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InMediasRage[VULT] InMediasRage
VS BR 188

KDR: 1.77

Score: 92.4m

Last Seen: Jun 30th, 2018 3:31 PM
- OFFLINE - 3921.3 hour(s)

Battle Rank 108 (188 total) - Vanu Sovereignty on Emerald
Level Progress (to 109): 18%
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Solstice SF H-V45 Sirius SX12 Terminus VX-9 SVA-88 VX29 Polaris C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,197,207 MLG Score: 957
Fun Score: N/A
Cheeseburgers Flipped: 1859TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.727%20.895%5584397983,4321.99326-0.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.382%1.117B**0.047C+0.348C**HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.43B11.40.201C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.195%1.187%210410182,358177610471.3277225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.146%0.813B++-0.39C---0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.586B+30.10.431B36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.36%1.464%219810145,260338932231.55208163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.784%-0.047C+-0.758D-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.9-0.085C+16.9-0.351C-25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.606%5.051%621210101,46529265780.500683253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.92%-0.049C+0.185C++0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.37C**26.40.324C*47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.961%76.563%6231019512254300.201258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.328%-0.013C+0.619B+1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.60.174C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.599%11.444%62410182,2023224100.683002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.397%-0.063C+-0.607D0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.254C*40.176C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.4m262.6%533 (32k)473 (28.4k)1.77147135,01376,2152.0002188 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022221324.908%15.577%38802:3439

19% Combat Medic20% Engineer33% Heavy Assault16% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:31 PMMay 22nd, 2014 3:16 AMJul 30th, 2018 1:11 PM (133d) (PST)Jun 30th, 2018 12:02 PM (163d) (PST)Jun 30th, 2018 11:31 AM (163d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8463015450.6910.3900.1082.0160.077957

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,78018,07132,70941236121528,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3255.9h/135.7d 17,432 21,031 30,354 393.9k 5,989 10,852 14,954 165.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:9,930
Deaths:5,138
KDR:1.933
Accuracy:24.295% B++
HSR:23.414% C+
SVA-88
B+
Kills:5,253
Deaths:2,718
KDR:1.933
Accuracy:26.052% B+
HSR:23.320% C
VX29 Polaris
C+
Kills:4,296
Deaths:2,946
KDR:1.458
Accuracy:22.266% C+
HSR:15.596% D--
Flare VE6
B++
Kills:3,065
Deaths:1,594
KDR:1.923
Accuracy:25.760% B++
HSR:24.209% C+
Betelgeuse 54-A
C*
Kills:2,722
Deaths:1,322
KDR:2.059
Accuracy:26.792% C*
HSR:23.953% D-
NS-15M1
B++
Kills:2,643
Deaths:1,357
KDR:1.948
Accuracy:25.788% B++
HSR:22.815% C++
Pulsar LSW
B*
Kills:2,125
Deaths:1,103
KDR:1.927
Accuracy:27.464% B*
HSR:26.306% B
Lasher X2
B**
Kills:1,596
Deaths:1,193
KDR:1.338
Accuracy:32.551% B**
HSR:1.880% D--
NS-15M2
B*
Kills:1,171
Deaths:589
KDR:1.988
Accuracy:27.570% B*
HSR:25.534% C+
Ursa
B*
Kills:487
Deaths:237
KDR:2.055
Accuracy:27.265% B*
HSR:20.534% C--
NS-15M AE
B+
Kills:416
Deaths:182
KDR:2.286
Accuracy:27.709% B+
HSR:28.606% C*
VE-H Maw
B+
Kills:225
Deaths:132
KDR:1.705
Accuracy:28.543% B+
HSR:31.111% B+
Kills:33,929
Deaths (as Heavy Assault):18,511
Deaths (to Heavy Assaults):22,962
KDR:1.83291
Kill Difference:15,418
Playtime:1,063.882 hours
Usage:33%
Score:28.867m
Score/min:452
Accuracy (listed only):26.838%
HSR (listed only):22.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:6,353
Deaths:5,049
KDR:1.258
Accuracy:24.704% C++
HSR:8.563% D**
VX6-7
C++
Kills:2,209
Deaths:1,665
KDR:1.327
Accuracy:24.869% C++
HSR:18.832% C
Solstice VE3
B+
Kills:2,007
Deaths:1,249
KDR:1.607
Accuracy:25.127% B+
HSR:18.436% C+
Pulsar C
C**
Kills:1,739
Deaths:1,030
KDR:1.688
Accuracy:25.632% C**
HSR:17.999% D-
NS-11C
B*
Kills:1,583
Deaths:907
KDR:1.745
Accuracy:28.177% B*
HSR:21.352% B+
Serpent VE92
B**
Kills:1,480
Deaths:903
KDR:1.639
Accuracy:28.042% B**
HSR:20.608% C++
Pandora VX25
C+
Kills:1,472
Deaths:1,035
KDR:1.422
Accuracy:38.002% C+
HSR:11.277% D--
Eclipse VE3A
C++
Kills:1,269
Deaths:932
KDR:1.362
Accuracy:27.197% C++
HSR:17.100% C--
Zenith VX-5
B+
Kills:899
Deaths:555
KDR:1.620
Accuracy:27.930% B+
HSR:18.799% C-
Solstice Burst
B+
Kills:803
Deaths:487
KDR:1.649
Accuracy:29.345% B+
HSR:26.277% B
NS Baron G5
B**
Kills:383
Deaths:271
KDR:1.413
Accuracy:53.874% B**
HSR:12.794% C
Thanatos VE70
A
Kills:268
Deaths:167
KDR:1.605
Accuracy:51.109% A
HSR:11.940% D-
Deimos VA29
C*
Kills:248
Deaths:200
KDR:1.240
Accuracy:62.842% C*
HSR:8.871% D*
Nova
C+
Kills:214
Deaths:149
KDR:1.436
Accuracy:43.277% C+
HSR:14.953% C+
NS Baron G5AE
B*
Kills:103
Deaths:85
KDR:1.212
Accuracy:54.361% B*
HSR:14.563% C+
Kills:21,030
Deaths (as Engineer):14,684
Deaths (to Engineers):16,339
KDR:1.43217
Kill Difference:6,346
Playtime:655.405 hours
Usage:20%
Score:16.829m
Score/min:428
Accuracy (listed only):36.299%
HSR (listed only):16.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:5,595
Deaths:3,604
KDR:1.552
Accuracy:28.514% B**
HSR:21.787% C++
Sirius SX12
C*
Kills:5,564
Deaths:3,941
KDR:1.412
Accuracy:25.709% C*
HSR:13.372% D
Terminus VX-9
B++
Kills:5,298
Deaths:3,180
KDR:1.666
Accuracy:28.719% B++
HSR:24.934% C+
NS-7 PDW
B++
Kills:2,898
Deaths:1,887
KDR:1.536
Accuracy:28.465% B++
HSR:18.668% C++
NS-11P
B**
Kills:2,511
Deaths:1,584
KDR:1.585
Accuracy:27.470% B**
HSR:21.187% B+
MKV-B Suppressed
B++
Kills:2,299
Deaths:1,409
KDR:1.632
Accuracy:29.727% B++
HSR:18.834% C+
Equinox VE2 Burst
B++
Kills:1,622
Deaths:973
KDR:1.667
Accuracy:31.029% B++
HSR:26.572% C+
Pandora VX25
C+
Kills:1,472
Deaths:1,035
KDR:1.422
Accuracy:38.002% C+
HSR:11.277% D--
Pulsar VS1
B**
Kills:1,437
Deaths:883
KDR:1.627
Accuracy:29.141% B**
HSR:18.163% C
Eridani SX5G
B+
Kills:1,379
Deaths:864
KDR:1.596
Accuracy:30.667% B+
HSR:18.274% C
Corvus VA55
B*
Kills:1,254
Deaths:699
KDR:1.794
Accuracy:28.278% B*
HSR:19.378% C--
Eridani SX5
B++
Kills:1,244
Deaths:704
KDR:1.767
Accuracy:29.382% B++
HSR:14.711% D
NS-11A
B*
Kills:1,228
Deaths:688
KDR:1.785
Accuracy:28.517% B*
HSR:21.580% C+
MKV Suppressed
B+
Kills:1,215
Deaths:743
KDR:1.635
Accuracy:28.558% B+
HSR:18.107% C+
Equinox VE2
C+
Kills:855
Deaths:712
KDR:1.201
Accuracy:25.146% C+
HSR:10.877% D**
Darkstar
B++
Kills:660
Deaths:419
KDR:1.575
Accuracy:29.830% B++
HSR:18.333% D
Skorpios
C+
Kills:513
Deaths:408
KDR:1.257
Accuracy:26.710% C+
HSR:20.078% C+
VE-S Canis
B++
Kills:413
Deaths:237
KDR:1.743
Accuracy:31.823% B++
HSR:26.392% B++
NS Baron G5
B**
Kills:383
Deaths:271
KDR:1.413
Accuracy:53.874% B**
HSR:12.794% C
Thanatos VE70
A
Kills:268
Deaths:167
KDR:1.605
Accuracy:51.109% A
HSR:11.940% D-
Deimos VA29
C*
Kills:248
Deaths:200
KDR:1.240
Accuracy:62.842% C*
HSR:8.871% D*
Nova
C+
Kills:214
Deaths:149
KDR:1.436
Accuracy:43.277% C+
HSR:14.953% C+
CME
C*
Kills:136
Deaths:105
KDR:1.295
Accuracy:27.245% C*
HSR:18.382% D
NS Baron G5AE
B*
Kills:103
Deaths:85
KDR:1.212
Accuracy:54.361% B*
HSR:14.563% C+
Kills:38,809
Deaths (as Combat Medic):24,947
Deaths (to Combat Medics):10,240
KDR:1.55566
Kill Difference:13,862
Playtime:625.677 hours
Usage:19%
Score:24.452m
Score/min:651
Accuracy (listed only):34.100%
HSR (listed only):17.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:6,353
Deaths:5,049
KDR:1.258
Accuracy:24.704% C++
HSR:8.563% D**
Sirius SX12
C*
Kills:5,564
Deaths:3,941
KDR:1.412
Accuracy:25.709% C*
HSR:13.372% D
NS-7 PDW
B++
Kills:2,898
Deaths:1,887
KDR:1.536
Accuracy:28.465% B++
HSR:18.668% C++
MKV-B Suppressed
B++
Kills:2,299
Deaths:1,409
KDR:1.632
Accuracy:29.727% B++
HSR:18.834% C+
VX6-7
C++
Kills:2,209
Deaths:1,665
KDR:1.327
Accuracy:24.869% C++
HSR:18.832% C
Solstice VE3
B+
Kills:2,007
Deaths:1,249
KDR:1.607
Accuracy:25.127% B+
HSR:18.436% C+
Pulsar C
C**
Kills:1,739
Deaths:1,030
KDR:1.688
Accuracy:25.632% C**
HSR:17.999% D-
NS-11C
B*
Kills:1,583
Deaths:907
KDR:1.745
Accuracy:28.177% B*
HSR:21.352% B+
Serpent VE92
B**
Kills:1,480
Deaths:903
KDR:1.639
Accuracy:28.042% B**
HSR:20.608% C++
Pandora VX25
C+
Kills:1,472
Deaths:1,035
KDR:1.422
Accuracy:38.002% C+
HSR:11.277% D--
Eridani SX5G
B+
Kills:1,379
Deaths:864
KDR:1.596
Accuracy:30.667% B+
HSR:18.274% C
Eclipse VE3A
C++
Kills:1,269
Deaths:932
KDR:1.362
Accuracy:27.197% C++
HSR:17.100% C--
Eridani SX5
B++
Kills:1,244
Deaths:704
KDR:1.767
Accuracy:29.382% B++
HSR:14.711% D
MKV Suppressed
B+
Kills:1,215
Deaths:743
KDR:1.635
Accuracy:28.558% B+
HSR:18.107% C+
Zenith VX-5
B+
Kills:899
Deaths:555
KDR:1.620
Accuracy:27.930% B+
HSR:18.799% C-
Solstice Burst
B+
Kills:803
Deaths:487
KDR:1.649
Accuracy:29.345% B+
HSR:26.277% B
Skorpios
C+
Kills:513
Deaths:408
KDR:1.257
Accuracy:26.710% C+
HSR:20.078% C+
VE-S Canis
B++
Kills:413
Deaths:237
KDR:1.743
Accuracy:31.823% B++
HSR:26.392% B++
NS Baron G5
B**
Kills:383
Deaths:271
KDR:1.413
Accuracy:53.874% B**
HSR:12.794% C
Thanatos VE70
A
Kills:268
Deaths:167
KDR:1.605
Accuracy:51.109% A
HSR:11.940% D-
Deimos VA29
C*
Kills:248
Deaths:200
KDR:1.240
Accuracy:62.842% C*
HSR:8.871% D*
Nova
C+
Kills:214
Deaths:149
KDR:1.436
Accuracy:43.277% C+
HSR:14.953% C+
NS Baron G5AE
B*
Kills:103
Deaths:85
KDR:1.212
Accuracy:54.361% B*
HSR:14.563% C+
Kills:36,555
Deaths (as Light Assault):24,877
Deaths (to Light Assaults):12,825
KDR:1.46943
Kill Difference:11,678
Playtime:523.747 hours
Usage:16%
Score:10.387m
Score/min:331
Accuracy (listed only):33.719%
HSR (listed only):16.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:5,564
Deaths:3,941
KDR:1.412
Accuracy:25.709% C*
HSR:13.372% D
NS-7 PDW
B++
Kills:2,898
Deaths:1,887
KDR:1.536
Accuracy:28.465% B++
HSR:18.668% C++
MKV-B Suppressed
B++
Kills:2,299
Deaths:1,409
KDR:1.632
Accuracy:29.727% B++
HSR:18.834% C+
NS-30 Vandal
B++
Kills:1,443
Deaths:624
KDR:2.313
Accuracy:36.803% B++
HSR:20.166% D
Eridani SX5G
B+
Kills:1,379
Deaths:864
KDR:1.596
Accuracy:30.667% B+
HSR:18.274% C
Eridani SX5
B++
Kills:1,244
Deaths:704
KDR:1.767
Accuracy:29.382% B++
HSR:14.711% D
MKV Suppressed
B+
Kills:1,215
Deaths:743
KDR:1.635
Accuracy:28.558% B+
HSR:18.107% C+
NS-44 Commissioner
C+
Kills:1,017
Deaths:1,188
KDR:0.856
Accuracy:34.705% C+
HSR:16.224% D-
Skorpios
C+
Kills:513
Deaths:408
KDR:1.257
Accuracy:26.710% C+
HSR:20.078% C+
Beamer VS3
C+
Kills:473
Deaths:577
KDR:0.820
Accuracy:23.939% C--
HSR:21.776% C+
Manticore SX40
C**
Kills:422
Deaths:487
KDR:0.867
Accuracy:31.391% C**
HSR:19.431% C
VE-S Canis
B++
Kills:413
Deaths:237
KDR:1.743
Accuracy:31.823% B++
HSR:26.392% B++
Parallax VX3
B+
Kills:383
Deaths:84
KDR:4.560
Accuracy:40.841% C**
HSR:82.507% B+
Artemis VX26
B**
Kills:195
Deaths:114
KDR:1.711
Accuracy:31.792% B**
HSR:20% C
Cerberus
D--
Kills:173
Deaths:206
KDR:0.840
Accuracy:24.497% D--
HSR:14.451% D--
NS-61 Emissary
B
Kills:121
Deaths:114
KDR:1.061
Accuracy:30.269% B
HSR:18.182% C**
XM98
C+
Kills:74
Deaths:44
KDR:1.682
Accuracy:32.206% D
HSR:72.973% C+
VA39 Spectre
C++
Kills:55
Deaths:12
KDR:4.583
Accuracy:27.752% D
HSR:40% C++
Kills:19,881
Deaths (as Infiltrator):13,643
Deaths (to Infiltrators):7,754
KDR:1.45723
Kill Difference:6,238
Playtime:137.638 hours
Usage:4%
Score:2.888m
Score/min:350
Accuracy (listed only):30.291%
HSR (listed only):26.341%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,155
Deaths:610
KDR:3.533
Accuracy:23.949% B**
HSR:23.527% B+
Blueshift VM5
B**
Kills:2,085
Deaths:612
KDR:3.407
Accuracy:24.607% B**
HSR:23.022% B+
Nebula VM20
C+
Kills:1,958
Deaths:858
KDR:2.282
Accuracy:18.202% C+
HSR:17.160% D
Nebula VM20
C+
Kills:1,907
Deaths:880
KDR:2.167
Accuracy:17.672% C+
HSR:16.256% D-
Comet VM2
A
Kills:887
Deaths:788
KDR:1.126
Accuracy:54.907% A
HSR:2.818% D
Comet VM2
A
Kills:773
Deaths:718
KDR:1.077
Accuracy:57.015% A
HSR:2.199% D--
Vortex VM21
A
Kills:665
Deaths:449
KDR:1.481
Accuracy:51.884% A
HSR:1.203% D--
Vortex VM21
A++
Kills:460
Deaths:450
KDR:1.022
Accuracy:54.348% A++
HSR:0.870% D*
NS-10 Burster
B+
Kills:360
Deaths:343
KDR:1.050
Accuracy:32.681% B+
HSR:2.222% D*
NS-10 Burster
B+
Kills:353
Deaths:312
KDR:1.131
Accuracy:33.187% B+
HSR:5.099% C
Cosmos VM3
B**
Kills:182
Deaths:73
KDR:2.493
Accuracy:21.398% B**
HSR:19.780% C++
Cosmos VM3
B**
Kills:181
Deaths:74
KDR:2.446
Accuracy:21.317% B**
HSR:19.890% C++
Quasar VM1
B+
Kills:138
Deaths:124
KDR:1.113
Accuracy:12.715% D
HSR:21.739% B+
Kills:12,104
Deaths (as MAX Suit):3,145.500
Deaths (to MAX Suits):5,726
KDR:3.84804
Kill Difference:8,958.500
Playtime:232.809 hours
Usage:7%
Score:9.022m
Score/min:646
Accuracy (listed only):32.606%
HSR (listed only):11.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,504
V. Kills:140 N/A
Deaths:651
KDR:2.310
Accuracy:42.477% C*
KPH:32.800 C
VKPH:3.100 C+
Dual Photon Pods
S
Kills:465
V. Kills:228 203%
Deaths:34
KDR:13.677
Accuracy:60.482% B**
KPH:238.800 M+
VKPH:117.100 S
Antares LC
C-
Kills:138
V. Kills:132 104%
Deaths:227
KDR:0.608
Accuracy:35.086% B+
KPH:10.100 D
VKPH:9.700 C-
Saron Laser Cannon
C
Kills:126
V. Kills:105 119%
Deaths:188
KDR:0.670
Accuracy:36.888% B*
KPH:9.200 C
VKPH:7.700 C
Hornet Missiles
B+
Kills:105
V. Kills:71 146%
Deaths:22
KDR:4.773
Accuracy:69.762% B*
KPH:75.500 C*
VKPH:51 B+
Photon A2A Missile Pods
A+
Kills:101
V. Kills:96 104%
Deaths:15
KDR:6.733
Accuracy:79.412% C+
KPH:93.200 B**
VKPH:88.500 A+
Maelstrom Turbo Laser
C
Kills:88
V. Kills:95 92%
Deaths:142
KDR:0.620
Accuracy:36.068% B*
KPH:7.300 D
VKPH:7.800 C
Kills:2,527 (1,856 + 0)
Deaths:1,279
KDR:1.976
VKDR:0.678
Vehicle Kills:867
Kill Difference:1,248
Playtime:89.626 hours
Usage:3%
Score:1.517m
Score/min:282
Piloting Accuracy:36.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:263
V. Kills:382 69%
Deaths:327
KDR:0.804
Accuracy:50.903% B+
KPH:9.500 C**
VKPH:13.700 A
L105 Zephyr
U
Kills:75
V. Kills:11 N/A
Deaths:10
KDR:7.500
Accuracy:39.591% C-
KPH:270,000 U
VKPH:39,600 U
Kills:338 (263 + 75)
Deaths:337
KDR:1.003
VKDR:1.166
Vehicle Kills:393
Kill Difference:1
Playtime:27.818 hours
Usage:1%
Score:0.407m
Score/min:244
Piloting Accuracy:50.903%
Gunner Accuracy:39.591%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:969
V. Kills:913 106%
Deaths:208
KDR:4.659
Accuracy:62.413% B++
KPH:31.400 C**
VKPH:29.500 A*
C75 Viper
A++
Kills:858
V. Kills:158 N/A
Deaths:88
KDR:9.750
Accuracy:40.524% C++
KPH:62.500 A++
VKPH:11.500 B**
L100 Python HESH
B++
Kills:503
V. Kills:86 N/A
Deaths:45
KDR:11.178
Accuracy:54.176% B++
KPH:65.400 B+
VKPH:11.200 B++
Skyguard
A
Kills:360
V. Kills:323 111%
Deaths:96
KDR:3.750
Accuracy:35.944% B**
KPH:16.400 B+
VKPH:14.700 A
L100 Python HEAT
C++
Kills:330
V. Kills:135 243%
Deaths:67
KDR:4.925
Accuracy:56.025% B+
KPH:28.100 C+
VKPH:11.500 C++
Kills:3,020 (3,020 + 0)
Deaths:504
KDR:5.992
VKDR:3.204
Vehicle Kills:1,615
Kill Difference:2,516
Playtime:86.028 hours
Usage:3%
Score:2.332m
Score/min:452
Driving Accuracy:56.025%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,219
V. Kills:1,197 102%
Deaths:317
KDR:3.845
Accuracy:61.874% B**
KPH:25.500 C*
VKPH:25 A*
Supernova PC
A
Kills:725
V. Kills:366 198%
Deaths:142
KDR:5.106
Accuracy:54.845% B+
KPH:24.800 C**
VKPH:12.500 A
Supernova VPC
C
Kills:296
V. Kills:45 N/A
Deaths:47
KDR:6.298
Accuracy:47.882% C
KPH:29.300 D
VKPH:4.500 D
Saron HRB
B++
Kills:243
V. Kills:140 172%
Deaths:31
KDR:7.839
Accuracy:40.119% C-
KPH:31.600 B++
VKPH:18.200 C**
Proton II PPA
B*
Kills:151
V. Kills:7 N/A
Deaths:10
KDR:15.100
Accuracy:23.794% C+
KPH:83.600 B*
VKPH:3.900 C++
M12 Kobalt
M+
Kills:81
V. Kills:1 N/A
Deaths:5
KDR:16.200
Accuracy:18.888% B*
KPH:174.600 M+
VKPH:2.200 C-
Kills:2,715 (2,240 + 475)
Deaths:552
KDR:4.918
VKDR:3.181
Vehicle Kills:1,756
Kill Difference:2,163
Playtime:97.165 hours
Usage:3%
Score:2.513m
Score/min:431
Driving Accuracy:47.882%
Gunner Accuracy:18.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:54
V. Kills:58 92%
Deaths:14
KDR:3.857
Accuracy:60.748% B+
KPH:33.600 C-
VKPH:36.100 A++
Kills:54 (0 + 54)
Deaths:14
KDR:3.857
VKDR:4.143
Vehicle Kills:58
Kill Difference:40
Playtime:1.607 hours
Usage:0%
Score:0.111m
Score/min:1,154
Driving Accuracy:N/A%
Gunner Accuracy:60.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:165
V. Kills:34 471%
Deaths:22
KDR:7.500
Accuracy:39.119% B+
KPH:41.700 B*
VKPH:8.600 B+
M12 Kobalt
A++
Kills:155
V. Kills:1 N/A
Deaths:19
KDR:8.158
Accuracy:23.241% B**
KPH:121 A++
VKPH:0.800 D--
M40 Fury
B**
Kills:138
V. Kills:30 445%
Deaths:17
KDR:8.118
Accuracy:43.177% B++
KPH:67.500 B*
VKPH:14.700 B**
M20 Basilisk
B++
Kills:119
V. Kills:58 202%
Deaths:24
KDR:4.958
Accuracy:42.428% B+
KPH:21.500 C++
VKPH:10.500 B++
M40 Fury
C**
Kills:113
V. Kills:22 N/A
Deaths:5
KDR:22.600
Accuracy:38.974% C*
KPH:60.300 C**
VKPH:11.700 C++
M12 Kobalt
B**
Kills:93
V. Kills:3 N/A
Deaths:6
KDR:15.500
Accuracy:22.906% B**
KPH:64.200 C+
VKPH:2.100 C--
M60-G Bulldog
C++
Kills:77
V. Kills:17 428%
Deaths:19
KDR:4.053
Accuracy:38.533% C++
KPH:38.300 C+
VKPH:8.500 C++
M20 Basilisk
B+
Kills:76
V. Kills:50 149%
Deaths:29
KDR:2.621
Accuracy:40.318% C++
KPH:18.200 C
VKPH:11.900 B+
Kills:936 (0 + 936)
Deaths:141
KDR:6.638
VKDR:1.525
Vehicle Kills:215
Kill Difference:795
Playtime:22.338 hours
Usage:1%
Score:0.617m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:40.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:196
V. Kills:40 478%
Deaths:117
KDR:1.675
Accuracy:37.657% D--
KPH:12.100 D
VKPH:2.500 D-
M20 Basilisk-F
C-
Kills:63
V. Kills:49 126%
Deaths:179
KDR:0.352
Accuracy:29.354% D**
KPH:2.100 C-
VKPH:1.700 D
Kills:259 (259 + 0)
Deaths:296
KDR:0.875
VKDR:0.301
Vehicle Kills:89
Kill Difference:37
Playtime:45.746 hours
Usage:1%
Score:0.105m
Score/min:38
Driving Accuracy:29.354%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9,9949,9305,1381.933B+0.1624.295%B++23.414%C+53.4B**N/A253185.8h11B++45.4C*
Solstice SF 6,5006,3535,0491.258C**0.5124.704%C++8.563%D**26.9B+N/A81235.9h8.8B+35.8B++
H-V45 5,6395,5953,6041.552C++0.2228.514%B**21.787%C++46.6B*N/A189120h11.3B*39.8B*
Sirius SX12 5,6145,5643,9411.412B0.3625.709%C*13.372%D33.8BN/A131164.8h14.3C*55.8B
Terminus VX-9 5,3335,2983,1801.666C++0.1128.719%B++24.934%C+55.2B*N/A25896h11.1B+38.7B++
SVA-88 5,2825,2532,7181.933C++0.1626.052%B+23.32%C61.7B++N/A27585.2h10.9B+41.8B+
VX29 Polaris 4,3454,2962,9461.458C+0.3122.266%C+15.596%D--37.3C+N/A151115.3h13.2C+59.5C+
C-4 5,9844,0802,1971.857B0.0925.243%C+N/A116.2B*54.2A++157335.1h1.3B+5.2B
Flare VE6 3,0813,0651,5941.923B+0.1525.76%B++24.209%C+63.3B**N/A33448.4h9.5B+36.9B+
NS-7 PDW 2,9192,8981,8871.536B++0.2428.465%B++18.668%C++39.6B++N/A18573.1h14B49.3B+
Betelgeuse 54-A 2,7402,7221,3222.059C0.2926.792%C*23.953%D-84.8B++N/A44632.1h10.5C*39.1B
NS-15M1 2,6512,6431,3571.948B+0.1825.788%B++22.815%C++60.8B*N/A27143.5h11B++42.7B+
NS-11P 2,5282,5111,5841.585B+0.1927.47%B**21.187%B+48.5B**N/A24151.8h12.3B++44.7B++
MKV-B Suppressed 2,3132,2991,4091.632B+0.1429.727%B++18.834%C+58.4B*N/A25839.4h13B+43.6B+
VX6-7 2,2292,2091,6651.327C++0.4424.869%C++18.832%C31.3C+N/A15270.5h12.9C++52C*
Blueshift VM5 2,1642,1556103.533B+1.7623.949%B**23.527%B+66.3A*N/A29432.5h12.5B**52.4B*
Pulsar LSW 2,1392,1251,1031.927B0.1627.464%B*26.306%B70.4B**N/A33830.2h10.6B++38.5B++
Blueshift VM5 2,0912,0856123.407B+1.6424.607%B**23.022%B+63.8A*N/A28032.7h13.3B*54.2B*
Solstice VE3 2,0182,0071,2491.607A0.1625.127%B+18.436%C+32.5B**N/A20461.8h12.7B+50.4B+
Nebula VM20 1,9781,9588582.282C++0.5118.202%C+17.16%D40.7B+N/A17148.1h14.6B+80.1B+
Nebula VM20 1,9211,9078802.167C++0.4017.672%C+16.256%D-38.5BN/A16349.5h14.9B+84.5C**
Pulsar C 1,7531,7391,0301.688B0.0825.632%C**17.999%D-37.6B+N/A19546.2h10.4B+40.6B+
Equinox VE2 Burst 1,6461,6229731.667C+0.1031.029%B++26.572%C+63.4B*N/A33225.6h11.4B+36.9B+
Lasher X2 1,6081,5961,1931.338B++0.4332.551%B**1.88%D--45.5B*N/A20235.1h20.3C+62.3B+
NS-11C 1,5991,5839071.745B*0.0328.177%B*21.352%B+47.1B**N/A23033.6h12.3B+43.7B+
Light PPA 1,6441,5046512.31C0.5442.477%C*1.13%C32.8C3.1C+13345.8h11.6B27.3B+
Serpent VE92 1,4911,4809031.639B+0.1328.042%B**20.608%C++44.7B*N/A22833.1h11.3B+40.3B+
Pandora VX25 1,4791,4721,0351.422B+0.3538.002%C+11.277%D--40.6C*N/A16236.3h4.4C*11.7C*
NS-30 Vandal 1,4441,4436242.313B0.5436.803%B++20.166%D69A+N/A26320.9h4.7B*12.9B++
Pulsar VS1 1,4471,4378831.627B++0.1429.141%B**18.163%C52.6A++N/A33627.3h11.8B**40.3B**
Eridani SX5G 1,3851,3798641.596C++0.1830.667%B+18.274%C59.4B+N/A27423.2h11.4C+37.2C*
Eclipse VE3A 1,2771,2699321.362C+0.4127.197%C++17.1%C--49.4B+N/A21125.7h10.9B+40B+
Corvus VA55 1,2581,2546991.794B*0.0228.278%B*19.378%C--65.3A*N/A35819.2h10.4B*36.7B*
Eridani SX5 1,2471,2447041.767B+0.0029.382%B++14.711%D52.3B*N/A30423.8h11.1B+37.8B+
NS-11A 1,2331,2286881.785B+0.0128.517%B*21.58%C+64A++N/A30619.2h11.9B++41.7B++
Proximity Mine 1,2261,2262345.239B+3.4748.861%B++N/A211.4A++N/A8725.8h1.6B*3.3B**
Supernova FPC 2,4161,2193173.845C2.0761.874%B**1.887%C-25.5C*25A*51647.8h6.5C10.5C++
MKV Suppressed 1,2171,2157431.635B++0.1428.558%B+18.107%C+45B++N/A21227h12.8B+44.9B+
NS-15M2 1,1811,1715891.988C*0.2227.57%B*25.534%C+86.7A++N/A44113.5h10.9B+39.5B+
Anti-Vehicle Grenade 1,2661,11211112N/A1,110.2367.112%A++N/A654.1A90.6C+48551.7h3.7B**5.6B**
NS Decimator 1,5021,0409741.068C++0.7070.567%A1.442%D42.8B+19B61224.3h5C+7B+
NS-44 Commissioner 1,0251,0171,1880.856C+0.9234.705%C+16.224%D-47.7B+N/A19821.3h3.5B+10.2B
Frag Grenade 1,0351,01411014N/A1,012.2348.485%B+N/A780B**16.2A++38651.3h2.8B*5.9B++
Lancer VS22 2,2049691,0630.912C**0.8671.271%AN/A16.6B+21.1A+44058.4h16.6B+23.3B+
L100 Python AP 1,8829692084.659C++2.8962.413%B++1.858%D31.4C**29.5A*58030.9h7.7C12.3C++
Sticky Grenade 9179131913N/A911.2359.538%B*N/A1521.7A6.7D69640.6h1.6B++2.8B++
Zenith VX-5 9028995551.62B+0.1527.93%B+18.799%C-56.9B**N/A35915.8h11.8B+42.3B+
Comet VM2 1,4358877881.126C**0.6554.907%A2.818%D19.4A+12M*28045.7h18.3B+33.2B++
C75 Viper 1,016858889.75A7.9840.524%C++N/A62.6A++11.5B**42513.7h7.7B**19B**
Equinox VE2 8738557121.201C+0.5725.146%C+10.877%D**27.8C+N/A10130.8h11.6B+46B
Solstice Burst 8108034871.649C*0.1229.345%B+26.277%B51.1B+N/A24315.7h11.7B+39.9B+
Comet VM2 1,2247737181.077C++0.6957.015%A2.199%D--18.6B**10.9M++24341.5h20.4B+35.8B*
Supernova PC 1,0917251425.106C+3.3354.845%B+1.379%D24.7C**12.5A28229.3h4.7B+8.5B++
S1 1,1357216981.033B+0.7466.294%B**1.664%D32.6B+18.7B*60622.1h6.4C*9.7B+
Force-Blade 73869048,4800.014C1.7644.601%B**N/A0.4CN/A21780.9h2B+4.5B+
Vortex VM21 1,3216654491.481C+0.2951.884%A1.203%D--13.9B**13.7M27347.9h20.8B++40.2B++
Darkstar 6716604191.575C++0.2029.83%B++18.333%D64.1B*1.1B*32710.3h12.3C**41.2B+
Nemesis VSH9 9836217650.812C*0.9671.098%B**2.093%C23.6B++13.8B+46626.3h8.2C++11.6B+
Skorpios 5175134081.257C+0.5126.71%C+20.078%C+51.3BN/A22210h11.6C+43.3C+
L100 Python HESH 5895034511.178C+9.4154.176%B++N/A65.3B+11.2B++3547.7h3C**5.5B+
Ursa 4894872372.055B*0.2827.265%B*20.534%C--71.6A+N/A4556.8h9.6B++35.3B+
Beamer VS3 4754735770.82C++0.9523.939%C--21.776%C+46.4B**N/A24310.2h7.6B+31.8C++
Dual Photon Pods 6934653413.676B**11.9060.482%B**1.29%C+244.7M++120S32031.9h33.1D--54.7C+
Vortex VM21 9924604501.022C+0.7554.348%A++N/A9.6B+11.1M21447.9h31.8B++58.4B++
Manticore SX40 4254224870.867C+0.9031.391%C**19.431%C84.4MN/A4855h5.8B*18.3B*
NS-15M AE 4224161822.286C++0.5127.709%B+28.606%C*77B*1.1B**3585.4h10.7B+38.6B+
VE-S Canis 4174132371.743B+0.0331.823%B++26.392%B++63.5B*N/A1586.5h10.1B+31.8B+
Parallax VX3 383383844.56B+2.7940.841%C**82.507%B+64.9A*N/A3565.9h2B+4.9B+
NS Baron G5 3853832711.413B+0.3653.874%B**12.794%C75.1A*N/A3925.1h3.9B++7.3C+
Tank Mine 6643801233.089C**1.3247.706%B**N/A152B**113.6A++34542.5h2.1C4.3B**
Skyguard 683360963.75B+1.9835.944%B**1.111%D-16.4B+14.7A39221.9h165.3D459.8C++
NS-10 Burster 6683603431.05C*0.7232.681%B+2.222%D*7.8B*6.7A*18346.3h143.2C+438.1B
NS-10 Burster 6533533121.131C++0.6433.187%B+5.099%C8.1B**6.9A*18143.6h139.2C**419.5B+
MANA Anti-Personnel Turret 353350903.889N/A2.1220.443%UN/A3500U30U11482300.1h17.9T*87.7T*
MAX Punch 3433313,1490.105C+1.6731.849%D-N/A1.5C+N/A6224.1h2.3C++7.2C+
L100 Python HEAT 465330674.925C++3.1556.025%B+2.424%C+28C+11.4C+32311.8h5.1B+9.1B++
Supernova VPC 341296476.298C-4.5347.882%CN/A29.3D4.5D16810.1h3.4C+7.1C+
Thanatos VE70 2692681671.605B*0.1751.109%A11.94%D-70.5A*N/A6433.8h3.6B**7.1B*
CAS30 Tank Buster 6452633270.804C0.9750.903%B+1.141%C9.5C**13.7A22227.8h65.2C+128.2C*
Deimos VA29 2502482001.24C+0.5362.842%C*8.871%D*60.5B++N/A3994.1h2.3C*3.7C**
Saron HRB 383243317.839B+6.0740.119%C-N/A31.6B++18.2C**7407.7h13.3A+33.2B**
VE-H Maw 2262251321.705C++0.0728.543%B+31.111%B+66.2B+N/A1513.4h10.1B35.2B+
Nova 2142141491.436C+0.3443.277%C+14.953%C+54.9B*N/A3493.9h3.4B*7.8B+
Spear Anti-Vehicle Phalanx Turret 354214316.903C+5.1347.105%C**1.402%D**43.7B28.6B++9804.9h8.9C++19B
Damascus Edge 21120419,3250.011D1.7638.052%B++2.941%D0.4CN/A2487.8h2.3C+6B+
M40 Fury-F 2361961171.675C++0.1037.657%D--N/A12.1D2.5D-7416.2h9.3B+24.8C++
Artemis VX26 1991951141.711B0.0631.792%B**20%C43.3B+N/A2864.5h13.6C42.9C**
Cosmos VM3 182182732.493B+0.7221.398%B**19.78%C++60.7MN/A4073h10.6A49.7B+
Cosmos VM3 182181742.446C**0.6721.317%B**19.89%C++56.6A*N/A4063.2h11.1B*52B*
Cerberus 1741732060.84C+0.9324.497%D--14.451%D--41.2C*N/A1454.2h6.1C++25C
M60-G Bulldog 199165227.5B++5.7339.119%B+N/A41.3B++8.5B+4214h6.5B+16.7B+
M12 Kobalt 156155198.158C-6.3923.241%B**19.355%C**119.2A+N/A7411.3h16B+68.7B++
Proton II PPA 1581511015.1C++13.3323.794%C+3.974%A++83.9B*3.9C++6041.8h7.2B*30.2B++
M40 Fury 168138178.118B6.3543.177%B++N/A69B**15B**7082h13.7C*31.7B+
Quasar VM1 1441381241.113C0.6612.715%D21.739%B+15.5DN/A2038.9h17.5C--137.6C
Antares LC 2701382270.608C--1.1635.086%B+2.174%C++10.1D9.7C-21113.6h165.2C470.9C+
CME 1361361051.295C+0.4827.245%C*18.382%D43.9B+N/A3453.1h11.3B*41.4B+
M60-A Bulldog 139131718.714C*16.9441.857%C-N/A32C+2D2274.1h5.7C*13.7C++
Saron Laser Cannon 2311261880.67C1.1036.888%B*1.587%C-9.2C7.7C23113.7h165.6C+448.9C++
M60-A Bulldog 138121139.308C7.5450.909%B+N/A40.3B5.7B3903h5.8C++11.4B+
NS-61 Emissary 1221211141.061B+0.7130.269%B18.182%C**80.7M+N/A2651.5h9.7B++32B++
M20 Basilisk 177119244.958B**3.1942.428%B+5.042%C21.6C++10.5B++3605.5h101.7C+239.7C**
M40 Fury 135113522.6A*20.8338.974%C*N/A59.5C*11.6C++6131.9h12.9C*33.1B+
Hornet Missiles 176105224.773C+3.0069.762%B*N/A75C*50.7B+9861.4h11.7C+16.8C*
NS Baron G5AE 106103851.212C+0.5654.361%B*14.563%C+57.2B+1.7M+2561.8h3.6B*6.7C++
Photon A2A Missile Pods 197101156.733B+4.9679.412%C+N/A91.8B**87.3A+19721.1h8.8C+11.1C+
M12 Kobalt 9693615.5C+13.7322.906%B**19.355%C**66.4C+2.1C--3141.4h26.8D*117.2C++
Maelstrom Turbo Laser 183881420.62C1.1536.068%B*N/A7.3D7.9C28012.1h148.3C-411.2C+
Aspis Anti-Aircraft Phalanx Turret 16984233.652C++1.8826.329%C*N/A13.3B+13.5B+3986.3h122.7B*465.9B+
M12 Kobalt 8281516.2C+14.4318.888%B*6.173%F162M2C--9740.5h15.3B+81B+
M60-G Bulldog 9477194.053C2.2838.533%C++2.597%C38.5C+8.5C++5432h7.6C+19.6C*
M20 Basilisk 12676292.621C+0.8540.318%C++2.632%D*18.1C11.9B+3644.2h139.7D-346.5C
L105 Zephyr 8675107.5C+5.7339.591%C-N/A750U110U3630300.1h4.4A11.1B*
XM98 7474441.682C+0.0932.206%D72.973%C+23.9C+N/A2543.1h3D9.2D
NS Annihilator 142641520.421C-1.3572.884%F-N/A5.2D*6.3D-23712.4h19.1F--26.2F*
M20 Basilisk-F 112631790.352C--1.4229.354%D**N/A2.1C-1.7D1929.6h71.8C+244.5D
VA39 Spectre 5555124.583A++2.8127.752%D40%C++19.6C+N/A3162.8h6.4C+23.1C
E540 Halberd-H 11254143.857C2.0960.748%B+1.852%C+33.8C-36.3A++11531.6h8.4D13.9C--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2033,6205.3h
Motion Spotter61,8391.2h
Nano-Armor Kit484492,24637.4h
Anti-Vehicle MANA Turret405943.8h
Spawn Beacon684,0094.2h
Nanite Revive Grenade06,6901.9h
Medical Applicator1,521449,94335.8h
Deconstruction Tool11,0150h
Spitfire Auto-Turret11460.2h
Ammunition Package1142,1101.7h
Shield Recharging Field671,3560.9h
Medical Kit3375,0303.9h
Anti-Infantry MANA Turret247551.9h
Recon Detection Device396,6559.4h
Smoke Grenade01070h

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