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Paragon Dreadnaught Imtz84I[KOTV] Imtz84I
VS BR 188

KDR: 1.18

Score: 92.7m

Last Seen: Apr 16th, 2019 2:56 PM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 100 (188 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eclipse VE3A Sirius SX12 C-4 Auraxium Force-Blade Tank Mine Xiphos Anti-Personnel Phalanx Tower VE-S Canis Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $68,805 MLG Score: 55
Fun Score: N/A
Cheeseburgers Flipped: 2308TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.642%16.055%41227100836,3691.057580.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.682%0.888B*-0.715D--1.324D**HEAD (~3.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.236C++14.7-0.026C+42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.764%1.636%69410311,03917795250.583708198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.312%-0.384C-0.032C+-0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.2-0.087C+59.2-0.116C+116.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.405%2.974%43310321,61433049250.488351174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.584%-1.51F0.236C++1.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.9-0.86D--18.3-0.457D53.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.351%4.487%1981510204,346271919061.59838228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.998%-0.076C+0.025C+0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.5-0.108C+46.5-0.176C85

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.117%15.498%198210331,5682396160.654424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.712%-0.359C-0.189C++-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++3.80.21C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
92.7m541.5%272 (16.3k)225 (13.5k)1.1756381,34969,1961.40984188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103548899.715%11.038%10705:5726

8% Combat Medic68% Engineer8% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 10:59 PMFeb 2nd, 2014 2:53 PMApr 18th, 2019 11:53 AM (16h) (PST)Apr 16th, 2019 12:22 PM (3d) (PST)Apr 16th, 2019 10:56 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2371191180.1970.1680.0221.2210.02855

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,2187,1177,1011210173213,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6867.5h/286.1d 16,206 8,979 76,548 503k 11,733 15,492 11,531 97.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,176
Deaths:1,051
KDR:1.119
Accuracy:26.102% B++
HSR:19.898% C
Ursa
C++
Kills:886
Deaths:989
KDR:0.896
Accuracy:20.916% C
HSR:24.605% C++
Flare VE6
C**
Kills:489
Deaths:483
KDR:1.012
Accuracy:24.005% C**
HSR:22.086% C
Lasher X2
D--
Kills:280
Deaths:497
KDR:0.563
Accuracy:18.606% D--
HSR:1.786% D*
Orion VS54
D
Kills:211
Deaths:366
KDR:0.577
Accuracy:16.846% D
HSR:19.905% D
Kills:3,042
Deaths (as Heavy Assault):3,386
Deaths (to Heavy Assaults):18,175
KDR:0.89841
Kill Difference:344
Playtime:169.721 hours
Usage:2%
Score:1.763m
Score/min:173
Accuracy (listed only):21.295%
HSR (listed only):17.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:8,135
Deaths:8,224
KDR:0.989
Accuracy:26.797% C+
HSR:13.301% D*
Sirius SX12
C+
Kills:4,616
Deaths:5,513
KDR:0.837
Accuracy:24.519% C+
HSR:14.731% D
VE-S Canis
B*
Kills:1,740
Deaths:998
KDR:1.743
Accuracy:32.492% B*
HSR:9.828% D*
Pandora VX25
C**
Kills:1,250
Deaths:890
KDR:1.404
Accuracy:41.412% C*
HSR:16.240% C**
Skorpios
B*
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B*
HSR:12.860% D*
Eridani SX5
B**
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B**
HSR:15.038% D
NS-7 PDW
A+
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% A+
HSR:12.243% D-
NSX Tengu
B**
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B**
HSR:15.112% D-
Solstice VE3
C+
Kills:1,154
Deaths:2,741
KDR:0.421
Accuracy:22.827% C+
HSR:14.385% D-
VX6-7
D
Kills:1,153
Deaths:1,393
KDR:0.828
Accuracy:20.905% D
HSR:15.178% D--
MKV Suppressed
B**
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B**
HSR:13.142% D--
Serpent VE92
C+
Kills:1,148
Deaths:2,375
KDR:0.483
Accuracy:17.805% D*
HSR:20.035% C+
Pulsar C
C+
Kills:1,146
Deaths:1,910
KDR:0.600
Accuracy:24.180% C+
HSR:17.976% D-
Solstice SF
C+
Kills:1,140
Deaths:2,227
KDR:0.512
Accuracy:24.149% C+
HSR:15.614% C
Thanatos VE70
D
Kills:318
Deaths:571
KDR:0.557
Accuracy:28.085% D*
HSR:12.579% D
Kills:27,634
Deaths (as Light Assault):30,524
Deaths (to Light Assaults):11,657
KDR:0.90532
Kill Difference:2,890
Playtime:642.776 hours
Usage:9%
Score:8.837m
Score/min:229
Accuracy (listed only):29.008%
HSR (listed only):14.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:8,135
Deaths:8,224
KDR:0.989
Accuracy:26.797% C+
HSR:13.301% D*
Eidolon VE33
C
Kills:1,366
Deaths:2,371
KDR:0.576
Accuracy:24.470% D
HSR:23.792% C
Pandora VX25
C**
Kills:1,250
Deaths:890
KDR:1.404
Accuracy:41.412% C*
HSR:16.240% C**
Solstice VE3
C+
Kills:1,154
Deaths:2,741
KDR:0.421
Accuracy:22.827% C+
HSR:14.385% D-
VX6-7
D
Kills:1,153
Deaths:1,393
KDR:0.828
Accuracy:20.905% D
HSR:15.178% D--
Serpent VE92
C+
Kills:1,148
Deaths:2,375
KDR:0.483
Accuracy:17.805% D*
HSR:20.035% C+
Pulsar C
C+
Kills:1,146
Deaths:1,910
KDR:0.600
Accuracy:24.180% C+
HSR:17.976% D-
Solstice SF
C+
Kills:1,140
Deaths:2,227
KDR:0.512
Accuracy:24.149% C+
HSR:15.614% C
Thanatos VE70
D
Kills:318
Deaths:571
KDR:0.557
Accuracy:28.085% D*
HSR:12.579% D
Kills:16,810
Deaths (as Engineer):22,702
Deaths (to Engineers):13,698
KDR:0.74046
Kill Difference:5,892
Playtime:4,688.367 hours
Usage:68%
Score:61.606m
Score/min:219
Accuracy (listed only):25.625%
HSR (listed only):16.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:4,616
Deaths:5,513
KDR:0.837
Accuracy:24.519% C+
HSR:14.731% D
VE-S Canis
B*
Kills:1,740
Deaths:998
KDR:1.743
Accuracy:32.492% B*
HSR:9.828% D*
Skorpios
B*
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B*
HSR:12.860% D*
Eridani SX5
B**
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B**
HSR:15.038% D
NS-7 PDW
A+
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% A+
HSR:12.243% D-
NSX Tengu
B**
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B**
HSR:15.112% D-
MKV Suppressed
B**
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B**
HSR:13.142% D--
Artemis VX26
B*
Kills:1,008
Deaths:589
KDR:1.711
Accuracy:31.090% B*
HSR:18.254% D
NS-61 Emissary
B++
Kills:992
Deaths:805
KDR:1.232
Accuracy:33.036% B++
HSR:14.415% C
NS-357 Underboss
C
Kills:867
Deaths:923
KDR:0.939
Accuracy:34.962% C
HSR:16.263% D
NS-45 Pilot
C+
Kills:536
Deaths:483
KDR:1.110
Accuracy:31.691% C+
HSR:12.500% F
Nyx VX31
D
Kills:454
Deaths:220
KDR:2.064
Accuracy:27.410% D--
HSR:23.348% D
NS-AM7 Archer
C--
Kills:64
Deaths:102
KDR:0.627
Accuracy:55.049% C--
HSR:7.813% D--
Soldier Soaker
C+
Kills:52
Deaths:35
KDR:1.486
Accuracy:33.628% C+
HSR:11.539% D
Kills:16,163
Deaths (as Infiltrator):13,350
Deaths (to Infiltrators):11,317
KDR:1.21071
Kill Difference:2,813
Playtime:526.121 hours
Usage:8%
Score:7.544m
Score/min:239
Accuracy (listed only):33.988%
HSR (listed only):14.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:4,616
Deaths:5,513
KDR:0.837
Accuracy:24.519% C+
HSR:14.731% D
VE-S Canis
B*
Kills:1,740
Deaths:998
KDR:1.743
Accuracy:32.492% B*
HSR:9.828% D*
Pandora VX25
C**
Kills:1,250
Deaths:890
KDR:1.404
Accuracy:41.412% C*
HSR:16.240% C**
H-V45
C+
Kills:1,211
Deaths:1,228
KDR:0.986
Accuracy:23.075% C+
HSR:21.470% C+
Skorpios
B*
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B*
HSR:12.860% D*
Eridani SX5
B**
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B**
HSR:15.038% D
Terminus VX-9
C
Kills:1,174
Deaths:1,211
KDR:0.969
Accuracy:24.041% C
HSR:19.080% D--
NS-7 PDW
A+
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% A+
HSR:12.243% D-
NSX Tengu
B**
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B**
HSR:15.112% D-
MKV Suppressed
B**
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B**
HSR:13.142% D--
NS-11A
C++
Kills:1,093
Deaths:1,228
KDR:0.890
Accuracy:24.820% C++
HSR:16.560% D
Corvus VA55
B+
Kills:929
Deaths:975
KDR:0.953
Accuracy:24.677% C++
HSR:25.619% B+
Thanatos VE70
D
Kills:318
Deaths:571
KDR:0.557
Accuracy:28.085% D*
HSR:12.579% D
Pulsar VS1
C+
Kills:145
Deaths:222
KDR:0.653
Accuracy:22.742% C+
HSR:20.690% C+
Kills:18,310
Deaths (as Combat Medic):16,518
Deaths (to Combat Medics):6,645
KDR:1.10849
Kill Difference:1,792
Playtime:529.727 hours
Usage:8%
Score:8.228m
Score/min:259
Accuracy (listed only):29.844%
HSR (listed only):16.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,459
Deaths:601
KDR:2.428
Accuracy:16.339% C++
HSR:17.820% C+
Cosmos VM3
C
Kills:1,404
Deaths:980
KDR:1.433
Accuracy:11.700% D*
HSR:18.091% C
Cosmos VM3
C+
Kills:1,290
Deaths:876
KDR:1.473
Accuracy:12.432% D-
HSR:19.147% C+
Blueshift VM5
C+
Kills:1,275
Deaths:533
KDR:2.392
Accuracy:19.345% C+
HSR:17.255% D
Blueshift VM5
C+
Kills:1,253
Deaths:533
KDR:2.351
Accuracy:19.351% C+
HSR:16.121% D-
Nebula VM20
B
Kills:1,247
Deaths:396
KDR:3.149
Accuracy:19.565% B
HSR:15.317% D--
Nebula VM20
C**
Kills:1,188
Deaths:396
KDR:3
Accuracy:19.829% C**
HSR:15.067% D--
Quasar VM1
C++
Kills:1,172
Deaths:393
KDR:2.982
Accuracy:18.499% C++
HSR:19.454% C
Comet VM2
B+
Kills:227
Deaths:247
KDR:0.919
Accuracy:49.076% B+
HSR:1.762% D*
Comet VM2
B++
Kills:216
Deaths:260
KDR:0.831
Accuracy:48.856% B++
HSR:3.241% C--
NS-20 Gorgon
B+
Kills:159
Deaths:114
KDR:1.395
Accuracy:30.434% B+
HSR:11.950% D*
NS-20 Gorgon
B+
Kills:141
Deaths:114
KDR:1.237
Accuracy:30.830% B+
HSR:14.184% D-
NS-10 Burster
B
Kills:103
Deaths:155
KDR:0.665
Accuracy:25.818% C-
HSR:8.738% B
NS-10 Burster
C+
Kills:71
Deaths:64
KDR:1.109
Accuracy:28.508% C+
HSR:4.225% C--
Kills:11,205
Deaths (as MAX Suit):2,831
Deaths (to MAX Suits):3,649
KDR:3.95797
Kill Difference:8,374
Playtime:289.000 hours
Usage:4%
Score:4.763m
Score/min:275
Accuracy (listed only):25.042%
HSR (listed only):13.027%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:380
V. Kills:67 N/A
Deaths:333
KDR:1.141
Accuracy:34.419% D-
KPH:13.200 D--
VKPH:2.300 C--
Dual Photon Pods
C+
Kills:373
V. Kills:77 478%
Deaths:55
KDR:6.782
Accuracy:44.576% D-
KPH:68 C+
VKPH:14 C
Maelstrom Turbo Laser
C
Kills:222
V. Kills:129 171%
Deaths:424
KDR:0.524
Accuracy:28.751% C
KPH:5.500 D
VKPH:3.200 D--
Photon A2A Missile Pods
C
Kills:70
V. Kills:65 106%
Deaths:25
KDR:2.800
Accuracy:83.506% B+
KPH:38.600 C
VKPH:35.800 C
Saron Laser Cannon
B**
Kills:64
V. Kills:55 114%
Deaths:99
KDR:0.646
Accuracy:37.934% B**
KPH:5.300 D
VKPH:4.500 D
Kills:1,109 (666 + 0)
Deaths:936
KDR:1.185
VKDR:0.420
Vehicle Kills:393
Kill Difference:173
Playtime:88.839 hours
Usage:1%
Score:0.540m
Score/min:101
Piloting Accuracy:37.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:316
V. Kills:197 160%
Deaths:41
KDR:7.707
Accuracy:45.227% B++
KPH:39.700 C**
VKPH:24.700 C+
AP30 Shredder
U
Kills:209
V. Kills:173 120%
Deaths:46
KDR:4.543
Accuracy:29.460% D
KPH:752,400 U
VKPH:622,800 U
L105 Zephyr
C**
Kills:144
V. Kills:35 400%
Deaths:19
KDR:7.579
Accuracy:48.419% B++
KPH:45.300 C+
VKPH:11 C**
CAS30 Tank Buster
C-
Kills:112
V. Kills:123 90%
Deaths:294
KDR:0.381
Accuracy:41.567% C-
KPH:1.900 D*
VKPH:2 D*
Kills:781 (112 + 669)
Deaths:400
KDR:1.953
VKDR:1.320
Vehicle Kills:528
Kill Difference:381
Playtime:71.416 hours
Usage:1%
Score:0.851m
Score/min:199
Piloting Accuracy:41.567%
Gunner Accuracy:48.419%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:117
V. Kills:121 96%
Deaths:40
KDR:2.925
Accuracy:21.710% D*
KPH:6.500 D*
VKPH:6.700 D
Kills:117 (117 + 0)
Deaths:40
KDR:2.925
VKDR:3.025
Vehicle Kills:121
Kill Difference:77
Playtime:18.018 hours
Usage:0%
Score:0.135m
Score/min:125
Driving Accuracy:21.710%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:812
V. Kills:542 150%
Deaths:211
KDR:3.848
Accuracy:42.090% D**
KPH:14.400 D--
VKPH:9.600 D*
Supernova PC
C++
Kills:685
V. Kills:234 291%
Deaths:106
KDR:6.462
Accuracy:46.346% C
KPH:23 C++
VKPH:7.900 C+
Saron HRB
B+
Kills:682
V. Kills:404 168%
Deaths:126
KDR:5.413
Accuracy:48.513% B+
KPH:23.100 C+
VKPH:13.700 C
E540 Halberd
C
Kills:251
V. Kills:113 220%
Deaths:34
KDR:7.382
Accuracy:44.793% C-
KPH:27.300 C
VKPH:12.300 D
Aphelion VEX-4
D
Kills:96
V. Kills:59 160%
Deaths:15
KDR:6.400
Accuracy:26.410% D*
KPH:18 D
VKPH:11.100 D-
Proton II PPA
D--
Kills:61
V. Kills:3 N/A
Deaths:9
KDR:6.778
Accuracy:17.944% D--
KPH:24.200 D*
VKPH:1.200 D*
M20 Basilisk
N/A
Kills:50
V. Kills:25 192%
Deaths:10
KDR:5
Accuracy:29.142% N/A
KPH:13.100 N/A
VKPH:6.500 N/A
Kills:2,637 (1,497 + 1,140)
Deaths:511
KDR:5.160
VKDR:2.701
Vehicle Kills:1,380
Kill Difference:2,126
Playtime:136.343 hours
Usage:2%
Score:1.572m
Score/min:192
Driving Accuracy:46.346%
Gunner Accuracy:29.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:257
V. Kills:15 N/A
Deaths:28
KDR:9.179
Accuracy:33.974% C
KPH:66.400 C--
VKPH:3.900 D
Aphelion VEX-4H
D
Kills:125
V. Kills:93 133%
Deaths:43
KDR:2.907
Accuracy:33.751% D**
KPH:26 D
VKPH:19.400 D
E540 Halberd-H
D
Kills:81
V. Kills:40 198%
Deaths:17
KDR:4.765
Accuracy:52.192% D
KPH:31.900 D
VKPH:15.800 D
Saron HRB-H
C
Kills:61
V. Kills:32 185%
Deaths:17
KDR:3.588
Accuracy:53.576% C
KPH:27.500 D
VKPH:14.400 D--
Kills:524 (0 + 524)
Deaths:105
KDR:4.990
VKDR:1.714
Vehicle Kills:180
Kill Difference:419
Playtime:13.428 hours
Usage:0%
Score:0.219m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:53.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:489
V. Kills:214 227%
Deaths:74
KDR:6.608
Accuracy:44.957% B+
KPH:20 C+
VKPH:8.700 C+
M20 Basilisk
C**
Kills:459
V. Kills:191 239%
Deaths:68
KDR:6.750
Accuracy:43.644% B+
KPH:21.200 C++
VKPH:8.800 C**
M12 Kobalt
C
Kills:398
V. Kills:21 N/A
Deaths:21
KDR:18.952
Accuracy:20.648% B+
KPH:52.400 C
VKPH:2.800 C
M40 Fury
C
Kills:371
V. Kills:84 436%
Deaths:51
KDR:7.275
Accuracy:39.949% B+
KPH:33.800 C-
VKPH:7.700 C
M12 Kobalt
B+
Kills:263
V. Kills:7 N/A
Deaths:9
KDR:29.222
Accuracy:20.648% B+
KPH:60.500 C
VKPH:1.600 C-
M60-G Bulldog
D
Kills:180
V. Kills:42 419%
Deaths:24
KDR:7.500
Accuracy:32.494% C-
KPH:20.500 D-
VKPH:4.800 D
G30 Walker
C+
Kills:172
V. Kills:96 177%
Deaths:34
KDR:5.059
Accuracy:28.205% C+
KPH:13.900 C+
VKPH:7.700 C
M60-G Bulldog
C*
Kills:128
V. Kills:37 337%
Deaths:31
KDR:4.129
Accuracy:36.451% C*
KPH:23.800 C
VKPH:6.900 C*
G30 Walker
C+
Kills:110
V. Kills:55 196%
Deaths:25
KDR:4.400
Accuracy:29.227% C
KPH:16.200 C+
VKPH:8.100 C
M40 Fury
D--
Kills:55
V. Kills:13 393%
Deaths:13
KDR:4.231
Accuracy:32.323% C--
KPH:18 D*
VKPH:4.300 D--
Kills:2,625 (0 + 2,625)
Deaths:350
KDR:7.500
VKDR:2.171
Vehicle Kills:760
Kill Difference:2,275
Playtime:105.512 hours
Usage:2%
Score:1.059m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:32.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:180
V. Kills:12 N/A
Deaths:534
KDR:0.337
Accuracy:12.045% D**
KPH:3.300 D--
VKPH:0.200 D*
M40 Fury-F
D-
Kills:74
V. Kills:31 231%
Deaths:147
KDR:0.503
Accuracy:45.236% C
KPH:5 D*
VKPH:2.100 D-
Kills:254 (254 + 0)
Deaths:681
KDR:0.373
VKDR:0.063
Vehicle Kills:43
Kill Difference:427
Playtime:70.010 hours
Usage:1%
Score:0.058m
Score/min:14
Driving Accuracy:45.236%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:142
V. Kills:145 97%
Deaths:42
KDR:3.381
Accuracy:43.399% B++
KPH:17.500 C
VKPH:17.900 B+
CAS 14-E
C++
Kills:112
V. Kills:13 N/A
Deaths:10
KDR:11.200
Accuracy:30.736% C-
KPH:57 C
VKPH:6.600 C++
Kills:254 (0 + 254)
Deaths:52
KDR:4.885
VKDR:3.038
Vehicle Kills:158
Kill Difference:202
Playtime:10.088 hours
Usage:0%
Score:0.136m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:30.736%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 8,3918,1358,2240.989C+0.1926.797%C+13.301%D*8.9D*N/A25918.5h16.7D*62.2D
Sirius SX12 4,6744,6165,5130.837C+0.3424.519%C+14.731%D11.6DN/A37397.1h15.8C+64.6C++
C-4 5,1593,8261,9052.008B+0.8324.113%CN/A109B++38B+68835.1h1.3B+5.5C**
Auraxium Force-Blade 2,7522,73125,6000.107A++1.0740.994%B*1.282%D--1.6C**N/A41755.8h1.6B**3.9B+
Tank Mine 3,7992,1281,4291.489D0.3124.447%DN/A82.5C-64.8C++90425.8h2C+8.1D-
Xiphos Anti-Personnel Phalanx Tower 1,8091,80211802U1,800.8234.771%B+N/A18020U70U320150.1h0.2B++0.6B++
VE-S Canis 1,7671,7409981.743B+0.5732.492%B*9.828%D*48.3C**N/A12536h10.5B+32.3B+
Quasar VM1 1,4791,4596012.428B++1.2516.339%C++17.82%C+23.3C++N/A7662.5h15.6C+95.7C*
Cosmos VM3 1,4351,4049801.433C0.2611.7%D*18.091%C17.5D-N/A5180.4h17.5D*149.6D--
Eidolon VE33 1,4131,3662,3710.576C0.6024.47%D23.792%C6.6D-N/A21206.7h13.5D*55.3D
Cosmos VM3 1,3101,2908761.473C+0.3012.432%D-19.147%C+18.7DN/A5369h17.7D-142D
Blueshift VM5 1,2881,2755332.392C++1.2219.345%C+17.255%D23.7DN/A6553.8h18.3C-94.7C+
Blueshift VM5 1,2701,2535332.351C++1.1819.351%C+16.121%D-23.3DN/A6353.8h18.9D97.8C+
Pandora VX25 1,2611,2508901.404C**0.2341.412%C*16.24%C**58.1B*N/A16021.5h3.6B++8.8B+
Nebula VM20 1,2761,2473963.149B+1.9719.565%B15.317%D--33.8C++N/A9936.9h17.2C+87.7C**
H-V45 1,2261,2111,2280.986C+0.1923.075%C+21.47%C+12.9D-N/A3993.6h13.2C++57.3C++
Nebula VM20 1,2151,1883963B+1.8219.829%C**15.067%D--32.2C+N/A9636.9h17.9C90.4C*
Skorpios 1,1871,1827341.61C++0.4331.061%B*12.86%D*35.4CN/A8533.4h12.2C39.4C**
Eridani SX5 1,1901,1776801.731B+0.5632.106%B**15.038%D64.7AN/A15318.2h10.4B+32.4B++
NS-15M1 1,2001,1761,0511.119C0.0626.102%B++19.898%C18DN/A4965.4h17.8D**68.2C+
Terminus VX-9 1,1971,1741,2110.969C0.2124.041%C19.08%D--12.6D--N/A3893.3h13.6C56.8C+
Quasar VM1 1,1871,1723932.982B+1.8118.499%C++19.454%C28.2CN/A8141.6h15.8D85.5C+
NS-7 PDW 1,1771,1686721.738B**0.5632.932%A+12.243%D-51.5AN/A12722.7h13.5B+41.1B+
NSX Tengu 1,1681,1587131.624B+0.4544.294%B**15.112%D-44BN/A9726.3h11.6B+26.2B+
Solstice VE3 1,1811,1542,7410.421C-0.7522.827%C+14.385%D-4.3D-N/A20269.1h18.6C81.6C+
VX6-7 1,1741,1531,3930.828C0.3520.905%D15.178%D--7.4D--N/A19155.2h15.8C--75.7C-
MANA Anti-Personnel Turret 1,1701,1496151.868N/A0.6917.606%UN/A11490U210U20336900.1h23.7T*134.4T*
MKV Suppressed 1,1641,1498831.301B0.1331.559%B**13.142%D--25.9CN/A6344.3h15.6C+49.4B
Serpent VE92 1,1751,1482,3750.483C--0.6917.805%D*20.035%C+5.6D--N/A20206.6h17.6D-98.8D-
Pulsar C 1,1721,1461,9100.6C0.5824.18%C+17.976%D-6.8D-N/A21168.8h15.5D64.2C+
Solstice SF 1,1791,1402,2270.512C-0.6624.149%C+15.614%C5.3D--N/A16214.9h18.2D75.3C
NS-11A 1,1101,0931,2280.89C0.2924.82%C++16.56%D13.7D-N/A3979.8h16.4D66.1C+
Artemis VX26 1,0181,0085891.711B0.5431.09%B*18.254%D32.4C+N/A10631.1h14.1C--45.4C++
NS-61 Emissary 1,0069928051.232B+0.0633.036%B++14.415%C11.5DN/A2986.1h15.4C+46.6B
Corvus VA55 9399299750.953C+0.2224.677%C++25.619%B+13.8DN/A4267.3h13.8C-56C+
Ursa 8978869890.896C0.2820.916%C24.605%C++14D-N/A4163.4h13.4C-63.9C+
NS-357 Underboss 8758679230.939C+0.2434.962%C16.263%D15D-N/A4557.9h3.7B+10.6B
Supernova FPC 1,3548122113.848C2.6742.09%D**3.695%B*14.4D--9.6D*19456.2h6.4C-15.2D--
Sticky Grenade 7287251725N/A723.8242.467%D--N/A483.3D--2D*13381.5h3D7.2D
Supernova PC 9196851066.462C*5.2946.346%C2.336%C+23C++7.9C+16529.8h4.9B10.5C**
Saron HRB 1,0866821265.413C++4.2448.513%B+2.053%B+23.1C+13.7C23129.5h24.5C50.5C*
Rocklet Rifle 1,1916133471.767A*0.5963.188%B**N/A55.2A*52.1A**57311.1h24B**38B**
Proximity Mine 5395371055.114B+3.9436.03%DN/A119.3C+N/A3484.5h2.1C--5.9D
NS-45 Pilot 5375364831.11C+0.0731.691%C+12.5%F39.4C+N/A10213.6h6.2B+19.4B+
Flare VE6 5024894831.012C0.1624.005%C**22.086%C14.1D--N/A4734.6h17.2F-71.7C-
M20 Basilisk 703489746.608A*5.4344.957%B+2.454%D*20C+8.7C+15624.5h101.8C++226.5B+
MANA Anti-Vehicle Turret 1,0934805700.842D0.3360.744%C**1.875%D*4800B+6130B**2498910.1h15.3F--25.2D--
M20 Basilisk 650459686.75A++5.5743.644%B+4.793%C21.2C++8.8C**18221.7h90.7C**207.9B+
Nyx VX31 4664542202.064C++0.8927.41%D--23.348%D22DN/A6220.6h7D25.5D-
Hyena Missile Launcher 6644241283.313A+2.1433.984%C++N/A17.4C+9.8C13424.4h25.7B**75.6B*
M12 Kobalt 4193982118.952B+17.7820.648%B+15.578%C--52.4C2.8C1907.6h18.2C**88.3B+
Light PPA 4473803331.141C--0.0334.419%D-1.316%C++13.2D--2.3C--5728.8h22.9D66.6D
Dual Photon Pods 450373556.782C++5.6144.576%D-1.34%C++67.8C+14C3935.5h25.7C+57.6C
M40 Fury 455371517.275C*6.1039.949%B+1.348%C-33.7C-7.6C18811h19.3D48.3C+
Frag Grenade 3643611361N/A359.8244.813%C+N/A401.1C3.3D20050.9h3.7C*8.3C*
Hoplon Anti-Aircraft Phalanx Tower 6963362168S166.8233.613%C**N/A480A*514.3M*29990.7h6B*17.8B*
Thanatos VE70 3233185710.557C0.6228.085%D*12.579%D7.9D--N/A3540.1h4.6B16.4C
C150 Dalton 513316417.707C*6.5345.227%B++N/A39.5C**24.6C+6468h3.1B++7B**
Lasher X2 2862804970.563D0.6118.606%D--1.786%D*9.8D--N/A5328.7h23C--123.6D
M12 Kobalt 270263929.222B*28.0520.648%B+14.829%D61.2C1.6C-2114.3h16.1B+78.2B+
Proton II PPA-H 272257289.179C+8.0033.974%C2.335%B+65.9C--3.8D2183.9h9.7C**28.6C++
E540 Halberd 364251347.382C+6.2144.793%C-2.39%C+27.3C12.3D2309.2h6.2C+13.7C+
Orbital Strike Uplink 3382402120U118.82414.783%UN/A126.3U51.6U10711.9h2T*0.5T*
Nemesis VSH9 3472294580.5C0.6862.379%C+2.62%C++10.3C5.3D-13222.2h7.9C*12.6C**
Comet VM2 3122272470.919C+0.2649.076%B+1.762%D*8.4D3.2D-6126.9h30.9C+62.9C++
Maelstrom Turbo Laser 3512224240.524C0.6528.751%C2.703%C++5.5D3.2D--5440.6h114.6C+398.7C+
Comet VM2 2962162600.831C+0.3448.856%B++3.241%C--7.8D2.9D6727.8h31.3D64.2C+
Orion VS54 2152113660.577C--0.6016.846%D19.905%D13.8DN/A22015.3h14.3C+84.7C
AP30 Shredder 382209464.543C+3.3729.46%DN/A2090U1730U27868700.1h62.2B**211.2B++
G30 Walker 3131851018.5A++17.3242.069%C++N/A38.5C**26.7B*3724.8h182B+432.7B+
M60-G Bulldog 222180247.5B++6.3232.494%C-3.889%B+20.5D-4.8D1268.8h7.5C+23.2C+
M12 Kobalt-F 1921805340.337D0.8412.045%D**16.667%A3.3D--N/A1055.3h18.6C154.3D*
G30 Walker 268172345.059B+3.8828.205%C+5.814%B*13.9C+7.7C13812.4h190.9B+676.7B+
NS-20 Gorgon 1821591141.395C++0.2230.434%B+11.95%D*14.9C2.1B*5410.7h43.9C++144.3B+
Hunter QCX 2111548860.174D1.0038.295%C12.338%D-2.5D*N/A4261.2h43.4T113.4F*
Pulsar VS1 1481452220.653C0.5222.742%C+20.69%C+11.6DN/A13012.5h14.7C++64.4C*
L105 Zephyr 179144197.579C+6.4048.419%B++N/A45C+10.9C**2933.2h6.8C+14.1B
M20 Wyvern 287142423.381C2.2143.399%B++2.113%D17.5C17.9B+2298.1h230.7T*531.5F**
NS-20 Gorgon 1541411141.237C++0.0630.83%B+14.184%D-13.2C-1.2C-4610.7h49.6C++161B
M20 Basilisk 267140285C--3.8257.122%B+4.286%C+31.1C-28.2B*4184.5h161.2D282.1C
M60-G Bulldog 165128314.129C+2.9536.451%C*3.906%B+23.7C6.9C*1955.4h8.6C23.6C++
Aphelion VEX-4H 218125432.907C1.7333.751%D**1.6%D-26D19.4D3104.8h64.2C+190.1D
Force-Blade 17912429,9460.004D1.1721.773%DN/A0.1DN/A02449.7h4.1D--18.7D
Skyguard 238117402.925C++1.7521.71%D*1.709%C6.5D*6.7D12518h179.2D*825.3F-
CAS 14-E 1251121011.2C+10.0230.736%C-2.679%B**56C6.5C++2042h45.6D-148.3D
CAS30 Tank Buster 2351122940.381D0.7941.567%C-N/A1.9D*2D*5760.3h82D197.2C--
G30 Walker 165110254.4C++3.2229.227%CN/A16.2C+8.1C1606.8h191.6B655.4C**
Spear Anti-Vehicle Phalanx Tower 246108427B+25.8245.697%C--1.852%D--29.2C-37.3B+3843.7h10.5C+22.9C+
NS-10 Burster 1641031550.665C0.5125.818%C-8.738%B4.5C-2.7D5022.9h121.5B+470.7C*
Aphelion VEX-4 15596156.4B++5.2226.41%D*2.083%D-18.1D11.1D-1635.3h62.3C+235.9C--
E540 Halberd-H 12181174.765C3.5952.192%DN/A32.4D16D2332.5h6.2C++11.8C+
M40 Fury-F 105741470.503C--0.6745.236%C1.351%B+5D*2.1D-2914.7h23.2D**51.2F
Spear Anti-Vehicle Phalanx Turret 1177398.111C++6.9440.927%C1.37%D**42.9B25.9B+6381.7h7B++17.1B+
NS-10 Burster 12771641.109C+0.0728.508%C+4.225%C--5C3.9C++7014.2h145.5C++510.5C++
Photon A2A Missile Pods 13570252.8C1.6283.506%B+N/A38.9C36.1C4921.8h11.5D*13.8D--
Hades VSH4 126672830.237D0.9471.945%B+N/A6.3C--5.5D10210.7h15.5F--21.5F
NS-AM7 Archer 79641020.627B0.5555.049%C--7.813%D--6.9C+1.6D669.3h14.9B+27.1B+
Saron Laser Cannon 11964990.646C0.5337.934%B**1.563%C-5.3D4.5D17412.1h277.2D**730.6D
M60-A Bulldog 7462134.769C-3.5942.54%C1.613%D14.1D-2.7C-944.4h8.6D--20.3D
M12 Kobalt 666178.714D--7.5421.492%C+6.557%F--61D5C+1501h15.8B+73.6B+
MAX Punch 66612,8330.022D1.1538%C--N/A0.2C--N/A1274.5h1.9C++4.9C++
Proton II PPA 646196.778C-5.6017.944%D--4.918%M+24.4D--1.2D*782.5h12.6D70.2D--
Saron HRB-H 9361173.588C2.4153.576%CN/A27.7D14.5D--3302.2h25.3C++47.2C++
M40 Fury 6855134.231C-3.0632.323%C--N/A17.7D*4.2D*1603.1h22.5D*69.6D*
Soldier Soaker 5252351.486B0.3133.628%C+11.539%D86.7AN/A6210.6h3.7A+10.9B**
M20 Basilisk 7550105A++3.8229.142%C+N/A13.2C--6.6C+1033.8h94.9C-325.7C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1002,8561.9h
Motion Spotter3217,1595.5h
Spawn Beacon294,7583.9h
Nano-Armor Kit6,4256,422,298520.2h
Anti-Vehicle MANA Turret734,4535h
Turret AI Module91,38810h
Repair Module302,55016.3h
Structure Shield Module171,73410h
Cortium Silo58847.9h
Skywall Shield Emitter99205.1h
Reinforcements Module26394.1h
Blast Wall1695114.1h
Nanite Revive Grenade01,0490.3h
Medical Applicator2,298669,57269.5h
VS Triumph Flare Gun77430.7h
Deconstruction Tool27156,74320.1h
Welding Device02,8430.3h
Spear Anti-Vehicle Tower25304.8h
Spitfire Auto-Turret123,1432.9h
HIVE31330.9h
Sunderer Garage68208h
Bunker124599.6h
Rampart Wall492,97243.7h
Xiphos Anti-Personnel Tower58085.6h
Hoplon Anti-Aircraft Phalanx Tower88246.5h
Ammunition Package19233,89518h
Medical Kit287720.6h
Anti-Infantry MANA Turret692,7554.2h
Pillbox1067712.4h
Vehicle Ammo Dispenser43313.3h
Elysium Spawn Tube46144.3h
Light Vehicle Terminal01301.2h
Vehicle Gate1551312.1h
Orbital Strike Target Designator301563h
IPC Targeting Dart41480.9h
Vehicle Ramp32335.2h
Infantry Tower1085912.2h
WLT-Howler Mining Laser1931,683,381282.7h
Spear Anti-Vehicle Turret01071.6h
Alarm Module14572h
Glaive IPC0630.8h
Nano-Repair Grenade02,1180.6h
Snowman Soldier01590.1h
Hardlight Barrier471,3012.1h
Router03280.6h
Recon Detection Device251,2322.7h
Shield Recharging Field608,4252.5h

Check the help document for the dictionary if you want to learn more about words used here.


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