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Director General Imperator InimicusNC[HOMG] InimicusNC
NC BR 98

KDR: 3.7

Score: 85.9m

Last Seen: May 23rd, 2020 5:49 PM
- OFFLINE - 63.7 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Connery
Level Progress (to 99): 91%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-4G Cyclone NC6A GODSAW GD-22S LA1 Anchor AF-57 Piston NC05 Jackhammer Auraxium Mag-Cutter The Kraken
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,022,416 MLG Score: 2416
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.611%31.71%100250129973,9293.612810.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.499%2.005A*1.594A+-1.143D*HEAD ++ (~15.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.673B+7.70.463B+16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.816%1.043%313313462,588100516252.57257159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.604%-0.255C-0.484D0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.30.204C++450.154C++84.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.201%2.326%1155713426,794101344146.70681154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.839%0.791B++-0.112C+0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+6.70.465B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.741%7.984%6221613334,37192718114.71013241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.363%0.14C++0.836B++0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.62B+17.30.571B+28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.871%78.937%622513446,6041483344.45014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.568%1.644A+0.765B++1.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.392B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.382%15.847%6226134313,7442882514.76891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.785%0.956B*0.2C++-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.63B+2.60.467B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.9m316.7%457 (27.4k)406 (24.4k)3.69948146,62939,6353.9520198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC13491911926.748%24.082%64405:2147

6% Combat Medic20% Engineer49% Heavy Assault13% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:48 AMMay 22nd, 2018 11:38 AMJun 1st, 2020 12:19 AM (71d) (PST)May 23rd, 2020 2:12 PM (80d) (PST)May 23rd, 2020 1:49 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6471524950.6930.1870.1672.4020.0652416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8339,09129,742421110144424,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3526.7h/146.9d 10,009 35,311 41,765 508.3k 3,518 11,652 13,845 137m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:7,692
Deaths:1,261
KDR:6.100
Accuracy:34.567% B+
HSR:35.725% B++
GD-22S
A+
Kills:6,521
Deaths:1,008
KDR:6.469
Accuracy:35.168% A+
HSR:39.288% A
LA1 Anchor
B+
Kills:6,472
Deaths:1,556
KDR:4.159
Accuracy:30.510% B+
HSR:33.081% B
EM6
B+
Kills:2,600
Deaths:823
KDR:3.159
Accuracy:28.311% B+
HSR:28.654% C+
EM1
C++
Kills:2,467
Deaths:876
KDR:2.816
Accuracy:26.293% C++
HSR:18.119% D-
NS-15M1
B++
Kills:1,581
Deaths:462
KDR:3.422
Accuracy:30.094% B++
HSR:26.249% C+
NS-15M2
A++
Kills:1,312
Deaths:149
KDR:8.805
Accuracy:35.851% A++
HSR:42.149% A
NC6 Gauss SAW
C+
Kills:1,287
Deaths:448
KDR:2.873
Accuracy:23.504% C+
HSR:20.901% D-
NSX Naginata
A++
Kills:1,170
Deaths:184
KDR:6.359
Accuracy:34.359% A++
HSR:39.060% B*
NS-15M AE
B++
Kills:1,169
Deaths:241
KDR:4.851
Accuracy:32.249% B++
HSR:25.920% D
NS-15MP
A
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:35.460% A
HSR:23.621% D--
MGR-L1 Promise
A+
Kills:1,126
Deaths:205
KDR:5.493
Accuracy:34.566% A
HSR:42.806% A+
NC6S Gauss SAW S
B**
Kills:338
Deaths:53
KDR:6.377
Accuracy:32.926% B**
HSR:32.544% B+
Kills:34,895
Deaths (as Heavy Assault):7,437
Deaths (to Heavy Assaults):12,595
KDR:4.69208
Kill Difference:27,458
Playtime:1,730.683 hours
Usage:49%
Score:48.420m
Score/min:466
Accuracy (listed only):31.835%
HSR (listed only):31.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:8,028
Deaths:1,487
KDR:5.399
Accuracy:33.351% B++
HSR:36.460% B**
AF-57 Piston
B+
Kills:5,359
Deaths:1,224
KDR:4.378
Accuracy:48.400% B+
HSR:14.816% C+
GD-66 Claw
B*
Kills:3,273
Deaths:1,068
KDR:3.065
Accuracy:62.007% C+
HSR:22.151% B*
Blitz GD-10
B
Kills:2,898
Deaths:856
KDR:3.386
Accuracy:28.954% C**
HSR:22.774% B
AF-19 Mercenary
B**
Kills:2,084
Deaths:469
KDR:4.444
Accuracy:31.878% B**
HSR:28.215% B++
LA39 Bruiser
C
Kills:1,640
Deaths:649
KDR:2.527
Accuracy:63.893% C
HSR:11.159% D
GD-7F
C
Kills:1,562
Deaths:771
KDR:2.026
Accuracy:25.585% C
HSR:18.246% D
AF-4 Cyclone
D
Kills:1,318
Deaths:656
KDR:2.009
Accuracy:24.873% D
HSR:13.809% D--
MGR-S1 Gladius
A**
Kills:1,229
Deaths:194
KDR:6.335
Accuracy:36.235% B**
HSR:46.949% A**
AF-4A Bandit
B**
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% B**
HSR:32.024% B*
Gauss Compact S
A++
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A++
HSR:29.700% A
AC-X11
B**
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% B**
HSR:26.094% C**
NC12 Sweeper
B**
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% B**
HSR:14.028% C++
Mauler S6
B+
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B+
HSR:15.060% C+
The Brawler
A
Kills:1,148
Deaths:187
KDR:6.139
Accuracy:65.226% A
HSR:12.021% D
19A Fortuna
B**
Kills:845
Deaths:183
KDR:4.617
Accuracy:32.091% B**
HSR:27.692% B*
NS-7 PDW
B+
Kills:832
Deaths:311
KDR:2.675
Accuracy:29.724% B+
HSR:22.957% C**
NS Baron G5AE
B+
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B+
HSR:14.021% C--
MGR-C1 Charger
B*
Kills:350
Deaths:106
KDR:3.302
Accuracy:31.492% C*
HSR:33.714% B*
NS-11C
B*
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% B*
HSR:23.292% C*
Gauss Compact Burst
B++
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B++
HSR:20% D--
Razor GD-23
B*
Kills:69
Deaths:20
KDR:3.450
Accuracy:31.194% B+
HSR:28.986% B*
MKV Suppressed
A
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% D-
HSR:32.076% A
Kills:37,408
Deaths (as Light Assault):9,679
Deaths (to Light Assaults):7,510
KDR:3.86486
Kill Difference:27,729
Playtime:304.505 hours
Usage:9%
Score:6.294m
Score/min:344
Accuracy (listed only):38.993%
HSR (listed only):23.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B**
Kills:8,028
Deaths:1,487
KDR:5.399
Accuracy:33.351% B++
HSR:36.460% B**
SAS-R
A
Kills:3,954
Deaths:708
KDR:5.585
Accuracy:49.522% A
HSR:79.186% B++
Blitz GD-10
B
Kills:2,898
Deaths:856
KDR:3.386
Accuracy:28.954% C**
HSR:22.774% B
NS-44 Commissioner
B
Kills:2,001
Deaths:1,308
KDR:1.530
Accuracy:36.882% C
HSR:28.236% B
LA80
C+
Kills:1,690
Deaths:254
KDR:6.654
Accuracy:42.535% C+
HSR:75.858% C--
NS-44P Commissioner
B++
Kills:1,516
Deaths:543
KDR:2.792
Accuracy:50.211% B+
HSR:39.116% B++
NS-44 Commissioner AE
A++
Kills:1,363
Deaths:411
KDR:3.316
Accuracy:51.282% B**
HSR:41.453% A++
AF-4 Cyclone
D
Kills:1,318
Deaths:656
KDR:2.009
Accuracy:24.873% D
HSR:13.809% D--
NC4-FB Mag-Shot
C**
Kills:1,276
Deaths:516
KDR:2.473
Accuracy:36.666% C**
HSR:22.962% C
NS-357P Underboss
A++
Kills:1,272
Deaths:694
KDR:1.833
Accuracy:47.712% B
HSR:45.598% A++
NC4 Mag-Shot
B
Kills:1,229
Deaths:504
KDR:2.438
Accuracy:31.701% B
HSR:21.969% C*
MGR-S1 Gladius
A**
Kills:1,229
Deaths:194
KDR:6.335
Accuracy:36.235% B**
HSR:46.949% A**
NS-357 Underboss
A
Kills:1,212
Deaths:595
KDR:2.037
Accuracy:37.974% C
HSR:37.706% A
AF-18 Stalker
B+
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:31.944% B+
HSR:26.969% B+
NS-7 PDW
B+
Kills:832
Deaths:311
KDR:2.675
Accuracy:29.724% B+
HSR:22.957% C**
NC08 Mag-Scatter
B++
Kills:522
Deaths:221
KDR:2.362
Accuracy:59.757% B
HSR:21.648% B++
LA3 Desperado
C+
Kills:502
Deaths:372
KDR:1.349
Accuracy:26.280% D
HSR:21.315% C+
NSX Daimyo
B**
Kills:438
Deaths:119
KDR:3.681
Accuracy:50.697% B**
HSR:96.575% B+
NC14 Bolt Driver
C
Kills:359
Deaths:10
KDR:35.900
Accuracy:36.248% C
HSR:69.359% D--
AF-6 Shadow
D
Kills:271
Deaths:19
KDR:14.263
Accuracy:27.948% D**
HSR:22.878% D
NS-AM7 Archer
B*
Kills:182
Deaths:191
KDR:0.953
Accuracy:48.044% D**
HSR:28.571% B*
NSX Tomoe
A+
Kills:163
Deaths:34
KDR:4.794
Accuracy:38.575% A+
HSR:41.104% C+
EM4 Longshot
C
Kills:163
Deaths:33
KDR:4.939
Accuracy:35.505% D--
HSR:78.528% C
NS-61 Emissary
A+
Kills:106
Deaths:27
KDR:3.926
Accuracy:36.932% B**
HSR:29.245% A+
Ectoblaster
A
Kills:66
Deaths:19
KDR:3.474
Accuracy:52.880% A
HSR:12.121% B*
NS-30 Vandal
C**
Kills:63
Deaths:27
KDR:2.333
Accuracy:36.430% C+
HSR:31.746% C**
Soldier Soaker
B*
Kills:63
Deaths:16
KDR:3.938
Accuracy:44.242% B++
HSR:19.048% B*
LA8 Rebel
C*
Kills:61
Deaths:35
KDR:1.743
Accuracy:15.530% F--
HSR:24.590% C*
MKV Suppressed
A
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% D-
HSR:32.076% A
Kills:33,998
Deaths (as Infiltrator):10,390
Deaths (to Infiltrators):4,905
KDR:3.27218
Kill Difference:23,608
Playtime:474.324 hours
Usage:13%
Score:6.921m
Score/min:243
Accuracy (listed only):38.025%
HSR (listed only):37.614%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:5,359
Deaths:1,224
KDR:4.378
Accuracy:48.400% B+
HSR:14.816% C+
GD-66 Claw
B*
Kills:3,273
Deaths:1,068
KDR:3.065
Accuracy:62.007% C+
HSR:22.151% B*
AF-19 Mercenary
B**
Kills:2,084
Deaths:469
KDR:4.444
Accuracy:31.878% B**
HSR:28.215% B++
LA39 Bruiser
C
Kills:1,640
Deaths:649
KDR:2.527
Accuracy:63.893% C
HSR:11.159% D
GD-7F
C
Kills:1,562
Deaths:771
KDR:2.026
Accuracy:25.585% C
HSR:18.246% D
AF-4A Bandit
B**
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% B**
HSR:32.024% B*
Gauss Compact S
A++
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A++
HSR:29.700% A
AC-X11
B**
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% B**
HSR:26.094% C**
NC12 Sweeper
B**
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% B**
HSR:14.028% C++
Mauler S6
B+
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B+
HSR:15.060% C+
The Brawler
A
Kills:1,148
Deaths:187
KDR:6.139
Accuracy:65.226% A
HSR:12.021% D
19A Fortuna
B**
Kills:845
Deaths:183
KDR:4.617
Accuracy:32.091% B**
HSR:27.692% B*
NS Baron G5AE
B+
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B+
HSR:14.021% C--
MGR-C1 Charger
B*
Kills:350
Deaths:106
KDR:3.302
Accuracy:31.492% C*
HSR:33.714% B*
NS-11C
B*
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% B*
HSR:23.292% C*
Warden
B++
Kills:317
Deaths:77
KDR:4.117
Accuracy:36.165% B++
HSR:29.969% B
MGR-M1 Bishop
A*
Kills:275
Deaths:71
KDR:3.873
Accuracy:51.733% A*
HSR:38.909% B+
Gauss Compact Burst
B++
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B++
HSR:20% D--
Razor GD-23
B*
Kills:69
Deaths:20
KDR:3.450
Accuracy:31.194% B+
HSR:28.986% B*
Kills:23,642
Deaths (as Engineer):6,303
Deaths (to Engineers):6,641
KDR:3.75091
Kill Difference:17,339
Playtime:707.923 hours
Usage:20%
Score:15.803m
Score/min:372
Accuracy (listed only):42.501%
HSR (listed only):23.163%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:8,028
Deaths:1,487
KDR:5.399
Accuracy:33.351% B++
HSR:36.460% B**
AF-57 Piston
B+
Kills:5,359
Deaths:1,224
KDR:4.378
Accuracy:48.400% B+
HSR:14.816% C+
GD-66 Claw
B*
Kills:3,273
Deaths:1,068
KDR:3.065
Accuracy:62.007% C+
HSR:22.151% B*
Blitz GD-10
B
Kills:2,898
Deaths:856
KDR:3.386
Accuracy:28.954% C**
HSR:22.774% B
LA39 Bruiser
C
Kills:1,640
Deaths:649
KDR:2.527
Accuracy:63.893% C
HSR:11.159% D
Carnage AR
C++
Kills:1,357
Deaths:613
KDR:2.214
Accuracy:28.661% C++
HSR:21.518% C
AF-4 Cyclone
D
Kills:1,318
Deaths:656
KDR:2.009
Accuracy:24.873% D
HSR:13.809% D--
MGR-S1 Gladius
A**
Kills:1,229
Deaths:194
KDR:6.335
Accuracy:36.235% B**
HSR:46.949% A**
NC1 Gauss Rifle
A+
Kills:1,168
Deaths:216
KDR:5.407
Accuracy:34.194% A+
HSR:37.757% A+
GR-22
B*
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:32.310% B*
HSR:29.700% B++
NC12 Sweeper
B**
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% B**
HSR:14.028% C++
Mauler S6
B+
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B+
HSR:15.060% C+
The Brawler
A
Kills:1,148
Deaths:187
KDR:6.139
Accuracy:65.226% A
HSR:12.021% D
NS-7 PDW
B+
Kills:832
Deaths:311
KDR:2.675
Accuracy:29.724% B+
HSR:22.957% C**
Gauss Rifle S
C++
Kills:433
Deaths:255
KDR:1.698
Accuracy:26.175% C-
HSR:25.635% C++
NS Baron G5AE
B+
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B+
HSR:14.021% C--
Reaper DMR
C+
Kills:355
Deaths:176
KDR:2.017
Accuracy:28.593% C+
HSR:25.352% C
NS-11P
A+
Kills:188
Deaths:46
KDR:4.087
Accuracy:32.217% B*
HSR:40.958% A+
MKV Suppressed
A
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% D-
HSR:32.076% A
NC9 A-Tross
A*
Kills:53
Deaths:10
KDR:5.300
Accuracy:32.818% B**
HSR:43.396% A*
Kills:33,199
Deaths (as Combat Medic):9,075
Deaths (to Combat Medics):4,664
KDR:3.65829
Kill Difference:24,124
Playtime:223.117 hours
Usage:6%
Score:5.603m
Score/min:419
Accuracy (listed only):39.609%
HSR (listed only):25.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,198
Deaths:284
KDR:4.218
Accuracy:38.578% B+
HSR:14.190% C
AF-41 Hacksaw
B+
Kills:1,120
Deaths:282
KDR:3.972
Accuracy:40.593% B+
HSR:16.250% C++
AF-34 Mattock
A*
Kills:1,065
Deaths:138
KDR:7.717
Accuracy:53.535% A*
HSR:18.873% C**
AF-34 Mattock
A*
Kills:892
Deaths:140
KDR:6.371
Accuracy:57.552% A*
HSR:23.094% B*
NCM1 Scattercannon
A
Kills:626
Deaths:104
KDR:6.019
Accuracy:57.556% A
HSR:19.010% B+
NCM1 Scattercannon
A+
Kills:615
Deaths:80
KDR:7.688
Accuracy:58.266% A+
HSR:22.927% A
NS-10 Burster
A*
Kills:61
Deaths:30
KDR:2.033
Accuracy:44.299% A+
HSR:11.475% A*
NS-10 Burster
S
Kills:56
Deaths:26
KDR:2.154
Accuracy:46.169% A++
HSR:25% S
Kills:5,633
Deaths (as MAX Suit):542
Deaths (to MAX Suits):2,005
KDR:10.39299
Kill Difference:5,091
Playtime:83.457 hours
Usage:2%
Score:2.835m
Score/min:566
Accuracy (listed only):49.569%
HSR (listed only):18.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:1,313
V. Kills:817 161%
Deaths:211
KDR:6.223
Accuracy:33.588% B+
KPH:25.100 C**
VKPH:15.600 C*
M30 Mustang AH
C+
Kills:691
V. Kills:152 452%
Deaths:94
KDR:7.351
Accuracy:56.918% C+
KPH:23.400 D--
VKPH:5.200 C+
Vortek Rotary
D
Kills:584
V. Kills:560 104%
Deaths:286
KDR:2.042
Accuracy:34.522% C**
KPH:9.800 D-
VKPH:9.400 D
M20 Kestrel
A+
Kills:275
V. Kills:185 148%
Deaths:40
KDR:6.875
Accuracy:40.487% A+
KPH:27.600 C+
VKPH:18.600 C+
Coyote Missiles
C+
Kills:76
V. Kills:66 113%
Deaths:16
KDR:4.750
Accuracy:59.638% B++
KPH:28.100 D
VKPH:24.400 C+
Breaker Rocket Pods
C
Kills:76
V. Kills:30 245%
Deaths:10
KDR:7.600
Accuracy:42.881% D*
KPH:36.800 D--
VKPH:14.500 C
Kills:3,015 (2,863 + 0)
Deaths:657
KDR:4.589
VKDR:2.755
Vehicle Kills:1,810
Kill Difference:2,358
Playtime:155.895 hours
Usage:4%
Score:1.863m
Score/min:199
Piloting Accuracy:40.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:163
V. Kills:107 151%
Deaths:23
KDR:7.087
Accuracy:38.051% C++
KPH:28.400 D
VKPH:18.600 D
AP30 Shredder
C+
Kills:125
V. Kills:111 112%
Deaths:31
KDR:4.032
Accuracy:29.326% C
KPH:24 C--
VKPH:21.300 C+
L105 Zephyr
C-
Kills:97
V. Kills:15 N/A
Deaths:12
KDR:8.083
Accuracy:41.299% C-
KPH:42.600 C-
VKPH:6.600 C--
Kills:385 (0 + 385)
Deaths:66
KDR:5.833
VKDR:3.530
Vehicle Kills:233
Kill Difference:319
Playtime:13.234 hours
Usage:0%
Score:0.280m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:41.299%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,319
V. Kills:912 144%
Deaths:91
KDR:14.495
Accuracy:59.108% B+
KPH:31.300 D
VKPH:21.700 C+
L100 Python HEAT
B**
Kills:571
V. Kills:197 288%
Deaths:25
KDR:22.840
Accuracy:64.497% B**
KPH:60.600 B*
VKPH:20.900 B**
Skyguard
C+
Kills:177
V. Kills:147 120%
Deaths:28
KDR:6.321
Accuracy:41.443% A++
KPH:13.700 D
VKPH:11.400 C+
L100 Python HESH
B
Kills:139
V. Kills:30 448%
Deaths:6
KDR:23.167
Accuracy:55.601% B+
KPH:51.100 D
VKPH:11 B
Kills:2,206 (2,206 + 0)
Deaths:150
KDR:14.707
VKDR:8.573
Vehicle Kills:1,286
Kill Difference:2,056
Playtime:67.157 hours
Usage:2%
Score:1.512m
Score/min:375
Driving Accuracy:55.601%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:3,670
V. Kills:2,769 132%
Deaths:291
KDR:12.612
Accuracy:54.755% B+
KPH:23.100 D
VKPH:17.500 C+
E540 Halberd
C*
Kills:839
V. Kills:538 156%
Deaths:65
KDR:12.908
Accuracy:57.059% A
KPH:29.200 C-
VKPH:18.800 C*
Titan-150 HEAT
B*
Kills:752
V. Kills:320 234%
Deaths:29
KDR:25.931
Accuracy:61.458% A
KPH:37.600 B++
VKPH:16 B*
M12 Kobalt
A
Kills:242
V. Kills:6 N/A
Deaths:1
KDR:242
Accuracy:22.149% A
KPH:69.300 C+
VKPH:1.700 C
Enforcer ML85
B+
Kills:168
V. Kills:158 106%
Deaths:13
KDR:12.923
Accuracy:48.837% B+
KPH:23.800 C
VKPH:22.400 B+
Titan-150 HESH
D--
Kills:166
V. Kills:32 N/A
Deaths:29
KDR:5.724
Accuracy:50.364% C+
KPH:27.900 D*
VKPH:5.400 D--
C85 Canister
C+
Kills:157
V. Kills:7 N/A
Deaths:4
KDR:39.250
Accuracy:43.629% C+
KPH:66.300 C
VKPH:3 D
M20 Basilisk
B+
Kills:128
V. Kills:69 183%
Deaths:16
KDR:8
Accuracy:41.629% B**
KPH:19.500 C--
VKPH:10.500 B+
Kills:6,122 (4,588 + 1,534)
Deaths:448
KDR:13.665
VKDR:8.703
Vehicle Kills:3,899
Kill Difference:5,674
Playtime:232.662 hours
Usage:7%
Score:4.868m
Score/min:349
Driving Accuracy:50.364%
Gunner Accuracy:41.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:643
V. Kills:38 N/A
Deaths:17
KDR:37.824
Accuracy:48.518% D
KPH:114.500 C+
VKPH:6.800 C
M12 Kobalt-H
C++
Kills:624
V. Kills:23 N/A
Deaths:6
KDR:104
Accuracy:26.644% B++
KPH:141.300 C+
VKPH:5.200 C++
E540 Halberd-H
C*
Kills:617
V. Kills:295 208%
Deaths:33
KDR:18.697
Accuracy:60.584% C**
KPH:52.500 C+
VKPH:25.100 C*
Enforcer ML65-H
C+
Kills:182
V. Kills:138 131%
Deaths:24
KDR:7.583
Accuracy:59.209% C+
KPH:37.800 C
VKPH:28.700 C
M20 Basilisk-H
D
Kills:64
V. Kills:18 337%
Deaths:12
KDR:5.333
Accuracy:50.016% B+
KPH:39.800 D-
VKPH:11.200 D
E540 Halberd-H
U
Kills:59
V. Kills:25 227%
Deaths:
KDR:
Accuracy:64.011% U
KPH:0 U
VKPH:0 U
M96 Mjolnir-H
C
Kills:56
V. Kills:46 119%
Deaths:9
KDR:6.222
Accuracy:51.518% C+
KPH:37 D-
VKPH:30.400 C
Kills:2,245 (0 + 2,245)
Deaths:101
KDR:22.228
VKDR:5.772
Vehicle Kills:583
Kill Difference:2,144
Playtime:29.719 hours
Usage:1%
Score:0.799m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:51.518%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:211
V. Kills:43 480%
Deaths:10
KDR:21.100
Accuracy:47.069% B*
KPH:27.400 C--
VKPH:5.600 C
M20 Basilisk
C+
Kills:121
V. Kills:75 159%
Deaths:24
KDR:5.042
Accuracy:46.772% B++
KPH:15.800 D
VKPH:9.800 C+
M20 Basilisk
D-
Kills:113
V. Kills:48 231%
Deaths:20
KDR:5.650
Accuracy:44.750% B+
KPH:10.700 D--
VKPH:4.500 D-
M40 Fury
D
Kills:78
V. Kills:18 411%
Deaths:6
KDR:13
Accuracy:52.099% A++
KPH:31.500 D-
VKPH:7.300 D
M12 Kobalt
C
Kills:59
V. Kills:3 N/A
Deaths:1
KDR:59
Accuracy:19.673% C+
KPH:44.500 D-
VKPH:2.300 C
Kills:582 (0 + 582)
Deaths:61
KDR:9.541
VKDR:3.066
Vehicle Kills:187
Kill Difference:521
Playtime:29.724 hours
Usage:1%
Score:0.410m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:19.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:57
V. Kills:4 N/A
Deaths:25
KDR:2.280
Accuracy:28.193% F
KPH:20.200 D--
VKPH:1.400 C
Kills:57 (57 + 0)
Deaths:25
KDR:2.280
VKDR:0.160
Vehicle Kills:4
Kill Difference:32
Playtime:2.827 hours
Usage:0%
Score:0.010m
Score/min:62
Driving Accuracy:28.193%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:65
V. Kills:49 130%
Deaths:13
KDR:5
Accuracy:39.353% C*
KPH:21.800 D
VKPH:16.400 C+
Kills:65 (0 + 65)
Deaths:13
KDR:5
VKDR:3.769
Vehicle Kills:49
Kill Difference:52
Playtime:2.983 hours
Usage:0%
Score:0.048m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:39.353%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 8,0818,0281,4875.399B**1.7033.351%B++36.46%B**73.9C+N/A277108.6h7.4B**22.1B++
NC6A GODSAW 7,7697,6921,2616.1B**2.4034.567%B+35.725%B++77.9C+N/A26098.8h6.6C**19.2B++
GD-22S 6,5666,5211,0086.469A++2.7735.168%A+39.288%A77.7B+N/A24383.9h7.4B**20.9B*
LA1 Anchor 6,5166,4721,5564.159B+0.4630.51%B+33.081%B51.2C-N/A217126.4h7.7B**25.3B++
AF-57 Piston 5,3805,3591,2244.378A**0.6848.4%B+14.816%C+73.5B+N/A24672.9h3.1B**6.4B*
NC05 Jackhammer 4,9114,8871,3893.518A*0.1845.408%C14.835%C52.3CN/A18493.4h3.4B**7.6B+
Auraxium Mag-Cutter 4,4394,37920,2700.216M**3.4839.323%B++8.038%B+3.2A++N/A101351.3h1.7B+4.4B++
The Kraken 5,4563,9797855.069A1.3758.215%D1.885%B+45C16.7C--24788.5h3.4C*5.8C++
SAS-R 3,9833,9547085.585B+1.8949.522%A79.186%B++52CN/A16576.1h1.8B+3.7B++
Titan-150 AP 6,4393,67029112.612C*8.9154.755%B+2.616%B23.2D17.5C+325158.5h3.9C++7.1B+
GD-66 Claw 3,2813,2731,0683.065B**0.6362.007%C+22.151%B*53.9C+N/A23660.7h1.9B**3.1B+
Blitz GD-10 2,9152,8988563.386A0.3128.954%C**22.774%B43.8C+N/A20466.2h11.1B+38.3B
EM6 2,6112,6008233.159B+0.5428.311%B+28.654%C+38DN/A17368.4h8.3B*29.4B+
EM1 2,4792,4678762.816B+0.8826.293%C++18.119%D-33DN/A13474.8h10.5B+40B
AF-19 Mercenary 2,1062,0844694.443A*0.7431.878%B**28.215%B++43.6C*N/A19847.8h8.6B++27.1B+
NS-44 Commissioner 2,0222,0011,3081.53C*2.1736.882%C28.236%B30.1DN/A15666.5h3.2B8.6C*
LA80 1,6911,6902546.654B2.9542.535%C+75.858%C--31.7D-N/A10253.3h2.2D5.1C
LA39 Bruiser 1,6451,6406492.527A1.1763.893%C11.159%D40.7C--N/A29040.3h2B+3.1B
NS-15M1 1,5861,5814623.422B+0.2830.094%B++26.249%C+45.2C-N/A28035h9.4B*31.1B++
GD-7F 1,5831,5627712.026C++1.6725.585%C18.246%D20.9DN/A9574.8h12.7C49.6C+
NS-44P Commissioner 1,5221,5165432.792B**0.9150.211%B+39.116%B++96.6BN/A28515.7h2.8B+5.5B+
NS-44 Commissioner AE 1,3691,3634113.316A0.3851.282%B**41.453%A++115.5AN/A34811.8h2.5A4.9B*
Carnage AR 1,3671,3576132.214C**1.4928.661%C++21.518%C28.4DN/A14347.8h10.9B+38B+
L100 Python AP 2,2311,3199114.495C**10.8059.108%B+3.184%B++31.3D21.7C+40642.1h4.6C*7.7B+
AF-4 Cyclone 1,3301,3186562.009C*1.6924.873%D13.809%D--28DN/A14747h9.3C**37.4C+
M20 Mustang 2,1301,3132116.223B+2.5233.588%B+N/A25.1C**15.6C*21952.3h51.5B++153.4B*
NS-15M2 1,3181,3121498.805A++5.1135.851%A++42.149%A65C+N/A22220.2h8.4B**23.5B*
NC6 Gauss SAW 1,2961,2874482.873B+0.8323.504%C+20.901%D-35.9C--N/A29835.8h7.9B+33.6C**
NC4-FB Mag-Shot 1,2781,2765162.473B+1.2336.666%C**22.962%C60.8CN/A20721h5.9B+16.1B+
NS-357P Underboss 1,2811,2726941.833C++1.8747.712%B45.598%A++133.9B++N/A4129.5h3B**6.4B++
NC4 Mag-Shot 1,2391,2295042.438A1.2631.701%B21.969%C*33.4C+N/A13036.8h6.4B+20B+
MGR-S1 Gladius 1,2431,2291946.335A+2.6436.235%B**46.949%A**85.9B+1C+23614.3h6.8B+18.7B+
NS-357 Underboss 1,2181,2125952.037B+1.6637.974%C37.706%A33.1DN/A11036.6h3.1B*8.1B+
AF-41 Hacksaw 1,2041,1982844.218C**0.5238.578%B+14.19%C34.2CN/A19635h5.7B+14.7B+
NC05 Jackhammer AE 1,1831,1751209.792M**6.0956.999%B*16.085%C+101.3B+N/A28411.6h3.1A5.5B**
AF-4A Bandit 1,1831,1712464.76A++1.0633.217%B**32.024%B*50.3C+N/A19023.3h8.6B++25.9B*
NSX Naginata 1,1771,1701846.359M**2.6634.359%A++39.06%B*81.8BN/A26914.3h8.3B*24.2B*
NS-15M AE 1,1801,1692414.851B*1.1532.249%B++25.92%D58.5C-N/A23920h9.1B++28.2B++
AF-18 Stalker 1,1731,1682105.562A*1.8631.944%B+26.969%B+43.9C+N/A14626.6h10B++31.1B+
NC1 Gauss Rifle 1,1821,1682165.407S1.7134.194%A+37.757%A+59.9B++N/A23919.5h7.7A+22.7B**
Gauss Compact S 1,1761,1651647.104S3.4035.595%A++29.7%A59.7B*N/A18319.5h7B*19.6B*
AC-X11 1,1761,1651936.036A*2.3434.504%B**26.094%C**55C++N/A18821.2h7.1B**20.5B*
GR-22 1,1741,1652904.017A0.3232.31%B*29.7%B++49.2C+N/A21923.7h9.6B**29.6B*
Mag-Cutter 1,2141,16214,3770.081A+3.6222.01%D1.807%D1.1C**N/A61070.9h2B+9.1C++
NC12 Sweeper 1,1691,1622983.899A**0.2055.791%B**14.028%C++59B++N/A23019.7h2.9A+5.1B**
Mauler S6 1,1661,1624242.741A0.9648.545%B+15.06%C+45.6C++N/A27525.5h2.8A+5.8B**
NS-15MP 1,1671,1601716.784A3.0835.46%A23.621%D--80C+N/A20214.5h8.8B*24.7B*
The Brawler 1,1541,1481876.139S2.4465.226%A12.021%D65.6C++N/A16517.5h2.4A++3.7A+
MGR-L1 Promise 1,1301,1262055.493M1.7934.566%A42.806%A+92.3B+N/A27912.2h8.8B*25.5B++
AF-41 Hacksaw 1,1261,1202823.972C**0.2740.593%B+16.25%C++32.5CN/A18934.5h6.2B+15.3B++
NS Decimator 1,6501,0796231.732C++1.9756.587%D2.595%B+28D-14.8C--39838.5h3.9C++7C+
Hawk GD-68 1,3241,0793862.795A*0.9067.302%B+3.336%B37.5A++8.5C--36528.8h3A*4.5A*
AF-34 Mattock 1,0721,0651387.717B++4.0253.535%A*18.873%C**67.8B++N/A22215.7h4.6B++8.6B**
Shrike 1,2421,0424562.285A+1.4168.108%B**5.47%A*36.2B+6.9D-45728.8h3.5A+5.2A+
AF-22 Crow 1,1981,0354122.512S1.1971.072%C**4.058%B**40.3B**6.3C--30025.7h2.6A++3.7A++
NS Decimator-B 1,1911,0114212.401C*1.3063.377%C4.055%A+50C-8.9D*35820.2h2.3B**3.6B**
AF-34 Mattock 8978921406.371B+2.6757.552%A*23.094%B*57.2B+N/A19715.6h6B+10.5B**
19A Fortuna 8538451834.617A*0.9232.091%B**27.692%B*52.8C+N/A15216h7.1A22B**
E540 Halberd 1,3778396512.908C++9.2157.059%A3.457%B+29.2C-18.7C*51728.7h5C*8.7B++
NS-7 PDW 8368323112.675B*1.0229.724%B+22.957%C**27.4C--N/A14230.4h12.1B40.6B+
Titan-150 HEAT 1,0727522925.931A*22.2361.458%A1.463%D37.6B++16B*32420h3.7B+6B*
Bouncing Betty 7197193918.436S14.7442.673%C-N/A138.3C+N/A5875.2h1.6B++3.7B
M30 Mustang AH 843691947.351C+3.6556.918%C+1.447%B+23.4D--5.2C+17529.5h10.5D-18.5D
C85 Canister-H 6816431737.824A+34.1248.518%D11.353%C++114.8C+6.8C4705.6h4.6B*9.5B+
NCM1 Scattercannon 6336261046.019A*2.3257.556%A19.01%B+45.7B+N/A17313.7h5.5B*9.6B**
M12 Kobalt-H 6476246104S100.3026.644%B++19.231%C++141.8C+5.2C++3684.4h14.2C++53.4B+
E540 Halberd-H 9126173318.697B15.0060.584%C**1.621%C+52.7C+25.2C*41711.7h4.4C++7.2C**
NCM1 Scattercannon 622615807.688M++3.9958.266%A+22.927%A61.5B+N/A19110h4.6B++7.9B**
Vortek Rotary 1,1445842862.042C1.6634.522%C**1.541%C+9.8D-9.4D15359.3h71.1C206C+
L100 Python HEAT 7685712522.84A++19.1464.497%B**N/A60.7B*21B**3539.4h3.9B6.1B*
Anti-Vehicle Grenade 7155501550N/A546.3054.454%C*N/A500B150B+62331.1h3.8B*7B++
C-4 7975372921.839C+1.8619.098%D*N/A30.2D*14.6D--52317.8h2.2F--11.7F--
NC08 Mag-Scatter 5255222212.362B**1.3459.757%B21.648%B++48.8C++N/A16310.7h3.1B++5.2B+
LA3 Desperado 5065023721.349C++2.3526.28%D21.315%C+28.5C--N/A16317.6h6.7B**25.6C**
Tank Mine 690455815.617B**1.9241.745%C++N/A51.7D*26.7D*6958.8h2.7D*6.6D
NSX Daimyo 4394381193.681C+0.0250.697%B**96.575%B+56.9CN/A1727.7h1.8B*3.6B*
Gauss Rifle S 4404332551.698C+2.0026.175%C-25.635%C++23.5D-N/A9618.4h9.7C++36.9C++
The Slasher 4374323861.119U2.5852.465%A32.176%M+13.7A++N/A5331.5h2.2C+4.2B+
NS Baron G5AE 391378953.979A*0.2856.133%B+14.021%C--44C--1.5B**1608.6h3.2B**5.7C++
Carver 3703692771.332S2.3734.167%C**30.352%A++14.9C**N/A4324.7h1.2B+3.6B+
NC14 Bolt Driver 3623591035.9S32.2036.248%C69.359%D--13.2D-N/A7427.2h2.4C+6.6C+
Reaper DMR 3593551762.017C++1.6828.593%C+25.352%C27.7DN/A19012.8h8.1B+28.5B
MGR-C1 Charger 3583501063.302A++0.4031.492%C*33.714%B*60.3C++1.4C**1455.8h8.6B**27.4B*
NC6S Gauss SAW S 341338536.377M++2.6832.926%B**32.544%B+61.5C+N/A2105.5h7.6A23.2B**
NS-11C 325322378.703S5.0031.276%B*23.292%C*54.6C**N/A2645.9h9.7B**30.9B*
Warden 323317774.117M0.4236.165%B++29.969%B33.7C+N/A2149.4h6B++16.5B++
NSX Amaterasu 2882873970.723S2.9828.65%C**34.843%A*9.4B++N/A2330.5h3.3C+11.4B
MGR-M1 Bishop 276275713.873B++0.1751.733%A*38.909%B+67.1B+N/A2084.1h3.9A7.5A
M20 Kestrel 460275406.875A3.1840.487%A+1.091%C27.8C+18.7C+2389.9h71.2C*175.9B+
AF-6 Shadow 2732711914.263S10.5627.948%D**22.878%D24D--N/A9211.3h5.3C+19D
M12 Kobalt 2482421242S238.3022.149%A17.355%C**69.1C+1.7C1953.5h17.2C++77.5C**
Frag Grenade 2352331233N/A229.3033.577%F--N/A582.5C+5D-23650.4h3B8.8D
M60-G Bulldog 2542111021.1M*17.4047.069%B*4.265%A++27.4C--5.6C2377.7h6.5C+13.7B+
Gauss Compact Burst 197195219.286A**5.5932.789%B++20%D--51.3CN/A1973.8h8.2B*25.1B++
Spear Anti-Vehicle Phalanx Turret 271190921.111A+17.4153.533%B+5.789%B**73.1B*31.2B+9542.6h5.5B++10.4B*
Heartstring 1961891111.703B++2.0026.114%D*37.566%B**14DN/A5313.5h3.4B12.9C+
NS-11P 188188464.087A++0.3932.217%B*40.958%A+47C+N/A2324h9.2A28.4B**
Enforcer ML65-H 320182247.583C++3.8859.209%C+1.099%C--37.9C28.8C5284.8h11.4B+19.3B+
NS-AM7 Archer 2201821910.953B++2.7548.044%D**28.571%B*5.1D1.1D-4035.8h8.5B*17.7B++
Skyguard 324177286.321C*2.6241.443%A++1.13%D13.7D11.4C+30412.9h108.5C+261.8B+
NSX Masamune 190170473.617M*0.0853.312%D-2.353%C*53.1B**6.3D2183.2h3A5.6B**
Enforcer ML85 3261681312.923B*9.2248.837%B+1.786%C+23.7C22.3B+5507.1h11.9C+24.3B+
Titan-150 HESH 198166295.724D2.0250.364%C+1.205%C27.7D*5.3D--1696h2.9C++5.8C*
NSX Tomoe 163163344.794B++1.0938.575%A+41.104%C+67.9C**N/A1712.4h9.8B*25.5B**
C150 Dalton 270163237.087C-3.3938.051%C++N/A28.6D18.8D3875.7h4.2C11.1C+
EM4 Longshot 163163334.939C++1.2435.505%D--78.528%C31.3C--N/A1685.2h2C+5.7C
C85 Canister 164157439.25B++35.5543.629%C+14.013%C*65.4C-2.9D-2072.4h5.6B+12.8B+
L100 Python HESH 169139623.167B+19.4755.601%B+N/A51.5C--11.1B3182.7h3C+5.3B
M20 Basilisk 197128168B++4.3041.629%B**4.688%C19.4C--10.5B+3436.6h66.2C++159B+
AP30 Shredder 236125314.032C0.3329.326%CN/A24C--21.3C+3255.2h78.2C+266.8C+
M20 Basilisk 196121245.042C**1.3446.772%B++3.306%D--15.7D9.7C+3057.7h101.4C-216.8C++
M20 Basilisk 161113205.65B+1.9544.75%B+4.425%D10.7D--4.5D-16010.6h87.4C+195.3C*
NS-61 Emissary 106106273.926M**0.2336.932%B**29.245%A+75.7B**N/A3011.4h9.6B26B++
M60-A Bulldog 127103812.875C9.1851.852%C++N/A30.3C--7.1C**2333.4h6.1C11.8C++
L105 Zephyr 11297128.083C-4.3841.299%C-N/A42.2C--6.5D3292.3h5.3B+12.9C*
Phoenix AE 18991521.75C1.9546.954%D--N/A14C-15.1C2576.5h6.4B*13.5B+
M40 Fury 9678613B+9.3052.099%A++3.846%M++31.2D-7.2D2752.5h18.1D--34.8C++
Coyote Missiles 14276164.75C++1.0559.638%B++N/A28.1D24.4C+5742.7h55.4D**92.9D-
Breaker Rocket Pods 10676107.6C3.9042.881%D*N/A36.2D--14.3C6962.1h20.1D*46.8D*
Hardlight Dagger 83764630.164A*3.5424.308%C-11.842%B++2.5C+N/A1830h2.1C8.6C++
Razor GD-23 7269203.45A+0.2531.194%B+28.986%B*24.6C--1.1B*3322.8h9.5B+30.5B+
Rocklet Rifle 11366252.64M++1.0649.263%C1.515%B**25.4C--18.1D3832.6h31.4C**63.7C++
Ectoblaster 6666193.474A**0.2352.88%A12.121%B*36.7C+N/A1131.8h14.6B+27.6B++
Sticky Grenade 6666166N/A62.3050.32%C--N/A330D**N/A27620.2h3.6F-7.1D*
M20 Wyvern 11465135C1.3039.353%C*3.077%C21.7D16.3C+2703h74.5C+189.2C++
MAX Punch 68655980.109C++3.5918.704%FN/A0.9CN/A475.9h2C++10.4D
M20 Basilisk-H 8264125.333D1.6350.016%B+9.375%B+40D-11.3D3011.6h50.3C+100.6C++
NS-30 Vandal 6363272.333C+1.3736.43%C+31.746%C**31.5DN/A1972h4.7B+13C**
Soldier Soaker 6363163.938A++0.2444.242%B++19.048%B*78.8C**N/A4720.8h4.6B**10.5B**
Orbital Strike Uplink 9462162N/A58.30631.25%UN/A620U320U43120.1h1.6T*0.3T*
NS-10 Burster 10961302.033B++1.6744.299%A+11.475%A*6.8C+5.3B+1629h135.2C*305.1B++
LA8 Rebel 6361351.743B+1.9615.53%F--24.59%C*7.6D--N/A568h5.7C++36.5D**
M12 Kobalt 6259159A++55.3019.673%C+23.729%B**45.4D-2.3C2271.3h21C--106.7C+
S12 Renegade 6157252.28C1.4228.193%F5.263%C++20.4D--1.4C622.8h3.2C+11.3D--
M96 Mjolnir-H 1025696.222C+2.5251.518%C+3.571%S37.3D-30.7C5821.5h50.3D*97.6D--
NS-10 Burster 9556262.154B+1.5546.169%A++25%S6.9C+4.8C++1668.1h138.6C*300.2B*
M60-A Bulldog 6954510.8C7.1049.194%C+1.852%C24.5D6.8B+2892.2h6.8D13.8C
MKV Suppressed 5353202.65B**1.0524.081%D-32.076%A26.5DN/A2932h11.2B+46.7C++
NC9 A-Tross 5353105.3M*1.6032.818%B**43.396%A*66.3B++N/A5830.8h5.2A*15.9A+
MANA Anti-Personnel Turret 5352105.2N/A1.5022.146%UN/A520U10U1808100.1h24.2T*109.2T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator19394,1149.9h
Medical Kit3,26927,604105.9h
Anti-Vehicle MANA Turret73091.1h
Nano-Armor Kit281459,34034.2h
Spawn Beacon325,6816.7h
AE Medical Applicator7966,5605.9h
AE Nano-Armor Kit237290,05117.3h
Rampart Wall11371.4h
Skywall Shield Emitter0540.3h
Structure Shield Module0830.3h
Repair Module01450.6h
Turret AI Module0920.5h
Restoration Kit8811.2h
Motion Spotter4411,78318.2h
Nanite Revive Grenade06780.2h
Spear Anti-Vehicle Tower0650.5h
Blast Wall0630.4h
Deconstruction Tool05,1090.5h
Welding Device01,3730.2h
Spitfire Auto-Turret88821h
Recon Detection Device384,94810.6h
Shield Recharging Field163,0591.5h
Ammunition Package161,3801.2h
Anti-Infantry MANA Turret93022h
Flail Targeting Dart3600.4h
WLT-Howler Mining Laser03110h
Nano-Repair Grenade03860.1h
IPC Targeting Dart31370.4h
Hardlight Barrier3690.1h

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