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Ascendant World Champion ImpVS[FARE] ImpVS
VS BR 42

KDR: 3.78

Score: 73.4m

Last Seen: Oct 5th, 2019 3:09 PM
- OFFLINE - 276.7 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller - Outfit Leader of Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 8
Level Progress (to 43): 61%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 NS-15M2 Orion VS54 H-V45 Ghost Pulsar C Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,608,233 MLG Score: 4483
Fun Score: N/A
Cheeseburgers Flipped: 417TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.068%36.661%106641117596,4814.74178-0.964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.76%1.532A+2.411A**-0.639DHEAD ++ (~22.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.609B+8.40.408B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.051%0.975%564312132,8736601794.346451596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.659%-0.031C+-0.566D0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.798B++12.10.772B++20.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.839%3.492%165412128599072290.947078373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.305%0.862B*0.651B+-1.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.20.738B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.359%1.141%560912072,7178208953.30938303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.943%1.125B**-0.816D--0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.87B*7.50.811B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.363%79.722%560312134,754146553.24284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.587%1.511A+0.763B++0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.70.472B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.923%16.81%560212141,047139350.751615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.192%1.272A0.391B0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.552B+3.40.309C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 8
73.4m278.9%772 (46.3k)590 (35.4k)3.77745128,84534,1093.9403442 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12161136527.214%31.635%86103:3943

14% Combat Medic10% Engineer52% Heavy Assault11% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2014 4:26 PMDec 1st, 2017 5:15 PMOct 16th, 2019 8:10 AM (15h) (PST)Oct 5th, 2019 12:11 PM (11d) (PST)Oct 5th, 2019 11:09 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7422085341.0350.2740.3272.9750.0324483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,52312,48932,034621620179235,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2074.6h/86.4d 5,556 40,760 35,676 370.3k 3,692 7,808 3,929 92.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:28,850
Deaths:5,646
KDR:5.110
Accuracy:28.876% B+
HSR:41.237% A
SVA-88
A+
Kills:7,779
Deaths:1,680
KDR:4.630
Accuracy:26.598% B+
HSR:37.010% A+
NS-15M2
A**
Kills:7,267
Deaths:1,623
KDR:4.478
Accuracy:28.725% B*
HSR:45.149% A**
Orion VS54
A++
Kills:5,796
Deaths:1,540
KDR:3.764
Accuracy:26.873% B**
HSR:37.077% A++
NS-15M AE
B+
Kills:1,334
Deaths:502
KDR:2.657
Accuracy:25.647% C+
HSR:30.885% B+
Flare VE6
B**
Kills:1,290
Deaths:266
KDR:4.850
Accuracy:28.691% B**
HSR:29.767% B++
VX29 Polaris
B+
Kills:1,278
Deaths:473
KDR:2.702
Accuracy:24.571% C*
HSR:27.621% B+
Pulsar LSW
C**
Kills:1,186
Deaths:409
KDR:2.900
Accuracy:22.735% C+
HSR:26.729% C**
NS-15MP
A**
Kills:1,164
Deaths:207
KDR:5.623
Accuracy:31.628% B++
HSR:54.897% A**
NSX Naginata
S
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:33.124% A*
HSR:67.759% S
VE-H Maw
M**
Kills:375
Deaths:96
KDR:3.906
Accuracy:35.338% A++
HSR:60.533% M**
Kills:57,479
Deaths (as Heavy Assault):12,639
Deaths (to Heavy Assaults):11,450
KDR:4.54775
Kill Difference:44,840
Playtime:1,089.081 hours
Usage:52%
Score:40.076m
Score/min:613
Accuracy (listed only):28.437%
HSR (listed only):41.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:2,892
Deaths:492
KDR:5.878
Accuracy:33.299% A++
HSR:27.974% B*
Serpent VE92
A++
Kills:1,887
Deaths:522
KDR:3.615
Accuracy:32.567% A++
HSR:31.055% A++
NS-11C
A++
Kills:1,289
Deaths:509
KDR:2.532
Accuracy:28.721% B*
HSR:29.015% A++
Zenith VX-5
A
Kills:1,280
Deaths:278
KDR:4.604
Accuracy:31.551% A
HSR:28.047% B**
VX6-7
A*
Kills:1,278
Deaths:363
KDR:3.521
Accuracy:33.695% A++
HSR:33.646% A*
NS-7 PDW
A++
Kills:1,196
Deaths:390
KDR:3.067
Accuracy:33.039% A+
HSR:29.933% A++
NS-11CP
A
Kills:1,177
Deaths:287
KDR:4.101
Accuracy:31.880% B+
HSR:32.031% A
MKV Suppressed
A*
Kills:1,173
Deaths:368
KDR:3.188
Accuracy:31.481% B**
HSR:33.845% A*
Eridani SX5
B*
Kills:1,167
Deaths:354
KDR:3.297
Accuracy:28.864% B+
HSR:26.221% B*
VE-S Canis
M**
Kills:1,165
Deaths:260
KDR:4.481
Accuracy:37.223% A++
HSR:50.901% M**
NS Baron G5AE
B**
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:58.480% B**
HSR:18.017% B+
Sirius SX12
A
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:29.259% B*
HSR:26.293% A
Eclipse VE3A
A++
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:34.338% A++
HSR:26.770% A
Pandora VX25
A++
Kills:930
Deaths:271
KDR:3.432
Accuracy:55.980% A++
HSR:16.022% C++
NS-11CB
M
Kills:445
Deaths:73
KDR:6.096
Accuracy:31.908% A
HSR:39.775% M
Skorpios
B**
Kills:401
Deaths:172
KDR:2.331
Accuracy:30.259% B++
HSR:30.175% B**
Solstice Burst
A+
Kills:308
Deaths:55
KDR:5.600
Accuracy:34.288% A+
HSR:33.766% A
NSX Tanto
M
Kills:305
Deaths:49
KDR:6.224
Accuracy:35.996% A++
HSR:43.279% M
Phobos VX86
A
Kills:117
Deaths:36
KDR:3.250
Accuracy:73.494% A
HSR:23.077% B**
Thanatos VE70
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:55.908% N/A
HSR:20% N/A
Kills:20,538
Deaths (as Light Assault):5,600
Deaths (to Light Assaults):6,744
KDR:3.6675
Kill Difference:14,938
Playtime:219.718 hours
Usage:11%
Score:5.844m
Score/min:443
Accuracy (listed only):38.111%
HSR (listed only):29.992%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:5,400
Deaths:1,430
KDR:3.776
Accuracy:27.764% B++
HSR:32.296% A+
Terminus VX-9
B+
Kills:1,917
Deaths:613
KDR:3.127
Accuracy:27.947% B+
HSR:30.464% B+
NS-11A
B**
Kills:1,590
Deaths:490
KDR:3.245
Accuracy:26.207% B
HSR:29.371% B**
NS-7 PDW
A++
Kills:1,196
Deaths:390
KDR:3.067
Accuracy:33.039% A+
HSR:29.933% A++
MKV Suppressed
A*
Kills:1,173
Deaths:368
KDR:3.188
Accuracy:31.481% B**
HSR:33.845% A*
Eridani SX5
B*
Kills:1,167
Deaths:354
KDR:3.297
Accuracy:28.864% B+
HSR:26.221% B*
VE-S Canis
M**
Kills:1,165
Deaths:260
KDR:4.481
Accuracy:37.223% A++
HSR:50.901% M**
Darkstar
C
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:26.115% C
HSR:22.414% C
CME
B+
Kills:1,160
Deaths:358
KDR:3.240
Accuracy:27.029% C++
HSR:26.552% B+
NS Baron G5AE
B**
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:58.480% B**
HSR:18.017% B+
Sirius SX12
A
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:29.259% B*
HSR:26.293% A
Pulsar VS1
B++
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:27.191% B++
HSR:26.488% B++
Pandora VX25
A++
Kills:930
Deaths:271
KDR:3.432
Accuracy:55.980% A++
HSR:16.022% C++
Skorpios
B**
Kills:401
Deaths:172
KDR:2.331
Accuracy:30.259% B++
HSR:30.175% B**
Equinox VE2 Burst
B**
Kills:232
Deaths:79
KDR:2.937
Accuracy:32.489% B**
HSR:22.845% D
Phobos VX86
A
Kills:117
Deaths:36
KDR:3.250
Accuracy:73.494% A
HSR:23.077% B**
Thanatos VE70
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:55.908% N/A
HSR:20% N/A
Kills:21,137
Deaths (as Combat Medic):6,309
Deaths (to Combat Medics):4,142
KDR:3.35029
Kill Difference:14,828
Playtime:280.961 hours
Usage:14%
Score:11.065m
Score/min:656
Accuracy (listed only):36.984%
HSR (listed only):27.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:2,892
Deaths:492
KDR:5.878
Accuracy:33.299% A++
HSR:27.974% B*
Serpent VE92
A++
Kills:1,887
Deaths:522
KDR:3.615
Accuracy:32.567% A++
HSR:31.055% A++
NS-11C
A++
Kills:1,289
Deaths:509
KDR:2.532
Accuracy:28.721% B*
HSR:29.015% A++
Zenith VX-5
A
Kills:1,280
Deaths:278
KDR:4.604
Accuracy:31.551% A
HSR:28.047% B**
VX6-7
A*
Kills:1,278
Deaths:363
KDR:3.521
Accuracy:33.695% A++
HSR:33.646% A*
NS-11CP
A
Kills:1,177
Deaths:287
KDR:4.101
Accuracy:31.880% B+
HSR:32.031% A
NS Baron G5AE
B**
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:58.480% B**
HSR:18.017% B+
Eclipse VE3A
A++
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:34.338% A++
HSR:26.770% A
Pandora VX25
A++
Kills:930
Deaths:271
KDR:3.432
Accuracy:55.980% A++
HSR:16.022% C++
NS-11CB
M
Kills:445
Deaths:73
KDR:6.096
Accuracy:31.908% A
HSR:39.775% M
Solstice Burst
A+
Kills:308
Deaths:55
KDR:5.600
Accuracy:34.288% A+
HSR:33.766% A
NSX Tanto
M
Kills:305
Deaths:49
KDR:6.224
Accuracy:35.996% A++
HSR:43.279% M
Phobos VX86
A
Kills:117
Deaths:36
KDR:3.250
Accuracy:73.494% A
HSR:23.077% B**
Thanatos VE70
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:55.908% N/A
HSR:20% N/A
Kills:14,276
Deaths (as Engineer):3,635
Deaths (to Engineers):5,077
KDR:3.92737
Kill Difference:10,641
Playtime:197.444 hours
Usage:10%
Score:7.471m
Score/min:631
Accuracy (listed only):40.865%
HSR (listed only):28.748%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,209
Deaths:567
KDR:7.423
Accuracy:44.938% B**
HSR:78.356% B**
NS-44 Commissioner
B*
Kills:2,184
Deaths:1,598
KDR:1.367
Accuracy:43.262% B*
HSR:19.506% C
NS-44 Commissioner AE
B*
Kills:2,162
Deaths:1,046
KDR:2.067
Accuracy:48.984% B*
HSR:34.181% B*
NS-7 PDW
A++
Kills:1,196
Deaths:390
KDR:3.067
Accuracy:33.039% A+
HSR:29.933% A++
MKV Suppressed
A*
Kills:1,173
Deaths:368
KDR:3.188
Accuracy:31.481% B**
HSR:33.845% A*
NS-30 Vandal
B+
Kills:1,171
Deaths:252
KDR:4.647
Accuracy:33.867% C++
HSR:31.426% B+
Eridani SX5
B*
Kills:1,167
Deaths:354
KDR:3.297
Accuracy:28.864% B+
HSR:26.221% B*
VE-S Canis
M**
Kills:1,165
Deaths:260
KDR:4.481
Accuracy:37.223% A++
HSR:50.901% M**
Sirius SX12
A
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:29.259% B*
HSR:26.293% A
Artemis VX26
A++
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:33.952% A
HSR:34.340% A++
NSX Tomoe
A**
Kills:556
Deaths:137
KDR:4.058
Accuracy:37.024% A++
HSR:63.669% A**
NS-357 Underboss
A++
Kills:539
Deaths:308
KDR:1.750
Accuracy:47.799% A
HSR:36.920% A++
Skorpios
B**
Kills:401
Deaths:172
KDR:2.331
Accuracy:30.259% B++
HSR:30.175% B**
Spiker
A
Kills:332
Deaths:242
KDR:1.372
Accuracy:31.507% C*
HSR:30.723% A
NSX Daimyo
A++
Kills:329
Deaths:61
KDR:5.393
Accuracy:52.410% A++
HSR:96.353% B++
XM98
B*
Kills:216
Deaths:16
KDR:13.500
Accuracy:42.475% B*
HSR:81.019% B++
Kills:19,119
Deaths (as Infiltrator):6,564
Deaths (to Infiltrators):4,323
KDR:2.91271
Kill Difference:12,555
Playtime:226.181 hours
Usage:11%
Score:6.643m
Score/min:489
Accuracy (listed only):37.896%
HSR (listed only):43.991%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,323
Deaths:224
KDR:5.906
Accuracy:22.978% B++
HSR:27.211% B**
Blueshift VM5
B*
Kills:1,254
Deaths:224
KDR:5.598
Accuracy:23.733% B*
HSR:22.727% C*
Comet VM2
A+
Kills:447
Deaths:106
KDR:4.217
Accuracy:46.922% B+
HSR:7.159% A+
Comet VM2
A*
Kills:380
Deaths:105
KDR:3.619
Accuracy:49.082% B+
HSR:8.947% A*
Nebula VM20
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:23.216% N/A
HSR:30% N/A
Kills:3,454
Deaths (as MAX Suit):332.500
Deaths (to MAX Suits):2,101
KDR:10.38797
Kill Difference:3,121.500
Playtime:52.182 hours
Usage:3%
Score:2.294m
Score/min:733
Accuracy (listed only):33.186%
HSR (listed only):19.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:2,548
V. Kills:41 N/A
Deaths:123
KDR:20.716
Accuracy:47.431% B*
KPH:86 A
VKPH:1.400 D-
Hornet Missiles
B**
Kills:287
V. Kills:50 N/A
Deaths:9
KDR:31.889
Accuracy:68.644% B*
KPH:134.100 B**
VKPH:23.400 D
Dual Photon Pods
A*
Kills:200
V. Kills:23 N/A
Deaths:5
KDR:40
Accuracy:60.311% B**
KPH:183.300 A*
VKPH:21.100 C**
Saron Laser Cannon
C
Kills:125
V. Kills:85 145%
Deaths:36
KDR:3.472
Accuracy:26.026% D--
KPH:9.800 C
VKPH:6.700 C-
Kills:3,160 (2,673 + 0)
Deaths:173
KDR:18.266
VKDR:1.150
Vehicle Kills:199
Kill Difference:2,987
Playtime:45.652 hours
Usage:2%
Score:0.652m
Score/min:238
Piloting Accuracy:26.026%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:588
V. Kills:41 N/A
Deaths:29
KDR:20.276
Accuracy:53.509% A
KPH:83.400 A
VKPH:5.800 C--
Kills:588 (0 + 588)
Deaths:29
KDR:20.276
VKDR:1.414
Vehicle Kills:41
Kill Difference:559
Playtime:7.047 hours
Usage:0%
Score:0.363m
Score/min:858
Piloting Accuracy:N/A%
Gunner Accuracy:53.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:366
V. Kills:26 N/A
Deaths:20
KDR:18.300
Accuracy:50.404% C*
KPH:87.600 A++
VKPH:6.200 D
L100 Python AP
B**
Kills:154
V. Kills:82 186%
Deaths:8
KDR:19.250
Accuracy:52.257% C--
KPH:46.100 B**
VKPH:24.600 B**
Kills:520 (520 + 0)
Deaths:28
KDR:18.571
VKDR:3.857
Vehicle Kills:108
Kill Difference:492
Playtime:7.516 hours
Usage:0%
Score:0.200m
Score/min:444
Driving Accuracy:52.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:524
V. Kills:358 146%
Deaths:37
KDR:14.162
Accuracy:54.508% B*
KPH:28.100 C
VKPH:19.200 B+
Saron HRB
B+
Kills:194
V. Kills:168 115%
Deaths:15
KDR:12.933
Accuracy:46.606% B
KPH:22.500 C
VKPH:19.500 B+
Supernova VPC
A
Kills:192
V. Kills:14 N/A
Deaths:8
KDR:24
Accuracy:46.041% C--
KPH:67 A
VKPH:4.900 D-
Supernova FPC
B
Kills:147
V. Kills:96 152%
Deaths:21
KDR:7
Accuracy:49.830% C-
KPH:26.300 C+
VKPH:17.200 B
Kills:1,057 (339 + 718)
Deaths:81
KDR:13.049
VKDR:7.852
Vehicle Kills:636
Kill Difference:976
Playtime:35.717 hours
Usage:2%
Score:1.513m
Score/min:706
Driving Accuracy:49.830%
Gunner Accuracy:46.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:365
V. Kills:100 361%
Deaths:21
KDR:17.381
Accuracy:59.039% C*
KPH:76.500 A+
VKPH:20.900 C+
Proton II PPA-H
B+
Kills:262
V. Kills:9 N/A
Deaths:14
KDR:18.714
Accuracy:42.893% B+
KPH:88.100 C+
VKPH:3 D-
M40 Fury-H
C++
Kills:134
V. Kills:14 N/A
Deaths:16
KDR:8.375
Accuracy:41.208% C+
KPH:92.100 C++
VKPH:9.600 C--
Saron HRB-H
B**
Kills:88
V. Kills:80 109%
Deaths:8
KDR:11
Accuracy:65.601% B**
KPH:38.800 C++
VKPH:35.200 B**
Aphelion VEX-4H
B**
Kills:60
V. Kills:62 95%
Deaths:5
KDR:12
Accuracy:56.821% A
KPH:38.400 C+
VKPH:39.700 B**
Kills:909 (0 + 909)
Deaths:64
KDR:14.203
VKDR:4.141
Vehicle Kills:265
Kill Difference:845
Playtime:13.033 hours
Usage:1%
Score:0.472m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:56.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:283
V. Kills:54 N/A
Deaths:18
KDR:15.722
Accuracy:45.500% B**
KPH:67.700 B**
VKPH:12.900 B*
M40 Fury
C++
Kills:114
V. Kills:30 368%
Deaths:10
KDR:11.400
Accuracy:45.758% B**
KPH:46.400 C
VKPH:12.200 C++
Kills:397 (0 + 397)
Deaths:28
KDR:14.179
VKDR:3
Vehicle Kills:84
Kill Difference:369
Playtime:6.638 hours
Usage:0%
Score:0.261m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:45.758%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,97428,8505,6465.11B++1.3328.876%B+41.237%A83.9B+N/A339343.8h8.3A+28.8B**
SVA-88 7,8067,7791,6804.63A++0.8526.598%B+37.01%A+68.4B*N/A327113.8h8.6A32.5B++
NS-15M2 7,2937,2671,6234.478A++0.7028.725%B*45.149%A**76.7B**N/A28694.7h8.5A29.7B*
Orion VS54 5,8135,7961,5403.764A++0.0126.873%B**37.077%A++63.4A+N/A32691.4h8.5A31.7B
H-V45 5,4445,4001,4303.776A+0.0027.764%B++32.296%A+52.3B*N/A195103.2h9.3A+33.5B**
Ghost 4,2144,2095677.423A+3.6544.938%B**78.356%B**61.9B*N/A22768h1.7B**3.7B*
Pulsar C 2,9082,8924925.878M*2.1033.299%A++27.974%B*92.7MN/A35431.2h8B**24.1B**
Light PPA 2,5892,54812320.715M+16.9447.431%B*N/A86.1A1.4D-22029.6h7.6B++16B++
NS Decimator 3,0892,3676723.522M++0.2662.081%C++2.662%B+57.5A17.5C++53041.2h3.5B*5.7B*
NS-44 Commissioner 2,1992,1841,5981.367B+2.4143.262%B*19.506%C67.6AN/A42932.3h2.9B**6.7B*
NS-44 Commissioner AE 2,1652,1621,0462.067B++1.7148.984%B*34.181%B*73B+N/A17329.6h2.6B**5.2B**
Terminus VX-9 1,9311,9176133.127B*0.6527.947%B+30.464%B+60.1B**N/A26331.9h9.3A33.5B*
Serpent VE92 1,9071,8875223.615A*0.1632.567%A++31.055%A++58.1AN/A27132.5h9.8B*30.1B*
NS-11A 1,5961,5904903.245A++0.5326.207%B29.371%B**54.1B**N/A33229.4h9.9A37.8B*
NS-15M AE 1,3361,3345022.657C*1.1225.647%C+30.885%B+51.5C+N/A30625.9h9.5B*37.2B+
Blueshift VM5 1,3301,3232245.906A++2.1322.978%B++27.211%B**51.3B**N/A28125.8h11.8A51.1B*
Flare VE6 1,2981,2902664.85M**1.0728.691%B**29.767%B++75.4AN/A56317.1h7.7A26.9B*
NS-11C 1,2971,2895092.532A++1.2528.721%B*29.015%A++41.4B++N/A20831.1h9.8B**34B*
Zenith VX-5 1,2831,2802784.604M**0.8331.551%A28.047%B**72.3A+N/A30117.7h8.9A28.3B**
VX6-7 1,2911,2783633.521A++0.2633.695%A++33.646%A*57.3B*N/A29522.3h10.4B++31B*
VX29 Polaris 1,2801,2784732.702B**1.0824.571%C*27.621%B+47C++N/A25827.2h9.4B**38.4B+
Blueshift VM5 1,2611,2542245.598A+1.8223.733%B*22.727%C*48.6B**N/A26125.8h12.9B**54.2B*
Anti-Vehicle Grenade 1,3001,20611206N/A1,202.2252.962%C**N/A861.4A**67.1C84131.4h2.8A+5.2A
NS-7 PDW 1,2021,1963903.067M0.7133.039%A+29.933%A++59.2A++N/A23020.2h11B**33.2B*
Frag Grenade 1,1991,19411194N/A1,190.2256.69%A+N/A796A3.3D58231.5h2.5A4.5B**
Lasher X2 1,1941,1874572.597M1.1832.944%B**3.707%C+57.9AN/A41220.5h15.5B**47.2B*
Pulsar LSW 1,1871,1864092.9A0.8822.735%C+26.729%C**51.6BN/A26623h9.3B**40.9B+
Proximity Mine 1,1881,1851687.054B**3.2856.128%A++N/A269.3M++N/A10094.4h1.5A2.7A+
C-4 1,3481,1773923.003B**0.7726.417%C++N/A145.3A21.1C--19018.1h1.2B+4.7B+
NS-11CP 1,1841,1772874.101A*0.3231.88%B+32.031%A70.9B+N/A15116.6h9.2B**28.9B++
MKV Suppressed 1,1791,1733683.188M0.5931.481%B**33.845%A*63.8A+N/A18018.4h9.9B**31.6B*
NS-30 Vandal 1,1741,1712524.647A++0.8733.867%C++31.426%B+67.3AN/A39117.4h4.4B**12.9B++
Eridani SX5 1,1691,1673543.297A++0.4828.864%B+26.221%B*55.8B*N/A31920.9h8.9B**30.8B++
VE-S Canis 1,1741,1652604.481M++0.7037.223%A++50.901%M**97.1A++N/A29312h8.1B**21.9B*
NS-15MP 1,1681,1642075.623A+1.8531.628%B++54.897%A**80.3BN/A17414.5h7.9A24.9B*
Darkstar 1,1641,1604292.704B*1.0726.115%C22.414%C52C**N/A26222.3h9.8A37.6B++
CME 1,1671,1603583.24A**0.5427.029%C++26.552%B+56.3B*N/A31120.6h9.7A35.9B*
NSX Naginata 1,1691,1601975.888S2.1133.124%A*67.759%S99.1A*N/A23211.7h7.2A21.6B**
NS Baron G5AE 1,1641,1602564.531M++0.7558.48%B**18.017%B+72B**N/A24016.1h3.3B**5.6C++
Sirius SX12 1,1661,1604212.755A1.0229.259%B*26.293%A61.4A+N/A32018.9h10.8B**37.1B++
Artemis VX26 1,1681,1593723.116A+0.6633.952%A34.34%A++54.7B**N/A16921.2h9.2B**27B**
Pulsar VS1 1,1641,1593513.302M0.4827.191%B++26.488%B++60.4A*N/A59719.2h10A+36.8B**
Eclipse VE3A 1,1701,1584132.804A0.9734.338%A++26.77%A51.9B+N/A18522.3h9.5B**27.7B**
Nemesis VSH9 1,2781,0316221.658A++2.1267.369%B++4.268%B**40.3A+9.6C+63625.6h4.4A++6.5A++
S1 1,1919843912.517M++1.2662.508%B+3.76%B+49.4A++10.4C73919.9h4A6.5B**
Pandora VX25 9359302713.432A*0.3555.98%A++16.022%C++78.2AN/A31511.9h3.5B*6.3B*
C-4 ARX 7376551923.411B*0.3727.26%C++N/A81.9D10.3D**3568h1.2C++4.2B+
L105 Zephyr 6295882920.276A++16.5053.509%AN/A84A5.9C-8587h4.4A8.3B**
NSX Tomoe 5605561374.058A++0.2837.024%A++63.669%A**63.2B**N/A1488.8h10B**26.9B**
Auraxium Force-Blade 55655320,0020.028C+3.7539.086%B++N/A0.5CN/A21127.5h1.7B*4.4B+
NS-357 Underboss 5395393081.75B*2.0347.799%A36.92%A++69.1B*N/A2507.8h3.1B**6.4B*
E540 Halberd 8825243714.162B+10.3854.508%B*2.29%C+28.2C19.2B+48018.6h5.5C**10.1B++
Comet VM2 5034471064.217S0.4446.922%B+7.159%A+30M*3.8C+26014.9h10.5A22.4B**
NS-11CB 449445736.096M**2.3231.908%A39.775%M92.7A*N/A2134.8h8.7A27.1B**
Skorpios 4034011722.331B+1.4530.259%B++30.175%B**52.8BN/A1287.6h9.7B*32.1B*
Comet VM2 4223801053.619M++0.1649.082%B+8.947%A*25.7A**2.8D*20314.8h12.9A26.4B**
Force-Blade 37737512,1130.031C**3.7531.462%C++8%C++0.6C+N/A4620.2h1.6B++5.2B+
VE-H Maw 377375963.906A*0.1335.338%A++60.533%M**96.2A+N/A4833.9h8.4B*23.7B*
L100 Python HESH 3923662018.3B+14.5250.404%C*1.366%C+87.1A+6.2D3874.2h2.4B**4.7B**
E540 Halberd-H 4653652117.381B+13.6059.039%C*1.644%C+76A+20.8C+5084.8h4.1B**6.9B**
Sticky Grenade 3533521352N/A348.2257.734%B+N/A1173.3B+3.3D--68930.3h1.8B+3.2B+
Spiker 3323322421.372B+2.4131.507%C*30.723%A85.1A*N/A3183.9h6.4B+20.2B*
NSX Daimyo 329329615.393B++1.6252.41%A++96.353%B++67.1B+N/A1744.9h2.1B++4B**
Solstice Burst 309308555.6M++1.8234.288%A+33.766%A77AN/A2364h10.5B*30.7B*
NSX Tanto 308305496.224S2.4535.996%A++43.279%M69.3A+N/A1644.4h10B++27.8B+
Lasher X2 AE 289289505.78M++2.0045.164%A*3.46%C+82.6A++N/A2183.5h12.2A+26.9B**
Hornet Missiles 337287931.889S28.1168.644%B*3.136%A++136.7B**23.8D6382.1h6.1B++8.9B*
M40 Fury 3372831815.722A*11.9445.5%B**N/A67.4B**12.9B*6464.2h10.9B++24B*
Proton II PPA-H 2712621418.714B+14.9442.893%B+2.29%B++87.3C+3D-5053h8.5B+19.8B++
M60-A Bulldog 2752532112.048B**8.2749.293%AN/A44.4C*3.9D5295.7h5.4B10.9B*
Equinox VE2 Burst 234232792.937B*0.8432.489%B**22.845%D55.2BN/A1554.2h10.8B++33.3B*
Tank Mine 328222425.286A+1.5152.724%A+N/A170.8A81.5B++30341.3h2.3D4.4B**
XM98 2162161613.5S9.7242.475%B*81.019%B++43.2B*N/A3075h1.8B**4.2B**
Dual Photon Pods 223200540S36.2260.311%B**N/A181.8A++20.9C**10871.1h13.8B**22.8B*
Saron HRB 3621941512.933A+9.1646.606%BN/A22.6C+19.5B+4968.6h22.8C++48.9B
Supernova VPC 206192824B**20.2246.041%C--3.646%A**66.2A4.8D-3622.9h2.6B*5.7B+
M60-A Bulldog 179173443.25A++39.4764.314%A++1.734%C--39.3C**1.4D-2694.4h4.7B*7.4B**
NSX Masamune 198167562.982M++0.8062.879%B+4.192%A*66.8A*12.4C+3072.5h5.3B*8.5B*
L100 Python AP 236154819.25M++15.4752.257%C--5.195%A++46.7B**24.8B**5173.3h4.4B*8.5B+
Supernova FPC 243147217C++3.2249.83%C-6.803%M++26.3C+17.1B19605.6h5C*10C++
M40 Fury-H 148134168.375C4.6041.208%C+N/A89.3C+9.3C--9261.5h5.8B++14.1B*
Saron Laser Cannon 210125363.472B+0.3126.026%D--3.2%B++9.8C6.6C-14112.8h100.1B+384.7C**
M60-A Bulldog 126120340A36.2265.492%A*1.667%D36.4C++1.8D2783.3h4.5B*6.9B**
Phobos VX86 117117363.25A+0.5373.494%A23.077%B**106.4A*N/A4741.1h2.1B+2.8B++
M40 Fury 1441141011.4B++7.6245.758%B**N/A45.6C12C++6702.5h14.3C++31.2B+
Saron HRB-H 16888811B**7.2265.601%B**N/A38.3C++34.8B**8502.3h22.1B+33.8B++
Aphelion VEX-4H 12260512B++8.2256.821%A3.333%C++37.5C+38.8B**4221.6h70.7C124.4C**
Thanatos VE70 5050311.613B*2.1655.908%A++20%B++62.5A++N/A15680.8h3.9B++6.9B**
Nebula VM20 505068.333M*4.5623.216%B**30%A++55.6AN/A4960.9h9.5A*40.9B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator121104,9535.5h
Anti-Vehicle MANA Turret3860.2h
Nanite Revive Grenade01,6630.5h
Spawn Beacon142,4101.3h
Nano-Armor Kit128194,25112.1h
AE Medical Applicator3430,9271.8h
AE Nano-Armor Kit2649,7412.7h
Restoration Kit131191h
Motion Spotter1813,8694.6h
Spitfire Auto-Turret44780.5h
Ammunition Package141,8190.8h
Medical Kit3,01124,341109.9h
Anti-Infantry MANA Turret2750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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