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General Imperator InimicusTR[CiSL] InimicusTR
TR BR 95

KDR: 4.59

Score: 72m

Last Seen: Aug 18th, 2019 4:47 AM
- OFFLINE - 115.7 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Briggs - Outfit Member of Communist in Silver Loafers[CiSL] Communist in Silver Loafers
TR outfit on Connery

Members: 6
Level Progress (to 96): 36%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9A "Butcher" Auraxium Chainblade LC3 Jaguar AS16 NightHawk TSAR-42 TRS-12 Uppercut
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,328,009 MLG Score: 4259
Fun Score: N/A
Cheeseburgers Flipped: 324TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.597%32.695%106649116580,8765.26262-0.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.333%2.221A*1.781A++-1.055D*HEAD ++ (~16.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.649B+8.50.404B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.605%0.832%516412102,40459712244.0268196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.841%-0.054C+-0.696D-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.20.008C+56.1-0.112C+97.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.417%2.144%1386612083,54552321046.7782168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.368%1.695A++-0.262C-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+8.20.347C**5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.76%4.878%6571112032,1735188224.19498264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%0.747B++0.102C+0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.543B+24.80.394B30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.789%82.853%657612083,9191130183.46814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.08%1.925A++1.01B**0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.90.398B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.998%15.935%657412108,4282058424.09325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.676%1.202B**-0.002C+-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.50.49B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Communist in Silver Loafers[CiSL] Communist in Silver Loafers
TR outfit on Connery

Members: 6
72m332.8%655 (39.3k)548 (32.9k)4.58767124,30327,0954.7585995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR12141974030.006%26.741%80204:5139

9% Combat Medic13% Engineer55% Heavy Assault9% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 4:36 AMDec 19th, 2018 5:43 PMAug 22nd, 2019 3:48 AM (16h) (PST)Aug 18th, 2019 1:25 AM (5d) (PST)Aug 18th, 2019 12:47 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7591795800.9460.2060.2533.3610.0644259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,53210,71534,817571215202432,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2189.4h/91.2d 4,631 33,240 38,088 441.5k 1,990 8,553 8,363 99.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:11,828
Deaths:2,479
KDR:4.771
Accuracy:30.853% A*
HSR:31.578% A
MSW-R
A*
Kills:11,789
Deaths:1,716
KDR:6.870
Accuracy:33.800% A*
HSR:36.229% A++
T9A "Butcher"
A+
Kills:8,401
Deaths:1,415
KDR:5.937
Accuracy:31.402% A+
HSR:33.198% B++
T16 Rhino
A++
Kills:1,976
Deaths:444
KDR:4.450
Accuracy:29.458% A++
HSR:25.354% B+
T9 CARV-S
A
Kills:1,709
Deaths:495
KDR:3.453
Accuracy:29.182% A
HSR:21.358% C-
T32 Bull
A
Kills:1,348
Deaths:363
KDR:3.714
Accuracy:30.248% A
HSR:20.401% C--
NS-15M1
M
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:35.685% A**
HSR:43.006% M
NS-15M AE
B**
Kills:1,195
Deaths:182
KDR:6.566
Accuracy:31.607% B**
HSR:36.653% B**
MG-H1 Watchman
A*
Kills:1,191
Deaths:161
KDR:7.398
Accuracy:33.173% A++
HSR:44.249% A*
NS-15MP
A*
Kills:1,167
Deaths:116
KDR:10.060
Accuracy:36.415% A++
HSR:50.386% A*
TMG-50
A++
Kills:1,044
Deaths:179
KDR:5.832
Accuracy:31.305% A++
HSR:33.238% A+
NS-15M2
A*
Kills:711
Deaths:72
KDR:9.875
Accuracy:35.809% A*
HSR:41.491% A*
NSX Naginata
A*
Kills:668
Deaths:81
KDR:8.247
Accuracy:33.148% A*
HSR:39.820% A++
Kills:44,278
Deaths (as Heavy Assault):7,864
Deaths (to Heavy Assaults):8,931
KDR:5.63047
Kill Difference:36,414
Playtime:1,202.792 hours
Usage:55%
Score:45.695m
Score/min:633
Accuracy (listed only):32.468%
HSR (listed only):35.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A++
HSR:25.846% B**
AS16 NightHawk
B**
Kills:3,499
Deaths:608
KDR:5.755
Accuracy:49.448% B**
HSR:16.576% B+
TRS-12 Uppercut
B*
Kills:2,379
Deaths:685
KDR:3.473
Accuracy:67.261% B*
HSR:17.192% C**
LC2 Lynx
A++
Kills:2,082
Deaths:404
KDR:5.153
Accuracy:31.315% A++
HSR:28.386% B**
SMG-46G Armistice
A+
Kills:1,689
Deaths:270
KDR:6.256
Accuracy:34.989% A+
HSR:27.354% A
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
TRAC-Shot
A++
Kills:1,364
Deaths:201
KDR:6.786
Accuracy:32.436% A++
HSR:21.848% B++
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:208
KDR:5.928
Accuracy:31.264% A
HSR:25.304% A+
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C+
TRAC-5
A*
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A*
HSR:20.323% C*
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
T5 AMC
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A*
HSR:21.619% C**
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MG-S1 Jackal
M**
Kills:918
Deaths:143
KDR:6.420
Accuracy:36.437% A++
HSR:46.623% M**
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% A
HSR:31.629% A++
HC1 Cougar
A*
Kills:692
Deaths:157
KDR:4.408
Accuracy:34.307% A*
HSR:34.971% A*
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
MG-C1 Kindred
A**
Kills:183
Deaths:34
KDR:5.382
Accuracy:38.600% A**
HSR:36.612% A*
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:27,331
Deaths (as Light Assault):5,273
Deaths (to Light Assaults):5,719
KDR:5.1832
Kill Difference:22,058
Playtime:265.854 hours
Usage:12%
Score:7.017m
Score/min:440
Accuracy (listed only):39.752%
HSR (listed only):25.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,449
Deaths:347
KDR:7.058
Accuracy:50.423% A++
HSR:80.319% A
SMG-46G Armistice
A+
Kills:1,689
Deaths:270
KDR:6.256
Accuracy:34.989% A+
HSR:27.354% A
NS-44P Commissioner
A*
Kills:1,354
Deaths:488
KDR:2.775
Accuracy:52.251% A
HSR:45.790% A*
NS-44 Commissioner AE
A
Kills:1,353
Deaths:406
KDR:3.333
Accuracy:47.984% B*
HSR:37.029% A
T4 AMP
B++
Kills:1,319
Deaths:686
KDR:1.923
Accuracy:31.304% B++
HSR:19.939% C++
NS-357 Underboss
M++
Kills:1,316
Deaths:473
KDR:2.782
Accuracy:50.609% A++
HSR:45.593% M++
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:208
KDR:5.928
Accuracy:31.264% A
HSR:25.304% A+
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
NS-44 Commissioner
A++
Kills:1,195
Deaths:562
KDR:2.126
Accuracy:43.602% B*
HSR:34.059% A++
TX1-FB Repeater
A++
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:36.473% A
HSR:37.133% A++
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
NSX Daimyo
A
Kills:965
Deaths:136
KDR:7.096
Accuracy:50.546% A
HSR:97.824% B**
MG-S1 Jackal
M**
Kills:918
Deaths:143
KDR:6.420
Accuracy:36.437% A++
HSR:46.623% M**
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% A
HSR:31.629% A++
NS-357P Underboss
A++
Kills:722
Deaths:245
KDR:2.947
Accuracy:54.261% A++
HSR:36.704% A
SOAS-20
A++
Kills:487
Deaths:59
KDR:8.254
Accuracy:36.469% A++
HSR:23.614% B
NS-61 Emissary
A++
Kills:293
Deaths:84
KDR:3.488
Accuracy:35.514% B**
HSR:26.963% A++
RAMS .50M
B*
Kills:225
Deaths:35
KDR:6.429
Accuracy:44.266% B*
HSR:83.111% B+
TX1 Repeater
C*
Kills:212
Deaths:148
KDR:1.432
Accuracy:25.972% C*
HSR:19.811% C
NS-AM7 Archer
B**
Kills:168
Deaths:123
KDR:1.366
Accuracy:54.019% D
HSR:25.595% B**
TS2 Inquisitor
B*
Kills:150
Deaths:76
KDR:1.974
Accuracy:33.919% B*
HSR:25.333% B*
TRAP-M1
A++
Kills:146
Deaths:26
KDR:5.615
Accuracy:39.041% A++
HSR:29.452% B+
TX2 Emperor
A
Kills:114
Deaths:32
KDR:3.563
Accuracy:37.310% A
HSR:17.544% C
NSX Tomoe
M
Kills:101
Deaths:15
KDR:6.733
Accuracy:41.670% M
HSR:55.446% A++
M77-B
C++
Kills:82
Deaths:20
KDR:4.100
Accuracy:35.162% C
HSR:76.829% C++
SR-7
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:42% C*
HSR:82.692% B+
Kills:20,885
Deaths (as Infiltrator):5,541
Deaths (to Infiltrators):3,537
KDR:3.76918
Kill Difference:15,344
Playtime:192.779 hours
Usage:9%
Score:3.907m
Score/min:338
Accuracy (listed only):40.051%
HSR (listed only):41.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A++
HSR:25.846% B**
AS16 NightHawk
B**
Kills:3,499
Deaths:608
KDR:5.755
Accuracy:49.448% B**
HSR:16.576% B+
TRS-12 Uppercut
B*
Kills:2,379
Deaths:685
KDR:3.473
Accuracy:67.261% B*
HSR:17.192% C**
LC2 Lynx
A++
Kills:2,082
Deaths:404
KDR:5.153
Accuracy:31.315% A++
HSR:28.386% B**
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
TRAC-Shot
A++
Kills:1,364
Deaths:201
KDR:6.786
Accuracy:32.436% A++
HSR:21.848% B++
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C+
TRAC-5
A*
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A*
HSR:20.323% C*
T5 AMC
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A*
HSR:21.619% C**
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
HC1 Cougar
A*
Kills:692
Deaths:157
KDR:4.408
Accuracy:34.307% A*
HSR:34.971% A*
AMR-66
A*
Kills:525
Deaths:102
KDR:5.147
Accuracy:38.643% A*
HSR:34.857% A+
MG-HBR1 Dragoon
A*
Kills:525
Deaths:85
KDR:6.176
Accuracy:48.105% A*
HSR:43.429% A++
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
MG-C1 Kindred
A**
Kills:183
Deaths:34
KDR:5.382
Accuracy:38.600% A**
HSR:36.612% A*
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:21,392
Deaths (as Engineer):4,223
Deaths (to Engineers):3,578
KDR:5.06559
Kill Difference:17,169
Playtime:289.358 hours
Usage:13%
Score:7.723m
Score/min:445
Accuracy (listed only):42.703%
HSR (listed only):25.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:3,499
Deaths:608
KDR:5.755
Accuracy:49.448% B**
HSR:16.576% B+
TRS-12 Uppercut
B*
Kills:2,379
Deaths:685
KDR:3.473
Accuracy:67.261% B*
HSR:17.192% C**
TORQ-9
A++
Kills:1,768
Deaths:397
KDR:4.453
Accuracy:32.711% A++
HSR:35.068% A+
SMG-46G Armistice
A+
Kills:1,689
Deaths:270
KDR:6.256
Accuracy:34.989% A+
HSR:27.354% A
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:208
KDR:5.928
Accuracy:31.264% A
HSR:25.304% A+
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
T1 Cycler
M+
Kills:1,203
Deaths:209
KDR:5.756
Accuracy:33.739% A**
HSR:41.313% M+
T1B Cycler
A*
Kills:1,175
Deaths:151
KDR:7.781
Accuracy:36.145% A*
HSR:44.766% A*
Cycler TRV
A*
Kills:1,174
Deaths:204
KDR:5.755
Accuracy:33.875% A*
HSR:35.349% A*
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
TAR
B*
Kills:1,171
Deaths:461
KDR:2.540
Accuracy:27.958% B*
HSR:23.911% B
T1A Unity
A*
Kills:1,093
Deaths:209
KDR:5.230
Accuracy:34.412% A*
HSR:36.688% A+
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MG-S1 Jackal
M**
Kills:918
Deaths:143
KDR:6.420
Accuracy:36.437% A++
HSR:46.623% M**
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% A
HSR:31.629% A++
NS-11A
A**
Kills:591
Deaths:76
KDR:7.776
Accuracy:36.462% A**
HSR:40.778% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:23,731
Deaths (as Combat Medic):4,959
Deaths (to Combat Medics):3,092
KDR:4.78544
Kill Difference:18,772
Playtime:193.699 hours
Usage:9%
Score:6.028m
Score/min:519
Accuracy (listed only):40.321%
HSR (listed only):28.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:849
Deaths:194
KDR:4.376
Accuracy:25.435% A++
HSR:25.560% B*
MRC3 Mercy
A*
Kills:841
Deaths:197
KDR:4.269
Accuracy:26.196% A*
HSR:25.208% B*
M3 Pounder HEG
A*
Kills:384
Deaths:96
KDR:4
Accuracy:57.765% A*
HSR:4.167% B++
M3 Pounder HEG
A*
Kills:349
Deaths:93
KDR:3.753
Accuracy:61.820% A*
HSR:3.438% C**
Kills:2,423
Deaths (as MAX Suit):290
Deaths (to MAX Suits):1,161
KDR:8.35517
Kill Difference:2,133
Playtime:40.605 hours
Usage:2%
Score:1.659m
Score/min:681
Accuracy (listed only):42.804%
HSR (listed only):14.593%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,022
V. Kills:208 489%
Deaths:102
KDR:10.020
Accuracy:37.657% A+
KPH:28.900 C--
VKPH:5.900 A
M18 Needler
B**
Kills:852
V. Kills:541 157%
Deaths:137
KDR:6.219
Accuracy:33.249% C++
KPH:22.900 B**
VKPH:14.500 B*
M18 Rotary
B**
Kills:476
V. Kills:436 109%
Deaths:84
KDR:5.667
Accuracy:40.744% A++
KPH:19.600 B+
VKPH:17.900 B**
M18 Locust
A+
Kills:331
V. Kills:212 155%
Deaths:40
KDR:8.275
Accuracy:41.509% A+
KPH:30.200 B++
VKPH:19.400 B++
Hellfire Rocket Pods
M**
Kills:54
V. Kills:12 415%
Deaths:3
KDR:18
Accuracy:55.579% B*
KPH:214.800 A*
VKPH:47.700 M**
Kills:2,735 (2,681 + 0)
Deaths:366
KDR:7.473
VKDR:3.850
Vehicle Kills:1,409
Kill Difference:2,369
Playtime:108.101 hours
Usage:5%
Score:1.524m
Score/min:235
Piloting Accuracy:41.509%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:81
V. Kills:52 153%
Deaths:7
KDR:11.571
Accuracy:30.594% C+
KPH:40.700 B++
VKPH:26.100 B*
C150 Dalton
C++
Kills:76
V. Kills:59 127%
Deaths:9
KDR:8.444
Accuracy:36.242% C-
KPH:32.600 C+
VKPH:25.300 C++
Kills:157 (0 + 157)
Deaths:16
KDR:9.813
VKDR:6.938
Vehicle Kills:111
Kill Difference:141
Playtime:4.319 hours
Usage:0%
Score:0.121m
Score/min:467
Piloting Accuracy:N/A%
Gunner Accuracy:36.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M++
Kills:959
V. Kills:325 294%
Deaths:27
KDR:35.519
Accuracy:68% A++
KPH:76.100 M++
VKPH:25.800 M+
L100 Python AP
A*
Kills:937
V. Kills:721 130%
Deaths:74
KDR:12.662
Accuracy:67.175% A
KPH:41.800 B*
VKPH:32.100 A*
L100 Python HESH
A+
Kills:201
V. Kills:29 N/A
Deaths:5
KDR:40.200
Accuracy:57.568% B**
KPH:90.300 A+
VKPH:13 A
Skyguard
A*
Kills:71
V. Kills:70 100%
Deaths:8
KDR:8.875
Accuracy:49.962% M*
KPH:17.600 B+
VKPH:17.400 A*
Kills:2,168 (2,168 + 0)
Deaths:114
KDR:19.018
VKDR:10.044
Vehicle Kills:1,145
Kill Difference:2,054
Playtime:41.297 hours
Usage:2%
Score:1.322m
Score/min:534
Driving Accuracy:49.962%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:949
V. Kills:762 124%
Deaths:78
KDR:12.167
Accuracy:60.769% A+
KPH:35 B
VKPH:28.100 A++
P2-120 HEAT
M*
Kills:428
V. Kills:175 243%
Deaths:18
KDR:23.778
Accuracy:63.488% A*
KPH:57.600 M
VKPH:23.500 M*
E540 Halberd
B+
Kills:125
V. Kills:86 144%
Deaths:21
KDR:5.952
Accuracy:55.259% A++
KPH:22.200 C
VKPH:15.300 B+
G30 Vulcan
C**
Kills:94
V. Kills:60 154%
Deaths:11
KDR:8.545
Accuracy:41.474% A
KPH:24.700 C**
VKPH:15.800 C**
P2-120 HESH
A++
Kills:88
V. Kills:22 383%
Deaths:
KDR:
Accuracy:54.139% A+
KPH:73.400 B**
VKPH:18.400 A++
MR11 Gatekeeper
B+
Kills:79
V. Kills:68 114%
Deaths:12
KDR:6.583
Accuracy:46.476% B*
KPH:23.100 C++
VKPH:19.900 B+
Kills:1,763 (1,465 + 298)
Deaths:140
KDR:12.593
VKDR:8.379
Vehicle Kills:1,173
Kill Difference:1,623
Playtime:48.564 hours
Usage:2%
Score:1.588m
Score/min:545
Driving Accuracy:54.139%
Gunner Accuracy:46.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:658
V. Kills:55 N/A
Deaths:42
KDR:15.667
Accuracy:43.094% B**
KPH:112.700 C*
VKPH:9.400 B++
E540 Halberd-H
A
Kills:355
V. Kills:145 243%
Deaths:22
KDR:16.136
Accuracy:62.720% B++
KPH:69.900 A
VKPH:28.600 B++
G20 Vulcan-H
B*
Kills:301
V. Kills:177 169%
Deaths:46
KDR:6.543
Accuracy:52.343% B+
KPH:60.100 B++
VKPH:35.400 B*
M12 Kobalt-H
A*
Kills:255
V. Kills:4 N/A
Deaths:5
KDR:51
Accuracy:25.886% B*
KPH:235.400 A*
VKPH:3.700 C-
MR11 Gatekeeper-H
B**
Kills:119
V. Kills:79 149%
Deaths:5
KDR:23.800
Accuracy:62.148% B**
KPH:44.400 B**
VKPH:29.500 C++
M20 Basilisk-H
B
Kills:76
V. Kills:13 N/A
Deaths:2
KDR:38
Accuracy:45.486% C+
KPH:85.700 B
VKPH:14.700 C
Kills:1,764 (0 + 1,764)
Deaths:122
KDR:14.459
VKDR:3.877
Vehicle Kills:473
Kill Difference:1,642
Playtime:20.570 hours
Usage:1%
Score:0.675m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:45.486%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:95
V. Kills:26 352%
Deaths:9
KDR:10.556
Accuracy:50.147% A++
KPH:41.300 C+
VKPH:11.300 B+
M20 Basilisk
A+
Kills:81
V. Kills:30 261%
Deaths:6
KDR:13.500
Accuracy:52.148% A+
KPH:18.300 C
VKPH:6.800 C
Kills:176 (0 + 176)
Deaths:15
KDR:11.733
VKDR:3.733
Vehicle Kills:56
Kill Difference:161
Playtime:6.730 hours
Usage:0%
Score:0.131m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:52.148%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
A
Kills:77
V. Kills:2 N/A
Deaths:24
KDR:3.208
Accuracy:40.889% D
KPH:45 A
VKPH:1.200 D*
Kills:77 (77 + 0)
Deaths:24
KDR:3.208
VKDR:0.083
Vehicle Kills:2
Kill Difference:53
Playtime:1.711 hours
Usage:0%
Score:0.020m
Score/min:198
Driving Accuracy:40.889%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:102
V. Kills:71 142%
Deaths:16
KDR:6.375
Accuracy:41.928% B+
KPH:19.800 C
VKPH:13.800 C+
Kills:102 (0 + 102)
Deaths:16
KDR:6.375
VKDR:4.438
Vehicle Kills:71
Kill Difference:86
Playtime:5.151 hours
Usage:0%
Score:0.057m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:41.928%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 11,92111,8282,4794.771A**0.1830.853%A*31.578%A66A++N/A322179.1h8.7A+28.3B**
MSW-R 11,87511,7891,7166.87A*2.2833.8%A*36.229%A++82.5A++N/A283142.9h8.4A+24.9B**
T9A "Butcher" 8,4828,4011,4155.937A**1.3531.402%A+33.198%B++82.2B*N/A312102.2h8.5A+27B**
Auraxium Chainblade 4,4384,39316,9000.26S4.3343.488%B**6.806%C+3.7A++N/A121191.9h1.7B*3.8B+
LC3 Jaguar 3,6693,6376635.486M0.9031.467%A++25.846%B**62.9A+N/A23657.8h9.3B*29.5B**
AS16 NightHawk 3,5123,4996085.755M**1.1749.448%B**16.576%B+78.8A++N/A29544.4h3A6.1B**
TSAR-42 2,4652,4493477.058B++2.4750.423%A++80.319%A54.3B++N/A15845.1h1.7B**3.4B**
TRS-12 Uppercut 2,3912,3796853.473A*1.1167.261%B*17.192%C**63.3B**N/A29437.6h1.9B**2.8B*
LC2 Lynx 2,1012,0824045.153M**0.5731.315%A++28.386%B**59.5A+N/A21735h10.2B**32.6B**
T16 Rhino 1,9931,9764444.45M*0.1429.458%A++25.354%B+48.9B++N/A25140.4h9.6B**32.5B**
T7 Mini-Chaingun 1,7801,7705543.195A**1.3925.773%A++12.881%C+45.4B++N/A29139h10.1B**39.3B*
TORQ-9 1,7831,7683974.453A**0.1332.711%A++35.068%A+60.8AN/A23029.1h10.4A+31.7A
T9 CARV-S 1,7191,7094953.453A++1.1329.182%A21.358%C-48.7C**N/A31735.1h9.8B*33.6B++
SMG-46G Armistice 1,7001,6892706.256S1.6734.989%A+27.354%A69.5B++N/A22824.3h10.2B**29B*
TAS-16 Blackjack 1,5421,5375172.973A+1.6169.872%B*13.988%C57.8B++N/A32126.6h1.8B**2.6B*
TRAC-Shot 1,3891,3642016.786S2.2032.436%A++21.848%B++78.4A*1.4A++24517.4h7.8A23.9A
NS-44P Commissioner 1,3591,3544882.775A+1.8152.251%A45.79%A*136.8A*N/A4039.9h2.5B**4.9B*
NS-44 Commissioner AE 1,3611,3534063.333A++1.2547.984%B*37.029%A96.6AN/A26214h2.5A5.2B*
T32 Bull 1,3571,3483633.713A++0.8730.248%A20.401%C--38.8C+N/A24234.7h9.9B*32.9B++
T4 AMP 1,3271,3196861.923B*2.6631.304%B++19.939%C++56.4B**N/A34123.4h11.7B*37.3B++
NS-357 Underboss 1,3261,3164732.782A++1.8150.609%A++45.593%M++124.2MN/A43110.6h2.9A5.7B**
NS-15M1 1,2681,2511617.77S3.1835.685%A**43.006%M74A1A+24516.9h8.5A+23.7B**
PDW-16 Hailstorm 1,2381,2332085.928S1.3431.264%A25.304%A+65.9A*N/A36218.7h10B**32B**
SMG-46 Armistice 1,2451,2332724.533M*0.0531.385%B**19.546%B+59.6A+N/A32520.7h11B**35.1B*
T1 Cycler 1,2111,2032095.756S1.1733.739%A**41.313%M+68.4MN/A28917.6h8.6A++25.6A+
NS-44 Commissioner 1,2011,1955622.126B**2.4643.602%B*34.059%A++47B+N/A19025.4h2.8B**6.5B*
NS-15M AE 1,2031,1951826.566A++1.9831.607%B**36.653%B**78.6B++N/A37415.2h8.6B**27.3B*
TX1-FB Repeater 1,2001,1933323.593A*0.9936.473%A37.133%A++93.2B**N/A40512.8h9B**24.6B**
MG-H1 Watchman 1,2081,1911617.398M**2.8133.173%A++44.249%A*91.6A++1.3B**26713h9.4A28.5B**
TRAC-5 S 1,2041,1851826.511S1.9234.127%A*16.625%C+74.1M**1.2A++25816h7.5B**21.9B**
Chainblade 1,2501,1798,4880.139M**4.4531.948%C*6.785%C+2.3A**N/A15523.1h2B+6.3B+
TRAC-5 1,1811,1761667.084S2.5031.471%A*20.323%C*74.4M**N/A33715.8h8.7A27.8B**
T1B Cycler 1,1911,1751517.781M++3.1936.145%A*44.766%A*109.8A**1.5A++29710.7h8.3A++23A+
Cycler TRV 1,1871,1742045.755S1.1733.875%A*35.349%A*94.7M++1A28212.4h8.8A++26.1A
NS-7 PDW 1,1801,1731965.985S1.4032.566%A+22.08%B++58.4A+N/A26220.1h10.7B**33B*
TAR 1,1781,1714612.54B*2.0527.958%B*23.911%B40.1BN/A21529.2h10.1A36.1B**
NS-15MP 1,1771,16711610.06M*5.4736.415%A++50.386%A*100.6B*N/A27411.6h7.7A+21.1B**
T5 AMC 1,1701,1611796.486S1.9033.282%A*21.619%C**75.4M++N/A24415.4h9.4A+28.4B**
T1A Unity 1,1131,0932095.23S0.6434.412%A*36.688%A+60.7B*1.1B++18618h8.9A++25.8A++
TMG-50 1,0541,0441795.832S1.2431.305%A++33.238%A+66.5A+N/A32215.7h7.6A24.3B**
M14 Banshee 1,2301,02210210.02B+5.4337.657%A+N/A28.9C--5.9A20435.4h30.1C+80C*
FA1 Barrage 1,0251,0131695.994S1.4157.682%A++13.722%C50.1AN/A16720.2h3A+5.2B**
NS Decimator 1,5061,0002613.831M*0.7665.766%B+2.4%C*46.9B++23.8B**52521.3h3.8B++5.8B*
NSX Daimyo 9659651367.096A2.5150.546%A97.824%B**69.4B++N/A20313.9h1.7A3.4B**
L100 Python HEAT 1,2849592735.519S30.9368%A++N/A76.1M++25.8M+34112.6h4B+5.9B**
P2-120 AP 1,7119497812.167B++7.5860.769%A+2.845%C+35B28.1A++62427.1h7.8C12.9B+
L100 Python AP 1,6589377412.662A+8.0767.175%A3.735%B++41.8B*32.2A**67522.4h5.3C**7.8B++
ASP-30 Grounder 1,3389243962.333M+2.2572.815%A+3.571%B37.7A++16.9B+53124.5h4.6A+6.3A++
MG-S1 Jackal 9289181436.42S1.8336.437%A++46.623%M**97.7M1.1B**2829.4h7.1B++19.5B**
M18 Needler 1,3938521376.219A+1.6333.249%C++1.174%D22.9B**14.5B*23137.2h67.7B*203.6B**
MRC3 Mercy 8598491944.376B**0.2125.435%A++25.56%B*40.4B*N/A21221h15.6B**61.3B**
MRC3 Mercy 8468411974.269B*0.3226.196%A*25.208%B*39.7B*N/A19621.2h16.4B*62.8B**
ML-7 1,0478163122.615M++1.9766.28%B**3.064%C++36.6A10.4C48822.3h4.4B**6.7A
MKV Suppressed 7457431485.02S0.4331.899%A31.629%A++53.8B**N/A27013.8h10B**31.4B++
NS Decimator-B 9877221066.811S2.2266.779%BN/A65B23.9C++36611.1h3B*4.5B*
NS-357P Underboss 7277222452.947B**1.6454.261%A++36.704%A144.4A++1C**3965h2.9B**5.4B**
NS-15M2 713711729.875S5.2935.809%A*41.491%A*87.8A+N/A3868.1h8.4A23.5B**
T7 Mini-Chaingun AE 708702907.8S3.2129.811%A++17.806%B+78.9AN/A2198.9h9B**30.1B**
HC1 Cougar 6946921574.408M++0.1834.307%A*34.971%A*50.1B**N/A23413.8h8.3A24.1B**
NSX Naginata 674668818.247S3.6633.148%A*39.82%A++96.8A*N/A3076.9h8.1B**24.5B**
P525 Marauder-H 7136584215.667C*11.0843.094%B**N/A113.4C**9.5B++5265.8h5.9B+13.8B*
Claymore 6156152129.286M*24.7039.442%B*N/A133.7C+N/A6214.6h1.1B**2.9B++
Anti-Vehicle Grenade 8046011601N/A596.4152.427%C++N/A462.3B+156.2B++63191.3h3.9B**7.5B*
NS-11A 598591767.776S3.1936.462%A**40.778%A**74.8A*N/A2767.9h8.5A++23.4A+
AMR-66 5295251025.147S0.5638.643%A*34.857%A+54.7A*N/A3019.6h5.5A14.2B**
MG-HBR1 Dragoon 531525856.176S1.5948.105%A*43.429%A++65.6A*N/A1868h3.6A+7.4A
SOAS-20 495487598.254S3.6736.469%A++23.614%B65.8A++1.1A*2227.4h8.9B**24.3B**
M18 Rotary 912476845.667A++1.0840.744%A++N/A19.6B+17.9B**24524.3h95.2B+233.7B*
P2-120 HEAT 6034281823.778A**19.1963.488%A*N/A57.8M23.6M*4327.4h5.8B++9.1A
M3 Pounder HEG 418384964A++0.5957.765%A*4.167%B++40M3.5C++2929.6h8.5A14.7B**
E540 Halberd-H 5003552216.136B**11.5562.72%B++1.127%C--69.6A28.4B++5665.1h3.9B*6.2B**
M3 Pounder HEG 394349933.753A0.8361.82%A*3.438%C**37.5A*4.8B+2529.3h9.9A16B**
Ripper 3413373081.094S3.4928.024%C*29.377%A++13.4B+N/A3825.1h1.2B+4.4C+
M18 Locust 543331408.275A**3.6941.509%A+1.813%C+30.4B++19.4B++25210.9h85.7C**206.6B++
G20 Vulcan-H 478301466.543B++1.9652.343%B+3.987%B*60.2B++35.4B*7145h77.6B*148.2B*
NSX-P Tanto 297295358.429S3.8437.558%A*42.712%A**86.8MN/A2973.4h9.1B**24.2B**
C-4 4692941761.67C*2.9219.964%D--N/A28.3D*16.8D-59710.4h2.3D**11.3F
NS-61 Emissary 300293843.488M**1.1035.514%B**26.963%A++83.7M+2A**2353.5h11.7B+32.8B++
M12 Kobalt-H 259255551A++46.4125.886%B*24.314%A+231.8A*3.6C--4901.1h10.3B*39.6B**
M9 SKEP Launcher 298252574.421S0.1769.492%C*1.984%C50.4A++9.2C+2505h2.8A*4A*
Heartstring 2402361102.145B**2.4434.864%C-30.932%C**26.2C++N/A1029h3C**8.6B+
RAMS .50M 225225356.429B**1.8444.266%B*83.111%B+45B**N/A2795h1.8B*4.1B++
TX1 Repeater 2142121481.432B*3.1625.972%C*19.811%C21CN/A18710.1h11.3B+43.3B+
Tank Mine 324204543.778B+0.8140.809%B+N/A46.4D*27.3D*7254.4h3.4F--8.2D--
L100 Python HESH 230201540.2A**35.6157.568%B**2.985%A91.4A++13.2A3182.2h2.1A3.7A
MG-C1 Kindred 185183345.382M+0.7938.6%A**36.612%A*70.4B**N/A1742.6h8.2B**21.3A
NS-AM7 Archer 2041681231.366A*3.2254.019%D25.595%B**5.6C1.2D--4330h9B**16.7B**
TS2 Inquisitor 151150761.974B++2.6133.919%B*25.333%B*38.5C+N/A2343.9h11.1C+32.6B+
TRAP-M1 147146265.615M*1.0339.041%A++29.452%B+45.6B+N/A1193.2h6.6B**17B**
NS Baron G5AE 139139363.861A*0.7347.673%C++21.583%B**38.6C+N/A2303.6h3.3B**7C++
NSX Masamune 166137324.281S0.3159.456%C++1.46%C-68.5A*14.5C++2802h3.8B**6.4B**
Sticky Grenade 1361351135N/A130.4153.254%C++N/A675D5D-75510.2h2C**3.8C**
Spear Anti-Vehicle Phalanx Turret 200132526.4M*21.8164.547%A*6.061%B**94.3M*48.6M+13291.4h5.1B**7.9A
E540 Halberd 211125215.952C+1.3655.259%A++4%B22.3C15.4B+4395.6h5.8C++10.5B*
NS-TMC-01 "His Regards" 120120981.224U3.3659.294%M30%M**18.5SN/A586.5h2.1C**3.5B+
MR11 Gatekeeper-H 198119523.8S19.2162.148%B**N/A44.1B**29.3C++3242.7h36B**57.9A
MAX Punch 1221173320.352A*4.2435.048%DN/A3.1B*N/A1337.3h1.6C++4.5C*
Striker AE 220114572M++2.5956.254%B+1.754%B**15C++13.9C**2217.6h37B+65.9B++
TX2 Emperor 114114323.563M1.0237.31%A17.544%C54.3AN/A1712.1h6.9B**18.5B++
Frag Grenade 1061061106N/A101.4145.161%C+N/A353.3C--N/A24760.3h4.1C+9.1C++
M20 Wyvern 173102166.375C*1.7941.928%B+2.941%C19.6C13.7C+1845.2h68.2B+162.6B+
NSX Tomoe 102101156.733M*2.1541.67%M55.446%A++72.1A+N/A2391.4h11.6B++27.9B**
M40 Fury 12195910.556B+5.9750.147%A++1.053%D41.3C+11.3B+4882.3h14.4C++28.7B++
G30 Vulcan 15494118.545B*3.9641.474%A3.191%C+24.7C**15.8C**5583.8h88B212.1B*
P2-120 HESH 11088188S83.4154.139%A+2.273%A*73.3B**18.3A++5271.2h4.7C*8.6B*
Hexedge 90881420.62U3.9753.067%A++32.955%M**11SN/A458h2.3C+4.3B++
M77-B 8282204.1A++0.4935.162%C76.829%C++22.8CN/A1303.6h1.7A4.9B++
AP30 Shredder 13381711.571C++6.9830.594%C+2.469%C**40.5B++26B*2812h56.8B++185.5B++
M20 Basilisk 11181613.5M**8.9152.148%A+3.704%D-18.4C6.8C2384.4h66.8B*128.2B**
MR11 Gatekeeper 14779126.583B+2.0046.476%B*1.266%D23.2C++20B+3313.4h39.2B*84.2B**
M4-F Pillager 7977243.208A++1.3840.889%D1.299%D45.3A1.2D*1981.7h19A46.5A
M20 Basilisk-H 8976238S33.4145.486%C+9.211%B**84.4C**14.4C3760.9h27.4B**60.2B**
C150 Dalton 1357698.444C*3.8636.242%C-N/A33C+25.7C++6252.3h2.8B**7.8B*
Skyguard 1417188.875M+4.2949.962%M*4.225%A++17.8B+17.5A*4704h138.3C276.9B**
MANA Anti-Personnel Turret 7069116.273N/A1.6923.222%UN/A690U10U1828000.1h16.7T*71.7T*
Blackheart 5656173.294A*1.2947.339%C++37.5%B+40B++N/A1201.4h3C**6.4B
Rocklet Rifle 8855124.583S0.0047.865%DN/A28.9C+17.4D3641.9h25.5B**53.2B++
Hellfire Rocket Pods 6654318A13.4155.579%B*1.852%A180A++40M34390.3h19.5C*35B+
SR-7 5252114.727B+0.1442%C*82.692%B+24.8C--N/A832.1h1.6B**3.8B*
M60-A Bulldog 5752317.333A12.7539.718%C**1.923%B+74.3A*7.1C++3120.7h3.8A+9.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon135,5164.8h
Anti-Vehicle MANA Turret32630.7h
Nano-Armor Kit64121,9917.5h
AE Nano-Armor Kit119241,36114.2h
Structure Shield Module0500.2h
Repair Module0830.3h
Turret AI Module0640.4h
AE Medical Applicator101102,0898.8h
Nanite Revive Grenade03620.1h
Nanite Healing Grenade03700.1h
Medical Applicator7931,5602.9h
Spitfire Auto-Turret26410.7h
Restoration Kit2562,5704.4h
Motion Spotter348,87314.7h
Rampart Wall1650.6h
Welding Device12,2600.3h
Shield Recharging Field121,2680.5h
Recon Detection Device12360.6h
Medical Kit2,90722,10676.7h
Ammunition Package151,2710.8h
Anti-Infantry MANA Turret21990.5h
Hardlight Barrier53060.4h
Nano-Repair Grenade03780.1h
WLT-Howler Mining Laser11,0560.4h

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