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General Imperator InimicusTR[CiSL] InimicusTR
TR BR 97

KDR: 4.56

Score: 73.1m

Last Seen: Oct 18th, 2019 2:02 PM
- OFFLINE - 28.6 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Connery
Level Progress (to 98): 10%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" Auraxium Chainblade LC3 Jaguar AS16 NightHawk TRS-12 Uppercut TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,301,738 MLG Score: 4238
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.57%32.898%107249117882,3485.22679-0.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.258%2.207A*1.806A++-0.982D--HEAD ++ (~16.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.65B+8.50.407B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.576%0.819%513412232,44260912434.00985196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.833%-0.076C+-0.704D--0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.40.054C+56.1-0.055C+97.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.368%2.067%1398612213,67653621546.84544171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.371%1.68A++-0.299C-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.644B+80.361C**5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.304%5.104%7121112162,4495328834.59475277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.262%0.747B++0.149C++0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.553B+23.80.408B30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.715%82.917%712612213,9631163193.40464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.041%1.919A++1.026B**0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.90.4B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.807%16.732%712412238,6542112424.0956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.581%1.177B**0.394B-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.666B+2.50.495B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.1m330%650 (39k)545 (32.7k)4.56336127,05327,8424.7356197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12272002829.751%26.847%79904:4839

9% Combat Medic14% Engineer55% Heavy Assault9% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 4:36 AMDec 19th, 2018 5:43 PMOct 18th, 2019 12:31 PM (48d) (PST)Oct 18th, 2019 10:10 AM (48d) (PST)Oct 18th, 2019 10:02 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7601795810.9470.2080.2543.3370.0644238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,62110,76134,860571215200432,702

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2235h/93.1d 4,796 34,110 39,058 447.5k 2,016 8,719 8,578 102m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,206
Deaths:1,799
KDR:6.785
Accuracy:33.713% A*
HSR:36.564% A+
T9 CARV
A*
Kills:11,828
Deaths:2,479
KDR:4.771
Accuracy:30.853% A*
HSR:31.578% A
T9A "Butcher"
A+
Kills:8,615
Deaths:1,453
KDR:5.929
Accuracy:31.427% A+
HSR:33.244% B++
T16 Rhino
A+
Kills:1,976
Deaths:444
KDR:4.450
Accuracy:29.458% A+
HSR:25.354% B+
T9 CARV-S
A
Kills:1,709
Deaths:495
KDR:3.453
Accuracy:29.182% A
HSR:21.358% C-
MG-H1 Watchman
A*
Kills:1,366
Deaths:211
KDR:6.474
Accuracy:32.629% A++
HSR:44.290% A*
T32 Bull
B**
Kills:1,348
Deaths:363
KDR:3.714
Accuracy:30.248% B**
HSR:20.401% D
NS-15M1
M
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:35.685% A**
HSR:43.006% M
NS-15M AE
B**
Kills:1,195
Deaths:182
KDR:6.566
Accuracy:31.607% B**
HSR:36.653% B**
NS-15MP
A*
Kills:1,167
Deaths:116
KDR:10.060
Accuracy:36.415% A++
HSR:50.386% A*
TMG-50
A++
Kills:1,044
Deaths:179
KDR:5.832
Accuracy:31.305% A++
HSR:33.238% A
NS-15M2
A*
Kills:785
Deaths:85
KDR:9.235
Accuracy:35.121% A*
HSR:41.401% A++
NSX Naginata
A*
Kills:671
Deaths:84
KDR:7.988
Accuracy:33.013% A*
HSR:39.642% A+
Kills:45,161
Deaths (as Heavy Assault):8,051
Deaths (to Heavy Assaults):9,189
KDR:5.60937
Kill Difference:37,110
Playtime:1,219.884 hours
Usage:55%
Score:46.201m
Score/min:631
Accuracy (listed only):32.358%
HSR (listed only):35.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A+
HSR:25.846% B**
AS16 NightHawk
B**
Kills:3,571
Deaths:625
KDR:5.714
Accuracy:49.352% B**
HSR:16.690% B+
TRS-12 Uppercut
B++
Kills:2,533
Deaths:713
KDR:3.553
Accuracy:66.158% B++
HSR:19.661% B++
LC2 Lynx
A+
Kills:2,119
Deaths:437
KDR:4.849
Accuracy:31.178% A+
HSR:28.410% B**
SMG-46G Armistice
A
Kills:1,690
Deaths:270
KDR:6.259
Accuracy:34.980% A
HSR:27.337% A
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
TRAC-Shot
A++
Kills:1,408
Deaths:220
KDR:6.400
Accuracy:32.435% A++
HSR:21.875% B+
SMG-46 Armistice
B**
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B**
HSR:20.413% B+
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:208
KDR:5.928
Accuracy:31.264% A
HSR:25.304% A+
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C+
TRAC-5
A++
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A++
HSR:20.323% C*
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
T5 AMC
A++
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A++
HSR:21.619% C**
MG-S1 Jackal
M**
Kills:1,049
Deaths:183
KDR:5.732
Accuracy:35.668% A++
HSR:47.093% M**
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A++
HC1 Cougar
A*
Kills:720
Deaths:164
KDR:4.390
Accuracy:34.181% A++
HSR:35.278% A*
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
MG-C1 Kindred
A*
Kills:238
Deaths:47
KDR:5.064
Accuracy:36.897% A*
HSR:35.294% A++
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:27,879
Deaths (as Light Assault):5,434
Deaths (to Light Assaults):5,847
KDR:5.13047
Kill Difference:22,445
Playtime:267.982 hours
Usage:12%
Score:7.058m
Score/min:439
Accuracy (listed only):39.553%
HSR (listed only):25.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,458
Deaths:350
KDR:7.023
Accuracy:50.409% A++
HSR:80.309% A
SMG-46G Armistice
A
Kills:1,690
Deaths:270
KDR:6.259
Accuracy:34.980% A
HSR:27.337% A
NS-44P Commissioner
A*
Kills:1,378
Deaths:504
KDR:2.734
Accuracy:51.853% B**
HSR:46.299% A*
NS-357 Underboss
M+
Kills:1,374
Deaths:510
KDR:2.694
Accuracy:50.403% A++
HSR:45.924% M+
NS-44 Commissioner AE
A
Kills:1,353
Deaths:406
KDR:3.333
Accuracy:47.984% B*
HSR:37.029% A
T4 AMP
B++
Kills:1,319
Deaths:686
KDR:1.923
Accuracy:31.304% B++
HSR:19.939% C++
SMG-46 Armistice
B**
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B**
HSR:20.413% B+
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:208
KDR:5.928
Accuracy:31.264% A
HSR:25.304% A+
NS-44 Commissioner
A++
Kills:1,214
Deaths:572
KDR:2.122
Accuracy:43.705% B*
HSR:34.514% A++
TX1-FB Repeater
A+
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:36.473% B**
HSR:37.133% A+
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
MG-S1 Jackal
M**
Kills:1,049
Deaths:183
KDR:5.732
Accuracy:35.668% A++
HSR:47.093% M**
NSX Daimyo
A
Kills:991
Deaths:145
KDR:6.834
Accuracy:50.234% A
HSR:97.780% B**
NS-357P Underboss
A+
Kills:858
Deaths:318
KDR:2.698
Accuracy:52.600% A+
HSR:38.345% A
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A++
SOAS-20
A++
Kills:487
Deaths:59
KDR:8.254
Accuracy:36.469% A++
HSR:23.614% C**
NS-61 Emissary
A++
Kills:293
Deaths:84
KDR:3.488
Accuracy:35.514% B**
HSR:26.963% A++
RAMS .50M
B*
Kills:234
Deaths:36
KDR:6.500
Accuracy:43.938% B*
HSR:82.906% B+
TX1 Repeater
C*
Kills:212
Deaths:148
KDR:1.432
Accuracy:25.972% C*
HSR:19.811% C
NS-AM7 Archer
B*
Kills:173
Deaths:138
KDR:1.254
Accuracy:53.562% D
HSR:25.434% B*
TS2 Inquisitor
B*
Kills:150
Deaths:76
KDR:1.974
Accuracy:33.919% B*
HSR:25.333% B*
TRAP-M1
A++
Kills:146
Deaths:26
KDR:5.615
Accuracy:39.041% A++
HSR:29.452% B+
NSX Tomoe
A**
Kills:115
Deaths:15
KDR:7.667
Accuracy:40.588% A**
HSR:53.913% A++
TX2 Emperor
A
Kills:114
Deaths:32
KDR:3.563
Accuracy:37.310% A
HSR:17.544% C-
M77-B
C++
Kills:82
Deaths:20
KDR:4.100
Accuracy:35.162% C
HSR:76.829% C++
SR-7
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:42% C*
HSR:82.692% B+
Kills:21,343
Deaths (as Infiltrator):5,749
Deaths (to Infiltrators):3,624
KDR:3.71247
Kill Difference:15,594
Playtime:194.088 hours
Usage:9%
Score:3.939m
Score/min:338
Accuracy (listed only):39.852%
HSR (listed only):41.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A+
HSR:25.846% B**
AS16 NightHawk
B**
Kills:3,571
Deaths:625
KDR:5.714
Accuracy:49.352% B**
HSR:16.690% B+
TRS-12 Uppercut
B++
Kills:2,533
Deaths:713
KDR:3.553
Accuracy:66.158% B++
HSR:19.661% B++
LC2 Lynx
A+
Kills:2,119
Deaths:437
KDR:4.849
Accuracy:31.178% A+
HSR:28.410% B**
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
TRAC-Shot
A++
Kills:1,408
Deaths:220
KDR:6.400
Accuracy:32.435% A++
HSR:21.875% B+
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C+
TRAC-5
A++
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A++
HSR:20.323% C*
T5 AMC
A++
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A++
HSR:21.619% C**
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
HC1 Cougar
A*
Kills:720
Deaths:164
KDR:4.390
Accuracy:34.181% A++
HSR:35.278% A*
MG-HBR1 Dragoon
A*
Kills:529
Deaths:87
KDR:6.080
Accuracy:48.128% A*
HSR:43.289% A+
AMR-66
A++
Kills:525
Deaths:102
KDR:5.147
Accuracy:38.643% A++
HSR:34.857% A+
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
MG-C1 Kindred
A*
Kills:238
Deaths:47
KDR:5.064
Accuracy:36.897% A*
HSR:35.294% A++
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:21,786
Deaths (as Engineer):4,342
Deaths (to Engineers):3,669
KDR:5.0175
Kill Difference:17,444
Playtime:310.546 hours
Usage:14%
Score:8.117m
Score/min:436
Accuracy (listed only):42.506%
HSR (listed only):25.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:3,571
Deaths:625
KDR:5.714
Accuracy:49.352% B**
HSR:16.690% B+
TRS-12 Uppercut
B++
Kills:2,533
Deaths:713
KDR:3.553
Accuracy:66.158% B++
HSR:19.661% B++
TORQ-9
A++
Kills:1,768
Deaths:397
KDR:4.453
Accuracy:32.711% A++
HSR:35.068% A+
SMG-46G Armistice
A
Kills:1,690
Deaths:270
KDR:6.259
Accuracy:34.980% A
HSR:27.337% A
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
SMG-46 Armistice
B**
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B**
HSR:20.413% B+
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:208
KDR:5.928
Accuracy:31.264% A
HSR:25.304% A+
T1 Cycler
M+
Kills:1,203
Deaths:209
KDR:5.756
Accuracy:33.739% A**
HSR:41.313% M+
Cycler TRV
A*
Kills:1,182
Deaths:208
KDR:5.683
Accuracy:33.777% A*
HSR:35.533% A*
T1B Cycler
A*
Kills:1,175
Deaths:151
KDR:7.781
Accuracy:36.145% A*
HSR:44.766% A*
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
TAR
B*
Kills:1,171
Deaths:461
KDR:2.540
Accuracy:27.958% B*
HSR:23.911% C**
T1A Unity
A*
Kills:1,147
Deaths:238
KDR:4.819
Accuracy:33.883% A*
HSR:36.792% A+
MG-S1 Jackal
M**
Kills:1,049
Deaths:183
KDR:5.732
Accuracy:35.668% A++
HSR:47.093% M**
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A++
NS-11A
A**
Kills:591
Deaths:76
KDR:7.776
Accuracy:36.462% A**
HSR:40.778% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:24,177
Deaths (as Combat Medic):5,081
Deaths (to Combat Medics):3,153
KDR:4.75832
Kill Difference:19,096
Playtime:197.089 hours
Usage:9%
Score:6.097m
Score/min:516
Accuracy (listed only):40.174%
HSR (listed only):28.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:874
Deaths:202
KDR:4.327
Accuracy:25.410% A++
HSR:25.744% B*
MRC3 Mercy
A++
Kills:871
Deaths:205
KDR:4.249
Accuracy:26.145% A++
HSR:26.292% B**
M3 Pounder HEG
A*
Kills:384
Deaths:96
KDR:4
Accuracy:57.803% A*
HSR:4.167% B++
M3 Pounder HEG
A*
Kills:350
Deaths:93
KDR:3.763
Accuracy:61.854% A*
HSR:3.429% C**
Kills:2,479
Deaths (as MAX Suit):298
Deaths (to MAX Suits):1,190
KDR:8.31879
Kill Difference:2,181
Playtime:41.018 hours
Usage:2%
Score:1.674m
Score/min:680
Accuracy (listed only):42.803%
HSR (listed only):14.908%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,024
V. Kills:208 490%
Deaths:102
KDR:10.039
Accuracy:37.647% A+
KPH:28.900 C--
VKPH:5.900 A
M18 Needler
B**
Kills:888
V. Kills:560 158%
Deaths:137
KDR:6.482
Accuracy:33.308% C*
KPH:23.300 B**
VKPH:14.700 B*
M18 Rotary
B**
Kills:476
V. Kills:436 109%
Deaths:84
KDR:5.667
Accuracy:40.744% A+
KPH:19.600 B
VKPH:17.900 B**
M18 Locust
A+
Kills:337
V. Kills:214 157%
Deaths:40
KDR:8.425
Accuracy:41.553% A+
KPH:30.400 B*
VKPH:19.300 B++
Hellfire Rocket Pods
M**
Kills:54
V. Kills:12 415%
Deaths:3
KDR:18
Accuracy:55.579% B*
KPH:214.800 A*
VKPH:47.700 M**
Kills:2,779 (2,725 + 0)
Deaths:366
KDR:7.593
VKDR:3.907
Vehicle Kills:1,430
Kill Difference:2,413
Playtime:109.204 hours
Usage:5%
Score:1.542m
Score/min:235
Piloting Accuracy:41.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:81
V. Kills:52 153%
Deaths:7
KDR:11.571
Accuracy:30.594% C
KPH:40.700 B++
VKPH:26.100 B*
C150 Dalton
C+
Kills:76
V. Kills:59 127%
Deaths:9
KDR:8.444
Accuracy:36.242% C
KPH:32.600 C+
VKPH:25.300 C+
Kills:157 (0 + 157)
Deaths:16
KDR:9.813
VKDR:6.938
Vehicle Kills:111
Kill Difference:141
Playtime:4.319 hours
Usage:0%
Score:0.121m
Score/min:467
Piloting Accuracy:N/A%
Gunner Accuracy:36.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:978
V. Kills:328 297%
Deaths:27
KDR:36.222
Accuracy:67.945% A++
KPH:75.700 M
VKPH:25.400 A**
L100 Python AP
A*
Kills:937
V. Kills:721 130%
Deaths:74
KDR:12.662
Accuracy:67.175% A
KPH:41.800 B+
VKPH:32.100 A*
L100 Python HESH
A+
Kills:201
V. Kills:29 N/A
Deaths:5
KDR:40.200
Accuracy:57.568% B**
KPH:90.300 A+
VKPH:13 B++
Skyguard
A++
Kills:71
V. Kills:70 100%
Deaths:8
KDR:8.875
Accuracy:49.962% M++
KPH:17.600 B+
VKPH:17.400 A++
Kills:2,187 (2,187 + 0)
Deaths:114
KDR:19.184
VKDR:10.070
Vehicle Kills:1,148
Kill Difference:2,073
Playtime:41.620 hours
Usage:2%
Score:1.329m
Score/min:532
Driving Accuracy:49.962%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,039
V. Kills:803 129%
Deaths:78
KDR:13.321
Accuracy:60.345% A+
KPH:36.600 B+
VKPH:28.300 A++
P2-120 HEAT
M++
Kills:450
V. Kills:180 249%
Deaths:18
KDR:25
Accuracy:63.621% A*
KPH:58.300 M
VKPH:23.300 M++
E540 Halberd
B++
Kills:145
V. Kills:94 153%
Deaths:21
KDR:6.905
Accuracy:54.898% A++
KPH:24.400 C+
VKPH:15.800 B++
G30 Vulcan
B
Kills:94
V. Kills:60 154%
Deaths:11
KDR:8.545
Accuracy:41.474% A
KPH:24.700 C**
VKPH:15.800 B
P2-120 HESH
A
Kills:92
V. Kills:23 383%
Deaths:
KDR:
Accuracy:53.446% A
KPH:67.900 B++
VKPH:17 A
MR11 Gatekeeper
B+
Kills:84
V. Kills:72 115%
Deaths:12
KDR:7
Accuracy:47.086% B**
KPH:23.300 C*
VKPH:20 B+
Kills:1,904 (1,581 + 323)
Deaths:140
KDR:13.600
VKDR:8.800
Vehicle Kills:1,232
Kill Difference:1,764
Playtime:50.839 hours
Usage:2%
Score:1.634m
Score/min:536
Driving Accuracy:53.446%
Gunner Accuracy:47.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:672
V. Kills:57 N/A
Deaths:42
KDR:16
Accuracy:43.112% B*
KPH:110.400 C*
VKPH:9.400 B++
E540 Halberd-H
B**
Kills:450
V. Kills:177 253%
Deaths:22
KDR:20.455
Accuracy:61.888% B+
KPH:64.500 B**
VKPH:25.400 B+
M12 Kobalt-H
A
Kills:356
V. Kills:6 N/A
Deaths:5
KDR:71.200
Accuracy:26.450% B*
KPH:188.200 A
VKPH:3.200 D
G20 Vulcan-H
B**
Kills:346
V. Kills:191 180%
Deaths:46
KDR:7.522
Accuracy:52.261% B+
KPH:62.600 B**
VKPH:34.500 B++
MR11 Gatekeeper-H
B**
Kills:119
V. Kills:79 149%
Deaths:5
KDR:23.800
Accuracy:62.148% B**
KPH:44.400 B**
VKPH:29.500 C++
Halberd-H SE
B*
Kills:76
V. Kills:20 362%
Deaths:
KDR:
Accuracy:66.316% B*
KPH:71.500 C++
VKPH:18.800 D
M20 Basilisk-H
B+
Kills:76
V. Kills:13 N/A
Deaths:2
KDR:38
Accuracy:45.486% C+
KPH:85.700 B+
VKPH:14.700 C+
Kills:2,095 (0 + 2,095)
Deaths:122
KDR:17.172
VKDR:4.451
Vehicle Kills:543
Kill Difference:1,973
Playtime:25.121 hours
Usage:1%
Score:0.750m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:45.486%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:95
V. Kills:26 352%
Deaths:9
KDR:10.556
Accuracy:50.164% A++
KPH:41.300 C+
VKPH:11.300 B+
M20 Basilisk
A+
Kills:82
V. Kills:31 256%
Deaths:6
KDR:13.667
Accuracy:52.075% A+
KPH:18.500 C+
VKPH:7 C+
Kills:177 (0 + 177)
Deaths:15
KDR:11.800
VKDR:3.800
Vehicle Kills:57
Kill Difference:162
Playtime:6.743 hours
Usage:0%
Score:0.131m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:52.075%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
A
Kills:77
V. Kills:2 N/A
Deaths:24
KDR:3.208
Accuracy:39.886% D-
KPH:44 A
VKPH:1.100 D--
Kills:77 (77 + 0)
Deaths:24
KDR:3.208
VKDR:0.083
Vehicle Kills:2
Kill Difference:53
Playtime:1.748 hours
Usage:0%
Score:0.020m
Score/min:194
Driving Accuracy:39.886%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:102
V. Kills:71 142%
Deaths:16
KDR:6.375
Accuracy:41.928% B
KPH:19.800 C
VKPH:13.800 C+
Kills:102 (0 + 102)
Deaths:16
KDR:6.375
VKDR:4.438
Vehicle Kills:71
Kill Difference:86
Playtime:5.156 hours
Usage:0%
Score:0.057m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:41.928%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,29312,2061,7996.785A++2.2233.713%A*36.564%A+83.3A++N/A284146.5h8.4A+25B**
T9 CARV 11,92111,8282,4794.771A**0.2130.853%A*31.578%A66A++N/A322179.1h8.7A28.3B**
T9A "Butcher" 8,6998,6151,4535.929A**1.3731.427%A+33.244%B++82.8B*N/A311104.1h8.5A+27B**
Auraxium Chainblade 4,5244,47917,6260.254S4.3143.48%B**6.765%C+3.7A*N/A121221h1.7B++3.8B+
LC3 Jaguar 3,6693,6376635.486M0.9231.467%A+25.846%B**62.9AN/A23657.8h9.3B*29.5B**
AS16 NightHawk 3,5843,5716255.714M**1.1549.352%B**16.69%B+79.2A++N/A29545.1h3A6.1B**
TRS-12 Uppercut 2,5452,5337133.553A*1.0166.158%B++19.661%B++65.1B*N/A29738.9h1.9B**2.8B*
TSAR-42 2,4742,4583507.023B++2.4650.409%A++80.309%A54.4B++N/A15845.2h1.7B**3.4B**
LC2 Lynx 2,1402,1194374.849M*0.2931.178%A+28.41%B**57AN/A20737.2h10.2B**32.9B**
T16 Rhino 1,9931,9764444.45M++0.1129.458%A+25.354%B+48.9B++N/A25140.4h9.6B*32.5B*
T7 Mini-Chaingun 1,7801,7705543.195M1.3725.773%A++12.881%C+45.4B+N/A29239h10.1B**39.3B*
TORQ-9 1,7831,7683974.453A*0.1132.711%A++35.068%A+60.8AN/A23029.1h10.4A+31.7A
T9 CARV-S 1,7191,7094953.453A+1.1129.182%A21.358%C-48.7C**N/A31735.1h9.8B*33.6B++
SMG-46G Armistice 1,7011,6902706.259S1.7034.98%A27.337%A69.3B+N/A22724.4h10.2B*29B++
TAS-16 Blackjack 1,5421,5375172.973A++1.5969.872%B*13.988%C57.8B++N/A32126.6h1.8B**2.6B++
TRAC-Shot 1,4341,4082206.4S1.8432.435%A++21.875%B+78.7A*1.5A*24517.9h7.8A23.9A
NS-44P Commissioner 1,3831,3785042.734A1.8351.853%B**46.299%A*130A++N/A38510.6h2.5B+4.9B*
NS-357 Underboss 1,3841,3745102.694A++1.8750.403%A++45.924%M+124.9MN/A43211h2.9A5.8B**
MG-H1 Watchman 1,3831,3662116.474M+1.9132.629%A++44.29%A*90.5A++1.1B+26615.1h9.5A29.2B**
NS-44 Commissioner AE 1,3611,3534063.333A++1.2347.984%B*37.029%A96.6A+N/A26214h2.5A5.2B*
T32 Bull 1,3571,3483633.713A++0.8530.248%B**20.401%D38.8C+N/A24234.7h9.9B*32.9B*
T4 AMP 1,3271,3196861.923B**2.6431.304%B++19.939%C++56.4B**N/A34123.4h11.7B++37.3B++
SMG-46 Armistice 1,2711,2592764.562M*0.0031.348%B**20.413%B+60AN/A32421h11B**35B*
NS-15M1 1,2681,2511617.77S3.2135.685%A**43.006%M74B**1A24516.9h8.5A+23.7B**
PDW-16 Hailstorm 1,2381,2332085.928S1.3631.264%A25.304%A+65.9A++N/A36318.7h10B**32B*
NS-44 Commissioner 1,2201,2145722.122B**2.4443.705%B*34.514%A++47.2B+N/A19025.7h2.8B**6.5B*
T1 Cycler 1,2111,2032095.756M**1.1933.739%A**41.313%M+68.4MN/A29017.6h8.6A++25.6A+
NS-15M AE 1,2031,1951826.566A*2.0031.607%B**36.653%B**76.6B++N/A36415.6h8.6B**27.3B*
TX1-FB Repeater 1,2001,1933323.593A**0.9736.473%B**37.133%A+93.2B*N/A40512.8h9B**24.6B**
TRAC-5 S 1,2041,1851826.511S1.9534.127%A*16.625%C+74.1M*1.2A25916h7.5B**21.9B**
Cycler TRV 1,1951,1822085.683S1.1233.777%A*35.533%A*93.8M1B**28112.6h8.9A++26.2A
Chainblade 1,2501,1798,4880.139M**4.4231.948%C*6.785%C+2.3MN/A15523.1h2B+6.3B+
TRAC-5 1,1811,1761667.084S2.5231.471%A++20.323%C*74.4M*N/A33815.8h8.7A27.8B**
T1B Cycler 1,1911,1751517.781M3.2236.145%A*44.766%A*109.8A*1.5A29710.7h8.3A++23A
NS-7 PDW 1,1801,1731965.985S1.4232.566%A+22.08%B++58.4A+N/A26220.1h10.7B**33B*
TAR 1,1781,1714612.54B*2.0227.958%B*23.911%C**40.1C**N/A21629.2h10.1B**36.1B**
NS-15MP 1,1771,16711610.06M*5.5036.415%A++50.386%A*100.6B*N/A27411.6h7.7A21.1B**
T5 AMC 1,1701,1611796.486S1.9233.282%A++21.619%C**75.4M++N/A24415.4h9.4A+28.4B**
T1A Unity 1,1691,1472384.819A++0.2633.883%A*36.792%A+58.2B++1.1B++17619.7h8.9A++26.3A++
NS Decimator 1,5861,0702833.781M++0.7865.754%B+2.336%C++47.8B++23B*51222.4h3.7B++5.7B++
MG-S1 Jackal 1,0611,0491835.732M**1.1735.668%A++47.093%M**96.2A**1.1B*27810.9h7B+19.7B**
TMG-50 1,0541,0441795.832S1.2731.305%A++33.238%A66.5AN/A32215.7h7.6A24.3B**
P2-120 AP 1,8421,0397813.321B*8.7660.345%A+2.599%C+36.6B+28.3A++61328.4h7.5C+12.4B+
M14 Banshee 1,2321,02410210.039B5.4837.647%A+N/A28.8C--5.9A20435.5h30.1C+79.9C*
FA1 Barrage 1,0251,0131695.994S1.4357.682%A++13.722%C50.1B**N/A16820.2h3A+5.2B**
NSX Daimyo 9929911456.834B**2.2750.234%A97.78%B**69.3B+N/A20314.3h1.7B**3.5B**
L100 Python HEAT 1,3069782736.222S31.6667.945%A++N/A75.8M25.4A**33712.9h4B**5.8A
L100 Python AP 1,6589377412.662A8.1067.175%A3.735%B*41.8B+32.2A*67622.4h5.3B+7.8B*
ASP-30 Grounder 1,3389243962.333A*2.2372.815%A+3.571%B+37.7A**16.9B*53124.5h4.6A+6.3A++
M18 Needler 1,4488881376.482A1.9233.308%C*1.126%D23.3B**14.7B*23238.1h67.4B*202.3B*
MRC3 Mercy 8858742024.327B**0.2425.41%A++25.744%B*40.8B*N/A21121.4h15.5B**61.1B**
MRC3 Mercy 8768712054.249B*0.3126.145%A++26.292%B**40.3B++N/A19721.6h16.3B**62.2B**
NS-357P Underboss 8638583182.698B**1.8752.6%A+38.345%A143A++N/A3976h2.9B**5.5B**
ML-7 1,0478163122.615M++1.9566.28%B**3.064%C++36.6A10.4C48922.3h4.4B**6.7A
NS-15M2 787785859.235M**4.6735.121%A*41.401%A++86.3AN/A3659.1h8.4B**23.9B**
NS Decimator-B 1,0417611116.856S2.2967.152%BN/A65.6C**24.1C++36511.6h3B*4.5B*
MKV Suppressed 7457431485.02S0.4631.899%B**31.629%A++53.8B**N/A27013.8h10B**31.4B++
HC1 Cougar 7237201644.39M**0.1734.181%A++35.278%A*51.1B*N/A23314.1h8.2A24.1B**
T7 Mini-Chaingun AE 708702907.8S3.2429.811%A++17.806%B+78.9B**N/A2198.9h9B**30.1B*
P525 Marauder-H 7296724216C++11.4443.112%B*N/A110.2C*9.3B++5116.1h6B+14B++
NSX Naginata 677671847.988S3.4233.013%A*39.642%A+97.2A++N/A3086.9h8.1B**24.5B*
Claymore 6186182129.429M**24.8739.389%B++N/A131.5C+N/A6204.7h1.1B**2.9B++
Anti-Vehicle Grenade 8046011601N/A596.4452.427%C*N/A462.3B+156.2B++63191.3h3.9B*7.5B*
NS-11A 598591767.776S3.2136.462%A**40.778%A**74.8A++N/A2777.9h8.5A++23.4A
MG-HBR1 Dragoon 535529876.08S1.5248.128%A*43.289%A+66.1A++N/A1868h3.6A7.5A
AMR-66 5295251025.147S0.5838.643%A++34.857%A+54.7A++N/A3029.6h5.5A14.2B**
SOAS-20 495487598.254S3.6936.469%A++23.614%C**65.8A+1.1A++2227.4h8.9B**24.3A
M18 Rotary 912476845.667A+1.1040.744%A+N/A19.6B17.9B**24524.3h95.2B+233.7B++
P2-120 HEAT 6304501825M*20.4463.621%A*N/A58.4M23.4M++4297.7h5.7B*8.9A
E540 Halberd-H 6274502220.455A+15.8961.888%B+1.111%C-64.3B**25.3B+4677h3.9B**6.3A
M3 Pounder HEG 418384964A+0.5657.803%A*4.167%B++40A**3.5C++2929.6h8.5A+14.7B**
M12 Kobalt-H 362356571.2A*66.6426.45%B*21.91%B*187.4A3.2D4171.9h11.7B++44.4B*
M3 Pounder HEG 395350933.763A0.8061.854%A*3.429%C**37.6A*4.8B+2539.3h9.9A16B**
G20 Vulcan-H 537346467.522B++2.9652.261%B+4.046%B*62.9B**34.7B++6815.5h74.1B*141.8B**
Ripper 3443403181.069S3.4928.246%C*29.118%A++13.4B+N/A3825.4h1.2B+4.4C**
M18 Locust 551337408.425M++3.8641.553%A+2.077%B30.4B*19.3B++25111.1h85.5C**205.7B++
NSX-P Tanto 297295358.429S3.8737.558%A*42.712%A**86.8A**N/A2983.4h9.1B**24.2B**
C-4 4692941761.67C*2.8919.929%D--N/A27.5D*16.4D-58010.7h2.3D**11.5F
NS-61 Emissary 300293843.488M**1.0835.514%B**26.963%A++83.7M+2M+2353.5h11.7C**32.8B+
M9 SKEP Launcher 298252574.421S0.1469.492%C*1.984%C50.4A**9.2C2505h2.8A*4A*
Heartstring 2482411172.06B**2.5035.393%C-30.291%C++25.9C*N/A1029.3h3.2B+9.1B
MG-C1 Kindred 242238475.064A*0.5036.897%A*35.294%A++79.3B**1.3B+1953h8.1B**21.9B**
RAMS .50M 234234366.5B**1.9443.938%B*82.906%B+45.9B**N/A2805.1h1.8B++4.1B++
Tank Mine 341216583.724B+0.8441.173%B+N/A47D*27.2D*7164.6h3.3F--8D-
TX1 Repeater 2142121481.432B**3.1325.972%C*19.811%C21CN/A18910.1h11.3B++43.3B+
L100 Python HESH 230201540.2M35.6457.568%B**2.985%A91.4A+13.2B*3212.2h2.1A3.7A
NS-AM7 Archer 2101731381.254A++3.3153.562%D25.434%B*5.4C1.2D-4231.8h9.1B*17B*
TS2 Inquisitor 151150761.974B*2.5933.919%B*25.333%B*38.5C+N/A2343.9h11.1C+32.6B+
TRAP-M1 147146265.615M*1.0539.041%A++29.452%B+45.6BN/A1203.2h6.6B**17B**
E540 Halberd 239145216.905C+2.3454.898%A++3.448%C++24.6C+15.9B*4315.9h5.4B+9.8B**
NS Baron G5AE 139139363.861A**0.7047.673%C++21.583%B**38.6C+N/A2313.6h3.3B**7C++
NSX Masamune 166137324.281S0.2859.456%C++1.46%C-68.5A**14.5C+2802h3.8B**6.4B**
Sticky Grenade 1361351135N/A130.4453.347%C++N/A675D5D-75510.2h2B3.8B
Spear Anti-Vehicle Phalanx Turret 200132526.4M*21.8464.581%A*6.061%B**94.3M*48.6A**13301.4h5.1B+7.9B**
NS-TMC-01 "His Regards" 120120981.224U3.3459.294%M+30%M**18.5SN/A586.5h2.1C**3.5B++
MR11 Gatekeeper-H 198119523.8S19.2462.148%B**N/A44.1B**29.3C++3292.7h36B**57.9B**
Striker AE 226118582.034M++2.5355.715%B+1.695%B*15.1C+13.8C+2197.8h36.5C**65.5B+
MAX Punch 1221173400.344A*4.2235.048%DN/A3.1B**N/A1337.7h1.6C++4.5C*
NSX Tomoe 116115157.667S3.1040.588%A**53.913%A++76.7A+N/A2511.5h11.4B*28.1B**
TX2 Emperor 114114323.563M+1.0037.31%A17.544%C-54.3B**N/A1712.1h6.9B**18.5B**
Frag Grenade 1061061106N/A101.4445.161%C+N/A353.3DN/A24880.3h4.1C+9.1C+
M20 Wyvern 173102166.375C*1.8141.928%B2.941%C+19.6C13.7C+1845.2h68.2B+162.6B+
M40 Fury 12195910.556B+5.9950.164%A++1.053%D41.3C+11.3B+4872.3h14.5C++28.8B++
G30 Vulcan 15494118.545B**3.9841.474%A3.191%C+24.7C**15.8B5593.8h88B212.1B*
P2-120 HESH 11592192S87.4453.446%A2.174%A*65.7B++16.4B**4751.4h4.8C*9B++
Hexedge 90881420.62U3.9453.067%A++32.955%M++11SN/A458h2.3C+4.3B++
MR11 Gatekeeper 15684127B+2.4447.086%B**1.19%D23.3C*20B+3263.6h39.7B*84.4B**
M20 Basilisk 11382613.667M**9.1052.075%A+3.659%D-18.6C+7C+2404.4h66.3B*127.2B**
M77-B 8282204.1B**0.4635.162%C76.829%C++22.8CN/A1303.6h1.7A4.9B++
AP30 Shredder 13381711.571C++7.0130.594%C2.469%B+40.5B++26B++2812h56.8B*185.5B++
M4-F Pillager 7977243.208A++1.3639.886%D-1.299%D45.3A+1.2D--1941.7h19A47.6B*
C150 Dalton 1357698.444C++3.8836.242%CN/A33C+25.7C++6262.3h2.8B*7.8B*
Halberd-H SE 9676176A++71.4466.316%B*N/A69.1C+18.2D3321.1h3.3A5B**
M20 Basilisk-H 8976238S33.4445.486%C+9.211%B**84.4B14.4C+3760.9h27.4B**60.2B**
Skyguard 1417188.875M+4.3149.962%M++4.225%A++17.8B+17.5A++4704h138.3C276.9B*
MANA Anti-Personnel Turret 7069116.273N/A1.7123.222%UN/A690U10U1840300.1h16.7T*71.7T*
Rocklet Rifle 9257144.071S0.4945.744%DN/A28.5C++17.5D3612h25.2B**55B++
Blackheart 5656173.294A*1.2747.339%C+37.5%B+40B*N/A1341.4h3B6.4B+
Hellfire Rocket Pods 6654318A+13.4455.579%B*1.852%A+180A+40M34520.3h19.5C*35B+
SR-7 5252114.727B+0.1642%C*82.692%B+24.8C--N/A832.1h1.6B**3.8B++
M60-A Bulldog 5752317.333B**12.7739.718%C**1.923%B+74.3A++7.1C++3120.7h3.8A9.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon135,5924.8h
Anti-Vehicle MANA Turret32660.7h
Nano-Armor Kit64121,9917.5h
Motion Spotter348,92014.8h
AE Nano-Armor Kit179275,42016.4h
Structure Shield Module0500.2h
Repair Module0830.3h
Turret AI Module0640.4h
AE Medical Applicator112109,3439.4h
Nanite Revive Grenade03620.1h
Nanite Healing Grenade03870.1h
Medical Applicator7931,5602.9h
Restoration Kit2612,6574.5h
Spitfire Auto-Turret37320.8h
Rampart Wall1650.6h
Welding Device12,2600.3h
Recon Detection Device12400.6h
Shield Recharging Field121,2680.5h
Medical Kit2,97122,63277.5h
Ammunition Package151,3120.8h
Anti-Infantry MANA Turret21990.5h
Flail Targeting Dart0540.2h
Hardlight Barrier53070.4h
Nano-Repair Grenade04080.1h
WLT-Howler Mining Laser11,0560.5h

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