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Ensign Recruit Inconspicu0us[1337] Inconspicu0us
NC BR 49

KDR: 3.47

Score: 1.6m

Last Seen: Oct 17th, 2019 6:56 PM
- OFFLINE - 8.7 hour(s)

Battle Rank 49 - New Conglomerate on Miller
Level Progress (to 50): 84%
Level 100 Progress: 8% 558h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor C85 Canister-H M30 Mustang AH NS-15M2 SAS-R AF-19 Mercenary M20 Mustang NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,393,512 MLG Score: 3512
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 13.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.027%29.197%906612132,0793.183770.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.385%0C+0C+0C+HEAD ++ (~13.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70C+8.90C+19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.488%0.333%679611218600188031.579741%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10C+4.40C+2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.662%6.474%549111218726285225.03451370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50C+6.60C+3.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.419%68.205%5491112181957502.56579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40C+1.90C+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.6m330.6%517 (31k)451 (27.1k)3.469274,3471,2533.5913849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121948428.547%19.807%56502:461

24% Engineer49% Heavy Assault7% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2019 9:36 PMAug 23rd, 2019 10:25 PMOct 18th, 2019 5:36 PM (26d) (PST)Oct 17th, 2019 3:01 PM (27d) (PST)Oct 17th, 2019 2:56 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9002686321.2550.3620.2494.3480.0603512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,98016,09337,887752215261427,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
57.7h/2.4d 153 861 1,113 15.1k 67 208 207 3.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:1,442
Deaths:488
KDR:2.955
Accuracy:32.278% A
HSR:29.265% B+
NS-15M2
B*
Kills:266
Deaths:95
KDR:2.800
Accuracy:28.685% B*
HSR:30.827% B+
NC6 Gauss SAW
B**
Kills:85
Deaths:33
KDR:2.576
Accuracy:24.830% B*
HSR:29.412% B**
Kills:1,793
Deaths (as Heavy Assault):616
Deaths (to Heavy Assaults):438
KDR:2.91071
Kill Difference:1,177
Playtime:28.546 hours
Usage:49%
Score:0.730m
Score/min:426
Accuracy (listed only):28.598%
HSR (listed only):29.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:158
Deaths:117
KDR:1.350
Accuracy:28.282% B**
HSR:25.317% B++
AF-4 Cyclone
A*
Kills:59
Deaths:22
KDR:2.682
Accuracy:32.880% A+
HSR:33.898% A*
Kills:217
Deaths (as Light Assault):139
Deaths (to Light Assaults):181
KDR:1.56115
Kill Difference:78
Playtime:9.645 hours
Usage:17%
Score:0.324m
Score/min:560
Accuracy (listed only):30.581%
HSR (listed only):29.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:195
Deaths:68
KDR:2.868
Accuracy:46.419% B**
HSR:68.205% C+
NS-357 Underboss
B*
Kills:69
Deaths:63
KDR:1.095
Accuracy:44.338% B*
HSR:26.087% B+
AF-4 Cyclone
A*
Kills:59
Deaths:22
KDR:2.682
Accuracy:32.880% A+
HSR:33.898% A*
Kills:323
Deaths (as Infiltrator):153
Deaths (to Infiltrators):188
KDR:2.11111
Kill Difference:170
Playtime:3.933 hours
Usage:7%
Score:0.093m
Score/min:393
Accuracy (listed only):41.213%
HSR (listed only):42.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:158
Deaths:117
KDR:1.350
Accuracy:28.282% B**
HSR:25.317% B++
Kills:158
Deaths (as Engineer):117
Deaths (to Engineers):186
KDR:1.35043
Kill Difference:41
Playtime:13.740 hours
Usage:24%
Score:0.368m
Score/min:446
Accuracy (listed only):28.282%
HSR (listed only):25.317%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:69
Deaths:29
KDR:2.379
Accuracy:49.449% A++
HSR:15.942% C+
Kills:69
Deaths (as MAX Suit):14.500
Deaths (to MAX Suits):34
KDR:4.75862
Kill Difference:54.500
Playtime:1.550 hours
Usage:3%
Score:0.046m
Score/min:499
Accuracy (listed only):49.449%
HSR (listed only):15.942%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:600
V. Kills:29 N/A
Deaths:18
KDR:33.333
Accuracy:61.488% B*
KPH:143.100 M+
VKPH:6.900 B++
M20 Mustang
A*
Kills:97
V. Kills:51 187%
Deaths:8
KDR:12.125
Accuracy:24.895% D--
KPH:35.900 A*
VKPH:18.900 A
Kills:697 (697 + 0)
Deaths:26
KDR:26.808
VKDR:3.077
Vehicle Kills:80
Kill Difference:671
Playtime:6.894 hours
Usage:12%
Score:0.175m
Score/min:423
Piloting Accuracy:24.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:726
V. Kills:33 N/A
Deaths:17
KDR:42.706
Accuracy:62.662% B**
KPH:131.900 B+
VKPH:6 C-
Kills:726 (0 + 726)
Deaths:17
KDR:42.706
VKDR:1.941
Vehicle Kills:33
Kill Difference:709
Playtime:5.506 hours
Usage:10%
Score:0.103m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:62.662%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:52
V. Kills: N/A
Deaths:
KDR:
Accuracy:23.218% B**
KPH:135.900 A*
VKPH:0 F
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:52
Playtime:0.383 hours
Usage:1%
Score:0.013m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:23.218%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,4501,4424882.955C**0.5132.278%A29.265%B+98.8A++N/A24914.6h8.7B++27.1B++
C85 Canister-H 7597261742.706A**39.2462.662%B**6.474%D*132B+6C-3125.5h6.6C*10.5B+
M30 Mustang AH 6296001833.333M**29.8661.488%B*N/A142.9M6.9B++4694.2h4.4B*7.1B++
NS-15M2 271266952.8B++0.6728.685%B*30.827%B+91.7A+1.7A*2522.9h10.2B++35.4B++
SAS-R 195195682.868C++0.6046.419%B**68.205%C+81.3A++N/A2662.4h1.9B++4B*
AF-19 Mercenary 1641581171.35B++2.1228.282%B**25.317%B++34.3B*1.3M+1764.6h10.2B*35.9B++
M20 Mustang 14897812.125M**8.6624.895%D--N/A35.9A*18.9A3512.7h34.2B**137.3B**
NC6 Gauss SAW 8585332.576A0.8924.83%B*29.412%B**56.7AN/A1601.5h9.9C*39.8B+
AF-34 Mattock 7069292.379C+1.0949.449%A++15.942%C+46C**N/A1271.5h7.8D15.8B+
NS-357 Underboss 7069631.095C++2.3744.338%B*26.087%B+86.3A+1.3A++2400.8h3.3B**7.6B++
AF-4 Cyclone 5959222.682B**0.7932.88%A+33.898%A*118M*N/A4650.5h8.6B**26.2B*
M12 Kobalt 5252152M**48.5323.218%B**17.308%C130A*N/A5490.4h12.9A55.6B*

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit41,7070.1h
Medical Kit1927657.6h
Ammunition Package0660h
Nano-Armor Kit3617,5681.7h

Check the help document for the dictionary if you want to learn more about words used here.


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