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Deputy Director Imperator InimicusNC[HOMG] InimicusNC
NC BR 91

KDR: 3.67

Score: 83m

Last Seen: Nov 7th, 2019 6:55 PM
- OFFLINE - 314.8 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Connery
Level Progress (to 92): 48%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW AF-4G Cyclone GD-22S LA1 Anchor NC05 Jackhammer Auraxium Mag-Cutter SAS-R AF-57 Piston
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,956,113 MLG Score: 2363
Fun Score: N/A
Cheeseburgers Flipped: 604TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.565%31.273%98750117671,5533.67712-0.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.513%2.012A*1.56A+-1.164D*HEAD ++ (~15.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.672B+7.70.461B+16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.864%1.063%311312232,54099616022.5502158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.575%-0.257C-0.478D0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1300.198C++45.30.148C++84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.004%2.493%1123712196,33896842676.54752149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.862%0.772B++-0.025C+0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.63B+70.442B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.818%6.013%5401412123,32690216703.68736199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.81%0.517B+0.37C**-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.626B+18.80.533B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.804%78.413%540512216,2261422324.37834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.64%1.631A+0.735B++1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.569B+20.386C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.203%15.458%5406122011,8772704434.39076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.889%1.044B**0.144C++-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.642B+2.60.475B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83m324.4%456 (27.4k)405 (24.3k)3.67298138,18137,6213.9270991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12261805827.002%23.975%64705:2645

6% Combat Medic20% Engineer49% Heavy Assault14% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:48 AMMay 22nd, 2018 11:38 AMNov 16th, 2019 10:53 AM (4d) (PST)Nov 7th, 2019 4:04 PM (13d) (PST)Nov 7th, 2019 2:55 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341484860.6740.1840.1622.3980.0652363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0508,89229,158401110144424,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3415.1h/142.3d 9,560 33,129 39,109 491.4k 3,446 11,178 13,309 129.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:7,460
Deaths:1,216
KDR:6.135
Accuracy:34.709% B*
HSR:35.630% B**
GD-22S
A*
Kills:6,283
Deaths:964
KDR:6.518
Accuracy:35.219% A*
HSR:39.121% A*
LA1 Anchor
B**
Kills:6,277
Deaths:1,507
KDR:4.165
Accuracy:30.342% B**
HSR:32.866% B*
EM6
B**
Kills:2,600
Deaths:823
KDR:3.159
Accuracy:28.311% B**
HSR:28.654% B++
EM1
B*
Kills:2,467
Deaths:876
KDR:2.816
Accuracy:26.293% B*
HSR:18.119% D
NS-15M1
A
Kills:1,581
Deaths:462
KDR:3.422
Accuracy:30.094% A
HSR:26.249% B+
NS-15M2
A*
Kills:1,312
Deaths:149
KDR:8.805
Accuracy:35.851% A*
HSR:42.149% A*
NC6 Gauss SAW
B+
Kills:1,287
Deaths:448
KDR:2.873
Accuracy:23.504% B+
HSR:20.901% C-
NSX Naginata
A*
Kills:1,170
Deaths:184
KDR:6.359
Accuracy:34.359% A*
HSR:39.060% A+
NS-15M AE
A
Kills:1,169
Deaths:241
KDR:4.851
Accuracy:32.249% A
HSR:25.920% C+
NS-15MP
A+
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:35.460% A+
HSR:23.621% D
MGR-L1 Promise
A*
Kills:1,006
Deaths:177
KDR:5.684
Accuracy:34.394% A++
HSR:41.352% A*
NC6S Gauss SAW S
A++
Kills:338
Deaths:53
KDR:6.377
Accuracy:32.926% A++
HSR:32.544% B**
Kills:34,110
Deaths (as Heavy Assault):7,271
Deaths (to Heavy Assaults):11,900
KDR:4.69124
Kill Difference:26,839
Playtime:1,682.701 hours
Usage:49%
Score:47.054m
Score/min:466
Accuracy (listed only):31.824%
HSR (listed only):31.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:7,380
Deaths:1,327
KDR:5.561
Accuracy:33.458% B**
HSR:35.542% A++
AF-57 Piston
B*
Kills:3,631
Deaths:830
KDR:4.375
Accuracy:48.124% B*
HSR:14.789% C*
GD-66 Claw
B**
Kills:3,135
Deaths:1,036
KDR:3.026
Accuracy:62.695% C**
HSR:20.415% B**
Blitz GD-10
B*
Kills:2,885
Deaths:850
KDR:3.394
Accuracy:28.934% B*
HSR:22.565% B*
AF-19 Mercenary
A++
Kills:2,038
Deaths:445
KDR:4.580
Accuracy:31.869% A++
HSR:27.674% B**
LA39 Bruiser
C*
Kills:1,640
Deaths:649
KDR:2.527
Accuracy:63.969% C*
HSR:11.159% D
GD-7F
C++
Kills:1,424
Deaths:701
KDR:2.031
Accuracy:25.486% C++
HSR:16.854% D
AF-4 Cyclone
C+
Kills:1,318
Deaths:656
KDR:2.009
Accuracy:24.868% C+
HSR:13.809% D-
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A+
Gauss Compact S
A*
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A*
HSR:29.700% A++
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B++
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C++
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
The Brawler
A++
Kills:1,147
Deaths:186
KDR:6.167
Accuracy:65.414% A++
HSR:12.031% D
MGR-S1 Gladius
M**
Kills:1,086
Deaths:162
KDR:6.704
Accuracy:36.831% A++
HSR:47.606% M**
NS-7 PDW
B*
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B*
HSR:22.771% B++
19A Fortuna
A+
Kills:764
Deaths:152
KDR:5.026
Accuracy:32.315% A+
HSR:28.403% A+
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B++
MGR-C1 Charger
A++
Kills:227
Deaths:29
KDR:7.828
Accuracy:34.199% A
HSR:36.123% A++
Gauss Compact Burst
B**
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B**
HSR:20% D-
Razor GD-23
A+
Kills:69
Deaths:20
KDR:3.450
Accuracy:31.194% A
HSR:28.986% A+
MKV Suppressed
A++
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A++
Kills:34,347
Deaths (as Light Assault):8,851
Deaths (to Light Assaults):7,153
KDR:3.88058
Kill Difference:25,496
Playtime:300.859 hours
Usage:9%
Score:6.220m
Score/min:345
Accuracy (listed only):39.173%
HSR (listed only):23.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:7,380
Deaths:1,327
KDR:5.561
Accuracy:33.458% B**
HSR:35.542% A++
SAS-R
A++
Kills:3,665
Deaths:630
KDR:5.817
Accuracy:49.731% A++
HSR:78.745% B**
Blitz GD-10
B*
Kills:2,885
Deaths:850
KDR:3.394
Accuracy:28.934% B*
HSR:22.565% B*
NS-44 Commissioner
B*
Kills:2,001
Deaths:1,308
KDR:1.530
Accuracy:36.882% C+
HSR:28.236% B*
LA80
C++
Kills:1,690
Deaths:254
KDR:6.654
Accuracy:42.535% C++
HSR:75.858% C
NS-44P Commissioner
A
Kills:1,514
Deaths:543
KDR:2.788
Accuracy:50.332% B**
HSR:39.102% A
NS-44 Commissioner AE
A++
Kills:1,363
Deaths:411
KDR:3.316
Accuracy:51.282% A
HSR:41.453% A++
AF-4 Cyclone
C+
Kills:1,318
Deaths:656
KDR:2.009
Accuracy:24.868% C+
HSR:13.809% D-
NC4-FB Mag-Shot
B+
Kills:1,276
Deaths:516
KDR:2.473
Accuracy:36.666% B+
HSR:22.962% C+
NC4 Mag-Shot
B+
Kills:1,229
Deaths:504
KDR:2.438
Accuracy:31.701% B+
HSR:21.969% C**
NS-357 Underboss
A++
Kills:1,173
Deaths:566
KDR:2.072
Accuracy:37.801% C++
HSR:37.511% A++
AF-18 Stalker
B*
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:31.944% B*
HSR:26.969% B*
MGR-S1 Gladius
M**
Kills:1,086
Deaths:162
KDR:6.704
Accuracy:36.831% A++
HSR:47.606% M**
NS-7 PDW
B*
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B*
HSR:22.771% B++
NS-357P Underboss
A++
Kills:827
Deaths:402
KDR:2.057
Accuracy:47.931% B*
HSR:41.475% A++
NC08 Mag-Scatter
B**
Kills:521
Deaths:217
KDR:2.401
Accuracy:59.845% B++
HSR:21.497% B**
LA3 Desperado
C++
Kills:502
Deaths:372
KDR:1.349
Accuracy:26.280% C
HSR:21.315% C++
NC14 Bolt Driver
C++
Kills:359
Deaths:10
KDR:35.900
Accuracy:36.248% C++
HSR:69.359% D
NSX Daimyo
A+
Kills:349
Deaths:81
KDR:4.309
Accuracy:51.013% A+
HSR:96.562% B++
AF-6 Shadow
D
Kills:271
Deaths:19
KDR:14.263
Accuracy:27.948% D*
HSR:22.878% D
NS-AM7 Archer
B**
Kills:173
Deaths:174
KDR:0.994
Accuracy:48.151% D**
HSR:27.746% B**
EM4 Longshot
C+
Kills:163
Deaths:32
KDR:5.094
Accuracy:35.473% D
HSR:78.528% C+
NSX Tomoe
A*
Kills:163
Deaths:34
KDR:4.794
Accuracy:38.575% A*
HSR:41.104% B+
NS-61 Emissary
A*
Kills:106
Deaths:27
KDR:3.926
Accuracy:36.932% A
HSR:29.245% A*
Ectoblaster
A+
Kills:66
Deaths:19
KDR:3.474
Accuracy:52.880% A+
HSR:12.121% B*
Soldier Soaker
B**
Kills:63
Deaths:16
KDR:3.938
Accuracy:44.242% B**
HSR:19.048% B*
NS-30 Vandal
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:36.430% B+
HSR:31.746% B+
LA8 Rebel
B
Kills:61
Deaths:35
KDR:1.743
Accuracy:15.530% F-
HSR:24.590% B
MKV Suppressed
A++
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A++
Kills:32,318
Deaths (as Infiltrator):9,732
Deaths (to Infiltrators):4,714
KDR:3.3208
Kill Difference:22,586
Playtime:466.699 hours
Usage:14%
Score:6.767m
Score/min:242
Accuracy (listed only):38.076%
HSR (listed only):37.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:3,631
Deaths:830
KDR:4.375
Accuracy:48.124% B*
HSR:14.789% C*
GD-66 Claw
B**
Kills:3,135
Deaths:1,036
KDR:3.026
Accuracy:62.695% C**
HSR:20.415% B**
AF-19 Mercenary
A++
Kills:2,038
Deaths:445
KDR:4.580
Accuracy:31.869% A++
HSR:27.674% B**
LA39 Bruiser
C*
Kills:1,640
Deaths:649
KDR:2.527
Accuracy:63.969% C*
HSR:11.159% D
GD-7F
C++
Kills:1,424
Deaths:701
KDR:2.031
Accuracy:25.486% C++
HSR:16.854% D
AF-4A Bandit
A++
Kills:1,171
Deaths:246
KDR:4.760
Accuracy:33.217% A++
HSR:32.024% A+
Gauss Compact S
A*
Kills:1,165
Deaths:164
KDR:7.104
Accuracy:35.595% A*
HSR:29.700% A++
AC-X11
A++
Kills:1,165
Deaths:193
KDR:6.036
Accuracy:34.504% A++
HSR:26.094% B++
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C++
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
The Brawler
A++
Kills:1,147
Deaths:186
KDR:6.167
Accuracy:65.414% A++
HSR:12.031% D
19A Fortuna
A+
Kills:764
Deaths:152
KDR:5.026
Accuracy:32.315% A+
HSR:28.403% A+
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
NS-11C
A+
Kills:322
Deaths:37
KDR:8.703
Accuracy:31.276% A+
HSR:23.292% B++
Warden
A+
Kills:295
Deaths:71
KDR:4.155
Accuracy:35.968% A+
HSR:29.831% B++
MGR-M1 Bishop
M+
Kills:275
Deaths:70
KDR:3.929
Accuracy:51.783% M+
HSR:38.909% B**
MGR-C1 Charger
A++
Kills:227
Deaths:29
KDR:7.828
Accuracy:34.199% A
HSR:36.123% A++
Gauss Compact Burst
B**
Kills:195
Deaths:21
KDR:9.286
Accuracy:32.789% B**
HSR:20% D-
Razor GD-23
A+
Kills:69
Deaths:20
KDR:3.450
Accuracy:31.194% A
HSR:28.986% A+
Kills:21,365
Deaths (as Engineer):5,667
Deaths (to Engineers):6,392
KDR:3.77007
Kill Difference:15,698
Playtime:667.494 hours
Usage:20%
Score:14.896m
Score/min:372
Accuracy (listed only):42.677%
HSR (listed only):23.126%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:7,380
Deaths:1,327
KDR:5.561
Accuracy:33.458% B**
HSR:35.542% A++
AF-57 Piston
B*
Kills:3,631
Deaths:830
KDR:4.375
Accuracy:48.124% B*
HSR:14.789% C*
GD-66 Claw
B**
Kills:3,135
Deaths:1,036
KDR:3.026
Accuracy:62.695% C**
HSR:20.415% B**
Blitz GD-10
B*
Kills:2,885
Deaths:850
KDR:3.394
Accuracy:28.934% B*
HSR:22.565% B*
LA39 Bruiser
C*
Kills:1,640
Deaths:649
KDR:2.527
Accuracy:63.969% C*
HSR:11.159% D
Carnage AR
B++
Kills:1,357
Deaths:613
KDR:2.214
Accuracy:28.661% B++
HSR:21.518% C+
AF-4 Cyclone
C+
Kills:1,318
Deaths:656
KDR:2.009
Accuracy:24.868% C+
HSR:13.809% D-
GR-22
A+
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:32.317% A+
HSR:29.700% A
NC1 Gauss Rifle
A**
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:34.230% A*
HSR:37.768% A**
NC12 Sweeper
A
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:55.791% A
HSR:14.028% C++
Mauler S6
B*
Kills:1,162
Deaths:424
KDR:2.741
Accuracy:48.545% B*
HSR:15.060% C+
The Brawler
A++
Kills:1,147
Deaths:186
KDR:6.167
Accuracy:65.414% A++
HSR:12.031% D
MGR-S1 Gladius
M**
Kills:1,086
Deaths:162
KDR:6.704
Accuracy:36.831% A++
HSR:47.606% M**
NS-7 PDW
B*
Kills:830
Deaths:310
KDR:2.677
Accuracy:29.691% B*
HSR:22.771% B++
Gauss Rifle S
B+
Kills:411
Deaths:245
KDR:1.678
Accuracy:25.859% C+
HSR:24.818% B+
NS Baron G5AE
B*
Kills:378
Deaths:95
KDR:3.979
Accuracy:56.133% B*
HSR:14.021% C
Reaper DMR
B+
Kills:355
Deaths:176
KDR:2.017
Accuracy:28.593% B+
HSR:25.352% C+
NS-11P
M++
Kills:188
Deaths:46
KDR:4.087
Accuracy:32.217% A++
HSR:40.958% M++
NC9 A-Tross
M
Kills:53
Deaths:10
KDR:5.300
Accuracy:32.818% A+
HSR:43.396% M
MKV Suppressed
A++
Kills:53
Deaths:20
KDR:2.650
Accuracy:24.081% C
HSR:32.076% A++
Kills:30,501
Deaths (as Combat Medic):8,437
Deaths (to Combat Medics):4,456
KDR:3.61515
Kill Difference:22,064
Playtime:219.563 hours
Usage:6%
Score:5.502m
Score/min:418
Accuracy (listed only):39.661%
HSR (listed only):24.969%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,198
Deaths:284
KDR:4.218
Accuracy:38.578% B++
HSR:14.190% C+
AF-41 Hacksaw
B++
Kills:1,120
Deaths:282
KDR:3.972
Accuracy:40.593% B++
HSR:16.250% B
AF-34 Mattock
A*
Kills:1,065
Deaths:138
KDR:7.717
Accuracy:53.535% A*
HSR:18.873% B+
AF-34 Mattock
A*
Kills:892
Deaths:140
KDR:6.371
Accuracy:57.552% A*
HSR:23.094% B**
NCM1 Scattercannon
B**
Kills:168
Deaths:43
KDR:3.907
Accuracy:49.599% B**
HSR:15.476% C+
NCM1 Scattercannon
A++
Kills:130
Deaths:19
KDR:6.842
Accuracy:55.461% A++
HSR:23.846% A++
NS-10 Burster
A*
Kills:61
Deaths:30
KDR:2.033
Accuracy:44.299% A*
HSR:11.475% A++
NS-10 Burster
S
Kills:56
Deaths:26
KDR:2.154
Accuracy:46.169% A*
HSR:25% S
Kills:4,690
Deaths (as MAX Suit):481
Deaths (to MAX Suits):1,930
KDR:9.75052
Kill Difference:4,209
Playtime:75.606 hours
Usage:2%
Score:2.515m
Score/min:554
Accuracy (listed only):48.224%
HSR (listed only):18.526%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:1,275
V. Kills:796 160%
Deaths:211
KDR:6.043
Accuracy:33.665% B+
KPH:24.800 B*
VKPH:15.500 B*
M30 Mustang AH
C++
Kills:681
V. Kills:150 451%
Deaths:94
KDR:7.245
Accuracy:56.857% C*
KPH:23.200 D
VKPH:5.100 C++
Vortek Rotary
C
Kills:584
V. Kills:560 104%
Deaths:286
KDR:2.042
Accuracy:34.522% B+
KPH:9.800 C-
VKPH:9.400 C
M20 Kestrel
A++
Kills:271
V. Kills:183 147%
Deaths:40
KDR:6.775
Accuracy:40.577% A++
KPH:27.500 B+
VKPH:18.600 B
Breaker Rocket Pods
C+
Kills:76
V. Kills:30 245%
Deaths:10
KDR:7.600
Accuracy:42.881% D
KPH:36.800 D
VKPH:14.500 C+
Coyote Missiles
C+
Kills:76
V. Kills:66 113%
Deaths:16
KDR:4.750
Accuracy:59.764% B**
KPH:28.100 C--
VKPH:24.400 C+
Kills:2,963 (2,811 + 0)
Deaths:657
KDR:4.510
VKDR:2.717
Vehicle Kills:1,785
Kill Difference:2,306
Playtime:154.736 hours
Usage:5%
Score:1.843m
Score/min:199
Piloting Accuracy:40.577%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:132
V. Kills:88 148%
Deaths:23
KDR:5.739
Accuracy:37.619% C+
KPH:25.400 C--
VKPH:16.900 D
AP30 Shredder
C*
Kills:125
V. Kills:111 112%
Deaths:31
KDR:4.032
Accuracy:29.326% C
KPH:24 C
VKPH:21.300 C*
L105 Zephyr
C+
Kills:97
V. Kills:15 N/A
Deaths:12
KDR:8.083
Accuracy:41.497% C+
KPH:43.100 C
VKPH:6.700 C
Kills:354 (0 + 354)
Deaths:66
KDR:5.364
VKDR:3.242
Vehicle Kills:214
Kill Difference:288
Playtime:12.672 hours
Usage:0%
Score:0.268m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:41.497%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,220
V. Kills:879 139%
Deaths:91
KDR:13.407
Accuracy:59.033% B+
KPH:30 C
VKPH:21.600 B+
L100 Python HEAT
A++
Kills:558
V. Kills:194 286%
Deaths:25
KDR:22.320
Accuracy:64.352% A
KPH:59.800 A++
VKPH:20.800 A++
Skyguard
B+
Kills:177
V. Kills:147 120%
Deaths:28
KDR:6.321
Accuracy:41.443% A*
KPH:13.700 C+
VKPH:11.400 B+
L100 Python HESH
C*
Kills:83
V. Kills:22 361%
Deaths:6
KDR:13.833
Accuracy:52.536% B+
KPH:37.400 D
VKPH:9.900 C*
Kills:2,038 (2,038 + 0)
Deaths:150
KDR:13.587
VKDR:8.280
Vehicle Kills:1,242
Kill Difference:1,888
Playtime:65.123 hours
Usage:2%
Score:1.471m
Score/min:377
Driving Accuracy:52.536%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,435
V. Kills:2,682 128%
Deaths:291
KDR:11.804
Accuracy:54.731% B+
KPH:22.100 C
VKPH:17.300 B+
E540 Halberd
B*
Kills:777
V. Kills:517 150%
Deaths:65
KDR:11.954
Accuracy:57.305% A++
KPH:27.900 C+
VKPH:18.600 B*
Titan-150 HEAT
A++
Kills:713
V. Kills:309 230%
Deaths:29
KDR:24.586
Accuracy:61.535% A+
KPH:36.700 A+
VKPH:15.900 A++
C85 Canister
B+
Kills:157
V. Kills:7 N/A
Deaths:4
KDR:39.250
Accuracy:43.629% B+
KPH:66.300 C+
VKPH:3 D
Enforcer ML85
B*
Kills:152
V. Kills:149 101%
Deaths:13
KDR:11.692
Accuracy:48.873% B*
KPH:22.400 C+
VKPH:22 B*
Titan-150 HESH
C**
Kills:152
V. Kills:27 N/A
Deaths:29
KDR:5.241
Accuracy:50.328% C**
KPH:26.500 D-
VKPH:4.700 D--
M20 Basilisk
B++
Kills:128
V. Kills:69 183%
Deaths:16
KDR:8
Accuracy:41.629% A+
KPH:19.500 C+
VKPH:10.500 B++
Kills:5,514 (4,300 + 1,214)
Deaths:447
KDR:12.336
VKDR:8.412
Vehicle Kills:3,760
Kill Difference:5,067
Playtime:223.873 hours
Usage:7%
Score:4.685m
Score/min:349
Driving Accuracy:50.328%
Gunner Accuracy:41.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:557
V. Kills:34 N/A
Deaths:17
KDR:32.765
Accuracy:46.381% C--
KPH:111.100 C++
VKPH:6.800 C
E540 Halberd-H
B+
Kills:496
V. Kills:253 195%
Deaths:32
KDR:15.500
Accuracy:60.940% B+
KPH:49 B
VKPH:25 B+
M12 Kobalt-H
B+
Kills:202
V. Kills:10 N/A
Deaths:6
KDR:33.667
Accuracy:27.555% B**
KPH:115.800 C++
VKPH:5.700 B+
Enforcer ML65-H
C++
Kills:153
V. Kills:121 125%
Deaths:24
KDR:6.375
Accuracy:58.336% C++
KPH:35.100 C+
VKPH:27.800 C+
M20 Basilisk-H
B+
Kills:64
V. Kills:18 337%
Deaths:12
KDR:5.333
Accuracy:50.016% B+
KPH:39.800 C
VKPH:11.200 C-
M96 Mjolnir-H
C++
Kills:56
V. Kills:46 119%
Deaths:9
KDR:6.222
Accuracy:51.707% C**
KPH:38.500 C-
VKPH:31.700 C++
Kills:1,528 (0 + 1,528)
Deaths:100
KDR:15.280
VKDR:4.820
Vehicle Kills:482
Kill Difference:1,428
Playtime:24.306 hours
Usage:1%
Score:0.674m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:51.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:203
V. Kills:40 N/A
Deaths:10
KDR:20.300
Accuracy:47.030% A
KPH:27.200 C+
VKPH:5.400 C+
M20 Basilisk
C**
Kills:121
V. Kills:75 159%
Deaths:24
KDR:5.042
Accuracy:46.767% B**
KPH:15.800 C--
VKPH:9.800 C**
M20 Basilisk
D
Kills:113
V. Kills:48 231%
Deaths:20
KDR:5.650
Accuracy:44.750% B*
KPH:10.700 D-
VKPH:4.600 D
M40 Fury
C
Kills:78
V. Kills:18 411%
Deaths:6
KDR:13
Accuracy:52.099% A++
KPH:31.500 D
VKPH:7.300 C
Kills:515 (0 + 515)
Deaths:60
KDR:8.583
VKDR:3.017
Vehicle Kills:181
Kill Difference:455
Playtime:28.155 hours
Usage:1%
Score:0.386m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:52.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:65
V. Kills:49 130%
Deaths:13
KDR:5
Accuracy:39.392% B+
KPH:22 C+
VKPH:16.600 B+
Kills:65 (0 + 65)
Deaths:13
KDR:5
VKDR:3.769
Vehicle Kills:49
Kill Difference:52
Playtime:2.960 hours
Usage:0%
Score:0.048m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:39.392%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,5357,4601,2166.135A++2.4634.709%B*35.63%B**77.3B+N/A26096.5h6.7B19.2B*
AF-4G Cyclone 7,4287,3801,3275.561A*1.8933.458%B**35.542%A++73.1B+N/A282101h7.3B**22B*
GD-22S 6,3276,2839646.518M++2.8535.219%A*39.121%A*77.1A+N/A24281.5h7.4A+21B**
LA1 Anchor 6,3176,2771,5074.165B++0.4930.342%B**32.866%B*50.4C++N/A216124.5h7.7B**25.4B*
NC05 Jackhammer 4,9114,8871,3893.518A*0.1545.408%C++14.835%C+52.3C*N/A18493.4h3.4A7.6B++
Auraxium Mag-Cutter 4,1394,09218,3110.223S3.4538.938%B++7.649%C++3.2B*N/A101280.1h1.7B*4.4B++
SAS-R 3,6933,6656305.817B**2.1449.731%A++78.745%B**50.8B+N/A16372.2h1.8B*3.7B**
AF-57 Piston 3,6443,6318304.375M*0.7048.124%B*14.789%C*62.9B**N/A23157.7h3.2B**6.7B*
The Kraken 4,9853,5966995.144M**1.4758.049%C-1.947%B43.9C++17C+25481.9h3.5B+5.9B+
Titan-150 AP 6,1173,43529111.804B++8.1354.731%B+2.795%C*22.1C17.3B+324155.1h4B+7.3B++
GD-66 Claw 3,1433,1351,0363.026A++0.6562.695%C**20.415%B**53.3B+N/A23758.8h1.9B**3B++
Blitz GD-10 2,9022,8858503.394A*0.2828.934%B*22.565%B*43.8B++N/A20465.9h11.1B*38.4B++
EM6 2,6112,6008233.159B*0.5128.311%B**28.654%B++38C+N/A17368.4h8.3B**29.4B*
EM1 2,4792,4678762.816A++0.8626.293%B*18.119%D33.1C+N/A13474.6h10.5B*40B++
AF-19 Mercenary 2,0592,0384454.58S0.9131.869%A++27.674%B**43.1AN/A19647.3h8.7B**27.1B**
NS-44 Commissioner 2,0222,0011,3081.53B+2.1436.882%C+28.236%B*30.1C+N/A15566.5h3.2B++8.6B+
LA80 1,6911,6902546.654A2.9842.535%C++75.858%C31.7CN/A10253.3h2.2C++5.1C*
LA39 Bruiser 1,6451,6406492.527A1.1563.969%C*11.159%D40.8C+N/A29040.2h2B*3.1B+
NS-15M1 1,5861,5814623.422A+0.2530.094%A26.249%B+45.2C++N/A28035h9.4B**31.1B*
NS-44P Commissioner 1,5201,5145432.788A+0.8850.332%B**39.102%A97.7B**N/A28915.5h2.8B+5.5B++
GD-7F 1,4451,4247012.031B**1.6425.486%C++16.854%D20C-N/A9471.3h13C**50.9C**
NS-44 Commissioner AE 1,3691,3634113.316A++0.3651.282%A41.453%A++115.5A++N/A34811.8h2.5B**4.9B*
Carnage AR 1,3671,3576132.214B++1.4628.661%B++21.518%C+28.4CN/A14247.8h10.9B**38B*
AF-4 Cyclone 1,3301,3186562.009B+1.6624.868%C+13.809%D-28.1CN/A14746.9h9.3B+37.3B+
NS-15M2 1,3181,3121498.805M**5.1335.851%A*42.149%A*65B++N/A22220.2h8.4B**23.5B**
NC6 Gauss SAW 1,2961,2874482.873A0.8023.504%B+20.901%C-35.9C*N/A29635.8h7.9B++33.6B+
NC4-FB Mag-Shot 1,2781,2765162.473B++1.2036.666%B+22.962%C+60.8C++N/A20721h5.9B+16.1B*
M20 Mustang 2,0711,2752116.043A2.3733.665%B+N/A24.8B*15.5B*21851.4h52.1B*154.7B**
NC4 Mag-Shot 1,2391,2295042.438A**1.2331.701%B+21.969%C**33.4B+N/A13036.8h6.4B++20B++
L100 Python AP 2,0991,2209113.407A9.7359.033%B+3.443%B++30C21.7B+41040.6h4.7B+8B++
AF-41 Hacksaw 1,2041,1982844.218B**0.5538.578%B++14.19%C+34.2C*N/A19635h5.7B+14.7B*
NC05 Jackhammer AE 1,1831,1751209.792S6.1256.999%B**16.085%C+101.3AN/A28411.6h3.1A5.5B*
NS-357 Underboss 1,1791,1735662.072B**1.6037.801%C++37.511%A++32.5CN/A10936.1h3.1B**8.1B++
AF-4A Bandit 1,1831,1712464.76M*1.0933.217%A++32.024%A+50.3B+N/A18923.3h8.6B*25.9B**
NSX Naginata 1,1771,1701846.359S2.6934.359%A*39.06%A+81.8AN/A26914.3h8.3B**24.2B*
NS-15M AE 1,1801,1692414.851A1.1832.249%A25.92%C+58.5C++N/A23920h9.1B**28.2B*
AF-18 Stalker 1,1731,1682105.562M**1.8931.944%B*26.969%B*43.9B+N/A14626.6h10B**31.1B*
GR-22 1,1741,1652904.017A*0.3432.317%A+29.7%A49.4B++N/A21923.6h9.6A29.6B**
Gauss Compact S 1,1761,1651647.104S3.4335.595%A*29.7%A++59.7A*N/A18219.5h7B**19.6B**
AC-X11 1,1761,1651936.036S2.3634.504%A++26.094%B++55B**N/A18721.2h7.1B**20.5B*
NC1 Gauss Rifle 1,1791,1652145.444M**1.7734.23%A*37.768%A**61A*N/A24019.1h7.7A++22.6A
NC12 Sweeper 1,1691,1622983.899A**0.2355.791%A14.028%C++59AN/A22919.7h2.9A5.1B**
Mag-Cutter 1,2141,16214,3770.081A*3.5922.01%C--1.807%D1.1BN/A61070.8h2B+9.1C**
Mauler S6 1,1661,1624242.741A+0.9348.545%B*15.06%C+45.6B*N/A27425.5h2.8A+5.8B**
NS-15MP 1,1671,1601716.784A++3.1135.46%A+23.621%D80BN/A20214.5h8.8B*24.7B*
The Brawler 1,1531,1471866.167S2.4965.414%A++12.031%D65.9B**N/A16717.4h2.4A*3.7A++
AF-41 Hacksaw 1,1261,1202823.972B**0.3040.593%B++16.25%B32.5C++N/A18934.5h6.2B+15.3B*
MGR-S1 Gladius 1,0991,0861626.704M**3.0336.831%A++47.606%M**88.3A++1.1B**23712.3h6.6B**18B*
Hawk GD-68 1,3241,0793852.803M**0.8767.31%B++3.336%B+37.5A8.5C36528.8h3A*4.5A*
NS Decimator 1,6491,0786231.73B*1.9456.587%D2.597%B+28C-14.8C+39738.5h3.9B+7B
AF-34 Mattock 1,0721,0651387.717A+4.0453.535%A*18.873%B+67.8A+N/A22215.7h4.6B*8.6B**
Shrike 1,2421,0424562.285M1.3968.108%A5.47%A++36.2B**6.9D-45628.8h3.5A+5.2A+
AF-22 Crow 1,1981,0354122.512S1.1671.09%B+4.058%A40.3B*6.3C29925.7h2.6A*3.7A*
NS Decimator-B 1,1911,0114212.401B+1.2763.377%C+4.055%A50C+8.9D35820.2h2.3A+3.6B**
MGR-L1 Promise 1,0091,0061775.684M*2.0134.394%A++41.352%A*90.6A++N/A27411.1h8.9A25.7B**
AF-34 Mattock 8978921406.371B**2.7057.552%A*23.094%B**57.2B**N/A19715.6h6B+10.5B**
NS-7 PDW 8348303102.677A**1.0029.691%B*22.771%B++27.4C+N/A14130.3h12.1B++40.6B++
NS-357P Underboss 8358274022.057B+1.6247.931%B*41.475%A++119.9B**1.2A3966.9h3.1B*6.4B*
E540 Halberd 1,2947776511.954B+8.2857.305%A++3.475%B27.9C+18.6B*51927.8h5.1B+8.9B**
19A Fortuna 7717641525.026M*1.3532.315%A+28.403%A+54.2B++N/A15814.1h7.1A22.1B**
Bouncing Betty 7147143818.789S15.1242.605%C+N/A137.3C**N/A5875.2h1.6B**3.7B++
Titan-150 HEAT 1,0227132924.586M*20.9161.535%A+1.543%D36.8A+15.9A++31619.4h3.7B*6A
M30 Mustang AH 831681947.245C*3.5756.857%C*1.468%B+23.2D5.1C++17429.4h10.5C+18.5C+
Vortek Rotary 1,1445842862.042C++1.6334.522%B+1.541%C9.8C-9.4C15359.3h71.1C*206B
L100 Python HEAT 7525582522.32A**18.6564.352%AN/A60A++20.9A++3509.3h4B*6.1A
C85 Canister-H 5915571732.765A++29.0946.381%C--12.208%B+111.4C++6.8C4815h4.4B*9.5B*
Anti-Vehicle Grenade 7155501550N/A546.3354.442%B+N/A500B++150B+62321.1h3.8B**7B*
NC08 Mag-Scatter 5245212172.401A+1.2759.845%B++21.497%B**48.7B+N/A16310.7h3.1B**5.2B*
LA3 Desperado 5065023721.349B+2.3226.28%C21.315%C++28.5CN/A16317.6h6.7B**25.6B+
E540 Halberd-H 7494963215.5B*11.8360.94%B+2.016%C++49.1B25B+43710.1h4.6B++7.5B**
C-4 7284742681.769C**1.9018.528%D*N/A27.4D*14.7D--52717.3h2.4F12.9F--
Tank Mine 668436765.737A++2.0640.618%B+N/A50.7D*27D*7028.6h2.7D*6.7C+
The Slasher 4374323771.146U2.5352.465%A+32.176%A*13.9A*N/A5431.1h2.2C++4.2C*
Gauss Rifle S 4184112451.678B+1.9925.859%C+24.818%B+23.1CN/A9717.8h9.7B+37.5B+
NS Baron G5AE 391378953.979M0.3156.133%B*14.021%C44C+1.5A**1608.6h3.2B**5.7C++
Carver 3703692741.347S2.3334.167%B+30.352%A*15.2B*N/A4324.3h1.2B+3.6B+
NC14 Bolt Driver 3623591035.9U32.2336.248%C++69.359%D13.2DN/A7327.2h2.4B+6.6B+
Reaper DMR 3593551762.017C++1.6628.593%B+25.352%C+27.7CN/A18912.8h8.1B*28.5B++
NSX Daimyo 349349814.309B0.6451.013%A+96.562%B++54.5C++N/A1696.4h1.9B*3.7B**
NC6S Gauss SAW S 341338536.377S2.7032.926%A++32.544%B**61.5B+N/A2095.5h7.6A23.2B++
NS-11C 325322378.703S5.0331.276%A+23.292%B++54.6AN/A2615.9h9.7B**30.9B**
Warden 301295714.155A**0.4835.968%A+29.831%B++32.8B++N/A2169h6B**16.7B**
NSX Amaterasu 2812803960.707S2.9729.833%C**35%A*9.4BN/A2229.8h3.2C+10.7B
MGR-M1 Bishop 276275703.929B**0.2651.783%M+38.909%B**68.8A++N/A2044h3.9A+7.4A
M20 Kestrel 454271406.775B*3.1040.577%A++1.107%C-27.7B+18.7B2389.8h70.9B+174.8B++
AF-6 Shadow 2732711914.263S10.5927.948%D*22.878%D24DN/A9111.3h5.3C**19C
Frag Grenade 2352331233N/A229.3333.577%FN/A582.5B+5D22910.4h3B*8.8C++
MGR-C1 Charger 231227297.828S4.1634.199%A36.123%A++81.1A++1.4B*2012.8h8.5A24.8B**
M60-G Bulldog 2432031020.3S16.6347.03%A4.434%B**27.1C+5.3C+2337.5h6.6B+14B*
M12 Kobalt-H 212202633.667A++29.9927.555%B**16.832%C+118.8C++5.9B+3671.7h14.7C*53.2B++
Gauss Compact Burst 197195219.286S5.6132.789%B**20%D-51.3BN/A1953.8h8.2B**25.1B**
NS-11P 188188464.087M++0.4132.217%A++40.958%M++47B*N/A2294h9.2A++28.4A
Spear Anti-Vehicle Phalanx Turret 267187920.778A*17.1153.661%B**5.882%B**71.9A*30.8B*9482.6h5.6B*10.4B**
Heartstring 191186981.898B*1.7725.577%D--38.172%B+14.6C--N/A5412.7h3B+11.9C++
Skyguard 324177286.321A2.6541.443%A*1.13%D13.7C+11.4B+30312.9h108.5B261.8B*
NS-AM7 Archer 2071731740.994A2.6848.151%D**27.746%B**5C-1D--4034.3h8.5B**17.7B*
NSX Masamune 190170473.617S0.0653.312%C--2.353%B+53.1A+6.3D2183.2h3B**5.6B**
NCM1 Scattercannon 168168433.907B**0.2349.599%B**15.476%C+28BN/A1746h6.6B++13.4B++
EM4 Longshot 163163325.094B*1.4235.473%D78.528%C+31.3C+N/A1685.2h2B5.6C++
NSX Tomoe 163163344.794A*1.1238.575%A*41.104%B+67.9B**N/A1692.4h9.8A25.5B**
C85 Canister 164157439.25A35.5843.629%B+14.013%C++65.4C+2.9D2072.4h5.6B++12.8B++
Enforcer ML65-H 274153246.375B++2.7058.336%C++1.307%C-34.8C+27.5C+5534.4h11.7B++20.1B*
Enforcer ML85 3011521311.692A+8.0248.873%B*1.974%C+22.4C+21.9B*5566.8h12.3C**25.1B++
Titan-150 HESH 179152295.241C-1.5750.328%C**1.316%C26.7D4.7D--1295.7h3B+6B+
C150 Dalton 220132235.739C+2.0737.619%C+N/A25.4C--16.9D3905.2h4.5C+12C++
NCM1 Scattercannon 131130196.842A3.1755.461%A++23.846%A++59.1AN/A2392.2h4.5B*8.2B**
M20 Basilisk 197128168A*4.3341.629%A+4.688%C19.4C+10.5B++3416.6h66.2B++159B**
AP30 Shredder 236125314.032C0.3629.326%CN/A24C21.3C*3255.2h78.2C*266.8C++
M20 Basilisk 196121245.042A1.3746.767%B**3.306%D--15.7C--9.7C*3057.7h101.4C+216.7B+
M20 Basilisk 161113205.65A1.9844.75%B*4.425%D10.8D-4.6D16010.5h87.4C**195.3B+
NS-61 Emissary 106106273.926S0.2536.932%A29.245%A*75.7A**N/A3001.4h9.6B+26B++
M60-A Bulldog 127103812.875C+9.2051.852%B+N/A30.3C+7.1B*2333.4h6.1C++11.8B+
L105 Zephyr 11297128.083C+4.4141.497%C+N/A42.2C6.5C3312.3h5.3B++12.7B+
L100 Python HESH 10583613.833C**10.1652.536%B+1.205%C37.7D10C*3092.2h3.5C+6.7C*
Phoenix AE 17882511.608C*2.0647.244%DN/A13.4C+15.7C*2686.1h6.6A13.9B*
M40 Fury 9678613B**9.3352.099%A++3.846%A**31.2D7.2C-2752.5h18.1C--34.8B
Hardlight Dagger 83764630.164M**3.5124.308%C11.842%B++2.5B*N/A1830h2.1C*8.6C*
Breaker Rocket Pods 10676107.6C+3.9342.881%DN/A36.2D14.3C+6912.1h20.1C46.8C
Coyote Missiles 14276164.75B**1.0859.764%B**N/A28.1C--24.4C+5742.7h55.3D92.6C
Razor GD-23 7269203.45M*0.2231.194%A28.986%A+26.5C++1.2A*3432.6h9.5B*30.5B++
Sticky Grenade 6666166N/A62.3350.32%CN/A330D*N/A27390.2h3.6D--7.1D
Ectoblaster 6666193.474S0.2052.88%A+12.121%B*36.7B+N/A1131.8h14.6C**27.6B++
M20 Wyvern 11465135C+1.3339.392%B+3.077%C21.7C16.3B2723h74.4C**188.8B+
M20 Basilisk-H 8264125.333C+1.6650.016%B+9.375%B**40C11.3C-3011.6h50.3B+100.6B++
Soldier Soaker 6363163.938M0.2744.242%B**19.048%B*78.8B**N/A4720.8h4.6B++10.5B**
NS-30 Vandal 6363272.333B1.3436.43%B+31.746%B+31.5CN/A1942h4.7B*13B++
LA8 Rebel 6361351.743B*1.9315.53%F-24.59%B7.6D--N/A568h5.7B+36.5D--
NS-10 Burster 10961302.033A+1.6444.299%A*11.475%A++6.8B+5.3B**1629h135.2B+305.1B**
Rocklet Rifle 10460242.5M**1.1749.705%C1.667%A+24C17.6C--3742.5h33.7B+67.7C**
MAX Punch 61585350.108B+3.5618.364%FN/A0.9C+N/A468.1h2.1C++11.2C-
NS-10 Burster 9556262.154A+1.5246.169%A*25%S6.9B+4.8B*1658.1h138.6B+300.2B**
M96 Mjolnir-H 1025696.222B++2.5551.707%C**3.571%S37.3C--30.7C+5821.5h48.7D94.1C+
M60-A Bulldog 6954510.8C+7.1349.194%B1.852%C24.5C6.8B++2892.2h6.8C13.8C++
NC9 A-Tross 5353105.3M*1.6332.818%A+43.396%M66.3A+N/A5810.8h5.2A*15.9A+
MKV Suppressed 5353202.65A*1.0224.081%C32.076%A++26.5CN/A2872h11.2B++46.7B+
MANA Anti-Personnel Turret 5352105.2N/A1.5322.197%UN/A520U10U1787100.1h24.2T*108.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon325,5676.6h
Anti-Vehicle MANA Turret73091.1h
Nano-Armor Kit281459,34034.2h
Skywall Shield Emitter0530.3h
Structure Shield Module0800.3h
Repair Module01400.6h
Turret AI Module0900.5h
AE Nano-Armor Kit130226,47313.7h
AE Medical Applicator5956,0394.9h
Nanite Revive Grenade06620.2h
Medical Kit3,10326,205104.2h
Medical Applicator19394,0769.9h
Blast Wall0610.4h
Spitfire Auto-Turret65810.7h
Restoration Kit7561.2h
Motion Spotter4211,61118h
Rampart Wall11341.3h
Spear Anti-Vehicle Tower0640.5h
Deconstruction Tool05,1090.5h
Welding Device01,1880.2h
Recon Detection Device384,86110.5h
Shield Recharging Field82,4381.1h
Ammunition Package161,2581.1h
Anti-Infantry MANA Turret93012h
Flail Targeting Dart3600.3h
Nano-Repair Grenade03390.1h
IPC Targeting Dart31370.4h
Hardlight Barrier3680.1h
WLT-Howler Mining Laser03110h

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