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Maj. General Imperator InimicusNC[HOMG] InimicusNC
NC BR 83

KDR: 3.62

Score: 80.4m

Last Seen: Jun 23rd, 2019 1:11 PM
- OFFLINE - 34.2 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Briggs - Outfit Member of HOmo Gay Gay[HOMG] HOmo Gay Gay
NC outfit on Connery

Members: 8
Level Progress (to 84): 87%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW AF-4G Cyclone LA1 Anchor GD-22S NC05 Jackhammer Auraxium Mag-Cutter SAS-R AF-57 Piston
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,826,009 MLG Score: 2259
Fun Score: N/A
Cheeseburgers Flipped: 590TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.443%30.591%96250116068,3303.6369-0.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.518%1.998A++1.46A+-1.177D*HEAD ++ (~14.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.669B+7.70.457B+16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.255%1.215%282312072,22397114842.28939150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.212%-0.166C-0.322C0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.10.171C++47.60.097C+87.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.801%2.654%1085712035,95493740996.35432145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.831%0.76B++0.07C+0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.612B+7.20.416B7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.106%6.159%5101411963,03687715883.45786191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.99%0.554B+0.435B0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.614B+19.40.512B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.763%78.338%510512056,1121359324.49412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.724%1.615A+0.724B++1.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+20.381C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.298%12.682%5106120410,7402586394.15313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%1.058B**-0.392C---0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.638B+2.60.467B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HOmo Gay Gay[HOMG] HOmo Gay Gay
NC outfit on Connery

Members: 8
80.4m331.4%454 (27.2k)403 (24.2k)3.62228131,43136,2843.8750183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC12101705526.955%23.568%63505:3043

7% Combat Medic19% Engineer49% Heavy Assault14% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:48 AMMay 22nd, 2018 11:38 AMJun 24th, 2019 1:29 PM (5h) (PST)Jun 23rd, 2019 12:40 PM (1d) (PST)Jun 23rd, 2019 9:11 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221474750.6590.1820.1552.3960.0642259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3348,83928,49540119144424,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3323.2h/138.5d 9,170 30,976 36,838 477.6k 3,388 10,850 12,717 124.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:7,100
Deaths:1,186
KDR:5.987
Accuracy:34.571% B**
HSR:35.197% B**
LA1 Anchor
B**
Kills:6,232
Deaths:1,503
KDR:4.146
Accuracy:30.310% B**
HSR:32.750% B**
GD-22S
A*
Kills:5,997
Deaths:919
KDR:6.526
Accuracy:35.208% A*
HSR:38.736% A*
EM6
A
Kills:2,600
Deaths:823
KDR:3.159
Accuracy:28.311% A
HSR:28.654% B*
EM1
B*
Kills:2,467
Deaths:876
KDR:2.816
Accuracy:26.293% B*
HSR:18.119% C--
NS-15M1
A+
Kills:1,581
Deaths:462
KDR:3.422
Accuracy:30.094% A+
HSR:26.249% B+
NS-15M2
A*
Kills:1,312
Deaths:149
KDR:8.805
Accuracy:35.851% A*
HSR:42.149% A*
NC6 Gauss SAW
B++
Kills:1,286
Deaths:448
KDR:2.871
Accuracy:23.496% B++
HSR:20.918% C
NSX Naginata
A*
Kills:1,170
Deaths:184
KDR:6.359
Accuracy:34.359% A*
HSR:39.060% A+
NS-15M AE
A
Kills:1,169
Deaths:241
KDR:4.851
Accuracy:32.249% A
HSR:25.920% C+
NS-15MP
A+
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:35.460% A+
HSR:23.621% D
MGR-L1 Promise
A*
Kills:601
Deaths:77
KDR:7.805
Accuracy:35.480% A*
HSR:35.441% A+
NC6S Gauss SAW S
A++
Kills:338
Deaths:53
KDR:6.377
Accuracy:32.926% A++
HSR:32.544% A
Kills:33,013
Deaths (as Heavy Assault):7,092
Deaths (to Heavy Assaults):11,506
KDR:4.65496
Kill Difference:25,921
Playtime:1,634.812 hours
Usage:49%
Score:45.496m
Score/min:464
Accuracy (listed only):31.893%
HSR (listed only):30.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:6,600
Deaths:1,193
KDR:5.532
Accuracy:33.474% B**
HSR:34.197% A++
AF-57 Piston
B++
Kills:3,401
Deaths:797
KDR:4.267
Accuracy:47.879% B++
HSR:14.466% C++
Blitz GD-10
B*
Kills:2,594
Deaths:817
KDR:3.175
Accuracy:28.404% B*
HSR:20.355% B++
GD-66 Claw
B++
Kills:2,309
Deaths:865
KDR:2.669
Accuracy:67.421% B++
HSR:10.524% D
AF-19 Mercenary
A++
Kills:1,966
Deaths:429
KDR:4.583
Accuracy:31.910% A++
HSR:27.111% B**
LA39 Bruiser
C**
Kills:1,571
Deaths:641
KDR:2.451
Accuracy:64.352% C**
HSR:9.675% D--
GD-7F
C*
Kills:1,409
Deaths:681
KDR:2.069
Accuracy:25.452% C*
HSR:16.608% D
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A+
Gauss Compact S
A**
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A**
HSR:29.700% A*
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B++
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C++
The Brawler
A+
Kills:1,135
Deaths:184
KDR:6.168
Accuracy:65.452% A+
HSR:12.071% C-
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:820
Deaths:116
KDR:7.069
Accuracy:38.296% A*
HSR:48.415% M**
19A Fortuna
A
Kills:635
Deaths:118
KDR:5.381
Accuracy:32.051% A
HSR:27.087% A
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B++
MGR-C1 Charger
A++
Kills:227
Deaths:29
KDR:7.828
Accuracy:34.199% A
HSR:36.123% A++
Gauss Compact Burst
B**
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B**
HSR:20% D
Razor GD-23
A++
Kills:69
Deaths:20
KDR:3.450
Accuracy:31.194% A
HSR:28.986% A++
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:31,651
Deaths (as Light Assault):8,354
Deaths (to Light Assaults):6,909
KDR:3.78872
Kill Difference:23,297
Playtime:297.332 hours
Usage:9%
Score:6.110m
Score/min:342
Accuracy (listed only):39.419%
HSR (listed only):22.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:6,600
Deaths:1,193
KDR:5.532
Accuracy:33.474% B**
HSR:34.197% A++
SAS-R
A++
Kills:3,579
Deaths:621
KDR:5.763
Accuracy:49.728% A++
HSR:78.765% B**
Blitz GD-10
B*
Kills:2,594
Deaths:817
KDR:3.175
Accuracy:28.404% B*
HSR:20.355% B++
NS-44 Commissioner
B*
Kills:2,001
Deaths:1,308
KDR:1.530
Accuracy:36.882% C++
HSR:28.236% B*
LA80
C**
Kills:1,690
Deaths:254
KDR:6.654
Accuracy:42.535% C**
HSR:75.858% C
NS-44P Commissioner
A
Kills:1,509
Deaths:541
KDR:2.789
Accuracy:50.370% B**
HSR:39.165% A
NS-44 Commissioner AE
A++
Kills:1,363
Deaths:411
KDR:3.316
Accuracy:51.282% A
HSR:41.453% A++
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
NC4-FB Mag-Shot
B+
Kills:1,276
Deaths:516
KDR:2.473
Accuracy:36.666% B+
HSR:22.962% C*
NC4 Mag-Shot
B++
Kills:1,206
Deaths:496
KDR:2.431
Accuracy:31.744% B++
HSR:21.808% B
AF-18 Stalker
B**
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:31.944% B*
HSR:26.969% B**
NS-357 Underboss
A+
Kills:985
Deaths:504
KDR:1.954
Accuracy:35.924% C+
HSR:33.401% A+
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:820
Deaths:116
KDR:7.069
Accuracy:38.296% A*
HSR:48.415% M**
NS-357P Underboss
A++
Kills:553
Deaths:270
KDR:2.048
Accuracy:48.036% B*
HSR:40.687% A++
NC08 Mag-Scatter
B**
Kills:513
Deaths:213
KDR:2.408
Accuracy:59.610% B++
HSR:21.443% B**
LA3 Desperado
C**
Kills:502
Deaths:372
KDR:1.349
Accuracy:26.280% C
HSR:21.315% C**
NC14 Bolt Driver
C++
Kills:359
Deaths:10
KDR:35.900
Accuracy:36.248% C++
HSR:69.359% C--
NSX Daimyo
A+
Kills:321
Deaths:71
KDR:4.521
Accuracy:51.685% A+
HSR:96.573% B++
AF-6 Shadow
C--
Kills:271
Deaths:19
KDR:14.263
Accuracy:27.948% D--
HSR:22.878% C--
NS-AM7 Archer
A
Kills:164
Deaths:137
KDR:1.197
Accuracy:48.153% D**
HSR:28.049% A
NSX Tomoe
A*
Kills:163
Deaths:34
KDR:4.794
Accuracy:38.575% A*
HSR:41.104% B+
EM4 Longshot
C+
Kills:163
Deaths:32
KDR:5.094
Accuracy:35.551% D
HSR:78.528% C+
NS-61 Emissary
A*
Kills:105
Deaths:27
KDR:3.889
Accuracy:36.921% A
HSR:29.524% A*
Ectoblaster
A+
Kills:66
Deaths:19
KDR:3.474
Accuracy:52.880% A+
HSR:12.121% B*
NS-30 Vandal
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:36.430% B+
HSR:31.746% B+
Soldier Soaker
B**
Kills:63
Deaths:16
KDR:3.938
Accuracy:44.242% B**
HSR:19.048% B+
LA8 Rebel
B+
Kills:61
Deaths:35
KDR:1.743
Accuracy:15.530% F-
HSR:24.590% B+
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:30,353
Deaths (as Infiltrator):9,255
Deaths (to Infiltrators):4,552
KDR:3.27963
Kill Difference:21,098
Playtime:463.701 hours
Usage:14%
Score:6.710m
Score/min:241
Accuracy (listed only):38.070%
HSR (listed only):37.139%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B++
Kills:3,401
Deaths:797
KDR:4.267
Accuracy:47.879% B++
HSR:14.466% C++
GD-66 Claw
B++
Kills:2,309
Deaths:865
KDR:2.669
Accuracy:67.421% B++
HSR:10.524% D
AF-19 Mercenary
A++
Kills:1,966
Deaths:429
KDR:4.583
Accuracy:31.910% A++
HSR:27.111% B**
LA39 Bruiser
C**
Kills:1,571
Deaths:641
KDR:2.451
Accuracy:64.352% C**
HSR:9.675% D--
GD-7F
C*
Kills:1,409
Deaths:681
KDR:2.069
Accuracy:25.452% C*
HSR:16.608% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A+
Gauss Compact S
A**
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A**
HSR:29.700% A*
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B++
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C++
The Brawler
A+
Kills:1,135
Deaths:184
KDR:6.168
Accuracy:65.452% A+
HSR:12.071% C-
19A Fortuna
A
Kills:635
Deaths:118
KDR:5.381
Accuracy:32.051% A
HSR:27.087% A
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B++
Warden
A+
Kills:295
Deaths:71
KDR:4.155
Accuracy:35.968% A+
HSR:29.831% B*
MGR-M1 Bishop
M++
Kills:261
Deaths:64
KDR:4.078
Accuracy:51.587% M++
HSR:40.230% A
MGR-C1 Charger
A++
Kills:227
Deaths:29
KDR:7.828
Accuracy:34.199% A
HSR:36.123% A++
Gauss Compact Burst
B**
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B**
HSR:20% D
Razor GD-23
A++
Kills:69
Deaths:20
KDR:3.450
Accuracy:31.194% A
HSR:28.986% A++
Kills:19,998
Deaths (as Engineer):5,377
Deaths (to Engineers):6,191
KDR:3.71917
Kill Difference:14,621
Playtime:634.279 hours
Usage:19%
Score:14.186m
Score/min:373
Accuracy (listed only):42.911%
HSR (listed only):22.470%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:6,600
Deaths:1,193
KDR:5.532
Accuracy:33.474% B**
HSR:34.197% A++
AF-57 Piston
B++
Kills:3,401
Deaths:797
KDR:4.267
Accuracy:47.879% B++
HSR:14.466% C++
Blitz GD-10
B*
Kills:2,594
Deaths:817
KDR:3.175
Accuracy:28.404% B*
HSR:20.355% B++
GD-66 Claw
B++
Kills:2,309
Deaths:865
KDR:2.669
Accuracy:67.421% B++
HSR:10.524% D
LA39 Bruiser
C**
Kills:1,571
Deaths:641
KDR:2.451
Accuracy:64.352% C**
HSR:9.675% D--
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
Carnage AR
B*
Kills:1,304
Deaths:607
KDR:2.148
Accuracy:28.456% B*
HSR:20.859% C++
GR-22
A++
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:32.317% A++
HSR:29.700% A+
NC1 Gauss Rifle
M
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:34.274% A**
HSR:37.768% M
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C++
The Brawler
A+
Kills:1,135
Deaths:184
KDR:6.168
Accuracy:65.452% A+
HSR:12.071% C-
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:820
Deaths:116
KDR:7.069
Accuracy:38.296% A*
HSR:48.415% M**
Gauss Rifle S
B++
Kills:411
Deaths:245
KDR:1.678
Accuracy:25.859% C++
HSR:24.818% B++
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
Reaper DMR
B+
Kills:355
Deaths:176
KDR:2.017
Accuracy:28.593% B+
HSR:25.352% C++
NS-11P
M*
Kills:188
Deaths:46
KDR:4.087
Accuracy:32.217% A++
HSR:40.958% M*
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
NC9 A-Tross
M+
Kills:53
Deaths:10
KDR:5.300
Accuracy:32.818% A+
HSR:43.396% M+
Kills:27,968
Deaths (as Combat Medic):8,004
Deaths (to Combat Medics):4,309
KDR:3.49425
Kill Difference:19,964
Playtime:217.200 hours
Usage:7%
Score:5.445m
Score/min:418
Accuracy (listed only):39.949%
HSR (listed only):24.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,198
Deaths:284
KDR:4.218
Accuracy:38.579% B++
HSR:14.190% C+
AF-41 Hacksaw
B++
Kills:1,119
Deaths:282
KDR:3.968
Accuracy:40.589% B++
HSR:16.175% B
AF-34 Mattock
A*
Kills:1,064
Deaths:137
KDR:7.766
Accuracy:53.502% A*
HSR:18.891% B+
AF-34 Mattock
A*
Kills:891
Deaths:139
KDR:6.410
Accuracy:57.504% A*
HSR:23.008% A
NCM1 Scattercannon
C*
Kills:73
Deaths:28
KDR:2.607
Accuracy:40.771% C*
HSR:10.959% D--
NS-10 Burster
A*
Kills:60
Deaths:29
KDR:2.069
Accuracy:44.374% A*
HSR:10% B**
NS-10 Burster
S
Kills:54
Deaths:25
KDR:2.160
Accuracy:46.226% A**
HSR:22.222% S
Kills:4,459
Deaths (as MAX Suit):462
Deaths (to MAX Suits):1,877
KDR:9.65152
Kill Difference:3,997
Playtime:73.876 hours
Usage:2%
Score:2.438m
Score/min:550
Accuracy (listed only):45.935%
HSR (listed only):16.492%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:1,077
V. Kills:693 155%
Deaths:203
KDR:5.305
Accuracy:34.388% B+
KPH:23.300 B*
VKPH:15 B*
Vortek Rotary
C+
Kills:576
V. Kills:556 103%
Deaths:286
KDR:2.014
Accuracy:34.627% B++
KPH:9.700 C
VKPH:9.400 C+
M30 Mustang AH
C+
Kills:570
V. Kills:139 407%
Deaths:92
KDR:6.196
Accuracy:56.026% C+
KPH:20.400 D
VKPH:5 C+
M20 Kestrel
A+
Kills:252
V. Kills:176 142%
Deaths:38
KDR:6.632
Accuracy:39.672% A+
KPH:27.200 B+
VKPH:19 B+
Breaker Rocket Pods
C+
Kills:76
V. Kills:30 245%
Deaths:10
KDR:7.600
Accuracy:42.881% D
KPH:36.800 D
VKPH:14.500 C+
Coyote Missiles
C+
Kills:74
V. Kills:65 112%
Deaths:14
KDR:5.286
Accuracy:60.121% B**
KPH:30 C-
VKPH:26.400 C+
Kills:2,625 (2,475 + 0)
Deaths:643
KDR:4.082
VKDR:2.580
Vehicle Kills:1,659
Kill Difference:1,982
Playtime:147.116 hours
Usage:4%
Score:1.719m
Score/min:195
Piloting Accuracy:39.672%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:115
V. Kills:105 108%
Deaths:31
KDR:3.710
Accuracy:29.118% C+
KPH:24.100 C
VKPH:22 B+
L105 Zephyr
C+
Kills:97
V. Kills:15 N/A
Deaths:12
KDR:8.083
Accuracy:41.497% C+
KPH:43.100 C
VKPH:6.700 C
C150 Dalton
D
Kills:96
V. Kills:67 141%
Deaths:23
KDR:4.174
Accuracy:42.980% C**
KPH:22.100 D
VKPH:15.400 D
Kills:308 (0 + 308)
Deaths:66
KDR:4.667
VKDR:2.833
Vehicle Kills:187
Kill Difference:242
Playtime:11.379 hours
Usage:0%
Score:0.250m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:42.980%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,187
V. Kills:866 137%
Deaths:91
KDR:13.044
Accuracy:58.873% B+
KPH:29.500 C+
VKPH:21.500 B+
L100 Python HEAT
A*
Kills:538
V. Kills:186 288%
Deaths:24
KDR:22.417
Accuracy:63.887% A+
KPH:59.500 A*
VKPH:20.600 A*
Skyguard
B+
Kills:177
V. Kills:147 120%
Deaths:28
KDR:6.321
Accuracy:41.443% A*
KPH:13.700 C+
VKPH:11.400 B+
L100 Python HESH
B+
Kills:83
V. Kills:22 361%
Deaths:6
KDR:13.833
Accuracy:52.546% B+
KPH:37.500 D
VKPH:9.900 B+
Kills:1,985 (1,985 + 0)
Deaths:149
KDR:13.322
VKDR:8.195
Vehicle Kills:1,221
Kill Difference:1,836
Playtime:64.394 hours
Usage:2%
Score:1.448m
Score/min:375
Driving Accuracy:52.546%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,116
V. Kills:2,540 123%
Deaths:291
KDR:10.708
Accuracy:54.668% B+
KPH:20.800 C
VKPH:16.900 B+
E540 Halberd
B*
Kills:722
V. Kills:501 144%
Deaths:65
KDR:11.108
Accuracy:57.152% A++
KPH:27.200 C
VKPH:18.900 B*
Titan-150 HEAT
A++
Kills:702
V. Kills:305 229%
Deaths:29
KDR:24.207
Accuracy:61.584% A++
KPH:36.600 A++
VKPH:15.900 A++
C85 Canister
B+
Kills:157
V. Kills:7 N/A
Deaths:4
KDR:39.250
Accuracy:43.629% B+
KPH:66.300 C+
VKPH:3 D
Enforcer ML85
B++
Kills:152
V. Kills:149 101%
Deaths:13
KDR:11.692
Accuracy:48.873% B**
KPH:22.400 C+
VKPH:22 B++
Titan-150 HESH
C**
Kills:151
V. Kills:26 N/A
Deaths:29
KDR:5.207
Accuracy:49.945% C**
KPH:26.400 D
VKPH:4.600 D
M20 Basilisk
B++
Kills:128
V. Kills:69 183%
Deaths:16
KDR:8
Accuracy:41.458% A+
KPH:19.600 C+
VKPH:10.600 B++
Kills:5,128 (3,969 + 1,159)
Deaths:447
KDR:11.472
VKDR:8.047
Vehicle Kills:3,597
Kill Difference:4,681
Playtime:217.036 hours
Usage:7%
Score:4.560m
Score/min:350
Driving Accuracy:49.945%
Gunner Accuracy:41.458%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:519
V. Kills:32 N/A
Deaths:17
KDR:30.529
Accuracy:44.925% D
KPH:108.200 C++
VKPH:6.700 C
E540 Halberd-H
B++
Kills:391
V. Kills:229 170%
Deaths:32
KDR:12.219
Accuracy:61.589% B++
KPH:45.700 C*
VKPH:26.800 B++
Enforcer ML65-H
C++
Kills:142
V. Kills:116 121%
Deaths:23
KDR:6.174
Accuracy:58.024% C++
KPH:33.400 C+
VKPH:27.200 C+
M12 Kobalt-H
C**
Kills:135
V. Kills:6 N/A
Deaths:6
KDR:22.500
Accuracy:25.764% B++
KPH:117.200 C++
VKPH:5.200 C**
M20 Basilisk-H
B+
Kills:63
V. Kills:18 332%
Deaths:12
KDR:5.250
Accuracy:50.070% B+
KPH:39.300 C
VKPH:11.200 C-
M96 Mjolnir-H
C+
Kills:55
V. Kills:46 117%
Deaths:9
KDR:6.111
Accuracy:51.894% C**
KPH:38 C--
VKPH:31.800 C+
Kills:1,305 (0 + 1,305)
Deaths:99
KDR:13.182
VKDR:4.515
Vehicle Kills:447
Kill Difference:1,206
Playtime:21.810 hours
Usage:1%
Score:0.628m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:51.894%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:203
V. Kills:40 N/A
Deaths:10
KDR:20.300
Accuracy:46.951% A
KPH:27.300 C+
VKPH:5.400 C+
M20 Basilisk
C*
Kills:118
V. Kills:74 157%
Deaths:24
KDR:4.917
Accuracy:46.263% B**
KPH:15.500 C--
VKPH:9.700 C*
M20 Basilisk
D-
Kills:113
V. Kills:48 231%
Deaths:20
KDR:5.650
Accuracy:44.809% B*
KPH:10.900 D-
VKPH:4.600 D-
M40 Fury
C
Kills:78
V. Kills:18 411%
Deaths:6
KDR:13
Accuracy:52.099% A++
KPH:31.500 D
VKPH:7.300 C
Kills:512 (0 + 512)
Deaths:60
KDR:8.533
VKDR:3
Vehicle Kills:180
Kill Difference:452
Playtime:27.909 hours
Usage:1%
Score:0.383m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:52.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:63
V. Kills:49 126%
Deaths:13
KDR:4.846
Accuracy:39.439% B+
KPH:21.600 C
VKPH:16.800 B+
Kills:63 (0 + 63)
Deaths:13
KDR:4.846
VKDR:3.769
Vehicle Kills:49
Kill Difference:50
Playtime:2.913 hours
Usage:0%
Score:0.047m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:39.439%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,1737,1001,1865.987A++2.3634.571%B**35.197%B**76.5B+N/A26192.8h6.6C**19.2B*
AF-4G Cyclone 6,6446,6001,1935.532A*1.9133.474%B**34.197%A++70.1B+N/A27994.2h7.4B**22.1B*
LA1 Anchor 6,2726,2321,5034.146B++0.5230.31%B**32.75%B**50.4C++N/A216123.7h7.7B**25.4B*
GD-22S 6,0375,9979196.526M+2.9035.208%A*38.736%A*77.4A++N/A24677.5h7.4A+20.9B**
NC05 Jackhammer 4,9004,8761,3873.516A*0.1145.409%C++14.787%C+52.3B+N/A18393.3h3.4A7.6B+
Auraxium Mag-Cutter 3,8703,82617,0110.225S3.4038.316%B++7.475%C++3.1A++N/A101218.6h1.7B++4.5B+
SAS-R 3,6073,5796215.763B**2.1449.728%A++78.765%B**50.4B+N/A16271h1.8B**3.7B**
AF-57 Piston 3,4123,4017974.267M+0.6447.879%B++14.466%C++61.3B**N/A22955.5h3.3B**6.8B++
The Kraken 4,5213,2496465.029M+1.4157.689%C-2.031%C*42.2C+16.5C+25277h3.5B+6.1B+
Titan-150 AP 5,6563,11629110.708B++7.0954.668%B+3.081%C++20.8C16.9B+324149.9h4.1B+7.5B++
EM6 2,6112,6008233.159B**0.4628.311%A28.654%B*38C+N/A17368.4h8.3B**29.4B*
Blitz GD-10 2,6042,5948173.175A++0.4528.404%B*20.355%B++40.8B+N/A20163.6h11.3B**39.7B++
EM1 2,4792,4678762.816A++0.8126.293%B*18.119%C--33.1C+N/A13474.6h10.5B+40B++
GD-66 Claw 2,3152,3098652.669A0.9567.421%B++10.524%D45.9C**N/A22850.3h1.9B**2.8B++
NS-44 Commissioner 2,0222,0011,3081.53B+2.0936.882%C++28.236%B*30.1C+N/A15566.5h3.2B++8.6B+
AF-19 Mercenary 1,9871,9664294.583S0.9631.91%A++27.111%B**42.6A+N/A19646.1h8.7B**27.1B*
LA80 1,6911,6902546.654B*3.0342.535%C**75.858%C31.7CN/A10253.3h2.2C++5.1C**
NS-15M1 1,5861,5814623.422A+0.2030.094%A+26.249%B+45.2C*N/A28035h9.4B**31.1B*
LA39 Bruiser 1,5761,5716412.451B**1.1764.352%C**9.675%D--39.9C+N/A28639.4h2B*3B+
NS-44P Commissioner 1,5151,5095412.789A0.8350.37%B**39.165%A97.4B**N/A28815.5h2.8B++5.5B*
GD-7F 1,4291,4096812.069B*1.5525.452%C*16.608%D20.1CN/A9570h12.9C**50.8B
NS-44 Commissioner AE 1,3691,3634113.316A++0.3151.282%A41.453%A++115.5A++N/A34811.8h2.5B**4.9B*
AF-4 Cyclone 1,3241,3126562B+1.6224.931%C+13.643%D28C+N/A14646.8h9.3B++37.3B+
NS-15M2 1,3181,3121498.805M**5.1835.851%A*42.149%A*65B*N/A22120.2h8.4A23.5B**
Carnage AR 1,3131,3046072.148B++1.4728.456%B*20.859%C++27.8C+N/A14246.9h10.9B**38.5B*
NC6 Gauss SAW 1,2951,2864482.871A++0.7523.496%B++20.918%C35.9C**N/A29335.8h7.9B*33.6B++
NC4-FB Mag-Shot 1,2781,2765162.473B**1.1536.666%B+22.962%C*60.8C*N/A20721h5.9B+16.1B++
NC4 Mag-Shot 1,2161,2064962.431A*1.1931.744%B++21.808%B33.2B+N/A12936.3h6.4B++20.1C++
AF-41 Hacksaw 1,2041,1982844.218B++0.6038.579%B++14.19%C+34.2C*N/A19635h5.7B+14.7B*
L100 Python AP 2,0531,1879113.044A++9.4258.873%B+3.538%B+29.5C+21.5B+40840.2h4.8B+8.1B*
NC05 Jackhammer AE 1,1831,1751209.792S6.1756.999%B**16.085%C+101.3AN/A28411.6h3.1A5.5B*
AF-4A Bandit 1,1831,1712464.76M+1.1433.217%A++32.024%A+50.3B+N/A18923.3h8.6B**25.9B*
NSX Naginata 1,1771,1701846.359S2.7434.359%A*39.06%A+81.8A+N/A26814.3h8.3B**24.2B**
NS-15M AE 1,1801,1692414.851A1.2332.249%A25.92%C+58.5C++N/A23820h9.1B**28.2B*
AF-18 Stalker 1,1731,1682105.562M**1.9431.944%B*26.969%B**43.9B+N/A14626.6h10B**31.1B*
GR-22 1,1741,1652904.017A*0.3932.317%A++29.7%A+49.4B*N/A21923.6h9.6A+29.6A
Gauss Compact S 1,1761,1651647.104S3.4835.595%A**29.7%A*59.7MN/A18219.5h7A19.6B**
NC1 Gauss Rifle 1,1791,1652145.444M**1.8234.274%A**37.768%M61.3A**N/A24019h7.7A++22.6A+
AC-X11 1,1761,1651936.036S2.4134.504%A++26.094%B++55AN/A18621.2h7.1B**20.5B*
Mauler S6 1,1661,1624242.741A+0.8848.545%B*15.06%C+45.6B**N/A27425.5h2.8A+5.8B**
NC12 Sweeper 1,1691,1622983.899M0.2855.791%A14.028%C++59A+N/A22919.7h2.9A5.1B**
Mag-Cutter 1,2141,16214,3770.081A*3.5422.01%D1.807%D1.1B++N/A61070.8h2B+9.1C++
NS-15MP 1,1671,1601716.784A*3.1635.46%A+23.621%D80BN/A20214.5h8.8B**24.7B*
The Brawler 1,1411,1351846.168M2.5565.452%A+12.071%C-66B*N/A16717.2h2.4A*3.7A+
AF-41 Hacksaw 1,1251,1192823.968B++0.3540.589%B++16.175%B32.4C++N/A18934.5h6.2B+15.3B*
NS Decimator 1,6491,0786231.73B*1.8956.587%C--2.597%C**28C-14.8C+39638.5h3.9B+7B+
M20 Mustang 1,7701,0772035.305A1.6834.388%B+N/A23.3B*15B*21346.3h54.4B*158.1B**
Hawk GD-68 1,3181,0753852.792M**0.8367.334%B++3.349%B37.5M8.5C36528.7h3A*4.5A*
AF-34 Mattock 1,0711,0641377.766A4.1453.502%A*18.891%B+67.8AN/A22115.7h4.6B*8.6A
Shrike 1,2421,0424562.285M+1.3468.108%A5.47%A++36.2B**6.9D-45628.8h3.5A++5.2A+
AF-22 Crow 1,1981,0354122.512S1.1171.09%B+4.058%B*40.3A*6.3C29925.7h2.6A*3.7A*
NS Decimator-B 1,1911,0114212.401B+1.2263.377%C+4.055%B**50C+8.9D35820.2h2.3A3.6B**
NS-357 Underboss 9909855041.954B**1.6735.924%C+33.401%A+28.1CN/A9735.1h3.1B**8.7B++
AF-34 Mattock 8968911396.41B**2.7957.504%A*23.008%A57.1B*N/A19615.6h6B+10.5B**
NS-7 PDW 8348303102.677A*0.9529.691%B**22.771%B*27.4C+N/A14130.3h12.1B++40.6B++
MGR-S1 Gladius 8308201167.069M**3.4538.296%A*48.415%M**79.6A+1B*21110.3h6.8B**17.7B**
E540 Halberd 1,2237226511.108B+7.4957.152%A++3.601%C*27.1C18.8B*53126.6h5.1B+9B**
Bouncing Betty 7147143818.789S15.1742.49%C+N/A140BN/A5875.1h1.6B**3.7B++
Titan-150 HEAT 1,0077022924.207M*20.5861.584%A++1.567%D-36.6A++15.9A++31719.2h3.7B*6A
19A Fortuna 6416351185.381M**1.7632.051%A27.087%A53.8B*N/A15611.8h7.4B**23.1B**
MGR-L1 Promise 603601777.805S4.1835.48%A*35.441%A+83.5A+N/A2657.2h9A25.2B**
Vortek Rotary 1,1325762862.014C*1.6134.627%B++1.563%C--9.7C9.4C+15259.1h71.8C**207.4B+
M30 Mustang AH 709570926.196C++2.5756.026%C+1.754%B+20.4D5C+16527.9h10.5C+18.8C+
NS-357P Underboss 5605532702.048B+1.5748.036%B*40.687%A++102.4B*1.3B**3675.4h3.1B*6.4B*
Anti-Vehicle Grenade 7055431543N/A539.3854.655%BN/A493.6B+147.3B++62581.1h3.8B**7B*
L100 Python HEAT 7245382422.417A**18.7963.887%A+N/A59.8A*20.7A*3479h3.9B*6.1A
C85 Canister-H 5515191730.529B**26.9144.925%D13.102%B+108.1C++6.7C4814.8h4.2B*9.4B++
NC08 Mag-Scatter 5165132132.408B+1.2159.61%B++21.443%B**48.9B++N/A15910.5h3.1B**5.2B*
LA3 Desperado 5065023721.349B+2.2726.28%C21.315%C**28.5C+N/A16317.6h6.7B**25.6B+
The Slasher 4374323711.164U2.4652.465%A32.176%A**14A++N/A5530.8h2.2C++4.2C++
C-4 6754302631.635C++1.9918.211%D*N/A25D*14.2D--52217.2h2.5F-14F*
Tank Mine 643418745.649A++2.0339.818%B+N/A49.8D*26.8D*7088.4h2.7D*6.8C
Gauss Rifle S 4184112451.678B+1.9425.859%C++24.818%B++23.1CN/A9717.8h9.7B++37.5B+
E540 Halberd-H 6203913212.219B++8.6061.589%B++2.046%C+45.5C*26.6B++4708.6h5B+8.2B*
NS Baron G5AE 391378953.979A**0.3656.133%B*14.021%C44C++1.5A*1608.6h3.2B**5.7C++
Carver 3703692741.347M**2.2834.167%B+30.352%A*15.2B**N/A4324.3h1.2B+3.6B+
NC14 Bolt Driver 3623591035.9U32.2836.248%C++69.359%C--13.2DN/A7327.2h2.4B+6.6B+
Reaper DMR 3593551762.017C*1.6128.593%B+25.352%C++27.7CN/A18712.8h8.1B*28.5B++
NC6S Gauss SAW S 341338536.377S2.7532.926%A++32.544%A61.5B++N/A2095.5h7.6A23.2B*
NS-11C 325322378.703S5.0831.276%A+23.292%B++54.6AN/A2585.9h9.7B**30.9B**
NSX Daimyo 321321714.521B+0.9051.685%A+96.573%B++55.3C*N/A1745.8h1.9B**3.6B**
Warden 301295714.155M+0.5335.968%A+29.831%B*32.8B++N/A2159h6B**16.7B**
NSX Amaterasu 2772763840.719U2.9029.785%C*35.507%A*9.5B+N/A2329.1h3.2C++10.8B+
AF-6 Shadow 2732711914.263S10.6427.948%D--22.878%C--24DN/A9111.3h5.3B19C+
MGR-M1 Bishop 261261644.078A+0.4651.587%M++40.23%A66.9A++N/A1943.9h3.9A+7.5A
M20 Kestrel 428252386.632A3.0139.672%A+1.19%C--27.1B+18.9B2399.3h68.9B+173.7B++
Frag Grenade 2352331233N/A229.3833.577%FN/A582.5B+5C--22620.4h3B*8.8C++
MGR-C1 Charger 231227297.828S4.2134.199%A36.123%A++81.1A++1.4B**1992.8h8.5A24.8B**
M60-G Bulldog 2432031020.3S16.6846.951%A4.434%B**27.4C+5.4C+2347.4h6.6B14B*
Gauss Compact Burst 197195219.286M**5.6632.789%B**20%D51.3B+N/A1923.8h8.2B**25.1B*
NS-11P 188188464.087M0.4632.217%A++40.958%M*47B**N/A2284h9.2A++28.4A
Spear Anti-Vehicle Phalanx Turret 264185920.556A*16.9353.43%B**5.946%B**71.2A++30.4B*9482.6h5.6B*10.5B**
Heartstring 181180911.978B**1.6428.846%D39.444%B*15.4C-N/A5611.7h3C**10.4C**
Skyguard 324177286.321A+2.7041.443%A*1.13%D-13.7C+11.4B+30312.9h108.5B+261.8B*
NSX Masamune 190170473.617M**0.0153.312%D2.353%C**53.1A+6.3D2173.2h3B**5.6B**
NS-AM7 Archer 1951641371.197A++2.4348.153%D**28.049%A5.3C1D--4231.1h8.3B**17.2B**
NSX Tomoe 163163344.794A++1.1738.575%A*41.104%B+67.9AN/A1672.4h9.8A25.5B**
EM4 Longshot 163163325.094B+1.4735.551%D78.528%C+31.3C++N/A1685.2h2B+5.6C++
C85 Canister 164157439.25A+35.6343.629%B+14.013%C++65.4C+2.9D2072.4h5.6B++12.8B++
Enforcer ML85 3011521311.692A+8.0748.873%B**1.974%C+22.4C+21.9B++5546.8h12.3C*25.1B++
Titan-150 HESH 177151295.207C-1.5849.945%C**1.325%C-26.5D4.6D1255.7h3B+6B+
Enforcer ML65-H 258142236.174B+2.5558.024%C++1.408%C33C+27C+5574.3h12.1B+20.9B++
M12 Kobalt-H 141135622.5B+18.8825.764%B++17.778%C*112.5C+5C*4131.2h13B+50.4B++
M20 Basilisk 197128168A*4.3841.458%A+4.688%C19.7C+10.6B++3436.5h65.2B+157.3B*
M20 Basilisk 192118244.917B**1.2946.263%B**3.39%D-15.5C--9.7C*3037.6h101.1C+218.6B+
AP30 Shredder 220115313.71C0.0929.118%C+N/A24C21.9B+3404.8h74.9C*257.1C*
M20 Basilisk 161113205.65A2.0344.809%B*4.425%D10.9D-4.6D-16010.4h87.3C*194.9B+
NS-61 Emissary 105105273.889S0.2736.921%A29.524%A*75A**N/A2981.4h9.6B++26.1B**
M60-A Bulldog 127103812.875C+9.2551.852%B++N/A30.3C+7.1B**2333.4h6.1C+11.8B+
L105 Zephyr 11297128.083C+4.4641.497%C+N/A42.2C6.5C3312.3h5.3B+12.7B+
C150 Dalton 16396234.174C0.5542.98%C**N/A21.8D15.2D4124.4h5.2C12.1C++
L100 Python HESH 10583613.833B10.2152.546%B+1.205%C-37.7D10B+2992.2h3.5C+6.6C*
Phoenix AE 17379481.646C**1.9847.08%D--N/A13.4C+15.9C*2735.9h6.5A13.9B*
M40 Fury 9678613A9.3852.099%A++3.846%A*31.2D7.2C2752.5h18.1D34.8C**
Breaker Rocket Pods 10676107.6C++3.9842.881%DN/A36.2D14.3C+6862.1h20.1C46.8C
Hardlight Dagger 83764630.164M**3.4624.308%C11.842%B++2.5C+N/A1830h2.1C*8.6C*
Coyote Missiles 13974145.286A1.6660.121%B**N/A29.6C--26C+6252.5h54.9D91.3C+
NCM1 Scattercannon 7373282.607B+1.0240.771%C*10.959%D--15.9DN/A1644.6h7.5C*18.5B
Razor GD-23 7269203.45M+0.1731.194%A28.986%A++28.8C**1.3M++3772.4h9.5B**30.5B*
Sticky Grenade 6666166N/A62.3850%CN/A330D*N/A27250.2h3.5D--7D
Ectoblaster 6666193.474S0.1552.88%A+12.121%B*36.7BN/A1131.8h14.6B27.6B++
NS-30 Vandal 6363272.333B1.2936.43%B+31.746%B+31.5CN/A1932h4.7B*13B++
Soldier Soaker 6363163.938A**0.3244.242%B**19.048%B+78.8B**N/A4700.8h4.6B**10.5B**
M20 Basilisk-H 8163125.25C+1.6350.07%B+9.524%B**39.4C11.3C-2941.6h51B+101.8B++
M20 Wyvern 11263134.846C+1.2239.439%B+3.175%C21.7C16.9B+2702.9h76.6C++194.1B+
LA8 Rebel 6361351.743B**1.8815.53%F-24.59%B+7.6D--N/A568h5.7B+36.5D-
NS-10 Burster 10860292.069A++1.5544.374%A*10%B**6.8B++5.5A1658.8h137.2B+309.2B**
Rocklet Rifle 10058202.9S0.7249.566%C1.724%A25.2C+18.3C--3842.3h32.5B+65.6B
MAX Punch 60575150.111C**3.5118.196%F-N/A0.9CN/A466.4h2.1C++11.3D
M96 Mjolnir-H 1015596.111B++2.4951.894%C**3.636%M**39.3C-32.9C++5691.4h49.3D95.1C
NS-10 Burster 9354252.16A+1.4646.226%A**22.222%S6.8B++4.9B*1677.9h143.4B+310.1B**
M60-A Bulldog 6954510.8C+7.1849.194%B1.852%C24.5C-6.8B*2892.2h6.8C-13.8C+
MKV Suppressed 5353202.65A*0.9724.081%C32.076%A*26.5CN/A2792h11.2B*46.7B+
NC9 A-Tross 5353105.3M**1.6832.818%A+43.396%M+66.3A+N/A5680.8h5.2A*15.9A+
MANA Anti-Personnel Turret 5352105.2N/A1.5822.197%UN/A520U10U1781700.1h24.2T*108.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06530.2h
Anti-Vehicle MANA Turret73091.1h
Spawn Beacon325,4316.6h
Medical Kit2,94925,033102.3h
Nano-Armor Kit279459,08334h
Medical Applicator19394,0769.9h
AE Nano-Armor Kit68192,33911.7h
AE Medical Applicator5352,4374.7h
Rampart Wall11321.3h
Turret AI Module0860.5h
Structure Shield Module0780.3h
Repair Module01350.6h
Skywall Shield Emitter0510.3h
Restoration Kit7561.2h
Motion Spotter4211,45417.8h
Blast Wall0590.4h
Spear Anti-Vehicle Tower0630.5h
Welding Device01,1880.2h
Deconstruction Tool05,1090.5h
Spitfire Auto-Turret64530.5h
Recon Detection Device384,84210.5h
Shield Recharging Field82,2601h
Ammunition Package161,1971.1h
Anti-Infantry MANA Turret93011.9h
Flail Targeting Dart2560.2h
Hardlight Barrier3680.1h
Nano-Repair Grenade03080.1h
IPC Targeting Dart31370.4h
WLT-Howler Mining Laser03110h

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