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InfiltratorJay[DIG] InfiltratorJay
VS BR 123

KDR: 1.88

Score: 31.5m

Last Seen: Jun 7th, 2019 9:31 PM
- OFFLINE - 1721.4 hour(s)

Battle Rank 113 (123 total) - Vanu Sovereignty on Miller
Level Progress (to 114): 16%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Phaseshift VX-S Proximity Mine NS-44 Commissioner Sirius SX12 XM98 MKV Suppressed Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,463,670 MLG Score: 1170
Fun Score: N/A
Cheeseburgers Flipped: 721TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.254%19.569%45512120212,7600.7497061.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.422%0.409B-0.196C-1.119D*HEAD ++ (~7.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.362C**11.10.226C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.364%0.992%482121250412294910.410089102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%-0.42C---0.551D-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
307.8-0.907D--102.7-0.937D--205.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.936%0.831%703121172216194110.445954175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.013%0.384C**-1.114D*-1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.696B+5.30.579B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.023%2.924%344121034211232740.304271124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.25%-0.385C--0.376C--1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.063C+35.90.101C+76.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.16%77.094%344121041,265248623816.5923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.259%0.928B*0.65B+-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.20.313C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.28%9.792%3411213337112920.298494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.437C---0.956D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.338C-6.4-0.316C11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.5m210.7%153 (9.2k)135 (8.1k)1.8820265,57934,8452.02155123 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214411421.052%52.985%111506:4310

6% Engineer80% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 6:34 AMApr 25th, 2017 12:13 PMJul 6th, 2019 1:41 PM (43d) (PST)Jun 7th, 2019 5:46 PM (72d) (PST)Jun 7th, 2019 5:31 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
253971560.2810.1490.1490.6230.0151170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1535,8499,30417993718,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3888.3h/162d 4,862 34,747 21,851 145.3k 6,155 9,269 3,408 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,152
Deaths:906
KDR:1.272
Accuracy:18.178% D
HSR:17.188% D--
Ursa
D--
Kills:182
Deaths:275
KDR:0.662
Accuracy:17.220% D--
HSR:14.835% D*
Kills:1,334
Deaths (as Heavy Assault):1,181
Deaths (to Heavy Assaults):8,621
KDR:1.12955
Kill Difference:153
Playtime:195.374 hours
Usage:5%
Score:1.273m
Score/min:109
Accuracy (listed only):17.699%
HSR (listed only):16.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:27,417
Deaths:6,878
KDR:3.986
Accuracy:42.243% B+
HSR:75.847% C+
Phaseshift VX-S
B++
Kills:10,017
Deaths:1,403
KDR:7.140
Accuracy:40.089% B+
HSR:83.398% B++
NS-44 Commissioner
C**
Kills:3,427
Deaths:5,331
KDR:0.643
Accuracy:38.749% C**
HSR:23.198% C++
Sirius SX12
C+
Kills:3,117
Deaths:3,908
KDR:0.798
Accuracy:23.637% C+
HSR:14.501% D
XM98
C*
Kills:2,302
Deaths:1,260
KDR:1.827
Accuracy:38.633% C*
HSR:76.064% C++
MKV Suppressed
C+
Kills:1,578
Deaths:1,786
KDR:0.884
Accuracy:23.892% C
HSR:18.885% C+
Ghost
C
Kills:1,529
Deaths:654
KDR:2.338
Accuracy:36.249% C
HSR:59.712% D-
Nyx VX31
C-
Kills:1,165
Deaths:1,003
KDR:1.162
Accuracy:29.161% D-
HSR:25.494% C-
NS-61 Emissary
B++
Kills:448
Deaths:528
KDR:0.848
Accuracy:28.942% C++
HSR:20.536% B++
Beamer VS3
B+
Kills:242
Deaths:583
KDR:0.415
Accuracy:25.727% C
HSR:25.620% B+
Phantom VA23
A++
Kills:160
Deaths:44
KDR:3.636
Accuracy:34.100% C+
HSR:45.625% A++
NS-7 PDW
D-
Kills:159
Deaths:352
KDR:0.452
Accuracy:20.183% D-
HSR:11.321% D--
Kills:51,561
Deaths (as Infiltrator):23,730
Deaths (to Infiltrators):7,174
KDR:2.17282
Kill Difference:27,831
Playtime:3,116.978 hours
Usage:80%
Score:25.241m
Score/min:135
Accuracy (listed only):31.800%
HSR (listed only):40.017%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:514
Deaths:373
KDR:1.378
Accuracy:18.118% D-
HSR:17.899% C
Thanatos VE70
C
Kills:337
Deaths:598
KDR:0.564
Accuracy:36.280% C
HSR:9.792% D*
Kills:851
Deaths (as Engineer):971
Deaths (to Engineers):7,483
KDR:0.87642
Kill Difference:120
Playtime:226.368 hours
Usage:6%
Score:1.675m
Score/min:123
Accuracy (listed only):27.199%
HSR (listed only):13.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,117
Deaths:3,908
KDR:0.798
Accuracy:23.637% C+
HSR:14.501% D
MKV Suppressed
C+
Kills:1,578
Deaths:1,786
KDR:0.884
Accuracy:23.892% C
HSR:18.885% C+
Solstice VE3
C
Kills:514
Deaths:373
KDR:1.378
Accuracy:18.118% D-
HSR:17.899% C
Thanatos VE70
C
Kills:337
Deaths:598
KDR:0.564
Accuracy:36.280% C
HSR:9.792% D*
NS-7 PDW
D-
Kills:159
Deaths:352
KDR:0.452
Accuracy:20.183% D-
HSR:11.321% D--
Kills:5,705
Deaths (as Light Assault):7,017
Deaths (to Light Assaults):6,259
KDR:0.81303
Kill Difference:1,312
Playtime:128.573 hours
Usage:3%
Score:0.675m
Score/min:87
Accuracy (listed only):24.422%
HSR (listed only):14.480%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,117
Deaths:3,908
KDR:0.798
Accuracy:23.637% C+
HSR:14.501% D
MKV Suppressed
C+
Kills:1,578
Deaths:1,786
KDR:0.884
Accuracy:23.892% C
HSR:18.885% C+
NS-11P
D
Kills:616
Deaths:1,293
KDR:0.476
Accuracy:19.549% D
HSR:15.097% D
Thanatos VE70
C
Kills:337
Deaths:598
KDR:0.564
Accuracy:36.280% C
HSR:9.792% D*
NS-7 PDW
D-
Kills:159
Deaths:352
KDR:0.452
Accuracy:20.183% D-
HSR:11.321% D--
Kills:5,807
Deaths (as Combat Medic):7,937
Deaths (to Combat Medics):3,085
KDR:0.73164
Kill Difference:2,130
Playtime:120.388 hours
Usage:3%
Score:1.435m
Score/min:199
Accuracy (listed only):24.708%
HSR (listed only):13.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:380
Deaths:450
KDR:0.844
Accuracy:13.347% D*
HSR:19.474% C
Blueshift VM5
D
Kills:364
Deaths:452
KDR:0.805
Accuracy:13.380% D*
HSR:17.308% D
NS-10 Burster
A
Kills:192
Deaths:305
KDR:0.630
Accuracy:28.083% C
HSR:10.417% A
NS-10 Burster
C+
Kills:191
Deaths:310
KDR:0.616
Accuracy:27.980% C+
HSR:5.759% C
Quasar VM1
C++
Kills:73
Deaths:55
KDR:1.327
Accuracy:10.868% D--
HSR:19.178% C++
Kills:1,200
Deaths (as MAX Suit):786
Deaths (to MAX Suits):1,677
KDR:1.52672
Kill Difference:414
Playtime:90.300 hours
Usage:2%
Score:1.155m
Score/min:213
Accuracy (listed only):18.732%
HSR (listed only):14.427%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:387
V. Kills:181 213%
Deaths:182
KDR:2.126
Accuracy:43.241% D--
KPH:16.300 D*
VKPH:7.600 D-
Maelstrom Turbo Laser
C+
Kills:117
V. Kills:148 79%
Deaths:583
KDR:0.201
Accuracy:30.470% C+
KPH:1.500 D--
VKPH:1.900 D--
Light PPA
C+
Kills:104
V. Kills:53 193%
Deaths:135
KDR:0.770
Accuracy:42.496% C*
KPH:6 D*
VKPH:3.100 C+
Photon A2A Missile Pods
D*
Kills:56
V. Kills:68 81%
Deaths:64
KDR:0.875
Accuracy:66.634% F-
KPH:7.200 D*
VKPH:8.800 D*
Kills:664 (221 + 0)
Deaths:964
KDR:0.689
VKDR:0.467
Vehicle Kills:450
Kill Difference:300
Playtime:126.706 hours
Usage:3%
Score:0.475m
Score/min:63
Piloting Accuracy:42.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:69
V. Kills:5 N/A
Deaths:4
KDR:17.250
Accuracy:34.441% D--
KPH:34.500 C--
VKPH:2.500 D--
Kills:69 (0 + 69)
Deaths:4
KDR:17.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:65
Playtime:1.998 hours
Usage:0%
Score:0.013m
Score/min:110
Piloting Accuracy:N/A%
Gunner Accuracy:34.441%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:185
V. Kills:32 N/A
Deaths:39
KDR:4.744
Accuracy:43.987% C--
KPH:34.600 D
VKPH:6 D
C75 Viper
D--
Kills:91
V. Kills:31 284%
Deaths:32
KDR:2.844
Accuracy:37.174% C
KPH:10.800 D--
VKPH:3.700 D--
L100 Python HEAT
D-
Kills:51
V. Kills:26 189%
Deaths:22
KDR:2.318
Accuracy:47.781% C
KPH:14.100 D*
VKPH:7.200 D-
Kills:327 (327 + 0)
Deaths:93
KDR:3.516
VKDR:0.957
Vehicle Kills:89
Kill Difference:234
Playtime:17.395 hours
Usage:0%
Score:0.128m
Score/min:123
Driving Accuracy:47.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:486
V. Kills:262 185%
Deaths:99
KDR:4.909
Accuracy:44.652% C--
KPH:13.200 D-
VKPH:7.100 C
Saron HRB
D--
Kills:59
V. Kills:40 144%
Deaths:24
KDR:2.458
Accuracy:36.685% D-
KPH:10.300 D**
VKPH:7 D--
Kills:545 (486 + 59)
Deaths:123
KDR:4.431
VKDR:2.455
Vehicle Kills:302
Kill Difference:422
Playtime:42.441 hours
Usage:1%
Score:0.261m
Score/min:102
Driving Accuracy:44.652%
Gunner Accuracy:36.685%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:147
V. Kills:39 368%
Deaths:47
KDR:3.128
Accuracy:33.101% C+
KPH:19.500 D
VKPH:5.200 C
M20 Basilisk
D
Kills:73
V. Kills:44 162%
Deaths:37
KDR:1.973
Accuracy:31.197% D-
KPH:8.300 D--
VKPH:5 D
M60-G Bulldog
C
Kills:63
V. Kills:21 286%
Deaths:28
KDR:2.250
Accuracy:31.592% D
KPH:19.600 D-
VKPH:6.500 C
Kills:283 (0 + 283)
Deaths:112
KDR:2.527
VKDR:0.929
Vehicle Kills:104
Kill Difference:171
Playtime:19.536 hours
Usage:1%
Score:0.113m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:31.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:178
V. Kills:84 209%
Deaths:237
KDR:0.751
Accuracy:58.517% B*
KPH:6.800 D--
VKPH:3.200 D
S12 Renegade
D*
Kills:104
V. Kills:10 N/A
Deaths:160
KDR:0.650
Accuracy:32.265% D*
KPH:6.400 D**
VKPH:0.600 D*
Kills:282 (282 + 0)
Deaths:397
KDR:0.710
VKDR:0.237
Vehicle Kills:94
Kill Difference:115
Playtime:42.421 hours
Usage:1%
Score:0.130m
Score/min:51
Driving Accuracy:32.265%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 27,53527,4176,8783.986C**2.1042.243%B+75.847%C+20.7C-N/A531324.8h2.1B5.1B+
Phaseshift VX-S 10,11210,0171,4037.14A++5.2640.089%B+83.398%B++23.9CN/A63419.4h2.2B++5.4B++
Proximity Mine 3,6033,5995826.184B*4.3040.535%C+N/A86.1DN/A22341.8h1.9C++4.6C++
NS-44 Commissioner 3,4763,4275,3310.643C1.2438.749%C**23.198%C++22.3C-N/A63153.5h4C+10.4C**
Sirius SX12 3,1613,1173,9080.798C+1.0823.637%C+14.501%D14.1DN/A42221.6h15.1C++63.7C++
XM98 2,3122,3021,2601.827C+0.0638.633%C*76.064%C++10.9D--N/A28210.3h2.5C++6.6C*
MKV Suppressed 1,5911,5781,7860.884C1.0023.892%C18.885%C+15.5DN/A39102.1h13.9C*58.3C++
Ghost 1,5431,5296542.338C+0.4636.249%C59.712%D-17D-N/A4390h2.6C7.1C
Nyx VX31 1,1821,1651,0031.162C0.7229.161%D-25.494%C-14.1D--N/A4082.4h6.9D23.6D
Orion VS54 1,1641,1529061.272C+0.6118.178%D17.188%D--11.9D-N/A6197.1h14.4C79C+
Force-Blade 71971928,4040.025C++1.8625.338%C2.225%D0.3C-N/A12671.7h1.6B*6.3B+
NS-11P 6256161,2930.476D1.4119.549%D15.097%D9.8D--N/A2662.8h16.8D85.8D
Solstice VE3 5185143731.378B*0.5018.118%D-17.899%C5.9D-N/A5387.8h15.9C++87.8C+
Supernova PC 748486994.909C+3.0344.652%C--N/A13.2D-7.1C9236.7h5.1C*11.3C++
NS-61 Emissary 4584485280.848C++1.0328.942%C++20.536%B++23.2C+N/A6519.3h13.6C++47B
Dual Photon Pods 5683871822.126D0.2443.241%D--N/A16.3D*7.6D-10223.7h39.3D**90.8D**
Blueshift VM5 3853804500.844D1.0413.347%D*19.474%C16D--N/A5123.8h17.3C129.4D-
Spear Anti-Vehicle Phalanx Turret 637379448.614C*6.7344.036%C+6.069%B**34.1C23.2C++29711.1h8.8C++20C*
Blueshift VM5 3733644520.805D1.0813.38%D*17.308%D14.7D*N/A5124.8h18.2D135.9D--
Thanatos VE70 3393375980.564C1.3236.28%C9.792%D*9.4D--N/A3336h6.4D-17.6C--
Tank Mine 559324764.263B*2.3841.895%B+N/A98.2C+71.2C**9163.3h2.1C5B++
Frag Grenade 2722691269N/A267.1237.846%D--N/A448.3C+5C-14760.6h3.5B9.1C+
C-4 4482603260.798C-1.0819.053%D*N/A28.9D*20.9D3589h2.1D--10.9D**
Beamer VS3 2542425830.415C1.4725.727%C25.62%B+9.8D-N/A4524.6h13D50.5C
S1 3702132970.717C+1.1756.488%C+2.817%C+11.8D--8.7D14118h8.8D-15.6C--
NS-10 Burster 3521923050.63D1.2528.083%C10.417%A4D3.3C6047.9h159.8C569C+
NS-10 Burster 3441913100.616C--1.2727.98%C+5.759%C3.7D-3C5951.8h170.6D609.7C
L100 Python HESH 217185394.744D2.8643.987%C--1.622%C++34.9D6D1265.3h4.3C9.7C--
Ursa 1851822750.662D1.2217.22%D--14.835%D*14.8D-N/A6112.3h14D81.5D
M40 Fury-F 2621782370.751C1.1358.517%B*N/A6.8D--3.2D6626.1h20.8D--35.5D
Phantom VA23 165160443.636B**1.7534.1%C+45.625%A++18.4D-N/A538.7h4.1B+12B
NS-7 PDW 1671593520.452D1.4320.183%D-11.321%D--7.2D--N/A3322.1h17.7C--87.8C-
Lasher X2 1511483310.447D1.4415.405%D**5.405%B*11.2D--N/A5513.2h24.8D--161.1D**
M60-G Bulldog 186147473.128C1.2533.101%C+2.721%C+19.6D5.2C1007.5h8.4C+25.4C+
Hunter QCX 127127861.477A0.4150.566%B+40.945%B**10.9CN/A3211.7h4.2B8.3B
Maelstrom Turbo Laser 2651175830.201D1.6830.47%C+2.564%C+1.5D--1.9D--4877.9h312.4F**1025.4F--
Light PPA 1571041350.77D1.1142.496%C*N/A6D*3.1C+4817.3h48.6T114.4F-
S12 Renegade 1141041600.65C--1.2332.265%D*7.692%B++6.3D**N/A2716.4h4.5D--14.1D*
Aspis Anti-Aircraft Phalanx Turret 207101323.156C+1.2730.875%B*1.98%C+13.3B+13.9B+2377.6h143.3C**464.2B+
C75 Viper 12291322.844C0.9637.174%CN/A10.8D--3.7D--1238.4h21.6D*58.2D-
The Slasher 90902920.308S1.5724.507%D23.333%A+1.9C+N/A548.2h2.2C++9C+
M20 Basilisk 11773371.973C-0.0931.197%D-5.479%C+8.3D--5D818.8h122.4C392.5D-
Quasar VM1 7473551.327C+0.5610.868%D--19.178%C++7.2D*N/A6810.2h18.4D169.5D
L105 Zephyr 7469417.25B**15.3734.441%D--N/A34.5C--2.5D--1102h5B*14.4B
M60-G Bulldog 8463282.25D0.3731.592%D1.587%D-19.7D-6.6C1343.2h7.9C+24.9C+
Saron HRB 9959242.458C--0.5836.685%D-1.695%C++10.4D**7D--1685.7h27.1D73.8D-
Auraxium Force-Blade 59592,1610.027C+1.8618.847%D-15.254%A0.1C+N/A0396.7h2.3C+12.1C+
Photon A2A Missile Pods 12456640.875D1.0166.634%F-N/A7.2D*8.7D*1187.8h12D**18F*
L100 Python HEAT 7751222.318C--0.4447.781%C3.922%B**14.2D*7.2D-1163.6h10.8F-22.5F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon372,1516h
Nano-Armor Kit306263,71424.8h
Nanite Revive Grenade01,2860.4h
Medical Applicator729238,40620.1h
Motion Spotter11419,92414.8h
Recon Detection Device14516,15327.6h
Medical Kit171080.6h
Ammunition Package179610.9h
Anti-Infantry MANA Turret171571.4h

Check the help document for the dictionary if you want to learn more about words used here.


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