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Destroyer ImsorrythatImstrong[Ape0] ImsorrythatImstrong
NC BR 108

KDR: 5.12

Score: 22.6m

Last Seen: May 23rd, 2020 7:08 PM
- OFFLINE - 13.5 hour(s)

Battle Rank 112 (108 total) - New Conglomerate on Miller
Level Progress (to 113): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton L-24R Spur M30 Mustang AH CAS30 Tank Buster M20 Mustang NC6 Gauss SAW Vortek Rotary SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $445,356 MLG Score: 356
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.081%30.016%573713392,5621.491273.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.29%-0.421C--1.341A-0.286CHEAD ++ (~20.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.352C**9.20.358C**38.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.159%0.634%1034513417,41280732729.18463226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.272%-0.537D-0.866D--0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.284C*37.40.297C*78.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.009%1.389%251134572310600.232258118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.972D---0.72D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.56B+5.30.579B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.442%0.204%19624134211,736448891326.1381132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.127%-1.365D**-1.044D*-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.868B*3.40.915B*12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.315%70.663%19621134570917404.05143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.605F0.233C++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.182C++20.381C**6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m302.7%366 (22k)343 (20.6k)5.1233630,4845,9506.58034108 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346243120.74%5.098%10611:075

48% Engineer6% Heavy Assault40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2016 5:37 PMMar 18th, 2020 9:57 PMMay 26th, 2020 7:01 PM (41d) (PST)May 23rd, 2020 4:20 PM (44d) (PST)May 23rd, 2020 3:08 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
968389300.4620.0900.0242.0090.201356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0902,27055,82028511211220,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1098.7h/45.8d 8,669 1,554 9,130 132.4k 392 773 13,256 63.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:229
Deaths:248
KDR:0.923
Accuracy:16.561% D*
HSR:20.961% C+
NS-11CB
D
Kills:227
Deaths:225
KDR:1.009
Accuracy:15.723% F-
HSR:17.621% D
Kills:456
Deaths (as Engineer):473
Deaths (to Engineers):2,108
KDR:0.96406
Kill Difference:17
Playtime:530.783 hours
Usage:48%
Score:13.415m
Score/min:421
Accuracy (listed only):16.142%
HSR (listed only):19.291%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:932
Deaths:570
KDR:1.635
Accuracy:22.235% C*
HSR:30.794% B**
GD-22S
B*
Kills:368
Deaths:258
KDR:1.426
Accuracy:21.615% C-
HSR:31.794% B*
NS-15M2
B**
Kills:345
Deaths:215
KDR:1.605
Accuracy:20.618% D-
HSR:36.812% B**
LA1 Anchor
A
Kills:190
Deaths:131
KDR:1.450
Accuracy:21.165% D-
HSR:37.895% A
Kills:1,835
Deaths (as Heavy Assault):1,174
Deaths (to Heavy Assaults):1,214
KDR:1.56303
Kill Difference:661
Playtime:68.374 hours
Usage:6%
Score:0.985m
Score/min:240
Accuracy (listed only):21.408%
HSR (listed only):34.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:229
Deaths:248
KDR:0.923
Accuracy:16.561% D*
HSR:20.961% C+
NS-11CB
D
Kills:227
Deaths:225
KDR:1.009
Accuracy:15.723% F-
HSR:17.621% D
Kills:456
Deaths (as Light Assault):473
Deaths (to Light Assaults):771
KDR:0.96406
Kill Difference:17
Playtime:444.937 hours
Usage:40%
Score:7.545m
Score/min:283
Accuracy (listed only):16.142%
HSR (listed only):19.291%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:709
Deaths:366
KDR:1.937
Accuracy:24.315% F--
HSR:70.663% C++
NS-44 Commissioner AE
C**
Kills:271
Deaths:352
KDR:0.770
Accuracy:9.570% T*
HSR:28.782% C**
Kills:980
Deaths (as Infiltrator):718
Deaths (to Infiltrators):550
KDR:1.3649
Kill Difference:262
Playtime:41.617 hours
Usage:4%
Score:0.472m
Score/min:189
Accuracy (listed only):16.943%
HSR (listed only):49.723%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:244
Deaths:79
KDR:3.089
Accuracy:25.369% D*
HSR:20.082% B*
AF-34 Mattock
C
Kills:242
Deaths:79
KDR:3.063
Accuracy:27.016% D*
HSR:16.529% C
Kills:486
Deaths (as MAX Suit):79
Deaths (to MAX Suits):182
KDR:6.1519
Kill Difference:407
Playtime:8.067 hours
Usage:1%
Score:0.161m
Score/min:334
Accuracy (listed only):26.193%
HSR (listed only):18.305%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:3,347
V. Kills:201 N/A
Deaths:223
KDR:15.009
Accuracy:53.772% C
KPH:86.900 B++
VKPH:5.200 C+
M20 Mustang
B*
Kills:1,317
V. Kills:1,202 109%
Deaths:322
KDR:4.090
Accuracy:22.425% D**
KPH:19.800 C**
VKPH:18 B*
Vortek Rotary
B*
Kills:848
V. Kills:683 124%
Deaths:161
KDR:5.267
Accuracy:26.734% D
KPH:24.800 B+
VKPH:20 B*
Tomcat A2AM Pods
S
Kills:83
V. Kills:32 252%
Deaths:
KDR:
Accuracy:82.629% B*
KPH:218.700 S
VKPH:84.300 A
Breaker Rocket Pods
B**
Kills:59
V. Kills:6 N/A
Deaths:1
KDR:59
Accuracy:42.537% D-
KPH:186.800 B**
VKPH:19 C**
Hornet Missiles
C+
Kills:52
V. Kills:39 130%
Deaths:3
KDR:17.333
Accuracy:41.568% F--
KPH:52.800 C
VKPH:39.600 C+
Kills:5,706 (5,512 + 0)
Deaths:710
KDR:8.037
VKDR:3.046
Vehicle Kills:2,163
Kill Difference:4,996
Playtime:141.029 hours
Usage:13%
Score:2.101m
Score/min:248
Piloting Accuracy:26.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:10,753
V. Kills:8,433 127%
Deaths:681
KDR:15.790
Accuracy:20.453% F-
KPH:52.400 B++
VKPH:41.100 B**
L-24R Spur
B+
Kills:4,392
V. Kills:148 N/A
Deaths:
KDR:
Accuracy:40.772% C*
KPH:51.800 B+
VKPH:1.700 C
CAS30 Tank Buster
B++
Kills:1,760
V. Kills:1,086 162%
Deaths:437
KDR:4.027
Accuracy:53.106% B++
KPH:7.700 C+
VKPH:4.800 C--
L-30R Vektor
C++
Kills:140
V. Kills:62 222%
Deaths:20
KDR:7
Accuracy:36.822% C
KPH:12.500 C++
VKPH:5.500 C+
Kills:17,045 (6,292 + 10,753)
Deaths:1,138
KDR:14.978
VKDR:8.549
Vehicle Kills:9,729
Kill Difference:15,907
Playtime:529.056 hours
Usage:48%
Score:8.239m
Score/min:260
Piloting Accuracy:36.822%
Gunner Accuracy:20.453%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:72
V. Kills:55 129%
Deaths:8
KDR:9
Accuracy:31.009% F--
KPH:15.900 D--
VKPH:12.200 D
Enforcer ML85
B++
Kills:52
V. Kills:30 168%
Deaths:9
KDR:5.778
Accuracy:36.511% D
KPH:30.800 B++
VKPH:17.800 C++
Kills:124 (72 + 52)
Deaths:17
KDR:7.294
VKDR:5
Vehicle Kills:85
Kill Difference:107
Playtime:6.204 hours
Usage:1%
Score:0.130m
Score/min:348
Driving Accuracy:31.009%
Gunner Accuracy:36.511%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,18610,75368115.79B**10.6720.453%F-N/A52.4B++41.1B**522205.4h2B**9.8C**
L-24R Spur 4,5404,39214392U4,386.8840.772%C*1.662%C51.8B+1.7C14884.8h14.1B+34.7B+
M30 Mustang AH 3,5483,34722315.009B*9.8953.772%CN/A86.9B++5.2C+22138.5h6.2B+11.6B+
CAS30 Tank Buster 2,8461,7604374.027B**1.1053.106%B++N/A7.7C+4.8C--73227.7h61.5C115.9C*
M20 Mustang 2,5191,3173224.09B+1.0322.425%D**N/A19.7C**18B*24266.7h75.3B+335.7C++
NC6 Gauss SAW 9379325701.635C**3.4922.235%C*30.794%B**62.6B**N/A14814.9h7.8B+34.9B+
Vortek Rotary 1,5318481615.267B*0.1426.734%DN/A24.8B+20B*25034.2h51B+190.9B+
SAS-R 7097093661.937C3.1924.315%F--70.663%C++34.8C-N/A7520.4h2B+8.1D-
M60-A Bulldog 6335391928.368A**23.2433.631%CN/A40.5C+7.1C+34413.3h4.5B*13.5B
A30 Walker 6253921330.154S25.0321.424%C--N/A32.1B**19.1B++34712.2h40A186.9B**
GD-22S 3693682581.426C+3.7021.615%C-31.794%B*49.1C++N/A1227.5h9.8B+45.6C*
NS-15M2 3463452151.605C+3.5220.618%D-36.812%B**43.7CN/A1197.9h10.2B++49.3C++
NS-44 Commissioner AE 2742713520.77C-4.359.57%T*28.782%C**10.3D*N/A2526.4h3B+31.4T*
AF-34 Mattock 247244793.089C+2.0325.369%D*20.082%B*33.9C-N/A897.2h6.3C++25C-
AF-34 Mattock 245242793.063C+2.0627.016%D*16.529%C33.6C-N/A937.2h7C*25.9C-
AF-19 Mercenary 2332292480.923C+4.2016.561%D*20.961%C+5D-N/A2045.7h14.8C89.1D
NS-11CB 2372272251.009C4.1115.723%F-17.621%D8D-N/A2328.3h12.3B+78.3D
Shrike 2512041981.03B+4.0940.968%F-2.451%C+22.7C5.2D--1119h5.3B+13C
LA1 Anchor 1921901311.45C3.6721.165%D-37.895%A38.8C-N/A1254.9h11.2D52.8C--
C-4 2331705950.286D-4.8425.165%C+N/A3.9F1.4F-2843.7h3.1T*12.5F--
L-30R Vektor 202140207A++1.8836.822%C1.429%C12.5C++5.5C+9111.2h40.8B*110.8B+
Hyena Missile Launcher 15388194.632A**0.4931.478%C--N/A15.2C11.2C+3595.8h24.1B**76.6B*
Frag Grenade 8887187N/A81.8842.558%DN/A290D--3.3D--10540.3h4.7D*11D-
Carver 87861,1450.075C+5.054.558%F-11.628%D0.9C--N/A295.2h1.2B+25.8F-
Tomcat A2AM Pods 11583183U77.8882.629%B*N/A207.5S80B**17270.4h6.4B*7.7A
Titan-150 AP 1277289C*3.8831.009%F--1.389%D16D--12.2D3724.5h5.3D16.9F--
Breaker Rocket Pods 6559159S53.8842.537%D-N/A196.7B**20B19660.3h11.6B+27.3C**
Enforcer ML85 825295.778C+0.6536.511%D1.923%C+30.6B++17.6C++2841.7h7.8A21.4B*
Hornet Missiles 9152317.333A+12.2141.568%F--1.923%C**52C39C+5571h11.4C+27.5D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01610.3h
Spawn Beacon126122.2h
Hellion G02190.1h
AE Nano-Armor Kit190376,98321h
Medical Kit3861,47726h
Motion Spotter34860.5h
NC Patriot Flare Gun01000.1h
Deconstruction Tool05240.1h
NC Triumph Flare Gun51,1822.8h
M96 Mjolnir01440h
M20 Kestrel08340.1h
Ammunition Package62990.3h
Medical Applicator01990h
Nano-Armor Kit139251,32816.4h
Anti-Infantry MANA Turret9030211.4h
NS-357 IA0890.2h
Nano-Repair Grenade02710.1h
M20 Drake01440.1h
A30 Walker03050.1h

Check the help document for the dictionary if you want to learn more about words used here.


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