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Paragon Dreadnaught Imtz84I[KOTV] Imtz84I
VS BR 190

KDR: 1.19

Score: 95m

Last Seen: Jun 14th, 2019 2:23 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (190 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 125
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eclipse VE3A Sirius SX12 C-4 Auraxium Force-Blade Pandora VX25 Tank Mine Xiphos Anti-Personnel Phalanx Tower VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $75,060 MLG Score: 60
Fun Score: N/A
Cheeseburgers Flipped: 2322TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.827%16.038%41429118138,6011.069130.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.641%0.914B*-0.728D--1.283D**HEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.242C++14.6-0.022C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.741%1.631%68412061,04218195270.572528197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.318%-0.382C-0.035C+-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.1-0.086C+59.1-0.115C+116

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.523%2.947%43312071,62933659290.484101175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.53%-1.5F0.238C++1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.7-0.854D--18.3-0.459D53.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.377%4.54%1991511954,471277819291.60943232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.99%-0.075C+0.03C+0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.5-0.088C+45.8-0.154C83.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.713%16.536%199212082,5582590330.987264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%-0.233C0.402B-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.258C*3.80.221C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 125
95m520.5%274 (16.4k)228 (13.7k)1.1943386,07872,0721.42279190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121052149.917%11.114%11005:4727

8% Combat Medic68% Engineer8% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 10:59 PMFeb 2nd, 2014 2:53 PMJun 22nd, 2019 8:44 AM (2d) (PST)Jun 14th, 2019 10:46 AM (10d) (PST)Jun 14th, 2019 10:23 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2431221210.2070.1730.0231.2240.02860

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,5517,3047,2471210173213,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6937.8h/289.1d 16,465 9,567 78,288 509.5k 11,882 16,100 11,814 101m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,176
Deaths:1,051
KDR:1.119
Accuracy:26.102% B++
HSR:19.898% C
Ursa
C++
Kills:890
Deaths:993
KDR:0.896
Accuracy:20.850% C
HSR:24.832% C++
Flare VE6
C**
Kills:536
Deaths:535
KDR:1.002
Accuracy:24.276% C**
HSR:21.642% C
Orion VS54
D
Kills:211
Deaths:366
KDR:0.577
Accuracy:16.846% D-
HSR:19.905% D
NS-15M2
B+
Kills:180
Deaths:223
KDR:0.807
Accuracy:26.290% B+
HSR:16.111% D*
Kills:2,993
Deaths (as Heavy Assault):3,168
Deaths (to Heavy Assaults):19,030
KDR:0.94476
Kill Difference:175
Playtime:188.297 hours
Usage:3%
Score:2.060m
Score/min:182
Accuracy (listed only):22.873%
HSR (listed only):20.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:8,888
Deaths:8,851
KDR:1.004
Accuracy:26.810% C+
HSR:13.344% D*
Sirius SX12
C*
Kills:5,539
Deaths:6,168
KDR:0.898
Accuracy:25.518% C*
HSR:15.003% C--
Pandora VX25
B+
Kills:2,240
Deaths:1,575
KDR:1.422
Accuracy:41.535% C++
HSR:17.098% B+
VE-S Canis
B*
Kills:1,740
Deaths:998
KDR:1.743
Accuracy:32.492% B*
HSR:9.828% D*
Skorpios
B*
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B*
HSR:12.860% D*
Eridani SX5
B**
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B**
HSR:15.038% D
NS-7 PDW
A+
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% A+
HSR:12.243% D-
NSX Tengu
B**
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B**
HSR:15.112% D-
Solstice VE3
C+
Kills:1,154
Deaths:2,741
KDR:0.421
Accuracy:22.827% C+
HSR:14.385% D--
VX6-7
D
Kills:1,153
Deaths:1,393
KDR:0.828
Accuracy:20.905% D
HSR:15.178% D--
MKV Suppressed
B**
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B**
HSR:13.142% D--
Serpent VE92
C+
Kills:1,148
Deaths:2,375
KDR:0.483
Accuracy:17.805% D*
HSR:20.035% C+
Pulsar C
C+
Kills:1,146
Deaths:1,910
KDR:0.600
Accuracy:24.180% C+
HSR:17.976% D-
Solstice SF
C+
Kills:1,140
Deaths:2,227
KDR:0.512
Accuracy:24.149% C+
HSR:15.614% C+
Thanatos VE70
D
Kills:318
Deaths:571
KDR:0.557
Accuracy:28.085% D*
HSR:12.579% D
NSX-P Tengu
B**
Kills:126
Deaths:85
KDR:1.482
Accuracy:41.852% B**
HSR:17.460% D
Kills:30,426
Deaths (as Light Assault):32,576
Deaths (to Light Assaults):12,182
KDR:0.934
Kill Difference:2,150
Playtime:683.289 hours
Usage:10%
Score:9.608m
Score/min:234
Accuracy (listed only):29.882%
HSR (listed only):14.806%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:8,888
Deaths:8,851
KDR:1.004
Accuracy:26.810% C+
HSR:13.344% D*
Pandora VX25
B+
Kills:2,240
Deaths:1,575
KDR:1.422
Accuracy:41.535% C++
HSR:17.098% B+
Eidolon VE33
C
Kills:1,368
Deaths:2,375
KDR:0.576
Accuracy:24.469% D
HSR:23.830% C
Solstice VE3
C+
Kills:1,154
Deaths:2,741
KDR:0.421
Accuracy:22.827% C+
HSR:14.385% D--
VX6-7
D
Kills:1,153
Deaths:1,393
KDR:0.828
Accuracy:20.905% D
HSR:15.178% D--
Serpent VE92
C+
Kills:1,148
Deaths:2,375
KDR:0.483
Accuracy:17.805% D*
HSR:20.035% C+
Pulsar C
C+
Kills:1,146
Deaths:1,910
KDR:0.600
Accuracy:24.180% C+
HSR:17.976% D-
Solstice SF
C+
Kills:1,140
Deaths:2,227
KDR:0.512
Accuracy:24.149% C+
HSR:15.614% C+
Thanatos VE70
D
Kills:318
Deaths:571
KDR:0.557
Accuracy:28.085% D*
HSR:12.579% D
VE-LR Obelisk
B++
Kills:60
Deaths:48
KDR:1.250
Accuracy:36.656% B++
HSR:13.333% F--
Kills:18,615
Deaths (as Engineer):24,066
Deaths (to Engineers):14,105
KDR:0.7735
Kill Difference:5,451
Playtime:4,739.164 hours
Usage:68%
Score:62.263m
Score/min:219
Accuracy (listed only):26.742%
HSR (listed only):16.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:5,539
Deaths:6,168
KDR:0.898
Accuracy:25.518% C*
HSR:15.003% C--
VE-S Canis
B*
Kills:1,740
Deaths:998
KDR:1.743
Accuracy:32.492% B*
HSR:9.828% D*
Skorpios
B*
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B*
HSR:12.860% D*
Eridani SX5
B**
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B**
HSR:15.038% D
Artemis VX26
B++
Kills:1,169
Deaths:675
KDR:1.732
Accuracy:31.020% B++
HSR:18.477% D
NS-7 PDW
A+
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% A+
HSR:12.243% D-
NSX Tengu
B**
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B**
HSR:15.112% D-
MKV Suppressed
B**
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B**
HSR:13.142% D--
NS-61 Emissary
B++
Kills:992
Deaths:808
KDR:1.228
Accuracy:33.017% B++
HSR:14.415% C
NS-357 Underboss
C+
Kills:867
Deaths:923
KDR:0.939
Accuracy:34.962% C+
HSR:16.263% D
NS-45 Pilot
C++
Kills:626
Deaths:554
KDR:1.130
Accuracy:31.906% C++
HSR:12.939% D**
Nyx VX31
D
Kills:454
Deaths:220
KDR:2.064
Accuracy:27.410% D*
HSR:23.348% D
NSX-P Tengu
B**
Kills:126
Deaths:85
KDR:1.482
Accuracy:41.852% B**
HSR:17.460% D
NS-AM7 Archer
C--
Kills:68
Deaths:103
KDR:0.660
Accuracy:54.991% C--
HSR:10.294% D
Soldier Soaker
C+
Kills:52
Deaths:35
KDR:1.486
Accuracy:33.628% C+
HSR:11.539% D
Kills:17,467
Deaths (as Infiltrator):14,251
Deaths (to Infiltrators):11,705
KDR:1.22567
Kill Difference:3,216
Playtime:556.269 hours
Usage:8%
Score:8.054m
Score/min:241
Accuracy (listed only):34.583%
HSR (listed only):14.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:5,539
Deaths:6,168
KDR:0.898
Accuracy:25.518% C*
HSR:15.003% C--
Pandora VX25
B+
Kills:2,240
Deaths:1,575
KDR:1.422
Accuracy:41.535% C++
HSR:17.098% B+
VE-S Canis
B*
Kills:1,740
Deaths:998
KDR:1.743
Accuracy:32.492% B*
HSR:9.828% D*
H-V45
C++
Kills:1,211
Deaths:1,228
KDR:0.986
Accuracy:23.075% C
HSR:21.470% C++
Skorpios
B*
Kills:1,182
Deaths:734
KDR:1.610
Accuracy:31.061% B*
HSR:12.860% D*
Eridani SX5
B**
Kills:1,177
Deaths:680
KDR:1.731
Accuracy:32.106% B**
HSR:15.038% D
Terminus VX-9
C
Kills:1,174
Deaths:1,211
KDR:0.969
Accuracy:24.041% C
HSR:19.080% D--
NS-7 PDW
A+
Kills:1,168
Deaths:672
KDR:1.738
Accuracy:32.932% A+
HSR:12.243% D-
NSX Tengu
B**
Kills:1,158
Deaths:713
KDR:1.624
Accuracy:44.294% B**
HSR:15.112% D-
MKV Suppressed
B**
Kills:1,149
Deaths:883
KDR:1.301
Accuracy:31.559% B**
HSR:13.142% D--
NS-11A
C++
Kills:1,101
Deaths:1,237
KDR:0.890
Accuracy:24.807% C++
HSR:16.440% D
Corvus VA55
B+
Kills:929
Deaths:975
KDR:0.953
Accuracy:24.677% C++
HSR:25.619% B+
Thanatos VE70
D
Kills:318
Deaths:571
KDR:0.557
Accuracy:28.085% D*
HSR:12.579% D
Pulsar VS1
C+
Kills:145
Deaths:222
KDR:0.653
Accuracy:22.742% C+
HSR:20.690% C+
NSX-P Tengu
B**
Kills:126
Deaths:85
KDR:1.482
Accuracy:41.852% B**
HSR:17.460% D
Kills:20,357
Deaths (as Combat Medic):17,952
Deaths (to Combat Medics):7,050
KDR:1.13397
Kill Difference:2,405
Playtime:530.786 hours
Usage:8%
Score:8.258m
Score/min:259
Accuracy (listed only):30.718%
HSR (listed only):16.244%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,459
Deaths:601
KDR:2.428
Accuracy:16.339% C++
HSR:17.820% C+
Cosmos VM3
C
Kills:1,404
Deaths:980
KDR:1.433
Accuracy:11.700% D*
HSR:18.091% C
Blueshift VM5
C+
Kills:1,318
Deaths:552
KDR:2.388
Accuracy:19.563% C+
HSR:17.527% D
Blueshift VM5
C+
Kills:1,307
Deaths:552
KDR:2.368
Accuracy:19.545% C+
HSR:16.373% D-
Cosmos VM3
C+
Kills:1,290
Deaths:876
KDR:1.473
Accuracy:12.432% D--
HSR:19.147% C+
Nebula VM20
C**
Kills:1,247
Deaths:396
KDR:3.149
Accuracy:19.565% C**
HSR:15.317% D--
Nebula VM20
C*
Kills:1,188
Deaths:396
KDR:3
Accuracy:19.829% C*
HSR:15.067% D--
Quasar VM1
C++
Kills:1,172
Deaths:393
KDR:2.982
Accuracy:18.499% C++
HSR:19.454% C
Comet VM2
B+
Kills:227
Deaths:247
KDR:0.919
Accuracy:49.076% B+
HSR:1.762% D*
Comet VM2
B++
Kills:216
Deaths:260
KDR:0.831
Accuracy:48.856% B++
HSR:3.241% C--
NS-20 Gorgon
B+
Kills:159
Deaths:115
KDR:1.383
Accuracy:30.451% B+
HSR:11.950% D*
NS-20 Gorgon
B+
Kills:141
Deaths:115
KDR:1.226
Accuracy:30.842% B+
HSR:14.184% D--
NS-10 Burster
B
Kills:103
Deaths:155
KDR:0.665
Accuracy:25.778% C--
HSR:8.738% B
NS-10 Burster
C
Kills:71
Deaths:64
KDR:1.109
Accuracy:28.458% C
HSR:4.225% C--
Kills:11,302
Deaths (as MAX Suit):2,851
Deaths (to MAX Suits):3,751
KDR:3.96422
Kill Difference:8,451
Playtime:290.769 hours
Usage:4%
Score:4.798m
Score/min:275
Accuracy (listed only):25.067%
HSR (listed only):13.064%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:380
V. Kills:67 N/A
Deaths:334
KDR:1.138
Accuracy:34.396% D-
KPH:13.200 D--
VKPH:2.300 C--
Dual Photon Pods
C+
Kills:375
V. Kills:78 475%
Deaths:55
KDR:6.818
Accuracy:44.572% D-
KPH:68.400 C+
VKPH:14.200 C
Maelstrom Turbo Laser
C
Kills:223
V. Kills:130 170%
Deaths:426
KDR:0.523
Accuracy:28.723% C
KPH:5.500 D
VKPH:3.200 D--
Photon A2A Missile Pods
C
Kills:70
V. Kills:65 106%
Deaths:25
KDR:2.800
Accuracy:83.540% B++
KPH:38.600 C
VKPH:35.800 C
Saron Laser Cannon
B**
Kills:64
V. Kills:55 114%
Deaths:99
KDR:0.646
Accuracy:37.934% B**
KPH:5.300 D
VKPH:4.500 D
Kills:1,112 (667 + 0)
Deaths:939
KDR:1.184
VKDR:0.421
Vehicle Kills:395
Kill Difference:173
Playtime:88.888 hours
Usage:1%
Score:0.544m
Score/min:102
Piloting Accuracy:37.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:316
V. Kills:197 160%
Deaths:41
KDR:7.707
Accuracy:45.227% B++
KPH:39.700 C**
VKPH:24.700 C+
AP30 Shredder
U
Kills:209
V. Kills:173 120%
Deaths:46
KDR:4.543
Accuracy:29.460% D
KPH:752,400 U
VKPH:622,800 U
L105 Zephyr
B
Kills:144
V. Kills:35 400%
Deaths:19
KDR:7.579
Accuracy:48.419% B++
KPH:45.300 C+
VKPH:11 B
CAS30 Tank Buster
C
Kills:112
V. Kills:123 90%
Deaths:295
KDR:0.380
Accuracy:41.567% C
KPH:1.900 D--
VKPH:2 D*
Kills:781 (112 + 669)
Deaths:401
KDR:1.948
VKDR:1.317
Vehicle Kills:528
Kill Difference:380
Playtime:71.454 hours
Usage:1%
Score:0.856m
Score/min:200
Piloting Accuracy:41.567%
Gunner Accuracy:48.419%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:117
V. Kills:121 96%
Deaths:40
KDR:2.925
Accuracy:21.837% D*
KPH:6.500 D*
VKPH:6.700 D-
Kills:117 (117 + 0)
Deaths:40
KDR:2.925
VKDR:3.025
Vehicle Kills:121
Kill Difference:77
Playtime:18.095 hours
Usage:0%
Score:0.135m
Score/min:124
Driving Accuracy:21.837%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:812
V. Kills:542 150%
Deaths:211
KDR:3.848
Accuracy:42.096% D**
KPH:14.400 D--
VKPH:9.600 D*
Supernova PC
C++
Kills:700
V. Kills:235 297%
Deaths:111
KDR:6.306
Accuracy:46.245% C
KPH:23.100 C++
VKPH:7.700 C
Saron HRB
B+
Kills:688
V. Kills:406 169%
Deaths:126
KDR:5.460
Accuracy:48.501% B+
KPH:23.200 C+
VKPH:13.700 C
E540 Halberd
C
Kills:271
V. Kills:120 224%
Deaths:35
KDR:7.743
Accuracy:45.345% C
KPH:28.400 C
VKPH:12.600 D
Aphelion VEX-4
D
Kills:96
V. Kills:59 160%
Deaths:15
KDR:6.400
Accuracy:26.410% D*
KPH:18 D
VKPH:11.100 D-
Proton II PPA
D--
Kills:61
V. Kills:3 N/A
Deaths:9
KDR:6.778
Accuracy:17.944% D--
KPH:24.200 D*
VKPH:1.200 D*
M20 Basilisk
C+
Kills:51
V. Kills:26 189%
Deaths:10
KDR:5.100
Accuracy:29.392% C+
KPH:13.300 D
VKPH:6.800 C+
Kills:2,679 (1,512 + 1,167)
Deaths:517
KDR:5.182
VKDR:2.691
Vehicle Kills:1,391
Kill Difference:2,162
Playtime:137.397 hours
Usage:2%
Score:1.590m
Score/min:193
Driving Accuracy:46.245%
Gunner Accuracy:29.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:293
V. Kills:16 N/A
Deaths:29
KDR:10.103
Accuracy:35.336% C
KPH:74.600 C
VKPH:4.100 D
Aphelion VEX-4H
D
Kills:127
V. Kills:95 132%
Deaths:43
KDR:2.953
Accuracy:34.143% D**
KPH:26.400 D
VKPH:19.700 D
E540 Halberd-H
D
Kills:84
V. Kills:41 200%
Deaths:18
KDR:4.667
Accuracy:52.490% D
KPH:32.900 D
VKPH:16 D
Saron HRB-H
C
Kills:62
V. Kills:32 188%
Deaths:17
KDR:3.647
Accuracy:53.402% C
KPH:27.300 D
VKPH:14.100 D--
Kills:566 (0 + 566)
Deaths:107
KDR:5.290
VKDR:1.720
Vehicle Kills:184
Kill Difference:459
Playtime:13.569 hours
Usage:0%
Score:0.226m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:53.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:490
V. Kills:214 228%
Deaths:74
KDR:6.622
Accuracy:45.030% B+
KPH:19.900 C+
VKPH:8.700 C+
M20 Basilisk
C**
Kills:464
V. Kills:192 240%
Deaths:69
KDR:6.725
Accuracy:43.620% B+
KPH:21.300 C++
VKPH:8.800 C**
M12 Kobalt
C+
Kills:432
V. Kills:26 N/A
Deaths:22
KDR:19.636
Accuracy:21.072% B+
KPH:55.500 C
VKPH:3.300 C+
M40 Fury
C
Kills:371
V. Kills:84 436%
Deaths:51
KDR:7.275
Accuracy:39.949% B+
KPH:33.800 C-
VKPH:7.700 C
M12 Kobalt
B+
Kills:278
V. Kills:7 N/A
Deaths:10
KDR:27.800
Accuracy:20.711% B+
KPH:61.800 C
VKPH:1.600 D
M60-G Bulldog
C--
Kills:180
V. Kills:42 419%
Deaths:24
KDR:7.500
Accuracy:32.494% C-
KPH:20.500 D-
VKPH:4.800 C--
G30 Walker
C+
Kills:178
V. Kills:101 175%
Deaths:34
KDR:5.235
Accuracy:28.443% C+
KPH:14.200 C+
VKPH:8.100 C
M60-G Bulldog
C*
Kills:128
V. Kills:37 337%
Deaths:31
KDR:4.129
Accuracy:36.451% C++
KPH:23.800 C
VKPH:6.900 C*
G30 Walker
C+
Kills:112
V. Kills:55 200%
Deaths:25
KDR:4.480
Accuracy:29.330% C
KPH:16.200 C+
VKPH:8 C
M40 Fury
D*
Kills:55
V. Kills:13 393%
Deaths:13
KDR:4.231
Accuracy:32.323% C--
KPH:18 D**
VKPH:4.300 D*
Kills:2,688 (0 + 2,688)
Deaths:353
KDR:7.615
VKDR:2.184
Vehicle Kills:771
Kill Difference:2,335
Playtime:106.208 hours
Usage:2%
Score:1.073m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:32.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:184
V. Kills:14 N/A
Deaths:539
KDR:0.341
Accuracy:12.426% D**
KPH:3.300 D--
VKPH:0.200 D*
M40 Fury-F
D--
Kills:74
V. Kills:31 231%
Deaths:147
KDR:0.503
Accuracy:45.236% C
KPH:5 D*
VKPH:2.100 D--
Kills:258 (258 + 0)
Deaths:686
KDR:0.376
VKDR:0.066
Vehicle Kills:45
Kill Difference:428
Playtime:70.843 hours
Usage:1%
Score:0.059m
Score/min:14
Driving Accuracy:45.236%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:146
V. Kills:147 99%
Deaths:42
KDR:3.476
Accuracy:43.697% B*
KPH:17.800 C-
VKPH:17.900 B++
CAS 14-E
C*
Kills:117
V. Kills:14 N/A
Deaths:10
KDR:11.700
Accuracy:30.901% C
KPH:57.800 C
VKPH:6.900 C*
Kills:263 (0 + 263)
Deaths:52
KDR:5.058
VKDR:3.096
Vehicle Kills:161
Kill Difference:211
Playtime:10.245 hours
Usage:0%
Score:0.139m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:30.901%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 9,1738,8888,8511.004C+0.1926.81%C+13.344%D*9.3D*N/A26954.4h16.3D*60.9D
Sirius SX12 5,6205,5396,1680.898C+0.3025.518%C*15.003%C--13.3DN/A41416.8h15.5C+60.9C++
C-4 5,3263,9571,9502.029B+0.8324.091%CN/A110.2B++38.1B+69035.9h1.3B+5.5C**
Auraxium Force-Blade 3,2823,26028,4180.115A++1.0842.076%B*1.074%D--1.7BN/A41878.2h1.6B**3.8B+
Pandora VX25 2,2682,2401,5751.422B0.2341.535%C++17.098%B+52.1B+N/A14043h3.7B++8.8B+
Tank Mine 3,8162,1401,4311.495D0.3024.495%DN/A82.6C-64.7C++90525.9h2C+8D-
Xiphos Anti-Personnel Phalanx Tower 1,8141,80711807U1,805.8138.565%B*N/A18070U70U309680.1h0.3B*0.7B++
VE-S Canis 1,7671,7409981.743B+0.5532.492%B*9.828%D*48.3C**N/A12636h10.5B+32.3B+
Quasar VM1 1,4791,4596012.428B+1.2316.339%C++17.82%C+23.3C+N/A7662.5h15.6C+95.7C++
Cosmos VM3 1,4351,4049801.433C0.2411.7%D*18.091%C17.5D--N/A5180.4h17.5D*149.6D*
Eidolon VE33 1,4151,3682,3750.576C0.6224.469%D23.83%C6.6D--N/A21207.3h13.5D*55.2D-
Blueshift VM5 1,3311,3185522.388C+1.1919.563%C+17.527%D23.8DN/A6655.3h18.6D95C+
Blueshift VM5 1,3261,3075522.368C+1.1719.545%C+16.373%D-23.6DN/A6355.3h19D--97.2C+
Cosmos VM3 1,3101,2908761.473C0.2812.432%D--19.147%C+18.7DN/A5369h17.7D--142C--
Nebula VM20 1,2761,2473963.149B+1.9519.565%C**15.317%D--33.8C+N/A9936.9h17.2C87.7C*
H-V45 1,2261,2111,2280.986C+0.2123.075%C21.47%C++12.9D-N/A3993.6h13.2C++57.3C++
Nebula VM20 1,2151,1883963B+1.8119.829%C*15.067%D--32.2C+N/A9636.9h17.9C90.4C++
Skorpios 1,1871,1827341.61C++0.4231.061%B*12.86%D*35.4CN/A8533.4h12.2C39.4C**
Eridani SX5 1,1901,1776801.731B+0.5432.106%B**15.038%D64.7AN/A15518.2h10.4B+32.4B+
NS-15M1 1,2001,1761,0511.119C0.0826.102%B++19.898%C18DN/A4965.5h17.8F68.2C+
Terminus VX-9 1,1971,1741,2110.969C0.2324.041%C19.08%D--12.6D--N/A3993.3h13.6C56.8C+
Quasar VM1 1,1871,1723932.982B+1.7918.499%C++19.454%C28.2CN/A8141.6h15.8D85.5C+
Artemis VX26 1,1801,1696751.732B0.5431.02%B++18.477%D33.4C+N/A10435h13.8D44.5C++
NS-7 PDW 1,1771,1686721.738B**0.5432.932%A+12.243%D-51.5AN/A12822.7h13.5B+41.1B++
NSX Tengu 1,1681,1587131.624B+0.4344.294%B**15.112%D-44C*N/A9826.3h11.6B+26.2B+
Solstice VE3 1,1811,1542,7410.421C--0.7722.827%C+14.385%D--4.3D-N/A20269.1h18.6C-81.6C+
VX6-7 1,1741,1531,3930.828C0.3720.905%D15.178%D--7.4D--N/A19155.2h15.8D75.7C--
MKV Suppressed 1,1641,1498831.301C**0.1131.559%B**13.142%D--25.9CN/A6344.3h15.6C+49.4B
MANA Anti-Personnel Turret 1,1701,1496151.868N/A0.6717.606%UN/A11490U210U20368900.1h23.7T*134.4T*
Serpent VE92 1,1751,1482,3750.483C--0.7117.805%D*20.035%C+5.6D--N/A21206.6h17.6D--98.8D--
Pulsar C 1,1721,1461,9100.6C0.5924.18%C+17.976%D-6.8D--N/A21168.8h15.5D-64.2C
Solstice SF 1,1791,1402,2270.512C--0.6824.149%C+15.614%C+5.3D--N/A16214.9h18.2D75.3C--
NS-11A 1,1181,1011,2370.89C0.3024.807%C++16.44%D13.7D-N/A3980.5h16.5D66.4C+
NS-61 Emissary 1,0069928081.228B+0.0333.017%B++14.415%C11.4DN/A2986.8h15.4C+46.7B
Corvus VA55 9399299750.953C+0.2424.677%C++25.619%B+13.8D-N/A4267.3h13.8C-56C+
Ursa 9018909930.896C0.3020.85%C24.832%C++14D--N/A4163.5h13.3D64C+
NS-357 Underboss 8758679230.939C+0.2634.962%C+16.263%D15D-N/A4557.9h3.7B+10.6B+
Supernova FPC 1,3548122113.848C2.6542.096%D**3.695%B*14.4D--9.6D*19656.2h6.4D15.2D*
Sticky Grenade 7667631763N/A761.8142.734%D*N/A476.9D--1.9D--13641.6h3D7D
Supernova PC 9357001116.306C++5.1146.245%C2.286%C+23.1C++7.8C+16330.3h4.9C**10.5C*
Saron HRB 1,0946881265.46C++4.2748.501%B+2.035%B+23.2C+13.7C23129.6h24.4C50.4C*
Rocklet Rifle 1,3006713671.828A*0.6362.804%B**N/A56.4A*52.9A**58011.9h23.8B**38B**
NS-45 Pilot 6276265541.13C+0.0631.906%C++12.939%D**42.3C+N/A10814.8h6.1B++19.1B+
Proximity Mine 5405381055.124B+3.9335.937%DN/A117C+N/A3484.6h2.1D5.9D
Flare VE6 5515365351.002C0.1924.276%C**21.642%C14.1D--N/A4638h17.4F--71.8C--
M20 Basilisk 704490746.622A*5.4345.03%B+2.449%D*19.9C+8.7C+15624.6h102.1C++226.8B+
MANA Anti-Vehicle Turret 1,0964835720.844D0.3560.736%C+1.863%D4830A**6130S2504390.1h15.2C25.1C-
M20 Basilisk 656464696.725A*5.5343.62%B+4.741%C-21.3C++8.8C**18321.8h90.1C*206.6B+
Nyx VX31 4664542202.064C+0.8727.41%D*23.348%D22DN/A6220.6h7D25.5D--
M12 Kobalt 4584322219.636B++18.4421.072%B+15.278%D55.4C3.3C+1997.8h18.2C**86.1B+
Hyena Missile Launcher 6714291323.25B**2.0633.982%C++N/A17.3C+9.8C+13324.8h25.9B**76.2B*
Lasher X2 4173995870.68C0.5121.163%D2.506%D12.6D-N/A5731.7h23D108.8C
Light PPA 4473803341.138C0.0634.396%D-1.316%C++13.1D--2.3C--5728.9h22.9D66.7D
Dual Photon Pods 453375556.818C++5.6244.572%D-1.333%C++68.2C+14.2C3965.5h25.6C57.4C
M40 Fury 455371517.275C*6.0839.949%B+1.348%C-33.7C-7.6C18811h19.3D48.3C+
Frag Grenade 3643611361N/A359.8144.813%C+N/A401.1C3.3D-20350.9h3.7C++8.3C*
Hoplon Anti-Aircraft Phalanx Tower 7043412170.5S169.3133.613%B+N/A487.1S518.6S30120.7h5.9B*17.5B++
Thanatos VE70 3233185710.557C0.6428.085%D*12.579%D7.9D--N/A3540.1h4.6C**16.4C
C150 Dalton 513316417.707C*6.5145.227%B++N/A39.5C**24.6C+6548h3.1B*7B**
Proton II PPA-H 3092932910.103C+8.9135.336%C2.048%B75.1C4.1D2313.9h9.4B26.6C**
Orbital Strike Uplink 4022852142.5U141.31433.065%UN/A142.5U58.5U10822h1.9T*0.4T*
M12 Kobalt 2852781027.8B+26.6120.711%B+15.468%D61.8C1.6D2124.5h16.3B+78.7B+
E540 Halberd 391271357.743C+6.5545.345%C2.214%C+28.5C12.6D2319.5h6.1C+13.4C+
Nemesis VSH9 3472294580.5C0.6962.405%C+2.62%C+10.3C5.3C13222.2h7.9C*12.6C*
Comet VM2 3122272470.919C+0.2849.076%B+1.762%D*8.4D3.2D--6126.9h30.9C62.9C++
Maelstrom Turbo Laser 3532234260.523C-0.6728.723%C2.691%C+5.5D3.2D--5440.6h114.4C+398.3C+
Comet VM2 2962162600.831C+0.3648.856%B++3.241%C--7.8D2.9D6727.8h31.3D64.2C+
Orion VS54 2152113660.577C-0.6216.846%D-19.905%D13.8D-N/A22915.3h14.3C84.7C+
AP30 Shredder 382209464.543C+3.3529.46%DN/A2090U1730U27891800.1h62.2B**211.2B+
G30 Walker 3151861018.6A++17.4142.099%C++N/A38.8B26.9B**3704.8h184.5C**438.3B+
M12 Kobalt-F 1981845390.341D0.8512.426%D**16.304%A3.3D--N/A1056.2h19C-152.6D--
M60-G Bulldog 222180247.5B++6.3132.494%C-3.889%B++20.5D-4.8C--1268.8h7.5C+23.2C+
NS-15M2 1871802230.807C0.3926.29%B+16.111%D*12.8D--N/A8614.1h22.1F--84.1D
G30 Walker 279178345.235B*4.0428.443%C+5.618%B++14.2C+8.1C14012.5h188.1B+661.4B+
NS-20 Gorgon 1821591151.383C++0.1930.451%B+11.95%D*14.9C-2.1B+5410.7h44C++144.4B
Hunter QCX 2111548860.174D1.0238.295%C12.338%D--2.5D*N/A4261.2h43.4T*113.4T
M20 Wyvern 293146423.476C2.2843.697%B*2.055%D17.8C-17.9B++2298.2h229.9T*526.2T
Pulsar VS1 1481452220.653C0.5422.742%C+20.69%C+11.6DN/A13312.5h14.7C++64.4C++
L105 Zephyr 179144197.579C+6.3848.419%B++N/A45C+10.9B2953.2h6.8C+14.1B
NS-20 Gorgon 1541411151.226C++0.0330.842%B+14.184%D--13.2C--1.2C4610.7h49.7C++161.1C**
M20 Basilisk 267140285C-3.8157.122%B+4.286%C+31.1C--28.2B++4194.5h161.2D282.1C
M60-G Bulldog 165128314.129C+2.9336.451%C++3.906%B+23.7C6.9C*1955.4h8.6C23.6C++
Aphelion VEX-4H 222127432.953C+1.7634.143%D**1.575%D--26.5D19.8D3134.8h64.4C+188.6D
NSX-P Tengu 128126851.482B+0.2941.852%B**17.46%D36C+N/A693.5h12.9C*30.8B+
Force-Blade 17912429,9460.004D1.1921.773%DN/A0.1DN/A02449.8h4.1D--18.7C-
CAS 14-E 1311171011.7C+10.5130.901%C2.564%B*58.5C7C**2112h46.4D--150.2D-
Skyguard 238117402.925C+1.7321.837%D*1.709%C6.5D*6.7D-12418.1h181D*829F-
G30 Walker 167112254.48C+3.2929.33%CN/A16.2C+8C1596.9h192C*654.6C*
CAS30 Tank Buster 2351122950.38D0.8141.567%CN/A1.9D--2D*5860.3h82D197.2C--
Spear Anti-Vehicle Phalanx Tower 248109427.25B+26.0645.813%C-1.835%D--29.5C-37.6B+3873.7h10.4C+22.8C+
NS-10 Burster 1641031550.665C-0.5325.778%C--8.738%B4.5D2.7D5023h122.5B475.1C++
Aphelion VEX-4 15596156.4B++5.2126.41%D*2.083%D-18.1D11.1D-1645.3h62.3C+235.9D
NS Decimator 12390701.286C**0.0965.649%B+N/A40.9B+15C+6482.2h2.9A4.4A
E540 Halberd-H 12584184.667C3.4752.49%DN/A32.3D15.8D2382.6h6C++11.5C+
Spear Anti-Vehicle Phalanx Turret 1237798.556C*7.3641.548%C1.299%D**45.3B+27.1B+6471.7h6.8B+16.4B+
M40 Fury-F 105741470.503C--0.6945.236%C1.351%C+5D*2.1D--2914.7h23.2D**51.2F
NS-10 Burster 12771641.109C+0.0928.458%C4.225%C--5C3.9C+6914.3h147.1C+516.9C++
Photon A2A Missile Pods 13570252.8C-1.6183.54%B++N/A38.9C36.1C4921.8h11.5D*13.8D*
NS-AM7 Archer 83681030.66B+0.5354.991%C--10.294%D7.2C+1.6D679.4h14.2B+25.8B+
Hades VSH4 126672830.237D0.9671.945%B+N/A6.3C-5.5C10210.7h15.5F--21.5F-
Saron Laser Cannon 11964990.646C0.5537.934%B**1.563%C-5.3D4.5D17612.1h277.2D**730.6D-
MAX Punch 68632,8530.022D1.1738.361%C--N/A0.2DN/A1276.2h1.9C++4.8C++
Saron HRB-H 9462173.647C2.4553.402%CN/A27D13.9D--3252.3h25.2C++47.2C+
M60-A Bulldog 7462134.769C-3.5742.54%C1.613%D14.1D-2.7C-944.4h8.6D*20.3D-
M12 Kobalt 666178.714D-7.5221.492%C+6.557%F--61D5C+1501h15.8B+73.6B+
Proton II PPA 646196.778C-5.5817.944%D--4.918%M+24.4D*1.2D*782.5h12.6D70.2D*
VE-LR Obelisk 6160481.25C0.0636.656%B++13.333%F--30C+N/A2062h7.4C+20.2C**
M40 Fury 6855134.231C-3.0432.323%C--N/A17.7D**4.2D*1603.1h22.5D*69.6D*
Soldier Soaker 5252351.486C**0.2933.628%C+11.539%D86.7AN/A6210.6h3.7A++10.9B**
M20 Basilisk 7751105.1B**3.9129.392%C+N/A13.4C--6.8C+1053.8h94.5C--321.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon314,8394h
Anti-Vehicle MANA Turret734,4595h
Nano-Armor Kit6,4576,469,962523.9h
Restoration Kit1443,7342.5h
Skywall Shield Emitter99345.2h
Structure Shield Module171,75410.1h
Cortium Silo59088.1h
Repair Module302,58716.6h
Turret AI Module91,40810.2h
Reinforcements Module36554.2h
Nanite Revive Grenade01,0530.3h
Medical Applicator2,299672,26969.6h
Blast Wall1695814.3h
Spitfire Auto-Turret133,3563h
Motion Spotter3318,8186h
Hoplon Anti-Aircraft Phalanx Tower88356.6h
Xiphos Anti-Personnel Tower58205.7h
Bunker124709.9h
HIVE31330.9h
Sunderer Garage68288.2h
Rampart Wall493,00644.4h
VS Triumph Flare Gun77430.7h
Spear Anti-Vehicle Tower25334.9h
Deconstruction Tool27156,74320.1h
Welding Device17,2380.7h
Shield Recharging Field608,4252.5h
Ammunition Package19434,34618.6h
Medical Kit287720.6h
Anti-Infantry MANA Turret692,7554.2h
Recon Detection Device251,2322.7h
Snowman Soldier01590.1h
Routing Spire0520.2h
Hardlight Barrier491,3532.2h
Router03720.6h
Nano-Repair Grenade02,1510.6h
Vehicle Ammo Dispenser43413.4h
Vehicle Gate1553112.4h
Pillbox1069512.6h
Elysium Spawn Tube56354.5h
Light Vehicle Terminal01311.2h
IPC Targeting Dart41480.9h
Orbital Strike Target Designator311703.2h
Infantry Tower1087312.4h
Vehicle Ramp32395.4h
WLT-Howler Mining Laser1941,683,381288.1h
Spear Anti-Vehicle Turret01081.6h
Alarm Module14732.1h
Glaive IPC0630.8h

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