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Lt. Commander InfirmiereDeChoc[GMPH] InfirmiereDeChoc
TR BR 50

KDR: 2.58

Score: 2.3m

Last Seen: Jul 14th, 2019 9:14 PM
- OFFLINE - 147.9 hour(s)

Battle Rank 50 - Terran Republic on Miller - Outfit Member of Grandmasters Heros[GMPH] Grandmasters Heros
TR outfit on Miller

Members: 123
Level Progress (to 51): 11%
Level 100 Progress: 12% 1639h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS M1 Heavy Cycler M3 Pounder HEG M2 Mutilator M3 Pounder HEG Tank Mine T1 Cycler Spear Anti-Vehicle Phalanx Turret M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 756TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.287%11.111%214112131260.2641512.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.361C--1.472F1.348AHEAD (~1.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.4-0.77D-25.3-0.782D-106.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.385%7.563%4242121211922905.40909131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%-1.312D**0.768B++0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
331.7-1.681F-74.3-0.767D-257.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grandmasters Heros[GMPH] Grandmasters Heros
TR outfit on Miller

Members: 123
2.3m491.3%169 (10.1k)146 (8.8k)2.577332,6831,0413.6436150 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12141476.919%9.728%6714:560

33% Combat Medic24% Engineer37% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2018 10:07 PMJul 10th, 2019 4:19 PMJul 20th, 2019 3:41 PM (4h) (PST)Jul 14th, 2019 5:54 PM (6d) (PST)Jul 14th, 2019 5:14 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
262172900.1740.0670.0170.9710.02473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,72510,2955,43010415818,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
257.2h/10.7d 1,110 261 2,147 15k 387 956 366 4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):244
KDR:0
Kill Difference:UNR
Playtime:9.436 hours
Usage:4%
Score:0.012m
Score/min:22
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):150
KDR:0
Kill Difference:UNR
Playtime:4.203 hours
Usage:2%
Score:0.002m
Score/min:8
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):109
KDR:0
Kill Difference:UNR
Playtime:62.502 hours
Usage:24%
Score:0.606m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:126
Deaths:253
KDR:0.498
Accuracy:19.287% D
HSR:11.111% F
Kills:126
Deaths (as Combat Medic):253
Deaths (to Combat Medics):87
KDR:0.49802
Kill Difference:127
Playtime:85.214 hours
Usage:33%
Score:0.911m
Score/min:178
Accuracy (listed only):19.287%
HSR (listed only):11.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:847
Deaths:249
KDR:3.402
Accuracy:18.522% B**
HSR:18.890% C*
M3 Pounder HEG
B++
Kills:548
Deaths:220
KDR:2.491
Accuracy:44.287% B++
HSR:2.920% C+
M2 Mutilator
B**
Kills:249
Deaths:79
KDR:3.152
Accuracy:19.461% B**
HSR:15.261% D-
M3 Pounder HEG
B+
Kills:189
Deaths:54
KDR:3.500
Accuracy:44.603% B+
HSR:2.646% C
Kills:1,833
Deaths (as MAX Suit):301
Deaths (to MAX Suits):105
KDR:6.0897
Kill Difference:1,532
Playtime:94.620 hours
Usage:37%
Score:0.721m
Score/min:127
Accuracy (listed only):31.718%
HSR (listed only):9.929%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:66
V. Kills:27 236%
Deaths:3
KDR:22
Accuracy:27.063% D**
KPH:10.100 D--
VKPH:4.100 D--
M12 Kobalt
C-
Kills:53
V. Kills:6 N/A
Deaths:2
KDR:26.500
Accuracy:10.793% D*
KPH:20.100 D*
VKPH:2.300 C-
Kills:119 (0 + 119)
Deaths:5
KDR:23.800
VKDR:6.600
Vehicle Kills:33
Kill Difference:114
Playtime:9.168 hours
Usage:4%
Score:0.026m
Score/min:47
Driving Accuracy:N/A%
Gunner Accuracy:10.793%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M1 Heavy Cycler 8698472493.402A++0.8218.522%B**18.89%C*12.2D-N/A2869.3h15.6B++84.1B++
M3 Pounder HEG 6405482202.491B++0.0944.287%B++2.92%C+8D--1.3D*2568.5h19.2C43.5C*
M2 Mutilator 254249793.152B**0.5719.461%B**15.261%D-13.2D*N/A3118.9h16.3B83.7B++
M3 Pounder HEG 215189543.5A0.9244.603%B+2.646%C8.9D*1.2F2421.3h23.7D53C+
Tank Mine 245172628.667U26.0914.944%D**N/A90.5C38.4D-4861.9h1.2A8.3D--
T1 Cycler 1291262530.498C-2.0819.287%D11.111%F3.3D*N/A1038.2h25.3T-131.4F-
Spear Anti-Vehicle Phalanx Turret 8468234S31.4246.963%B4.412%C*17D*4F764h13.2D--28.1D
M20 Basilisk 9366322S19.4227.063%D**1.515%F10.2D--4.2D--386.5h115.3C-426.2D*
M12 Kobalt 5953226.5B*23.9210.793%D*15.094%D20.4D*2.3C-682.6h23.1D214.2D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit60190,19815.3h
Nanite Revive Grenade04980.1h
Ammunition Package48380.6h
TRAC1540.3h
TX1 Repeater22430.9h
Medical Applicator301492,29634.7h
Anti-Infantry MANA Turret21360.9h
Shield Recharging Field23520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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