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Impack[DIGT] Impack
VS BR 108

KDR: 1.78

Score: 22.6m

Last Seen: Feb 12th, 2019 5:00 PM
- OFFLINE - 109.5 hour(s)

Battle Rank 107 (108 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
Level Progress (to 108): 19%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Ghost NS-44 Commissioner Eridani SX5 Orion VS54 NS-15M2 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,899,018 MLG Score: 1518
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.095%24.948%6262899446,7542.22585-0.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.861%0.781B++0.655B+-0.73D-HEAD ++ (~12.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.541B+8.60.398B25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.385%1.708%275510174,332145319562.97937221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.381%-1.165D*0.081C+0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.1-0.015C+430.187C++120.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.173%5.128%1111021781345510.0579495150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.49A+1.611A+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.893B*2.30.814B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.607%12.857%6110217011621260.060189255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.886D--2.152A*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.444B17.50.556B+48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.886%77.357%6310194,3591849212.35622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.656%1.179B**0.67B+-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.62B+1.60.494B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.036%12.281%621020342116920.292308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.9%0.051C+-0.447C--1.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+2.90.401B4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
22.6m150.7%333 (20k)276 (16.6k)1.7810764,69236,3221.8589108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022451224.226%24.131%58502:1515

13% Engineer35% Heavy Assault16% Infiltrator31% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2014 2:53 PMMay 29th, 2015 6:15 PMFeb 15th, 2019 9:39 AM (2d) (PST)Feb 12th, 2019 1:59 PM (4d) (PST)Feb 12th, 2019 1:00 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6302623680.7880.4430.1901.2590.0471518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,82915,74522,08447271176316,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1367.7h/57d 2,827 15,611 15,860 103.3k 1,315 4,830 3,870 51.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:14,570
Deaths:5,608
KDR:2.598
Accuracy:23.631% D
HSR:29.286% C+
Orion VS54
C++
Kills:1,623
Deaths:1,284
KDR:1.264
Accuracy:21.390% C++
HSR:22.181% C
NS-15M2
C-
Kills:1,320
Deaths:1,245
KDR:1.060
Accuracy:21.496% C-
HSR:21.061% D
Flare VE6
C
Kills:1,164
Deaths:1,252
KDR:0.930
Accuracy:20.943% C
HSR:18.814% D-
Pulsar LSW
C**
Kills:1,159
Deaths:948
KDR:1.223
Accuracy:24.388% C**
HSR:24.331% C+
SVA-88
C+
Kills:1,159
Deaths:852
KDR:1.360
Accuracy:22.921% C+
HSR:23.555% C
Lasher X2
B*
Kills:433
Deaths:401
KDR:1.080
Accuracy:32.035% B*
HSR:3.926% C+
Kills:21,428
Deaths (as Heavy Assault):11,590
Deaths (to Heavy Assaults):10,717
KDR:1.84884
Kill Difference:9,838
Playtime:482.372 hours
Usage:35%
Score:9.159m
Score/min:316
Accuracy (listed only):23.829%
HSR (listed only):20.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:11,453
Deaths:3,074
KDR:3.726
Accuracy:29.869% B**
HSR:25.827% B+
Eridani SX5
C
Kills:1,904
Deaths:2,284
KDR:0.834
Accuracy:24.446% C
HSR:13.813% D-
VX6-7
B++
Kills:1,197
Deaths:340
KDR:3.521
Accuracy:27.912% B++
HSR:25.146% B++
Solstice Burst
B+
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:26.628% C+
HSR:27.179% B+
NS-11C
B+
Kills:1,156
Deaths:664
KDR:1.741
Accuracy:25.893% B+
HSR:20.069% C*
Solstice VE3
B++
Kills:1,140
Deaths:774
KDR:1.473
Accuracy:26.627% B++
HSR:22.632% B+
NS Baron G5
B+
Kills:788
Deaths:430
KDR:1.833
Accuracy:48.441% B+
HSR:15.228% C++
Sirius SX12
B+
Kills:659
Deaths:506
KDR:1.302
Accuracy:23.864% C+
HSR:21.244% B+
MKV Suppressed
C**
Kills:636
Deaths:258
KDR:2.465
Accuracy:27.185% C**
HSR:19.969% C++
NS-7 PDW
C++
Kills:613
Deaths:402
KDR:1.525
Accuracy:23.182% C
HSR:18.760% C++
Eclipse VE3A
C++
Kills:613
Deaths:227
KDR:2.700
Accuracy:27.535% C++
HSR:17.781% C
Serpent VE92
D
Kills:373
Deaths:416
KDR:0.897
Accuracy:19.774% D
HSR:16.354% D
Thanatos VE70
C+
Kills:254
Deaths:230
KDR:1.104
Accuracy:39.171% C+
HSR:11.417% D--
Solstice SF
B++
Kills:236
Deaths:193
KDR:1.223
Accuracy:24.989% C*
HSR:20.763% B++
Zenith VX-5
B+
Kills:222
Deaths:144
KDR:1.542
Accuracy:27.698% B+
HSR:16.667% D
Deimos VA29
B*
Kills:88
Deaths:52
KDR:1.692
Accuracy:70% B*
HSR:14.773% C
Kills:22,491
Deaths (as Light Assault):10,411
Deaths (to Light Assaults):7,471
KDR:2.16031
Kill Difference:12,080
Playtime:428.320 hours
Usage:31%
Score:7.441m
Score/min:290
Accuracy (listed only):30.826%
HSR (listed only):19.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:11,453
Deaths:3,074
KDR:3.726
Accuracy:29.869% B**
HSR:25.827% B+
VX6-7
B++
Kills:1,197
Deaths:340
KDR:3.521
Accuracy:27.912% B++
HSR:25.146% B++
Solstice Burst
B+
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:26.628% C+
HSR:27.179% B+
NS-11C
B+
Kills:1,156
Deaths:664
KDR:1.741
Accuracy:25.893% B+
HSR:20.069% C*
Solstice VE3
B++
Kills:1,140
Deaths:774
KDR:1.473
Accuracy:26.627% B++
HSR:22.632% B+
NS Baron G5
B+
Kills:788
Deaths:430
KDR:1.833
Accuracy:48.441% B+
HSR:15.228% C++
Eclipse VE3A
C++
Kills:613
Deaths:227
KDR:2.700
Accuracy:27.535% C++
HSR:17.781% C
Serpent VE92
D
Kills:373
Deaths:416
KDR:0.897
Accuracy:19.774% D
HSR:16.354% D
Thanatos VE70
C+
Kills:254
Deaths:230
KDR:1.104
Accuracy:39.171% C+
HSR:11.417% D--
Solstice SF
B++
Kills:236
Deaths:193
KDR:1.223
Accuracy:24.989% C*
HSR:20.763% B++
Zenith VX-5
B+
Kills:222
Deaths:144
KDR:1.542
Accuracy:27.698% B+
HSR:16.667% D
Deimos VA29
B*
Kills:88
Deaths:52
KDR:1.692
Accuracy:70% B*
HSR:14.773% C
Kills:18,679
Deaths (as Engineer):6,961
Deaths (to Engineers):6,799
KDR:2.68338
Kill Difference:11,718
Playtime:183.481 hours
Usage:13%
Score:2.275m
Score/min:207
Accuracy (listed only):32.878%
HSR (listed only):19.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,168
Deaths:1,016
KDR:4.102
Accuracy:43.130% B+
HSR:76.895% B*
NS-44 Commissioner
C++
Kills:2,480
Deaths:2,399
KDR:1.034
Accuracy:32.937% C
HSR:23.186% C++
Eridani SX5
C
Kills:1,904
Deaths:2,284
KDR:0.834
Accuracy:24.446% C
HSR:13.813% D-
Sirius SX12
B+
Kills:659
Deaths:506
KDR:1.302
Accuracy:23.864% C+
HSR:21.244% B+
MKV Suppressed
C**
Kills:636
Deaths:258
KDR:2.465
Accuracy:27.185% C**
HSR:19.969% C++
NS-7 PDW
C++
Kills:613
Deaths:402
KDR:1.525
Accuracy:23.182% C
HSR:18.760% C++
NS-30 Vandal
C+
Kills:603
Deaths:426
KDR:1.415
Accuracy:33.263% C+
HSR:20.398% D
Nyx VX31
B
Kills:313
Deaths:144
KDR:2.174
Accuracy:32.773% C
HSR:32.588% B
NS-357 Underboss
D-
Kills:313
Deaths:355
KDR:0.882
Accuracy:29.824% D-
HSR:14.058% D-
Artemis VX26
C*
Kills:266
Deaths:255
KDR:1.043
Accuracy:24.423% D
HSR:24.060% C*
V10
B**
Kills:124
Deaths:10
KDR:12.400
Accuracy:39.913% C+
HSR:86.290% B**
Beamer VS3
C
Kills:92
Deaths:145
KDR:0.634
Accuracy:17.820% D**
HSR:20.652% C
Cerberus
C+
Kills:68
Deaths:85
KDR:0.800
Accuracy:17.270% F--
HSR:22.059% C+
NS-44L Blackhand
A
Kills:68
Deaths:20
KDR:3.400
Accuracy:43.167% C++
HSR:58.824% A
XM98
A++
Kills:67
Deaths:48
KDR:1.396
Accuracy:36.508% C+
HSR:89.552% A++
Kills:12,374
Deaths (as Infiltrator):8,353
Deaths (to Infiltrators):5,521
KDR:1.48138
Kill Difference:4,021
Playtime:221.107 hours
Usage:16%
Score:3.263m
Score/min:246
Accuracy (listed only):29.980%
HSR (listed only):36.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,904
Deaths:2,284
KDR:0.834
Accuracy:24.446% C
HSR:13.813% D-
NS Baron G5
B+
Kills:788
Deaths:430
KDR:1.833
Accuracy:48.441% B+
HSR:15.228% C++
Sirius SX12
B+
Kills:659
Deaths:506
KDR:1.302
Accuracy:23.864% C+
HSR:21.244% B+
MKV Suppressed
C**
Kills:636
Deaths:258
KDR:2.465
Accuracy:27.185% C**
HSR:19.969% C++
NS-7 PDW
C++
Kills:613
Deaths:402
KDR:1.525
Accuracy:23.182% C
HSR:18.760% C++
Corvus VA55
C+
Kills:344
Deaths:775
KDR:0.444
Accuracy:17.367% D*
HSR:22.093% C+
Thanatos VE70
C+
Kills:254
Deaths:230
KDR:1.104
Accuracy:39.171% C+
HSR:11.417% D--
Deimos VA29
B*
Kills:88
Deaths:52
KDR:1.692
Accuracy:70% B*
HSR:14.773% C
Pulsar VS1
D--
Kills:87
Deaths:180
KDR:0.483
Accuracy:18.827% D--
HSR:12.644% D*
Kills:5,373
Deaths (as Combat Medic):5,117
Deaths (to Combat Medics):4,041
KDR:1.05003
Kill Difference:256
Playtime:39.246 hours
Usage:3%
Score:0.294m
Score/min:125
Accuracy (listed only):32.498%
HSR (listed only):16.660%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:193
Deaths:81
KDR:2.383
Accuracy:18.232% C+
HSR:22.280% C**
Nebula VM20
C++
Kills:184
Deaths:81
KDR:2.272
Accuracy:18.102% C+
HSR:21.196% C++
Quasar VM1
A+
Kills:107
Deaths:92
KDR:1.163
Accuracy:22.685% A+
HSR:18.692% C+
Cosmos VM3
A+
Kills:64
Deaths:52
KDR:1.231
Accuracy:23.041% A+
HSR:17.188% C--
Kills:548
Deaths (as MAX Suit):153
Deaths (to MAX Suits):1,645
KDR:3.5817
Kill Difference:395
Playtime:10.865 hours
Usage:1%
Score:0.216m
Score/min:332
Accuracy (listed only):20.515%
HSR (listed only):19.839%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:1,223
V. Kills:1,153 106%
Deaths:1,295
KDR:0.944
Accuracy:23.271% D**
KPH:12 C+
VKPH:11.400 C**
Light PPA
B*
Kills:1,220
V. Kills:42 N/A
Deaths:203
KDR:6.010
Accuracy:46.858% B*
KPH:75.300 B*
VKPH:2.600 C
Dual Photon Pods
B*
Kills:1,145
V. Kills:84 N/A
Deaths:165
KDR:6.939
Accuracy:59.676% B*
KPH:101.900 B+
VKPH:7.500 D-
Maelstrom Turbo Laser
B
Kills:634
V. Kills:568 111%
Deaths:494
KDR:1.283
Accuracy:27.629% D
KPH:14.400 C+
VKPH:12.900 B
Hornet Missiles
C+
Kills:261
V. Kills:108 239%
Deaths:51
KDR:5.118
Accuracy:62.536% C+
KPH:41.500 C
VKPH:17.200 D-
Kills:4,483 (3,077 + 0)
Deaths:2,208
KDR:2.030
VKDR:0.885
Vehicle Kills:1,955
Kill Difference:2,275
Playtime:179.451 hours
Usage:13%
Score:1.744m
Score/min:162
Piloting Accuracy:27.629%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:110
V. Kills:109 100%
Deaths:75
KDR:1.467
Accuracy:42.156% C
KPH:7.300 C+
VKPH:7.200 C+
C150 Dalton
C-
Kills:82
V. Kills:65 124%
Deaths:22
KDR:3.727
Accuracy:11.929% F*
KPH:23.800 C--
VKPH:18.900 C-
L105 Zephyr
B**
Kills:63
V. Kills:5 N/A
Deaths:10
KDR:6.300
Accuracy:51.191% B**
KPH:62.300 B+
VKPH:4.900 D
Kills:255 (110 + 145)
Deaths:107
KDR:2.383
VKDR:1.673
Vehicle Kills:179
Kill Difference:148
Playtime:19.589 hours
Usage:1%
Score:0.161m
Score/min:137
Piloting Accuracy:42.156%
Gunner Accuracy:51.191%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:78
V. Kills:11 N/A
Deaths:24
KDR:3.250
Accuracy:56.173% B+
KPH:39.600 C+
VKPH:5.600 C--
Kills:78 (78 + 0)
Deaths:24
KDR:3.250
VKDR:0.458
Vehicle Kills:11
Kill Difference:54
Playtime:1.968 hours
Usage:0%
Score:0.022m
Score/min:189
Driving Accuracy:56.173%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:70
V. Kills:2 N/A
Deaths:13
KDR:5.385
Accuracy:26.607% B++
KPH:76.400 D
VKPH:2.200 D--
Kills:70 (0 + 70)
Deaths:13
KDR:5.385
VKDR:0.154
Vehicle Kills:2
Kill Difference:57
Playtime:0.917 hours
Usage:0%
Score:0.009m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:26.607%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:113
V. Kills:17 N/A
Deaths:120
KDR:0.942
Accuracy:32.672% D**
KPH:17.800 C
VKPH:2.700 D-
S12 Renegade
D
Kills:63
V. Kills:2 N/A
Deaths:63
KDR:1
Accuracy:31.631% D*
KPH:26.800 D
VKPH:0.900 D-
Kills:176 (176 + 0)
Deaths:183
KDR:0.962
VKDR:0.104
Vehicle Kills:19
Kill Difference:7
Playtime:8.697 hours
Usage:1%
Score:0.035m
Score/min:68
Driving Accuracy:31.631%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,63614,5705,6082.598C+0.8223.631%D29.286%C+75.3C**N/A198193.5h9B**37.9B+
Pulsar C 11,51111,4533,0743.726A++1.9429.869%B**25.827%B+124.4M**N/A27392.1h8B**26.9B++
Ghost 4,1894,1681,0164.102B+2.3243.13%B+76.895%B*70.5AN/A18059.1h1.6A3.7B*
NS-44 Commissioner 2,5072,4802,3991.034C++0.7532.937%C23.186%C++48.1B+N/A12151.6h2.9B**8.8B+
Eridani SX5 1,9121,9042,2840.834C0.9524.446%C13.813%D-31.7C+N/A8360h9.7B++39.5B+
Orion VS54 1,6371,6231,2841.264C+0.5221.39%C++22.181%C46.1B++N/A17535.2h9.7B**45.4C*
NS-15M2 1,3301,3201,2451.06C0.7221.496%C-21.061%D44.1C++N/A12429.9h10.3B++47.9B
Saron Laser Cannon 2,3761,2231,2950.944C0.8423.271%D**2.126%C+12C+11.3C**146101.6h88.1B++378.8B
Light PPA 1,2621,2202036.01B4.2346.858%B*1.148%C+75.3B*2.6C18216.2h8.1B++17.3B++
VX6-7 1,2061,1973403.521A+1.7427.912%B++25.146%B++108.8M++N/A23611h9.2B*32.9B*
Flare VE6 1,1721,1641,2520.93C-0.8520.943%C18.814%D-38C+N/A11330.6h9.1B++43.4B
Pulsar LSW 1,1631,1599481.223C0.5624.388%C**24.331%C+50.2C**N/A15523.1h9.5B**39.1B+
SVA-88 1,1641,1598521.36C+0.4222.921%C+23.555%C50.4C*N/A26123h9.8B*42.8B+
Solstice Burst 1,1651,1594172.779B**1.0026.628%C+27.179%B+88.5A++N/A18613.1h9.7B**36.6B++
NS-11C 1,1641,1566641.741B*0.0425.893%B+20.069%C*54AN/A14021.4h10.4B**40.3B++
Dual Photon Pods 1,2291,1451656.939C++5.1659.676%B*1.659%B+102.2B+7.5D-29811.2h9.5A+15.8B**
Solstice VE3 1,1511,1407741.473B**0.3126.627%B++22.632%B+47.7A++N/A17023.9h10.2B**38.3B+
NS Decimator 1,3439707521.29B0.4952.679%D--3.814%A40.9B+15.7C+27923.7h3.7B++7B+
NS Baron G5 7917884301.833B**0.0548.441%B+15.228%C++75A*N/A17410.5h3.5B**7.2C++
Frag Grenade 7157111711N/A709.2248.874%B+N/A546.9C**3.1D16361.3h3.1B++6.4B++
Sirius SX12 6606595061.302C**0.4823.864%C+21.244%B+49.2B**N/A14413.4h10.3B**43.3B+
MKV Suppressed 6416362582.465A++0.6827.185%C**19.969%C++69.1A++N/A1759.2h10.1B*37.3B+
Maelstrom Turbo Laser 1,2026344941.283C+0.5027.629%D2.208%C14.3C+12.9B14744.2h84.4B+305.5B
NS-7 PDW 6166134021.525B++0.2623.182%C18.76%C++43.2B*N/A13214.2h10.4B**44.7B+
Eclipse VE3A 6146132272.7A+0.9227.535%C++17.781%C85.1A++N/A1937.2h9.4B**34B++
NS-30 Vandal 6056034261.415C+0.3733.263%C+20.398%D53.8B++N/A13511.2h4.2B**12.6B++
Force-Blade 62059921,1490.028C++1.7521.003%D1.336%D-0.9C*N/A3634.3h2.3B11.1C++
C-4 7655895621.048C0.7319.917%D--N/A53.5D16D-35111h1.1B*5.7C**
Auraxium Force-Blade 4794759,9770.048C**1.7319.888%DN/A1.4C++N/A3339.9h1.9B+9.4C++
Lasher X2 4374334011.08C**0.7032.035%B*3.926%C+46.6B++N/A1529.3h16.4B++51.1B++
Serpent VE92 3783734160.897C+0.8819.774%D16.354%D21.1CN/A9117.7h10.1B*51.2B
Corvus VA55 3483447750.444D1.3417.367%D*22.093%C+15.6DN/A4822h11.2B+64.6C
Nyx VX31 3143131442.174C++0.3932.773%C32.588%B71.1AN/A1664.4h4.1B*12.4B++
NS-357 Underboss 3153133550.882C+0.9029.824%D-14.058%D-33.7C+N/A1009.3h3.5B++11.6C*
Artemis VX26 2692662551.043C0.7424.423%D24.06%C*35.9C++N/A1117.4h10.2B++41.9B
Hornet Missiles 369261515.118C++3.3462.536%C+3.831%A*41.4C17.1D-2286.3h7.5B+12B+
Thanatos VE70 2562542301.104C**0.6839.171%C+11.417%D--51.8AN/A1774.9h3.3B**8.5B++
Solstice SF 2382361931.223C**0.5624.989%C*20.763%B++38.1AN/A1256.2h9.6B+38.4B+
Zenith VX-5 2272221441.542B0.2427.698%B+16.667%D38.9C*N/A1245.7h10.8B++38.8B+
Nebula VM20 194193812.383C*0.6018.232%C+22.28%C**44.9B++N/A1464.3h11.5A62.9B++
Nebula VM20 187184812.272C++0.4918.102%C+21.196%C++42.8B+N/A1524.3h11.8A65.3B++
NS-TMC-01 "His Regards" 1801802,5940.069A+1.7111.955%D--1.111%D--1.6C**N/A4109.9h1.5B*12.7C++
S1 2961613900.413C--1.3752.363%C--3.727%B+23C+19.3B*3547h6.2B11.8C++
Anti-Vehicle Grenade 2021601160N/A158.2248.976%CN/A320C84C+25760.5h5.4C*11C*
V10 1241241012.4M**10.6239.913%C+86.29%B**82.7A*N/A2231.5h1.5A3.7B*
Proximity Mine 119119871.368D-0.4151.24%B**N/A74.4D--N/A2521.6h2.1C--4.1B+
Hades VSH4 2021132140.528C+1.2569.297%C*1.77%C24.6C++19.3B+2354.6h6.4B*9.2B**
M40 Fury-F 1301131200.942C0.8432.672%D**1.77%B*17.9C2.7D-646.3h5.5B*17B+
CAS30 Tank Buster 219110751.467C++0.3142.156%CN/A7.3C+7.2C+9315.1h40.5B+96.1B+
Quasar VM1 109107921.163C0.6222.685%A+18.692%C+24.3C++N/A1254.4h12.5B*55.2B+
Beamer VS3 96921450.634C+1.1517.82%D**20.652%C19.6CN/A944.7h9.5C++53.6C
Deimos VA29 8888521.692B+0.0970%B*14.773%C97.8A*N/A2720.9h1.8B**2.5B++
Pulsar VS1 88871800.483C--1.3018.827%D--12.644%D*15.5C--N/A1445.6h12.6B++66.9C++
C150 Dalton 14782223.727C1.9511.929%F*N/A24.1C--19.1C-2803.4h2.5B**21.4F
Supernova VPC 8978243.25D1.4756.173%B+5.128%M**39C5.5C--1892h2.3B**4.2B*
M12 Kobalt-H 7270135.385D3.6026.607%B++12.857%D77.8D2.2D--1720.9h17.5C65.8C*
Cerberus 6868850.8C0.9817.27%F--22.059%C+20.6C--N/A583.3h5.5B+32.1D*
NS-44L Blackhand 6868203.4A*1.6243.167%C++58.824%A48.6A+N/A1391.4h3.8B+8.8B+
XM98 6767481.396C0.3936.508%C+89.552%A++26.8C+N/A1422.5h2.1B++5.6B+
Spear Anti-Vehicle Phalanx Turret 976597.222C++5.4441.015%C3.077%C--54.2B**26.7B+4051.2h6B*14.6B++
Cosmos VM3 6564521.231C0.5523.041%A+17.188%C--24.6CN/A1102.6h14.5C+63B++
S12 Renegade 6563631C-0.7831.631%D*3.175%D27.4DN/A782.3h2.6B*8.1C*
L105 Zephyr 6863106.3C4.5251.191%B**N/A63B+5D3071h4.1A8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,6031.4h
Spawn Beacon792,1115.3h
CAS 14-E0620.1h
Medical Applicator6724,3442.2h
Aphelion VEX-4H02050h
Nano-Armor Kit190130,21126.9h
Medical Kit3,09717,238141h
Anti-Infantry MANA Turret11970.4h
Recon Detection Device398181.7h
Ammunition Package61940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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