:2,859
Deaths:949
KDR:3.013
Accuracy:25.816% C+
HSR:18.608% C+
Ghost
B*
Kills:2,767
Deaths:327
KDR:8.462
Accuracy:44.848% B*
HSR:73.509% B+
Beamer VS3
B+
Kills:1,227
Deaths:579
KDR:2.119
Accuracy:30.196% B+
HSR:20.864% C+
MKV Suppressed
B+
Kills:1,224
Deaths:304
KDR:4.026
Accuracy:28.478% B+
HSR:22.059% B+
Parallax VX3
B*
Kills:1,205
Deaths:175
KDR:6.886
Accuracy:44.960% B*
HSR:73.029% D
Eridani SX5G
A+
Kills:1,186
Deaths:379
KDR:3.129
Accuracy:26.367% C
HSR:32.041% A+
NS-7 PDW
B*
Kills:1,184
Deaths:318
KDR:3.723
Accuracy:29.539% B*
HSR:20.608% B+
Sirius SX12
C*
Kills:1,177
Deaths:467
KDR:2.520
Accuracy:24.731% C++
HSR:19.541% C*
Artemis VX26
B+
Kills:1,162
Deaths:341
KDR:3.408
Accuracy:29.950% B+
HSR:26.076% B+
Beamer VS3-FB
A+
Kills:225
Deaths:131
KDR:1.718
Accuracy:31.744% C+
HSR:36% A+
VA39 Spectre
B**
Kills:132
Deaths:
KDR:
Accuracy:38.041% B**
HSR:30.303% D
Kills:14,348
Deaths (as Infiltrator):3,970
Deaths (to Infiltrators):1,716
KDR:3.61411
Kill Difference:10,378
Playtime:268.448 hours
Usage:19%
Score:4.127m
Score/min:256
Accuracy (listed only):32.243%
HSR (listed only):33.876%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:186
Deaths:63
KDR:2.952
Accuracy:22.999% B++
HSR:25.269% B++
Blueshift VM5
B**
Kills:181
Deaths:63
KDR:2.873
Accuracy:22.970% B*
HSR:26.519% B**
Cosmos VM3
B*
Kills:144
Deaths:45
KDR:3.200
Accuracy:20.685% B*
HSR:18.056% C
NS-10 Burster
A+
Kills:142
Deaths:83
KDR:1.711
Accuracy:35.301% B*
HSR:11.268% A+
Cosmos VM3
B*
Kills:135
Deaths:45
KDR:3
Accuracy:19.803% B*
HSR:17.778% C
NS-10 Burster
B**
Kills:132
Deaths:83
KDR:1.590
Accuracy:35.363% B**
HSR:8.333% C*
Kills:920
Deaths (as MAX Suit):191
Deaths (to MAX Suits):954
KDR:4.81675
Kill Difference:729
Playtime:30.939 hours
Usage:2%
Score:0.549m
Score/min:296
Accuracy (listed only):26.187%
HSR (listed only):17.870%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,442
V. Kills:78 N/A
Deaths:112
KDR:12.875
Accuracy:48.518% B**
KPH:69.800 B*
VKPH:3.800 C++
Dual Photon Pods
B++
Kills:1,162
V. Kills:463 250%
Deaths:59
KDR:19.695
Accuracy:62.438% A
KPH:67.900 C+
VKPH:27.100 B++
Maelstrom Turbo Laser
B
Kills:1,129
V. Kills:686 164%
Deaths:268
KDR:4.213
Accuracy:27.723% D
KPH:20.300 B
VKPH:12.300 C*
Photon A2A Missile Pods
B++
Kills:295
V. Kills:308 95%
Deaths:11
KDR:26.818
Accuracy:68.593% F-
KPH:59.100 C*
VKPH:61.700 B++
Saron Laser Cannon
C
Kills:205
V. Kills:171 119%
Deaths:122
KDR:1.680
Accuracy:34.367% B+
KPH:8.500 C-
VKPH:7.100 C
Kills:4,233 (2,776 + 0)
Deaths:572
KDR:7.400
VKDR:2.983
Vehicle Kills:1,706
Kill Difference:3,661
Playtime:122.422 hours
Usage:9%
Score:1.593m
Score/min:217
Piloting Accuracy:34.367%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,638
V. Kills:253 N/A
Deaths:9
KDR:182
Accuracy:56.148% A+
KPH:5,896,800 U
VKPH:910,800 U
C150 Dalton
U
Kills:277
V. Kills:147 187%
Deaths:19
KDR:14.579
Accuracy:55.159% A++
KPH:997,200 U
VKPH:529,200 U
AP30 Shredder
U
Kills:266
V. Kills:87 302%
Deaths:22
KDR:12.091
Accuracy:25.856% D*
KPH:957,600 U
VKPH:313,200 U
Kills:2,181 (0 + 2,181)
Deaths:50
KDR:43.620
VKDR:9.740
Vehicle Kills:487
Kill Difference:2,131
Playtime:0.001 hours
Usage:0%
Score:0.721m
Score/min:10,816,170
Piloting Accuracy:N/A%
Gunner Accuracy:25.856%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:437
V. Kills:31 N/A
Deaths:23
KDR:19
Accuracy:59.408% A
KPH:63.900 B+
VKPH:4.500 D--
Skyguard
C--
Kills:66
V. Kills:56 116%
Deaths:8
KDR:8.250
Accuracy:30.098% C++
KPH:9.200 D
VKPH:7.800 C--
Kills:503 (503 + 0)
Deaths:31
KDR:16.226
VKDR:2.806
Vehicle Kills:87
Kill Difference:472
Playtime:14.018 hours
Usage:1%
Score:0.164m
Score/min:195
Driving Accuracy:30.098%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,184
V. Kills:262 450%
Deaths:70
KDR:16.914
Accuracy:56.480% B*
KPH:40.500 A++
VKPH:9 C++
Supernova VPC
B**
Kills:1,118
V. Kills:131 N/A
Deaths:55
KDR:20.327
Accuracy:60.129% B**
KPH:44.900 C++
VKPH:5.300 D
Saron HRB
C+
Kills:373
V. Kills:199 187%
Deaths:10
KDR:37.300
Accuracy:43.082% C+
KPH:23.100 C+
VKPH:12.300 C-
Supernova FPC
C
Kills:200
V. Kills:130 153%
Deaths:41
KDR:4.878
Accuracy:46.939% D-
KPH:21.700 C
VKPH:14.100 C
Proton II PPA
B+
Kills:73
V. Kills:1 N/A
Deaths:7
KDR:10.429
Accuracy:25.846% C**
KPH:73 B+
VKPH:1 D**
Kills:2,948 (2,502 + 446)
Deaths:183
KDR:16.109
VKDR:3.951
Vehicle Kills:723
Kill Difference:2,765
Playtime:80.473 hours
Usage:6%
Score:1.019m
Score/min:211
Driving Accuracy:46.939%
Gunner Accuracy:25.846%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:287
V. Kills:15 N/A
Deaths:8
KDR:35.875
Accuracy:38.192% C-
KPH:129.800 B*
VKPH:6.800 D
E540 Halberd-H
D
Kills:54
V. Kills:36 146%
Deaths:10
KDR:5.400
Accuracy:51.207% D-
KPH:24.300 D--
VKPH:16.200 D
Saron HRB-H
B+
Kills:51
V. Kills:19 255%
Deaths:7
KDR:7.286
Accuracy:49.965% D
KPH:48.400 B+
VKPH:18 D
Kills:392 (0 + 392)
Deaths:25
KDR:15.680
VKDR:2.800
Vehicle Kills:70
Kill Difference:367
Playtime:5.492 hours
Usage:0%
Score:0.111m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:49.965%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:85
V. Kills:10 N/A
Deaths:5
KDR:17
Accuracy:32.337% C-
KPH:68.900 B**
VKPH:8.100 C
M60-G Bulldog
B**
Kills:75
V. Kills:11 N/A
Deaths:3
KDR:25
Accuracy:45.393% B**
KPH:24.600 C
VKPH:3.600 D
Kills:160 (0 + 160)
Deaths:8
KDR:20
VKDR:2.625
Vehicle Kills:21
Kill Difference:152
Playtime:4.282 hours
Usage:0%
Score:0.044m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:45.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:131
V. Kills:7 N/A
Deaths:2
KDR:65.500
Accuracy:29.760% D
KPH:67.200 C+
VKPH:3.600 D-
Kills:131 (0 + 131)
Deaths:2
KDR:65.500
VKDR:3.500
Vehicle Kills:7
Kill Difference:129
Playtime:1.948 hours
Usage:0%
Score:0.018m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:29.760%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 7,7267,7101,9963.863A+0.3325.753%B21.751%C++47.9B*N/A158160.9h10.5B**40.7B++
Orion VS54 4,3454,3386636.543M*3.0123.149%B+25.565%C++55.5B**N/A17678.2h9.9B**43B++
Lasher X2 2,9112,8928703.324M**0.2136.644%A+4.219%C++44.2B*N/A14065.5h14.2A38.7B**
Eridani SX5 2,8672,8599493.013A++0.5225.816%C+18.608%C+30.3C+N/A7994.3h11B+42.6B
Ghost 2,7722,7673278.462A++4.9344.848%B*73.509%B+49.3B+N/A11956.1h1.8B*4B*
L105 Zephyr 1,8911,6389182U178.4756.148%A+N/A16380U2530U43155100.1h4.2A7.5A
Corvus VA55 1,6071,6035442.947A*0.5824.444%C+25.14%B43.9B*N/A13036.5h9.9B**40.6B+
Light PPA 1,5201,44211212.875A+9.3448.518%B**1.595%B+69.7B*3.8C++23220.7h9.4B+19.3B+
Beamer VS3 1,2321,2275792.119A++1.4130.196%B+20.864%C+47.6B**N/A14625.8h7B++23.2C**
MKV Suppressed 1,2281,2243044.026M**0.5028.478%B+22.059%B+48.2B*N/A12325.4h11.7B++40.9B+
Parallax VX3 1,2051,2051756.886B**3.3644.96%B*73.029%D32.6C**N/A10537h2B+4.4B++
SVA-88 1,2061,2042744.593U41.0623.217%C+26.163%C++52.3C**N/A24223h11.2B48.1C**
Eridani SX5G 1,1881,1863793.129A+0.4026.367%C32.041%A+56.7C**N/A12120.9h8.1B**30.6B+
Supernova PC 1,4461,1847016.914A++13.3856.48%B*2.703%C**40.5A++9C++22129.2h2.9A+5.2A
NS-7 PDW 1,1851,1843183.723M**0.1929.539%B*20.608%B+55.8A+N/A14521.2h10.4B**35.3B++
Sirius SX12 1,1791,1774672.52A1.0124.731%C++19.541%C*34C**N/A11834.6h11.7B*47.4B+
VX29 Polaris 1,1681,1672544.594M1.0621.841%C22.108%C+52.3B+N/A22722.3h13C+59.3C++
Terminus VX-9 1,1651,1622714.288M+0.7627%C**20.998%D68AN/A18317.1h9.6B**35.5B++
Artemis VX26 1,1631,1623413.408A++0.1229.95%B+26.076%B+51.9B*N/A15822.4h9.6B**32.2B*
Dual Photon Pods 1,6251,1625919.695A++16.1662.438%AN/A68C+27.1B++36017.1h13.8B**22B*
Nova 1,1541,1483443.337A+0.1959.678%A16.899%B+32.1C+N/A11635.8h5.5D9.2B
Pulsar LSW 1,1461,1423483.282A++0.2520.235%C--20.228%D43.6C++N/A10326.2h10.8B+53.4C*
Maelstrom Turbo Laser 1,8151,1292684.213B*0.6827.723%D3.986%B*20.3B12.3C*17755.6h58.1B*209.5B++
Supernova VPC 1,2491,1185520.327B*16.8060.129%B**1.073%C--44.9C++5.3D17224.9h2.5B*4.2B**
NS Decimator 1,3931,0142593.915M**0.3860.382%C+3.55%B**39C**14.6C+22826h3.9B+6.5B+
Frag Grenade 6646601660N/A656.4733.401%D**N/A1650S10C*24430.4h1.5A*4.5B**
Phobos VX86 5965962322.569B**0.9662.912%B13.423%C--60.8B+N/A1639.8h2.1B++3.3B+
C-4 7555512092.636B*0.8922.756%C--N/A81C+30C++6476.8h1.2B+5.1B+
L100 Python HESH 4684372319B++15.4759.408%A1.602%C+64.3B+4.6D--2176.8h2.4B**4.1B**
Force-Blade 40239711,4530.035B+3.5045.645%AN/A0.5C+N/A1841.2h1.6B**3.6B++
Saron HRB 5723731037.3S33.7743.082%C+2.145%B+23.2C+12.4C-25016.1h7.5A*17.4A++
Photon A2A Missile Pods 6032951126.818S23.2968.593%F-N/A59C*61.6B++5615h4.8A++7A+
M40 Fury-H 302287835.875A*32.3438.192%C-1.742%B+130.5B*6.8D4052.2h4.2B**10.9B**
Serpent VE92 2862851372.08B**1.4525.827%B+15.439%D16.7C--N/A6517.1h9.9B*38.5B++
C150 Dalton 4242771914.579A+11.0555.159%A++N/A2770U1470U14148700.1h6.5D*11.8C++
AP30 Shredder 3532662212.091B*8.5625.856%D*1.88%C+2660U870U14804000.1h41.1A+158.8B**
Pulsar C 2362361122.107B++1.4225.495%C*32.627%A++22.3CN/A9110.6h8.7B*34.2B++
Pulsar VS1 234232972.392A+1.1419.819%D14.655%D-30.9B+N/A1407.5h11.9B**59.9B
Beamer VS3-FB 2262251311.718B+1.8131.744%C+36%A+64.3B++N/A1473.5h7.4B+23.2B+
Ursa 215214326.688S3.1623.573%C*23.365%C+57.8B*N/A1653.7h10.1B+43B+
Saron Laser Cannon 3762051221.68C+1.8534.367%B+1.951%C+8.5C-7.1C12324.1h123.2C**358.5B+
Supernova FPC 330200414.878C+1.3546.939%D-5%A++21.7C14.1C2109.2h4.7B+10C*
Spear Anti-Vehicle Phalanx Turret 2741921117.455A+13.9253.371%B*4.688%B60A25.6B+4913.2h5.9B**11B**
Blueshift VM5 186186632.952B0.5822.999%B++25.269%B++38BN/A1194.9h14.1B++61.1B++
Blueshift VM5 181181632.873C**0.6622.97%B*26.519%B**36.9C**N/A1284.9h14.4B+62.8B+
Solstice VE3 1491481148U144.4722.21%C+16.216%D11.6C-N/A11412.8h9.7B**43.7B++
M60-A Bulldog 164147529.4B+25.8751.239%B+N/A58.8B**6.8B*2412.5h3.9A7.7B**
M60-A Bulldog 155146624.333B+20.8055.905%B**1.37%D-73A++4.5C++2402h3.5A6.3A
Cosmos VM3 146144453.2B*0.3320.685%B*18.056%C32BN/A1174.5h15.3C+74.1B+
NS-10 Burster 239142831.711B*1.8235.301%B*11.268%A+8.1B**5.5A10817.6h98.6A279.3B**
Cosmos VM3 140135453B+0.5319.803%B*17.778%C30.7C++1.1A+1124.4h15.8C--79.6B
VA39 Spectre 1321321132U128.4738.041%B**30.303%D28.7B+N/A1134.6h4.3B**11.4B*
NS-10 Burster 215132831.59B**1.9435.363%B**8.333%C*7.5B++4.7B*10117.6h107.4B++303.6B*
CAS 14-E 138131265.5M*61.9729.76%DN/A68.9C+3.7D1551.9h16.2A54.5B*
Proximity Mine 114114716.286M**12.7654.317%A+N/A228A*N/A7260.5h1.3A++2.4A++
S1 1891131113U109.4763.996%B*4.425%B**29.7B+20B**3413.8h5.3B++8.3B*
Hunter QCX 100100323.125M**0.4149.661%B15%D20.4B++N/A514.9h2.2B+4.4B+
Lancer VS22 20287422.071A++1.4655.224%D-N/A12.3C+16.2B+3737.1h16.6B+30B+
M40 Fury 9585517A++13.4732.337%C-N/A70.8B**8.3C+3001.2h5A+15.4B**
M60-G Bulldog 8675325S21.4745.393%B**N/A25C3.7D1163h5.4B*11.9B**
Proton II PPA 7473710.429C+6.9025.846%C**N/A73B+1D**2791h4.9A+19A
Skyguard 1226688.25A*4.7230.098%C++1.515%C-9.2D7.8C--1747.2h143.5C476.8C+
E540 Halberd-H 9054105.4C1.8751.207%D-1.852%C+24.5D-16.4D2602.2h5.5B+10.7C*
Saron HRB-H 705177.286B+3.7649.965%DN/A46.4B+17.3D3621.1h13.8A27.7B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6740.6h
Motion Spotter307,4695.9h
Spawn Beacon156221.5h
Nanite Revive Grenade07630.2h
Medical Applicator248145,09620.3h
Nano-Armor Kit112233,49034h
Medical Kit5143,80810.6h
Anti-Infantry MANA Turret12070.6h
Recon Detection Device121,9383.9h
Ammunition Package21030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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