Online: daguest  
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Destroyer ImsorrythatImstrong[BLIA] ImsorrythatImstrong
NC BR 90

KDR: 3.07

Score: 14.3m

Last Seen: Oct 12th, 2019 8:45 PM
- OFFLINE - 24.3 hour(s)

Battle Rank 102 (90 total) - New Conglomerate on Miller
Level Progress (to 103): 16%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M30 Mustang AH M20 Mustang NC6 Gauss SAW Vortek Rotary SAS-R CAS30 Tank Buster GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $514,161 MLG Score: 411
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.565%29.779%612712192,4011.527351.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.143%-0.125C+1.334A-0.187CHEAD ++ (~19.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.407B9.10.366C**35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.422%0.592%628412224,89777523816.31057206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.995%-0.937D---0.914D--0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.30.147C++39.30.261C*99

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.171%0.317%978412225,680409589613.853796%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.292%-1.482F-1.018D*-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.851B*3.60.91B*14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.893%70.588%9781122564616703.86826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.367D**0.23C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*1.90.399B5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m340.8%380 (22.8k)352 (21.1k)3.0692916,1695,2684.0487990 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1226120817.854%8.337%14907:422

56% Engineer9% Heavy Assault29% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2016 5:37 PMOct 10th, 2019 3:51 PMOct 14th, 2019 1:17 AM (39d) (PST)Oct 12th, 2019 6:25 PM (40d) (PST)Oct 12th, 2019 4:45 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
933578760.3980.1300.0332.0940.217411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,9763,39852,57824821261321,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
677.9h/28.2d 5,160 1,348 5,999 85.2k 308 516 8,813 37.9m

EngineerCLASS DETAILS: Engineer
NS-11CB
D
Kills:214
Deaths:210
KDR:1.019
Accuracy:16.472% F
HSR:17.290% D
AF-19 Mercenary
C++
Kills:208
Deaths:207
KDR:1.005
Accuracy:20.731% C
HSR:22.115% C++
Kills:422
Deaths (as Engineer):417
Deaths (to Engineers):1,847
KDR:1.01199
Kill Difference:5
Playtime:378.882 hours
Usage:56%
Score:9.389m
Score/min:413
Accuracy (listed only):18.601%
HSR (listed only):19.703%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:895
Deaths:552
KDR:1.621
Accuracy:22.467% B+
HSR:30.168% B**
GD-22S
B**
Kills:347
Deaths:242
KDR:1.434
Accuracy:22.564% C+
HSR:31.412% B**
NS-15M2
A
Kills:338
Deaths:213
KDR:1.587
Accuracy:22.375% C
HSR:36.391% A
LA1 Anchor
A++
Kills:145
Deaths:110
KDR:1.318
Accuracy:21.897% D
HSR:38.621% A++
Kills:1,725
Deaths (as Heavy Assault):1,117
Deaths (to Heavy Assaults):1,122
KDR:1.54432
Kill Difference:608
Playtime:61.095 hours
Usage:9%
Score:0.935m
Score/min:255
Accuracy (listed only):22.326%
HSR (listed only):34.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
D
Kills:214
Deaths:210
KDR:1.019
Accuracy:16.472% F
HSR:17.290% D
AF-19 Mercenary
C++
Kills:208
Deaths:207
KDR:1.005
Accuracy:20.731% C
HSR:22.115% C++
Kills:422
Deaths (as Light Assault):417
Deaths (to Light Assaults):695
KDR:1.01199
Kill Difference:5
Playtime:197.117 hours
Usage:29%
Score:3.431m
Score/min:290
Accuracy (listed only):18.601%
HSR (listed only):19.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:646
Deaths:353
KDR:1.830
Accuracy:25.893% F-
HSR:70.588% C++
NS-44 Commissioner AE
B+
Kills:254
Deaths:304
KDR:0.836
Accuracy:11.281% T*
HSR:29.134% B+
Kills:900
Deaths (as Infiltrator):657
Deaths (to Infiltrators):516
KDR:1.36986
Kill Difference:243
Playtime:29.844 hours
Usage:4%
Score:0.388m
Score/min:217
Accuracy (listed only):18.587%
HSR (listed only):49.861%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:241
Deaths:75
KDR:3.213
Accuracy:25.256% D*
HSR:19.917% B++
AF-34 Mattock
C
Kills:237
Deaths:75
KDR:3.160
Accuracy:27.054% D*
HSR:16.456% C
Kills:478
Deaths (as MAX Suit):75
Deaths (to MAX Suits):169
KDR:6.37333
Kill Difference:403
Playtime:7.741 hours
Usage:1%
Score:0.157m
Score/min:338
Accuracy (listed only):26.155%
HSR (listed only):18.186%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:2,499
V. Kills:124 N/A
Deaths:223
KDR:11.206
Accuracy:55.816% C+
KPH:98 A
VKPH:4.900 C+
M20 Mustang
A
Kills:1,051
V. Kills:1,061 99%
Deaths:322
KDR:3.264
Accuracy:22.478% D**
KPH:18.400 B
VKPH:18.600 A
Vortek Rotary
B**
Kills:777
V. Kills:648 120%
Deaths:161
KDR:4.826
Accuracy:26.729% D-
KPH:25.300 B+
VKPH:21.100 B**
Kills:4,327 (4,327 + 0)
Deaths:706
KDR:6.129
VKDR:2.596
Vehicle Kills:1,833
Kill Difference:3,621
Playtime:113.416 hours
Usage:17%
Score:1.653m
Score/min:243
Piloting Accuracy:26.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,248
V. Kills:5,605 94%
Deaths:681
KDR:7.706
Accuracy:21.057% F
KPH:37.700 C++
VKPH:40.200 B**
CAS30 Tank Buster
D
Kills:570
V. Kills:525 108%
Deaths:437
KDR:1.304
Accuracy:47.036% C++
KPH:4.600 D
VKPH:4.200 D
L-24R Spur
B+
Kills:82
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:35.599% C-
KPH:41.600 B+
VKPH:2 C
Kills:5,900 (652 + 5,248)
Deaths:1,118
KDR:5.277
VKDR:5.487
Vehicle Kills:6,134
Kill Difference:4,782
Playtime:265.297 hours
Usage:39%
Score:4.595m
Score/min:289
Piloting Accuracy:35.599%
Gunner Accuracy:21.057%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:52
V. Kills:30 168%
Deaths:9
KDR:5.778
Accuracy:36.155% D
KPH:31.200 B*
VKPH:18 C**
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:3.333
Vehicle Kills:30
Kill Difference:43
Playtime:1.668 hours
Usage:0%
Score:0.027m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:36.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 10,8535,2486817.706C++4.6421.057%FN/A37.7C++40.2B**483139.3h2.5B**12C++
M30 Mustang AH 2,6232,49922311.206B++8.1455.816%C+N/A98A4.9C+23925.5h6.1B+10.9B+
M20 Mustang 2,1121,0513223.264B+0.1922.478%D**N/A18.4B18.5A23757.2h84.7B+376.9C++
NC6 Gauss SAW 8998955521.621B1.4522.467%B+30.168%B**63.9A+N/A14314h7.7B*34.3B+
Vortek Rotary 1,4257771614.826B*1.7626.729%D-N/A25.2B+21B**25730.8h52.8B+197.4B+
SAS-R 6466463531.83C1.2425.893%F-70.588%C++38.5C+N/A8116.8h1.9B++7.4C
CAS30 Tank Buster 1,0955704371.304C+1.7747.036%C++N/A4.6D4.2D73124.1h82.8C176.1C
GD-22S 3483472421.434C+1.6422.564%C+31.412%B**51B+N/A1246.8h9.9B+43.7B
NS-15M2 3393382131.587C+1.4822.375%C36.391%A46.9C++N/A1197.2h9.9B*44.5B+
M60-A Bulldog 3342721914.316A11.2528.886%DN/A30.6C7C++2618.9h4.8B++16.7C++
NS-44 Commissioner AE 2562543040.836C2.2311.281%T*29.134%B+15.3D--N/A3716.6h3B+26.5T-
AF-34 Mattock 244241753.213C++0.1425.256%D*19.917%B++34.9CN/A916.9h6B23.9C
AF-34 Mattock 240237753.16C++0.0927.054%D*16.456%C34.3CN/A936.9h6.7B24.9C+
NS-11CB 2222142101.019C+2.0516.472%F17.29%D8.9DN/A2424h12.2B++74.2C+
AF-19 Mercenary 2102082071.005C**2.0620.731%C22.115%C++6.6DN/A2231.7h15.4C74.2C+
Shrike 2472011921.047B+2.0242.55%F2.488%C+23.6C+5.4D--1078.5h5.2B++12.3C++
LA1 Anchor 1471451101.318C1.7521.897%D38.621%A++39.2CN/A1263.7h10.4C+47.4C+
C-4 1741241270.976C2.0918.491%D*N/A10.4F4.2F7111.9h1.4C*7.6C-
A30 Walker 190108138.308M*5.2416.751%D*N/A22.5C**17.1B+3164.8h51.1A305.2B++
L-24R Spur 8682182U78.9335.599%C-N/A41B2C1172h17.8B50C**
Frag Grenade 7776176N/A72.9341.297%DN/A380C-5D8930.2h4.8D11.6D
Hyena Missile Launcher 12972193.789A*0.7231.679%C-N/A14.1C11.2C+3485.1h26.5B**83.7B++
Enforcer ML85 825295.778C++2.7136.155%D1.923%C+30.6B*17.6C*2671.7h7.6A++20.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon124522.1h
Hellion G02190.1h
AE Nano-Armor Kit59217,35912.5h
Medical Kit3681,39524.3h
NC Patriot Flare Gun01000.1h
Motion Spotter33990.4h
Deconstruction Tool05240.1h
NC Triumph Flare Gun59862h
Carver171401.7h
Ammunition Package62560.3h
Nano-Armor Kit139251,32816.4h
Anti-Infantry MANA Turret9029411.4h
Medical Applicator01990h
Nano-Repair Grenade01090h
M20 Kestrel08340.1h
M20 Drake01440.1h
A30 Walker03050.1h

Check the help document for the dictionary if you want to learn more about words used here.


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