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Captain InfirmiereDeChoc[GMPH] InfirmiereDeChoc
TR BR 57

KDR: 3.35

Score: 3.3m

Last Seen: Nov 16th, 2019 3:21 PM
- OFFLINE - 50.2 hour(s)

Battle Rank 57 - Terran Republic on Miller - Outfit Member of Grandmasters Heros[GMPH] Grandmasters Heros
TR outfit on Miller

Members: 63
Level Progress (to 58): 74%
Level 100 Progress: 17% 1492h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M1 Heavy Cycler M3 Pounder HEG M2 Mutilator Tank Mine T1 Cycler M1 Heavy Cycler M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 1342TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.755%11.616%218212171980.362.989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.067%-0.476D-1.417D**1.292AHEAD (~2.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.3-0.78D-24.8-0.737D-107.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.182%8.696%54421217161241066.70833150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.116%-1.203D*1.024B**0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
319.5-1.647F74.1-0.836D-245.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grandmasters Heros[GMPH] Grandmasters Heros
TR outfit on Miller

Members: 63
3.3m502.3%174 (10.4k)149 (8.9k)3.349364,1801,2484.5560957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12192778.489%7.967%6817:330

27% Combat Medic21% Engineer46% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2018 10:07 PMJul 10th, 2019 4:19 PMNov 17th, 2019 11:45 PM (12h) (PST)Nov 16th, 2019 1:16 PM (2d) (PST)Nov 16th, 2019 11:21 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3041891150.1900.0570.0151.0830.02685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,22511,3326,89311316528,958

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
367.5h/15.3d 1,506 333 3,011 23.9k 554 1,463 573 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):298
KDR:0
Kill Difference:UNR
Playtime:15.519 hours
Usage:4%
Score:0.022m
Score/min:23
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:57
Deaths:103
KDR:0.553
Accuracy:18.889% D
HSR:12.281% D*
Kills:57
Deaths (as Light Assault):103
Deaths (to Light Assaults):182
KDR:0.5534
Kill Difference:46
Playtime:6.817 hours
Usage:2%
Score:0.004m
Score/min:9
Accuracy (listed only):18.889%
HSR (listed only):12.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:57
Deaths:103
KDR:0.553
Accuracy:18.889% D
HSR:12.281% D*
Kills:57
Deaths (as Engineer):103
Deaths (to Engineers):134
KDR:0.5534
Kill Difference:46
Playtime:75.428 hours
Usage:21%
Score:0.761m
Score/min:168
Accuracy (listed only):18.889%
HSR (listed only):12.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:141
Deaths:272
KDR:0.518
Accuracy:18.698% D
HSR:11.348% D**
Kills:141
Deaths (as Combat Medic):272
Deaths (to Combat Medics):101
KDR:0.51838
Kill Difference:131
Playtime:99.410 hours
Usage:27%
Score:1.081m
Score/min:181
Accuracy (listed only):18.698%
HSR (listed only):11.348%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,145
Deaths:301
KDR:3.804
Accuracy:42.939% B+
HSR:2.358% C--
M1 Heavy Cycler
B*
Kills:966
Deaths:276
KDR:3.500
Accuracy:18.199% B*
HSR:18.944% C*
M3 Pounder HEG
C*
Kills:670
Deaths:135
KDR:4.963
Accuracy:43.268% C*
HSR:2.388% C--
M2 Mutilator
B**
Kills:249
Deaths:79
KDR:3.152
Accuracy:19.461% B**
HSR:15.261% D
M1 Heavy Cycler
C+
Kills:139
Deaths:31
KDR:4.484
Accuracy:15.761% C+
HSR:15.827% D
Kills:3,169
Deaths (as MAX Suit):411
Deaths (to MAX Suits):115
KDR:7.71046
Kill Difference:2,758
Playtime:168.048 hours
Usage:46%
Score:1.424m
Score/min:141
Accuracy (listed only):27.926%
HSR (listed only):10.956%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:93
V. Kills:33 274%
Deaths:3
KDR:31
Accuracy:28.139% D*
KPH:10.800 D-
VKPH:3.800 D--
M12 Kobalt
D
Kills:68
V. Kills:7 N/A
Deaths:2
KDR:34
Accuracy:10.841% D*
KPH:20.600 D*
VKPH:2.100 D
Kills:161 (0 + 161)
Deaths:5
KDR:32.200
VKDR:8
Vehicle Kills:40
Kill Difference:156
Playtime:11.902 hours
Usage:3%
Score:0.035m
Score/min:49
Driving Accuracy:N/A%
Gunner Accuracy:10.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 1,3191,1453013.804A+0.4542.939%B+2.358%C--9D-1.4D*29127.7h19.6C45.7C++
M1 Heavy Cycler 9939662763.5A++0.1518.199%B*18.944%C*12.2D-N/A2878.9h15.2B*83.7B++
M3 Pounder HEG 7686701354.963A*1.6143.268%C*2.388%C--8.3D*1.2F2580.4h25D57.8C+
M2 Mutilator 254249793.152B**0.2019.461%B**15.261%D13.2D--N/A3218.9h16.3B+83.7B++
Tank Mine 289203633.833U30.4816.021%D*N/A96.7C41D5292.1h1.3B**8.3D--
T1 Cycler 1461412720.518C2.8318.698%D11.348%D**3.2D*N/A1044.5h24.4F*130.5F
M1 Heavy Cycler 145139314.484A*1.1315.761%C+15.827%D11.5D*N/A3112.1h13.7B*87.1B+
M20 Basilisk 12693331S27.6528.139%D*3.226%D--10.8D-3.8D--418.6h111C394.6D--
Spear Anti-Vehicle Phalanx Turret 9375237.5S34.1547.121%C**4%C+17D*4.1F774.4h13.1D27.8C-
M12 Kobalt 7568234A30.6510.841%D*16.177%D20.6D*2.1D703.3h23.5D-216.8D--
TRAC-5 59571030.553C2.8018.889%D12.281%D*1.6D--N/A836.1h25.8F136.7D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit89251,91320.6h
Nanite Revive Grenade06080.2h
Ammunition Package51,1240.7h
TX1 Repeater23301.1h
Medical Applicator325580,87241.5h
Anti-Infantry MANA Turret21451h
Nano-Repair Grenade01120h
Shield Recharging Field23520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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