Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,173)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (39 days). The data shown below may not be accurate.

Major Immunal[AYNL] Immunal
TR BR 63

KDR: 2.29

Score: 4.3m

Last Seen: Oct 4th, 2019 4:08 PM
- OFFLINE - 422.8 hour(s)

Battle Rank 63 - Terran Republic on Emerald
Level Progress (to 64): 5%
Level 100 Progress: 23% 797h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP TMG-50 P2-120 HEAT MG-H1 Watchman TRAC-5 NS-44 Commissioner ML-7 P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Immunal



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $515,412 MLG Score: 412
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.441%25.415%469612132,4711.613980.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.422%-0.699D0.378C**-0.365C-HEAD ++ (~16.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.017C+13.20.1C+58.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.181%5.66%100112185354390.981481133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1106.91B**3231B**783.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.864%0.85%2562312162,705151132417.9139204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.682%-0.034C+-0.891D---0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.297C*8.90.119C+12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.419%36.364%0112185514110.387324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.51B**51B**14.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m262%305 (18.3k)268 (16.1k)2.291026,6602,9073.1128363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121943015.854%10.991%17405:301

56% Engineer33% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 1:32 PMJan 20th, 2019 8:53 PMOct 19th, 2019 3:25 AM (25d) (PST)Oct 4th, 2019 1:14 PM (40d) (PST)Oct 4th, 2019 12:08 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8801177630.4170.1820.0461.3920.114412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,8007,02845,7722511383716,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
266h/11.1d 2,389 732 2,608 22.2k 269 588 1,816 14m

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:245
Deaths:376
KDR:0.652
Accuracy:19.722% C
HSR:19.592% C++
Kills:245
Deaths (as Engineer):376
Deaths (to Engineers):497
KDR:0.6516
Kill Difference:131
Playtime:149.832 hours
Usage:56%
Score:2.675m
Score/min:298
Accuracy (listed only):19.722%
HSR (listed only):19.592%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:1,071
Deaths:750
KDR:1.428
Accuracy:18.730% C-
HSR:27.264% B+
MG-H1 Watchman
C*
Kills:800
Deaths:499
KDR:1.603
Accuracy:17.821% D--
HSR:28% C*
T9 CARV
C--
Kills:97
Deaths:109
KDR:0.890
Accuracy:14.563% D--
HSR:19.588% C--
Kills:1,968
Deaths (as Heavy Assault):1,358
Deaths (to Heavy Assaults):959
KDR:1.44919
Kill Difference:610
Playtime:86.519 hours
Usage:33%
Score:1.270m
Score/min:245
Accuracy (listed only):17.038%
HSR (listed only):24.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:245
Deaths:376
KDR:0.652
Accuracy:19.722% C
HSR:19.592% C++
Kills:245
Deaths (as Light Assault):376
Deaths (to Light Assaults):427
KDR:0.6516
Kill Difference:131
Playtime:6.367 hours
Usage:2%
Score:0.059m
Score/min:153
Accuracy (listed only):19.722%
HSR (listed only):19.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:204
Deaths:254
KDR:0.803
Accuracy:28.890% D-
HSR:16.667% D
99SV
C++
Kills:55
Deaths:21
KDR:2.619
Accuracy:25.419% D--
HSR:36.364% C++
Kills:259
Deaths (as Infiltrator):275
Deaths (to Infiltrators):418
KDR:0.94182
Kill Difference:16
Playtime:3.623 hours
Usage:1%
Score:0.037m
Score/min:171
Accuracy (listed only):27.154%
HSR (listed only):26.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:54
Deaths:74
KDR:0.730
Accuracy:18.277% D-
HSR:20.370% C+
Kills:54
Deaths (as Combat Medic):74
Deaths (to Combat Medics):215
KDR:0.72973
Kill Difference:20
Playtime:6.466 hours
Usage:2%
Score:0.092m
Score/min:236
Accuracy (listed only):18.277%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:73
Deaths:47
KDR:1.553
Accuracy:7.223% F
HSR:21.918% B*
Kills:73
Deaths (as MAX Suit):23.500
Deaths (to MAX Suits):118
KDR:3.10638
Kill Difference:49.500
Playtime:11.727 hours
Usage:4%
Score:0.147m
Score/min:208
Accuracy (listed only):7.223%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C--
Kills:53
V. Kills:39 133%
Deaths:70
KDR:0.757
Accuracy:29.181% C--
KPH:5.600 D
VKPH:4.100 D-
Kills:53 (53 + 0)
Deaths:70
KDR:0.757
VKDR:0.557
Vehicle Kills:39
Kill Difference:17
Playtime:9.443 hours
Usage:4%
Score:0.036m
Score/min:64
Piloting Accuracy:29.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:138
V. Kills:70 194%
Deaths:7
KDR:19.714
Accuracy:35.327% B**
KPH:29.700 A*
VKPH:15.100 A+
Kills:138 (138 + 0)
Deaths:7
KDR:19.714
VKDR:10
Vehicle Kills:70
Kill Difference:131
Playtime:4.640 hours
Usage:2%
Score:0.054m
Score/min:193
Driving Accuracy:35.327%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,553
V. Kills:659 235%
Deaths:27
KDR:57.519
Accuracy:44.819% C+
KPH:42.100 B*
VKPH:17.900 C++
P2-120 HEAT
B*
Kills:1,014
V. Kills:547 185%
Deaths:120
KDR:8.450
Accuracy:44.403% C*
KPH:24.800 C+
VKPH:13.400 B*
P2-120 HESH
B+
Kills:159
V. Kills:32 482%
Deaths:
KDR:
Accuracy:40.999% C+
KPH:58.500 B+
VKPH:11.800 B+
Kills:2,726 (2,726 + 0)
Deaths:147
KDR:18.544
VKDR:8.422
Vehicle Kills:1,238
Kill Difference:2,579
Playtime:80.511 hours
Usage:30%
Score:0.927m
Score/min:192
Driving Accuracy:40.999%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:52
V. Kills:23 217%
Deaths:
KDR:
Accuracy:47.536% D*
KPH:64.100 B**
VKPH:28.400 B++
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:23
Kill Difference:52
Playtime:0.811 hours
Usage:0%
Score:0.019m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:47.536%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,2121,5532757.519S55.2344.819%C+N/A42.1B*17.9C++24536.9h4.3A9.5B**
TMG-50 1,0891,0717501.428C*0.8618.73%C-27.264%B+30.6C+N/A7635h11.1C**59.4C++
P2-120 HEAT 1,5611,0141208.45B+6.1644.403%C*1.578%D-24.8C+13.4B*14140.9h9C--20.4C+
MG-H1 Watchman 8298004991.603C++0.6917.821%D--28%C*37C+1.3B**8821.6h15.8C+88.8C
TRAC-5 2562453760.652C+1.6419.722%C19.592%C++8.8DN/A2727.8h19.5D98.8C
NS-44 Commissioner 2072042540.803C+1.4928.89%D-16.667%D39.2C*N/A1045.2h4.1C+14.3C
ML-7 2981831900.963B+1.3354.387%CN/A23.5C+14.7C**1937.8h7.5C+13.8C+
P2-120 HESH 1911591159U156.7140.999%C+N/A58.9B+11.9B+2322.7h3.3B**7.9B*
Skyguard 208138719.714S17.4235.327%B**2.174%C++30A*15.2A+1934.6h60.7A171.9A+
T9 CARV 98971090.89C+1.4014.563%D--19.588%C--21.6CN/A1054.5h13.5C**92.8C+
M1 Heavy Cycler 7473471.553C*0.747.223%F21.918%B*12.6D-N/A485.8h17.6C**243.3D--
Chainblade 56552,5840.021C+2.2710.382%D**10.909%B+0.4CN/A1132.2h3C+29.1D**
99SV 5655212.619B+0.3325.419%D--36.364%C++34.4B++N/A1301.6h5B+19.5C+
T1 Cycler 5554740.73C1.5618.277%D-20.37%C+13.2DN/A744.1h19.3D*105.8D--
M18 Needler 9253700.757C1.5329.181%C--5.66%A*5.6D4.1D-649.4h323D**1106.9F
E540 Halberd-H 7552152S49.7147.536%D*N/A65B**28.8B++3850.8h3.2B**6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0720h
Nano-Armor Kit121227,58314.4h
Medical Applicator2910,5301.1h
Motion Spotter0630.1h
Ammunition Package32840.1h
Medical Kit283950.4h
Anti-Infantry MANA Turret01180.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.77s on queries, 2.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.