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Infinint[CLSS] Infinint
NC BR 185

KDR: 0.88

Score: 88.6m

Last Seen: Apr 23rd, 2018 5:03 PM
- OFFLINE - 5738.4 hour(s)

Battle Rank 120 (185 total) - New Conglomerate on Emerald
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor C-4 NC9 A-Tross Gauss Prime Warden Frag Grenade NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,506 MLG Score: 6
Fun Score: N/A
Cheeseburgers Flipped: 463TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.58%17.972%5503898459,1131.17957-0.301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.982%1.868A++-0.409C---0.093C+HEAD (~2.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.563B+100.299C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.175%6.152%86410182,178376011170.579255195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.723%0.129C++2.251A*0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.502B+8.10.353C**11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.265%3.936%1671310093,709366510921.012339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%1.034B**-0.103C+0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.631B+20.50.475B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.576%78.931%16721020318391120.0812884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.762%0.83B++0.774B++-0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.411B2.30.258C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.284%11.406%167210201,6222943140.551138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.659%0.992B*-0.617D-1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B40.186C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.6m480.6%574 (34.4k)410 (24.6k)0.87823583,31994,8710.967408185 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022272523.128%14.806%34202:1740

23% Combat Medic10% Engineer52% Heavy Assault13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:25 PMApr 18th, 2018 10:02 PMMay 23rd, 2018 1:16 AM (210d) (PST)Apr 23rd, 2018 1:50 PM (239d) (PST)Apr 23rd, 2018 1:03 PM (239d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3742371370.3860.4390.0571.9870.0286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,43914,2418,19823263119224,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3599.5h/150d 8,460 12,336 44,860 429k 5,343 8,983 5,953 80.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:13,811
Deaths:13,213
KDR:1.045
Accuracy:32.326% B++
HSR:19.275% D--
LA1 Anchor
C++
Kills:2,422
Deaths:3,343
KDR:0.724
Accuracy:25.024% C++
HSR:17.052% D--
NS-15M AE
B**
Kills:1,357
Deaths:993
KDR:1.367
Accuracy:30.241% B**
HSR:18.202% D--
NC05 Jackhammer
B++
Kills:1,345
Deaths:1,737
KDR:0.774
Accuracy:49.639% B++
HSR:10.706% D--
NC05 Jackhammer AE
B*
Kills:1,253
Deaths:1,132
KDR:1.107
Accuracy:54.838% B*
HSR:11.492% D-
NS-15MP
B**
Kills:1,248
Deaths:790
KDR:1.580
Accuracy:32.236% B**
HSR:19.071% D--
EM6
B++
Kills:1,193
Deaths:1,048
KDR:1.138
Accuracy:25.385% B++
HSR:14.753% D*
NC6S Gauss SAW S
A*
Kills:1,185
Deaths:1,162
KDR:1.020
Accuracy:36.040% A*
HSR:23.798% C+
EM1
B**
Kills:1,173
Deaths:1,199
KDR:0.978
Accuracy:26.970% B**
HSR:18.073% D
GD-22S
A*
Kills:1,173
Deaths:1,180
KDR:0.994
Accuracy:33.171% A*
HSR:29.668% B*
NS-15MB
A
Kills:1,171
Deaths:1,112
KDR:1.053
Accuracy:33.674% A
HSR:12.297% F
NSX Naginata
A*
Kills:1,169
Deaths:1,054
KDR:1.109
Accuracy:32.878% A*
HSR:27.459% C+
NS-15MG
A+
Kills:1,166
Deaths:1,115
KDR:1.046
Accuracy:34.302% A+
HSR:15.180% D**
NS-15M1
B**
Kills:1,164
Deaths:1,076
KDR:1.082
Accuracy:28.535% B**
HSR:17.268% D
NC6 Gauss SAW
B*
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:24.500% B*
HSR:12.414% F-
NS-15M2
A++
Kills:1,159
Deaths:933
KDR:1.242
Accuracy:32.106% A++
HSR:16.480% D*
Kills:33,149
Deaths (as Heavy Assault):32,177
Deaths (to Heavy Assaults):31,431
KDR:1.03021
Kill Difference:972
Playtime:1,865.678 hours
Usage:52%
Score:41.470m
Score/min:370
Accuracy (listed only):33.242%
HSR (listed only):17.699%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A*
Kills:1,888
Deaths:2,146
KDR:0.880
Accuracy:40.260% A*
HSR:15.095% D*
GD-7F
B++
Kills:1,214
Deaths:1,645
KDR:0.738
Accuracy:27.871% B++
HSR:13.839% D--
19A Fortuna
A*
Kills:1,183
Deaths:1,718
KDR:0.689
Accuracy:34.857% A*
HSR:14.877% D--
NS Baron G5AE
A
Kills:1,168
Deaths:1,032
KDR:1.132
Accuracy:59.111% A
HSR:11.045% D-
Razor GD-23
A**
Kills:1,166
Deaths:1,330
KDR:0.877
Accuracy:36.793% A**
HSR:18.954% C
AC-X11
A+
Kills:1,160
Deaths:1,339
KDR:0.866
Accuracy:32.834% A+
HSR:21.293% C+
NS-11CP
B++
Kills:1,157
Deaths:1,367
KDR:0.846
Accuracy:32.166% B++
HSR:18.755% D
AF-4A Bandit
B**
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:29.790% B**
HSR:22.837% C++
AF-19 Mercenary
A**
Kills:1,152
Deaths:1,635
KDR:0.705
Accuracy:34.941% A**
HSR:21.701% C++
Mauler S6
A+
Kills:1,136
Deaths:1,264
KDR:0.899
Accuracy:54.950% A+
HSR:11.708% D
AF-57 Piston
B**
Kills:486
Deaths:626
KDR:0.776
Accuracy:50.258% B**
HSR:10.700% D-
Gauss Compact S
A
Kills:74
Deaths:224
KDR:0.330
Accuracy:29.932% A
HSR:18.919% C++
Kills:12,940
Deaths (as Engineer):15,549
Deaths (to Engineers):18,624
KDR:0.83221
Kill Difference:2,609
Playtime:343.112 hours
Usage:10%
Score:7.307m
Score/min:355
Accuracy (listed only):38.647%
HSR (listed only):16.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A
Kills:1,222
Deaths:1,558
KDR:0.784
Accuracy:31.500% A
HSR:15.794% C
AF-4 Cyclone
A++
Kills:1,217
Deaths:1,254
KDR:0.970
Accuracy:34.328% A++
HSR:15.694% C-
GD-7F
B++
Kills:1,214
Deaths:1,645
KDR:0.738
Accuracy:27.871% B++
HSR:13.839% D--
Blitz GD-10
A++
Kills:1,190
Deaths:1,350
KDR:0.881
Accuracy:33.310% A++
HSR:12.353% D
AF-4G Cyclone
A
Kills:1,184
Deaths:1,304
KDR:0.908
Accuracy:34.013% A
HSR:16.047% C--
19A Fortuna
A*
Kills:1,183
Deaths:1,718
KDR:0.689
Accuracy:34.857% A*
HSR:14.877% D--
Tempest
B+
Kills:1,176
Deaths:1,269
KDR:0.927
Accuracy:28.915% B+
HSR:17.517% C--
NS-7B PDW
B**
Kills:1,174
Deaths:1,313
KDR:0.894
Accuracy:32.321% B**
HSR:14.651% D
NS Baron G5AE
A
Kills:1,168
Deaths:1,032
KDR:1.132
Accuracy:59.111% A
HSR:11.045% D-
Razor GD-23
A**
Kills:1,166
Deaths:1,330
KDR:0.877
Accuracy:36.793% A**
HSR:18.954% C
AC-X11
A+
Kills:1,160
Deaths:1,339
KDR:0.866
Accuracy:32.834% A+
HSR:21.293% C+
NS-11CP
B++
Kills:1,157
Deaths:1,367
KDR:0.846
Accuracy:32.166% B++
HSR:18.755% D
AF-4A Bandit
B**
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:29.790% B**
HSR:22.837% C++
AF-19 Mercenary
A**
Kills:1,152
Deaths:1,635
KDR:0.705
Accuracy:34.941% A**
HSR:21.701% C++
Mauler S6
A+
Kills:1,136
Deaths:1,264
KDR:0.899
Accuracy:54.950% A+
HSR:11.708% D
AF-57 Piston
B**
Kills:486
Deaths:626
KDR:0.776
Accuracy:50.258% B**
HSR:10.700% D-
Gauss Compact S
A
Kills:74
Deaths:224
KDR:0.330
Accuracy:29.932% A
HSR:18.919% C++
Kills:18,215
Deaths (as Light Assault):21,451
Deaths (to Light Assaults):14,503
KDR:0.84914
Kill Difference:3,236
Playtime:469.673 hours
Usage:13%
Score:12.472m
Score/min:443
Accuracy (listed only):36.346%
HSR (listed only):16.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
C++
Kills:2,060
Deaths:5,089
KDR:0.405
Accuracy:25.515% C++
HSR:16.845% D--
Gauss Prime
B*
Kills:1,894
Deaths:2,256
KDR:0.840
Accuracy:30.063% B*
HSR:17.951% D-
GR-22
B**
Kills:1,291
Deaths:1,746
KDR:0.739
Accuracy:28.906% B**
HSR:16.886% C
NS-7 PDW
A
Kills:1,222
Deaths:1,558
KDR:0.784
Accuracy:31.500% A
HSR:15.794% C
AF-4 Cyclone
A++
Kills:1,217
Deaths:1,254
KDR:0.970
Accuracy:34.328% A++
HSR:15.694% C-
Blitz GD-10
A++
Kills:1,190
Deaths:1,350
KDR:0.881
Accuracy:33.310% A++
HSR:12.353% D
Reaper DMR
C+
Kills:1,185
Deaths:1,670
KDR:0.710
Accuracy:25.712% C+
HSR:17.468% D--
AF-4G Cyclone
A
Kills:1,184
Deaths:1,304
KDR:0.908
Accuracy:34.013% A
HSR:16.047% C--
Tempest
B+
Kills:1,176
Deaths:1,269
KDR:0.927
Accuracy:28.915% B+
HSR:17.517% C--
NS-7B PDW
B**
Kills:1,174
Deaths:1,313
KDR:0.894
Accuracy:32.321% B**
HSR:14.651% D
NS Baron G5AE
A
Kills:1,168
Deaths:1,032
KDR:1.132
Accuracy:59.111% A
HSR:11.045% D-
GR-22AE
B*
Kills:1,158
Deaths:1,520
KDR:0.762
Accuracy:32.161% B*
HSR:12.781% D**
NC1 Gauss Rifle
B++
Kills:1,157
Deaths:1,412
KDR:0.819
Accuracy:26.244% B++
HSR:18.669% C
NS-11A
A
Kills:1,154
Deaths:1,260
KDR:0.916
Accuracy:30.307% A
HSR:20.624% C+
NS-11P
A+
Kills:1,145
Deaths:1,326
KDR:0.863
Accuracy:29.480% A+
HSR:16.157% C-
Mauler S6
A+
Kills:1,136
Deaths:1,264
KDR:0.899
Accuracy:54.950% A+
HSR:11.708% D
AF-57 Piston
B**
Kills:486
Deaths:626
KDR:0.776
Accuracy:50.258% B**
HSR:10.700% D-
Carnage AR
D
Kills:148
Deaths:209
KDR:0.708
Accuracy:21.334% D
HSR:9.459% F
Kills:21,145
Deaths (as Combat Medic):27,458
Deaths (to Combat Medics):10,462
KDR:0.77009
Kill Difference:6,313
Playtime:810.453 hours
Usage:23%
Score:24.802m
Score/min:510
Accuracy (listed only):33.801%
HSR (listed only):15.130%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:1,222
Deaths:1,558
KDR:0.784
Accuracy:31.500% A
HSR:15.794% C
AF-4 Cyclone
A++
Kills:1,217
Deaths:1,254
KDR:0.970
Accuracy:34.328% A++
HSR:15.694% C-
Blitz GD-10
A++
Kills:1,190
Deaths:1,350
KDR:0.881
Accuracy:33.310% A++
HSR:12.353% D
AF-4G Cyclone
A
Kills:1,184
Deaths:1,304
KDR:0.908
Accuracy:34.013% A
HSR:16.047% C--
Tempest
B+
Kills:1,176
Deaths:1,269
KDR:0.927
Accuracy:28.915% B+
HSR:17.517% C--
NS-7B PDW
B**
Kills:1,174
Deaths:1,313
KDR:0.894
Accuracy:32.321% B**
HSR:14.651% D
EM4 Longshot
B++
Kills:170
Deaths:131
KDR:1.298
Accuracy:39.540% C+
HSR:84.118% B++
LA80
C++
Kills:148
Deaths:62
KDR:2.387
Accuracy:41.695% C++
HSR:72.973% D
LA3 Desperado
C**
Kills:131
Deaths:287
KDR:0.456
Accuracy:27.196% C+
HSR:21.374% C**
Kills:7,612
Deaths (as Infiltrator):8,528
Deaths (to Infiltrators):10,511
KDR:0.89259
Kill Difference:916
Playtime:39.503 hours
Usage:1%
Score:0.433m
Score/min:183
Accuracy (listed only):33.647%
HSR (listed only):30.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:791
Deaths:515
KDR:1.536
Accuracy:42.314% B++
HSR:13.654% D--
AF-34 Mattock
B++
Kills:716
Deaths:515
KDR:1.390
Accuracy:39.618% B++
HSR:13.408% D
AF-41 Hacksaw
B*
Kills:641
Deaths:518
KDR:1.237
Accuracy:38.941% B*
HSR:13.261% C
AF-41 Hacksaw
B++
Kills:617
Deaths:518
KDR:1.191
Accuracy:40.102% B++
HSR:14.587% C+
NCM2 Falcon
A*
Kills:69
Deaths:100
KDR:0.690
Accuracy:59.355% A*
HSR:10.145% A*
NCM2 Falcon
N/A
Kills:50
Deaths:92
KDR:0.543
Accuracy:62.730% N/A
HSR:12% N/A
Kills:2,884
Deaths (as MAX Suit):1,129
Deaths (to MAX Suits):7,496
KDR:2.55447
Kill Difference:1,755
Playtime:57.950 hours
Usage:2%
Score:2.083m
Score/min:599
Accuracy (listed only):47.176%
HSR (listed only):12.842%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D*
Kills:71
V. Kills:12 N/A
Deaths:192
KDR:0.370
Accuracy:43.451% F
KPH:5.800 D*
VKPH:1 D*
Kills:71 (71 + 0)
Deaths:192
KDR:0.370
VKDR:0.063
Vehicle Kills:12
Kill Difference:121
Playtime:12.325 hours
Usage:0%
Score:0.049m
Score/min:66
Piloting Accuracy:43.451%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:74
V. Kills:9 N/A
Deaths:37
KDR:2
Accuracy:32.497% D*
KPH:27 D-
VKPH:3.300 D-
AP30 Shredder
C
Kills:53
V. Kills:25 204%
Deaths:28
KDR:1.893
Accuracy:23.463% D-
KPH:25.500 C
VKPH:12 D
Kills:127 (0 + 127)
Deaths:65
KDR:1.954
VKDR:0.523
Vehicle Kills:34
Kill Difference:62
Playtime:4.821 hours
Usage:0%
Score:0.086m
Score/min:297
Piloting Accuracy:N/A%
Gunner Accuracy:23.463%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:190
V. Kills:159 119%
Deaths:149
KDR:1.275
Accuracy:57.501% C**
KPH:24.700 C
VKPH:20.700 B+
C75 Viper
C+
Kills:131
V. Kills:32 397%
Deaths:52
KDR:2.519
Accuracy:37.461% C+
KPH:30.300 C+
VKPH:7.400 C+
Skyguard
C++
Kills:53
V. Kills:36 143%
Deaths:42
KDR:1.262
Accuracy:35.243% B**
KPH:14.500 C+
VKPH:9.900 C++
Kills:374 (374 + 0)
Deaths:243
KDR:1.539
VKDR:0.934
Vehicle Kills:227
Kill Difference:131
Playtime:15.655 hours
Usage:0%
Score:0.495m
Score/min:527
Driving Accuracy:35.243%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:998
V. Kills:510 195%
Deaths:305
KDR:3.272
Accuracy:51.625% C*
KPH:32.800 B**
VKPH:16.800 B+
Titan-150 HEAT
C+
Kills:937
V. Kills:380 246%
Deaths:336
KDR:2.789
Accuracy:46.657% C+
KPH:16.800 C-
VKPH:6.800 D
Enforcer ML85
C**
Kills:147
V. Kills:81 179%
Deaths:39
KDR:3.769
Accuracy:41.266% C+
KPH:25.500 C**
VKPH:14 C
C85 Canister
B+
Kills:136
V. Kills:9 N/A
Deaths:14
KDR:9.714
Accuracy:37.118% C+
KPH:89.900 B+
VKPH:5.900 C*
E540 Halberd
C+
Kills:109
V. Kills:41 260%
Deaths:25
KDR:4.360
Accuracy:42.073% C
KPH:27.900 C+
VKPH:10.500 D-
Kills:2,327 (1,935 + 392)
Deaths:719
KDR:3.236
VKDR:1.420
Vehicle Kills:1,021
Kill Difference:1,608
Playtime:97.458 hours
Usage:3%
Score:1.837m
Score/min:314
Driving Accuracy:46.657%
Gunner Accuracy:42.073%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:582
V. Kills:50 N/A
Deaths:112
KDR:5.196
Accuracy:49.616% C+
KPH:135.800 B+
VKPH:11.700 B++
M40 Fury-H
C-
Kills:111
V. Kills:20 N/A
Deaths:29
KDR:3.828
Accuracy:39.838% C+
KPH:45.800 D--
VKPH:8.300 C-
Kills:693 (0 + 693)
Deaths:141
KDR:4.915
VKDR:0.496
Vehicle Kills:70
Kill Difference:552
Playtime:6.706 hours
Usage:0%
Score:0.253m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:39.838%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:1,052
V. Kills:295 355%
Deaths:377
KDR:2.790
Accuracy:53.954% A*
KPH:94.100 A+
VKPH:26.400 A**
M40 Fury
M
Kills:972
V. Kills:255 380%
Deaths:289
KDR:3.363
Accuracy:54.273% A*
KPH:84.100 A+
VKPH:22.100 M
M60-G Bulldog
C*
Kills:153
V. Kills:14 N/A
Deaths:45
KDR:3.400
Accuracy:30.057% C-
KPH:32.100 C*
VKPH:2.900 D
M20 Basilisk
B+
Kills:143
V. Kills:75 188%
Deaths:89
KDR:1.607
Accuracy:51.424% A++
KPH:18.800 C+
VKPH:9.800 B+
M20 Basilisk
B+
Kills:129
V. Kills:61 208%
Deaths:95
KDR:1.358
Accuracy:50.613% A+
KPH:26.300 B+
VKPH:12.400 B+
M60-G Bulldog
C**
Kills:112
V. Kills:9 N/A
Deaths:22
KDR:5.091
Accuracy:28.177% D
KPH:45.500 C**
VKPH:3.700 D
M12 Kobalt
C++
Kills:83
V. Kills:1 N/A
Deaths:22
KDR:3.773
Accuracy:18.341% C++
KPH:36.300 D
VKPH:0.400 D**
Kills:2,644 (0 + 2,644)
Deaths:939
KDR:2.816
VKDR:0.756
Vehicle Kills:710
Kill Difference:1,705
Playtime:44.778 hours
Usage:1%
Score:1.967m
Score/min:732
Driving Accuracy:N/A%
Gunner Accuracy:18.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 14,02313,81113,2131.045C--0.1732.326%B++19.275%D--31.3D-N/A116441.5h8.7C++26.8B+
LA1 Anchor 2,4522,4223,3430.724C--0.1525.024%C++17.052%D--18.5D--N/A85130.9h11.2C44.9C++
C-4 2,9502,2532,3020.979C0.1024.652%C+N/A79.6C+24.6C141928.3h1.5C++6C++
NC9 A-Tross 2,0722,0605,0890.405D0.4725.515%C++16.845%D--10.8D*N/A73190.9h11.1C--43.6C+
Gauss Prime 1,9101,8942,2560.84C--0.0430.063%B*17.951%D-27.1DN/A12669.9h9.8B+32.7B++
Warden 1,9131,8882,1460.88C+0.0040.26%A*15.095%D*34.7B*N/A16254.4h7B*17.4B**
Frag Grenade 1,7271,71611716N/A1,715.1254.43%B**N/A746.1B**4.8C--51162.3h2.6B**4.9B**
NS-15M AE 1,3601,3579931.367C0.4930.241%B**18.202%D--40.3CN/A20633.7h11B36.4B+
NC05 Jackhammer 1,3631,3451,7370.774C-0.1049.639%B++10.706%D--19.6D-N/A13168.6h5.7C-11.5C++
GR-22 1,3121,2911,7460.739C0.1428.906%B**16.886%C21.7C-N/A11859.5h12B+41.6B++
NC05 Jackhammer AE 1,2681,2531,1321.107C0.2354.838%B*11.492%D-36DN/A8234.8h4.3C**7.8B+
NS-15MP 1,2541,2487901.58C0.7032.236%B**19.071%D--49.3C-N/A23325.3h10.3C**31.9B+
NS-7 PDW 1,2351,2221,5580.784C+0.0931.5%A15.794%C21.7CN/A7856.4h12.8B+40.5B++
AF-4 Cyclone 1,2321,2171,2540.97C+0.0934.328%A++15.694%C-24.7CN/A9749.2h9.8B+28.5B++
GD-7F 1,2321,2141,6450.738C0.1427.871%B++13.839%D--18.7C-N/A12965h10.9B++39.1B+
EM6 1,1981,1931,0481.138C+0.2625.385%B++14.753%D*39.6C+N/A23530.1h11C++43.4B+
Blitz GD-10 1,2001,1901,3500.881C+0.0033.31%A++12.353%D30C++N/A21039.7h12.5B++37.5B*
Reaper DMR 1,1911,1851,6700.71C0.1725.712%C+17.468%D--19DN/A13462.4h8.8B+34.1B+
NC6S Gauss SAW S 1,2061,1851,1621.02C0.1436.04%A*23.798%C+28.3C--N/A10341.8h10.1B28B++
AF-4G Cyclone 1,1971,1841,3040.908C-0.0334.013%A16.047%C--35.4CN/A20133.4h9B+26.5B+
19A Fortuna 1,1941,1831,7180.689C--0.1934.857%A*14.877%D--18.5DN/A7064h7.9B**22.6A
Tempest 1,1871,1761,2690.927D0.0528.915%B+17.517%C--25.8DN/A6745.5h9.6C**33.3B+
NS-7B PDW 1,1921,1741,3130.894C+0.0232.321%B**14.651%D23.4CN/A6550.2h13.3B41B+
EM1 1,1891,1731,1990.978C0.1026.97%B**18.073%D33C+N/A22435.5h12.2C++45.1B+
GD-22S 1,1891,1731,1800.994C0.1233.171%A*29.668%B*29.8CN/A15039.3h9.2B*27.6B**
NS-15MB 1,1801,1711,1121.053D0.1733.674%A12.297%F39.7C-N/A26629.5h10.2B+30.2B+
NSX Naginata 1,1841,1691,0541.109C0.2332.878%A*27.459%C+27.2DN/A8543h11.9C*36.3B++
NS Baron G5AE 1,1791,1681,0321.132C+0.2559.111%A11.045%D-32.1CN/A7836.4h4.2C*7.1C++
NS-15MG 1,1781,1661,1151.046C-0.1734.302%A+15.18%D**41.8C-N/A40027.9h10.8B31.4B+
Razor GD-23 1,1781,1661,3300.877C+0.0036.793%A**18.954%C24.7C++N/A19147.3h9.4B**25.6B*
NS-15M1 1,1691,1641,0761.082C0.2028.535%B**17.268%D26.1C-N/A15844.6h13C+45.6B+
NC6 Gauss SAW 1,1821,1601,0901.064C+0.1924.5%B*12.414%F-30.5C++N/A30238h9.5B38.7B+
AC-X11 1,1751,1601,3390.866C+0.0132.834%A+21.293%C+23.2C+N/A14950.1h7.4B**22.5B*
NS-15M2 1,1701,1599331.242C+0.3632.106%A++16.48%D*43.1C++N/A26426.9h10.5B++32.7B*
GR-22AE 1,1761,1581,5200.762D0.1232.161%B*12.781%D**24DN/A10348.3h12.3C++38.1B+
NS-11CP 1,1671,1571,3670.846D0.0332.166%B++18.755%D28.5DN/A14440.6h10.2B+31.7B++
NC1 Gauss Rifle 1,1611,1571,4120.819C+0.0626.244%B++18.669%C27.3C**N/A24442.4h10.6B*40.5B++
AF-4A Bandit 1,1651,1561,2230.945C0.0729.79%B**22.837%C++36.8C++N/A19331.4h8.1B**27.2B**
NS-11A 1,1731,1541,2600.916C0.0430.307%A20.624%C+35.4C**N/A29332.6h11.2B*36.9B*
AF-19 Mercenary 1,1711,1521,6350.705C+0.1734.941%A**21.701%C++23BN/A26250h9.5B*27.3B*
NS-11P 1,1581,1451,3260.863C0.0229.48%A+16.157%C-26.9C+N/A15142.6h11.4B**38.5B**
Mauler S6 1,1441,1361,2640.899C+0.0254.95%A+11.708%D25.8C+N/A9044h3.8B*6.8B**
Shrike 1,5271,0531,8810.56C0.3269.626%A+4.368%B*27.9B12.5C+43937.8h4.8B*6.8B**
M40 Fury 1,3471,0523772.79D1.9153.954%A*1.236%D93.9A+26.3A**109511.2h17.4D32.2B
Titan-150 AP 1,5089983053.272C2.3951.625%C*7.515%M32.8B**16.8B+50430.4h4C**7.8B+
M40 Fury 1,2279722893.363D2.4854.273%A*N/A83.8A+22M106811.6h17.6D32.5B+
Titan-150 HEAT 1,3179373362.789C1.9146.657%C+5.336%A+16.8C-6.8D16655.8h4.8C**10.2B
AF-34 Mattock 8007915151.536C-0.6642.314%B++13.654%D--38.8C+N/A27520.4h6.4C++15.1B+
AF-34 Mattock 7237165151.39C--0.5139.618%B++13.408%D35.1CN/A24520.4h6.6C--16.7C*
AF-41 Hacksaw 6486415181.237C0.3638.941%B*13.261%C30C+N/A12521.4h7C+17.9B+
AF-41 Hacksaw 6236175181.191C-0.3140.102%B++14.587%C+28.8C+N/A11921.4h7.5C+18.8B+
C85 Canister-H 6325821125.196C4.3249.616%C+9.622%C--135.3B+11.6B++7904.3h5.4B+11B+
AF-57 Piston 4924866260.776C0.1050.258%B**10.7%D-19DN/A7025.6h4.4C*8.8B+
NC15 Phoenix 7413111,3990.222D-0.6658.595%B++N/A7.6D10.5C+24640.8h10.8C+18.4C**
Hawk GD-68 5832929070.322D0.5675.035%A++5.137%A9.2D9.2C+17131.8h11D--14.7C
NSX Masamune 3202124840.438C--0.4472.178%A++2.358%C*26.8C13.7C+2127.9h12.5C++17.3B
Hardlight Dagger 21520763,3080.003D0.8816.079%D-9.662%C*0.1C-N/A11918h2.1C*13.2C+
Anti-Vehicle Grenade 2591931193N/A192.1253.508%C**N/A321.7C110C*36280.6h5.8C++10.9C*
L100 Python AP 3491901491.275D0.4057.501%C**3.684%B+24.7C20.6B+6017.7h7.2C12.6C+
Tank Mine 229170732.329C+1.4595.392%SN/A170A+59C+37191h2.4D2.6A*
EM4 Longshot 1711701311.298D0.4239.54%C+84.118%B++20.2DN/A1508.4h2.2C++5.6C++
M60-G Bulldog 167153453.4C2.5230.057%C-3.268%C*31.9C++2.9D4974.8h5.2B*17.4B+
Carnage AR 1481482090.708C0.1721.334%D9.459%F26.4CN/A3535.6h12.4B+57.9C++
LA80 148148622.387C1.5141.695%C++72.973%D15.7D-N/A629.4h2.5C-6C+
Enforcer ML85 228147393.769C2.8941.266%C+N/A25.3C**14C4965.8h9.6B*23.2B*
M20 Basilisk 218143891.607D0.7351.424%A++4.196%D18.8C+9.9B++3157.6h113.3C220.2B+
C85 Canister 145136149.714C8.8437.118%C+13.971%C++90.7B+6C*4351.5h6.8B18.3B
LA3 Desperado 1351312870.456C--0.4227.196%C+21.374%C**12.6D-N/A8710.4h8.6C**31.7C++
C75 Viper 163131522.519C1.6437.461%C+N/A30.5C+7.4C+5154.3h11.1B+29.6B+
M20 Basilisk 190129951.358D0.4850.613%A+4.651%C-26.3B+12.4B+3624.9h98.9C+195.3B+
M60-G Bulldog 121112225.091C+4.2128.177%D2.679%C+44.8C**3.6D4922.5h5.3B++18.8C**
M40 Fury-H 131111293.828D2.9539.838%C+N/A46.3D-8.3C-3462.4h9.7C24.5C
E540 Halberd 150109254.36C3.4842.073%C11.009%S27.9C+10.5D-6443.9h5.1B+12B
M60-A Bulldog 9487253.48C-2.6034.537%D*1.149%D-10.7D-N/A1138.1h5.6C++16.2C
M12 Kobalt 8483223.773D2.8918.341%C++20.482%B+36.1D-N/A1902.3h18.8C*102.7C**
MANA Anti-Personnel Turret 84821110.739N/A0.1418.124%UN/A820U20U5655600.1h30.8T*169.8T*
Bouncing Betty 7676631.206D--0.3339.45%C--N/A63.3D*N/A6651.2h2.3D*5.7D
L105 Zephyr 8374372D1.1232.497%D*2.703%M+27.4D-3.3D-2492.7h6.5C+19.9C-
Gauss Compact S 74742240.33D0.5529.932%A18.919%C++8D-N/A1229.2h11.2C++37.5B+
M30 Mustang AH 83711920.37D0.5143.451%FN/A5.8D*1D*6612.3h8.7C*20C+
NCM2 Falcon 98691000.69C0.1959.355%A*10.145%A*11.7C+4.9C++2595.9h16D-27C*
Mag-Cutter 646322,1800.003D0.8821.53%D1.587%D0.1DN/A1798.1h1.9B++8.9B
NS-R3 Swarm 126582500.232D0.6565.379%B+N/A6.3C7.4C*889.2h28.9C++44.2C*
M60-A Bulldog 6254341.588C--0.7131.167%D**3.704%B**6.3D--N/A1198.6h7.8D--25.1F
AP30 Shredder 7853281.893D1.0123.463%D-1.887%C+25.2C11.9D3602.1h50.6B++215.8B+
Skyguard 8953421.262D0.3835.243%B**3.774%A14.7C++10C++3823.6h147.1C-417.3C*
NCM2 Falcon 8750920.543C-0.3462.73%A*12%M*8.9C-6.6B++2045.6h22.5D-35.9C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit171390.4h
Spawn Beacon1325,3794.1h
Nano-Armor Kit632301,23838.7h
Anti-Vehicle MANA Turret111510.4h
AE Nano-Armor Kit13783,4099.9h
Nanite Revive Grenade011,3863.2h
Medical Kit1,62112,28020.5h
Medical Applicator3,551550,25381.9h
NSX Amaterasu961403.2h
Deconstruction Tool02,9310.2h
Spitfire Auto-Turret101270.3h
AE Medical Applicator492100,68412h
M20 Basilisk0580.1h
Ammunition Package1075181.7h
Anti-Infantry MANA Turret461760.9h
M20 Kestrel1940.1h
Shield Recharging Field771,1560.9h
Smoke Grenade01,0980.3h

Check the help document for the dictionary if you want to learn more about words used here.


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