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Maj. General Imperator InimicusTR[CiSL] InimicusTR
TR BR 86

KDR: 4.51

Score: 68.6m

Last Seen: Mar 17th, 2019 3:05 PM
- OFFLINE - 24.6 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Briggs - Outfit Member of Communist in Silver Loafers[CiSL] Communist in Silver Loafers
TR outfit on Briggs

Members: 5
Level Progress (to 87): 37%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9A "Butcher" Auraxium Chainblade LC3 Jaguar AS16 NightHawk TSAR-42 TRS-12 Uppercut
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,170,383 MLG Score: 4133
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.469%32.267%10484997676,7315.23797-0.726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.33%2.218A*1.768A++-1.062D*HEAD ++ (~16.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.648B+8.50.402B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.773%0.846%443410212,00958311323.44007177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.008%-0.043C+-0.736D--1.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.4-0.051C+60.8-0.183C104.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.426%2.277%1303610193,20650219886.37376161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.585%1.707A++-0.211C-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+8.70.309C*6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.65%3.51%574910161,7385057173.44158242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.16%1.078B**-0.307C0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.55B+24.80.355C**27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.575%81.937%574610193,6871070183.44579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.046%1.885A++0.963B*0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.589B+1.90.392B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.141%14.385%574410217,6051950373.9

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.911%1.24B**-0.029C+-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.67B+2.50.495B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Communist in Silver Loafers[CiSL] Communist in Silver Loafers
TR outfit on Briggs

Members: 5
68.6m341.3%656 (39.4k)548 (32.9k)4.51191116,52025,8254.6815986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR10251833130.008%26.511%79604:5137

9% Combat Medic12% Engineer56% Heavy Assault9% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 4:36 AMDec 19th, 2018 5:43 PMMar 17th, 2019 3:41 PM (19h) (PST)Mar 17th, 2019 11:08 AM (24h) (PST)Mar 17th, 2019 11:05 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7471795680.9300.2060.2473.3880.0624133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,79910,71234,087561215203432,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2087.9h/87d 4,382 30,890 35,593 424.4k 1,916 8,166 7,807 93.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:11,828
Deaths:2,479
KDR:4.771
Accuracy:30.853% A*
HSR:31.578% A
MSW-R
A*
Kills:10,166
Deaths:1,532
KDR:6.636
Accuracy:33.508% A*
HSR:36.061% A++
T9A "Butcher"
A+
Kills:8,228
Deaths:1,394
KDR:5.902
Accuracy:31.376% A+
HSR:32.961% B++
T16 Rhino
A++
Kills:1,976
Deaths:444
KDR:4.450
Accuracy:29.458% A++
HSR:25.354% B+
T7 Mini-Chaingun
A++
Kills:1,770
Deaths:554
KDR:3.195
Accuracy:25.773% A++
HSR:12.881% C+
T9 CARV-S
A+
Kills:1,709
Deaths:495
KDR:3.453
Accuracy:29.182% A+
HSR:21.358% C-
T32 Bull
A
Kills:1,347
Deaths:362
KDR:3.721
Accuracy:30.253% A
HSR:20.416% C--
NS-15M1
M
Kills:1,246
Deaths:161
KDR:7.739
Accuracy:35.706% A**
HSR:42.937% M
NS-15MP
A*
Kills:1,167
Deaths:116
KDR:10.060
Accuracy:36.415% A++
HSR:50.386% A*
NS-15M AE
B**
Kills:1,156
Deaths:176
KDR:6.568
Accuracy:31.604% B**
HSR:36.332% B**
TMG-50
A++
Kills:1,044
Deaths:179
KDR:5.832
Accuracy:31.305% A++
HSR:33.238% A+
MG-H1 Watchman
A**
Kills:813
Deaths:96
KDR:8.469
Accuracy:32.963% A++
HSR:45.757% A**
T7 Mini-Chaingun AE
A++
Kills:702
Deaths:90
KDR:7.800
Accuracy:29.811% A++
HSR:17.806% B++
NSX Naginata
A*
Kills:668
Deaths:81
KDR:8.247
Accuracy:33.148% A*
HSR:39.820% A++
NS-15M2
A*
Kills:536
Deaths:55
KDR:9.745
Accuracy:35.559% A*
HSR:42.537% A*
Kills:44,356
Deaths (as Heavy Assault):8,214
Deaths (to Heavy Assaults):8,554
KDR:5.40005
Kill Difference:36,142
Playtime:1,159.646 hours
Usage:56%
Score:43.819m
Score/min:630
Accuracy (listed only):31.794%
HSR (listed only):32.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A++
HSR:25.846% B**
AS16 NightHawk
B**
Kills:3,051
Deaths:563
KDR:5.419
Accuracy:49.135% B**
HSR:16.224% B+
TRS-12 Uppercut
B**
Kills:2,016
Deaths:636
KDR:3.170
Accuracy:68.811% B**
HSR:12.252% D
LC2 Lynx
A+
Kills:1,759
Deaths:351
KDR:5.011
Accuracy:31.088% A+
HSR:27.686% B**
SMG-46G Armistice
A+
Kills:1,687
Deaths:270
KDR:6.248
Accuracy:34.973% A
HSR:27.267% A+
TAS-16 Blackjack
B*
Kills:1,525
Deaths:515
KDR:2.961
Accuracy:69.783% B*
HSR:13.967% C
TRAC-Shot
A++
Kills:1,364
Deaths:201
KDR:6.786
Accuracy:32.436% A++
HSR:21.848% B*
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A+
Kills:1,229
Deaths:208
KDR:5.909
Accuracy:31.286% A
HSR:25.224% A+
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C+
TRAC-5
A*
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A*
HSR:20.323% C**
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
T5 AMC
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A*
HSR:21.619% B
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MKV Suppressed
A*
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A*
HC1 Cougar
A**
Kills:692
Deaths:157
KDR:4.408
Accuracy:34.307% A*
HSR:34.971% A**
MG-S1 Jackal
S
Kills:655
Deaths:98
KDR:6.684
Accuracy:36.810% A++
HSR:48.397% S
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:25,733
Deaths (as Light Assault):5,045
Deaths (to Light Assaults):5,441
KDR:5.10069
Kill Difference:20,688
Playtime:259.687 hours
Usage:12%
Score:6.812m
Score/min:437
Accuracy (listed only):39.881%
HSR (listed only):24.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,410
Deaths:340
KDR:7.088
Accuracy:50.380% A++
HSR:80.249% A
SMG-46G Armistice
A+
Kills:1,687
Deaths:270
KDR:6.248
Accuracy:34.973% A
HSR:27.267% A+
NS-44 Commissioner AE
A
Kills:1,348
Deaths:401
KDR:3.362
Accuracy:47.974% B*
HSR:36.944% A
NS-44P Commissioner
A*
Kills:1,331
Deaths:473
KDR:2.814
Accuracy:52.811% A
HSR:45.830% A*
T4 AMP
B+
Kills:1,308
Deaths:684
KDR:1.912
Accuracy:31.294% B+
HSR:19.801% C++
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A+
Kills:1,229
Deaths:208
KDR:5.909
Accuracy:31.286% A
HSR:25.224% A+
TX1-FB Repeater
A++
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:36.473% A
HSR:37.133% A++
NS-44 Commissioner
A++
Kills:1,188
Deaths:561
KDR:2.118
Accuracy:43.536% B*
HSR:34.091% A++
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
NSX Daimyo
A
Kills:772
Deaths:109
KDR:7.083
Accuracy:50.285% A
HSR:97.280% B**
MKV Suppressed
A*
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A*
NS-357P Underboss
A++
Kills:695
Deaths:234
KDR:2.970
Accuracy:54.528% A++
HSR:35.827% B**
NS-357 Underboss
A**
Kills:691
Deaths:225
KDR:3.071
Accuracy:49.023% A+
HSR:40.955% A**
MG-S1 Jackal
S
Kills:655
Deaths:98
KDR:6.684
Accuracy:36.810% A++
HSR:48.397% S
SOAS-20
A++
Kills:487
Deaths:59
KDR:8.254
Accuracy:36.469% A++
HSR:23.614% B+
NS-61 Emissary
A++
Kills:293
Deaths:84
KDR:3.488
Accuracy:35.514% B**
HSR:26.963% A++
RAMS .50M
B*
Kills:225
Deaths:35
KDR:6.429
Accuracy:44.266% B*
HSR:83.111% B+
TX1 Repeater
C*
Kills:212
Deaths:148
KDR:1.432
Accuracy:25.972% C*
HSR:19.811% C+
TRAP-M1
A++
Kills:146
Deaths:26
KDR:5.615
Accuracy:39.041% A++
HSR:29.452% B+
NS-AM7 Archer
B*
Kills:144
Deaths:108
KDR:1.333
Accuracy:54.659% D
HSR:25% B*
TS2 Inquisitor
B+
Kills:141
Deaths:74
KDR:1.905
Accuracy:32.205% B+
HSR:23.404% B+
TX2 Emperor
A
Kills:114
Deaths:32
KDR:3.563
Accuracy:37.310% A
HSR:17.544% C
M77-B
C++
Kills:82
Deaths:20
KDR:4.100
Accuracy:35.162% C
HSR:76.829% C++
NSX Tomoe
A*
Kills:70
Deaths:11
KDR:6.364
Accuracy:39.178% A*
HSR:50% A
SR-7
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:42% C++
HSR:82.692% B+
Kills:19,622
Deaths (as Infiltrator):5,159
Deaths (to Infiltrators):3,388
KDR:3.80345
Kill Difference:14,463
Playtime:185.386 hours
Usage:9%
Score:3.713m
Score/min:334
Accuracy (listed only):39.885%
HSR (listed only):40.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A++
HSR:25.846% B**
AS16 NightHawk
B**
Kills:3,051
Deaths:563
KDR:5.419
Accuracy:49.135% B**
HSR:16.224% B+
TRS-12 Uppercut
B**
Kills:2,016
Deaths:636
KDR:3.170
Accuracy:68.811% B**
HSR:12.252% D
LC2 Lynx
A+
Kills:1,759
Deaths:351
KDR:5.011
Accuracy:31.088% A+
HSR:27.686% B**
TAS-16 Blackjack
B*
Kills:1,525
Deaths:515
KDR:2.961
Accuracy:69.783% B*
HSR:13.967% C
TRAC-Shot
A++
Kills:1,364
Deaths:201
KDR:6.786
Accuracy:32.436% A++
HSR:21.848% B*
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C+
TRAC-5
A*
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A*
HSR:20.323% C**
T5 AMC
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A*
HSR:21.619% B
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
HC1 Cougar
A**
Kills:692
Deaths:157
KDR:4.408
Accuracy:34.307% A*
HSR:34.971% A**
AMR-66
A*
Kills:522
Deaths:101
KDR:5.168
Accuracy:38.643% A*
HSR:34.674% A+
MG-HBR1 Dragoon
A*
Kills:516
Deaths:83
KDR:6.217
Accuracy:48.081% A*
HSR:43.798% A+
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:20,051
Deaths (as Engineer):4,037
Deaths (to Engineers):3,434
KDR:4.96681
Kill Difference:16,014
Playtime:253.271 hours
Usage:12%
Score:6.831m
Score/min:450
Accuracy (listed only):43.036%
HSR (listed only):24.523%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:3,051
Deaths:563
KDR:5.419
Accuracy:49.135% B**
HSR:16.224% B+
TRS-12 Uppercut
B**
Kills:2,016
Deaths:636
KDR:3.170
Accuracy:68.811% B**
HSR:12.252% D
SMG-46G Armistice
A+
Kills:1,687
Deaths:270
KDR:6.248
Accuracy:34.973% A
HSR:27.267% A+
TAS-16 Blackjack
B*
Kills:1,525
Deaths:515
KDR:2.961
Accuracy:69.783% B*
HSR:13.967% C
TORQ-9
A++
Kills:1,524
Deaths:358
KDR:4.257
Accuracy:32.817% A++
HSR:34.449% A+
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A+
Kills:1,229
Deaths:208
KDR:5.909
Accuracy:31.286% A
HSR:25.224% A+
T1 Cycler
M+
Kills:1,203
Deaths:209
KDR:5.756
Accuracy:33.739% A**
HSR:41.313% M+
T1B Cycler
A*
Kills:1,175
Deaths:151
KDR:7.781
Accuracy:36.145% A*
HSR:44.766% A*
Cycler TRV
A*
Kills:1,174
Deaths:204
KDR:5.755
Accuracy:33.875% A*
HSR:35.349% A*
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
TAR
B*
Kills:1,171
Deaths:461
KDR:2.540
Accuracy:27.958% B*
HSR:23.911% B
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
T1A Unity
A*
Kills:1,011
Deaths:196
KDR:5.158
Accuracy:34.765% A*
HSR:36.400% A++
MKV Suppressed
A*
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% B**
HSR:31.629% A*
MG-S1 Jackal
S
Kills:655
Deaths:98
KDR:6.684
Accuracy:36.810% A++
HSR:48.397% S
NS-11A
M
Kills:532
Deaths:67
KDR:7.940
Accuracy:36.429% A**
HSR:41.165% M
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:22,254
Deaths (as Combat Medic):4,757
Deaths (to Combat Medics):2,934
KDR:4.67816
Kill Difference:17,497
Playtime:186.012 hours
Usage:9%
Score:5.815m
Score/min:521
Accuracy (listed only):40.430%
HSR (listed only):28.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:824
Deaths:193
KDR:4.269
Accuracy:25.207% A++
HSR:25.364% B**
MRC3 Mercy
A++
Kills:822
Deaths:196
KDR:4.194
Accuracy:26.043% A++
HSR:24.818% B*
M3 Pounder HEG
A*
Kills:380
Deaths:91
KDR:4.176
Accuracy:57.696% A*
HSR:4.211% B++
M3 Pounder HEG
A*
Kills:346
Deaths:88
KDR:3.932
Accuracy:61.827% A*
HSR:3.468% C*
Kills:2,372
Deaths (as MAX Suit):284
Deaths (to MAX Suits):1,125
KDR:8.35211
Kill Difference:2,088
Playtime:39.744 hours
Usage:2%
Score:1.633m
Score/min:685
Accuracy (listed only):42.693%
HSR (listed only):14.465%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:764
V. Kills:190 400%
Deaths:93
KDR:8.215
Accuracy:37.569% A+
KPH:23.500 D
VKPH:5.800 B**
M18 Needler
B*
Kills:718
V. Kills:469 153%
Deaths:128
KDR:5.609
Accuracy:33.239% C++
KPH:21.400 B*
VKPH:14 B++
M18 Rotary
B**
Kills:476
V. Kills:436 109%
Deaths:84
KDR:5.667
Accuracy:40.744% A+
KPH:19.600 B+
VKPH:17.900 B**
M18 Locust
A+
Kills:279
V. Kills:186 149%
Deaths:34
KDR:8.206
Accuracy:41.974% A+
KPH:29.700 B++
VKPH:19.800 B++
Hellfire Rocket Pods
M**
Kills:51
V. Kills:12 392%
Deaths:3
KDR:17
Accuracy:56.247% B*
KPH:202.900 A*
VKPH:47.700 M**
Kills:2,288 (2,237 + 0)
Deaths:342
KDR:6.690
VKDR:3.781
Vehicle Kills:1,293
Kill Difference:1,946
Playtime:99.993 hours
Usage:5%
Score:1.385m
Score/min:231
Piloting Accuracy:41.974%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M++
Kills:918
V. Kills:309 296%
Deaths:27
KDR:34
Accuracy:68.377% A++
KPH:76.900 M++
VKPH:25.900 M++
L100 Python AP
A**
Kills:843
V. Kills:688 122%
Deaths:70
KDR:12.043
Accuracy:67.608% A
KPH:39.500 B*
VKPH:32.200 A**
L100 Python HESH
A+
Kills:201
V. Kills:29 N/A
Deaths:5
KDR:40.200
Accuracy:57.568% B**
KPH:90.300 A+
VKPH:13 A
Skyguard
A*
Kills:71
V. Kills:70 100%
Deaths:8
KDR:8.875
Accuracy:50% M*
KPH:17.600 B+
VKPH:17.400 A*
Kills:2,033 (2,033 + 0)
Deaths:110
KDR:18.482
VKDR:9.964
Vehicle Kills:1,096
Kill Difference:1,923
Playtime:39.529 hours
Usage:2%
Score:1.283m
Score/min:541
Driving Accuracy:50%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:949
V. Kills:762 124%
Deaths:78
KDR:12.167
Accuracy:60.769% A+
KPH:35 B+
VKPH:28.100 A++
P2-120 HEAT
M
Kills:224
V. Kills:108 206%
Deaths:15
KDR:14.933
Accuracy:66.469% M
KPH:44.200 A+
VKPH:21.300 M
E540 Halberd
B+
Kills:119
V. Kills:86 137%
Deaths:21
KDR:5.667
Accuracy:55.093% A++
KPH:21.200 C--
VKPH:15.400 B+
G30 Vulcan
C**
Kills:94
V. Kills:60 154%
Deaths:10
KDR:9.400
Accuracy:41.476% A+
KPH:24.700 C**
VKPH:15.800 C**
MR11 Gatekeeper
B+
Kills:79
V. Kills:68 114%
Deaths:12
KDR:6.583
Accuracy:46.476% B*
KPH:23.100 C**
VKPH:19.900 B+
P2-120 HESH
A++
Kills:75
V. Kills:22 326%
Deaths:
KDR:
Accuracy:54.062% A+
KPH:65.800 B++
VKPH:19.300 A++
Kills:1,540 (1,248 + 292)
Deaths:136
KDR:11.324
VKDR:8.132
Vehicle Kills:1,106
Kill Difference:1,404
Playtime:46.116 hours
Usage:2%
Score:1.514m
Score/min:547
Driving Accuracy:54.062%
Gunner Accuracy:46.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:637
V. Kills:52 N/A
Deaths:42
KDR:15.167
Accuracy:42.755% B**
KPH:111.500 C*
VKPH:9.100 B+
E540 Halberd-H
A
Kills:309
V. Kills:137 224%
Deaths:21
KDR:14.714
Accuracy:63.362% B++
KPH:67.200 A
VKPH:29.800 B*
G20 Vulcan-H
B*
Kills:249
V. Kills:154 161%
Deaths:44
KDR:5.659
Accuracy:51.523% B+
KPH:57.200 B++
VKPH:35.400 B*
M12 Kobalt-H
A*
Kills:85
V. Kills:1 N/A
Deaths:2
KDR:42.500
Accuracy:26.660% B**
KPH:238.100 A*
VKPH:2.800 D
M20 Basilisk-H
B+
Kills:73
V. Kills:12 N/A
Deaths:2
KDR:36.500
Accuracy:45.123% C+
KPH:96.800 B+
VKPH:15.900 C+
MR11 Gatekeeper-H
A
Kills:55
V. Kills:44 122%
Deaths:5
KDR:11
Accuracy:63.308% A
KPH:37.600 B+
VKPH:30.100 C++
Kills:1,408 (0 + 1,408)
Deaths:116
KDR:12.138
VKDR:3.448
Vehicle Kills:400
Kill Difference:1,292
Playtime:17.241 hours
Usage:1%
Score:0.606m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:63.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:95
V. Kills:26 352%
Deaths:9
KDR:10.556
Accuracy:50.147% A++
KPH:41.400 C+
VKPH:11.300 B+
M20 Basilisk
A+
Kills:77
V. Kills:29 257%
Deaths:6
KDR:12.833
Accuracy:52.079% A+
KPH:18.300 C+
VKPH:6.900 C
Kills:172 (0 + 172)
Deaths:15
KDR:11.467
VKDR:3.667
Vehicle Kills:55
Kill Difference:157
Playtime:6.514 hours
Usage:0%
Score:0.127m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:52.079%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:102
V. Kills:71 142%
Deaths:16
KDR:6.375
Accuracy:41.993% B+
KPH:19.800 C
VKPH:13.800 C+
Kills:102 (0 + 102)
Deaths:16
KDR:6.375
VKDR:4.438
Vehicle Kills:71
Kill Difference:86
Playtime:5.149 hours
Usage:0%
Score:0.057m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:41.993%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 11,92111,8282,4794.771A*0.2630.853%A*31.578%A66A*N/A321179.1h8.7A+28.3B**
MSW-R 10,23810,1661,5326.636A++2.1233.508%A*36.061%A++79.4A++N/A275128h8.5A25.2B**
T9A "Butcher" 8,3068,2281,3945.902A*1.3931.376%A+32.961%B++81.5B*N/A311100.9h8.5A+27A
Auraxium Chainblade 4,1074,06615,7270.259S4.2542.623%B**6.567%C+3.6B**N/A121127.5h1.7B*3.9B+
LC3 Jaguar 3,6693,6376635.486M0.9731.467%A++25.846%B**62.9A++N/A23657.8h9.3B*29.5B**
AS16 NightHawk 3,0603,0515635.419S0.9149.135%B**16.224%B+76.3A++N/A28940h3A6.1B**
TSAR-42 2,4262,4103407.088A2.5850.38%A++80.249%A54.2B++N/A15844.5h1.7B**3.4B**
TRS-12 Uppercut 2,0272,0166363.17A++1.3468.811%B**12.252%D58.1B*N/A27034.7h1.9B**2.7B*
T16 Rhino 1,9931,9764444.45M*0.0629.458%A++25.354%B+48.9B++N/A25140.4h9.6A32.5B**
T7 Mini-Chaingun 1,7801,7705543.195M1.3225.773%A++12.881%C+45.4B++N/A29139h10.1B**39.3B*
LC2 Lynx 1,7711,7593515.011M++0.5031.088%A+27.686%B**55.3AN/A20331.8h10.4B**33.4B**
T9 CARV-S 1,7191,7094953.453A1.0629.182%A+21.358%C-48.7BN/A31635.1h9.8B*33.6B*
SMG-46G Armistice 1,6981,6872706.248S1.7434.973%A27.267%A+69.7B*N/A22824.2h10.2B**29B++
TAS-16 Blackjack 1,5301,5255152.961A++1.5569.783%B*13.967%C58B*N/A32326.3h1.8B**2.6B*
TORQ-9 1,5361,5243584.257A*0.2532.817%A++34.449%A+60AN/A23725.4h10.5A+32.1A
TRAC-Shot 1,3891,3642016.786S2.2732.436%A++21.848%B*78.4A*1.4A++24517.4h7.8A+23.9A
NS-44 Commissioner AE 1,3561,3484013.362A+1.1547.974%B*36.944%A97AN/A26413.9h2.5B**5.2B*
T32 Bull 1,3561,3473623.721A*0.7930.253%A20.416%C--38.9C+N/A24234.6h10B*32.9B*
NS-44P Commissioner 1,3361,3314732.814A+1.7052.811%A45.83%A*140.1A*N/A4119.5h2.5B**4.8B*
T4 AMP 1,3151,3086841.912B**2.6031.294%B+19.801%C++56.1B**N/A34123.3h11.7B*37.2B++
NS-15M1 1,2631,2461617.739S3.2335.706%A**42.937%M74.6A1A+24616.7h8.5A23.7B**
SMG-46 Armistice 1,2451,2332724.533M*0.0231.385%B**19.546%B+59.6A+N/A32420.7h11B**35.1B*
PDW-16 Hailstorm 1,2341,2292085.909S1.4031.286%A25.224%A+66.8A*N/A36818.4h10B**32B*
T1 Cycler 1,2111,2032095.756S1.2433.739%A**41.313%M+68.4M+N/A28517.6h8.6A++25.6A+
TX1-FB Repeater 1,2001,1933323.593A*0.9236.473%A37.133%A++93.2B**N/A40512.8h9B++24.6B**
NS-44 Commissioner 1,1941,1885612.118B**2.3943.536%B*34.091%A++47.1B+N/A18925.2h2.8B**6.5B*
TRAC-5 S 1,2041,1851826.511S2.0034.127%A*16.625%C+74.1M**1.2A25816h7.5A21.9B**
Chainblade 1,2501,1798,4880.139M**4.3731.948%C*6.785%C+2.3MN/A15523.1h2B+6.3B+
TRAC-5 1,1811,1761667.084S2.5731.471%A*20.323%C**74.4M**N/A32815.8h8.7A27.8B**
T1B Cycler 1,1911,1751517.781M*3.2736.145%A*44.766%A*109.8A**1.5A++29610.7h8.3A++23A
Cycler TRV 1,1871,1742045.755M**1.2433.875%A*35.349%A*94.7M++1A+28012.4h8.8A+26.1A
NS-7 PDW 1,1801,1731965.985S1.4732.566%A+22.08%B++58.4A+N/A26220.1h10.7B**33B*
TAR 1,1781,1714612.54B++1.9727.958%B*23.911%B40.1B+N/A21529.2h10.1B**36.1B**
NS-15MP 1,1771,16711610.06S5.5536.415%A++50.386%A*100.6B**N/A27211.6h7.7A+21.1B**
T5 AMC 1,1701,1611796.486S1.9733.282%A*21.619%B75.4M*N/A24315.4h9.4A28.4B**
NS-15M AE 1,1641,1561766.568A*2.0631.604%B**36.332%B**78.6B*N/A36914.7h8.7B**27.4B*
TMG-50 1,0541,0441795.832S1.3231.305%A++33.238%A+66.5A+N/A32115.7h7.6A24.3B**
FA1 Barrage 1,0251,0131695.994S1.4857.682%A++13.722%C50.1AN/A16520.2h3A+5.2B**
T1A Unity 1,0301,0111965.158S0.6534.765%A*36.4%A++60.2B*1.1B**18516.8h9A++25.8A++
NS Decimator 1,4719742583.775M*0.7465.822%B++2.361%C++47.5B*24.2B**53920.5h3.8B++5.8B*
P2-120 AP 1,7119497812.167B*7.6660.769%A+2.845%C35B+28.1A++62327.1h7.8C+12.9B++
ASP-30 Grounder 1,3389243962.333M+2.1872.815%A+3.571%C**37.7A*16.9B++53124.5h4.6A+6.3A++
L100 Python HEAT 1,2279182734S29.4968.377%A++N/A77.1M++26M++34411.9h4B**5.8A
L100 Python AP 1,5318437012.043A++7.5367.608%A4.033%B++39.6B*32.3A**68921.3h5.6B+8.3B*
MRC3 Mercy 8348241934.269B**0.2425.207%A++25.364%B**40.2B*N/A21320.5h15.4B**61.2B**
MRC3 Mercy 8278221964.194B**0.3226.043%A++24.818%B*39.7B*N/A19720.7h16.2B*62.2B**
ML-7 1,0478163122.615M++1.9066.28%B**3.064%C*36.8B**10.4C48722.2h4.4B**6.7A
MG-H1 Watchman 826813968.469S3.9632.963%A++45.757%A**95.6A*1.5A2878.5h9.4A28.6B**
NSX Daimyo 7727721097.083B**2.5750.285%A97.28%B**67.7B+N/A19811.4h1.7B**3.4B**
M14 Banshee 954764938.215B+3.7037.569%A+N/A23.5D5.8B**19732.5h33.9C90.2C++
MKV Suppressed 7457431485.02S0.5131.899%B**31.629%A*53.8B**N/A26913.8h10B*31.4B++
M18 Needler 1,1877181285.609A1.1033.239%C++1.253%D21.4B*14B++22233.5h69.6B*209.4B*
T7 Mini-Chaingun AE 708702907.8S3.2929.811%A++17.806%B++78.9AN/A2198.9h9B**30.1B*
NS-357P Underboss 7006952342.97A1.5454.528%A++35.827%B**147.9A++1.1B4034.7h2.9B**5.3B**
HC1 Cougar 6946921574.408M++0.1034.307%A*34.971%A**50.1B**N/A23313.8h8.3A24.1B**
NS-357 Underboss 6976912253.071A*1.4449.023%A+40.955%A**94.7A++N/A3497.3h3A6.2B**
NSX Naginata 674668818.247S3.7433.148%A*39.82%A++96.8A*N/A3066.9h8.1B**24.5B*
MG-S1 Jackal 661655986.684S2.1736.81%A++48.397%S92.3A*N/A2527.1h7.2B++19.6B**
P525 Marauder-H 6896374215.167C++10.6642.755%B**N/A111.8C*9.1B+5295.7h5.8B+13.7B++
Claymore 6086082030.4M**25.8939.674%B*N/A135.1C+N/A6304.5h1.1B*2.8B*
Anti-Vehicle Grenade 7935921592N/A587.4952.453%C++N/A493.3B+167.5B*63721.2h3.9B**7.5B*
NS Decimator-B 804576886.545S2.0367.294%B+N/A64.7C**25.6C*3728.9h3B*4.5B*
NS-15M2 538536559.745S5.2335.559%A*42.537%A*76.6AN/A3817h8.7A24.6B**
NS-11A 539532677.94S3.4336.429%A**41.165%M72.9A*1A2827.3h8.6A++23.7A
AMR-66 5265221015.168S0.6638.643%A*34.674%A+54.4A*N/A3019.6h5.5A+14.2B**
MG-HBR1 Dragoon 522516836.217S1.7148.081%A*43.798%A+66.2A*N/A1837.8h3.6A+7.4A
SOAS-20 495487598.254S3.7436.469%A++23.614%B+65.8A++1.1A**2227.4h8.9B*24.3B**
M18 Rotary 912476845.667A++1.1640.744%A+N/A19.6B+17.9B**24524.3h95.2B+233.7B++
M3 Pounder HEG 414380914.176A++0.3457.696%A*4.211%B++40A**3.6C*2909.5h8.5A14.7B**
M3 Pounder HEG 391346883.932A+0.5861.827%A*3.468%C*37.6A*4.9B++2529.2h9.9A15.9B**
Ripper 3223192871.111S3.4027.552%C++29.154%A++13.8B++N/A3923.1h1.2B+4.5C+
E540 Halberd-H 4463092114.714B**10.2063.362%B++N/A67.2A29.8B*5884.6h4.1B*6.4B**
NSX-P Tanto 297295358.429S3.9237.558%A*42.712%A**86.8M+N/A2933.4h9.1A24.2B**
NS-61 Emissary 300293843.488M**1.0235.514%B**26.963%A++83.7M++2M+2343.5h11.7B+32.8B++
C-4 4562821731.63C*2.8819.605%D--N/A27.6D*17.1D-59310.2h2.3D*11.7F
M18 Locust 465279348.206M*3.6941.974%A+1.792%C+29.7B++19.8B++2609.4h88.5C*210.9B+
M9 SKEP Launcher 298252574.421S0.0969.492%C*1.984%C50.4A*9.2C+2505h2.8A*4A*
G20 Vulcan-H 403249445.659B+1.1551.523%B+4.418%B**56.6B++35B*7624.4h79.9B++155.1B*
Heartstring 2402361102.145B**2.3734.881%C30.932%C*26.2C++N/A1029h3C*8.6B
RAMS .50M 225225356.429B**1.9244.266%B*83.111%B+45B**N/A2755h1.8B*4.1B++
P2-120 HEAT 3322241514.933A++10.4266.469%MN/A43.9A+21.2M4145.1h7.5C++11.3B**
TX1 Repeater 2142121481.432B*3.0825.972%C*19.811%C+21CN/A18610.1h11.3B+43.3B+
L100 Python HESH 230201540.2M35.6957.568%B**2.985%A91.4A+13.2A3172.2h2.1A3.7B**
Tank Mine 319201523.865B++0.6540%B+N/A46.7D*27.4D*7434.3h3.2F-8D-
TRAP-M1 147146265.615M*1.1039.041%A++29.452%B+45.6B+N/A1193.2h6.6B**17B*
NS-AM7 Archer 1741441081.333A*3.1854.659%D25%B*5.8C1.2D--4624.7h8.8B**16.1B**
TS2 Inquisitor 142141741.905B++2.6132.205%B+23.404%B+40.3C++N/A2583.5h10.5C++32.5B+
NS Baron G5AE 139139363.861A*0.6547.673%C++21.583%B**38.6C+N/A2303.6h3.3B**7C+
NSX Masamune 166137324.281S0.2359.456%C*1.46%C--68.5A**14.5C++2802h3.8B**6.4B**
Sticky Grenade 1361351135N/A130.4953.162%C++N/A675D5D76190.2h2B3.7B
Spear Anti-Vehicle Phalanx Turret 190125525M++20.4964.618%A*6.4%B**89.3M++46.4A**13261.4h5.2B++8.1A
NS-TMC-01 "His Regards" 120120981.224U3.2959.294%M30%M**18.5SN/A586.5h2.1C**3.5B+
E540 Halberd 205119215.667C+1.1655.093%A++4.202%B21.3C-15.4B+4395.6h6C+10.9B*
MAX Punch 1211163260.356A*4.1634.924%DN/A3.2B*N/A1336.8h1.6C++4.5C*
TX2 Emperor 114114323.563M0.9537.31%A17.544%C54.3B**N/A1692.1h6.9B**18.5B**
Striker AE 207106551.927A**2.5856.136%B+1.887%B++14.1C+13.5C++2207.5h38.6B+68.8B++
Frag Grenade 1061061106N/A101.4945.161%C++N/A353.3C--N/A24040.3h4.1C+9.1C++
M20 Wyvern 173102166.375C*1.8641.993%B+2.941%C20C13.9C+1835.1h68.1B+162.2B+
M40 Fury 12195910.556B+6.0450.147%A++1.053%D41.3C+11.3B+4872.3h14.4C++28.7B++
G30 Vulcan 15494109.4B**4.8941.476%A+3.191%C24.7C**15.8C**5503.8h87.9B212B*
Hexedge 90881420.62U3.8953.067%A++32.955%M++11M++N/A458h2.3C+4.3B+
M12 Kobalt-H 8685242.5B**37.9926.66%B**25.882%A++212.5A+2.5D-4880.4h9.6B**36.1B**
M77-B 8282204.1A+0.4135.162%C76.829%C++22.8C+N/A1263.6h1.7A4.9B++
MR11 Gatekeeper 14779126.583B+2.0746.476%B*1.266%D23.2C**20B+3313.4h39.2B*84.2B**
M20 Basilisk 10677612.833S8.3252.079%A+3.896%D18.3C+6.9C2354.2h66.9B*128.4B**
P2-120 HESH 9775175S70.4954.062%A+2.667%M+68.2B*20A*5091.1h5.1C+9.5B++
M20 Basilisk-H 8573236.5M**31.9945.123%C+9.589%B**91.3B15C+4220.8h26.9B**59.7B**
Skyguard 1417188.875M+4.3650%M*4.225%A++17.8B++17.5A*4654h138.3C+276.6B**
NSX Tomoe 7070116.364M++1.8539.178%A*50%A70AN/A2621h11.2B*28.5B**
MANA Anti-Personnel Turret 6968106.8N/A2.2922.684%UN/A680U10U1767700.1h16.2T*71.4T*
Blackheart 5656173.294A*1.2247.339%C*37.5%B+40B+N/A1201.4h3C*6.4B
MR11 Gatekeeper-H 9955511A++6.4963.308%A1.818%C++36.7B+29.3C++3781.5h44.5B++70.4B**
SR-7 5252114.727B+0.2242%C++82.692%B+24.8C--N/A832.1h1.6B**3.8B++
Hellfire Rocket Pods 6351317A12.4956.247%B*1.961%A+170A+40M33670.3h19.9C*35.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade03570.1h
Nanite Revive Grenade03370.1h
Motion Spotter338,53014.4h
Nano-Armor Kit64121,9917.5h
Restoration Kit2392,3984.1h
Spawn Beacon135,3644.7h
Anti-Vehicle MANA Turret32360.6h
Medical Applicator7931,5602.9h
AE Nano-Armor Kit90200,39711.8h
AE Medical Applicator9796,2768.3h
Repair Module0820.3h
Turret AI Module0590.3h
Spitfire Auto-Turret25880.7h
Rampart Wall1620.5h
Welding Device12,2540.3h
Ammunition Package151,1620.8h
Shield Recharging Field91,0030.4h
Medical Kit2,78020,93875.2h
Anti-Infantry MANA Turret21970.4h
WLT-Howler Mining Laser11,0560.4h
Nano-Repair Grenade03080.1h
Hardlight Barrier22880.3h
Recon Detection Device11510.5h

Check the help document for the dictionary if you want to learn more about words used here.


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