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Immortal Immortal Immortui[JENK] Immortui
VS BR 67

KDR: 0.76

Score: 5.8m

Last Seen: Sep 7th, 2019 2:48 AM
- OFFLINE - 266.4 hour(s)

Battle Rank 67 - Vanu Sovereignty on Connery - Outfit Member of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 39
Level Progress (to 68): 63%
Level 100 Progress: 31% 1056h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Lasher X2 VX29 Polaris Blueshift VM5 Flare VE6 Eidolon VE33 Blueshift VM5 NS-7 PDW Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,757 MLG Score: 7
Fun Score: N/A
Cheeseburgers Flipped: 386TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.558%20.437%2771412001,5560.5167720.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.358%-1.478F-0.064C+0.369C**HEAD ++ (~13.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.4-0.535D15.5-0.086C+98.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.752%2.695%98312113344392040.76082163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.87%-0.411C--0.086C+0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.101C+12.7-0.018C+21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.402%50%02121217640050.44

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.402%-1.593F-1.11D*-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.367C-3.3-0.037C+10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.596%18.085%0112139418600.502674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.075D*0.681B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.386C-5.2-0.075C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 39
5.8m543.3%206 (12.4k)182 (10.9k)0.7636424,8566,3591.0007967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12148012.469%14.683%18305:030

7% Combat Medic37% Engineer23% Heavy Assault15% Infiltrator10% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 5:10 PMJul 19th, 2016 4:29 AMSep 17th, 2019 3:22 PM (9h) (PST)Sep 6th, 2019 10:50 PM (11d) (PST)Sep 6th, 2019 10:48 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001411590.1510.1980.0220.9700.0277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0198,4479,572912158210,896

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
534.2h/22.3d 1,508 713 1,777 31.1k 807 1,121 863 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:238
Deaths:306
KDR:0.778
Accuracy:12.860% F-
HSR:23.109% C+
Flare VE6
C+
Kills:178
Deaths:208
KDR:0.856
Accuracy:12.371% F-
HSR:23.596% C+
NS-15M2
C+
Kills:116
Deaths:139
KDR:0.835
Accuracy:15.053% F
HSR:25% C+
Orion VS54
F-
Kills:80
Deaths:93
KDR:0.860
Accuracy:11.211% F-
HSR:11.250% F-
Kills:612
Deaths (as Heavy Assault):746
Deaths (to Heavy Assaults):1,713
KDR:0.82038
Kill Difference:134
Playtime:121.518 hours
Usage:23%
Score:1.608m
Score/min:221
Accuracy (listed only):12.874%
HSR (listed only):20.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D-
Kills:171
Deaths:280
KDR:0.611
Accuracy:18.323% F
HSR:19.298% D-
Solstice SF
D
Kills:149
Deaths:246
KDR:0.606
Accuracy:13.699% F-
HSR:13.423% D
NS Baron G5
C+
Kills:124
Deaths:210
KDR:0.590
Accuracy:27.473% F
HSR:14.516% C+
Solstice VE3
B+
Kills:95
Deaths:151
KDR:0.629
Accuracy:15.324% D**
HSR:23.158% B+
Phobos VX86
C**
Kills:94
Deaths:172
KDR:0.547
Accuracy:28.596% F*
HSR:18.085% C**
NS-11C
D
Kills:68
Deaths:86
KDR:0.791
Accuracy:11.253% F*
HSR:16.177% D
Thanatos VE70
N/A
Kills:50
Deaths:64
KDR:0.781
Accuracy:28.019% N/A
HSR:14% N/A
Kills:751
Deaths (as Engineer):1,209
Deaths (to Engineers):1,580
KDR:0.62117
Kill Difference:458
Playtime:197.004 hours
Usage:37%
Score:1.995m
Score/min:169
Accuracy (listed only):20.384%
HSR (listed only):16.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:162
Deaths:197
KDR:0.822
Accuracy:16.605% D**
HSR:24.074% B**
Solstice SF
D
Kills:149
Deaths:246
KDR:0.606
Accuracy:13.699% F-
HSR:13.423% D
NS Baron G5
C+
Kills:124
Deaths:210
KDR:0.590
Accuracy:27.473% F
HSR:14.516% C+
Solstice VE3
B+
Kills:95
Deaths:151
KDR:0.629
Accuracy:15.324% D**
HSR:23.158% B+
Phobos VX86
C**
Kills:94
Deaths:172
KDR:0.547
Accuracy:28.596% F*
HSR:18.085% C**
Sirius SX12
B*
Kills:84
Deaths:143
KDR:0.587
Accuracy:9.136% T
HSR:23.810% B*
NS-11C
D
Kills:68
Deaths:86
KDR:0.791
Accuracy:11.253% F*
HSR:16.177% D
Thanatos VE70
N/A
Kills:50
Deaths:64
KDR:0.781
Accuracy:28.019% N/A
HSR:14% N/A
Kills:826
Deaths (as Light Assault):1,269
Deaths (to Light Assaults):1,050
KDR:0.65091
Kill Difference:443
Playtime:54.165 hours
Usage:10%
Score:0.201m
Score/min:62
Accuracy (listed only):18.763%
HSR (listed only):18.405%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:162
Deaths:197
KDR:0.822
Accuracy:16.605% D**
HSR:24.074% B**
NS Baron G5
C+
Kills:124
Deaths:210
KDR:0.590
Accuracy:27.473% F
HSR:14.516% C+
Phobos VX86
C**
Kills:94
Deaths:172
KDR:0.547
Accuracy:28.596% F*
HSR:18.085% C**
Sirius SX12
B*
Kills:84
Deaths:143
KDR:0.587
Accuracy:9.136% T
HSR:23.810% B*
H-V45
D-
Kills:73
Deaths:118
KDR:0.619
Accuracy:12.980% F--
HSR:15.069% D-
Corvus VA55
D**
Kills:71
Deaths:112
KDR:0.634
Accuracy:14.799% F-
HSR:12.676% D**
Thanatos VE70
N/A
Kills:50
Deaths:64
KDR:0.781
Accuracy:28.019% N/A
HSR:14% N/A
Kills:658
Deaths (as Combat Medic):1,016
Deaths (to Combat Medics):585
KDR:0.64764
Kill Difference:358
Playtime:35.716 hours
Usage:7%
Score:0.481m
Score/min:224
Accuracy (listed only):19.658%
HSR (listed only):17.461%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:162
Deaths:197
KDR:0.822
Accuracy:16.605% D**
HSR:24.074% B**
NS-44B Commissioner
D
Kills:108
Deaths:285
KDR:0.379
Accuracy:14.989% F*
HSR:18.519% D
Ghost
F--
Kills:92
Deaths:85
KDR:1.082
Accuracy:22.763% F--
HSR:43.478% F--
Sirius SX12
B*
Kills:84
Deaths:143
KDR:0.587
Accuracy:9.136% T
HSR:23.810% B*
Parallax VX3
F-
Kills:84
Deaths:58
KDR:1.448
Accuracy:26.728% F-
HSR:57.143% F--
Artemis VX26
F
Kills:58
Deaths:62
KDR:0.935
Accuracy:12.976% T
HSR:12.069% F
Nyx VX31
D--
Kills:54
Deaths:67
KDR:0.806
Accuracy:18.575% F*
HSR:20.370% D--
NS-30 Vandal
N/A
Kills:50
Deaths:69
KDR:0.725
Accuracy:23.725% N/A
HSR:36% N/A
Kills:692
Deaths (as Infiltrator):966
Deaths (to Infiltrators):1,023
KDR:0.71636
Kill Difference:274
Playtime:77.607 hours
Usage:15%
Score:0.644m
Score/min:138
Accuracy (listed only):18.187%
HSR (listed only):29.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:198
Deaths:211
KDR:0.938
Accuracy:11.757% F
HSR:24.748% B++
Blueshift VM5
C-
Kills:163
Deaths:138
KDR:1.181
Accuracy:12.478% D**
HSR:19.018% C-
Quasar VM1
M
Kills:90
Deaths:93
KDR:0.968
Accuracy:10.332% D*
HSR:32.222% M
Comet VM2
C**
Kills:83
Deaths:139
KDR:0.597
Accuracy:35.899% D-
HSR:4.819% C**
Comet VM2
D-
Kills:72
Deaths:120
KDR:0.600
Accuracy:36.570% D-
HSR:0% F-
Kills:606
Deaths (as MAX Suit):350.500
Deaths (to MAX Suits):347
KDR:1.72896
Kill Difference:255.500
Playtime:48.319 hours
Usage:9%
Score:0.892m
Score/min:308
Accuracy (listed only):21.407%
HSR (listed only):16.161%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:142
V. Kills:87 161%
Deaths:87
KDR:1.632
Accuracy:47.820% C-
KPH:13.900 D*
VKPH:8.500 D
C75 Viper
C--
Kills:134
V. Kills:45 291%
Deaths:78
KDR:1.718
Accuracy:32.747% D
KPH:17.200 D
VKPH:5.800 C--
Kills:276 (276 + 0)
Deaths:165
KDR:1.673
VKDR:0.800
Vehicle Kills:132
Kill Difference:111
Playtime:18.004 hours
Usage:3%
Score:0.157m
Score/min:145
Driving Accuracy:32.747%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F
Kills:58
V. Kills:48 118%
Deaths:58
KDR:1
Accuracy:37.226% F-
KPH:7.200 F
VKPH:6 F-
Kills:58 (58 + 0)
Deaths:58
KDR:1
VKDR:0.828
Vehicle Kills:48
Kill Difference:UNR
Playtime:8.010 hours
Usage:1%
Score:0.068m
Score/min:142
Driving Accuracy:37.226%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 4214165210.798C+0.0320.939%D3.365%C22.2C-N/A10218.7h21.2C101.2C
VX29 Polaris 2392383060.778D0.0112.86%F-23.109%C+15.6D--N/A6615.3h17.8F138.5F--
Blueshift VM5 2011982110.938D0.1711.757%F24.748%B++14.7D*N/A6313.5h21.2D**180.3F-
Flare VE6 1791782080.856C--0.0912.371%F-23.596%C+15.5D-N/A7711.5h14.6D*118.3F-
Eidolon VE33 1741712800.611C-0.1518.323%F19.298%D-7.3D-N/A2423.5h14.4D**78.5F-
Blueshift VM5 1651631381.181C--0.4212.478%D**19.018%C-19.2D-N/A688.5h16.5C+131.9D-
NS-7 PDW 1641621970.822C+0.0616.605%D**24.074%B**13.5DN/A5612h18.7D112.5D--
Solstice SF 1551492460.606C0.1613.699%F-13.423%D7.6D-N/A3419.6h16.4C-120F-
L100 Python HEAT 229142871.632D0.8747.82%C-3.521%B++13.9D*8.5D15610.2h9.3D*19.4D*
C75 Viper 179134781.718C--0.9532.747%D1.493%C++17.2D5.8C--1317.8h18.9D57.7D-
NS Baron G5 1251242100.59D0.1727.473%F14.516%C+10.8D*N/A3811.5h7.8F--28.5C
NS-15M2 1201161390.835C0.0715.053%F25%C+16.8D-N/A846.9h17.4D*115.7F
NS-44B Commissioner 1091082850.379D0.3814.989%F*18.519%D5.1D--N/A2621.1h4.5D30.1F*
Solstice VE3 95951510.629C+0.1315.324%D**23.158%B+9.2DN/A5910.3h16.6C+108.2C
Phobos VX86 94941720.547D0.2228.596%F*18.085%C**10.1D*N/A369.3h5.2T*18.3T*
Ghost 9792851.082C--0.3222.763%F--43.478%F--9.5D*N/A519.7h3.5F-15.2T
NS Decimator 145901610.559D0.2046.976%F2.222%C+14.3D*8.7D-2146.3h6.3D-13.4F
Quasar VM1 9190930.968C0.2010.332%D*32.222%M14.1D-N/A646.4h19.2D-186.2D
Sirius SX12 86841430.587C0.189.136%T23.81%B*5.4D*N/A2515.6h19D208.1T-
Parallax VX3 8484581.448C0.6826.728%F-57.143%F--10.8D--N/A457.8h3.1D*11.7F-
Comet VM2 126831390.597C0.1735.899%D-4.819%C**6.2D-3.2C-8213.3h31.6D88.1D
Orion VS54 8080930.86C0.1011.211%F-11.25%F-18.6DN/A1594.3h14.8C131.7D
Proximity Mine 7979282.821C2.0644.952%BN/A43.9FN/A1781.8h2.4D**5.3C
NS Annihilator 154761170.65C++0.1180.017%CN/A8.2C--8.4C+2009.3h12.4C+15.5C+
H-V45 73731180.619C0.1412.98%F--15.069%D-10.6D--N/A526.9h18.5F142.4T
Comet VM2 128721200.6C--0.1636.57%D-N/A6D--4.7C+8612h34.5C94.4D
Corvus VA55 71711120.634C--0.1314.799%F-12.676%D**9.6D--N/A447.4h17.5F-118.4F--
NS-11C 7068860.791C0.0311.253%F*16.177%D7.1D-N/A449.6h17.8D158.5F--
MANA Anti-Personnel Turret 6261581.052N/A0.299.24%UN/A610U10U1647000.1h27.8T*300.9T*
Artemis VX26 5858620.935C0.1712.976%T12.069%F11.4D--N/A415.1h12.3C+94.6F--
Supernova FPC 10658581D0.2437.226%F-3.448%B++7.3F6F-1428h7D-18.9F--
Nyx VX31 5654670.806D0.0418.575%F*20.37%D--9.6D*N/A485.6h7.7D*41.6T
NS-30 Vandal 5050690.725D0.0423.725%D**36%B**10D*N/A505h10.1F**42.7F**
Thanatos VE70 5050640.781C+0.0228.019%D*14%C-15.2DN/A723.3h5.8C--20.7D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit171216,95218.8h
Anti-Vehicle MANA Turret61250.5h
Medical Applicator12252,4675.4h
Motion Spotter44270.7h
Aphelion VEX-4H01030h
Deconstruction Tool02810.1h
Ammunition Package298731.8h
Medical Kit414725.3h
Anti-Infantry MANA Turret232582.1h
M20 Drake1540h
Recon Detection Device211,0282.7h

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