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Sweetheart InfernaLove[F0VS] InfernaLove
VS BR 88

KDR: 4.18

Score: 13.7m

Last Seen: Feb 1st, 2020 11:50 AM
- OFFLINE - 620.1 hour(s)

Battle Rank 104 (88 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 51%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15 Gallows Light PPA Supernova VPC VE-H Maw Supernova FPC Lasher X2 AE Supernova PC Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,874,347 MLG Score: 3097
Fun Score: N/A
Cheeseburgers Flipped: 235TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.436%26.263%90412133711,7962.626591.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.559%2.552A**0.775B++-0.476DHEAD ++ (~9.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.606B+100.296C*19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.893%0.759%3173413454,744214160322.1682296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.948%0.388C**-0.748D-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.531B+31.10.415B45

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.013%0.408%3119313463,672272135913.5270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.472%2.42A**-1.352D**-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.84B*4.10.675B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.513%0.39%1462113481,0261566316.57692162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.521A**-0.998D---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.775B++17.20.573B+9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.152%64.096%14621134841544130.941043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.138A*-0.19C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6B+20.388C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.813%15.531%1462313462,215407175.44226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.681%1.651A++0.139C++-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.532B+3.80.219C++2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m238.6%573 (34.4k)507 (30.4k)4.1811134,4908,2494.6696688 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349244031.414%13.645%42903:1617

39% Engineer43% Heavy Assault7% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2018 12:16 PMAug 15th, 2019 4:40 PMFeb 1st, 2020 7:07 AM (242d) (PST)Feb 1st, 2020 8:51 AM (242d) (PST)Feb 1st, 2020 7:50 AM (242d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5522251,3271.2780.3060.1743.5100.1933097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,11013,52379,5877718102111230,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
449.8h/18.7d 4,030 4,706 9,135 94.7k 512 1,165 5,211 41.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B*
Kills:1,432
Deaths:377
KDR:3.798
Accuracy:34.213% B*
HSR:29.539% D
VE-H Maw
B+
Kills:1,228
Deaths:420
KDR:2.924
Accuracy:31.763% B+
HSR:24.023% D
Pulsar LSW
A+
Kills:1,178
Deaths:369
KDR:3.192
Accuracy:33.972% A+
HSR:27.165% C+
VX29 Polaris
A+
Kills:1,174
Deaths:401
KDR:2.928
Accuracy:34.485% A+
HSR:25.809% C+
Orion VS54
A*
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:36.916% A*
HSR:25.663% C
Flare VE6
A+
Kills:1,168
Deaths:390
KDR:2.995
Accuracy:34.462% A+
HSR:24.486% C-
Betelgeuse 54-A
C**
Kills:885
Deaths:310
KDR:2.855
Accuracy:30.047% C**
HSR:37.062% C**
NSX-P Naginata
B+
Kills:637
Deaths:237
KDR:2.688
Accuracy:29.903% B+
HSR:33.595% C++
Kills:8,871
Deaths (as Heavy Assault):2,863
Deaths (to Heavy Assaults):2,441
KDR:3.0985
Kill Difference:6,008
Playtime:194.518 hours
Usage:43%
Score:5.104m
Score/min:437
Accuracy (listed only):33.220%
HSR (listed only):28.418%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A
Kills:1,175
Deaths:501
KDR:2.345
Accuracy:36.325% A
HSR:22.638% D-
Thanatos VE70
A*
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:63.159% A*
HSR:14.055% C-
Pandora VX25
A+
Kills:948
Deaths:316
KDR:3
Accuracy:59.614% A+
HSR:17.405% C*
Solstice VE3
B*
Kills:166
Deaths:104
KDR:1.596
Accuracy:30.646% B*
HSR:15.663% D-
Deimos VA29
B++
Kills:93
Deaths:28
KDR:3.321
Accuracy:73.762% B++
HSR:15.054% C--
Kills:3,556
Deaths (as Engineer):1,396
Deaths (to Engineers):1,166
KDR:2.54728
Kill Difference:2,160
Playtime:176.304 hours
Usage:39%
Score:6.235m
Score/min:589
Accuracy (listed only):52.701%
HSR (listed only):16.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A
Kills:1,175
Deaths:501
KDR:2.345
Accuracy:36.325% A
HSR:22.638% D-
Thanatos VE70
A*
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:63.159% A*
HSR:14.055% C-
PS1-AV Suppressor
B*
Kills:1,171
Deaths:386
KDR:3.034
Accuracy:35.606% B*
HSR:23.826% C
Pandora VX25
A+
Kills:948
Deaths:316
KDR:3
Accuracy:59.614% A+
HSR:17.405% C*
Solstice VE3
B*
Kills:166
Deaths:104
KDR:1.596
Accuracy:30.646% B*
HSR:15.663% D-
Deimos VA29
B++
Kills:93
Deaths:28
KDR:3.321
Accuracy:73.762% B++
HSR:15.054% C--
Kills:4,727
Deaths (as Light Assault):1,782
Deaths (to Light Assaults):1,290
KDR:2.65264
Kill Difference:2,945
Playtime:18.958 hours
Usage:4%
Score:0.550m
Score/min:483
Accuracy (listed only):49.852%
HSR (listed only):18.107%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A*
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:63.159% A*
HSR:14.055% C-
PS1-AV Suppressor
B*
Kills:1,171
Deaths:386
KDR:3.034
Accuracy:35.606% B*
HSR:23.826% C
Pandora VX25
A+
Kills:948
Deaths:316
KDR:3
Accuracy:59.614% A+
HSR:17.405% C*
Pulsar VS1
A+
Kills:328
Deaths:145
KDR:2.262
Accuracy:34.565% A+
HSR:19.512% C--
Deimos VA29
B++
Kills:93
Deaths:28
KDR:3.321
Accuracy:73.762% B++
HSR:15.054% C--
Kills:3,714
Deaths (as Combat Medic):1,322
Deaths (to Combat Medics):1,051
KDR:2.80938
Kill Difference:2,392
Playtime:10.996 hours
Usage:2%
Score:0.464m
Score/min:704
Accuracy (listed only):53.341%
HSR (listed only):17.970%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
B*
Kills:1,171
Deaths:386
KDR:3.034
Accuracy:35.606% B*
HSR:23.826% C
NS-44 Commissioner AE
B++
Kills:722
Deaths:561
KDR:1.287
Accuracy:50.056% B++
HSR:28.809% C+
Ghost
B**
Kills:415
Deaths:113
KDR:3.673
Accuracy:49.152% B**
HSR:64.096% D--
Soldier Soaker
B++
Kills:112
Deaths:46
KDR:2.435
Accuracy:41.757% B+
HSR:17.857% B++
Kills:2,420
Deaths (as Infiltrator):1,106
Deaths (to Infiltrators):994
KDR:2.18807
Kill Difference:1,314
Playtime:22.813 hours
Usage:5%
Score:0.449m
Score/min:328
Accuracy (listed only):44.143%
HSR (listed only):33.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:760
Deaths:167
KDR:4.551
Accuracy:27.421% B**
HSR:24.868% C**
Nebula VM20
B**
Kills:702
Deaths:167
KDR:4.204
Accuracy:26.776% B**
HSR:23.219% C++
Quasar VM1
C+
Kills:208
Deaths:55
KDR:3.782
Accuracy:20.722% C+
HSR:22.596% C+
Quasar VM1
B+
Kills:191
Deaths:57
KDR:3.351
Accuracy:21.441% B+
HSR:21.466% C++
Vortex VM21
A
Kills:175
Deaths:41
KDR:4.268
Accuracy:54.906% A
HSR:0% F
Comet VM2
A*
Kills:135
Deaths:40
KDR:3.375
Accuracy:66.315% A*
HSR:1.481% D**
Vortex VM21
A+
Kills:119
Deaths:41
KDR:2.902
Accuracy:55.558% A+
HSR:0.840% D*
Comet VM2
A*
Kills:98
Deaths:39
KDR:2.513
Accuracy:68.106% A*
HSR:3.061% D
Kills:2,388
Deaths (as MAX Suit):303.500
Deaths (to MAX Suits):424
KDR:7.8682
Kill Difference:2,084.500
Playtime:29.387 hours
Usage:7%
Score:0.873m
Score/min:495
Accuracy (listed only):42.656%
HSR (listed only):12.192%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,278
V. Kills:103 N/A
Deaths:124
KDR:10.306
Accuracy:47.806% B++
KPH:100.300 B*
VKPH:8.100 A++
Dual Photon Pods
A++
Kills:1,181
V. Kills:257 458%
Deaths:38
KDR:31.079
Accuracy:71.649% A*
KPH:192.200 A
VKPH:41.800 A++
Saron Laser Cannon
A*
Kills:1,180
V. Kills:649 182%
Deaths:203
KDR:5.813
Accuracy:34.652% B+
KPH:45.800 A*
VKPH:25.200 A++
V26 Maelstrom Turbo Laser
M+
Kills:1,105
V. Kills:591 187%
Deaths:113
KDR:9.779
Accuracy:42.844% A++
KPH:68.800 M+
VKPH:36.800 A**
Hornet Missiles
A**
Kills:308
V. Kills:195 157%
Deaths:15
KDR:20.533
Accuracy:76.186% A+
KPH:167.400 A++
VKPH:106 A**
Kills:5,052 (3,563 + 0)
Deaths:493
KDR:10.247
VKDR:3.641
Vehicle Kills:1,795
Kill Difference:4,559
Playtime:62.569 hours
Usage:14%
Score:1.523m
Score/min:406
Piloting Accuracy:42.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:90
V. Kills:56 158%
Deaths:4
KDR:22.500
Accuracy:39.839% C*
KPH:62.500 B+
VKPH:38.900 B+
Kills:90 (0 + 90)
Deaths:4
KDR:22.500
VKDR:14
Vehicle Kills:56
Kill Difference:86
Playtime:1.439 hours
Usage:0%
Score:0.063m
Score/min:733
Piloting Accuracy:N/A%
Gunner Accuracy:39.839%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,255
V. Kills:337 371%
Deaths:67
KDR:18.731
Accuracy:60.470% B*
KPH:66.600 B+
VKPH:17.900 A*
Supernova FPC
A**
Kills:1,224
V. Kills:544 225%
Deaths:50
KDR:24.480
Accuracy:70.232% A*
KPH:65.800 A**
VKPH:29.200 A*
Supernova PC
M++
Kills:1,193
V. Kills:462 258%
Deaths:44
KDR:27.114
Accuracy:66.721% A++
KPH:73.900 M+
VKPH:28.600 M++
Saron HRB
A*
Kills:1,026
V. Kills:491 209%
Deaths:46
KDR:22.304
Accuracy:63.513% A++
KPH:66.600 A*
VKPH:31.900 B*
E540 Halberd
A++
Kills:52
V. Kills:28 179%
Deaths:2
KDR:26
Accuracy:59.326% A
KPH:56.200 A+
VKPH:30.200 A++
Kills:4,750 (3,672 + 1,078)
Deaths:209
KDR:22.727
VKDR:8.909
Vehicle Kills:1,862
Kill Difference:4,541
Playtime:69.943 hours
Usage:16%
Score:1.888m
Score/min:450
Driving Accuracy:66.721%
Gunner Accuracy:59.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:179
V. Kills:16 N/A
Deaths:13
KDR:13.769
Accuracy:62.159% M
KPH:187 A+
VKPH:16.700 M
Kills:179 (0 + 179)
Deaths:13
KDR:13.769
VKDR:1.231
Vehicle Kills:16
Kill Difference:166
Playtime:0.958 hours
Usage:0%
Score:0.029m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:62.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:114
V. Kills:75 150%
Deaths:42
KDR:2.714
Accuracy:53.405% D*
KPH:24.300 C
VKPH:16 C+
Kills:114 (114 + 0)
Deaths:42
KDR:2.714
VKDR:1.786
Vehicle Kills:75
Kill Difference:72
Playtime:4.691 hours
Usage:1%
Score:0.037m
Score/min:131
Driving Accuracy:53.405%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15 Gallows 1,4481,4323773.798B+0.3834.213%B*29.539%D96.8C+1.1C-21714.8h10C*29.3B+
Light PPA 1,3811,27812410.306B+6.1247.806%B++N/A100.6B*8.1A++29612.7h11.6C++24.3C**
Supernova VPC 1,5921,2556718.731C+14.5560.47%B*N/A66.4B+17.8A*38918.9h3.3C-5.5C++
VE-H Maw 1,2411,2284202.924B+1.2631.763%B+24.023%D80.3C++N/A20715.3h9.4C++29.6B
Supernova FPC 1,7681,2245024.48B**20.3070.232%A*N/A65.8A**29.2A*45418.6h4.4C++6.3B*
Lasher X2 AE 1,2441,2143973.058B**1.1246.496%A++3.789%B100.3A+2.5B+24412.1h15B*32.2B**
Supernova PC 1,6551,1934427.114A*22.9366.721%A++N/A74.1M++28.7M++40416.1h4.4C*6.6B*
Dual Photon Pods 1,4381,1813831.079M*26.9071.649%A*N/A193.6A42.1A++6486.1h14B++19.5B*
Saron Laser Cannon 1,8291,1802035.813B+1.6334.652%B+N/A45.7A*25.2A++33325.8h54.5B*157.4B**
Pulsar LSW 1,1951,1783693.192B++0.9933.972%A+27.165%C+88.6B+1.3B++22713.3h10.8C++31.6B
NSX-P Tanto 1,1981,1755012.345B++1.8436.325%A22.638%D-58.2C++1.1C+18120.2h9.9B27.4B++
VX29 Polaris 1,1801,1744012.928B+1.2534.485%A+25.809%C+83.3B+N/A18614.1h11.2C+32.4B+
Thanatos VE70 1,1851,1744472.626A1.5663.159%A*14.055%C-83.9A+N/A31314h4.1C*6.5B++
PS1-AV Suppressor 1,1841,1713863.034B+1.1535.606%B*23.826%C72.3C+N/A20016.2h11.3C*31.7B+
Orion VS54 1,1771,1693593.256B0.9336.916%A*25.663%C87.9B*N/A25013.3h12.4C33.5C+
Flare VE6 1,1761,1683902.995B++1.1934.462%A+24.486%C-95B++N/A23412.3h9.4C++27.3B++
Lasher X2 1,1751,1661667.024S2.8454.386%M+3.688%C+134A**1C2818.7h11A++20.3A
V26 Maelstrom Turbo Laser 1,6961,1051139.779A++5.6042.844%A++N/A68.6M+36.7A**39116.1h47B*109.7B**
Saron HRB 1,5171,0264622.304M18.1263.513%A++N/A66.6A*31.9B*55615.4h17.2B+27.1A
NS "Jackpot" Decimator 1,4759993762.657C**1.5274.16%B**1.101%D80.6B++38.4B++44012.4h3B+4.1B+
Pandora VX25 9549483163B**1.1859.614%A+17.405%C*89.4B++N/A21610.6h3.6B+6.1B*
S1 8938872443.5U439.3297.65%S4.171%B**492.8U3.3D*10771.8h1A**1.1B*
Betelgeuse 54-A 9048853102.855C+1.3330.047%C**37.062%C**105.4C**2.3B**3668.4h9.9C++33C**
Nebula VM20 7757601674.551B*0.3727.421%B**24.868%C**63.9B*1.3B*16411.9h14.9C+54.5B++
NS-44 Commissioner AE 7237225611.287C+2.8950.056%B++28.809%C+66.9C++N/A17410.8h3.1C*6.2B+
Nebula VM20 7147021674.204B++0.0226.776%B**23.219%C++59B+1C++15211.9h15.6C+58.2B+
NSX-P Naginata 6466372372.688B+1.4929.903%B+33.595%C++88.5C**1.3C2537.2h9.5C**31.8B+
Ghost 4184151133.673C+0.5149.152%B**64.096%D--45.6C-N/A1559.1h2C+4B+
Pulsar VS1 3313281452.262B*1.9234.565%A+19.512%C--71.3B**N/A3544.6h10.6B*30.5B**
Force-Blade 3433107,2030.043B4.1419.396%D--9.677%B+1.2C++N/A4263.9h2.1C**10.8C+
Hornet Missiles 5033081520.533A16.3576.186%A+N/A171.1A++108.3A**14991.8h10.5C+13.8B+
Quasar VM1 209208553.782B+0.4020.722%C+22.596%C+57.8B++N/A2213.6h11.5B+55.6C**
Nemesis VSH9 224198238.609S4.4394.997%S14.141%S58.2A+7.6C4703.4h7.7C+8.1B**
MAX Punch 2501923100.619M3.5631.354%D--N/A6.7A**2B+1628.5h1.4C**4.4C**
Quasar VM1 194191573.351B++0.8321.441%B+21.466%C++51.6AN/A1953.7h13.4C*62.4C++
Proton II PPA-H 1951791313.769C+9.5962.159%MN/A179A+16A**4991h10.8C17.4B++
Vortex VM21 254175414.268C++0.0954.906%AN/A27.8A**12.5A++1626.3h13.7B**25B++
C-4 208172463.739B**0.4437.313%B**N/A286.7M60A++27770.6h1.2C**3.1B++
Solstice VE3 1711661041.596B+2.5930.646%B*15.663%D-25.2CN/A1386.6h11.5B+37.6C++
Comet VM2 162135403.375M0.8166.315%A*1.481%D**28.1A++5.6C*1364.8h20C++30.2B
Plasma Grenade 1351331133N/A128.8247.284%CN/A443.3D-6.7C18700.3h3.5C-7.5C
Vortex VM21 163119412.902C+1.2855.558%A+N/A18.9A+7B1036.3h20.7B*37.3B*
V30-F Starfall 189114422.714C**1.4753.405%D*N/A24.3C16C+1314.7h17C+31.8C
Soldier Soaker 112112462.435B++1.7541.757%B+17.857%B++112B**N/A6461h4.8B**11.5B*
Comet VM2 12498392.513A1.6768.106%A*3.061%D20.9B*5.5C+1014.7h28C41.1B+
Deimos VA29 9393283.321B**0.8673.762%B++15.054%C--116.3AN/A5030.8h1.6A2.2B*
C150 Dalton 14690422.5A++18.3239.839%C*N/A64.3B+40B+7321.4h2.7B+6.9B+
Heartstring 12684960.875C3.3153.764%B++3.571%F20.5C+10.2B+1464.1h9.6D*17.9C
Tank Mine 11078419.5S15.3276.426%A*N/A390S160M+30720.2h2.6D*3.4A
MANA Anti-Personnel Turret 5655202.75N/A1.4334.814%UN/A550U10U1414700.1h23.4T*67.1T*
E540 Halberd 8052226B++21.8259.326%AN/A57.8A++31.1A*6280.9h5.1C*8.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon09100.4h
Hellion G1710h
AE Nano-Armor Kit72263,21715.1h
AE Medical Applicator95,9890.7h
Nanite Revive Grenade0790h
Motion Spotter02800.1h
Shield Recharging Field2880h
Nano-Armor Kit36,3880.5h
Medical Kit3143,1532.7h
Ammunition Package14810.1h
Medical Applicator198,7060.5h
Anti-Infantry MANA Turret42140.2h
Nano-Repair Grenade03390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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