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Imij[DA] Imij
VS BR 108

KDR: 3.46

Score: 22.9m

Last Seen: Jun 10th, 2019 11:09 AM
- OFFLINE - 399 hour(s)

Battle Rank 104 (108 total) - Vanu Sovereignty on Emerald - Outfit Officer of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 105): 61%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS H-V45 Orion VS54 Ghost Lasher X2 Eridani SX5 L105 Zephyr Corvus VA55 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,041,632 MLG Score: 1632
Fun Score: N/A
Cheeseburgers Flipped: 270TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.152%23.011%57920119330,2344.12244-0.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.673%0.783B++0.333C**0.134C++HEAD ++ (~10.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.451B+10.30.279C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.057%2.07%1129412093,96140517649.75616224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.714%-0.454D0.441B0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.423B30.80.419B62.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.922%1.984%749512083,1255546625.64079471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.238%-0.27C-0.379C-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.58B+6.20.505B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.599%0.83%764512082,6514208386.3119316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.933%-0.18C-0.893D--0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.792B++8.60.787B++16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.516%74.099%764212114,9384511010.9248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.125%1.46A+0.456B+-1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.80.419B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.147%15.757%764212111,77776862.3138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.002%1.55A+0.229C++-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+4.30.118C+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
22.9m169.6%235 (14.1k)252 (15.1k)3.4631257,32516,5534.0148108 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121365424.131%20.3%49005:2821

21% Combat Medic29% Engineer20% Heavy Assault20% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:30 PMNov 20th, 2012 11:01 PMJun 24th, 2019 10:31 PM (2d) (PST)Jun 10th, 2019 7:45 AM (17d) (PST)Jun 10th, 2019 7:09 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6301694610.6330.1830.1291.1710.0581632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,78910,12027,6693811870315,148

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1509h/62.9d 9,132 11,637 8,407 106.1k 2,035 6,015 5,217 57m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,428
Deaths:722
KDR:6.133
Accuracy:23.221% B+
HSR:25.813% C++
SVA-88
C++
Kills:1,204
Deaths:28
KDR:43
Accuracy:23.217% C+
HSR:26.163% C++
VX29 Polaris
C+
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:21.841% C
HSR:22.108% C+
Pulsar LSW
D
Kills:1,142
Deaths:348
KDR:3.282
Accuracy:20.235% D
HSR:20.228% D
Ursa
C++
Kills:214
Deaths:32
KDR:6.688
Accuracy:23.573% C++
HSR:23.365% C+
Kills:8,155
Deaths (as Heavy Assault):1,384
Deaths (to Heavy Assaults):5,241
KDR:5.89234
Kill Difference:6,771
Playtime:307.583 hours
Usage:20%
Score:4.327m
Score/min:234
Accuracy (listed only):22.417%
HSR (listed only):23.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B**
Kills:1,148
Deaths:344
KDR:3.337
Accuracy:59.678% B**
HSR:16.899% B+
Phobos VX86
B
Kills:629
Deaths:244
KDR:2.578
Accuracy:62.512% B
HSR:13.673% C-
Serpent VE92
B+
Kills:285
Deaths:137
KDR:2.080
Accuracy:25.827% B+
HSR:15.439% D-
Pulsar C
A++
Kills:236
Deaths:112
KDR:2.107
Accuracy:25.495% C*
HSR:32.627% A++
Solstice VE3
C+
Kills:148
Deaths:1
KDR:148
Accuracy:22.210% C+
HSR:16.216% D
Kills:2,446
Deaths (as Engineer):838
Deaths (to Engineers):3,479
KDR:2.91885
Kill Difference:1,608
Playtime:433.029 hours
Usage:29%
Score:6.218m
Score/min:239
Accuracy (listed only):39.144%
HSR (listed only):18.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:2,859
Deaths:949
KDR:3.013
Accuracy:25.816% C+
HSR:18.608% C+
MKV Suppressed
B+
Kills:1,283
Deaths:338
KDR:3.796
Accuracy:28.561% B+
HSR:22.136% B+
Eridani SX5G
A+
Kills:1,265
Deaths:407
KDR:3.108
Accuracy:26.565% C
HSR:32.806% A+
NS-7 PDW
B*
Kills:1,184
Deaths:318
KDR:3.723
Accuracy:29.539% B*
HSR:20.608% B+
Sirius SX12
C*
Kills:1,177
Deaths:467
KDR:2.520
Accuracy:24.731% C+
HSR:19.541% C*
Nova
B**
Kills:1,148
Deaths:344
KDR:3.337
Accuracy:59.678% B**
HSR:16.899% B+
Phobos VX86
B
Kills:629
Deaths:244
KDR:2.578
Accuracy:62.512% B
HSR:13.673% C-
NSX-P Tengu
B++
Kills:325
Deaths:150
KDR:2.167
Accuracy:39.442% B++
HSR:24.615% B+
Serpent VE92
B+
Kills:285
Deaths:137
KDR:2.080
Accuracy:25.827% B+
HSR:15.439% D-
Pulsar C
A++
Kills:236
Deaths:112
KDR:2.107
Accuracy:25.495% C*
HSR:32.627% A++
Solstice VE3
C+
Kills:148
Deaths:1
KDR:148
Accuracy:22.210% C+
HSR:16.216% D
Kills:10,539
Deaths (as Light Assault):3,467
Deaths (to Light Assaults):3,017
KDR:3.0398
Kill Difference:7,072
Playtime:108.195 hours
Usage:7%
Score:1.626m
Score/min:250
Accuracy (listed only):33.671%
HSR (listed only):21.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:7,866
Deaths:2,096
KDR:3.753
Accuracy:25.816% B
HSR:21.993% C++
Eridani SX5
C+
Kills:2,859
Deaths:949
KDR:3.013
Accuracy:25.816% C+
HSR:18.608% C+
Corvus VA55
C**
Kills:1,607
Deaths:545
KDR:2.949
Accuracy:24.455% C+
HSR:25.078% C**
MKV Suppressed
B+
Kills:1,283
Deaths:338
KDR:3.796
Accuracy:28.561% B+
HSR:22.136% B+
Eridani SX5G
A+
Kills:1,265
Deaths:407
KDR:3.108
Accuracy:26.565% C
HSR:32.806% A+
NS-7 PDW
B*
Kills:1,184
Deaths:318
KDR:3.723
Accuracy:29.539% B*
HSR:20.608% B+
Sirius SX12
C*
Kills:1,177
Deaths:467
KDR:2.520
Accuracy:24.731% C+
HSR:19.541% C*
Terminus VX-9
C**
Kills:1,162
Deaths:271
KDR:4.288
Accuracy:27.000% C**
HSR:20.998% D
Nova
B**
Kills:1,148
Deaths:344
KDR:3.337
Accuracy:59.678% B**
HSR:16.899% B+
Phobos VX86
B
Kills:629
Deaths:244
KDR:2.578
Accuracy:62.512% B
HSR:13.673% C-
NSX-P Tengu
B++
Kills:325
Deaths:150
KDR:2.167
Accuracy:39.442% B++
HSR:24.615% B+
Pulsar VS1
D
Kills:232
Deaths:97
KDR:2.392
Accuracy:19.819% D
HSR:14.655% D-
Kills:20,737
Deaths (as Combat Medic):6,226
Deaths (to Combat Medics):1,848
KDR:3.33071
Kill Difference:14,511
Playtime:310.301 hours
Usage:21%
Score:5.229m
Score/min:281
Accuracy (listed only):32.828%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,726
Deaths:528
KDR:7.057
Accuracy:44.424% B*
HSR:74.423% B+
Eridani SX5
C+
Kills:2,859
Deaths:949
KDR:3.013
Accuracy:25.816% C+
HSR:18.608% C+
MKV Suppressed
B+
Kills:1,283
Deaths:338
KDR:3.796
Accuracy:28.561% B+
HSR:22.136% B+
Eridani SX5G
A+
Kills:1,265
Deaths:407
KDR:3.108
Accuracy:26.565% C
HSR:32.806% A+
Beamer VS3
B+
Kills:1,229
Deaths:581
KDR:2.115
Accuracy:30.189% B+
HSR:20.911% C
Parallax VX3
B*
Kills:1,212
Deaths:178
KDR:6.809
Accuracy:44.778% B*
HSR:73.102% D
NS-7 PDW
B*
Kills:1,184
Deaths:318
KDR:3.723
Accuracy:29.539% B*
HSR:20.608% B+
Sirius SX12
C*
Kills:1,177
Deaths:467
KDR:2.520
Accuracy:24.731% C+
HSR:19.541% C*
Artemis VX26
B+
Kills:1,162
Deaths:341
KDR:3.408
Accuracy:29.950% B+
HSR:26.076% B+
Beamer VS3-FB
A+
Kills:384
Deaths:265
KDR:1.449
Accuracy:31.938% C++
HSR:36.198% A+
NSX-P Tengu
B++
Kills:325
Deaths:150
KDR:2.167
Accuracy:39.442% B++
HSR:24.615% B+
VA39 Spectre
B**
Kills:132
Deaths:
KDR:
Accuracy:38.041% B**
HSR:30.303% D
Kills:15,938
Deaths (as Infiltrator):4,522
Deaths (to Infiltrators):1,863
KDR:3.52455
Kill Difference:11,416
Playtime:306.849 hours
Usage:20%
Score:4.795m
Score/min:260
Accuracy (listed only):32.831%
HSR (listed only):33.277%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:279
Deaths:90
KDR:3.100
Accuracy:23.480% B*
HSR:28.315% A
Blueshift VM5
A+
Kills:271
Deaths:90
KDR:3.011
Accuracy:23.695% B*
HSR:29.889% A+
NS-10 Burster
A
Kills:155
Deaths:87
KDR:1.782
Accuracy:35.727% B*
HSR:10.323% A
Cosmos VM3
B++
Kills:145
Deaths:46
KDR:3.152
Accuracy:20.552% B++
HSR:17.931% C
NS-10 Burster
B**
Kills:138
Deaths:87
KDR:1.586
Accuracy:35.758% B**
HSR:10.145% B++
Cosmos VM3
B+
Kills:136
Deaths:46
KDR:2.957
Accuracy:19.722% B+
HSR:17.647% C
Kills:1,124
Deaths (as MAX Suit):223
Deaths (to MAX Suits):987
KDR:5.04036
Kill Difference:901
Playtime:33.831 hours
Usage:2%
Score:0.663m
Score/min:326
Accuracy (listed only):26.489%
HSR (listed only):19.042%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,448
V. Kills:79 N/A
Deaths:116
KDR:12.483
Accuracy:47.989% B*
KPH:69 B++
VKPH:3.800 C*
Dual Photon Pods
B*
Kills:1,162
V. Kills:463 250%
Deaths:59
KDR:19.695
Accuracy:62.438% A
KPH:67.900 C+
VKPH:27.100 B*
Maelstrom Turbo Laser
B+
Kills:1,129
V. Kills:686 164%
Deaths:268
KDR:4.213
Accuracy:27.723% D
KPH:20.300 B+
VKPH:12.300 C*
Photon A2A Missile Pods
B+
Kills:302
V. Kills:311 97%
Deaths:12
KDR:25.167
Accuracy:68.236% F
KPH:59.800 C*
VKPH:61.600 B+
Saron Laser Cannon
C
Kills:222
V. Kills:180 123%
Deaths:137
KDR:1.620
Accuracy:34.165% B+
KPH:8.800 C-
VKPH:7.200 C
Kills:4,263 (2,799 + 0)
Deaths:592
KDR:7.201
VKDR:2.904
Vehicle Kills:1,719
Kill Difference:3,671
Playtime:123.845 hours
Usage:8%
Score:1.612m
Score/min:217
Piloting Accuracy:34.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,638
V. Kills:253 N/A
Deaths:9
KDR:182
Accuracy:56.148% A++
KPH:5,896,800 U
VKPH:910,800 U
C150 Dalton
U
Kills:277
V. Kills:147 187%
Deaths:19
KDR:14.579
Accuracy:55.159% A++
KPH:997,200 U
VKPH:529,200 U
AP30 Shredder
U
Kills:266
V. Kills:87 302%
Deaths:22
KDR:12.091
Accuracy:25.856% D*
KPH:957,600 U
VKPH:313,200 U
Kills:2,181 (0 + 2,181)
Deaths:50
KDR:43.620
VKDR:9.740
Vehicle Kills:487
Kill Difference:2,131
Playtime:0.001 hours
Usage:0%
Score:0.723m
Score/min:10,843,200
Piloting Accuracy:N/A%
Gunner Accuracy:25.856%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:437
V. Kills:31 N/A
Deaths:23
KDR:19
Accuracy:59.408% A
KPH:63.900 B+
VKPH:4.500 D--
Skyguard
C
Kills:88
V. Kills:68 128%
Deaths:11
KDR:8
Accuracy:30.056% C++
KPH:11.400 C-
VKPH:8.800 C
Kills:525 (525 + 0)
Deaths:34
KDR:15.441
VKDR:2.912
Vehicle Kills:99
Kill Difference:491
Playtime:14.559 hours
Usage:1%
Score:0.180m
Score/min:206
Driving Accuracy:30.056%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,187
V. Kills:262 451%
Deaths:70
KDR:16.957
Accuracy:56.431% B*
KPH:40.500 A++
VKPH:8.900 C++
Supernova VPC
B**
Kills:1,159
V. Kills:139 N/A
Deaths:59
KDR:19.644
Accuracy:59.938% B**
KPH:45.700 C++
VKPH:5.500 D
Saron HRB
C++
Kills:394
V. Kills:210 187%
Deaths:16
KDR:24.625
Accuracy:45.030% C++
KPH:23 C+
VKPH:12.200 C-
Supernova FPC
C+
Kills:254
V. Kills:156 162%
Deaths:46
KDR:5.522
Accuracy:49.061% C--
KPH:24.700 C+
VKPH:15.200 C+
Proton II PPA
B+
Kills:73
V. Kills:1 N/A
Deaths:7
KDR:10.429
Accuracy:25.846% C**
KPH:73 B+
VKPH:1 D**
Kills:3,067 (2,600 + 467)
Deaths:198
KDR:15.490
VKDR:3.879
Vehicle Kills:768
Kill Difference:2,869
Playtime:83.080 hours
Usage:6%
Score:1.088m
Score/min:218
Driving Accuracy:49.061%
Gunner Accuracy:25.846%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:287
V. Kills:15 N/A
Deaths:8
KDR:35.875
Accuracy:38.230% C-
KPH:129.400 B*
VKPH:6.800 D
E540 Halberd-H
D
Kills:66
V. Kills:40 161%
Deaths:12
KDR:5.500
Accuracy:51.375% D
KPH:27 D-
VKPH:16.400 D
Saron HRB-H
B++
Kills:59
V. Kills:22 257%
Deaths:8
KDR:7.375
Accuracy:51.700% C-
KPH:47.900 B++
VKPH:17.900 D
Kills:412 (0 + 412)
Deaths:28
KDR:14.714
VKDR:2.750
Vehicle Kills:77
Kill Difference:384
Playtime:5.892 hours
Usage:0%
Score:0.121m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:51.700%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:85
V. Kills:10 N/A
Deaths:5
KDR:17
Accuracy:32.337% C-
KPH:68.900 B**
VKPH:8.100 C
M60-G Bulldog
B**
Kills:75
V. Kills:11 N/A
Deaths:3
KDR:25
Accuracy:45.393% B**
KPH:24.600 C
VKPH:3.600 D
Kills:160 (0 + 160)
Deaths:8
KDR:20
VKDR:2.625
Vehicle Kills:21
Kill Difference:152
Playtime:4.282 hours
Usage:0%
Score:0.044m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:45.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:132
V. Kills:8 N/A
Deaths:2
KDR:66
Accuracy:28.847% D
KPH:65.800 C+
VKPH:4 D
Kills:132 (0 + 132)
Deaths:2
KDR:66
VKDR:4
Vehicle Kills:8
Kill Difference:130
Playtime:2.008 hours
Usage:0%
Score:0.020m
Score/min:162
Piloting Accuracy:N/A%
Gunner Accuracy:28.847%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 7,8827,8662,0963.753A0.2925.816%B21.993%C++48B++N/A158163.9h10.5B**40.6B++
Orion VS54 4,4354,4287226.133M2.6723.221%B+25.813%C++55.4B**N/A17879.9h9.9B*42.8C**
Ghost 3,7363,7265287.057A+3.5944.424%B*74.423%B+49.7B+N/A12375h1.8B*4.1B*
Lasher X2 2,9282,9088753.323M++0.1436.709%A+4.23%C++44.3B++N/A14165.7h14.2A38.6B**
Eridani SX5 2,8672,8599493.013A++0.4525.816%C+18.608%C+30.3C+N/A7994.3h11B+42.6C**
L105 Zephyr 1,8911,6389182U178.5456.148%A++N/A16380U2530U43224300.1h4.2A7.5A
Corvus VA55 1,6111,6075452.949A*0.5124.455%C+25.078%C**43.8B*N/A13036.7h9.9B**40.6B+
Light PPA 1,5271,44811612.483B*9.0247.989%B*1.588%B+69B++3.8C*23021h9.4B+19.6B+
MKV Suppressed 1,2881,2833383.796M**0.3328.561%B+22.136%B+42.5B+N/A10930.2h11.9B++41.8B+
Eridani SX5G 1,2671,2654073.108A+0.3626.565%C32.806%A+55.7C*N/A12622.7h8.1B**30.6B+
Beamer VS3 1,2341,2295812.115A++1.3530.189%B+20.911%C46.2B**N/A14226.6h7B*23.2C**
Parallax VX3 1,2121,2121786.809B**3.3544.778%B*73.102%D32.6C**N/A10637.2h2B+4.4B++
SVA-88 1,2061,2042843U39.5423.217%C+26.163%C++52.3C*N/A24223h11.2C**48.1C**
Supernova PC 1,4491,1877016.957A++13.4956.431%B*2.696%C**40.5A++8.9C++22229.3h2.9A5.2A
NS-7 PDW 1,1851,1843183.723M*0.2629.539%B*20.608%B+55.1A+N/A14421.5h10.4B**35.3B*
Sirius SX12 1,1791,1774672.52A0.9424.731%C+19.541%C*34C**N/A11934.6h11.7B*47.4B+
VX29 Polaris 1,1681,1672544.594M1.1321.841%C22.108%C+52.3B+N/A22722.3h13C+59.3C+
Artemis VX26 1,1631,1623413.408A++0.0629.95%B+26.076%B+51.9B*N/A15922.4h9.6B**32.2B*
Terminus VX-9 1,1651,1622714.288A+0.8227%C**20.998%D67.6AN/A18417.2h9.6B**35.5B++
Dual Photon Pods 1,6251,1625919.695A++16.2362.438%AN/A68C+27.1B*36017.1h13.8B**22B**
Supernova VPC 1,2981,1595919.644B*16.1859.938%B**1.035%C--45.6C++5.5D17925.4h2.5B*4.2B*
Nova 1,1541,1483443.337A+0.1359.678%B**16.899%B+32.1C+N/A11635.8h5.5C--9.2B
Pulsar LSW 1,1461,1423483.282A+0.1820.235%D20.228%D43.6C+N/A10326.2h10.8B+53.4C*
Maelstrom Turbo Laser 1,8151,1292684.213B*0.7527.723%D3.986%B*20.3B+12.3C*17755.6h58.1B*209.5B++
NS Decimator 1,4131,0302673.858M*0.3960.292%C+3.495%B*39.2C**14.6C+23126.3h3.9B+6.4B+
Frag Grenade 6646601660N/A656.5433.401%FN/A1650S10B24680.4h1.5A*4.5B**
Phobos VX86 6296292442.578B**0.8962.512%B13.673%C-60.5B+N/A16610.4h2.1B++3.3B+
C-4 7715642212.552B*0.9122.881%C-N/A80.6C+29.6C+6427h1.2B+5.1B+
L100 Python HESH 4684372319B+15.5459.408%A1.602%C+64.3B+4.6D--2196.8h2.4B**4.1B**
Force-Blade 41440912,3160.033C**3.4342.687%B**N/A0.5CN/A1895.8h1.7B*3.9B+
Saron HRB 6043941624.625M**21.1645.03%C++2.03%B+23C+12.3C-24617.1h9.1A*20.2A++
Beamer VS3-FB 3863842651.449C*2.0131.938%C++36.198%A+44.7C+N/A1268.6h7.3B+23B
NSX-P Tengu 3313251502.167B**1.3039.442%B++24.615%B+43.3C++N/A1457.5h9.5B**24B*
Photon A2A Missile Pods 6133021225.167S21.7068.236%FN/A60.4C*62.2B+5715h4.9A++7.2A+
M40 Fury-H 302287835.875A*32.4138.23%C-1.742%B++130.5B*6.8D4112.2h4.2B**11B**
Serpent VE92 2862851372.08B*1.3825.827%B+15.439%D-16.7DN/A6617.1h9.9B*38.5B++
Blueshift VM5 284279903.1C**0.3623.48%B*28.315%A42.9B+N/A1586.5h13.2B*56.1B++
C150 Dalton 4242771914.579B**11.1255.159%A++N/A2770U1470U14208900.1h6.5D*11.8C++
Blueshift VM5 275271903.011C*0.4523.695%B*29.889%A+41.7B+N/A1496.5h13.7B++57.9B++
AP30 Shredder 3532662212.091B*8.6325.856%D*1.88%C+2660U870U14854800.1h41.1A+158.8B**
Supernova FPC 410254465.522C+2.0649.061%C--3.937%B**24.7C+15.1C+24910.3h4.5B+9.2B
Pulsar C 2362361122.107B++1.3625.495%C*32.627%A++22.3CN/A9410.6h8.7B**34.2B++
Pulsar VS1 234232972.392A+1.0719.819%D14.655%D-30.9BN/A1467.5h11.9B*59.9C**
Saron Laser Cannon 4022221371.62C+1.8434.165%B+1.802%C8.8C-7.2C12625.1h119.9C**351B+
Ursa 215214326.688S3.2223.573%C++23.365%C+57.8B++N/A1663.7h10.1B+43B+
Spear Anti-Vehicle Phalanx Turret 3002121217.667A++14.2054.328%B**4.717%B60.6A25.1C**4853.5h6B++11.1B*
NS-10 Burster 260155871.782B**1.6835.727%B*10.323%A8.4B**5.7A10918.4h96.1A269.1B**
Solstice VE3 1491481148U144.5422.21%C+16.216%D11.6C--N/A11812.8h9.7B**43.7B+
M60-A Bulldog 164147529.4B+25.9451.239%B+N/A58.8B**6.8B++2412.5h3.9A7.7B**
M60-A Bulldog 155146624.333B+20.8755.905%B**1.37%D73A*4.5C++2402h3.5A+6.3A
Cosmos VM3 147145463.152B*0.3120.552%B++17.931%C32.2C++N/A1184.5h15.3C74.5C*
NS-10 Burster 221138871.586B**1.8835.758%B**10.145%B++7.5B++4.5B+10018.5h109.1B++305.1B*
Cosmos VM3 141136462.957B+0.5119.722%B+17.647%C30.2C+1.1A1124.5h15.8D79.9C*
VA39 Spectre 1321321132U128.5438.041%B**30.303%D28.1BN/A1154.7h4.3B**11.4B*
CAS 14-E 140132266M**62.5428.847%DN/A66C+4D1622h16.4B**56.9B*
Proximity Mine 114114716.286M**12.8254.317%AN/A228A*N/A7310.5h1.3A++2.4A+
S1 1891131113U109.5463.975%B*4.425%B**29.7B20B**3473.8h5.3B++8.3B++
Hunter QCX 100100323.125M**0.3449.661%B+15%D20.4B++N/A524.9h2.2B+4.4B+
Lancer VS22 20891452.022A+1.4455.278%D-N/A12.5C+16B+3697.3h16.3B+29.5B
Skyguard 15688118A*4.5430.056%C++1.136%D11.4C-8.8C1947.7h123.8C++411.9C*
M40 Fury 9585517A++13.5432.337%C-N/A70.8B**8.3C+3001.2h5A+15.4B**
M60-G Bulldog 8675325S21.5445.393%B**N/A25C3.7D1173h5.4B*11.9B**
Proton II PPA 7473710.429C6.9725.846%C**N/A73B+1D**3051h4.9A19B**
E540 Halberd-H 10666125.5C2.0451.375%D1.515%C27.5D-16.7D2782.4h5.4B+10.5C*
Saron HRB-H 815987.375B+3.9151.7%C-N/A49.2B++18.3D3471.2h15.2B**29.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon178122h
Anti-Vehicle MANA Turret6930.7h
Nanite Revive Grenade08250.2h
Medical Applicator262151,83921h
Motion Spotter348,7537.3h
Welding Device02,8290.1h
Recon Detection Device121,9383.9h
Ammunition Package21890.1h
Nano-Armor Kit135267,91037h
Medical Kit5684,13112.3h
Anti-Infantry MANA Turret12160.7h
Nano-Repair Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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