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Centurion Opportunist Infinity155[FCLM] Infinity155
VS BR 53

KDR: 1.62

Score: 37.4m

Last Seen: Mar 2nd, 2019 2:23 AM
- OFFLINE - 120.8 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Briggs
Level Progress (to 54): 91%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 NS-7B PDW Sirius SX12 NS-11C NS-15M2 Orion VS54 Solstice VE3 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 654TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.757%13.289%35642100926,9701.77879-0.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.238%1.103B**-1.14D*-1.726F-MIXED (~0.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.366C**12.70.112C+34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.649%1.113%208210491,0787921501.36111714%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.729%0.658B+-0.448C---1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.846B*10.80.796B++14

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.421%2.014%297610452,483123915872.00242156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.088%0.146C++-0.377C-0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.1-0.656D27.2-1.166D*36.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.516%1.594%227610451,19292911211.2831106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.658%1.33A-0.703D--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.541B+27.60.304C*27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.351%77.252%22731048866141360.61288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.507%1.251A0.663B+-1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.52B+2.10.353C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.257%11.409%227310488591278110.671619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.696%-0.182C-0.624D-1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.153C++4.40.096C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.4m461.8%349 (20.9k)321 (19.3k)1.6246845,36627,9231.8537853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1051268323.908%11.209%26804:1017

18% Combat Medic21% Engineer20% Heavy Assault15% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 8:20 AMJan 19th, 2017 11:27 AMMar 15th, 2019 12:50 AM (42d) (PST)Mar 1st, 2019 10:24 PM (55d) (PST)Mar 1st, 2019 10:23 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001783220.3900.2400.0442.0320.050372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,97210,68419,28823143122319,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1939.7h/80.8d 6,397 5,085 13,426 236.5k 3,083 4,847 5,851 58.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,179
Deaths:605
KDR:1.949
Accuracy:30.353% A
HSR:17.897% D--
Orion VS54
C*
Kills:1,170
Deaths:743
KDR:1.575
Accuracy:21.763% C*
HSR:13.248% F
NS-15M1
B+
Kills:1,164
Deaths:644
KDR:1.807
Accuracy:25.274% B+
HSR:12.801% D*
NS-15M AE
B+
Kills:1,161
Deaths:560
KDR:2.073
Accuracy:28.046% B+
HSR:10.078% F-
SVA-88
C++
Kills:1,157
Deaths:625
KDR:1.851
Accuracy:23.879% C++
HSR:13.915% F
NS-15MP
C++
Kills:1,153
Deaths:638
KDR:1.807
Accuracy:28.292% C++
HSR:13.096% F-
Pulsar LSW
C**
Kills:1,141
Deaths:696
KDR:1.639
Accuracy:24.514% C**
HSR:14.987% D*
Lasher X2
C
Kills:281
Deaths:281
KDR:1
Accuracy:23.920% C
HSR:2.491% D-
Betelgeuse 54-A
C+
Kills:127
Deaths:59
KDR:2.153
Accuracy:26.447% C+
HSR:16.535% F-
VX29 Polaris
A
Kills:52
Deaths:32
KDR:1.625
Accuracy:30.631% A
HSR:17.308% D
Kills:8,585
Deaths (as Heavy Assault):4,883
Deaths (to Heavy Assaults):7,913
KDR:1.75814
Kill Difference:3,702
Playtime:384.500 hours
Usage:20%
Score:8.286m
Score/min:359
Accuracy (listed only):26.312%
HSR (listed only):13.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,320
Deaths:921
KDR:1.433
Accuracy:24.020% C++
HSR:10.985% F
NS-7B PDW
B**
Kills:1,184
Deaths:663
KDR:1.786
Accuracy:31.386% B**
HSR:11.655% D--
Sirius SX12
C-
Kills:1,183
Deaths:1,151
KDR:1.028
Accuracy:22.180% C-
HSR:9.467% D**
NS-11C
B**
Kills:1,182
Deaths:784
KDR:1.508
Accuracy:29.883% B**
HSR:14.721% D
Solstice VE3
B**
Kills:1,168
Deaths:851
KDR:1.373
Accuracy:28.516% B**
HSR:13.784% D--
Eridani SX5G
B+
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:30.856% B+
HSR:9.905% D**
Eridani SX5
B+
Kills:1,159
Deaths:782
KDR:1.482
Accuracy:28.429% B+
HSR:12.252% D--
VX6-7
B*
Kills:1,158
Deaths:772
KDR:1.500
Accuracy:28.888% B*
HSR:11.744% F
NS-7 PDW
B+
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:26.742% B+
HSR:10.017% D*
NS Baron G5AE
B*
Kills:1,157
Deaths:709
KDR:1.632
Accuracy:54.849% B*
HSR:7.692% D**
Pulsar C
B**
Kills:1,147
Deaths:867
KDR:1.323
Accuracy:29.530% B**
HSR:14.560% D**
Pandora VX25
C*
Kills:439
Deaths:307
KDR:1.430
Accuracy:41.515% C*
HSR:13.667% C
NS Baron G5
B+
Kills:384
Deaths:259
KDR:1.483
Accuracy:49.712% B+
HSR:10.156% D--
Phobos VX86
D--
Kills:251
Deaths:361
KDR:0.695
Accuracy:38.710% F
HSR:9.960% D--
NSX Tengu
B**
Kills:250
Deaths:135
KDR:1.852
Accuracy:44.088% B**
HSR:16% D
Thanatos VE70
C--
Kills:169
Deaths:153
KDR:1.105
Accuracy:34.765% C--
HSR:7.692% F
MKV Suppressed
B*
Kills:102
Deaths:70
KDR:1.457
Accuracy:30.092% B*
HSR:16.667% C-
Zenith VX-5
B
Kills:100
Deaths:96
KDR:1.042
Accuracy:27.026% B
HSR:16% D-
Eridani SX5-AE
C+
Kills:90
Deaths:52
KDR:1.731
Accuracy:29.841% C+
HSR:10% F
VE-S Canis
A+
Kills:81
Deaths:41
KDR:1.976
Accuracy:36.360% A+
HSR:8.642% D**
NSX Tanto
B+
Kills:68
Deaths:38
KDR:1.789
Accuracy:24.960% C
HSR:27.941% B+
Skorpios
B**
Kills:67
Deaths:48
KDR:1.396
Accuracy:31.609% B**
HSR:5.970% F--
Kills:14,978
Deaths (as Light Assault):10,618
Deaths (to Light Assaults):5,329
KDR:1.41062
Kill Difference:4,360
Playtime:414.661 hours
Usage:21%
Score:8.312m
Score/min:334
Accuracy (listed only):32.907%
HSR (listed only):12.249%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,320
Deaths:921
KDR:1.433
Accuracy:24.020% C++
HSR:10.985% F
NS-11C
B**
Kills:1,182
Deaths:784
KDR:1.508
Accuracy:29.883% B**
HSR:14.721% D
Solstice VE3
B**
Kills:1,168
Deaths:851
KDR:1.373
Accuracy:28.516% B**
HSR:13.784% D--
VX6-7
B*
Kills:1,158
Deaths:772
KDR:1.500
Accuracy:28.888% B*
HSR:11.744% F
NS Baron G5AE
B*
Kills:1,157
Deaths:709
KDR:1.632
Accuracy:54.849% B*
HSR:7.692% D**
Pulsar C
B**
Kills:1,147
Deaths:867
KDR:1.323
Accuracy:29.530% B**
HSR:14.560% D**
Pandora VX25
C*
Kills:439
Deaths:307
KDR:1.430
Accuracy:41.515% C*
HSR:13.667% C
NS Baron G5
B+
Kills:384
Deaths:259
KDR:1.483
Accuracy:49.712% B+
HSR:10.156% D--
Phobos VX86
D--
Kills:251
Deaths:361
KDR:0.695
Accuracy:38.710% F
HSR:9.960% D--
Thanatos VE70
C--
Kills:169
Deaths:153
KDR:1.105
Accuracy:34.765% C--
HSR:7.692% F
Eidolon VE33
C+
Kills:161
Deaths:121
KDR:1.331
Accuracy:27.677% C+
HSR:19.876% D
Zenith VX-5
B
Kills:100
Deaths:96
KDR:1.042
Accuracy:27.026% B
HSR:16% D-
NSX Tanto
B+
Kills:68
Deaths:38
KDR:1.789
Accuracy:24.960% C
HSR:27.941% B+
Kills:8,704
Deaths (as Engineer):6,239
Deaths (to Engineers):5,491
KDR:1.3951
Kill Difference:2,465
Playtime:403.049 hours
Usage:21%
Score:8.529m
Score/min:353
Accuracy (listed only):33.850%
HSR (listed only):13.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
B**
Kills:1,184
Deaths:663
KDR:1.786
Accuracy:31.386% B**
HSR:11.655% D--
Sirius SX12
C-
Kills:1,183
Deaths:1,151
KDR:1.028
Accuracy:22.180% C-
HSR:9.467% D**
Eridani SX5G
B+
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:30.856% B+
HSR:9.905% D**
Eridani SX5
B+
Kills:1,159
Deaths:782
KDR:1.482
Accuracy:28.429% B+
HSR:12.252% D--
NS-7 PDW
B+
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:26.742% B+
HSR:10.017% D*
NS-357 Underboss
B
Kills:541
Deaths:487
KDR:1.111
Accuracy:39.714% B
HSR:17.745% C-
NS-44 Commissioner
B**
Kills:397
Deaths:372
KDR:1.067
Accuracy:44.701% B**
HSR:22.670% C++
Ghost
B+
Kills:379
Deaths:112
KDR:3.384
Accuracy:42.749% B+
HSR:69.129% C++
NS-61 Emissary
A*
Kills:359
Deaths:235
KDR:1.528
Accuracy:41.706% A*
HSR:13.649% C--
Parallax VX3
B**
Kills:304
Deaths:67
KDR:4.537
Accuracy:44.654% B*
HSR:86.184% B**
NSX Tengu
B**
Kills:250
Deaths:135
KDR:1.852
Accuracy:44.088% B**
HSR:16% D
XM98
B*
Kills:183
Deaths:97
KDR:1.887
Accuracy:43.098% B*
HSR:79.235% B+
Artemis VX26
B+
Kills:180
Deaths:151
KDR:1.192
Accuracy:30.017% B+
HSR:15.556% D--
Cerberus
B+
Kills:163
Deaths:167
KDR:0.976
Accuracy:36.326% B+
HSR:24.540% C*
Beamer VS3
B**
Kills:120
Deaths:182
KDR:0.659
Accuracy:34.649% B**
HSR:24.167% C*
Nyx VX31
A
Kills:103
Deaths:47
KDR:2.191
Accuracy:40.896% A
HSR:17.476% D*
MKV Suppressed
B*
Kills:102
Deaths:70
KDR:1.457
Accuracy:30.092% B*
HSR:16.667% C-
Eridani SX5-AE
C+
Kills:90
Deaths:52
KDR:1.731
Accuracy:29.841% C+
HSR:10% F
VE-S Canis
A+
Kills:81
Deaths:41
KDR:1.976
Accuracy:36.360% A+
HSR:8.642% D**
NS-44L Blackhand
M++
Kills:80
Deaths:22
KDR:3.636
Accuracy:69.281% M++
HSR:57.500% B**
NS-30 Vandal
D-
Kills:76
Deaths:60
KDR:1.267
Accuracy:27.549% D-
HSR:17.105% D*
Skorpios
B**
Kills:67
Deaths:48
KDR:1.396
Accuracy:31.609% B**
HSR:5.970% F--
Kills:9,320
Deaths (as Infiltrator):6,499
Deaths (to Infiltrators):4,101
KDR:1.43407
Kill Difference:2,821
Playtime:296.195 hours
Usage:15%
Score:4.303m
Score/min:242
Accuracy (listed only):36.678%
HSR (listed only):25.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
B**
Kills:1,184
Deaths:663
KDR:1.786
Accuracy:31.386% B**
HSR:11.655% D--
Sirius SX12
C-
Kills:1,183
Deaths:1,151
KDR:1.028
Accuracy:22.180% C-
HSR:9.467% D**
Eridani SX5G
B+
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:30.856% B+
HSR:9.905% D**
NS-11A
D
Kills:1,160
Deaths:1,067
KDR:1.087
Accuracy:21.524% D
HSR:10.862% D**
Eridani SX5
B+
Kills:1,159
Deaths:782
KDR:1.482
Accuracy:28.429% B+
HSR:12.252% D--
NS-7 PDW
B+
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:26.742% B+
HSR:10.017% D*
NS Baron G5AE
B*
Kills:1,157
Deaths:709
KDR:1.632
Accuracy:54.849% B*
HSR:7.692% D**
NS-11P
A
Kills:1,149
Deaths:763
KDR:1.506
Accuracy:29.125% A
HSR:9.312% F
Terminus VX-9
C++
Kills:729
Deaths:497
KDR:1.467
Accuracy:26.030% C++
HSR:17.010% D*
Pandora VX25
C*
Kills:439
Deaths:307
KDR:1.430
Accuracy:41.515% C*
HSR:13.667% C
NS Baron G5
B+
Kills:384
Deaths:259
KDR:1.483
Accuracy:49.712% B+
HSR:10.156% D--
NS-11AB
B
Kills:343
Deaths:198
KDR:1.732
Accuracy:28.301% B
HSR:16.618% D*
H-V45
C--
Kills:338
Deaths:333
KDR:1.015
Accuracy:21.414% C--
HSR:11.243% D**
Pulsar VS1
C
Kills:273
Deaths:401
KDR:0.681
Accuracy:19.152% D-
HSR:18.315% C
Phobos VX86
D--
Kills:251
Deaths:361
KDR:0.695
Accuracy:38.710% F
HSR:9.960% D--
NSX Tengu
B**
Kills:250
Deaths:135
KDR:1.852
Accuracy:44.088% B**
HSR:16% D
Thanatos VE70
C--
Kills:169
Deaths:153
KDR:1.105
Accuracy:34.765% C--
HSR:7.692% F
Corvus VA55
D-
Kills:166
Deaths:178
KDR:0.933
Accuracy:19.531% D-
HSR:10.843% F-
MKV Suppressed
B*
Kills:102
Deaths:70
KDR:1.457
Accuracy:30.092% B*
HSR:16.667% C-
Eridani SX5-AE
C+
Kills:90
Deaths:52
KDR:1.731
Accuracy:29.841% C+
HSR:10% F
VE-S Canis
A+
Kills:81
Deaths:41
KDR:1.976
Accuracy:36.360% A+
HSR:8.642% D**
Skorpios
B**
Kills:67
Deaths:48
KDR:1.396
Accuracy:31.609% B**
HSR:5.970% F--
Kills:12,993
Deaths (as Combat Medic):9,726
Deaths (to Combat Medics):3,130
KDR:1.3359
Kill Difference:3,267
Playtime:352.510 hours
Usage:18%
Score:5.988m
Score/min:283
Accuracy (listed only):31.646%
HSR (listed only):11.543%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:707
Deaths:263
KDR:2.688
Accuracy:22.526% B++
HSR:12.871% D**
Blueshift VM5
B+
Kills:677
Deaths:263
KDR:2.574
Accuracy:22.661% B+
HSR:15.510% D--
Cosmos VM3
C+
Kills:360
Deaths:262
KDR:1.374
Accuracy:15.828% C+
HSR:13.611% D*
Cosmos VM3
C+
Kills:341
Deaths:264
KDR:1.292
Accuracy:16.331% C+
HSR:14.956% D-
NS-10 Burster
A++
Kills:156
Deaths:193
KDR:0.808
Accuracy:39.698% A++
HSR:1.923% D*
NS-10 Burster
A+
Kills:122
Deaths:192
KDR:0.635
Accuracy:39.495% A+
HSR:3.279% D
Comet VM2
A
Kills:74
Deaths:110
KDR:0.673
Accuracy:53.654% A
HSR:4.054% C+
Quasar VM1
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:10.037% N/A
HSR:14% N/A
Kills:2,487
Deaths (as MAX Suit):802
Deaths (to MAX Suits):1,229
KDR:3.101
Kill Difference:1,685
Playtime:81.910 hours
Usage:4%
Score:1.969m
Score/min:401
Accuracy (listed only):27.529%
HSR (listed only):10.025%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:864
V. Kills:28 N/A
Deaths:208
KDR:4.154
Accuracy:41.899% C++
KPH:37.700 C
VKPH:1.200 D--
Dual Photon Pods
C++
Kills:214
V. Kills:59 357%
Deaths:26
KDR:8.231
Accuracy:46.788% D
KPH:67.900 C+
VKPH:18.700 C++
Hornet Missiles
B+
Kills:159
V. Kills:182 87%
Deaths:41
KDR:3.878
Accuracy:70.456% B**
KPH:46.300 C
VKPH:53 B+
Kills:1,237 (864 + 0)
Deaths:275
KDR:4.498
VKDR:0.978
Vehicle Kills:269
Kill Difference:962
Playtime:29.520 hours
Usage:2%
Score:0.517m
Score/min:292
Piloting Accuracy:41.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:198
V. Kills:31 N/A
Deaths:26
KDR:7.615
Accuracy:40.551% C
KPH:38.100 C-
VKPH:6 C-
C150 Dalton
U
Kills:132
V. Kills:94 139%
Deaths:26
KDR:5.077
Accuracy:41.877% B+
KPH:475,200 U
VKPH:338,400 U
AP30 Shredder
U
Kills:53
V. Kills:39 133%
Deaths:9
KDR:5.889
Accuracy:44.214% A+
KPH:190,800 U
VKPH:140,400 U
Kills:383 (0 + 383)
Deaths:61
KDR:6.279
VKDR:2.689
Vehicle Kills:164
Kill Difference:322
Playtime:5.191 hours
Usage:0%
Score:0.188m
Score/min:603
Piloting Accuracy:N/A%
Gunner Accuracy:44.214%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:415
V. Kills:442 94%
Deaths:113
KDR:3.673
Accuracy:64.598% B**
KPH:19.800 D-
VKPH:21.100 B+
L100 Python HEAT
B+
Kills:349
V. Kills:124 279%
Deaths:70
KDR:4.986
Accuracy:56.200% B+
KPH:24.700 C
VKPH:8.800 D
Skyguard
C+
Kills:299
V. Kills:310 96%
Deaths:122
KDR:2.451
Accuracy:39.962% A++
KPH:8.900 D
VKPH:9.200 C+
C75 Viper
C
Kills:85
V. Kills:33 250%
Deaths:52
KDR:1.635
Accuracy:28.681% D*
KPH:15.900 D
VKPH:6.200 C
Kills:1,148 (1,148 + 0)
Deaths:357
KDR:3.216
VKDR:2.546
Vehicle Kills:909
Kill Difference:791
Playtime:74.072 hours
Usage:4%
Score:1.094m
Score/min:246
Driving Accuracy:28.681%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:715
V. Kills:554 129%
Deaths:172
KDR:4.157
Accuracy:58.616% B+
KPH:20.400 C
VKPH:15.800 C++
Supernova VPC
B
Kills:438
V. Kills:58 N/A
Deaths:36
KDR:12.167
Accuracy:53.456% B
KPH:46.900 C*
VKPH:6.200 C-
E540 Halberd
C+
Kills:350
V. Kills:216 161%
Deaths:65
KDR:5.385
Accuracy:52.697% B++
KPH:25.300 D
VKPH:15.600 C+
Saron HRB
C++
Kills:321
V. Kills:233 137%
Deaths:62
KDR:5.177
Accuracy:55.046% A
KPH:23.200 C+
VKPH:16.800 C++
Supernova PC
B+
Kills:267
V. Kills:66 399%
Deaths:62
KDR:4.306
Accuracy:54.415% B+
KPH:25.600 B
VKPH:6.300 D
Proton II PPA
D-
Kills:90
V. Kills:8 N/A
Deaths:24
KDR:3.750
Accuracy:18.923% D
KPH:22.800 D*
VKPH:2 D-
Kills:2,181 (1,420 + 761)
Deaths:421
KDR:5.181
VKDR:2.696
Vehicle Kills:1,135
Kill Difference:1,760
Playtime:86.496 hours
Usage:4%
Score:1.762m
Score/min:340
Driving Accuracy:54.415%
Gunner Accuracy:18.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:145
V. Kills:118 122%
Deaths:37
KDR:3.919
Accuracy:67.211% B**
KPH:25.600 D-
VKPH:20.800 C+
M40 Fury-H
D
Kills:105
V. Kills:23 438%
Deaths:20
KDR:5.250
Accuracy:41.187% C+
KPH:36.500 D*
VKPH:8 D
Proton II PPA-H
D
Kills:80
V. Kills:5 N/A
Deaths:10
KDR:8
Accuracy:27.566% D*
KPH:56.300 D
VKPH:3.500 D
M60-G Bulldog-H
D-
Kills:67
V. Kills:12 N/A
Deaths:11
KDR:6.091
Accuracy:34.417% D-
KPH:28.300 D*
VKPH:5.100 D-
Saron HRB-H
C++
Kills:65
V. Kills:65 98%
Deaths:21
KDR:3.095
Accuracy:68.100% A+
KPH:25 D
VKPH:25 C++
Kills:462 (0 + 462)
Deaths:99
KDR:4.667
VKDR:2.253
Vehicle Kills:223
Kill Difference:363
Playtime:14.940 hours
Usage:1%
Score:0.259m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:68.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:125
V. Kills:68 181%
Deaths:42
KDR:2.976
Accuracy:50.765% A
KPH:15.400 C-
VKPH:8.400 C++
M40 Fury
B+
Kills:83
V. Kills:37 218%
Deaths:13
KDR:6.385
Accuracy:45.938% B**
KPH:27.200 D
VKPH:12.100 B+
M40 Fury
C--
Kills:72
V. Kills:17 400%
Deaths:10
KDR:7.200
Accuracy:35.668% C+
KPH:35 D
VKPH:8.300 C--
Kills:280 (0 + 280)
Deaths:65
KDR:4.308
VKDR:1.877
Vehicle Kills:122
Kill Difference:215
Playtime:13.249 hours
Usage:1%
Score:0.190m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:35.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:226
V. Kills:73 305%
Deaths:263
KDR:0.859
Accuracy:50.581% C++
KPH:6 D--
VKPH:1.900 D--
Kills:226 (226 + 0)
Deaths:263
KDR:0.859
VKDR:0.278
Vehicle Kills:73
Kill Difference:37
Playtime:37.474 hours
Usage:2%
Score:0.176m
Score/min:78
Driving Accuracy:50.581%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,3261,3209211.433B+0.1924.02%C++10.985%F28.3C+N/A13346.7h12.1B+50.5B
NS-7B PDW 1,2061,1846631.786B+0.1631.386%B**11.655%D--29.2C+N/A8240.5h13.8C*44.1B
Sirius SX12 1,1891,1831,1511.028C+0.6022.18%C-9.467%D**17.5C--N/A6667.6h15.4C+69.6C+
NS-11C 1,2231,1827841.508B++0.1229.883%B**14.721%D33.2B+1.2A*11235.6h15.1C++50.4B+
NS-15M2 1,2211,1796051.949C**0.3230.353%A17.897%D--43.2C+1.5A*12327.3h13C+42.8B+
Orion VS54 1,1711,1707431.575C++0.0521.763%C*13.248%F35.1C*N/A21433.3h11.3B+51.9B+
Solstice VE3 1,1861,1688511.373B*0.2528.516%B**13.784%D--26.7B+N/A11743.8h13.8B+48.5B+
NS-15M1 1,1881,1646441.807C**0.1825.274%B+12.801%D*33.3C+N/A10635h13.2C+52.3B
Eridani SX5G 1,1701,1616741.723C*0.1030.856%B+9.905%D**38.2CN/A14930.4h11.4C++37B
NS-15M AE 1,1731,1615602.073C+0.4528.046%B+10.078%F-41.6CN/A16427.9h11.9C+42.4C**
NS-11A 1,1791,1601,0671.087C+0.5421.524%D10.862%D**16.6DN/A6369.8h14.7C+68.3C+
Eridani SX5 1,1741,1597821.482C**0.1428.429%B+12.252%D--35.4C++N/A15032.7h11.9C*41.8B
VX6-7 1,1651,1587721.5C**0.1228.888%B*11.744%F35.5C++N/A17432.6h12.1C**41.9B+
NS-7 PDW 1,1721,1588841.31B+0.3126.742%B+10.017%D*26.5C+N/A12943.7h14.4C*54B
NS Baron G5AE 1,1721,1577091.632C**0.0154.849%B*7.692%D**38.2C+N/A16930.3h4.9C-8.9C+
SVA-88 1,1601,1576251.851C++0.2323.879%C++13.915%F35.9CN/A27032.2h11.6C*48.6C**
NS-15MP 1,1671,1536381.807C0.1828.292%C++13.096%F-34.3D-N/A8933.6h13.1D--46.3C
NS-11P 1,1741,1497631.506B0.1229.125%A9.312%F33.2C**N/A14134.6h13.4B46.2B++
Pulsar C 1,1681,1478671.323C++0.3029.53%B**14.56%D**23.1C+N/A11749.7h12.6C+42.8B+
Pulsar LSW 1,1651,1416961.639C++0.0124.514%C**14.987%D*31.9CN/A12635.8h12.9C+52.5C**
C-4 1,4399505591.699C*0.0722.719%C--N/A72.5C+37.3B+98713.1h1.7C7.5C
Light PPA 8928642084.154C+2.5341.899%C++N/A37.7C1.2D--15122.9h8.3B++19.9B+
Terminus VX-9 7417294971.467C++0.1626.03%C++17.01%D*26.8C-N/A12827.2h13.9C53.6C+
Supernova FPC 1,2697151724.157C2.5358.616%B+1.818%C20.4C15.8C++39735.1h5.7C+9.7C**
Blueshift VM5 7187072632.688C*1.0622.526%B++12.871%D**37C**N/A18019.1h16C++71.1B+
Blueshift VM5 6846772632.574C++0.9522.661%B+15.51%D--35.4C*N/A16619.1h16.9C+74.6B+
Proximity Mine 551551787.064B**5.4443.791%C*N/A190A+N/A7232.9h1.8B+4.2B+
NS-357 Underboss 5475414871.111C++0.5139.714%B17.745%C-25C--N/A12821.6h4.2C++10.5B
NS Decimator 7874544031.127C++0.5065.863%B+N/A30.9C22.7B*46714.7h6.2D9.4C
Pandora VX25 4434393071.43B0.1941.515%C*13.667%C36.3C+N/A19712.1h4.7C+11.4C*
Supernova VPC 4964383612.167C++10.5453.456%B2.74%A47.1C*6.2C-2759.3h2.6B*4.8B++
L100 Python AP 8574151133.673C+2.0564.598%B**1.928%C--19.8D-21B+35621h9.9D*15.3D
NS-44 Commissioner 4003973721.067C++0.5644.701%B**22.67%C++18.5DN/A8821.5h3.9C++8.7B+
NS Baron G5 3943842591.483B+0.1449.712%B+10.156%D--30.7C+N/A12612.5h5.2C10.4C+
Ghost 3853791123.384C*1.7642.749%B+69.129%C++31.6CN/A17712h2.2C**5.2B+
Cosmos VM3 3623602621.374C0.2515.828%C+13.611%D*21.2DN/A9517h16.5D104C+
NS-61 Emissary 3643592351.528B**0.1041.706%A*13.649%C--23.8C+N/A8615.1h15.7C+37.5B+
E540 Halberd 566350655.385C3.7652.697%B++2%C25.4D15.7C+31713.8h5.5B10.4B+
L100 Python HEAT 473349704.986C++3.3656.2%B+1.433%D24.8C8.8D19414.1h4.8B++8.6B*
NS-11AB 3493431981.732C*0.1128.301%B16.618%D*28.1DN/A6812.2h13.4C+47.2C**
Cosmos VM3 3513412641.292C0.3316.331%C+14.956%D-20.1DN/A9117h18.1D--110.9C+
H-V45 3433383331.015C+0.6121.414%C--11.243%D**14.1DN/A6124h13.5C+63C+
Saron HRB 554321625.177C+3.5555.046%AN/A23.1C+16.8C++33613.9h21.6C*39.2B*
Parallax VX3 304304674.537B+2.9144.654%B*86.184%B**30.7C*N/A1209.9h1.6B**3.7B*
Skyguard 6092991222.451C+0.8339.962%A++1.003%D-8.9D9.2C+20233.6h185.4D*463.9C+
Lasher X2 2922812811C++0.6223.92%C2.491%D-28.4C+1.1B+1389.9h19.9C++83C++
Pulsar VS1 2732734010.681C0.9419.152%D-18.315%C11.1DN/A6224.7h13.6B+70.8C+
Supernova PC 333267624.306C+2.6854.415%B+3.371%B*25.7B6.3D31110.4h4B*7.3B**
Phobos VX86 2582513610.695C-0.9338.71%F9.96%D--9.3D*N/A3327h3.6D**9.4F
NSX Tengu 2532501351.852B+0.2344.088%B**16%D32.1C+N/A757.8h13.3C++30.3B+
Frag Grenade 2502471247N/A245.3840.68%DN/A352.9C--4.3C-19700.7h4.2C10.4C
The Slasher 2622466,8800.036C1.5918.733%D*7.724%C0.7CN/A3349.3h2.5C13.4C-
Tank Mine 409232972.392C+0.7726.885%C--N/A100.9C+77B+18512.3h2.2C8.2D-
M40 Fury-F 2992262630.859C0.7750.581%C++N/A6D--1.9D--7837.5h15.8C-31.2C
Dual Photon Pods 273214268.231C**6.6146.788%D2.804%A*66.9C+18.4C+6383.2h20.9C**44.7C++
L105 Zephyr 229198267.615C+5.9940.551%CN/A38.1C-6C-1985.2h6.2C**15.4C*
Force-Blade 23618911,8120.016C1.6129.29%C+N/A0.3C-N/A2651.8h3.3C11.3C++
XM98 183183971.887C+0.2643.098%B*79.235%B+18.5C-N/A849.9h2.4C**5.5B+
Artemis VX26 1801801511.192C+0.4330.017%B+15.556%D--28.1CN/A1886.4h13.4C44.7C*
Spear Anti-Vehicle Phalanx Turret 283175257C+5.3850.545%B+2.857%D38.9C++24C*4694.5h7.7B+15.2B++
Thanatos VE70 1691691531.105C**0.5234.765%C--7.692%F23.2C+N/A1587.3h4.6B13.2C++
Corvus VA55 1661661780.933C+0.6919.531%D-10.843%F-13.1D-N/A7012.7h13.6C69.8C--
Cerberus 1671631670.976C+0.6536.326%B+24.54%C*11.3D-N/A5314.4h6.4C+17.7B
Eidolon VE33 1621611211.331C*0.2927.677%C+19.876%D21.8C+N/A1047.4h7.6B++27.4B+
Hornet Missiles 341159413.878C2.2570.456%B**3.145%A+46.8C53.5B++9183.4h17.7D25.1C
NS-10 Burster 2741561930.808C+0.8239.698%A++1.923%D*5.4C+4.1B+9628.9h128.2C**322.8B++
S1 2631452580.562C1.0661.053%B+2.759%C+20.4C16.6B+4787.1h7.3C+11.9C*
E540 Halberd-H 263145373.919C2.2967.211%B**1.379%C25.4D-20.7C+3535.7h10.2F15.2D-
C150 Dalton 226132265.077C+3.4541.877%B+N/A1320U940U9742200.1h5.9D-14.1C
Betelgeuse 54-A 132127592.153C+0.5326.447%C+16.535%F-31.8D--1.3B**3174h14.9F-56.3D-
M20 Basilisk 193125422.976C+1.3550.765%A3.2%D--15.4C-8.4C++2368.1h126.1D248.5C**
NS-10 Burster 2101221920.635D0.9939.495%A+3.279%D4.3D3.1C--7828.7h163.5C414B+
Beamer VS3 1321201820.659C+0.9734.649%B**24.167%C*16.4C-1.6A+1027.3h15.4D*44.5C+
Auraxium Slasher 1181163,8150.03C1.5912.481%D**8.621%C+0.6C-N/A3185h2.9D23.1D--
NS Annihilator 210114821.39A*0.2385.575%AN/A15.8A13.3A2587.2h9.2B**10.8B**
Hunter QCX 1271132310.489C1.1473.688%A++6.195%D*5.3D-N/A7321.4h18.8D--25.5C+
M40 Fury-H 128105205.25D3.6341.187%C+N/A36.2D*7.9D2452.9h11C-26.8C--
Nyx VX31 104103472.191C++0.5740.896%A17.476%D*30.3CN/A913.4h5.3B13B++
MKV Suppressed 107102701.457B+0.1730.092%B*16.667%C-30C+1.5M**2013.4h14C*46.7B+
Zenith VX-5 104100961.042C+0.5827.026%B16%D-18.2DN/A1265.5h14.4C53.4C++
Eridani SX5-AE 9090521.731C++0.1129.841%C+10%F36C-N/A1412.5h11C++37C*
Proton II PPA 9890243.75D2.1318.923%DN/A22.5D*2D-1464h11.7C61.9D
C75 Viper 11885521.635C--0.0128.681%D*N/A16D6.2C2295.3h10.1B++35.3C*
M40 Fury 12083136.385C+4.7645.938%B**N/A26.8D11.9B+2523.1h21.9D-47.6C+
MANA Anti-Personnel Turret 8282531.547N/A0.0818.432%UN/A820UN/A2707900.1h19.2T*104.4T*
VE-S Canis 8281411.976B++0.3536.36%A+8.642%D**42.6C++N/A1481.9h12C++32.9B+
Proton II PPA-H 8580108C6.3827.566%D*N/A57.1D3.6D2631.4h7.7B++27.9C*
NS-44L Blackhand 8080223.636A*2.0169.281%M++57.5%B**16.3C-N/A584.9h2.7B**3.8B**
NS-30 Vandal 7876601.267C0.3627.549%D-17.105%D*16.2D--N/A934.7h6.3C23C-
Comet VM2 119741100.673C0.9553.654%A4.054%C+9.6C5.8B*1467.7h25.6C+47.7B
M40 Fury 8972107.2C+5.5835.668%C+N/A34.3D8.1C--2292.1h15.1C+42.4C+
NSX Tanto 6968381.789B++0.1624.96%C27.941%B+25.2CN/A712.7h16.1C+64.5C+
Skorpios 6767481.396C+0.2331.609%B**5.97%F--26.8DN/A842.5h11.4C+36.1B+
M60-G Bulldog-H 7967116.091C-4.4734.417%D-N/A27.9D*5D-1142.4h5.4C**15.6C+
Saron HRB-H 13065213.095C1.4768.1%A+N/A25D25C++3712.6h33.6D-49.4C+
AP30 Shredder 925395.889C+4.2644.214%A+3.774%A530U390U2859300.1h104.8C+236.9B+
VX29 Polaris 5552321.625C++0.0030.631%A17.308%D28.9C--1.7M2181.8h14.8D48.2B
Quasar VM1 5050570.877C-0.7510.037%D*14%D--10.9D--N/A1014.6h14.1B+140.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter152,8581.7h
Nano-Armor Kit264349,92837h
Spawn Beacon227081.1h
Anti-Vehicle MANA Turret23570.5h
AE Medical Applicator3515,8541.1h
AE Nano-Armor Kit6985,9516.5h
Nanite Revive Grenade02,0910.6h
Medical Applicator651152,12523.2h
Deconstruction Tool02280.1h
M12 Kobalt01440h
Ammunition Package231,8840.8h
Medical Kit3925,5188.1h
Anti-Infantry MANA Turret102470.6h

Check the help document for the dictionary if you want to learn more about words used here.


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