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Archon InMediasRage[VULT] InMediasRage
VS BR 81

KDR: 1.76

Score: 97.8m

Last Seen: May 30th, 2020 3:32 PM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 18%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice SF Terminus VX-9 SVA-88 H-V45 Sirius SX12 VX29 Polaris C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,252,251 MLG Score: 1001
Fun Score: N/A
Cheeseburgers Flipped: 1879TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.871%21.398%57547130290,6811.98622-0.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.395%1.087B**0.044C+0.35C**HEAD ++ (~7.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.424B11.40.197C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.285%1.156%195413452,422192910771.25557225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%0.747B++-0.38C--0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.574B+30.60.425B38.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.16%1.435%219813415,505352933361.55993165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.816%-0.085C+-0.688D0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.8-0.086C+16.8-0.345C-25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.89%4.914%641213371,56730616680.511924234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.999%-0.031C+0.094C+0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.394B26.20.35C**46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.114%76.641%6431346518284800.181882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.39%0.022C+0.617B+1.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.60.181C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.022%11.818%64513442,3103524120.655505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.291%-0.063C+-0.584D0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.266C*3.90.186C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.8m279.8%538 (32.3k)475 (28.5k)1.75834145,27682,6211.9851781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349261325.063%15.981%40102:3043

20% Combat Medic20% Engineer33% Heavy Assault16% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:31 PMMay 22nd, 2014 3:16 AMMay 30th, 2020 12:34 PM (73d) (PST)May 30th, 2020 12:07 PM (73d) (PST)May 30th, 2020 11:32 AM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8563065500.7060.4010.1132.1920.0771001

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,38718,36033,02742247132528,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3429.8h/142.9d 18,741 23,217 33,414 451.1k 6,314 11,519 15,936 176.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:10,833
Deaths:5,763
KDR:1.880
Accuracy:24.637% C+
HSR:24.019% D
SVA-88
C++
Kills:5,989
Deaths:3,135
KDR:1.910
Accuracy:26.532% C++
HSR:23.894% C--
VX29 Polaris
D
Kills:4,340
Deaths:2,962
KDR:1.465
Accuracy:22.314% D
HSR:15.599% D*
Flare VE6
C+
Kills:3,166
Deaths:1,653
KDR:1.915
Accuracy:25.724% C+
HSR:24.384% C-
Betelgeuse 54-A
C-
Kills:3,143
Deaths:1,607
KDR:1.956
Accuracy:26.794% C-
HSR:24.403% D*
NS-15M1
C+
Kills:2,656
Deaths:1,363
KDR:1.949
Accuracy:25.825% C+
HSR:22.967% C-
Pulsar LSW
C*
Kills:2,535
Deaths:1,427
KDR:1.776
Accuracy:27.610% C*
HSR:25.957% C
NS-15M2
C+
Kills:1,171
Deaths:589
KDR:1.988
Accuracy:27.570% C+
HSR:25.534% D
NSX Naginata
C+
Kills:594
Deaths:408
KDR:1.456
Accuracy:25.606% C+
HSR:30.471% C+
VE-H Maw
C+
Kills:569
Deaths:361
KDR:1.576
Accuracy:28.199% C+
HSR:28.823% C
NS-15M AE
C+
Kills:503
Deaths:254
KDR:1.980
Accuracy:28.267% C+
HSR:30.020% C+
Ursa
C*
Kills:493
Deaths:242
KDR:2.037
Accuracy:27.310% C*
HSR:20.690% D
Kills:35,992
Deaths (as Heavy Assault):19,764
Deaths (to Heavy Assaults):25,056
KDR:1.82109
Kill Difference:16,228
Playtime:1,131.683 hours
Usage:33%
Score:30.855m
Score/min:454
Accuracy (listed only):26.366%
HSR (listed only):24.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:6,360
Deaths:5,056
KDR:1.258
Accuracy:24.724% C
HSR:8.585% D*
VX6-7
C--
Kills:2,222
Deaths:1,681
KDR:1.322
Accuracy:24.836% C--
HSR:18.992% D
Solstice VE3
C+
Kills:2,071
Deaths:1,327
KDR:1.561
Accuracy:25.209% C+
HSR:18.783% C-
Pulsar C
C-
Kills:1,800
Deaths:1,073
KDR:1.678
Accuracy:25.598% C-
HSR:18.333% D*
NS-11C
C*
Kills:1,636
Deaths:961
KDR:1.702
Accuracy:28.103% C*
HSR:21.455% C+
Serpent VE92
C*
Kills:1,498
Deaths:932
KDR:1.607
Accuracy:27.915% C*
HSR:20.628% C
Pandora VX25
D
Kills:1,472
Deaths:1,035
KDR:1.422
Accuracy:38.002% D
HSR:11.277% D*
Eclipse VE3A
C
Kills:1,315
Deaths:968
KDR:1.358
Accuracy:27.080% C
HSR:17.415% D
Zenith VX-5
C+
Kills:1,289
Deaths:859
KDR:1.501
Accuracy:27.916% C+
HSR:20.171% D
Solstice Burst
C+
Kills:819
Deaths:533
KDR:1.537
Accuracy:29.110% C+
HSR:26.007% C+
NS Baron G5
B++
Kills:437
Deaths:317
KDR:1.379
Accuracy:54.712% B++
HSR:14.188% C
Thanatos VE70
B++
Kills:279
Deaths:173
KDR:1.613
Accuracy:50.861% B++
HSR:12.186% D-
Deimos VA29
C
Kills:262
Deaths:218
KDR:1.202
Accuracy:62.963% C
HSR:10.687% D*
Nova
C+
Kills:223
Deaths:165
KDR:1.352
Accuracy:44.084% C
HSR:16.144% C+
NSX Tanto
C++
Kills:121
Deaths:90
KDR:1.344
Accuracy:24.575% D--
HSR:28.926% C++
NS Baron G5AE
B+
Kills:110
Deaths:92
KDR:1.196
Accuracy:54.319% B+
HSR:13.636% D
Phobos VX86
C
Kills:74
Deaths:79
KDR:0.937
Accuracy:60.396% C
HSR:12.162% D-
Eidolon VE33
B**
Kills:53
Deaths:39
KDR:1.359
Accuracy:25.190% D--
HSR:37.736% B**
Kills:22,041
Deaths (as Engineer):15,598
Deaths (to Engineers):17,356
KDR:1.41307
Kill Difference:6,443
Playtime:675.600 hours
Usage:20%
Score:17.385m
Score/min:429
Accuracy (listed only):36.422%
HSR (listed only):18.184%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C*
Kills:5,992
Deaths:3,696
KDR:1.621
Accuracy:28.837% C*
HSR:25.134% C--
H-V45
C**
Kills:5,895
Deaths:3,836
KDR:1.537
Accuracy:28.456% C**
HSR:22.002% C
Sirius SX12
C
Kills:5,568
Deaths:3,942
KDR:1.412
Accuracy:25.709% C
HSR:13.362% D-
NS-7 PDW
C++
Kills:2,913
Deaths:1,896
KDR:1.536
Accuracy:28.490% C++
HSR:18.744% C
NS-11P
C+
Kills:2,537
Deaths:1,609
KDR:1.577
Accuracy:27.435% C+
HSR:21.246% D
MKV-B Suppressed
C+
Kills:2,333
Deaths:1,431
KDR:1.630
Accuracy:29.721% C+
HSR:19.074% D
Equinox VE2 Burst
C++
Kills:1,743
Deaths:1,049
KDR:1.662
Accuracy:30.771% C++
HSR:26.162% D
Pandora VX25
D
Kills:1,472
Deaths:1,035
KDR:1.422
Accuracy:38.002% D
HSR:11.277% D*
Eridani SX5
C++
Kills:1,458
Deaths:860
KDR:1.695
Accuracy:29.837% C++
HSR:16.118% D-
Pulsar VS1
B+
Kills:1,445
Deaths:890
KDR:1.624
Accuracy:28.988% B+
HSR:18.270% D
Eridani SX5G
C+
Kills:1,407
Deaths:889
KDR:1.583
Accuracy:30.818% C+
HSR:18.479% D-
VE-S Canis
C++
Kills:1,283
Deaths:860
KDR:1.492
Accuracy:31.296% C++
HSR:25.955% C++
NS-11A
C*
Kills:1,259
Deaths:702
KDR:1.793
Accuracy:28.513% C*
HSR:21.605% C--
Corvus VA55
C++
Kills:1,258
Deaths:705
KDR:1.784
Accuracy:28.211% C++
HSR:19.316% D-
MKV Suppressed
C++
Kills:1,215
Deaths:743
KDR:1.635
Accuracy:28.558% C++
HSR:18.107% C--
Equinox VE2
D
Kills:855
Deaths:712
KDR:1.201
Accuracy:25.146% D
HSR:10.877% D**
Darkstar
C**
Kills:700
Deaths:462
KDR:1.515
Accuracy:29.974% C**
HSR:18.714% D--
Skorpios
C
Kills:574
Deaths:470
KDR:1.221
Accuracy:27.394% C
HSR:20.558% C
VE-A Lacerta
C++
Kills:523
Deaths:330
KDR:1.585
Accuracy:30.638% C++
HSR:25.239% C
NS Baron G5
B++
Kills:437
Deaths:317
KDR:1.379
Accuracy:54.712% B++
HSR:14.188% C
Thanatos VE70
B++
Kills:279
Deaths:173
KDR:1.613
Accuracy:50.861% B++
HSR:12.186% D-
Deimos VA29
C
Kills:262
Deaths:218
KDR:1.202
Accuracy:62.963% C
HSR:10.687% D*
Nova
C+
Kills:223
Deaths:165
KDR:1.352
Accuracy:44.084% C
HSR:16.144% C+
CME
C
Kills:136
Deaths:105
KDR:1.295
Accuracy:27.245% C
HSR:18.382% D-
NS Baron G5AE
B+
Kills:110
Deaths:92
KDR:1.196
Accuracy:54.319% B+
HSR:13.636% D
Phobos VX86
C
Kills:74
Deaths:79
KDR:0.937
Accuracy:60.396% C
HSR:12.162% D-
Kills:41,951
Deaths (as Combat Medic):27,266
Deaths (to Combat Medics):11,246
KDR:1.53858
Kill Difference:14,685
Playtime:674.845 hours
Usage:20%
Score:26.155m
Score/min:646
Accuracy (listed only):35.053%
HSR (listed only):17.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:6,360
Deaths:5,056
KDR:1.258
Accuracy:24.724% C
HSR:8.585% D*
Sirius SX12
C
Kills:5,568
Deaths:3,942
KDR:1.412
Accuracy:25.709% C
HSR:13.362% D-
NS-7 PDW
C++
Kills:2,913
Deaths:1,896
KDR:1.536
Accuracy:28.490% C++
HSR:18.744% C
MKV-B Suppressed
C+
Kills:2,333
Deaths:1,431
KDR:1.630
Accuracy:29.721% C+
HSR:19.074% D
VX6-7
C--
Kills:2,222
Deaths:1,681
KDR:1.322
Accuracy:24.836% C--
HSR:18.992% D
Solstice VE3
C+
Kills:2,071
Deaths:1,327
KDR:1.561
Accuracy:25.209% C+
HSR:18.783% C-
Pulsar C
C-
Kills:1,800
Deaths:1,073
KDR:1.678
Accuracy:25.598% C-
HSR:18.333% D*
NS-11C
C*
Kills:1,636
Deaths:961
KDR:1.702
Accuracy:28.103% C*
HSR:21.455% C+
Serpent VE92
C*
Kills:1,498
Deaths:932
KDR:1.607
Accuracy:27.915% C*
HSR:20.628% C
Pandora VX25
D
Kills:1,472
Deaths:1,035
KDR:1.422
Accuracy:38.002% D
HSR:11.277% D*
Eridani SX5
C++
Kills:1,458
Deaths:860
KDR:1.695
Accuracy:29.837% C++
HSR:16.118% D-
Eridani SX5G
C+
Kills:1,407
Deaths:889
KDR:1.583
Accuracy:30.818% C+
HSR:18.479% D-
Eclipse VE3A
C
Kills:1,315
Deaths:968
KDR:1.358
Accuracy:27.080% C
HSR:17.415% D
Zenith VX-5
C+
Kills:1,289
Deaths:859
KDR:1.501
Accuracy:27.916% C+
HSR:20.171% D
VE-S Canis
C++
Kills:1,283
Deaths:860
KDR:1.492
Accuracy:31.296% C++
HSR:25.955% C++
MKV Suppressed
C++
Kills:1,215
Deaths:743
KDR:1.635
Accuracy:28.558% C++
HSR:18.107% C--
Solstice Burst
C+
Kills:819
Deaths:533
KDR:1.537
Accuracy:29.110% C+
HSR:26.007% C+
Skorpios
C
Kills:574
Deaths:470
KDR:1.221
Accuracy:27.394% C
HSR:20.558% C
NS Baron G5
B++
Kills:437
Deaths:317
KDR:1.379
Accuracy:54.712% B++
HSR:14.188% C
Thanatos VE70
B++
Kills:279
Deaths:173
KDR:1.613
Accuracy:50.861% B++
HSR:12.186% D-
Deimos VA29
C
Kills:262
Deaths:218
KDR:1.202
Accuracy:62.963% C
HSR:10.687% D*
Nova
C+
Kills:223
Deaths:165
KDR:1.352
Accuracy:44.084% C
HSR:16.144% C+
NSX Tanto
C++
Kills:121
Deaths:90
KDR:1.344
Accuracy:24.575% D--
HSR:28.926% C++
NS Baron G5AE
B+
Kills:110
Deaths:92
KDR:1.196
Accuracy:54.319% B+
HSR:13.636% D
Phobos VX86
C
Kills:74
Deaths:79
KDR:0.937
Accuracy:60.396% C
HSR:12.162% D-
Kills:38,739
Deaths (as Light Assault):26,650
Deaths (to Light Assaults):13,781
KDR:1.45362
Kill Difference:12,089
Playtime:549.391 hours
Usage:16%
Score:11.190m
Score/min:339
Accuracy (listed only):34.489%
HSR (listed only):17.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:5,568
Deaths:3,942
KDR:1.412
Accuracy:25.709% C
HSR:13.362% D-
NS-7 PDW
C++
Kills:2,913
Deaths:1,896
KDR:1.536
Accuracy:28.490% C++
HSR:18.744% C
MKV-B Suppressed
C+
Kills:2,333
Deaths:1,431
KDR:1.630
Accuracy:29.721% C+
HSR:19.074% D
NS-30 Vandal
C++
Kills:1,586
Deaths:679
KDR:2.336
Accuracy:36.905% C++
HSR:20.303% D--
Eridani SX5
C++
Kills:1,458
Deaths:860
KDR:1.695
Accuracy:29.837% C++
HSR:16.118% D-
Eridani SX5G
C+
Kills:1,407
Deaths:889
KDR:1.583
Accuracy:30.818% C+
HSR:18.479% D-
VE-S Canis
C++
Kills:1,283
Deaths:860
KDR:1.492
Accuracy:31.296% C++
HSR:25.955% C++
MKV Suppressed
C++
Kills:1,215
Deaths:743
KDR:1.635
Accuracy:28.558% C++
HSR:18.107% C--
NS-44 Commissioner
C--
Kills:1,093
Deaths:1,311
KDR:0.834
Accuracy:35.418% C--
HSR:17.109% D--
Skorpios
C
Kills:574
Deaths:470
KDR:1.221
Accuracy:27.394% C
HSR:20.558% C
Beamer VS3
C
Kills:474
Deaths:582
KDR:0.814
Accuracy:23.932% D
HSR:21.941% C
Manticore SX40
C+
Kills:422
Deaths:487
KDR:0.867
Accuracy:31.369% C+
HSR:19.431% C--
Parallax VX3
B+
Kills:389
Deaths:89
KDR:4.371
Accuracy:41.071% C+
HSR:82.519% B+
Artemis VX26
B+
Kills:195
Deaths:114
KDR:1.711
Accuracy:31.792% B+
HSR:20% D
Cerberus
D*
Kills:179
Deaths:210
KDR:0.852
Accuracy:24.694% D**
HSR:15.084% D*
NS-61 Emissary
C+
Kills:121
Deaths:114
KDR:1.061
Accuracy:30.269% C+
HSR:18.182% C+
Spiker
C+
Kills:79
Deaths:88
KDR:0.898
Accuracy:31.243% C+
HSR:18.987% D
XM98
C-
Kills:74
Deaths:44
KDR:1.682
Accuracy:32.206% D*
HSR:72.973% C-
VA39 Spectre
C++
Kills:55
Deaths:12
KDR:4.583
Accuracy:27.752% D*
HSR:40% C++
Kills:21,418
Deaths (as Infiltrator):14,821
Deaths (to Infiltrators):8,453
KDR:1.44511
Kill Difference:6,597
Playtime:145.754 hours
Usage:4%
Score:3.111m
Score/min:356
Accuracy (listed only):30.446%
HSR (listed only):26.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,203
Deaths:639
KDR:3.448
Accuracy:23.965% B+
HSR:23.559% C+
Blueshift VM5
B+
Kills:2,128
Deaths:641
KDR:3.320
Accuracy:24.632% B+
HSR:22.979% C+
Nebula VM20
D
Kills:1,975
Deaths:861
KDR:2.294
Accuracy:18.224% D
HSR:17.266% D--
Nebula VM20
D
Kills:1,915
Deaths:883
KDR:2.169
Accuracy:17.685% D
HSR:16.240% D*
Comet VM2
B*
Kills:898
Deaths:800
KDR:1.123
Accuracy:55.007% B*
HSR:2.784% D
Comet VM2
B*
Kills:782
Deaths:730
KDR:1.071
Accuracy:57.085% B*
HSR:2.174% D--
Vortex VM21
B**
Kills:701
Deaths:466
KDR:1.504
Accuracy:51.926% B**
HSR:1.141% D--
Vortex VM21
A
Kills:480
Deaths:467
KDR:1.028
Accuracy:54.410% A
HSR:0.833% D*
NS-10 Burster
C+
Kills:373
Deaths:344
KDR:1.084
Accuracy:32.864% C+
HSR:2.145% D*
NS-10 Burster
C+
Kills:359
Deaths:313
KDR:1.147
Accuracy:33.369% C+
HSR:5.014% C
Cosmos VM3
C++
Kills:182
Deaths:73
KDR:2.493
Accuracy:21.398% C++
HSR:19.780% C+
Cosmos VM3
C*
Kills:181
Deaths:74
KDR:2.446
Accuracy:21.317% C*
HSR:19.890% C+
Quasar VM1
C*
Kills:138
Deaths:124
KDR:1.113
Accuracy:12.715% D*
HSR:21.739% C*
Kills:12,315
Deaths (as MAX Suit):3,207.500
Deaths (to MAX Suits):5,897
KDR:3.83944
Kill Difference:9,107.500
Playtime:235.290 hours
Usage:7%
Score:9.150m
Score/min:648
Accuracy (listed only):32.661%
HSR (listed only):11.965%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,516
V. Kills:141 N/A
Deaths:651
KDR:2.329
Accuracy:42.431% C+
KPH:33 D
VKPH:3.100 C
Dual Photon Pods
S
Kills:466
V. Kills:228 203%
Deaths:34
KDR:13.706
Accuracy:60.405% B+
KPH:239.300 A++
VKPH:117.100 S
Saron Laser Cannon
C-
Kills:177
V. Kills:133 132%
Deaths:188
KDR:0.941
Accuracy:35.938% B++
KPH:11.500 C--
VKPH:8.700 C-
Antares LC
D-
Kills:152
V. Kills:139 109%
Deaths:227
KDR:0.670
Accuracy:34.200% C++
KPH:10.300 D-
VKPH:9.500 D-
Twin-Saron LC
C++
Kills:108
V. Kills:53 200%
Deaths:
KDR:
Accuracy:35.483% C++
KPH:47.800 D
VKPH:23.400 D
Hornet Missiles
C*
Kills:108
V. Kills:72 148%
Deaths:22
KDR:4.909
Accuracy:69.669% B++
KPH:77.700 C+
VKPH:51.800 C*
Photon A2A Missile Pods
A+
Kills:101
V. Kills:96 104%
Deaths:15
KDR:6.733
Accuracy:79.137% C++
KPH:91 B++
VKPH:86.500 A+
V26 Maelstrom Turbo Laser
D
Kills:90
V. Kills:96 93%
Deaths:142
KDR:0.634
Accuracy:35.901% B++
KPH:7.400 D-
VKPH:7.900 D
Kills:2,718 (2,043 + 0)
Deaths:1,279
KDR:2.125
VKDR:0.749
Vehicle Kills:958
Kill Difference:1,439
Playtime:94.883 hours
Usage:3%
Score:1.607m
Score/min:282
Piloting Accuracy:35.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:263
V. Kills:382 69%
Deaths:327
KDR:0.804
Accuracy:50.903% C**
KPH:9.500 C+
VKPH:13.700 A+
L105 Zephyr
U
Kills:78
V. Kills:11 N/A
Deaths:10
KDR:7.800
Accuracy:40.041% C--
KPH:280,800 U
VKPH:39,600 U
Kills:341 (263 + 78)
Deaths:337
KDR:1.012
VKDR:1.166
Vehicle Kills:393
Kill Difference:4
Playtime:27.818 hours
Usage:1%
Score:0.409m
Score/min:245
Piloting Accuracy:50.903%
Gunner Accuracy:40.041%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,019
V. Kills:939 108%
Deaths:208
KDR:4.899
Accuracy:62.408% B+
KPH:32.200 D
VKPH:29.700 B**
C75 Viper
B++
Kills:875
V. Kills:163 N/A
Deaths:88
KDR:9.943
Accuracy:40.690% C
KPH:62.700 B++
VKPH:11.700 C++
L100 Python HESH
B+
Kills:534
V. Kills:92 N/A
Deaths:45
KDR:11.867
Accuracy:54.465% B
KPH:65.600 C+
VKPH:11.300 B+
Skyguard
B**
Kills:383
V. Kills:333 115%
Deaths:96
KDR:3.990
Accuracy:35.672% B*
KPH:16.900 C+
VKPH:14.700 B**
L100 Python HEAT
C-
Kills:339
V. Kills:139 242%
Deaths:67
KDR:5.060
Accuracy:55.727% C*
KPH:28 D
VKPH:11.500 C-
Kills:3,150 (3,150 + 0)
Deaths:504
KDR:6.250
VKDR:3.306
Vehicle Kills:1,666
Kill Difference:2,646
Playtime:88.498 hours
Usage:3%
Score:2.400m
Score/min:452
Driving Accuracy:55.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,329
V. Kills:1,256 106%
Deaths:317
KDR:4.192
Accuracy:62.113% B**
KPH:26.900 C-
VKPH:25.400 A
Supernova PC
B
Kills:730
V. Kills:369 197%
Deaths:142
KDR:5.141
Accuracy:54.848% B
KPH:24.700 C
VKPH:12.500 B
Supernova VPC
D--
Kills:296
V. Kills:45 N/A
Deaths:47
KDR:6.298
Accuracy:47.882% D
KPH:29.300 D--
VKPH:4.500 D--
Saron HRB
C++
Kills:248
V. Kills:142 173%
Deaths:31
KDR:8
Accuracy:40.577% D-
KPH:31.600 C++
VKPH:18.100 C+
Proton II PPA
B+
Kills:151
V. Kills:7 N/A
Deaths:10
KDR:15.100
Accuracy:23.794% C-
KPH:83.600 B+
VKPH:3.900 C+
M12 Kobalt
M++
Kills:84
V. Kills:1 N/A
Deaths:5
KDR:16.800
Accuracy:18.940% B+
KPH:175 M++
VKPH:2.100 D
Kills:2,838 (2,355 + 483)
Deaths:552
KDR:5.141
VKDR:3.297
Vehicle Kills:1,820
Kill Difference:2,286
Playtime:99.180 hours
Usage:3%
Score:2.578m
Score/min:433
Driving Accuracy:47.882%
Gunner Accuracy:18.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:118
V. Kills:37 311%
Deaths:3
KDR:39.333
Accuracy:46.426% C+
KPH:89.100 C
VKPH:27.900 B+
E540 Halberd-H
B**
Kills:54
V. Kills:58 92%
Deaths:14
KDR:3.857
Accuracy:60.748% C++
KPH:33.600 D-
VKPH:36.100 B**
Kills:172 (0 + 172)
Deaths:17
KDR:10.118
VKDR:5.588
Vehicle Kills:95
Kill Difference:155
Playtime:2.931 hours
Usage:0%
Score:0.154m
Score/min:876
Driving Accuracy:N/A%
Gunner Accuracy:60.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:196
V. Kills:44 436%
Deaths:22
KDR:8.909
Accuracy:41.308% C++
KPH:45.100 B
VKPH:10.100 B+
M12 Kobalt
B*
Kills:174
V. Kills:1 N/A
Deaths:19
KDR:9.158
Accuracy:23.427% B+
KPH:121.800 B*
VKPH:0.700 D*
M40 Fury
B*
Kills:142
V. Kills:31 444%
Deaths:17
KDR:8.353
Accuracy:43.212% B+
KPH:68.200 B+
VKPH:14.900 B*
M20 Basilisk
B++
Kills:136
V. Kills:64 209%
Deaths:24
KDR:5.667
Accuracy:42.534% C+
KPH:23.800 C+
VKPH:11.200 B++
M40 Fury
C+
Kills:114
V. Kills:22 N/A
Deaths:5
KDR:22.800
Accuracy:38.759% C+
KPH:58.200 C+
VKPH:11.200 C
M60-G Bulldog
C+
Kills:95
V. Kills:22 413%
Deaths:19
KDR:5
Accuracy:41.652% C+
KPH:43.500 C
VKPH:10.100 C+
M12 Kobalt
B++
Kills:94
V. Kills:3 N/A
Deaths:6
KDR:15.667
Accuracy:22.937% B++
KPH:63.600 C--
VKPH:2 D
M20 Basilisk
B
Kills:79
V. Kills:50 155%
Deaths:29
KDR:2.724
Accuracy:40.748% C+
KPH:18.200 D
VKPH:11.500 B
Kills:1,030 (0 + 1,030)
Deaths:141
KDR:7.305
VKDR:1.681
Vehicle Kills:237
Kill Difference:889
Playtime:23.522 hours
Usage:1%
Score:0.659m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:40.748%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:196
V. Kills:40 478%
Deaths:117
KDR:1.675
Accuracy:37.657% D*
KPH:12.100 D-
VKPH:2.500 D
M20 Basilisk-F
D-
Kills:63
V. Kills:49 126%
Deaths:179
KDR:0.352
Accuracy:29.354% D**
KPH:2.100 D-
VKPH:1.700 D**
Kills:259 (259 + 0)
Deaths:296
KDR:0.875
VKDR:0.301
Vehicle Kills:89
Kill Difference:37
Playtime:45.746 hours
Usage:1%
Score:0.106m
Score/min:39
Driving Accuracy:29.354%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,92010,8335,7631.88C+0.1224.637%C+24.019%D54.4C+N/A254199.3h11.1C++45.1C+
Solstice SF 6,5076,3605,0561.258C+0.5024.724%C8.585%D*26.9C+N/A81236h8.9C*35.8C**
Terminus VX-9 6,0605,9923,6961.621C+0.1428.837%C*25.134%C--55.3C++N/A246108.4h11.3C++39.1C**
SVA-88 6,0375,9893,1351.91C+0.1526.532%C++23.894%C--63.2C+N/A27294.8h11.1C+41.8C*
H-V45 5,9495,8953,8361.537C+0.2228.456%C**22.002%C46.8C+N/A190125.9h11.4C**39.9B
Sirius SX12 5,6185,5683,9421.412C+0.3525.709%C13.362%D-33.8CN/A132164.9h14.3C+55.8C+
VX29 Polaris 4,3904,3402,9621.465C0.2922.314%D15.599%D*37.5DN/A152115.6h13.2D59.3C-
C-4 6,2184,2682,2901.864C+0.1125.304%CN/A118.2C++54A157036.1h1.3C+5.1C+
Flare VE6 3,1833,1661,6531.915C+0.1625.724%C+24.384%C-63.3C+N/A33550h9.5C++37.1C++
Betelgeuse 54-A 3,1813,1431,6071.956C0.2026.794%C-24.403%D*82.5C+1C41538.1h10.7C39.8C
NS-7 PDW 2,9342,9131,8961.536C++0.2228.49%C++18.744%C39.7C+N/A18673.4h14.1C49.4C++
NS-15M1 2,6642,6561,3631.949C+0.1925.825%C+22.967%C-60.8C+N/A27243.7h11C++42.6C*
NS-11P 2,5552,5371,6091.577C+0.1827.435%C+21.246%D48.5C+N/A24152.3h12.3C+44.8C++
Pulsar LSW 2,5572,5351,4271.776C+0.0227.61%C*25.957%C68.5C++N/A31737h11.1C+40.1C++
MKV-B Suppressed 2,3472,3331,4311.63C0.1329.721%C+19.074%D58.5C+N/A25939.9h13C+43.6C++
VX6-7 2,2422,2221,6811.322C0.4424.836%C--18.992%D31.4C-N/A15270.8h12.9C52.1C
Blueshift VM5 2,2152,2036393.448C*1.6923.965%B+23.559%C+66.6B**N/A29633.1h12.5B*52.4B++
Blueshift VM5 2,1352,1286413.32C++1.5624.632%B+22.979%C+63.9B**N/A28033.3h13.4B++54.3B+
Solstice VE3 2,0842,0711,3271.561B+0.2025.209%C+18.783%C-32.3C+N/A20464.1h12.7C*50.2C+
Nebula VM20 1,9961,9758612.294C+0.5418.224%D17.266%D--41CN/A17248.2h14.5C++79.6C+
Nebula VM20 1,9301,9158832.169C0.4117.685%D16.24%D*38.6CN/A16449.6h14.9C++84.3C
Pulsar C 1,8161,8001,0731.678C+0.0825.598%C-18.333%D*38.1CN/A19847.3h10.4C++40.7C++
Equinox VE2 Burst 1,7711,7431,0491.662C0.1030.771%C++26.162%D62.7C+1C+32527.8h11.5C+37.3C**
Lasher X2 1,6511,6371,2611.298C+0.4632.713%C*2.016%D*45.7C+N/A20535.8h20.4C62.2C*
NS-11C 1,6531,6369611.702C++0.0628.103%C*21.455%C+46.7C++N/A22935h12.4C++44.3C**
NS-30 Vandal 1,5921,5866792.336C+0.5836.905%C++20.303%D--69.6C**N/A25522.8h4.8C**13C**
Light PPA 1,6571,5166512.329C--0.5742.431%C+1.121%C+33D3.1C13446h11.6C++27.3C++
Serpent VE92 1,5091,4989321.607C++0.1527.915%C*20.628%C44.6C+N/A23033.6h11.3C*40.6C**
Pandora VX25 1,4791,4721,0351.422C+0.3438.002%D11.277%D*40.6C-N/A16336.3h4.4C11.7C
Eridani SX5 1,4681,4588601.695C+0.0629.837%C++16.118%D-55.6C+N/A30826.2h11.1C+37.1C++
Pulsar VS1 1,4551,4458901.624C**0.1328.988%B+18.27%D52.5B+N/A34227.5h11.8B+40.6B+
Eridani SX5G 1,4161,4078891.583C-0.1830.818%C+18.479%D-59.6C-N/A27323.6h11.5D*37.2C
Supernova FPC 2,5851,3293174.192D2.4362.113%B**1.731%C+26.9C-25.4A51849.4h6.3D*10.1C--
Eclipse VE3A 1,3251,3159681.358C+0.4027.08%C17.415%D49.4C+N/A21026.6h11C*40.5C++
Zenith VX-5 1,3111,2898591.501C+0.2627.916%C+20.171%D53.9C++N/A28623.9h12.4C+44.3C++
VE-S Canis 1,3241,2838601.492C+0.2731.296%C++25.955%C++62C+2B*18620.7h10.8C+34.5C++
Plasma Grenade 1,2961,26911269N/A1,267.2449.378%C+N/A793.1B++16.9C++37381.6h2.8B+5.6B+
NS-11A 1,2661,2597021.793C++0.0328.513%C*21.605%C--63.6B+N/A30519.8h12C++42C**
Corvus VA55 1,2621,2587051.784C*0.0328.211%C++19.316%D-64.8B++N/A35819.4h10.4C**36.8B+
Proximity Mine 1,2451,2452375.253C*3.4948.27%BN/A211AN/A8805.9h1.6B+3.4B++
MKV Suppressed 1,2171,2157431.635C++0.1228.558%C++18.107%C--45C+N/A21327h12.8C+44.9C++
NS-15M2 1,1811,1715891.988C+0.2327.57%C+25.534%D86.7BN/A45613.5h10.9C++39.5C*
NS Decimator 1,6821,1661,0511.109C0.6569.946%B**1.286%D43.5C+19.3C+59026.8h4.9C7C+
Anti-Vehicle Grenade 1,2741,11811118N/A1,116.2467.029%A++N/A657.6B**91.8C+48621.7h3.7B*5.6B**
NS-44 Commissioner 1,1031,0931,3110.834C0.9235.418%C--17.109%D--49C+N/A20322.3h3.6C+10.1C+
L100 Python AP 1,9581,0192084.899C-3.1462.408%B+1.766%C+32.2D29.7B**58331.6h7.5D*12.1C
Lancer VS22 2,2399931,0830.917C0.8471.155%AN/A16.7C+20.9C**43759.6h16.6C*23.3B
Sticky Grenade 9179131913N/A911.2459.5%B++N/A1521.7B*6.7D69500.6h1.6B+2.8B+
Comet VM2 1,4498988001.123C+0.6455.007%B*2.784%D19.5B+12M++28046.1h18.2C**33.1C**
C75 Viper 1,038875889.943B+8.1840.69%C1.029%C62.5B++11.6C++42714h7.8B*19.1C**
Equinox VE2 8738557121.201C0.5625.146%D10.877%D**27.8DN/A10230.8h11.6C+46C+
Solstice Burst 8278195331.537C0.2229.11%C+26.007%C+49.3CN/A23216.6h12C+41.1C++
Comet VM2 1,2367827301.071C0.6957.085%B*2.174%D--18.7B+10.8M24241.9h20.4B35.8B+
Supernova PC 1,0997301425.141C3.3854.848%B1.37%D24.7C12.5B28329.5h4.7C+8.6C**
S1 1,1357216981.033C+0.7366.294%B++1.664%D32.6C+18.7C++61422.1h6.4C+9.7C++
Vortex VM21 1,3707014661.504C0.2551.926%B**1.141%D--14.4B+13.7A*27448.8h20.2B++38.9B+
Darkstar 7137004621.515C0.2429.974%C**18.714%D--63.1C++1.2C**31411.1h12.6C42.1C++
Force-Blade 74269448,7190.014C-1.7444.604%B**N/A0.4CN/A21787h2B+4.5B+
Nemesis VSH9 1,0666748240.818C+0.9470.505%B++1.929%C--23.6C+13.8C+45228.5h8.2C11.7C++
NSX Naginata 6265944081.456C0.3025.606%C+30.471%C+69.9C++3.8M*1668.5h11.6C45.4C+
Skorpios 5815744701.221C0.5427.394%C20.558%C50.8C+N/A21211.3h11.8C-43.1C
VE-H Maw 5795693611.576C0.1828.199%C+28.823%C66.9C1.2C+1958.5h10.4C37C+
L100 Python HESH 6265344511.867C10.1154.465%BN/A65.9C+11.4B+3518.1h3C++5.5B
VE-A Lacerta 5465233301.585C0.1730.638%C++25.239%C61.5C+2.7B**2528.5h11.4C+37.1C++
NS-15M AE 5115032541.98C0.2228.267%C+30.02%C+75.1C+1.2C*3546.7h10.9C+38.6C++
Ursa 4974932422.037C**0.2827.31%C*20.69%D71.4BN/A4626.9h9.6C**35.3B
Vortex VM21 1,0224804671.028C0.7354.41%AN/A9.8C+11.1A*21548.8h31.1B+57.1B+
Beamer VS3 4764745820.814C0.9423.932%D21.941%C46C**N/A25010.3h7.6B31.9C++
Dual Photon Pods 6944663413.706B++11.9560.405%B+1.288%C**245.3A*120S32251.9h33.1D**54.7D
NS Baron G5 4414373171.379C++0.3854.712%B++14.188%C76.7B**N/A3965.7h4B7.4C++
Manticore SX40 4254224870.867C0.8931.369%C+19.431%C--82.7A++N/A4775.1h5.8B++18.4B+
Tank Mine 7194191273.299C+1.5447.543%B+N/A161.2B+115.4A+34272.6h2C+4.2B*
Parallax VX3 389389894.371C+2.6141.071%C+82.519%B+63.8B**N/A3536.1h2C++4.9C++
Skyguard 716383963.99C2.2335.672%B*1.305%C-16.9C+14.7B**39122.7h161.1D*451.6C
NS-10 Burster 6873733441.084C0.6732.864%C+2.145%D*8B6.7A+18446.8h140.2C426.7C+
NS-10 Burster 6623593131.147C0.6133.369%C+5.014%C8.2B+6.9A+18144h139C+416.5C++
MANA Anti-Personnel Turret 353350903.889N/A2.1320.443%UN/A3500U30U11860700.1h17.9T*87.7T*
MAX Punch 3523403,2120.106C+1.6532.03%D--N/A1.5C+N/A6226.5h2.3C++7.1C+
L100 Python HEAT 478339675.06C3.3055.727%C*2.36%C++28D11.5C-32212.1h5.1C*9.2C++
Supernova VPC 341296476.298D4.5447.882%DN/A29.3D--4.5D--17110.1h3.4D7.1C--
Thanatos VE70 2822791731.613B0.1550.861%B++12.186%D-71.5B**N/A6443.9h3.6B+7.1B++
Damascus Edge 28027022,4030.012D1.7540.695%B+2.593%D0.5DN/A3555.6h2.2C-5.3B
CAS30 Tank Buster 6452633270.804C-0.9550.903%C**1.141%C+9.5C+13.7A+22327.8h65.2C--128.2C+
Deimos VA29 2642622181.202C0.5662.963%C10.687%D*60.9C+N/A4244.3h2.3C3.7C+
Saron HRB 390248318C*6.2440.577%D-N/A31.4C++18C+7357.9h13.7B**33.8B*
Spear Anti-Vehicle Phalanx Turret 385236317.613C5.8547.395%C1.271%D**46.3C+29.2C*9795.1h8.6C+18.2C+
Nova 2232231651.352C+0.4144.084%C16.144%C+54.4C*N/A3494.1h3.5B+7.9B+
M60-G Bulldog 240196228.909B+7.1541.308%C++N/A45.6B10.2B+4284.3h6.6C++16C**
M40 Fury-F 2361961171.675C+0.0837.657%D*N/A12.1D-2.5D7416.2h9.3C*24.8C+
Artemis VX26 1991951141.711C+0.0531.792%B+20%D43.3C+N/A2904.5h13.6D-42.9C+
Cosmos VM3 182182732.493C**0.7321.398%C++19.78%C+60.7B*N/A4113h10.6B*49.7C++
Cosmos VM3 182181742.446C+0.6921.317%C*19.89%C+56.6B++N/A4083.2h11.1B*52B+
Cerberus 1801792100.852C-0.9124.694%D**15.084%D*42.6CN/A1494.2h6.1C24.7D-
Saron Laser Cannon 3101771880.941C0.8235.938%B++1.13%C--11.6C--8.7C-23215.3h135.6C377.3C+
M12 Kobalt 175174199.158D7.4023.427%B+18.966%C+124.3B*N/A7131.4h15.9B+68.1C*
Antares LC 2911522270.67D-1.0934.2%C++1.974%B+10.3D-9.5D-20214.7h156.2D456.6C--
Proton II PPA 1581511015.1C13.3423.794%C-3.974%A*83.9B+3.9C+6061.8h7.2B++30.2B+
M40 Fury 173142178.353C+6.5943.212%B+N/A67.6B+14.8B*7032.1h13.6C+31.5C**
Quasar VM1 1441381241.113D0.6512.715%D*21.739%C*15.5D--N/A2068.9h17.5D-137.6C
M20 Basilisk 200136245.667B+3.9142.534%C+4.412%D23.9C+11.2B++3635.7h94.3C+221.7C+
CME 1361361051.295C0.4627.245%C18.382%D-43.9C+N/A3513.1h11.3B+41.4C*
M60-A Bulldog 141132718.857C+17.1041.941%DN/A32.2C-2.2D2274.1h5.8C+13.8C
M60-A Bulldog 138121139.308C7.5550.909%C++N/A40.3C+5.7C++3903h5.8C+11.4C*
NSX Tanto 124121901.344C0.4124.575%D--28.926%C++60.5C++1.5B**2562h12.1C++49.1C+
NS-61 Emissary 1221211141.061C+0.7030.269%C+18.182%C+80.7AN/A2791.5h9.7B32B+
M40 Fury-H 155118339.333A+37.5746.426%C+N/A90.8C+28.5B+4891.3h9.9C+21.3C+
M40 Fury 136114522.8B*21.0438.759%C+N/A57C11C5902h13.2C+34.1C+
NS Baron G5AE 114110921.196C-0.5654.319%B+13.636%D57.9C+2.1A*2631.9h3.8B6.9C++
Twin-Saron LC 1611081108N/A106.2435.483%C++N/A47D23D-3562.3h90.8D*255.9D--
Hornet Missiles 180108224.909C3.1569.669%B++N/A77.1C+51.4C*10061.4h11.7C16.8C+
C-4 ARX 132106422.524C++0.7727.926%C++N/A265A++65A20060.4h1B+3.5B+
Photon A2A Missile Pods 197101156.733C++4.9779.137%C++N/A91.8B++87.3A+19351.1h8.9C+11.2C++
M60-G Bulldog 11795195C-3.2441.652%C+2.105%C43.2C10C+6392.2h7.6D18.2C+
M12 Kobalt 9794615.667C13.9122.937%B++19.149%C+62.7D2D3121.5h27F-117.8C
V26 Maelstrom Turbo Laser 186901420.634C--1.1235.901%B++N/A7.4D-7.9D28512.2h146.2D--407.2D
M12 Kobalt 8584516.8C+15.0418.94%B+5.952%F-168M+2D9510.5h15.4B81.5B+
Aspis Anti-Aircraft Phalanx Turret 16984233.652C1.8926.407%C-N/A13.1C+13.3C++4006.4h123.5B++467.6C++
M20 Basilisk 12979292.724D0.9740.748%C+2.532%D**18.4D11.6B3574.3h141.4D*347D-
Spiker 8479880.898C0.8631.243%C+18.987%D79B*5S3901h7.4B+23.8B
L105 Zephyr 8978107.8C6.0440.041%C--N/A780U110U3689700.1h5B++12.4B+
Phobos VX86 7474790.937C-0.8260.396%C12.162%D-56.9C+N/A6061.3h2.5C4.1C+
XM98 7474441.682D0.0832.206%D*72.973%C-23.9DN/A2633.1h3D*9.2D*
NS Annihilator 147671530.438D--1.3272.882%F--N/A5.4D**6.4D--24212.5h18.5F*25.4T
Rocklet Rifle 11165631.032C++0.7351.211%CN/A29.5C20.9C--4112.2h43.6D-85.1C
M20 Basilisk-F 112631790.352D1.4129.354%D**N/A2.1D-1.7D**1929.6h71.8C++244.5D-
Auraxium Force-Blade 57574,3410.013C--1.7541.564%B++N/A0.5C-N/A2106.2h1.8B+4.3B+
VA39 Spectre 5555124.583B*2.8227.752%D*40%C++19.6DN/A3382.8h6.4D23.1D-
E540 Halberd-H 11254143.857D2.1060.748%C++1.852%C**33.8D-36.3B**11941.6h8.4D**13.9D*
Eidolon VE33 5553391.359C0.4025.19%D--37.736%B**27.9C1.1C**5531.9h9.4D37.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit534510,17238.9h
Anti-Vehicle MANA Turret406013.8h
Spawn Beacon684,3614.4h
Ordnance Dampener1740.1h
Nanite Revive Grenade07,3322.1h
Medical Applicator1,655488,86638.3h
Restoration Kit2183,8615.5h
Motion Spotter72,1241.3h
Spitfire Auto-Turret11850.2h
Welding Device01490h
Deconstruction Tool11,0150h
Shield Recharging Field671,3720.9h
Smoke Grenade01070h
Recon Detection Device426,9639.7h
Medical Kit3806,1504.5h
Ammunition Package1212,3521.8h
Anti-Infantry MANA Turret247551.9h
Nano-Repair Grenade01410h

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