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Major InfirmiereDeChoc[ELME] InfirmiereDeChoc
TR BR 61

KDR: 3.82

Score: 3.9m

Last Seen: Apr 24th, 2020 9:15 PM
- OFFLINE - 2672.9 hour(s)

Battle Rank 61 - Terran Republic on Miller
Level Progress (to 62): 42%
Level 100 Progress: 21% 1445h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG M1 Heavy Cycler M2 Mutilator Tank Mine M1 Heavy Cycler T1 Cycler M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 1739TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.731%11.962%224213472090.3609673.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.049%-0.489D-1.375D**1.305AHEAD (~2.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.5-0.749D-24.3-0.701D-105.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.711%8.333%53321347180281166.42857154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.137%-1.156D*0.92B*0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.2-1.662F-75.9-0.886D--244.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m510.2%173 (10.4k)147 (8.8k)3.818725,1401,3465.0854461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13493558.965%7.179%6419:361

25% Combat Medic18% Engineer50% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2018 10:07 PMApr 22nd, 2020 9:10 PMMay 24th, 2020 3:33 PM (81d) (PST)Apr 24th, 2020 5:42 PM (111d) (PST)Apr 24th, 2020 5:15 PM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3161961200.1960.0510.0141.1390.02885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,93811,7337,20512316828,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
438.1h/18.3d 1,705 369 3,466 29.9k 676 1,680 728 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):319
KDR:0
Kill Difference:UNR
Playtime:20.612 hours
Usage:5%
Score:0.032m
Score/min:26
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D--
Kills:61
Deaths:106
KDR:0.575
Accuracy:18.829% D--
HSR:11.475% D**
Kills:61
Deaths (as Light Assault):106
Deaths (to Light Assaults):194
KDR:0.57547
Kill Difference:45
Playtime:7.789 hours
Usage:2%
Score:0.005m
Score/min:10
Accuracy (listed only):18.829%
HSR (listed only):11.475%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:61
Deaths:106
KDR:0.575
Accuracy:18.829% D--
HSR:11.475% D**
Kills:61
Deaths (as Engineer):106
Deaths (to Engineers):149
KDR:0.57547
Kill Difference:45
Playtime:79.317 hours
Usage:18%
Score:0.780m
Score/min:164
Accuracy (listed only):18.829%
HSR (listed only):11.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:148
Deaths:276
KDR:0.536
Accuracy:18.690% D*
HSR:12.162% F
Kills:148
Deaths (as Combat Medic):276
Deaths (to Combat Medics):107
KDR:0.53623
Kill Difference:128
Playtime:108.859 hours
Usage:25%
Score:1.204m
Score/min:184
Accuracy (listed only):18.690%
HSR (listed only):12.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:1,599
Deaths:363
KDR:4.405
Accuracy:40.930% C
HSR:2.376% C--
M3 Pounder HEG
C
Kills:1,037
Deaths:197
KDR:5.264
Accuracy:41.037% C--
HSR:2.700% C
M1 Heavy Cycler
C**
Kills:982
Deaths:282
KDR:3.482
Accuracy:17.945% C**
HSR:18.839% C+
M2 Mutilator
B+
Kills:249
Deaths:79
KDR:3.152
Accuracy:19.461% B+
HSR:15.261% D-
M1 Heavy Cycler
D
Kills:159
Deaths:37
KDR:4.297
Accuracy:15.481% D
HSR:16.352% D--
Kills:4,026
Deaths (as MAX Suit):479
Deaths (to MAX Suits):119
KDR:8.40501
Kill Difference:3,547
Playtime:217.836 hours
Usage:50%
Score:1.852m
Score/min:142
Accuracy (listed only):26.971%
HSR (listed only):11.106%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:105
V. Kills:40 256%
Deaths:3
KDR:35
Accuracy:28.785% F
KPH:10.800 D--
VKPH:4.100 D*
M12 Kobalt
D
Kills:75
V. Kills:9 N/A
Deaths:2
KDR:37.500
Accuracy:11.426% F
KPH:19.200 D**
VKPH:2.300 D
Kills:180 (0 + 180)
Deaths:5
KDR:36
VKDR:9.800
Vehicle Kills:49
Kill Difference:175
Playtime:13.634 hours
Usage:3%
Score:0.040m
Score/min:49
Driving Accuracy:N/A%
Gunner Accuracy:11.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 1,8371,5993634.405B**0.5940.93%C2.376%C--9.3D*1.4D**30172.5h19.3C--47C
M3 Pounder HEG 1,2001,0371975.264A1.4541.037%C--2.7%C8.3D**1.3F25125.2h24.5D*59.6D-
M1 Heavy Cycler 1,0099822823.482B**0.3417.945%C**18.839%C+12.1D--N/A2881h15.2B+84.9B+
M2 Mutilator 254249793.152C**0.6719.461%B+15.261%D-13.2D*N/A3318.9h16.3C+83.7B
Tank Mine 309217636.167U32.3516.524%D**N/A98.6C-41.8D-5252.2h1.3B**8.1F
M1 Heavy Cycler 166159374.297A0.4815.481%D16.352%D--11.4FN/A3113.9h13.3B+85.9C++
T1 Cycler 1541482760.536C--3.2818.69%D*12.162%F3.1D**N/A1147.7h24.1T*129F--
M20 Basilisk 145105335S31.1828.785%F3.81%D-10.8D--4.1D*429.7h111.8D388.5D**
Spear Anti-Vehicle Phalanx Turret 9375237.5M++33.6847.149%C+4%C++17D**4.1F-764.4h13.1F27.8D*
M12 Kobalt 8475237.5B+33.6811.426%F14.667%D--19.2D**2.3D663.9h25.7F-224.6F--
TRAC-5 64611060.575D3.2418.829%D--11.475%D**1.6D--N/A939h24.6F-130.8D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit91263,02421.7h
Nanite Revive Grenade06600.2h
Shield Recharging Field23520.2h
Ammunition Package51,2050.8h
TX1 Repeater23301.1h
Medical Applicator342681,12947.4h
Anti-Infantry MANA Turret21471.1h
Nano-Repair Grenade01280h

Check the help document for the dictionary if you want to learn more about words used here.


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