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Captain Immunal[AYNL] Immunal
TR BR 58

KDR: 2.11

Score: 3.5m

Last Seen: Sep 16th, 2019 4:07 PM
- OFFLINE - 27.9 hour(s)

Battle Rank 58 - Terran Republic on Emerald - Outfit Member of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 19
Level Progress (to 59): 61%
Level 100 Progress: 19% 849h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HEAT MG-H1 Watchman TMG-50 TRAC-5 NS-44 Commissioner Skyguard ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.61%24.337%429612081,6971.414170.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.373%-0.699D0.378C**-0.365C-HEAD ++ (~15.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.10.017C+13.90.1C+65.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.181%5.66%108112135350391.06133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1106.91B**3231B**783.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.988%0.949%2386312112,212132108216.6316204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.577%-0.034C+-0.891D---0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.297C*9.40.119C+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 19
3.5m279.3%301 (18.1k)264 (15.8k)2.112384,9812,3582.9495358 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121430815.489%9.898%15305:410

60% Engineer28% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 1:32 PMJan 20th, 2019 8:53 PMSep 17th, 2019 12:08 PM (1d) (PST)Sep 16th, 2019 12:47 PM (2d) (PST)Sep 16th, 2019 12:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8481157330.3720.1760.0371.3510.112322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,8646,88243,9822211281715,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
223.1h/9.3d 1,974 493 2,130 18.1k 207 487 1,493 11.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:217
Deaths:345
KDR:0.629
Accuracy:19.302% C--
HSR:21.198% B+
Kills:217
Deaths (as Engineer):345
Deaths (to Engineers):433
KDR:0.62899
Kill Difference:128
Playtime:134.411 hours
Usage:60%
Score:2.352m
Score/min:292
Accuracy (listed only):19.302%
HSR (listed only):21.198%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:652
Deaths:398
KDR:1.638
Accuracy:17.250% D--
HSR:26.380% C+
TMG-50
B
Kills:524
Deaths:475
KDR:1.103
Accuracy:17.092% D
HSR:26.145% B
T9 CARV
C--
Kills:97
Deaths:109
KDR:0.890
Accuracy:14.563% D--
HSR:19.588% C--
Kills:1,273
Deaths (as Heavy Assault):982
Deaths (to Heavy Assaults):778
KDR:1.29633
Kill Difference:291
Playtime:61.804 hours
Usage:28%
Score:0.875m
Score/min:236
Accuracy (listed only):16.302%
HSR (listed only):24.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:217
Deaths:345
KDR:0.629
Accuracy:19.302% C--
HSR:21.198% B+
Kills:217
Deaths (as Light Assault):345
Deaths (to Light Assaults):332
KDR:0.62899
Kill Difference:128
Playtime:5.680 hours
Usage:3%
Score:0.048m
Score/min:140
Accuracy (listed only):19.302%
HSR (listed only):21.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:154
Deaths:218
KDR:0.706
Accuracy:28.248% D--
HSR:18.182% D
Kills:154
Deaths (as Infiltrator):218
Deaths (to Infiltrators):324
KDR:0.70642
Kill Difference:64
Playtime:2.138 hours
Usage:1%
Score:0.020m
Score/min:154
Accuracy (listed only):28.248%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:53
Deaths:74
KDR:0.716
Accuracy:18.190% D-
HSR:20.755% C+
Kills:53
Deaths (as Combat Medic):74
Deaths (to Combat Medics):163
KDR:0.71622
Kill Difference:21
Playtime:5.971 hours
Usage:3%
Score:0.089m
Score/min:248
Accuracy (listed only):18.190%
HSR (listed only):20.755%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:73
Deaths:46
KDR:1.587
Accuracy:7.187% F
HSR:21.918% B*
Kills:73
Deaths (as MAX Suit):23
Deaths (to MAX Suits):101
KDR:3.17391
Kill Difference:50
Playtime:11.704 hours
Usage:5%
Score:0.146m
Score/min:208
Accuracy (listed only):7.187%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C--
Kills:53
V. Kills:39 133%
Deaths:70
KDR:0.757
Accuracy:29.181% C--
KPH:5.600 D
VKPH:4.100 D-
Kills:53 (53 + 0)
Deaths:70
KDR:0.757
VKDR:0.557
Vehicle Kills:39
Kill Difference:17
Playtime:9.443 hours
Usage:4%
Score:0.036m
Score/min:63
Piloting Accuracy:29.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M+
Kills:125
V. Kills:63 195%
Deaths:7
KDR:17.857
Accuracy:35.576% B**
KPH:33.300 M+
VKPH:16.800 A++
Kills:125 (125 + 0)
Deaths:7
KDR:17.857
VKDR:9
Vehicle Kills:63
Kill Difference:118
Playtime:3.758 hours
Usage:2%
Score:0.047m
Score/min:208
Driving Accuracy:35.576%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,073
V. Kills:458 234%
Deaths:27
KDR:39.741
Accuracy:44.603% C+
KPH:39.200 B++
VKPH:16.700 C+
P2-120 HEAT
B*
Kills:1,014
V. Kills:547 185%
Deaths:120
KDR:8.450
Accuracy:44.403% C*
KPH:24.800 C+
VKPH:13.400 B*
Kills:2,087 (2,087 + 0)
Deaths:147
KDR:14.197
VKDR:6.837
Vehicle Kills:1,005
Kill Difference:1,940
Playtime:68.298 hours
Usage:31%
Score:0.738m
Score/min:180
Driving Accuracy:44.403%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:52
V. Kills:23 217%
Deaths:
KDR:
Accuracy:47.507% D*
KPH:64.700 B**
VKPH:28.600 B++
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:23
Kill Difference:52
Playtime:0.804 hours
Usage:0%
Score:0.018m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:47.507%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,5311,0732739.741S37.6344.603%C+N/A39.2B++16.7C+24027.4h4.3A9.7B**
P2-120 HEAT 1,5611,0141208.45B+6.3444.403%C*1.578%D-24.8C+13.4B*14040.9h9C--20.4C+
MG-H1 Watchman 6776523981.638C++0.4717.25%D--26.38%C+36.4C+1.4A8317.9h15.6C+90.7C
TMG-50 5335244751.103C+1.0117.092%D26.145%B24.6CN/A5721.3h11.6C++67.9C+
TRAC-5 2272173450.629C1.4819.302%C--21.198%B+8.3DN/A2526h20D103.7C-
NS-44 Commissioner 1571542180.706C1.4128.248%D--18.182%D34.2C+N/A924.5h4.5C15.8D
Skyguard 188125717.857S15.7435.576%B**1.6%C32.9M16.6A++2083.8h56.8A+159.7A+
ML-7 2041241510.821C*1.2953.426%CN/A19.7C12.7C+1756.3h8C-15.1C-
T9 CARV 98971090.89C+1.2214.563%D--19.588%C--21.6CN/A1004.5h13.5C**92.8C+
M1 Heavy Cycler 7473461.587C*0.537.187%F21.918%B*12.8D-N/A475.7h17.4C**242.3D--
M18 Needler 9253700.757C1.3629.181%C--5.66%A*5.6D4.1D-639.4h323D**1106.9F
T1 Cycler 5453740.716C1.4018.19%D-20.755%C+14.3DN/A713.7h19.2D*105.3D--
E540 Halberd-H 7552152S49.8947.507%D*N/A65B**28.8B++3770.8h3.1A6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520h
Nano-Armor Kit108201,08413.1h
Medical Applicator2910,3451.1h
Ammunition Package22640.1h
Medical Kit192140.3h
Anti-Infantry MANA Turret01170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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