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InNocEnTNO[BOIS] InNocEnTNO
VS BR 104

KDR: 3.7

Score: 20.6m

Last Seen: May 7th, 2020 11:43 AM
- OFFLINE - 481.8 hour(s)

Battle Rank 106 (104 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC NS-11C L100 Python HEAT L100 Python AP NSX Naginata L-24R Spur Pulsar C C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $903,222 MLG Score: 722
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.296%20.978%55214126914,5682.941250.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.163%0.927B*-0.033C+-0.053C+HEAD ++ (~7.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.246C++14-0.019C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.66%2.562%47385127814,521596595824.3233244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.49%1.41A0.308C*-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.677B+6.30.446B5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.962%10.221%721812752,44642610795.72834226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.667%0.26C*0.422B0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.367C**35.40.262C*63.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m241.7%310 (18.6k)281 (16.9k)3.6997338,67710,4544.7622104 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283338520.933%10.306%21607:0311

77% Engineer15% Heavy Assault7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2016 2:23 PMApr 6th, 2020 10:41 AMMay 7th, 2020 2:32 PM (21d) (PST)May 7th, 2020 8:57 AM (21d) (PST)May 7th, 2020 7:43 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,087751,0120.5260.1420.0541.5480.114722

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,2064,49860,708329393716,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1224.9h/51d 11,107 3,986 12,054 113.8k 1,403 3,933 8,398 79.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:2,791
Deaths:1,397
KDR:1.998
Accuracy:23.464% C+
HSR:23.898% D
NS-15M2
C+
Kills:830
Deaths:394
KDR:2.107
Accuracy:25.335% C+
HSR:18.916% D--
Orion VS54
B**
Kills:713
Deaths:362
KDR:1.970
Accuracy:27.622% B**
HSR:20.898% D
Ursa
B+
Kills:458
Deaths:140
KDR:3.271
Accuracy:22.975% C+
HSR:29.039% B+
VE-H Maw
C+
Kills:359
Deaths:125
KDR:2.872
Accuracy:26.160% C+
HSR:24.234% C--
Kills:5,151
Deaths (as Heavy Assault):2,418
Deaths (to Heavy Assaults):2,427
KDR:2.13027
Kill Difference:2,733
Playtime:181.822 hours
Usage:15%
Score:2.976m
Score/min:273
Accuracy (listed only):25.111%
HSR (listed only):23.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:3,421
Deaths:1,924
KDR:1.778
Accuracy:27.702% B+
HSR:18.503% C
Pulsar C
B+
Kills:1,790
Deaths:866
KDR:2.067
Accuracy:28.065% B+
HSR:22.514% C
VX6-7
C++
Kills:1,267
Deaths:846
KDR:1.498
Accuracy:26.503% C++
HSR:19.574% C
Serpent VE92
C++
Kills:1,266
Deaths:682
KDR:1.856
Accuracy:25.491% C++
HSR:19.352% C
NS Baron G5
C++
Kills:114
Deaths:48
KDR:2.375
Accuracy:46.348% C++
HSR:14.912% C+
Solstice VE3
A*
Kills:97
Deaths:66
KDR:1.470
Accuracy:34.703% A*
HSR:10.309% F
Kills:7,955
Deaths (as Light Assault):4,432
Deaths (to Light Assaults):1,815
KDR:1.7949
Kill Difference:3,523
Playtime:90.076 hours
Usage:7%
Score:1.183m
Score/min:219
Accuracy (listed only):31.469%
HSR (listed only):17.528%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:3,421
Deaths:1,924
KDR:1.778
Accuracy:27.702% B+
HSR:18.503% C
Pulsar C
B+
Kills:1,790
Deaths:866
KDR:2.067
Accuracy:28.065% B+
HSR:22.514% C
VX6-7
C++
Kills:1,267
Deaths:846
KDR:1.498
Accuracy:26.503% C++
HSR:19.574% C
Serpent VE92
C++
Kills:1,266
Deaths:682
KDR:1.856
Accuracy:25.491% C++
HSR:19.352% C
Eidolon VE33
B+
Kills:941
Deaths:457
KDR:2.059
Accuracy:32.547% B+
HSR:18.491% D--
NS Baron G5
C++
Kills:114
Deaths:48
KDR:2.375
Accuracy:46.348% C++
HSR:14.912% C+
Solstice VE3
A*
Kills:97
Deaths:66
KDR:1.470
Accuracy:34.703% A*
HSR:10.309% F
Kills:8,896
Deaths (as Engineer):4,889
Deaths (to Engineers):1,742
KDR:1.8196
Kill Difference:4,007
Playtime:937.455 hours
Usage:77%
Score:16.267m
Score/min:289
Accuracy (listed only):31.623%
HSR (listed only):17.665%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B*
Kills:287
Deaths:138
KDR:2.080
Accuracy:29.683% B*
HSR:23.345% C+
NS Baron G5
C++
Kills:114
Deaths:48
KDR:2.375
Accuracy:46.348% C++
HSR:14.912% C+
Kills:401
Deaths (as Combat Medic):186
Deaths (to Combat Medics):862
KDR:2.15591
Kill Difference:215
Playtime:9.486 hours
Usage:1%
Score:0.184m
Score/min:324
Accuracy (listed only):38.015%
HSR (listed only):19.129%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:2,134
V. Kills:189 N/A
Deaths:
KDR:
Accuracy:43.029% B+
KPH:50.200 B
VKPH:4.400 B**
C150 Dalton
B*
Kills:340
V. Kills:194 174%
Deaths:9
KDR:37.778
Accuracy:46.500% B*
KPH:40.200 C+
VKPH:23 C
CAS30 Tank Buster
A++
Kills:223
V. Kills:108 205%
Deaths:
KDR:
Accuracy:43.048% C
KPH:18.400 A++
VKPH:8.900 C*
AP30 Shredder
B**
Kills:211
V. Kills:116 180%
Deaths:9
KDR:23.444
Accuracy:42.084% B**
KPH:42.200 B
VKPH:23.200 C++
Kills:2,908 (2,357 + 551)
Deaths:18
KDR:161.556
VKDR:33.722
Vehicle Kills:607
Kill Difference:2,890
Playtime:68.088 hours
Usage:6%
Score:0.787m
Score/min:193
Piloting Accuracy:43.048%
Gunner Accuracy:42.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:3,250
V. Kills:1,366 238%
Deaths:246
KDR:13.211
Accuracy:62.343% B**
KPH:36.400 C*
VKPH:15.300 B+
L100 Python AP
A+
Kills:3,241
V. Kills:1,099 295%
Deaths:58
KDR:55.879
Accuracy:57.539% C++
KPH:57.400 A+
VKPH:19.500 C+
C75 Viper
B+
Kills:1,502
V. Kills:335 447%
Deaths:177
KDR:8.486
Accuracy:44.781% B+
KPH:34.300 C+
VKPH:7.600 C+
Kills:7,993 (7,993 + 0)
Deaths:481
KDR:16.617
VKDR:5.821
Vehicle Kills:2,800
Kill Difference:7,512
Playtime:189.641 hours
Usage:15%
Score:2.191m
Score/min:193
Driving Accuracy:44.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:5,069
V. Kills:2,608 194%
Deaths:295
KDR:17.183
Accuracy:60.542% B*
KPH:34.700 B+
VKPH:17.900 B
Supernova PC
C+
Kills:1,459
V. Kills:536 272%
Deaths:178
KDR:8.197
Accuracy:59.065% B**
KPH:24.300 C+
VKPH:8.900 C+
Saron HRB
M**
Kills:739
V. Kills:349 211%
Deaths:28
KDR:26.393
Accuracy:52.914% B**
KPH:68.500 M**
VKPH:32.400 A+
E540 Halberd
B**
Kills:151
V. Kills:69 216%
Deaths:7
KDR:21.571
Accuracy:56.545% B**
KPH:45.900 B**
VKPH:21 B++
Kills:7,418 (6,528 + 890)
Deaths:508
KDR:14.602
VKDR:7.012
Vehicle Kills:3,562
Kill Difference:6,910
Playtime:220.242 hours
Usage:18%
Score:2.927m
Score/min:221
Driving Accuracy:59.065%
Gunner Accuracy:56.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:86
V. Kills:59 143%
Deaths:11
KDR:7.818
Accuracy:61.298% B++
KPH:56 B++
VKPH:38.400 A
E540 Halberd-H
A+
Kills:78
V. Kills:34 223%
Deaths:1
KDR:78
Accuracy:69.173% A+
KPH:50 C++
VKPH:21.800 C+
Proton II PPA-H
B*
Kills:63
V. Kills:7 N/A
Deaths:4
KDR:15.750
Accuracy:46.009% B*
KPH:85.500 C
VKPH:9.500 B*
Kills:227 (0 + 227)
Deaths:16
KDR:14.188
VKDR:6.250
Vehicle Kills:100
Kill Difference:211
Playtime:3.833 hours
Usage:0%
Score:0.144m
Score/min:625
Driving Accuracy:N/A%
Gunner Accuracy:46.009%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,027
V. Kills:78 N/A
Deaths:5
KDR:205.400
Accuracy:21.542% B+
KPH:84 C++
VKPH:6.400 B**
G30 Walker
A+
Kills:118
V. Kills:67 174%
Deaths:3
KDR:39.333
Accuracy:39.811% A
KPH:26.100 B**
VKPH:14.800 A+
M20 Basilisk
A+
Kills:75
V. Kills:42 174%
Deaths:7
KDR:10.714
Accuracy:55.497% A++
KPH:24.600 C*
VKPH:13.700 A+
M20 Basilisk
B*
Kills:62
V. Kills:15 388%
Deaths:4
KDR:15.500
Accuracy:42.225% C**
KPH:34.500 B*
VKPH:8.400 C
Kills:1,282 (0 + 1,282)
Deaths:19
KDR:67.474
VKDR:10.632
Vehicle Kills:202
Kill Difference:1,263
Playtime:21.591 hours
Usage:2%
Score:0.318m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:42.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,6775,06929517.183B**13.4860.542%B*2.584%C++34.7B+17.9B214146.1h5.4C9C*
NS-11C 3,5053,4211,9241.778B+1.9227.702%B+18.503%C20.4C-N/A50168.1h16.1C-58.1C++
L100 Python HEAT 4,6163,25024613.211B**9.5162.343%B**3.938%B**36.4C*15.3B+17089.4h6.3C10.1C*
L100 Python AP 4,3403,2415855.879S52.1857.539%C++N/A57.5A+19.5C+26956.4h4.1B++7.2B+
NSX Naginata 2,8292,7911,3971.998B+1.7023.464%C+23.898%D33.1C--N/A7984.2h13.7C58.4C+
L-24R Spur 2,3232,13412134U2,130.3043.029%B+1.687%C50.2B4.4B**18242.5h26C++60.3C**
Pulsar C 1,8091,7908662.067C**1.6328.065%B+22.514%C32C+N/A7755.9h13C46.2C++
C75 Viper 1,8371,5021778.486B+4.7944.781%B+1.332%C+34.3C+7.6C+13943.8h14.6C32.5C++
Supernova PC 1,9951,4591788.197C*4.5059.065%B**4.866%A*24.3C+8.9C+12560.1h5.5C9.2C**
VX6-7 1,3021,2678461.498C+2.2026.503%C++19.574%C24.8C-N/A6051h15.9D60.1C
Serpent VE92 1,2841,2666821.856B1.8425.491%C++19.352%C33.5C+N/A8637.8h13.5C+53.1C++
M12 Kobalt 1,1051,0275205.4S201.7021.542%B+21.616%B+84.2C++6.4B**23012.2h19.2C89.2C**
S1 1,1169674002.418M1.2868.019%B**4.24%B*45A6.9D-21321.5h4.4B**6.4B*
Eidolon VE33 9889414572.059B+1.6432.547%B+18.491%D--30.3C+1.5A7931.1h8.5C++26.2B+
NS-15M2 8478303942.107C++1.5925.335%C+18.916%D--32.3DN/A12325.7h14.6D57.4C+
Saron HRB 1,0887392826.393M**22.6952.914%B**1.218%C68.4M**32.3A+79710.8h17.5B+33.1B*
Orion VS54 7257133621.97C++1.7327.622%B**20.898%D37.7C+N/A13818.9h14.5C--52.6C++
MANA Anti-Personnel Turret 6146101723.547N/A0.1528.881%UN/A6100U40U9168400.1h24.6T*85.2T*
Ursa 4644581403.271A++0.4322.975%C+29.039%B+52.6C++N/A1688.7h13.1D-56.9C
Plasma Grenade 4614541454N/A450.3058.947%A+N/A756.7B*11.7C++24040.6h2.8B++4.8B*
VE-H Maw 3643591252.872B++0.8326.16%C+24.234%C--41.7C--N/A1798.6h15.1F57.8D
C150 Dalton 534340937.778A*34.0846.5%B*N/A40.5C+23.1C2988.4h3.4C**7.3B++
NS Decimator 382296933.183A++0.5270.143%B**2.365%C++52.9B++15.4C+4095.6h4.5C+6.4B+
NS-11A 2912871382.08B+1.6229.683%B*23.345%C+38.3C+N/A1197.5h14.1C47.6B+
CAS30 Tank Buster 3312231223U219.3043.048%C2.691%A++18.4A++8.9C*12112.1h33.2B**77B+
AP30 Shredder 327211923.444A++19.7442.084%B**1.896%C+42.2B23.2C++2815h58.6B++139.3B**
Beamer VS3 1971971591.239B+2.4617.06%F26.396%B+37.2C*N/A1225.3h6.3B**37.2C+
C-4 2531971315.154S11.4555.155%SN/A656.7U186.7U64070.3h1.1B++2A
Spear Anti-Vehicle Phalanx Turret 2501631411.643B+7.9452.667%B++7.975%A*42.9C+22.9C+3743.8h9.7C+18.4C*
NS-45 Pilot 152151672.254B+1.4523.189%D**20.53%D-41.9C-N/A1423.6h5.5B++23.6C+
E540 Halberd 220151721.571B++17.8756.545%B**N/A45.8B**20.9B++4443.3h4.8B+8.5B*
G30 Walker 185118339.333U35.6339.811%A2.542%D26.2B**14.9A+2484.5h216.7C+544.4B+
NS Baron G5 115114482.375A+1.3246.348%C++14.912%C+25.9DN/A714.4h6.1D**13.2C+
Solstice VE3 10097661.47B*2.2334.703%A*10.309%F21.1C+N/A2554.6h16.4C+47.2C*
Saron HRB-H 14586117.818B+4.1261.298%B++N/A57.3B*39.3A6261.5h21B34.2B+
Rocklet Rifle 13981402.025A++1.6761.516%B*N/A32.4C++23.2C6222.5h49.6D*80.6C+
E540 Halberd-H 11278178S74.3069.173%A+N/A48.8C+21.3C+6941.6h5.9C+8.5B+
MANA Anti-Vehicle Turret 14177312.484C+1.2262.014%B+1.299%D--770C640B*2007200.1h10.2C16.4C+
M20 Basilisk 11775710.714M+7.0155.497%A++5.333%C+24.2C++13.5A+3063.1h144.2D259.9C+
Tank Mine 8869169U65.301689.65%UN/A690U190S99660.1h7.1T*0.4M++
Proton II PPA-H 7063415.75C++12.0546.009%B*3.175%A++90C+10B**4710.7h10.1C+21.9B+
M20 Basilisk 7762415.5S11.8042.225%C**8.065%B**34.4B*8.3C2421.8h62.5B*148B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit879895,89887.8h
Anti-Vehicle MANA Turret27880.7h
Medical Applicator1621,5341.3h
Aphelion VEX0800.1h
Spitfire Auto-Turret49160.6h
Ammunition Package2812,8704h
Anti-Infantry MANA Turret131,1791h
Nano-Repair Grenade0650h

Check the help document for the dictionary if you want to learn more about words used here.


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