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Sentinel Imperator InimicusNC[HOMG] InimicusNC
NC BR 71

KDR: 3.57

Score: 77.2m

Last Seen: Jan 16th, 2019 8:42 PM
- OFFLINE - 44.9 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Briggs - Outfit Member of HOmo Gay Gay[HOMG] HOmo Gay Gay
NC outfit on Briggs

Members: 11
Level Progress (to 72): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW AF-4G Cyclone LA1 Anchor GD-22S NC05 Jackhammer Auraxium Mag-Cutter SAS-R Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,717,172 MLG Score: 2172
Fun Score: N/A
Cheeseburgers Flipped: 576TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.321%30.091%9424897465,1753.6092-0.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.584%2.001A*1.457A+-1.275D**HEAD ++ (~14.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.668B+7.80.456B+17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.006%1.304%254310191,91795213522.01365142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.983%-0.151C-0.265C-0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.70.113C+510.029C+90.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.513%2.793%1045710155,65791939886.1556142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.61%0.735B++0.106C+0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.603B+7.40.408B7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.254%6.076%5001410082,91386215573.37935187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.96%0.557B+0.446B0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.603B+19.90.496B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.752%77.82%500510175,7711298314.44607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.899%1.608A+0.699B+1.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.559B+20.374C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.401%12.444%5006101610,0532458374.08825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.494%1.084B**-0.414C---0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.60.474B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HOmo Gay Gay[HOMG] HOmo Gay Gay
NC outfit on Briggs

Members: 11
77.2m336.8%451 (27.1k)401 (24.1k)3.57087124,53434,8753.8275671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC10221588226.897%23.203%62405:3141

6% Combat Medic19% Engineer49% Heavy Assault14% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:48 AMMay 22nd, 2018 11:38 AMJan 17th, 2019 2:35 AM (1d) (PST)Jan 16th, 2019 6:17 PM (2d) (PST)Jan 16th, 2019 4:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171474700.6470.1810.1502.3940.0632172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0278,83928,18839119144424,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3206.4h/133.6d 8,952 28,896 34,614 460.5k 3,293 10,391 12,197 118.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:7,045
Deaths:1,174
KDR:6.001
Accuracy:34.518% B**
HSR:35.160% B**
LA1 Anchor
B**
Kills:5,961
Deaths:1,463
KDR:4.075
Accuracy:30.132% B**
HSR:32.847% B**
GD-22S
A**
Kills:5,638
Deaths:865
KDR:6.518
Accuracy:35.239% A**
HSR:38.649% A*
NC05 Jackhammer
C*
Kills:4,842
Deaths:1,366
KDR:3.545
Accuracy:45.330% C*
HSR:14.746% C+
EM6
A
Kills:2,600
Deaths:823
KDR:3.159
Accuracy:28.311% A
HSR:28.654% B*
EM1
B**
Kills:2,448
Deaths:873
KDR:2.804
Accuracy:26.323% B**
HSR:17.974% D
NS-15M1
A+
Kills:1,490
Deaths:446
KDR:3.341
Accuracy:30.009% A+
HSR:25.235% B+
NC6 Gauss SAW
B++
Kills:1,286
Deaths:448
KDR:2.871
Accuracy:23.496% B++
HSR:20.918% C
NS-15M2
A**
Kills:1,285
Deaths:145
KDR:8.862
Accuracy:35.979% A**
HSR:42.023% A*
NS-15M AE
A
Kills:1,169
Deaths:241
KDR:4.851
Accuracy:32.249% A
HSR:25.920% C+
NSX Naginata
A**
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:34.417% A**
HSR:38.956% A+
NS-15MP
A+
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:35.460% A+
HSR:23.621% D
NC05 Jackhammer AE
B**
Kills:1,156
Deaths:118
KDR:9.797
Accuracy:56.798% B**
HSR:15.917% C+
NC6S Gauss SAW S
A++
Kills:338
Deaths:53
KDR:6.377
Accuracy:32.926% A++
HSR:32.544% A
MGR-L1 Promise
A**
Kills:312
Deaths:32
KDR:9.750
Accuracy:36.729% A**
HSR:40.064% A*
Kills:37,898
Deaths (as Heavy Assault):8,401
Deaths (to Heavy Assaults):11,071
KDR:4.51113
Kill Difference:29,497
Playtime:1,585.297 hours
Usage:49%
Score:43.890m
Score/min:461
Accuracy (listed only):34.528%
HSR (listed only):28.882%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:5,970
Deaths:1,104
KDR:5.408
Accuracy:33.340% B**
HSR:32.647% A++
AF-57 Piston
B++
Kills:2,767
Deaths:714
KDR:3.875
Accuracy:46.962% B++
HSR:14.059% C++
Blitz GD-10
B*
Kills:2,464
Deaths:800
KDR:3.080
Accuracy:28.162% B*
HSR:18.750% B+
GD-66 Claw
B++
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B++
HSR:10.552% D
AF-19 Mercenary
A++
Kills:1,966
Deaths:429
KDR:4.583
Accuracy:31.920% A++
HSR:27.111% B**
LA39 Bruiser
B
Kills:1,564
Deaths:640
KDR:2.444
Accuracy:64.665% B
HSR:9.655% D-
GD-7F
C**
Kills:1,409
Deaths:681
KDR:2.069
Accuracy:25.461% C**
HSR:16.608% D
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A++
Gauss Compact S
A**
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A**
HSR:29.700% A++
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B*
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
The Brawler
A++
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A++
HSR:11.849% C--
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:817
Deaths:115
KDR:7.104
Accuracy:38.311% A*
HSR:48.348% M**
19A Fortuna
A++
Kills:461
Deaths:76
KDR:6.066
Accuracy:33.240% A++
HSR:27.983% A
NS Baron G5AE
B**
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B**
HSR:14.021% C
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B*
Gauss Compact Burst
B**
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B**
HSR:20% D
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:29,731
Deaths (as Light Assault):8,061
Deaths (to Light Assaults):6,585
KDR:3.68825
Kill Difference:21,670
Playtime:288.980 hours
Usage:9%
Score:5.869m
Score/min:338
Accuracy (listed only):40.070%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:5,970
Deaths:1,104
KDR:5.408
Accuracy:33.340% B**
HSR:32.647% A++
SAS-R
A++
Kills:3,265
Deaths:578
KDR:5.649
Accuracy:50.041% A++
HSR:78.070% B**
Blitz GD-10
B*
Kills:2,464
Deaths:800
KDR:3.080
Accuracy:28.162% B*
HSR:18.750% B+
NS-44 Commissioner
B*
Kills:2,001
Deaths:1,308
KDR:1.530
Accuracy:36.882% C++
HSR:28.236% B*
LA80
C*
Kills:1,690
Deaths:254
KDR:6.654
Accuracy:42.535% C*
HSR:75.858% C
NS-44P Commissioner
A+
Kills:1,483
Deaths:535
KDR:2.772
Accuracy:50.528% B**
HSR:39.245% A+
NS-44 Commissioner AE
A*
Kills:1,363
Deaths:411
KDR:3.316
Accuracy:51.282% A
HSR:41.453% A*
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
NC4-FB Mag-Shot
B+
Kills:1,276
Deaths:516
KDR:2.473
Accuracy:36.666% B+
HSR:22.962% C*
NC4 Mag-Shot
B++
Kills:1,205
Deaths:495
KDR:2.434
Accuracy:31.748% B++
HSR:21.826% B
AF-18 Stalker
B*
Kills:1,155
Deaths:207
KDR:5.580
Accuracy:31.844% B*
HSR:26.667% B*
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:817
Deaths:115
KDR:7.104
Accuracy:38.311% A*
HSR:48.348% M**
NS-357 Underboss
B*
Kills:691
Deaths:403
KDR:1.715
Accuracy:32.160% C--
HSR:27.496% B*
LA3 Desperado
B
Kills:498
Deaths:371
KDR:1.342
Accuracy:26.266% C
HSR:21.486% B
NC08 Mag-Scatter
B**
Kills:471
Deaths:197
KDR:2.391
Accuracy:59.116% B++
HSR:21.656% B**
NC14 Bolt Driver
C++
Kills:359
Deaths:10
KDR:35.900
Accuracy:36.248% C++
HSR:69.359% C--
NS-357P Underboss
B**
Kills:332
Deaths:173
KDR:1.919
Accuracy:45.289% B+
HSR:35.542% B**
NSX Daimyo
A++
Kills:295
Deaths:64
KDR:4.609
Accuracy:52.591% A++
HSR:96.271% B++
AF-6 Shadow
D
Kills:260
Deaths:16
KDR:16.250
Accuracy:27.634% D*
HSR:21.923% D
NSX Tomoe
A*
Kills:163
Deaths:34
KDR:4.794
Accuracy:38.575% A*
HSR:41.104% B+
EM4 Longshot
C+
Kills:162
Deaths:32
KDR:5.063
Accuracy:35.480% D
HSR:78.395% C+
NS-AM7 Archer
A+
Kills:130
Deaths:123
KDR:1.057
Accuracy:48.208% D**
HSR:30% A+
NS-61 Emissary
A*
Kills:94
Deaths:20
KDR:4.700
Accuracy:37.661% A+
HSR:29.787% A*
Ectoblaster
A
Kills:63
Deaths:17
KDR:3.706
Accuracy:51.582% A
HSR:12.698% B*
Soldier Soaker
B**
Kills:63
Deaths:16
KDR:3.938
Accuracy:44.242% B**
HSR:19.048% B+
NS-30 Vandal
B++
Kills:63
Deaths:27
KDR:2.333
Accuracy:36.430% B+
HSR:31.746% B++
LA8 Rebel
C+
Kills:57
Deaths:35
KDR:1.629
Accuracy:15.138% F-
HSR:21.053% C+
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:28,585
Deaths (as Infiltrator):8,847
Deaths (to Infiltrators):4,368
KDR:3.23104
Kill Difference:19,738
Playtime:452.079 hours
Usage:14%
Score:6.435m
Score/min:237
Accuracy (listed only):37.816%
HSR (listed only):36.556%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B++
Kills:2,767
Deaths:714
KDR:3.875
Accuracy:46.962% B++
HSR:14.059% C++
GD-66 Claw
B++
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B++
HSR:10.552% D
AF-19 Mercenary
A++
Kills:1,966
Deaths:429
KDR:4.583
Accuracy:31.920% A++
HSR:27.111% B**
LA39 Bruiser
B
Kills:1,564
Deaths:640
KDR:2.444
Accuracy:64.665% B
HSR:9.655% D-
GD-7F
C**
Kills:1,409
Deaths:681
KDR:2.069
Accuracy:25.461% C**
HSR:16.608% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A++
Gauss Compact S
A**
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A**
HSR:29.700% A++
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B*
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
The Brawler
A++
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A++
HSR:11.849% C--
19A Fortuna
A++
Kills:461
Deaths:76
KDR:6.066
Accuracy:33.240% A++
HSR:27.983% A
NS Baron G5AE
B**
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B**
HSR:14.021% C
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B*
Warden
A+
Kills:288
Deaths:71
KDR:4.056
Accuracy:35.711% A+
HSR:29.514% B*
MGR-M1 Bishop
M++
Kills:235
Deaths:57
KDR:4.123
Accuracy:52.370% M++
HSR:39.575% B**
Gauss Compact Burst
B**
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B**
HSR:20% D
Kills:18,808
Deaths (as Engineer):5,184
Deaths (to Engineers):6,061
KDR:3.62809
Kill Difference:13,624
Playtime:603.642 hours
Usage:19%
Score:13.504m
Score/min:373
Accuracy (listed only):44.178%
HSR (listed only):21.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:5,970
Deaths:1,104
KDR:5.408
Accuracy:33.340% B**
HSR:32.647% A++
AF-57 Piston
B++
Kills:2,767
Deaths:714
KDR:3.875
Accuracy:46.962% B++
HSR:14.059% C++
Blitz GD-10
B*
Kills:2,464
Deaths:800
KDR:3.080
Accuracy:28.162% B*
HSR:18.750% B+
GD-66 Claw
B++
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B++
HSR:10.552% D
LA39 Bruiser
B
Kills:1,564
Deaths:640
KDR:2.444
Accuracy:64.665% B
HSR:9.655% D-
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
Carnage AR
B++
Kills:1,176
Deaths:588
KDR:2
Accuracy:27.997% B++
HSR:18.452% C
NC1 Gauss Rifle
A**
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:34.274% A**
HSR:37.768% A**
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
The Brawler
A++
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A++
HSR:11.849% C--
GR-22
A++
Kills:1,105
Deaths:277
KDR:3.989
Accuracy:32.800% A++
HSR:29.412% A+
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:817
Deaths:115
KDR:7.104
Accuracy:38.311% A*
HSR:48.348% M**
NS Baron G5AE
B**
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B**
HSR:14.021% C
Reaper DMR
B+
Kills:347
Deaths:171
KDR:2.029
Accuracy:28.511% B+
HSR:24.208% C+
Gauss Rifle S
C-
Kills:237
Deaths:208
KDR:1.139
Accuracy:22.744% C-
HSR:14.768% D-
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
NC9 A-Tross
M+
Kills:53
Deaths:10
KDR:5.300
Accuracy:32.818% A+
HSR:43.396% M+
Kills:25,960
Deaths (as Combat Medic):7,682
Deaths (to Combat Medics):4,142
KDR:3.37933
Kill Difference:18,278
Playtime:202.484 hours
Usage:6%
Score:5.058m
Score/min:416
Accuracy (listed only):40.137%
HSR (listed only):22.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,198
Deaths:284
KDR:4.218
Accuracy:38.594% B++
HSR:14.190% C+
AF-41 Hacksaw
B*
Kills:1,119
Deaths:282
KDR:3.968
Accuracy:40.603% B*
HSR:16.175% C**
AF-34 Mattock
A*
Kills:1,039
Deaths:130
KDR:7.992
Accuracy:53.346% A*
HSR:19.057% B++
AF-34 Mattock
A*
Kills:864
Deaths:132
KDR:6.545
Accuracy:57.270% A*
HSR:22.685% A
NCM1 Scattercannon
C++
Kills:65
Deaths:24
KDR:2.708
Accuracy:37.987% C++
HSR:10.769% D*
NS-10 Burster
A*
Kills:60
Deaths:29
KDR:2.069
Accuracy:44.238% A*
HSR:10% B**
NS-10 Burster
S
Kills:53
Deaths:25
KDR:2.120
Accuracy:46.116% A**
HSR:20.755% S
Kills:4,398
Deaths (as MAX Suit):453
Deaths (to MAX Suits):1,835
KDR:9.70861
Kill Difference:3,945
Playtime:72.093 hours
Usage:2%
Score:2.407m
Score/min:556
Accuracy (listed only):45.451%
HSR (listed only):16.233%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:874
V. Kills:583 150%
Deaths:173
KDR:5.052
Accuracy:35.735% B*
KPH:21.700 B*
VKPH:14.500 B++
Vortek Rotary
C+
Kills:576
V. Kills:556 103%
Deaths:285
KDR:2.021
Accuracy:34.811% B++
KPH:9.800 C
VKPH:9.400 C+
M30 Mustang AH
C+
Kills:467
V. Kills:125 371%
Deaths:74
KDR:6.311
Accuracy:55.985% C+
KPH:18 D-
VKPH:4.800 C+
M20 Kestrel
A
Kills:195
V. Kills:147 132%
Deaths:27
KDR:7.222
Accuracy:39.115% A
KPH:25.200 B+
VKPH:19 B+
Coyote Missiles
C+
Kills:64
V. Kills:60 105%
Deaths:14
KDR:4.571
Accuracy:59.981% B*
KPH:26.700 D
VKPH:25 C+
Breaker Rocket Pods
C*
Kills:56
V. Kills:28 193%
Deaths:9
KDR:6.222
Accuracy:42.350% D
KPH:35.400 D
VKPH:17.700 C*
Kills:2,232 (2,112 + 0)
Deaths:582
KDR:3.835
VKDR:2.576
Vehicle Kills:1,499
Kill Difference:1,650
Playtime:136.910 hours
Usage:4%
Score:1.574m
Score/min:192
Piloting Accuracy:39.115%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:115
V. Kills:105 108%
Deaths:31
KDR:3.710
Accuracy:29.375% C+
KPH:24.100 C
VKPH:22 B+
L105 Zephyr
C+
Kills:97
V. Kills:15 N/A
Deaths:12
KDR:8.083
Accuracy:41.497% C+
KPH:43.100 C
VKPH:6.700 C
C150 Dalton
B++
Kills:96
V. Kills:67 141%
Deaths:23
KDR:4.174
Accuracy:46.987% B++
KPH:22.500 D
VKPH:15.700 D
Kills:308 (0 + 308)
Deaths:66
KDR:4.667
VKDR:2.833
Vehicle Kills:187
Kill Difference:242
Playtime:11.287 hours
Usage:0%
Score:0.250m
Score/min:369
Piloting Accuracy:N/A%
Gunner Accuracy:46.987%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,102
V. Kills:835 132%
Deaths:88
KDR:12.523
Accuracy:58.993% B+
KPH:27.900 C+
VKPH:21.100 B+
L100 Python HEAT
A++
Kills:496
V. Kills:170 290%
Deaths:24
KDR:20.667
Accuracy:62.923% A
KPH:58.200 A++
VKPH:19.900 A++
Skyguard
B+
Kills:177
V. Kills:147 120%
Deaths:28
KDR:6.321
Accuracy:41.434% A*
KPH:13.700 C+
VKPH:11.400 B+
L100 Python HESH
C**
Kills:74
V. Kills:20 352%
Deaths:5
KDR:14.800
Accuracy:52.047% B+
KPH:34.600 D
VKPH:9.300 C**
Kills:1,849 (1,849 + 0)
Deaths:145
KDR:12.752
VKDR:8.083
Vehicle Kills:1,172
Kill Difference:1,704
Playtime:63.077 hours
Usage:2%
Score:1.394m
Score/min:368
Driving Accuracy:52.047%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,088
V. Kills:2,529 122%
Deaths:291
KDR:10.612
Accuracy:54.696% B+
KPH:20.700 C
VKPH:16.900 B+
E540 Halberd
B*
Kills:722
V. Kills:501 144%
Deaths:65
KDR:11.108
Accuracy:57.152% A++
KPH:27.200 C+
VKPH:18.900 B*
Titan-150 HEAT
A+
Kills:569
V. Kills:254 223%
Deaths:21
KDR:27.095
Accuracy:59.466% A+
KPH:32.700 A
VKPH:14.600 A+
C85 Canister
B+
Kills:157
V. Kills:7 N/A
Deaths:4
KDR:39.250
Accuracy:43.629% B+
KPH:66.300 C+
VKPH:3 C
Enforcer ML85
B*
Kills:152
V. Kills:149 101%
Deaths:13
KDR:11.692
Accuracy:48.873% B**
KPH:22.400 C+
VKPH:22 B*
Titan-150 HESH
D
Kills:151
V. Kills:26 N/A
Deaths:29
KDR:5.207
Accuracy:49.945% C**
KPH:26.400 D
VKPH:4.600 D
M20 Basilisk
B+
Kills:127
V. Kills:69 181%
Deaths:16
KDR:7.938
Accuracy:41.476% A+
KPH:19.500 C+
VKPH:10.600 B+
Kills:4,966 (3,808 + 1,158)
Deaths:439
KDR:11.312
VKDR:8.052
Vehicle Kills:3,535
Kill Difference:4,527
Playtime:214.835 hours
Usage:7%
Score:4.498m
Score/min:349
Driving Accuracy:49.945%
Gunner Accuracy:41.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:515
V. Kills:32 N/A
Deaths:17
KDR:30.294
Accuracy:44.893% C--
KPH:107.400 C+
VKPH:6.700 C
E540 Halberd-H
B+
Kills:316
V. Kills:211 149%
Deaths:30
KDR:10.533
Accuracy:62.010% B++
KPH:38.900 C+
VKPH:26 B+
Enforcer ML65-H
C+
Kills:140
V. Kills:116 120%
Deaths:23
KDR:6.087
Accuracy:58.041% C+
KPH:33 C+
VKPH:27.300 C+
M12 Kobalt-H
B+
Kills:108
V. Kills:6 N/A
Deaths:5
KDR:21.600
Accuracy:26.335% B*
KPH:103.700 C
VKPH:5.800 B+
M20 Basilisk-H
B+
Kills:58
V. Kills:17 322%
Deaths:11
KDR:5.273
Accuracy:50.413% B+
KPH:36.500 C-
VKPH:10.700 C--
M96 Mjolnir-H
C+
Kills:54
V. Kills:46 115%
Deaths:8
KDR:6.750
Accuracy:52.196% C**
KPH:37.600 C--
VKPH:32.100 C+
Kills:1,191 (0 + 1,191)
Deaths:94
KDR:12.670
VKDR:4.553
Vehicle Kills:428
Kill Difference:1,097
Playtime:21.237 hours
Usage:1%
Score:0.597m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:52.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:202
V. Kills:40 N/A
Deaths:10
KDR:20.200
Accuracy:46.867% A
KPH:27.300 C+
VKPH:5.400 C+
M20 Basilisk
C++
Kills:112
V. Kills:72 153%
Deaths:24
KDR:4.667
Accuracy:46.097% B*
KPH:14.800 D
VKPH:9.500 C++
M20 Basilisk
D
Kills:111
V. Kills:47 231%
Deaths:20
KDR:5.550
Accuracy:44.613% B*
KPH:11.100 D-
VKPH:4.700 D
M40 Fury
C
Kills:78
V. Kills:18 411%
Deaths:6
KDR:13
Accuracy:52.099% A++
KPH:31.500 D
VKPH:7.300 C
Kills:503 (0 + 503)
Deaths:60
KDR:8.383
VKDR:2.950
Vehicle Kills:177
Kill Difference:443
Playtime:27.441 hours
Usage:1%
Score:0.381m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:52.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:61
V. Kills:49 122%
Deaths:12
KDR:5.083
Accuracy:39.567% B
KPH:21.300 C
VKPH:17.100 C**
Kills:61 (0 + 61)
Deaths:12
KDR:5.083
VKDR:4.083
Vehicle Kills:49
Kill Difference:49
Playtime:2.865 hours
Usage:0%
Score:0.047m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:39.567%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,1187,0451,1746.001A++2.4334.518%B**35.16%B**77.1B++N/A26291.4h6.6C*19.1B*
AF-4G Cyclone 6,0085,9701,1045.408A*1.8433.34%B**32.647%A++66.6B+N/A27189.7h7.5B**22.5B++
LA1 Anchor 6,0015,9611,4634.075B++0.5030.132%B**32.847%B**49.9C*N/A217119.4h7.7A25.7B*
GD-22S 5,6745,6388656.518M++2.9535.239%A**38.649%A*77.2A++N/A24473h7.4A+20.9B**
NC05 Jackhammer 4,8664,8421,3663.545A*0.0345.33%C*14.746%C+52.1B+N/A18292.9h3.4A7.6B++
Auraxium Mag-Cutter 3,4113,37415,7990.214M**3.3636.725%B+5.809%C+3B**N/A91142.4h1.6B*4.5B+
SAS-R 3,2923,2655785.649B**2.0850.041%A++78.07%B**49B+N/A15666.6h1.9B++3.7B**
Titan-150 AP 5,6173,08829110.612B*7.0454.696%B+3.109%C++20.7C16.9B+324149.5h4.1C**7.6B+
The Kraken 4,1032,9396044.866A**1.3057.457%C-2.212%B+40.9C+16.2C+24871.8h3.6B+6.3B
AF-57 Piston 2,7772,7677143.875M0.3046.962%B++14.059%C++57.2B**N/A21648.4h3.3B**7B++
EM6 2,6112,6008233.159B**0.4128.311%A28.654%B*38C+N/A17368.4h8.3B**29.4B++
Blitz GD-10 2,4702,4648003.08A*0.4928.162%B*18.75%B+39.6B+N/A19862.2h11.4B*40.4B++
EM1 2,4602,4488732.804A++0.7726.323%B**17.974%D33.3C+N/A13573.5h10.5B40B++
GD-66 Claw 2,2902,2848602.656B**0.9167.308%B++10.552%D45.8C**N/A22749.9h1.9B**2.8B++
NS-44 Commissioner 2,0222,0011,3081.53B+2.0436.882%C++28.236%B*30.1C+N/A15566.5h3.2B++8.6B+
AF-19 Mercenary 1,9871,9664294.583S1.0131.92%A++27.111%B**42.8A++N/A19545.9h8.7B**27.1B*
LA80 1,6911,6902546.654B**3.0842.535%C*75.858%C31.7CN/A10253.3h2.2C++5.1C**
LA39 Bruiser 1,5691,5646402.444B**1.1364.665%B9.655%D-39.8C+N/A28639.3h2B*3B+
NS-15M1 1,4951,4904463.341A+0.2330.009%A+25.235%B+44.2C*N/A28233.7h9.4B**31.3B*
NS-44P Commissioner 1,4891,4835352.772B**0.8050.528%B**39.245%A+101.6AN/A29914.6h2.7B*5.4B*
GD-7F 1,4291,4096812.069B**1.5025.461%C**16.608%D20.2CN/A9469.8h12.9C**50.8B
NS-44 Commissioner AE 1,3691,3634113.316A++0.2551.282%A41.453%A*115.5A*N/A34811.8h2.5B**4.9B**
AF-4 Cyclone 1,3241,3126562B++1.5724.931%C+13.643%D28C+N/A14646.8h9.3B++37.3B+
NC6 Gauss SAW 1,2951,2864482.871A++0.7023.496%B++20.918%C36BN/A29135.7h7.9B*33.6B++
NS-15M2 1,2911,2851458.862M**5.2935.979%A**42.023%A*69.5B**N/A23618.5h8.4A23.3B**
NC4-FB Mag-Shot 1,2781,2765162.473B*1.1036.666%B+22.962%C*60.8C*N/A20721h5.9B++16.1B++
NC4 Mag-Shot 1,2151,2054952.434A**1.1431.748%B++21.826%B33.2B+N/A12936.3h6.4B++20.1B+
AF-41 Hacksaw 1,2041,1982844.218B++0.6538.594%B++14.19%C+34.3C*N/A19734.9h5.7B+14.7B*
Carnage AR 1,1831,1765882B+1.5727.997%B++18.452%C26.2CN/A14044.9h11.1B**39.6B*
AF-4A Bandit 1,1831,1712464.76M+1.1933.217%A++32.024%A++50.3B++N/A18823.3h8.6B*25.9B*
NS-15M AE 1,1801,1692414.851A+1.2832.249%A25.92%C+58.5C*N/A23820h9.1B**28.2B*
NSX Naginata 1,1751,1681836.383S2.8134.417%A**38.956%A+82.3A++N/A26814.2h8.3B**24.1B**
Gauss Compact S 1,1761,1651647.104S3.5335.595%A**29.7%A++59.7MN/A18219.5h7B**19.6B**
AC-X11 1,1761,1651936.036S2.4734.504%A++26.094%B*55A+N/A18521.2h7.1B**20.5B*
NC1 Gauss Rifle 1,1791,1652145.444M**1.8734.274%A**37.768%A**61.3A**N/A23619h7.7A++22.6A
Mauler S6 1,1661,1624242.741A+0.8348.545%B*15.06%C+45.6B**N/A27325.5h2.8A+5.8B**
Mag-Cutter 1,2141,16214,3770.081A*3.4922.01%C--1.807%D1.1B*N/A61070.8h2B+9.1C**
NC12 Sweeper 1,1691,1622983.899M0.3355.791%A14.028%C*59A+N/A22919.7h2.9A5.1B**
NS-15MP 1,1671,1601716.784A**3.2135.46%A+23.621%D80B+N/A20214.5h8.8B**24.7B*
NC05 Jackhammer AE 1,1641,1561189.797S6.2356.798%B**15.917%C+99.7A+N/A28111.6h3.1A5.5B*
AF-18 Stalker 1,1601,1552075.58S2.0131.844%B*26.667%B*43.8B+N/A14626.4h10B**31.3B*
AF-41 Hacksaw 1,1251,1192823.968B+0.4040.603%B*16.175%C**32.6C++N/A19034.3h6.2B+15.3B*
The Brawler 1,1191,1141786.258M++2.6965.539%A++11.849%C--66.7B**N/A16416.7h2.4A++3.7A+
GR-22 1,1141,1052773.989A*0.4232.8%A++29.412%A+51.6B**N/A22921.4h9.6A+29.1B**
L100 Python AP 1,9371,1028812.523A++8.9558.993%B+3.811%B+27.9C+21.1B+39939.5h5B+8.4B*
NS Decimator 1,6491,0786231.73B*1.8456.595%C--2.597%C*28C14.8C+39538.5h3.9B++7B+
Hawk GD-68 1,3171,0743852.79M*0.7867.381%B++3.352%B37.7A*8.5C36728.5h3A*4.5A*
Shrike 1,2421,0424562.285M+1.2968.108%A5.47%A+36.2B**6.9D45428.8h3.5A+5.2A+
AF-34 Mattock 1,0461,0391307.992A+4.4253.346%A*19.057%B++70.2A+N/A22914.8h4.5B*8.5A
AF-22 Crow 1,1981,0354122.512S1.0671.09%B+4.058%B**40.3B**6.3C29925.7h2.6A*3.7A*
NS Decimator-B 1,1911,0114212.401B++1.1763.377%C+4.055%B**50C+8.9D35820.2h2.3A3.6B**
M20 Mustang 1,4578741735.052A1.4835.735%B*N/A21.7B*14.5B++21040.3h58.7B*164.4B**
AF-34 Mattock 8698641326.545A2.9757.27%A*22.685%A58.4B**N/A20214.8h6B10.4B**
NS-7 PDW 8348303102.677A*0.8929.691%B**22.771%B*27.4C++N/A14030.3h12.1B++40.6B++
MGR-S1 Gladius 8278171157.104M**3.5338.311%A*48.348%M**80.9A++1B**20910.1h6.8B**17.7B**
E540 Halberd 1,2237226511.108B+7.5457.152%A++3.601%C*27.1C+18.8B*53126.6h5.1B+9B**
Bouncing Betty 7127123818.737S15.1742.462%C+N/A139.6BN/A5865.1h1.6B**3.7B++
NS-357 Underboss 6966914031.715B*1.8632.16%C--27.496%B*20.8DN/A7133.2h3.3B**10.1B+
Vortek Rotary 1,1325762852.021C++1.5534.811%B++1.563%C--9.8C9.4C+15259h71.8C**206.3B+
Titan-150 HEAT 8235692127.095S23.5259.466%A+1.933%D32.7A14.6A+30017.4h3.6B*6.1A
Anti-Vehicle Grenade 6935331533N/A529.4354.816%B+N/A484.5B+145.5B+63351.1h3.8B**7B*
C85 Canister-H 5475151730.294B*26.7244.893%C--13.204%B+107.3C+6.7C4784.8h4.2B*9.4B++
LA3 Desperado 5024983711.342B+2.2326.266%C21.486%B28.8C+N/A16417.3h6.7B**25.7B+
L100 Python HEAT 6664962420.667M+17.1062.923%AN/A58.4A++20A++3398.5h3.9B*6.2A
NC08 Mag-Scatter 4744711972.391B+1.1859.116%B++21.656%B**49.1B++N/A1619.6h3.2B*5.3B*
M30 Mustang AH 592467746.311C*2.7455.985%C+1.927%B*18D-4.8C+16025.9h10.9C+19.4C+
19A Fortuna 466461766.066S2.5033.24%A++27.983%A67.8A+N/A1776.8h7.5B**22.4A
C-4 6644222591.629C*1.9418.101%D*N/A24.8D*14.2D--52117h2.6F-14.2F--
The Slasher 4144103381.213U2.3652.423%A32.439%A*16.1A*N/A6225.4h2.2C++4.1B+
Tank Mine 627407725.653A++2.0839.342%B+N/A49.6D*26.8D*7158.2h2.7D*6.9C+
NS Baron G5AE 391378953.979A**0.4156.133%B**14.021%C44C++1.5M1598.6h3.2B**5.7C++
NC14 Bolt Driver 3623591035.9U32.3336.248%C++69.359%C--13.2DN/A7227.2h2.4B+6.6B+
Reaper DMR 3513471712.029C*1.5428.511%B+24.208%C+27.3CN/A18612.7h8.2B*28.7B++
NC6S Gauss SAW S 341338536.377S2.8132.926%A++32.544%A61.5B+N/A2095.5h7.6A23.2B*
NS-357P Underboss 3383321731.919B+1.6545.289%B+35.542%B**81B+1.5A+3014.1h3.2B++7.1B++
NS-11C 325322378.703S5.1331.276%A+23.292%B*54.6A+N/A2585.9h9.7B**30.9B**
E540 Halberd-H 5273163010.533B+6.9662.01%B++1.899%C+39C+26B+4558.1h5.8C*9.4B+
MGR-L1 Promise 312312329.75S6.1836.729%A**40.064%A*91.8A++N/A3123.4h8.7A23.8B**
NSX Daimyo 295295644.609B+1.0452.591%A++96.271%B++57.8C**N/A1845.1h1.9B**3.5B**
Warden 294288714.056M++0.4935.711%A+29.514%B*32.7B*N/A2158.8h6A16.9B**
Carver 2842832481.141S2.4330.852%B32.156%A*12.5B*N/A3722.6h1.2B+3.9C**
AF-6 Shadow 2622601616.25S12.6827.634%D*21.923%D23.4DN/A8911.1h5.4C**19.5C
Gauss Rifle S 2412372081.139C+2.4322.744%C-14.768%D-16DN/A8414.8h10.8C*47.4C++
MGR-M1 Bishop 235235574.123A+0.5552.37%M++39.575%B**69.1A++N/A1943.4h3.9A+7.4A
Frag Grenade 2352331233N/A229.4333.577%FN/A582.5B+5C-22400.4h3B*8.8C++
M60-G Bulldog 2422021020.2S16.6346.867%A4.455%B**27.3C+5.4C+2357.4h6.6B14B*
M20 Kestrel 342195277.222A*3.6539.115%A1.026%D25B+18.8B2417.8h68.2B+174.2B++
Gauss Compact Burst 197195219.286M++5.7232.789%B**20%D51.3B+N/A1913.8h8.2B**25.1B+
Spear Anti-Vehicle Phalanx Turret 258181920.111A*16.5453.626%B**6.077%B**72.4A*30.8B*9492.5h5.7B++10.6B**
Skyguard 324177286.321A++2.7541.434%A*1.13%D-13.7C+11.4B+30412.9h108.2B+261.2B**
NSX Masamune 190170473.617M**0.0553.312%C--2.353%C*53.1A+6.3D2173.2h3A5.6B**
NSX Amaterasu 1661653380.488S3.0826.248%C+35.152%A*6.3B++N/A1626.4h3.3C++12.7B
NSX Tomoe 163163344.794A*1.2238.575%A*41.104%B+67.9AN/A1662.4h9.8A25.5B**
Heartstring 163162831.952B**1.6228.959%D-41.358%B**15.6C-N/A5510.4h3C*10.3C*
EM4 Longshot 162162325.063B++1.4935.48%D78.395%C+31.2C++N/A1675.2h2B+5.7C++
C85 Canister 164157439.25A+35.6843.629%B+14.013%C++65.4C+2.9C2072.4h5.6B++12.8B++
Enforcer ML85 3011521311.692A+8.1248.873%B**1.974%C+22.4C+21.9B*5526.8h12.3C*25.1B++
Titan-150 HESH 177151295.207C1.6449.945%C**1.325%C-26.5D4.6D1255.7h3C**6B+
Enforcer ML65-H 256140236.087B+2.5258.041%C+1.429%C33.3C+27.6C+5574.2h12.3B+21.1B++
NS-AM7 Archer 1561301231.057A+2.5148.208%D**30%A+5C-1D--4126.1h8.9B*18.5B*
M20 Basilisk 196127167.938A++4.3741.476%A+4.724%C19.5C+10.6B+3416.5h65.7B+158.3B*
AP30 Shredder 220115313.71C0.1429.375%C+N/A24C21.9B+3414.8h74.9C*254.8C**
M20 Basilisk 184112244.667B**1.1046.097%B*2.679%D*14.7D9.5C++3027.6h105.3C+228.5B
M20 Basilisk 158111205.55A+1.9844.613%B*4.505%D11.1D-4.7D16410h86.8C++194.6B+
M12 Kobalt-H 114108521.6C*18.0326.335%B*17.593%C++108C+6B+3191h13.7B52.2B++
M60-A Bulldog 127103812.875C+9.3051.852%B++N/A30.3C+7.1A2333.4h6.1C+11.8B+
L105 Zephyr 11297128.083C+4.5141.497%C+N/A42.2C6.5C3312.3h5.3B+12.7B+
C150 Dalton 16396234.174C0.6046.987%B++N/A22.3D15.6D4214.3h5.2C11.1B
NS-61 Emissary 9494204.7S1.1337.661%A+29.787%A*94M**N/A3751h9.6B++25.6B**
M40 Fury 9678613A9.4352.099%A++3.846%A*31.2D7.2C2752.5h18.1D34.8B
Hardlight Dagger 83764630.164M**3.4124.308%C11.842%B+2.5B+N/A1830h2.1C*8.6C++
L100 Python HESH 9474514.8B+11.2352.047%B+1.351%C35.2D9.5B3012.1h3.6C6.9C++
Phoenix AE 16272471.532C++2.0447.507%D-N/A12.4C15.5C++2715.8h7B**14.8B++
Sticky Grenade 6666166N/A62.4350%CN/A330D*N/A27540.2h3.5D--7D
NCM1 Scattercannon 6565242.708B+0.8637.987%C++10.769%D*15.5DN/A1634.2h7.2B19B
Coyote Missiles 12464144.571B+1.0059.981%B*N/A26.7D25C+6212.4h59.8D--99.6C-
Ectoblaster 6363173.706S0.1451.582%A12.698%B*37.1B+N/A1151.7h13.5B+26.1B*
Soldier Soaker 6363163.938A**0.3744.242%B**19.048%B+78.8B**N/A4700.8h4.6B**10.5B**
NS-30 Vandal 6363272.333B1.2436.43%B+31.746%B++31.5CN/A1932h4.7B*13B++
M20 Wyvern 11061125.083C+1.5139.567%B1.639%D--21C16.9C**2712.9h77.9C++196.9B
NS-10 Burster 10860292.069A++1.5044.238%A*10%B**7B*5.6A1678.6h134.3B+303.6B**
M20 Basilisk-H 7558115.273C+1.7050.413%B+6.897%C*36.3C-10.6D2851.6h54.7B108.6B+
LA8 Rebel 5957351.629B*1.9415.138%F-21.053%C+7.2D--N/A557.9h5.9B+38.8D--
Breaker Rocket Pods 845696.222C+2.6542.35%DN/A35D17.5C*8341.6h23.6D-55.8D
M60-A Bulldog 6954510.8C+7.2349.194%B+1.852%C24.5C6.8B**2892.2h6.8C13.8C+
M96 Mjolnir-H 1005486.75B*3.1852.196%C**3.704%S38.6C-32.9C++5641.4h49.3C-94.4C
MAX Punch 56535040.105C*3.4716.83%F-N/A0.8C+N/A465.3h1.9C++11.5D
MKV Suppressed 5353202.65A*0.9224.081%C32.076%A*26.5CN/A2752h11.2B++46.7B+
NC9 A-Tross 5353105.3M**1.7332.818%A+43.396%M+66.3A++N/A5620.8h5.2A**15.9A+
NS-10 Burster 9253252.12A+1.4546.116%A**20.755%S6.9B++5.1B**1707.7h142.8B+309.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06020.2h
Restoration Kit7561.2h
Motion Spotter4210,93517.2h
Blast Wall0530.3h
Medical Applicator19394,0769.9h
Nano-Armor Kit278455,54633.8h
Medical Kit2,77723,70899.3h
Spawn Beacon325,2996.4h
Anti-Vehicle MANA Turret73041.1h
AE Nano-Armor Kit59170,32010.5h
AE Medical Applicator4041,8723.8h
Structure Shield Module0730.3h
Turret AI Module0750.4h
Repair Module01210.5h
Rampart Wall11231.3h
Spitfire Auto-Turret53740.4h
Spear Anti-Vehicle Tower0610.5h
Deconstruction Tool05,1090.5h
Welding Device07810.1h
Recon Detection Device384,80010.4h
Ammunition Package151,0931.1h
Anti-Infantry MANA Turret82411.8h
IPC Targeting Dart31330.3h
WLT-Howler Mining Laser03110h
Nano-Repair Grenade02620.1h
Hardlight Barrier2600.1h
Shield Recharging Field41,2970.5h

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