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Hater Imwiththatguy[2TNC] Imwiththatguy
VS BR 154

KDR: 1.89

Score: 55.5m

Last Seen: Dec 30th, 2018 11:54 AM
- OFFLINE - 1240 hour(s)

Battle Rank 104 (154 total) - Vanu Sovereignty on Cobalt
Level Progress (to 105): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Orion VS54 Pulsar LSW NS-7 PDW C75 Viper NS-15M1 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $437,850 MLG Score: 350
Fun Score: N/A
Cheeseburgers Flipped: 593TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.862%16.162%38622100019,1751.652020.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.773%0.545B+-0.695D0.065C+HEAD + (~4.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.354C**11.50.192C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.816%1.614%430510173,03678615553.85769195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.176%-0.59D0.009C+-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.2-0.281C65.6-0.239C140.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.735%2.286%807810147,744133339715.8051195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.801%-0.112C+-0.214C0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.424B8.80.294C*13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.517%2.562%6181110115,153118225274.35956204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.024%0.405B-0.458D0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.816B++8.80.776B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.987%71.719%6181102154181000.667901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.744B++0.3C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.30.287C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.796%11.732%6182102035878040.458974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.044%-0.385C--0.556D1.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.417B2.80.417B4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.5m414.3%431 (25.9k)395 (23.7k)1.8922250,96726,9352.43085154 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022150121.533%9.502%20505:1318

41% Engineer21% Heavy Assault7% Infiltrator26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 6:39 PMAug 16th, 2017 9:34 AMJan 28th, 2019 4:11 AM (23d) (PST)Dec 30th, 2018 7:54 AM (52d) (PST)Dec 30th, 2018 7:54 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931274660.3620.1920.0341.8310.080350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5507,62227,92822112110523,688

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2344.2h/97.7d 14,508 4,843 14,042 257.5k 3,936 6,061 11,195 83.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:3,505
Deaths:2,169
KDR:1.616
Accuracy:26.050% C+
HSR:18.574% D**
Orion VS54
C*
Kills:1,525
Deaths:916
KDR:1.665
Accuracy:21.846% C*
HSR:15.672% D*
Pulsar LSW
B
Kills:1,383
Deaths:868
KDR:1.593
Accuracy:24.979% B
HSR:18.800% D
NS-15M1
C++
Kills:1,280
Deaths:848
KDR:1.509
Accuracy:23.167% C++
HSR:17.500% D
Flare VE6
C-
Kills:1,236
Deaths:599
KDR:2.063
Accuracy:19.952% C-
HSR:16.667% D*
SVA-88
C+
Kills:1,233
Deaths:724
KDR:1.703
Accuracy:23.165% C+
HSR:16.221% D*
Lasher X2
B+
Kills:604
Deaths:485
KDR:1.245
Accuracy:29.403% B+
HSR:0.828% F
NS-15M AE
C+
Kills:573
Deaths:410
KDR:1.398
Accuracy:25.254% C+
HSR:20.593% D
VX29 Polaris
C*
Kills:105
Deaths:69
KDR:1.522
Accuracy:24.519% C*
HSR:17.143% D
NS-15M2
B++
Kills:103
Deaths:60
KDR:1.717
Accuracy:27.277% B++
HSR:26.214% C++
Kills:11,547
Deaths (as Heavy Assault):7,148
Deaths (to Heavy Assaults):7,400
KDR:1.61542
Kill Difference:4,399
Playtime:503.920 hours
Usage:21%
Score:11.010m
Score/min:364
Accuracy (listed only):24.561%
HSR (listed only):16.821%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,270
Deaths:1,174
KDR:1.082
Accuracy:22.117% C+
HSR:12.126% D*
Serpent VE92
C+
Kills:1,253
Deaths:1,199
KDR:1.045
Accuracy:23.540% C+
HSR:15.882% D
NS-11C
C
Kills:1,197
Deaths:1,170
KDR:1.023
Accuracy:22.532% C
HSR:14.202% D-
Solstice SF
B+
Kills:1,161
Deaths:1,258
KDR:0.923
Accuracy:26.239% B+
HSR:17.140% C+
Solstice Burst
B
Kills:594
Deaths:422
KDR:1.408
Accuracy:28.592% B
HSR:17.172% D--
NS-11CB
B++
Kills:586
Deaths:374
KDR:1.567
Accuracy:29.187% B++
HSR:13.652% D*
Deimos VA29
D
Kills:276
Deaths:234
KDR:1.179
Accuracy:53.667% D
HSR:10.870% D--
NS Baron G5
B+
Kills:251
Deaths:217
KDR:1.157
Accuracy:48.566% B+
HSR:14.741% C++
NS Baron G5AE
C+
Kills:97
Deaths:92
KDR:1.054
Accuracy:47.129% C+
HSR:14.433% C+
Pandora VX25
C+
Kills:82
Deaths:119
KDR:0.689
Accuracy:25.260% D**
HSR:14.634% C+
Kills:6,767
Deaths (as Engineer):6,259
Deaths (to Engineers):7,019
KDR:1.08116
Kill Difference:508
Playtime:957.507 hours
Usage:41%
Score:28.429m
Score/min:495
Accuracy (listed only):32.683%
HSR (listed only):14.485%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:1,338
Deaths:1,489
KDR:0.899
Accuracy:22.869% C
HSR:11.659% D--
Solstice VE3
C+
Kills:1,270
Deaths:1,174
KDR:1.082
Accuracy:22.117% C+
HSR:12.126% D*
Serpent VE92
C+
Kills:1,253
Deaths:1,199
KDR:1.045
Accuracy:23.540% C+
HSR:15.882% D
NS-11C
C
Kills:1,197
Deaths:1,170
KDR:1.023
Accuracy:22.532% C
HSR:14.202% D-
Solstice SF
B+
Kills:1,161
Deaths:1,258
KDR:0.923
Accuracy:26.239% B+
HSR:17.140% C+
Eridani SX5
C+
Kills:831
Deaths:706
KDR:1.177
Accuracy:26.118% C+
HSR:11.913% D--
Solstice Burst
B
Kills:594
Deaths:422
KDR:1.408
Accuracy:28.592% B
HSR:17.172% D--
NS-11CB
B++
Kills:586
Deaths:374
KDR:1.567
Accuracy:29.187% B++
HSR:13.652% D*
Deimos VA29
D
Kills:276
Deaths:234
KDR:1.179
Accuracy:53.667% D
HSR:10.870% D--
NS Baron G5
B+
Kills:251
Deaths:217
KDR:1.157
Accuracy:48.566% B+
HSR:14.741% C++
NS Baron G5AE
C+
Kills:97
Deaths:92
KDR:1.054
Accuracy:47.129% C+
HSR:14.433% C+
Pandora VX25
C+
Kills:82
Deaths:119
KDR:0.689
Accuracy:25.260% D**
HSR:14.634% C+
VE-S Canis
B*
Kills:62
Deaths:25
KDR:2.480
Accuracy:26.179% C+
HSR:27.419% B*
Kills:8,998
Deaths (as Light Assault):8,479
Deaths (to Light Assaults):4,567
KDR:1.06121
Kill Difference:519
Playtime:613.754 hours
Usage:26%
Score:10.488m
Score/min:285
Accuracy (listed only):30.923%
HSR (listed only):15.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,338
Deaths:1,489
KDR:0.899
Accuracy:22.869% C
HSR:11.659% D--
Eridani SX5
C+
Kills:831
Deaths:706
KDR:1.177
Accuracy:26.118% C+
HSR:11.913% D--
Deimos VA29
D
Kills:276
Deaths:234
KDR:1.179
Accuracy:53.667% D
HSR:10.870% D--
NS Baron G5
B+
Kills:251
Deaths:217
KDR:1.157
Accuracy:48.566% B+
HSR:14.741% C++
NS Baron G5AE
C+
Kills:97
Deaths:92
KDR:1.054
Accuracy:47.129% C+
HSR:14.433% C+
NS-11A
C++
Kills:97
Deaths:100
KDR:0.970
Accuracy:22.440% C
HSR:22.680% C++
Pandora VX25
C+
Kills:82
Deaths:119
KDR:0.689
Accuracy:25.260% D**
HSR:14.634% C+
VE-S Canis
B*
Kills:62
Deaths:25
KDR:2.480
Accuracy:26.179% C+
HSR:27.419% B*
NS-11P
B
Kills:52
Deaths:41
KDR:1.268
Accuracy:24.449% C**
HSR:21.154% B
Kills:3,086
Deaths (as Combat Medic):3,023
Deaths (to Combat Medics):2,893
KDR:1.02084
Kill Difference:63
Playtime:20.386 hours
Usage:1%
Score:0.520m
Score/min:425
Accuracy (listed only):32.964%
HSR (listed only):16.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:1,338
Deaths:1,489
KDR:0.899
Accuracy:22.869% C
HSR:11.659% D--
Eridani SX5
C+
Kills:831
Deaths:706
KDR:1.177
Accuracy:26.118% C+
HSR:11.913% D--
NS-44 Commissioner
D
Kills:593
Deaths:810
KDR:0.732
Accuracy:31.372% D
HSR:13.828% D*
Parallax VX3
C++
Kills:541
Deaths:220
KDR:2.459
Accuracy:39.987% C++
HSR:71.719% D
NS-30 Vandal
C++
Kills:216
Deaths:132
KDR:1.636
Accuracy:33.863% C++
HSR:20.833% D
NS-357 Underboss
D--
Kills:143
Deaths:205
KDR:0.698
Accuracy:19.064% F-
HSR:13.287% D--
VE-S Canis
B*
Kills:62
Deaths:25
KDR:2.480
Accuracy:26.179% C+
HSR:27.419% B*
Kills:3,724
Deaths (as Infiltrator):3,587
Deaths (to Infiltrators):2,883
KDR:1.03819
Kill Difference:137
Playtime:157.776 hours
Usage:7%
Score:2.388m
Score/min:252
Accuracy (listed only):28.493%
HSR (listed only):24.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:1,195
Deaths:388
KDR:3.080
Accuracy:22.552% B**
HSR:17.239% D
Nebula VM20
B**
Kills:1,132
Deaths:388
KDR:2.918
Accuracy:23.489% B**
HSR:18.021% C-
Quasar VM1
C++
Kills:248
Deaths:193
KDR:1.285
Accuracy:15.939% C++
HSR:15.726% D
Quasar VM1
D
Kills:242
Deaths:188
KDR:1.287
Accuracy:15.173% D
HSR:17.355% D
Comet VM2
B**
Kills:225
Deaths:169
KDR:1.331
Accuracy:52.139% B**
HSR:3.556% C
Comet VM2
B**
Kills:195
Deaths:160
KDR:1.219
Accuracy:54.447% B**
HSR:1.538% D*
NS-10 Burster
A
Kills:61
Deaths:46
KDR:1.326
Accuracy:37.932% A
HSR:6.557% C+
Kills:3,298
Deaths (as MAX Suit):766
Deaths (to MAX Suits):1,742
KDR:4.30548
Kill Difference:2,532
Playtime:74.208 hours
Usage:3%
Score:2.692m
Score/min:605
Accuracy (listed only):31.667%
HSR (listed only):11.427%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:978
V. Kills:49 N/A
Deaths:172
KDR:5.686
Accuracy:43.661% B
KPH:44.800 C+
VKPH:2.200 D
Dual Photon Pods
C++
Kills:885
V. Kills:246 358%
Deaths:89
KDR:9.944
Accuracy:48.566% C
KPH:67 C+
VKPH:18.600 C++
Saron Laser Cannon
C
Kills:637
V. Kills:683 93%
Deaths:542
KDR:1.175
Accuracy:30.478% C
KPH:6.900 D
VKPH:7.400 C
Maelstrom Turbo Laser
C
Kills:393
V. Kills:370 106%
Deaths:677
KDR:0.581
Accuracy:29.267% C
KPH:4.400 D-
VKPH:4.200 D-
Hornet Missiles
B
Kills:209
V. Kills:125 166%
Deaths:15
KDR:13.933
Accuracy:63.808% C*
KPH:76.500 C*
VKPH:45.800 B
Coyote Missiles
B+
Kills:104
V. Kills:34 297%
Deaths:8
KDR:13
Accuracy:43.493% D**
KPH:59.700 B+
VKPH:19.500 C+
Photon A2A Missile Pods
B**
Kills:54
V. Kills:79 68%
Deaths:10
KDR:5.400
Accuracy:80.645% C++
KPH:48.700 C+
VKPH:71.200 B**
Kills:3,260 (2,008 + 0)
Deaths:1,513
KDR:2.155
VKDR:1.048
Vehicle Kills:1,586
Kill Difference:1,747
Playtime:221.943 hours
Usage:9%
Score:2.771m
Score/min:208
Piloting Accuracy:29.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:180
V. Kills:100 178%
Deaths:37
KDR:4.865
Accuracy:44.894% B++
KPH:648,000 U
VKPH:360,000 U
CAS30 Tank Buster
C--
Kills:143
V. Kills:128 111%
Deaths:136
KDR:1.051
Accuracy:36.212% D--
KPH:5.100 C--
VKPH:4.500 D
L105 Zephyr
U
Kills:121
V. Kills:8 N/A
Deaths:6
KDR:20.167
Accuracy:42.260% C+
KPH:435,600 U
VKPH:28,800 U
Kills:444 (143 + 301)
Deaths:179
KDR:2.480
VKDR:1.318
Vehicle Kills:236
Kill Difference:265
Playtime:28.191 hours
Usage:1%
Score:0.493m
Score/min:292
Piloting Accuracy:36.212%
Gunner Accuracy:42.260%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,336
V. Kills:278 479%
Deaths:112
KDR:11.929
Accuracy:38.634% C+
KPH:40 B+
VKPH:8.300 C++
L100 Python AP
C+
Kills:450
V. Kills:321 140%
Deaths:84
KDR:5.357
Accuracy:56.765% C+
KPH:25.100 C
VKPH:17.900 C+
L100 Python HESH
C++
Kills:432
V. Kills:43 N/A
Deaths:22
KDR:19.636
Accuracy:47.442% C+
KPH:52.900 C++
VKPH:5.300 D
L100 Python HEAT
D-
Kills:178
V. Kills:89 198%
Deaths:62
KDR:2.871
Accuracy:43.961% D
KPH:14.300 D--
VKPH:7.100 D-
Skyguard
D
Kills:178
V. Kills:138 128%
Deaths:52
KDR:3.423
Accuracy:30.926% C**
KPH:9.300 D
VKPH:7.200 D
Kills:2,574 (2,574 + 0)
Deaths:332
KDR:7.753
VKDR:2.617
Vehicle Kills:869
Kill Difference:2,242
Playtime:91.179 hours
Usage:4%
Score:1.781m
Score/min:326
Driving Accuracy:30.926%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,058
V. Kills:2,559 119%
Deaths:540
KDR:5.663
Accuracy:55.246% C*
KPH:21.100 C
VKPH:17.700 B+
Supernova VPC
B+
Kills:1,213
V. Kills:155 N/A
Deaths:94
KDR:12.904
Accuracy:54.243% B+
KPH:45.900 C++
VKPH:5.900 C-
E540 Halberd
C*
Kills:1,170
V. Kills:830 141%
Deaths:99
KDR:11.818
Accuracy:53.009% B++
KPH:25.500 C--
VKPH:18.100 C*
Supernova PC
B+
Kills:899
V. Kills:388 231%
Deaths:131
KDR:6.863
Accuracy:57.010% B*
KPH:22.900 C++
VKPH:9.900 B+
Proton II PPA
B
Kills:719
V. Kills:38 N/A
Deaths:26
KDR:27.654
Accuracy:25.992% B
KPH:66.100 B
VKPH:3.500 C+
Saron HRB
C+
Kills:505
V. Kills:283 178%
Deaths:63
KDR:8.016
Accuracy:40.651% C
KPH:24.600 C+
VKPH:13.800 C
Kills:7,564 (5,170 + 2,394)
Deaths:953
KDR:7.937
VKDR:4.463
Vehicle Kills:4,253
Kill Difference:6,611
Playtime:287.955 hours
Usage:12%
Score:8.394m
Score/min:486
Driving Accuracy:57.010%
Gunner Accuracy:40.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,216
V. Kills:795 153%
Deaths:74
KDR:16.432
Accuracy:62.686% B+
KPH:39.900 C+
VKPH:26.100 B+
Proton II PPA-H
C
Kills:215
V. Kills:18 N/A
Deaths:15
KDR:14.333
Accuracy:33.995% C
KPH:62 D
VKPH:5.200 C
Saron HRB-H
C+
Kills:181
V. Kills:122 147%
Deaths:33
KDR:5.485
Accuracy:52.332% C
KPH:32.900 C
VKPH:22.200 C+
Kills:1,612 (0 + 1,612)
Deaths:122
KDR:13.213
VKDR:7.664
Vehicle Kills:935
Kill Difference:1,490
Playtime:39.469 hours
Usage:2%
Score:1.550m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:52.332%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:522
V. Kills:101 N/A
Deaths:26
KDR:20.077
Accuracy:42.483% B++
KPH:51.400 C**
VKPH:9.900 C++
M40 Fury
B*
Kills:314
V. Kills:60 N/A
Deaths:28
KDR:11.214
Accuracy:44.283% B*
KPH:57.300 C++
VKPH:11 C+
M60-G Bulldog
B+
Kills:170
V. Kills:25 N/A
Deaths:9
KDR:18.889
Accuracy:40.216% B+
KPH:34.200 B
VKPH:5 C
M12 Kobalt
C++
Kills:75
V. Kills:1 N/A
Deaths:2
KDR:37.500
Accuracy:17.877% C+
KPH:70.900 C++
VKPH:0.900 D--
M60-G Bulldog
D
Kills:67
V. Kills:12 N/A
Deaths:9
KDR:7.444
Accuracy:39.883% C*
KPH:23.900 D
VKPH:4.300 D
Kills:1,148 (0 + 1,148)
Deaths:74
KDR:15.514
VKDR:2.689
Vehicle Kills:199
Kill Difference:1,074
Playtime:24.469 hours
Usage:1%
Score:0.812m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:39.883%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:60
V. Kills:17 333%
Deaths:103
KDR:0.583
Accuracy:35.912% D*
KPH:7.500 D-
VKPH:2.100 D-
Kills:60 (60 + 0)
Deaths:103
KDR:0.583
VKDR:0.165
Vehicle Kills:17
Kill Difference:43
Playtime:8.043 hours
Usage:0%
Score:0.044m
Score/min:90
Driving Accuracy:35.912%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,5193,5052,1691.616C0.2826.05%C+18.574%D**42.5DN/A18982.5h10.7C++41.2C++
Supernova FPC 5,6173,0585405.663C+3.7755.246%C*2.812%C*21.1C17.6B+484145h5.5C++9.9C**
Orion VS54 1,5321,5259161.665C*0.2321.846%C*15.672%D*24.2CN/A11962.9h12B55.1C++
Pulsar LSW 1,3881,3838681.593C++0.3024.979%B18.8%D45.5C++N/A21930.4h11B+44B+
NS-7 PDW 1,3521,3381,4890.899C+0.9922.869%C11.659%D--13DN/A54102.9h16.4C+71.6C+
C75 Viper 1,6141,33611211.929A++10.0438.634%C+1.123%C40B+8.3C++35633.4h10.2B++26.3B+
NS-15M1 1,2811,2808481.509C++0.3823.167%C++17.5%D34.8C+N/A19536.8h10.4B*44.8B+
C-4 1,8781,2787421.722C*0.1718.958%D*N/A68C31.9C*112618.8h1.5C++8.1C--
Solstice VE3 1,2791,2701,1741.082B+0.8122.117%C+12.126%D*11C--N/A56115.2h13.2B+59.8C*
Serpent VE92 1,2571,2531,1991.045C+0.8523.54%C+15.882%D15.5DN/A8180.7h12.8C*54.4C*
Flare VE6 1,2431,2365992.063B++0.1719.952%C-16.667%D*25DN/A11849.4h10.3C**51.4C++
SVA-88 1,2401,2337241.703C+0.1923.165%C+16.221%D*39.8C+N/A25531h10.9B+46.9C**
E540 Halberd-H 2,0111,2167416.432B++14.5462.686%B+2.961%B++39.9C+26.1B+71330.5h5.3B+8.5B++
Supernova VPC 1,3681,2139412.904C*11.0154.243%B+1.731%C*45.9C++5.9C-29526.4h2.5B*4.6B++
NS-11C 1,2071,1971,1701.023C++0.8722.532%C14.202%D-15.4C--N/A6277.8h13.6B60.2C*
Nebula VM20 1,2031,1953883.08B+1.1922.552%B**17.239%D46.7B*N/A24625.6h12.3B**54.6B*
E540 Halberd 2,0001,1709911.818B9.9353.009%B++2.479%C+25.5C--18.1C*70245.9h6.7D12.6C++
Solstice SF 1,1751,1611,2580.923C+0.9726.239%B+17.14%C+14.9CN/A7777.8h12.7C+48.4C**
Nebula VM20 1,1391,1323882.918B+1.0323.489%B**18.021%C-44.2B++N/A24125.6h13.6B*57.8B++
Light PPA 1,0279781725.686C**3.7943.661%B1.738%B++44.7C+2.2D23421.9h9B+20.6B+
Supernova PC 1,2878991316.863C**4.9757.01%B*1.891%C22.9C++9.9B+39239.2h4.4B+7.7B*
Dual Photon Pods 1,131885899.944B+8.0548.566%C1.243%C+67C+18.6C++61713.2h21.4C**44.2C*
Eridani SX5 8358317061.177C++0.7226.118%C+11.913%D--19.1DN/A9043.4h12.4C++47.5C++
Proton II PPA 7577192627.654B**25.7625.992%B2.921%B++66B3.5C+43010.9h7.1B*27.5B*
Saron Laser Cannon 1,3206375421.175C+0.7230.478%C1.256%D6.9D7.4C18292.2h159.1C+522C+
Tank Mine 1,0876072652.291C+0.4030.098%CN/A94.8C+75B+20506.4h1.9C++6.2C++
Lasher X2 6086044851.245B+0.6529.403%B+N/A30.4C+N/A12519.9h17B++57.9B+
Solstice Burst 5985944221.408C+0.4828.592%B17.172%D--29.1CN/A5920.4h11.2B++39.1B+
NS-44 Commissioner 5965938100.732C+1.1631.372%D13.828%D*24.7CN/A12924h3.6B11.4C++
NS-11CB 5895863741.567B+0.3329.187%B++13.652%D*29.2C+N/A6220.1h12.1B+41.6B+
NS-15M AE 5765734101.398C0.4925.254%C+20.593%D38.7C-N/A16714.8h12.1C+48C++
Parallax VX3 5415412202.459C+0.5739.987%C++71.719%D25C+N/A11921.6h2.3C+5.7C*
M40 Fury 6235222620.077A**18.1842.483%B++2.107%B+51.2C**9.9C++59510.2h13.2C*31.1B+
Saron HRB 788505638.016B++6.1240.651%CN/A24.5C+13.7C47220.6h17.8B++43.7B+
NS Decimator 6494735120.924C+0.9759.922%C+2.537%C*30.5C11.4C--41015.5h4.5C**7.6C*
Frag Grenade 4674641464N/A462.1136.993%D--N/A928A++6C32520.5h2.2A+5.9B*
L100 Python AP 771450845.357C**3.4656.765%C+4.222%B*25C17.8C+43018h6.4C*11.3C*
L100 Python HESH 4754322219.636B++17.7447.442%C+3.241%A+52.7C++5.2D-3538.2h2.4B**5B*
Maelstrom Turbo Laser 7633936770.581C1.3129.267%C3.053%C**4.4D-4.2D-10689.1h158.6D541.8C--
M40 Fury 3743142811.214B+9.3244.283%B*1.592%C57.1C++10.9C+8305.5h13.9C+31.5B+
Deimos VA29 2782762341.179C+0.7153.667%D10.87%D--22.4DN/A8312.3h2.2B+4.1C++
NS Baron G5 2522512171.157C++0.7448.566%B+14.741%C++34.4C++N/A1567.3h3.9B++8.1C++
Quasar VM1 2512481931.285C+0.6115.939%C++15.726%D16.8C--N/A9514.8h17.8D111.9C+
Quasar VM1 2432421881.287C-0.6115.173%D17.355%D19.4D-N/A6512.5h15.2C-100.4C
Comet VM2 2982251691.331B+0.5652.139%B**3.556%C14.2B+4.6C*21315.8h18.3B+35.1B++
NS-30 Vandal 2182161321.636C+0.2633.863%C++20.833%D28.1C-N/A1257.7h6.4C18.9C+
Proton II PPA-H 2332151514.333C**12.4433.995%C1.86%C++61.4D5.1C2803.5h8.8B+25.8C**
Anti-Vehicle Grenade 2232121212N/A210.1150.378%C+N/A706.7A+36.7D40710.3h3.1A6.2B**
Proximity Mine 213212375.73B+3.8449.862%B*N/A132.5C*N/A6131.6h1.7B++3.4B**
Hornet Missiles 3342091513.933A++12.0463.808%C*N/A77.4C*46.3B12962.7h9C*14.2B+
Force-Blade 20920914,0180.015C1.8821.739%DN/A0.3CN/A1774.2h2.3B10.6C++
Comet VM2 2681951601.219C**0.6754.447%B**1.538%D*14.7B+5.5C**21813.3h20.3B+37.3B*
M60-A Bulldog 198181822.625C**20.7351.404%B+N/A36.2C++3.4C2685h5.9C++11.4B+
Saron HRB-H 303181335.485C++3.5952.332%CN/A32.9C22.2C+5665.5h21B+40B+
C150 Dalton 280180374.865C+2.9744.894%B++1.667%B**1800U1000U21924800.1h6.1D-13.6C+
L100 Python HEAT 267178622.871C0.9843.961%DN/A14.2D--7.1D-20212.5h6.3C++14.3C
Skyguard 316178523.423B1.5330.926%C**2.247%C++9.3D7.2D24419.2h147.1C475.6C+
M60-G Bulldog 195170918.889S17.0040.216%B+2.941%C+34B5C3475h5.3B*13.1B*
Spear Anti-Vehicle Phalanx Turret 286169189.389B+7.5046.684%C**2.367%D-39.3C++27.2B+7384.3h9.5C+20.3C**
NS-357 Underboss 1441432050.698C1.1919.064%F-13.287%D--21DN/A866.8h4C**20.8D*
CAS30 Tank Buster 2711431361.051C+0.8436.212%D--N/A5.1C--4.5D13428.2h54.3C*149.9C+
M60-A Bulldog 151143528.6B++26.7149.583%B4.196%A++39.7B2.2D4053.6h5B+10.1B++
Hades VSH4 239128961.333A+0.5665.522%CN/A11.6C10.1C+17211h10.3C15.7C-
L105 Zephyr 129121620.167A18.2742.26%C+N/A1210U80U4800000.1h5.1B*12.1B++
MANA Anti-Personnel Turret 115113631.794N/A0.1022.507%UN/A1130U20U5033200.1h27.7T*123.2T*
Nemesis VSH9 1811111280.867B1.0363.686%C++4.505%B**16.1C+10.1C+5826.9h7.3B+11.5B+
VX29 Polaris 105105691.522C++0.3724.519%C*17.143%D40.4C+N/A2702.6h11.4B+46.5B
Coyote Missiles 138104813S11.1143.493%D**N/A61.2B+20C+7231.7h20.6A47.3B*
NS-15M2 103103601.717C++0.1827.277%B++26.214%C++44.8C++N/A3982.3h10.3B++37.8B++
MANA Anti-Vehicle Turret 172101691.464D0.4347.011%D*N/A1010D-710D3171300.1h8.6B+18.2C*
Damascus Edge 1011003,7620.027C+1.8722.358%C--3%D0.6CN/A3180.2h2.2C++9.8C++
Sticky Grenade 9797197N/A95.1151.846%C+N/A485D--N/A29290.2h3.2D-6.1C
NS Baron G5AE 9897921.054C0.8447.129%C+14.433%C+23.7DN/A1324.1h4.1B8.6C+
NS-11A 97971000.97C+0.9222.44%C22.68%C++23.7CN/A2084.1h12.1B++54.1C**
Pandora VX25 84821190.689C--1.2025.26%D**14.634%C+8.3D--N/A509.9h5C19.9D--
M12 Kobalt 7675237.5A**35.6117.877%C+16%C-68.2C++N/A2281.1h18.1C**101.4C**
M60-G Bulldog 796797.444B++5.5539.883%C*1.493%D--23.9D4.3D3452.8h7.1C++17.8B
VE-S Canis 6362252.48B**0.5926.179%C+27.419%B*47.7C*N/A1031.3h8.6B*32.8B+
Blackheart 6362750.827C1.0720.387%F11.29%D*16.3C-N/A693.8h2.9C*14.2C
NS-10 Burster 10361461.326B++0.5737.932%A6.557%C+7.4B++5.1B**2148.2h136.8C++360.6B++
M40 Fury-F 77601030.583C--1.3135.912%D*N/A7.5D-2.1D-908h11.9C++33.2C
Photon A2A Missile Pods 13354105.4C*3.5180.645%C++N/A49.1C+71.8B**17001.1h7.4B+9.2B++
NS-11P 5252411.268C++0.6224.449%C**21.154%B27.4C+N/A2331.9h12.8B+52.3B+
Lumine Edge 55522,3810.022C1.8716.364%D--1.923%F--0.4DN/A1125.1h2.1D*12.7D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02290.1h
Medical Applicator11326,9443.8h
Motion Spotter121,7711.3h
Restoration Kit404250.9h
VS Patriot Flare Gun76651.1h
Nano-Armor Kit854852,53090.3h
Spawn Beacon262,1833.7h
Anti-Vehicle MANA Turret116491.5h
Deconstruction Tool11,8350.2h
Ammunition Package417551.3h
Anti-Infantry MANA Turret93550.8h
Recon Detection Device151,2032.2h
Smoke Grenade01930.1h

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