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Executor ImsorrythatImstrong[LPS] ImsorrythatImstrong
NC BR 86

KDR: 2.93

Score: 12.9m

Last Seen: Jun 9th, 2019 6:40 PM
- OFFLINE - 35.4 hour(s)

Battle Rank 100 (86 total) - New Conglomerate on Miller
Level Progress (to 101): 64%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M30 Mustang AH M20 Mustang NC6 Gauss SAW SAS-R Vortek Rotary CAS30 Tank Buster GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.09%29.962%632712072,3531.53491.398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.895%-0.012C+1.387A-0.018C+HEAD ++ (~19.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.422B9.10.365C**33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.06%0.617%545412104,37876021345.75296205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.74%-1.085D*-0.898D--0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.10.126C++38.20.279C*102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.146%0.319%1040312115,329396573313.423293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%-1.299D**-1.019D*-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.898B*2.70.933B*9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.093%70.016%10401121361716203.80864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.338D**0.191C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.258C*1.90.398B5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.9m331.1%381 (22.9k)351 (21.1k)2.932514,9885,1113.7540686 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214114817.231%8.747%15107:122

56% Engineer10% Heavy Assault28% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2016 5:37 PMDec 28th, 2017 2:14 PMJun 10th, 2019 1:01 AM (104d) (PST)Jun 9th, 2019 3:13 PM (104d) (PST)Jun 9th, 2019 2:40 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
938618770.4070.1390.0362.0970.226415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2523,66052,59224821261421,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
613.8h/25.6d 4,199 1,311 5,289 77.2k 287 485 8,340 34.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:208
Deaths:207
KDR:1.005
Accuracy:20.731% C
HSR:22.115% C++
NS-11CB
C--
Kills:191
Deaths:180
KDR:1.061
Accuracy:18.338% D*
HSR:17.801% C--
Kills:399
Deaths (as Engineer):387
Deaths (to Engineers):1,781
KDR:1.03101
Kill Difference:12
Playtime:341.296 hours
Usage:56%
Score:8.385m
Score/min:409
Accuracy (listed only):19.535%
HSR (listed only):19.958%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:893
Deaths:551
KDR:1.621
Accuracy:22.507% B+
HSR:30.235% B**
GD-22S
B**
Kills:341
Deaths:241
KDR:1.415
Accuracy:22.586% C+
HSR:31.672% B**
NS-15M2
A
Kills:335
Deaths:211
KDR:1.588
Accuracy:22.581% C
HSR:36.716% A
LA1 Anchor
A++
Kills:142
Deaths:109
KDR:1.303
Accuracy:21.962% D
HSR:38.028% A++
Kills:1,711
Deaths (as Heavy Assault):1,112
Deaths (to Heavy Assaults):1,106
KDR:1.53867
Kill Difference:599
Playtime:60.477 hours
Usage:10%
Score:0.930m
Score/min:256
Accuracy (listed only):22.409%
HSR (listed only):34.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:208
Deaths:207
KDR:1.005
Accuracy:20.731% C
HSR:22.115% C++
NS-11CB
C--
Kills:191
Deaths:180
KDR:1.061
Accuracy:18.338% D*
HSR:17.801% C--
Kills:399
Deaths (as Light Assault):387
Deaths (to Light Assaults):684
KDR:1.03101
Kill Difference:12
Playtime:173.234 hours
Usage:28%
Score:3.078m
Score/min:296
Accuracy (listed only):19.535%
HSR (listed only):19.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:617
Deaths:338
KDR:1.825
Accuracy:26.093% F-
HSR:70.016% C++
NS-44 Commissioner AE
B+
Kills:243
Deaths:288
KDR:0.844
Accuracy:12.285% T*
HSR:28.807% B+
Kills:860
Deaths (as Infiltrator):626
Deaths (to Infiltrators):498
KDR:1.3738
Kill Difference:234
Playtime:28.705 hours
Usage:5%
Score:0.373m
Score/min:217
Accuracy (listed only):19.189%
HSR (listed only):49.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:239
Deaths:73
KDR:3.274
Accuracy:24.853% D*
HSR:20.084% B*
AF-34 Mattock
C
Kills:237
Deaths:73
KDR:3.247
Accuracy:26.801% D--
HSR:16.456% C
Kills:476
Deaths (as MAX Suit):73
Deaths (to MAX Suits):166
KDR:6.52055
Kill Difference:403
Playtime:7.602 hours
Usage:1%
Score:0.155m
Score/min:340
Accuracy (listed only):25.827%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:2,420
V. Kills:120 N/A
Deaths:222
KDR:10.901
Accuracy:55.951% C++
KPH:98.900 A+
VKPH:4.900 C+
M20 Mustang
A
Kills:980
V. Kills:1,023 96%
Deaths:321
KDR:3.053
Accuracy:22.237% D**
KPH:17.900 B
VKPH:18.600 A
Vortek Rotary
A
Kills:562
V. Kills:535 105%
Deaths:156
KDR:3.603
Accuracy:26.648% D
KPH:22 B+
VKPH:20.900 A
Kills:3,962 (3,962 + 0)
Deaths:699
KDR:5.668
VKDR:2.401
Vehicle Kills:1,678
Kill Difference:3,263
Playtime:104.885 hours
Usage:17%
Score:1.528m
Score/min:243
Piloting Accuracy:26.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:5,007
V. Kills:5,463 92%
Deaths:672
KDR:7.451
Accuracy:21.378% F
KPH:37.100 C*
VKPH:40.500 A
CAS30 Tank Buster
C--
Kills:416
V. Kills:445 93%
Deaths:394
KDR:1.056
Accuracy:42.885% C+
KPH:4.400 D
VKPH:4.700 C--
Kills:5,423 (416 + 5,007)
Deaths:1,066
KDR:5.087
VKDR:5.542
Vehicle Kills:5,908
Kill Difference:4,357
Playtime:229.408 hours
Usage:37%
Score:4.321m
Score/min:314
Piloting Accuracy:42.885%
Gunner Accuracy:21.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:52
V. Kills:30 168%
Deaths:9
KDR:5.778
Accuracy:36.155% D
KPH:31.200 B*
VKPH:18 C**
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:3.333
Vehicle Kills:30
Kill Difference:43
Playtime:1.668 hours
Usage:0%
Score:0.027m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:36.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 10,4705,0076727.451C++4.5221.378%FN/A37.1C*40.5A473134.8h2.5B**11.8C++
M30 Mustang AH 2,5402,42022210.901B++7.9755.951%C++N/A98.8A+4.9C+23824.5h6.1B+10.9B+
M20 Mustang 2,0039803213.053B+0.1222.237%D**N/A17.9B18.6A23754.9h87.2B+392.1C++
NC6 Gauss SAW 8978935511.621B+1.3122.507%B+30.235%B**64.2A+N/A14313.9h7.7B*34.3B+
SAS-R 6176173381.825C1.1126.093%F-70.016%C++38.8C+N/A8115.9h1.9B++7.3C
Vortek Rotary 1,0975621563.603B*0.6726.648%DN/A22B+21A25925.5h63.9B+239.7C**
CAS30 Tank Buster 8614163941.056C+1.8842.885%C+N/A4.4D4.7C--8794.6h74.9C174.6C
GD-22S 3423412411.415C+1.5222.586%C+31.672%B**50.9B+N/A1246.7h9.8B+43.2B+
NS-15M2 3353352111.588C+1.3422.581%C36.716%A46.5C++N/A1187.2h10B*44.3B+
M60-A Bulldog 3312701914.211A++11.2828.947%DN/A30.7C6.9C*2408.8h4.8B++16.5C*
NS-44 Commissioner AE 2452432880.844C2.0912.285%T*28.807%B+17.1D--N/A4114.2h3B+24.4T
AF-34 Mattock 242239733.274C++0.3424.853%D*20.084%B*35.1CN/A926.8h5.8C*23.5C-
AF-34 Mattock 240237733.247C++0.3126.801%D--16.456%C34.9CN/A956.8h6.5C*24.2C
AF-19 Mercenary 2102082071.005C*1.9320.731%C22.115%C++6.8DN/A2230.8h15.4C74.2C+
Shrike 2462001891.058B++1.8742.618%F2.5%C+23.8C+5.5D--1048.4h5.2B*12.2C++
NS-11CB 1961911801.061C+1.8718.338%D*17.801%C--9.9DN/A2619.3h12.4B+67.7C+
LA1 Anchor 1441421091.303C1.6321.962%D38.028%A++38.4CN/A1243.7h10.4C+47.5C+
C-4 1481051120.938C1.9917.54%D**N/A9.6F3.9F6910.9h1.4C*7.8C--
Frag Grenade 7473173N/A70.0740.805%DN/A365C--5D8740.2h4.9D11.9D
A30 Walker 12866125.5S2.5715.185%D**N/A16.1C+15.1B+3014.1h61.6A405.5B++
Hyena Missile Launcher 11060193.158A++0.2330.714%C-N/A12.2C-10.2C+3354.9h27.9B**90.8B++
Enforcer ML85 825295.778C*2.8536.155%D1.923%C+30.6B*17.6C*2661.7h7.6A+20.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon124062.1h
Hellion G01990h
Medical Kit3591,36223.8h
AE Nano-Armor Kit45173,16410h
NC Patriot Flare Gun01000.1h
Motion Spotter33970.4h
Deconstruction Tool05240.1h
NC Triumph Flare Gun47341.5h
Carver171401.7h
Ammunition Package62550.3h
Nano-Armor Kit139251,32816.4h
Anti-Infantry MANA Turret8929311.4h
Medical Applicator01990h
M20 Kestrel08340.1h
M20 Drake01440.1h
A30 Walker03050.1h

Check the help document for the dictionary if you want to learn more about words used here.


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