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Primarch Indpendent[T42] Indpendent
VS BR 97

KDR: 0.96

Score: 16.2m

Last Seen: Jul 11th, 2019 6:15 AM
- OFFLINE - 1028.9 hour(s)

Battle Rank 97 - Vanu Sovereignty on Connery
Level Progress (to 98): 93%
Level 100 Progress: 86% 241h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Phobos VX86 Supernova FPC Eidolon VE33 Pulsar LSW Thanatos VE70 Sirius SX12 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.584%17.521%37810120410,7641.04464-0.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.555%0.083C+-0.515D0.227C++HEAD ++ (~6.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.179C++13.20.076C+47.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.572%3.324%211412102,768140523221.96871119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.584%-1.013D*0.498B+-0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.985D--23.4-0.87D--53

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.068%3.035%696120869211254890.615111141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.25%-0.392C---0.348C--0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.015C+37.80.058C+80.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.943%55.088%692121228599320.287009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.785%-0.909D---0.779D--0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.429C--4.1-0.286C10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.101%15.016%69212123,696907334.07049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.417%0.293C*0.08C+0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+30.381C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.2m275.9%183 (11k)168 (10.1k)0.96483522,19723,0061.2016497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121411715.272%12.439%19004:118

48% Engineer43% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:52 AMMay 15th, 2013 9:43 AMAug 8th, 2019 5:20 PM (14d) (PST)Jul 11th, 2019 4:45 AM (43d) (PST)Jul 11th, 2019 2:15 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081442640.2300.2390.0290.7670.04871

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4978,64615,8511414246310,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1606.5h/66.9d 5,448 2,761 5,894 73.9k 3,282 3,567 4,595 39.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C-
Kills:3,293
Deaths:3,004
KDR:1.096
Accuracy:20.977% C-
HSR:16.277% D--
Pulsar LSW
D
Kills:1,645
Deaths:1,454
KDR:1.131
Accuracy:19.833% D
HSR:16.474% D--
Orion VS54
C**
Kills:1,248
Deaths:849
KDR:1.470
Accuracy:22.292% C**
HSR:18.670% D-
Kills:6,186
Deaths (as Heavy Assault):5,307
Deaths (to Heavy Assaults):6,135
KDR:1.16563
Kill Difference:879
Playtime:694.063 hours
Usage:43%
Score:6.748m
Score/min:162
Accuracy (listed only):21.034%
HSR (listed only):17.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:2,177
Deaths:2,437
KDR:0.893
Accuracy:56.151% C
HSR:14.791% C
Eidolon VE33
C
Kills:1,782
Deaths:2,093
KDR:0.851
Accuracy:26.497% C
HSR:22.896% C
Thanatos VE70
C+
Kills:1,519
Deaths:1,508
KDR:1.007
Accuracy:38.002% C+
HSR:15.339% C+
VX6-7
D
Kills:591
Deaths:893
KDR:0.662
Accuracy:20.954% D
HSR:16.244% D-
Pulsar C
C
Kills:259
Deaths:395
KDR:0.656
Accuracy:22.672% C
HSR:21.622% C
Solstice VE3
B*
Kills:86
Deaths:1
KDR:86
Accuracy:15.685% D**
HSR:24.419% B*
Kills:6,414
Deaths (as Engineer):7,327
Deaths (to Engineers):6,291
KDR:0.87539
Kill Difference:913
Playtime:770.322 hours
Usage:48%
Score:8.071m
Score/min:175
Accuracy (listed only):29.993%
HSR (listed only):19.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C
Kills:2,177
Deaths:2,437
KDR:0.893
Accuracy:56.151% C
HSR:14.791% C
Thanatos VE70
C+
Kills:1,519
Deaths:1,508
KDR:1.007
Accuracy:38.002% C+
HSR:15.339% C+
Sirius SX12
D
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:21.386% D
HSR:13.807% D
VX6-7
D
Kills:591
Deaths:893
KDR:0.662
Accuracy:20.954% D
HSR:16.244% D-
Pulsar C
C
Kills:259
Deaths:395
KDR:0.656
Accuracy:22.672% C
HSR:21.622% C
Solstice VE3
B*
Kills:86
Deaths:1
KDR:86
Accuracy:15.685% D**
HSR:24.419% B*
Kills:5,885
Deaths (as Light Assault):6,669
Deaths (to Light Assaults):3,325
KDR:0.88244
Kill Difference:784
Playtime:35.637 hours
Usage:2%
Score:0.359m
Score/min:168
Accuracy (listed only):29.142%
HSR (listed only):17.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:2,177
Deaths:2,437
KDR:0.893
Accuracy:56.151% C
HSR:14.791% C
Thanatos VE70
C+
Kills:1,519
Deaths:1,508
KDR:1.007
Accuracy:38.002% C+
HSR:15.339% C+
Sirius SX12
D
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:21.386% D
HSR:13.807% D
NS-11P
C+
Kills:390
Deaths:577
KDR:0.676
Accuracy:23.079% C+
HSR:16.410% C--
Kills:5,339
Deaths (as Combat Medic):5,957
Deaths (to Combat Medics):2,446
KDR:0.89626
Kill Difference:618
Playtime:63.698 hours
Usage:4%
Score:0.832m
Score/min:218
Accuracy (listed only):34.654%
HSR (listed only):15.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:21.386% D
HSR:13.807% D
Parallax VX3
D*
Kills:231
Deaths:202
KDR:1.144
Accuracy:30.494% D*
HSR:61.472% F-
NS-44 Commissioner
D*
Kills:217
Deaths:366
KDR:0.593
Accuracy:26.253% D*
HSR:12.903% D*
VA39 Spectre
D-
Kills:54
Deaths:6
KDR:9
Accuracy:25.444% D*
HSR:27.778% D-
Kills:1,755
Deaths (as Infiltrator):2,009
Deaths (to Infiltrators):2,887
KDR:0.87357
Kill Difference:254
Playtime:34.579 hours
Usage:2%
Score:0.214m
Score/min:103
Accuracy (listed only):25.894%
HSR (listed only):28.990%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:73
V. Kills:18 384%
Deaths:16
KDR:4.563
Accuracy:35.662% D-
KPH:262,800 U
VKPH:64,800 U
C150 Dalton
U
Kills:65
V. Kills:56 114%
Deaths:15
KDR:4.333
Accuracy:40.627% C**
KPH:234,000 U
VKPH:201,600 U
Kills:138 (0 + 138)
Deaths:31
KDR:4.452
VKDR:2.387
Vehicle Kills:74
Kill Difference:107
Playtime:0.001 hours
Usage:0%
Score:0.058m
Score/min:1,159,060
Piloting Accuracy:N/A%
Gunner Accuracy:40.627%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:348
V. Kills:289 120%
Deaths:237
KDR:1.468
Accuracy:28.144% C+
KPH:8.200 D--
VKPH:6.800 D-
L100 Python AP
D*
Kills:87
V. Kills:67 128%
Deaths:58
KDR:1.500
Accuracy:39.333% F-
KPH:14.200 D*
VKPH:10.900 D*
Kills:435 (435 + 0)
Deaths:295
KDR:1.475
VKDR:1.207
Vehicle Kills:356
Kill Difference:140
Playtime:48.762 hours
Usage:3%
Score:0.353m
Score/min:121
Driving Accuracy:39.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:2,140
V. Kills:1,858 115%
Deaths:714
KDR:2.997
Accuracy:45.099% D--
KPH:14.300 D--
VKPH:12.400 D
Saron HRB
B**
Kills:212
V. Kills:194 109%
Deaths:62
KDR:3.419
Accuracy:48.846% B+
KPH:26.200 C++
VKPH:24 B**
Supernova PC
D
Kills:193
V. Kills:65 292%
Deaths:50
KDR:3.860
Accuracy:40.231% D--
KPH:15.500 D
VKPH:5.200 D--
Supernova VPC
D*
Kills:159
V. Kills:29 N/A
Deaths:41
KDR:3.878
Accuracy:45.576% D
KPH:16.600 D*
VKPH:3 D*
Kills:2,704 (2,492 + 212)
Deaths:867
KDR:3.119
VKDR:2.475
Vehicle Kills:2,146
Kill Difference:1,837
Playtime:179.513 hours
Usage:11%
Score:1.673m
Score/min:155
Driving Accuracy:45.576%
Gunner Accuracy:48.846%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:121
V. Kills:17 N/A
Deaths:30
KDR:4.033
Accuracy:31.057% C
KPH:16.700 D
VKPH:2.300 D--
M20 Basilisk
D
Kills:117
V. Kills:47 244%
Deaths:25
KDR:4.680
Accuracy:30.024% D--
KPH:14.400 D
VKPH:5.800 D
M20 Basilisk
D-
Kills:108
V. Kills:48 220%
Deaths:31
KDR:3.484
Accuracy:29.094% D--
KPH:10.300 D-
VKPH:4.600 D-
M60-G Bulldog
D
Kills:69
V. Kills:9 N/A
Deaths:20
KDR:3.450
Accuracy:26.965% D--
KPH:25.300 D
VKPH:3.300 D
Kills:415 (0 + 415)
Deaths:106
KDR:3.915
VKDR:1.142
Vehicle Kills:121
Kill Difference:309
Playtime:28.574 hours
Usage:2%
Score:0.163m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:26.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 3,3413,2933,0041.096C0.1320.977%C-16.277%D--23.2DN/A60142h14.1C-67.1C+
Phobos VX86 2,1962,1772,4370.893C0.0756.151%C14.791%C28.9DN/A8075.4h2.5C+4.4C++
Supernova FPC 3,9982,1407142.997C-2.0345.099%D--3.925%B**14.3D--12.4D137149.4h5.9C13D
Eidolon VE33 1,8311,7822,0930.851C+0.1126.497%C22.896%C14.2C--N/A40125.9h10.1C+38.2C+
Pulsar LSW 1,6641,6451,4541.131C0.1719.833%D16.474%D--23.7DN/A7869.4h14.9D75.2C-
Thanatos VE70 1,5331,5191,5081.007C++0.0438.002%C+15.339%C+33.8C**N/A10244.9h3.8B*9.9B+
Sirius SX12 1,2651,2531,4350.873C+0.0921.386%D13.807%D12.5DN/A38100.3h14.2C**66.5C++
Orion VS54 1,2561,2488491.47C++0.5122.292%C**18.67%D-23.7CN/A7752.7h11.6B+51.9C++
VX6-7 6115918930.662C-0.3020.954%D16.244%D-8.3D-N/A2471.6h16.8D80.1D
Nemesis VSH9 6234078880.458C-0.5159.694%C1.966%C14.2C+7.6C12728.6h8.2C++13.7C+
NS-11P 3933905770.676C-0.2923.079%C+16.41%C--17.2DN/A5622.7h13.5C**58.4C**
NS Decimator 6233808980.423D0.5456.295%D1.316%D16.9D*10.8D16022.5h7.4F13.1F
Skyguard 6373482371.468D0.5028.144%C+N/A8.2D--6.8D-11542.6h145.6C-517.5C
Frag Grenade 3333321332N/A331.0445.695%C+N/A553.3C**1.7D-14910.6h3.6C*7.9C**
Force-Blade 38333019,4320.017C+0.9527.77%C+1.515%D-0.4CN/A1920.9h4.2D--15.1C
Pulsar C 2632593950.656C0.3122.672%C21.622%C11.6DN/A4422.4h12.1C++53.2C++
Parallax VX3 2332312021.144C--0.1830.494%D*61.472%F-13.9D-N/A4016.6h3.7F--12.1F-
NS-44 Commissioner 2172173660.593C0.3726.253%D*12.903%D*22.6C-N/A809.6h4.7D17.7D-
Saron HRB 406212623.419C2.4548.846%B+N/A26.2C++24B**6438.1h22.4C++45.8B+
Supernova PC 258193503.86C+2.9040.231%D--2.591%C*15.4D5.2D--13012.5h4.2B++10.3C**
Supernova VPC 188159413.878D2.9145.576%DN/A16.6D*3D*649.6h3.9D8.5C--
M60-A Bulldog 1541411211.75C+10.7933.745%D*1.418%D30.7C+2.8C-954.6h4.8B++14.4C+
M60-G Bulldog 138121304.033C+3.0731.057%C1.653%D-16.8D2.4D--767.2h7B22.5C*
M20 Basilisk 164117254.68B*3.7230.024%D--7.692%B*14.4D5.8D1098.1h77.4B++257.8C**
M20 Basilisk 156108313.484C**2.5229.094%D--5.556%C+10.3D-4.6D-9810.5h96.9C++333.1C
Lancer VS22 2831034550.226D0.7455.748%DN/A5.5D9.7C13218.6h55.9D*100.2D*
C-4 1361031290.798C-0.1721.816%DN/A46.8D15D--7742.2h1.6C+7.2C
M60-A Bulldog 11298714C+13.0443.126%C2.041%C+30.6C+4.4C++1123.2h6.3C+14.6C++
MANA Anti-Vehicle Turret 201941490.631D0.3341.11%D*1.064%D*940C+1070B1529750.1h10.1C-24.5D-
L100 Python AP 15487581.5D0.5439.333%F-2.299%C+14.3D*11D*1576.1h6.8C+17.2D--
Solstice VE3 8786186U85.0415.685%D**24.419%B*6.5DN/A7113.3h15.5C++99.1C
NS Annihilator 181802380.336D0.6376.331%D*N/A5.5D*6.9D9214.6h18.5F--24.2F--
L105 Zephyr 9173164.563C-3.6035.662%D-N/A730U180U2126800.1h6B+16.9C++
M60-G Bulldog 7869203.45C2.4926.965%D--1.449%D--25.6D3.3D932.7h5B*18.4B
C150 Dalton 12165154.333C3.3740.627%C**1.538%B*650U560U3668500.1h11T*27F*
VA39 Spectre 545469S8.0425.444%D*27.778%D-11.5DN/A594.7h5.8C*22.9C
Spear Anti-Vehicle Phalanx Turret 8451212.429D1.4634.967%D--3.922%C+20.4D--13.2D3412.5h9.2C++26.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon561,1464.5h
Anti-Vehicle MANA Turret365272.3h
Nano-Armor Kit768756,03474.2h
Nanite Revive Grenade03740.1h
Medical Applicator28880,7319.2h
Restoration Kit1862,1214.4h
Ammunition Package555682.7h
Anti-Infantry MANA Turret4650.3h
Recon Detection Device1800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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