Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,427)players online:
wintergaming (409)  Nefinub (69)  ShrimpeHx (55)  soupybutt_ (21)  Ahorn (17)  MChiiTV (13) 584
stats.dasanfall.com
Commissar Imperator InimicusTR[CiSL] InimicusTR
TR BR 80

KDR: 4.5

Score: 67m

Last Seen: Jan 16th, 2019 7:04 PM
- OFFLINE - 77.6 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Briggs - Outfit Member of Communist in Silver Loafers[CiSL] Communist in Silver Loafers
TR outfit on Briggs

Members: 7
Level Progress (to 81): 91%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9A "Butcher" Auraxium Chainblade LC3 Jaguar AS16 NightHawk TSAR-42 TRS-12 Uppercut
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:InimicusTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,160,375 MLG Score: 4125
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.398%32.07%10394797574,9015.22906-0.731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.343%2.215A*1.764A++-1.06D*HEAD ++ (~15.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+8.50.401B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.598%0.766%417310191,82757510773.17188169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.467%0.096C+-0.764D--1.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.024C+62.9-0.194C104.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.194%2.335%1289610163,12649319506.32794160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.441%1.691A++-0.188C-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+8.60.311C*6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.634%3.264%549910131,6244926883.29412236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%1.055B**-0.27C0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.542B+25.70.346C**28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.56%81.846%549610163,6081038173.47257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.068%1.866A++0.963B*0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.90.391B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.371%14.33%549410187,3621898363.87678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.93%1.247B**-0.03C+-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.672B+2.40.497B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Communist in Silver Loafers[CiSL] Communist in Silver Loafers
TR outfit on Briggs

Members: 7
67m344.7%661 (39.7k)550 (33k)4.4976113,25425,1814.6674580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR10221767330.079%26.457%79604:5036

8% Combat Medic12% Engineer56% Heavy Assault9% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 4:36 AMDec 19th, 2018 5:43 PMJan 18th, 2019 1:11 AM (2d) (PST)Jan 16th, 2019 4:42 PM (3d) (PST)Jan 16th, 2019 3:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451775680.9290.2070.2463.4160.0624125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,68510,60434,081561215205432,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2031.2h/84.6d 4,277 29,963 34,508 416.3k 1,867 7,992 7,544 90.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A**
Kills:11,828
Deaths:2,479
KDR:4.771
Accuracy:30.853% A**
HSR:31.578% A
MSW-R
A*
Kills:10,090
Deaths:1,519
KDR:6.643
Accuracy:33.485% A*
HSR:36.065% A++
T9A "Butcher"
A+
Kills:8,228
Deaths:1,394
KDR:5.902
Accuracy:31.376% A+
HSR:32.961% B*
T16 Rhino
A++
Kills:1,976
Deaths:444
KDR:4.450
Accuracy:29.458% A++
HSR:25.354% B+
T7 Mini-Chaingun
A++
Kills:1,770
Deaths:554
KDR:3.195
Accuracy:25.773% A++
HSR:12.881% C+
T9 CARV-S
A+
Kills:1,709
Deaths:495
KDR:3.453
Accuracy:29.182% A+
HSR:21.358% C
T32 Bull
A
Kills:1,347
Deaths:362
KDR:3.721
Accuracy:30.253% A
HSR:20.416% C-
NS-15MP
A*
Kills:1,164
Deaths:114
KDR:10.211
Accuracy:36.420% A++
HSR:50.344% A*
NS-15M AE
B**
Kills:1,156
Deaths:176
KDR:6.568
Accuracy:31.604% B**
HSR:36.332% B**
NS-15M1
M
Kills:1,102
Deaths:140
KDR:7.871
Accuracy:36.114% M
HSR:42.105% M
TMG-50
A++
Kills:1,044
Deaths:179
KDR:5.832
Accuracy:31.305% A++
HSR:33.238% A+
MG-H1 Watchman
M
Kills:776
Deaths:94
KDR:8.255
Accuracy:32.711% A++
HSR:46.392% M
T7 Mini-Chaingun AE
A*
Kills:702
Deaths:90
KDR:7.800
Accuracy:29.811% A*
HSR:17.806% B++
NSX Naginata
A*
Kills:668
Deaths:81
KDR:8.247
Accuracy:33.148% A*
HSR:39.820% A++
Kills:43,560
Deaths (as Heavy Assault):8,121
Deaths (to Heavy Assaults):8,316
KDR:5.36387
Kill Difference:35,439
Playtime:1,139.878 hours
Usage:56%
Score:43.150m
Score/min:631
Accuracy (listed only):31.535%
HSR (listed only):31.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A++
HSR:25.846% B**
AS16 NightHawk
B**
Kills:2,824
Deaths:513
KDR:5.505
Accuracy:49.026% B**
HSR:16.147% B+
TRS-12 Uppercut
B**
Kills:2,000
Deaths:634
KDR:3.155
Accuracy:68.781% B**
HSR:12.350% C--
LC2 Lynx
A++
Kills:1,696
Deaths:338
KDR:5.018
Accuracy:31.207% A++
HSR:27.594% B**
SMG-46G Armistice
A+
Kills:1,684
Deaths:269
KDR:6.260
Accuracy:34.957% A+
HSR:27.316% A+
TAS-16 Blackjack
B*
Kills:1,525
Deaths:515
KDR:2.961
Accuracy:69.783% B*
HSR:13.967% C+
TRAC-Shot
A++
Kills:1,347
Deaths:198
KDR:6.803
Accuracy:32.476% A++
HSR:22.123% B*
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A++
Kills:1,215
Deaths:206
KDR:5.898
Accuracy:31.297% A
HSR:25.021% A++
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C++
TRAC-5
A*
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A*
HSR:20.323% C**
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
T5 AMC
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A*
HSR:21.619% B
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MKV Suppressed
A*
Kills:739
Deaths:146
KDR:5.062
Accuracy:31.954% A
HSR:31.800% A*
HC1 Cougar
A**
Kills:691
Deaths:156
KDR:4.429
Accuracy:34.306% A*
HSR:35.022% A**
MG-S1 Jackal
S
Kills:608
Deaths:92
KDR:6.609
Accuracy:36.640% A++
HSR:49.013% S
NSX-P Tanto
A**
Kills:290
Deaths:33
KDR:8.788
Accuracy:37.579% A*
HSR:43.104% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:25,336
Deaths (as Light Assault):4,963
Deaths (to Light Assaults):5,369
KDR:5.10498
Kill Difference:20,373
Playtime:257.233 hours
Usage:13%
Score:6.759m
Score/min:438
Accuracy (listed only):39.877%
HSR (listed only):24.463%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,349
Deaths:336
KDR:6.991
Accuracy:50.390% A++
HSR:80.204% A
SMG-46G Armistice
A+
Kills:1,684
Deaths:269
KDR:6.260
Accuracy:34.957% A+
HSR:27.316% A+
NS-44 Commissioner AE
A
Kills:1,348
Deaths:401
KDR:3.362
Accuracy:47.974% B*
HSR:36.944% A
NS-44P Commissioner
A*
Kills:1,331
Deaths:473
KDR:2.814
Accuracy:52.828% A
HSR:45.830% A*
T4 AMP
B++
Kills:1,308
Deaths:684
KDR:1.912
Accuracy:31.294% B++
HSR:19.801% C++
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A++
Kills:1,215
Deaths:206
KDR:5.898
Accuracy:31.297% A
HSR:25.021% A++
TX1-FB Repeater
A*
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:36.473% A
HSR:37.133% A*
NS-44 Commissioner
A++
Kills:1,188
Deaths:561
KDR:2.118
Accuracy:43.536% B*
HSR:34.091% A++
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
NSX Daimyo
A
Kills:754
Deaths:102
KDR:7.392
Accuracy:50.471% A
HSR:97.215% B**
MKV Suppressed
A*
Kills:739
Deaths:146
KDR:5.062
Accuracy:31.954% A
HSR:31.800% A*
NS-357P Underboss
A++
Kills:669
Deaths:226
KDR:2.960
Accuracy:54.530% A++
HSR:36.921% A
MG-S1 Jackal
S
Kills:608
Deaths:92
KDR:6.609
Accuracy:36.640% A++
HSR:49.013% S
SOAS-20
A++
Kills:487
Deaths:59
KDR:8.254
Accuracy:36.469% A++
HSR:23.614% B+
NS-357 Underboss
A**
Kills:461
Deaths:150
KDR:3.073
Accuracy:47.521% A
HSR:40.347% A**
NS-61 Emissary
A++
Kills:288
Deaths:83
KDR:3.470
Accuracy:35.558% B**
HSR:26.736% A++
RAMS .50M
B*
Kills:225
Deaths:35
KDR:6.429
Accuracy:44.266% B*
HSR:83.111% B+
TX1 Repeater
C**
Kills:212
Deaths:148
KDR:1.432
Accuracy:25.972% C**
HSR:19.811% C+
TRAP-M1
A++
Kills:146
Deaths:26
KDR:5.615
Accuracy:39.041% A++
HSR:29.452% B+
TS2 Inquisitor
B++
Kills:136
Deaths:72
KDR:1.889
Accuracy:32.128% B+
HSR:23.529% B++
NS-AM7 Archer
B+
Kills:124
Deaths:96
KDR:1.292
Accuracy:53.661% D
HSR:22.581% B+
TX2 Emperor
A
Kills:114
Deaths:32
KDR:3.563
Accuracy:37.310% A
HSR:17.544% C
M77-B
C++
Kills:82
Deaths:20
KDR:4.100
Accuracy:35.162% C
HSR:76.829% C++
NSX Tomoe
A*
Kills:70
Deaths:11
KDR:6.364
Accuracy:39.178% A*
HSR:50% A
SR-7
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:42% C*
HSR:82.692% B+
Kills:19,189
Deaths (as Infiltrator):5,039
Deaths (to Infiltrators):3,294
KDR:3.8081
Kill Difference:14,150
Playtime:181.760 hours
Usage:9%
Score:3.649m
Score/min:335
Accuracy (listed only):39.791%
HSR (listed only):40.737%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A++
HSR:25.846% B**
AS16 NightHawk
B**
Kills:2,824
Deaths:513
KDR:5.505
Accuracy:49.026% B**
HSR:16.147% B+
TRS-12 Uppercut
B**
Kills:2,000
Deaths:634
KDR:3.155
Accuracy:68.781% B**
HSR:12.350% C--
LC2 Lynx
A++
Kills:1,696
Deaths:338
KDR:5.018
Accuracy:31.207% A++
HSR:27.594% B**
TAS-16 Blackjack
B*
Kills:1,525
Deaths:515
KDR:2.961
Accuracy:69.783% B*
HSR:13.967% C+
TRAC-Shot
A++
Kills:1,347
Deaths:198
KDR:6.803
Accuracy:32.476% A++
HSR:22.123% B*
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C++
TRAC-5
A*
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A*
HSR:20.323% C**
T5 AMC
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A*
HSR:21.619% B
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
HC1 Cougar
A**
Kills:691
Deaths:156
KDR:4.429
Accuracy:34.306% A*
HSR:35.022% A**
AMR-66
A*
Kills:522
Deaths:101
KDR:5.168
Accuracy:38.643% A*
HSR:34.674% A+
MG-HBR1 Dragoon
A*
Kills:508
Deaths:83
KDR:6.120
Accuracy:48.151% A*
HSR:44.095% A++
NSX-P Tanto
A**
Kills:290
Deaths:33
KDR:8.788
Accuracy:37.579% A*
HSR:43.104% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:19,714
Deaths (as Engineer):3,966
Deaths (to Engineers):3,376
KDR:4.97075
Kill Difference:15,748
Playtime:236.461 hours
Usage:12%
Score:6.510m
Score/min:459
Accuracy (listed only):43.044%
HSR (listed only):24.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:2,824
Deaths:513
KDR:5.505
Accuracy:49.026% B**
HSR:16.147% B+
TRS-12 Uppercut
B**
Kills:2,000
Deaths:634
KDR:3.155
Accuracy:68.781% B**
HSR:12.350% C--
SMG-46G Armistice
A+
Kills:1,684
Deaths:269
KDR:6.260
Accuracy:34.957% A+
HSR:27.316% A+
TAS-16 Blackjack
B*
Kills:1,525
Deaths:515
KDR:2.961
Accuracy:69.783% B*
HSR:13.967% C+
TORQ-9
A++
Kills:1,514
Deaths:357
KDR:4.241
Accuracy:32.752% A++
HSR:34.412% A+
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A++
Kills:1,215
Deaths:206
KDR:5.898
Accuracy:31.297% A
HSR:25.021% A++
T1 Cycler
M++
Kills:1,203
Deaths:209
KDR:5.756
Accuracy:33.739% A**
HSR:41.313% M++
T1B Cycler
A*
Kills:1,175
Deaths:151
KDR:7.781
Accuracy:36.145% A*
HSR:44.766% A*
Cycler TRV
A*
Kills:1,174
Deaths:204
KDR:5.755
Accuracy:33.875% A*
HSR:35.349% A*
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
TAR
B**
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:27.977% B**
HSR:23.616% B+
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
T1A Unity
A*
Kills:982
Deaths:192
KDR:5.115
Accuracy:34.749% A*
HSR:36.354% A++
MKV Suppressed
A*
Kills:739
Deaths:146
KDR:5.062
Accuracy:31.954% A
HSR:31.800% A*
MG-S1 Jackal
S
Kills:608
Deaths:92
KDR:6.609
Accuracy:36.640% A++
HSR:49.013% S
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:21,357
Deaths (as Combat Medic):4,617
Deaths (to Combat Medics):2,844
KDR:4.62573
Kill Difference:16,740
Playtime:172.407 hours
Usage:8%
Score:5.330m
Score/min:515
Accuracy (listed only):40.646%
HSR (listed only):27.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:822
Deaths:196
KDR:4.194
Accuracy:26.172% A*
HSR:24.818% B*
MRC3 Mercy
A++
Kills:820
Deaths:193
KDR:4.249
Accuracy:25.319% A++
HSR:25.366% B**
M3 Pounder HEG
A*
Kills:377
Deaths:91
KDR:4.143
Accuracy:57.666% A*
HSR:3.979% B+
M3 Pounder HEG
A*
Kills:346
Deaths:88
KDR:3.932
Accuracy:61.825% A*
HSR:3.468% C*
Kills:2,365
Deaths (as MAX Suit):284
Deaths (to MAX Suits):1,111
KDR:8.32746
Kill Difference:2,081
Playtime:39.350 hours
Usage:2%
Score:1.628m
Score/min:690
Accuracy (listed only):42.745%
HSR (listed only):14.408%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:722
V. Kills:184 390%
Deaths:88
KDR:8.205
Accuracy:37.562% A+
KPH:22.600 D
VKPH:5.800 B**
M18 Needler
B**
Kills:632
V. Kills:426 148%
Deaths:109
KDR:5.798
Accuracy:34.888% B+
KPH:21.900 B**
VKPH:14.800 B*
M18 Rotary
B**
Kills:473
V. Kills:435 108%
Deaths:84
KDR:5.631
Accuracy:40.750% A+
KPH:19.500 B+
VKPH:17.900 B**
M18 Locust
A+
Kills:250
V. Kills:169 147%
Deaths:30
KDR:8.333
Accuracy:41.627% A+
KPH:28.900 B++
VKPH:19.500 B+
Kills:2,077 (2,077 + 0)
Deaths:311
KDR:6.678
VKDR:3.904
Vehicle Kills:1,214
Kill Difference:1,766
Playtime:93.609 hours
Usage:5%
Score:1.278m
Score/min:228
Piloting Accuracy:41.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M++
Kills:890
V. Kills:296 300%
Deaths:27
KDR:32.963
Accuracy:68.579% A++
KPH:77.300 M++
VKPH:25.700 M++
L100 Python AP
M
Kills:842
V. Kills:688 122%
Deaths:70
KDR:12.029
Accuracy:67.618% A
KPH:39.500 B*
VKPH:32.200 M
L100 Python HESH
A+
Kills:195
V. Kills:28 N/A
Deaths:5
KDR:39
Accuracy:57.282% B**
KPH:90.600 A+
VKPH:13 A
Skyguard
A*
Kills:70
V. Kills:69 100%
Deaths:8
KDR:8.750
Accuracy:50.087% M*
KPH:17.800 B++
VKPH:17.600 A*
Kills:1,997 (1,997 + 0)
Deaths:110
KDR:18.155
VKDR:9.827
Vehicle Kills:1,081
Kill Difference:1,887
Playtime:38.930 hours
Usage:2%
Score:1.269m
Score/min:543
Driving Accuracy:50.087%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:949
V. Kills:762 124%
Deaths:78
KDR:12.167
Accuracy:60.769% A++
KPH:35 B+
VKPH:28.100 A++
P2-120 HEAT
M
Kills:180
V. Kills:85 209%
Deaths:14
KDR:12.857
Accuracy:62.648% A*
KPH:44.600 A++
VKPH:21.100 M
E540 Halberd
B+
Kills:119
V. Kills:86 137%
Deaths:21
KDR:5.667
Accuracy:55.093% A++
KPH:21.200 C-
VKPH:15.400 B+
G30 Vulcan
B+
Kills:94
V. Kills:60 154%
Deaths:10
KDR:9.400
Accuracy:41.476% A+
KPH:24.700 B
VKPH:15.800 B+
MR11 Gatekeeper
B+
Kills:79
V. Kills:68 114%
Deaths:12
KDR:6.583
Accuracy:46.476% B**
KPH:23.100 B
VKPH:19.900 B+
P2-120 HESH
A*
Kills:75
V. Kills:22 326%
Deaths:
KDR:
Accuracy:54.062% A+
KPH:65.800 B++
VKPH:19.300 A*
Kills:1,496 (1,204 + 292)
Deaths:135
KDR:11.081
VKDR:8.022
Vehicle Kills:1,083
Kill Difference:1,361
Playtime:45.078 hours
Usage:2%
Score:1.483m
Score/min:548
Driving Accuracy:54.062%
Gunner Accuracy:46.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:618
V. Kills:50 N/A
Deaths:41
KDR:15.073
Accuracy:42.437% B**
KPH:113.300 C*
VKPH:9.200 B++
E540 Halberd-H
B*
Kills:259
V. Kills:122 211%
Deaths:20
KDR:12.950
Accuracy:63.438% B++
KPH:62.200 B*
VKPH:29.300 B++
G20 Vulcan-H
B*
Kills:246
V. Kills:153 160%
Deaths:44
KDR:5.591
Accuracy:51.463% B+
KPH:57 B++
VKPH:35.400 B*
M12 Kobalt-H
A++
Kills:62
V. Kills:1 N/A
Deaths:2
KDR:31
Accuracy:25.392% B++
KPH:214.600 A++
VKPH:3.500 C--
M20 Basilisk-H
B
Kills:60
V. Kills:9 N/A
Deaths:1
KDR:60
Accuracy:45.474% C+
KPH:87.800 B
VKPH:13.200 C
Kills:1,245 (0 + 1,245)
Deaths:108
KDR:11.528
VKDR:3.102
Vehicle Kills:335
Kill Difference:1,137
Playtime:14.905 hours
Usage:1%
Score:0.543m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:45.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:95
V. Kills:26 352%
Deaths:9
KDR:10.556
Accuracy:50.147% A++
KPH:41.500 C+
VKPH:11.400 B+
M20 Basilisk
C
Kills:71
V. Kills:28 245%
Deaths:6
KDR:11.833
Accuracy:51.229% A+
KPH:17.600 C
VKPH:7 C
Kills:166 (0 + 166)
Deaths:15
KDR:11.067
VKDR:3.600
Vehicle Kills:54
Kill Difference:151
Playtime:6.314 hours
Usage:0%
Score:0.125m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:51.229%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:99
V. Kills:70 139%
Deaths:15
KDR:6.600
Accuracy:41.812% B
KPH:19.400 C
VKPH:13.700 C+
Kills:99 (0 + 99)
Deaths:15
KDR:6.600
VKDR:4.667
Vehicle Kills:70
Kill Difference:84
Playtime:5.094 hours
Usage:0%
Score:0.056m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:41.812%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 11,92111,8282,4794.771A*0.2730.853%A**31.578%A66A*N/A321179.1h8.7A+28.3B**
MSW-R 10,16110,0901,5196.643A++2.1533.485%A*36.065%A++79.4A++N/A276127.1h8.4A+25.2B**
T9A "Butcher" 8,3068,2281,3945.902A*1.4031.376%A+32.961%B*81.5B**N/A311100.9h8.5A+27A
Auraxium Chainblade 3,7823,74715,1770.247S4.2541.598%B*5.711%C+3.4B**N/A111089.5h1.6B**3.9B+
LC3 Jaguar 3,6693,6376635.486M0.9931.467%A++25.846%B**63.1A++N/A23757.6h9.3B**29.5B**
AS16 NightHawk 2,8322,8245135.505S1.0149.026%B**16.147%B+75.7A*N/A29037.3h3B*6.1B**
TSAR-42 2,3642,3493366.991B*2.4950.39%A++80.204%A54.2B*N/A15843.3h1.7B**3.4B**
TRS-12 Uppercut 2,0112,0006343.155A++1.3468.781%B**12.35%C--58.1B*N/A27134.4h1.9B**2.7B*
T16 Rhino 1,9931,9764444.45M*0.0529.458%A++25.354%B+48.9B*N/A25140.4h9.6A32.5B**
T7 Mini-Chaingun 1,7801,7705543.195A**1.3025.773%A++12.881%C+45.4B++N/A29039h10.1B**39.3B*
T9 CARV-S 1,7191,7094953.453A1.0429.182%A+21.358%C48.7BN/A31635.1h9.8B*33.6B*
LC2 Lynx 1,7081,6963385.018M*0.5231.207%A++27.594%B**55.1A+N/A20030.8h10.4B**33.2B**
SMG-46G Armistice 1,6951,6842696.26S1.7634.957%A+27.316%A+69.6B*N/A22824.2h10.2B**29.1B*
TAS-16 Blackjack 1,5301,5255152.961A++1.5469.783%B*13.967%C+58B*N/A32326.3h1.8B**2.6B++
TORQ-9 1,5261,5143574.241A*0.2632.752%A++34.412%A+60.3AN/A23825.1h10.5A+32.1A
NS-44 Commissioner AE 1,3561,3484013.362A++1.1447.974%B*36.944%A97AN/A26413.9h2.5B**5.2B*
TRAC-Shot 1,3721,3471986.803S2.3132.476%A++22.123%B*78.8A*1.5A**24617.1h7.8A+23.9A
T32 Bull 1,3561,3473623.721A*0.7830.253%A20.416%C-38.9C+N/A24134.6h10B*32.9B*
NS-44P Commissioner 1,3361,3314732.814B**1.6852.828%A45.83%A*140.1A*N/A4119.5h2.5B**4.8B*
T4 AMP 1,3151,3086841.912B**2.5931.294%B++19.801%C++56.1B**N/A34123.3h11.7B++37.2B++
SMG-46 Armistice 1,2451,2332724.533M*0.0431.385%B**19.546%B+59.6A+N/A32420.7h11B**35.1B*
PDW-16 Hailstorm 1,2201,2152065.898S1.4031.297%A25.021%A++67.9A*N/A37617.9h10B**32.1B*
T1 Cycler 1,2111,2032095.756S1.2633.739%A**41.313%M++68.4M+N/A28217.6h8.6A++25.6A+
TX1-FB Repeater 1,2001,1933323.593A*0.9036.473%A37.133%A*93.2B**N/A40512.8h9B++24.6B**
NS-44 Commissioner 1,1941,1885612.118B**2.3843.536%B*34.091%A++47.1B+N/A18825.2h2.8B**6.5B*
TRAC-5 S 1,2041,1851826.511S2.0134.127%A*16.625%C++74.1M**1.2A+25816h7.5B**21.9B**
Chainblade 1,2501,1798,4880.139M**4.3631.948%C*6.785%C+2.3A**N/A15523.1h2B++6.3B+
TRAC-5 1,1811,1761667.084S2.5931.471%A*20.323%C**74.4SN/A32615.8h8.7A+27.8B**
T1B Cycler 1,1911,1751517.781M*3.2836.145%A*44.766%A*109.8A**1.5A*29510.7h8.3A++23A
Cycler TRV 1,1871,1742045.755M**1.2633.875%A*35.349%A*94.7M*1A++27912.4h8.8A+26.1A
NS-7 PDW 1,1801,1731965.985S1.4932.566%A+22.08%B++58.4A++N/A26120.1h10.7B**33B*
NS-15MP 1,1741,16411410.211S5.7136.42%A++50.344%A*101.2B**N/A27211.5h7.7A+21.1B**
T5 AMC 1,1701,1611796.486S1.9933.282%A*21.619%B75.4M*N/A24315.4h9.4A+28.4B**
NS-15M AE 1,1641,1561766.568A*2.0731.604%B**36.332%B**82B*N/A38514.1h8.7B**27.4B*
TAR 1,1631,1564562.535B++1.9627.977%B**23.616%B+39.9B+N/A21429h10.1B**36.2B**
NS-15M1 1,1151,1021407.871S3.3736.114%M42.105%M76AN/A26014.5h8.4A+23.2B**
TMG-50 1,0541,0441795.832S1.3331.305%A++33.238%A+66.5A+N/A32215.7h7.6A24.3B**
FA1 Barrage 1,0251,0131695.994S1.5057.682%A++13.722%C50.4AN/A16520.1h3A+5.2B**
T1A Unity 9989821925.115S0.6234.749%A*36.354%A++61.4B**1B*18416h8.8A++25.4A++
P2-120 AP 1,7119497812.167B*7.6760.769%A++2.845%C35B+28.1A++62327.1h7.8C+12.9B++
ASP-30 Grounder 1,3389243952.339M++2.1672.897%A+3.571%B+37.9A++17B+53324.4h4.6A+6.3A++
NS Decimator 1,4069222473.733M*0.7665.87%B++2.386%C++46.8B*24.6B**54719.7h3.9B+5.9B*
L100 Python HEAT 1,1868902732.963S28.4768.579%A++N/A77.4M++25.7M++34011.5h4B**5.8A
L100 Python AP 1,5308427012.029A++7.5367.618%A4.038%B+39.5B*32.3M68821.3h5.6B+8.3B**
MRC3 Mercy 8278221964.194B**0.3026.172%A*24.818%B*40.1B*N/A19920.5h16.2B*61.8B**
MRC3 Mercy 8308201934.249B**0.2525.319%A++25.366%B**40.4B**N/A21420.3h15.5B**61.1B**
ML-7 1,0478163122.615M++1.8866.28%B**3.064%C++36.8A10.4C48622.2h4.4B**6.7A
MG-H1 Watchman 787776948.255S3.7632.711%A++46.392%M97A*1.4A2958h9.4A28.9B**
NSX Daimyo 7547541027.392A2.8950.471%A97.215%B**68.5B++N/A20111h1.7A3.4B**
MKV Suppressed 7417391465.062S0.5631.954%A31.8%A*53.9B**N/A26813.7h10B*31.4B++
M14 Banshee 906722888.205B3.7137.562%A+N/A22.6D5.8B**19631.9h34.4C91.7C++
T7 Mini-Chaingun AE 708702907.8S3.3029.811%A*17.806%B++78.9A+N/A2198.9h9B**30.1B**
HC1 Cougar 6936911564.429M*0.0734.306%A*35.022%A**50.4B**N/A23313.7h8.2A24B**
NS-357P Underboss 6746692262.96A1.5454.53%A++36.921%A152A*1.1B*4104.4h2.9B**5.3A
NSX Naginata 674668818.247S3.7533.148%A*39.82%A++96.8A*N/A3066.9h8.1B**24.5B**
M18 Needler 1,0586321095.798A1.3034.888%B+1.108%D21.9B**14.8B*24028.8h70.8B*202.9B**
P525 Marauder-H 6686184115.073C++10.5842.437%B**N/A112.4C*9.1B++5345.5h5.7B+13.4B*
MG-S1 Jackal 614608926.609S2.1136.64%A++49.013%S88.1A*N/A2396.9h7.3B++19.9B**
Claymore 6016012030.05M**25.5539.953%B++N/A133.6C+N/A6344.5h1.1B*2.8B*
Anti-Vehicle Grenade 7755801580N/A575.5052.331%C++N/A483.3B+162.5B*63391.2h3.9B*7.5B*
AMR-66 5265221015.168S0.6738.643%A*34.674%A+54.4A*N/A3019.6h5.5A14.2B**
NS Decimator-B 713514796.506S2.0167.017%B+N/A63.5B+24.6C*3768.1h3.1B++4.6B*
MG-HBR1 Dragoon 512508836.12M**1.6248.151%A*44.095%A++66.8A*N/A1847.6h3.6A+7.5A
SOAS-20 495487598.254S3.7636.469%A++23.614%B+65.8A+1.1A*2227.4h8.9B*24.3B**
M18 Rotary 908473845.631A++1.1340.75%A+N/A19.5B+17.9B**24424.3h95.7B+234.9B*
NS-357 Underboss 4624611503.073A*1.4247.521%A40.347%A**78.1AN/A2955.9h3.1B**6.6B**
M3 Pounder HEG 411377914.143A++0.3557.666%A*3.979%B+40.5M3.7C*2909.3h8.5A14.7B**
M3 Pounder HEG 391346883.932A0.5761.825%A*3.468%C*38.4A*5B++2569h9.8A15.8B**
Ripper 3133102751.127U3.3727.221%C++29.032%A++13.8B+N/A3822.5h1.2B+4.5B+
NSX-P Tanto 292290338.788S4.2937.579%A*43.104%A**90.6M*N/A3003.2h9A23.9A
NS-61 Emissary 295288833.47M**1.0335.558%B**26.736%A++82.3M+2M+2313.5h11.7B+33B++
C-4 4492771721.61C*2.8919.494%D--N/A27.2D*16.9D-59110.2h2.3D*11.9F
E540 Halberd-H 3812592012.95B++8.4563.438%B++1.158%C-61.7B*29B++5944.2h4.3B*6.7B**
M18 Locust 419250308.333M*3.8441.627%A+2%C++29.1B++19.7B++2558.6h88.2C*211.9B+
M9 SKEP Launcher 294249574.368S0.1369.688%C**2.008%C49.8A++9C+2485h2.8A*4A*
G20 Vulcan-H 399246445.591B+1.0951.463%B+4.472%B**57.2B++35.6B*7614.3h80.3B++156.1B*
RAMS .50M 225225356.429B**1.9344.266%B*83.111%B+45B**N/A2745h1.8B*4.1B++
TX1 Repeater 2142121481.432B*3.0725.972%C**19.811%C+21CN/A18510.1h11.3B+43.3B+
L100 Python HESH 223195539M34.5057.282%B**3.077%A88.6A+12.7A3202.2h2.1A3.7B**
Heartstring 1941911001.91B**2.5933.824%C--34.555%B+23C+N/A938.3h3.1C*9.2C**
Tank Mine 302188523.615B+0.8839.937%B+N/A44.8D*27.1D*7404.2h3.4F--8.4D--
P2-120 HEAT 2651801412.857B**8.3662.648%A*N/A45A++21.3M4044h6.2B+9.9A
TRAP-M1 147146265.615M*1.1239.041%A++29.452%B+45.6B+N/A1183.2h6.6B**17B**
NS Baron G5AE 139139363.861A**0.6447.673%C++21.583%B**38.6C+N/A2303.6h3.3B**7C++
TS2 Inquisitor 137136721.889B++2.6132.128%B+23.529%B++42.5C++N/A2753.2h10.6C++32.9B+
Sticky Grenade 1361351135N/A130.5052.883%C++N/A1350B*10C76120.1h2C**3.7B
NSX Masamune 157128304.267S0.2358.704%C++1.563%C-67.4A**15.3C++2841.9h3.8B**6.5B**
Spear Anti-Vehicle Phalanx Turret 190125431.25S26.7564.451%A*6.4%B**96.2M**50M+13421.3h5.1B*7.9A
NS-AM7 Archer 150124961.292A*3.2153.661%D22.581%B+5.5C1.2D-4522.5h9B*16.7B*
E540 Halberd 205119215.667C+1.1755.093%A++4.202%B21.3C-15.4B+4325.6h6C+10.9B*
TX2 Emperor 114114323.563M+0.9337.31%A17.544%C54.3AN/A1672.1h6.9B**18.5C*
MAX Punch 1171123260.344A++4.1534.646%DN/A3.1B+N/A1336.4h1.6C++4.5C*
Frag Grenade 1061061106N/A101.5045.161%C++N/A353.3C--N/A24170.3h4.1C+9.1C++
M20 Wyvern 16999156.6C**2.1041.812%B3.03%C19.4C13.7C+1835.1h69.1B165.2B+
NS-TMC-01 "His Regards" 9999641.547U2.9561.446%M+32.323%M**19UN/A635.2h2.1B3.4B++
M40 Fury 12195910.556B+6.0650.147%A++1.053%D41.3C+11.3B+4892.3h14.4C+28.7B++
G30 Vulcan 15494109.4A4.9041.476%A+3.191%C24.7B15.8B+5503.8h87.9B+212B*
Striker AE 18893521.788A*2.7156.573%B+N/A13.1C+13.4C++2207.1h41.5C**73.4B+
Hexedge 90881420.62U3.8853.067%A++32.955%M+11M++N/A458h2.3C++4.3B++
M77-B 8282204.1A+0.4035.162%C76.829%C++22.8C+N/A1263.6h1.7A4.9B++
MR11 Gatekeeper 14779126.583B++2.0946.476%B**1.266%D23.2B20B+3313.4h39.2B*84.2B**
P2-120 HESH 9775175S70.5054.062%A+2.667%M68.2B*20A*5041.1h5.1C+9.5B++
M20 Basilisk 9971611.833M**7.3451.229%A+4.225%D17.8C7C2374h65.5B*127.8B**
NSX Tomoe 7070116.364M*1.8739.178%A*50%A70A+N/A2611h11.2B*28.5B**
Skyguard 1397088.75M++4.2550.087%M*4.286%A++17.9B++17.7A*4713.9h139.4C+278.2B**
MANA Anti-Personnel Turret 696897.556N/A3.0622.663%UN/A680U10U1767700.1h16.1T*71.3T*
M12 Kobalt-H 6362231B++26.5025.392%B++24.194%A+206.7A+3.3D4490.3h9.1A36B**
M20 Basilisk-H 6960160S55.5045.474%C+10%A85.7C**12.9C3720.7h29.1B**63.9B**
Blackheart 5656173.294A**1.2047.339%C++37.5%B+40B++N/A1181.4h3C*6.4B+
SR-7 5252114.727B+0.2342%C*82.692%B+24.8C--N/A832.1h1.6B**3.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32360.6h
Motion Spotter318,31614h
Nano-Armor Kit64121,9917.5h
Medical Applicator7931,5602.9h
Spawn Beacon135,3124.6h
Nanite Healing Grenade03510.1h
Nanite Revive Grenade02870.1h
Restoration Kit2032,0853.4h
AE Medical Applicator8788,2027.6h
Rampart Wall1600.5h
Repair Module0790.3h
Turret AI Module0570.3h
AE Nano-Armor Kit84185,79210.9h
Spitfire Auto-Turret25740.7h
Welding Device12,2540.3h
Ammunition Package151,1100.8h
Shield Recharging Field99970.4h
Medical Kit2,72820,45573.9h
Anti-Infantry MANA Turret21890.3h
WLT-Howler Mining Laser11,0560.4h
Nano-Repair Grenade02670.1h
Hardlight Barrier22680.3h
Recon Detection Device11510.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.24s on queries, 1.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.