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Agent IndependentStateAlliedForces[lSAF] IndependentStateAlliedForces
NC BR 52

KDR: 2.73

Score: 15.9m

Last Seen: Jan 22nd, 2020 8:39 PM
- OFFLINE - 80 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Emerald - Outfit Leader of I SUCK AT FLYING[lSAF] I SUCK AT FLYING
NC outfit on Emerald

Members: 3
Level Progress (to 53): 99%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang Vortek Rotary LA1 Anchor M30 Mustang AH Breaker Rocket Pods NS-15M2 GD-22S MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,432,395 MLG Score: 1145
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.553%31.803%103515121710,2352.180910.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.499%2.185A*1.537A+-0.102C+HEAD ++ (~15.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.613B+9.30.346C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.717%0.48%11464122815,6321274715312.2604219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.237%-1.177D*-0.995D--1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.70.217C++33.30.375C**91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.269%80.233%02123025845320.568282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.785%0.993B*0.806B++1.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.467B+2.10.311C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I SUCK AT FLYING[lSAF] I SUCK AT FLYING
NC outfit on Emerald

Members: 3
15.9m258.2%422 (25.3k)374 (22.4k)2.7346730,41511,1223.088252 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232132725.574%11.905%30403:499

75% Engineer19% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2017 1:57 AMJan 19th, 2019 10:22 PMJan 24th, 2020 11:37 PM (23h) (PST)Jan 22nd, 2020 5:30 PM (3d) (PST)Jan 22nd, 2020 4:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1721021,0700.7180.2620.0852.3920.2081145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,3346,12664,208431651441322,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
706.2h/29.4d 3,932 3,621 7,263 101.4k 148 764 8,833 49.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:478
Deaths:468
KDR:1.021
Accuracy:23.721% C**
HSR:28.661% B**
GD-7F
A
Kills:362
Deaths:358
KDR:1.011
Accuracy:31.703% A
HSR:24.309% B++
Kills:840
Deaths (as Engineer):826
Deaths (to Engineers):3,087
KDR:1.01695
Kill Difference:14
Playtime:532.161 hours
Usage:75%
Score:12.129m
Score/min:380
Accuracy (listed only):27.712%
HSR (listed only):26.485%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,368
Deaths:1,983
KDR:1.698
Accuracy:34.214% A++
HSR:36.728% A+
NS-15M2
A*
Kills:1,212
Deaths:575
KDR:2.108
Accuracy:35.611% A*
HSR:27.393% C++
GD-22S
A*
Kills:1,185
Deaths:650
KDR:1.823
Accuracy:34.639% A*
HSR:33.333% A
MGR-L1 Promise
A*
Kills:1,182
Deaths:577
KDR:2.049
Accuracy:34.714% A*
HSR:28.173% B+
NC6 Gauss SAW
A+
Kills:1,175
Deaths:773
KDR:1.520
Accuracy:28.379% A+
HSR:30.979% A
NC6A GODSAW
B**
Kills:313
Deaths:127
KDR:2.465
Accuracy:35.726% B**
HSR:34.185% B*
Kills:8,435
Deaths (as Heavy Assault):4,685
Deaths (to Heavy Assaults):2,617
KDR:1.80043
Kill Difference:3,750
Playtime:134.183 hours
Usage:19%
Score:3.096m
Score/min:385
Accuracy (listed only):33.881%
HSR (listed only):31.798%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:478
Deaths:468
KDR:1.021
Accuracy:23.721% C**
HSR:28.661% B**
AF-4 Cyclone
A
Kills:428
Deaths:242
KDR:1.769
Accuracy:30.055% B*
HSR:27.804% A
GD-7F
A
Kills:362
Deaths:358
KDR:1.011
Accuracy:31.703% A
HSR:24.309% B++
Blitz GD-10
A**
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A**
HSR:22.642% B*
Kills:1,374
Deaths (as Light Assault):1,119
Deaths (to Light Assaults):1,669
KDR:1.22788
Kill Difference:255
Playtime:21.432 hours
Usage:3%
Score:0.266m
Score/min:207
Accuracy (listed only):30.747%
HSR (listed only):25.854%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:428
Deaths:242
KDR:1.769
Accuracy:30.055% B*
HSR:27.804% A
Blitz GD-10
A**
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A**
HSR:22.642% B*
GR-22
A++
Kills:65
Deaths:49
KDR:1.327
Accuracy:32.835% A++
HSR:23.077% B
NC1 Gauss Rifle
B*
Kills:65
Deaths:64
KDR:1.016
Accuracy:27.280% B*
HSR:18.462% C-
Kills:664
Deaths (as Combat Medic):406
Deaths (to Combat Medics):980
KDR:1.63547
Kill Difference:258
Playtime:3.594 hours
Usage:1%
Score:0.106m
Score/min:490
Accuracy (listed only):31.919%
HSR (listed only):22.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:428
Deaths:242
KDR:1.769
Accuracy:30.055% B*
HSR:27.804% A
NC4 Mag-Shot
C+
Kills:153
Deaths:265
KDR:0.577
Accuracy:26.622% C+
HSR:15.686% D
SAS-R
A
Kills:134
Deaths:88
KDR:1.523
Accuracy:47.332% A
HSR:76.866% B*
NC14 Bolt Driver
B**
Kills:124
Deaths:68
KDR:1.824
Accuracy:36.627% C++
HSR:83.871% B**
Blitz GD-10
A**
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A**
HSR:22.642% B*
NS-357 Underboss
A*
Kills:88
Deaths:74
KDR:1.189
Accuracy:27.032% D*
HSR:39.773% A*
NS-44L Blackhand
A
Kills:55
Deaths:34
KDR:1.618
Accuracy:42.564% C++
HSR:60% A
Kills:1,088
Deaths (as Infiltrator):822
Deaths (to Infiltrators):1,209
KDR:1.3236
Kill Difference:266
Playtime:13.369 hours
Usage:2%
Score:0.245m
Score/min:305
Accuracy (listed only):35.391%
HSR (listed only):46.663%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:6,326
V. Kills:3,732 169%
Deaths:1,560
KDR:4.055
Accuracy:22.103% D**
KPH:28 A
VKPH:16.500 B**
Vortek Rotary
A**
Kills:4,609
V. Kills:2,747 168%
Deaths:1,092
KDR:4.221
Accuracy:38.054% A
KPH:53.400 A**
VKPH:31.800 A**
M30 Mustang AH
A**
Kills:3,301
V. Kills:297 N/A
Deaths:377
KDR:8.756
Accuracy:60.945% B++
KPH:136.700 A**
VKPH:12.300 A*
Breaker Rocket Pods
A++
Kills:1,396
V. Kills:368 378%
Deaths:155
KDR:9.006
Accuracy:59.036% A
KPH:129.700 B+
VKPH:34.200 A++
M20 Kestrel
B**
Kills:611
V. Kills:689 89%
Deaths:282
KDR:2.167
Accuracy:30.651% C++
KPH:23.800 C*
VKPH:26.800 B**
M202 Wyrm
B+
Kills:197
V. Kills:86 226%
Deaths:26
KDR:7.577
Accuracy:54.857% C++
KPH:116.900 B+
VKPH:51 C++
Kills:16,440 (14,847 + 0)
Deaths:3,492
KDR:4.708
VKDR:2.268
Vehicle Kills:7,919
Kill Difference:12,948
Playtime:374.154 hours
Usage:53%
Score:6.949m
Score/min:310
Piloting Accuracy:30.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:54
V. Kills:35 150%
Deaths:3
KDR:18
Accuracy:31.056% D
KPH:41 B
VKPH:26.600 C++
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:11.667
Vehicle Kills:35
Kill Difference:51
Playtime:1.316 hours
Usage:0%
Score:0.030m
Score/min:378
Piloting Accuracy:N/A%
Gunner Accuracy:31.056%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 10,0586,3261,5604.055B++1.3222.103%D**N/A28.1A16.5B**230225.5h51.6B*233.5B++
Vortek Rotary 7,3564,6091,0924.221B++1.4938.054%AN/A53.4A**31.8A**43486.3h33.6B*88.3B**
LA1 Anchor 3,4393,3681,9831.698C+1.0434.214%A++36.728%A+80.6B**1.7A*25941.8h8.6B*25.3B*
M30 Mustang AH 3,5983,3013778.756B6.0260.945%B++N/A137A**12.3A*48724.1h7.4B12.1B+
Breaker Rocket Pods 1,7641,3961559.006C*6.2759.036%AN/A129.3B+34.1A++53710.8h10.9B*18.5B++
NS-15M2 1,2321,2125752.108C*0.6335.611%A*27.393%C++94.7A+1.6A++21612.8h10.7B++30.1B*
GD-22S 1,2071,1856501.823C**0.9134.639%A*33.333%A89.8A*1.7M20713.2h8.9B*25.8B*
MGR-L1 Promise 1,2041,1825772.049B+0.6934.714%A*28.173%B+90.9A++1.7B**25213h10.7B**31B*
NC6 Gauss SAW 1,1901,1757731.52C**1.2128.379%A+30.979%A81A*1B*25214.5h7.5B*26.4B*
M20 Kestrel 1,3006112822.167C+0.5730.651%C++N/A23.8C*26.8B**28625.7h93.4C*304.7C**
AF-19 Mercenary 4884784681.021C**1.7123.721%C**28.661%B**16.1CN/A5329.7h12.3B51.7B+
AF-4 Cyclone 4384282421.769B+0.9730.055%B*27.804%A43.2B1A+1559.9h9.4B+31.4B+
GD-7F 3713623581.011C+1.7231.703%A24.309%B++29.9C+N/A10412.1h11.7B+36.9B++
NC6A GODSAW 3183131272.465C*0.2735.726%B**34.185%B*136.1A*2.2A+8112.3h6.8C**19B*
M202 Wyrm 283197267.577C4.8454.857%C++2.03%C+115.9B+50.6C++8991.7h27B*49.2B*
Shrike 2811772880.615C+2.1260.026%B+2.26%C32.2B++18.9B**2205.5h5.3B++8.8B++
NC4 Mag-Shot 1541532650.577C+2.1626.622%C+15.686%D14.3DN/A4510.7h7B+26.3B+
SAS-R 135134881.523C1.2147.332%A76.866%B*60.9B*N/A3362.2h2.1B+4.3B++
NC14 Bolt Driver 125124681.824C+0.9136.627%C++83.871%B**35.4B*N/A1193.5h2.2B++6.1B+
NS Decimator 168118901.311C**1.4267.399%B*N/A33.7C+14.3C2493.5h3.4B*5B**
Blitz GD-10 112106512.078B**0.6637.507%A**22.642%B*88.3M5U2331.2h12B++31.9B*
Mag-Cutter 1011006,4660.015C+2.725.177%F-8%C*0.4C+N/A1277.3h2.2B+42.9F--
NS-357 Underboss 9088741.189C*1.5527.032%D*39.773%A*22.6DN/A883.9h3.4B*12.4C++
Carver AE 77751,3630.055C2.6840.773%B+8%D--2.8C-N/A826.7h1.3C*3.1B+
GR-22 6765491.327C++1.4132.835%A++23.077%B65A+2M*3371h11.2B*34B**
NC1 Gauss Rifle 6565641.016C++1.7227.28%B*18.462%C-54.2A++N/A3001.2h10.6B*39B*
NS-44L Blackhand 5655341.618B+1.1242.564%C++60%A34.4B+N/A1371.6h3B**7.1B++
C150 Dalton 8954318A+15.2731.056%DN/A41.5B26.9C++3771.3h2.8B*8.9B++
Frag Grenade 5353153N/A50.2754.662%B**N/A530C**N/A26350.1h3.2B++5.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102491.1h
Medical Applicator62,3810.3h
Medical Kit3651,68611.7h
Hoplon Anti-Aircraft Phalanx Tower0510h
Restoration Kit8500.2h
Deconstruction Tool01440h
Recon Detection Device72290.6h
Ammunition Package71080.3h
Nano-Armor Kit364228,84480.4h
Anti-Infantry MANA Turret81131.4h
MGR-C1 Charger1870h
AP30 Shredder0810h

Check the help document for the dictionary if you want to learn more about words used here.


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