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Legate Space InFlamess[GAB] InFlamess
VS BR 74

KDR: 3.71

Score: 81.9m

Last Seen: Jan 26th, 2019 4:39 AM
- OFFLINE - 664.6 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Briggs - Outfit Officer of Got Batteries[GAB] Got Batteries
VS outfit on Briggs

Members: 7
Level Progress (to 75): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Dual Photon Pods SVA-88 C150 Dalton NS-15M1 Maelstrom Turbo Laser Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,393,512 MLG Score: 3512
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.179%28.319%8834897480,6383.486750.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.032%1.973A++1.174B**-0.854D--HEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+8.50.402B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.322%1.848%16575101717,3121400965912.3569179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.647%0.095C+0.226C++0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.501B+30.80.418B49.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.19%2.714%844710157,295154821484.70949339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.776%1.003B**0.064C+0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.851B*2.90.765B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.037%0.648%1007910138,647120344697.18786193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.743%0.36C**-0.943D---0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.917B*3.90.9B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.84%83.279%10076101621,2252383418.90684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.216%2.074A*1.058B**1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.668B+1.60.497B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.026%19.571%1007410182,938221151.32821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.346%1.464A+1.003B**-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.60.47B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Got Batteries[GAB] Got Batteries
VS outfit on Briggs

Members: 7
81.9m186.3%444 (26.6k)404 (24.2k)3.70517169,91945,8604.0527974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022582930.968%25.469%78904:2560

9% Combat Medic39% Engineer20% Heavy Assault15% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:23 AMJan 23rd, 2014 12:44 AMFeb 22nd, 2019 8:16 AM (7h) (PST)Jan 26th, 2019 1:59 AM (28d) (PST)Jan 26th, 2019 12:39 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8961797170.8380.2260.2131.7840.1193512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,78810,76243,026501413107724,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3378.6h/140.8d 15,942 43,277 27,130 361.7k 3,978 9,668 24,202 181.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:11,325
Deaths:2,543
KDR:4.453
Accuracy:32.945% A+
HSR:42.534% A+
SVA-88
A
Kills:5,605
Deaths:1,531
KDR:3.661
Accuracy:30.273% A
HSR:33.791% B**
NS-15M1
A
Kills:5,298
Deaths:1,426
KDR:3.715
Accuracy:30.036% A
HSR:23.348% C++
Flare VE6
B**
Kills:3,356
Deaths:956
KDR:3.510
Accuracy:29.056% B**
HSR:26.877% B
Orion VS54
B*
Kills:2,397
Deaths:466
KDR:5.144
Accuracy:25.515% B*
HSR:18.315% D-
NS-15M2
A**
Kills:1,270
Deaths:324
KDR:3.920
Accuracy:33.065% A++
HSR:45.354% A**
Pulsar LSW
C**
Kills:1,189
Deaths:479
KDR:2.482
Accuracy:24.541% C**
HSR:15.223% D*
VX29 Polaris
B**
Kills:1,159
Deaths:372
KDR:3.116
Accuracy:30.048% B**
HSR:23.986% C++
Ursa
B*
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:27.662% B*
HSR:21.657% C
VE-H Maw AE
A++
Kills:429
Deaths:96
KDR:4.469
Accuracy:34.281% A
HSR:43.823% A++
Lasher X2
A*
Kills:396
Deaths:140
KDR:2.829
Accuracy:41.575% A*
HSR:3.788% C+
VE-H Maw
A*
Kills:389
Deaths:107
KDR:3.636
Accuracy:33.964% A+
HSR:45.501% A*
NS-15M AE
A*
Kills:224
Deaths:53
KDR:4.226
Accuracy:37.241% A*
HSR:46.429% A*
NSX Naginata
A**
Kills:104
Deaths:33
KDR:3.152
Accuracy:33.632% A*
HSR:45.192% A**
Kills:34,300
Deaths (as Heavy Assault):8,877
Deaths (to Heavy Assaults):12,365
KDR:3.86392
Kill Difference:25,423
Playtime:687.769 hours
Usage:20%
Score:16.951m
Score/min:411
Accuracy (listed only):31.702%
HSR (listed only):31.130%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:4,013
Deaths:1,316
KDR:3.049
Accuracy:31.317% A
HSR:28.333% B**
Serpent VE92
A
Kills:2,852
Deaths:1,119
KDR:2.549
Accuracy:30.162% A
HSR:21.950% B+
Solstice SF
A+
Kills:1,733
Deaths:779
KDR:2.225
Accuracy:31.333% A+
HSR:9.521% D*
VX6-7
C+
Kills:1,386
Deaths:676
KDR:2.050
Accuracy:23.507% C+
HSR:12.915% D**
Solstice VE3
C++
Kills:1,240
Deaths:42
KDR:29.524
Accuracy:23.172% C++
HSR:10.726% D**
Deimos VA29
B**
Kills:1,179
Deaths:424
KDR:2.781
Accuracy:72.330% B**
HSR:14.165% C
Zenith VX-5
A++
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:34.143% A++
HSR:20.500% C+
Solstice Burst
A++
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:36.485% A++
HSR:26.897% B+
Eidolon VE33
A++
Kills:1,159
Deaths:322
KDR:3.599
Accuracy:37.497% A++
HSR:23.469% C
NS-11C
A
Kills:1,154
Deaths:425
KDR:2.715
Accuracy:30.894% A
HSR:22.097% B+
Phobos VX86
A*
Kills:878
Deaths:295
KDR:2.976
Accuracy:55.516% C
HSR:30.068% A*
Eclipse VE3A
B+
Kills:627
Deaths:222
KDR:2.824
Accuracy:28.936% B+
HSR:17.544% C
Nova
B++
Kills:580
Deaths:188
KDR:3.085
Accuracy:53.200% B++
HSR:15.690% C++
NS Baron G5
A++
Kills:473
Deaths:139
KDR:3.403
Accuracy:42.376% C+
HSR:22.622% A++
Pandora VX25
A++
Kills:301
Deaths:67
KDR:4.493
Accuracy:56.943% A++
HSR:17.608% B++
VE-LR Obelisk
A++
Kills:204
Deaths:63
KDR:3.238
Accuracy:44.408% A++
HSR:49.020% A++
NSX Tanto
M+
Kills:130
Deaths:27
KDR:4.815
Accuracy:34.278% A+
HSR:44.615% M+
Kills:20,230
Deaths (as Engineer):6,794
Deaths (to Engineers):9,187
KDR:2.97763
Kill Difference:13,436
Playtime:1,318.106 hours
Usage:39%
Score:34.065m
Score/min:431
Accuracy (listed only):39.206%
HSR (listed only):22.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:4,013
Deaths:1,316
KDR:3.049
Accuracy:31.317% A
HSR:28.333% B**
Serpent VE92
A
Kills:2,852
Deaths:1,119
KDR:2.549
Accuracy:30.162% A
HSR:21.950% B+
Solstice SF
A+
Kills:1,733
Deaths:779
KDR:2.225
Accuracy:31.333% A+
HSR:9.521% D*
Eridani SX5
B*
Kills:1,669
Deaths:530
KDR:3.149
Accuracy:31.146% B*
HSR:23.248% B+
VX6-7
C+
Kills:1,386
Deaths:676
KDR:2.050
Accuracy:23.507% C+
HSR:12.915% D**
Solstice VE3
C++
Kills:1,240
Deaths:42
KDR:29.524
Accuracy:23.172% C++
HSR:10.726% D**
Deimos VA29
B**
Kills:1,179
Deaths:424
KDR:2.781
Accuracy:72.330% B**
HSR:14.165% C
Zenith VX-5
A++
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:34.143% A++
HSR:20.500% C+
Solstice Burst
A++
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:36.485% A++
HSR:26.897% B+
MKV Suppressed
B**
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:31.277% B**
HSR:17.931% C
NS-7 PDW
B**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:29.710% B**
HSR:16.638% C+
NS-7B PDW
A+
Kills:1,160
Deaths:334
KDR:3.473
Accuracy:35.120% A+
HSR:22.414% B+
Sirius SX12
A
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:31.637% A
HSR:17.170% C+
NS-11C
A
Kills:1,154
Deaths:425
KDR:2.715
Accuracy:30.894% A
HSR:22.097% B+
VE-S Canis
M++
Kills:960
Deaths:225
KDR:4.267
Accuracy:40.798% A*
HSR:46.458% M++
Phobos VX86
A*
Kills:878
Deaths:295
KDR:2.976
Accuracy:55.516% C
HSR:30.068% A*
Eclipse VE3A
B+
Kills:627
Deaths:222
KDR:2.824
Accuracy:28.936% B+
HSR:17.544% C
Nova
B++
Kills:580
Deaths:188
KDR:3.085
Accuracy:53.200% B++
HSR:15.690% C++
NS Baron G5
A++
Kills:473
Deaths:139
KDR:3.403
Accuracy:42.376% C+
HSR:22.622% A++
Skorpios
C++
Kills:336
Deaths:99
KDR:3.394
Accuracy:27.691% C++
HSR:17.262% C--
Pandora VX25
A++
Kills:301
Deaths:67
KDR:4.493
Accuracy:56.943% A++
HSR:17.608% B++
NSX Tanto
M+
Kills:130
Deaths:27
KDR:4.815
Accuracy:34.278% A+
HSR:44.615% M+
Kills:26,471
Deaths (as Light Assault):8,726
Deaths (to Light Assaults):9,261
KDR:3.03358
Kill Difference:17,745
Playtime:493.771 hours
Usage:15%
Score:10.180m
Score/min:344
Accuracy (listed only):36.908%
HSR (listed only):21.653%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:3,840
Deaths:1,014
KDR:3.787
Accuracy:32.468% A+
HSR:32.031% B*
Pulsar VS1
A++
Kills:1,670
Deaths:560
KDR:2.982
Accuracy:32.535% A++
HSR:21.018% C++
Eridani SX5
B*
Kills:1,669
Deaths:530
KDR:3.149
Accuracy:31.146% B*
HSR:23.248% B+
H-V45
B+
Kills:1,582
Deaths:701
KDR:2.257
Accuracy:26.351% B+
HSR:14.475% D-
NS-11A
A*
Kills:1,397
Deaths:366
KDR:3.817
Accuracy:35.585% A*
HSR:27.058% B++
Corvus VA55
A*
Kills:1,249
Deaths:320
KDR:3.903
Accuracy:35.657% A*
HSR:25.781% B+
NS-11P
A**
Kills:1,249
Deaths:324
KDR:3.855
Accuracy:34.396% A**
HSR:25.460% B**
Equinox VE2 Burst
B**
Kills:1,211
Deaths:331
KDR:3.659
Accuracy:32.621% B**
HSR:23.452% C-
Deimos VA29
B**
Kills:1,179
Deaths:424
KDR:2.781
Accuracy:72.330% B**
HSR:14.165% C
CME
A+
Kills:1,163
Deaths:262
KDR:4.439
Accuracy:34.874% A+
HSR:22.098% C+
Equinox VE2
A
Kills:1,161
Deaths:378
KDR:3.071
Accuracy:32.496% A
HSR:21.361% C+
MKV Suppressed
B**
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:31.277% B**
HSR:17.931% C
NS-7 PDW
B**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:29.710% B**
HSR:16.638% C+
NS-7B PDW
A+
Kills:1,160
Deaths:334
KDR:3.473
Accuracy:35.120% A+
HSR:22.414% B+
Sirius SX12
A
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:31.637% A
HSR:17.170% C+
VE-S Canis
M++
Kills:960
Deaths:225
KDR:4.267
Accuracy:40.798% A*
HSR:46.458% M++
Phobos VX86
A*
Kills:878
Deaths:295
KDR:2.976
Accuracy:55.516% C
HSR:30.068% A*
Nova
B++
Kills:580
Deaths:188
KDR:3.085
Accuracy:53.200% B++
HSR:15.690% C++
Darkstar
B+
Kills:502
Deaths:163
KDR:3.080
Accuracy:29.848% B+
HSR:21.713% C
NS Baron G5
A++
Kills:473
Deaths:139
KDR:3.403
Accuracy:42.376% C+
HSR:22.622% A++
Skorpios
C++
Kills:336
Deaths:99
KDR:3.394
Accuracy:27.691% C++
HSR:17.262% C--
Pandora VX25
A++
Kills:301
Deaths:67
KDR:4.493
Accuracy:56.943% A++
HSR:17.608% B++
Kills:26,039
Deaths (as Combat Medic):7,849
Deaths (to Combat Medics):5,578
KDR:3.31749
Kill Difference:18,190
Playtime:309.058 hours
Usage:9%
Score:7.581m
Score/min:409
Accuracy (listed only):37.935%
HSR (listed only):22.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:16,714
Deaths:3,847
KDR:4.345
Accuracy:49.208% A+
HSR:81.740% A
NS-44 Commissioner
A+
Kills:2,722
Deaths:1,388
KDR:1.961
Accuracy:45.305% B**
HSR:32.366% A+
NS-357 Underboss
A*
Kills:2,494
Deaths:1,389
KDR:1.796
Accuracy:49.752% A++
HSR:37.169% A*
NSX Daimyo
B**
Kills:2,235
Deaths:561
KDR:3.984
Accuracy:47.014% B*
HSR:97.584% B**
Eridani SX5
B*
Kills:1,669
Deaths:530
KDR:3.149
Accuracy:31.146% B*
HSR:23.248% B+
NS-30 Vandal
B**
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:40.245% B**
HSR:26.053% C+
Nyx VX31
A
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:42.166% A
HSR:31.611% C*
MKV Suppressed
B**
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:31.277% B**
HSR:17.931% C
Artemis VX26
B**
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:32.971% B**
HSR:23.793% C++
NS-7 PDW
B**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:29.710% B**
HSR:16.638% C+
NS-7B PDW
A+
Kills:1,160
Deaths:334
KDR:3.473
Accuracy:35.120% A+
HSR:22.414% B+
Parallax VX3
A*
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:53.362% A*
HSR:85.259% B*
Sirius SX12
A
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:31.637% A
HSR:17.170% C+
Beamer VS3
B*
Kills:1,118
Deaths:576
KDR:1.941
Accuracy:33.556% B*
HSR:23.077% C++
VE-S Canis
M++
Kills:960
Deaths:225
KDR:4.267
Accuracy:40.798% A*
HSR:46.458% M++
XM98
A
Kills:862
Deaths:147
KDR:5.864
Accuracy:45.629% A
HSR:76.566% C*
Cerberus
B**
Kills:446
Deaths:173
KDR:2.578
Accuracy:37.383% B*
HSR:31.839% B**
Skorpios
C++
Kills:336
Deaths:99
KDR:3.394
Accuracy:27.691% C++
HSR:17.262% C--
V10
B+
Kills:198
Deaths:69
KDR:2.870
Accuracy:44.820% B+
HSR:75.758% C+
NS-44 Commissioner AE
M+
Kills:185
Deaths:80
KDR:2.313
Accuracy:52.063% A
HSR:53.514% M+
Manticore SX40
C**
Kills:161
Deaths:66
KDR:2.439
Accuracy:31.179% C**
HSR:18.634% C
Phaseshift VX-S
C
Kills:56
Deaths:24
KDR:2.333
Accuracy:34.152% C
HSR:60.714% D-
VA39 Spectre
C**
Kills:53
Deaths:
KDR:
Accuracy:34.026% C**
HSR:35.849% C
Kills:39,492
Deaths (as Infiltrator):11,749
Deaths (to Infiltrators):6,543
KDR:3.36131
Kill Difference:27,743
Playtime:498.053 hours
Usage:15%
Score:11.424m
Score/min:382
Accuracy (listed only):39.140%
HSR (listed only):41.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:1,019
Deaths:149
KDR:6.839
Accuracy:21.962% A
HSR:16.291% D
Cosmos VM3
A
Kills:883
Deaths:125
KDR:7.064
Accuracy:22.389% A
HSR:16.761% C--
Blueshift VM5
B**
Kills:371
Deaths:45
KDR:8.244
Accuracy:23.969% B**
HSR:15.364% D--
Blueshift VM5
B**
Kills:336
Deaths:45
KDR:7.467
Accuracy:24.713% B**
HSR:17.560% D
Comet VM2
A+
Kills:159
Deaths:42
KDR:3.786
Accuracy:55.751% A+
HSR:3.145% C--
Nebula VM20
B*
Kills:126
Deaths:26
KDR:4.846
Accuracy:22.980% B*
HSR:11.905% F
Comet VM2
A+
Kills:123
Deaths:42
KDR:2.929
Accuracy:58.433% A+
HSR:0.813% F
Vortex VM21
C++
Kills:105
Deaths:49
KDR:2.143
Accuracy:41.437% C++
HSR:0.952% D*
NS-10 Burster
A
Kills:75
Deaths:18
KDR:4.167
Accuracy:38.020% A
HSR:4% D
NS-10 Burster
A+
Kills:74
Deaths:18
KDR:4.111
Accuracy:38.602% A+
HSR:5.405% C-
Vortex VM21
C**
Kills:74
Deaths:49
KDR:1.510
Accuracy:42.418% C**
HSR:4.054% C+
Kills:3,345
Deaths (as MAX Suit):304
Deaths (to MAX Suits):2,129
KDR:11.00329
Kill Difference:3,041
Playtime:67.488 hours
Usage:2%
Score:1.702m
Score/min:420
Accuracy (listed only):35.516%
HSR (listed only):8.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:7,579
V. Kills:2,441 310%
Deaths:486
KDR:15.595
Accuracy:68.523% A++
KPH:90.300 C**
VKPH:29.100 B**
Maelstrom Turbo Laser
A++
Kills:5,279
V. Kills:4,314 122%
Deaths:1,034
KDR:5.105
Accuracy:33.443% B+
KPH:27.500 B**
VKPH:22.500 A++
Saron Laser Cannon
B**
Kills:1,526
V. Kills:1,233 124%
Deaths:267
KDR:5.715
Accuracy:35.560% B+
KPH:21.300 B++
VKPH:17.200 B**
Light PPA
A++
Kills:1,356
V. Kills:135 N/A
Deaths:74
KDR:18.324
Accuracy:59.315% A**
KPH:76.200 B**
VKPH:7.600 A++
Hornet Missiles
B*
Kills:1,181
V. Kills:240 490%
Deaths:62
KDR:19.048
Accuracy:65.636% B+
KPH:116 B*
VKPH:23.600 D
Antares LC
C++
Kills:396
V. Kills:332 119%
Deaths:110
KDR:3.600
Accuracy:35.757% B+
KPH:17.800 C+
VKPH:14.900 C++
Coyote Missiles
C**
Kills:86
V. Kills:32 261%
Deaths:7
KDR:12.286
Accuracy:51.368% C
KPH:52.500 C**
VKPH:19.500 C+
Kills:17,403 (8,557 + 0)
Deaths:2,040
KDR:8.531
VKDR:4.278
Vehicle Kills:8,727
Kill Difference:15,363
Playtime:399.174 hours
Usage:12%
Score:12.024m
Score/min:502
Piloting Accuracy:35.757%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:5,577
V. Kills:3,748 149%
Deaths:574
KDR:9.716
Accuracy:37.069% C+
KPH:20,077,200 U
VKPH:13,492,800 U
CAS30 Tank Buster
B*
Kills:1,572
V. Kills:1,475 107%
Deaths:452
KDR:3.478
Accuracy:43.548% C+
KPH:12.100 B++
VKPH:11.400 B*
L105 Zephyr
U
Kills:563
V. Kills:62 N/A
Deaths:11
KDR:51.182
Accuracy:55.652% A+
KPH:2,026,800 U
VKPH:223,200 U
Kills:7,712 (1,572 + 6,140)
Deaths:1,037
KDR:7.437
VKDR:5.096
Vehicle Kills:5,285
Kill Difference:6,675
Playtime:129.836 hours
Usage:4%
Score:6.366m
Score/min:817
Piloting Accuracy:43.548%
Gunner Accuracy:55.652%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,449
V. Kills:143 N/A
Deaths:33
KDR:43.909
Accuracy:59.083% B**
KPH:62.700 B+
VKPH:6.200 C--
C75 Viper
M++
Kills:701
V. Kills:75 N/A
Deaths:19
KDR:36.895
Accuracy:42.944% B
KPH:88 M++
VKPH:9.400 B+
L100 Python HEAT
A**
Kills:200
V. Kills:34 N/A
Deaths:19
KDR:10.526
Accuracy:49.156% C
KPH:63 A**
VKPH:10.700 C+
L100 Python AP
C+
Kills:172
V. Kills:148 115%
Deaths:15
KDR:11.467
Accuracy:50.757% D
KPH:20.300 D
VKPH:17.500 C+
Skyguard
B*
Kills:53
V. Kills:45 115%
Deaths:11
KDR:4.818
Accuracy:36.287% B**
KPH:14.800 C++
VKPH:12.600 B*
Kills:2,575 (2,575 + 0)
Deaths:97
KDR:26.546
VKDR:4.588
Vehicle Kills:445
Kill Difference:2,478
Playtime:46.272 hours
Usage:1%
Score:1.031m
Score/min:371
Driving Accuracy:36.287%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,949
V. Kills:1,293 151%
Deaths:171
KDR:11.398
Accuracy:46.160% D-
KPH:27.800 B
VKPH:18.400 B++
Supernova PC
A**
Kills:1,628
V. Kills:324 N/A
Deaths:52
KDR:31.308
Accuracy:57.555% B*
KPH:46.800 A**
VKPH:9.300 C**
Supernova VPC
A+
Kills:1,196
V. Kills:86 N/A
Deaths:41
KDR:29.171
Accuracy:63.816% A+
KPH:74.300 A+
VKPH:5.300 D
Proton II PPA
M++
Kills:393
V. Kills:11 N/A
Deaths:11
KDR:35.727
Accuracy:36.489% A*
KPH:143.100 M++
VKPH:4 C*
Saron HRB
A*
Kills:289
V. Kills:121 237%
Deaths:14
KDR:20.643
Accuracy:42.255% C+
KPH:46.600 A*
VKPH:19.500 B+
E540 Halberd
B*
Kills:174
V. Kills:125 138%
Deaths:6
KDR:29
Accuracy:54.591% B*
KPH:31.300 C+
VKPH:22.500 B*
Kills:5,629 (4,773 + 856)
Deaths:295
KDR:19.081
VKDR:6.644
Vehicle Kills:1,960
Kill Difference:5,334
Playtime:135.506 hours
Usage:4%
Score:3.250m
Score/min:400
Driving Accuracy:63.816%
Gunner Accuracy:54.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:1,161
V. Kills:39 N/A
Deaths:25
KDR:46.440
Accuracy:39.392% C
KPH:153.900 A
VKPH:5.200 D
Proton II PPA-H
M*
Kills:626
V. Kills:17 N/A
Deaths:20
KDR:31.300
Accuracy:45.098% B*
KPH:241.600 M*
VKPH:6.600 C++
E540 Halberd-H
A
Kills:282
V. Kills:192 146%
Deaths:25
KDR:11.280
Accuracy:61.659% B+
KPH:48.300 C*
VKPH:32.900 A
Saron HRB-H
A
Kills:93
V. Kills:34 266%
Deaths:8
KDR:11.625
Accuracy:58.188% C**
KPH:59.700 A
VKPH:21.800 C
Kills:2,162 (0 + 2,162)
Deaths:78
KDR:27.718
VKDR:3.615
Vehicle Kills:282
Kill Difference:2,084
Playtime:17.532 hours
Usage:1%
Score:0.602m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:58.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:98
V. Kills:7 N/A
Deaths:5
KDR:19.600
Accuracy:41.748% B++
KPH:42.400 B*
VKPH:3 D-
M40 Fury
B**
Kills:61
V. Kills:5 N/A
Deaths:5
KDR:12.200
Accuracy:45.770% B**
KPH:58 B+
VKPH:4.800 D--
M20 Basilisk
C*
Kills:52
V. Kills:16 306%
Deaths:5
KDR:10.400
Accuracy:41.094% C*
KPH:21.700 C++
VKPH:6.700 C
Kills:211 (0 + 211)
Deaths:15
KDR:14.067
VKDR:1.867
Vehicle Kills:28
Kill Difference:196
Playtime:5.761 hours
Usage:0%
Score:0.099m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:41.094%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,808
V. Kills:250 N/A
Deaths:479
KDR:3.775
Accuracy:44.066% C-
KPH:52.300 A++
VKPH:7.200 C*
S12 Renegade
A*
Kills:1,516
V. Kills:24 N/A
Deaths:333
KDR:4.553
Accuracy:60.799% A*
KPH:65.800 B+
VKPH:1 D
M12 Kobalt-F
B*
Kills:1,179
V. Kills:20 N/A
Deaths:416
KDR:2.834
Accuracy:25.407% B+
KPH:53.700 B*
VKPH:0.900 C
Kills:4,503 (4,503 + 0)
Deaths:1,228
KDR:3.667
VKDR:0.239
Vehicle Kills:294
Kill Difference:3,275
Playtime:79.594 hours
Usage:2%
Score:1.077m
Score/min:226
Driving Accuracy:25.407%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 16,75516,7143,8474.345B+0.6449.208%A+81.74%A110.9M+N/A276150.7h1.6A3.2B**
Betelgeuse 54-A 11,39611,3252,5434.453B+0.7532.945%A+42.534%A+127.4A++N/A32088.9h8.7B**26.3B**
Dual Photon Pods 10,0207,57948615.595A+11.8968.523%A++1.227%C+90.3C**29.1B**75683.9h12.3B**18B**
SVA-88 5,6265,6051,5313.661B**0.0430.273%A33.791%B**86A+N/A25865.2h8.9B**29.3B*
C150 Dalton 9,3255,5775749.716B+6.0137.069%C+N/A55770U37480U460863300.1h2.9B*7.9B*
NS-15M1 5,3095,2981,4263.715A++0.0130.036%A23.348%C++81A+N/A37065.4h9A29.8B*
Maelstrom Turbo Laser 9,5935,2791,0345.105A1.4033.443%B+2.614%C+27.5B**22.5A++476192h55.8B*166.8B*
Pulsar C 4,0284,0131,3163.049B**0.6631.317%A28.333%B**43.7B++N/A13891.8h8.3B**26.6B++
Terminus VX-9 3,8623,8401,0143.787A*0.0832.468%A+32.031%B*93A*N/A28941.3h9.4B**29.1B**
Flare VE6 3,3673,3569563.51A*0.2029.056%B**26.877%B73B**N/A22746h7.9B**27.2B*
C-4 3,6032,8626814.203A*0.5026.476%C++N/A61.2C15.8D-45546.8h0.9B**3.5B**
Serpent VE92 2,8632,8521,1192.549A+1.1630.162%A21.95%B+33.2C*N/A12585.9h9.6B**31.7B*
NS-44 Commissioner 2,7522,7221,3881.961B**1.7445.305%B**32.366%A+72.2A+N/A20637.7h2.8B**6.1B**
NS-357 Underboss 2,4972,4941,3891.796B*1.9149.752%A++37.169%A*167.4SN/A44914.9h2.8A+5.6B**
Orion VS54 2,4042,3974665.144M1.4425.515%B*18.315%D-44.1B+N/A27754.3h9.7B**38.1C**
NSX Daimyo 2,2352,2355613.984C*0.2847.014%B*97.584%B**115.2A*N/A24619.4h1.7B**3.6B**
Supernova FPC 3,2421,94917111.398B**7.6946.16%D-4.361%A27.8B18.4B++37270.1h3.5A7.6B*
M40 Fury-F 2,0581,8084793.775B**0.0744.066%C-N/A52.3A++7.2C*25734.6h3.6B**8.1B**
NS Decimator 2,9791,7781,0061.767B*1.9449.41%D**1.575%C--32.3C+21.8B++37255.1h3.1B**6.3B++
Solstice SF 1,7721,7337792.225A1.4831.333%A+9.521%D*20.8C+N/A7683.5h6.9B++21.9B**
Pulsar VS1 1,6831,6705602.982A*0.7232.535%A++21.018%C++56.2A++N/A19829.7h10.7A32.8B**
Eridani SX5 1,6721,6695303.149A++0.5631.146%B*23.248%B+74.8A++N/A35322.3h9.1B*29.1B++
Supernova PC 1,9521,6285231.308M**27.6057.555%B*3.44%B*46.8A**9.3C**30134.8h2.5A+4.4A+
H-V45 1,5871,5827012.257B+1.4526.351%B+14.475%D-42.6B+N/A17037.1h10.1B**38.5B*
CAS30 Tank Buster 3,0471,5724523.478A+0.2343.548%C+2.545%A12.1B++11.4B*198129.8h25.2B**57.9B*
Saron Laser Cannon 2,7591,5262675.715A2.0135.56%B+2.621%C**21.3B++17.2B**33471.5h61.4B*172.8B**
S12 Renegade 1,5401,5163334.553B0.8560.799%A*4.222%C65.6B+1D18123.1h2.6B*4.3B**
L100 Python HESH 1,5921,4493343.909M40.2059.083%B**1.587%C+62.7B+6.2C--30723.1h2.4B**4.1B**
NS-11A 1,4041,3973663.817A++0.1135.585%A*27.058%B++90.7M+N/A25315.4h9.4A+26.5A
VX6-7 1,3951,3866762.05B+1.6623.507%C+12.915%D**13.8DN/A87100.6h11.5B+49.1B
Light PPA 1,4911,3567418.324A**14.6259.315%A**N/A76.2B**7.6A++29917.8h8.9B+15.1B++
NS-15M2 1,2741,2703243.92A0.2133.065%A++45.354%A**104.1A*N/A28012.2h9.3B**28.1B*
Corvus VA55 1,2541,2493203.903M*0.2035.657%A*25.781%B+83.3MN/A27215h7.9A++22.3A
NS-11P 1,2601,2493243.855A**0.1534.396%A**25.46%B**86.1M++N/A44514.5h10.4A30.2A
Solstice VE3 1,2491,2404229.524U25.8223.172%C++10.726%D**16.9C+N/A13173.4h11.3B*48.6B+
Equinox VE2 Burst 1,2151,2113313.659B**0.0532.621%B**23.452%C-76.2B**N/A24215.9h9.9B**30.3B**
Frag Grenade 1,2121,19811198N/A1,194.2945.901%C++N/A1198M++14A31081h1.9A++4.2B**
Supernova VPC 1,2821,1964129.171A++25.4763.816%A+1.254%C74.3A+5.3D36816.1h2A3.2A
Pulsar LSW 1,1911,1894792.482B*1.2224.541%C**15.223%D*44.2C++N/A19326.9h9.8B*39.9B+
Hornet Missiles 1,4211,1816219.048M++15.3465.636%B+2.54%B*115.8B*23.5D71910.2h4B*6.1B**
M12 Kobalt-F 1,1991,1794162.834B+0.8725.407%B+7.21%C--53.6B*N/A22322h10.1B++39.7B++
Deimos VA29 1,1821,1794242.781A0.9272.33%B**14.165%C65.9B*N/A23117.9h1.9B*2.6B++
NS-30 Vandal 1,1671,1632983.903A+0.2040.245%B**26.053%C+71.8A+N/A19916.2h4.3B**10.8B*
CME 1,1641,1632624.439M++0.7334.874%A+22.098%C+93.8A*N/A25612.4h9.8A28.1B**
Equinox VE2 1,1691,1613783.071A++0.6332.496%A21.361%C+60.2B*N/A15719.3h9.7B**29.8B*
Nyx VX31 1,1651,1613583.243B+0.4642.166%A31.611%C*66B**N/A28917.6h4.3B++10.1B**
M40 Fury-H 1,2001,1612546.44A**42.7339.392%CN/A154.8A5.2D5257.5h3.9B**10B**
Zenith VX-5 1,1671,1613263.561A*0.1434.143%A++20.5%C+80.1A++N/A35314.5h9A26.5B**
Solstice Burst 1,1631,1603643.187A0.5236.485%A++26.897%B+63B**N/A15218.4h9.2A25.1B**
MKV Suppressed 1,1621,1603323.494M+0.2131.277%B**17.931%C77.9A*N/A30514.9h10.6B++33.7B++
Artemis VX26 1,1621,1603283.537A++0.1732.971%B**23.793%C++74.4A*N/A27515.6h10.1B*30.6B*
NS-7 PDW 1,1631,1603533.286M*0.4229.71%B**16.638%C+60.4A++N/A21319.2h10.6B**35.5B*
NS-7B PDW 1,1601,1603343.473A*0.2335.12%A+22.414%B+73.4A+N/A16615.8h9.3A26.4B++
Parallax VX3 1,1601,1601289.063A++5.3653.362%A*85.259%B*74.8M+N/A20115.5h1.6B**3B**
Eidolon VE33 1,1661,1593223.599A*0.1137.497%A++23.469%C50.6A+N/A17022.9h6.2B**16.4B**
Sirius SX12 1,1611,1594442.61A+1.1031.637%A17.17%C+43.2B*N/A17226.8h10.2B**32.4B*
VX29 Polaris 1,1681,1593723.116A+0.5930.048%B**23.986%C++52.9B+N/A16021.9h10B*33.1B++
Ursa 1,1671,1593513.302A**0.4027.662%B*21.657%C50.6B+N/A22122.9h8.4B**30.4B++
Proximity Mine 1,1551,1545421.37S17.6633.179%D--N/A311.9M**N/A8243.7h0.6M**1.7A*
NS-11C 1,1601,1544252.715A*0.9930.894%A22.097%B+37.6B+N/A15030.7h9.3A30B**
Beamer VS3 1,1631,1185761.941A+1.7633.556%B*23.077%C++29.3C*1.2B*12638.1h6.8B*20.2B
Cosmos VM3 1,0231,0191496.839M3.1321.962%A16.291%D34.2B+N/A19329.8h12.1B+54.9B*
VE-S Canis 9649602254.267M+0.5640.798%A*46.458%M++121.5A**N/A2837.9h7.7B**18.9B*
Cosmos VM3 8878831257.064M*3.3622.389%A16.761%C--33.2B+N/A18726.6h12.6B+56.3B+
Phobos VX86 8798782952.976A+0.7355.516%C30.068%A*93.4A++N/A2569.4h2.3B4.2C*
XM98 8628621475.864A++2.1645.629%A76.566%C*70.7A++N/A22312.2h1.7A3.7B**
S1 1,3288053512.293M+1.4151.478%D3.354%C**31B+20.1B**46326h4.1A8B*
Tank Mine 1,3757651415.426A+1.7228.296%CN/A119.5B95.3B**15806.4h1.2A4.3B**
C75 Viper 7767011936.895S33.1942.944%B1.284%C+87.6M++9.4B+4368h4.6A++10.8A
Eclipse VE3A 6296272222.824B++0.8828.936%B+17.544%C59.7B*N/A16810.5h9.7B*33.4B*
Proton II PPA-H 6436262031.3A++27.5945.098%B*1.438%C240.8M*6.5C++7252.6h5A11.1B**
Force-Blade 74162628,7600.022C+3.6824.442%C-N/A0.4CN/A11701.4h2.8C+11.7C+
Nova 5815801883.085A0.6253.2%B++15.69%C++42.6C**N/A17813.6h3.9B+7.3B++
L105 Zephyr 6255631151.182S47.4855.652%A+N/A5630U620U21371200.1h3.4A++6.1A+
M60-A Bulldog 6015481342.154A+38.4548.24%C**2.19%C+89.8M8.7A3996.1h2.7A5.7A
Darkstar 5055021633.08A0.6329.848%B+21.713%C67.8B**N/A2057.4h11.6B+39B++
Auraxium Force-Blade 4764767,8920.06B+3.6541.897%B*4.832%C2.2B++N/A6220.5h1.8B+4.3B+
NS Baron G5 4734731393.403M+0.3042.376%C+22.622%A++60.6AN/A2037.8h3.6B*8.4C++
Cerberus 4504461732.578A++1.1337.383%B*31.839%B**82.6A+N/A2335.4h4.2A11.3B**
VE-H Maw AE 432429964.469A+0.7634.281%A43.823%A++126.2A*N/A2673.4h7.9B**23B**
Anti-Vehicle Grenade 5174261426N/A422.2950.819%C+N/A473.3B+101.1C++25590.9h3.8B**7.5B*
Lasher X2 3983961402.829M++0.8841.575%A*3.788%C+64.9A+N/A3746.1h15.3B**36.7B**
Antares LC 7283961103.6B**0.1135.757%B+2.525%B+17.8C+15C++38022.2h68.7B++192.2B*
Proton II PPA 4043931135.727A+32.0236.489%A*2.29%C++145.6M++4.1C*5342.7h5.3A14.6A
VE-H Maw 3923891073.636A++0.0733.964%A+45.501%A*105.1A++N/A3153.7h7.8B**22.8B*
Blueshift VM5 374371458.244M4.5423.969%B**15.364%D--60.8A++N/A2706.1h9.6A++40.1B**
Blueshift VM5 337336457.467A*3.7624.713%B**17.56%D55.1AN/A2516.1h11A+44.3B**
Skorpios 337336993.394A0.3127.691%C++17.262%C--78.1A+N/A2374.3h9.7B++34.9B+
Pandora VX25 301301674.493M++0.7956.943%A++17.608%B++111.5M+N/A5182.7h3.4B*5.9B**
Saron HRB 4102891420.643M++16.9442.255%C+1.73%C++46.6A*19.5B+7216.2h6.9A**16.3A++
E540 Halberd-H 4742822511.28C**7.5761.659%B+4.255%A+48.6C*33.1A5795.8h5B+8.1B*
Spear Anti-Vehicle Phalanx Turret 4172742113.048B**9.3445.723%C++2.92%D51.7B*27B+7435.3h5.7B**12.5B**
NS-15M AE 232224534.226B**0.5237.241%A*46.429%A*112A++4S6462h10.3B+27.6B*
VE-LR Obelisk 205204633.238B**0.4744.408%A++49.02%A++102M++N/A2422h4A9A
L100 Python HEAT 2342001910.526A+6.8249.156%C3%C**62.5A*10.6C+5403.2h2.3A++4.7A+
V10 198198692.87C+0.8444.82%B+75.758%C+30.5C+N/A1176.5h2B+4.5B+
M60-A Bulldog 218198922M++18.2941.796%B+N/A1980U200U6409600.1h3.7A+8.8B**
Lancer VS22 4251961351.452B**2.2549.684%F1.02%C14.3C++16.7B+44113.7h12B+24.2B+
NS-44 Commissioner AE 185185802.313B*1.3952.063%A53.514%M+142.3MN/A7031.3h2.9B++5.5B*
E540 Halberd 299174629A++25.2954.591%B*2.299%C+31.1C+22.3B*10385.6h5.1B++9.3B*
L100 Python AP 3201721511.467A++7.7650.757%D2.326%C20.2D17.4C+3608.5h5.5B+10.8C**
Manticore SX40 161161662.439A+1.2731.179%C**18.634%C76.7A++N/A3342.1h5.3B**17B*
Comet VM2 225159423.786M**0.0855.751%A+3.145%C--16.7B**6.9A2519.5h12B**21.5B**
C-4 ARX 172158463.435B*0.2731.169%B**N/A263.3M+23.3D12920.6h0.9B*2.9B**
NSX Tanto 130130274.815M**1.1134.278%A+44.615%M+130M**N/A3171h8.9B*26.1B+
Nebula VM20 127126264.846A+1.1422.98%B*11.905%F36C*N/A1833.5h15.9C**69.2B+
Comet VM2 195123422.929A*0.7858.433%A+N/A14.5B+8.5A++1938.5h15.1B**25.8B**
Sticky Grenade 1161161116N/A112.2963.391%AN/A1160B+N/A36360.1h2.8C4.5C++
Vortex VM21 231105492.143B**1.5641.437%C++N/A11.8B+14.2M+2648.9h15B*36.3B++
NSX Naginata 104104333.152A++0.5533.632%A*45.192%A**94.5A*N/A5801.1h8.7B*25.8B*
M60-G Bulldog 10598519.6S15.8941.748%B++N/A42.6B*3D-2402.3h4.8B**11.4B**
Saron HRB-H 12793811.625A7.9258.188%C**2.151%B+58.1A21.3C5191.6h11.5A+19.7A+
Coyote Missiles 11886712.286S8.5851.368%CN/A53.8B20C+3641.6h13.8A+26.8A
NS-10 Burster 15275184.167S0.4638.02%A4%D6.5B+6.7A*17211.5h114.8B*302.1B**
NS-10 Burster 14674184.111S0.4138.602%A+5.405%C-6.3C**6.1A++20111.8h120.5B+312.1B*
Vortex VM21 15874491.51B++2.2042.418%C**4.054%C+8.3C*9.4A*1798.9h22B**51.9B++
MANA Anti-Personnel Turret 7470174.118N/A0.4129.729%UN/A700U40U4103700.1h26T*87.5T*
The Slasher 70705430.129A++3.5841.393%B+N/A2.3C+N/A730.2h1.4B**3.5B+
M40 Fury 6661512.2B**8.4945.77%B**N/A55.5B+4.5D--3101.1h7.4B*16.1B**
Phaseshift VX-S 5656242.333C1.3734.152%C60.714%D-35C*N/A1531.6h2.7B8C**
Skyguard 9853114.818B**1.1136.287%B**N/A14.7C++12.5B++5183.6h83.1B**229.1A
VA39 Spectre 5353153U49.2934.026%C**35.849%C17.7CN/A2553h4.9B++14.5B+
M20 Basilisk 6852510.4M++6.6941.094%C*3.846%D-21.7C++6.7C3202.4h49A119.2B**
M60-A Bulldog 6452413C+9.2942.283%C-N/A43.3B+10A++4191.2h3.8B**9.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter287,8183.8h
Restoration Kit761,0582.3h
Nano-Armor Kit270384,90592.2h
Anti-Vehicle MANA Turret303626h
Spawn Beacon1114,99124.4h
Nanite Revive Grenade06450.2h
Medical Applicator20084,53029.5h
Ammunition Package01400.2h
Medical Kit1,86514,12998.3h
Anti-Infantry MANA Turret13471.1h
Recon Detection Device191,6873.8h
Smoke Grenade01490h
Shield Recharging Field393,5815.3h

Check the help document for the dictionary if you want to learn more about words used here.


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