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Destroyer ImsorrythatImstrong[FLY] ImsorrythatImstrong
NC BR 97

KDR: 3.84

Score: 17.6m

Last Seen: Jan 18th, 2020 5:59 PM
- OFFLINE - 12.6 hour(s)

Battle Rank 106 (97 total) - New Conglomerate on Miller - Outfit Officer of I Believe I Can[FLY] I Believe I Can
NC outfit on Miller

Members: 7
Level Progress (to 107): 8%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M30 Mustang AH CAS30 Tank Buster M20 Mustang L-24R Spur NC6 Gauss SAW Vortek Rotary SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.155%30.032%605712252,4841.52.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.219%-0.125C+1.334A-0.187CHEAD ++ (~19.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.407B9.10.366C**36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.294%0.577%798412285,89578227767.52874212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.063%-0.937D---0.914D--0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.147C++38.10.261C*87.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.239%0.232%1434412288,198425717319.2894114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%-1.482F-1.018D*-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.851B*3.80.91B*14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.905%71.261%14341123168216904.01177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.367D**0.23C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.254C*1.90.399B5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I Believe I Can[FLY] I Believe I Can
NC outfit on Miller

Members: 7
17.6m319.3%365 (21.9k)341 (20.5k)3.8386521,4125,5785.0245697 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232159819.044%6.693%12709:163

52% Engineer7% Heavy Assault35% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2016 5:37 PMJan 1st, 2020 4:34 PMJan 18th, 2020 12:15 PM (14h) (PST)Jan 18th, 2020 1:59 PM (12h) (PST)Jan 18th, 2020 1:59 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
926478790.4150.1080.0281.9890.207379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,5552,79752,75825621191220,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
859.1h/35.8d 6,615 1,433 7,297 102.5k 338 609 10,693 47.7m

EngineerCLASS DETAILS: Engineer
NS-11CB
C--
Kills:227
Deaths:225
KDR:1.009
Accuracy:15.943% F
HSR:17.621% C--
AF-19 Mercenary
C++
Kills:209
Deaths:216
KDR:0.968
Accuracy:20.194% C-
HSR:22.010% C++
Kills:436
Deaths (as Engineer):441
Deaths (to Engineers):1,952
KDR:0.98866
Kill Difference:5
Playtime:446.708 hours
Usage:52%
Score:11.039m
Score/min:412
Accuracy (listed only):18.068%
HSR (listed only):19.815%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:932
Deaths:570
KDR:1.635
Accuracy:22.495% B+
HSR:30.794% B**
GD-22S
B**
Kills:368
Deaths:258
KDR:1.426
Accuracy:21.615% C
HSR:31.794% B**
NS-15M2
A
Kills:338
Deaths:213
KDR:1.587
Accuracy:22.263% C
HSR:36.391% A
LA1 Anchor
A++
Kills:145
Deaths:110
KDR:1.318
Accuracy:21.897% D
HSR:38.621% A++
Kills:1,783
Deaths (as Heavy Assault):1,151
Deaths (to Heavy Assaults):1,159
KDR:1.54909
Kill Difference:632
Playtime:63.997 hours
Usage:7%
Score:0.961m
Score/min:250
Accuracy (listed only):22.068%
HSR (listed only):34.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
C--
Kills:227
Deaths:225
KDR:1.009
Accuracy:15.943% F
HSR:17.621% C--
AF-19 Mercenary
C++
Kills:209
Deaths:216
KDR:0.968
Accuracy:20.194% C-
HSR:22.010% C++
Kills:436
Deaths (as Light Assault):441
Deaths (to Light Assaults):730
KDR:0.98866
Kill Difference:5
Playtime:301.497 hours
Usage:35%
Score:4.969m
Score/min:275
Accuracy (listed only):18.068%
HSR (listed only):19.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:682
Deaths:358
KDR:1.905
Accuracy:24.905% F--
HSR:71.261% C*
NS-44 Commissioner AE
B+
Kills:265
Deaths:328
KDR:0.808
Accuracy:10.642% T*
HSR:29.057% B+
Kills:947
Deaths (as Infiltrator):686
Deaths (to Infiltrators):532
KDR:1.38047
Kill Difference:261
Playtime:34.869 hours
Usage:4%
Score:0.430m
Score/min:206
Accuracy (listed only):17.774%
HSR (listed only):50.159%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:241
Deaths:78
KDR:3.090
Accuracy:25.386% D*
HSR:19.917% B++
AF-34 Mattock
C
Kills:239
Deaths:78
KDR:3.064
Accuracy:27.071% D*
HSR:16.318% C
Kills:480
Deaths (as MAX Suit):78
Deaths (to MAX Suits):175
KDR:6.15385
Kill Difference:402
Playtime:7.813 hours
Usage:1%
Score:0.158m
Score/min:337
Accuracy (listed only):26.228%
HSR (listed only):18.118%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:2,814
V. Kills:147 N/A
Deaths:223
KDR:12.619
Accuracy:54.267% C+
KPH:93.300 A
VKPH:4.900 C+
M20 Mustang
A
Kills:1,080
V. Kills:1,078 100%
Deaths:322
KDR:3.354
Accuracy:22.414% D**
KPH:18.400 B
VKPH:18.300 A
Vortek Rotary
B**
Kills:807
V. Kills:662 122%
Deaths:161
KDR:5.012
Accuracy:26.642% D-
KPH:24.600 B+
VKPH:20.200 B**
Kills:4,701 (4,701 + 0)
Deaths:706
KDR:6.659
VKDR:2.673
Vehicle Kills:1,887
Kill Difference:3,995
Playtime:121.714 hours
Usage:14%
Score:1.745m
Score/min:239
Piloting Accuracy:26.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:7,541
V. Kills:6,775 111%
Deaths:681
KDR:11.073
Accuracy:20.722% F
KPH:45.200 B+
VKPH:40.600 B**
CAS30 Tank Buster
B+
Kills:1,194
V. Kills:831 144%
Deaths:437
KDR:2.732
Accuracy:50.003% B+
KPH:6.600 C
VKPH:4.600 D
L-24R Spur
C*
Kills:1,067
V. Kills:50 N/A
Deaths:
KDR:
Accuracy:37.036% C
KPH:37.400 C*
VKPH:1.800 C
L-30R Vektor
C+
Kills:92
V. Kills:45 200%
Deaths:20
KDR:4.600
Accuracy:35.578% C
KPH:10 C+
VKPH:4.900 C+
Kills:9,894 (2,353 + 7,541)
Deaths:1,138
KDR:8.694
VKDR:6.767
Vehicle Kills:7,701
Kill Difference:8,756
Playtime:385.833 hours
Usage:45%
Score:5.960m
Score/min:257
Piloting Accuracy:35.578%
Gunner Accuracy:20.722%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:52
V. Kills:30 168%
Deaths:9
KDR:5.778
Accuracy:36.643% D
KPH:30.900 B*
VKPH:17.800 C*
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:3.333
Vehicle Kills:30
Kill Difference:43
Playtime:1.686 hours
Usage:0%
Score:0.027m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:36.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,3167,54168111.073B+7.2320.722%FN/A45.2B+40.6B**497167h2.2B**10.6B
M30 Mustang AH 2,9612,81422312.619B*8.7854.267%C+N/A93.5A4.9C+23130.1h6.2B+11.4B+
CAS30 Tank Buster 2,0251,1944372.732B*1.1150.003%B+N/A6.6C4.6D70181.2h63.1C+126.3C++
M20 Mustang 2,1581,0803223.354B+0.4822.414%D**N/A18.4B18.3A23858.8h83.4B+372.2C++
L-24R Spur 1,1171,06711067U1,063.1637.036%C1.312%C--37.4C*1.8C10528.5h15.7B+42.3B
NC6 Gauss SAW 9379325701.635B2.2022.495%B+30.794%B**63.4A+N/A14514.7h7.8B++34.5B+
Vortek Rotary 1,4698071615.012B**1.1726.642%D-N/A24.6B+20.2B**24932.8h51.7B+194B+
SAS-R 6826823581.905C1.9324.905%F--71.261%C*37.1C+N/A7918.4h1.9B++7.7C--
GD-22S 3693682581.426C+2.4121.615%C31.794%B**49.1B+N/A1207.5h9.8B+45.6C**
M60-A Bulldog 4553651919.211A++15.3728.896%DN/A31.5C7.8C**28211.6h4.7B*16.4C++
NS-15M2 3393382131.587C+2.2522.263%C36.391%A46.3C+N/A1197.3h10B*44.9B+
NS-44 Commissioner AE 2672653280.808C3.0310.642%T*29.057%B+13.4D--N/A3219.8h3B+28T*
AF-34 Mattock 244241783.09C+0.7525.386%D*19.917%B++34.4CN/A907h6.1C**24.2C
A30 Walker 3962401318.462S14.6220.878%DN/A24.2B+15.8B2739.9h52.3A250.5B*
AF-34 Mattock 242239783.064C++0.7727.071%D*16.318%C34.1CN/A937h6.8C**25.1C
NS-11CB 2372272251.009C+2.8315.943%F17.621%C--8.2D-N/A2327.8h12.3B++77.2C+
AF-19 Mercenary 2112092160.968C*2.8720.194%C-22.01%C++6D-N/A2134.7h15.4C76.4C+
Shrike 2472011951.031B+2.8142.416%F2.488%C+23.1C+5.3D--1078.7h5.3B++12.6C+
C-4 2151563030.515D3.3221.661%DN/A6.6F2.5F-4423.6h1.9D8.9D-
LA1 Anchor 1471451101.318C2.5221.897%D38.621%A++39.2CN/A1283.7h10.4C+47.4C+
L-30R Vektor 13792204.6A0.7635.578%CN/A10C+4.9C+649.2h43.3B*121.7B++
Carver 87869470.091C+3.757.261%F-11.628%D1.2CN/A370.3h1.2B+16.2D--
Frag Grenade 8483183N/A79.1642.611%C-N/A276.7D-3.3D-9540.3h4.8D11.2C--
Hyena Missile Launcher 13274193.895A**0.0632.08%CN/A13.5C10.5C+3345.5h28B**87.4B++
Enforcer ML85 825295.778C++1.9436.643%D1.923%C+30.6B*17.6C*2681.7h7.8A++21.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon125322.2h
Hellion G02190.1h
Medical Kit3771,44125.2h
AE Nano-Armor Kit117283,79816.4h
NC Patriot Flare Gun01000.1h
Motion Spotter34420.4h
Deconstruction Tool05240.1h
NC Triumph Flare Gun51,1742.8h
M96 Mjolnir01440h
Ammunition Package62640.3h
Nano-Armor Kit139251,32816.4h
Anti-Infantry MANA Turret9030211.4h
Medical Applicator01990h
Nano-Repair Grenade01980.1h
M20 Kestrel08340.1h
A30 Walker03050.1h
M20 Drake01440.1h

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