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Primarch Loyal Soldier InimicusVS[TBMS] InimicusVS
VS BR 95

KDR: 5.43

Score: 35.3m

Last Seen: Apr 11th, 2020 11:18 AM
- OFFLINE - 2547.1 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Connery
Level Progress (to 96): 83%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Pandora VX25 Auraxium Force-Blade Pulsar LSW Deimos VA29 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,638,155 MLG Score: 6905
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.167%39.349%134437131254,0726.20804-0.773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.001%2.501A**2.743M-1.5FHEAD ++ (~22.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.695B+7.70.459B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.368%1.286%678313461,4002707505.18518186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.692%0.015C+-0.26C-1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.10.125C+53.10.002C+89

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.093%2.119%1751313462,02925911797.80385172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.692%2.234A*-0.246C-1.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*3.80.699B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.807%2.815%459313466752154623.13953146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.473%0.516B+-0.413C--2.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.907B*4.70.884B*6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.401%82.232%459213474,311645206.68372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.151%2.628M0.977B*-1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.70.468B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.487%18.618%459413456,5691391314.71911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.834%1.295A0.74B++0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.40.513B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m309.1%569 (34.1k)482 (28.9k)5.4346983,30315,3285.6364295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS13491428931.541%33.151%104604:4721

14% Engineer59% Heavy Assault12% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 5:10 AMFeb 4th, 2019 7:31 PMApr 16th, 2020 4:56 AM (111d) (PST)Apr 11th, 2020 9:25 AM (115d) (PST)Apr 11th, 2020 7:18 AM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8671667011.1380.2090.3773.7300.0696905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0079,94742,060681323224428,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1220.5h/50.9d 3,092 27,616 25,011 273.2k 1,080 4,546 5,061 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:15,526
Deaths:2,327
KDR:6.672
Accuracy:33.602% B**
HSR:42.310% B*
Orion VS54
A+
Kills:14,358
Deaths:2,114
KDR:6.792
Accuracy:33.517% A+
HSR:41.385% A
Pulsar LSW
A
Kills:1,973
Deaths:248
KDR:7.956
Accuracy:33.182% A
HSR:34.111% B+
SVA-88
B+
Kills:1,252
Deaths:253
KDR:4.949
Accuracy:29.327% B+
HSR:30.272% C++
Flare VE6
A
Kills:1,235
Deaths:200
KDR:6.175
Accuracy:33.200% A
HSR:36.518% B**
NS-15M AE
A+
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:36.110% A+
HSR:43.607% A
VX29 Polaris
A
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:34.093% A
HSR:30.164% B+
NS-15MP
B**
Kills:448
Deaths:52
KDR:8.615
Accuracy:35.455% B**
HSR:42.411% B**
Ursa
A*
Kills:92
Deaths:13
KDR:7.077
Accuracy:37.541% A++
HSR:50% A*
Kills:37,222
Deaths (as Heavy Assault):5,520
Deaths (to Heavy Assaults):4,854
KDR:6.74312
Kill Difference:31,702
Playtime:722.476 hours
Usage:59%
Score:22.934m
Score/min:529
Accuracy (listed only):34.003%
HSR (listed only):38.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:3,055
Deaths:468
KDR:6.528
Accuracy:50.772% B+
HSR:19.673% B+
Deimos VA29
B**
Kills:1,770
Deaths:299
KDR:5.920
Accuracy:77.005% B**
HSR:16.949% C
Phobos VX86
A
Kills:1,428
Deaths:223
KDR:6.404
Accuracy:77.281% A
HSR:18.627% C+
Eridani SX5G
B*
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% B*
HSR:29.801% C*
Zenith VX-5
A++
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A+
HSR:36.165% A++
Solstice VE3
A+
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A+
HSR:28.559% B**
Sirius SX12
A++
Kills:1,020
Deaths:146
KDR:6.986
Accuracy:34.060% A
HSR:34.608% A++
Serpent VE92
B**
Kills:973
Deaths:161
KDR:6.043
Accuracy:30.754% B++
HSR:30.627% B**
Pulsar C
A
Kills:599
Deaths:102
KDR:5.873
Accuracy:34.687% A
HSR:34.057% A
VX6-7
A
Kills:521
Deaths:65
KDR:8.015
Accuracy:34.303% A
HSR:33.973% A
Solstice SF
A++
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% A++
HSR:30.137% A++
Thanatos VE70
B+
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B+
HSR:17.722% C*
VE-S Canis
A*
Kills:216
Deaths:18
KDR:12
Accuracy:33.827% B+
HSR:47.222% A*
Eridani SX5
A**
Kills:202
Deaths:39
KDR:5.179
Accuracy:32.797% B++
HSR:44.555% A**
Kills:14,141
Deaths (as Light Assault):2,198
Deaths (to Light Assaults):3,242
KDR:6.43358
Kill Difference:11,943
Playtime:106.426 hours
Usage:9%
Score:2.581m
Score/min:404
Accuracy (listed only):42.617%
HSR (listed only):30.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,844
Deaths:635
KDR:6.054
Accuracy:52.446% A+
HSR:80.255% B*
NS-44 Commissioner
A++
Kills:1,327
Deaths:468
KDR:2.835
Accuracy:50.383% B**
HSR:39.035% A++
NS-357P Underboss
A++
Kills:1,316
Deaths:526
KDR:2.502
Accuracy:53.728% A
HSR:43.769% A++
Eridani SX5G
B*
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% B*
HSR:29.801% C*
NS-44 Commissioner AE
A+
Kills:1,202
Deaths:328
KDR:3.665
Accuracy:52.141% B**
HSR:43.095% A+
Beamer VS3-FB
B**
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:37.626% B+
HSR:35.856% B**
Sirius SX12
A++
Kills:1,020
Deaths:146
KDR:6.986
Accuracy:34.060% A
HSR:34.608% A++
NS-44P Commissioner
A
Kills:1,009
Deaths:342
KDR:2.950
Accuracy:51.327% B*
HSR:43.508% A
Artemis VX26
B**
Kills:489
Deaths:86
KDR:5.686
Accuracy:35.202% B**
HSR:26.789% C*
NSX Daimyo
A
Kills:467
Deaths:65
KDR:7.185
Accuracy:52.019% A
HSR:98.501% B**
VE-S Canis
A*
Kills:216
Deaths:18
KDR:12
Accuracy:33.827% B+
HSR:47.222% A*
Eridani SX5
A**
Kills:202
Deaths:39
KDR:5.179
Accuracy:32.797% B++
HSR:44.555% A**
NS-AM7 Archer
C*
Kills:168
Deaths:128
KDR:1.313
Accuracy:55.660% C
HSR:22.024% C*
NS-357 Underboss
M++
Kills:152
Deaths:88
KDR:1.727
Accuracy:43.419% B
HSR:54.605% M++
Spiker
B++
Kills:106
Deaths:35
KDR:3.029
Accuracy:29.152% C--
HSR:30.189% B++
NS-44L Blackhand
B++
Kills:86
Deaths:22
KDR:3.909
Accuracy:49.903% B++
HSR:51.163% B++
Beamer VS3
C+
Kills:82
Deaths:62
KDR:1.323
Accuracy:27.057% C
HSR:24.390% C+
Soldier Soaker
A++
Kills:53
Deaths:11
KDR:4.818
Accuracy:53.102% A++
HSR:11.321% D
NS-30 Vandal
A**
Kills:52
Deaths:8
KDR:6.500
Accuracy:52.715% A**
HSR:40.385% A
Kills:14,209
Deaths (as Infiltrator):3,579
Deaths (to Infiltrators):1,964
KDR:3.9701
Kill Difference:10,630
Playtime:147.646 hours
Usage:12%
Score:3.287m
Score/min:371
Accuracy (listed only):43.737%
HSR (listed only):42.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:3,055
Deaths:468
KDR:6.528
Accuracy:50.772% B+
HSR:19.673% B+
Deimos VA29
B**
Kills:1,770
Deaths:299
KDR:5.920
Accuracy:77.005% B**
HSR:16.949% C
Phobos VX86
A
Kills:1,428
Deaths:223
KDR:6.404
Accuracy:77.281% A
HSR:18.627% C+
Zenith VX-5
A++
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A+
HSR:36.165% A++
Solstice VE3
A+
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A+
HSR:28.559% B**
Serpent VE92
B**
Kills:973
Deaths:161
KDR:6.043
Accuracy:30.754% B++
HSR:30.627% B**
Eidolon VE33
A++
Kills:620
Deaths:87
KDR:7.126
Accuracy:44.077% A++
HSR:36.452% B**
Pulsar C
A
Kills:599
Deaths:102
KDR:5.873
Accuracy:34.687% A
HSR:34.057% A
VX6-7
A
Kills:521
Deaths:65
KDR:8.015
Accuracy:34.303% A
HSR:33.973% A
Solstice SF
A++
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% A++
HSR:30.137% A++
Thanatos VE70
B+
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B+
HSR:17.722% C*
VE-LR Obelisk
A*
Kills:93
Deaths:22
KDR:4.227
Accuracy:49.111% A*
HSR:39.785% B+
Kills:12,161
Deaths (as Engineer):1,914
Deaths (to Engineers):1,903
KDR:6.35371
Kill Difference:10,247
Playtime:174.311 hours
Usage:14%
Score:4.277m
Score/min:409
Accuracy (listed only):46.224%
HSR (listed only):28.560%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:3,055
Deaths:468
KDR:6.528
Accuracy:50.772% B+
HSR:19.673% B+
Deimos VA29
B**
Kills:1,770
Deaths:299
KDR:5.920
Accuracy:77.005% B**
HSR:16.949% C
Phobos VX86
A
Kills:1,428
Deaths:223
KDR:6.404
Accuracy:77.281% A
HSR:18.627% C+
Eridani SX5G
B*
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% B*
HSR:29.801% C*
Sirius SX12
A++
Kills:1,020
Deaths:146
KDR:6.986
Accuracy:34.060% A
HSR:34.608% A++
H-V45
A
Kills:629
Deaths:103
KDR:6.107
Accuracy:33.810% A
HSR:37.520% A
Corvus VA55
A*
Kills:517
Deaths:92
KDR:5.620
Accuracy:37.482% A*
HSR:40.812% A++
Thanatos VE70
B+
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B+
HSR:17.722% C*
Pulsar VS1
A++
Kills:282
Deaths:68
KDR:4.147
Accuracy:35.825% A++
HSR:38.653% A++
NS-11A
A
Kills:247
Deaths:45
KDR:5.489
Accuracy:33.684% A
HSR:34.818% B*
VE-S Canis
A*
Kills:216
Deaths:18
KDR:12
Accuracy:33.827% B+
HSR:47.222% A*
Eridani SX5
A**
Kills:202
Deaths:39
KDR:5.179
Accuracy:32.797% B++
HSR:44.555% A**
Terminus VX-9
B++
Kills:176
Deaths:56
KDR:3.143
Accuracy:29.802% B
HSR:35.796% B++
Kills:11,113
Deaths (as Combat Medic):1,856
Deaths (to Combat Medics):1,862
KDR:5.98761
Kill Difference:9,257
Playtime:49.009 hours
Usage:4%
Score:1.324m
Score/min:450
Accuracy (listed only):43.082%
HSR (listed only):32.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:834
Deaths:118
KDR:7.068
Accuracy:29.566% A+
HSR:35.132% A*
Blueshift VM5
A*
Kills:804
Deaths:123
KDR:6.537
Accuracy:29.672% A+
HSR:36.567% A*
Comet VM2
A++
Kills:169
Deaths:49
KDR:3.449
Accuracy:63.823% A++
HSR:5.917% B*
Comet VM2
A*
Kills:159
Deaths:45
KDR:3.533
Accuracy:63.264% A
HSR:9.434% A*
Quasar VM1
A
Kills:86
Deaths:18
KDR:4.778
Accuracy:24.758% A
HSR:24.419% B++
Cosmos VM3
A
Kills:85
Deaths:18
KDR:4.722
Accuracy:22.990% B+
HSR:25.882% A
Kills:2,137
Deaths (as MAX Suit):185.500
Deaths (to MAX Suits):535
KDR:11.52022
Kill Difference:1,951.500
Playtime:24.178 hours
Usage:2%
Score:0.872m
Score/min:601
Accuracy (listed only):39.012%
HSR (listed only):22.892%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:756
V. Kills:485 156%
Deaths:129
KDR:5.860
Accuracy:36.064% B++
KPH:22.300 B
VKPH:14.300 B
Light PPA
C*
Kills:381
V. Kills:49 N/A
Deaths:47
KDR:8.106
Accuracy:46.620% B+
KPH:34.900 D
VKPH:4.500 C*
V26 Maelstrom Turbo Laser
B
Kills:263
V. Kills:202 130%
Deaths:47
KDR:5.596
Accuracy:39.500% A
KPH:22.300 C+
VKPH:17.100 B
Antares LC
A*
Kills:204
V. Kills:112 181%
Deaths:30
KDR:6.800
Accuracy:45.632% A*
KPH:37.900 B+
VKPH:20.800 C**
Kills:1,604 (1,604 + 0)
Deaths:253
KDR:6.340
VKDR:3.352
Vehicle Kills:848
Kill Difference:1,351
Playtime:62.040 hours
Usage:5%
Score:0.779m
Score/min:209
Piloting Accuracy:45.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:557
V. Kills:199 279%
Deaths:14
KDR:39.786
Accuracy:64.966% B**
KPH:77.900 A*
VKPH:27.800 A**
L100 Python AP
A
Kills:387
V. Kills:237 163%
Deaths:14
KDR:27.643
Accuracy:65.642% B**
KPH:49.900 B+
VKPH:30.600 A
L100 Python HESH
A**
Kills:184
V. Kills:32 N/A
Deaths:4
KDR:46
Accuracy:62.986% A
KPH:112.800 A+
VKPH:19.600 A**
Kills:1,128 (1,128 + 0)
Deaths:32
KDR:35.250
VKDR:14.625
Vehicle Kills:468
Kill Difference:1,096
Playtime:16.543 hours
Usage:1%
Score:0.420m
Score/min:423
Driving Accuracy:62.986%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,085
V. Kills:587 185%
Deaths:30
KDR:36.167
Accuracy:62.978% B**
KPH:45.100 B*
VKPH:24.400 A
E540 Halberd
B++
Kills:275
V. Kills:162 169%
Deaths:14
KDR:19.643
Accuracy:57.359% B**
KPH:37.200 C+
VKPH:21.900 B++
Supernova PC
A+
Kills:271
V. Kills:82 327%
Deaths:10
KDR:27.100
Accuracy:64.120% A
KPH:52.800 A+
VKPH:16 B*
Saron HRB
B++
Kills:139
V. Kills:79 174%
Deaths:18
KDR:7.722
Accuracy:53.353% B++
KPH:28.600 C+
VKPH:16.300 C+
Kills:1,770 (1,356 + 414)
Deaths:72
KDR:24.583
VKDR:12.639
Vehicle Kills:910
Kill Difference:1,698
Playtime:41.448 hours
Usage:3%
Score:0.993m
Score/min:399
Driving Accuracy:64.120%
Gunner Accuracy:53.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:322
V. Kills:89 358%
Deaths:12
KDR:26.833
Accuracy:62.679% B+
KPH:85 A
VKPH:23.500 C+
Proton II PPA-H
B++
Kills:128
V. Kills:5 N/A
Deaths:3
KDR:42.667
Accuracy:46.417% B++
KPH:116 C*
VKPH:4.500 D
M12 Kobalt-H
C+
Kills:78
V. Kills:1 N/A
Deaths:1
KDR:78
Accuracy:24.033% C+
KPH:132.100 C
VKPH:1.700 D**
E540 Halberd-H
U
Kills:60
V. Kills:24 240%
Deaths:
KDR:
Accuracy:58.364% U
KPH:70.300 U
VKPH:28.100 U
Kills:588 (0 + 588)
Deaths:16
KDR:36.750
VKDR:7.438
Vehicle Kills:119
Kill Difference:572
Playtime:6.337 hours
Usage:1%
Score:0.146m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:58.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:70
V. Kills:47 146%
Deaths:7
KDR:10
Accuracy:40.275% C**
KPH:23.600 C+
VKPH:15.900 C**
Kills:70 (0 + 70)
Deaths:7
KDR:10
VKDR:6.714
Vehicle Kills:47
Kill Difference:63
Playtime:2.963 hours
Usage:0%
Score:0.040m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:40.275%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,71015,5262,3276.672B**1.2433.602%B**42.31%B*110.7B1.3C+309140.2h8.2B**24.4B*
Orion VS54 14,45814,3582,1146.792A++1.3633.517%A+41.385%A80B++N/A262179.4h8.3B++24.7C+
Ghost 3,8633,8446356.054B++0.6252.446%A+80.255%B*63.9C++N/A18260.2h1.7B++3.3B*
Pandora VX25 3,0683,0554686.528S1.0950.772%B+19.673%B+93.1B++N/A26032.8h3B**5.8B**
Auraxium Force-Blade 2,3762,3408,5040.275S5.1649.432%A11.197%B++4.8A++N/A14492.6h1.8B+3.6B+
Pulsar LSW 1,9871,9732487.956M++2.5233.182%A34.111%B+84.7B+N/A23723.3h8.7B**26.2B+
Deimos VA29 1,7771,7702995.92M0.4977.005%B**16.949%C82.7BN/A23321.4h1.7B**2.2B
Phobos VX86 1,4371,4282236.404M**0.9777.281%A18.627%C+102.7B*N/A32013.9h1.7B**2.2B++
NS-44 Commissioner 1,3321,3274682.835B**2.6050.383%B**39.035%A++79B++N/A24616.8h2.7B++5.3B*
NS-357P Underboss 1,3191,3165262.502B+2.9353.728%A43.769%A++154.8AN/A4548.5h2.9A+5.4A+
Eridani SX5G 1,2611,2551906.605A*1.1734.447%B*29.801%C*72.5CN/A21617.3h8.7B++25.4B++
SVA-88 1,2611,2522534.949A0.4929.327%B+30.272%C++72.8C*N/A36417.2h8.9B**30.2B++
Flare VE6 1,2461,2352006.175M++0.7433.2%A36.518%B**79.7BN/A26215.5h7A21.2B**
NS Decimator-B 1,6931,2211707.182S1.7568.055%B+1.065%D*72.2B+27.9C**34516.9h2.9B+4.3B++
NS-44 Commissioner AE 1,2061,2023283.665A++1.7752.141%B**43.095%A+116.7AN/A34510.3h2.6A5B**
Zenith VX-5 1,2061,1891209.908S4.4735.43%A+36.165%A++107.1A1.5B**32011.1h8.5A24.1B**
NS-15M AE 1,1891,1811527.77A*2.3436.11%A+43.607%A85.6C*N/A22013.8h7.9A21.9B**
Force-Blade 1,1911,1725,1770.226S5.2139.492%B+2.73%C--3AN/A9393.4h1.7B++4.4B+
Beamer VS3-FB 1,1681,1633823.045A2.3937.626%B+35.856%B**80.8B++N/A26014.4h6.3B**16.7B**
Solstice VE3 1,1721,1591866.231S0.8034.697%A+28.559%B**65.9B**N/A21717.6h9.4B++27C++
VX29 Polaris 1,1681,1571617.186M**1.7534.093%A30.164%B+78.2BN/A22914.8h8.5B**24.8B*
Supernova FPC 1,6721,0853036.167A*30.7362.978%B**2.396%B45B*24.4A42324.1h3.6B++5.7B**
Sirius SX12 1,0271,0201466.986M++1.5534.06%A34.608%A++76.1B++N/A27513.4h9.6C*28.1B+
NS-44P Commissioner 1,0111,0093422.95A+2.4851.327%B*43.508%A84.1C++N/A23912h2.6B*5.1B++
Serpent VE92 9829731616.043M**0.6130.754%B++30.627%B**60.4B++N/A19916.1h8.8B**28.6B++
Blueshift VM5 8558341187.068A+1.6329.566%A+35.132%A*64.2B**1.6A+19213h12.4B*41.9B**
Blueshift VM5 8108041236.537A1.1029.672%A+36.567%A*60B++N/A18413.4h13B*43.7B*
Saron Laser Cannon 1,2417561295.86B+0.4336.064%B++1.19%C-22.3B14.3B20433.9h69B+191.2B*
Lasher X2 6886801504.533M++0.9041.849%A3.235%C74.7B++N/A2069.1h12.3A29.5B**
H-V45 6386291036.107A+0.6733.81%A37.52%A65.5B+N/A2189.6h9A26.6B**
Eidolon VE33 623620877.126A++1.6944.077%A++36.452%B**74.7B*N/A1868.3h4.7A10.7B**
Pulsar C 6135991025.873A0.4434.687%A34.057%A46.8C+1.1B14012.8h8.9B+25.6B++
L100 Python HEAT 7565571439.786M+34.3564.966%B**N/A77.4A++27.6A*4427.2h3.4B**5.2B+
S1 7595281553.406M+2.0363.284%B3.409%B+41.9B+18.3C*38712.6h4.7B++7.4C**
VX6-7 522521658.015M**2.5834.303%A33.973%A72.4B+N/A2967.2h8.2B**23.8B*
Corvus VA55 526517925.62M**0.1937.482%A*40.812%A++60.1B+1B+1868.6h7.8A+20.9A
Artemis VX26 494489865.686A*0.2535.202%B**26.789%C*68.9B+N/A1967.1h9.1B*25.8B*
NSX Daimyo 467467657.185B++1.7552.019%A98.501%B**83.4C*N/A2255.6h1.6A3.1A
NS-15MP 453448528.615A++3.1835.455%B**42.411%B**65.9C--N/A1876.8h8.5B**24.1B*
Solstice SF 445438726.083S0.6537.297%A++30.137%A++79.6A*1.3B++2675.5h8B21.5B++
L100 Python AP 6243871427.643A++22.2165.642%B**3.359%B++49.6B+30.4B**4237.8h4.7B+7.2C**
NS Decimator 549385894.326A++1.1164.443%C*N/A49.4C*21C+3807.8h3B++4.7B++
Light PPA 430381478.106C*2.6746.62%B+1.312%C*35D4.5C*13210.9h12.5C+26.7C++
E540 Halberd-H 4113221226.833B+21.4062.679%B+N/A84.7A23.4C+3713.8h3A4.8A+
Thanatos VE70 3183161092.899A++2.5449.279%B+17.722%C*41.6C+N/A2297.6h3.5B++7B+
Pulsar VS1 288282684.147M+1.2935.825%A++38.653%A++57.6B+1.2B**3074.9h10.1B**28.3B**
E540 Halberd 4372751419.643B14.2157.359%B**2.182%C*37.2C+21.9B++3917.4h4.7B+8.2B*
Supernova PC 3532711027.1A*21.6764.12%AN/A53.1A+16.1B**3375.1h3.1B**4.8A
V26 Maelstrom Turbo Laser 465263475.596B+0.1639.5%A1.521%C22.3C+17.1B27511.8h66.4B+168.2B++
Nemesis VSH9 340247633.921M++1.5170.338%B++4.858%A+38A14.3C++3316.5h4.8A6.8A
NS-11A 255247455.489M++0.0533.684%A34.818%B*74.8B++2.4A*2373.3h8A++23.9A
Anti-Vehicle Grenade 3162351235N/A229.5752.694%C+N/A391.7C+135B+37230.6h4.5B+8.6B+
VE-S Canis 2182161812S6.5733.827%B+47.222%A*90B+N/A2872.4h7.4B+21.9B+
Lumine Edge 2092091721.215S4.2232.773%C*26.794%A+11.7C++N/A3117.8h1.1B*3.4B+
Antares LC 316204306.8A++1.3745.632%A*N/A37.8B+20.7C**2555.4h62.2B+136.3B*
Eridani SX5 203202395.179M0.2632.797%B++44.555%A**57.7C+N/A2513.5h7.5A22.8B*
Lancer AE 313186722.583C++2.8555.296%C3.226%B*22.4C+15.3C2398.3h8.1B+14.7B+
L100 Python HESH 216184446B**40.5762.986%AN/A115A+20M3341.6h2.2B**3.5A
Terminus VX-9 176176563.143C**2.2929.802%B35.796%B++47.6CN/A2253.7h8.6A29B*
Comet VM2 207169493.449M++1.9963.823%A++5.917%B*28.6A++6.4B+1785.9h14.4B++22.5B+
NS-AM7 Archer 2081681281.313A+4.1255.66%C22.024%C*8.7C+2.1C6819.3h7.4B**13.3B*
NSX Amaterasu 1601601431.119U4.3229.504%C**23.75%B*17.4A*N/A469.2h3.8C+12.7C**
Comet VM2 189159453.533M+1.9063.264%A9.434%A*30A*5.7C+1725.3h13.8B*21.8B**
NS-357 Underboss 152152881.727B3.7143.419%B54.605%M++116.9AN/A4811.3h2.9B**6.7B++
C-4 187148552.691B+2.7432.624%B+N/A43.5D--11.5D*5043.4h1.6D-4.8C++
Saron HRB 218139187.722C**2.2953.353%B++N/A28.4C+16.1C+3614.9h17.3B++32.4B*
Damascus Edge 1371334520.294S5.1442.573%B++15.038%A+4.9M**N/A2327.3h2.1C+4.9B+
Heartstring 132132383.474M1.9621.636%F28.788%C*22.8C+N/A655.8h2.7B+12.5C+
Proton II PPA-H 133128342.667A*37.2346.417%B++N/A116.4C*4.5D5291.1h9B19.4B+
Tank Mine 174124343.647C*1.7951.341%B++N/A53.9D*21.7D**4172.3h3.1F-6C-
Spiker 106106353.029A2.4129.152%C--30.189%B++36.6C-N/A1492.9h5.3B*18.3B++
Spear Anti-Vehicle Phalanx Turret 140103251.5S46.0761.389%B**9.709%M++114.4A**41.1A8100.9h3.7A+6B+
MAX Punch 96941930.487A++4.9548.464%C++N/A4.2B*N/A1322.5h1.5C*3.1B+
VE-LR Obelisk 9593224.227B++1.2149.111%A*39.785%B+34.4C--N/A1102.7h3.9B**7.9A
Ursa 9292137.077S1.6437.541%A++50%A*57.5C+N/A2011.6h6.3A+16.7B**
NS-44L Blackhand 8686223.909B**1.5349.903%B++51.163%B++41C+N/A1632.1h3B++6B++
Quasar VM1 8786184.778A+0.6624.758%A24.419%B++37.4C**N/A2242.3h14.3C+57.7C++
Cosmos VM3 8585184.722B**0.7122.99%B+25.882%A34CN/A1382.5h11.3B++49.2B+
Beamer VS3 8282621.323B+4.1127.057%C24.39%C+31.5CN/A2322.6h8.3C++30.8C++
M12 Kobalt-H 7978178A++72.5724.033%C+15.385%D130C1.7D**3290.6h11.6B*48.4B+
Lasher X2 AE 7776203.8A++1.6339.552%B++5.263%B**76B+1D1761h11.4A++28.8A
M20 Wyvern 11770710C*4.5740.275%C**5.714%B**23.3C+15.7C**2273h76.2C++189.2B
E540 Halberd-H 8460160U54.5758.364%UN/A66.7U26.7U2870.9h2.6T*4.5T*
Icikill 5454371.459U3.9855.122%A+31.482%M12B**N/A334.5h2.1C+3.8C**
Soldier Soaker 5353114.818M+0.6253.102%A++11.321%D75.7C*N/A2280.7h5.5B+10.3B*
NS-30 Vandal 535286.5B*1.0752.715%A**40.385%A86.7B++1.7A++4860.6h4.5B+8.5B**
NS-TMC-01 "His Regards" 52513300.155A**5.2816.5%D-3.922%C-1.6C+N/A531.3h1.3B**7.8C**
Plasma Grenade 5150150N/A44.5736.653%FN/A250F-5D--11620.2h3.7D10D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1425,7301.7h
Spawn Beacon133,3972.5h
Anti-Vehicle MANA Turret2840.2h
AE Nano-Armor Kit127178,75710.5h
Repair Module0510.2h
AE Medical Applicator5240,2133.2h
Nanite Revive Grenade01420h
Medical Applicator25,0190.4h
Motion Spotter117,75310.7h
NS Patriot Flare Gun31400.5h
Deconstruction Tool06430.1h
Welding Device03760.1h
Spitfire Auto-Turret42650.3h
Recon Detection Device01100.2h
L-30R Vektor12160.1h
Ammunition Package26200.3h
Shield Recharging Field81,2120.6h
Medical Kit1,76514,86644.3h
M40 Fury-F4570.3h
Flail Targeting Dart0530.2h
M20 Drake0500.1h
Hardlight Barrier01000.1h
Nano-Repair Grenade02190.1h

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