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Warden Imperator InimicusNC[HOMG] InimicusNC
NC BR 64

KDR: 3.55

Score: 76m

Last Seen: Nov 15th, 2018 3:46 PM
- OFFLINE - 55.5 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Briggs - Outfit Member of HOmo Gay Gay[HOMG] HOmo Gay Gay
NC outfit on Briggs

Members: 6
Level Progress (to 65): 87%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW AF-4G Cyclone LA1 Anchor GD-22S NC05 Jackhammer Auraxium Mag-Cutter SAS-R Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,692,152 MLG Score: 2152
Fun Score: N/A
Cheeseburgers Flipped: 569TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.206%29.965%9354797463,8513.59521-0.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.602%1.997A++1.461A+-1.288D**HEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.667B+7.80.455B+17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.145%1.458%233310181,71593112501.84013137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.939%-0.14C-0.146C-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.40.085C+52.9-0.005C+93.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.236%2.872%1013710145,46691139246139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.623%0.721B++0.148C++-0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+7.60.395B8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.81%5.674%4881310082,76785015353.25529180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.256%0.623B+0.355C**-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.599B+20.20.483B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.689%77.715%488510165,6541269314.45197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.891%1.596A+0.697B+1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+20.371C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.481%12.376%488610159,9062432374.07319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%1.095B**-0.418C---0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+2.60.475B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HOmo Gay Gay[HOMG] HOmo Gay Gay
NC outfit on Briggs

Members: 6
76m339.3%452 (27.1k)402 (24.1k)3.55254121,85234,3003.8086664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC10211544426.868%23.164%62205:3140

6% Combat Medic19% Engineer50% Heavy Assault14% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:48 AMMay 22nd, 2018 11:38 AMNov 16th, 2018 11:17 AM (1d) (PST)Nov 15th, 2018 1:42 PM (2d) (PST)Nov 15th, 2018 11:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6141484660.6440.1810.1492.3990.0632152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8638,86228,00139119144424,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3152.5h/131.4d 8,785 28,226 33,712 453.8k 3,251 10,245 11,906 116.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A
Kills:6,983
Deaths:1,164
KDR:5.999
Accuracy:34.546% B**
HSR:35.157% A
LA1 Anchor
B**
Kills:5,885
Deaths:1,445
KDR:4.073
Accuracy:30.057% B**
HSR:32.727% B**
GD-22S
A**
Kills:5,610
Deaths:863
KDR:6.501
Accuracy:35.217% A**
HSR:38.627% A*
NC05 Jackhammer
C*
Kills:4,815
Deaths:1,356
KDR:3.551
Accuracy:45.267% C*
HSR:14.725% C+
EM6
A
Kills:2,600
Deaths:823
KDR:3.159
Accuracy:28.311% A
HSR:28.654% B*
EM1
B**
Kills:2,448
Deaths:873
KDR:2.804
Accuracy:26.323% B**
HSR:17.974% D
NS-15M1
A+
Kills:1,442
Deaths:433
KDR:3.330
Accuracy:29.810% A+
HSR:24.827% B
NC6 Gauss SAW
B++
Kills:1,286
Deaths:448
KDR:2.871
Accuracy:23.496% B++
HSR:20.918% C
NS-15M2
A**
Kills:1,285
Deaths:145
KDR:8.862
Accuracy:35.979% A**
HSR:42.023% A*
NS-15M AE
A+
Kills:1,169
Deaths:241
KDR:4.851
Accuracy:32.249% A+
HSR:25.920% C+
NSX Naginata
A**
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:34.417% A**
HSR:38.956% A+
NS-15MP
A++
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:35.460% A++
HSR:23.621% D
NC05 Jackhammer AE
B**
Kills:1,156
Deaths:118
KDR:9.797
Accuracy:56.798% B**
HSR:15.917% C+
NC6S Gauss SAW S
A++
Kills:338
Deaths:53
KDR:6.377
Accuracy:32.926% A++
HSR:32.544% A
MGR-L1 Promise
A*
Kills:222
Deaths:22
KDR:10.091
Accuracy:34.704% A*
HSR:41.892% A*
Kills:37,567
Deaths (as Heavy Assault):8,338
Deaths (to Heavy Assaults):10,910
KDR:4.50552
Kill Difference:29,229
Playtime:1,569.379 hours
Usage:50%
Score:43.532m
Score/min:462
Accuracy (listed only):34.371%
HSR (listed only):28.965%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:5,916
Deaths:1,090
KDR:5.428
Accuracy:33.314% B**
HSR:32.522% A++
AF-57 Piston
B++
Kills:2,620
Deaths:695
KDR:3.770
Accuracy:46.810% B++
HSR:13.893% C+
Blitz GD-10
B++
Kills:2,367
Deaths:797
KDR:2.970
Accuracy:27.955% B++
HSR:18.082% C**
GD-66 Claw
B*
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B*
HSR:10.552% D
AF-19 Mercenary
A*
Kills:1,962
Deaths:427
KDR:4.595
Accuracy:31.796% A*
HSR:27.166% B**
LA39 Bruiser
B+
Kills:1,564
Deaths:640
KDR:2.444
Accuracy:64.665% B+
HSR:9.655% D--
GD-7F
C*
Kills:1,343
Deaths:667
KDR:2.013
Accuracy:25.266% C*
HSR:16.307% D
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A+
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B*
Gauss Compact S
A**
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A**
HSR:29.700% A++
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
The Brawler
A++
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A++
HSR:11.849% C-
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:816
Deaths:114
KDR:7.158
Accuracy:38.304% A*
HSR:48.407% M**
19A Fortuna
A++
Kills:385
Deaths:60
KDR:6.417
Accuracy:32.838% A++
HSR:27.273% A
NS Baron G5AE
B**
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B**
HSR:14.021% C+
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B*
Gauss Compact Burst
A
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% A
HSR:20% D
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:29,286
Deaths (as Light Assault):7,992
Deaths (to Light Assaults):6,477
KDR:3.66441
Kill Difference:21,294
Playtime:286.792 hours
Usage:9%
Score:5.817m
Score/min:338
Accuracy (listed only):40.017%
HSR (listed only):21.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:5,916
Deaths:1,090
KDR:5.428
Accuracy:33.314% B**
HSR:32.522% A++
SAS-R
A++
Kills:3,150
Deaths:561
KDR:5.615
Accuracy:50.051% A++
HSR:77.905% B**
Blitz GD-10
B++
Kills:2,367
Deaths:797
KDR:2.970
Accuracy:27.955% B++
HSR:18.082% C**
NS-44 Commissioner
B**
Kills:2,001
Deaths:1,308
KDR:1.530
Accuracy:36.882% C++
HSR:28.236% B**
LA80
C**
Kills:1,690
Deaths:254
KDR:6.654
Accuracy:42.535% C**
HSR:75.858% C
NS-44P Commissioner
A+
Kills:1,463
Deaths:525
KDR:2.787
Accuracy:50.453% B**
HSR:39.303% A+
NS-44 Commissioner AE
A++
Kills:1,363
Deaths:411
KDR:3.316
Accuracy:51.383% A
HSR:41.453% A++
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
NC4-FB Mag-Shot
B+
Kills:1,276
Deaths:516
KDR:2.473
Accuracy:36.666% B+
HSR:22.962% C**
NC4 Mag-Shot
B++
Kills:1,205
Deaths:495
KDR:2.434
Accuracy:31.748% B++
HSR:21.826% B
AF-18 Stalker
B**
Kills:1,155
Deaths:207
KDR:5.580
Accuracy:31.844% B*
HSR:26.667% B**
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:816
Deaths:114
KDR:7.158
Accuracy:38.304% A*
HSR:48.407% M**
NS-357 Underboss
B*
Kills:634
Deaths:365
KDR:1.737
Accuracy:30.939% D
HSR:26.814% B*
LA3 Desperado
C**
Kills:498
Deaths:371
KDR:1.342
Accuracy:26.266% C
HSR:21.486% C**
NC08 Mag-Scatter
A
Kills:438
Deaths:184
KDR:2.380
Accuracy:58.285% B+
HSR:21.918% A
NC14 Bolt Driver
C++
Kills:359
Deaths:10
KDR:35.900
Accuracy:36.248% C++
HSR:69.359% C--
NSX Daimyo
A++
Kills:294
Deaths:64
KDR:4.594
Accuracy:52.546% A++
HSR:96.259% B++
NS-357P Underboss
B**
Kills:263
Deaths:139
KDR:1.892
Accuracy:44.254% B+
HSR:34.981% B**
AF-6 Shadow
D
Kills:260
Deaths:16
KDR:16.250
Accuracy:27.634% D--
HSR:21.923% D
NSX Tomoe
A*
Kills:163
Deaths:34
KDR:4.794
Accuracy:38.575% A*
HSR:41.104% B+
EM4 Longshot
C+
Kills:161
Deaths:32
KDR:5.031
Accuracy:35.495% D
HSR:78.261% C+
NS-AM7 Archer
A+
Kills:119
Deaths:115
KDR:1.035
Accuracy:47.851% D**
HSR:30.252% A+
NS-61 Emissary
A*
Kills:94
Deaths:20
KDR:4.700
Accuracy:37.661% A+
HSR:29.787% A*
NS-30 Vandal
B++
Kills:63
Deaths:27
KDR:2.333
Accuracy:36.430% B++
HSR:31.746% B++
Soldier Soaker
B**
Kills:63
Deaths:16
KDR:3.938
Accuracy:44.242% B**
HSR:19.048% B+
LA8 Rebel
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:14.966% F-
HSR:19.643% C+
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:28,062
Deaths (as Infiltrator):8,691
Deaths (to Infiltrators):4,294
KDR:3.22886
Kill Difference:19,371
Playtime:446.001 hours
Usage:14%
Score:6.337m
Score/min:237
Accuracy (listed only):37.187%
HSR (listed only):37.296%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B++
Kills:2,620
Deaths:695
KDR:3.770
Accuracy:46.810% B++
HSR:13.893% C+
GD-66 Claw
B*
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B*
HSR:10.552% D
AF-19 Mercenary
A*
Kills:1,962
Deaths:427
KDR:4.595
Accuracy:31.796% A*
HSR:27.166% B**
LA39 Bruiser
B+
Kills:1,564
Deaths:640
KDR:2.444
Accuracy:64.665% B+
HSR:9.655% D--
GD-7F
C*
Kills:1,343
Deaths:667
KDR:2.013
Accuracy:25.266% C*
HSR:16.307% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A+
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B*
Gauss Compact S
A**
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A**
HSR:29.700% A++
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
The Brawler
A++
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A++
HSR:11.849% C-
19A Fortuna
A++
Kills:385
Deaths:60
KDR:6.417
Accuracy:32.838% A++
HSR:27.273% A
NS Baron G5AE
B**
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B**
HSR:14.021% C+
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B*
MGR-M1 Bishop
M++
Kills:235
Deaths:57
KDR:4.123
Accuracy:52.370% M++
HSR:39.575% B**
Warden
B**
Kills:213
Deaths:60
KDR:3.550
Accuracy:32.979% B**
HSR:30.516% B*
Gauss Compact Burst
A
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% A
HSR:20% D
Kills:18,440
Deaths (as Engineer):5,122
Deaths (to Engineers):5,998
KDR:3.60016
Kill Difference:13,318
Playtime:586.258 hours
Usage:19%
Score:13.178m
Score/min:375
Accuracy (listed only):43.966%
HSR (listed only):21.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:5,916
Deaths:1,090
KDR:5.428
Accuracy:33.314% B**
HSR:32.522% A++
AF-57 Piston
B++
Kills:2,620
Deaths:695
KDR:3.770
Accuracy:46.810% B++
HSR:13.893% C+
Blitz GD-10
B++
Kills:2,367
Deaths:797
KDR:2.970
Accuracy:27.955% B++
HSR:18.082% C**
GD-66 Claw
B*
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B*
HSR:10.552% D
LA39 Bruiser
B+
Kills:1,564
Deaths:640
KDR:2.444
Accuracy:64.665% B+
HSR:9.655% D--
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
Carnage AR
B++
Kills:1,176
Deaths:588
KDR:2
Accuracy:27.997% B++
HSR:18.452% C
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
The Brawler
A++
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A++
HSR:11.849% C-
NC1 Gauss Rifle
A**
Kills:966
Deaths:177
KDR:5.458
Accuracy:33.653% A*
HSR:37.267% A**
GR-22
A+
Kills:873
Deaths:233
KDR:3.747
Accuracy:31.519% A+
HSR:27.606% A
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:816
Deaths:114
KDR:7.158
Accuracy:38.304% A*
HSR:48.407% M**
NS Baron G5AE
B**
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B**
HSR:14.021% C+
Reaper DMR
B+
Kills:342
Deaths:170
KDR:2.012
Accuracy:28.539% B+
HSR:24.269% C+
Gauss Rifle S
C
Kills:237
Deaths:208
KDR:1.139
Accuracy:22.744% C
HSR:14.768% D-
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:25,172
Deaths (as Combat Medic):7,553
Deaths (to Combat Medics):4,049
KDR:3.33272
Kill Difference:17,619
Playtime:191.009 hours
Usage:6%
Score:4.744m
Score/min:414
Accuracy (listed only):40.418%
HSR (listed only):21.051%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:1,198
Deaths:284
KDR:4.218
Accuracy:38.594% B*
HSR:14.190% C+
AF-41 Hacksaw
B*
Kills:1,119
Deaths:282
KDR:3.968
Accuracy:40.603% B*
HSR:16.175% C**
AF-34 Mattock
A*
Kills:1,007
Deaths:127
KDR:7.929
Accuracy:53.263% A*
HSR:18.769% B++
AF-34 Mattock
A*
Kills:843
Deaths:129
KDR:6.535
Accuracy:57.316% A*
HSR:22.420% B**
NCM1 Scattercannon
C++
Kills:65
Deaths:24
KDR:2.708
Accuracy:37.987% C++
HSR:10.769% D*
NS-10 Burster
A*
Kills:60
Deaths:29
KDR:2.069
Accuracy:44.238% A*
HSR:10% A
NS-10 Burster
S
Kills:53
Deaths:25
KDR:2.120
Accuracy:46.116% A**
HSR:20.755% S
Kills:4,345
Deaths (as MAX Suit):450
Deaths (to MAX Suits):1,824
KDR:9.65556
Kill Difference:3,895
Playtime:71.309 hours
Usage:2%
Score:2.386m
Score/min:558
Accuracy (listed only):45.445%
HSR (listed only):16.154%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:685
V. Kills:486 141%
Deaths:146
KDR:4.692
Accuracy:36.014% B**
KPH:18.700 B+
VKPH:13.300 B+
Vortek Rotary
C+
Kills:576
V. Kills:556 103%
Deaths:285
KDR:2.021
Accuracy:34.811% B++
KPH:9.800 C
VKPH:9.400 C+
M30 Mustang AH
C+
Kills:454
V. Kills:120 375%
Deaths:72
KDR:6.306
Accuracy:55.959% C+
KPH:17.800 D-
VKPH:4.700 C+
M20 Kestrel
B+
Kills:164
V. Kills:130 125%
Deaths:23
KDR:7.130
Accuracy:39.656% A++
KPH:23.500 B
VKPH:18.700 B+
Breaker Rocket Pods
C*
Kills:56
V. Kills:28 193%
Deaths:9
KDR:6.222
Accuracy:42.350% D
KPH:35.400 D
VKPH:17.700 C*
Coyote Missiles
C++
Kills:53
V. Kills:53 98%
Deaths:12
KDR:4.417
Accuracy:59.437% B*
KPH:27.900 C--
VKPH:27.900 C++
Kills:1,988 (1,879 + 0)
Deaths:547
KDR:3.634
VKDR:2.510
Vehicle Kills:1,373
Kill Difference:1,441
Playtime:131.619 hours
Usage:4%
Score:1.484m
Score/min:188
Piloting Accuracy:39.656%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:106
V. Kills:101 104%
Deaths:30
KDR:3.533
Accuracy:28.926% C+
KPH:22.800 C
VKPH:21.700 C**
L105 Zephyr
C+
Kills:97
V. Kills:15 N/A
Deaths:12
KDR:8.083
Accuracy:41.497% C+
KPH:43.100 C
VKPH:6.700 C
C150 Dalton
B++
Kills:96
V. Kills:67 141%
Deaths:23
KDR:4.174
Accuracy:46.987% B++
KPH:22.500 D
VKPH:15.700 D
Kills:299 (0 + 299)
Deaths:65
KDR:4.600
VKDR:2.815
Vehicle Kills:183
Kill Difference:234
Playtime:11.179 hours
Usage:0%
Score:0.248m
Score/min:369
Piloting Accuracy:N/A%
Gunner Accuracy:46.987%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,102
V. Kills:835 132%
Deaths:88
KDR:12.523
Accuracy:58.993% B+
KPH:27.900 C+
VKPH:21.100 B+
L100 Python HEAT
A++
Kills:437
V. Kills:149 291%
Deaths:22
KDR:19.864
Accuracy:63.355% A
KPH:56.600 A++
VKPH:19.300 A++
Skyguard
B+
Kills:176
V. Kills:146 120%
Deaths:28
KDR:6.286
Accuracy:41.188% A*
KPH:13.700 C+
VKPH:11.300 B+
L100 Python HESH
B
Kills:74
V. Kills:20 352%
Deaths:5
KDR:14.800
Accuracy:52.047% B+
KPH:34.600 D
VKPH:9.300 B
Kills:1,789 (1,789 + 0)
Deaths:143
KDR:12.510
VKDR:8.042
Vehicle Kills:1,150
Kill Difference:1,646
Playtime:62.259 hours
Usage:2%
Score:1.377m
Score/min:369
Driving Accuracy:52.047%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,088
V. Kills:2,529 122%
Deaths:291
KDR:10.612
Accuracy:54.696% B+
KPH:20.700 C
VKPH:16.900 B+
E540 Halberd
B*
Kills:718
V. Kills:500 143%
Deaths:65
KDR:11.046
Accuracy:57.134% A++
KPH:27.200 C+
VKPH:18.900 B*
Titan-150 HEAT
A
Kills:438
V. Kills:212 206%
Deaths:18
KDR:24.333
Accuracy:58.206% A
KPH:29 B*
VKPH:14 A
C85 Canister
B+
Kills:157
V. Kills:7 N/A
Deaths:4
KDR:39.250
Accuracy:43.628% B+
KPH:66.600 C+
VKPH:3 C
Enforcer ML85
B*
Kills:152
V. Kills:149 101%
Deaths:13
KDR:11.692
Accuracy:48.873% B*
KPH:22.400 C+
VKPH:22 B*
Titan-150 HESH
C**
Kills:151
V. Kills:26 N/A
Deaths:29
KDR:5.207
Accuracy:49.945% C**
KPH:26.400 D
VKPH:4.600 D-
M20 Basilisk
A
Kills:123
V. Kills:68 178%
Deaths:16
KDR:7.688
Accuracy:40.929% A+
KPH:19.100 C+
VKPH:10.600 A
Kills:4,827 (3,677 + 1,150)
Deaths:436
KDR:11.071
VKDR:8.007
Vehicle Kills:3,491
Kill Difference:4,391
Playtime:212.252 hours
Usage:7%
Score:4.458m
Score/min:350
Driving Accuracy:49.945%
Gunner Accuracy:40.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:515
V. Kills:32 N/A
Deaths:17
KDR:30.294
Accuracy:44.893% C-
KPH:107.400 C+
VKPH:6.700 C
E540 Halberd-H
B+
Kills:297
V. Kills:208 142%
Deaths:29
KDR:10.241
Accuracy:62.210% B++
KPH:37.100 C+
VKPH:26 B+
Enforcer ML65-H
C++
Kills:140
V. Kills:116 120%
Deaths:22
KDR:6.364
Accuracy:58.080% C++
KPH:33.100 C+
VKPH:27.400 C+
M20 Basilisk-H
B+
Kills:58
V. Kills:17 322%
Deaths:11
KDR:5.273
Accuracy:50.413% B+
KPH:36.500 C
VKPH:10.700 C--
M96 Mjolnir-H
C+
Kills:54
V. Kills:46 115%
Deaths:8
KDR:6.750
Accuracy:52.196% C**
KPH:37.600 C--
VKPH:32.100 C+
Kills:1,064 (0 + 1,064)
Deaths:87
KDR:12.230
VKDR:4.816
Vehicle Kills:419
Kill Difference:977
Playtime:20.049 hours
Usage:1%
Score:0.574m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:52.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:202
V. Kills:40 N/A
Deaths:10
KDR:20.200
Accuracy:46.867% A
KPH:27.300 C+
VKPH:5.400 C+
M20 Basilisk
C++
Kills:111
V. Kills:72 152%
Deaths:24
KDR:4.625
Accuracy:46.087% B*
KPH:14.700 D
VKPH:9.500 C++
M20 Basilisk
D
Kills:110
V. Kills:47 229%
Deaths:20
KDR:5.500
Accuracy:44.635% B*
KPH:11.100 D-
VKPH:4.700 D
M40 Fury
C
Kills:78
V. Kills:18 411%
Deaths:6
KDR:13
Accuracy:52.118% A*
KPH:31.800 D
VKPH:7.300 C
Kills:501 (0 + 501)
Deaths:60
KDR:8.350
VKDR:2.950
Vehicle Kills:177
Kill Difference:441
Playtime:27.335 hours
Usage:1%
Score:0.380m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:52.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:56
V. Kills:47 117%
Deaths:10
KDR:5.600
Accuracy:39.089% C*
KPH:20.100 C
VKPH:16.800 C*
Kills:56 (0 + 56)
Deaths:10
KDR:5.600
VKDR:4.700
Vehicle Kills:47
Kill Difference:46
Playtime:2.793 hours
Usage:0%
Score:0.046m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:39.089%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,0566,9831,1645.999A+2.4534.546%B**35.157%A77.1B++N/A26390.6h6.6C**19.1B*
AF-4G Cyclone 5,9545,9161,0905.428A*1.8833.314%B**32.522%A++66.6B+N/A27288.8h7.5B**22.5B++
LA1 Anchor 5,9245,8851,4454.073B*0.5230.057%B**32.727%B**49.8C*N/A217118.2h7.7A25.7B*
GD-22S 5,6445,6108636.501M++2.9535.217%A**38.627%A*77.6A++N/A24472.3h7.4A+20.9B**
NC05 Jackhammer 4,8394,8151,3563.551A*0.0045.267%C*14.725%C+51.9B+N/A18292.7h3.4A7.6B++
Auraxium Mag-Cutter 3,2773,24115,3590.211M**3.3436.154%B+5.646%C+2.9B**N/A91112.2h1.6B*4.5B+
SAS-R 3,1773,1505615.615B*2.0650.051%A++77.905%B**48.7B+N/A15764.7h1.9B++3.7B**
Titan-150 AP 5,6173,08829110.612B*7.0654.696%B+3.109%C++20.7C16.9B+324149.5h4.1C**7.6B++
The Kraken 4,0162,8795954.839A**1.2957.465%C2.258%B+40.9C+16.2C+25070.4h3.6B+6.3B+
AF-57 Piston 2,6302,6206953.77M0.2246.81%B++13.893%C+57.6B**N/A22145.5h3.3B**7.1B++
EM6 2,6112,6008233.159B**0.3928.311%A28.654%B*38C+N/A17368.4h8.3B**29.4B*
EM1 2,4602,4488732.804A++0.7526.323%B**17.974%D33.3C+N/A13573.5h10.5B40B++
Blitz GD-10 2,3732,3677972.97A++0.5827.955%B++18.082%C**38.8B+N/A19961h11.5B*41.1B++
GD-66 Claw 2,2902,2848602.656B**0.9067.308%B*10.552%D45.8C**N/A22749.9h1.9B**2.8B++
NS-44 Commissioner 2,0222,0011,3081.53B+2.0236.882%C++28.236%B**30.1C+N/A15566.4h3.2B++8.6B+
AF-19 Mercenary 1,9831,9624274.595S1.0431.796%A*27.166%B**43A++N/A19545.6h8.6B**27.1B**
LA80 1,6911,6902546.654B**3.1042.535%C**75.858%C31.7CN/A10253.3h2.2C++5.1C**
LA39 Bruiser 1,5691,5646402.444B**1.1164.665%B+9.655%D--39.8C+N/A28639.3h2B*3B++
NS-44P Commissioner 1,4691,4635252.787B**0.7750.453%B**39.303%A+103A+N/A30414.2h2.7B**5.4B*
NS-15M1 1,4471,4424333.33A+0.2229.81%A+24.827%B43.7C*N/A28533h9.4B**31.4B*
NS-44 Commissioner AE 1,3691,3634113.316A++0.2451.383%A41.453%A++116.5A*N/A35011.7h2.5B**4.9B**
GD-7F 1,3621,3436672.013B**1.5425.266%C*16.307%D19.8CN/A9567.7h13.1C*51.9B
AF-4 Cyclone 1,3241,3126562B++1.5524.931%C+13.643%D28C+N/A14546.8h9.3B++37.3B+
NC6 Gauss SAW 1,2951,2864482.871A++0.6823.496%B++20.918%C36BN/A29035.7h7.9B++33.6B++
NS-15M2 1,2911,2851458.862M**5.3135.979%A**42.023%A*69.8B**N/A23618.4h8.4A23.3B**
NC4-FB Mag-Shot 1,2781,2765162.473B**1.0836.666%B+22.962%C**60.8C**N/A20721h5.9B+16.1B++
NC4 Mag-Shot 1,2151,2054952.434A**1.1231.748%B++21.826%B33.2B+N/A12936.3h6.4B+20.1C++
AF-41 Hacksaw 1,2041,1982844.218B+0.6738.594%B*14.19%C+34.3C*N/A19734.9h5.7B+14.7B*
Carnage AR 1,1831,1765882B+1.5527.997%B++18.452%C26.2CN/A14044.9h11.1B**39.6B*
AF-4A Bandit 1,1831,1712464.76M++1.2133.217%A++32.024%A+50.3B++N/A18823.3h8.6B**25.9B**
NS-15M AE 1,1801,1692414.851A+1.3032.249%A+25.92%C+58.5C**N/A23820h9.1B**28.2B*
NSX Naginata 1,1751,1681836.383S2.8334.417%A**38.956%A+82.3A++N/A26814.2h8.3B**24.1B**
AC-X11 1,1761,1651936.036S2.4834.504%A++26.094%B*55A+N/A18521.2h7.1B**20.5B*
Gauss Compact S 1,1761,1651647.104S3.5535.595%A**29.7%A++59.7M+N/A18219.5h7B**19.6B**
NC12 Sweeper 1,1691,1622983.899M0.3555.791%A14.028%C*59B**N/A22919.7h2.9A5.1B**
Mauler S6 1,1661,1624242.741A*0.8148.545%B*15.06%C+45.6B**N/A27325.5h2.8A+5.8B**
Mag-Cutter 1,2141,16214,3770.081A*3.4722.01%C--1.807%D1.1B+N/A61070.8h2B+9.1C**
NS-15MP 1,1671,1601716.784A**3.2335.46%A++23.621%D80B+N/A20214.5h8.8B**24.7B**
NC05 Jackhammer AE 1,1641,1561189.797S6.2456.798%B**15.917%C+99.7A+N/A28111.6h3.1A5.5B*
AF-18 Stalker 1,1601,1552075.58S2.0331.844%B*26.667%B**43.8B+N/A14626.4h10B**31.3B*
AF-41 Hacksaw 1,1251,1192823.968B+0.4240.603%B*16.175%C**32.6C++N/A19034.3h6.2B+15.3B*
The Brawler 1,1191,1141786.258M+2.7165.539%A++11.849%C-66.7B**N/A16416.7h2.4A++3.7A+
L100 Python AP 1,9371,1028812.523A*8.9758.993%B+3.811%B+27.9C+21.1B+39939.5h5B+8.4B*
NS Decimator 1,6491,0786231.73B*1.8256.604%C-2.597%C*28.1C14.9C+39538.4h3.9B++7B+
Hawk GD-68 1,3171,0743852.79S0.7667.368%B++3.352%C**37.8A++8.6C36728.4h3A*4.5A*
Shrike 1,2421,0424562.285M1.2768.108%A5.47%A+36.2B**6.9D-45328.8h3.5A+5.2A+
AF-22 Crow 1,1981,0354122.512M**1.0471.09%B+4.058%B*40.3B*6.3C29925.7h2.6A*3.7A*
NS Decimator-B 1,1911,0114212.401B*1.1563.377%C+4.055%A50C+8.9D35820.2h2.3B+3.6B++
AF-34 Mattock 1,0141,0071277.929A4.3853.263%A*18.769%B++71.4A++N/A23114.1h4.5B*8.4A
NC1 Gauss Rifle 9789661775.458S1.9133.653%A*37.267%A**60A**N/A24616.1h7.8A++23.1A
GR-22 8828732333.747A++0.1931.519%A+27.606%A49B*N/A24017.8h9.5A+30.1B**
AF-34 Mattock 8488431296.535B**2.9857.316%A*22.42%B**60.2AN/A20714h5.9B+10.3B**
NS-7 PDW 8348303102.677A*0.8829.691%B**22.771%B*27.4C++N/A14030.3h12.1B++40.6B++
MGR-S1 Gladius 8268161147.158M**3.6138.304%A*48.407%M**80.8A++1B**20710.1h6.8B**17.7B**
E540 Halberd 1,2187186511.046B+7.4957.134%A++3.621%C++27.2C+18.9B*53326.4h5.1B+9B**
Bouncing Betty 7117113818.711S15.1642.434%C+N/A139.4BN/A5865.1h1.5A3.7B++
M20 Mustang 1,1716851464.692B**1.1436.014%B**1.022%D18.7B+13.3B+20236.6h64.9B++180.3B*
NS-357 Underboss 6396343651.737B*1.8230.939%D26.814%B*19.6DN/A6932.3h3.2B**10.5B
Vortek Rotary 1,1325762852.021C++1.5334.811%B++1.563%C--9.8C9.4C+15159h71.8C**206.3B+
Anti-Vehicle Grenade 6935331533N/A529.4554.842%B+N/A484.5B+145.5B++63641.1h3.8B**7B*
C85 Canister-H 5475151730.294B*26.7444.893%C-13.204%B+107.3C+6.7C4774.8h4.2B*9.4B++
LA3 Desperado 5024983711.342B+2.2126.266%C21.486%C**28.8C+N/A16417.3h6.7B**25.7C*
M30 Mustang AH 574454726.306C++2.7555.959%C+1.982%B*17.7D-4.7C+15925.6h10.9C+19.4C+
NC08 Mag-Scatter 4414381842.38B+1.1758.285%B+21.918%A47.6B++N/A1599.2h3.2B**5.5B*
Titan-150 HEAT 6504381824.333M**20.7858.206%A2.283%C-29B*14A31115.1h3.7B*6.4A
L100 Python HEAT 5864372219.864M16.3163.355%AN/A56.8A++19.4A++3427.7h4B**6.3A
C-4 6544142591.598C++1.9518.012%D*N/A24.4D*14.1D--51717h2.6F-14.5D
Tank Mine 624405715.704A++2.1538.851%B+N/A50.6D*27.4D*7278h2.7D*6.8C+
19A Fortuna 390385606.417S2.8632.838%A++27.273%A68.8A++N/A1855.6h7.4A22.5A
NS Baron G5AE 391378953.979M0.4356.133%B**14.021%C+44C++1.5A**1598.6h3.2B**5.7C++
The Slasher 3713682781.324U2.2353.733%A+34.783%A*18.7A++N/A7319.7h2.1C**3.9B+
NC14 Bolt Driver 3623591035.9U32.3536.248%C++69.359%C--13.2DN/A7227.2h2.4B+6.6B+
Reaper DMR 3463421702.012C*1.5428.539%B+24.269%C+27.1CN/A18612.6h8.2B*28.7B++
NC6S Gauss SAW S 341338536.377S2.8232.926%A++32.544%A61.5B*N/A2095.5h7.6A23.2B*
NS-11C 325322378.703S5.1531.276%A+23.292%B*54.6A+N/A2575.9h9.7B**30.9B**
E540 Halberd-H 5052972910.241B+6.6962.21%B++2.02%C+37.1C+26B+4568h6C++9.7B+
NSX Daimyo 294294644.594B+1.0452.546%A++96.259%B++57.6BN/A1835.1h1.9B**3.5B**
Carver 2782772221.248S2.3030.351%B+32.491%A*13.1B*N/A3921.2h1.2B+3.9B
NS-357P Underboss 2692631391.892B1.6644.254%B+34.981%B**75.1B1.7A*3053.5h3.3B++7.5B+
AF-6 Shadow 2622601616.25S12.7027.634%D--21.923%D23.4DN/A8911.1h5.4C*19.5C
Gauss Rifle S 2412372081.139C++2.4122.744%C14.768%D-16DN/A8414.8h10.8C**47.4C++
MGR-M1 Bishop 235235574.123A0.5752.37%M++39.575%B**69.1A++N/A1953.4h3.9A+7.4A
Frag Grenade 2352331233N/A229.4533.577%FN/A582.5B+5C-22340.4h3B*8.8C++
MGR-L1 Promise 2222222210.091S6.5434.704%A*41.892%A*111MN/A4052h8.5A+24.4B**
Warden 215213603.55M+0.0032.979%B**30.516%B*27.7B+N/A2227.7h6.3B**19B**
M60-G Bulldog 2422021020.2S16.6546.867%A4.455%B**27.3C+5.4C+2357.4h6.6B14B*
Gauss Compact Burst 197195219.286M++5.7332.789%A20%D51.3B+N/A1913.8h8.2A25.1B**
Spear Anti-Vehicle Phalanx Turret 256180920A*16.4553.239%B**6.111%B**72A*30.4B*9532.5h5.6B++10.6B**
Skyguard 322176286.286A++2.7341.188%A*1.136%D-13.6C+11.3B+30312.9h107.6B+261.1B**
NSX Masamune 190170473.617M**0.0653.312%C--2.353%C*53.1A6.3D2173.2h3B**5.6B**
NSX Amaterasu 1661653380.488S3.0626.248%C+35.152%A*6.3B+N/A1626.4h3.3C++12.7B
M20 Kestrel 294164237.13A*3.5839.656%A++1.22%C--23.4B18.6B+2317h74.4B+187.7B++
NSX Tomoe 163163344.794A++1.2438.575%A*41.104%B+67.9AN/A1652.4h9.8A25.5B**
EM4 Longshot 161161325.031B++1.4835.495%D78.261%C+31.6C++N/A1685.1h2B+5.7C++
Heartstring 162161831.94B**1.6128.933%D41.615%B*16.4CN/A579.8h3C*10.3C*
C85 Canister 164157439.25A35.7043.628%B+14.013%C++65.4C+2.9C-2082.4h5.6B++12.7B++
Enforcer ML85 3011521311.692A++8.1448.873%B*1.974%C+22.4C+21.9B++5516.8h12.3C*25.1B++
Titan-150 HESH 177151295.207C-1.6549.945%C**1.325%C-26.5D4.6D-1255.7h3C**6B+
Enforcer ML65-H 256140226.364B++2.8158.08%C++1.429%C33.3C+27.6C+5594.2h12.3B+21.1B++
M20 Basilisk 191123167.688A++4.1440.929%A+4.878%C19.2C+10.6A3416.4h65.3B+159.7B*
NS-AM7 Archer 1451191151.035A2.5247.851%D**30.252%A+4.8C-1.1D4024.6h9.1B*19B*
M20 Basilisk 183111244.625B*1.0746.087%B*2.703%D*14.6D9.5C++3017.6h106C+230B
M20 Basilisk 157110205.5A+1.9544.635%B*3.636%D-11.1D-4.7D1669.9h87.5C++196B+
AP30 Shredder 207106303.533C0.0228.926%C+N/A22.6C21.5C**3404.7h78.4C++271.1C*
M60-A Bulldog 127103812.875C+9.3251.852%B++N/A30.3C+7.1A2333.4h6.1C+11.8B+
L105 Zephyr 11297128.083C+4.5341.497%C+N/A42.2C6.5C3312.3h5.3B+12.7B+
C150 Dalton 16396234.174C0.6246.987%B++N/A22.3D15.6D4214.3h5.2C11.1B
NS-61 Emissary 9494204.7S1.1537.661%A+29.787%A*94M**N/A3741h9.6B++25.6B*
M40 Fury 9678613A9.4552.118%A*3.846%A*31.2D7.2C2772.5h18.1D34.8B
Hardlight Dagger 83764630.164M**3.3924.308%C+11.842%B+2.5BN/A1830h2.1C**8.6C*
L100 Python HESH 9474514.8B11.2552.047%B+1.351%C35.2D9.5B+2992.1h3.6C6.9C++
Phoenix AE 16071471.511C+2.0447.388%D--N/A12.5C15.6C++2715.7h7B**14.8B+
Sticky Grenade 6666166N/A62.4550%CN/A330D*N/A27540.2h3.5D--7D
NCM1 Scattercannon 6565242.708B+0.8437.987%C++10.769%D*15.5DN/A1634.2h7.2C**19B
NS-30 Vandal 6363272.333B1.2236.43%B++31.746%B++31.5CN/A1932h4.7B*13B++
Soldier Soaker 6363163.938A**0.3944.242%B**19.048%B+78.8B**N/A4700.8h4.6B**10.5B**
NS-10 Burster 10860292.069A++1.4844.238%A*10%A7B*5.6A1658.6h134.3B+303.6B**
M20 Basilisk-H 7558115.273C+1.7250.413%B+6.897%C**36.3C10.6C--2831.6h54.7B108.6B+
LA8 Rebel 5856341.647B*1.9114.966%F-19.643%C+7.1D--N/A547.9h5.9B+39.4C
M20 Wyvern 10356105.6C++2.0539.089%C*1.786%D-20C16.8C*2722.8h80.8C++206.6C**
Breaker Rocket Pods 845696.222C+2.6742.35%DN/A35D17.5C++8321.6h23.6D-55.8D
M96 Mjolnir-H 1005486.75B**3.2052.196%C**3.704%S38.6C-32.9C++5641.4h49.3C--94.4C
MKV Suppressed 5353202.65A++0.9024.081%C32.076%A*26.5CN/A2722h11.2B++46.7B+
NS-10 Burster 9253252.12A+1.4346.116%A**20.755%S6.9B*5.1B**1707.7h142.8B+309.7B**
M60-A Bulldog 6853510.6C+7.0549.252%B1.887%C24.1C-6.8B**2892.2h6.8C--13.9C+
Coyote Missiles 10653124.417B+0.8659.437%B*N/A27.9C--27.9C++7461.9h62.6D*105.3D
MAX Punch 53505010.1C++3.4516.145%F-N/A0.8CN/A464.5h2C++12.1C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit7551.2h
Motion Spotter4110,67016.9h
Anti-Vehicle MANA Turret72981.1h
Nano-Armor Kit278455,21633.8h
Spawn Beacon325,2426.4h
Turret AI Module0700.4h
Structure Shield Module0670.3h
Repair Module01090.5h
AE Nano-Armor Kit54152,2539.5h
Nanite Revive Grenade05700.2h
Medical Kit2,71823,25798.2h
Medical Applicator19394,0769.9h
Welding Device03360h
Deconstruction Tool05,1090.5h
Spear Anti-Vehicle Tower0560.5h
Spitfire Auto-Turret53600.4h
AE Medical Applicator3234,9943.3h
Rampart Wall11131.1h
Recon Detection Device384,80010.4h
Ammunition Package141,0611h
Anti-Infantry MANA Turret82411.8h
IPC Targeting Dart31330.3h
WLT-Howler Mining Laser03110h
Nano-Repair Grenade02110.1h
Hardlight Barrier2590.1h
Shield Recharging Field41,2970.5h

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