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Ensign IndependentStateAlliedForces[lSAF] IndependentStateAlliedForces
NC BR 46

KDR: 2.72

Score: 15.2m

Last Seen: Oct 13th, 2019 3:02 AM
- OFFLINE - 70.8 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Emerald - Outfit Leader of I SUCK AT FLYING[lSAF] I SUCK AT FLYING
NC outfit on Emerald

Members: 4
Level Progress (to 47): 35%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH LA1 Anchor Breaker Rocket Pods NS-15M2 GD-22S MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,364,841 MLG Score: 1091
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.458%31.118%10101412029,8082.167990.548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.023%2.193A*1.534A+-0.158CHEAD ++ (~14.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.613B+9.30.345C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.157%0.505%11184121214,8581217681512.2087218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.376%-1.217D*-0.985D--1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1270.2C++33.20.371C**93.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.564%79.508%02121424444220.552036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.578%0.854B*0.766B++0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.454B+2.20.309C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I SUCK AT FLYING[lSAF] I SUCK AT FLYING
NC outfit on Emerald

Members: 4
15.2m256.6%416 (25k)370 (22.2k)2.7161829,07410,7043.0686746 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216126725.127%11.77%29603:519

75% Engineer19% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2017 1:57 AMJan 19th, 2019 10:22 PMOct 15th, 2019 9:36 AM (11h) (PST)Oct 13th, 2019 12:36 AM (3d) (PST)Oct 12th, 2019 11:02 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1511011,0500.7050.2600.0832.3370.2051091

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,0836,05863,025421651401222,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
686.9h/28.6d 3,773 3,422 6,956 96.3k 143 747 8,455 47.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:477
Deaths:467
KDR:1.021
Accuracy:23.708% C**
HSR:28.721% A
GD-7F
A+
Kills:351
Deaths:311
KDR:1.129
Accuracy:31.974% A+
HSR:24.217% B++
Kills:828
Deaths (as Engineer):778
Deaths (to Engineers):2,989
KDR:1.06427
Kill Difference:50
Playtime:517.202 hours
Usage:75%
Score:11.630m
Score/min:375
Accuracy (listed only):27.841%
HSR (listed only):26.469%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,023
Deaths:1,799
KDR:1.680
Accuracy:33.967% A++
HSR:35.561% A
NS-15M2
A*
Kills:1,212
Deaths:575
KDR:2.108
Accuracy:35.611% A*
HSR:27.393% C*
GD-22S
A*
Kills:1,185
Deaths:650
KDR:1.823
Accuracy:34.639% A*
HSR:33.333% A
MGR-L1 Promise
A*
Kills:1,182
Deaths:577
KDR:2.049
Accuracy:34.714% A*
HSR:28.173% B+
NC6 Gauss SAW
A+
Kills:1,175
Deaths:773
KDR:1.520
Accuracy:28.379% A+
HSR:30.979% A
NC6A GODSAW
B**
Kills:313
Deaths:127
KDR:2.465
Accuracy:35.726% B**
HSR:34.185% B*
Kills:8,090
Deaths (as Heavy Assault):4,501
Deaths (to Heavy Assaults):2,528
KDR:1.79738
Kill Difference:3,589
Playtime:130.510 hours
Usage:19%
Score:2.998m
Score/min:383
Accuracy (listed only):33.839%
HSR (listed only):31.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:477
Deaths:467
KDR:1.021
Accuracy:23.708% C**
HSR:28.721% A
AF-4 Cyclone
A
Kills:421
Deaths:239
KDR:1.762
Accuracy:29.996% B*
HSR:28.029% A
GD-7F
A+
Kills:351
Deaths:311
KDR:1.129
Accuracy:31.974% A+
HSR:24.217% B++
Blitz GD-10
A**
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A**
HSR:22.642% B**
Kills:1,355
Deaths (as Light Assault):1,068
Deaths (to Light Assaults):1,573
KDR:1.26873
Kill Difference:287
Playtime:21.391 hours
Usage:3%
Score:0.265m
Score/min:206
Accuracy (listed only):30.796%
HSR (listed only):25.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:421
Deaths:239
KDR:1.762
Accuracy:29.996% B*
HSR:28.029% A
Blitz GD-10
A**
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A**
HSR:22.642% B**
GR-22
A++
Kills:65
Deaths:49
KDR:1.327
Accuracy:32.835% A++
HSR:23.077% B+
NC1 Gauss Rifle
B*
Kills:65
Deaths:64
KDR:1.016
Accuracy:27.280% B*
HSR:18.462% C-
Kills:657
Deaths (as Combat Medic):403
Deaths (to Combat Medics):933
KDR:1.63027
Kill Difference:254
Playtime:3.594 hours
Usage:1%
Score:0.106m
Score/min:490
Accuracy (listed only):31.904%
HSR (listed only):23.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:421
Deaths:239
KDR:1.762
Accuracy:29.996% B*
HSR:28.029% A
NC4 Mag-Shot
C+
Kills:153
Deaths:265
KDR:0.577
Accuracy:26.622% C+
HSR:15.686% D
SAS-R
A
Kills:122
Deaths:85
KDR:1.435
Accuracy:47.368% A
HSR:74.590% B+
NC14 Bolt Driver
B**
Kills:122
Deaths:66
KDR:1.848
Accuracy:37.247% C**
HSR:84.426% B**
Blitz GD-10
A**
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A**
HSR:22.642% B**
NS-357 Underboss
A*
Kills:80
Deaths:66
KDR:1.212
Accuracy:31.169% D
HSR:38.750% A*
Kills:1,004
Deaths (as Infiltrator):772
Deaths (to Infiltrators):1,172
KDR:1.30052
Kill Difference:232
Playtime:12.846 hours
Usage:2%
Score:0.230m
Score/min:298
Accuracy (listed only):34.985%
HSR (listed only):44.020%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:5,866
V. Kills:3,495 168%
Deaths:1,560
KDR:3.760
Accuracy:21.390% F
KPH:26.900 B**
VKPH:16 B*
Vortek Rotary
M
Kills:4,435
V. Kills:2,659 167%
Deaths:1,092
KDR:4.061
Accuracy:37.817% A
KPH:52.800 M
VKPH:31.600 M
M30 Mustang AH
A**
Kills:3,181
V. Kills:289 N/A
Deaths:377
KDR:8.438
Accuracy:60.810% B++
KPH:134.900 A**
VKPH:12.300 A*
Breaker Rocket Pods
A+
Kills:1,376
V. Kills:365 376%
Deaths:155
KDR:8.877
Accuracy:59.007% A
KPH:128.300 B+
VKPH:34 A+
M20 Kestrel
B**
Kills:610
V. Kills:688 89%
Deaths:282
KDR:2.163
Accuracy:30.640% C++
KPH:23.800 C**
VKPH:26.800 B**
M202 Wyrm
C**
Kills:187
V. Kills:83 223%
Deaths:26
KDR:7.192
Accuracy:54.443% C*
KPH:111 C**
VKPH:49.300 C++
Kills:15,655 (14,092 + 0)
Deaths:3,492
KDR:4.483
VKDR:2.170
Vehicle Kills:7,579
Kill Difference:12,163
Playtime:363.838 hours
Usage:53%
Score:6.649m
Score/min:305
Piloting Accuracy:30.640%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,3615,8661,5603.76B++1.0421.39%FN/A26.9B**16B*223218.1h52B*243.2B++
Vortek Rotary 7,0944,4351,0924.061B**1.3437.817%AN/A52.7M31.6M43184.1h33.7B**89.2B**
M30 Mustang AH 3,4703,1813778.438B+5.7260.81%B++N/A134.8A**12.2A*47923.6h7.4B12.2B+
LA1 Anchor 3,0883,0231,7991.68C+1.0433.967%A++35.561%A77.1B**1.7M25439.2h8.8B++25.8B*
Breaker Rocket Pods 1,7411,3761558.877C**6.1659.007%AN/A128.6B+34.1A+53410.7h11B*18.6B++
NS-15M2 1,2321,2125752.108B0.6135.611%A*27.393%C*94.7A++1.6A++21612.8h10.7B++30.1B*
GD-22S 1,2071,1856501.823C*0.8934.639%A*33.333%A89.8A*1.7M++20713.2h8.9B*25.8B**
MGR-L1 Promise 1,2041,1825772.049B+0.6734.714%A*28.173%B+90.9A++1.7A+25213h10.7B**31B**
NC6 Gauss SAW 1,1901,1757731.52B1.2028.379%A+30.979%A81A*1B**25214.5h7.5B*26.4B*
M20 Kestrel 1,2986102822.163C+0.5530.64%C++N/A23.8C**26.9B**28625.6h93.3C**304.4B
AF-19 Mercenary 4874774671.021C**1.7023.708%C**28.721%A16.1CN/A5329.7h12.3B51.7B+
AF-4 Cyclone 4314212391.762B+0.9529.996%B*28.029%A42.5B1A++1539.9h9.5B++31.6B+
GD-7F 3593513111.129C++1.5931.974%A+24.217%B++31.6C++N/A11011.1h11.7B+36.7B++
NC6A GODSAW 3183131272.465C++0.2535.726%B**34.185%B*136.1A*2.2A*8092.3h6.8C*19B*
M202 Wyrm 270187267.192C++4.4854.443%C*2.139%C+110C*48.8C+8721.7h27.6B*50.6B*
Shrike 2811772880.615C+2.1060.026%B+2.26%C32.2B++18.9B*2195.5h5.3B++8.8B*
NC4 Mag-Shot 1541532650.577C+2.1426.622%C+15.686%D14.3DN/A4510.7h7B+26.3B+
SAS-R 123122851.435C-1.2847.368%A74.59%B+55.5B++N/A3332.2h2.1B+4.5B++
NC14 Bolt Driver 123122661.848C++0.8737.247%C**84.426%B**35.9B*N/A1213.4h2.3B+6.1B+
NS Decimator 159111831.337B+1.3868.19%B*N/A33.6C+14.5C+2503.3h3.4B*4.9B**
Blitz GD-10 112106512.078B**0.6437.507%A**22.642%B**88.3M+5U2321.2h12B++31.9B*
Mag-Cutter 1011006,4570.015C2.705.178%F-8%C*0.4CN/A1277h2.2B+42.9D--
NS-357 Underboss 8280661.212C*1.5031.169%D38.75%A*23.5DN/A913.4h3.3B**10.6C**
Carver AE 71699390.073C2.6442.029%B+8.696%D--3.7C--N/A1118.7h1.3C++3B+
GR-22 6765491.327C++1.3932.835%A++23.077%B+65A+2M**3371h11.2B*34B**
NC1 Gauss Rifle 6565641.016C++1.7027.28%B*18.462%C-54.2A++N/A2961.2h10.6B*39B*
Frag Grenade 5353153N/A50.2854.87%AN/A530C*N/A26430.1h3.2B++5.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102411.1h
Medical Kit3401,58211.2h
Medical Applicator62,3810.3h
Restoration Kit8500.2h
Deconstruction Tool01440h
Recon Detection Device41760.4h
Ammunition Package71080.3h
Nano-Armor Kit264225,88678.2h
Anti-Infantry MANA Turret81121.3h
MGR-C1 Charger1870h
AP30 Shredder0810h

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