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Destroyer ImsorrythatImstrong[Ape0] ImsorrythatImstrong
NC BR 109

KDR: 5.36

Score: 23.5m

Last Seen: Aug 1st, 2020 6:15 PM
- OFFLINE - 143.4 hour(s)

Battle Rank 113 (109 total) - New Conglomerate on Miller
Level Progress (to 114): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton L-24R Spur M30 Mustang AH CAS30 Tank Buster M20 Mustang NC6 Gauss SAW Vortek Rotary SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.908%30.016%568713422,5621.491273.867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.318%-0.455D1.339A-0.305CHEAD ++ (~20.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.346C**9.20.358C**39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.381%0.621%1061513447,56380733389.36015227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.29%-0.513D-0.876D--0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.80.287C*37.50.295C*78.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.984%1.389%251134872314600.229299118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.975D---0.718D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.559B+5.30.579B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.346%0.204%20264134512,283452918727.1148134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.173%-1.374D**-1.043D*-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.869B*3.40.916B*12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.64%70.704%20261134871017504.05714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.707F-0.235C++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.158C++20.381C**6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.5m303.8%364 (21.8k)342 (20.5k)5.3580632,0685,9856.86483109 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349257920.869%4.868%10211:305

48% Engineer6% Heavy Assault41% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2016 5:37 PMJul 4th, 2020 10:33 AMAug 3rd, 2020 9:31 PM (52d) (PST)Aug 1st, 2020 2:27 PM (54d) (PST)Aug 1st, 2020 2:15 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
965369290.4660.0870.0232.0180.198346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9222,17955,74328511211220,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1146.9h/47.8d 9,018 1,561 9,538 138.9k 417 808 13,645 66.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:229
Deaths:249
KDR:0.920
Accuracy:16.424% F
HSR:20.961% C
NS-11CB
D--
Kills:227
Deaths:225
KDR:1.009
Accuracy:15.129% F--
HSR:17.621% D--
Kills:456
Deaths (as Engineer):474
Deaths (to Engineers):2,130
KDR:0.96203
Kill Difference:18
Playtime:549.151 hours
Usage:48%
Score:13.887m
Score/min:421
Accuracy (listed only):15.777%
HSR (listed only):19.291%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:932
Deaths:570
KDR:1.635
Accuracy:22.232% C
HSR:30.794% B+
GD-22S
B+
Kills:368
Deaths:258
KDR:1.426
Accuracy:21.615% D--
HSR:31.794% B+
NS-15M2
B+
Kills:345
Deaths:215
KDR:1.605
Accuracy:20.441% D**
HSR:36.812% B+
LA1 Anchor
B**
Kills:190
Deaths:131
KDR:1.450
Accuracy:21.043% D**
HSR:37.895% B**
Kills:1,835
Deaths (as Heavy Assault):1,174
Deaths (to Heavy Assaults):1,214
KDR:1.56303
Kill Difference:661
Playtime:68.706 hours
Usage:6%
Score:0.987m
Score/min:239
Accuracy (listed only):21.333%
HSR (listed only):34.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:229
Deaths:249
KDR:0.920
Accuracy:16.424% F
HSR:20.961% C
NS-11CB
D--
Kills:227
Deaths:225
KDR:1.009
Accuracy:15.129% F--
HSR:17.621% D--
Kills:456
Deaths (as Light Assault):474
Deaths (to Light Assaults):771
KDR:0.96203
Kill Difference:18
Playtime:473.140 hours
Usage:41%
Score:7.988m
Score/min:281
Accuracy (listed only):15.777%
HSR (listed only):19.291%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:710
Deaths:366
KDR:1.940
Accuracy:23.640% T
HSR:70.704% C
NS-44 Commissioner AE
C++
Kills:271
Deaths:352
KDR:0.770
Accuracy:9.514% T*
HSR:28.782% C++
Kills:981
Deaths (as Infiltrator):718
Deaths (to Infiltrators):550
KDR:1.3663
Kill Difference:263
Playtime:42.583 hours
Usage:4%
Score:0.474m
Score/min:186
Accuracy (listed only):16.577%
HSR (listed only):49.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:244
Deaths:79
KDR:3.089
Accuracy:25.369% D**
HSR:20.082% B+
AF-34 Mattock
D
Kills:242
Deaths:79
KDR:3.063
Accuracy:27.016% D*
HSR:16.529% D
Kills:486
Deaths (as MAX Suit):79
Deaths (to MAX Suits):182
KDR:6.1519
Kill Difference:407
Playtime:8.154 hours
Usage:1%
Score:0.161m
Score/min:330
Accuracy (listed only):26.193%
HSR (listed only):18.305%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:3,358
V. Kills:202 N/A
Deaths:223
KDR:15.058
Accuracy:53.764% D
KPH:86.400 C**
VKPH:5.200 C+
M20 Mustang
B+
Kills:1,333
V. Kills:1,210 110%
Deaths:322
KDR:4.140
Accuracy:22.398% D**
KPH:19.800 C+
VKPH:18 B+
Vortek Rotary
B
Kills:855
V. Kills:687 124%
Deaths:161
KDR:5.311
Accuracy:26.743% D--
KPH:24.800 C+
VKPH:19.900 B
Tomcat A2AM Pods
M**
Kills:85
V. Kills:33 250%
Deaths:
KDR:
Accuracy:81.504% B++
KPH:224 M**
VKPH:87 A+
Breaker Rocket Pods
B*
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.073% D*
KPH:196.300 B*
VKPH:19 C++
Hornet Missiles
C
Kills:52
V. Kills:39 130%
Deaths:3
KDR:17.333
Accuracy:41.568% F*
KPH:52.800 D
VKPH:39.600 C
Kills:5,745 (5,546 + 0)
Deaths:710
KDR:8.092
VKDR:3.066
Vehicle Kills:2,177
Kill Difference:5,035
Playtime:142.293 hours
Usage:12%
Score:2.125m
Score/min:249
Piloting Accuracy:26.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:11,254
V. Kills:8,697 129%
Deaths:681
KDR:16.526
Accuracy:20.284% F
KPH:53.200 C**
VKPH:41.100 B++
L-24R Spur
C**
Kills:5,187
V. Kills:169 N/A
Deaths:
KDR:
Accuracy:40.784% C*
KPH:52.300 C**
VKPH:1.700 D
CAS30 Tank Buster
B+
Kills:1,858
V. Kills:1,129 164%
Deaths:437
KDR:4.252
Accuracy:53.261% B+
KPH:7.800 C
VKPH:4.700 D
L-30R Vektor
C++
Kills:159
V. Kills:71 221%
Deaths:20
KDR:7.950
Accuracy:37.104% C
KPH:13.100 C++
VKPH:5.900 C+
Kills:18,458 (7,204 + 11,254)
Deaths:1,138
KDR:16.220
VKDR:8.845
Vehicle Kills:10,066
Kill Difference:17,320
Playtime:561.300 hours
Usage:49%
Score:8.621m
Score/min:256
Piloting Accuracy:37.104%
Gunner Accuracy:20.284%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:72
V. Kills:55 129%
Deaths:8
KDR:9
Accuracy:30.984% F--
KPH:15.900 D*
VKPH:12.100 D--
Enforcer ML85
C**
Kills:52
V. Kills:30 168%
Deaths:9
KDR:5.778
Accuracy:36.511% D-
KPH:30.800 C**
VKPH:17.800 C+
Kills:124 (72 + 52)
Deaths:17
KDR:7.294
VKDR:5
Vehicle Kills:85
Kill Difference:107
Playtime:6.214 hours
Usage:1%
Score:0.132m
Score/min:355
Driving Accuracy:30.984%
Gunner Accuracy:36.511%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,95111,25468116.526B+11.1720.284%FN/A53.2C**41.1B++522211.7h2B**9.8C++
L-24R Spur 5,3565,18715187U5,181.6440.784%C*1.504%C52.2C**1.7D14899.3h14.1B++34.6B+
M30 Mustang AH 3,5603,35822315.058B+9.7053.764%DN/A86.3C**5.2C+22038.9h6.2B+11.6C**
CAS30 Tank Buster 2,9871,8584374.252B+1.1153.261%B+N/A7.8C4.7D73238.2h61C-114.5C++
M20 Mustang 2,5431,3333224.14C+1.2222.398%D**N/A19.8C+18B+24367.3h74.7C*333.7C
NC6 Gauss SAW 9379325701.635C+3.7222.232%C30.794%B+62.6C*N/A14914.9h7.8B+34.9C*
Vortek Rotary 1,5428551615.311B+0.0526.743%D--N/A24.8C+19.9B25134.5h50.8C**190.1C++
SAS-R 7107103661.94D3.4223.64%T70.704%C33.5DN/A7321.2h2C++8.4F-
M60-A Bulldog 6655691929.947A*24.5933.813%C--N/A41.5C+7C+34913.7h4.5B++13.3C**
A30 Walker 6494081331.385S26.0321.424%DN/A32.9B*19.4B+35212.4h39.2A183.1B**
GD-22S 3693682581.426C3.9321.615%D--31.794%B+49.1CN/A1227.5h9.8C++45.6C
NS-15M2 3463452151.605C3.7520.441%D**36.812%B+43.7DN/A1197.9h10.2B+49.7C
NS-44 Commissioner AE 2742713520.77C--4.599.514%T*28.782%C++10.2D*N/A2426.6h3B+31.6T*
AF-34 Mattock 247244793.089C2.2725.369%D**20.082%B+33.9DN/A897.2h6.3C+25D
AF-34 Mattock 245242793.063C2.3027.016%D*16.529%D33.6DN/A927.2h7C++25.9D
AF-19 Mercenary 2332292490.92C4.4416.424%F20.961%C4.9D-N/A2046.5h14.8D89.8D-
NS-11CB 2372272251.009D4.3515.129%F--17.621%D--7.8D*N/A2229h12.3C+81.3D*
Shrike 2512041981.03C+4.3340.859%F--2.451%C+22.7D5.2D*1139h5.3B+13D
LA1 Anchor 1921901311.45C--3.9121.043%D**37.895%B**38.8DN/A1264.9h11.2D*53.1D**
C-4 2341716310.271D-5.0925.699%CN/A3.8F1.4F-2745.1h3.3T*12.8F*
L-30R Vektor 230159207.95B+2.5937.104%C1.258%D13.1C++5.9C+9312.1h39.7B*107.1B**
Hyena Missile Launcher 15388194.632B+0.7331.471%D--N/A15.2D11.2C-3595.8h24.1B*76.7B+
Frag Grenade 8887187N/A81.6442.469%D--N/A290D**3.3D--10640.3h4.7F11D*
Carver 87861,2030.071C+5.294.391%F-11.628%D0.8C--N/A2105.3h1.2B+26.7F*
Tomcat A2AM Pods 11885185S79.6481.504%B++N/A212.5M**82.5A17560.4h6.4B*7.8B**
Titan-150 AP 1277289C+3.6430.984%F--1.389%C--16D*12.2D--3804.5h5.3D--16.9F*
Breaker Rocket Pods 6862162S56.6443.073%D*N/A206.7B**20C*21010.3h11.5B26.7C+
Enforcer ML85 825295.778C+0.4236.511%D-1.923%C+30.6C**17.6C+2851.7h7.8B**21.4B++
Hornet Missiles 9152317.333B**11.9741.568%F*1.923%B+52D39C5661h11.4D27.5F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02120.4h
Spawn Beacon126222.2h
Hellion G02190.1h
AE Nano-Armor Kit203400,40122.3h
Medical Kit3861,47726.1h
Motion Spotter34930.5h
NC Patriot Flare Gun01000.1h
Deconstruction Tool05240.1h
NC Triumph Flare Gun61,3563.4h
M96 Mjolnir01440h
L100 Python AP0640.2h
M20 Kestrel08340.1h
Ammunition Package63210.3h
Medical Applicator01990h
Nano-Armor Kit139251,32816.4h
Anti-Infantry MANA Turret9030211.4h
Soldier Soaker11260.1h
NS-357 IA22040.8h
Nano-Repair Grenade02940.1h
M20 Drake01440.1h
A30 Walker03050.1h

Check the help document for the dictionary if you want to learn more about words used here.


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