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General Imperator InimicusTR[CiSL] InimicusTR
TR BR 99

KDR: 4.55

Score: 74.6m

Last Seen: Jan 22nd, 2020 12:50 PM
- OFFLINE - 42.9 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Connery
Level Progress (to 100): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" Auraxium Chainblade AS16 NightHawk LC3 Jaguar TRS-12 Uppercut TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,323,005 MLG Score: 4255
Fun Score: N/A
Cheeseburgers Flipped: 346TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.566%33.094%107850118284,2765.17126-0.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.185%2.207A*1.806A++-0.982D--HEAD ++ (~16.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.65B+8.40.407B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.523%0.808%506412282,47662612603.95527196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%-0.076C+-0.704D--0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.50.054C+56.1-0.055C+97.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.439%2.027%1379612263,74955521866.74281171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%1.68A++-0.299C-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.644B+7.90.361C**5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.241%5.96%7881112212,8865539715.20939297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%0.747B++0.149C++0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.553B+22.50.408B29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.87%83.48%788612264,2131200193.51083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.12%1.919A++1.026B**0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.90.4B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.177%16.753%788412289,4312223454.24056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.558%1.177B**0.394B-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.666B+2.50.495B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.6m324.4%647 (38.8k)542 (32.5k)4.54576131,60928,9524.7180899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12322061029.491%26.961%79504:4441

9% Combat Medic14% Engineer54% Heavy Assault9% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 4:36 AMDec 19th, 2018 5:43 PMJan 22nd, 2020 7:43 AM (4d) (PST)Jan 22nd, 2020 9:16 AM (4d) (PST)Jan 22nd, 2020 8:50 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7681825860.9570.2110.2583.3140.0654255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,10310,90835,195571315199432,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2291.9h/95.5d 4,989 35,483 40,454 455.7k 2,068 8,917 8,881 105.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:13,278
Deaths:2,019
KDR:6.577
Accuracy:33.602% A*
HSR:36.979% A++
T9 CARV
A*
Kills:11,828
Deaths:2,479
KDR:4.771
Accuracy:30.848% A*
HSR:31.578% A
T9A "Butcher"
A+
Kills:8,615
Deaths:1,453
KDR:5.929
Accuracy:31.427% A+
HSR:33.244% B++
T16 Rhino
A+
Kills:1,976
Deaths:444
KDR:4.450
Accuracy:29.458% A+
HSR:25.354% B+
T9 CARV-S
A
Kills:1,709
Deaths:495
KDR:3.453
Accuracy:29.182% A
HSR:21.358% C-
MG-H1 Watchman
A*
Kills:1,372
Deaths:211
KDR:6.502
Accuracy:32.614% A++
HSR:44.242% A*
T32 Bull
B**
Kills:1,348
Deaths:363
KDR:3.714
Accuracy:30.248% B**
HSR:20.401% D
NS-15M1
M
Kills:1,258
Deaths:164
KDR:7.671
Accuracy:35.652% A*
HSR:42.846% M
NS-15M AE
B**
Kills:1,195
Deaths:182
KDR:6.566
Accuracy:31.607% B**
HSR:36.653% B**
NS-15MP
A*
Kills:1,167
Deaths:116
KDR:10.060
Accuracy:36.415% A++
HSR:50.386% A*
TMG-50
A++
Kills:1,044
Deaths:179
KDR:5.832
Accuracy:31.305% A++
HSR:33.238% A
NS-15M2
A*
Kills:785
Deaths:85
KDR:9.235
Accuracy:35.121% A*
HSR:41.401% A++
NSX Naginata
A*
Kills:671
Deaths:84
KDR:7.988
Accuracy:33.013% A*
HSR:39.642% A+
Kills:46,246
Deaths (as Heavy Assault):8,274
Deaths (to Heavy Assaults):9,476
KDR:5.58932
Kill Difference:37,972
Playtime:1,245.123 hours
Usage:54%
Score:46.981m
Score/min:629
Accuracy (listed only):32.345%
HSR (listed only):35.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B**
Kills:4,261
Deaths:752
KDR:5.666
Accuracy:49.321% B**
HSR:16.217% B+
LC3 Jaguar
A+
Kills:3,665
Deaths:677
KDR:5.414
Accuracy:31.409% A+
HSR:25.757% B*
TRS-12 Uppercut
B*
Kills:2,620
Deaths:730
KDR:3.589
Accuracy:65.861% B++
HSR:20.420% B*
LC2 Lynx
A+
Kills:2,119
Deaths:437
KDR:4.849
Accuracy:31.178% A+
HSR:28.410% B**
SMG-46G Armistice
A
Kills:1,691
Deaths:271
KDR:6.240
Accuracy:34.975% A
HSR:27.321% A
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
TRAC-Shot
A++
Kills:1,428
Deaths:227
KDR:6.291
Accuracy:32.414% A++
HSR:21.849% B+
SMG-46 Armistice
B**
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B**
HSR:20.413% B+
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:209
KDR:5.900
Accuracy:31.264% A
HSR:25.304% A+
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C+
MG-S1 Jackal
M**
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:35.275% A+
HSR:45.625% M**
TRAC-5
A++
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A++
HSR:20.323% C*
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
T5 AMC
A++
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A++
HSR:21.619% C**
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A++
HC1 Cougar
A*
Kills:720
Deaths:164
KDR:4.390
Accuracy:34.181% A++
HSR:35.278% A*
MG-C1 Kindred
A*
Kills:336
Deaths:78
KDR:4.308
Accuracy:35.192% A++
HSR:36.905% A*
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Shuriken
S
Kills:127
Deaths:39
KDR:3.256
Accuracy:28.334% C*
HSR:44.882% S
Kills:29,058
Deaths (as Light Assault):5,706
Deaths (to Light Assaults):6,088
KDR:5.09253
Kill Difference:23,352
Playtime:270.560 hours
Usage:12%
Score:7.123m
Score/min:439
Accuracy (listed only):38.899%
HSR (listed only):26.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,585
Deaths:382
KDR:6.767
Accuracy:50.442% A++
HSR:80.658% A
SMG-46G Armistice
A
Kills:1,691
Deaths:271
KDR:6.240
Accuracy:34.975% A
HSR:27.321% A
NS-357 Underboss
M
Kills:1,417
Deaths:532
KDR:2.664
Accuracy:50.231% A+
HSR:45.730% M
NS-44P Commissioner
A*
Kills:1,378
Deaths:504
KDR:2.734
Accuracy:51.853% B**
HSR:46.299% A*
NS-44 Commissioner AE
A
Kills:1,354
Deaths:408
KDR:3.319
Accuracy:47.988% B*
HSR:37.002% A
T4 AMP
B++
Kills:1,319
Deaths:686
KDR:1.923
Accuracy:31.304% B++
HSR:19.939% C++
SMG-46 Armistice
B**
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B**
HSR:20.413% B+
NS-44 Commissioner
A++
Kills:1,239
Deaths:578
KDR:2.144
Accuracy:43.842% B*
HSR:34.625% A++
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:209
KDR:5.900
Accuracy:31.264% A
HSR:25.304% A+
TX1-FB Repeater
A+
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:36.473% B**
HSR:37.133% A+
MG-S1 Jackal
M**
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:35.275% A+
HSR:45.625% M**
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
NS-357P Underboss
A+
Kills:1,146
Deaths:474
KDR:2.418
Accuracy:50.421% A
HSR:41.100% A+
NSX Daimyo
A
Kills:1,114
Deaths:176
KDR:6.330
Accuracy:50.388% A
HSR:97.756% B**
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A++
SOAS-20
A++
Kills:495
Deaths:60
KDR:8.250
Accuracy:36.336% A++
HSR:24.242% B+
NS-61 Emissary
A++
Kills:293
Deaths:84
KDR:3.488
Accuracy:35.514% B**
HSR:26.963% A++
RAMS .50M
B++
Kills:234
Deaths:36
KDR:6.500
Accuracy:43.711% B++
HSR:82.906% B+
TX1 Repeater
C*
Kills:212
Deaths:148
KDR:1.432
Accuracy:25.972% C*
HSR:19.811% C
NS-AM7 Archer
B++
Kills:191
Deaths:164
KDR:1.165
Accuracy:52.677% D-
HSR:24.607% B++
TS2 Inquisitor
B*
Kills:150
Deaths:76
KDR:1.974
Accuracy:33.919% B*
HSR:25.333% B*
TRAP-M1
A++
Kills:146
Deaths:26
KDR:5.615
Accuracy:39.041% A++
HSR:29.452% B+
Shuriken
S
Kills:127
Deaths:39
KDR:3.256
Accuracy:28.334% C*
HSR:44.882% S
NSX Tomoe
A**
Kills:115
Deaths:15
KDR:7.667
Accuracy:40.588% A**
HSR:53.913% A++
TX2 Emperor
A
Kills:114
Deaths:32
KDR:3.563
Accuracy:37.310% A
HSR:17.544% C-
M77-B
C++
Kills:82
Deaths:20
KDR:4.100
Accuracy:34.729% C
HSR:76.829% C++
SR-7
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:42% C*
HSR:82.692% B+
Kills:22,232
Deaths (as Infiltrator):6,101
Deaths (to Infiltrators):3,744
KDR:3.64399
Kill Difference:16,131
Playtime:198.105 hours
Usage:9%
Score:4.041m
Score/min:340
Accuracy (listed only):39.274%
HSR (listed only):41.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B**
Kills:4,261
Deaths:752
KDR:5.666
Accuracy:49.321% B**
HSR:16.217% B+
LC3 Jaguar
A+
Kills:3,665
Deaths:677
KDR:5.414
Accuracy:31.409% A+
HSR:25.757% B*
TRS-12 Uppercut
B*
Kills:2,620
Deaths:730
KDR:3.589
Accuracy:65.861% B++
HSR:20.420% B*
LC2 Lynx
A+
Kills:2,119
Deaths:437
KDR:4.849
Accuracy:31.178% A+
HSR:28.410% B**
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
TRAC-Shot
A++
Kills:1,428
Deaths:227
KDR:6.291
Accuracy:32.414% A++
HSR:21.849% B+
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C+
TRAC-5
A++
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A++
HSR:20.323% C*
T5 AMC
A++
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A++
HSR:21.619% C**
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
HC1 Cougar
A*
Kills:720
Deaths:164
KDR:4.390
Accuracy:34.181% A++
HSR:35.278% A*
MG-HBR1 Dragoon
A*
Kills:529
Deaths:87
KDR:6.080
Accuracy:48.092% A*
HSR:43.289% A+
AMR-66
A++
Kills:525
Deaths:102
KDR:5.147
Accuracy:38.643% A++
HSR:34.857% A+
MG-C1 Kindred
A*
Kills:336
Deaths:78
KDR:4.308
Accuracy:35.192% A++
HSR:36.905% A*
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:22,709
Deaths (as Engineer):4,538
Deaths (to Engineers):3,829
KDR:5.00419
Kill Difference:18,171
Playtime:330.456 hours
Usage:14%
Score:8.508m
Score/min:429
Accuracy (listed only):42.372%
HSR (listed only):25.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:4,261
Deaths:752
KDR:5.666
Accuracy:49.321% B**
HSR:16.217% B+
TRS-12 Uppercut
B*
Kills:2,620
Deaths:730
KDR:3.589
Accuracy:65.861% B++
HSR:20.420% B*
TORQ-9
A++
Kills:1,860
Deaths:423
KDR:4.397
Accuracy:32.666% A++
HSR:35.591% A+
SMG-46G Armistice
A
Kills:1,691
Deaths:271
KDR:6.240
Accuracy:34.975% A
HSR:27.321% A
TAS-16 Blackjack
B*
Kills:1,537
Deaths:517
KDR:2.973
Accuracy:69.872% B*
HSR:13.988% C
SMG-46 Armistice
B**
Kills:1,259
Deaths:276
KDR:4.562
Accuracy:31.348% B**
HSR:20.413% B+
PDW-16 Hailstorm
A+
Kills:1,233
Deaths:209
KDR:5.900
Accuracy:31.264% A
HSR:25.304% A+
T1A Unity
A++
Kills:1,211
Deaths:258
KDR:4.694
Accuracy:33.595% A++
HSR:36.664% A+
T1 Cycler
M+
Kills:1,203
Deaths:209
KDR:5.756
Accuracy:33.739% A**
HSR:41.313% M+
Cycler TRV
A*
Kills:1,182
Deaths:208
KDR:5.683
Accuracy:33.777% A*
HSR:35.533% A*
MG-S1 Jackal
M**
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:35.275% A+
HSR:45.625% M**
T1B Cycler
A*
Kills:1,175
Deaths:151
KDR:7.781
Accuracy:36.145% A*
HSR:44.766% A*
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
TAR
B*
Kills:1,171
Deaths:461
KDR:2.540
Accuracy:27.958% B*
HSR:23.911% C**
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MKV Suppressed
A++
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A++
NS-11A
A**
Kills:591
Deaths:76
KDR:7.776
Accuracy:36.462% A**
HSR:40.778% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Shuriken
S
Kills:127
Deaths:39
KDR:3.256
Accuracy:28.334% C*
HSR:44.882% S
Kills:25,366
Deaths (as Combat Medic):5,347
Deaths (to Combat Medics):3,292
KDR:4.74397
Kill Difference:20,019
Playtime:199.848 hours
Usage:9%
Score:6.173m
Score/min:515
Accuracy (listed only):39.495%
HSR (listed only):29.565%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,010
Deaths:224
KDR:4.509
Accuracy:26.057% A++
HSR:27.723% A
MRC3 Mercy
A++
Kills:1,000
Deaths:221
KDR:4.525
Accuracy:25.390% A++
HSR:26.300% B**
M3 Pounder HEG
A*
Kills:393
Deaths:98
KDR:4.010
Accuracy:57.902% A*
HSR:4.580% B**
M3 Pounder HEG
A*
Kills:352
Deaths:95
KDR:3.705
Accuracy:61.839% A*
HSR:3.409% C**
Kills:2,755
Deaths (as MAX Suit):319
Deaths (to MAX Suits):1,251
KDR:8.63636
Kill Difference:2,436
Playtime:43.350 hours
Usage:2%
Score:1.766m
Score/min:679
Accuracy (listed only):42.797%
HSR (listed only):15.503%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,029
V. Kills:208 492%
Deaths:102
KDR:10.088
Accuracy:37.631% A+
KPH:28.900 C--
VKPH:5.800 B**
M18 Needler
B**
Kills:911
V. Kills:574 158%
Deaths:137
KDR:6.650
Accuracy:33.338% C*
KPH:23.600 B**
VKPH:14.900 B*
M18 Rotary
B**
Kills:482
V. Kills:439 110%
Deaths:84
KDR:5.738
Accuracy:40.625% A+
KPH:19.800 B
VKPH:18 B**
M18 Locust
A+
Kills:337
V. Kills:214 157%
Deaths:40
KDR:8.425
Accuracy:41.515% A+
KPH:30.100 B*
VKPH:19.100 B+
Hellfire Rocket Pods
M**
Kills:54
V. Kills:12 415%
Deaths:3
KDR:18
Accuracy:55.579% B*
KPH:214.800 A*
VKPH:47.700 M**
Kills:2,813 (2,759 + 0)
Deaths:366
KDR:7.686
VKDR:3.954
Vehicle Kills:1,447
Kill Difference:2,447
Playtime:110.000 hours
Usage:5%
Score:1.557m
Score/min:236
Piloting Accuracy:41.515%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:81
V. Kills:52 153%
Deaths:7
KDR:11.571
Accuracy:30.594% C
KPH:40.700 B++
VKPH:26.100 B*
C150 Dalton
C+
Kills:76
V. Kills:59 127%
Deaths:9
KDR:8.444
Accuracy:36.242% C
KPH:32.600 C+
VKPH:25.300 C+
Kills:157 (0 + 157)
Deaths:16
KDR:9.813
VKDR:6.938
Vehicle Kills:111
Kill Difference:141
Playtime:4.319 hours
Usage:0%
Score:0.122m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:36.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,005
V. Kills:751 134%
Deaths:74
KDR:13.581
Accuracy:67.126% A
KPH:42.600 B++
VKPH:31.800 A*
L100 Python HEAT
M
Kills:983
V. Kills:330 297%
Deaths:27
KDR:36.407
Accuracy:67.949% A++
KPH:75.900 M
VKPH:25.500 A**
L100 Python HESH
A+
Kills:201
V. Kills:29 N/A
Deaths:5
KDR:40.200
Accuracy:57.568% B**
KPH:90.300 A+
VKPH:13 B++
Skyguard
A++
Kills:71
V. Kills:70 100%
Deaths:8
KDR:8.875
Accuracy:49.962% M++
KPH:17.600 B+
VKPH:17.400 A++
Kills:2,260 (2,260 + 0)
Deaths:114
KDR:19.825
VKDR:10.351
Vehicle Kills:1,180
Kill Difference:2,146
Playtime:42.813 hours
Usage:2%
Score:1.351m
Score/min:526
Driving Accuracy:49.962%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,039
V. Kills:803 129%
Deaths:78
KDR:13.321
Accuracy:60.335% A+
KPH:36.600 B+
VKPH:28.300 A++
P2-120 HEAT
M++
Kills:450
V. Kills:180 249%
Deaths:18
KDR:25
Accuracy:63.621% A*
KPH:58.300 M
VKPH:23.300 M++
E540 Halberd
B++
Kills:145
V. Kills:94 153%
Deaths:21
KDR:6.905
Accuracy:54.814% A++
KPH:24.400 C+
VKPH:15.800 B++
G30 Vulcan
B
Kills:94
V. Kills:60 154%
Deaths:11
KDR:8.545
Accuracy:41.474% A
KPH:24.700 C**
VKPH:15.800 B
P2-120 HESH
A
Kills:92
V. Kills:23 383%
Deaths:
KDR:
Accuracy:53.446% A
KPH:67.900 B++
VKPH:17 A
MR11 Gatekeeper
B+
Kills:84
V. Kills:72 115%
Deaths:12
KDR:7
Accuracy:47.086% B**
KPH:23.300 C*
VKPH:20 B+
Kills:1,904 (1,581 + 323)
Deaths:140
KDR:13.600
VKDR:8.800
Vehicle Kills:1,232
Kill Difference:1,764
Playtime:50.862 hours
Usage:2%
Score:1.638m
Score/min:537
Driving Accuracy:53.446%
Gunner Accuracy:47.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:689
V. Kills:60 N/A
Deaths:42
KDR:16.405
Accuracy:43.761% B**
KPH:110.300 C*
VKPH:9.600 B++
E540 Halberd-H
B**
Kills:596
V. Kills:219 271%
Deaths:22
KDR:27.091
Accuracy:61.878% B+
KPH:67.200 B**
VKPH:24.700 B
M12 Kobalt-H
B+
Kills:576
V. Kills:15 N/A
Deaths:5
KDR:115.200
Accuracy:24.838% B+
KPH:149.400 B+
VKPH:3.900 C
G20 Vulcan-H
B**
Kills:398
V. Kills:219 181%
Deaths:46
KDR:8.652
Accuracy:52.861% B+
KPH:65 B**
VKPH:35.800 B*
MR11 Gatekeeper-H
B**
Kills:119
V. Kills:79 149%
Deaths:5
KDR:23.800
Accuracy:62.091% B**
KPH:44.200 B**
VKPH:29.400 C++
E540 Halberd-H
U
Kills:98
V. Kills:33 288%
Deaths:
KDR:
Accuracy:59.968% U
KPH:0 U
VKPH:0 U
Halberd-H SE
B+
Kills:90
V. Kills:25 346%
Deaths:
KDR:
Accuracy:63.559% B+
KPH:69.600 C++
VKPH:19.300 D
M20 Basilisk-H
B+
Kills:76
V. Kills:13 N/A
Deaths:2
KDR:38
Accuracy:45.486% C+
KPH:85.700 B+
VKPH:14.700 C+
Kills:2,642 (0 + 2,642)
Deaths:122
KDR:21.656
VKDR:5.434
Vehicle Kills:663
Kill Difference:2,520
Playtime:29.966 hours
Usage:1%
Score:0.863m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:45.486%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:95
V. Kills:26 352%
Deaths:9
KDR:10.556
Accuracy:50.164% A++
KPH:41.300 C+
VKPH:11.300 B+
M20 Basilisk
A+
Kills:84
V. Kills:32 255%
Deaths:6
KDR:14
Accuracy:52.136% A+
KPH:18.700 C+
VKPH:7.100 C+
Kills:179 (0 + 179)
Deaths:15
KDR:11.933
VKDR:3.867
Vehicle Kills:58
Kill Difference:164
Playtime:6.783 hours
Usage:0%
Score:0.132m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:52.136%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
A
Kills:77
V. Kills:2 N/A
Deaths:24
KDR:3.208
Accuracy:38.327% D--
KPH:43.200 A
VKPH:1.100 D--
Kills:77 (77 + 0)
Deaths:24
KDR:3.208
VKDR:0.083
Vehicle Kills:2
Kill Difference:53
Playtime:1.782 hours
Usage:0%
Score:0.020m
Score/min:190
Driving Accuracy:38.327%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:102
V. Kills:71 142%
Deaths:16
KDR:6.375
Accuracy:41.876% B
KPH:19.700 C
VKPH:13.700 C+
Kills:102 (0 + 102)
Deaths:16
KDR:6.375
VKDR:4.438
Vehicle Kills:71
Kill Difference:86
Playtime:5.181 hours
Usage:0%
Score:0.057m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:41.876%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,38013,2782,0196.577A++2.0333.602%A*36.979%A++85.4A++N/A285155.5h8.4A+25B**
T9 CARV 11,92111,8282,4794.771A**0.2330.848%A*31.578%A66A++N/A323179.1h8.7A28.3B**
T9A "Butcher" 8,6998,6151,4535.929A**1.3831.427%A+33.244%B++82.8B*N/A312104.1h8.5A+27B**
Auraxium Chainblade 4,7324,67918,7150.25S4.3043.323%B**7.01%C+3.7A*N/A121261.7h1.7B++3.9B+
AS16 NightHawk 4,2764,2617525.666M**1.1249.321%B**16.217%B+84.7A++N/A30050.3h3A6.1B**
LC3 Jaguar 3,6973,6656775.414M0.8731.409%A+25.757%B*62.3AN/A23458.8h9.3B*29.6B**
TRS-12 Uppercut 2,6332,6207303.589A*0.9665.861%B++20.42%B*66B*N/A29639.7h1.9B**2.8B*
TSAR-42 2,6012,5853826.767B+2.2250.442%A++80.658%A55.7B++N/A16246.4h1.7B**3.4B**
LC2 Lynx 2,1402,1194374.849M*0.3031.178%A+28.41%B**57AN/A20837.2h10.2B**32.9B**
T16 Rhino 1,9931,9764444.45M++0.1029.458%A+25.354%B+48.9B++N/A25140.4h9.6B*32.5B*
TORQ-9 1,8761,8604234.397A*0.1532.666%A++35.591%A+61.4AN/A22930.3h10.3A+31.6A
T7 Mini-Chaingun 1,7801,7705543.195M1.3525.773%A++12.881%C+45.4B+N/A29239h10.1B**39.3B*
T9 CARV-S 1,7191,7094953.453A+1.0929.182%A21.358%C-48.6C**N/A31735.2h9.8B*33.6B++
SMG-46G Armistice 1,7021,6912716.24S1.6934.975%A27.321%A69.3B+N/A22724.4h10.2B*29B++
TAS-16 Blackjack 1,5421,5375172.973A++1.5769.872%B*13.988%C57.8B++N/A32126.6h1.8B**2.6B++
TRAC-Shot 1,4541,4282276.291S1.7532.414%A++21.849%B+79.3A*1.4A++24618h7.7A+23.9A
NS-357 Underboss 1,4271,4175322.664A++1.8850.231%A+45.73%M125.4MN/A43111.3h2.9A5.8B**
NS-44P Commissioner 1,3831,3785042.734A1.8151.853%B**46.299%A*130A++N/A38610.6h2.5B+4.9B*
MG-H1 Watchman 1,3891,3722116.502M+1.9632.614%A++44.242%A*90.3A++1.1B+26615.2h9.5A29.2B**
NS-44 Commissioner AE 1,3621,3544083.319A++1.2347.988%B*37.002%A96AN/A26114.1h2.5A5.2B*
T32 Bull 1,3571,3483633.713A++0.8330.248%B**20.401%D38.8C+N/A24234.7h9.9B*32.9B*
T4 AMP 1,3271,3196861.923B**2.6231.304%B++19.939%C++56.4B**N/A34123.4h11.7B++37.3B++
SMG-46 Armistice 1,2711,2592764.562M*0.0231.348%B**20.413%B+60AN/A32521h11B**35B*
NS-15M1 1,2751,2581647.671S3.1335.652%A*42.846%M74B**1A24517h8.5A23.8B**
NS-44 Commissioner 1,2451,2395782.144B**2.4043.842%B*34.625%A++47.7B+N/A19026h2.8B**6.4B*
PDW-16 Hailstorm 1,2381,2332095.9S1.3531.264%A25.304%A+65.6A++N/A36118.8h10B**32B*
T1A Unity 1,2351,2112584.694A++0.1533.595%A++36.664%A+58.8B++1.2B*17620.6h8.9A++26.5A++
T1 Cycler 1,2111,2032095.756M**1.2133.739%A**41.313%M+68.4MN/A29317.6h8.6A++25.6A+
NS-15M AE 1,2031,1951826.566A*2.0231.607%B**36.653%B**76.6B++N/A36515.6h8.6B**27.3B*
TX1-FB Repeater 1,2001,1933323.593A**0.9536.473%B**37.133%A+93.2B*N/A40512.8h9B**24.6B**
TRAC-5 S 1,2041,1851826.511S1.9734.127%A*16.625%C+74.1M*1.2A25916h7.5B**21.9B**
Cycler TRV 1,1951,1822085.683S1.1433.777%A*35.533%A*93.8M1B**28112.6h8.9A++26.2A
Chainblade 1,2501,1798,4880.139M**4.4131.948%C*6.785%C+2.3MN/A15523.1h2B+6.3B+
MG-S1 Jackal 1,1891,1772185.399M**0.8535.275%A+45.625%M**98.9M1B++28511.9h7B+19.8B**
TRAC-5 1,1811,1761667.084S2.5431.471%A++20.323%C*74.4M*N/A34015.8h8.7A27.8B**
T1B Cycler 1,1911,1751517.781M3.2436.145%A*44.766%A*109.8A*1.5A29710.7h8.3A++23A
NS-7 PDW 1,1801,1731965.985S1.4432.566%A+22.08%B++58.4A+N/A26320.1h10.7B*33B*
TAR 1,1781,1714612.54B*2.0127.958%B*23.911%C**40.1C**N/A21629.2h10.1B**36.1B**
NS-15MP 1,1771,16711610.06M*5.5136.415%A++50.386%A*100.6B*N/A27411.6h7.7A21.1B**
T5 AMC 1,1701,1611796.486S1.9433.282%A++21.619%C**75.4M++N/A24515.4h9.4A+28.4B**
NS-357P Underboss 1,1541,1464742.418B++2.1350.421%A41.1%A+141.5A++1B*3888.1h2.9B**5.8B**
NS Decimator 1,6631,1242903.876M++0.6765.728%B+2.313%C++48.9B++23.4B*50823h3.7B++5.6B*
NSX Daimyo 1,1151,1141766.33B**1.7850.388%A97.756%B**71B++N/A20315.7h1.8B**3.5B**
TMG-50 1,0541,0441795.832S1.2931.305%A++33.238%A66.5AN/A32215.7h7.6A24.3B**
P2-120 AP 1,8421,0397813.321B*8.7860.335%A+2.599%C+36.6B+28.3A++61428.4h7.5C+12.4B+
M14 Banshee 1,2371,02910210.088B5.5437.631%A+N/A28.9C--5.8B**20435.6h30C+79.7C*
FA1 Barrage 1,0251,0131695.994S1.4557.682%A++13.722%C50.1B**N/A16820.2h3A+5.2B**
MRC3 Mercy 1,0161,0102244.509B**0.0426.057%A++27.723%A42.3B*N/A19423.9h15.9B**60.9B**
L100 Python AP 1,7561,0057413.581A9.0467.126%A3.483%B++42.6B++31.8A*65723.6h5.2B+7.7B*
MRC3 Mercy 1,0121,0002214.525B**0.0225.39%A++26.3%B**42.4B*N/A20623.6h15.4B**60.5B**
L100 Python HEAT 1,3139832736.407S31.8667.949%A++N/A75.6M25.4A**33813h4B**5.8A
ASP-30 Grounder 1,3389243962.333A*2.2172.815%A+3.571%B+37.7A**16.9B*53224.5h4.6A+6.3A++
M18 Needler 1,4859111376.65A+2.1033.338%C*1.098%D23.6B**14.9B*23338.6h67.4B*202.1B*
NS Decimator-B 1,1898791316.71M**2.1666.793%C**N/A65.6C**23.1C++34213.4h3B*4.5B*
ML-7 1,0778443262.589M++1.9665.899%B**2.962%C++37A10.2C48122.8h4.4B**6.6A
NS-15M2 787785859.235M*4.6935.121%A*41.401%A++86.3AN/A3679.1h8.4A23.9B**
MKV Suppressed 7457431485.02S0.4731.899%B**31.629%A++53.8B*N/A27113.8h10B**31.4B++
HC1 Cougar 7237201644.39M**0.1634.181%A++35.278%A*51.1B*N/A23314.1h8.2A24.1B**
T7 Mini-Chaingun AE 708702907.8S3.2529.811%A++17.806%B+78.9B**N/A2198.9h9B**30.1B*
P525 Marauder-H 7496894216.405C*11.8643.761%B**N/A111.1C*9.7B*5086.2h6.2B+14.2B++
NSX Naginata 677671847.988S3.4433.013%A*39.642%A+97.2A++N/A3106.9h8.1B**24.5B*
Claymore 6226222228.273M*23.7339.172%B++N/A132.3C+N/A6154.7h1.1B*2.9B++
Anti-Vehicle Grenade 8066021602N/A597.4552.448%C*N/A463.1B+156.9B++63131.3h3.9B*7.5B*
E540 Halberd-H 8155962227.091A*22.5561.878%B+1.175%C-67B**24.6C**4278.9h3.7A6A
NS-11A 598591767.776S3.2336.462%A**40.778%A**74.8A++N/A2797.9h8.5A++23.4A
M12 Kobalt-H 5915765115.2S110.6524.838%B+21.354%B*147.7B+3.8C3493.9h11.9B+47.9B++
MG-HBR1 Dragoon 535529876.08S1.5348.092%A*43.289%A+66.1A++N/A1868h3.6A7.5A
AMR-66 5295251025.147S0.6038.643%A++34.857%A+54.1A++N/A3019.7h5.5A14.2B**
SOAS-20 503495608.25S3.7036.336%A++24.242%B+66A+1.1A++2227.5h8.8B**24.2A
M18 Rotary 921482845.738A+1.1940.625%A+N/A19.8B18B**24724.4h94.4B+232.4B++
P2-120 HEAT 6304501825M*20.4563.621%A*N/A58.4M23.4M++4317.7h5.7B*8.9A
G20 Vulcan-H 617398468.652B**4.1152.861%B+3.518%B+65.2B**35.9B*6606.1h72.3B*136.8B**
M3 Pounder HEG 428393984.01A+0.5457.902%A*4.58%B**40.5A**3.6C*2949.7h8.5A+14.6B**
M3 Pounder HEG 397352953.705A0.8461.839%A*3.409%C**37.4A*4.8B+2539.4h10A16.1B**
Ripper 3503463301.048S3.5028.354%C*29.191%A++13.4B+N/A3825.9h1.2B+4.4C**
M18 Locust 551337408.425M++3.8841.515%A+2.077%B30.1B*19.1B+24911.2h85.6C**206.3B++
MG-C1 Kindred 341336784.308A++0.2435.192%A++36.905%A*73B**1.1C*1844.6h8.2B**23.2B**
C-4 4913141861.688C*2.8620.347%D--N/A28.3D*15.9D-56911.1h2.2D*11D**
NSX-P Tanto 297295358.429S3.8837.558%A*42.712%A**86.8A**N/A3013.4h9.1B**24.2B**
NS-61 Emissary 300293843.488M**1.0635.514%B**26.963%A++83.7M+2M+2363.5h11.7C**32.8B+
M9 SKEP Launcher 298252574.421S0.1269.492%C*1.984%C50.4A**9.2C2515h2.8A*4A*
Heartstring 2552461241.984B**2.5628.707%D-29.675%C++23.2C++N/A9210.6h3.3B11.5C++
Tank Mine 372238613.902B++0.6441.602%B+N/A49.6D*27.9D*7184.8h3.1F-7.6D
RAMS .50M 234234366.5B**1.9543.711%B++82.906%B+45.9B**N/A2815.1h1.8B++4.1B++
TX1 Repeater 2142121481.432B**3.1125.972%C*19.811%C21CN/A18910.1h11.3B++43.3B+
L100 Python HESH 230201540.2M35.6557.568%B**2.985%A91.4A+13.2B*3242.2h2.1A3.7A
NS-AM7 Archer 2331911641.165A+3.3852.677%D-24.607%B++5.5C1.2D--4135h9.3B*17.7B*
TS2 Inquisitor 151150761.974B*2.5733.919%B*25.333%B*38.5C+N/A2353.9h11.1C+32.6B+
TRAP-M1 147146265.615M*1.0739.041%A++29.452%B+45.6BN/A1203.2h6.6B**17B**
E540 Halberd 239145216.905C+2.3654.814%A++3.448%C++24.2C+15.7B++4316h5.4B+9.8B**
NS Baron G5AE 139139363.861A**0.6847.673%C++21.583%B**38.6C+N/A2313.6h3.3B**7C++
NSX Masamune 166137324.281S0.2659.456%C++1.46%C-68.5A**14.5C++2802h3.8B**6.4B**
Sticky Grenade 1361351135N/A130.4553.347%C++N/A675D5D-75570.2h2B3.8B
Spear Anti-Vehicle Phalanx Turret 201133526.6M*22.0564.43%A*6.767%A+95M*48.6A**13321.4h5.1B+7.8B**
Shuriken 129127393.256A*1.2928.334%C*44.882%S74.7A1.2A2531.7h9.8A34.5B**
MAX Punch 1261213610.335A*4.2135.46%DN/A3B**N/A1240h1.6C++4.4C*
Striker AE 230120602M+2.5555.228%B+1.667%B++15C+13.8C+2178h36.5C**66.1B+
NS-TMC-01 "His Regards" 120120981.224U3.3259.294%M+30%M**18.5SN/A586.5h2.1C**3.5B++
MR11 Gatekeeper-H 198119523.8S19.2562.091%B**N/A44.1B**29.3C++3352.7h36B**58B**
NSX Tomoe 116115157.667S3.1240.588%A**53.913%A++76.7A+N/A2521.5h11.4B*28.1B**
TX2 Emperor 114114323.563M+0.9837.31%A17.544%C-54.3B**N/A1712.1h6.9B**18.5B**
Frag Grenade 1061061106N/A101.4545.161%C+N/A353.3DN/A25200.3h4.1C+9.1C+
M20 Wyvern 173102166.375C*1.8341.876%B2.941%C+19.6C13.7C+1835.2h68.2B+162.8B+
M40 Fury 12195910.556B+6.0150.164%A++1.053%D41.3C+11.3B+4882.3h14.5C++28.8B++
G30 Vulcan 15494118.545B**4.0041.474%A3.191%C+24.7C**15.8B5593.8h88B212.1B*
P2-120 HESH 11592192S87.4553.446%A2.174%A*65.7B++16.4B**4791.4h4.8C*9B++
Halberd-H SE 11590190A**85.4563.559%B+N/A69.2C+19.2D3171.3h3.3A5.2B**
Hexedge 90881420.62U3.9353.067%A++32.955%M++11SN/A458h2.3C+4.3B++
M20 Basilisk 11684614M**9.4552.136%A+3.571%D-18.7C+7.1C+2414.5h65.5B*125.7B**
MR11 Gatekeeper 15684127B+2.4547.086%B**1.19%D23.3C*20B+3263.6h39.7B*84.4B**
M77-B 8282204.1B**0.4534.729%C76.829%C++22.8CN/A1313.6h1.7A5B++
AP30 Shredder 13381711.571C++7.0330.594%C2.469%B+40.5B++26B++2812h56.8B*185.5B++
M4-F Pillager 7977243.208A++1.3438.327%D--1.299%D42.8A1.1D--1901.8h19.1A49.8B++
M20 Basilisk-H 8976238S33.4545.486%C+9.211%B**84.4B14.4C+3760.9h27.4B**60.2B**
C150 Dalton 1357698.444C++3.9036.242%CN/A33C+25.7C++6342.3h2.8B*7.8B*
Skyguard 1417188.875M+4.3349.962%M++4.225%A++17.8B+17.5A++4704h138.3C276.9B*
MANA Anti-Personnel Turret 7170116.364N/A1.8223.176%UN/A700U10U1882800.1h16.5T*71.3T*
Rocklet Rifle 10565144.643S0.1046.036%DN/A32.5B20C3912h23.1B**50.3B*
Blackheart 5656173.294A*1.2547.339%C+37.5%B+40B*N/A1341.4h3B6.4B+
Hellfire Rocket Pods 6654318A+13.4555.579%B*1.852%A+180A+40M34790.3h19.5C*35B+
M60-A Bulldog 5752317.333B**12.7939.718%C**1.923%B+74.3A++7.1C++3250.7h3.8A9.5B**
SR-7 5252114.727B+0.1842%C*82.692%B+24.8C--N/A832.1h1.6B**3.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32660.7h
Spawn Beacon145,6624.8h
Nano-Armor Kit64121,9917.5h
Motion Spotter349,07514.9h
AE Nano-Armor Kit239316,31219.2h
Structure Shield Module0500.2h
Repair Module0860.3h
Turret AI Module0670.4h
AE Medical Applicator116114,4479.7h
Nanite Revive Grenade03620.1h
Nanite Healing Grenade04070.1h
Medical Applicator7931,5602.9h
Restoration Kit2642,7484.6h
Spitfire Auto-Turret58321h
Rampart Wall1660.6h
Welding Device12,2650.3h
Shield Recharging Field121,2680.5h
Recon Detection Device12620.8h
Medical Kit3,06823,40878.4h
Ammunition Package161,3980.9h
Anti-Infantry MANA Turret22030.5h
Flail Targeting Dart0540.2h
Hardlight Barrier53100.4h
Nano-Repair Grenade04280.1h
WLT-Howler Mining Laser11,5080.5h

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