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Primarch Indpendent[T42] Indpendent
VS BR 95

KDR: 0.97

Score: 15.6m

Last Seen: Sep 25th, 2018 12:27 PM
- OFFLINE - 3574 hour(s)

Battle Rank 95 - Vanu Sovereignty on Connery
Level Progress (to 96): 91%
Level 100 Progress: 82% 306h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Phobos VX86 Supernova FPC Pulsar LSW Eidolon VE33 Thanatos VE70 Sirius SX12 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.531%17.201%37010101210,4761.06398-0.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.62%0.09C+-0.535D0.176C++HEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.182C++13.20.077C+48

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.677%3.543%204410182,597136822311.89839116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.586%-0.995D--0.593B+-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.994D--23.6-0.887D--53.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.543%3.134%676101667011024680.607985143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.867%-0.428C---0.313C-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.038C+35.90.089C+77.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.943%55.088%672102028595020.299685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.785%-0.914D---0.791D--0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.436C--4.1-0.291C10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.83%15.046%67210203,516862294.07416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.503%0.284C*0.103C+0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.491B+30.379C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.6m264.5%180 (10.8k)166 (10k)0.96638421,44622,1921.2027395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10229115.271%12.361%18904:148

48% Engineer43% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:52 AMMay 15th, 2013 9:43 AMOct 24th, 2018 11:26 AM (120d) (PST)Sep 25th, 2018 11:25 AM (149d) (PST)Sep 25th, 2018 8:27 AM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4041442600.2280.2360.0280.7280.04770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2158,61415,601141424439,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1566.6h/65.3d 5,245 2,651 5,567 68.5k 3,224 3,449 4,442 37.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C-
Kills:3,287
Deaths:2,981
KDR:1.103
Accuracy:20.984% C-
HSR:16.246% D-
Pulsar LSW
D
Kills:1,638
Deaths:1,439
KDR:1.138
Accuracy:19.842% D
HSR:16.361% D--
Orion VS54
B
Kills:1,226
Deaths:823
KDR:1.490
Accuracy:22.431% B
HSR:18.679% D-
Kills:6,151
Deaths (as Heavy Assault):5,243
Deaths (to Heavy Assaults):5,954
KDR:1.17318
Kill Difference:908
Playtime:676.781 hours
Usage:43%
Score:6.427m
Score/min:158
Accuracy (listed only):21.086%
HSR (listed only):17.095%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:2,006
Deaths:2,243
KDR:0.894
Accuracy:56.385% C+
HSR:14.806% C
Eidolon VE33
C+
Kills:1,594
Deaths:1,867
KDR:0.854
Accuracy:26.905% C+
HSR:21.518% D
Thanatos VE70
C+
Kills:1,510
Deaths:1,492
KDR:1.012
Accuracy:37.992% C+
HSR:15.364% C+
VX6-7
D
Kills:567
Deaths:841
KDR:0.674
Accuracy:20.174% D-
HSR:16.402% D
Pulsar C
C
Kills:259
Deaths:393
KDR:0.659
Accuracy:22.689% C
HSR:21.622% C
Solstice VE3
B*
Kills:86
Deaths:1
KDR:86
Accuracy:15.685% D*
HSR:24.419% B*
Kills:6,022
Deaths (as Engineer):6,837
Deaths (to Engineers):6,139
KDR:0.8808
Kill Difference:815
Playtime:752.406 hours
Usage:48%
Score:7.809m
Score/min:173
Accuracy (listed only):29.972%
HSR (listed only):19.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C+
Kills:2,006
Deaths:2,243
KDR:0.894
Accuracy:56.385% C+
HSR:14.806% C
Thanatos VE70
C+
Kills:1,510
Deaths:1,492
KDR:1.012
Accuracy:37.992% C+
HSR:15.364% C+
Sirius SX12
D
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:21.386% D
HSR:13.807% D
VX6-7
D
Kills:567
Deaths:841
KDR:0.674
Accuracy:20.174% D-
HSR:16.402% D
Pulsar C
C
Kills:259
Deaths:393
KDR:0.659
Accuracy:22.689% C
HSR:21.622% C
Solstice VE3
B*
Kills:86
Deaths:1
KDR:86
Accuracy:15.685% D*
HSR:24.419% B*
Kills:5,681
Deaths (as Light Assault):6,405
Deaths (to Light Assaults):3,174
KDR:0.88696
Kill Difference:724
Playtime:35.030 hours
Usage:2%
Score:0.350m
Score/min:167
Accuracy (listed only):29.052%
HSR (listed only):17.737%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:2,006
Deaths:2,243
KDR:0.894
Accuracy:56.385% C+
HSR:14.806% C
Thanatos VE70
C+
Kills:1,510
Deaths:1,492
KDR:1.012
Accuracy:37.992% C+
HSR:15.364% C+
Sirius SX12
D
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:21.386% D
HSR:13.807% D
NS-11P
C++
Kills:354
Deaths:521
KDR:0.679
Accuracy:23.231% C++
HSR:16.102% C--
Kills:5,123
Deaths (as Combat Medic):5,691
Deaths (to Combat Medics):2,328
KDR:0.90019
Kill Difference:568
Playtime:59.675 hours
Usage:4%
Score:0.762m
Score/min:213
Accuracy (listed only):34.748%
HSR (listed only):15.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:21.386% D
HSR:13.807% D
Parallax VX3
D*
Kills:231
Deaths:202
KDR:1.144
Accuracy:30.494% D*
HSR:61.472% F-
NS-44 Commissioner
D*
Kills:212
Deaths:357
KDR:0.594
Accuracy:26.359% D*
HSR:13.208% D*
VA39 Spectre
D-
Kills:54
Deaths:6
KDR:9
Accuracy:25.444% D*
HSR:27.778% D-
Kills:1,750
Deaths (as Infiltrator):2,000
Deaths (to Infiltrators):2,764
KDR:0.875
Kill Difference:250
Playtime:34.579 hours
Usage:2%
Score:0.214m
Score/min:103
Accuracy (listed only):25.921%
HSR (listed only):29.066%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:73
V. Kills:18 384%
Deaths:16
KDR:4.563
Accuracy:35.662% D-
KPH:262,800 U
VKPH:64,800 U
C150 Dalton
U
Kills:65
V. Kills:56 114%
Deaths:15
KDR:4.333
Accuracy:40.627% C*
KPH:234,000 U
VKPH:201,600 U
Kills:138 (0 + 138)
Deaths:31
KDR:4.452
VKDR:2.387
Vehicle Kills:74
Kill Difference:107
Playtime:0.001 hours
Usage:0%
Score:0.057m
Score/min:1,149,800
Piloting Accuracy:N/A%
Gunner Accuracy:40.627%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:319
V. Kills:274 116%
Deaths:218
KDR:1.463
Accuracy:28.230% C+
KPH:8.100 D-
VKPH:7 D
L100 Python AP
D*
Kills:87
V. Kills:67 128%
Deaths:58
KDR:1.500
Accuracy:39.333% F-
KPH:14.200 D*
VKPH:10.900 D*
Kills:406 (406 + 0)
Deaths:276
KDR:1.471
VKDR:1.236
Vehicle Kills:341
Kill Difference:130
Playtime:45.431 hours
Usage:3%
Score:0.329m
Score/min:121
Driving Accuracy:39.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:2,000
V. Kills:1,782 112%
Deaths:690
KDR:2.899
Accuracy:45.206% D--
KPH:13.900 D--
VKPH:12.400 D
Saron HRB
B**
Kills:203
V. Kills:186 109%
Deaths:57
KDR:3.561
Accuracy:46.415% B
KPH:26.200 C++
VKPH:24 B**
Supernova PC
D
Kills:191
V. Kills:65 289%
Deaths:50
KDR:3.820
Accuracy:40.345% D--
KPH:15.300 D
VKPH:5.200 D--
Supernova VPC
D*
Kills:159
V. Kills:29 N/A
Deaths:41
KDR:3.878
Accuracy:45.576% D
KPH:16.600 D*
VKPH:3 D*
Kills:2,553 (2,350 + 203)
Deaths:838
KDR:3.047
VKDR:2.461
Vehicle Kills:2,062
Kill Difference:1,715
Playtime:173.238 hours
Usage:11%
Score:1.609m
Score/min:155
Driving Accuracy:45.576%
Gunner Accuracy:46.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:121
V. Kills:17 N/A
Deaths:30
KDR:4.033
Accuracy:31.057% C
KPH:16.700 D
VKPH:2.300 D--
M20 Basilisk
D-
Kills:108
V. Kills:48 220%
Deaths:30
KDR:3.600
Accuracy:29.149% D--
KPH:10.700 D-
VKPH:4.700 D-
M20 Basilisk
D
Kills:104
V. Kills:40 254%
Deaths:25
KDR:4.160
Accuracy:29.595% D--
KPH:13.500 D
VKPH:5.200 D-
M60-G Bulldog
D
Kills:69
V. Kills:9 N/A
Deaths:20
KDR:3.450
Accuracy:26.965% D--
KPH:25.300 D
VKPH:3.300 D
Kills:402 (0 + 402)
Deaths:105
KDR:3.829
VKDR:1.086
Vehicle Kills:114
Kill Difference:297
Playtime:27.829 hours
Usage:2%
Score:0.154m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:26.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 3,3353,2872,9811.103C0.1420.984%C-16.246%D-23.2DN/A60141.6h14.1C-67C+
Phobos VX86 2,0212,0062,2430.894C0.0756.385%C+14.806%C28.1C--N/A7271.4h2.5C++4.4C++
Supernova FPC 3,7822,0006902.899C1.9345.206%D--4.2%B**13.9D--12.4D136143.5h6C+13.2D
Pulsar LSW 1,6571,6381,4391.138C0.1719.842%D16.361%D--23.7DN/A7869.1h14.9D75.1C
Eidolon VE33 1,6371,5941,8670.854C+0.1126.905%C+21.518%D13.5C--N/A36118.2h10.2C+38C+
Thanatos VE70 1,5241,5101,4921.012C++0.0537.992%C+15.364%C+33.9BN/A10244.5h3.7B*9.8B+
Sirius SX12 1,2651,2531,4350.873C+0.0921.386%D13.807%D12.5DN/A38100.3h14.2C**66.5C++
Orion VS54 1,2301,2268231.49C++0.5222.431%B18.679%D-23.8CN/A7751.5h11.5B+51.4C*
VX6-7 5845678410.674C0.2920.174%D-16.402%D8.2D-N/A2469h15.9D78.6C--
Nemesis VSH9 6003928470.463C0.5060.924%C2.041%C14.6C+7.7C-12726.9h8C++13.2C++
NS Decimator 6043688720.422D0.5457.005%C-1.359%D17D--10.9D16021.7h7.4D**13D**
NS-11P 3573545210.679C0.2923.231%C++16.102%C--17.7DN/A5820h13.3B57.1B
Force-Blade 38333018,6650.018C+0.9527.854%C+1.515%D0.4CN/A1894.5h4.2D*15.1C
Frag Grenade 3263251325N/A324.0345.784%C++N/A541.7C**1.7D*14940.6h3.6C**7.8B
Skyguard 5933192181.463D0.5028.23%C+N/A8.1D-7D11639.3h150.6C-533.6C
Pulsar C 2632593930.659C0.3122.689%C21.622%C11.6DN/A4422.4h12C++53.1C++
Parallax VX3 2332312021.144C--0.1830.494%D*61.472%F-13.9D-N/A3916.6h3.7F-12.1F-
NS-44 Commissioner 2122123570.594C0.3726.359%D*13.208%D*22.3C-N/A779.5h4.6C-17.4D
Saron HRB 389203573.561C2.5946.415%BN/A26C++23.8B**6547.8h19.5B+42.1B+
Supernova PC 256191503.82C+2.8540.345%D--2.618%C*15.4D5.2D--12812.4h4.2B++10.3C**
Supernova VPC 188159413.878D2.9145.576%DN/A16.6D*3D*639.6h3.9C--8.5C-
M60-A Bulldog 1541411211.75C+10.7833.745%D*1.418%D30.7C+2.8C-954.6h4.8B+14.4C+
M60-G Bulldog 138121304.033C+3.0731.057%C1.653%D-16.8D2.4D--767.2h7C**22.5C*
M20 Basilisk 156108303.6C**2.6329.149%D--5.556%C+10.7D-4.8D9810.1h92C*315.5C
M20 Basilisk 144104254.16B++3.1929.595%D--8.654%A13.5D5.2D-997.7h79.4B++268.2C*
Lancer VS22 2811024450.229D0.7455.926%DN/A5.6D--9.8D13218.3h55.6D--99.4D*
M60-A Bulldog 11298714C+13.0343.126%C2.041%C30.6C+4.4C++1123.2h6.3C+14.6C++
MANA Anti-Vehicle Turret 197921430.643D--0.3240.921%F1.087%D**920D1050C-1507580.1h10.1B24.8C+
C-4 122921150.8C0.1721.889%DN/A48.4D15.8D-7711.9h1.6C+7.3C
L100 Python AP 15487581.5D0.5339.333%F-2.299%C14.3D*11D*1536.1h6.8C++17.2D-
Solstice VE3 8786186U85.0315.685%D*24.419%B*6.8DN/A7312.7h15.5C++99.1C
NS Annihilator 181802380.336D0.6376.331%D--N/A5.5D--6.9D9014.6h18.5F-24.2F--
L105 Zephyr 9173164.563C-3.6035.662%D-N/A730U180U2117900.1h6B16.9C+
M60-G Bulldog 7869203.45C-2.4826.965%D--1.449%D--25.6D3.3D932.7h5B*18.4C**
C150 Dalton 12165154.333C3.3740.627%C*1.538%B*650U560U3631100.1h11T*27F*
VA39 Spectre 545469S8.0325.444%D*27.778%D-11.5DN/A564.7h5.8C**22.9C+
Spear Anti-Vehicle Phalanx Turret 8451212.429D1.4635.45%D-3.922%C+21.3D-13.8D3492.4h9.2C++25.9C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator25569,2448.5h
Nanite Revive Grenade03200.1h
Anti-Vehicle MANA Turret365092.3h
Restoration Kit1852,0884.4h
Spawn Beacon561,1004.4h
Nano-Armor Kit751733,25071.5h
Anti-Infantry MANA Turret4650.3h
Ammunition Package525542.7h
Recon Detection Device1800.1h

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