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Snowblower IndysDecay[] IndysDecay
VS BR 186

KDR: 0.5

Score: 90.1m

Last Seen: Sep 17th, 2018 5:47 PM
- OFFLINE - 2023.4 hour(s)

Battle Rank 120 (186 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Coyote Missiles Light PPA Pandora VX25 Supernova FPC Antares LC Dual Photon Pods Hornet Missiles NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-7,506 MLG Score: -6
Fun Score: N/A
Cheeseburgers Flipped: 3835TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.42%16.428%1551610063,5550.162670.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.364%-2.272F---0.646D-3.328T*HEAD ++ (~11.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
278.2-2.713F**26.2-0.836D-252

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.892%0.852%24310193,758832821290.451195176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.919%-2.37F---0.699D-1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
684.6-3.266T*102-0.932D--582.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.288%2.584%31710153,406666335250.51110597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.576%-2.301F---0.041C+0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320-7.278T*55.3-3.414T*264.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.506%2.258%12910131,196522811350.228768105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.275%-1.916F--0.533D-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.6-2.488F*63.7-0.629D346.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.063%14.457%12310192,5871311301.9733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%-1.441D**-0.003C+-1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.5-0.776D-5.6-0.163C17.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.1m810.7%226 (13.6k)190 (11.4k)0.50349137,27874,0390.877564186 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102278411.936%4.829%5806:254

67% Engineer12% Heavy Assault11% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2013 9:21 AMFeb 3rd, 2018 4:56 AMSep 18th, 2018 10:26 PM (83d) (PST)Sep 17th, 2018 3:00 PM (84d) (PST)Sep 17th, 2018 1:47 PM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
333772560.0790.1560.0040.9880.043-6

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,9894,59915,39059059311,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7898.7h/329.1d 27,696 1,800 33,610 468.3k 6,818 11,630 20,489 157.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:2,040
Deaths:5,827
KDR:0.350
Accuracy:25.679% D**
HSR:14.167% C
NS-11C
D*
Kills:467
Deaths:2,736
KDR:0.171
Accuracy:10.920% F*
HSR:12.206% D*
Thanatos VE70
C*
Kills:363
Deaths:1,396
KDR:0.260
Accuracy:19.233% F--
HSR:17.080% C*
Solstice SF
C
Kills:239
Deaths:1,469
KDR:0.163
Accuracy:9.767% F**
HSR:14.644% C
Serpent VE92
D
Kills:208
Deaths:952
KDR:0.218
Accuracy:11.228% F*
HSR:15.385% D
Deimos VA29
D
Kills:184
Deaths:973
KDR:0.189
Accuracy:21.930% T-
HSR:12.500% D
Eidolon VE33
C
Kills:127
Deaths:512
KDR:0.248
Accuracy:12.365% F*
HSR:22.835% C
Zenith VX-5
A++
Kills:54
Deaths:312
KDR:0.173
Accuracy:11.254% F**
HSR:31.482% A++
Kills:3,682
Deaths (as Engineer):14,177
Deaths (to Engineers):28,351
KDR:0.25972
Kill Difference:10,495
Playtime:5,253.667 hours
Usage:67%
Score:62.036m
Score/min:197
Accuracy (listed only):15.297%
HSR (listed only):17.537%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:703
Deaths:2,809
KDR:0.250
Accuracy:8.668% F*
HSR:20.057% C
Lasher X2
C++
Kills:240
Deaths:1,000
KDR:0.240
Accuracy:12.047% F-
HSR:4.167% C++
Flare VE6
D-
Kills:239
Deaths:1,287
KDR:0.186
Accuracy:5.523% T
HSR:18.410% D-
Ursa
D
Kills:209
Deaths:1,205
KDR:0.173
Accuracy:5.705% T
HSR:20.096% D
Orion VS54
D*
Kills:172
Deaths:1,900
KDR:0.091
Accuracy:4.255% T-
HSR:15.116% D*
VX29 Polaris
C--
Kills:127
Deaths:566
KDR:0.224
Accuracy:6.648% T
HSR:18.898% C--
Kills:1,690
Deaths (as Heavy Assault):8,767
Deaths (to Heavy Assaults):16,095
KDR:0.19277
Kill Difference:7,077
Playtime:941.441 hours
Usage:12%
Score:7.698m
Score/min:136
Accuracy (listed only):7.141%
HSR (listed only):16.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:2,040
Deaths:5,827
KDR:0.350
Accuracy:25.679% D**
HSR:14.167% C
NS-11C
D*
Kills:467
Deaths:2,736
KDR:0.171
Accuracy:10.920% F*
HSR:12.206% D*
Sirius SX12
C
Kills:411
Deaths:1,813
KDR:0.227
Accuracy:9.569% F**
HSR:15.572% C
Thanatos VE70
C*
Kills:363
Deaths:1,396
KDR:0.260
Accuracy:19.233% F--
HSR:17.080% C*
NS-7G PDW
D
Kills:344
Deaths:1,850
KDR:0.186
Accuracy:10.046% F*
HSR:13.372% D
Solstice SF
C
Kills:239
Deaths:1,469
KDR:0.163
Accuracy:9.767% F**
HSR:14.644% C
Serpent VE92
D
Kills:208
Deaths:952
KDR:0.218
Accuracy:11.228% F*
HSR:15.385% D
Eridani SX5
D-
Kills:200
Deaths:886
KDR:0.226
Accuracy:10.103% T-
HSR:13.500% D-
Deimos VA29
D
Kills:184
Deaths:973
KDR:0.189
Accuracy:21.930% T-
HSR:12.500% D
Zenith VX-5
A++
Kills:54
Deaths:312
KDR:0.173
Accuracy:11.254% F**
HSR:31.482% A++
Kills:4,510
Deaths (as Light Assault):18,214
Deaths (to Light Assaults):10,064
KDR:0.24761
Kill Difference:13,704
Playtime:908.233 hours
Usage:11%
Score:10.588m
Score/min:194
Accuracy (listed only):13.973%
HSR (listed only):15.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:411
Deaths:1,813
KDR:0.227
Accuracy:9.569% F**
HSR:15.572% C
NS-7G PDW
D
Kills:344
Deaths:1,850
KDR:0.186
Accuracy:10.046% F*
HSR:13.372% D
Eridani SX5
D-
Kills:200
Deaths:886
KDR:0.226
Accuracy:10.103% T-
HSR:13.500% D-
NS-61 Emissary
B+
Kills:81
Deaths:349
KDR:0.232
Accuracy:31.344% B+
HSR:17.284% C++
NS-AM7G Archer
C-
Kills:64
Deaths:1,201
KDR:0.053
Accuracy:55.506% C-
HSR:4.688% D*
NS-44 Commissioner
C--
Kills:60
Deaths:295
KDR:0.203
Accuracy:10.356% T
HSR:18.333% C--
Kills:1,160
Deaths (as Infiltrator):6,394
Deaths (to Infiltrators):7,859
KDR:0.18142
Kill Difference:5,234
Playtime:182.525 hours
Usage:2%
Score:1.344m
Score/min:123
Accuracy (listed only):21.154%
HSR (listed only):13.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:2,040
Deaths:5,827
KDR:0.350
Accuracy:25.679% D**
HSR:14.167% C
Sirius SX12
C
Kills:411
Deaths:1,813
KDR:0.227
Accuracy:9.569% F**
HSR:15.572% C
Thanatos VE70
C*
Kills:363
Deaths:1,396
KDR:0.260
Accuracy:19.233% F--
HSR:17.080% C*
NS-7G PDW
D
Kills:344
Deaths:1,850
KDR:0.186
Accuracy:10.046% F*
HSR:13.372% D
Eridani SX5
D-
Kills:200
Deaths:886
KDR:0.226
Accuracy:10.103% T-
HSR:13.500% D-
Deimos VA29
D
Kills:184
Deaths:973
KDR:0.189
Accuracy:21.930% T-
HSR:12.500% D
NS-11A
F-
Kills:89
Deaths:405
KDR:0.220
Accuracy:13.351% F--
HSR:7.865% F-
Kills:3,631
Deaths (as Combat Medic):13,150
Deaths (to Combat Medics):5,076
KDR:0.27612
Kill Difference:9,519
Playtime:95.492 hours
Usage:1%
Score:1.087m
Score/min:190
Accuracy (listed only):15.701%
HSR (listed only):13.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:526
Deaths:898
KDR:0.586
Accuracy:8.382% F--
HSR:15.970% D-
Blueshift VM5
C*
Kills:438
Deaths:812
KDR:0.539
Accuracy:7.959% F--
HSR:21.918% C*
Quasar VM1
D--
Kills:376
Deaths:961
KDR:0.391
Accuracy:4.348% F--
HSR:13.298% D--
Comet VM2
B++
Kills:319
Deaths:1,418
KDR:0.225
Accuracy:21.819% F--
HSR:5.956% B++
Comet VM2
B+
Kills:294
Deaths:1,292
KDR:0.228
Accuracy:21.626% F--
HSR:5.442% B+
Quasar VM1
C+
Kills:268
Deaths:586
KDR:0.457
Accuracy:5.894% F*
HSR:20.896% C+
Nebula VM20
C+
Kills:251
Deaths:579
KDR:0.434
Accuracy:4.670% F**
HSR:19.522% C+
Cosmos VM3
C+
Kills:227
Deaths:443
KDR:0.512
Accuracy:5.311% F*
HSR:19.383% C+
Nebula VM20
C++
Kills:226
Deaths:491
KDR:0.460
Accuracy:5.862% F*
HSR:21.239% C++
Vortex VM21
B**
Kills:203
Deaths:1,438
KDR:0.141
Accuracy:14.920% T-
HSR:6.404% B**
NS-10 Burster
B+
Kills:190
Deaths:971
KDR:0.196
Accuracy:15.036% F-
HSR:10% B+
NS-10 Burster
B*
Kills:188
Deaths:672
KDR:0.280
Accuracy:15.810% F--
HSR:9.043% B*
Vortex VM21
B
Kills:164
Deaths:1,212
KDR:0.135
Accuracy:14.475% T
HSR:4.878% B
Cosmos VM3
D
Kills:153
Deaths:291
KDR:0.526
Accuracy:5.687% F--
HSR:15.686% D
Kills:3,823
Deaths (as MAX Suit):6,032
Deaths (to MAX Suits):4,405
KDR:0.63379
Kill Difference:2,209
Playtime:480.232 hours
Usage:6%
Score:7.318m
Score/min:254
Accuracy (listed only):10.843%
HSR (listed only):13.545%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Coyote Missiles
D*
Kills:2,997
V. Kills:3,209 93%
Deaths:6,124
KDR:0.489
Accuracy:38.869% F-
KPH:6.100 D*
VKPH:6.500 D*
Light PPA
D-
Kills:2,312
V. Kills:510 452%
Deaths:3,331
KDR:0.694
Accuracy:15.290% T*
KPH:7.100 D*
VKPH:1.600 D-
Antares LC
D*
Kills:941
V. Kills:1,294 73%
Deaths:4,950
KDR:0.190
Accuracy:15.623% F*
KPH:2.100 D*
VKPH:2.900 D*
Dual Photon Pods
D*
Kills:927
V. Kills:367 252%
Deaths:707
KDR:1.311
Accuracy:24.780% T-
KPH:12.400 D*
VKPH:4.900 D*
Hornet Missiles
D-
Kills:735
V. Kills:1,225 60%
Deaths:912
KDR:0.806
Accuracy:44.735% F-
KPH:7.700 D-
VKPH:12.800 D-
Saron Laser Cannon
D*
Kills:519
V. Kills:858 60%
Deaths:4,245
KDR:0.122
Accuracy:14.145% F**
KPH:1.400 D*
VKPH:2.300 D*
Photon A2A Missile Pods
D*
Kills:123
V. Kills:152 80%
Deaths:247
KDR:0.498
Accuracy:74.387% D-
KPH:5.500 D*
VKPH:6.700 D*
Maelstrom Turbo Laser
D*
Kills:95
V. Kills:143 66%
Deaths:726
KDR:0.131
Accuracy:12.091% T-
KPH:1.400 D*
VKPH:2.100 D*
Kills:8,649 (3,867 + 0)
Deaths:21,242
KDR:0.407
VKDR:0.365
Vehicle Kills:7,758
Kill Difference:12,593
Playtime:1,891.078 hours
Usage:24%
Score:8.254m
Score/min:73
Piloting Accuracy:12.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:276
V. Kills:56 484%
Deaths:147
KDR:1.878
Accuracy:19.064% F**
KPH:993,600 U
VKPH:201,600 U
C150 Dalton
U
Kills:112
V. Kills:121 92%
Deaths:111
KDR:1.009
Accuracy:22.626% F
KPH:403,200 U
VKPH:435,600 U
CAS30 Tank Buster
D*
Kills:69
V. Kills:99 69%
Deaths:907
KDR:0.076
Accuracy:11.509% T*
KPH:0.600 D*
VKPH:0.900 D*
Kills:457 (69 + 388)
Deaths:1,165
KDR:0.392
VKDR:0.237
Vehicle Kills:276
Kill Difference:708
Playtime:114.437 hours
Usage:1%
Score:0.726m
Score/min:106
Piloting Accuracy:11.509%
Gunner Accuracy:22.626%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:664
V. Kills:718 92%
Deaths:840
KDR:0.790
Accuracy:15.536% F--
KPH:4.200 D**
VKPH:4.600 D**
L100 Python HEAT
D-
Kills:271
V. Kills:195 138%
Deaths:172
KDR:1.576
Accuracy:33.119% F-
KPH:9.900 D**
VKPH:7.100 D-
L100 Python AP
D
Kills:239
V. Kills:395 60%
Deaths:280
KDR:0.854
Accuracy:49.881% D
KPH:8.100 F
VKPH:13.400 D
L100 Python HESH
C+
Kills:237
V. Kills:125 188%
Deaths:106
KDR:2.236
Accuracy:37.587% D*
KPH:14.100 F
VKPH:7.400 C+
Kills:1,411 (1,411 + 0)
Deaths:1,398
KDR:1.009
VKDR:1.025
Vehicle Kills:1,433
Kill Difference:13
Playtime:230.408 hours
Usage:3%
Score:1.783m
Score/min:129
Driving Accuracy:37.587%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:1,281
V. Kills:1,680 76%
Deaths:992
KDR:1.291
Accuracy:46.009% D-
KPH:7.800 F
VKPH:10.300 D--
Supernova PC
D--
Kills:399
V. Kills:223 178%
Deaths:243
KDR:1.642
Accuracy:32.413% F-
KPH:8.700 D*
VKPH:4.900 D--
Supernova VPC
D--
Kills:315
V. Kills:170 184%
Deaths:245
KDR:1.286
Accuracy:32.146% F-
KPH:6.600 F-
VKPH:3.600 D--
Saron HRB
D--
Kills:193
V. Kills:162 118%
Deaths:123
KDR:1.569
Accuracy:20.878% F*
KPH:10.100 D**
VKPH:8.500 D--
Proton II PPA
D*
Kills:84
V. Kills:8 N/A
Deaths:33
KDR:2.545
Accuracy:8.296% F--
KPH:13 D**
VKPH:1.200 D*
E540 Halberd
D--
Kills:79
V. Kills:59 132%
Deaths:25
KDR:3.160
Accuracy:37.332% D**
KPH:14.100 D**
VKPH:10.500 D--
Kills:2,351 (1,995 + 356)
Deaths:1,661
KDR:1.415
VKDR:1.386
Vehicle Kills:2,302
Kill Difference:690
Playtime:287.927 hours
Usage:4%
Score:2.981m
Score/min:173
Driving Accuracy:32.146%
Gunner Accuracy:37.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D**
Kills:92
V. Kills:92 99%
Deaths:103
KDR:0.893
Accuracy:25.077% T*
KPH:8.100 F
VKPH:8.100 D**
Aphelion VEX-4H
D*
Kills:62
V. Kills:82 75%
Deaths:52
KDR:1.192
Accuracy:25.105% F--
KPH:10.700 F
VKPH:14.200 D*
Kills:154 (0 + 154)
Deaths:155
KDR:0.994
VKDR:1.123
Vehicle Kills:174
Kill Difference:1
Playtime:17.178 hours
Usage:0%
Score:0.212m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:25.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:371
V. Kills:145 254%
Deaths:161
KDR:2.304
Accuracy:17.715% F-
KPH:19.700 D--
VKPH:7.700 C
M20 Basilisk
D
Kills:127
V. Kills:94 134%
Deaths:103
KDR:1.233
Accuracy:19.242% F--
KPH:7.200 D*
VKPH:5.300 D
M60-G Bulldog
D-
Kills:112
V. Kills:35 311%
Deaths:83
KDR:1.349
Accuracy:14.324% F-
KPH:8.700 D*
VKPH:2.700 D-
G30 Walker
D--
Kills:80
V. Kills:81 98%
Deaths:73
KDR:1.096
Accuracy:12.853% F*
KPH:4 D**
VKPH:4 D--
M40 Fury
D--
Kills:58
V. Kills:24 232%
Deaths:39
KDR:1.487
Accuracy:13.282% F*
KPH:12.900 D**
VKPH:5.300 D--
Kills:748 (0 + 748)
Deaths:459
KDR:1.630
VKDR:0.826
Vehicle Kills:379
Kill Difference:289
Playtime:73.963 hours
Usage:1%
Score:0.685m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:13.282%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Coyote Missiles 6,2062,9976,1240.489D-0.0138.869%F-N/A6.1D*6.5D*108491.2h77.1F198.4F--
Light PPA 2,8222,3123,3310.694C-0.1915.29%T*1.038%C7.1D*1.6D-40324.4h29D**189.4T*
Pandora VX25 2,0662,0405,8270.35D-0.1525.679%D**14.167%C6.5D*N/A37314.6h5.5D21.5D*
Supernova FPC 2,9611,2819921.291D0.7946.009%D-3.357%B+7.8F10.3D--178163.4h11.7T25.4T-
Antares LC 2,2359414,9500.19D0.3115.623%F*N/A2.1D*2.9D*40445.9h406.8F*2603.9T*
Dual Photon Pods 1,2949277071.311D0.8124.78%T-N/A12.4D*4.9D*10974.6h35.7D*144.1T-
Hornet Missiles 1,9607359120.806D0.3044.735%F-N/A7.7D-12.8D-13795.6h28.8F-64.4T*
NS-15M1 7257032,8090.25D-0.258.668%F*20.057%C3.9D*N/A19180.1h24.2T*279.8T*
Skyguard 1,3826648400.79D-0.2915.536%F--1.657%C4.2D**4.6D**109156.7h237.5F--1529T*
Tank Mine 1,1446623052.17C+1.6727.064%C--N/A58.6D--42.7D97611.3h2.6D--9.7F
Proximity Mine 6586581464.507C*4.0032.503%D*N/A64.5D*N/A27610.2h2.3D*7D**
NS Annihilator 1,2646032,2690.266D-0.2481.767%B+N/A5.1D*5.6D--114117.4h13.8D16.9C--
C-4 1,2175991,5040.398D0.1122.714%C-N/A19.4D**20.1D49030.8h2.7F-11.8D**
Blueshift VM5 5465268980.586D0.088.382%F--15.97%D-8.9D**N/A5059h22F262.7T*
Saron Laser Cannon 1,3775194,2450.122C-0.3814.145%F**N/A1.4D*2.3D*62367.2h545.5T*3856.2T*
NS-11C 4804672,7360.171D-0.3310.92%F*12.206%D*1D*N/A7453h26.3F--240.5T*
Blueshift VM5 4514388120.539D0.047.959%F--21.918%C*8.3FN/A5052.8h23.4F--293.6T*
Sirius SX12 4124111,8130.227D0.289.569%F**15.572%C2.8D*N/A19146.7h22.8F238T*
Supernova PC 6223992431.642C-1.1432.413%F-2.005%C8.8D*4.9D--17045.6h7.5D--23.2F--
Quasar VM1 3863769610.391D0.114.348%F--13.298%D--5.3D**N/A2970.3h20.9D**481.7T*
M40 Fury 5163711612.304D1.8017.715%F-1.348%C-19.7D--7.7C18618.8h23.2D*131.1T*
Thanatos VE70 3653631,3960.26D0.2419.233%F--17.08%C*4.3D*N/A3283.5h6.8D*35.5F**
NS-7G PDW 3553441,8500.186D-0.3210.046%F*13.372%D1.5D*N/A6225.8h25.5F--253.4T*
Comet VM2 5453191,4180.225D-0.2821.819%F--5.956%B++3D**2.1D**47105.8h45.4D*208.2T*
Supernova VPC 4853152451.286D-0.7832.146%F-1.587%C+6.6F-3.6D--5647.8h8.8T*27.4T*
Frag Grenade 3043021302N/A301.5036.436%D*N/A274.5D-1.8D*17571.1h4.5D12.4D
Comet VM2 5352941,2920.228D-0.2821.626%F--5.442%B+3D**2.4D-5898.6h41.9F193.9T*
L105 Zephyr 3322761471.878D1.3719.064%F**N/A2760U560U19447400.1h9.9F51.9T*
L100 Python HEAT 4662711721.576D1.0733.119%F-3.69%B++9.9D**7.1D-13827.3h10.4F-31.5T-
Quasar VM1 2682685860.457D-0.055.894%F*20.896%C+6.6F-N/A3140.8h21.4F--363.3T*
Nebula VM20 2562515790.434D-0.074.67%F**19.522%C+6.5FN/A2738.6h24.1F-515.9T*
Lasher X2 2572401,0000.24D--0.2612.047%F-4.167%C++4.1D**N/A2258.1h30.9F--256.1T
L100 Python AP 6342392800.854D-0.3549.881%D1.255%D--8.1F13.4D22729.5h20.1T*40.3T*
Solstice SF 2422391,4690.163D-0.349.767%F**14.644%C1.4D*N/A9176.8h19.8D-202.4T*
Flare VE6 2472391,2870.186D*0.325.523%T18.41%D-3.6D**N/A1867.3h17.6F--318.6T*
L100 Python HESH 3622371062.236D1.7337.587%D*3.376%A+14F7.4C+12816.9h10T*26.6T*
Cosmos VM3 2342274430.512D0.015.311%F*19.383%C+7.9FN/A4128.9h19.8F373.4T*
Nebula VM20 2352264910.46D-0.045.862%F*21.239%C++6.9FN/A2932.7h22.2F379T*
Ursa 2202091,2050.173D*0.335.705%T20.096%D3.4D**N/A1660.9h22.9T*401.3T*
Serpent VE92 2092089520.218D0.2911.228%F*15.385%D1.9D*N/A16110.8h20.8F185.4T-
Vortex VM21 3652031,4380.141C0.3614.92%T-6.404%B**2D**1.6F37102.6h104.3F-699.1T*
Eridani SX5 2032008860.226D-0.2810.103%T-13.5%D-2D*N/A1799.2h19.5F193.4T*
Saron HRB 3551931231.569D1.0720.878%F*N/A10.1D**8.5D--33019.1h34.5F165.2T*
NS-10 Burster 3331909710.196D*0.3115.036%F-10%B+1.7F1.3D**49112.7h215.4F1432.9T*
NS-10 Burster 3251886720.28D*0.2215.81%F--9.043%B*2.1D**1.5F6190.3h199.3D--1260.6F**
Deimos VA29 1851849730.189D--0.3121.93%T-12.5%D2D**N/A793.9h4.8T*21.9T*
Orion VS54 1801721,9000.091D-0.414.255%T-15.116%D*1.6D**N/A24105.6h31.4T*738T*
Vortex VM21 3181641,2120.135C-0.3714.475%T4.878%B1.9D**1.8D**4284.7h111.4F769.5T*
Cosmos VM3 1571532910.526D0.025.687%F--15.686%D7.5FN/A4120.4h19.7F347.1F--
Spear Anti-Vehicle Phalanx Turret 330147473.128D2.6235.616%D-7.483%A++14.6D*18.1C38610.1h21.5T60.4T-
NS Decimator 2761459000.161D--0.3436.35%T3.448%B*5.8F5.3D--14024.9h9.8T26.9T*
MANA Anti-Vehicle Turret 4211323310.399D-0.1041.947%F2.273%D1320C+2890A*3712870.1h26.4D--63F**
Aspis Anti-Aircraft Phalanx Turret 271127393.256C+2.7514.015%FN/A6.5D-7.4D26819.4h197.6D--1409.8F
M20 Basilisk 2211271031.233D0.7319.242%F--7.087%B+7.2D*5.3D16917.6h140.1D--728.3T-
VX29 Polaris 1341275660.224D--0.286.648%T18.898%C--3.4D**N/A1637.2h23T-345.3T*
Eidolon VE33 1361275120.248D0.2612.365%F*22.835%C0.9D*N/A8143.7h20.5T-165.8T*
Photon A2A Missile Pods 2751232470.498D-0.0174.387%D-N/A5.4D*6.7D*15222.6h15F**20.2T*
Force-Blade 14311628,5500.004D0.5018.686%D-1.724%D0.1C-N/A01914.2h4.4D*23.5D
C150 Dalton 2331121111.009D0.5122.626%FN/A1120U1210U25677200.1h9.3F--41.3T*
M60-G Bulldog 147112831.349D-0.8514.324%F-1.786%D8.8D*2.7D-11612.8h12.9F-89.8T*
Maelstrom Turbo Laser 238957260.131C--0.3712.091%T-N/A1.4D*2.1D*8969.5h414.9T*3431.8T*
MAX Punch 95926,0390.015D0.4936.667%DN/A0.2DN/A1468.8h2.4C+6.5C+
Saron HRB-H 184921030.893D-0.3925.077%T*2.174%B++8.1F8.1D**20511.4h44.9F-179.1T*
NS-11A 89894050.22D-0.2813.351%F--7.865%F-3.6D**N/A2324.6h21.7F--162.3T*
Proton II PPA 9284332.545D2.048.296%F--1.19%D-12.9D**1.2D*956.5h14.6D*176.4T*
NS-61 Emissary 82813490.232D-0.2731.344%B+17.284%C++2.5D*N/A1132.1h88.6T*282.6T*
G30 Walker 16180731.096D--0.5912.853%F*1.25%D*4D**4D--13620.2h421T-3275.5T*
E540 Halberd 13879253.16C--2.6637.332%D**5.063%A+14.1D**10.5D--5845.6h12.6T*33.9T*
Xiphos Anti-Personnel Phalanx Tower 7472172C*71.5018.394%D*2.778%B**80D2.2D2310.9h18.2C++98.9C+
CAS30 Tank Buster 168699070.076D-0.4311.509%T*N/A0.6D*N/A40114.4h180.8T*1571.2T*
NS-AM7G Archer 253641,2010.053D0.4555.506%C-4.688%D*0.1D*N/A3483.9h104T*187.3T*
Aphelion VEX-4H 14462521.192C-0.6925.105%F--1.613%D-10.7F14.1D*2085.8h139.8F--556.9T*
NS-44 Commissioner 64602950.203D0.3010.356%T18.333%C--6.5D--N/A609.2h7F*67.4T*
M40 Fury 8258391.487D0.9813.282%F*3.448%A+12.9D**5.3D--1614.5h27.4F-206.7T*
Zenith VX-5 56543120.173D--0.3311.254%F**31.482%A++1.1D**N/A947.4h26T*230.9T*
Hyena Missile Launcher 94511550.329D--0.1713.05%TN/A4.1D--3.5D--8512.4h49.6D*380T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter42230.5h
Nano-Armor Kit1,7593,468,566376.6h
Anti-Vehicle MANA Turret901,9026.5h
Spawn Beacon906,00715.2h
Turret AI Module12621.3h
Repair Module12601.3h
Skywall Shield Emitter01190.8h
Structure Shield Module12641.5h
Cortium Silo42521.7h
Blast Wall2980.9h
Nanite Revive Grenade04310.1h
Medical Applicator30287,5548.4h
NS Victory884429270.5h
Deconstruction Tool04,1500.4h
Spear Anti-Vehicle Tower52021.3h
Spitfire Auto-Turret812,3394.8h
HIVE11221.8h
Sunderer Garage22622.9h
Rampart Wall32563.2h
Xiphos Anti-Personnel Tower11310.7h
Hoplon Anti-Aircraft Phalanx Tower32071h
Ammunition Package9832,84622.8h
Medical Kit221400.8h
Anti-Infantry MANA Turret251891.3h
WLT-Howler Mining Laser06250.2h
Pelter Rocket Pod0800.1h
Recon Detection Device179282.4h
L-30R Vektor153431.2h

Check the help document for the dictionary if you want to learn more about words used here.


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