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InfiltratorJay[DIG] InfiltratorJay
VS BR 122

KDR: 1.87

Score: 31.1m

Last Seen: Feb 9th, 2019 5:52 PM
- OFFLINE - 279.5 hour(s)

Battle Rank 112 (122 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
Level Progress (to 113): 70%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Phaseshift VX-S Proximity Mine NS-44 Commissioner Sirius SX12 XM98 MKV Suppressed Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,442,403 MLG Score: 1153
Fun Score: N/A
Cheeseburgers Flipped: 719TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.247%19.572%45512101012,7020.7522211.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.426%0.425B-0.173C-1.145D*HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.363C**11.10.224C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.376%1.012%472102049412264880.402936101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.536%-0.42C---0.545D-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312-0.93D--104.1-0.962D--207.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.936%0.831%713101972216054110.449844175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.013%0.395B-1.147D*-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.30.58B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.921%2.924%344101834211122740.307278124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.266%-0.392C---0.355C--1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.80.052C+35.70.09C+76.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.181%77.038%344101840,514246622416.4224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.259%0.924B*0.648B+-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.20.313C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.296%9.821%3411021336111320.301616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.426C---0.937D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.329C-6.4-0.312C11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
31.1m210.2%152 (9.1k)135 (8.1k)1.8706564,67634,5742.01076122 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022401021.01%52.772%110906:4010

6% Engineer80% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 6:34 AMApr 25th, 2017 12:13 PMFeb 20th, 2019 7:12 PM (8h) (PST)Feb 9th, 2019 6:16 PM (11d) (PST)Feb 9th, 2019 1:52 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
252981540.2800.1500.1480.6190.0151153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1215,8629,25917993718,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3851.5h/160.5d 4,844 34,131 21,542 143k 6,120 9,157 3,372 58.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,152
Deaths:906
KDR:1.272
Accuracy:18.172% C--
HSR:17.188% D--
Ursa
D--
Kills:182
Deaths:275
KDR:0.662
Accuracy:17.220% D--
HSR:14.835% D*
Lasher X2
B++
Kills:148
Deaths:331
KDR:0.447
Accuracy:15.405% D**
HSR:5.405% B++
Kills:1,482
Deaths (as Heavy Assault):1,512
Deaths (to Heavy Assaults):8,560
KDR:0.98016
Kill Difference:30
Playtime:195.205 hours
Usage:5%
Score:1.273m
Score/min:109
Accuracy (listed only):16.932%
HSR (listed only):12.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:27,417
Deaths:6,878
KDR:3.986
Accuracy:42.243% B+
HSR:75.847% C+
Phaseshift VX-S
B++
Kills:9,266
Deaths:1,289
KDR:7.189
Accuracy:40.072% B+
HSR:83.661% B++
NS-44 Commissioner
C**
Kills:3,379
Deaths:5,267
KDR:0.642
Accuracy:38.803% C**
HSR:23.232% C++
Sirius SX12
C+
Kills:3,117
Deaths:3,908
KDR:0.798
Accuracy:23.637% C+
HSR:14.501% D
XM98
C*
Kills:2,302
Deaths:1,260
KDR:1.827
Accuracy:38.633% C*
HSR:76.064% C*
MKV Suppressed
C+
Kills:1,571
Deaths:1,768
KDR:0.889
Accuracy:23.898% C
HSR:18.905% C+
Ghost
C-
Kills:1,529
Deaths:654
KDR:2.338
Accuracy:36.249% C-
HSR:59.712% D-
Nyx VX31
C-
Kills:1,165
Deaths:1,003
KDR:1.162
Accuracy:29.161% D-
HSR:25.494% C-
NS-61 Emissary
B++
Kills:448
Deaths:528
KDR:0.848
Accuracy:28.942% C++
HSR:20.536% B++
Beamer VS3
B+
Kills:242
Deaths:583
KDR:0.415
Accuracy:25.727% C
HSR:25.620% B+
Phantom VA23
A++
Kills:160
Deaths:44
KDR:3.636
Accuracy:34.100% C+
HSR:45.625% A++
NS-7 PDW
D-
Kills:159
Deaths:352
KDR:0.452
Accuracy:20.183% D-
HSR:11.321% D--
Kills:50,755
Deaths (as Infiltrator):23,534
Deaths (to Infiltrators):7,106
KDR:2.15667
Kill Difference:27,221
Playtime:3,082.914 hours
Usage:80%
Score:24.898m
Score/min:135
Accuracy (listed only):31.804%
HSR (listed only):40.043%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:514
Deaths:373
KDR:1.378
Accuracy:18.118% D-
HSR:17.899% C
Thanatos VE70
C
Kills:336
Deaths:596
KDR:0.564
Accuracy:36.296% C
HSR:9.821% D*
Kills:850
Deaths (as Engineer):969
Deaths (to Engineers):7,444
KDR:0.87719
Kill Difference:119
Playtime:225.984 hours
Usage:6%
Score:1.668m
Score/min:123
Accuracy (listed only):27.207%
HSR (listed only):13.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,117
Deaths:3,908
KDR:0.798
Accuracy:23.637% C+
HSR:14.501% D
MKV Suppressed
C+
Kills:1,571
Deaths:1,768
KDR:0.889
Accuracy:23.898% C
HSR:18.905% C+
Solstice VE3
C
Kills:514
Deaths:373
KDR:1.378
Accuracy:18.118% D-
HSR:17.899% C
Thanatos VE70
C
Kills:336
Deaths:596
KDR:0.564
Accuracy:36.296% C
HSR:9.821% D*
NS-7 PDW
D-
Kills:159
Deaths:352
KDR:0.452
Accuracy:20.183% D-
HSR:11.321% D--
Kills:5,697
Deaths (as Light Assault):6,997
Deaths (to Light Assaults):6,203
KDR:0.81421
Kill Difference:1,300
Playtime:128.068 hours
Usage:3%
Score:0.669m
Score/min:87
Accuracy (listed only):24.426%
HSR (listed only):14.489%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,117
Deaths:3,908
KDR:0.798
Accuracy:23.637% C+
HSR:14.501% D
MKV Suppressed
C+
Kills:1,571
Deaths:1,768
KDR:0.889
Accuracy:23.898% C
HSR:18.905% C+
NS-11P
D
Kills:613
Deaths:1,282
KDR:0.478
Accuracy:19.562% D
HSR:15.171% D
Thanatos VE70
C
Kills:336
Deaths:596
KDR:0.564
Accuracy:36.296% C
HSR:9.821% D*
NS-7 PDW
D-
Kills:159
Deaths:352
KDR:0.452
Accuracy:20.183% D-
HSR:11.321% D--
Kills:5,796
Deaths (as Combat Medic):7,906
Deaths (to Combat Medics):3,075
KDR:0.73311
Kill Difference:2,110
Playtime:119.116 hours
Usage:3%
Score:1.425m
Score/min:199
Accuracy (listed only):24.715%
HSR (listed only):13.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:376
Deaths:448
KDR:0.839
Accuracy:13.283% D*
HSR:19.149% C
Blueshift VM5
D
Kills:364
Deaths:450
KDR:0.809
Accuracy:13.335% D*
HSR:17.308% D
NS-10 Burster
C+
Kills:191
Deaths:309
KDR:0.618
Accuracy:27.891% C+
HSR:5.759% C
NS-10 Burster
A
Kills:191
Deaths:304
KDR:0.628
Accuracy:27.990% C
HSR:10.471% A
Quasar VM1
C++
Kills:73
Deaths:55
KDR:1.327
Accuracy:10.868% D--
HSR:19.178% C++
Kills:1,195
Deaths (as MAX Suit):783
Deaths (to MAX Suits):1,664
KDR:1.52618
Kill Difference:412
Playtime:90.007 hours
Usage:2%
Score:1.152m
Score/min:213
Accuracy (listed only):18.673%
HSR (listed only):14.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:378
V. Kills:179 210%
Deaths:182
KDR:2.077
Accuracy:43.308% D--
KPH:16 D*
VKPH:7.600 D-
Maelstrom Turbo Laser
C+
Kills:116
V. Kills:147 78%
Deaths:581
KDR:0.200
Accuracy:30.478% C+
KPH:1.500 D*
VKPH:1.900 D*
Light PPA
C+
Kills:104
V. Kills:53 193%
Deaths:135
KDR:0.770
Accuracy:42.496% C*
KPH:6 D*
VKPH:3.100 C+
Photon A2A Missile Pods
D*
Kills:56
V. Kills:68 81%
Deaths:64
KDR:0.875
Accuracy:66.634% F-
KPH:7.200 D*
VKPH:8.800 D*
Kills:654 (220 + 0)
Deaths:962
KDR:0.680
VKDR:0.465
Vehicle Kills:447
Kill Difference:308
Playtime:126.213 hours
Usage:3%
Score:0.472m
Score/min:62
Piloting Accuracy:42.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:69
V. Kills:5 N/A
Deaths:4
KDR:17.250
Accuracy:34.441% D--
KPH:34.500 C--
VKPH:2.500 D--
Kills:69 (0 + 69)
Deaths:4
KDR:17.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:65
Playtime:1.998 hours
Usage:0%
Score:0.013m
Score/min:110
Piloting Accuracy:N/A%
Gunner Accuracy:34.441%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:185
V. Kills:32 N/A
Deaths:39
KDR:4.744
Accuracy:43.987% D
KPH:34.600 D
VKPH:6 D
C75 Viper
C
Kills:91
V. Kills:31 284%
Deaths:32
KDR:2.844
Accuracy:37.174% C
KPH:10.800 D--
VKPH:3.700 D--
L100 Python HEAT
D-
Kills:51
V. Kills:26 189%
Deaths:22
KDR:2.318
Accuracy:47.781% C
KPH:14.100 D--
VKPH:7.200 D-
Kills:327 (327 + 0)
Deaths:93
KDR:3.516
VKDR:0.957
Vehicle Kills:89
Kill Difference:234
Playtime:17.395 hours
Usage:0%
Score:0.127m
Score/min:122
Driving Accuracy:47.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:486
V. Kills:262 185%
Deaths:99
KDR:4.909
Accuracy:44.652% C--
KPH:13.200 D-
VKPH:7.100 C
Saron HRB
D--
Kills:59
V. Kills:40 144%
Deaths:24
KDR:2.458
Accuracy:36.685% D-
KPH:10.300 D**
VKPH:7 D--
Kills:545 (486 + 59)
Deaths:123
KDR:4.431
VKDR:2.455
Vehicle Kills:302
Kill Difference:422
Playtime:42.441 hours
Usage:1%
Score:0.260m
Score/min:102
Driving Accuracy:44.652%
Gunner Accuracy:36.685%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:147
V. Kills:39 368%
Deaths:47
KDR:3.128
Accuracy:32.993% C+
KPH:19.500 D
VKPH:5.200 C
M20 Basilisk
D
Kills:73
V. Kills:44 162%
Deaths:36
KDR:2.028
Accuracy:31.073% D-
KPH:8.300 D--
VKPH:5 D
M60-G Bulldog
C
Kills:63
V. Kills:21 286%
Deaths:28
KDR:2.250
Accuracy:31.592% C--
KPH:19.600 D-
VKPH:6.500 C
Kills:283 (0 + 283)
Deaths:111
KDR:2.550
VKDR:0.937
Vehicle Kills:104
Kill Difference:172
Playtime:19.503 hours
Usage:1%
Score:0.113m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:31.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:163
V. Kills:75 214%
Deaths:223
KDR:0.731
Accuracy:58.451% B*
KPH:6.700 D--
VKPH:3.100 D
S12 Renegade
D--
Kills:104
V. Kills:10 N/A
Deaths:160
KDR:0.650
Accuracy:32.265% D*
KPH:6.400 D**
VKPH:0.600 D--
Kills:267 (267 + 0)
Deaths:383
KDR:0.697
VKDR:0.222
Vehicle Kills:85
Kill Difference:116
Playtime:40.723 hours
Usage:1%
Score:0.122m
Score/min:50
Driving Accuracy:32.265%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 27,53527,4176,8783.986C**2.1242.243%B+75.847%C+20.7C-N/A531324.8h2.1B5.1B+
Phaseshift VX-S 9,3479,2661,2897.189A+5.3240.072%B+83.661%B++23.7CN/A62391.2h2.1B++5.3B++
Proximity Mine 3,5723,5685736.227B*4.3640.574%C+N/A86.4DN/A22341.3h1.9C++4.6C++
NS-44 Commissioner 3,4273,3795,2670.642C1.2338.803%C**23.232%C++22.2C-N/A63151.9h4C+10.4C**
Sirius SX12 3,1613,1173,9080.798C+1.0723.637%C+14.501%D14.1DN/A42221.6h15.1C++63.7C++
XM98 2,3122,3021,2601.827C+0.0438.633%C*76.064%C*10.9DN/A28210.3h2.5C++6.6C*
MKV Suppressed 1,5841,5711,7680.889C+0.9823.898%C18.905%C+15.5DN/A39101.3h13.9C*58.2C++
Ghost 1,5431,5296542.338C+0.4736.249%C-59.712%D-17D-N/A4390h2.6C7.1C
Nyx VX31 1,1821,1651,0031.162C0.7129.161%D-25.494%C-14.1D--N/A4082.4h6.9D23.6D
Orion VS54 1,1641,1529061.272C+0.6018.172%C--17.188%D--11.9D-N/A6197.1h14.3C78.9C+
Force-Blade 71971928,3490.025C++1.8525.338%C2.225%D0.3CN/A12669.8h1.6B**6.3B+
NS-11P 6226131,2820.478D1.3919.562%D15.171%D9.8D--N/A2662.5h16.8D85.7D
Solstice VE3 5185143731.378B*0.4918.118%D-17.899%C5.9D-N/A5387.8h15.9C++87.8C+
Supernova PC 748486994.909C+3.0444.652%C--N/A13.2D-7.1C9236.7h5.1C*11.3C++
NS-61 Emissary 4584485280.848C++1.0228.942%C++20.536%B++23.2C+N/A6519.3h13.6C*47B
Dual Photon Pods 5573781822.077D0.2143.308%D--N/A15.9D*7.6D-10023.7h39.9D**92.1D**
Blueshift VM5 3813764480.839D1.0313.283%D*19.149%C15.8D--N/A5123.8h17.3C130.3D
Spear Anti-Vehicle Phalanx Turret 629374448.5C*6.6343.809%C+6.15%B**34C+23.2C++29811h8.8C*20.1C**
Blueshift VM5 3733644500.809D1.0613.335%D*17.308%D14.7D*N/A5124.7h18.1D135.4D-
Thanatos VE70 3383365960.564C1.3136.296%C9.821%D*9.4D--N/A3335.7h6.4D-17.5C-
Tank Mine 547314754.187B*2.3240.958%B+N/A95.2C+70.6C**9083.3h2.1C5.1B++
Frag Grenade 2722691269N/A267.1337.841%D--N/A538C*6C14650.5h3.5B9.1C+
C-4 4462593240.799C1.0719.014%D*N/A28.8D*20.8D3609h2.1D--10.9D**
Beamer VS3 2542425830.415C-1.4625.727%C25.62%B+9.8DN/A4524.6h13D50.5C+
S1 3702132970.717C+1.1556.488%C+2.817%C+11.8D-8.7D14118h8.8D-15.6C--
NS-10 Burster 3441913090.618C-1.2527.891%C+5.759%C3.7D3C5951.7h169.2D606.6C
NS-10 Burster 3501913040.628D1.2427.99%C10.471%A4D3.3C6047.7h159.3C+569C+
L100 Python HESH 217185394.744C--2.8743.987%D1.622%C+34.9D6D1255.3h4.3D9.7D
Ursa 1851822750.662D1.2117.22%D--14.835%D*14.8D-N/A6112.3h14D81.5D
M40 Fury-F 2381632230.731C1.1458.451%B*N/A6.7D--3.1D6624.4h20.8D--35.6C--
Phantom VA23 165160443.636B1.7734.1%C+45.625%A++18.4DN/A528.7h4.1B+12B
NS-7 PDW 1671593520.452D1.4220.183%D-11.321%D--7.2D--N/A3322.1h17.7C-87.8C-
Lasher X2 1511483310.447D1.4215.405%D**5.405%B++11.2D-N/A5513.2h24.8D--161.1D*
M60-G Bulldog 186147473.128C1.2632.993%C+2.721%C+19.6D5.2C1007.5h8.4C+25.3C+
Hunter QCX 127127851.494B**0.3850.567%B+40.945%B**10.9CN/A3211.7h4.2C**8.3B+
Maelstrom Turbo Laser 2631165810.2C--1.6730.478%C+2.586%C+1.5D*1.9D*4877.5h313.5F*1028.6F--
S12 Renegade 1141041600.65C--1.2232.265%D*7.692%B++6.3D**N/A2716.4h4.5D-14.1D*
Light PPA 1571041350.77D1.1042.496%C*N/A6D*3.1C+4817.3h48.6T-114.4F-
Aspis Anti-Aircraft Phalanx Turret 205100323.125C+1.2530.864%B*2%C+13.2B+13.8B+2377.6h144.2C**467.1B+
C75 Viper 12291322.844C0.9737.174%CN/A10.8D--3.7D--1228.4h21.6D*58.2D-
The Slasher 90902910.309S1.5624.507%D23.333%A1.9CN/A548.2h2.2C++9C+
M20 Basilisk 11773362.028C0.1631.073%D-5.479%C+8.3D--5D818.8h121.7C-391.6D
Quasar VM1 7473551.327C+0.5410.868%D--19.178%C++7.2D*N/A6710.2h18.4D169.5C--
L105 Zephyr 7469417.25B**15.3834.441%D--N/A34.5C--2.5D--1102h5B*14.4B
M60-G Bulldog 8463282.25D0.3831.592%C--1.587%D-19.7D-6.6C1343.2h7.9C+24.9C+
Saron HRB 9959242.458C--0.5936.685%D-1.695%C++10.4D**7D--1675.7h27.1D73.8D-
Auraxium Force-Blade 58581,9550.03C+1.8419.146%D-15.517%A+0.2DN/A0365.7h2.2C+11.7C+
Photon A2A Missile Pods 12456640.875D-1.0066.634%F-N/A7.2D*8.7D*1187.8h12D**18F**
L100 Python HEAT 7751222.318C--0.4547.781%C3.922%B*14.2D--7.2D-1163.6h10.8F-22.5F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11219,49014.5h
Nano-Armor Kit304263,26724.7h
Spawn Beacon372,1496h
Nanite Revive Grenade01,2550.4h
Medical Applicator709235,42319.8h
Anti-Infantry MANA Turret171571.4h
Ammunition Package179600.9h
Medical Kit171080.6h
Recon Detection Device14516,15027.6h

Check the help document for the dictionary if you want to learn more about words used here.


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