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Destroyer Imneput[TRM] Imneput
TR BR 115

KDR: 5.01

Score: 26.9m

Last Seen: Oct 9th, 2019 2:48 AM
- OFFLINE - 382.6 hour(s)

Battle Rank 118 (115 total) - Terran Republic on Emerald
Level Progress (to 119): 76%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP TRAC-5 S M6 Onslaught M6 Onslaught MR1 Fracture L100 Python HEAT RAMS .50M L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 4046TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.453%15.513%379712121,6760.9560754.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.868%0.582B+-0.754D--5.153T*HEAD (~3.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.1-0.532D27.6-0.93D--85.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.428%0.319%294112183131171222.67521254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.634D-1.172D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.50.191C++41.30.228C++90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.327%0.871%1318512144,595370183812.4189250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.597%-1.093D*-1.1D*0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.8-0.132C12.7-0.037C+29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.98%15.973%269512147452803602.65125206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.456%-0.573D2.533A**0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.2-0.425C--49.3-0.28C120.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.724%80.797%269112181,130168156.72619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.034C+0.896B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.131C++30.061C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.9m741.4%213 (12.8k)192 (11.5k)5.0067325,2945,0526.84145115 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121999120.639%9.793%20227:475

16% Engineer12% Heavy Assault45% Infiltrator22% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 3:23 AMAug 25th, 2019 12:50 AMOct 19th, 2019 9:42 PM (24d) (PST)Oct 8th, 2019 11:27 PM (34d) (PST)Oct 8th, 2019 10:48 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241064180.1800.0360.0181.7460.055276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4216,34925,0721121105311,500

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2337h/97.4d 9,269 2,477 10,211 244.9k 2,318 8,382 7,729 73.4m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:1,694
Deaths:540
KDR:3.137
Accuracy:21.887% C+
HSR:2.302% F*
Kills:1,694
Deaths (as Engineer):540
Deaths (to Engineers):1,288
KDR:3.13704
Kill Difference:1,154
Playtime:363.494 hours
Usage:16%
Score:4.604m
Score/min:211
Accuracy (listed only):21.887%
HSR (listed only):2.302%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:314
Deaths:253
KDR:1.241
Accuracy:20.179% C--
HSR:14.331% D*
Kills:314
Deaths (as Heavy Assault):253
Deaths (to Heavy Assaults):1,126
KDR:1.24111
Kill Difference:61
Playtime:290.279 hours
Usage:12%
Score:2.512m
Score/min:144
Accuracy (listed only):20.179%
HSR (listed only):14.331%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:1,694
Deaths:540
KDR:3.137
Accuracy:21.887% C+
HSR:2.302% F*
PDW-16 Hailstorm
D*
Kills:123
Deaths:77
KDR:1.597
Accuracy:14.288% F-
HSR:9.756% D*
SMG-46 Armistice
B+
Kills:95
Deaths:86
KDR:1.105
Accuracy:15.072% F-
HSR:18.947% B+
Kills:1,912
Deaths (as Light Assault):703
Deaths (to Light Assaults):657
KDR:2.71977
Kill Difference:1,209
Playtime:67.707 hours
Usage:3%
Score:0.245m
Score/min:60
Accuracy (listed only):17.082%
HSR (listed only):10.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C**
Kills:1,130
Deaths:100
KDR:11.300
Accuracy:34.724% D
HSR:80.797% C**
NS-61 Emissary
B
Kills:857
Deaths:793
KDR:1.081
Accuracy:30.589% B
HSR:11.435% D-
NS-44L Blackhand
B*
Kills:137
Deaths:107
KDR:1.280
Accuracy:48.202% B*
HSR:42.336% C++
PDW-16 Hailstorm
D*
Kills:123
Deaths:77
KDR:1.597
Accuracy:14.288% F-
HSR:9.756% D*
SMG-46 Armistice
B+
Kills:95
Deaths:86
KDR:1.105
Accuracy:15.072% F-
HSR:18.947% B+
T4 AMP
C+
Kills:88
Deaths:125
KDR:0.704
Accuracy:18.863% D**
HSR:19.318% C+
NS-AM7 Archer
C*
Kills:62
Deaths:15
KDR:4.133
Accuracy:59.446% C++
HSR:19.355% C*
Kills:2,492
Deaths (as Infiltrator):1,303
Deaths (to Infiltrators):604
KDR:1.91251
Kill Difference:1,189
Playtime:1,042.730 hours
Usage:45%
Score:9.640m
Score/min:154
Accuracy (listed only):31.598%
HSR (listed only):28.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D*
Kills:123
Deaths:77
KDR:1.597
Accuracy:14.288% F-
HSR:9.756% D*
SMG-46 Armistice
B+
Kills:95
Deaths:86
KDR:1.105
Accuracy:15.072% F-
HSR:18.947% B+
Kills:218
Deaths (as Combat Medic):163
Deaths (to Combat Medics):427
KDR:1.33742
Kill Difference:55
Playtime:57.456 hours
Usage:2%
Score:0.743m
Score/min:216
Accuracy (listed only):14.680%
HSR (listed only):14.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:1,663
Deaths:571
KDR:2.912
Accuracy:16.063% C+
HSR:18.040% C
M6 Onslaught
C
Kills:1,628
Deaths:571
KDR:2.851
Accuracy:16.231% C
HSR:16.585% D
MR1 Fracture
B+
Kills:1,168
Deaths:405
KDR:2.884
Accuracy:30.604% D
HSR:4.880% B+
M3 Pounder HEG
B*
Kills:1,114
Deaths:254
KDR:4.386
Accuracy:33.550% D
HSR:4.399% B*
MR1 Fracture
B
Kills:1,058
Deaths:405
KDR:2.612
Accuracy:30.884% D
HSR:4.537% B
M3 Pounder HEG
C+
Kills:1,041
Deaths:238
KDR:4.374
Accuracy:34.640% D
HSR:2.882% C+
NS-10 Burster
C+
Kills:336
Deaths:79
KDR:4.253
Accuracy:27.087% C+
HSR:2.976% D-
NS-10 Burster
C+
Kills:319
Deaths:81
KDR:3.938
Accuracy:27.352% C
HSR:4.702% C+
MRC3 Mercy
C
Kills:259
Deaths:88
KDR:2.943
Accuracy:13.245% D
HSR:19.305% C
MRC3 Mercy
C
Kills:245
Deaths:88
KDR:2.784
Accuracy:13.172% D-
HSR:18.776% C
Kills:8,831
Deaths (as MAX Suit):1,390
Deaths (to MAX Suits):493
KDR:6.35324
Kill Difference:7,441
Playtime:506.718 hours
Usage:22%
Score:9.131m
Score/min:300
Accuracy (listed only):24.283%
HSR (listed only):9.708%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:313
V. Kills:81 382%
Deaths:38
KDR:8.237
Accuracy:31.428% F-
KPH:29.600 D-
VKPH:7.700 D
M18 Locust
D-
Kills:56
V. Kills:53 104%
Deaths:48
KDR:1.167
Accuracy:26.339% D-
KPH:3.400 D--
VKPH:3.200 D*
Kills:369 (56 + 0)
Deaths:86
KDR:4.291
VKDR:1.558
Vehicle Kills:134
Kill Difference:283
Playtime:27.132 hours
Usage:1%
Score:0.162m
Score/min:100
Piloting Accuracy:26.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,826
V. Kills:823 222%
Deaths:77
KDR:23.714
Accuracy:50.337% D
KPH:32.400 C++
VKPH:14.600 D
L100 Python HEAT
C
Kills:1,140
V. Kills:448 254%
Deaths:47
KDR:24.255
Accuracy:48.344% C
KPH:25.200 C-
VKPH:9.900 C-
L100 Python HESH
C--
Kills:1,127
V. Kills:241 466%
Deaths:46
KDR:24.500
Accuracy:35.615% D**
KPH:28.900 D--
VKPH:6.200 C--
Skyguard
C
Kills:311
V. Kills:200 155%
Deaths:19
KDR:16.368
Accuracy:25.082% D
KPH:11.500 C
VKPH:7.400 C--
Kills:4,404 (4,404 + 0)
Deaths:189
KDR:23.302
VKDR:9.058
Vehicle Kills:1,712
Kill Difference:4,215
Playtime:167.621 hours
Usage:7%
Score:1.499m
Score/min:149
Driving Accuracy:25.082%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:191
V. Kills:89 212%
Deaths:23
KDR:8.304
Accuracy:29.654% D**
KPH:15.900 D-
VKPH:7.400 D
MR11 Gatekeeper
C-
Kills:80
V. Kills:56 140%
Deaths:12
KDR:6.667
Accuracy:35.186% D
KPH:16.400 C-
VKPH:11.500 D
E540 Halberd
C
Kills:74
V. Kills:41 176%
Deaths:7
KDR:10.571
Accuracy:32.287% D*
KPH:19.800 D
VKPH:10.900 C
M20 Basilisk
N/A
Kills:50
V. Kills:16 294%
Deaths:9
KDR:5.556
Accuracy:31.020% N/A
KPH:13.400 N/A
VKPH:4.300 N/A
Kills:395 (191 + 204)
Deaths:51
KDR:7.745
VKDR:3.961
Vehicle Kills:202
Kill Difference:344
Playtime:24.352 hours
Usage:1%
Score:0.291m
Score/min:199
Driving Accuracy:29.654%
Gunner Accuracy:31.020%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:277
V. Kills:34 N/A
Deaths:6
KDR:46.167
Accuracy:19.372% B+
KPH:29.600 D--
VKPH:3.600 C++
M12 Kobalt
B
Kills:157
V. Kills:23 N/A
Deaths:2
KDR:78.500
Accuracy:15.566% C
KPH:31.800 D--
VKPH:4.700 B
M20 Basilisk
C+
Kills:141
V. Kills:50 276%
Deaths:13
KDR:10.846
Accuracy:37.665% C+
KPH:13.200 D
VKPH:4.700 D-
M20 Basilisk
C--
Kills:96
V. Kills:46 204%
Deaths:12
KDR:8
Accuracy:39.827% C++
KPH:14.800 D
VKPH:7.100 C--
Kills:671 (0 + 671)
Deaths:33
KDR:20.333
VKDR:4.636
Vehicle Kills:153
Kill Difference:638
Playtime:31.458 hours
Usage:1%
Score:0.176m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:39.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,6491,8267723.714M**18.7150.337%DN/A32.4C++14.6D18456.3h5.1B10.1C**
TRAC-5 S 1,8011,6945403.137M1.8721.887%C+2.302%F*10.3DN/A41163.8h10.1B+46.2B+
M6 Onslaught 1,7031,6635712.912B+2.0916.063%C+18.04%C15D*N/A59110.7h22.3D-138.8C+
M6 Onslaught 1,6671,6285712.851B2.1616.231%C16.585%D14.7D*N/A59110.6h22.9D--141.1C
MR1 Fracture 2,0211,1684052.884M*2.1230.604%D4.88%B+6.6D4.8C+69178h50.3C++164.4C+
L100 Python HEAT 1,5881,1404724.255M*19.2548.344%CN/A25.2C-9.9C-15245.2h7.1C14.6C
RAMS .50M 1,1451,13010011.3A**6.2934.724%D80.797%C**12.9D--N/A4387.9h3D*8.6D-
L100 Python HESH 1,3681,1274624.5B**19.4935.615%D**N/A28.9D--6.2C--10839h3.9C-10.9D--
M3 Pounder HEG 1,4711,1142544.386A++0.6233.55%D4.399%B*13.7C4.4B++9481.3h18.2C+54.3C+
Spear Anti-Vehicle Phalanx Turret 1,5861,0872445.292S40.2934.62%D--4.508%C**27.4D12.6D-20239.6h7.9C**22.7C+
MR1 Fracture 1,9541,0584052.612M*2.3930.884%D4.537%B5.9D5C++69178h55.9C+180.9C+
M3 Pounder HEG 1,4041,0412384.374A++0.6334.64%D2.882%C+14.6C--5.1B++9771.1h19.1C+55.2C+
NS-61 Emissary 8868577931.081B+3.9330.589%B11.435%D-2.2D*N/A7381.1h28.9F94.3D--
Claymore 4154153013.833A8.8327.099%C-N/A98.8DN/A3394.2h1.4D**5.1C-
NS-10 Burster 602336794.253S0.7527.087%C+2.976%D-3.4D2.7C--7199.5h212.5D*784.6D
NS-10 Burster 573319813.938M*1.0727.352%C4.702%C+3D--2.4D--63105.9h227.1D*830.4D
MSW-R 3313142531.241C3.7720.179%C--14.331%D*4.8D*N/A2765.5h31.7T*157.3F**
Hellfire Rocket Pods 394313388.237C++3.2331.428%F-N/A29.5D-7.6D19110.6h41.3D-131.5F
Skyguard 5113111916.368S11.3625.082%D1.929%C+11.5C7.4C--13027h112.3B447.9C++
T7 Mini-Chaingun 3213061841.663B++3.3412.094%D--15.36%B+6.1D**N/A2850.2h32.2T265.9F-
NS Decimator 5603031462.075A2.9342.689%F--4.951%A**11.9D**10.1D18225.4h7.8F-18.3T-
Tank Mine 3632812113.381S8.3762.55%A*N/A175.6A51.3C15691.6h2.2C-3.6A+
M12 Kobalt 311277646.167A*41.1619.372%B+24.549%A29.5D--3.6C++809.4h26.3D**135.7C+
MRC3 Mercy 268259882.943B2.0613.245%D19.305%C14.2D--N/A6118.2h26.2F197.9D-
MRC3 Mercy 258245882.784C**2.2213.172%D-18.776%C13.5D--N/A6218.1h27.4F207.8D--
Spear Anti-Vehicle Phalanx Tower 394239379.667A**74.6642.46%D4.184%C*19.1D-12.4D13412.5h10.8C+25.6C
T2 Striker 4922121062M**3.0145.597%DN/A5.2D6.9D16040.5h53.4C--117.1D
MAX Punch 2202021,3980.144B4.8647.379%C**N/A0.4DN/A1504.4h3.4C+7.3C+
P2-120 HEAT 280191238.304B3.3029.654%D**3.665%B15.9D-7.4D23812h8.4C28.2D*
C-4 284185434.302A*0.7036.598%A++N/A34.9D--18.7D6545.3h2.4F6.5C+
M12 Kobalt 180157278.5M++73.4915.566%C24.841%A32D--4.7B914.9h20.5C-131.8C+
M20 Basilisk 1911411310.846M+5.8437.665%C+3.546%D--13.2D4.7D-9310.7h114.1C302.9C
NS-44L Blackhand 1391371071.28C++3.7348.202%B*42.336%C++2.1D*N/A666.6h7D**14.6C
Frag Grenade 1321321132N/A126.9947.831%B+N/A660B*N/A27360.2h3.5B+7.3B+
The Slasher 1431301,5840.082B*4.9229.678%C8.462%C0.2DN/A0814.4h3.3D*11.2C+
PDW-16 Hailstorm 124123771.597B++3.4114.288%F-9.756%D*2.6D*N/A1348.2h27.6F--193.2F**
M20 Basilisk 14296128A*2.9939.827%C++6.25%C*14.8D7.1C--1126.5h100.5C+252.3C*
SMG-46 Armistice 9795861.105C++3.9015.072%F-18.947%B+1.7D**N/A1056.9h25.4F--168.5F**
T4 AMP 89881250.704C4.3018.863%D**19.318%C+1.4D*N/A460.8h29.1T-154.5F**
MR11 Gatekeeper 13680126.667B+1.6635.186%D1.25%D16.3C--11.4D1924.9h60.9C--173.2D
E540 Halberd 11574710.571B+5.5632.287%D*1.351%D--20D11.1C1873.7h6.8D21.1D--
MANA Anti-Vehicle Turret 1916988.625S3.6240.545%D**14.493%S14.4D--25.4C+3244.8h14.4D35.6F
Anti-Vehicle Grenade 8868168N/A62.9945.432%DN/A226.7D66.7C17640.3h7.9D-17.4D
Aspis Anti-Aircraft Phalanx Turret 12863321S15.9921.39%DN/A10.2C+10.5C+2556.2h140.8B658.3C+
NS-AM7 Archer 12762154.133S0.8759.446%C++19.355%C*4.2D4.4A4414.7h37D*62.3D*
M18 Locust 10956481.167C3.8426.339%D-3.571%A3.4D--3.2D*4116.6h381.9D*1450.1F--
Xiphos Anti-Personnel Phalanx Turret 8253226.5N/A21.4917.777%UN/A530U290U2388500.1h123.5T*694.5T*
M20 Basilisk 665095.556A*0.5531.02%B8%B**13.5C4.3D973.7h117.7D--379.5C

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern1830.1h
Spawn Beacon0840.1h
Nano-Armor Kit114546,71443.3h
Medical Applicator67106,60815h
Anti-Vehicle MANA Turret81952.4h
Structure Shield Module0560.2h
Repair Module0660.2h
Motion Spotter911,8007.2h
Nanite Revive Grenade08510.2h
M12 Kobalt0640h
Welding Device01,1370.2h
Spitfire Auto-Turret0760.1h
Shield Recharging Field34820.3h
Recon Detection Device1010,28017.9h
Ammunition Package31,0030.4h
Anti-Infantry MANA Turret3600.4h
M12 Kobalt-F03350.1h
Nano-Repair Grenade03700.1h
M4-F Pillager05070.2h
L-30R Vektor0500.1h
IPC Targeting Dart0710.9h
WLT-Howler Mining Laser07480.1h

Check the help document for the dictionary if you want to learn more about words used here.


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