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Sentinel Imperator InimicusNC[HOMG] InimicusNC
NC BR 74

KDR: 3.58

Score: 77.9m

Last Seen: Mar 15th, 2019 5:45 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Briggs - Outfit Member of HOmo Gay Gay[HOMG] HOmo Gay Gay
NC outfit on Briggs

Members: 8
Level Progress (to 75): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW AF-4G Cyclone LA1 Anchor GD-22S NC05 Jackhammer Auraxium Mag-Cutter SAS-R Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,728,431 MLG Score: 2181
Fun Score: N/A
Cheeseburgers Flipped: 578TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.321%30.153%9445097565,7553.60934-0.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.536%2.002A*1.451A+-1.256D**HEAD ++ (~14.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.668B+7.80.456B+17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.87%1.256%261310221,99195513862.08264144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.006%-0.16C-0.29C-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.20.124C+49.90.044C+89.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.607%2.789%1049710185,66591839926.16431142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.729%0.743B++0.114C+-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.603B+7.50.406B7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.276%6.11%5061410112,94686215693.41763188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.962%0.565B+0.439B0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.604B+19.70.498B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.796%77.892%506510205,8531311314.46453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.867%1.614A+0.703B++1.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+20.376C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.32%12.487%5066101910,1552481374.09146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.461%1.077B**-0.411C---0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.60.473B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HOmo Gay Gay[HOMG] HOmo Gay Gay
NC outfit on Briggs

Members: 8
77.9m335.9%451 (27.1k)401 (24.1k)3.57708125,80635,1703.8327374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC10251612726.923%23.248%62605:3142

6% Combat Medic19% Engineer49% Heavy Assault14% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:48 AMMay 22nd, 2018 11:38 AMMar 17th, 2019 5:53 AM (2d) (PST)Mar 15th, 2019 1:46 PM (4d) (PST)Mar 15th, 2019 1:45 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171474700.6480.1810.1512.3890.0632181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0268,82428,20239119143424,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3236.9h/134.9d 8,991 29,247 35,089 464k 3,321 10,474 12,300 119.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:7,062
Deaths:1,177
KDR:6
Accuracy:34.528% B**
HSR:35.146% B**
LA1 Anchor
B**
Kills:5,966
Deaths:1,466
KDR:4.070
Accuracy:30.124% B**
HSR:32.870% B**
GD-22S
A*
Kills:5,648
Deaths:866
KDR:6.522
Accuracy:35.240% A*
HSR:38.669% A*
NC05 Jackhammer
C*
Kills:4,852
Deaths:1,369
KDR:3.544
Accuracy:45.366% C*
HSR:14.736% C+
EM6
A
Kills:2,600
Deaths:823
KDR:3.159
Accuracy:28.311% A
HSR:28.654% B*
EM1
B*
Kills:2,463
Deaths:873
KDR:2.821
Accuracy:26.333% B*
HSR:18.149% D
NS-15M1
A
Kills:1,581
Deaths:462
KDR:3.422
Accuracy:30.094% A
HSR:26.249% B+
NS-15M2
A*
Kills:1,312
Deaths:149
KDR:8.805
Accuracy:35.851% A*
HSR:42.149% A*
NC6 Gauss SAW
B++
Kills:1,286
Deaths:448
KDR:2.871
Accuracy:23.496% B++
HSR:20.918% C
NSX Naginata
A*
Kills:1,170
Deaths:184
KDR:6.359
Accuracy:34.359% A*
HSR:39.060% A+
NS-15M AE
A
Kills:1,169
Deaths:241
KDR:4.851
Accuracy:32.249% A
HSR:25.920% C+
NS-15MP
A+
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:35.460% A+
HSR:23.621% D
NC05 Jackhammer AE
B**
Kills:1,156
Deaths:118
KDR:9.797
Accuracy:56.798% B**
HSR:15.917% C+
MGR-L1 Promise
A*
Kills:378
Deaths:44
KDR:8.591
Accuracy:36.376% A*
HSR:38.095% A++
NC6S Gauss SAW S
A++
Kills:338
Deaths:53
KDR:6.377
Accuracy:32.926% A++
HSR:32.544% A
Kills:38,141
Deaths (as Heavy Assault):8,444
Deaths (to Heavy Assaults):11,177
KDR:4.51694
Kill Difference:29,697
Playtime:1,599.300 hours
Usage:49%
Score:44.224m
Score/min:461
Accuracy (listed only):34.501%
HSR (listed only):28.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:5,991
Deaths:1,105
KDR:5.422
Accuracy:33.331% B**
HSR:32.649% A+
AF-57 Piston
B++
Kills:2,862
Deaths:735
KDR:3.894
Accuracy:47.045% B++
HSR:14.151% C++
Blitz GD-10
B*
Kills:2,464
Deaths:800
KDR:3.080
Accuracy:28.162% B*
HSR:18.750% B+
GD-66 Claw
B++
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B++
HSR:10.552% D
AF-19 Mercenary
A++
Kills:1,966
Deaths:429
KDR:4.583
Accuracy:31.920% A++
HSR:27.111% B**
LA39 Bruiser
C**
Kills:1,571
Deaths:641
KDR:2.451
Accuracy:64.352% C**
HSR:9.675% D--
GD-7F
C*
Kills:1,409
Deaths:681
KDR:2.069
Accuracy:25.461% C*
HSR:16.608% D
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A+
Gauss Compact S
A**
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A**
HSR:29.700% A++
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B++
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
The Brawler
A+
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A+
HSR:11.849% C--
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:818
Deaths:115
KDR:7.113
Accuracy:38.283% A*
HSR:48.289% M**
19A Fortuna
A++
Kills:465
Deaths:78
KDR:5.962
Accuracy:33.260% A++
HSR:28.172% A
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B++
Gauss Compact Burst
B**
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B**
HSR:20% D
Razor GD-23
A++
Kills:69
Deaths:20
KDR:3.450
Accuracy:31.194% A
HSR:28.986% A++
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:29,928
Deaths (as Light Assault):8,106
Deaths (to Light Assaults):6,652
KDR:3.69208
Kill Difference:21,822
Playtime:290.616 hours
Usage:9%
Score:5.915m
Score/min:339
Accuracy (listed only):39.655%
HSR (listed only):22.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A+
Kills:5,991
Deaths:1,105
KDR:5.422
Accuracy:33.331% B**
HSR:32.649% A+
SAS-R
A++
Kills:3,330
Deaths:595
KDR:5.597
Accuracy:50.024% A++
HSR:78.078% B**
Blitz GD-10
B*
Kills:2,464
Deaths:800
KDR:3.080
Accuracy:28.162% B*
HSR:18.750% B+
NS-44 Commissioner
B*
Kills:2,001
Deaths:1,308
KDR:1.530
Accuracy:36.882% C++
HSR:28.236% B*
LA80
C*
Kills:1,690
Deaths:254
KDR:6.654
Accuracy:42.535% C*
HSR:75.858% C
NS-44P Commissioner
A+
Kills:1,488
Deaths:537
KDR:2.771
Accuracy:50.500% B**
HSR:39.247% A+
NS-44 Commissioner AE
A++
Kills:1,363
Deaths:411
KDR:3.316
Accuracy:51.282% A
HSR:41.453% A++
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
NC4-FB Mag-Shot
B+
Kills:1,276
Deaths:516
KDR:2.473
Accuracy:36.666% B+
HSR:22.962% C*
NC4 Mag-Shot
B++
Kills:1,206
Deaths:495
KDR:2.436
Accuracy:31.751% B++
HSR:21.808% B
AF-18 Stalker
B*
Kills:1,155
Deaths:207
KDR:5.580
Accuracy:31.844% B*
HSR:26.667% B*
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:818
Deaths:115
KDR:7.113
Accuracy:38.283% A*
HSR:48.289% M**
NS-357 Underboss
B*
Kills:717
Deaths:412
KDR:1.740
Accuracy:32.649% C--
HSR:27.755% B*
LA3 Desperado
B
Kills:498
Deaths:371
KDR:1.342
Accuracy:26.266% C
HSR:21.486% B
NC08 Mag-Scatter
A
Kills:486
Deaths:203
KDR:2.394
Accuracy:59.347% B++
HSR:21.811% A
NC14 Bolt Driver
C++
Kills:359
Deaths:10
KDR:35.900
Accuracy:36.248% C++
HSR:69.359% C--
NS-357P Underboss
B**
Kills:357
Deaths:187
KDR:1.909
Accuracy:45.917% B+
HSR:35.854% B**
NSX Daimyo
A+
Kills:311
Deaths:67
KDR:4.642
Accuracy:52.450% A+
HSR:96.463% B++
AF-6 Shadow
D
Kills:260
Deaths:16
KDR:16.250
Accuracy:27.634% D--
HSR:21.923% D
EM4 Longshot
C+
Kills:163
Deaths:32
KDR:5.094
Accuracy:35.551% D
HSR:78.528% C+
NSX Tomoe
A*
Kills:163
Deaths:34
KDR:4.794
Accuracy:38.575% A*
HSR:41.104% B+
NS-AM7 Archer
A
Kills:138
Deaths:125
KDR:1.104
Accuracy:48.503% D**
HSR:28.986% A
NS-61 Emissary
A**
Kills:99
Deaths:22
KDR:4.500
Accuracy:37.147% A
HSR:30.303% A**
Ectoblaster
A
Kills:64
Deaths:18
KDR:3.556
Accuracy:51.673% A
HSR:12.500% B**
Soldier Soaker
B**
Kills:63
Deaths:16
KDR:3.938
Accuracy:44.242% B**
HSR:19.048% B+
NS-30 Vandal
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:36.430% B+
HSR:31.746% B+
LA8 Rebel
C+
Kills:57
Deaths:35
KDR:1.629
Accuracy:15.138% F-
HSR:21.053% C+
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:28,775
Deaths (as Infiltrator):8,904
Deaths (to Infiltrators):4,410
KDR:3.23169
Kill Difference:19,871
Playtime:455.631 hours
Usage:14%
Score:6.509m
Score/min:238
Accuracy (listed only):37.853%
HSR (listed only):36.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B++
Kills:2,862
Deaths:735
KDR:3.894
Accuracy:47.045% B++
HSR:14.151% C++
GD-66 Claw
B++
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B++
HSR:10.552% D
AF-19 Mercenary
A++
Kills:1,966
Deaths:429
KDR:4.583
Accuracy:31.920% A++
HSR:27.111% B**
LA39 Bruiser
C**
Kills:1,571
Deaths:641
KDR:2.451
Accuracy:64.352% C**
HSR:9.675% D--
GD-7F
C*
Kills:1,409
Deaths:681
KDR:2.069
Accuracy:25.461% C*
HSR:16.608% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A+
Gauss Compact S
A**
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A**
HSR:29.700% A++
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B++
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
The Brawler
A+
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A+
HSR:11.849% C--
19A Fortuna
A++
Kills:465
Deaths:78
KDR:5.962
Accuracy:33.260% A++
HSR:28.172% A
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B++
Warden
A+
Kills:288
Deaths:71
KDR:4.056
Accuracy:35.711% A+
HSR:29.514% B++
MGR-M1 Bishop
M++
Kills:235
Deaths:57
KDR:4.123
Accuracy:52.370% M++
HSR:39.575% A
Gauss Compact Burst
B**
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B**
HSR:20% D
Razor GD-23
A++
Kills:69
Deaths:20
KDR:3.450
Accuracy:31.194% A
HSR:28.986% A++
Kills:18,983
Deaths (as Engineer):5,228
Deaths (to Engineers):6,078
KDR:3.63103
Kill Difference:13,755
Playtime:609.834 hours
Usage:19%
Score:13.624m
Score/min:372
Accuracy (listed only):43.445%
HSR (listed only):21.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A+
Kills:5,991
Deaths:1,105
KDR:5.422
Accuracy:33.331% B**
HSR:32.649% A+
AF-57 Piston
B++
Kills:2,862
Deaths:735
KDR:3.894
Accuracy:47.045% B++
HSR:14.151% C++
Blitz GD-10
B*
Kills:2,464
Deaths:800
KDR:3.080
Accuracy:28.162% B*
HSR:18.750% B+
GD-66 Claw
B++
Kills:2,284
Deaths:860
KDR:2.656
Accuracy:67.308% B++
HSR:10.552% D
LA39 Bruiser
C**
Kills:1,571
Deaths:641
KDR:2.451
Accuracy:64.352% C**
HSR:9.675% D--
AF-4 Cyclone
C+
Kills:1,312
Deaths:656
KDR:2
Accuracy:24.931% C+
HSR:13.643% D
Carnage AR
B++
Kills:1,193
Deaths:592
KDR:2.015
Accuracy:28.071% B++
HSR:18.441% C
GR-22
A+
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:32.317% A+
HSR:29.700% A+
NC1 Gauss Rifle
A**
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:34.274% A*
HSR:37.768% A**
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C*
The Brawler
A+
Kills:1,114
Deaths:178
KDR:6.258
Accuracy:65.539% A+
HSR:11.849% C--
NS-7 PDW
B**
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B**
HSR:22.771% B*
MGR-S1 Gladius
M**
Kills:818
Deaths:115
KDR:7.113
Accuracy:38.283% A*
HSR:48.289% M**
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
Reaper DMR
B+
Kills:355
Deaths:176
KDR:2.017
Accuracy:28.593% B+
HSR:25.352% C++
Gauss Rifle S
C-
Kills:237
Deaths:208
KDR:1.139
Accuracy:22.744% C-
HSR:14.768% D-
NS-11P
M*
Kills:97
Deaths:30
KDR:3.233
Accuracy:29.290% A
HSR:40.206% M*
NC9 A-Tross
M+
Kills:53
Deaths:10
KDR:5.300
Accuracy:32.818% A+
HSR:43.396% M+
MKV Suppressed
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A*
Kills:26,266
Deaths (as Combat Medic):7,757
Deaths (to Combat Medics):4,175
KDR:3.3861
Kill Difference:18,509
Playtime:207.277 hours
Usage:6%
Score:5.175m
Score/min:416
Accuracy (listed only):39.565%
HSR (listed only):23.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:1,198
Deaths:284
KDR:4.218
Accuracy:38.594% B*
HSR:14.190% C+
AF-41 Hacksaw
B*
Kills:1,119
Deaths:282
KDR:3.968
Accuracy:40.603% B*
HSR:16.175% C**
AF-34 Mattock
A**
Kills:1,044
Deaths:133
KDR:7.850
Accuracy:53.422% A**
HSR:19.061% B++
AF-34 Mattock
A*
Kills:874
Deaths:135
KDR:6.474
Accuracy:57.314% A*
HSR:22.655% B**
NCM1 Scattercannon
C++
Kills:65
Deaths:24
KDR:2.708
Accuracy:37.987% C++
HSR:10.769% D*
NS-10 Burster
A*
Kills:60
Deaths:29
KDR:2.069
Accuracy:44.295% A*
HSR:10% A
NS-10 Burster
S
Kills:54
Deaths:25
KDR:2.160
Accuracy:46.170% A**
HSR:22.222% S
Kills:4,414
Deaths (as MAX Suit):456
Deaths (to MAX Suits):1,836
KDR:9.67982
Kill Difference:3,958
Playtime:72.406 hours
Usage:2%
Score:2.414m
Score/min:556
Accuracy (listed only):45.484%
HSR (listed only):16.439%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:926
V. Kills:613 151%
Deaths:180
KDR:5.144
Accuracy:35.444% B++
KPH:22.300 B*
VKPH:14.800 B++
Vortek Rotary
C+
Kills:576
V. Kills:556 103%
Deaths:285
KDR:2.021
Accuracy:34.811% B++
KPH:9.800 C
VKPH:9.400 C+
M30 Mustang AH
C+
Kills:489
V. Kills:128 379%
Deaths:79
KDR:6.190
Accuracy:55.926% C+
KPH:18.400 D-
VKPH:4.800 C+
M20 Kestrel
A+
Kills:221
V. Kills:161 136%
Deaths:30
KDR:7.367
Accuracy:38.854% A+
KPH:26.400 B+
VKPH:19.200 B+
Coyote Missiles
C+
Kills:72
V. Kills:64 111%
Deaths:14
KDR:5.143
Accuracy:60.175% B*
KPH:29.200 C--
VKPH:26 C+
Breaker Rocket Pods
C*
Kills:61
V. Kills:28 210%
Deaths:9
KDR:6.778
Accuracy:42.409% D
KPH:38.500 D
VKPH:17.700 C*
Kills:2,345 (2,212 + 0)
Deaths:597
KDR:3.928
VKDR:2.596
Vehicle Kills:1,550
Kill Difference:1,748
Playtime:139.508 hours
Usage:4%
Score:1.612m
Score/min:193
Piloting Accuracy:38.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:115
V. Kills:105 108%
Deaths:31
KDR:3.710
Accuracy:29.375% C+
KPH:24.100 C
VKPH:22 B
L105 Zephyr
C+
Kills:97
V. Kills:15 N/A
Deaths:12
KDR:8.083
Accuracy:41.497% C+
KPH:43.100 C
VKPH:6.700 C
C150 Dalton
B++
Kills:96
V. Kills:67 141%
Deaths:23
KDR:4.174
Accuracy:46.987% B++
KPH:22.500 D
VKPH:15.700 D
Kills:308 (0 + 308)
Deaths:66
KDR:4.667
VKDR:2.833
Vehicle Kills:187
Kill Difference:242
Playtime:11.287 hours
Usage:0%
Score:0.250m
Score/min:369
Piloting Accuracy:N/A%
Gunner Accuracy:46.987%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,102
V. Kills:835 132%
Deaths:88
KDR:12.523
Accuracy:58.993% B+
KPH:27.900 C+
VKPH:21.100 B+
L100 Python HEAT
A*
Kills:502
V. Kills:173 289%
Deaths:24
KDR:20.917
Accuracy:63.124% A
KPH:58.100 A++
VKPH:20 A*
Skyguard
B+
Kills:177
V. Kills:147 120%
Deaths:28
KDR:6.321
Accuracy:41.434% A*
KPH:13.700 C+
VKPH:11.400 B+
L100 Python HESH
C**
Kills:74
V. Kills:20 352%
Deaths:5
KDR:14.800
Accuracy:52.047% B+
KPH:34.600 D
VKPH:9.300 C**
Kills:1,855 (1,855 + 0)
Deaths:145
KDR:12.793
VKDR:8.103
Vehicle Kills:1,175
Kill Difference:1,710
Playtime:63.191 hours
Usage:2%
Score:1.395m
Score/min:368
Driving Accuracy:52.047%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,088
V. Kills:2,529 122%
Deaths:291
KDR:10.612
Accuracy:54.696% B+
KPH:20.700 C
VKPH:16.900 B+
E540 Halberd
B*
Kills:722
V. Kills:501 144%
Deaths:65
KDR:11.108
Accuracy:57.152% A++
KPH:27.200 C+
VKPH:18.900 B*
Titan-150 HEAT
A
Kills:571
V. Kills:255 223%
Deaths:23
KDR:24.826
Accuracy:60.951% A+
KPH:32.200 B**
VKPH:14.400 A
C85 Canister
B+
Kills:157
V. Kills:7 N/A
Deaths:4
KDR:39.250
Accuracy:43.629% B+
KPH:66.300 C+
VKPH:3 D
Enforcer ML85
B*
Kills:152
V. Kills:149 101%
Deaths:13
KDR:11.692
Accuracy:48.873% B**
KPH:22.400 C+
VKPH:22 B*
Titan-150 HESH
C**
Kills:151
V. Kills:26 N/A
Deaths:29
KDR:5.207
Accuracy:49.945% C**
KPH:26.400 D
VKPH:4.600 D-
M20 Basilisk
B+
Kills:127
V. Kills:69 181%
Deaths:16
KDR:7.938
Accuracy:41.476% A+
KPH:19.500 C+
VKPH:10.600 B+
Kills:4,968 (3,810 + 1,158)
Deaths:441
KDR:11.265
VKDR:8.018
Vehicle Kills:3,536
Kill Difference:4,527
Playtime:215.171 hours
Usage:7%
Score:4.502m
Score/min:349
Driving Accuracy:49.945%
Gunner Accuracy:41.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:515
V. Kills:32 N/A
Deaths:17
KDR:30.294
Accuracy:44.893% C--
KPH:107.400 C+
VKPH:6.700 C
E540 Halberd-H
B+
Kills:343
V. Kills:217 157%
Deaths:30
KDR:11.433
Accuracy:62.047% B++
KPH:41.100 C+
VKPH:26 B+
Enforcer ML65-H
C++
Kills:140
V. Kills:116 120%
Deaths:23
KDR:6.087
Accuracy:58.041% C++
KPH:33 C+
VKPH:27.300 C+
M12 Kobalt-H
B+
Kills:112
V. Kills:6 N/A
Deaths:5
KDR:22.400
Accuracy:26.328% B*
KPH:107 C+
VKPH:5.700 B+
M20 Basilisk-H
B+
Kills:58
V. Kills:17 322%
Deaths:11
KDR:5.273
Accuracy:50.413% B+
KPH:36.500 C
VKPH:10.700 C--
M96 Mjolnir-H
C+
Kills:54
V. Kills:46 115%
Deaths:8
KDR:6.750
Accuracy:52.196% C**
KPH:37.600 C--
VKPH:32.100 C+
Kills:1,222 (0 + 1,222)
Deaths:94
KDR:13
VKDR:4.617
Vehicle Kills:434
Kill Difference:1,128
Playtime:21.464 hours
Usage:1%
Score:0.608m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:52.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:202
V. Kills:40 N/A
Deaths:10
KDR:20.200
Accuracy:46.867% A
KPH:27.300 C+
VKPH:5.400 C+
M20 Basilisk
D
Kills:113
V. Kills:48 231%
Deaths:20
KDR:5.650
Accuracy:44.752% B*
KPH:11.100 D-
VKPH:4.700 D
M20 Basilisk
C++
Kills:112
V. Kills:72 153%
Deaths:24
KDR:4.667
Accuracy:46.070% B**
KPH:14.800 D
VKPH:9.500 C++
M40 Fury
C
Kills:78
V. Kills:18 411%
Deaths:6
KDR:13
Accuracy:52.099% A++
KPH:31.500 D
VKPH:7.300 C
Kills:505 (0 + 505)
Deaths:60
KDR:8.417
VKDR:2.967
Vehicle Kills:178
Kill Difference:445
Playtime:27.598 hours
Usage:1%
Score:0.381m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:52.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:61
V. Kills:49 122%
Deaths:12
KDR:5.083
Accuracy:39.516% B
KPH:21.200 C
VKPH:17.100 B
Kills:61 (0 + 61)
Deaths:12
KDR:5.083
VKDR:4.083
Vehicle Kills:49
Kill Difference:49
Playtime:2.872 hours
Usage:0%
Score:0.047m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:39.516%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,1357,0621,1776A++2.4234.528%B**35.146%B**76.7B++N/A26292.1h6.6C*19.1B*
AF-4G Cyclone 6,0295,9911,1055.422M1.8433.331%B**32.649%A+66.6B+N/A27189.9h7.5B**22.5B*
LA1 Anchor 6,0065,9661,4664.07B++0.4930.124%B**32.87%B**49.9C++N/A217119.6h7.7B**25.7B*
GD-22S 5,6845,6488666.522M++2.9435.24%A*38.669%A*77.2A++N/A24473.2h7.4A+20.9B**
NC05 Jackhammer 4,8764,8521,3693.544A*0.0345.366%C*14.736%C+52.2B+N/A18393h3.4A7.6B++
Auraxium Mag-Cutter 3,5663,52816,0360.22S3.3637.468%B++6.179%C+3A+N/A101161.1h1.7B++4.5B+
SAS-R 3,3573,3305955.597A2.0250.024%A++78.078%B**48.8B+N/A15668.2h1.9B++3.7B*
Titan-150 AP 5,6173,08829110.612B++7.0354.696%B+3.109%C++20.7C16.9B+324149.5h4.1B+7.6B*
The Kraken 4,1782,9956104.91M1.3357.441%C--2.17%B+41C+16.2C+24873h3.6B+6.3C**
AF-57 Piston 2,8722,8627353.894M+0.3247.045%B++14.151%C++57.4B**N/A21549.9h3.3B**7B+
EM6 2,6112,6008233.159B**0.4228.311%A28.654%B*38C+N/A17368.4h8.3B**29.4B++
Blitz GD-10 2,4702,4648003.08A++0.5028.162%B*18.75%B+39.6B+N/A19962.2h11.4B*40.4B++
EM1 2,4752,4638732.821A++0.7626.333%B*18.149%D33.3C+N/A13574h10.5B40B++
GD-66 Claw 2,2902,2848602.656B**0.9267.308%B++10.552%D45.8C**N/A22749.9h1.9B**2.8B++
NS-44 Commissioner 2,0222,0011,3081.53B+2.0536.882%C++28.236%B*30.1C+N/A15566.5h3.2B++8.6B+
AF-19 Mercenary 1,9871,9664294.583S1.0131.92%A++27.111%B**42.8A+N/A19545.9h8.7B**27.1B*
LA80 1,6911,6902546.654B**3.0842.535%C*75.858%C31.7CN/A10253.3h2.2C++5.1C**
NS-15M1 1,5861,5814623.422A+0.1630.094%A26.249%B+45.2C*N/A28035h9.4B**31.1B*
LA39 Bruiser 1,5761,5716412.451A1.1364.352%C**9.675%D--39.9C+N/A28539.4h2B*3B+
NS-44P Commissioner 1,4941,4885372.771A+0.8150.5%B**39.247%A+101.2B**N/A29814.7h2.7B*5.4B*
GD-7F 1,4291,4096812.069B*1.5125.461%C*16.608%D20.2CN/A9469.9h12.9C**50.8B
NS-44 Commissioner AE 1,3691,3634113.316A++0.2651.282%A41.453%A++115.5A++N/A34811.8h2.5B*4.9B*
NS-15M2 1,3181,3121498.805M**5.2335.851%A*42.149%A*65B*N/A22020.2h8.4A23.5B**
AF-4 Cyclone 1,3241,3126562B+1.5824.931%C+13.643%D28C+N/A14646.8h9.3B++37.3B+
NC6 Gauss SAW 1,2951,2864482.871A++0.7123.496%B++20.918%C36BN/A29135.7h7.9B*33.6B++
NC4-FB Mag-Shot 1,2781,2765162.473B*1.1036.666%B+22.962%C*60.8C*N/A20721h5.9B+16.1B++
NC4 Mag-Shot 1,2161,2064952.436A**1.1431.751%B++21.808%B33.2B+N/A12936.3h6.4B++20.1C++
AF-41 Hacksaw 1,2041,1982844.218B++0.6438.594%B*14.19%C+34.2C*N/A19735h5.7B+14.7B*
Carnage AR 1,2001,1935922.015B+1.5628.071%B++18.441%C26.4CN/A14045.2h11.1B**39.6B*
AF-4A Bandit 1,1831,1712464.76M+1.1833.217%A++32.024%A+50.3B++N/A18823.3h8.6B*25.9B*
NSX Naginata 1,1771,1701846.359S2.7834.359%A*39.06%A+81.8A+N/A26814.3h8.3B**24.2B*
NS-15M AE 1,1801,1692414.851A1.2732.249%A25.92%C+58.5C++N/A23820h9.1B**28.2B*
Gauss Compact S 1,1761,1651647.104S3.5335.595%A**29.7%A++59.7MN/A18219.5h7A19.6B**
GR-22 1,1741,1652904.017A*0.4432.317%A+29.7%A+50.2B*N/A21923.2h9.6A29.6B**
AC-X11 1,1761,1651936.036S2.4634.504%A++26.094%B++55AN/A18621.2h7.1B**20.5B*
NC1 Gauss Rifle 1,1791,1652145.444M**1.8734.274%A*37.768%A**61.3A**N/A23619h7.7A++22.6A
Mauler S6 1,1661,1624242.741A+0.8448.545%B*15.06%C+45.6B**N/A27425.5h2.8A+5.8B**
NC12 Sweeper 1,1691,1622983.899M0.3255.791%A14.028%C*59A+N/A22919.7h2.9A5.1B**
Mag-Cutter 1,2141,16214,3770.081A*3.5022.01%C--1.807%D1.1B+N/A61070.8h2B+9.1C**
NS-15MP 1,1671,1601716.784A**3.2135.46%A+23.621%D80B+N/A20214.5h8.8B**24.7B*
NC05 Jackhammer AE 1,1641,1561189.797S6.2256.798%B**15.917%C+99.7AN/A28111.6h3.1A5.5B*
AF-18 Stalker 1,1601,1552075.58M**2.0031.844%B*26.667%B*43.8B+N/A14626.4h10B**31.3B*
AF-41 Hacksaw 1,1251,1192823.968B+0.3940.603%B*16.175%C**32.5C++N/A19034.4h6.2B+15.3B*
The Brawler 1,1191,1141786.258M++2.6865.539%A+11.849%C--66.7AN/A16416.7h2.4A++3.7A+
L100 Python AP 1,9371,1028812.523A++8.9558.993%B+3.811%B+27.9C+21.1B+39939.5h5B+8.4B*
NS Decimator 1,6491,0786231.73B*1.8556.595%C-2.597%C**28C14.8C+39638.5h3.9B+7B+
Hawk GD-68 1,3171,0743852.79M**0.7967.366%B++3.352%B+37.7M8.5C36628.5h3A*4.5A*
AF-34 Mattock 1,0511,0441337.85A+4.2753.422%A**19.061%B++69.6A+N/A22715h4.6B*8.5A
Shrike 1,2421,0424562.285M+1.2968.108%A5.47%A+36.2B**6.9D-45428.8h3.5A+5.2A+
AF-22 Crow 1,1981,0354122.512S1.0771.09%B+4.058%A40.3B**6.3C29925.7h2.6A*3.7A*
NS Decimator-B 1,1911,0114212.401B++1.1863.377%C+4.055%B**50C+8.9D35820.2h2.3A3.6B**
M20 Mustang 1,5399261805.144A1.5735.444%B++N/A22.3B*14.7B++21341.6h57B*160.8B**
AF-34 Mattock 8798741356.474A2.9057.314%A*22.655%B**58.7B**N/A20214.9h6B10.4B**
NS-7 PDW 8348303102.677A**0.9029.691%B**22.771%B*27.4C++N/A14030.3h12.1B++40.6B++
MGR-S1 Gladius 8288181157.113M**3.5438.283%A*48.289%M**80.2A++1B**21010.2h6.8B**17.7B*
E540 Halberd 1,2237226511.108B+7.5357.152%A++3.601%C*27.1C+18.8B*53126.6h5.1B+9B**
NS-357 Underboss 7227174121.74B*1.8432.649%C--27.755%B*21.5DN/A7433.4h3.2B**9.9B+
Bouncing Betty 7127123818.737S15.1642.462%C+N/A139.6B+N/A5865.1h1.6B**3.7B++
Vortek Rotary 1,1325762852.021C++1.5634.811%B++1.563%C-9.8C9.4C+15259h71.8C**206.3B+
Titan-150 HEAT 8265712324.826M**21.2560.951%A+1.926%D32.3B**14.4A29817.7h3.9B*6.4A
Anti-Vehicle Grenade 6935331533N/A529.4254.789%B+N/A484.5B+145.5B+63051.1h3.8B**7B*
C85 Canister-H 5475151730.294B++26.7244.893%C--13.204%B+107.3C+6.7C4784.8h4.2B*9.4B++
L100 Python HEAT 6755022420.917A**17.3463.124%AN/A58.4A++20.1A*3388.6h3.9B**6.2A
LA3 Desperado 5024983711.342B+2.2426.266%C21.486%B28.8C+N/A16417.3h6.7B**25.7B+
M30 Mustang AH 617489796.19C++2.6155.926%C+1.84%B*18.4D-4.8C+15826.6h10.8C+19.3C+
NC08 Mag-Scatter 4894862032.394B+1.1859.347%B++21.811%A48.1B*N/A15810.1h3.1B**5.3B*
19A Fortuna 470465785.962S2.3833.26%A++28.172%A67.4A+N/A1796.9h7.4A22.4A
The Slasher 4314263541.203U2.3753.054%A32.394%A**15.5A*N/A6127.5h2.2C++4.2B+
C-4 6644222591.629C*1.9518.101%D*N/A24.7D*14.2D--52017.1h2.6F-14.2F--
Tank Mine 630409745.527A+1.9539.359%B+N/A49.3D*26.6D*7138.3h2.7D*6.9C
NS Baron G5AE 391378953.979A**0.4056.133%B*14.021%C44C++1.5A**1598.6h3.2B**5.7C+
MGR-L1 Promise 379378448.591S5.0136.376%A*38.095%A++78.8AN/A2634.8h9.2A25.2B**
NC14 Bolt Driver 3623591035.9U32.3236.248%C++69.359%C--13.2DN/A7227.2h2.4B+6.6B+
NS-357P Underboss 3633571871.909B+1.6745.917%B+35.854%B**81.1C**1.4B+3034.4h3.3B+7.1B++
Reaper DMR 3593551762.017C*1.5628.593%B+25.352%C++27.7CN/A18712.8h8.1B*28.5B++
E540 Halberd-H 5603433011.433B++7.8662.047%B++2.332%C**40.8C+25.8B+4618.4h5.5B8.9B+
NC6S Gauss SAW S 341338536.377S2.8032.926%A++32.544%A61.5B+N/A2095.5h7.6A23.2B*
NS-11C 325322378.703S5.1331.276%A+23.292%B++54.6A+N/A2585.9h9.7B**30.9B*
Carver 3153142611.203M*2.3732.457%B+31.847%A*13.3B*N/A4023.6h1.3B3.9B+
NSX Daimyo 311311674.642B1.0652.45%A+96.463%B++56.5C*N/A1825.5h1.9B*3.5B**
Warden 294288714.056M++0.4835.711%A+29.514%B++32.4B++N/A2158.9h6A16.9B**
AF-6 Shadow 2622601616.25S12.6727.634%D--21.923%D23.4DN/A8911.1h5.4C**19.5C
Gauss Rifle S 2412372081.139C+2.4422.744%C-14.768%D-16DN/A8414.8h10.8C**47.4C++
MGR-M1 Bishop 235235574.123A+0.5552.37%M++39.575%A69.1A++N/A1943.4h3.9A+7.4A
Frag Grenade 2352331233N/A229.4233.577%FN/A582.5B+5C--22400.4h3B*8.8C++
M20 Kestrel 382221307.367A*3.7938.854%A+N/A26.3B+19.2B+2408.4h64.9B++167B++
M60-G Bulldog 2422021020.2S16.6246.867%A4.455%B**27.3C+5.4C+2357.4h6.6B+14B*
Gauss Compact Burst 197195219.286M+5.7132.789%B**20%D51.3B+N/A1913.8h8.2B**25.1B+
Spear Anti-Vehicle Phalanx Turret 258181920.111A*16.5353.486%B**6.077%B**72.4A*30.8B*9472.5h5.7B*10.6B**
Heartstring 181180892.022B*1.5629.967%D39.444%B*16.2C-N/A5911.1h3C*10C**
Skyguard 324177286.321A++2.7441.434%A*1.13%D-13.7C+11.4B+30412.9h108.2B+261.2B**
NSX Masamune 190170473.617S0.0453.312%C--2.353%C**53.1A+6.3D2173.2h3A5.6B**
NSX Amaterasu 1661653380.488S3.0926.248%C+35.152%A*6.1C++N/A1627h3.3C*12.7B+
EM4 Longshot 163163325.094B+1.5235.551%D78.528%C+31.3C++N/A1685.2h2B+5.6C++
NSX Tomoe 163163344.794A*1.2238.575%A*41.104%B+67.9AN/A1662.4h9.8A25.5B**
C85 Canister 164157439.25A35.6743.629%B+14.013%C++65.4C+2.9D2072.4h5.6B++12.8B++
Enforcer ML85 3011521311.692A+8.1148.873%B**1.974%C+22.4C+21.9B*5536.8h12.3C**25.1B++
Titan-150 HESH 177151295.207C1.6349.945%C**1.325%C-26.5D4.6D-1255.7h3B+6B+
Enforcer ML65-H 256140236.087B+2.5158.041%C++1.429%C33.3C+27.6C+5574.2h12.3B++21.1B++
NS-AM7 Archer 1661381251.104A++2.4748.503%D**28.986%A5C-1D--4127.4h8.7B**17.9B*
M20 Basilisk 196127167.938A++4.3641.476%A+4.724%C19.5C+10.6B+3436.5h65.7B+158.3B*
AP30 Shredder 220115313.71C0.1329.375%C+N/A24C21.9B3414.8h74.9C*254.8C**
M20 Basilisk 161113205.65A+2.0744.752%B*4.425%D11.2D4.8D16310.1h86B192.2B++
M12 Kobalt-H 118112522.4B18.8226.328%B*17.857%C*112C+6B+3461h13.5B51.1B++
M20 Basilisk 184112244.667B**1.0946.07%B**2.679%D*14.7D9.5C++3017.6h105.4C+228.8B+
M60-A Bulldog 127103812.875C+9.3051.852%B++N/A30.3C+7.1A2333.4h6.1C+11.8B+
NS-61 Emissary 9999224.5S0.9237.147%A30.303%A**82.5M++N/A3221.2h9.6B++25.8B**
L105 Zephyr 11297128.083C+4.5141.497%C+N/A42.2C6.5C3312.3h5.3B+12.7B+
NS-11P 9797303.233A++0.3429.29%A40.206%M*40.4B++N/A2692.4h9.7A+33B**
C150 Dalton 16396234.174C0.6046.987%B++N/A22.3D15.6D4214.3h5.2C11.1B
M40 Fury 9678613A9.4252.099%A++3.846%A**31.2D7.2C2752.5h18.1D34.8B+
Hardlight Dagger 83764630.164M**3.4124.308%C11.842%B+2.5C+N/A1830h2.1C*8.6C++
Phoenix AE 16574471.574C+2.0047.423%D-N/A12.8C+15.7B++2725.8h6.8A14.4B*
L100 Python HESH 9474514.8B+11.2252.047%B+1.351%C35.2D9.5B3012.1h3.6C6.9C++
Coyote Missiles 13672145.143A1.5760.175%B*N/A28.8C--25.6C+6192.5h55.5D-92.2C
Razor GD-23 7269203.45M+0.1331.194%A28.986%A++28.8C**1.3M+3682.4h9.5B*30.5B++
Sticky Grenade 6666166N/A62.4250%CN/A330D*N/A27540.2h3.5D--7D
NCM1 Scattercannon 6565242.708B+0.8737.987%C++10.769%D*15.5DN/A1644.2h7.2C**19B
Ectoblaster 6464183.556S0.0251.673%A12.5%B**35.6BN/A1131.8h13.5B+26.2B*
Soldier Soaker 6363163.938M+0.3644.242%B**19.048%B+78.8B**N/A4700.8h4.6B**10.5B**
NS-30 Vandal 6363272.333B+1.2436.43%B+31.746%B+31.5CN/A1932h4.7B*13B++
Breaker Rocket Pods 896196.778C+3.2042.409%DN/A38.1D17.5C++8411.6h22.6D53.3D
M20 Wyvern 11061125.083C+1.5139.516%B1.639%D-21C16.9C**2712.9h77.9C++197.2C**
NS-10 Burster 10860292.069A++1.5144.295%A*10%A6.9B*5.5A1678.7h134.7B+304.1B**
M20 Basilisk-H 7558115.273C+1.7050.413%B+6.897%C*36.3C10.6C--2851.6h54.7B108.6B+
LA8 Rebel 5957351.629B*1.9515.138%F-21.053%C+7.2D--N/A557.9h5.9B+38.8D*
NS-10 Burster 9354252.16A++1.4246.17%A**22.222%S7B*5.1B**1707.7h140.6B+304.6B**
M60-A Bulldog 6954510.8C+7.2249.194%B+1.852%C24.5C6.8B*2892.2h6.8C13.8C++
M96 Mjolnir-H 1005486.75B**3.1752.196%C**3.704%S38.6C-32.9C++5641.4h49.3C-94.4C
MAX Punch 57545070.107B3.4716.938%F-N/A0.8CN/A465.4h1.9C++11.4C--
NC9 A-Tross 5353105.3M**1.7232.818%A+43.396%M+66.3A+N/A5680.8h5.2A*15.9A+
MKV Suppressed 5353202.65A*0.9324.081%C32.076%A*26.5C+N/A2752h11.2B++46.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4211,14817.4h
Restoration Kit7561.2h
Nano-Armor Kit278455,54633.8h
Anti-Vehicle MANA Turret73081.1h
Medical Kit2,80523,987100.3h
Spawn Beacon325,3256.5h
Medical Applicator19394,0769.9h
Spitfire Auto-Turret63890.4h
Repair Module01240.5h
Turret AI Module0770.4h
Structure Shield Module0740.3h
AE Nano-Armor Kit60174,44510.7h
AE Medical Applicator4043,2913.9h
Nanite Revive Grenade06140.2h
Blast Wall0530.3h
Welding Device08420.1h
Spear Anti-Vehicle Tower0610.5h
Deconstruction Tool05,1090.5h
Rampart Wall11251.3h
Recon Detection Device384,80310.4h
Ammunition Package151,1161.1h
Anti-Infantry MANA Turret82411.8h
IPC Targeting Dart31330.3h
WLT-Howler Mining Laser03110h
Nano-Repair Grenade02690.1h
Hardlight Barrier2600.1h
Shield Recharging Field41,2970.5h

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