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Lt. General Imperator InimicusTR[CiSL] InimicusTR
TR BR 89

KDR: 4.52

Score: 69.5m

Last Seen: May 17th, 2019 4:10 AM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 89 - Terran Republic on Briggs - Outfit Member of Communist in Silver Loafers[CiSL] Communist in Silver Loafers
TR outfit on Connery

Members: 6
Level Progress (to 90): 31%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9A "Butcher" Auraxium Chainblade LC3 Jaguar AS16 NightHawk TSAR-42 TRS-12 Uppercut
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,180,391 MLG Score: 4141
Fun Score: N/A
Cheeseburgers Flipped: 320TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.508%32.4%105349114877,8765.2322-0.71

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.355%2.221A*1.781A++-1.078D*HEAD ++ (~16.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.649B+8.50.403B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.75%0.822%449411932,06959211463.48904180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.851%-0.067C+-0.714D--0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163-0.011C+59.9-0.13C103.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.429%2.255%1331611913,32651020296.50881164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.506%1.703A++-0.217C-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.626B+8.40.327C**6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.517%3.47%584911881,7875087293.51081245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.113%1.051B**-0.235C0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.566B+24.60.381C**27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.702%82.344%584611913,8061097183.46946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.069%1.905A++0.995B*0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.396B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.034%14.451%584411937,7851984403.92389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.903%1.213B**-0.023C+-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.50.49B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Communist in Silver Loafers[CiSL] Communist in Silver Loafers
TR outfit on Connery

Members: 6
69.5m338.6%652 (39.1k)545 (32.7k)4.52215118,81526,2744.6918689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR11971871129.925%26.595%79604:5137

9% Combat Medic13% Engineer55% Heavy Assault9% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 4:36 AMDec 19th, 2018 5:43 PMMay 22nd, 2019 12:26 PM (1d) (PST)May 17th, 2019 12:13 AM (7d) (PST)May 17th, 2019 12:10 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7481785700.9310.2060.2483.3640.0634141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,85810,70934,149561215202432,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2127h/88.6d 4,459 31,599 36,332 429.3k 1,937 8,312 7,990 95.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A**
Kills:11,828
Deaths:2,479
KDR:4.771
Accuracy:30.853% A**
HSR:31.578% A
MSW-R
A*
Kills:10,218
Deaths:1,541
KDR:6.631
Accuracy:33.532% A*
HSR:36.103% A++
T9A "Butcher"
A+
Kills:8,357
Deaths:1,408
KDR:5.935
Accuracy:31.407% A+
HSR:33.074% B++
T16 Rhino
A++
Kills:1,976
Deaths:444
KDR:4.450
Accuracy:29.458% A++
HSR:25.354% B+
T7 Mini-Chaingun
A++
Kills:1,770
Deaths:554
KDR:3.195
Accuracy:25.773% A++
HSR:12.881% C+
T9 CARV-S
A+
Kills:1,709
Deaths:495
KDR:3.453
Accuracy:29.182% A+
HSR:21.358% C
T32 Bull
A
Kills:1,347
Deaths:362
KDR:3.721
Accuracy:30.253% A
HSR:20.416% C-
NS-15M1
M+
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:35.685% A**
HSR:43.006% M+
NS-15MP
A*
Kills:1,167
Deaths:116
KDR:10.060
Accuracy:36.415% A++
HSR:50.386% A*
NS-15M AE
B**
Kills:1,156
Deaths:176
KDR:6.568
Accuracy:31.604% B**
HSR:36.332% B**
MG-H1 Watchman
A*
Kills:1,095
Deaths:143
KDR:7.657
Accuracy:33.312% A*
HSR:43.653% A*
TMG-50
A++
Kills:1,044
Deaths:179
KDR:5.832
Accuracy:31.305% A++
HSR:33.238% A+
T7 Mini-Chaingun AE
A++
Kills:702
Deaths:90
KDR:7.800
Accuracy:29.811% A++
HSR:17.806% B++
NSX Naginata
A*
Kills:668
Deaths:81
KDR:8.247
Accuracy:33.148% A*
HSR:39.820% A++
NS-15M2
A*
Kills:552
Deaths:59
KDR:9.356
Accuracy:35.393% A*
HSR:42.210% A*
Kills:44,840
Deaths (as Heavy Assault):8,288
Deaths (to Heavy Assaults):8,695
KDR:5.41023
Kill Difference:36,552
Playtime:1,169.403 hours
Usage:55%
Score:44.150m
Score/min:629
Accuracy (listed only):31.809%
HSR (listed only):32.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A++
HSR:25.846% B**
AS16 NightHawk
B*
Kills:3,219
Deaths:579
KDR:5.560
Accuracy:49.257% B*
HSR:16.278% B+
TRS-12 Uppercut
B**
Kills:2,016
Deaths:636
KDR:3.170
Accuracy:68.811% B**
HSR:12.252% C--
LC2 Lynx
A++
Kills:1,822
Deaths:361
KDR:5.047
Accuracy:31.187% A++
HSR:27.717% B**
SMG-46G Armistice
A
Kills:1,689
Deaths:270
KDR:6.256
Accuracy:34.989% A
HSR:27.354% A
TAS-16 Blackjack
B*
Kills:1,537
Deaths:515
KDR:2.984
Accuracy:69.900% B*
HSR:13.988% C
TRAC-Shot
A++
Kills:1,364
Deaths:201
KDR:6.786
Accuracy:32.436% A++
HSR:21.848% B++
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A++
Kills:1,231
Deaths:208
KDR:5.918
Accuracy:31.229% A
HSR:25.264% A++
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C++
TRAC-5
A*
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A*
HSR:20.323% C**
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
T5 AMC
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A*
HSR:21.619% B
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
MKV Suppressed
A*
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% A
HSR:31.629% A*
MG-S1 Jackal
S
Kills:699
Deaths:105
KDR:6.657
Accuracy:36.812% A++
HSR:47.926% S
HC1 Cougar
A*
Kills:692
Deaths:157
KDR:4.408
Accuracy:34.307% A*
HSR:34.971% A*
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
MG-C1 Kindred
A*
Kills:170
Deaths:27
KDR:6.296
Accuracy:37.691% A*
HSR:35.882% A++
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:26,194
Deaths (as Light Assault):5,105
Deaths (to Light Assaults):5,520
KDR:5.13105
Kill Difference:21,089
Playtime:263.222 hours
Usage:12%
Score:6.906m
Score/min:437
Accuracy (listed only):39.786%
HSR (listed only):24.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,447
Deaths:347
KDR:7.052
Accuracy:50.435% A++
HSR:80.302% A
SMG-46G Armistice
A
Kills:1,689
Deaths:270
KDR:6.256
Accuracy:34.989% A
HSR:27.354% A
NS-44 Commissioner AE
A+
Kills:1,353
Deaths:406
KDR:3.333
Accuracy:47.984% B*
HSR:37.029% A+
NS-44P Commissioner
A*
Kills:1,337
Deaths:480
KDR:2.785
Accuracy:52.644% A
HSR:45.699% A*
T4 AMP
B++
Kills:1,319
Deaths:686
KDR:1.923
Accuracy:31.304% B++
HSR:19.939% C++
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A++
Kills:1,231
Deaths:208
KDR:5.918
Accuracy:31.229% A
HSR:25.264% A++
TX1-FB Repeater
A*
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:36.473% A
HSR:37.133% A*
NS-44 Commissioner
A++
Kills:1,188
Deaths:561
KDR:2.118
Accuracy:43.536% B*
HSR:34.091% A++
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
NS-357 Underboss
M+
Kills:877
Deaths:308
KDR:2.847
Accuracy:49.781% A++
HSR:42.759% M+
NSX Daimyo
A
Kills:854
Deaths:118
KDR:7.237
Accuracy:50.429% A
HSR:97.541% B**
MKV Suppressed
A*
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% A
HSR:31.629% A*
NS-357P Underboss
A++
Kills:705
Deaths:236
KDR:2.987
Accuracy:54.312% A++
HSR:36.312% A
MG-S1 Jackal
S
Kills:699
Deaths:105
KDR:6.657
Accuracy:36.812% A++
HSR:47.926% S
SOAS-20
A++
Kills:487
Deaths:59
KDR:8.254
Accuracy:36.469% A++
HSR:23.614% B+
NS-61 Emissary
A++
Kills:293
Deaths:84
KDR:3.488
Accuracy:35.514% B**
HSR:26.963% A++
RAMS .50M
B*
Kills:225
Deaths:35
KDR:6.429
Accuracy:44.266% B*
HSR:83.111% B+
TX1 Repeater
C**
Kills:212
Deaths:148
KDR:1.432
Accuracy:25.972% C**
HSR:19.811% C+
NS-AM7 Archer
B**
Kills:164
Deaths:116
KDR:1.414
Accuracy:54.979% C--
HSR:26.220% B**
TS2 Inquisitor
B*
Kills:150
Deaths:76
KDR:1.974
Accuracy:33.919% B*
HSR:25.333% B*
TRAP-M1
A++
Kills:146
Deaths:26
KDR:5.615
Accuracy:39.041% A++
HSR:29.452% B+
TX2 Emperor
A
Kills:114
Deaths:32
KDR:3.563
Accuracy:37.310% A
HSR:17.544% C
NSX Tomoe
M
Kills:101
Deaths:15
KDR:6.733
Accuracy:41.670% M
HSR:55.446% A++
M77-B
C++
Kills:82
Deaths:20
KDR:4.100
Accuracy:35.162% C
HSR:76.829% C++
SR-7
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:42% C++
HSR:82.692% B+
Kills:20,067
Deaths (as Infiltrator):5,295
Deaths (to Infiltrators):3,439
KDR:3.7898
Kill Difference:14,772
Playtime:189.060 hours
Usage:9%
Score:3.786m
Score/min:334
Accuracy (listed only):40.080%
HSR (listed only):41.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:3,637
Deaths:663
KDR:5.486
Accuracy:31.467% A++
HSR:25.846% B**
AS16 NightHawk
B*
Kills:3,219
Deaths:579
KDR:5.560
Accuracy:49.257% B*
HSR:16.278% B+
TRS-12 Uppercut
B**
Kills:2,016
Deaths:636
KDR:3.170
Accuracy:68.811% B**
HSR:12.252% C--
LC2 Lynx
A++
Kills:1,822
Deaths:361
KDR:5.047
Accuracy:31.187% A++
HSR:27.717% B**
TAS-16 Blackjack
B*
Kills:1,537
Deaths:515
KDR:2.984
Accuracy:69.900% B*
HSR:13.988% C
TRAC-Shot
A++
Kills:1,364
Deaths:201
KDR:6.786
Accuracy:32.436% A++
HSR:21.848% B++
TRAC-5 S
A*
Kills:1,185
Deaths:182
KDR:6.511
Accuracy:34.127% A*
HSR:16.625% C++
TRAC-5
A*
Kills:1,176
Deaths:166
KDR:7.084
Accuracy:31.471% A*
HSR:20.323% C**
T5 AMC
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:33.282% A*
HSR:21.619% B
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
HC1 Cougar
A*
Kills:692
Deaths:157
KDR:4.408
Accuracy:34.307% A*
HSR:34.971% A*
AMR-66
A*
Kills:525
Deaths:102
KDR:5.147
Accuracy:38.643% A*
HSR:34.857% A+
MG-HBR1 Dragoon
A*
Kills:518
Deaths:83
KDR:6.241
Accuracy:48.092% A*
HSR:43.822% A++
NSX-P Tanto
A**
Kills:295
Deaths:35
KDR:8.429
Accuracy:37.558% A*
HSR:42.712% A**
MG-C1 Kindred
A*
Kills:170
Deaths:27
KDR:6.296
Accuracy:37.691% A*
HSR:35.882% A++
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:20,469
Deaths (as Engineer):4,091
Deaths (to Engineers):3,495
KDR:5.00342
Kill Difference:16,378
Playtime:269.579 hours
Usage:13%
Score:7.118m
Score/min:440
Accuracy (listed only):42.724%
HSR (listed only):25.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B*
Kills:3,219
Deaths:579
KDR:5.560
Accuracy:49.257% B*
HSR:16.278% B+
TRS-12 Uppercut
B**
Kills:2,016
Deaths:636
KDR:3.170
Accuracy:68.811% B**
HSR:12.252% C--
TORQ-9
A++
Kills:1,732
Deaths:393
KDR:4.407
Accuracy:32.639% A++
HSR:34.931% A++
SMG-46G Armistice
A
Kills:1,689
Deaths:270
KDR:6.256
Accuracy:34.989% A
HSR:27.354% A
TAS-16 Blackjack
B*
Kills:1,537
Deaths:515
KDR:2.984
Accuracy:69.900% B*
HSR:13.988% C
SMG-46 Armistice
B**
Kills:1,233
Deaths:272
KDR:4.533
Accuracy:31.385% B**
HSR:19.546% B+
PDW-16 Hailstorm
A++
Kills:1,231
Deaths:208
KDR:5.918
Accuracy:31.229% A
HSR:25.264% A++
T1 Cycler
M++
Kills:1,203
Deaths:209
KDR:5.756
Accuracy:33.739% A**
HSR:41.313% M++
T1B Cycler
A*
Kills:1,175
Deaths:151
KDR:7.781
Accuracy:36.145% A*
HSR:44.766% A*
Cycler TRV
A**
Kills:1,174
Deaths:204
KDR:5.755
Accuracy:33.875% A*
HSR:35.349% A**
NS-7 PDW
A+
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:32.566% A+
HSR:22.080% B++
TAR
B**
Kills:1,171
Deaths:461
KDR:2.540
Accuracy:27.958% B**
HSR:23.911% B+
FA1 Barrage
A++
Kills:1,013
Deaths:169
KDR:5.994
Accuracy:57.682% A++
HSR:13.722% C
T1A Unity
A*
Kills:1,011
Deaths:196
KDR:5.158
Accuracy:34.765% A*
HSR:36.400% A++
MKV Suppressed
A*
Kills:743
Deaths:148
KDR:5.020
Accuracy:31.899% A
HSR:31.629% A*
MG-S1 Jackal
S
Kills:699
Deaths:105
KDR:6.657
Accuracy:36.812% A++
HSR:47.926% S
NS-11A
M
Kills:591
Deaths:76
KDR:7.776
Accuracy:36.462% A**
HSR:40.778% M
NS Baron G5AE
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:47.673% C++
HSR:21.583% B**
Kills:22,749
Deaths (as Combat Medic):4,824
Deaths (to Combat Medics):2,985
KDR:4.7158
Kill Difference:17,925
Playtime:191.488 hours
Usage:9%
Score:5.943m
Score/min:517
Accuracy (listed only):40.433%
HSR (listed only):28.282%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:830
Deaths:193
KDR:4.301
Accuracy:25.236% A++
HSR:25.542% B**
MRC3 Mercy
A*
Kills:826
Deaths:196
KDR:4.214
Accuracy:26.077% A*
HSR:24.697% B*
M3 Pounder HEG
A*
Kills:381
Deaths:92
KDR:4.141
Accuracy:57.720% A*
HSR:4.199% B++
M3 Pounder HEG
A*
Kills:346
Deaths:89
KDR:3.888
Accuracy:61.829% A*
HSR:3.468% C*
Kills:2,383
Deaths (as MAX Suit):285
Deaths (to MAX Suits):1,137
KDR:8.3614
Kill Difference:2,098
Playtime:40.067 hours
Usage:2%
Score:1.641m
Score/min:682
Accuracy (listed only):42.715%
HSR (listed only):14.477%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:806
V. Kills:195 411%
Deaths:97
KDR:8.309
Accuracy:37.441% A+
KPH:24.400 D
VKPH:5.900 A
M18 Needler
B*
Kills:733
V. Kills:476 154%
Deaths:133
KDR:5.511
Accuracy:33.288% C*
KPH:21.400 B*
VKPH:13.900 B*
M18 Rotary
B**
Kills:476
V. Kills:436 109%
Deaths:84
KDR:5.667
Accuracy:40.744% A+
KPH:19.600 B+
VKPH:17.900 B**
M18 Locust
A+
Kills:307
V. Kills:201 152%
Deaths:40
KDR:7.675
Accuracy:41.235% A+
KPH:29.800 B*
VKPH:19.500 B++
Hellfire Rocket Pods
M**
Kills:54
V. Kills:12 415%
Deaths:3
KDR:18
Accuracy:55.579% B*
KPH:214.800 A**
VKPH:47.700 M**
Kills:2,376 (2,322 + 0)
Deaths:357
KDR:6.655
VKDR:3.697
Vehicle Kills:1,320
Kill Difference:2,019
Playtime:102.162 hours
Usage:5%
Score:1.413m
Score/min:230
Piloting Accuracy:41.235%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M++
Kills:935
V. Kills:314 297%
Deaths:27
KDR:34.630
Accuracy:68.104% A++
KPH:77.400 M++
VKPH:26 M++
L100 Python AP
A**
Kills:924
V. Kills:715 129%
Deaths:72
KDR:12.833
Accuracy:67.309% A
KPH:41.600 B**
VKPH:32.200 A**
L100 Python HESH
A+
Kills:201
V. Kills:29 N/A
Deaths:5
KDR:40.200
Accuracy:57.568% B**
KPH:90.300 A+
VKPH:13 A
Skyguard
A*
Kills:71
V. Kills:70 100%
Deaths:8
KDR:8.875
Accuracy:50% M*
KPH:17.600 B+
VKPH:17.400 A*
Kills:2,131 (2,131 + 0)
Deaths:112
KDR:19.027
VKDR:10.071
Vehicle Kills:1,128
Kill Difference:2,019
Playtime:40.540 hours
Usage:2%
Score:1.306m
Score/min:537
Driving Accuracy:50%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:949
V. Kills:762 124%
Deaths:78
KDR:12.167
Accuracy:60.769% A++
KPH:35 B+
VKPH:28.100 A++
P2-120 HEAT
M+
Kills:246
V. Kills:117 208%
Deaths:15
KDR:16.400
Accuracy:66.009% M
KPH:45.800 A++
VKPH:21.800 M+
E540 Halberd
B++
Kills:125
V. Kills:86 144%
Deaths:21
KDR:5.952
Accuracy:55.259% A++
KPH:22.200 C
VKPH:15.300 B++
G30 Vulcan
A+
Kills:94
V. Kills:60 154%
Deaths:10
KDR:9.400
Accuracy:41.476% A+
KPH:24.700 C**
VKPH:15.800 C**
MR11 Gatekeeper
B+
Kills:79
V. Kills:68 114%
Deaths:12
KDR:6.583
Accuracy:46.476% B*
KPH:23.100 C**
VKPH:19.900 B+
P2-120 HESH
A*
Kills:75
V. Kills:22 326%
Deaths:
KDR:
Accuracy:54.062% A
KPH:65.800 B++
VKPH:19.300 A*
Kills:1,568 (1,270 + 298)
Deaths:136
KDR:11.529
VKDR:8.199
Vehicle Kills:1,115
Kill Difference:1,432
Playtime:46.449 hours
Usage:2%
Score:1.523m
Score/min:546
Driving Accuracy:54.062%
Gunner Accuracy:46.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:637
V. Kills:52 N/A
Deaths:42
KDR:15.167
Accuracy:42.755% B**
KPH:111.500 C*
VKPH:9.100 B++
E540 Halberd-H
A
Kills:341
V. Kills:141 240%
Deaths:21
KDR:16.238
Accuracy:62.576% B+
KPH:69.500 A
VKPH:28.700 B++
G20 Vulcan-H
B*
Kills:251
V. Kills:155 161%
Deaths:45
KDR:5.578
Accuracy:51.372% B+
KPH:56.300 B++
VKPH:34.800 B*
MR11 Gatekeeper-H
B*
Kills:99
V. Kills:69 141%
Deaths:5
KDR:19.800
Accuracy:60.199% B*
KPH:41 B++
VKPH:28.600 C+
M12 Kobalt-H
A*
Kills:91
V. Kills:1 N/A
Deaths:2
KDR:45.500
Accuracy:26.423% B**
KPH:226.400 A*
VKPH:2.500 D-
M20 Basilisk-H
C**
Kills:76
V. Kills:13 N/A
Deaths:2
KDR:38
Accuracy:45.486% C+
KPH:85.700 C**
VKPH:14.700 C
Kills:1,495 (0 + 1,495)
Deaths:117
KDR:12.778
VKDR:3.684
Vehicle Kills:431
Kill Difference:1,378
Playtime:18.778 hours
Usage:1%
Score:0.626m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:45.486%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:95
V. Kills:26 352%
Deaths:9
KDR:10.556
Accuracy:50.147% A++
KPH:41.300 C+
VKPH:11.300 B+
M20 Basilisk
A+
Kills:77
V. Kills:29 257%
Deaths:6
KDR:12.833
Accuracy:51.984% A+
KPH:18 C
VKPH:6.800 C
Kills:172 (0 + 172)
Deaths:15
KDR:11.467
VKDR:3.667
Vehicle Kills:55
Kill Difference:157
Playtime:6.568 hours
Usage:0%
Score:0.127m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:51.984%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:102
V. Kills:71 142%
Deaths:16
KDR:6.375
Accuracy:41.928% C**
KPH:19.800 C
VKPH:13.800 C+
Kills:102 (0 + 102)
Deaths:16
KDR:6.375
VKDR:4.438
Vehicle Kills:71
Kill Difference:86
Playtime:5.151 hours
Usage:0%
Score:0.057m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:41.928%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 11,92111,8282,4794.771A*0.2530.853%A**31.578%A66A*N/A322179.1h8.7A+28.3B**
MSW-R 10,29010,2181,5416.631A*2.1133.532%A*36.103%A++79.4A++N/A275128.7h8.5A+25.2B**
T9A "Butcher" 8,4388,3571,4085.935A**1.4131.407%A+33.074%B++82B*N/A312101.9h8.5A+27A
Auraxium Chainblade 4,2234,18016,1320.259S4.2642.999%B**6.746%C+3.6B**N/A121152.3h1.7B*3.9B+
LC3 Jaguar 3,6693,6376635.486M0.9631.467%A++25.846%B**62.9A++N/A23657.8h9.3B**29.5B**
AS16 NightHawk 3,2313,2195795.56M**1.0449.257%B*16.278%B+77.4A*N/A29241.6h3B*6.1B**
TSAR-42 2,4632,4473477.052B*2.5350.435%A++80.302%A54.5B*N/A15844.9h1.7B**3.4B**
TRS-12 Uppercut 2,0272,0166363.17A++1.3568.811%B**12.252%C--58.1B*N/A27034.7h1.9B**2.7B*
T16 Rhino 1,9931,9764444.45M*0.0729.458%A++25.354%B+48.9B*N/A25140.4h9.6A32.5B**
LC2 Lynx 1,8361,8223615.047M*0.5231.187%A++27.717%B**56.2A+N/A20632.4h10.4B**33.2B**
T7 Mini-Chaingun 1,7801,7705543.195A**1.3325.773%A++12.881%C+45.4B++N/A29139h10.1B**39.3B*
TORQ-9 1,7471,7323934.407A*0.1232.639%A++34.931%A++60.3AN/A22728.7h10.4A+31.8A
T9 CARV-S 1,7191,7094953.453A+1.0729.182%A+21.358%C48.7C**N/A31635.1h9.8B*33.6B++
SMG-46G Armistice 1,7001,6892706.256S1.7334.989%A27.354%A69.5B*N/A22824.3h10.2B**29B*
TAS-16 Blackjack 1,5421,5375152.984A+1.5469.9%B*13.988%C58.2B*N/A32326.4h1.8B**2.6B*
TRAC-Shot 1,3891,3642016.786S2.2632.436%A++21.848%B++78.4A*1.4A++24517.4h7.8A+23.9A
NS-44 Commissioner AE 1,3611,3534063.333A++1.1947.984%B*37.029%A+96.6AN/A26214h2.5B**5.2B*
T32 Bull 1,3561,3473623.721A++0.8030.253%A20.416%C-38.9C+N/A24234.6h10B**32.9B*
NS-44P Commissioner 1,3421,3374802.785A1.7452.644%A45.699%A*139.3A*N/A4079.6h2.5B**4.8B**
T4 AMP 1,3271,3196861.923B**2.6031.304%B++19.939%C++56.4B**N/A34123.4h11.7B*37.3B++
NS-15M1 1,2681,2511617.77S3.2535.685%A**43.006%M+74A1A+24516.9h8.5A+23.7B**
SMG-46 Armistice 1,2451,2332724.533M*0.0131.385%B**19.546%B+59.6A++N/A32420.7h11B**35.1B*
PDW-16 Hailstorm 1,2361,2312085.918S1.4031.229%A25.264%A++66.2A*N/A36418.6h10B**32B*
T1 Cycler 1,2111,2032095.756S1.2333.739%A**41.313%M++68.4M+N/A28617.6h8.6A++25.6A+
TX1-FB Repeater 1,2001,1933323.593A*0.9336.473%A37.133%A*93.2B**N/A40512.8h9B++24.6B*
NS-44 Commissioner 1,1941,1885612.118B**2.4043.536%B*34.091%A++47.1B+N/A18925.2h2.8B**6.5B*
TRAC-5 S 1,2041,1851826.511S1.9934.127%A*16.625%C++74.1S1.2A*25816h7.5B**21.9B**
Chainblade 1,2501,1798,4880.139M**4.3831.948%C*6.785%C+2.3A*N/A15523.1h2B+6.3B+
TRAC-5 1,1811,1761667.084S2.5631.471%A*20.323%C**74.4SN/A33015.8h8.7A27.8B**
T1B Cycler 1,1911,1751517.781M*3.2636.145%A*44.766%A*109.8M1.5A++29610.7h8.3A++23A
Cycler TRV 1,1871,1742045.755S1.2333.875%A*35.349%A**94.7M*1A+28012.4h8.8A++26.1A
NS-7 PDW 1,1801,1731965.985S1.4632.566%A+22.08%B++58.4A++N/A26220.1h10.7B**33B*
TAR 1,1781,1714612.54B*1.9827.958%B**23.911%B+40.1B+N/A21529.2h10.1A36.1B**
NS-15MP 1,1771,16711610.06M**5.5436.415%A++50.386%A*100.6B*N/A27311.6h7.7A+21.1B**
T5 AMC 1,1701,1611796.486S1.9633.282%A*21.619%B75.4M**N/A24315.4h9.4A+28.4B**
NS-15M AE 1,1641,1561766.568A*2.0531.604%B**36.332%B**78.1B++N/A36714.8h8.7B**27.4B*
MG-H1 Watchman 1,1111,0951437.657S3.1333.312%A*43.653%A*92.8A++1.4A26811.8h9.5A28.4B**
TMG-50 1,0541,0441795.832S1.3131.305%A++33.238%A+66.5A+N/A32215.7h7.6A24.3B**
FA1 Barrage 1,0251,0131695.994S1.4757.682%A++13.722%C50.1AN/A16620.2h3A+5.2B**
T1A Unity 1,0301,0111965.158S0.6434.765%A*36.4%A++60.2B*1.1B**18516.8h9A++25.8A++
NS Decimator 1,4979932613.805M*0.7265.848%B++2.316%C+47.7B*24.2B**53420.8h3.8B++5.8B*
P2-120 AP 1,7119497812.167B*7.6460.769%A++2.845%C35B+28.1A++62427.1h7.8C+12.9B++
L100 Python HEAT 1,2499352734.63S30.1168.104%A++N/A77.3M++26M++34412.1h3.9B++5.8B**
ASP-30 Grounder 1,3389243962.333M++2.1972.815%A+3.571%B+37.7A*16.9B**53124.5h4.6A+6.3A++
L100 Python AP 1,6399247212.833A++8.3167.309%A3.788%B+41.6B**32.2A**67622.2h5.3B+7.9B*
NS-357 Underboss 8868773082.847A++1.6849.781%A++42.759%M+105.7A*1.1A+3688.3h3A6B**
NSX Daimyo 8548541187.237A2.7150.429%A97.541%B**68.3B++N/A19412.5h1.7A3.4B**
MRC3 Mercy 8408301934.301B**0.2225.236%A++25.542%B**40.3B**N/A21320.6h15.5B**61.5B**
MRC3 Mercy 8318261964.214B**0.3126.077%A*24.697%B*39.7B*N/A19720.8h16.3B*62.7B**
ML-7 1,0478163122.615M*1.9166.28%B**3.064%C++36.8A10.4C48722.2h4.4B**6.7A
M14 Banshee 1,001806978.309B3.7937.441%A+N/A24.4D5.9A19833.1h33.2C88.6C++
MKV Suppressed 7457431485.02S0.5031.899%A31.629%A*53.8B**N/A26913.8h10B**31.4B*
M18 Needler 1,2097331335.511A0.9933.288%C*1.228%D21.4B*13.9B*22134.2h69.4B*208.5B**
NS-357P Underboss 7107052362.987B**1.5454.312%A++36.312%A146.9A++1B+4014.8h2.9B**5.4B**
T7 Mini-Chaingun AE 708702907.8S3.2829.811%A++17.806%B++78.9AN/A2198.9h9B**30.1B*
MG-S1 Jackal 7076991056.657S2.1336.812%A++47.926%S94.5M1.1B**2607.4h7.2B++19.6B**
HC1 Cougar 6946921574.408M*0.1134.307%A*34.971%A*50.1B**N/A23313.8h8.3A24.1B**
NSX Naginata 674668818.247S3.7233.148%A*39.82%A++96.8A*N/A3066.9h8.1B**24.5B**
P525 Marauder-H 6896374215.167C++10.6442.755%B**N/A111.8C*9.1B++5295.7h5.8B+13.7B++
NS Decimator-B 852614906.822S2.3066.74%C**N/A64.6B25.1C*3659.5h3B*4.5B++
Claymore 6136132129.19M**24.6739.472%B++N/A133.3C+N/A6264.6h1.1B*2.8B++
Anti-Vehicle Grenade 7965951595N/A590.4852.529%C++N/A457.7B154.6B++63471.3h3.9B*7.5B++
NS-11A 598591767.776S3.2536.462%A**40.778%M75.8A*N/A2797.8h8.5A++23.4A+
NS-15M2 554552599.356S4.8335.393%A*42.21%A*77.7AN/A3827.1h8.8A24.8B**
AMR-66 5295251025.147S0.6238.643%A*34.857%A+54.7A*N/A3019.6h5.5A14.2B**
MG-HBR1 Dragoon 524518836.241S1.7248.092%A*43.822%A++66.4A*N/A1837.8h3.6A+7.4A
SOAS-20 495487598.254S3.7336.469%A++23.614%B+65.8A++1.1A**2227.4h8.9B**24.3A
M18 Rotary 912476845.667A++1.1440.744%A+N/A19.6B+17.9B**24524.3h95.2B+233.7B*
M3 Pounder HEG 415381924.141A++0.3857.72%A*4.199%B++40.1M3.6C*2909.5h8.5A14.7B**
M3 Pounder HEG 391346893.888A+0.6361.829%A*3.468%C*37.6A*4.9B++2529.2h9.9A16B**
E540 Halberd-H 4823412116.238B**11.7262.576%B+1.173%D69.6A28.8B++5684.9h3.9B**6.2B**
Ripper 3393352961.132S3.3928.03%C*29.552%A++14B++N/A3923.9h1.2B+4.4C+
M18 Locust 508307407.675M+3.1541.235%A+1.629%C+29.8B*19.5B++25310.3h86.5B209.8B++
NSX-P Tanto 297295358.429S3.9137.558%A*42.712%A**86.8M+N/A2933.4h9.1A24.2B**
NS-61 Emissary 300293843.488M**1.0335.514%B**26.963%A++83.7M++2M++2343.5h11.7B+32.8B++
C-4 4562821731.63C*2.8919.624%D--N/A27.4D*16.9D-59010.3h2.3D**11.7F
M9 SKEP Launcher 298252574.421S0.1069.492%C*1.984%C50.4M9.2C+2505h2.8A*4A*
G20 Vulcan-H 406251455.578B+1.0651.372%B+4.382%B*55.8B++34.4B++7484.5h80.5B++156.7B*
P2-120 HEAT 3632461516.4A++11.8866.009%MN/A45.6A++21.7M+4125.4h7.3C++11.1B**
Heartstring 2402361102.145B**2.3834.864%C-30.932%C**26.2C++N/A1029h3C**8.6B
RAMS .50M 225225356.429B**1.9144.266%B*83.111%B+45B**N/A2755h1.8B*4.1B++
TX1 Repeater 2142121481.432B*3.0925.972%C**19.811%C+21CN/A18610.1h11.3B+43.3B+
Tank Mine 322203533.83B++0.6940.109%B+N/A46.1D*27D*7304.4h3.3F--8.1D-
L100 Python HESH 230201540.2M35.6857.568%B**2.985%A91.4A++13.2A3172.2h2.1A3.7A
MG-C1 Kindred 172170276.296M*1.7737.691%A*35.882%A++85A+1C+1972h7.7B**20.4B**
NS-AM7 Archer 2001641161.414A*3.1154.979%C--26.22%B**5.9C1.3D-4527.7h8.9B**16.1B**
TS2 Inquisitor 151150761.974B*2.5533.919%B*25.333%B*38.5C++N/A2343.9h11.1C+32.6B+
TRAP-M1 147146265.615M++1.0939.041%A++29.452%B+45.6B+N/A1193.2h6.6B**17B**
NS Baron G5AE 139139363.861A*0.6647.673%C++21.583%B**38.6C+N/A2303.6h3.3B**7C++
NSX Masamune 166137324.281S0.2459.456%C++1.46%C-68.5A**14.5C++2802h3.8B**6.4B**
Sticky Grenade 1361351135N/A130.4853.162%C++N/A675D5D-76270.2h2C**3.7B
Spear Anti-Vehicle Phalanx Turret 193127525.4M++20.8864.59%A*6.299%B**90.7M++47.1A**13411.4h5.1B+8B**
E540 Halberd 211125215.952C+1.4355.259%A++4%C**22.3C15.4B++4395.6h5.8C++10.5B*
NS-TMC-01 "His Regards" 120120981.224U3.3059.294%M+30%M*18.5SN/A586.5h2.1B3.5B++
MAX Punch 1211163270.355A*4.1734.924%DN/A3.1B+N/A1337h1.6C++4.5C*
TX2 Emperor 114114323.563M0.9637.31%A17.544%C54.3AN/A1712.1h6.9B**18.5B*
Striker AE 213110561.964M2.5656.235%B+1.818%B++14.7C+13.7C++2207.5h38.1B+67.8B+
Frag Grenade 1061061106N/A101.4845.161%C++N/A353.3C--N/A24120.3h4.1C+9.1C++
M20 Wyvern 173102166.375C*1.8541.928%C**2.941%C19.6C13.7C+1845.2h68.2B+162.6B+
NSX Tomoe 102101156.733A**2.2141.67%M55.446%A++72.1AN/A2331.4h11.6B++27.9B**
MR11 Gatekeeper-H 16899519.8M**15.2860.199%B*1.01%D41.3B++28.8C+3152.4h37.3B**62B**
M40 Fury 12195910.556B+6.0350.147%A++1.053%D41.3C+11.3B+4882.3h14.4C+28.7B++
G30 Vulcan 15494109.4B**4.8841.476%A+3.191%C24.7C**15.8C**5503.8h87.9B212B*
M12 Kobalt-H 9291245.5A++40.9826.423%B**24.176%A+227.5A*2.5D-4870.4h10.3B**39B**
Hexedge 90881420.62U3.9053.067%A++32.955%M*11M*N/A458h2.3C++4.3B++
M77-B 8282204.1A0.4235.162%C76.829%C++22.8C+N/A1273.6h1.7A4.9B++
MR11 Gatekeeper 14779126.583B+2.0646.476%B*1.266%D23.2C**20B+3313.4h39.2B*84.2B**
M20 Basilisk 10677612.833M**8.3151.984%A+3.896%D-17.9C6.7C2324.3h68.1B*130.9B**
M20 Basilisk-H 8976238M**33.4845.486%C+9.211%B*84.4C**14.4C3760.9h27.4B**60.2B**
P2-120 HESH 9775175S70.4854.062%A2.667%M+68.2B*20A*5091.1h5.1C+9.5B++
Skyguard 1417188.875M+4.3550%M*4.225%A++17.8B+17.5A*4674h138.3C+276.6B**
MANA Anti-Personnel Turret 7069116.273N/A1.7523.222%UN/A690U10U1780200.1h16.7T*71.7T*
Blackheart 5656173.294A*1.2347.339%C*37.5%B+40B++N/A1201.4h3C*6.4B
Hellfire Rocket Pods 6654318A+13.4855.579%B*1.852%A180A++40M+33980.3h19.5C*35B+
SR-7 5252114.727B+0.2042%C++82.692%B+24.8C--N/A832.1h1.6B**3.8B++
Rocklet Rifle 8352114.727S0.2047.571%DN/A28.9C++17.2D3511.8h25.6B**53.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon135,4064.7h
Nano-Armor Kit64121,9917.5h
Nanite Healing Grenade03700.1h
Nanite Revive Grenade03530.1h
Anti-Vehicle MANA Turret32560.7h
Medical Applicator7931,5602.9h
Rampart Wall1620.5h
Welding Device12,2540.3h
AE Nano-Armor Kit102219,45013h
Repair Module0830.3h
Turret AI Module0620.3h
AE Medical Applicator101100,4238.7h
Motion Spotter348,75314.6h
Restoration Kit2502,5174.3h
Spitfire Auto-Turret26000.7h
Recon Detection Device11510.5h
Shield Recharging Field121,2050.5h
Medical Kit2,80621,27175.6h
Ammunition Package151,2290.8h
Anti-Infantry MANA Turret21990.5h
Nano-Repair Grenade03470.1h
Hardlight Barrier53000.4h
WLT-Howler Mining Laser11,0560.4h

Check the help document for the dictionary if you want to learn more about words used here.


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