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Castellan InSINdicate[] InSINdicate
VS BR 63

KDR: 2.35

Score: 20.5m

Last Seen: Oct 20th, 2019 4:14 AM
- OFFLINE - 189.9 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Connery
Level Progress (to 64): 10%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 NS-15M1 Betelgeuse 54-A Deimos VA29 Terminus VX-9 NS-7 PDW Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,930,293 MLG Score: 1543
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.747%27.676%74033119427,0743.33219-0.981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.623%1.076B**1.016B**-1.242D*HEAD ++ (~14.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.5B+9.90.305C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.319%1.068%14421225281275371.01812739%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.552%0.32C*-0.474D-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.78B++14.40.729B++21.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.771%2.182%6211226275633820.433754331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.026C+-0.225C-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.10.671B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.152%2.746%129412234374052601.07901167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.646%-0.191C-0.426C--1.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.764B++9.70.759B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.627%75.799%1291122621969610.314204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.503D0.566B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.201C++2.50.213C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.589%17.007%129412232,299828192.77657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.348%2.237A*0.447B0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.768B++2.10.57B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m286.9%528 (31.7k)405 (24.3k)2.3510137,55515,9742.5339363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227186421.064%23.856%50203:1012

21% Combat Medic19% Engineer36% Heavy Assault6% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2014 1:10 AMJan 15th, 2019 12:15 AMOct 23rd, 2019 11:33 PM (47d) (PST)Oct 20th, 2019 1:12 AM (51d) (PST)Oct 20th, 2019 12:14 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561953610.7430.3160.1772.2130.0281543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,36711,67221,695451911133224,276

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
842.4h/35.1d 2,922 8,959 10,691 111.9k 1,540 3,205 1,431 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:2,982
Deaths:927
KDR:3.217
Accuracy:24.014% C+
HSR:24.145% C+
Orion VS54
B+
Kills:2,334
Deaths:815
KDR:2.864
Accuracy:23.712% B+
HSR:24.293% C+
NS-15M1
B++
Kills:2,179
Deaths:656
KDR:3.322
Accuracy:24.228% C**
HSR:28.408% B++
Betelgeuse 54-A
B++
Kills:2,171
Deaths:496
KDR:4.377
Accuracy:27.218% C++
HSR:36.020% B++
Flare VE6
B+
Kills:1,310
Deaths:485
KDR:2.701
Accuracy:25.070% B+
HSR:19.924% D
Pulsar LSW
B+
Kills:1,187
Deaths:335
KDR:3.543
Accuracy:25.492% B+
HSR:24.937% C++
NSX Naginata
B*
Kills:443
Deaths:91
KDR:4.868
Accuracy:25.072% B+
HSR:34.086% B*
VE-H Maw
A++
Kills:52
Deaths:27
KDR:1.926
Accuracy:26.642% C*
HSR:40.385% A++
Kills:12,658
Deaths (as Heavy Assault):3,832
Deaths (to Heavy Assaults):4,926
KDR:3.30324
Kill Difference:8,826
Playtime:307.316 hours
Usage:36%
Score:8.127m
Score/min:441
Accuracy (listed only):25.181%
HSR (listed only):29.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,664
Deaths:825
KDR:2.017
Accuracy:71.725% B*
HSR:17.067% C+
NS-7 PDW
A+
Kills:1,485
Deaths:677
KDR:2.194
Accuracy:28.546% B++
HSR:27.946% A+
Sirius SX12
A+
Kills:1,387
Deaths:634
KDR:2.188
Accuracy:27.568% B+
HSR:27.758% A+
Serpent VE92
A+
Kills:1,254
Deaths:442
KDR:2.837
Accuracy:27.859% B*
HSR:29.027% A+
VE-C Horizon
A+
Kills:958
Deaths:375
KDR:2.555
Accuracy:35.918% C*
HSR:34.760% A+
VE-S Canis
A+
Kills:764
Deaths:342
KDR:2.234
Accuracy:27.863% C++
HSR:32.068% A+
NSX Tengu
A
Kills:689
Deaths:379
KDR:1.818
Accuracy:41.329% B++
HSR:28.592% A
Phobos VX86
A
Kills:494
Deaths:263
KDR:1.878
Accuracy:73.483% A
HSR:14.575% C
VX6-7
A++
Kills:490
Deaths:217
KDR:2.258
Accuracy:30.110% B**
HSR:31.429% A++
MKV Suppressed
A++
Kills:463
Deaths:231
KDR:2.004
Accuracy:28.675% B+
HSR:32.181% A++
NS-11C
B*
Kills:425
Deaths:194
KDR:2.191
Accuracy:25.636% C**
HSR:24.235% B*
NS Baron G5AE
C*
Kills:219
Deaths:128
KDR:1.711
Accuracy:48.937% C*
HSR:14.612% C+
Solstice VE3
B++
Kills:162
Deaths:103
KDR:1.573
Accuracy:26.895% B++
HSR:20.370% C++
Zenith VX-5
A+
Kills:137
Deaths:36
KDR:3.806
Accuracy:30.056% B**
HSR:30.657% A+
Eridani SX5
A*
Kills:120
Deaths:57
KDR:2.105
Accuracy:30.714% B*
HSR:35.833% A*
Solstice SF
A**
Kills:113
Deaths:38
KDR:2.974
Accuracy:30.457% B**
HSR:31.858% A**
Thanatos VE70
A++
Kills:72
Deaths:33
KDR:2.182
Accuracy:54.617% A++
HSR:22.222% A
Pandora VX25
M++
Kills:69
Deaths:40
KDR:1.725
Accuracy:42.644% C**
HSR:27.536% M++
NSX Tanto
M+
Kills:64
Deaths:23
KDR:2.783
Accuracy:26.470% C+
HSR:43.750% M+
Kills:11,029
Deaths (as Light Assault):5,037
Deaths (to Light Assaults):2,640
KDR:2.1896
Kill Difference:5,992
Playtime:139.697 hours
Usage:17%
Score:3.345m
Score/min:399
Accuracy (listed only):37.342%
HSR (listed only):27.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,664
Deaths:825
KDR:2.017
Accuracy:71.725% B*
HSR:17.067% C+
Terminus VX-9
C**
Kills:1,570
Deaths:616
KDR:2.549
Accuracy:26.887% C*
HSR:28.981% C**
NS-7 PDW
A+
Kills:1,485
Deaths:677
KDR:2.194
Accuracy:28.546% B++
HSR:27.946% A+
Sirius SX12
A+
Kills:1,387
Deaths:634
KDR:2.188
Accuracy:27.568% B+
HSR:27.758% A+
Corvus VA55
A+
Kills:1,262
Deaths:356
KDR:3.545
Accuracy:31.965% A+
HSR:31.537% A
VE-S Canis
A+
Kills:764
Deaths:342
KDR:2.234
Accuracy:27.863% C++
HSR:32.068% A+
NSX Tengu
A
Kills:689
Deaths:379
KDR:1.818
Accuracy:41.329% B++
HSR:28.592% A
H-V45
B*
Kills:657
Deaths:215
KDR:3.056
Accuracy:28.285% B*
HSR:25.114% B+
NS-11P
B**
Kills:498
Deaths:254
KDR:1.961
Accuracy:25.192% B+
HSR:26.707% B**
Phobos VX86
A
Kills:494
Deaths:263
KDR:1.878
Accuracy:73.483% A
HSR:14.575% C
MKV Suppressed
A++
Kills:463
Deaths:231
KDR:2.004
Accuracy:28.675% B+
HSR:32.181% A++
Pulsar VS1
A*
Kills:380
Deaths:104
KDR:3.654
Accuracy:33.513% A*
HSR:31.842% A+
NS Baron G5AE
C*
Kills:219
Deaths:128
KDR:1.711
Accuracy:48.937% C*
HSR:14.612% C+
Eridani SX5
A*
Kills:120
Deaths:57
KDR:2.105
Accuracy:30.714% B*
HSR:35.833% A*
Thanatos VE70
A++
Kills:72
Deaths:33
KDR:2.182
Accuracy:54.617% A++
HSR:22.222% A
Pandora VX25
M++
Kills:69
Deaths:40
KDR:1.725
Accuracy:42.644% C**
HSR:27.536% M++
VE-A Lacerta
C++
Kills:53
Deaths:25
KDR:2.120
Accuracy:30.525% C++
HSR:11.321% D*
Kills:11,846
Deaths (as Combat Medic):5,179
Deaths (to Combat Medics):1,769
KDR:2.28731
Kill Difference:6,667
Playtime:174.489 hours
Usage:21%
Score:4.747m
Score/min:453
Accuracy (listed only):38.380%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,664
Deaths:825
KDR:2.017
Accuracy:71.725% B*
HSR:17.067% C+
Serpent VE92
A+
Kills:1,254
Deaths:442
KDR:2.837
Accuracy:27.859% B*
HSR:29.027% A+
VE-C Horizon
A+
Kills:958
Deaths:375
KDR:2.555
Accuracy:35.918% C*
HSR:34.760% A+
Phobos VX86
A
Kills:494
Deaths:263
KDR:1.878
Accuracy:73.483% A
HSR:14.575% C
VX6-7
A++
Kills:490
Deaths:217
KDR:2.258
Accuracy:30.110% B**
HSR:31.429% A++
Eidolon VE33
B+
Kills:479
Deaths:181
KDR:2.646
Accuracy:29.982% B
HSR:28.810% B+
NS-11C
B*
Kills:425
Deaths:194
KDR:2.191
Accuracy:25.636% C**
HSR:24.235% B*
NS Baron G5AE
C*
Kills:219
Deaths:128
KDR:1.711
Accuracy:48.937% C*
HSR:14.612% C+
Solstice VE3
B++
Kills:162
Deaths:103
KDR:1.573
Accuracy:26.895% B++
HSR:20.370% C++
Zenith VX-5
A+
Kills:137
Deaths:36
KDR:3.806
Accuracy:30.056% B**
HSR:30.657% A+
VE-LR Obelisk
C
Kills:125
Deaths:73
KDR:1.712
Accuracy:29.623% C
HSR:27.200% D
Solstice SF
A**
Kills:113
Deaths:38
KDR:2.974
Accuracy:30.457% B**
HSR:31.858% A**
Thanatos VE70
A++
Kills:72
Deaths:33
KDR:2.182
Accuracy:54.617% A++
HSR:22.222% A
Pandora VX25
M++
Kills:69
Deaths:40
KDR:1.725
Accuracy:42.644% C**
HSR:27.536% M++
NSX Tanto
M+
Kills:64
Deaths:23
KDR:2.783
Accuracy:26.470% C+
HSR:43.750% M+
Kills:6,725
Deaths (as Engineer):2,971
Deaths (to Engineers):2,744
KDR:2.26355
Kill Difference:3,754
Playtime:160.057 hours
Usage:19%
Score:3.089m
Score/min:322
Accuracy (listed only):38.961%
HSR (listed only):26.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:1,485
Deaths:677
KDR:2.194
Accuracy:28.546% B++
HSR:27.946% A+
Sirius SX12
A+
Kills:1,387
Deaths:634
KDR:2.188
Accuracy:27.568% B+
HSR:27.758% A+
NS-44 Commissioner
C++
Kills:933
Deaths:782
KDR:1.193
Accuracy:36.192% C+
HSR:23.366% C++
VE-S Canis
A+
Kills:764
Deaths:342
KDR:2.234
Accuracy:27.863% C++
HSR:32.068% A+
NSX Tengu
A
Kills:689
Deaths:379
KDR:1.818
Accuracy:41.329% B++
HSR:28.592% A
NS-30 Vandal
C++
Kills:563
Deaths:175
KDR:3.217
Accuracy:34.351% C++
HSR:25.577% C+
MKV Suppressed
A++
Kills:463
Deaths:231
KDR:2.004
Accuracy:28.675% B+
HSR:32.181% A++
NS-357 Underboss
B+
Kills:400
Deaths:355
KDR:1.127
Accuracy:36.375% C+
HSR:26.500% B+
Artemis VX26
B**
Kills:347
Deaths:88
KDR:3.943
Accuracy:32.789% B**
HSR:27.666% B++
Ghost
B++
Kills:219
Deaths:87
KDR:2.517
Accuracy:31.627% D*
HSR:75.799% B++
NS-61 Emissary
A*
Kills:189
Deaths:120
KDR:1.575
Accuracy:26.516% C
HSR:28.571% A*
Beamer VS3
C++
Kills:148
Deaths:133
KDR:1.113
Accuracy:27.781% C++
HSR:22.297% C+
Eridani SX5
A*
Kills:120
Deaths:57
KDR:2.105
Accuracy:30.714% B*
HSR:35.833% A*
NS-AM7 Archer
B*
Kills:114
Deaths:111
KDR:1.027
Accuracy:65.402% B*
HSR:17.544% C+
Kills:7,821
Deaths (as Infiltrator):4,171
Deaths (to Infiltrators):1,913
KDR:1.87509
Kill Difference:3,650
Playtime:48.773 hours
Usage:6%
Score:0.850m
Score/min:290
Accuracy (listed only):33.981%
HSR (listed only):30.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:220
Deaths:68
KDR:3.235
Accuracy:20.265% C++
HSR:21.818% C++
Blueshift VM5
B**
Kills:195
Deaths:68
KDR:2.868
Accuracy:20.674% C++
HSR:27.692% B**
Quasar VM1
C++
Kills:73
Deaths:30
KDR:2.433
Accuracy:15.926% C+
HSR:19.178% C++
Comet VM2
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:41.287% N/A
HSR:6% N/A
Kills:538
Deaths (as MAX Suit):101.500
Deaths (to MAX Suits):1,167
KDR:5.30049
Kill Difference:436.500
Playtime:10.297 hours
Usage:1%
Score:0.292m
Score/min:472
Accuracy (listed only):24.538%
HSR (listed only):18.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:144
V. Kills:5 N/A
Deaths:95
KDR:1.516
Accuracy:35.922% D
KPH:19.800 D-
VKPH:0.700 D*
Dual Photon Pods
C
Kills:137
V. Kills:12 N/A
Deaths:30
KDR:4.567
Accuracy:45.968% D
KPH:64.300 C
VKPH:5.600 D--
Kills:281 (144 + 0)
Deaths:125
KDR:2.248
VKDR:0.136
Vehicle Kills:17
Kill Difference:156
Playtime:9.416 hours
Usage:1%
Score:0.113m
Score/min:201
Piloting Accuracy:35.922%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:275
V. Kills:75 362%
Deaths:43
KDR:6.395
Accuracy:40.771% D-
KPH:22.100 C+
VKPH:6 D
Saron HRB
B*
Kills:152
V. Kills:67 224%
Deaths:16
KDR:9.500
Accuracy:43.326% C+
KPH:33.800 B*
VKPH:14.900 C+
Proton II PPA
B+
Kills:126
V. Kills:9 N/A
Deaths:9
KDR:14
Accuracy:19.066% D-
KPH:64.600 C**
VKPH:4.600 B+
E540 Halberd
C+
Kills:72
V. Kills:26 267%
Deaths:9
KDR:8
Accuracy:45.652% C
KPH:30 C+
VKPH:10.800 D-
Kills:625 (275 + 350)
Deaths:77
KDR:8.117
VKDR:2.299
Vehicle Kills:177
Kill Difference:548
Playtime:21.295 hours
Usage:3%
Score:0.319m
Score/min:250
Driving Accuracy:40.771%
Gunner Accuracy:45.652%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:87
V. Kills:32 264%
Deaths:17
KDR:5.118
Accuracy:60.875% B+
KPH:51.800 B
VKPH:19 C
Saron HRB-H
B
Kills:56
V. Kills:36 151%
Deaths:25
KDR:2.240
Accuracy:57.947% B
KPH:22.600 D-
VKPH:14.500 D-
Kills:143 (0 + 143)
Deaths:42
KDR:3.405
VKDR:1.619
Vehicle Kills:68
Kill Difference:101
Playtime:4.158 hours
Usage:0%
Score:0.061m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:57.947%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:105
V. Kills:13 N/A
Deaths:10
KDR:10.500
Accuracy:32.482% C
KPH:57.500 B+
VKPH:7.100 C-
Kills:105 (0 + 105)
Deaths:10
KDR:10.500
VKDR:1.300
Vehicle Kills:13
Kill Difference:95
Playtime:1.826 hours
Usage:0%
Score:0.043m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:32.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,9952,9829273.217B**0.8724.014%C+24.145%C+56.8BN/A22852.5h10.8B+44.9B
Orion VS54 2,3442,3348152.864B**0.5123.712%B+24.293%C+52B*N/A25844.9h10.3B*43.4C*
NS-15M1 2,1932,1796563.322A0.9724.228%C**28.408%B++58.9B++N/A26237h10.4B*42.8B+
Betelgeuse 54-A 2,1792,1714964.377B+2.0327.218%C++36.02%B++99.1B*N/A33521.9h9.3B*34.3B+
Deimos VA29 1,6771,6648252.017B+0.3371.725%B*17.067%C+104A*N/A34016h2B++2.8B+
Terminus VX-9 1,5801,5706162.549B+0.2026.887%C*28.981%C**49.1B+N/A15832h10.6B++39.5B+
NS-7 PDW 1,5041,4856772.194A++0.1628.546%B++27.946%A+47B**N/A17031.6h12.4B+43.4B+
Sirius SX12 1,3991,3876342.188B**0.1627.568%B+27.758%A+48.2B*N/A23328.8h11.8B++42.8B+
Flare VE6 1,3131,3104852.701A++0.3525.07%B+19.924%D56.5B+N/A22723.2h8.8B*35.1B+
Corvus VA55 1,2701,2623563.545M*1.1931.965%A+31.537%A66.1A++N/A26719.1h9.1A28.6B**
Serpent VE92 1,2641,2544422.837A+0.4927.859%B*29.027%A+68.5A+N/A26918.3h9.9B*35.4B+
Pulsar LSW 1,1901,1873353.543A*1.1925.492%B+24.937%C++71.1B*N/A23816.7h9.5B**37.3B++
VE-C Horizon 9629583752.555B**0.2035.918%C*34.76%A+84.8B**N/A24711.3h12.1B++33.6B+
NS-44 Commissioner 9459337821.193C*1.1636.192%C+23.366%C++40.9C*N/A15022.8h3.5B+9.5B+
VE-S Canis 7727643422.234B**0.1227.863%C++32.068%A+53.8B+N/A15114.2h10.2B+36.6B+
NSX Tengu 6956893791.818B++0.5341.329%B++28.592%A63.2B*N/A28810.9h11.1B+26.8B+
H-V45 6626572153.056B*0.7028.285%B*25.114%B+51.7B*N/A17912.7h11.7B++41.5B++
NS Decimator 8846444701.37B0.9859.75%C+1.863%C42.4B15.8C+42215.2h3.8B+6.3B+
NS-30 Vandal 5655631753.217B*0.8734.351%C++25.577%C+69.5AN/A1728.1h4.9B++14.3B+
NS-11P 5004982541.961B++0.3925.192%B+26.707%B**37.2B+N/A15113.4h11.4B*45.3B++
Phobos VX86 4994942631.878B+0.4773.483%A14.575%C112.3A*1.1B**3294.4h2B++2.7B++
VX6-7 5004902172.258B**0.0930.11%B**31.429%A++87.5A++1.8A**4215.6h10B++33.1B*
Eidolon VE33 4834791812.646A++0.2929.982%B28.81%B+49.9AN/A1529.6h7.2B++24B+
MKV Suppressed 4694632312.004A0.3528.675%B+32.181%A++53.2B*N/A1958.7h13.1B+45.5B+
NSX Naginata 445443914.868M**2.5225.072%B+34.086%B*98.4A*N/A2304.5h9.3B++37B++
NS-11C 4264251942.191A0.1625.636%C**24.235%B*45.7B++N/A2019.3h12.1B++47.3B+
Sticky Grenade 4314241424N/A421.6558.743%B++N/A1413.3B**23.3B*39460.3h1.7B++2.9B++
NS-357 Underboss 4044003551.127C++1.2236.375%C+26.5%B+42.1C+N/A1199.5h4.6C12.5C++
Pulsar VS1 3823801043.654M+1.3033.513%A*31.842%A+84.4M*N/A4574.5h9.7A+28.8B**
Artemis VX26 348347883.943A*1.5932.789%B**27.666%B++86.8A**N/A2504h8.7A26.6B**
Supernova PC 350275436.395C++4.0440.771%D-2.182%C+22C+6D20312.5h4.1B++10.1B
C-4 3422671671.599C++0.7530.435%B++N/A26.4D*7.4D**28910.1h1.2B+3.8B++
Lasher X2 2482441142.14A+0.2120.517%D3.689%C+51.9B*N/A3154.7h18.7C**91.3C+
Blueshift VM5 226220683.235B+0.8820.265%C++21.818%C++48.9B*1.3B**2444.5h16.6C+81.9C*
NS Baron G5AE 2192191281.711B+0.6448.937%C*14.612%C+52.1C**N/A1814.2h4.6C+9.5C+
Ghost 220219872.517C+0.1731.627%D*75.799%B++31.7CN/A1596.9h2.5C7.9C--
NSX Amaterasu 2312172,1420.101B++2.2514.022%D-16.59%C+3.3C+N/A1064.9h3.1C+22.2C++
Damascus Edge 2222128,4190.025C2.3310.992%D**2.83%D0.6CN/A2384.7h2.2C+20.2D-
Blueshift VM5 196195682.868C*0.5220.674%C++27.692%B**43.3B+N/A2164.5h19.2D92.8C+
NS-61 Emissary 1901891201.575B**0.7826.516%C28.571%A*38.6B++N/A1074.9h12.8C*48.3C*
Anti-Vehicle Grenade 2261821182N/A179.6552.298%C*N/A364C+88C+35150.5h4.9B+9.4B+
Force-Blade 2081804,9770.036B2.3241.391%B*N/A0.7C+N/A3275h2.6C++6.4B+
Solstice VE3 1621621031.573A0.7826.895%B++20.37%C++17.8C+N/A2499.1h11.5B*42.7B
Saron HRB 219152169.5B**7.1543.326%C+N/A33.8B*14.9C+3054.5h16.3B**37.7B*
Plasma Grenade 1521491149N/A146.6552.34%B*N/A496.7C++10C++46370.3h3.2B+6.2B++
Beamer VS3 1481481331.113B+1.2427.781%C++22.297%C+33.6BN/A1894.4h6.3B**22.6C**
Light PPA 149144951.516C--0.8435.922%DN/A19.7D-N/A1227.3h14.1C++39.2C++
Rocklet Rifle 2271391061.311A1.0454.502%C*N/A49.6A++31.4B++4962.8h20.5A+37.6B**
Zenith VX-5 137137363.806M++1.4530.056%B**30.657%A+76.1A++N/A3131.8h10.2B**34B*
Dual Photon Pods 149137304.567C2.2245.968%D1.46%C**65.2C5.7D--4672.1h14.7B*32B+
S1 1801341281.047B++1.3059.259%C**2.239%C29.1B10C4934.6h4.4A7.5B*
Proton II PPA 135126914C+11.6519.066%D-4.762%M+63C*4.5B+3902h8B+42.2C*
VE-LR Obelisk 125125731.712C+0.6429.623%C27.2%D32.1C+N/A1693.9h8.9D30.1C--
Eridani SX5 120120572.105B*0.2530.714%B*35.833%A*54.5B++N/A2912.2h12.6C++40.9B
MANA Anti-Personnel Turret 120119333.606N/A1.2524.377%UN/A1190U10U3192500.1h16.4T*67.5T*
NS-AM7 Archer 1441141111.027A1.3265.402%B*17.544%C+17.5A++4.6A1046.5h15.4B+23.6B+
Solstice SF 114113382.974A*0.6230.457%B**31.858%A**59.5A**N/A3191.9h10C**32.9B++
M40 Fury 1181051010.5B*8.1532.482%CN/A58.3B+7.2C-3901.8h10.3B++31.7B+
E540 Halberd-H 11987175.118C2.7760.875%B+1.149%C-51.2B18.8C2711.7h5.4B8.9B+
Proximity Mine 8282681.206D-1.1547.955%B++N/A48.2D**N/A2791.7h1.6B**3.3B**
Quasar VM1 7473302.433B+0.0815.926%C+19.178%C++20.3CN/A2153.6h14.4B90.3C*
Thanatos VE70 7372332.182A+0.1754.617%A++22.222%A65.5A*N/A7181.1h3.9B*7.1B**
E540 Halberd 987298C+5.6545.652%C5.556%A*30C+10.8D-2712.4h3.8A+8.3B**
Pandora VX25 6969401.725B+0.6342.644%C**27.536%M++76.7AN/A4890.9h3.3B**7.8B++
NSX Tanto 6664232.783A++0.4326.47%C+43.75%M+53.3B*1.7M2261.2h11.2B+42.3B+
Tank Mine 9161115.545A+3.1969.189%A**N/A76.3D37.5D-12800.8h2.1C3A++
Saron HRB-H 9256252.24C--0.1157.947%BN/A22.4D-14.4D-2292.5h31.1C--53.6C+
VE-A Lacerta 5353252.12C**0.2330.525%C++11.321%D*53C+N/A1171h16.5D*54C--
VE-H Maw 5552271.926B+0.4326.642%C*40.385%A++65B+3.8S3470.8h13.7D51.5C+
Comet VM2 6350371.351B+1.0041.287%C+6%B*14.7B++3.8C+1773.4h18B+43.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit228246,64927.3h
Spawn Beacon11880.3h
Anti-Vehicle MANA Turret23810.4h
Nanite Revive Grenade01,3250.4h
Medical Applicator351193,90719.6h
Spitfire Auto-Turret32100.2h
Motion Spotter71,7601.8h
Shield Recharging Field221,6410.7h
Smoke Grenade0730h
Ammunition Package311,6240.7h
Medical Kit8945,44867.2h
Anti-Infantry MANA Turret72760.3h
Nano-Repair Grenade01220h

Check the help document for the dictionary if you want to learn more about words used here.


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