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Legate InSINdicate[] InSINdicate
VS BR 74

KDR: 2.41

Score: 22.6m

Last Seen: Jun 22nd, 2020 12:16 AM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Connery
Level Progress (to 75): 99%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS SVA-88 NS-15M1 Orion VS54 Betelgeuse 54-A Deimos VA29 Terminus VX-9 NSX Daimyo Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,379,402 MLG Score: 1902
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.964%28.835%77837130930,4943.30451-0.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%1.065B**0.989B*-1.232D*HEAD ++ (~15.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.498B+9.90.303C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.319%1.068%12221344281323370.867284739%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.552%0.326C**-0.464D-0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.78B++14.40.73B++21.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.771%2.182%5711345275684820.40146331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.026C+-0.207C-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.10.67B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.152%2.746%121413424374322641.00924165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.646%-0.191C-0.429C--1.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.764B++9.70.759B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.058%92.196%121213441,85884752.19362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.066%-0.503D0.564B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.201C++2.20.214C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.08%16.881%121413422,494968192.57379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.387%2.212A*0.427B0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.768B++2.10.569B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m276.2%517 (31k)400 (24k)2.4095443,60318,0962.5781474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1346235721.404%27.585%59003:0813

21% Combat Medic17% Engineer34% Heavy Assault11% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2014 1:10 AMJan 15th, 2019 12:15 AMJun 22nd, 2020 8:43 PM (16d) (PST)Jun 21st, 2020 9:36 PM (17d) (PST)Jun 21st, 2020 8:16 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5641983660.7720.3200.2132.2080.0271902

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,86511,86322,002461913132224,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
941.1h/39.2d 3,051 12,028 12,657 124.7k 1,719 3,655 1,527 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:3,333
Deaths:1,020
KDR:3.268
Accuracy:24.404% C+
HSR:25.803% C+
NS-15M1
B++
Kills:2,526
Deaths:741
KDR:3.409
Accuracy:24.547% C++
HSR:29.731% B++
Orion VS54
C**
Kills:2,335
Deaths:816
KDR:2.862
Accuracy:23.701% C**
HSR:24.326% C
Betelgeuse 54-A
B+
Kills:2,265
Deaths:522
KDR:4.339
Accuracy:27.241% C+
HSR:36.380% B+
Flare VE6
C++
Kills:1,326
Deaths:488
KDR:2.717
Accuracy:25.093% C++
HSR:20.211% D
Pulsar LSW
C++
Kills:1,189
Deaths:337
KDR:3.528
Accuracy:25.425% C++
HSR:24.895% C+
NSX Naginata
B+
Kills:443
Deaths:91
KDR:4.868
Accuracy:25.041% C**
HSR:34.086% B+
VE-H Maw
B**
Kills:86
Deaths:43
KDR:2
Accuracy:25.989% C
HSR:39.535% B**
Ursa
B*
Kills:63
Deaths:15
KDR:4.200
Accuracy:26.822% B+
HSR:31.746% B*
Kills:13,566
Deaths (as Heavy Assault):4,073
Deaths (to Heavy Assaults):5,554
KDR:3.33071
Kill Difference:9,493
Playtime:320.972 hours
Usage:34%
Score:8.427m
Score/min:438
Accuracy (listed only):25.363%
HSR (listed only):29.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:1,857
Deaths:915
KDR:2.030
Accuracy:72.151% B++
HSR:16.909% C+
Sirius SX12
A+
Kills:1,549
Deaths:686
KDR:2.258
Accuracy:27.505% B+
HSR:29.245% A+
NS-7 PDW
A+
Kills:1,544
Deaths:696
KDR:2.218
Accuracy:28.610% B+
HSR:28.433% A+
Serpent VE92
A
Kills:1,254
Deaths:442
KDR:2.837
Accuracy:27.859% B+
HSR:29.027% A
VE-C Horizon
A
Kills:1,098
Deaths:425
KDR:2.584
Accuracy:35.462% C++
HSR:34.699% A
MKV Suppressed
M
Kills:958
Deaths:457
KDR:2.096
Accuracy:28.294% C**
HSR:37.996% M
VE-S Canis
B**
Kills:814
Deaths:361
KDR:2.255
Accuracy:27.833% C+
HSR:32.064% B**
NSX Tengu
B**
Kills:701
Deaths:385
KDR:1.821
Accuracy:41.070% B+
HSR:29.101% B**
VX6-7
A+
Kills:500
Deaths:222
KDR:2.252
Accuracy:30.223% B*
HSR:31.800% A+
Phobos VX86
B**
Kills:496
Deaths:265
KDR:1.872
Accuracy:73.378% B**
HSR:14.516% C
NS-11C
B++
Kills:440
Deaths:199
KDR:2.211
Accuracy:25.628% C++
HSR:24.318% B++
NS Baron G5AE
C+
Kills:224
Deaths:130
KDR:1.723
Accuracy:48.428% C+
HSR:14.732% C
Eridani SX5
A++
Kills:200
Deaths:88
KDR:2.273
Accuracy:29.483% B+
HSR:34.500% A++
Solstice VE3
B+
Kills:162
Deaths:103
KDR:1.573
Accuracy:26.845% B+
HSR:20.370% C+
Zenith VX-5
A
Kills:137
Deaths:36
KDR:3.806
Accuracy:29.966% B++
HSR:30.657% A
Solstice SF
A*
Kills:113
Deaths:38
KDR:2.974
Accuracy:30.286% B**
HSR:31.858% A*
NSX Tanto
A++
Kills:101
Deaths:35
KDR:2.886
Accuracy:27.643% C+
HSR:39.604% A++
Thanatos VE70
A
Kills:72
Deaths:33
KDR:2.182
Accuracy:54.617% A
HSR:22.222% B**
Pandora VX25
M
Kills:69
Deaths:40
KDR:1.725
Accuracy:42.644% C+
HSR:27.536% M
Kills:12,289
Deaths (as Light Assault):5,556
Deaths (to Light Assaults):2,985
KDR:2.21184
Kill Difference:6,733
Playtime:146.086 hours
Usage:16%
Score:3.513m
Score/min:401
Accuracy (listed only):37.259%
HSR (listed only):27.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,857
Deaths:915
KDR:2.030
Accuracy:72.151% B++
HSR:16.909% C+
Terminus VX-9
C**
Kills:1,724
Deaths:683
KDR:2.524
Accuracy:26.882% C+
HSR:30.278% C**
Sirius SX12
A+
Kills:1,549
Deaths:686
KDR:2.258
Accuracy:27.505% B+
HSR:29.245% A+
NS-7 PDW
A+
Kills:1,544
Deaths:696
KDR:2.218
Accuracy:28.610% B+
HSR:28.433% A+
Corvus VA55
A
Kills:1,270
Deaths:363
KDR:3.499
Accuracy:31.891% A
HSR:31.732% B**
MKV Suppressed
M
Kills:958
Deaths:457
KDR:2.096
Accuracy:28.294% C**
HSR:37.996% M
VE-S Canis
B**
Kills:814
Deaths:361
KDR:2.255
Accuracy:27.833% C+
HSR:32.064% B**
NSX Tengu
B**
Kills:701
Deaths:385
KDR:1.821
Accuracy:41.070% B+
HSR:29.101% B**
H-V45
B+
Kills:697
Deaths:228
KDR:3.057
Accuracy:28.179% B+
HSR:25.682% B+
NS-11P
B++
Kills:585
Deaths:279
KDR:2.097
Accuracy:25.491% C++
HSR:29.060% B++
Phobos VX86
B**
Kills:496
Deaths:265
KDR:1.872
Accuracy:73.378% B**
HSR:14.516% C
Pulsar VS1
A++
Kills:381
Deaths:105
KDR:3.629
Accuracy:33.268% A++
HSR:31.759% A
NS Baron G5AE
C+
Kills:224
Deaths:130
KDR:1.723
Accuracy:48.428% C+
HSR:14.732% C
Eridani SX5
A++
Kills:200
Deaths:88
KDR:2.273
Accuracy:29.483% B+
HSR:34.500% A++
VE-A Lacerta
C++
Kills:149
Deaths:62
KDR:2.403
Accuracy:29.542% C++
HSR:22.148% C
CME
A
Kills:149
Deaths:58
KDR:2.569
Accuracy:31.916% B*
HSR:33.557% A
Thanatos VE70
A
Kills:72
Deaths:33
KDR:2.182
Accuracy:54.617% A
HSR:22.222% B**
Pandora VX25
M
Kills:69
Deaths:40
KDR:1.725
Accuracy:42.644% C+
HSR:27.536% M
Kills:13,439
Deaths (as Combat Medic):5,834
Deaths (to Combat Medics):2,034
KDR:2.30357
Kill Difference:7,605
Playtime:200.820 hours
Usage:21%
Score:5.372m
Score/min:446
Accuracy (listed only):37.843%
HSR (listed only):27.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:1,857
Deaths:915
KDR:2.030
Accuracy:72.151% B++
HSR:16.909% C+
Serpent VE92
A
Kills:1,254
Deaths:442
KDR:2.837
Accuracy:27.859% B+
HSR:29.027% A
VE-C Horizon
A
Kills:1,098
Deaths:425
KDR:2.584
Accuracy:35.462% C++
HSR:34.699% A
Eidolon VE33
C*
Kills:505
Deaths:187
KDR:2.701
Accuracy:30.040% C++
HSR:28.713% C*
VX6-7
A+
Kills:500
Deaths:222
KDR:2.252
Accuracy:30.223% B*
HSR:31.800% A+
Phobos VX86
B**
Kills:496
Deaths:265
KDR:1.872
Accuracy:73.378% B**
HSR:14.516% C
NS-11C
B++
Kills:440
Deaths:199
KDR:2.211
Accuracy:25.628% C++
HSR:24.318% B++
VE-LR Obelisk
C+
Kills:369
Deaths:200
KDR:1.845
Accuracy:32.578% C+
HSR:33.062% C+
NS Baron G5AE
C+
Kills:224
Deaths:130
KDR:1.723
Accuracy:48.428% C+
HSR:14.732% C
Solstice VE3
B+
Kills:162
Deaths:103
KDR:1.573
Accuracy:26.845% B+
HSR:20.370% C+
Zenith VX-5
A
Kills:137
Deaths:36
KDR:3.806
Accuracy:29.966% B++
HSR:30.657% A
Solstice SF
A*
Kills:113
Deaths:38
KDR:2.974
Accuracy:30.286% B**
HSR:31.858% A*
NSX Tanto
A++
Kills:101
Deaths:35
KDR:2.886
Accuracy:27.643% C+
HSR:39.604% A++
Thanatos VE70
A
Kills:72
Deaths:33
KDR:2.182
Accuracy:54.617% A
HSR:22.222% B**
Pandora VX25
M
Kills:69
Deaths:40
KDR:1.725
Accuracy:42.644% C+
HSR:27.536% M
Kills:7,397
Deaths (as Engineer):3,270
Deaths (to Engineers):2,991
KDR:2.26208
Kill Difference:4,127
Playtime:161.573 hours
Usage:17%
Score:3.137m
Score/min:324
Accuracy (listed only):39.183%
HSR (listed only):26.668%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
C+
Kills:1,638
Deaths:327
KDR:5.009
Accuracy:34.508% D*
HSR:94.383% C+
Sirius SX12
A+
Kills:1,549
Deaths:686
KDR:2.258
Accuracy:27.505% B+
HSR:29.245% A+
NS-7 PDW
A+
Kills:1,544
Deaths:696
KDR:2.218
Accuracy:28.610% B+
HSR:28.433% A+
NS-44 Commissioner
B+
Kills:1,098
Deaths:871
KDR:1.261
Accuracy:36.693% C+
HSR:26.685% B+
MKV Suppressed
M
Kills:958
Deaths:457
KDR:2.096
Accuracy:28.294% C**
HSR:37.996% M
NS-30 Vandal
C+
Kills:925
Deaths:244
KDR:3.791
Accuracy:34.089% C+
HSR:26.054% C+
VE-S Canis
B**
Kills:814
Deaths:361
KDR:2.255
Accuracy:27.833% C+
HSR:32.064% B**
NSX Tengu
B**
Kills:701
Deaths:385
KDR:1.821
Accuracy:41.070% B+
HSR:29.101% B**
NS-357 Underboss
B+
Kills:498
Deaths:425
KDR:1.172
Accuracy:36.609% C+
HSR:27.711% B+
Artemis VX26
B*
Kills:364
Deaths:91
KDR:4
Accuracy:32.536% B*
HSR:27.747% B+
NS-61 Emissary
A
Kills:232
Deaths:137
KDR:1.693
Accuracy:27.403% C+
HSR:26.293% A
Ghost
B+
Kills:220
Deaths:87
KDR:2.529
Accuracy:31.492% D**
HSR:75.909% B+
Eridani SX5
A++
Kills:200
Deaths:88
KDR:2.273
Accuracy:29.483% B+
HSR:34.500% A++
Beamer VS3
C+
Kills:151
Deaths:135
KDR:1.119
Accuracy:27.571% C+
HSR:22.517% C+
NSX Tomoe
B*
Kills:130
Deaths:46
KDR:2.826
Accuracy:30.493% C++
HSR:47.692% B*
NS-AM7 Archer
B**
Kills:114
Deaths:111
KDR:1.027
Accuracy:65.544% B**
HSR:17.544% C+
NS-45 Pilot
B*
Kills:77
Deaths:30
KDR:2.567
Accuracy:34.682% B+
HSR:36.364% B*
Kills:11,213
Deaths (as Infiltrator):5,177
Deaths (to Infiltrators):2,255
KDR:2.16593
Kill Difference:6,036
Playtime:99.046 hours
Usage:11%
Score:1.858m
Score/min:313
Accuracy (listed only):33.789%
HSR (listed only):36.485%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:224
Deaths:69
KDR:3.246
Accuracy:20.325% C+
HSR:21.429% C+
Blueshift VM5
B**
Kills:198
Deaths:69
KDR:2.870
Accuracy:20.732% C+
HSR:28.283% B**
Quasar VM1
C+
Kills:73
Deaths:30
KDR:2.433
Accuracy:15.926% C+
HSR:19.178% C+
Comet VM2
B++
Kills:52
Deaths:37
KDR:1.405
Accuracy:41.200% C
HSR:5.769% B++
Kills:547
Deaths (as MAX Suit):102.500
Deaths (to MAX Suits):1,249
KDR:5.33659
Kill Difference:444.500
Playtime:10.561 hours
Usage:1%
Score:0.298m
Score/min:469
Accuracy (listed only):24.546%
HSR (listed only):18.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:144
V. Kills:5 N/A
Deaths:95
KDR:1.516
Accuracy:35.922% D-
KPH:19.800 D--
VKPH:0.700 D*
Dual Photon Pods
C-
Kills:137
V. Kills:12 N/A
Deaths:30
KDR:4.567
Accuracy:45.968% D-
KPH:64.300 C-
VKPH:5.600 D--
Kills:281 (144 + 0)
Deaths:125
KDR:2.248
VKDR:0.136
Vehicle Kills:17
Kill Difference:156
Playtime:9.416 hours
Usage:1%
Score:0.114m
Score/min:201
Piloting Accuracy:35.922%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:275
V. Kills:75 362%
Deaths:43
KDR:6.395
Accuracy:40.771% D--
KPH:22.100 C
VKPH:6 D
Saron HRB
B+
Kills:152
V. Kills:67 224%
Deaths:16
KDR:9.500
Accuracy:43.326% C+
KPH:33.800 B+
VKPH:14.900 C+
Proton II PPA
B
Kills:126
V. Kills:9 N/A
Deaths:9
KDR:14
Accuracy:19.066% D--
KPH:64.600 C+
VKPH:4.600 B
E540 Halberd
C
Kills:72
V. Kills:26 267%
Deaths:9
KDR:8
Accuracy:45.652% C-
KPH:30 C
VKPH:10.800 D--
Kills:625 (275 + 350)
Deaths:77
KDR:8.117
VKDR:2.299
Vehicle Kills:177
Kill Difference:548
Playtime:21.295 hours
Usage:2%
Score:0.319m
Score/min:250
Driving Accuracy:40.771%
Gunner Accuracy:45.652%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:87
V. Kills:32 264%
Deaths:17
KDR:5.118
Accuracy:60.875% B
KPH:51.800 C++
VKPH:19 C-
Saron HRB-H
C**
Kills:56
V. Kills:36 151%
Deaths:25
KDR:2.240
Accuracy:57.995% C**
KPH:22.500 D-
VKPH:14.400 D--
Kills:143 (0 + 143)
Deaths:42
KDR:3.405
VKDR:1.619
Vehicle Kills:68
Kill Difference:101
Playtime:4.172 hours
Usage:0%
Score:0.062m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:57.995%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:105
V. Kills:13 N/A
Deaths:10
KDR:10.500
Accuracy:32.482% D
KPH:57.500 C**
VKPH:7.100 C--
M20 Basilisk
C*
Kills:52
V. Kills:19 260%
Deaths:12
KDR:4.333
Accuracy:44.456% B+
KPH:24.300 C++
VKPH:8.900 C*
Kills:157 (0 + 157)
Deaths:22
KDR:7.136
VKDR:1.455
Vehicle Kills:32
Kill Difference:135
Playtime:3.966 hours
Usage:0%
Score:0.074m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:44.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 3,3553,3331,0203.268B++0.8624.404%C+25.803%C+59.9C++N/A23155.6h10.7C**44C*
NS-15M1 2,5472,5267413.409A1.0024.547%C++29.731%B++61.6B+N/A25641h10.5B+43B+
Orion VS54 2,3452,3358162.862B+0.4523.701%C**24.326%C52B+N/A26144.9h10.3B+43.5C++
Betelgeuse 54-A 2,2732,2655224.339B1.9327.241%C+36.38%B+98.5B+N/A33523h9.3B++34.3B+
Deimos VA29 1,8701,8579152.03B+0.3872.151%B++16.909%C+103.7A+N/A33717.9h2B+2.8B+
Terminus VX-9 1,7371,7246832.524C**0.1126.882%C+30.278%C**50.4C++N/A15934.2h10.7B+39.6B+
NSX Daimyo 1,6421,6383275.009B2.6034.508%D*94.383%C+69.4C*N/A16723.6h2.1B+6.1C+
Sirius SX12 1,5621,5496862.258B++0.1527.505%B+29.245%A+50.8B+N/A23730.5h11.7B+42.5B+
NS-7 PDW 1,5631,5446962.218B**0.1928.61%B+28.433%A+47.8B++N/A17132.3h12.4B+43.3B+
Flare VE6 1,3301,3264882.717B*0.3125.093%C++20.211%D56.7C++N/A22923.4h8.8B+35B+
Corvus VA55 1,2781,2703633.499A*1.0931.891%A31.732%B**65.8AN/A26619.3h9.1B**28.7B**
Serpent VE92 1,2641,2544422.837B**0.4327.859%B+29.027%A68.5B**N/A27118.3h9.9B*35.4B++
Pulsar LSW 1,1921,1893373.528A+1.1225.425%C++24.895%C+70.8B+N/A24016.8h9.5B*37.5B+
NS-44 Commissioner 1,1191,0988711.261C*1.1536.693%C+26.685%B+43.9C++N/A15525h3.3B+9.1B
VE-C Horizon 1,1051,0984252.584B+0.1735.462%C++34.699%A84.5B+N/A24913h12.2B+34.3B+
MKV Suppressed 9689584572.096B**0.3128.294%C**37.996%M59.5B*N/A17916.1h12.1B+42.9B
NS-30 Vandal 9309252443.791B++1.3834.089%C+26.054%C+68B++N/A20013.6h5.3C*15.7C*
VE-S Canis 8228143612.255B+0.1527.833%C+32.064%B**55C++N/A15714.8h10.2B36.7C*
NSX Tengu 7077013851.821B+0.5941.07%B+29.101%B**62B+N/A28211.3h11.1B+27.1B+
H-V45 7026972283.057B++0.6528.179%B+25.682%B+53.2B+N/A18413.1h11.6B+41B+
NS Decimator 9326824991.367C++1.0460.071%C+1.906%C+43.4C++15.9C+42315.7h3.7B+6.2B+
NSX Amaterasu 6886614,2710.155B*2.2522.424%C22.693%B++4.1C+N/A12159.8h2.8C++12.5B
NS-11P 5885852792.097B+0.3125.491%C++29.06%B++40.3C++N/A15514.5h11B*43.3B+
Eidolon VE33 5095051872.701B++0.2930.04%C++28.713%C*50.5B++N/A15510h7.3B+24.2B+
VX6-7 5105002222.252B+0.1630.223%B*31.8%A+86.2A1.7A+4205.8h10B+33.1B++
NS-357 Underboss 5034984251.172C++1.2436.609%C+27.711%B+44.5C+N/A12611.2h4.5C12.2C+
Phobos VX86 5014962651.872B0.5473.378%B**14.516%C112.7A++1.1B++3294.4h2B++2.7B++
NSX Naginata 445443914.868M++2.4625.041%C**34.086%B+98.4A+N/A2364.5h9.3B*37.1B+
NS-11C 4414401992.211B*0.2025.628%C++24.318%B++45.8B+N/A2049.6h12B+47B+
Sticky Grenade 4314241424N/A421.5958.743%B++N/A1413.3B++23.3B*39890.3h1.7B+2.9B+
Pulsar VS1 3833811053.629A*1.2233.268%A++31.759%A82.8A**N/A4644.6h9.8A29.4A
VE-LR Obelisk 3723692001.845C+0.5632.578%C+33.062%C+44.5C++N/A1458.3h6.7C+20.7C++
Artemis VX26 366364914B**1.5932.536%B*27.747%B+86.7A++N/A2584.2h9B**27.7B**
C-4 3722941931.523C+0.8930.311%B+N/A28.3D*7.5D**29310.4h1.2B+3.8B++
Supernova PC 350275436.395C+3.9940.771%D--2.182%C+22C6D20312.5h4.1B+10.1C++
Lasher X2 2482441142.14B*0.2720.517%D--3.689%C+51.9B+N/A3204.7h18.7C++91.3C
NS-61 Emissary 2332321371.693B**0.7227.403%C+26.293%A42.2B+N/A1275.5h12.3C*44.8C*
Blueshift VM5 230224693.246C**0.8420.325%C+21.429%C+48.7B+1.3B*2454.6h16.5C81.1C+
NS Baron G5AE 2242241301.723C*0.6948.428%C+14.732%C50.9C+N/A1804.4h4.6C9.5C+
Ghost 221220872.529C+0.1231.492%D**75.909%B+31.4DN/A1687h2.5D8D-
Damascus Edge 2222128,4190.025C2.3810.992%D**2.83%D0.6CN/A2384.7h2.2C+20.2D-
Eridani SX5 200200882.273B++0.1429.483%B+34.5%A++62.5B+N/A2743.2h11.1C*37.8B
Blueshift VM5 199198692.87C++0.4620.732%C+28.283%B**43C*N/A2154.6h19.1D*92.2C
Anti-Vehicle Grenade 2261821182N/A179.5952.298%C+N/A364C88C+35180.5h4.9C*9.4C**
Force-Blade 2081804,9770.036C**2.3741.391%B*N/A0.7C+N/A3275.4h2.6C+6.4B
Solstice VE3 1621621031.573B**0.8426.845%B+20.37%C+17.8CN/A2599.1h11.5B++42.7C*
Saron HRB 219152169.5B++7.0943.326%C+N/A33.8B+14.9C+3054.5h16.3B*37.7B++
Beamer VS3 1511511351.119C**1.2927.571%C+22.517%C+33.6C++N/A1904.5h6.3B**23B++
VE-A Lacerta 150149622.403B++0.0129.542%C++22.148%C59.6C++N/A1802.5h13C44.1C+
Plasma Grenade 1521491149N/A146.5952.34%B+N/A496.7C10C+47740.3h3.2C*6.2B+
CME 151149582.569A++0.1631.916%B*33.557%A64.8B**N/A2002.3h13.6C+42.6B+
Rocklet Rifle 2361451121.295B*1.1154.992%C**N/A48.3A30.3B+4883h21.2A38.5B*
Light PPA 149144951.516D0.8935.922%D-N/A19.7D--N/A1237.3h14.1C+39.2C+
Dual Photon Pods 149137304.567C-2.1645.968%D-1.46%B65.2C-5.7D--4692.1h14.7B++32B+
Zenith VX-5 137137363.806A**1.4029.966%B++30.657%A76.1B**N/A3211.8h10.2B*34.1B++
S1 1801341281.047B1.3659.259%C++2.239%C29.1C++10C--4994.6h4.4B**7.5B+
NSX Tomoe 131130462.826B+0.4230.493%C++47.692%B*59.1B+N/A1832.2h13.2C++43.2C**
Proton II PPA 135126914C+11.5919.066%D--4.762%M+63C+4.5C**3902h8B+42.2C+
MANA Anti-Personnel Turret 120119333.606N/A1.2024.377%UN/A1190U10U3247600.1h16.4T*67.5T*
NS-AM7 Archer 1441141111.027B**1.3865.544%B**17.544%C+17.5A++4.6A1056.5h15.5B23.7B+
Solstice SF 114113382.974A++0.5630.286%B**31.858%A*59.5A++N/A3251.9h10B+33.1B+
M40 Fury 1181051010.5B8.0932.482%DN/A58.3C**7.2C--3911.8h10.3B+31.7B+
NSX Tanto 103101352.886A+0.4827.643%C+39.604%A++59.4B+1.2B++2671.7h10.8B++39.1B+
E540 Halberd-H 11987175.118C-2.7160.875%B1.149%C51.2C++18.8C-2711.7h5.4C*8.9B+
VE-H Maw 8986432C++0.4125.989%C39.535%B**66.2C++2.3A3151.3h11.5C-44.4C+
Proximity Mine 8282681.206D-1.2048.327%B+N/A48.2FN/A2931.7h1.6B++3.3B*
NS-45 Pilot 7777302.567B**0.1634.682%B+36.364%B*45.3CN/A1951.7h6.8C++19.6B
Quasar VM1 7473302.433B0.0215.926%C+19.178%C+20.3C-N/A2213.6h14.4C++90.3C++
E540 Halberd 987298C5.5945.652%C-5.556%A*30C10.8D--2732.4h3.8A+8.3B**
Thanatos VE70 7372332.182B**0.2354.617%A22.222%B**65.5AN/A7411.1h3.9B++7.1B*
Pandora VX25 6969401.725C*0.6842.644%C+27.536%M76.7B*N/A5230.9h3.3B*7.8B++
Tank Mine 9564115.818A3.4169.149%A**N/A80D38.8D-12790.8h2C+2.9A++
Ursa 6463154.2M1.7926.822%B+31.746%B*78.8B*1.3B++5360.8h10B37.5B+
Saron HRB-H 9256252.24D0.1757.995%C**N/A22.4D-14.4D--2292.5h31.4D54.2C--
M20 Basilisk 7152124.333C**1.9244.456%B+N/A24.8C*9C**2422.1h84.5C++190.1B+
Comet VM2 6652371.405B+1.0041.2%C5.769%B++14.9C**4C1773.5h17.7B+42.9C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit229250,24527.5h
Spawn Beacon11880.3h
Anti-Vehicle MANA Turret23830.4h
Nanite Revive Grenade01,4530.4h
Medical Applicator378218,56521.3h
Motion Spotter183,3853.5h
Spitfire Auto-Turret32400.2h
Shield Recharging Field221,6410.7h
Ammunition Package311,6480.7h
Smoke Grenade0730h
Medical Kit9495,85671.7h
Anti-Infantry MANA Turret72760.3h
Nano-Repair Grenade01310h

Check the help document for the dictionary if you want to learn more about words used here.


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