Online: daguest  
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Legate Champion InD3[FOG] InD3
VS BR 71

KDR: 3.15

Score: 49.3m

Last Seen: Mar 8th, 2019 3:27 PM
- OFFLINE - 1092.1 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Miller
Level Progress (to 72): 14%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Supernova FPC Saron HRB C75 Viper E540 Halberd NS-44 Commissioner NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,454,462 MLG Score: 1962
Fun Score: N/A
Cheeseburgers Flipped: 616TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.767%21.232%59033118350,1182.97560.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.371%1.288A0.057C+-0.361C-HEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.503B+10.30.28C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.381%1.388%360412123,890126211593.07997335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.119%-0.418C---0.185C0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.40.297C*37.90.286C*75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.449%2.099%7767120911,579206047425.62087244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.12%-0.149C-0.297C0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.359C**9.80.22C++15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.375%2.071%8631412029,949158950326.26117198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.987%0.294C*-0.587D0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.744B++120.698B+18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.656%66.837%8633121312,3091569737.84013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.582%1.003B**-0.016C+-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+20.368C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.234%18.509%863312131,194119291.00084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.152%0.971B*0.764B++0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.542B+3.20.339C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.3m185.7%424 (25.4k)353 (21.2k)3.15476107,22733,9893.5846971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12161069324.341%19.376%47204:0730

29% Engineer29% Heavy Assault18% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2014 4:05 PMNov 5th, 2018 4:21 PMApr 4th, 2019 2:54 PM (194d) (PST)Mar 8th, 2019 11:34 AM (221d) (PST)Mar 8th, 2019 11:27 AM (221d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9681598090.7680.2430.1491.6480.1191962

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0909,53748,5534615999721,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2326.7h/96.9d 14,613 20,776 27,704 230.1k 2,060 8,126 16,672 135.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:20,700
Deaths:5,640
KDR:3.670
Accuracy:28.134% B+
HSR:20.701% D*
NS-15M1
B++
Kills:2,482
Deaths:1,099
KDR:2.258
Accuracy:26.736% B++
HSR:24.496% C**
Orion VS54
B*
Kills:1,485
Deaths:831
KDR:1.787
Accuracy:24.835% B*
HSR:21.684% C-
VX29 Polaris
B++
Kills:1,339
Deaths:491
KDR:2.727
Accuracy:27.003% B++
HSR:19.343% C--
SVA-88
C*
Kills:1,284
Deaths:629
KDR:2.041
Accuracy:24.590% C*
HSR:23.520% C
Flare VE6
B*
Kills:1,242
Deaths:587
KDR:2.116
Accuracy:27.027% B*
HSR:22.303% C
Pulsar LSW
B+
Kills:359
Deaths:161
KDR:2.230
Accuracy:26.001% B+
HSR:20.056% D
Kills:28,891
Deaths (as Heavy Assault):9,438
Deaths (to Heavy Assaults):9,599
KDR:3.06114
Kill Difference:19,453
Playtime:668.947 hours
Usage:29%
Score:16.257m
Score/min:405
Accuracy (listed only):26.332%
HSR (listed only):21.729%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B**
Kills:2,260
Deaths:760
KDR:2.974
Accuracy:31.267% B**
HSR:20.443% C+
Serpent VE92
C++
Kills:1,758
Deaths:1,349
KDR:1.303
Accuracy:23.656% C+
HSR:20.705% C++
Pulsar C
C+
Kills:1,645
Deaths:1,121
KDR:1.467
Accuracy:24.351% C+
HSR:22.614% C+
NS-11C
B**
Kills:1,205
Deaths:386
KDR:3.122
Accuracy:28.991% B**
HSR:18.589% C+
Solstice Burst
B+
Kills:1,170
Deaths:493
KDR:2.373
Accuracy:29.620% B+
HSR:22.821% C
Solstice VE3
B**
Kills:1,158
Deaths:534
KDR:2.169
Accuracy:28.178% B**
HSR:17.358% C-
Phobos VX86
B*
Kills:448
Deaths:192
KDR:2.333
Accuracy:68.169% B*
HSR:18.750% B
Nova
B**
Kills:414
Deaths:150
KDR:2.760
Accuracy:57.177% B**
HSR:16.908% B+
Thanatos VE70
B*
Kills:332
Deaths:280
KDR:1.186
Accuracy:43.606% B+
HSR:20.181% B*
Zenith VX-5
B+
Kills:210
Deaths:72
KDR:2.917
Accuracy:27.393% B+
HSR:19.524% C
NS Baron G5AE
C+
Kills:170
Deaths:115
KDR:1.478
Accuracy:45.880% C+
HSR:14.118% C
NS Baron G5
B
Kills:66
Deaths:25
KDR:2.640
Accuracy:46.830% B
HSR:13.636% C
Eidolon VE33
B+
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.309% B+
HSR:17.308% D*
Kills:10,888
Deaths (as Engineer):5,486
Deaths (to Engineers):7,797
KDR:1.98469
Kill Difference:5,402
Playtime:683.429 hours
Usage:29%
Score:16.044m
Score/min:391
Accuracy (listed only):37.417%
HSR (listed only):18.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B**
Kills:2,260
Deaths:760
KDR:2.974
Accuracy:31.267% B**
HSR:20.443% C+
Serpent VE92
C++
Kills:1,758
Deaths:1,349
KDR:1.303
Accuracy:23.656% C+
HSR:20.705% C++
Sirius SX12
B+
Kills:1,699
Deaths:1,214
KDR:1.400
Accuracy:24.320% C+
HSR:21.542% B+
Pulsar C
C+
Kills:1,645
Deaths:1,121
KDR:1.467
Accuracy:24.351% C+
HSR:22.614% C+
NS-7 PDW
B**
Kills:1,356
Deaths:600
KDR:2.260
Accuracy:29.714% B**
HSR:16.372% C
MKV Suppressed
B*
Kills:1,253
Deaths:496
KDR:2.526
Accuracy:30.102% B*
HSR:23.065% B+
NS-11C
B**
Kills:1,205
Deaths:386
KDR:3.122
Accuracy:28.991% B**
HSR:18.589% C+
Eridani SX5
B++
Kills:1,177
Deaths:386
KDR:3.049
Accuracy:30.186% B++
HSR:20.136% C+
Solstice Burst
B+
Kills:1,170
Deaths:493
KDR:2.373
Accuracy:29.620% B+
HSR:22.821% C
Solstice VE3
B**
Kills:1,158
Deaths:534
KDR:2.169
Accuracy:28.178% B**
HSR:17.358% C-
Phobos VX86
B*
Kills:448
Deaths:192
KDR:2.333
Accuracy:68.169% B*
HSR:18.750% B
Nova
B**
Kills:414
Deaths:150
KDR:2.760
Accuracy:57.177% B**
HSR:16.908% B+
Thanatos VE70
B*
Kills:332
Deaths:280
KDR:1.186
Accuracy:43.606% B+
HSR:20.181% B*
Skorpios
B+
Kills:276
Deaths:96
KDR:2.875
Accuracy:29.560% B+
HSR:19.203% C
Zenith VX-5
B+
Kills:210
Deaths:72
KDR:2.917
Accuracy:27.393% B+
HSR:19.524% C
NS Baron G5AE
C+
Kills:170
Deaths:115
KDR:1.478
Accuracy:45.880% C+
HSR:14.118% C
NS Baron G5
B
Kills:66
Deaths:25
KDR:2.640
Accuracy:46.830% B
HSR:13.636% C
Kills:16,597
Deaths (as Light Assault):8,269
Deaths (to Light Assaults):6,206
KDR:2.00714
Kill Difference:8,328
Playtime:337.383 hours
Usage:15%
Score:5.477m
Score/min:271
Accuracy (listed only):35.235%
HSR (listed only):19.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:11,897
Deaths:2,278
KDR:5.223
Accuracy:41.863% B+
HSR:66.387% C
NS-44 Commissioner
C++
Kills:2,608
Deaths:1,814
KDR:1.438
Accuracy:35.435% C+
HSR:23.160% C++
Sirius SX12
B+
Kills:1,699
Deaths:1,214
KDR:1.400
Accuracy:24.320% C+
HSR:21.542% B+
NS-7 PDW
B**
Kills:1,356
Deaths:600
KDR:2.260
Accuracy:29.714% B**
HSR:16.372% C
MKV Suppressed
B*
Kills:1,253
Deaths:496
KDR:2.526
Accuracy:30.102% B*
HSR:23.065% B+
Eridani SX5
B++
Kills:1,177
Deaths:386
KDR:3.049
Accuracy:30.186% B++
HSR:20.136% C+
Nyx VX31
B*
Kills:687
Deaths:181
KDR:3.796
Accuracy:39.536% B*
HSR:26.055% C
NS-357 Underboss
B+
Kills:524
Deaths:276
KDR:1.899
Accuracy:40.830% B+
HSR:25.191% B+
Beamer VS3
B*
Kills:407
Deaths:424
KDR:0.960
Accuracy:32.844% B*
HSR:20.147% C
Parallax VX3
B+
Kills:326
Deaths:55
KDR:5.927
Accuracy:35.563% C--
HSR:80.675% B+
Skorpios
B+
Kills:276
Deaths:96
KDR:2.875
Accuracy:29.560% B+
HSR:19.203% C
Phantom VA23
B**
Kills:263
Deaths:75
KDR:3.507
Accuracy:41.583% B**
HSR:31.179% C++
Artemis VX26
B**
Kills:209
Deaths:70
KDR:2.986
Accuracy:32.286% B**
HSR:25.837% B+
NS-30 Vandal
B+
Kills:206
Deaths:68
KDR:3.029
Accuracy:35.402% B+
HSR:28.641% C*
NS-45 Pilot
B*
Kills:100
Deaths:46
KDR:2.174
Accuracy:26.070% D-
HSR:34% B*
XM98
C**
Kills:86
Deaths:46
KDR:1.870
Accuracy:39.231% C**
HSR:76.744% C*
NS-61 Emissary
B++
Kills:55
Deaths:38
KDR:1.447
Accuracy:32.996% B++
HSR:14.545% C
Kills:23,129
Deaths (as Infiltrator):8,163
Deaths (to Infiltrators):4,864
KDR:2.83339
Kill Difference:14,966
Playtime:425.255 hours
Usage:18%
Score:8.263m
Score/min:324
Accuracy (listed only):33.972%
HSR (listed only):32.522%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,699
Deaths:1,214
KDR:1.400
Accuracy:24.320% C+
HSR:21.542% B+
NS-7 PDW
B**
Kills:1,356
Deaths:600
KDR:2.260
Accuracy:29.714% B**
HSR:16.372% C
MKV Suppressed
B*
Kills:1,253
Deaths:496
KDR:2.526
Accuracy:30.102% B*
HSR:23.065% B+
Eridani SX5
B++
Kills:1,177
Deaths:386
KDR:3.049
Accuracy:30.186% B++
HSR:20.136% C+
Phobos VX86
B*
Kills:448
Deaths:192
KDR:2.333
Accuracy:68.169% B*
HSR:18.750% B
Nova
B**
Kills:414
Deaths:150
KDR:2.760
Accuracy:57.177% B**
HSR:16.908% B+
CME
B*
Kills:368
Deaths:211
KDR:1.744
Accuracy:30.677% B*
HSR:19.565% C-
Thanatos VE70
B*
Kills:332
Deaths:280
KDR:1.186
Accuracy:43.606% B+
HSR:20.181% B*
Skorpios
B+
Kills:276
Deaths:96
KDR:2.875
Accuracy:29.560% B+
HSR:19.203% C
NS-11P
B*
Kills:229
Deaths:118
KDR:1.941
Accuracy:27.112% B*
HSR:15.721% D
Terminus VX-9
B
Kills:176
Deaths:73
KDR:2.411
Accuracy:27.313% B
HSR:23.864% C
Pulsar VS1
C+
Kills:176
Deaths:116
KDR:1.517
Accuracy:23.232% C+
HSR:14.205% D--
NS Baron G5AE
C+
Kills:170
Deaths:115
KDR:1.478
Accuracy:45.880% C+
HSR:14.118% C
NS Baron G5
B
Kills:66
Deaths:25
KDR:2.640
Accuracy:46.830% B
HSR:13.636% C
Kills:8,140
Deaths (as Combat Medic):4,072
Deaths (to Combat Medics):3,410
KDR:1.99902
Kill Difference:4,068
Playtime:40.726 hours
Usage:2%
Score:0.849m
Score/min:347
Accuracy (listed only):36.706%
HSR (listed only):18.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,722
Deaths:528
KDR:3.261
Accuracy:24.713% B**
HSR:21.603% C++
Blueshift VM5
B**
Kills:1,683
Deaths:530
KDR:3.175
Accuracy:25.481% B**
HSR:21.747% C++
Comet VM2
B++
Kills:678
Deaths:471
KDR:1.439
Accuracy:49.197% B++
HSR:4.130% C+
Comet VM2
B*
Kills:578
Deaths:399
KDR:1.449
Accuracy:52.720% B*
HSR:4.498% C++
Quasar VM1
B++
Kills:265
Deaths:179
KDR:1.480
Accuracy:19.517% B++
HSR:20.377% C**
Cosmos VM3
A
Kills:125
Deaths:60
KDR:2.083
Accuracy:22.139% B**
HSR:24.800% A
NS-10 Burster
A++
Kills:116
Deaths:99
KDR:1.172
Accuracy:35.063% B*
HSR:14.655% A++
NS-10 Burster
A++
Kills:79
Deaths:57
KDR:1.386
Accuracy:36.663% B**
HSR:11.392% A++
Kills:5,246
Deaths (as MAX Suit):1,161.500
Deaths (to MAX Suits):1,671
KDR:4.51657
Kill Difference:4,084.500
Playtime:77.132 hours
Usage:3%
Score:2.416m
Score/min:522
Accuracy (listed only):33.187%
HSR (listed only):15.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,776
V. Kills:133 N/A
Deaths:305
KDR:5.823
Accuracy:47.022% B*
KPH:63 B+
VKPH:4.700 B+
Dual Photon Pods
B*
Kills:1,238
V. Kills:169 N/A
Deaths:108
KDR:11.463
Accuracy:55.356% B+
KPH:124.800 B*
VKPH:17 C+
Saron Laser Cannon
C**
Kills:817
V. Kills:718 114%
Deaths:639
KDR:1.279
Accuracy:29.740% C
KPH:12.800 C+
VKPH:11.300 C**
Hornet Missiles
C+
Kills:776
V. Kills:488 159%
Deaths:114
KDR:6.807
Accuracy:65.452% B+
KPH:60 C+
VKPH:37.700 C+
Antares LC
B+
Kills:138
V. Kills:92 148%
Deaths:29
KDR:4.759
Accuracy:27.312% D
KPH:25.400 B+
VKPH:16.900 B+
Photon A2A Missile Pods
B
Kills:60
V. Kills:82 72%
Deaths:8
KDR:7.500
Accuracy:82.920% B++
KPH:37.600 C-
VKPH:51.400 B
Maelstrom Turbo Laser
C-
Kills:59
V. Kills:51 113%
Deaths:91
KDR:0.648
Accuracy:32.046% C++
KPH:8.800 C--
VKPH:7.600 C-
Kills:4,864 (2,790 + 0)
Deaths:1,294
KDR:3.759
VKDR:1.339
Vehicle Kills:1,733
Kill Difference:3,570
Playtime:128.571 hours
Usage:6%
Score:1.791m
Score/min:232
Piloting Accuracy:32.046%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:140
V. Kills:19 N/A
Deaths:12
KDR:11.667
Accuracy:38.433% C--
KPH:52.700 C*
VKPH:7.200 C
C150 Dalton
B
Kills:91
V. Kills:61 147%
Deaths:24
KDR:3.792
Accuracy:40.881% B
KPH:23 D
VKPH:15.400 D
Kills:231 (0 + 231)
Deaths:36
KDR:6.417
VKDR:2.222
Vehicle Kills:80
Kill Difference:195
Playtime:6.604 hours
Usage:0%
Score:0.113m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:40.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:3,084
V. Kills:424 N/A
Deaths:249
KDR:12.386
Accuracy:46.325% B+
KPH:78.300 M+
VKPH:10.800 B+
L100 Python AP
B*
Kills:2,401
V. Kills:1,270 189%
Deaths:298
KDR:8.057
Accuracy:52.461% C--
KPH:43.400 B*
VKPH:22.900 B*
L100 Python HESH
A++
Kills:1,205
V. Kills:135 N/A
Deaths:73
KDR:16.507
Accuracy:51.825% B+
KPH:88.900 A++
VKPH:10 B+
Skyguard
B**
Kills:516
V. Kills:382 135%
Deaths:135
KDR:3.822
Accuracy:33.314% B+
KPH:18.500 B+
VKPH:13.700 B**
Kills:7,206 (7,206 + 0)
Deaths:755
KDR:9.544
VKDR:2.928
Vehicle Kills:2,211
Kill Difference:6,451
Playtime:136.216 hours
Usage:6%
Score:2.322m
Score/min:284
Driving Accuracy:33.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,792
V. Kills:2,348 161%
Deaths:661
KDR:5.737
Accuracy:50.777% C
KPH:33 B++
VKPH:20.400 B**
Saron HRB
B++
Kills:3,347
V. Kills:2,314 145%
Deaths:379
KDR:8.831
Accuracy:46.607% C**
KPH:30 B+
VKPH:20.800 B++
E540 Halberd
B*
Kills:2,955
V. Kills:1,819 162%
Deaths:241
KDR:12.261
Accuracy:52.809% B++
KPH:35.100 B
VKPH:21.600 B*
Proton II PPA
C**
Kills:1,191
V. Kills:61 N/A
Deaths:77
KDR:15.468
Accuracy:21.830% C
KPH:62.600 C**
VKPH:3.200 C
Supernova PC
B++
Kills:308
V. Kills:140 218%
Deaths:75
KDR:4.107
Accuracy:55.239% B++
KPH:25.100 C*
VKPH:11.400 B++
Supernova VPC
A
Kills:273
V. Kills:38 N/A
Deaths:27
KDR:10.111
Accuracy:58.844% B*
KPH:68.200 A
VKPH:9.500 B
Aphelion VEX-4
B*
Kills:65
V. Kills:65 98%
Deaths:9
KDR:7.222
Accuracy:38.592% B+
KPH:22.800 C
VKPH:22.800 B*
M12 Kobalt
C++
Kills:57
V. Kills:1 N/A
Deaths:4
KDR:14.250
Accuracy:11.832% D--
KPH:69.400 C++
VKPH:1.200 D*
Kills:11,988 (4,373 + 7,615)
Deaths:1,473
KDR:8.138
VKDR:4.607
Vehicle Kills:6,786
Kill Difference:10,515
Playtime:349.748 hours
Usage:15%
Score:8.301m
Score/min:396
Driving Accuracy:58.844%
Gunner Accuracy:11.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:904
V. Kills:427 211%
Deaths:65
KDR:13.908
Accuracy:60.725% B+
KPH:57.700 B++
VKPH:27.300 B++
M12 Kobalt-H
A+
Kills:137
V. Kills:6 N/A
Deaths:4
KDR:34.250
Accuracy:27.297% B**
KPH:219.500 A
VKPH:9.600 A+
Kills:1,041 (0 + 1,041)
Deaths:69
KDR:15.087
VKDR:6.275
Vehicle Kills:433
Kill Difference:972
Playtime:16.286 hours
Usage:1%
Score:0.316m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:27.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:467
V. Kills:79 N/A
Deaths:32
KDR:14.594
Accuracy:39.705% B+
KPH:82.400 A++
VKPH:13.900 B**
M40 Fury
B**
Kills:298
V. Kills:53 N/A
Deaths:21
KDR:14.191
Accuracy:38.214% C++
KPH:76.800 B**
VKPH:13.700 B
M12 Kobalt
C*
Kills:168
V. Kills:6 N/A
Deaths:9
KDR:18.667
Accuracy:17.925% C+
KPH:71 C*
VKPH:2.500 C
M20 Basilisk
C
Kills:91
V. Kills:31 284%
Deaths:21
KDR:4.333
Accuracy:36.984% C
KPH:17.700 C
VKPH:6 C-
M60-G Bulldog
B+
Kills:84
V. Kills:17 467%
Deaths:14
KDR:6
Accuracy:30.775% C
KPH:36.400 B+
VKPH:7.400 B
M12 Kobalt
C+
Kills:56
V. Kills:1 N/A
Deaths:6
KDR:9.333
Accuracy:17.687% C+
KPH:61.600 C+
VKPH:1.100 D--
M20 Basilisk
C++
Kills:54
V. Kills:16 318%
Deaths:18
KDR:3
Accuracy:37.682% C+
KPH:23.200 C++
VKPH:6.900 C--
Kills:1,218 (0 + 1,218)
Deaths:121
KDR:10.066
VKDR:1.678
Vehicle Kills:203
Kill Difference:1,097
Playtime:22.598 hours
Usage:1%
Score:0.405m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:37.682%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:260
V. Kills:31 N/A
Deaths:126
KDR:2.063
Accuracy:41.066% D
KPH:38.500 B**
VKPH:4.600 C
Kills:260 (260 + 0)
Deaths:126
KDR:2.063
VKDR:0.246
Vehicle Kills:31
Kill Difference:134
Playtime:6.760 hours
Usage:0%
Score:0.068m
Score/min:168
Driving Accuracy:41.066%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,90520,7005,6403.67B0.5228.134%B+20.701%D*85.7B+N/A240241.5h10.4C**36.8B+
Ghost 11,96711,8972,2785.223B*2.0741.863%B+66.387%C57.9B*N/A156205.6h2B+4.8B+
Supernova FPC 6,1403,7926615.737C+2.5850.777%C2.795%B32.9B++20.4B**567115.1h4.3B++8.6B+
Saron HRB 5,6613,3473798.831B++5.6846.607%C**N/A30B+20.8B++309111.5h18.5B++39.8B++
C75 Viper 3,5083,08424912.386A++9.2346.325%B+1.232%C+78.3M+10.8B+29639.4h7A15.1B**
E540 Halberd 4,7742,95524112.261C**9.1152.809%B++1.184%D35.1B21.6B*31584.3h5.2B+9.9B++
NS-44 Commissioner 2,6382,6081,8141.438B+1.7235.435%C+23.16%C++54.9B*N/A16047.5h2.9B**8.3B+
NS-15M1 2,5062,4821,0992.258B+0.9026.736%B++24.496%C**69.1B**N/A19435.9h10.5B*39.2B++
L100 Python AP 3,6712,4012988.057B++4.9052.461%C--2.749%C*43.3B*22.9B*30755.4h4.5B*8.6B+
Eclipse VE3A 2,3052,2607602.974A++0.1831.267%B**20.443%C+54.1B+1.1B+12741.8h11.4B36.6B++
C-4 2,9912,0661,2051.715C*1.4424.554%CN/A55.4D24.8C51437.3h1.5C++5.9C++
Light PPA 1,9091,7763055.823C**2.6747.022%B*N/A63B+4.7B+19628.2h11.2B23.7B+
Serpent VE92 1,7801,7581,3491.303C*1.8523.656%C+20.705%C++24.8C+N/A7271h14.5C+61.2C++
Blueshift VM5 1,7491,7225283.261B+0.1124.713%B**21.603%C++58A+N/A18529.7h13.5B*54.8B*
Sirius SX12 1,7131,6991,2141.4C**1.7524.32%C+21.542%B+40.7B+N/A11941.7h12.9B+52.9B
Blueshift VM5 1,6991,6835303.175B+0.0225.481%B**21.747%C++56.5A+N/A17329.8h14.2B++55.7B*
Pulsar C 1,6561,6451,1211.467C*1.6924.351%C+22.614%C+35.8C**N/A10845.9h10.5B+43.2B+
Orion VS54 1,4901,4858311.787B1.3724.835%B*21.684%C-42.4B+N/A19135h10.3B*41.3C**
NS-7 PDW 1,3771,3566002.26A++0.8929.714%B**16.372%C43.9B*N/A13730.9h12.9B+43.6B+
VX29 Polaris 1,3511,3394912.727B**0.4327.003%B++19.343%C--66.3B*N/A20220.2h10.2B*37.9B+
SVA-88 1,2901,2846292.041C*1.1124.59%C*23.52%C56.3B+N/A20922.8h10.9B+44.2B+
MKV Suppressed 1,2651,2534962.526A++0.6330.102%B*23.065%B+49.1B*N/A13425.5h11.5B++38.4B+
Flare VE6 1,2581,2425872.116B*1.0427.027%B*22.303%C69.8B**N/A21617.8h9.4B+34.7B+
Dual Photon Pods 1,4071,23810811.463B*8.3155.356%B+N/A125.1B*17.1C+4909.9h14.3B**25.8B*
L100 Python HESH 1,3401,2057316.507B+13.3551.825%B+1.245%C88.6A++9.9B+31413.6h2.6B*4.9B*
NS-11C 1,2141,2053863.122A*0.0328.991%B**18.589%C+55.8AN/A15621.6h11.2B*38.6B++
Proton II PPA 1,2521,1917715.468C++12.3121.83%C1.931%C+62.7C**3.2C17319h8B++36.6B+
Eridani SX5 1,1861,1773863.049A++0.1130.186%B++20.136%C+65B**N/A19118.1h10.3B+34.1B+
Solstice Burst 1,1901,1704932.373B++0.7829.62%B+22.821%C50.6B+N/A12023.1h12.9C**43.4B+
Solstice VE3 1,1711,1585342.169A*0.9928.178%B**17.358%C-45.1A+N/A18125.7h12.1B++42.9B+
NS Decimator 1,6111,0377121.456B+1.7053.162%D--2.411%C*32.2C17.8C*29032.2h4.2B+7.9C++
E540 Halberd-H 1,3319046513.908B10.7560.725%B+N/A57.6B++27.2B++31415.7h5.4B+8.9B+
Tank Mine 1,3918292054.044B++0.8937.861%C**N/A133.7B+90.6B**14866.2h2.2C-5.7B
Saron Laser Cannon 1,5358176391.279C+1.8829.74%C3.305%B*12.8C+11.3C**15563.8h124.2C*417.6C*
Hornet Missiles 1,2647761146.807C**3.6565.452%B+1.675%C++60.2C+37.8C+47112.9h9.3C**14.2B+
Auraxium Force-Blade 76672610,9090.067B++3.0929.66%C+1.24%D--1.2C+N/A3590.5h1.9B+6.3B
Nyx VX31 6946871813.796A0.6439.536%B*26.055%C75.5AN/A2219.1h4.6B*11.7B++
Comet VM2 9986784711.439B++1.7249.197%B++4.13%C+21.9A++10.3M++19731h16B++32.4B++
S1 1,0316444911.312B**1.8453.304%C-2.95%C++31.7B+19.1B*40520.3h4.6B**8.7B++
Comet VM2 8035783991.449B+1.7152.72%B*4.498%C++21A++8.2A++15327.5h18.4B*34.9B*
Frag Grenade 5835751575N/A571.8546.515%C++N/A479.2C+6.7C17021.2h3.6C**7.8C**
NS-357 Underboss 5335242761.899B**1.2640.83%B+25.191%B+74.9B**1.3A++2117h3.4B*8.2B+
Skyguard 8985161353.822C**0.6733.314%B+1.55%C18.5B+13.7B**20727.9h114.6C*344B+
M40 Fury 5464673214.594A++11.4439.705%B+1.499%C81.9A++13.9B**3955.7h10.3B++25.9B*
Phobos VX86 4514481922.333B*0.8268.169%B*18.75%B60.5B+N/A1947.4h2.2B+3.2B+
Nemesis VSH9 7094205160.814C*2.3463.642%C*3.571%B++17.8C++12.2C*22523.6h7.4B+11.6B+
Nova 4154141502.76B**0.3957.177%B**16.908%B+75.3A++N/A2225.5h3.5B++6B*
Beamer VS3 4194074240.96B2.1932.844%B*20.147%C24.8C+N/A8916.4h9.8C++30C++
CME 3743682111.744B+1.4130.677%B*19.565%C-47.2B+N/A1447.8h11.8B++38.6B++
Pulsar LSW 3613591612.23B++0.9226.001%B+20.056%D74.8B**N/A3104.8h10.1B*38.7B++
Thanatos VE70 3373322801.186B+1.9743.606%B+20.181%B*32.2C*N/A13410.3h4.3B+9.8B+
Parallax VX3 326326555.927B*2.7735.563%C--80.675%B+41.3B*N/A1567.9h2B+5.5C**
Supernova PC 448308754.107C+0.9555.239%B++1.948%C25C*11.4B++41812.3h4.4B++8B*
M40 Fury 3512982114.19B**11.0438.214%C++1.007%D-76.4B**13.6B3933.9h11B+28.8B+
Force-Blade 38128816,7100.017C+3.1418.382%D-4.514%C0.4CN/A1723.1h3.4C18.8D
Sticky Grenade 2892881288N/A284.8551.418%C+N/A960C+3.3D--31770.3h1.9B+3.7B
Lasher X2 2942871422.021A++1.1332.277%B*1.742%D*65.2A++1.6B+2464.4h16.4B*50.7B++
Skorpios 282276962.875B*0.2829.56%B+19.203%C57.5B+1.3A++1444.8h10.3B+34.9B+
Supernova VPC 3112732710.111C+6.9658.844%B*1.465%C+68.3A9.5B6414h2.5B*4.2B*
Proximity Mine 268268624.323C++1.1741.424%C+N/A103.1CN/A3402.6h2C4.9C+
Quasar VM1 2702651791.48C+1.6719.517%B++20.377%C**34B*N/A1597.8h12.9B++66.1B+
Phantom VA23 267263753.507B**0.3541.583%B**31.179%C++62.6B**1B**1854.2h4.2B+10.2B+
M40 Fury-F 2912601262.063C**1.0941.066%DN/A38.2B*4.6C1686.8h7B++17B+
NS-11P 2322291181.941B++1.2127.112%B*15.721%D57.3A+N/A1954h12.7B+46.7B++
Zenith VX-5 214210722.917A*0.2427.393%B+19.524%C55.3B*1.1A1953.8h11.6B+42.3B+
Artemis VX26 211209702.986A0.1732.286%B**25.837%B+67.4A++N/A2453.1h12C*37.3B+
NS-30 Vandal 206206683.029B*0.1335.402%B+28.641%C*62.4B**N/A2043.3h4.8B++13.5B++
Spear Anti-Vehicle Phalanx Turret 337195238.478C*5.3248.202%B4.615%B+41.5C*30.2B*4994.7h8.3B17.3B+
MAX Punch 1901831,1650.157C**3.0034.043%DN/A2.5C++N/A774h1.6C++4.6C++
Terminus VX-9 182176732.411B+0.7427.313%B23.864%C51.8B+1.8M2033.4h12.3C*45B
Pulsar VS1 1781761161.517B++1.6423.232%C+14.205%D--32B+N/A2345.5h11.7B**50.3B+
Lancer VS22 286172612.82A*0.3352.125%D*N/A22.9B+15.2C++3077.5h9.1B++17.4B++
NS Baron G5AE 1701701151.478C++1.6845.88%C+14.118%C32.1CN/A1485.3h4.4C+9.6C+
M12 Kobalt 174168918.667B+15.5117.925%C+20.833%B+70C*2.5C2592.4h16.1B++89.9B+
L105 Zephyr 1591401211.667B+8.5138.433%C--1.429%B*51.9C++7C2742.7h5.9B+15.3C**
Antares LC 230138294.759A++1.6027.312%D2.174%C*25.6B+17B+2775.4h78.5B+287.4B+
M12 Kobalt-H 143137434.25A31.1027.297%B**20.438%B++228.3A+10A+5560.6h13.4B+49.2B++
Cosmos VM3 125125602.083C++1.0722.139%B**24.8%A56.8A++N/A2312.2h10.6A47.9B*
NS-10 Burster 195116991.172B1.9835.063%B*14.655%A++10.1A++6.9A*13611.5h104.8B++298.8B*
NS-45 Pilot 100100462.174B++0.9826.07%D-34%B*66.7B+N/A1721.5h5.9B++22.7C**
Anti-Vehicle Grenade 1481001100N/A96.8545.517%DN/A250D120C**20230.4h7.3D16C--
C150 Dalton 15291243.792C0.6440.881%BN/A23.3D15.6D2913.9h6.6D**16.2D
M20 Basilisk 12291214.333B++1.1836.984%C12.088%M17.8C6.1C-1855.1h82.2B+222.3B+
XM98 8686461.87C+1.2839.231%C**76.744%C*33.1C**N/A2052.6h1.8B**4.5B*
M60-G Bulldog 10184146B+2.8530.775%C4.762%A36.5B+7.4B2222.3h5.3B*17.1B+
NS-10 Burster 14079571.386B+1.7736.663%B**11.392%A++8.3B**6.4A++1339.5h139.9C*381.6B++
Lumine Edge 79731,2730.057C+3.1021.835%C-10.959%D0.9C-N/A278.1h1.6C7.5C+
NS Baron G5 6666252.64A*0.5146.83%B13.636%C82.5A*N/A3350.8h3.5B**7.4C+
Aphelion VEX-4 1306597.222B++4.0738.592%B+3.077%C23.2C23.2B*3162.8h77.2C--199.9C+
Photon A2A Missile Pods 1426087.5B+4.3582.92%B++N/A37.5C-51.3C**6781.6h9.5C11.4C+
Maelstrom Turbo Laser 11059910.648C2.5132.046%C++1.695%C--8.8C--7.6C-1356.7h141.2C440.7C+
M12 Kobalt 5857414.25C11.1011.832%D--8.772%D*71.3C++1.3D--2050.8h10.6A89.3B+
M12 Kobalt 575669.333C6.1817.687%C+25%A+62.2C+1.1D--3150.9h18.2C*102.7C**
NS-61 Emissary 5555381.447B*1.7132.996%B++14.545%C39.3B++N/A1171.4h11.3B+34.2B++
Aspis Anti-Aircraft Phalanx Turret 12155163.438C+0.2829.571%B++1.818%C+13.4B+16.1B**3064.1h149.1C*504.2B+
M20 Basilisk 7054183C++0.1537.682%C+9.259%A+23.5C++7C--2712.3h92.2B244.6B
Eidolon VE33 535295.778M**2.6231.309%B+17.308%D*57.8A++1.1B*4540.9h5.8B**18.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,3161.2h
Anti-Vehicle MANA Turret156171.1h
Nano-Armor Kit753974,31299.7h
Nanite Revive Grenade02710.1h
Medical Applicator8346,8743.9h
Motion Spotter2411,0255.6h
Recon Detection Device233,9856.6h
Ammunition Package145720.5h
Medical Kit9099,73441h
Anti-Infantry MANA Turret91060.3h
Nano-Repair Grenade01840.1h
M20 Drake01310.1h

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