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Paragon Dreadnaught Imtz84I[KOTV] Imtz84I
VS BR 198

KDR: 1.27

Score: 106.2m

Last Seen: Jul 27th, 2020 1:42 AM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eclipse VE3A Pandora VX25 Sirius SX12 C-4 VX6-7 Auraxium Force-Blade Tank Mine Xiphos Anti-Personnel Phalanx Tower
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 2421TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.518%16.149%42830131946,9181.077480.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.778%1.019B**-0.745D--1.341D**HEAD (~2.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.263C*14.5-0.014C+40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.762%1.624%64413451,04719295300.542768197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.331%-0.367C-0.054C+-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.074C+58.9-0.107C+115.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.829%2.668%46313461,79935639900.50477182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.44%-1.474F0.109C+1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.9-0.713D-17-0.364C-48.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.437%4.778%1961513344,688296219961.58271235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.966%-0.073C+0.062C+0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.7-0.054C+44.9-0.116C+81.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.316%16.028%196213478,61034161742.52049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.229%0.044C+0.236C++0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.347C**3.60.254C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.2m491.3%287 (17.2k)237 (14.2k)1.27357107,42384,3481.48011198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349684910.681%11.464%12205:1930

7% Combat Medic66% Engineer8% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 10:59 PMApr 6th, 2020 8:38 PMJul 27th, 2020 4:14 AM (13d) (PST)Jul 26th, 2020 9:43 PM (13d) (PST)Jul 26th, 2020 9:42 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2631321310.2400.1880.0271.3210.02981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,7827,8927,8901411279214,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7467.3h/311.1d 17,421 12,315 87,377 591.9k 12,687 18,532 13,061 117.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,186
Deaths:1,059
KDR:1.120
Accuracy:26.204% C+
HSR:19.815% D
NS-15M2
C
Kills:1,007
Deaths:945
KDR:1.066
Accuracy:25.998% C
HSR:19.265% D*
Ursa
C
Kills:890
Deaths:994
KDR:0.895
Accuracy:20.850% D-
HSR:24.832% C
Flare VE6
C
Kills:821
Deaths:766
KDR:1.072
Accuracy:24.574% C
HSR:21.803% D
Orion VS54
D--
Kills:211
Deaths:366
KDR:0.577
Accuracy:16.846% D**
HSR:19.905% D--
Kills:4,115
Deaths (as Heavy Assault):4,130
Deaths (to Heavy Assaults):22,813
KDR:0.99637
Kill Difference:15
Playtime:214.639 hours
Usage:3%
Score:2.700m
Score/min:210
Accuracy (listed only):22.894%
HSR (listed only):21.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:9,258
Deaths:9,190
KDR:1.007
Accuracy:26.829% C
HSR:13.318% D**
Pandora VX25
C+
Kills:8,278
Deaths:5,276
KDR:1.569
Accuracy:43.387% C+
HSR:16.139% C+
Sirius SX12
C+
Kills:7,943
Deaths:8,181
KDR:0.971
Accuracy:27.094% C+
HSR:15.800% D
VX6-7
C+
Kills:4,047
Deaths:3,215
KDR:1.259
Accuracy:26.753% C+
HSR:15.617% D*
VE-S Canis
C**
Kills:1,744
Deaths:1,002
KDR:1.741
Accuracy:32.499% C**
HSR:9.805% D**
Zenith VX-5
B**
Kills:1,242
Deaths:876
KDR:1.418
Accuracy:32.676% B**
HSR:14.654% D*
NSX-P Tengu
B+
Kills:1,200
Deaths:842
KDR:1.425
Accuracy:42.647% B+
HSR:17.500% D-
Skorpios
B+
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B+
HSR:12.860% D*
Eridani SX5
B++
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B++
HSR:15.038% D--
NS-7 PDW
B**
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% B**
HSR:12.243% D--
NSX Tengu
B+
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B+
HSR:15.112% D*
Solstice VE3
D
Kills:1,155
Deaths:2,741
KDR:0.421
Accuracy:22.830% D
HSR:14.372% D--
MKV Suppressed
B++
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B++
HSR:13.142% D*
Serpent VE92
C
Kills:1,148
Deaths:2,375
KDR:0.483
Accuracy:17.805% F
HSR:20.035% C
Pulsar C
D
Kills:1,146
Deaths:1,910
KDR:0.600
Accuracy:24.180% D
HSR:17.976% D*
Solstice SF
C+
Kills:1,140
Deaths:2,227
KDR:0.512
Accuracy:24.149% C
HSR:15.614% C+
Thanatos VE70
D
Kills:332
Deaths:578
KDR:0.574
Accuracy:28.598% D**
HSR:13.253% D
NS-66 Punisher
B++
Kills:89
Deaths:70
KDR:1.271
Accuracy:31.905% B++
HSR:23.596% D
Kills:44,556
Deaths (as Light Assault):42,165
Deaths (to Light Assaults):14,518
KDR:1.05671
Kill Difference:2,391
Playtime:920.909 hours
Usage:12%
Score:15.294m
Score/min:277
Accuracy (listed only):30.739%
HSR (listed only):15.337%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:9,258
Deaths:9,190
KDR:1.007
Accuracy:26.829% C
HSR:13.318% D**
Pandora VX25
C+
Kills:8,278
Deaths:5,276
KDR:1.569
Accuracy:43.387% C+
HSR:16.139% C+
VX6-7
C+
Kills:4,047
Deaths:3,215
KDR:1.259
Accuracy:26.753% C+
HSR:15.617% D*
Eidolon VE33
C--
Kills:1,429
Deaths:2,433
KDR:0.587
Accuracy:24.591% D*
HSR:23.583% C--
Zenith VX-5
B**
Kills:1,242
Deaths:876
KDR:1.418
Accuracy:32.676% B**
HSR:14.654% D*
Solstice VE3
D
Kills:1,155
Deaths:2,741
KDR:0.421
Accuracy:22.830% D
HSR:14.372% D--
Serpent VE92
C
Kills:1,148
Deaths:2,375
KDR:0.483
Accuracy:17.805% F
HSR:20.035% C
Pulsar C
D
Kills:1,146
Deaths:1,910
KDR:0.600
Accuracy:24.180% D
HSR:17.976% D*
Solstice SF
C+
Kills:1,140
Deaths:2,227
KDR:0.512
Accuracy:24.149% C
HSR:15.614% C+
Thanatos VE70
D
Kills:332
Deaths:578
KDR:0.574
Accuracy:28.598% D**
HSR:13.253% D
VE-LR Obelisk
C+
Kills:72
Deaths:57
KDR:1.263
Accuracy:34.859% C+
HSR:18.056% F-
Kills:29,247
Deaths (as Engineer):30,878
Deaths (to Engineers):15,618
KDR:0.94718
Kill Difference:1,631
Playtime:4,896.481 hours
Usage:66%
Score:65.004m
Score/min:221
Accuracy (listed only):27.878%
HSR (listed only):16.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:8,278
Deaths:5,276
KDR:1.569
Accuracy:43.387% C+
HSR:16.139% C+
Sirius SX12
C+
Kills:7,943
Deaths:8,181
KDR:0.971
Accuracy:27.094% C+
HSR:15.800% D
VE-S Canis
C**
Kills:1,744
Deaths:1,002
KDR:1.741
Accuracy:32.499% C**
HSR:9.805% D**
H-V45
C-
Kills:1,211
Deaths:1,228
KDR:0.986
Accuracy:23.075% D-
HSR:21.470% C-
NSX-P Tengu
B+
Kills:1,200
Deaths:842
KDR:1.425
Accuracy:42.647% B+
HSR:17.500% D-
Skorpios
B+
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B+
HSR:12.860% D*
Eridani SX5
B++
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B++
HSR:15.038% D--
Terminus VX-9
D
Kills:1,174
Deaths:1,211
KDR:0.969
Accuracy:24.041% D
HSR:19.080% D*
NS-7 PDW
B**
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% B**
HSR:12.243% D--
NSX Tengu
B+
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B+
HSR:15.112% D*
MKV Suppressed
B++
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B++
HSR:13.142% D*
NS-11A
C--
Kills:1,130
Deaths:1,269
KDR:0.890
Accuracy:24.848% C--
HSR:16.460% D--
Corvus VA55
C+
Kills:929
Deaths:975
KDR:0.953
Accuracy:24.677% C--
HSR:25.619% C+
Thanatos VE70
D
Kills:332
Deaths:578
KDR:0.574
Accuracy:28.598% D**
HSR:13.253% D
Pulsar VS1
C
Kills:145
Deaths:222
KDR:0.653
Accuracy:22.742% D
HSR:20.690% C
NS-66 Punisher
B++
Kills:89
Deaths:70
KDR:1.271
Accuracy:31.905% B++
HSR:23.596% D
Kills:30,009
Deaths (as Combat Medic):24,536
Deaths (to Combat Medics):8,867
KDR:1.22306
Kill Difference:5,473
Playtime:549.223 hours
Usage:7%
Score:8.607m
Score/min:261
Accuracy (listed only):31.091%
HSR (listed only):16.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:7,943
Deaths:8,181
KDR:0.971
Accuracy:27.094% C+
HSR:15.800% D
VE-S Canis
C**
Kills:1,744
Deaths:1,002
KDR:1.741
Accuracy:32.499% C**
HSR:9.805% D**
NSX-P Tengu
B+
Kills:1,200
Deaths:842
KDR:1.425
Accuracy:42.647% B+
HSR:17.500% D-
Skorpios
B+
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B+
HSR:12.860% D*
Eridani SX5
B++
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B++
HSR:15.038% D--
Artemis VX26
C**
Kills:1,169
Deaths:675
KDR:1.732
Accuracy:31.020% C**
HSR:18.477% D-
NS-7 PDW
B**
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% B**
HSR:12.243% D--
NSX Tengu
B+
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B+
HSR:15.112% D*
MKV Suppressed
B++
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B++
HSR:13.142% D*
NS-61 Emissary
B+
Kills:994
Deaths:811
KDR:1.226
Accuracy:33.021% B+
HSR:14.386% D
NS-357 Underboss
D
Kills:867
Deaths:923
KDR:0.939
Accuracy:34.962% D
HSR:16.263% D--
NS-45 Pilot
C
Kills:785
Deaths:744
KDR:1.055
Accuracy:32.522% C
HSR:13.631% F-
Nyx VX31
D-
Kills:454
Deaths:220
KDR:2.064
Accuracy:27.410% F
HSR:23.348% D-
NS-66 Punisher
B++
Kills:89
Deaths:70
KDR:1.271
Accuracy:31.905% B++
HSR:23.596% D
NS-AM7 Archer
C+
Kills:85
Deaths:158
KDR:0.538
Accuracy:58.966% C+
HSR:8.235% D--
Soldier Soaker
C-
Kills:52
Deaths:35
KDR:1.486
Accuracy:33.628% C-
HSR:11.539% C--
Kills:21,216
Deaths (as Infiltrator):17,343
Deaths (to Infiltrators):13,304
KDR:1.22332
Kill Difference:3,873
Playtime:630.882 hours
Usage:8%
Score:9.477m
Score/min:250
Accuracy (listed only):34.852%
HSR (listed only):15.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,667
Deaths:706
KDR:2.361
Accuracy:19.874% C-
HSR:16.497% D*
Blueshift VM5
C--
Kills:1,661
Deaths:706
KDR:2.353
Accuracy:20.002% C--
HSR:17.881% D--
Quasar VM1
C-
Kills:1,459
Deaths:601
KDR:2.428
Accuracy:16.339% C-
HSR:17.820% C--
Cosmos VM3
C
Kills:1,404
Deaths:980
KDR:1.433
Accuracy:11.700% D**
HSR:18.091% C
Cosmos VM3
C+
Kills:1,290
Deaths:876
KDR:1.473
Accuracy:12.432% D**
HSR:19.147% C+
Nebula VM20
C
Kills:1,248
Deaths:398
KDR:3.136
Accuracy:19.563% C
HSR:15.305% D*
Nebula VM20
C
Kills:1,190
Deaths:398
KDR:2.990
Accuracy:19.830% C
HSR:15.042% D*
Quasar VM1
C--
Kills:1,172
Deaths:393
KDR:2.982
Accuracy:18.499% C--
HSR:19.454% D
Comet VM2
C+
Kills:231
Deaths:248
KDR:0.931
Accuracy:49.361% C+
HSR:1.732% D*
Comet VM2
C*
Kills:217
Deaths:261
KDR:0.831
Accuracy:49.188% C*
HSR:3.226% C--
NS-20 Gorgon
C+
Kills:203
Deaths:135
KDR:1.504
Accuracy:29.712% C+
HSR:13.301% D**
NS-20 Gorgon
C+
Kills:175
Deaths:135
KDR:1.296
Accuracy:30.242% C+
HSR:16% D--
NS-10 Burster
B+
Kills:108
Deaths:158
KDR:0.684
Accuracy:26.166% D--
HSR:8.333% B+
NS-10 Burster
D
Kills:73
Deaths:67
KDR:1.090
Accuracy:28.904% D
HSR:4.110% D
Kills:12,098
Deaths (as MAX Suit):3,031
Deaths (to MAX Suits):4,217
KDR:3.99142
Kill Difference:9,067
Playtime:303.249 hours
Usage:4%
Score:5.096m
Score/min:280
Accuracy (listed only):25.129%
HSR (listed only):13.281%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:382
V. Kills:68 N/A
Deaths:334
KDR:1.144
Accuracy:34.437% D*
KPH:13.200 D*
VKPH:2.400 D
Dual Photon Pods
C--
Kills:378
V. Kills:78 478%
Deaths:55
KDR:6.873
Accuracy:44.647% D**
KPH:68.800 C--
VKPH:14.200 C--
V26 Maelstrom Turbo Laser
D
Kills:223
V. Kills:130 170%
Deaths:426
KDR:0.523
Accuracy:28.721% D
KPH:5.500 D--
VKPH:3.200 D*
Photon A2A Missile Pods
C
Kills:74
V. Kills:66 110%
Deaths:25
KDR:2.960
Accuracy:83.608% B*
KPH:40.800 C-
VKPH:36.400 C
Saron Laser Cannon
B**
Kills:64
V. Kills:55 114%
Deaths:99
KDR:0.646
Accuracy:37.934% B**
KPH:5.300 D--
VKPH:4.500 D--
Kills:1,121 (669 + 0)
Deaths:939
KDR:1.194
VKDR:0.423
Vehicle Kills:397
Kill Difference:182
Playtime:88.986 hours
Usage:1%
Score:0.551m
Score/min:103
Piloting Accuracy:37.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:331
V. Kills:210 157%
Deaths:41
KDR:8.073
Accuracy:45.415% B*
KPH:39.800 C
VKPH:25.200 C
AP30 Shredder
U
Kills:209
V. Kills:173 120%
Deaths:46
KDR:4.543
Accuracy:29.460% D--
KPH:752,400 U
VKPH:622,800 U
L105 Zephyr
C*
Kills:144
V. Kills:35 400%
Deaths:19
KDR:7.579
Accuracy:48.114% B+
KPH:45 C
VKPH:10.900 C*
CAS30 Tank Buster
D
Kills:112
V. Kills:123 90%
Deaths:295
KDR:0.380
Accuracy:41.567% D
KPH:1.900 D*
VKPH:2 D*
Kills:796 (112 + 684)
Deaths:401
KDR:1.985
VKDR:1.349
Vehicle Kills:541
Kill Difference:395
Playtime:71.831 hours
Usage:1%
Score:0.866m
Score/min:201
Piloting Accuracy:41.567%
Gunner Accuracy:48.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:118
V. Kills:121 97%
Deaths:40
KDR:2.950
Accuracy:21.927% F
KPH:6.500 D*
VKPH:6.700 D*
L100 Python AP
C++
Kills:51
V. Kills:30 165%
Deaths:7
KDR:7.286
Accuracy:60.504% B
KPH:38.900 C+
VKPH:22.900 C++
Kills:169 (169 + 0)
Deaths:47
KDR:3.596
VKDR:3.213
Vehicle Kills:151
Kill Difference:122
Playtime:19.433 hours
Usage:0%
Score:0.213m
Score/min:183
Driving Accuracy:60.504%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:869
V. Kills:293 296%
Deaths:111
KDR:7.829
Accuracy:45.886% D
KPH:25.600 C
VKPH:8.600 C
Supernova FPC
D**
Kills:812
V. Kills:542 150%
Deaths:211
KDR:3.848
Accuracy:42.096% F
KPH:14.400 D**
VKPH:9.600 D**
Saron HRB
C
Kills:697
V. Kills:410 170%
Deaths:126
KDR:5.532
Accuracy:48.493% C++
KPH:23.400 C-
VKPH:13.800 C
E540 Halberd
D
Kills:271
V. Kills:120 224%
Deaths:35
KDR:7.743
Accuracy:45.306% D
KPH:28.300 D
VKPH:12.500 D-
Aphelion VEX-4
D--
Kills:96
V. Kills:59 160%
Deaths:15
KDR:6.400
Accuracy:26.410% D**
KPH:18 D--
VKPH:11.100 D--
Proton II PPA
D*
Kills:61
V. Kills:3 N/A
Deaths:9
KDR:6.778
Accuracy:17.944% D**
KPH:24.200 D*
VKPH:1.200 D**
M20 Basilisk
C++
Kills:51
V. Kills:26 189%
Deaths:10
KDR:5.100
Accuracy:29.451% C+
KPH:13.300 D
VKPH:6.800 C++
Kills:2,857 (1,681 + 1,176)
Deaths:517
KDR:5.526
VKDR:2.810
Vehicle Kills:1,453
Kill Difference:2,340
Playtime:141.285 hours
Usage:2%
Score:1.653m
Score/min:195
Driving Accuracy:42.096%
Gunner Accuracy:29.451%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:327
V. Kills:19 N/A
Deaths:29
KDR:11.276
Accuracy:36.104% D
KPH:81.400 C--
VKPH:4.700 D
Aphelion VEX-4H
D
Kills:137
V. Kills:102 133%
Deaths:43
KDR:3.186
Accuracy:36.049% D*
KPH:28.200 D--
VKPH:21 D
E540 Halberd-H
D-
Kills:100
V. Kills:51 192%
Deaths:18
KDR:5.556
Accuracy:53.424% D-
KPH:33.200 D--
VKPH:16.900 D-
Saron HRB-H
D
Kills:62
V. Kills:32 188%
Deaths:17
KDR:3.647
Accuracy:53.402% D
KPH:27.300 D-
VKPH:14.100 D*
Kills:626 (0 + 626)
Deaths:107
KDR:5.850
VKDR:1.907
Vehicle Kills:204
Kill Difference:519
Playtime:14.163 hours
Usage:0%
Score:0.249m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:53.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:512
V. Kills:34 N/A
Deaths:22
KDR:23.273
Accuracy:21.266% C++
KPH:61.800 C-
VKPH:4.100 C++
M20 Basilisk
C
Kills:504
V. Kills:218 230%
Deaths:74
KDR:6.811
Accuracy:45.074% B+
KPH:20.400 C
VKPH:8.800 C
M20 Basilisk
C++
Kills:475
V. Kills:196 241%
Deaths:69
KDR:6.884
Accuracy:43.652% C++
KPH:21.400 C
VKPH:8.800 C++
M40 Fury
C-
Kills:381
V. Kills:90 419%
Deaths:52
KDR:7.327
Accuracy:40.845% C*
KPH:34.200 D-
VKPH:8.100 C-
M12 Kobalt
B
Kills:309
V. Kills:9 N/A
Deaths:10
KDR:30.900
Accuracy:21.438% B
KPH:65.500 C-
VKPH:1.900 D
G30 Walker
C--
Kills:187
V. Kills:105 176%
Deaths:34
KDR:5.500
Accuracy:28.795% D
KPH:14.800 C--
VKPH:8.300 D
M60-G Bulldog
D
Kills:180
V. Kills:42 419%
Deaths:24
KDR:7.500
Accuracy:32.494% D-
KPH:20.500 D--
VKPH:4.800 D
M60-G Bulldog
C+
Kills:128
V. Kills:37 337%
Deaths:31
KDR:4.129
Accuracy:36.598% C
KPH:23.700 D
VKPH:6.900 C+
G30 Walker
C+
Kills:116
V. Kills:56 204%
Deaths:25
KDR:4.640
Accuracy:29.398% C--
KPH:16.500 C+
VKPH:8 C
M40 Fury
D*
Kills:57
V. Kills:14 380%
Deaths:13
KDR:4.385
Accuracy:33.826% D
KPH:18.300 F
VKPH:4.500 D*
Kills:2,849 (0 + 2,849)
Deaths:354
KDR:8.048
VKDR:2.263
Vehicle Kills:801
Kill Difference:2,495
Playtime:108.044 hours
Usage:1%
Score:1.110m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:33.826%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D*
Kills:192
V. Kills:16 N/A
Deaths:548
KDR:0.350
Accuracy:12.617% F--
KPH:3.300 D*
VKPH:0.300 D*
M40 Fury-F
D
Kills:75
V. Kills:31 234%
Deaths:147
KDR:0.510
Accuracy:45.599% C--
KPH:5 D*
VKPH:2.100 D
Kills:267 (267 + 0)
Deaths:695
KDR:0.384
VKDR:0.068
Vehicle Kills:47
Kill Difference:428
Playtime:72.895 hours
Usage:1%
Score:0.060m
Score/min:14
Driving Accuracy:45.599%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:156
V. Kills:153 101%
Deaths:42
KDR:3.714
Accuracy:43.868% B++
KPH:18.600 D
VKPH:18.200 B+
CAS 14-E
C+
Kills:125
V. Kills:14 N/A
Deaths:10
KDR:12.500
Accuracy:30.944% D
KPH:58.900 D
VKPH:6.600 C+
Kills:281 (0 + 281)
Deaths:52
KDR:5.404
VKDR:3.212
Vehicle Kills:167
Kill Difference:229
Playtime:10.512 hours
Usage:0%
Score:0.144m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:30.944%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 9,5629,2589,1901.007C0.2726.829%C13.318%D**9.5D--N/A27975.4h16.2F-60.3D*
Pandora VX25 8,4478,2785,2761.569C+0.3043.387%C+16.139%C+51.8C+1.1B+149159.8h3.6B+8.2B
Sirius SX12 8,0907,9438,1810.971C0.3027.094%C+15.8%D17.2DN/A51462.3h15.1C+55.6C+
C-4 5,7264,2722,1082.027C++0.7524.283%C--N/A112.1C++38.2B+69538.1h1.3C+5.4C+
VX6-7 4,2124,0473,2151.259C0.0126.753%C+15.617%D*16.9D-N/A48239h13.9D52C
Auraxium Force-Blade 3,8403,81631,6040.121A++1.1542.232%B*N/A1.9BN/A52023.4h1.6B++3.8B+
Tank Mine 3,8972,1981,4411.525D-0.2524.877%D--N/A84.2D65.1C+91326.1h2C+7.9F
Xiphos Anti-Personnel Phalanx Tower 1,8431,83611836U1,834.7338.185%B+N/A18360U70S308530.1h0.3B+0.7B++
VE-S Canis 1,7711,7441,0021.741C++0.4732.499%C**9.805%D**48.3CN/A13136.1h10.5C+32.3C*
Blueshift VM5 1,7001,6677062.361C+1.0919.874%C-16.497%D*25.6D-N/A6965.2h18.4D--92.8D
Blueshift VM5 1,6831,6617062.353C+1.0820.002%C--17.881%D--25.5D-N/A7165.2h18.4D--91.9D
Quasar VM1 1,4791,4596012.428C*1.1516.339%C-17.82%C--23.3C--N/A7762.5h15.6C95.7C+
Eidolon VE33 1,4781,4292,4330.587D0.6924.591%D*23.583%C--6.8D--N/A22209.6h13.4F-54.4F-
Cosmos VM3 1,4351,4049801.433C--0.1611.7%D**18.091%C17.5D--N/A5180.4h17.5D**149.6F--
Cosmos VM3 1,3101,2908761.473C-0.2012.432%D**19.147%C+18.7D--N/A5369h17.7D-142C
Nebula VM20 1,2771,2483983.136C*1.8619.563%C15.305%D*33.8DN/A10036.9h17.2D87.7C
Zenith VX-5 1,3151,2428761.418C+0.1432.676%B**14.654%D*30.8C--1.8A+10340.3h14.7D--44.9C+
H-V45 1,2261,2111,2280.986C0.2923.075%D-21.47%C-12.9D--N/A4093.6h13.2C--57.3C-
NSX-P Tengu 1,2111,2008421.425C+0.1542.647%B+17.5%D-35.8DN/A9833.5h11.7C+27.4C*
The Slasher 1,2091,1944,5000.265S1.0147.778%B**N/A8B*N/A24149.9h1.4A3B++
Nebula VM20 1,2171,1903982.99C++1.7219.83%C15.042%D*32.2DN/A9736.9h17.9C90.3C--
NS-15M1 1,2101,1861,0591.12C-0.1526.204%C+19.815%D18D--N/A5065.9h17.8F**68.1D--
Skorpios 1,1871,1827341.61C+0.3431.061%B+12.86%D*35.4DN/A8533.4h12.2D39.4C+
Eridani SX5 1,1901,1776801.731C++0.4632.106%B++15.038%D--64.7C*N/A15918.2h10.4C*32.4B+
Terminus VX-9 1,1971,1741,2110.969C0.3024.041%D19.08%D*12.6D*N/A3993.3h13.6D--56.8D
Quasar VM1 1,1871,1723932.982C++1.7118.499%C--19.454%D28.2D-N/A8141.6h15.8D-85.5D
Artemis VX26 1,1801,1696751.732C+0.4631.02%C**18.477%D-33.4C--N/A10535h13.8D-44.5C
NS-7 PDW 1,1771,1686721.738C*0.4632.932%B**12.243%D--51.5C*N/A13122.7h13.5C+41.1B
NSX Tengu 1,1681,1587131.624C+0.3544.294%B+15.112%D*44CN/A9926.3h11.6C+26.2C**
Solstice VE3 1,1821,1552,7410.421D0.8522.83%D14.372%D--4.3D-N/A21269.2h18.6D81.6C+
MKV Suppressed 1,1641,1498831.301C0.0331.559%B++13.142%D*25.9DN/A6444.3h15.6D49.4C+
MANA Anti-Personnel Turret 1,1701,1496151.868N/A0.5917.606%UN/A11490U210U20538700.1h23.7T*134.4T*
Serpent VE92 1,1751,1482,3750.483D0.7917.805%F20.035%C5.6D--N/A21206.6h17.6F-98.8F-
Pulsar C 1,1721,1461,9100.6C0.6724.18%D17.976%D*6.8D--N/A22168.8h15.5F64.2D--
Solstice SF 1,1791,1402,2270.512D0.7624.149%C15.614%C+5.3D--N/A16214.9h18.2D-75.3D-
NS-11A 1,1471,1301,2690.89D0.3824.848%C--16.46%D--13.5D--N/A3983.5h16.5D**66.3D-
Icikill 1,0691,0324,4420.232M**1.0446.441%B*1.357%D--6.9B+N/A21149h1.5B**3.2B
NS-15M2 1,0681,0079451.066C0.2125.998%C19.265%D*19.2D*1.2C++6552.5h18.1F*69.8D*
NS-61 Emissary 1,0089948111.226C++0.0533.021%B+14.386%D11.4D-N/A2987.2h15.4C+46.6C++
Rocklet Rifle 1,8649875411.824A0.5564.307%AN/A58.4A+51.9A++57416.9h25.4B*39.5B+
Corvus VA55 9399299750.953C--0.3224.677%C--25.619%C+13.8D--N/A4367.3h13.8D*56D
Ursa 9018909940.895D--0.3820.85%D-24.832%C14D*N/A4263.5h13.3D*64D-
Supernova PC 1,1628691117.829C+6.5645.886%D1.841%C+25.6C8.6C16934h4.7C+10.2C+
NS-357 Underboss 8758679230.939C0.3334.962%D16.263%D--14.9D--N/A4658h3.7C*10.6C+
Sticky Grenade 8648601860N/A858.7343.428%D*N/A505.9D*2.4D*14251.7h2.9D--6.8D*
Flare VE6 8458217661.072D0.2024.574%C21.803%D15.9D*N/A5251.5h15.7F**64D*
Supernova FPC 1,3548122113.848D2.5742.096%F3.695%A14.4D**9.6D**19856.2h6.4D*15.2F--
NS-45 Pilot 7887857441.055C0.2232.522%C13.631%F-45.9DN/A12017.1h6.2C++19.2C++
Saron HRB 1,1076971265.532C4.2648.493%C++2.009%B+23.4C-13.8C23429.8h24.3C--50.1C
Plasma Grenade 5615541554N/A552.7346.647%C-N/A426.2D--5.4C-19091.3h3.6D7.8C--
Lasher X2 5775497190.764D0.5122.902%D--2.732%D16D--N/A6634.3h22.4D-97.6D
Proximity Mine 5435411055.152C*3.8835.665%D--N/A117.6CN/A3564.6h2.1D5.9D--
M12 Kobalt 5465122223.273C+22.0021.266%C++14.844%D-61.7C-4.1C++2148.3h17C*80.1C++
M20 Basilisk 722504746.811B**5.5445.074%B+2.381%D**20.3C8.8C15824.8h101C+224C*
MANA Anti-Vehicle Turret 1,1034885740.85D0.4260.694%D-1.844%B*4880S6150S2513100.1h15.1F--24.9F--
M20 Basilisk 671475696.884B**5.6143.652%C++5.263%C21.4C8.8C++18222.2h89.9C+206C++
Nyx VX31 4664542202.064C0.7927.41%F23.348%D-22D--N/A6320.6h7D**25.5F-
Hyena Missile Launcher 6714291323.25C+1.9833.965%C+N/A17.3C-9.8C13324.8h25.9B+76.2B+
Light PPA 4503823341.144D0.1334.437%D*1.309%C*13.2D*2.4D5828.9h22.9D**66.6D**
M40 Fury 471381527.327C+6.0540.845%C*1.312%C34.3D-8.1C-19311.1h19.9D--48.8D
Dual Photon Pods 456378556.873C5.6044.647%D**1.323%B68.7C--14.2C--4005.5h25.6D57.2D-
Hoplon Anti-Aircraft Phalanx Tower 7093442172M++170.7333.613%BN/A491.4M521.4M*30380.7h5.8B**17.4B*
Thanatos VE70 3373325780.574D0.7028.598%D**13.253%D8.2D*N/A3740.3h4.6C+16.1D-
C150 Dalton 541331418.073C+6.8045.415%B*N/A39.9C25.3C6418.3h3.2C++7B+
Proton II PPA-H 3463272911.276C10.0036.104%D1.835%B81.8C--4.8D2484h9.2C**25.4C++
Orbital Strike Uplink 4623232161.5U160.23432.394%UN/A146.8U63.2U11712.2h1.9T*0.4T*
M12 Kobalt 3183091030.9C**29.6321.438%B16.505%D65.7C-1.9D2164.7h16.6C*77.3B+
E540 Halberd 391271357.743C-6.4745.306%D2.214%C*28.2D12.5D-2319.6h6.1D13.5D-
Nemesis VSH9 3522334630.503D0.7762.568%C2.575%C+10.3C--5.3C-13422.6h7.9C+12.6C+
Comet VM2 3182312480.931C--0.3449.361%C+1.732%D*8.6D-3.2D*6227h30.8C-62.4C
V26 Maelstrom Turbo Laser 3532234260.523D0.7528.721%D2.691%B+5.5D--3.2D*5540.6h114.4C-398.3D
Comet VM2 2982172610.831C-0.4449.188%C*3.226%C--7.8D-2.9D--6827.9h31.7D--64.4C
Orion VS54 2152113660.577D0.7016.846%D**19.905%D--13.8D--N/A25715.3h14.3D84.7C+
AP30 Shredder 382209464.543C-3.2729.46%D--N/A2090U1730U27940900.1h62.2B+211.2C++
NS-20 Gorgon 2312031351.504C+0.2329.712%C+13.301%D**16.8D2.3B++5712.1h40.2C++135.2C*
NS Decimator 2722021651.224C0.0568.883%B*N/A41.2C14.3D4524.9h3.5B5.1B+
G30 Walker 3321991019.9B*18.6342.18%C+N/A38.3C++25.6B*3715.2h181.6C++430.6C*
M12 Kobalt-F 2081925480.35D-0.9212.617%F--16.667%A+3.3D*N/A1058h19D--150.3F*
G30 Walker 292187345.5C+4.2328.795%D5.348%B+14.8C--8.3D14312.6h185.1C**642.7C++
M60-G Bulldog 222180247.5C+6.2332.494%D-3.889%A20.5D--4.8D1268.8h7.5D23.2D
NS-20 Gorgon 1891751351.296C+0.0230.242%C+16%D--14.5D1.2D4812.1h47C++155.3C++
M20 Wyvern 309156423.714C2.4443.868%B++1.923%D-18.6D18.2B+2318.4h222.7T*507.7F**
Hunter QCX 2111548870.174D-1.1038.327%C12.338%D2.5D*N/A4361.2h43.5T113.5F--
Pulsar VS1 1481452220.653D0.6222.742%D20.69%C11.6D--N/A14512.5h14.7D64.4C--
L105 Zephyr 179144197.579C6.3148.114%B+N/A45C10.9C*2933.2h6.8C+14.2C*
M20 Basilisk 267140285D3.7357.122%B4.286%C31.1D28.2B*4194.5h161.2D--282.1D--
Aphelion VEX-4H 239137433.186C-1.9136.049%D*1.46%D--28D--20.8D3274.9h65.2C+181D
M60-G Bulldog 165128314.129D2.8636.598%C3.906%B*23.7D6.9C+1965.4h8.6D--23.6C--
CAS 14-E 1391251012.5C11.2330.944%D2.4%B++59.5C--6.7C+2142.1h45.9F148.2D*
Force-Blade 17912429,9460.004D1.2721.773%DN/A0.1DN/A02449.8h4.1F18.7D-
Skyguard 239118402.95C-1.6821.927%F1.695%C+6.5D*6.7D*12618.1h180.7F823.9F*
G30 Walker 172116254.64C3.3729.398%C--N/A16.6C+8C1597h189.7C*645.2C++
CAS30 Tank Buster 2351122950.38D0.8941.567%DN/A1.9D*2D*5860.3h82D*197.2D--
Spear Anti-Vehicle Phalanx Tower 248109427.25C+25.9845.813%D1.835%D-29.5D37.6C++3873.7h10.4C--22.8D-
NS-10 Burster 1711081580.684D0.5926.166%D--8.333%B+4.6D-2.7D--5023.5h121.6B464.8C+
E540 Halberd-H 151100185.556C--4.2853.424%D-N/A33.3D-17D-2713h6.3C11.8D
Aphelion VEX-4 15596156.4C+5.1326.41%D**2.083%D18.1D--11.1D--1645.3h62.3C235.9D-
MAX Punch 99943,0330.031D1.2441.579%CN/A0.3DN/A1288.2h1.7C**4B
NS-66 Punisher 9289701.271C0.0031.905%B++23.596%D34.2D1.2B+1402.6h12C+37.8C**
Spear Anti-Vehicle Phalanx Turret 13686117.818C6.5443.027%D1.163%D**47.8C+27.8C++6661.8h6.7B+15.7C++
NS-AM7 Archer 108851580.538C+0.7458.966%C+8.235%D--4.1D1.1D-4020.6h16.1C++27.3C++
M40 Fury-F 106751470.51D0.7645.599%C--1.333%B++5D*2.1D2914.9h23.4F51.3F--
Photon A2A Missile Pods 14074252.96D1.6983.608%B*N/A41.1C-36.7C5021.8h11D--13.1D
NS-10 Burster 13173671.09C0.1828.904%D4.11%D4.9D-3.9C-6914.8h150.3C520C--
VE-LR Obelisk 7572571.263D0.0134.859%C+18.056%F-30D1.3C**1992.4h7.2D20.6C
Hades VSH4 128682850.239D-1.0371.975%C**N/A6.3C-5.6C10310.8h15.5F*21.5F--
Saron Laser Cannon 11964990.646C-0.6337.934%B**1.563%C+5.2D--4.5D--17912.2h277.2F-730.6D**
M60-A Bulldog 7462134.769C-3.5042.429%D1.613%D14.1D--2.7D944.4h8.7F-20.5D*
Saron HRB-H 9462173.647C--2.3753.402%DN/A27D-13.9D*3282.3h25.2C47.2C
M12 Kobalt 666178.714D7.4421.492%D6.557%F**61D--5C+1521h15.8C++73.6C+
Proton II PPA 646196.778D5.5017.944%D**4.918%M*24.4D*1.2D**782.5h12.6D-70.2F
M40 Fury 7157134.385C-3.1133.826%DN/A18.4F4.5D*1653.1h23.7F-70.1F--
Soldier Soaker 5252351.486C+0.2133.628%C-11.539%C--86.7B+N/A6510.6h3.7A++10.9B*
L100 Python AP 815177.286C6.0160.504%BN/A39.2C+23.1C*9651.3h5.6C+9.3C+
M20 Basilisk 7751105.1B+3.8329.451%C+N/A13.4D6.8C++1063.8h94.8D321.9C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon375,0594.1h
Anti-Vehicle MANA Turret734,4655h
Nano-Armor Kit6,6016,630,271535.7h
Ordnance Dampener0790h
Rampart Wall503,09746h
Sunderer Garage68488.7h
Xiphos Anti-Personnel Tower58526h
Bunker1251510.7h
HIVE31330.9h
Skywall Shield Emitter99895.5h
Blast Wall1798414.7h
Turret AI Module91,46010.6h
Structure Shield Module171,82910.4h
Repair Module322,71817.7h
Cortium Silo59818.6h
Hoplon Anti-Aircraft Phalanx Tower88686.9h
Medical Applicator2,351699,02471.7h
Motion Spotter4223,2087.3h
Restoration Kit4608,0246.2h
Reinforcements Module36814.3h
Nanite Revive Grenade01,0930.3h
Deconstruction Tool27156,74320.1h
Welding Device316,1572.3h
Spear Anti-Vehicle Tower25505h
VS Triumph Flare Gun77430.7h
Spitfire Auto-Turret204,4163.7h
Ammunition Package19935,96419.1h
Recon Detection Device251,2322.7h
Shield Recharging Field759,6743h
Medical Kit287720.6h
Anti-Infantry MANA Turret692,7554.2h
Routing Spire0930.5h
Pain Spire0990.9h
Solid Wall0591.2h
Vehicle Ramp32475.5h
Alarm Module25142.3h
WLT-Howler Mining Laser1941,704,536301.5h
Infantry Tower1190713h
Glaive IPC0630.8h
Elysium Spawn Tube56855h
Light Vehicle Terminal01381.3h
Spear Anti-Vehicle Turret01151.7h
Pillbox1173813.1h
Nano-Repair Grenade02,2900.6h
Router04840.8h
Snowman Soldier01590.1h
Orbital Strike Target Designator341893.3h
IPC Targeting Dart41480.9h
Vehicle Ammo Dispenser43623.6h
Vehicle Gate1659513.5h
Hardlight Barrier501,4012.3h

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