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Destroyer ImsorrythatImstrong[FLY] ImsorrythatImstrong
NC BR 98

KDR: 3.97

Score: 18.1m

Last Seen: Feb 2nd, 2020 5:14 PM
- OFFLINE - 2.5 hour(s)

Battle Rank 106 (98 total) - New Conglomerate on Miller
Level Progress (to 107): 66%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M30 Mustang AH L-24R Spur CAS30 Tank Buster M20 Mustang NC6 Gauss SAW Vortek Rotary SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.018%30.103%603712692,5181.494362.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.169%-0.235C1.369A-0.203CHEAD ++ (~20.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.384C**9.20.359C**36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.507%0.597%819412726,02678528027.66667215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.062%-0.714D--0.905D--0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.30.234C++37.90.287C*86.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.123%0.223%1471412728,535429734819.8951116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.825%-1.395D**-1.04D*-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.85B*3.80.906B*14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25%70.972%14711127568917004.05294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.501F0.254C*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.215C++20.389C**5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.1m314.4%362 (21.7k)338 (20.3k)3.9745522,4845,6575.1803198 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276168719.264%6.498%12509:264

51% Engineer7% Heavy Assault36% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2016 5:37 PMJan 1st, 2020 4:34 PMFeb 7th, 2020 5:25 PM (57d) (PST)Feb 2nd, 2020 2:27 PM (62d) (PST)Feb 2nd, 2020 1:14 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
923468770.4200.1060.0271.9610.204376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,3902,74152,64925621181220,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
893.2h/37.2d 6,821 1,461 7,560 105.1k 344 640 10,944 49.5m

EngineerCLASS DETAILS: Engineer
NS-11CB
D
Kills:227
Deaths:225
KDR:1.009
Accuracy:15.943% F-
HSR:17.621% D
AF-19 Mercenary
C++
Kills:209
Deaths:216
KDR:0.968
Accuracy:20.179% C--
HSR:22.010% C++
Kills:436
Deaths (as Engineer):441
Deaths (to Engineers):1,979
KDR:0.98866
Kill Difference:5
Playtime:456.514 hours
Usage:51%
Score:11.261m
Score/min:411
Accuracy (listed only):18.061%
HSR (listed only):19.815%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:932
Deaths:570
KDR:1.635
Accuracy:22.495% B
HSR:30.794% B**
GD-22S
B**
Kills:368
Deaths:258
KDR:1.426
Accuracy:21.615% C
HSR:31.794% B**
NS-15M2
B**
Kills:341
Deaths:213
KDR:1.601
Accuracy:21.582% D
HSR:36.657% B**
LA1 Anchor
A+
Kills:172
Deaths:122
KDR:1.410
Accuracy:21.119% D-
HSR:38.372% A+
Kills:1,813
Deaths (as Heavy Assault):1,163
Deaths (to Heavy Assaults):1,173
KDR:1.5589
Kill Difference:650
Playtime:65.277 hours
Usage:7%
Score:0.971m
Score/min:248
Accuracy (listed only):21.703%
HSR (listed only):34.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
D
Kills:227
Deaths:225
KDR:1.009
Accuracy:15.943% F-
HSR:17.621% D
AF-19 Mercenary
C++
Kills:209
Deaths:216
KDR:0.968
Accuracy:20.179% C--
HSR:22.010% C++
Kills:436
Deaths (as Light Assault):441
Deaths (to Light Assaults):743
KDR:0.98866
Kill Difference:5
Playtime:322.131 hours
Usage:36%
Score:5.263m
Score/min:272
Accuracy (listed only):18.061%
HSR (listed only):19.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:689
Deaths:360
KDR:1.914
Accuracy:25% F--
HSR:70.972% C*
NS-44 Commissioner AE
C*
Kills:269
Deaths:332
KDR:0.810
Accuracy:10.513% T*
HSR:28.625% C*
Kills:958
Deaths (as Infiltrator):692
Deaths (to Infiltrators):539
KDR:1.38439
Kill Difference:266
Playtime:37.434 hours
Usage:4%
Score:0.448m
Score/min:199
Accuracy (listed only):17.757%
HSR (listed only):49.798%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:244
Deaths:79
KDR:3.089
Accuracy:25.369% D*
HSR:20.082% B*
AF-34 Mattock
C
Kills:242
Deaths:79
KDR:3.063
Accuracy:27.016% D*
HSR:16.529% C
Kills:486
Deaths (as MAX Suit):79
Deaths (to MAX Suits):177
KDR:6.1519
Kill Difference:407
Playtime:7.986 hours
Usage:1%
Score:0.161m
Score/min:337
Accuracy (listed only):26.193%
HSR (listed only):18.305%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,901
V. Kills:151 N/A
Deaths:223
KDR:13.009
Accuracy:54.004% C
KPH:92.200 B**
VKPH:4.800 C+
M20 Mustang
A
Kills:1,084
V. Kills:1,080 100%
Deaths:322
KDR:3.366
Accuracy:22.410% D**
KPH:18.400 B+
VKPH:18.300 A
Vortek Rotary
A
Kills:810
V. Kills:664 122%
Deaths:161
KDR:5.031
Accuracy:26.625% D
KPH:24.600 B++
VKPH:20.100 A
Kills:4,795 (4,795 + 0)
Deaths:706
KDR:6.792
VKDR:2.684
Vehicle Kills:1,895
Kill Difference:4,089
Playtime:123.364 hours
Usage:14%
Score:1.765m
Score/min:238
Piloting Accuracy:26.625%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:7,846
V. Kills:6,934 113%
Deaths:681
KDR:11.521
Accuracy:20.534% F-
KPH:45.700 B+
VKPH:40.400 A
L-24R Spur
C++
Kills:1,513
V. Kills:65 N/A
Deaths:
KDR:
Accuracy:38.086% C
KPH:38.200 C++
VKPH:1.600 C--
CAS30 Tank Buster
B+
Kills:1,231
V. Kills:848 145%
Deaths:437
KDR:2.817
Accuracy:50.319% B+
KPH:6.600 C
VKPH:4.600 D
L-30R Vektor
C+
Kills:92
V. Kills:45 200%
Deaths:20
KDR:4.600
Accuracy:35.578% C
KPH:10 C+
VKPH:4.900 C
Kills:10,682 (2,836 + 7,846)
Deaths:1,138
KDR:9.387
VKDR:6.935
Vehicle Kills:7,892
Kill Difference:9,544
Playtime:406.599 hours
Usage:46%
Score:6.165m
Score/min:253
Piloting Accuracy:35.578%
Gunner Accuracy:20.534%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:52
V. Kills:30 168%
Deaths:9
KDR:5.778
Accuracy:36.643% D
KPH:30.900 B*
VKPH:17.800 C**
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:3.333
Vehicle Kills:30
Kill Difference:43
Playtime:1.686 hours
Usage:0%
Score:0.027m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:36.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,7807,84668111.521B+7.5520.534%F-N/A45.7B+40.4A495171.6h2.2A10.5C**
M30 Mustang AH 3,0522,90122313.009B++9.0354.004%CN/A92.1B**4.8C+22831.5h6.2B+11.5B+
L-24R Spur 1,5781,51311513U1,509.0338.086%C1.388%C--38.1C++1.6C--10439.7h15.3B+40.2B+
CAS30 Tank Buster 2,0791,2314372.817B++1.1650.319%B+N/A6.6C4.6D70186.2h63.8C126.7C++
M20 Mustang 2,1641,0843223.366B+0.6122.41%D**N/A18.4B+18.3A23858.9h83.3B+371.6C++
NC6 Gauss SAW 9379325701.635C*2.3422.495%B30.794%B**63.4AN/A14614.7h7.8B++34.5B+
Vortek Rotary 1,4748101615.031B**1.0626.625%DN/A24.5B++20.1A24833h51.7B+194.1B+
SAS-R 6896893601.914C2.0625%F--70.972%C*36.3CN/A7819h2B+7.8D
GD-22S 3693682581.426C+2.5521.615%C31.794%B**49.1BN/A1207.5h9.8B+45.6C**
M60-A Bulldog 4553651919.211A++15.2428.905%D-N/A31.5C7.8B28211.6h4.7B++16.4C++
NS-15M2 3423412131.601C+2.3721.582%D36.657%B**46.1C+N/A1207.4h10.1B++46.8C*
A30 Walker 4442721320.923S16.9520.887%DN/A25.9B*16.4B+28110.5h49A234.8B**
NS-44 Commissioner AE 2722693320.81C3.1610.513%T*28.625%C*13D*N/A3120.7h3B+28.4T*
AF-34 Mattock 247244793.089C+0.8925.369%D*20.082%B*33.9CN/A897.2h6.3C++25C
AF-34 Mattock 245242793.063C+0.9127.016%D*16.529%C33.6CN/A927.2h7C++25.9C
NS-11CB 2372272251.009C+2.9715.943%F-17.621%D8.2D-N/A2327.8h12.3B+77.2C-
AF-19 Mercenary 2112092160.968C++3.0120.179%C--22.01%C++6D-N/A2134.8h15.4C-76.5C
Shrike 2482021951.036B+2.9442.066%F-2.475%C+23.2C+5.3D*1078.7h5.3B++12.7C+
LA1 Anchor 1741721221.41C2.5621.119%D-38.372%A+38.2CN/A1204.5h11.3C--53.4C-
C-4 2271653730.442D3.5323.194%CN/A6.3F2.3F-4226.4h2.2D**9.6D*
L-30R Vektor 13792204.6A0.6335.578%CN/A10C+4.9C649.2h43.3B*121.7B**
Carver 87869510.09C+3.887.23%F11.628%D1.2CN/A371.4h1.2B+16.2D-
Frag Grenade 8685185N/A81.0342.766%C--N/A283.3D--3.3D--9760.3h4.7D--11.1D
Hyena Missile Launcher 13274193.895A++0.0832.08%C--N/A13.5C--10.5C+3345.5h28B**87.4B+
Enforcer ML85 825295.778C++1.8036.643%D1.923%C+30.6B*17.6C*2681.7h7.8A+21.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon125522.2h
Hellion G02190.1h
AE Nano-Armor Kit121294,11016.9h
Medical Kit3781,45325.4h
NC Patriot Flare Gun01000.1h
Motion Spotter34610.4h
Deconstruction Tool05240.1h
M96 Mjolnir01440h
NC Triumph Flare Gun51,1742.8h
Ammunition Package62680.3h
Medical Applicator01990h
Nano-Armor Kit139251,32816.4h
Anti-Infantry MANA Turret9030211.4h
Nano-Repair Grenade02100.1h
M20 Drake01440.1h
M20 Kestrel08340.1h
A30 Walker03050.1h

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