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Signifer ImpVS[FARE] ImpVS
VS BR 58

KDR: 3.79

Score: 74.8m

Last Seen: May 29th, 2020 6:02 PM
- OFFLINE - 181.2 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller
Level Progress (to 59): 76%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 NS-15M2 Orion VS54 H-V45 Ghost Pulsar C Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,789,628 MLG Score: 4628
Fun Score: N/A
Cheeseburgers Flipped: 418TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.199%36.828%107541124299,2594.76199-0.969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.747%1.54A+2.366A*-0.611DHEAD ++ (~22.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.61B+8.40.408B20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.196%0.985%571312802,9456711814.388971618%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.658%-0.004C+-0.54D0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.802B++120.775B++20.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.902%3.444%166412798719142290.952954379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.315%0.859B*0.61B+-1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.20.741B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.359%1.141%557912742,7178258953.29333303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.943%1.122B**-0.817D--0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.87B*7.50.813B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.577%81.93%557312805,379151853.54115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.695%1.601A+0.958B*-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.70.47B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.88%16.841%557212811,051145150.724328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%1.247B**0.395B0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.30.31C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.8m279.7%772 (46.3k)590 (35.4k)3.79265132,57634,9563.953858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12831177827.35%32.137%87903:3743

14% Combat Medic9% Engineer53% Heavy Assault11% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2014 4:26 PMDec 1st, 2017 5:15 PMMay 30th, 2020 4:54 AM (8d) (PST)May 29th, 2020 3:11 PM (9d) (PST)May 29th, 2020 2:02 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7472105371.0460.2760.3363.0130.0324628

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,79412,58132,213631720181235,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2112.9h/88d 5,633 42,606 36,774 382k 3,778 7,948 4,010 94.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:30,657
Deaths:5,981
KDR:5.126
Accuracy:29.150% B+
HSR:41.439% B**
SVA-88
A
Kills:7,779
Deaths:1,680
KDR:4.630
Accuracy:26.598% B
HSR:37.010% A
NS-15M2
A*
Kills:7,268
Deaths:1,623
KDR:4.478
Accuracy:28.725% B+
HSR:45.157% A*
Orion VS54
A
Kills:5,796
Deaths:1,540
KDR:3.764
Accuracy:26.873% B*
HSR:37.077% A
NS-15M AE
C*
Kills:1,334
Deaths:502
KDR:2.657
Accuracy:25.647% C
HSR:30.885% C*
Flare VE6
B++
Kills:1,290
Deaths:266
KDR:4.850
Accuracy:28.691% B++
HSR:29.767% B+
VX29 Polaris
B
Kills:1,278
Deaths:473
KDR:2.702
Accuracy:24.571% C+
HSR:27.621% B
Pulsar LSW
C++
Kills:1,186
Deaths:409
KDR:2.900
Accuracy:22.735% C
HSR:26.729% C++
NS-15MP
A**
Kills:1,164
Deaths:207
KDR:5.623
Accuracy:31.628% B+
HSR:54.897% A**
NSX Naginata
S
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:33.124% A++
HSR:67.759% S
VE-H Maw
M*
Kills:403
Deaths:104
KDR:3.875
Accuracy:35.267% A+
HSR:60.050% M*
Kills:59,315
Deaths (as Heavy Assault):12,982
Deaths (to Heavy Assaults):11,725
KDR:4.56902
Kill Difference:46,333
Playtime:1,109.332 hours
Usage:53%
Score:40.846m
Score/min:614
Accuracy (listed only):28.456%
HSR (listed only):41.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:3,106
Deaths:528
KDR:5.883
Accuracy:33.351% A+
HSR:28.365% B++
Serpent VE92
A++
Kills:1,941
Deaths:544
KDR:3.568
Accuracy:32.673% A+
HSR:31.118% A++
NS-11C
A+
Kills:1,289
Deaths:509
KDR:2.532
Accuracy:28.721% B++
HSR:29.015% A+
Zenith VX-5
B**
Kills:1,280
Deaths:278
KDR:4.604
Accuracy:31.551% B**
HSR:28.047% B*
VX6-7
A++
Kills:1,278
Deaths:363
KDR:3.521
Accuracy:33.695% A+
HSR:33.646% A++
VE-S Canis
M++
Kills:1,198
Deaths:271
KDR:4.421
Accuracy:37.276% A
HSR:50.751% M++
NS-7 PDW
A++
Kills:1,196
Deaths:390
KDR:3.067
Accuracy:33.039% A+
HSR:29.933% A++
Eridani SX5
B++
Kills:1,192
Deaths:357
KDR:3.339
Accuracy:28.986% C**
HSR:26.510% B++
NS-11CP
B**
Kills:1,177
Deaths:287
KDR:4.101
Accuracy:31.880% B+
HSR:32.031% B**
MKV Suppressed
A*
Kills:1,173
Deaths:368
KDR:3.188
Accuracy:31.481% B**
HSR:33.845% A*
Sirius SX12
B**
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:29.259% B++
HSR:26.293% B**
NS Baron G5AE
B**
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:58.480% B**
HSR:18.017% B
Eclipse VE3A
A+
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:34.338% A+
HSR:26.770% B**
Pandora VX25
A
Kills:930
Deaths:271
KDR:3.432
Accuracy:55.980% A
HSR:16.022% C+
NS-11CB
A**
Kills:446
Deaths:73
KDR:6.110
Accuracy:31.926% B**
HSR:39.686% A**
Skorpios
B**
Kills:407
Deaths:174
KDR:2.339
Accuracy:30.356% B+
HSR:30.221% B**
Solstice Burst
A+
Kills:308
Deaths:55
KDR:5.600
Accuracy:34.288% A+
HSR:33.766% A
NSX Tanto
A*
Kills:305
Deaths:49
KDR:6.224
Accuracy:35.996% A+
HSR:43.279% A*
Phobos VX86
B**
Kills:121
Deaths:40
KDR:3.025
Accuracy:71.920% B**
HSR:23.141% B*
Thanatos VE70
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:55.908% N/A
HSR:20% N/A
Kills:20,875
Deaths (as Light Assault):5,678
Deaths (to Light Assaults):6,913
KDR:3.67647
Kill Difference:15,197
Playtime:223.120 hours
Usage:11%
Score:5.974m
Score/min:446
Accuracy (listed only):38.055%
HSR (listed only):30.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:5,400
Deaths:1,430
KDR:3.776
Accuracy:27.764% B+
HSR:32.296% A
Terminus VX-9
B+
Kills:2,311
Deaths:712
KDR:3.246
Accuracy:28.966% B+
HSR:31.588% B+
NS-11A
B*
Kills:1,590
Deaths:490
KDR:3.245
Accuracy:26.207% C++
HSR:29.371% B*
VE-S Canis
M++
Kills:1,198
Deaths:271
KDR:4.421
Accuracy:37.276% A
HSR:50.751% M++
NS-7 PDW
A++
Kills:1,196
Deaths:390
KDR:3.067
Accuracy:33.039% A+
HSR:29.933% A++
Eridani SX5
B++
Kills:1,192
Deaths:357
KDR:3.339
Accuracy:28.986% C**
HSR:26.510% B++
MKV Suppressed
A*
Kills:1,173
Deaths:368
KDR:3.188
Accuracy:31.481% B**
HSR:33.845% A*
CME
B
Kills:1,160
Deaths:358
KDR:3.240
Accuracy:27.029% C+
HSR:26.552% B
Sirius SX12
B**
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:29.259% B++
HSR:26.293% B**
NS Baron G5AE
B**
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:58.480% B**
HSR:18.017% B
Darkstar
C
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:26.115% C-
HSR:22.414% C
Pulsar VS1
B+
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:27.191% B+
HSR:26.488% B+
Pandora VX25
A
Kills:930
Deaths:271
KDR:3.432
Accuracy:55.980% A
HSR:16.022% C+
Skorpios
B**
Kills:407
Deaths:174
KDR:2.339
Accuracy:30.356% B+
HSR:30.221% B**
Equinox VE2 Burst
B++
Kills:232
Deaths:79
KDR:2.937
Accuracy:32.489% B++
HSR:22.845% D
Phobos VX86
B**
Kills:121
Deaths:40
KDR:3.025
Accuracy:71.920% B**
HSR:23.141% B*
VE-A Lacerta
A+
Kills:61
Deaths:14
KDR:4.357
Accuracy:34.824% B**
HSR:40.984% A+
Thanatos VE70
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:55.908% N/A
HSR:20% N/A
Kills:21,660
Deaths (as Combat Medic):6,442
Deaths (to Combat Medics):4,264
KDR:3.36231
Kill Difference:15,218
Playtime:286.652 hours
Usage:14%
Score:11.224m
Score/min:653
Accuracy (listed only):36.848%
HSR (listed only):28.182%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:3,106
Deaths:528
KDR:5.883
Accuracy:33.351% A+
HSR:28.365% B++
Serpent VE92
A++
Kills:1,941
Deaths:544
KDR:3.568
Accuracy:32.673% A+
HSR:31.118% A++
NS-11C
A+
Kills:1,289
Deaths:509
KDR:2.532
Accuracy:28.721% B++
HSR:29.015% A+
Zenith VX-5
B**
Kills:1,280
Deaths:278
KDR:4.604
Accuracy:31.551% B**
HSR:28.047% B*
VX6-7
A++
Kills:1,278
Deaths:363
KDR:3.521
Accuracy:33.695% A+
HSR:33.646% A++
NS-11CP
B**
Kills:1,177
Deaths:287
KDR:4.101
Accuracy:31.880% B+
HSR:32.031% B**
NS Baron G5AE
B**
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:58.480% B**
HSR:18.017% B
Eclipse VE3A
A+
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:34.338% A+
HSR:26.770% B**
Pandora VX25
A
Kills:930
Deaths:271
KDR:3.432
Accuracy:55.980% A
HSR:16.022% C+
NS-11CB
A**
Kills:446
Deaths:73
KDR:6.110
Accuracy:31.926% B**
HSR:39.686% A**
Solstice Burst
A+
Kills:308
Deaths:55
KDR:5.600
Accuracy:34.288% A+
HSR:33.766% A
NSX Tanto
A*
Kills:305
Deaths:49
KDR:6.224
Accuracy:35.996% A+
HSR:43.279% A*
Phobos VX86
B**
Kills:121
Deaths:40
KDR:3.025
Accuracy:71.920% B**
HSR:23.141% B*
Thanatos VE70
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:55.908% N/A
HSR:20% N/A
Kills:14,549
Deaths (as Engineer):3,697
Deaths (to Engineers):5,165
KDR:3.93535
Kill Difference:10,852
Playtime:197.626 hours
Usage:9%
Score:7.474m
Score/min:630
Accuracy (listed only):40.765%
HSR (listed only):28.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,209
Deaths:567
KDR:7.423
Accuracy:44.938% B++
HSR:78.356% B*
NS-44 Commissioner
B++
Kills:2,184
Deaths:1,598
KDR:1.367
Accuracy:43.262% B++
HSR:19.506% C--
NS-44 Commissioner AE
B*
Kills:2,162
Deaths:1,046
KDR:2.067
Accuracy:48.984% B*
HSR:34.181% B++
VE-S Canis
M++
Kills:1,198
Deaths:271
KDR:4.421
Accuracy:37.276% A
HSR:50.751% M++
NS-7 PDW
A++
Kills:1,196
Deaths:390
KDR:3.067
Accuracy:33.039% A+
HSR:29.933% A++
Eridani SX5
B++
Kills:1,192
Deaths:357
KDR:3.339
Accuracy:28.986% C**
HSR:26.510% B++
NS-30 Vandal
B+
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:33.900% C+
HSR:31.319% B+
MKV Suppressed
A*
Kills:1,173
Deaths:368
KDR:3.188
Accuracy:31.481% B**
HSR:33.845% A*
Sirius SX12
B**
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:29.259% B++
HSR:26.293% B**
Artemis VX26
A+
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:33.952% A
HSR:34.340% A+
NSX Daimyo
B**
Kills:954
Deaths:136
KDR:7.015
Accuracy:49.179% B**
HSR:97.904% B**
NS-357 Underboss
A++
Kills:737
Deaths:449
KDR:1.641
Accuracy:47.747% B**
HSR:39.620% A++
NSX Tomoe
A*
Kills:569
Deaths:139
KDR:4.094
Accuracy:37.005% A+
HSR:63.093% A*
Skorpios
B**
Kills:407
Deaths:174
KDR:2.339
Accuracy:30.356% B+
HSR:30.221% B**
Spiker
B**
Kills:332
Deaths:242
KDR:1.372
Accuracy:31.507% C*
HSR:30.723% B**
XM98
B+
Kills:216
Deaths:16
KDR:13.500
Accuracy:42.475% B+
HSR:81.019% B+
Kills:20,023
Deaths (as Infiltrator):6,799
Deaths (to Infiltrators):4,449
KDR:2.94499
Kill Difference:13,224
Playtime:234.517 hours
Usage:11%
Score:7.017m
Score/min:499
Accuracy (listed only):37.709%
HSR (listed only):44.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,332
Deaths:224
KDR:5.946
Accuracy:22.987% B+
HSR:27.102% B*
Blueshift VM5
B+
Kills:1,266
Deaths:224
KDR:5.652
Accuracy:23.721% B+
HSR:22.749% C++
Comet VM2
A+
Kills:447
Deaths:106
KDR:4.217
Accuracy:46.922% C**
HSR:7.159% A+
Comet VM2
A*
Kills:380
Deaths:105
KDR:3.619
Accuracy:49.082% C**
HSR:8.947% A*
Nebula VM20
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:23.216% N/A
HSR:30% N/A
Kills:3,475
Deaths (as MAX Suit):332.500
Deaths (to MAX Suits):2,116
KDR:10.45113
Kill Difference:3,142.500
Playtime:52.307 hours
Usage:2%
Score:2.307m
Score/min:735
Accuracy (listed only):33.186%
HSR (listed only):19.191%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:2,620
V. Kills:43 N/A
Deaths:123
KDR:21.301
Accuracy:47.416% B++
KPH:86.700 B*
VKPH:1.400 D--
Hornet Missiles
B**
Kills:287
V. Kills:50 N/A
Deaths:9
KDR:31.889
Accuracy:68.644% B++
KPH:134.100 B**
VKPH:23.400 D
Dual Photon Pods
A
Kills:200
V. Kills:23 N/A
Deaths:5
KDR:40
Accuracy:60.311% B++
KPH:183.300 A
VKPH:21.100 C++
Saron Laser Cannon
C--
Kills:125
V. Kills:85 145%
Deaths:36
KDR:3.472
Accuracy:26.026% D--
KPH:9.800 C--
VKPH:6.600 D
Kills:3,232 (2,745 + 0)
Deaths:173
KDR:18.682
VKDR:1.162
Vehicle Kills:201
Kill Difference:3,059
Playtime:46.243 hours
Usage:2%
Score:0.665m
Score/min:240
Piloting Accuracy:26.026%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:588
V. Kills:41 N/A
Deaths:29
KDR:20.276
Accuracy:53.509% B**
KPH:83.400 B**
VKPH:5.800 C
Kills:588 (0 + 588)
Deaths:29
KDR:20.276
VKDR:1.414
Vehicle Kills:41
Kill Difference:559
Playtime:7.047 hours
Usage:0%
Score:0.363m
Score/min:858
Piloting Accuracy:N/A%
Gunner Accuracy:53.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:378
V. Kills:26 N/A
Deaths:20
KDR:18.900
Accuracy:50.593% C++
KPH:87.700 B**
VKPH:6 D
L100 Python AP
B*
Kills:154
V. Kills:82 186%
Deaths:8
KDR:19.250
Accuracy:52.257% C--
KPH:46.100 B++
VKPH:24.600 B*
Kills:532 (532 + 0)
Deaths:28
KDR:19
VKDR:3.857
Vehicle Kills:108
Kill Difference:504
Playtime:7.648 hours
Usage:0%
Score:0.202m
Score/min:440
Driving Accuracy:52.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:524
V. Kills:358 146%
Deaths:37
KDR:14.162
Accuracy:54.508% B++
KPH:28.100 C--
VKPH:19.200 B+
Saron HRB
C**
Kills:194
V. Kills:168 115%
Deaths:15
KDR:12.933
Accuracy:46.606% C*
KPH:22.500 C
VKPH:19.500 C**
Supernova VPC
B*
Kills:192
V. Kills:14 N/A
Deaths:8
KDR:24
Accuracy:46.041% D
KPH:67 B*
VKPH:4.900 D
Supernova FPC
C*
Kills:147
V. Kills:96 152%
Deaths:21
KDR:7
Accuracy:49.830% C--
KPH:26.300 C+
VKPH:17.200 C*
Kills:1,057 (339 + 718)
Deaths:81
KDR:13.049
VKDR:7.852
Vehicle Kills:636
Kill Difference:976
Playtime:35.717 hours
Usage:2%
Score:1.515m
Score/min:707
Driving Accuracy:49.830%
Gunner Accuracy:46.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:365
V. Kills:100 361%
Deaths:21
KDR:17.381
Accuracy:59.039% C++
KPH:76.500 B**
VKPH:20.900 C
Proton II PPA-H
B+
Kills:262
V. Kills:9 N/A
Deaths:14
KDR:18.714
Accuracy:42.893% B+
KPH:88.100 C
VKPH:3 D--
M40 Fury-H
C+
Kills:134
V. Kills:14 N/A
Deaths:16
KDR:8.375
Accuracy:41.208% C
KPH:92.100 C+
VKPH:9.600 C-
Saron HRB-H
B**
Kills:88
V. Kills:80 109%
Deaths:8
KDR:11
Accuracy:65.601% B**
KPH:38.800 C+
VKPH:35.200 B**
Aphelion VEX-4H
B**
Kills:60
V. Kills:62 95%
Deaths:5
KDR:12
Accuracy:56.821% A
KPH:38.400 C
VKPH:39.700 B**
Kills:909 (0 + 909)
Deaths:64
KDR:14.203
VKDR:4.141
Vehicle Kills:265
Kill Difference:845
Playtime:13.033 hours
Usage:1%
Score:0.472m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:56.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:283
V. Kills:54 N/A
Deaths:18
KDR:15.722
Accuracy:45.500% B*
KPH:67.700 B++
VKPH:12.900 B++
M40 Fury
C++
Kills:114
V. Kills:30 368%
Deaths:10
KDR:11.400
Accuracy:45.758% B**
KPH:46.400 C
VKPH:12.200 C++
Kills:397 (0 + 397)
Deaths:28
KDR:14.179
VKDR:3
Vehicle Kills:84
Kill Difference:369
Playtime:6.638 hours
Usage:0%
Score:0.261m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:45.758%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 30,80830,6575,9815.126B+1.3329.15%B+41.439%B**85.8C++N/A342357.4h8.3A28.6B*
SVA-88 7,8067,7791,6804.63A0.8426.598%B37.01%A68.4B+N/A327113.8h8.6B**32.5B++
NS-15M2 7,2947,2681,6234.478B**0.6928.725%B+45.157%A*76.7B++N/A28794.7h8.5A29.7B*
Orion VS54 5,8135,7961,5403.764B*0.0326.873%B*37.077%A63.4B++N/A32791.4h8.5B**31.7C*
H-V45 5,4445,4001,4303.776B**0.0227.764%B+32.296%A52.3B+N/A195103.2h9.3A33.5B*
Ghost 4,2144,2095677.423A3.6344.938%B++78.356%B*61.9B+N/A22868h1.7B*3.7B++
Pulsar C 3,1233,1065285.883A++2.0933.351%A+28.365%B++94.1A++N/A35533h8.1B**24.2B**
Light PPA 2,6632,62012321.301A*17.5147.416%B++N/A86.8B*1.4D--22330.2h7.6B++16.1B++
NS Decimator 3,2342,4676953.55A*0.2462.242%C++2.594%B+57.9B*18C+52642.6h3.5B++5.7B++
Terminus VX-9 2,3272,3117123.246B+0.5528.966%B+31.588%B+64.4B+N/A26635.9h9.4B**32.5B++
NS-44 Commissioner 2,1992,1841,5981.367C**2.4343.262%B++19.506%C--67.6B*N/A42932.3h2.9B*6.7B*
NS-44 Commissioner AE 2,1652,1621,0462.067B+1.7348.984%B*34.181%B++73BN/A17329.6h2.6B**5.2B*
Serpent VE92 1,9611,9415443.568A++0.2232.673%A+31.118%A++59B++N/A27832.9h9.8B*30B*
NS-11A 1,5961,5904903.245B**0.5526.207%C++29.371%B*54.1B+N/A33229.4h9.9B**37.8B++
NS-15M AE 1,3361,3345022.657C*1.1425.647%C30.885%C*51.5CN/A30625.9h9.5B++37.2B+
Blueshift VM5 1,3391,3322245.946A2.1522.987%B+27.102%B*51.4B++N/A28225.9h11.8B**51.1B++
Flare VE6 1,2981,2902664.85M+1.0628.691%B++29.767%B+75.4B++N/A56417.1h7.7B**26.9B++
NS-11C 1,2971,2895092.532A1.2628.721%B++29.015%A+41.4BN/A20831.1h9.8B**34B++
Zenith VX-5 1,2831,2802784.604M++0.8131.551%B**28.047%B*72.3B*N/A30117.7h8.9A28.3B**
VX6-7 1,2911,2783633.521B**0.2733.695%A+33.646%A++57.3B+N/A29622.3h10.4B+31B++
VX29 Polaris 1,2801,2784732.702B++1.0924.571%C+27.621%B47C+N/A25927.2h9.4B*38.4B+
Blueshift VM5 1,2731,2662245.652A1.8623.721%B+22.749%C++48.9B+N/A26325.9h12.8B*54B++
Anti-Vehicle Grenade 1,3001,20611206N/A1,202.2152.962%C++N/A861.4A++67.1C84171.4h2.8A5.2B**
VE-S Canis 1,2091,1982714.421A*0.6337.276%A50.751%M++98.2AN/A29812.2h8.1B*21.8B++
NS-7 PDW 1,2021,1963903.067A*0.7333.039%A+29.933%A++59.2B**N/A23020.2h11B*33.2B*
Plasma Grenade 1,1991,19411194N/A1,190.2156.69%B**N/A796B*3.3D58401.5h2.5B*4.5B*
Eridani SX5 1,1941,1923573.339A+0.4528.986%C**26.51%B++56.5B+N/A32021.1h8.9B*30.7B++
Lasher X2 1,1941,1874572.597A1.2032.944%B+3.707%C+57.9B++N/A41320.5h15.5B*47.2B++
Pulsar LSW 1,1871,1864092.9B**0.8922.735%C26.729%C++51.6C+N/A26723h9.3B**40.9B
Proximity Mine 1,1881,1851687.054B*3.2656.128%AN/A269.3A**N/A10094.4h1.5B*2.7A
C-4 1,3491,1783923.005B**0.7926.454%C+N/A145.4B**21.1D19068.1h1.2B+4.7B+
NS-11CP 1,1841,1772874.101A++0.3131.88%B+32.031%B**70.9C++N/A15116.6h9.2B+28.9B+
NS-30 Vandal 1,1781,1752534.644B**0.8533.9%C+31.319%B+67.5B++N/A39117.4h4.4B*12.9B+
MKV Suppressed 1,1791,1733683.188A*0.6031.481%B**33.845%A*63.8B**N/A18018.4h9.9B**31.6B+
NS-15MP 1,1681,1642075.623A1.8331.628%B+54.897%A**80.3C+N/A17414.5h7.9A+24.9B*
CME 1,1671,1603583.24M0.5527.029%C+26.552%B56.3B+N/A31120.6h9.7A35.9B++
NSX Naginata 1,1691,1601975.888M**2.1033.124%A++67.759%S99.1A+N/A23311.7h7.2A+21.6B**
Sirius SX12 1,1661,1604212.755B**1.0429.259%B++26.293%B**61.4B*N/A32118.9h10.8B*37.1B+
NS Baron G5AE 1,1641,1602564.531M0.7458.48%B**18.017%B72B+N/A24016.1h3.3B*5.6C++
Darkstar 1,1641,1604292.704B*1.0926.115%C-22.414%C52C+N/A26222.3h9.8A37.6B+
Artemis VX26 1,1681,1593723.116B++0.6833.952%A34.34%A+54.7B+N/A16921.2h9.2B**27B**
Pulsar VS1 1,1641,1593513.302A*0.4927.191%B+26.488%B+60.4AN/A59819.2h10A36.8B**
Eclipse VE3A 1,1701,1584132.804B+0.9934.338%A+26.77%B**51.9C++N/A18522.3h9.5B*27.7B**
Nemesis VSH9 1,2781,0316221.658A2.1367.369%B+4.268%B*40.3B**9.6C+63625.6h4.4A+6.5A+
S1 1,1919843912.517M+1.2862.508%B+3.76%B+49.4A+10.4C-73919.9h4B**6.5B*
NSX Daimyo 9549541367.015B*3.2249.179%B**97.904%B**89.2B*N/A34010.7h1.8B**3.7B*
Pandora VX25 9359302713.432A0.3655.98%A16.022%C+78.2B*N/A31711.9h3.5B++6.3B*
NS-357 Underboss 7387374491.641B+2.1547.747%B**39.62%A++59.4C**N/A21712.4h3.1B**6.6B*
C-4 ARX 7376551923.411B++0.3827.26%C++N/A81.9D10.3D**3568h1.2C+4.2C**
L105 Zephyr 6295882920.276B*16.4853.509%B**N/A84B**5.9C8587h4.4B**8.3B**
Auraxium Force-Blade 57557220,8360.027C+3.7737.528%B+N/A0.5C-N/A21162.4h1.7B*4.6B+
NSX Tomoe 5735691394.094A0.3037.005%A+63.093%A*63.2B+N/A1499h9.9B**26.7B**
E540 Halberd 8825243714.162C*10.3754.508%B++2.29%C+28.2C--19.2B+48018.6h5.5C+10.1B+
Comet VM2 5034471064.217M**0.4246.922%C**7.159%A+30A**3.8C26014.9h10.5B**22.4B++
NS-11CB 450446736.11S2.3231.926%B**39.686%A**92.9AN/A2134.8h8.6A27.1B**
Skorpios 4094071742.339B1.4530.356%B+30.221%B**52.9C++N/A1297.7h9.7B++32B++
VE-H Maw 4054031043.875A+0.0835.267%A+60.05%M*98.3B*N/A4794.1h8.3B++23.4B++
Comet VM2 4223801053.619M0.1749.082%C**8.947%A*25.7A++2.8D*20314.8h12.9B**26.4B*
L100 Python HESH 4043782018.9C**15.1150.593%C++1.323%C87.9B**6D3814.3h2.4B4.7B+
Force-Blade 37737512,1280.031C++3.7631.462%C+8%C**0.6C+N/A4621.1h1.6B*5.2B+
E540 Halberd-H 4653652117.381B13.5959.039%C++1.644%C+76B**20.8C5084.8h4.1B**6.9B**
Sticky Grenade 3533521352N/A348.2157.734%B+N/A1173.3C*3.3D--68980.3h1.8B+3.2B+
Spiker 3323322421.372C++2.4231.507%C*30.723%B**85.1AN/A3183.9h6.4B*20.2B*
Solstice Burst 309308555.6A**1.8134.288%A+33.766%A77B*N/A2364h10.5B++30.7B*
NSX Tanto 308305496.224S2.4335.996%A+43.279%A*69.3B*N/A1654.4h10B**27.8B*
Lasher X2 AE 289289505.78A*1.9945.164%A++3.46%C82.6AN/A2183.5h12.2A26.9B**
Hornet Missiles 337287931.889M**28.1068.644%B++3.136%A++136.7B**23.8D6382.1h6.1B**8.9B**
M40 Fury 3372831815.722B**11.9345.5%B*N/A67.4B++12.9B++6464.2h10.9B+24B*
Proton II PPA-H 2712621418.714B14.9242.893%B+2.29%B++87.3C3D--5063h8.5B+19.8B+
M60-A Bulldog 2752532112.048B+8.2649.293%B**N/A44.4C+3.9D-5305.7h5.4C+10.9B+
Equinox VE2 Burst 234232792.937B+0.8632.489%B++22.845%D55.2C+N/A1554.2h10.8B+33.3B+
Tank Mine 328222425.286B**1.4952.826%AN/A170.8B**81.5B+30361.3h2.3D4.4B*
XM98 2162161613.5S9.7142.475%B+81.019%B+43.2B+N/A3075h1.8B**4.2B*
Dual Photon Pods 223200540S36.2160.311%B++N/A181.8A20.9C++10871.1h13.8B*22.8B*
Saron HRB 3621941512.933A+9.1446.606%C*N/A22.6C19.5C**4968.6h22.8C48.9C++
Supernova VPC 206192824B+20.2146.041%D3.646%A**66.2B*4.8D3632.9h2.6B++5.7C*
M60-A Bulldog 179173443.25B*39.4664.314%A++1.734%C-39.3C+1.4D-2694.4h4.7B+7.4B**
NSX Masamune 198167562.982M+0.8162.879%B+4.192%A*66.8A*12.4C+3072.5h5.3B*8.5B*
L100 Python AP 236154819.25A+15.4652.257%C--5.195%A+46.7B++24.8B*5173.3h4.4B+8.5B
Supernova FPC 243147217C+3.2149.83%C--6.803%M+26.3C+17.1C++19625.6h5C+10C+
M40 Fury-H 148134168.375C4.5841.208%CN/A89.3C+9.3C-9261.5h5.8B++14.1B+
Saron Laser Cannon 210125363.472C*0.3226.026%D--3.2%B++9.8C--6.6D14112.8h100.1B384.7C++
Phobos VX86 121121403.025A0.7771.92%B**23.141%B*100.8AN/A4681.2h2.1B+2.9B+
M60-A Bulldog 126120340B*36.2165.492%A++1.667%C--36.4C+1.8D2763.3h4.5B++6.9B**
M40 Fury 1441141011.4B7.6145.758%B**N/A45.6C-12C++6702.5h14.3C+31.2B
Saron HRB-H 16888811B**7.2165.601%B**N/A38.3C+34.8B**8502.3h22.1C*33.8B+
VE-A Lacerta 6161144.357A*0.5634.824%B**40.984%A+87.1B*N/A2290.7h7.3A++20.9A
Aphelion VEX-4H 12260512B8.2156.821%A3.333%C+37.5C38.8B**4221.6h70.7C124.4C++
Thanatos VE70 5050311.613B+2.1855.908%A+20%B++62.5B**N/A15800.8h3.9B++6.9B*
Nebula VM20 505068.333M4.5423.216%B++30%A++55.6B*N/A4980.9h9.5A++40.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit128194,25112.1h
Anti-Vehicle MANA Turret3860.2h
Medical Applicator121105,0105.5h
Nanite Revive Grenade01,7000.5h
Spawn Beacon142,4191.3h
AE Medical Applicator3432,0141.9h
AE Nano-Armor Kit2650,2912.7h
Motion Spotter1814,3934.9h
Restoration Kit131191h
Spitfire Auto-Turret44780.5h
Medical Kit3,07925,118111.7h
Ammunition Package141,8190.8h
Anti-Infantry MANA Turret2750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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