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Warden IndependentStateAlliedForces[lSAF] IndependentStateAlliedForces
NC BR 61

KDR: 2.74

Score: 16.7m

Last Seen: Jun 4th, 2020 5:13 AM
- OFFLINE - 170.6 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Emerald
Level Progress (to 62): 54%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang Vortek Rotary LA1 Anchor M30 Mustang AH Breaker Rocket Pods NC6 Gauss SAW NS-15M2 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,457,415 MLG Score: 1165
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.647%31.936%104316133310,7122.177240.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.161%2.206A*1.628A+-0.194CHEAD ++ (~15.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.619B+9.20.354C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.902%0.471%11634134516,3461322749012.3553218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.199%-1.093D*-1.015D*1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.60.239C++33.20.375C**90.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.564%80.233%02134725846820.550107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.092%0.542B+0.848B*1.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.441B2.10.329C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m266.7%430 (25.8k)380 (22.8k)2.7350931,77911,6193.0899461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349139425.688%11.92%30603:469

75% Engineer19% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2017 1:57 AMJan 19th, 2019 10:22 PMJun 4th, 2020 2:47 PM (70d) (PST)Jun 4th, 2020 1:41 AM (71d) (PST)Jun 4th, 2020 1:13 AM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1881041,0840.7260.2650.0862.4980.2111165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,2716,23765,034441651501322,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
730h/30.4d 4,123 3,788 7,677 109.4k 164 789 9,239 52m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:478
Deaths:468
KDR:1.021
Accuracy:23.721% C
HSR:28.661% B*
GD-7F
B*
Kills:379
Deaths:376
KDR:1.008
Accuracy:32.065% B*
HSR:24.802% C*
AF-4A Bandit
A++
Kills:101
Deaths:94
KDR:1.074
Accuracy:36.211% A++
HSR:25.743% C+
Kills:958
Deaths (as Engineer):938
Deaths (to Engineers):3,212
KDR:1.02132
Kill Difference:20
Playtime:547.094 hours
Usage:75%
Score:12.745m
Score/min:388
Accuracy (listed only):30.666%
HSR (listed only):26.402%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:3,541
Deaths:2,069
KDR:1.711
Accuracy:34.212% A
HSR:36.967% B*
NC6 Gauss SAW
B++
Kills:1,266
Deaths:827
KDR:1.531
Accuracy:28.756% B++
HSR:31.438% B+
NS-15M2
A+
Kills:1,213
Deaths:576
KDR:2.106
Accuracy:35.617% A+
HSR:27.453% C
GD-22S
A+
Kills:1,185
Deaths:650
KDR:1.823
Accuracy:34.639% A+
HSR:33.333% B+
MGR-L1 Promise
A
Kills:1,182
Deaths:577
KDR:2.049
Accuracy:34.714% A
HSR:28.173% C
NC6A GODSAW
B++
Kills:313
Deaths:127
KDR:2.465
Accuracy:35.726% B++
HSR:34.185% B+
Kills:8,700
Deaths (as Heavy Assault):4,826
Deaths (to Heavy Assaults):2,765
KDR:1.80274
Kill Difference:3,874
Playtime:139.308 hours
Usage:19%
Score:3.210m
Score/min:384
Accuracy (listed only):33.944%
HSR (listed only):31.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:478
Deaths:468
KDR:1.021
Accuracy:23.721% C
HSR:28.661% B*
AF-4 Cyclone
B++
Kills:462
Deaths:264
KDR:1.750
Accuracy:30.371% B
HSR:27.922% B++
GD-7F
B*
Kills:379
Deaths:376
KDR:1.008
Accuracy:32.065% B*
HSR:24.802% C*
Blitz GD-10
A++
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A++
HSR:22.642% B
AF-4A Bandit
A++
Kills:101
Deaths:94
KDR:1.074
Accuracy:36.211% A++
HSR:25.743% C+
Kills:1,526
Deaths (as Light Assault):1,253
Deaths (to Light Assaults):1,740
KDR:1.21788
Kill Difference:273
Playtime:22.661 hours
Usage:3%
Score:0.300m
Score/min:220
Accuracy (listed only):31.975%
HSR (listed only):25.954%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:462
Deaths:264
KDR:1.750
Accuracy:30.371% B
HSR:27.922% B++
Blitz GD-10
A++
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A++
HSR:22.642% B
GR-22
B*
Kills:89
Deaths:69
KDR:1.290
Accuracy:32.449% B*
HSR:20.225% C-
NC1 Gauss Rifle
C++
Kills:65
Deaths:64
KDR:1.016
Accuracy:27.280% C++
HSR:18.462% D
Kills:722
Deaths (as Combat Medic):448
Deaths (to Combat Medics):1,028
KDR:1.61161
Kill Difference:274
Playtime:5.671 hours
Usage:1%
Score:0.152m
Score/min:447
Accuracy (listed only):31.902%
HSR (listed only):22.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:462
Deaths:264
KDR:1.750
Accuracy:30.371% B
HSR:27.922% B++
NC4 Mag-Shot
C
Kills:153
Deaths:265
KDR:0.577
Accuracy:26.596% C
HSR:15.686% D
SAS-R
B+
Kills:134
Deaths:88
KDR:1.523
Accuracy:45.230% B+
HSR:76.866% B+
NS-357 Underboss
A+
Kills:124
Deaths:104
KDR:1.192
Accuracy:29.441% D**
HSR:39.516% A+
NC14 Bolt Driver
B*
Kills:124
Deaths:68
KDR:1.824
Accuracy:33.656% D
HSR:83.871% B*
Blitz GD-10
A++
Kills:106
Deaths:51
KDR:2.078
Accuracy:37.507% A++
HSR:22.642% B
NS-44L Blackhand
A
Kills:55
Deaths:34
KDR:1.618
Accuracy:38.967% D
HSR:60% A
Kills:1,158
Deaths (as Infiltrator):874
Deaths (to Infiltrators):1,246
KDR:1.32494
Kill Difference:284
Playtime:13.603 hours
Usage:2%
Score:0.246m
Score/min:301
Accuracy (listed only):34.538%
HSR (listed only):46.643%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:6,604
V. Kills:3,873 170%
Deaths:1,560
KDR:4.233
Accuracy:22.288% D**
KPH:28.500 B+
VKPH:16.700 B
Vortek Rotary
A++
Kills:4,976
V. Kills:2,935 169%
Deaths:1,092
KDR:4.557
Accuracy:38.228% B*
KPH:55.800 A++
VKPH:32.900 A+
M30 Mustang AH
A++
Kills:3,358
V. Kills:301 N/A
Deaths:377
KDR:8.907
Accuracy:61.141% B+
KPH:136.900 A
VKPH:12.300 A++
Breaker Rocket Pods
A+
Kills:1,408
V. Kills:371 378%
Deaths:155
KDR:9.084
Accuracy:58.901% B*
KPH:130.800 C++
VKPH:34.500 A+
M20 Kestrel
B++
Kills:615
V. Kills:691 89%
Deaths:282
KDR:2.181
Accuracy:30.697% C+
KPH:23.900 C
VKPH:26.800 B++
M202 Wyrm
C++
Kills:197
V. Kills:86 226%
Deaths:26
KDR:7.577
Accuracy:54.924% C+
KPH:116.400 C++
VKPH:50.800 C+
Kills:17,158 (15,553 + 0)
Deaths:3,492
KDR:4.914
VKDR:2.365
Vehicle Kills:8,257
Kill Difference:13,666
Playtime:383.389 hours
Usage:53%
Score:7.303m
Score/min:317
Piloting Accuracy:30.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:54
V. Kills:35 150%
Deaths:3
KDR:18
Accuracy:31.056% D
KPH:41 C+
VKPH:26.600 C+
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:11.667
Vehicle Kills:35
Kill Difference:51
Playtime:1.316 hours
Usage:0%
Score:0.030m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:31.056%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 10,4776,6041,5604.233C+1.5022.288%D**N/A28.5B+16.7B235231.5h51.6B++231.3B
Vortek Rotary 7,9114,9761,0924.557B1.8238.228%B*N/A55.8A++32.9A+45489.2h32.7B*85.5B*
LA1 Anchor 3,6203,5412,0691.711C1.0234.212%A36.967%B*81.6C**1.8A25943.4h8.6B+25.2B++
M30 Mustang AH 3,6593,3583778.907C+6.1761.141%B+N/A137.1A12.3A++48624.5h7.4C++12.1C*
Breaker Rocket Pods 1,7791,4081559.084C6.3558.901%B*N/A130.4C++34.4A+54110.8h10.9B+18.5B+
NC6 Gauss SAW 1,2871,2668271.531C+1.2028.756%B++31.438%B+82.2B++1.4B+25315.4h7.5B+26B+
NS-15M2 1,2331,2135762.106C+0.6335.617%A+27.453%C94.8B+1.6B+21612.8h10.7C*30.1B+
GD-22S 1,2071,1856501.823C+0.9134.639%A+33.333%B+89.8B*1.7A20813.2h8.9B+25.8B++
MGR-L1 Promise 1,2041,1825772.049C++0.6934.714%A28.173%C90.9B+1.7B+25213h10.7B+31B+
M20 Kestrel 1,3066152822.181D0.5530.697%C+N/A23.9C26.9B*28925.7h93.1C303.4C
AF-19 Mercenary 4884784681.021C1.7123.721%C28.661%B*16.1DN/A5329.7h12.3C+51.7C+
AF-4 Cyclone 4744622641.75C+0.9930.371%B27.922%B++44.9C1.2B++15810.3h9.4C**31.1B+
GD-7F 3893793761.008C1.7332.065%B*24.802%C*31.1C--N/A10612.2h11.7C++36.6B+
NC6A GODSAW 3183131272.465C+0.2735.726%B++34.185%B+136.1A2.2B+8132.3h6.8C**19B++
M202 Wyrm 283197267.577D-4.8454.924%C+2.03%C115.9C++50.6C+9131.7h27.1B*49.3B*
Shrike 2831792940.609C-2.1360.253%C*2.235%C30.9C+17.9C**2085.8h5.3B+8.8B+
NC4 Mag-Shot 1541532650.577C-2.1626.596%C15.686%D14.3DN/A4510.7h7C**26.3C++
SAS-R 135134881.523D1.2145.23%B+76.866%B+58.3C+N/A3302.3h2.1C+4.5C**
NS-357 Underboss 1261241041.192C+1.5429.441%D**39.516%A+25.3D-N/A934.9h3.4B+11.5C
NC14 Bolt Driver 125124681.824C0.9133.656%D83.871%B*34.4C+N/A1173.6h2.2C*6.7C+
NS Decimator 170119911.308C+1.4366.502%B+N/A33.1D14.2D2443.6h3.4B+5.1B+
Mag-Cutter 1121096,6670.016C2.725.417%F-7.339%B0.4C-N/A1281.8h2.2C*40F-
Blitz GD-10 112106512.078B+0.6637.507%A++22.642%B88.3B**5S2341.2h12C**31.9B+
AF-4A Bandit 106101941.074C-1.6636.211%A++25.743%C+56.1C+2.8A*2291.8h10.3C+28.3B++
GR-22 9289691.29C1.4532.449%B*20.225%C-52.4C+1.8A2301.7h11.1B34.3B+
Carver AE 88831,6330.051C-2.6837.193%C--7.229%D*2.5DN/A732.7h1.3C+3.4C+
NC1 Gauss Rifle 6565641.016C1.7227.28%C++18.462%D54.2B+N/A3021.2h10.6C**39B
NS-44L Blackhand 5655341.618C+1.1238.967%D60%A32.4CN/A1341.7h3B*7.7B+
C150 Dalton 8954318B*15.2631.056%DN/A41.5C+26.9C+3791.3h2.8B+8.9B
Frag Grenade 5353153N/A50.2654.662%B++N/A530CN/A26350.1h3.2C++5.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102711.1h
Hoplon Anti-Aircraft Phalanx Tower0510h
Medical Kit3861,77412h
Medical Applicator397,4031h
Restoration Kit11570.3h
Deconstruction Tool01440h
Recon Detection Device72300.6h
Ammunition Package71080.3h
Nano-Armor Kit468235,32282.4h
Anti-Infantry MANA Turret91131.4h
MGR-C1 Charger1870h
AP30 Shredder0810h

Check the help document for the dictionary if you want to learn more about words used here.


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