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Field Marshal Imperator InimicusTR[SMAQ] InimicusTR
TR BR 176

KDR: 4.44

Score: 78.6m

Last Seen: Jun 5th, 2020 9:45 AM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 100 (176 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" AS16 NightHawk Auraxium Chainblade LC3 Jaguar TRS-12 Uppercut TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,237,937 MLG Score: 4187
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.566%33.408%108850129987,6694.92329-0.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.13%2.19A*1.849A++-0.881D--HEAD ++ (~17.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.651B+8.40.41B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.451%0.772%504413452,59065612833.94817202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.847%-0.082C+-0.736D--0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.70.072C+54.9-0.032C+95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.32%1.951%1390613433,99858722596.8109177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.247%1.674A++-0.355C--0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.661B+7.60.39B5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.651%6.107%7841113383,09558810195.25467303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%0.594B+0.383C**0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.573B+21.90.455B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.992%83.572%784613434,4011274193.45447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.129%1.963A++1.063B**0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.90.407B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.648%16.523%7844134511,9412477694.82075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.666%0.978B*0.332C**-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.60.47B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78.6m320.5%646 (38.8k)541 (32.5k)4.4408140,60931,6634.61229176 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR13492156429.066%26.801%77904:3543

9% Combat Medic15% Engineer55% Heavy Assault8% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 4:36 AMApr 16th, 2020 3:49 PMJun 15th, 2020 6:13 PM (104d) (PST)Jun 5th, 2020 6:17 AM (115d) (PST)Jun 5th, 2020 5:45 AM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7731885850.9690.2180.2603.3110.0644187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,36111,26235,099581316199432,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2418.1h/100.8d 5,430 37,684 43,561 480.4k 2,151 9,443 9,283 112.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:15,238
Deaths:2,443
KDR:6.237
Accuracy:33.482% A
HSR:37.498% B**
T9 CARV
A
Kills:11,828
Deaths:2,479
KDR:4.771
Accuracy:30.848% A
HSR:31.578% B+
T9A "Butcher"
B*
Kills:8,618
Deaths:1,453
KDR:5.931
Accuracy:31.387% B*
HSR:33.256% C*
T16 Rhino
B**
Kills:1,976
Deaths:444
KDR:4.450
Accuracy:29.458% B**
HSR:25.354% C+
T9 CARV-S
B++
Kills:1,709
Deaths:495
KDR:3.453
Accuracy:29.182% B++
HSR:21.358% D-
MG-H1 Watchman
A+
Kills:1,454
Deaths:234
KDR:6.214
Accuracy:32.520% B**
HSR:44.154% A+
T32 Bull
B++
Kills:1,348
Deaths:363
KDR:3.714
Accuracy:30.248% B++
HSR:20.401% D-
NS-15M1
A++
Kills:1,258
Deaths:164
KDR:7.671
Accuracy:35.652% A++
HSR:42.846% A+
NS-15M AE
B+
Kills:1,195
Deaths:182
KDR:6.566
Accuracy:31.607% B+
HSR:36.653% B+
NS-15MP
A++
Kills:1,167
Deaths:116
KDR:10.060
Accuracy:36.415% A+
HSR:50.386% A++
TMG-50
B**
Kills:1,044
Deaths:179
KDR:5.832
Accuracy:31.305% B**
HSR:33.238% B+
NS-15M2
A
Kills:863
Deaths:108
KDR:7.991
Accuracy:34.561% A
HSR:41.252% B**
NSX Naginata
A
Kills:671
Deaths:84
KDR:7.988
Accuracy:33.013% A
HSR:39.642% B*
Kills:48,369
Deaths (as Heavy Assault):8,744
Deaths (to Heavy Assaults):10,389
KDR:5.53168
Kill Difference:39,625
Playtime:1,321.046 hours
Usage:55%
Score:49.498m
Score/min:624
Accuracy (listed only):32.283%
HSR (listed only):35.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:6,587
Deaths:1,343
KDR:4.905
Accuracy:49.017% B+
HSR:15.834% C*
LC3 Jaguar
B*
Kills:3,811
Deaths:722
KDR:5.278
Accuracy:31.415% B*
HSR:25.741% B
TRS-12 Uppercut
B++
Kills:2,804
Deaths:761
KDR:3.685
Accuracy:66.310% B
HSR:20.542% B++
LC2 Lynx
B*
Kills:2,158
Deaths:475
KDR:4.543
Accuracy:31.198% B*
HSR:28.313% B+
SMG-46G Armistice
B**
Kills:1,700
Deaths:276
KDR:6.159
Accuracy:35.010% B**
HSR:27.235% B+
TAS-16 Blackjack
B+
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B+
HSR:13.988% C
TRAC-Shot
A
Kills:1,428
Deaths:227
KDR:6.291
Accuracy:32.414% A
HSR:21.849% C**
MG-S1 Jackal
M
Kills:1,354
Deaths:267
KDR:5.071
Accuracy:35.267% B**
HSR:45.199% M
SMG-46 Armistice
B+
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B+
HSR:20.413% C++
PDW-16 Hailstorm
B*
Kills:1,234
Deaths:210
KDR:5.876
Accuracy:31.394% B*
HSR:25.284% B*
TRAC-5 S
A+
Kills:1,224
Deaths:215
KDR:5.693
Accuracy:33.885% A+
HSR:16.340% C+
TRAC-5
B**
Kills:1,191
Deaths:179
KDR:6.654
Accuracy:31.206% B**
HSR:20.403% C+
T5 AMC
A
Kills:1,181
Deaths:182
KDR:6.489
Accuracy:33.092% A
HSR:21.846% C+
NS-7 PDW
B**
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% B**
HSR:22.080% C++
FA1 Barrage
A
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A
HSR:13.722% C
MKV Suppressed
A
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B++
HSR:31.629% A
HC1 Cougar
A+
Kills:720
Deaths:164
KDR:4.390
Accuracy:34.181% A
HSR:35.278% A+
MG-C1 Kindred
A
Kills:431
Deaths:94
KDR:4.585
Accuracy:33.919% B*
HSR:35.035% A
NSX-P Tanto
A++
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A+
HSR:42.712% A++
Shuriken
A*
Kills:195
Deaths:59
KDR:3.305
Accuracy:28.525% C
HSR:38.462% A*
NS Baron G5AE
B+
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C
HSR:21.583% B+
Kills:32,177
Deaths (as Light Assault):6,551
Deaths (to Light Assaults):6,618
KDR:4.91177
Kill Difference:25,626
Playtime:273.328 hours
Usage:11%
Score:7.208m
Score/min:440
Accuracy (listed only):38.830%
HSR (listed only):25.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,766
Deaths:429
KDR:6.448
Accuracy:50.490% A
HSR:80.947% B**
SMG-46G Armistice
B**
Kills:1,700
Deaths:276
KDR:6.159
Accuracy:35.010% B**
HSR:27.235% B+
NS-357P Underboss
A+
Kills:1,624
Deaths:796
KDR:2.040
Accuracy:48.668% B+
HSR:44.581% A+
NS-357 Underboss
A*
Kills:1,486
Deaths:586
KDR:2.536
Accuracy:49.828% B**
HSR:45.962% A*
NS-44P Commissioner
A+
Kills:1,401
Deaths:540
KDR:2.594
Accuracy:51.249% B++
HSR:46.039% A+
NS-44 Commissioner AE
B*
Kills:1,364
Deaths:417
KDR:3.271
Accuracy:47.989% B+
HSR:36.877% B*
MG-S1 Jackal
M
Kills:1,354
Deaths:267
KDR:5.071
Accuracy:35.267% B**
HSR:45.199% M
T4 AMP
B
Kills:1,319
Deaths:686
KDR:1.923
Accuracy:31.304% B
HSR:19.939% C
NS-44 Commissioner
A
Kills:1,313
Deaths:595
KDR:2.207
Accuracy:44.254% B+
HSR:35.567% A
SMG-46 Armistice
B+
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B+
HSR:20.413% C++
PDW-16 Hailstorm
B*
Kills:1,234
Deaths:210
KDR:5.876
Accuracy:31.394% B*
HSR:25.284% B*
TX1-FB Repeater
A
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:36.473% A
HSR:37.133% B**
NS-7 PDW
B**
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% B**
HSR:22.080% C++
NSX Daimyo
B**
Kills:1,121
Deaths:177
KDR:6.333
Accuracy:50.423% B**
HSR:97.770% B*
MKV Suppressed
A
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B++
HSR:31.629% A
SOAS-20
B**
Kills:495
Deaths:60
KDR:8.250
Accuracy:36.336% B**
HSR:24.242% C++
NS-61 Emissary
A
Kills:293
Deaths:84
KDR:3.488
Accuracy:35.514% B++
HSR:26.963% A
RAMS .50M
B+
Kills:234
Deaths:36
KDR:6.500
Accuracy:43.711% C**
HSR:82.906% B+
TX1 Repeater
C+
Kills:216
Deaths:149
KDR:1.450
Accuracy:25.936% C+
HSR:20.370% C
NS-AM7 Archer
B
Kills:198
Deaths:170
KDR:1.165
Accuracy:52.694% D-
HSR:23.737% B
Shuriken
A*
Kills:195
Deaths:59
KDR:3.305
Accuracy:28.525% C
HSR:38.462% A*
TS2 Inquisitor
B+
Kills:150
Deaths:76
KDR:1.974
Accuracy:33.919% B+
HSR:25.333% B
TRAP-M1
B**
Kills:146
Deaths:26
KDR:5.615
Accuracy:39.041% B**
HSR:29.452% C++
NSX Tomoe
A*
Kills:115
Deaths:15
KDR:7.667
Accuracy:40.588% A*
HSR:53.913% B**
TX2 Emperor
B*
Kills:114
Deaths:32
KDR:3.563
Accuracy:37.310% B*
HSR:17.544% D
M77-B
C+
Kills:82
Deaths:20
KDR:4.100
Accuracy:34.729% D-
HSR:76.829% C+
SR-7
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:42% C
HSR:82.692% B+
Kills:23,340
Deaths (as Infiltrator):6,669
Deaths (to Infiltrators):3,991
KDR:3.49978
Kill Difference:16,671
Playtime:203.044 hours
Usage:8%
Score:4.162m
Score/min:342
Accuracy (listed only):39.202%
HSR (listed only):41.448%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:6,587
Deaths:1,343
KDR:4.905
Accuracy:49.017% B+
HSR:15.834% C*
LC3 Jaguar
B*
Kills:3,811
Deaths:722
KDR:5.278
Accuracy:31.415% B*
HSR:25.741% B
TRS-12 Uppercut
B++
Kills:2,804
Deaths:761
KDR:3.685
Accuracy:66.310% B
HSR:20.542% B++
LC2 Lynx
B*
Kills:2,158
Deaths:475
KDR:4.543
Accuracy:31.198% B*
HSR:28.313% B+
TAS-16 Blackjack
B+
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B+
HSR:13.988% C
TRAC-Shot
A
Kills:1,428
Deaths:227
KDR:6.291
Accuracy:32.414% A
HSR:21.849% C**
TRAC-5 S
A+
Kills:1,224
Deaths:215
KDR:5.693
Accuracy:33.885% A+
HSR:16.340% C+
TRAC-5
B**
Kills:1,191
Deaths:179
KDR:6.654
Accuracy:31.206% B**
HSR:20.403% C+
T5 AMC
A
Kills:1,181
Deaths:182
KDR:6.489
Accuracy:33.092% A
HSR:21.846% C+
FA1 Barrage
A
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A
HSR:13.722% C
HC1 Cougar
A+
Kills:720
Deaths:164
KDR:4.390
Accuracy:34.181% A
HSR:35.278% A+
MG-HBR1 Dragoon
A++
Kills:529
Deaths:87
KDR:6.080
Accuracy:48.092% A++
HSR:43.289% B**
AMR-66
A
Kills:525
Deaths:104
KDR:5.048
Accuracy:38.596% A
HSR:34.857% B*
MG-C1 Kindred
A
Kills:431
Deaths:94
KDR:4.585
Accuracy:33.919% B*
HSR:35.035% A
NSX-P Tanto
A++
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A+
HSR:42.712% A++
NS Baron G5AE
B+
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C
HSR:21.583% B+
Kills:25,573
Deaths (as Engineer):5,310
Deaths (to Engineers):4,146
KDR:4.81601
Kill Difference:20,263
Playtime:357.771 hours
Usage:15%
Score:9.166m
Score/min:427
Accuracy (listed only):42.257%
HSR (listed only):25.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:6,587
Deaths:1,343
KDR:4.905
Accuracy:49.017% B+
HSR:15.834% C*
TRS-12 Uppercut
B++
Kills:2,804
Deaths:761
KDR:3.685
Accuracy:66.310% B
HSR:20.542% B++
TORQ-9
B**
Kills:1,860
Deaths:423
KDR:4.397
Accuracy:32.666% B**
HSR:35.591% B**
SMG-46G Armistice
B**
Kills:1,700
Deaths:276
KDR:6.159
Accuracy:35.010% B**
HSR:27.235% B+
TAS-16 Blackjack
B+
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B+
HSR:13.988% C
MG-S1 Jackal
M
Kills:1,354
Deaths:267
KDR:5.071
Accuracy:35.267% B**
HSR:45.199% M
T1A Unity
A
Kills:1,324
Deaths:314
KDR:4.217
Accuracy:32.696% A
HSR:36.103% B**
SMG-46 Armistice
B+
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B+
HSR:20.413% C++
PDW-16 Hailstorm
B*
Kills:1,234
Deaths:210
KDR:5.876
Accuracy:31.394% B*
HSR:25.284% B*
T1 Cycler
A*
Kills:1,203
Deaths:209
KDR:5.756
Accuracy:33.739% A+
HSR:41.313% A*
Cycler TRV
A+
Kills:1,182
Deaths:208
KDR:5.683
Accuracy:33.777% A+
HSR:35.533% A
T1B Cycler
A++
Kills:1,175
Deaths:151
KDR:7.781
Accuracy:36.145% A++
HSR:44.766% A+
NS-7 PDW
B**
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% B**
HSR:22.080% C++
TAR
C**
Kills:1,171
Deaths:461
KDR:2.540
Accuracy:27.958% C**
HSR:23.911% C+
FA1 Barrage
A
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A
HSR:13.722% C
MKV Suppressed
A
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B++
HSR:31.629% A
NS-11A
A++
Kills:608
Deaths:82
KDR:7.415
Accuracy:36.325% A++
HSR:40.296% A+
Shuriken
A*
Kills:195
Deaths:59
KDR:3.305
Accuracy:28.525% C
HSR:38.462% A*
NS Baron G5AE
B+
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C
HSR:21.583% B+
Kills:28,261
Deaths (as Combat Medic):6,106
Deaths (to Combat Medics):3,661
KDR:4.6284
Kill Difference:22,155
Playtime:212.469 hours
Usage:9%
Score:6.671m
Score/min:523
Accuracy (listed only):39.467%
HSR (listed only):29.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,127
Deaths:240
KDR:4.696
Accuracy:25.738% B**
HSR:28.926% B**
MRC3 Mercy
B**
Kills:1,113
Deaths:237
KDR:4.696
Accuracy:25.222% B**
HSR:26.415% B+
M3 Pounder HEG
A++
Kills:395
Deaths:100
KDR:3.950
Accuracy:57.788% A++
HSR:4.557% B**
M3 Pounder HEG
A++
Kills:353
Deaths:97
KDR:3.639
Accuracy:61.712% A++
HSR:3.399% C++
Kills:2,988
Deaths (as MAX Suit):337
Deaths (to MAX Suits):1,325
KDR:8.86647
Kill Difference:2,651
Playtime:45.223 hours
Usage:2%
Score:1.855m
Score/min:683
Accuracy (listed only):42.615%
HSR (listed only):15.824%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:1,116
V. Kills:215 N/A
Deaths:102
KDR:10.941
Accuracy:37.699% B**
KPH:30.700 D-
VKPH:5.900 B++
M18 Needler
B
Kills:938
V. Kills:590 159%
Deaths:137
KDR:6.847
Accuracy:33.207% C+
KPH:23.900 B
VKPH:15 C**
M18 Rotary
C**
Kills:482
V. Kills:439 110%
Deaths:84
KDR:5.738
Accuracy:40.625% B**
KPH:19.800 C+
VKPH:18 C**
M18 Locust
B**
Kills:347
V. Kills:220 157%
Deaths:40
KDR:8.675
Accuracy:41.547% B**
KPH:30 C++
VKPH:19 C+
Hellfire Rocket Pods
M
Kills:54
V. Kills:12 415%
Deaths:3
KDR:18
Accuracy:55.579% B
KPH:214.800 B**
VKPH:47.700 M
M202 Wyrm
N/A
Kills:50
V. Kills:24 200%
Deaths:2
KDR:25
Accuracy:54.393% N/A
KPH:77.300 N/A
VKPH:37.100 N/A
Kills:2,987 (2,883 + 0)
Deaths:368
KDR:8.117
VKDR:4.076
Vehicle Kills:1,500
Kill Difference:2,619
Playtime:112.499 hours
Usage:5%
Score:1.608m
Score/min:238
Piloting Accuracy:41.547%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:81
V. Kills:52 153%
Deaths:7
KDR:11.571
Accuracy:30.594% C-
KPH:40.700 C*
VKPH:26.100 B
C150 Dalton
C
Kills:76
V. Kills:59 127%
Deaths:9
KDR:8.444
Accuracy:36.242% C
KPH:32.600 D
VKPH:25.300 C
Kills:157 (0 + 157)
Deaths:16
KDR:9.813
VKDR:6.938
Vehicle Kills:111
Kill Difference:141
Playtime:4.320 hours
Usage:0%
Score:0.123m
Score/min:476
Piloting Accuracy:N/A%
Gunner Accuracy:36.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,143
V. Kills:786 145%
Deaths:74
KDR:15.446
Accuracy:66.085% B**
KPH:45.500 C*
VKPH:31.300 A+
L100 Python HEAT
A++
Kills:1,000
V. Kills:336 297%
Deaths:27
KDR:37.037
Accuracy:67.823% A+
KPH:75.500 A++
VKPH:25.400 A++
L100 Python HESH
B++
Kills:209
V. Kills:29 N/A
Deaths:5
KDR:41.800
Accuracy:57.682% B+
KPH:91.200 B++
VKPH:12.700 B+
Skyguard
A+
Kills:71
V. Kills:70 100%
Deaths:8
KDR:8.875
Accuracy:49.962% M
KPH:17.600 C+
VKPH:17.400 A+
Kills:2,423 (2,423 + 0)
Deaths:114
KDR:21.254
VKDR:10.711
Vehicle Kills:1,221
Kill Difference:2,309
Playtime:44.706 hours
Usage:2%
Score:1.402m
Score/min:523
Driving Accuracy:49.962%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,113
V. Kills:832 134%
Deaths:78
KDR:14.269
Accuracy:60.127% A
KPH:37.300 C+
VKPH:27.900 B**
P2-120 HEAT
A*
Kills:462
V. Kills:183 251%
Deaths:18
KDR:25.667
Accuracy:63.234% A*
KPH:58.800 A+
VKPH:23.300 A*
E540 Halberd
C*
Kills:154
V. Kills:96 159%
Deaths:21
KDR:7.333
Accuracy:54.656% A
KPH:25.100 D
VKPH:15.700 C*
G30 Vulcan
C+
Kills:94
V. Kills:60 154%
Deaths:11
KDR:8.545
Accuracy:41.559% B**
KPH:24.100 C+
VKPH:15.400 C+
P2-120 HESH
B*
Kills:93
V. Kills:23 388%
Deaths:
KDR:
Accuracy:53.438% B*
KPH:67.300 C++
VKPH:16.700 B*
MR11 Gatekeeper
C++
Kills:84
V. Kills:72 115%
Deaths:12
KDR:7
Accuracy:47.086% B+
KPH:23.300 C
VKPH:20 C++
Kills:2,000 (1,668 + 332)
Deaths:140
KDR:14.286
VKDR:9.043
Vehicle Kills:1,266
Kill Difference:1,860
Playtime:52.684 hours
Usage:2%
Score:1.695m
Score/min:536
Driving Accuracy:53.438%
Gunner Accuracy:47.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:703
V. Kills:61 N/A
Deaths:42
KDR:16.738
Accuracy:43.901% B++
KPH:111 C+
VKPH:9.600 B+
E540 Halberd-H
B+
Kills:684
V. Kills:243 280%
Deaths:22
KDR:31.091
Accuracy:61.208% C*
KPH:66.500 B+
VKPH:23.600 C+
M12 Kobalt-H
B
Kills:663
V. Kills:20 N/A
Deaths:5
KDR:132.600
Accuracy:24.413% B
KPH:143.300 C++
VKPH:4.300 C
G20 Vulcan-H
B+
Kills:409
V. Kills:223 183%
Deaths:46
KDR:8.891
Accuracy:52.651% C**
KPH:63.900 B+
VKPH:34.800 B
E540 Halberd-H
U
Kills:176
V. Kills:54 320%
Deaths:
KDR:
Accuracy:60.236% U
KPH:0 U
VKPH:0 U
MR11 Gatekeeper-H
B*
Kills:124
V. Kills:81 151%
Deaths:5
KDR:24.800
Accuracy:62.039% B*
KPH:45.600 B+
VKPH:29.800 C+
Halberd-H SE
B+
Kills:93
V. Kills:26 344%
Deaths:
KDR:
Accuracy:63.044% B+
KPH:68 C
VKPH:19 D--
M20 Basilisk-H
C**
Kills:76
V. Kills:13 N/A
Deaths:2
KDR:38
Accuracy:45.447% C+
KPH:84 C**
VKPH:14.400 C-
Kills:2,928 (0 + 2,928)
Deaths:122
KDR:24
VKDR:5.910
Vehicle Kills:721
Kill Difference:2,806
Playtime:32.643 hours
Usage:1%
Score:0.929m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:45.447%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:95
V. Kills:26 352%
Deaths:9
KDR:10.556
Accuracy:49.621% A
KPH:40.900 C--
VKPH:11.200 C*
M20 Basilisk
C
Kills:84
V. Kills:32 255%
Deaths:6
KDR:14
Accuracy:52.485% A
KPH:18.500 C-
VKPH:7 C
M12 Kobalt
A++
Kills:55
V. Kills:11 458%
Deaths:
KDR:
Accuracy:19.478% C+
KPH:39.700 D--
VKPH:7.900 A++
Kills:234 (0 + 234)
Deaths:15
KDR:15.600
VKDR:4.600
Vehicle Kills:69
Kill Difference:219
Playtime:8.258 hours
Usage:0%
Score:0.146m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:19.478%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
B+
Kills:77
V. Kills:2 N/A
Deaths:24
KDR:3.208
Accuracy:38.327% D-
KPH:43 B+
VKPH:1.100 D-
S12 Renegade
C-
Kills:71
V. Kills:4 N/A
Deaths:23
KDR:3.087
Accuracy:31.975% D*
KPH:25.400 D--
VKPH:1.400 C-
Kills:148 (148 + 0)
Deaths:47
KDR:3.149
VKDR:0.128
Vehicle Kills:6
Kill Difference:101
Playtime:4.588 hours
Usage:0%
Score:0.032m
Score/min:116
Driving Accuracy:31.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:108
V. Kills:74 144%
Deaths:16
KDR:6.750
Accuracy:41.483% C**
KPH:20.100 D
VKPH:13.800 C
Kills:108 (0 + 108)
Deaths:16
KDR:6.750
VKDR:4.625
Vehicle Kills:74
Kill Difference:92
Playtime:5.372 hours
Usage:0%
Score:0.064m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:41.483%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,35715,2382,4436.237B**1.8033.482%A37.498%B**86.4B+N/A288176.3h8.4A25.1B*
T9 CARV 11,92111,8282,4794.771A0.3330.848%A31.578%B+66B+N/A323179.2h8.7B**28.3B++
T9A "Butcher" 8,7028,6181,4535.931A+1.4931.387%B*33.256%C*82.5C++N/A311104.4h8.5A27.1B**
AS16 NightHawk 6,6266,5871,3434.905A0.4649.017%B+15.834%C*88.2B**N/A30074.7h3B**6.1B*
Auraxium Chainblade 5,0624,99921,4000.234M**4.2143.338%B*6.921%C++3.7B+N/A121360.6h1.7B++3.9B+
LC3 Jaguar 3,8463,8117225.278A*0.8431.415%B*25.741%B62.6BN/A23260.9h9.3C**29.7B+
TRS-12 Uppercut 2,8172,8047613.685A++0.7666.31%B20.542%B++68.6C**N/A29940.9h1.9B*2.8B+
TSAR-42 2,7822,7664296.448B++2.0150.49%A80.947%B**56.4C+N/A16549h1.7B*3.4B*
LC2 Lynx 2,1822,1584754.543A*0.1031.198%B*28.313%B+54.5C++N/A19939.6h10.4B*33.2B++
T16 Rhino 1,9931,9764444.45A++0.0129.458%B**25.354%C+48.9C+N/A25240.4h9.6B**32.5B*
TORQ-9 1,8761,8604234.397A+0.0432.666%B**35.591%B**61.4B+N/A22930.3h10.3A31.6B*
T7 Mini-Chaingun 1,7801,7705543.195A++1.2525.773%B**12.881%C-45.4CN/A29439h10.1B*39.3B*
T9 CARV-S 1,7191,7094953.453B+0.9929.182%B++21.358%D-48.6CN/A31735.2h9.8B+33.6B+
SMG-46G Armistice 1,7131,7002766.159M**1.7235.01%B**27.235%B+69.7C+N/A22724.4h10.1B++29B++
NS-357P Underboss 1,6331,6247962.04C*2.4048.668%B+44.581%A+135.3B++N/A39712h3B**6.1B*
TAS-16 Blackjack 1,5421,5375172.973B**1.4769.872%B+13.988%C57.8C+N/A32226.6h1.8B*2.6B+
NS-357 Underboss 1,4981,4865862.536B**1.9049.828%B**45.962%A*123.8A+1B++42312h2.9B**5.9B**
MG-H1 Watchman 1,4721,4542346.214A+1.7732.52%B**44.154%A+89.8B+1.1C27116.2h9.6B**29.4B*
TRAC-Shot 1,4541,4282276.291M1.8532.414%A21.849%C**79.3A1.4B+24618h7.7A23.9A
NS-44P Commissioner 1,4061,4015402.594B*1.8551.249%B++46.039%A+127.4B*N/A37811h2.5B*5B+
NS-44 Commissioner AE 1,3721,3644173.271A1.1747.989%B+36.877%B*95.4B++N/A25914.3h2.5B**5.2B++
MG-S1 Jackal 1,3671,3542675.071A*0.6335.267%B**45.199%M96B**N/A27514.1h7.1A20B*
T32 Bull 1,3571,3483633.713B**0.7330.248%B++20.401%D-38.8DN/A24334.7h9.9B++32.9B+
T1A Unity 1,3481,3243144.217A+0.2232.696%A36.103%B**55.2C++1C*16624h8.9A++27.2A+
T4 AMP 1,3271,3196861.923B++2.5231.304%B19.939%C56.4C**N/A34223.4h11.7B++37.3B+
NS-44 Commissioner 1,3191,3135952.207B++2.2344.254%B+35.567%A48.6C+N/A19127h2.8B++6.4B+
NS Decimator-B 1,6621,2711996.387M++1.9565.631%C+1.023%D*66.2C**20.4C31519.2h2.9B+4.4B+
SMG-46 Armistice 1,2711,2592764.562M*0.1231.348%B+20.413%C++60B+N/A32621h11B++35B+
NS-15M1 1,2751,2581647.671A**3.2335.652%A++42.846%A+74C**1B+24617h8.5B**23.8B**
PDW-16 Hailstorm 1,2391,2342105.876M*1.4431.394%B*25.284%B*65.3B++N/A36118.9h10.1B**32.1B++
TRAC-5 S 1,2441,2242155.693S1.2533.885%A+16.34%C+70.8A++1.2B*24817.3h7.4A21.8B*
T1 Cycler 1,2111,2032095.756A*1.3233.739%A+41.313%A*68.4B**N/A29717.6h8.6A+25.6B**
NS-15M AE 1,2031,1951826.566A++2.1331.607%B+36.653%B+76.6C+N/A36615.6h8.6B**27.3B++
TX1-FB Repeater 1,2001,1933323.593B**0.8536.473%A37.133%B**93.2BN/A40612.8h9B+24.6B++
TRAC-5 1,1961,1911796.654S2.2131.206%B**20.403%C+70.5AN/A32816.9h8.8B*28.1B++
Cycler TRV 1,1951,1822085.683A*1.2433.777%A+35.533%A93.8A+1B+28312.6h8.9A26.2B**
T5 AMC 1,1901,1811826.489S2.0533.092%A21.846%C+75.7A++N/A24915.6h9.4A+28.5B**
Chainblade 1,2501,1798,4880.139M++4.3031.948%C++6.785%C++2.3A+N/A15523.1h2B+6.3B+
T1B Cycler 1,1911,1751517.781A*3.3436.145%A++44.766%A+109.8A+1.5B*29810.7h8.3A+23A+
NS-7 PDW 1,1801,1731965.985M+1.5432.566%B**22.08%C++58.4B+N/A26320.1h10.7B++33B++
TAR 1,1781,1714612.54B+1.9027.958%C**23.911%C+40.1CN/A21729.2h10.1B*36.1B+
NS-15MP 1,1771,16711610.06A*5.6236.415%A+50.386%A++100.6BN/A27411.6h7.7A+21.1B**
L100 Python AP 1,9291,1437415.446B+11.0166.085%B**3.237%B++45.5C*31.3A+64525.1h4.8C++7.3B+
NS Decimator 1,6691,1292923.866A++0.5765.606%B+2.303%B48.9C++23.4C**50923.1h3.7C*5.6B+
MRC3 Mercy 1,1351,1272404.696B+0.2625.738%B**28.926%B**44.2C*N/A19625.5h15.5B++60.1B++
NSX Daimyo 1,1221,1211776.333B++1.8950.423%B**97.77%B*70.5C+N/A20315.9h1.8B*3.5B**
M14 Banshee 1,3311,11610210.941C+6.5037.699%B**N/A30.7D-5.9B++20636.4h29.5D78.4C+
MRC3 Mercy 1,1271,1132374.696B+0.2625.222%B**26.415%B+44C*N/A20425.3h15.1B++59.9B++
P2-120 AP 1,9451,1137814.269B+9.8360.127%A2.426%C+37.3C+27.9B**60529.8h7.2C-12C**
T7 Mini-Chaingun AE 1,0581,0501756M1.5628.23%B**18.952%B+84B+N/A25312.5h9.1B*32.2B+
TMG-50 1,0541,0441795.832M1.3931.305%B**33.238%B+66.5C**N/A32515.7h7.6B+24.3B*
ML-7 1,2581,0144342.336A+2.1064.271%B+2.564%C+38.7B+9.3D46026.2h4.2B++6.5B*
FA1 Barrage 1,0251,0131695.994M1.5557.682%A13.722%C50.1C**N/A17020.2h3A5.2B*
L100 Python HEAT 1,3361,0002737.037S32.6067.823%A+N/A75.8A++25.5A++33913.2h4B*5.9B**
M18 Needler 1,5289381376.847B+2.4133.207%C+1.066%C-23.9B15C**23639.3h66.9B+201.4B+
ASP-30 Grounder 1,3389243962.333A2.1172.815%B**3.571%B+37.7B+16.9C+53224.5h4.6A6.3A
NS-15M2 8658631087.991A+3.5534.561%A41.252%B**84.6C**N/A35310.2h8.5B**24.5B*
MKV Suppressed 7457431485.02M++0.5831.899%B++31.629%A53.8C++N/A27113.8h10B++31.4B++
HC1 Cougar 7237201644.39A*0.0534.181%A35.278%A+51.1C++N/A23614.1h8.2B**24.1B*
P525 Marauder-H 7647034216.738C+12.3043.901%B++N/A111.6C+9.7B+5056.3h6.2B14.1B+
E540 Halberd-H 9276842231.091A+26.6561.208%C*1.023%C66.4B+23.6C+40410.3h3.7B+6B*
NSX Naginata 677671847.988S3.5533.013%A39.642%B*97.2B++N/A3136.9h8.1B**24.5B*
M12 Kobalt-H 6836635132.6S128.1624.413%B20.965%B+144.1C++4.3C3544.6h12.3B+50.2B+
Claymore 6336332426.375A*21.9338.977%B+N/A129.2CN/A6004.9h1.1B*2.9B++
NS-11A 615608827.415S2.9736.325%A++40.296%A+74.1B++N/A2798.2h8.5A+23.5B**
Anti-Vehicle Grenade 8066021602N/A597.5652.458%C+N/A463.1C*156.9B+63161.3h3.9B++7.5B++
MG-HBR1 Dragoon 535529876.08M*1.6448.092%A++43.289%B**65.3B++N/A1888.1h3.6B**7.5B**
AMR-66 5295251045.048M++0.6138.596%A34.857%B*54.1B+N/A3039.7h5.5B**14.2B*
SOAS-20 503495608.25S3.8136.336%B**24.242%C++66B+1.1B**2237.5h8.8B+24.2B**
M18 Rotary 921482845.738B*1.3040.625%B**N/A19.8C+18C**24724.4h94.4C*232.4B+
C-4 6584692361.987C++2.4521.721%D-N/A38.8D--15.6D--58212.1h1.8D*8.5D*
P2-120 HEAT 6454621825.667A**21.2363.234%A*N/A58.5A+23.2A*4367.9h5.6B+8.8B**
MG-C1 Kindred 438431944.585M+0.1433.919%B*35.035%A78.4B+1.3C+2075.5h8.1B*23.8B*
G20 Vulcan-H 632409468.891C**4.4552.651%C**3.667%B+63.9B+34.8B6406.4h72.9B+138.4B++
M3 Pounder HEG 4303951003.95B++0.4957.788%A++4.557%B**40.3A+3.6C2929.8h8.5A14.7B*
Ripper 3623583521.017S3.4228.839%C+29.05%A+13.2C*N/A3727.2h1.2B+4.3B+
M3 Pounder HEG 398353973.639B+0.8061.712%A++3.399%C++37.2B**4.7C++2519.5h10.1B**16.3B**
M18 Locust 567347408.675A4.2341.547%B**2.017%B++29.9C+19C+24711.6h85.3C++205.2B
NSX-P Tanto 297295358.429S3.9937.558%A+42.712%A++86.8B*N/A3093.4h9.1B+24.2B*
M9 SKEP Launcher 353294943.128M+1.3164.85%D1.701%C-45.2C**9.1C2196.5h3.2A++4.9A+
NS-61 Emissary 300293843.488M++0.9535.514%B++26.963%A83.7A+2A*2393.5h11.7C++32.8B+
Tank Mine 392252634B0.4442.631%C++N/A51.4D*28.6D*7324.9h3.1F-7.3D*
Heartstring 2562471301.9B*2.5427.849%D--29.555%B22.1C+N/A8811.2h3.4B12.3C++
RAMS .50M 234234366.5B++2.0643.711%C**82.906%B+45.9C**N/A2795.1h1.8B+4.1B+
TX1 Repeater 2182161491.45B+2.9925.936%C+20.37%C21.4DN/A19310.1h11.2B+43C**
L100 Python HESH 238209541.8A++37.3657.682%B+2.871%A++90.9B+12.6B+3292.3h2.1B*3.7B*
NS-AM7 Archer 2441981701.165B**3.2852.694%D-23.737%B5.5C--1.3D4235.7h9.2B++17.4B++
Shuriken 197195593.305B*1.1428.525%C38.462%A*78B++N/A2342.5h10A34.9B*
E540 Halberd 250154217.333C2.8954.656%A3.247%C*25.2D15.7C*4526.1h5.3C++9.6B++
TS2 Inquisitor 151150761.974C*2.4733.919%B+25.333%B38.5C-N/A2373.9h11.1C32.6C++
TRAP-M1 147146265.615M**1.1739.041%B**29.452%C++45.6C+N/A1213.2h6.6B+17B*
Spear Anti-Vehicle Phalanx Turret 211140528A*23.5664.808%A++6.429%A+100A*50.7A*13391.4h5.1B**7.8B**
NS Baron G5AE 139139363.861A*0.5847.673%C21.583%B+38.6DN/A2323.6h3.3B**7C++
NSX Masamune 166137324.281S0.1659.639%C+1.46%D68.5A++14.5C+2802h3.9B**6.5B**
Sticky Grenade 1361351135N/A130.5653.347%C+N/A675D5D-75780.2h2C++3.8C++
MR11 Gatekeeper-H 205124524.8A**20.3662.039%B*N/A45.9B+30C+3512.7h35B++56.5B++
Striker AE 235123621.984B++2.4654.214%C*1.626%A*14.6C--13.3C+2118.4h37C+68.3C++
MAX Punch 1271223800.321A4.1235.382%DN/A2.9B++N/A1241.9h1.6C*4.4C**
NS-TMC-01 "His Regards" 120120981.224U3.2259.294%A*30%M**18.5UN/A586.5h2.1C++3.5B+
NSX Tomoe 116115157.667A+3.2340.588%A*53.913%B**76.7B+N/A2571.5h11.4B+28.1B*
TX2 Emperor 114114323.563A*0.8837.31%B*17.544%D54.3BN/A1732.1h6.9B*18.5B*
M20 Wyvern 182108166.75C*2.3141.483%C**2.778%C-20D13.7C1975.4h66.7C*160.9C**
Frag Grenade 1061061106N/A101.5645.161%CN/A353.3D-N/A26320.3h4.1D-9.1D
M40 Fury 12195910.556C+6.1249.621%A1.053%D41.3C--11.3C*4842.3h14.5C29.1B
G30 Vulcan 15494118.545C*4.1041.559%B**3.191%C+24.1C+15.4C+5493.9h88.6C++213.3B+
P2-120 HESH 11693193M**88.5653.438%B*2.151%M+66.4C++16.4B*4971.4h4.8C8.9B
Halberd-H SE 11993193C+88.5663.044%B+N/A66.4C-18.6D--3061.4h3.4B++5.4B*
Hexedge 90881420.62U3.8253.067%A32.955%M**11A+N/A458h2.3C4.3B+
MR11 Gatekeeper 15684127C+2.5647.086%B+1.19%C--23.3C20C++3263.6h39.7B84.4B+
M20 Basilisk 11684614A++9.5652.485%A3.571%D--18.3C--7C2394.6h67.6B+128.9B*
M77-B 8282204.1B++0.3434.729%D-76.829%C+22.8DN/A1333.6h1.7B**5B+
AP30 Shredder 13381711.571C+7.1330.594%C-2.469%B+40.5C*26B2812h56.8B++185.5B+
M4-F Pillager 7977243.208A1.2338.327%D-1.299%D-42.8B+1.1D-1891.8h19.1A49.8B+
C150 Dalton 1357698.444C-4.0036.242%CN/A33D25.7C6412.3h2.8B+7.8B+
M20 Basilisk-H 8976238M33.5645.447%C+9.211%B**84.4C**14.4C-3690.9h27.4A60.3A
MANA Anti-Personnel Turret 7675126.25N/A1.8124.41%UN/A750U10U2098700.1h18.3T*75.1T*
S12 Renegade 7571233.087C+1.3531.975%D*7.042%B+25.4D--1.4C-692.8h2.9C*9C
Skyguard 1417188.875A4.4349.962%M4.225%A++17.8C+17.5A+4714h138.3C276.9B+
Rocklet Rifle 10565144.643S0.2046.372%D-N/A31C+19D3992.1h24.7B*53.2B+
Blackheart 5656173.294A*1.1547.339%C+37.5%B+40C++N/A1351.4h3B6.4B
M12 Kobalt 6655155B**50.5619.478%C+12.727%D*39.3D--7.9A++1651.4h15.7C**80.8C*
Hellfire Rocket Pods 6654318B++13.5655.579%B1.852%A++180B++40A*35220.3h19.5C+35C++
M60-A Bulldog 5752317.333C++12.8939.718%C+1.923%B**74.3B**7.1C3250.7h3.8A9.5B++
SR-7 5252114.727C++0.2942%C82.692%B+24.8D-N/A832.1h1.6B*3.8B+
M202 Wyrm 7450225C++20.5654.393%C+2%C++83.3C-40C-4150.6h31.8B+58.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon155,8235h
Anti-Vehicle MANA Turret32810.8h
Medical Applicator7931,5602.9h
Nano-Armor Kit64121,9917.5h
Hardlight Canopy0610.1h
Nanite Healing Grenade05360.1h
AE Medical Applicator165152,82713.3h
AE Nano-Armor Kit308361,44021.9h
Rampart Wall1660.6h
Structure Shield Module0500.2h
Repair Module0870.3h
Turret AI Module0670.4h
Motion Spotter369,16615h
Restoration Kit3113,2095.1h
Nanite Revive Grenade03880.1h
Welding Device12,2650.3h
Spitfire Auto-Turret79081.1h
Recon Detection Device13700.9h
Shield Recharging Field312,9251.6h
Medical Kit3,26725,16180.5h
Ammunition Package171,5040.9h
Anti-Infantry MANA Turret42220.5h
Flail Targeting Dart0540.2h
WLT-Howler Mining Laser11,5080.5h
Nano-Repair Grenade04640.1h
Hardlight Barrier63390.4h

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