Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (19,138)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

Venator IndigoEclipse[GOTR] IndigoEclipse
VS BR 34

KDR: 1.43

Score: 51.1m

Last Seen: Sep 28th, 2019 12:38 AM
- OFFLINE - 531.2 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
Level Progress (to 35): 45%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS C-4 Solstice SF Serpent VE92 Proximity Mine Pulsar C Sticky Grenade Sirius SX12 Pandora VX25
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IndigoEclipse



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $416,583 MLG Score: 333
Fun Score: N/A
Cheeseburgers Flipped: 1626TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.359%17.776%39728118814,6600.8729830.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.924%0.217C++-0.482D-1.482FHEAD ++ (~6.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.197C++13.40.068C+46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.394%1.73%300412123,757128822762.91692165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.025%-0.865D--0.149C++-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204-0.25C60-0.109C+144

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.459%2.639%167812083,183196218301.6215174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.859%-1.114D*0.07C+0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.4-1.735F-31.4-1.488F75.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.464%3.846%388120862416284220.383292148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.445%-0.766D--0.085C+0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.2-0.372C-46.5-0.147C116.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.635%71.53%3821214706158810.444305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.254%1.048B**0.318C*0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.416B2.50.238C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.302%13.063%38612106,5991384804.76806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.018%1.226B**-0.313C0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.268C*5.4-0.118C+4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
51.1m383.9%390 (23.4k)371 (22.3k)1.4349354,91238,2681.8643534 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121641523.013%9.841%22603:3614

52% Engineer10% Heavy Assault19% Light Assault9% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:50 PMJul 25th, 2013 6:34 PMOct 19th, 2019 6:03 AM (17h) (PST)Sep 27th, 2019 11:28 PM (22d) (PST)Sep 27th, 2019 8:38 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7072224850.3990.2780.0391.8720.089333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,43213,29229,14024172112522,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2293.1h/95.5d 16,433 5,404 11,685 257.6k 3,997 6,215 12,177 97.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:898
Deaths:782
KDR:1.148
Accuracy:19.827% C+
HSR:20.045% D
Ursa
C+
Kills:224
Deaths:201
KDR:1.114
Accuracy:22.070% C+
HSR:23.661% C+
NS-15M1
C
Kills:201
Deaths:185
KDR:1.086
Accuracy:20.510% C
HSR:16.418% D-
SVA-88
C**
Kills:170
Deaths:86
KDR:1.977
Accuracy:20.048% D
HSR:27.647% C**
Flare VE6
C
Kills:76
Deaths:53
KDR:1.434
Accuracy:20.290% C
HSR:19.737% D
Kills:1,569
Deaths (as Heavy Assault):1,307
Deaths (to Heavy Assaults):10,966
KDR:1.20046
Kill Difference:262
Playtime:232.761 hours
Usage:10%
Score:4.867m
Score/min:349
Accuracy (listed only):20.549%
HSR (listed only):21.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,760
Deaths:1,301
KDR:1.353
Accuracy:23.659% C+
HSR:11.364% D-
Serpent VE92
D
Kills:1,453
Deaths:1,383
KDR:1.051
Accuracy:21.088% D
HSR:16.724% D
Pulsar C
C+
Kills:1,209
Deaths:1,175
KDR:1.029
Accuracy:24.170% C+
HSR:20.182% C--
Pandora VX25
A*
Kills:1,182
Deaths:54
KDR:21.889
Accuracy:59.763% A*
HSR:15.821% C++
Deimos VA29
B+
Kills:1,162
Deaths:922
KDR:1.260
Accuracy:65.314% B+
HSR:13.769% C--
Thanatos VE70
C++
Kills:1,161
Deaths:1,059
KDR:1.096
Accuracy:40.859% C++
HSR:13.178% D
NS-11C
C
Kills:1,157
Deaths:928
KDR:1.247
Accuracy:22.627% C
HSR:16.163% D
Phobos VX86
C++
Kills:1,152
Deaths:950
KDR:1.213
Accuracy:60.546% C++
HSR:10.764% D-
Solstice VE3
C+
Kills:1,148
Deaths:1,433
KDR:0.801
Accuracy:20.450% C-
HSR:19.077% C+
Nova
A++
Kills:1,128
Deaths:631
KDR:1.788
Accuracy:65.079% A++
HSR:11.702% D
Eclipse VE3A
D*
Kills:1,127
Deaths:1,420
KDR:0.794
Accuracy:20.567% D**
HSR:13.842% D*
Chaos
D
Kills:814
Deaths:725
KDR:1.123
Accuracy:47.518% D-
HSR:13.022% D
Eidolon VE33
C+
Kills:504
Deaths:335
KDR:1.504
Accuracy:26.037% C
HSR:24.206% C+
NS Baron G5
B+
Kills:381
Deaths:406
KDR:0.938
Accuracy:49.805% B+
HSR:8.136% D**
NSX Tanto
B*
Kills:112
Deaths:177
KDR:0.633
Accuracy:26.759% C++
HSR:31.250% B*
Kills:15,450
Deaths (as Engineer):12,899
Deaths (to Engineers):9,772
KDR:1.19777
Kill Difference:2,551
Playtime:1,191.993 hours
Usage:52%
Score:25.856m
Score/min:362
Accuracy (listed only):38.283%
HSR (listed only):15.947%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,760
Deaths:1,301
KDR:1.353
Accuracy:23.659% C+
HSR:11.364% D-
Serpent VE92
D
Kills:1,453
Deaths:1,383
KDR:1.051
Accuracy:21.088% D
HSR:16.724% D
Pulsar C
C+
Kills:1,209
Deaths:1,175
KDR:1.029
Accuracy:24.170% C+
HSR:20.182% C--
Sirius SX12
C
Kills:1,185
Deaths:1,282
KDR:0.924
Accuracy:20.921% D
HSR:15.865% C
Pandora VX25
A*
Kills:1,182
Deaths:54
KDR:21.889
Accuracy:59.763% A*
HSR:15.821% C++
Deimos VA29
B+
Kills:1,162
Deaths:922
KDR:1.260
Accuracy:65.314% B+
HSR:13.769% C--
Thanatos VE70
C++
Kills:1,161
Deaths:1,059
KDR:1.096
Accuracy:40.859% C++
HSR:13.178% D
NS-11C
C
Kills:1,157
Deaths:928
KDR:1.247
Accuracy:22.627% C
HSR:16.163% D
Phobos VX86
C++
Kills:1,152
Deaths:950
KDR:1.213
Accuracy:60.546% C++
HSR:10.764% D-
Eridani SX5
D
Kills:1,151
Deaths:1,174
KDR:0.980
Accuracy:23.426% D
HSR:14.857% D
Solstice VE3
C+
Kills:1,148
Deaths:1,433
KDR:0.801
Accuracy:20.450% C-
HSR:19.077% C+
NS-7 PDW
C+
Kills:1,147
Deaths:1,177
KDR:0.975
Accuracy:22.279% C-
HSR:18.221% C+
Nova
A++
Kills:1,128
Deaths:631
KDR:1.788
Accuracy:65.079% A++
HSR:11.702% D
Eclipse VE3A
D*
Kills:1,127
Deaths:1,420
KDR:0.794
Accuracy:20.567% D**
HSR:13.842% D*
Chaos
D
Kills:814
Deaths:725
KDR:1.123
Accuracy:47.518% D-
HSR:13.022% D
MKV Suppressed
B**
Kills:405
Deaths:450
KDR:0.900
Accuracy:24.272% C
HSR:25.926% B**
NS Baron G5
B+
Kills:381
Deaths:406
KDR:0.938
Accuracy:49.805% B+
HSR:8.136% D**
NSX Tanto
B*
Kills:112
Deaths:177
KDR:0.633
Accuracy:26.759% C++
HSR:31.250% B*
Kills:18,834
Deaths (as Light Assault):16,647
Deaths (to Light Assaults):6,228
KDR:1.13138
Kill Difference:2,187
Playtime:443.963 hours
Usage:19%
Score:10.412m
Score/min:391
Accuracy (listed only):35.506%
HSR (listed only):16.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,185
Deaths:1,282
KDR:0.924
Accuracy:20.921% D
HSR:15.865% C
Pandora VX25
A*
Kills:1,182
Deaths:54
KDR:21.889
Accuracy:59.763% A*
HSR:15.821% C++
Deimos VA29
B+
Kills:1,162
Deaths:922
KDR:1.260
Accuracy:65.314% B+
HSR:13.769% C--
Thanatos VE70
C++
Kills:1,161
Deaths:1,059
KDR:1.096
Accuracy:40.859% C++
HSR:13.178% D
Phobos VX86
C++
Kills:1,152
Deaths:950
KDR:1.213
Accuracy:60.546% C++
HSR:10.764% D-
Eridani SX5
D
Kills:1,151
Deaths:1,174
KDR:0.980
Accuracy:23.426% D
HSR:14.857% D
NS-7 PDW
C+
Kills:1,147
Deaths:1,177
KDR:0.975
Accuracy:22.279% C-
HSR:18.221% C+
Nova
A++
Kills:1,128
Deaths:631
KDR:1.788
Accuracy:65.079% A++
HSR:11.702% D
Chaos
D
Kills:814
Deaths:725
KDR:1.123
Accuracy:47.518% D-
HSR:13.022% D
MKV Suppressed
B**
Kills:405
Deaths:450
KDR:0.900
Accuracy:24.272% C
HSR:25.926% B**
NS Baron G5
B+
Kills:381
Deaths:406
KDR:0.938
Accuracy:49.805% B+
HSR:8.136% D**
H-V45
C+
Kills:367
Deaths:512
KDR:0.717
Accuracy:24.300% C+
HSR:15.804% D
NS-11P
C+
Kills:343
Deaths:317
KDR:1.082
Accuracy:21.727% C
HSR:18.950% C+
NS-11A
C
Kills:198
Deaths:253
KDR:0.783
Accuracy:22.827% C
HSR:19.697% C
Corvus VA55
C++
Kills:84
Deaths:137
KDR:0.613
Accuracy:24.355% C+
HSR:23.810% C++
Kills:11,860
Deaths (as Combat Medic):10,049
Deaths (to Combat Medics):4,154
KDR:1.18022
Kill Difference:1,811
Playtime:103.251 hours
Usage:5%
Score:2.590m
Score/min:418
Accuracy (listed only):38.199%
HSR (listed only):15.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,185
Deaths:1,282
KDR:0.924
Accuracy:20.921% D
HSR:15.865% C
Eridani SX5
D
Kills:1,151
Deaths:1,174
KDR:0.980
Accuracy:23.426% D
HSR:14.857% D
NS-7 PDW
C+
Kills:1,147
Deaths:1,177
KDR:0.975
Accuracy:22.279% C-
HSR:18.221% C+
Parallax VX3
B+
Kills:632
Deaths:291
KDR:2.172
Accuracy:42.450% B+
HSR:71.361% D
NS-44 Commissioner
D
Kills:484
Deaths:638
KDR:0.759
Accuracy:30.873% D
HSR:13.430% D*
MKV Suppressed
B**
Kills:405
Deaths:450
KDR:0.900
Accuracy:24.272% C
HSR:25.926% B**
NS-357 Underboss
B+
Kills:202
Deaths:207
KDR:0.976
Accuracy:40.235% B+
HSR:16.337% D
Manticore SX40
D*
Kills:186
Deaths:208
KDR:0.894
Accuracy:19.663% D**
HSR:12.903% D*
NS-61 Emissary
C++
Kills:186
Deaths:258
KDR:0.721
Accuracy:28.930% C++
HSR:13.979% C-
Beamer VS3
C+
Kills:145
Deaths:21
KDR:6.905
Accuracy:26.384% C+
HSR:8.966% F-
NS-30 Vandal
C--
Kills:117
Deaths:124
KDR:0.944
Accuracy:29.902% C--
HSR:21.368% D
NS-AM7 Archer
C+
Kills:107
Deaths:189
KDR:0.566
Accuracy:58.032% C+
HSR:10.280% D
Phantom VA23
C
Kills:74
Deaths:58
KDR:1.276
Accuracy:30.478% D
HSR:27.027% C
V10
D
Kills:74
Deaths:27
KDR:2.741
Accuracy:36.075% D
HSR:72.973% D
Kills:6,095
Deaths (as Infiltrator):6,104
Deaths (to Infiltrators):4,470
KDR:0.99853
Kill Difference:9
Playtime:120.365 hours
Usage:5%
Score:2.008m
Score/min:278
Accuracy (listed only):30.994%
HSR (listed only):24.535%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:827
Deaths:570
KDR:1.451
Accuracy:42.025% C
HSR:3.144% C--
Comet VM2
C+
Kills:794
Deaths:573
KDR:1.386
Accuracy:41.716% C+
HSR:3.526% C
Nebula VM20
C
Kills:568
Deaths:287
KDR:1.979
Accuracy:16.240% C--
HSR:19.366% C
Nebula VM20
C
Kills:559
Deaths:272
KDR:2.055
Accuracy:15.739% D
HSR:19.320% C
Cosmos VM3
B+
Kills:558
Deaths:159
KDR:3.509
Accuracy:12.114% D--
HSR:21.147% B+
Cosmos VM3
C**
Kills:549
Deaths:149
KDR:3.685
Accuracy:12.589% D-
HSR:20.036% C**
NS-10 Burster
C
Kills:451
Deaths:258
KDR:1.748
Accuracy:27.184% C-
HSR:4.656% C
NS-10 Burster
C++
Kills:395
Deaths:258
KDR:1.531
Accuracy:26.693% C
HSR:7.848% C++
Quasar VM1
C++
Kills:296
Deaths:106
KDR:2.792
Accuracy:16.422% C++
HSR:17.230% C
Quasar VM1
C+
Kills:247
Deaths:97
KDR:2.546
Accuracy:17.440% C+
HSR:16.194% D--
Blueshift VM5
C+
Kills:148
Deaths:75
KDR:1.973
Accuracy:19.088% C+
HSR:20.270% C+
Blueshift VM5
B**
Kills:118
Deaths:63
KDR:1.873
Accuracy:18.177% C
HSR:27.119% B**
Kills:5,510
Deaths (as MAX Suit):1,433.500
Deaths (to MAX Suits):2,207
KDR:3.84374
Kill Difference:4,076.500
Playtime:203.596 hours
Usage:9%
Score:5.358m
Score/min:439
Accuracy (listed only):22.119%
HSR (listed only):14.988%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,181
V. Kills:931 127%
Deaths:753
KDR:1.568
Accuracy:26.115% D-
KPH:12.200 C
VKPH:9.600 C+
Light PPA
C+
Kills:1,111
V. Kills:86 N/A
Deaths:246
KDR:4.516
Accuracy:40.250% C+
KPH:43.300 C+
VKPH:3.400 C+
Dual Photon Pods
C++
Kills:989
V. Kills:299 330%
Deaths:139
KDR:7.115
Accuracy:48.418% C
KPH:62.600 C
VKPH:18.900 C++
Saron Laser Cannon
C++
Kills:476
V. Kills:436 109%
Deaths:434
KDR:1.097
Accuracy:30.232% C
KPH:10.700 C
VKPH:9.800 C++
Photon A2A Missile Pods
C
Kills:468
V. Kills:512 91%
Deaths:69
KDR:6.783
Accuracy:65.791% F-
KPH:30.500 D
VKPH:33.400 C
Coyote Missiles
C+
Kills:131
V. Kills:89 146%
Deaths:48
KDR:2.729
Accuracy:42.301% D**
KPH:31.700 C
VKPH:21.500 C+
Hornet Missiles
C+
Kills:97
V. Kills:34 277%
Deaths:15
KDR:6.467
Accuracy:53.873% D--
KPH:56 C+
VKPH:19.600 D
Kills:4,453 (2,768 + 0)
Deaths:1,704
KDR:2.613
VKDR:1.401
Vehicle Kills:2,387
Kill Difference:2,749
Playtime:203.860 hours
Usage:9%
Score:3.540m
Score/min:289
Piloting Accuracy:30.232%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:85
V. Kills:9 N/A
Deaths:1
KDR:85
Accuracy:35.195% D-
KPH:46.400 C+
VKPH:4.900 D
Kills:85 (0 + 85)
Deaths:1
KDR:85
VKDR:9
Vehicle Kills:9
Kill Difference:84
Playtime:1.832 hours
Usage:0%
Score:0.036m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:35.195%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:938
V. Kills:665 141%
Deaths:233
KDR:4.026
Accuracy:44.121% D**
KPH:22.900 D
VKPH:16.200 C
Skyguard
B+
Kills:603
V. Kills:519 116%
Deaths:208
KDR:2.899
Accuracy:28.113% C
KPH:13.200 C
VKPH:11.300 B+
L100 Python HEAT
C++
Kills:418
V. Kills:148 281%
Deaths:85
KDR:4.918
Accuracy:50.688% C+
KPH:32 C++
VKPH:11.300 C+
C75 Viper
C**
Kills:235
V. Kills:61 379%
Deaths:35
KDR:6.714
Accuracy:34.560% D
KPH:34.700 C**
VKPH:9 C++
L100 Python HESH
C*
Kills:212
V. Kills:43 482%
Deaths:22
KDR:9.636
Accuracy:49.670% C++
KPH:45.100 C
VKPH:9.200 C*
Kills:2,406 (2,406 + 0)
Deaths:583
KDR:4.127
VKDR:2.463
Vehicle Kills:1,436
Kill Difference:1,823
Playtime:111.353 hours
Usage:5%
Score:2.155m
Score/min:322
Driving Accuracy:49.670%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:302
V. Kills:99 302%
Deaths:48
KDR:6.292
Accuracy:44.976% C-
KPH:23.300 C++
VKPH:7.600 C
Supernova FPC
C
Kills:294
V. Kills:260 113%
Deaths:79
KDR:3.722
Accuracy:42.570% D**
KPH:16.100 D-
VKPH:14.200 C
Supernova VPC
D
Kills:181
V. Kills:35 N/A
Deaths:15
KDR:12.067
Accuracy:46.980% C-
KPH:29.600 D
VKPH:5.700 D
Saron HRB
C
Kills:106
V. Kills:64 163%
Deaths:13
KDR:8.154
Accuracy:32.094% D**
KPH:22.100 C
VKPH:13.300 C
Kills:883 (777 + 106)
Deaths:155
KDR:5.697
VKDR:2.955
Vehicle Kills:458
Kill Difference:728
Playtime:42.204 hours
Usage:2%
Score:0.987m
Score/min:390
Driving Accuracy:46.980%
Gunner Accuracy:32.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:99
V. Kills:35 275%
Deaths:4
KDR:24.750
Accuracy:43.938% D**
KPH:47.700 B+
VKPH:16.900 D
M40 Fury-H
C
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:30.391% D*
KPH:75.500 C
VKPH:7.100 D
E540 Halberd-H
B++
Kills:62
V. Kills:60 102%
Deaths:20
KDR:3.100
Accuracy:49.052% D--
KPH:28.900 D-
VKPH:28 B++
Kills:235 (0 + 235)
Deaths:27
KDR:8.704
VKDR:3.778
Vehicle Kills:102
Kill Difference:208
Playtime:5.200 hours
Usage:0%
Score:0.190m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:49.052%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:114
V. Kills:20 N/A
Deaths:22
KDR:5.182
Accuracy:23.034% D**
KPH:32.800 D
VKPH:5.700 D-
M20 Basilisk
C
Kills:88
V. Kills:27 314%
Deaths:20
KDR:4.400
Accuracy:33.282% D
KPH:17.900 C
VKPH:5.500 D
M60-G Bulldog
C++
Kills:71
V. Kills:13 N/A
Deaths:9
KDR:7.889
Accuracy:25.945% D-
KPH:29.700 C++
VKPH:5.400 C+
G30 Walker
C+
Kills:65
V. Kills:36 176%
Deaths:16
KDR:4.063
Accuracy:28.339% C-
KPH:15.700 C
VKPH:8.700 C+
M12 Kobalt
D-
Kills:65
V. Kills:3 N/A
Deaths:5
KDR:13
Accuracy:12.853% D--
KPH:33.800 D-
VKPH:1.600 D-
M40 Fury
C++
Kills:54
V. Kills:10 N/A
Deaths:5
KDR:10.800
Accuracy:28.597% D
KPH:45.300 C++
VKPH:8.400 C+
Kills:457 (0 + 457)
Deaths:77
KDR:5.935
VKDR:1.416
Vehicle Kills:109
Kill Difference:380
Playtime:18.047 hours
Usage:1%
Score:0.283m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:28.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:717
V. Kills:83 N/A
Deaths:449
KDR:1.597
Accuracy:28.177% F-
KPH:17.400 C
VKPH:2 D--
Kills:717 (717 + 0)
Deaths:449
KDR:1.597
VKDR:0.185
Vehicle Kills:83
Kill Difference:268
Playtime:41.135 hours
Usage:2%
Score:0.255m
Score/min:103
Driving Accuracy:28.177%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,9332,5711,3391.92B+0.4922.837%DN/A84.9C+45B**120930.3h1.2B+5.3C**
Solstice SF 1,7811,7601,3011.353B+0.0823.659%C+11.364%D-20C+N/A12488.2h9.3B+39.4B+
Serpent VE92 1,4811,4531,3831.051C+0.3821.088%D16.724%D17.9C--N/A14081.3h15.6C-73.8C
Proximity Mine 1,2681,2681677.593B**6.1637.267%DN/A173.7B**N/A5917.3h1.3A++3.6B*
Pulsar C 1,2231,2091,1751.029C+0.4124.17%C+20.182%C--19.3CN/A8662.5h12.4C+51.4C++
Sticky Grenade 1,2111,20411204N/A1,202.5749.563%CN/A1505B**8.8C-48100.8h1.4B*2.9B+
Sirius SX12 1,1961,1851,2820.924C+0.5120.921%D15.865%C28.3C+N/A12141.8h16C+76.6C+
Pandora VX25 1,2061,1825421.889U20.4559.763%A*15.821%C++16.2D-N/A15173h9.7T*16.3C--
Maelstrom Turbo Laser 2,1121,1817531.568C+0.1326.115%D-2.54%C++12.2C9.6C+22296.6h100.6C*385.4C+
Deimos VA29 1,1671,1629221.26C+0.1765.314%B+13.769%C--34.3CN/A12033.9h2.2B+3.4B
Thanatos VE70 1,1671,1611,0591.096C**0.3440.859%C++13.178%D26.6C+N/A13943.6h4.3B+10.4B+
NS-11C 1,1691,1579281.247C**0.1922.627%C16.163%D23.5C+N/A10449.3h12.6B+55.8B
Phobos VX86 1,1641,1529501.213C+0.2260.546%C++10.764%D-28.3DN/A13740.7h2.8C4.6C+
Eridani SX5 1,1601,1511,1740.98C+0.4523.426%D14.857%D21.1DN/A14554.5h14.3C61.1C
Solstice VE3 1,1561,1481,4330.801C++0.6320.45%C-19.077%C+24C**N/A14147.8h13.4B+65.5C++
NS-7 PDW 1,1631,1471,1770.975C++0.4622.279%C-18.221%C+28.5C++N/A10240.2h15.8C+70.8C+
Nova 1,1521,1286311.788B0.3565.079%A++11.702%D17.8DN/A7963.5h8.7F--13.3C
Eclipse VE3A 1,1401,1271,4200.794C0.6420.567%D**13.842%D*24.4C--N/A14446.2h10.3B++50.3C+
Light PPA 1,1971,1112464.516C++3.0840.25%C+N/A43.2C+3.3C+24825.7h13.3C*33.2C*
Tank Mine 1,9731,0982973.697B+2.2618.988%D--N/A103.6C+82.5B++160610.6h1A+5.5B+
Frag Grenade 1,0561,05011050N/A1,048.5740.225%DN/A656.3B++3.8D29191.6h2.6B**6.3B++
MANA Anti-Vehicle Turret 1,7001,0217131.432C--0.0051.947%C--4.016%B+10210S6790S3455700.1h6.9B13.2B
Dual Photon Pods 1,2889891397.115C++5.6848.418%C1.213%C+62.6C18.9C++59415.8h23.2C++48C++
Lasher X2 9969779950.982C++0.4528.716%B+3.378%C28.4C+N/A15034.4h18.4B+64B+
L100 Python AP 1,6039382334.026C+2.5944.121%D**4.478%A22.9D16.2C33341h5.4B+12.2C+
Orion VS54 9158987821.148C+0.2919.827%C+20.045%D26.8CN/A16833.5h12.9C*65C+
Comet VM2 1,1828275701.451B+0.0242.025%C3.144%C--14.5B+6.2B++17557.1h15.7B**37.4B*
Chaos 8238147251.123C0.3147.518%D-13.022%D34.5DN/A20023.6h4.7D9.8D
Comet VM2 1,1157945731.386B++0.0541.716%C+3.526%C13.2B+5.4B++16260h16.8B++40.3B+
M40 Fury-F 8007174491.597C++0.1628.177%F-1.674%B*17.4C2D--10341.1h5.8B*20.7B
Parallax VX3 6326322912.172C0.7442.45%B+71.361%D25.3C+N/A12325h2.5C5.8C*
Skyguard 1,1226032082.899C+1.4628.113%C1.99%C+13.2C11.3B+32145.8h143.7C-511.1C
Nebula VM20 5725682871.979C+0.5416.24%C--19.366%C27.7CN/A17020.5h17C++104.6C+
Nebula VM20 5675592722.055C+0.6215.739%D19.32%C29.6CN/A18518.9h15.1B+96.2C++
Cosmos VM3 5665581593.509B*2.0712.114%D--21.147%B+21.8DN/A21025.6h14.1C++116.1C-
Cosmos VM3 5575491493.685A2.2512.589%D-20.036%C**22C--N/A21524.9h14.2C*112.5C+
Nemesis VSH9 7035265071.037B++0.4058.805%C-3.422%B+17.9C++6D24029.4h4.5A++7.6A+
Eidolon VE33 5165043351.504B+0.0726.037%C24.206%C+12.9DN/A9939h10.9C41.7C+
NS-44 Commissioner 4854846380.759C+0.6830.873%D13.43%D*37.8C++N/A18812.8h3.9C++12.8C+
Saron Laser Cannon 9124764341.097C+0.3430.232%C2.521%C**10.7C9.8C++22744.6h144.1C+476.7C+
Photon A2A Missile Pods 980468696.783B5.3565.791%F-N/A30.6D33.5C55915.3h7.3B+11.1C+
NS-10 Burster 8054512581.748B*0.3127.184%C-4.656%C6.9B+5.4B**18665h132.9B+489C*
Lancer VS22 9254445450.815C+0.6255.119%D-1.802%C++11.8C12.8C+34837.6h18.1B32.8C**
NS Decimator 5814424830.915C+0.5254.553%D-3.394%B**22.8D7.2D--27419.4h4.3B8C++
L100 Python HEAT 566418854.918C++3.4850.688%C+2.871%C**31.9C++11.3C+25613.1h4.5B*8.9B++
Force-Blade 53541526,9430.015C1.4249.086%A++N/A0.4CN/A21161.3h4.1D8.3B
MKV Suppressed 4214054500.9C+0.5324.272%C25.926%B**19.8C--N/A10920.5h17.2C70.8C+
NS-10 Burster 6963952581.531B*0.1026.693%C7.848%C++6.1C++4.6B++17964.8h152.9C572.9C
NS Baron G5 3833814060.938C+0.5049.805%B+8.136%D**30C+N/A17812.7h4.7C++9.4C+
H-V45 3763675120.717C0.7224.3%C+15.804%D20.7C-N/A11317.7h16.9D*69.5C
NS-11P 3483433171.082C+0.3521.727%C18.95%C+23.5CN/A11714.6h14.6C+67.3C+
Supernova PC 401302486.292C++4.8644.976%C-1.656%C-23.2C++7.6C34813h4B*8.9B++
Quasar VM1 3002961062.792B*1.3616.422%C++17.23%C31.2B++N/A1879.5h11.9B**72.7B+
Supernova FPC 554294793.722C2.2942.57%D**1.361%D16.1D-14.2C37718.3h4.5B+10.6C+
MANA Anti-Personnel Turret 2962931062.764N/A1.3314.615%UN/A2930U30U11811100.1h21.4T*146.5T*
Quasar VM1 249247972.546C*1.1117.44%C+16.194%D--37.4C*N/A1546.6h11.3B*64.5B+
C75 Viper 296235356.714B+5.2834.56%D1.277%C+34.6C**9C++3516.8h10.2B++29.6B+
C-4 ARX 3752271861.22C-0.2126.196%C+N/A66.8D-43.5B+6673.4h1.5D5.6C--
Ursa 2282242011.114C+0.3222.07%C+23.661%C+27.3CN/A1428.2h11.2C*50.5C*
L100 Python HESH 255212229.636C+8.2049.67%C++1.887%B45.1C9.1C*3944.7h3.2B+6.4B+
NS-357 Underboss 2022022070.976C+0.4640.235%B+16.337%D26.6C-N/A1247.6h4.4C+11C*
NS-15M1 2072011851.086C0.3520.51%C16.418%D-24.8C--N/A1568.1h16.3D--79.5C-
NS-11A 2041982530.783C0.6522.827%C19.697%C19DN/A10910.4h18.7D**81.9D
Manticore SX40 1891862080.894C+0.5419.663%D**12.903%D*36.5BN/A1885.1h8C++40.8D
NS-61 Emissary 1921862580.721C+0.7128.93%C++13.979%C-17.9C-N/A5210.4h14.9C+51.5C*
M20 Basilisk 322184306.133C4.7050.671%C4.891%C++40C+30B**5404.6h171.4D338.2D-
Supernova VPC 2161811512.067C+10.6346.98%C-1.105%C29.7D5.7D2876.1h3.3C++7C+
MAX Punch 2571771,4940.118C+1.3253.263%B+N/A1.3C+N/A7140.5h2.9C+5.4C+
SVA-88 174170861.977C*0.5420.048%D27.647%C**34.7CN/A2644.9h12.3C+61.4C+
Hunter QCX 1831702640.644C+0.7922.548%D*20%C13.5C+1C5812.6h4.8C**21.3C+
Blueshift VM5 149148751.973C+0.5419.088%C+20.27%C+28.5CN/A1695.2h19.7D--103.3C
Beamer VS3 145145216.905S5.4726.384%C+8.966%F-42.6B*N/A3033.4h7.5B+28.4C*
Coyote Missiles 220131482.729C+1.2942.301%D**N/A32C21.7C+5434.1h45.6C+107.8C-
Spear Anti-Vehicle Phalanx Turret 2311311310.077B+8.6445.737%C++3.053%C-48.5B++37A+10762.7h8.6C*18.9B
NS Annihilator 2291201061.132A0.3076.14%D**N/A11C++10B+25310.9h12C+15.7C
Blueshift VM5 118118631.873C+0.4418.177%C27.119%B**28.1CN/A1814.2h16.3C++89.9C++
NS-30 Vandal 1201171240.944C-0.4929.902%C--21.368%D24.4DN/A754.8h7.3D-24.5D
M40 Fury 134114225.182C3.7523.034%D**N/A32.6D5.7D-1873.5h8.7B*37.8C*
NSX Tanto 1181121770.633C--0.8026.759%C++31.25%B*10.9D-N/A4210.3h20.2D-75.4C
NS-AM7 Archer 1661071890.566C*0.8758.032%C+10.28%D6C3.3B+4317.8h18.3C**31.5C**
Saron HRB 170106138.154B+6.7232.094%D**N/A22.1C13.3C6834.8h14.8A46.2B+
Fatestealer 1021022190.466F-0.9740.792%B+10.784%D*13.2DN/A267.7h2B**5B*
Saron HRB-H 13499424.75M**23.3243.938%D**1.01%C-47.1B+16.7D5912.1h14.1A32.2B*
Hornet Missiles 13197156.467C**5.0353.873%D--N/A57.1C+20D5011.7h9.5C**17.7C*
S1 122921410.652C+0.7856.865%C+3.261%C**20.9C6.8D-7684.4h4.8B**8.4B++
Xiphos Anti-Personnel Phalanx Tower 9291191B+89.5727.426%CN/A455B*5D19240.2h6.1B+22.2B+
M20 Basilisk 11588204.4B*2.9733.282%D2.273%D**18C5.5D2494.9h93.7C*281.6C+
L105 Zephyr 9485185U83.5735.195%D-1.176%B+47.2C+5D3251.8h5.6B++16C*
Corvus VA55 87841370.613C--0.8224.355%C+23.81%C++17.1DN/A1074.9h18F-73.9D
Flare VE6 8176531.434C++0.0020.29%C19.737%D29.2C1.9M++4132.6h13.6D-67.1C
Phantom VA23 7474581.276C0.1630.478%D27.027%C30.8C-N/A1172.4h5.9D--19.2D
M40 Fury-H 8174324.667B**23.2330.391%D*N/A74C7D4831h4.5B**14.9B++
V10 7574272.741C+1.3136.075%D72.973%D18.5DN/A1564h2.6C-7.2C
M60-G Bulldog 847197.889B**6.4525.945%D-N/A29.6C++5.4C+3682.4h5.8B++22.4C*
G30 Walker 10165164.063C+2.6328.339%C-1.538%D*15.9C8.8C+2504.1h224.3C791.4C
M12 Kobalt 6865513C+11.5712.853%D--23.077%B**34.2D-1.6D-2571.9h26.1D-202.8D
E540 Halberd-H 12262203.1C-1.6749.052%D--3.226%B**29.5D28.6B*6812.1h6.3C+12.8C
M60-A Bulldog 646278.857C7.4236.759%D-3.226%B*34.4C++1.1D--3101.8h4.5B**12.2B+
Lumine Edge 58582210.262B+1.1716.949%D-12.069%D6.2C++N/A239.4h1.2B+7.1C+
Aspis Anti-Aircraft Phalanx Turret 11754192.842C1.4126.191%C++3.704%A12.3C**14.3B++6244.4h173.2C-661.2C++
M40 Fury 6454510.8B**9.3728.597%D1.852%C++45C++8.3C+3651.2h11.8B+41.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon361,5724.4h
Anti-Vehicle MANA Turret1301,61810.6h
Nano-Armor Kit535555,25654.6h
Skywall Shield Emitter0900.4h
Structure Shield Module0970.5h
Repair Module12551h
Turret AI Module02190.9h
Cortium Silo01070.4h
Nanite Revive Grenade08940.2h
Blast Wall0740.7h
Spitfire Auto-Turret351,3691.8h
Motion Spotter402,7392.8h
Restoration Kit61600.2h
Hoplon Anti-Aircraft Phalanx Tower31390.7h
Xiphos Anti-Personnel Tower01050.6h
Rampart Wall12892.9h
Spear Anti-Vehicle Tower01080.7h
Deconstruction Tool27,8151h
Welding Device04,0510.3h
Shield Recharging Field302,2380.8h
Recon Detection Device333,3114.9h
Smoke Grenade02780.1h
Ammunition Package505,7825.1h
Anti-Infantry MANA Turret283,5725.7h
Medical Applicator35772,33110.4h
Flail Targeting Dart7620.5h
Pillbox1790.6h
IPC Targeting Dart2850.4h
Orbital Strike Target Designator6600.7h
Elysium Spawn Tube0670.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.57s on queries, 1.93s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.