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Immunal[784] Immunal
TR BR 103

KDR: 3.76

Score: 20.4m

Last Seen: Aug 3rd, 2020 6:46 PM
- OFFLINE - 39.6 hour(s)

Battle Rank 107 (103 total) - Terran Republic on Emerald
Level Progress (to 108): 2%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R TMG-50 T9A "Butcher" P2-120 HESH NS-15M2 MG-H1 Watchman T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $871,947 MLG Score: 697
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.615%25.043%56612133711,6842.0321.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.864%0.229C++0.632B+-1.452FHEAD ++ (~13.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.254C*12.40.131C++42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.198%1.558%243113483211252412.54762133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.035D*0.142C++-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
524.1-2.326F--142.5-1.787F-381.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.343%0.421%61363134616,623392729242.4056228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.301%0.022C+-1.338D**-0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.708B++4.60.629B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.644%0.707%104213472832903520.97250980%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.147%-0.516D-0.922D--0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.30.358C**23.70.412B53.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.031%70.354%1042134745248070.939709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.901%-0.17C0.156C++2.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.152C++2.80.107C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.062%11.443%104513442,141426365.02582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.87%0.014C+-0.596D1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.379C**3.40.297C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m272.7%387 (23.2k)348 (20.9k)3.7587839,39210,4804.76622103 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349275316.868%9.832%16605:358

60% Engineer31% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 1:32 PMFeb 6th, 2020 11:54 PMAug 3rd, 2020 9:57 PM (1d) (PST)Aug 3rd, 2020 3:19 PM (2d) (PST)Aug 3rd, 2020 2:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1981091,0890.6720.1790.0662.2670.159697

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,8566,55565,301401141361020,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
976.7h/40.7d 10,558 3,873 11,445 132.8k 1,010 2,305 9,309 70.2m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:821
Deaths:509
KDR:1.613
Accuracy:69.479% B+
HSR:9.257% D*
TS4 Haymaker
C+
Kills:689
Deaths:403
KDR:1.710
Accuracy:31.811% D*
HSR:13.208% C+
TRAC-5
C+
Kills:677
Deaths:772
KDR:0.877
Accuracy:23.699% C+
HSR:20.089% C+
AS16 NightHawk
D--
Kills:286
Deaths:192
KDR:1.490
Accuracy:34.996% D--
HSR:10.839% D--
FA1 Barrage
C+
Kills:183
Deaths:127
KDR:1.441
Accuracy:44.350% C+
HSR:14.208% C
TRS-12 Uppercut
B+
Kills:162
Deaths:100
KDR:1.620
Accuracy:67.103% B+
HSR:12.963% C--
MG-C1 Kindred
B*
Kills:155
Deaths:104
KDR:1.490
Accuracy:24.233% D-
HSR:29.032% B*
Kills:2,973
Deaths (as Engineer):2,207
Deaths (to Engineers):1,490
KDR:1.34708
Kill Difference:766
Playtime:590.383 hours
Usage:60%
Score:14.357m
Score/min:405
Accuracy (listed only):42.239%
HSR (listed only):15.656%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:2,165
Deaths:859
KDR:2.520
Accuracy:25.327% C**
HSR:23.788% D
TMG-50
C+
Kills:1,713
Deaths:1,007
KDR:1.701
Accuracy:19.742% D-
HSR:26.854% C+
T9A "Butcher"
C
Kills:1,666
Deaths:668
KDR:2.494
Accuracy:22.045% D--
HSR:28.571% C
NS-15M2
C
Kills:1,329
Deaths:589
KDR:2.256
Accuracy:25.420% C-
HSR:28.292% C
MG-H1 Watchman
C--
Kills:1,196
Deaths:687
KDR:1.741
Accuracy:18.797% F
HSR:27.090% C--
T9 CARV
C+
Kills:1,188
Deaths:668
KDR:1.778
Accuracy:22.070% C+
HSR:27.189% C+
Kills:9,257
Deaths (as Heavy Assault):4,478
Deaths (to Heavy Assaults):3,537
KDR:2.06722
Kill Difference:4,779
Playtime:300.584 hours
Usage:31%
Score:4.962m
Score/min:275
Accuracy (listed only):22.233%
HSR (listed only):26.964%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:821
Deaths:509
KDR:1.613
Accuracy:69.479% B+
HSR:9.257% D*
TS4 Haymaker
C+
Kills:689
Deaths:403
KDR:1.710
Accuracy:31.811% D*
HSR:13.208% C+
TRAC-5
C+
Kills:677
Deaths:772
KDR:0.877
Accuracy:23.699% C+
HSR:20.089% C+
SMG-46 Armistice
C+
Kills:493
Deaths:283
KDR:1.742
Accuracy:24.556% D-
HSR:17.850% C+
AS16 NightHawk
D--
Kills:286
Deaths:192
KDR:1.490
Accuracy:34.996% D--
HSR:10.839% D--
FA1 Barrage
C+
Kills:183
Deaths:127
KDR:1.441
Accuracy:44.350% C+
HSR:14.208% C
TRS-12 Uppercut
B+
Kills:162
Deaths:100
KDR:1.620
Accuracy:67.103% B+
HSR:12.963% C--
MG-C1 Kindred
B*
Kills:155
Deaths:104
KDR:1.490
Accuracy:24.233% D-
HSR:29.032% B*
MG-S1 Jackal
D
Kills:153
Deaths:99
KDR:1.545
Accuracy:26.675% D
HSR:16.994% D-
Kills:3,619
Deaths (as Light Assault):2,589
Deaths (to Light Assaults):1,688
KDR:1.39784
Kill Difference:1,030
Playtime:38.352 hours
Usage:4%
Score:0.497m
Score/min:216
Accuracy (listed only):38.545%
HSR (listed only):16.049%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:958
Deaths:850
KDR:1.127
Accuracy:34.422% D
HSR:17.954% D-
SMG-46 Armistice
C+
Kills:493
Deaths:283
KDR:1.742
Accuracy:24.556% D-
HSR:17.850% C+
RAMS .50M
C
Kills:387
Deaths:45
KDR:8.600
Accuracy:38.975% C
HSR:75.969% C--
MG-S1 Jackal
D
Kills:153
Deaths:99
KDR:1.545
Accuracy:26.675% D
HSR:16.994% D-
99SV
C++
Kills:65
Deaths:24
KDR:2.708
Accuracy:25.113% D**
HSR:36.923% C++
NS-357 IA
C
Kills:56
Deaths:62
KDR:0.903
Accuracy:46.721% C
HSR:25% D--
Kills:2,112
Deaths (as Infiltrator):1,363
Deaths (to Infiltrators):1,488
KDR:1.54952
Kill Difference:749
Playtime:18.586 hours
Usage:2%
Score:0.238m
Score/min:213
Accuracy (listed only):32.744%
HSR (listed only):31.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:821
Deaths:509
KDR:1.613
Accuracy:69.479% B+
HSR:9.257% D*
TS4 Haymaker
C+
Kills:689
Deaths:403
KDR:1.710
Accuracy:31.811% D*
HSR:13.208% C+
SMG-46 Armistice
C+
Kills:493
Deaths:283
KDR:1.742
Accuracy:24.556% D-
HSR:17.850% C+
AS16 NightHawk
D--
Kills:286
Deaths:192
KDR:1.490
Accuracy:34.996% D--
HSR:10.839% D--
FA1 Barrage
C+
Kills:183
Deaths:127
KDR:1.441
Accuracy:44.350% C+
HSR:14.208% C
TRS-12 Uppercut
B+
Kills:162
Deaths:100
KDR:1.620
Accuracy:67.103% B+
HSR:12.963% C--
MG-S1 Jackal
D
Kills:153
Deaths:99
KDR:1.545
Accuracy:26.675% D
HSR:16.994% D-
T1 Cycler
D-
Kills:90
Deaths:95
KDR:0.947
Accuracy:20.884% D-
HSR:17.778% D-
Kills:2,877
Deaths (as Combat Medic):1,808
Deaths (to Combat Medics):1,026
KDR:1.59126
Kill Difference:1,069
Playtime:9.123 hours
Usage:1%
Score:0.131m
Score/min:240
Accuracy (listed only):39.982%
HSR (listed only):14.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:141
Deaths:65
KDR:2.169
Accuracy:8.580% F
HSR:19.858% C++
M1 Heavy Cycler
B+
Kills:96
Deaths:38
KDR:2.526
Accuracy:10.410% F-
HSR:22.917% B+
Kills:237
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):311
KDR:4.60194
Kill Difference:185.500
Playtime:15.269 hours
Usage:2%
Score:0.212m
Score/min:231
Accuracy (listed only):9.495%
HSR (listed only):21.387%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C-
Kills:321
V. Kills:184 174%
Deaths:71
KDR:4.521
Accuracy:27.198% D-
KPH:11.700 C-
VKPH:6.700 D
Hellfire Rocket Pods
D--
Kills:160
V. Kills:41 381%
Deaths:
KDR:
Accuracy:44.179% D--
KPH:29.800 D--
VKPH:7.600 D--
M14 Banshee
D
Kills:104
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:26.996% D-
KPH:23.500 D--
VKPH:2.300 D
Kills:585 (425 + 0)
Deaths:71
KDR:8.239
VKDR:3.310
Vehicle Kills:235
Kill Difference:514
Playtime:37.220 hours
Usage:4%
Score:0.255m
Score/min:114
Piloting Accuracy:26.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:205
V. Kills:101 201%
Deaths:7
KDR:29.286
Accuracy:35.677% B+
KPH:26.700 B**
VKPH:13.100 B+
L100 Python AP
B*
Kills:182
V. Kills:67 268%
Deaths:
KDR:
Accuracy:53.113% C--
KPH:54.900 B*
VKPH:20.200 C+
C75 Viper
A++
Kills:69
V. Kills:31 216%
Deaths:
KDR:
Accuracy:39.566% C
KPH:46.900 C**
VKPH:21.100 A++
Kills:456 (456 + 0)
Deaths:7
KDR:65.143
VKDR:28.429
Vehicle Kills:199
Kill Difference:449
Playtime:12.473 hours
Usage:1%
Score:0.300m
Score/min:401
Driving Accuracy:39.566%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:15,395
V. Kills:6,207 248%
Deaths:27
KDR:570.185
Accuracy:42.522% D
KPH:56.600 B**
VKPH:22.800 C**
P2-120 HESH
B+
Kills:1,468
V. Kills:335 437%
Deaths:
KDR:
Accuracy:44.651% C+
KPH:66.100 C++
VKPH:15.100 B+
P2-120 HEAT
C**
Kills:1,023
V. Kills:551 185%
Deaths:120
KDR:8.525
Accuracy:44.429% C+
KPH:25 C--
VKPH:13.400 C**
E540 Halberd
C+
Kills:203
V. Kills:84 239%
Deaths:1
KDR:203
Accuracy:43.727% C+
KPH:26.800 C
VKPH:11.100 D
G30 Vulcan
B+
Kills:80
V. Kills:39 200%
Deaths:3
KDR:26.667
Accuracy:29.168% C
KPH:31.800 B+
VKPH:15.500 C+
Kills:18,169 (17,886 + 283)
Deaths:151
KDR:120.325
VKDR:47.788
Vehicle Kills:7,216
Kill Difference:18,018
Playtime:345.323 hours
Usage:35%
Score:6.635m
Score/min:320
Driving Accuracy:44.429%
Gunner Accuracy:29.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:119
V. Kills:56 209%
Deaths:
KDR:
Accuracy:47.506% D**
KPH:55.800 C++
VKPH:26.300 C++
MR11 Gatekeeper-H
C+
Kills:60
V. Kills:34 171%
Deaths:1
KDR:60
Accuracy:46.720% D*
KPH:37.100 C+
VKPH:21 D-
G20 Vulcan-H
B+
Kills:54
V. Kills:26 200%
Deaths:
KDR:
Accuracy:52.263% B
KPH:64.500 B+
VKPH:31 C++
Kills:233 (0 + 233)
Deaths:1
KDR:233
VKDR:116
Vehicle Kills:116
Kill Difference:232
Playtime:4.585 hours
Usage:0%
Score:0.233m
Score/min:847
Driving Accuracy:N/A%
Gunner Accuracy:52.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:110
V. Kills:27 393%
Deaths:
KDR:
Accuracy:39.445% C+
KPH:92.500 A**
VKPH:22.700 A*
M60-G Bulldog
B+
Kills:94
V. Kills:14 N/A
Deaths:1
KDR:94
Accuracy:38.737% C-
KPH:70.300 B+
VKPH:10.500 C
Kills:204 (0 + 204)
Deaths:1
KDR:204
VKDR:41
Vehicle Kills:41
Kill Difference:203
Playtime:2.526 hours
Usage:0%
Score:0.053m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:38.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 21,60215,39527570.185U566.4342.522%DN/A56.6B**22.8C**326272h3.5A8.2B**
MSW-R 2,2072,1658592.52C+1.2425.327%C**23.788%D49.5C1C*13643.7h12.6D49.8C+
TMG-50 1,7521,7131,0071.701C+2.0619.742%D-26.854%C+36.3C--N/A10947.2h11.4C+57.6C-
T9A "Butcher" 1,7291,6666682.494C++1.2622.045%D--28.571%C54.4D2.1B**14930.6h12.6D*57.2D*
P2-120 HESH 1,8031,46811468U1,464.2444.651%C+N/A66.1C++15.1B+25322.2h3.6B+8.1B+
NS-15M2 1,3661,3295892.256C+1.5025.42%C-28.292%C47.5C--1.3C**11828h13D51.1C
MG-H1 Watchman 1,2331,1966871.741C+2.0218.797%F27.09%C--41.2D1.3C+10929h15.1C-80.5D
T9 CARV 1,2151,1886681.778C+1.9822.07%C+27.189%C+42.9C+1B13227.7h12.6C+56.9C++
P2-120 HEAT 1,5741,0231208.525C++4.7744.429%C+1.564%D-25C--13.4C**15341h9D--20.2D
NS-44 Commissioner 9709588501.127C+2.6334.422%D17.954%D-58.1C*N/A16716.5h3.5C+10.3C+
TAS-16 Blackjack 8318215091.613C++2.1569.479%B+9.257%D*52.3C+N/A14715.7h2.7D3.9C+
T7 Mini-Chaingun 7306953212.165B++1.5913.948%D--17.122%B+47.3C+2.4A16214.7h15C107.2D
TS4 Haymaker 7046894031.71B+2.0531.811%D*13.208%C+36.1CN/A11619.1h4C*12.6C--
TRAC-5 6986777720.877C-2.8823.699%C+20.089%C+11.8DN/A4357.2h17.5D73.8C
ML-7 7744963961.253C**2.5155.741%C--N/A27C+15.1C+21618.4h7.4C13.2C+
SMG-46 Armistice 5154932831.742B+2.0224.556%D-17.85%C+36.5C1.6A*10613.5h15.8D64.3C--
C-4 5284111532.686B+1.0722.734%DN/A128.4B36.6B8473.2h1.2C**5.1C+
RAMS .50M 392387458.6B*4.8438.975%C75.969%C--32.3CN/A10012h2.4D6.2C
M18 Needler 505321714.521C++0.7627.198%D-1.558%C+11.7C-6.7D9727.4h142.5C+524.1C
Icikill 3163075,1920.059C+3.7020.384%D--10.098%C+1.3CN/A4243.4h2.1C+10.3C+
AS16 NightHawk 2932861921.49C+2.2734.996%D--10.839%D--34.9C--N/A1088.2h3.4B++9.7C++
Frag Grenade 2802761276N/A272.2441.287%D-N/A394.3D5.7D-12870.7h3.8D9.2D
Skyguard 306205729.286S25.5335.677%B+1.463%C--26.6B**13.1B+2477.7h65.1B++182.6B**
E540 Halberd 2872031203U199.2443.727%C+N/A26.7C11.1D10407.6h4.8B+10.9B+
FA1 Barrage 1851831271.441C+2.3244.35%C+14.208%C40.7C+N/A1484.5h4.8C+10.9C+
L100 Python AP 2491821182U178.2453.113%C--N/A55.2B*20.3C+6003.3h3.8B**7.1B++
TRS-12 Uppercut 1641621001.62C++2.1467.103%B+12.963%C--52.3C+N/A1683.1h2.8D4.2C+
Hellfire Rocket Pods 2011601160U156.2444.179%D--N/A29.6D--7.6D--1965.4h30.5C69.1C-
MG-C1 Kindred 1661551041.49C+2.2724.233%D-29.032%B*33.7D2.4B*1214.6h11C+45.4C
MG-S1 Jackal 156153991.545C+2.2126.675%D16.994%D-32.6DN/A1104.7h12.5D46.9C
Claymore 1481481014.8B*11.0425.753%D--N/A211.4B**N/A5640.7h1.2C+4.5C--
M1 Heavy Cycler 142141652.169C**1.598.58%F19.858%C++17.4DN/A638.1h15.7B+183.1D-
Chainblade 1381335,0500.026C+3.7313.923%D*11.278%B**0.6CN/A2241.3h2.7C+19.2D
NS Decimator 182127572.228B+1.5357.32%DN/A41C17.7C3923.1h4.4C+7.6C
E540 Halberd-H 1751191119S115.2447.506%D**N/A56.7C++26.7C++7872.1h3.2B++6.7B++
M60-G Bulldog 1371101110S106.2439.445%C+1.818%C--91.7A**22.5A*4541.2h6.6C++16.7C*
M14 Banshee 1141041104S100.2426.996%D-N/A23.6D--2.3D1224.4h43F-159.4F-
M60-A Bulldog 1061001100B++96.2452.039%C*1%D*83.3A5C+3861.2h4.9B+9.3B+
M1 Heavy Cycler 9796382.526C*1.2310.41%F-22.917%B+21.8D*N/A554.4h17.1D163.8D**
M60-G Bulldog 10894194U90.2438.737%C-N/A72.3B+10.8C+2601.3h6.8C17.5C
T1 Cycler 9290950.947C2.8120.884%D-17.778%D-18D-N/A1375h17.9F85.5D--
G30 Vulcan 11980326.667M+22.9129.168%C1.25%D*32B+15.6C+8932.5h71.6B+245.6B+
C75 Viper 10069169S65.2439.566%CN/A46C*20.7A++7601.5h8.5C++21.4B
99SV 6765242.708C+1.0525.113%D**36.923%C++31C+1B+1762.1h5.1C+20.5D
Spear Anti-Vehicle Phalanx Turret 9162162S58.2453.496%B+4.839%B+88.6A++41.4A8000.7h5.3B**9.9B*
MR11 Gatekeeper-H 9460160U56.2446.72%D*N/A37.5C+21.3D-3871.6h34.4B++73.7B+
Tank Mine 7356228U24.24787.5%UN/A560S170M*59140.1h5.6T*0.7M++
NS-357 IA 5756620.903C2.8646.721%C25%D--62.2C+1.1C++1610.9h4.1D*8.7D
G20 Vulcan-H 8054154M**50.2452.263%B1.852%D67.5B++32.5C**18780.8h76.4B+146.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit507838,99544.4h
Spawn Beacon34070.5h
Ordnance Dampener01160.1h
NS Patriot Flare Gun1890h
TR Patriot Flare Gun01180.1h
Motion Spotter02750.2h
Medical Applicator3514,5751.4h
WLT-Mandible Mining Laser07,2765.6h
Spitfire Auto-Turret51,2240.8h
Shield Recharging Field2550h
Ammunition Package141,2970.5h
Medical Kit1402,3944h
Anti-Infantry MANA Turret01610.2h
Nano-Repair Grenade03530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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