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Signifer Loyal Soldier InimicusVS[] InimicusVS
VS BR 60

KDR: 5.59

Score: 26.4m

Last Seen: Sep 15th, 2018 6:55 AM
- OFFLINE - 92.4 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Briggs
Level Progress (to 61): 58%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost Pulsar LSW Deimos VA29 Pandora VX25 Auraxium Force-Blade Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,790,777 MLG Score: 7027
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.189%38.548%13183398839,5076.40308-0.811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.311%2.583A**2.798M-1.826F-HEAD ++ (~21.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.698B+7.70.457B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.926%1.476%565310188812175394.04129163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.219%0.257C*-0.129C-1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1560.025C+62.3-0.183C93.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.609%2.378%1834310181,4301789037.98883158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.902%2.423A**-0.181C-1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++4.20.669B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.329%2.655%278110202261633401.386566%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.971A++-0.429C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.928B*4.90.875B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.854%82.753%278210193,502445147.86966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.504%2.67M1.028B**-1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.671B+1.70.46B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.488%18.25%278410174,9041007184.86991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.151%1.681A++0.765B++1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.73B++2.20.547B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.4m348.7%575 (34.5k)482 (28.9k)5.5917560,03310,7365.8046860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS10211064732.861%33.377%109705:0617

11% Engineer60% Heavy Assault14% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 5:10 AMJul 19th, 2018 7:22 PMSep 23rd, 2018 5:53 AM (56d) (PST)Sep 15th, 2018 3:48 AM (64d) (PST)Sep 15th, 2018 2:55 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8391556841.0930.1960.3654.0420.0667027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3549,28541,069661222243428,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
915.1h/38.1d 2,286 20,037 17,861 221.9k 857 3,369 3,619 46.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:13,885
Deaths:2,052
KDR:6.767
Accuracy:33.437% M
HSR:41.311% A**
Betelgeuse 54-A
A*
Kills:5,780
Deaths:796
KDR:7.261
Accuracy:34.898% A*
HSR:44.048% A++
Pulsar LSW
A*
Kills:1,966
Deaths:247
KDR:7.960
Accuracy:33.183% A*
HSR:34.079% A+
SVA-88
A
Kills:1,252
Deaths:253
KDR:4.949
Accuracy:29.327% A
HSR:30.272% B++
Flare VE6
A*
Kills:1,235
Deaths:200
KDR:6.175
Accuracy:33.200% A*
HSR:36.518% A++
VX29 Polaris
A*
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:34.093% A*
HSR:30.164% B**
NS-15M AE
A*
Kills:932
Deaths:113
KDR:8.248
Accuracy:35.709% A*
HSR:43.133% A++
Lasher X2
A**
Kills:513
Deaths:95
KDR:5.400
Accuracy:42.027% A**
HSR:2.729% D
Kills:26,720
Deaths (as Heavy Assault):3,917
Deaths (to Heavy Assaults):3,532
KDR:6.82155
Kill Difference:22,803
Playtime:549.633 hours
Usage:60%
Score:17.459m
Score/min:529
Accuracy (listed only):34.484%
HSR (listed only):32.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A+
Kills:1,667
Deaths:284
KDR:5.870
Accuracy:76.894% A+
HSR:16.917% C++
Pandora VX25
A+
Kills:1,609
Deaths:209
KDR:7.699
Accuracy:52.417% A
HSR:21.380% A+
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.822% A++
HSR:16.235% C++
Eridani SX5G
A
Kills:1,229
Deaths:186
KDR:6.608
Accuracy:34.473% A
HSR:29.699% B**
Zenith VX-5
A**
Kills:1,175
Deaths:119
KDR:9.874
Accuracy:35.420% A*
HSR:36.255% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A++
Sirius SX12
M+
Kills:971
Deaths:134
KDR:7.246
Accuracy:34.263% A++
HSR:34.501% M+
Serpent VE92
A++
Kills:766
Deaths:116
KDR:6.603
Accuracy:31.054% A++
HSR:29.112% A++
VX6-7
A**
Kills:424
Deaths:55
KDR:7.709
Accuracy:34.359% A*
HSR:34.434% A**
Solstice SF
M
Kills:342
Deaths:66
KDR:5.182
Accuracy:37.118% M
HSR:31.871% M
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
Pulsar C
A
Kills:290
Deaths:45
KDR:6.444
Accuracy:31.202% A
HSR:26.207% B+
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.935% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:139
Deaths:22
KDR:6.318
Accuracy:33.157% A
HSR:46.043% M**
Kills:11,615
Deaths (as Light Assault):1,753
Deaths (to Light Assaults):2,374
KDR:6.62578
Kill Difference:9,862
Playtime:93.566 hours
Usage:10%
Score:2.243m
Score/min:400
Accuracy (listed only):42.792%
HSR (listed only):29.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:3,093
Deaths:471
KDR:6.567
Accuracy:53.016% A*
HSR:80.666% A
NS-44 Commissioner
A**
Kills:1,251
Deaths:447
KDR:2.799
Accuracy:50.360% A++
HSR:38.609% A**
Eridani SX5G
A
Kills:1,229
Deaths:186
KDR:6.608
Accuracy:34.473% A
HSR:29.699% B**
NS-44 Commissioner AE
A*
Kills:1,202
Deaths:328
KDR:3.665
Accuracy:52.141% A
HSR:43.095% A*
Beamer VS3-FB
A++
Kills:1,076
Deaths:360
KDR:2.989
Accuracy:37.363% B*
HSR:34.758% A++
Sirius SX12
M+
Kills:971
Deaths:134
KDR:7.246
Accuracy:34.263% A++
HSR:34.501% M+
NS-44P Commissioner
A*
Kills:696
Deaths:215
KDR:3.237
Accuracy:52.612% A
HSR:43.104% A*
Artemis VX26
A++
Kills:482
Deaths:84
KDR:5.738
Accuracy:35.242% A++
HSR:26.141% B+
NSX Daimyo
A+
Kills:409
Deaths:53
KDR:7.717
Accuracy:51.590% A+
HSR:98.533% A
NS-357P Underboss
A++
Kills:316
Deaths:104
KDR:3.038
Accuracy:55.150% A++
HSR:38.924% A+
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.935% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:139
Deaths:22
KDR:6.318
Accuracy:33.157% A
HSR:46.043% M**
Spiker
B**
Kills:99
Deaths:27
KDR:3.667
Accuracy:28.269% C+
HSR:27.273% B**
NS-AM7 Archer
C*
Kills:94
Deaths:58
KDR:1.621
Accuracy:55.765% C
HSR:19.149% C*
Beamer VS3
B
Kills:81
Deaths:62
KDR:1.306
Accuracy:26.696% C+
HSR:24.691% B
NS-44L Blackhand
B*
Kills:76
Deaths:22
KDR:3.455
Accuracy:49.170% B*
HSR:50% B+
Soldier Soaker
A*
Kills:53
Deaths:11
KDR:4.818
Accuracy:53.102% A*
HSR:11.321% D
NS-30 Vandal
M*
Kills:52
Deaths:8
KDR:6.500
Accuracy:52.715% M*
HSR:40.385% A++
Kills:11,535
Deaths (as Infiltrator):2,610
Deaths (to Infiltrators):1,447
KDR:4.41954
Kill Difference:8,925
Playtime:124.268 hours
Usage:14%
Score:2.776m
Score/min:372
Accuracy (listed only):43.834%
HSR (listed only):40.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A+
Kills:1,667
Deaths:284
KDR:5.870
Accuracy:76.894% A+
HSR:16.917% C++
Pandora VX25
A+
Kills:1,609
Deaths:209
KDR:7.699
Accuracy:52.417% A
HSR:21.380% A+
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.822% A++
HSR:16.235% C++
Zenith VX-5
A**
Kills:1,175
Deaths:119
KDR:9.874
Accuracy:35.420% A*
HSR:36.255% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A++
Serpent VE92
A++
Kills:766
Deaths:116
KDR:6.603
Accuracy:31.054% A++
HSR:29.112% A++
Eidolon VE33
M
Kills:479
Deaths:72
KDR:6.653
Accuracy:42.884% M
HSR:36.117% A+
VX6-7
A**
Kills:424
Deaths:55
KDR:7.709
Accuracy:34.359% A*
HSR:34.434% A**
Solstice SF
M
Kills:342
Deaths:66
KDR:5.182
Accuracy:37.118% M
HSR:31.871% M
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
Pulsar C
A
Kills:290
Deaths:45
KDR:6.444
Accuracy:31.202% A
HSR:26.207% B+
VE-LR Obelisk
A**
Kills:65
Deaths:19
KDR:3.421
Accuracy:48.393% A**
HSR:38.462% B++
Kills:9,604
Deaths (as Engineer):1,484
Deaths (to Engineers):1,294
KDR:6.4717
Kill Difference:8,120
Playtime:104.052 hours
Usage:11%
Score:2.622m
Score/min:420
Accuracy (listed only):46.211%
HSR (listed only):27.772%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A+
Kills:1,667
Deaths:284
KDR:5.870
Accuracy:76.894% A+
HSR:16.917% C++
Pandora VX25
A+
Kills:1,609
Deaths:209
KDR:7.699
Accuracy:52.417% A
HSR:21.380% A+
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.822% A++
HSR:16.235% C++
Eridani SX5G
A
Kills:1,229
Deaths:186
KDR:6.608
Accuracy:34.473% A
HSR:29.699% B**
Sirius SX12
M+
Kills:971
Deaths:134
KDR:7.246
Accuracy:34.263% A++
HSR:34.501% M+
H-V45
A**
Kills:390
Deaths:57
KDR:6.842
Accuracy:33.254% A*
HSR:38.205% A**
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
Pulsar VS1
M
Kills:282
Deaths:68
KDR:4.147
Accuracy:35.825% A**
HSR:38.653% M
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.935% B**
HSR:47.222% M++
Corvus VA55
S
Kills:183
Deaths:39
KDR:4.692
Accuracy:32.938% A++
HSR:49.727% S
Eridani SX5
M**
Kills:139
Deaths:22
KDR:6.318
Accuracy:33.157% A
HSR:46.043% M**
Terminus VX-9
B++
Kills:107
Deaths:40
KDR:2.675
Accuracy:28.916% B++
HSR:30.841% B++
Kills:8,421
Deaths (as Combat Medic):1,370
Deaths (to Combat Medics):1,146
KDR:6.14672
Kill Difference:7,051
Playtime:28.600 hours
Usage:3%
Score:0.714m
Score/min:416
Accuracy (listed only):43.848%
HSR (listed only):32.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:473
Deaths:69
KDR:6.855
Accuracy:29.848% A*
HSR:34.250% A**
Blueshift VM5
A**
Kills:467
Deaths:64
KDR:7.297
Accuracy:29.981% A**
HSR:32.334% A*
Comet VM2
A**
Kills:150
Deaths:37
KDR:4.054
Accuracy:63.975% A**
HSR:6.667% B**
Comet VM2
M
Kills:132
Deaths:33
KDR:4
Accuracy:63.179% A++
HSR:9.848% M
Quasar VM1
A*
Kills:86
Deaths:18
KDR:4.778
Accuracy:24.758% A*
HSR:24.419% B**
Cosmos VM3
A+
Kills:85
Deaths:18
KDR:4.722
Accuracy:22.990% A+
HSR:25.882% A
Kills:1,393
Deaths (as MAX Suit):119.500
Deaths (to MAX Suits):412
KDR:11.6569
Kill Difference:1,273.500
Playtime:18.161 hours
Usage:2%
Score:0.624m
Score/min:573
Accuracy (listed only):39.122%
HSR (listed only):22.233%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:426
V. Kills:317 134%
Deaths:95
KDR:4.484
Accuracy:39.484% A
KPH:17.800 B+
VKPH:13.200 B+
Maelstrom Turbo Laser
B*
Kills:230
V. Kills:186 123%
Deaths:43
KDR:5.349
Accuracy:39.844% A+
KPH:20.400 B+
VKPH:16.500 B*
Light PPA
C+
Kills:225
V. Kills:29 N/A
Deaths:29
KDR:7.759
Accuracy:47.346% B*
KPH:28 C--
VKPH:3.600 C+
Antares LC
M
Kills:116
V. Kills:68 168%
Deaths:15
KDR:7.733
Accuracy:48.296% M
KPH:44.700 A*
VKPH:26.200 A+
Kills:997 (997 + 0)
Deaths:182
KDR:5.478
VKDR:3.297
Vehicle Kills:600
Kill Difference:815
Playtime:45.844 hours
Usage:5%
Score:0.563m
Score/min:205
Piloting Accuracy:48.296%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:333
V. Kills:123 269%
Deaths:8
KDR:41.625
Accuracy:65.366% A+
KPH:71.700 M++
VKPH:26.500 M*
L100 Python AP
M
Kills:297
V. Kills:208 142%
Deaths:14
KDR:21.214
Accuracy:68.023% A
KPH:46.600 A++
VKPH:32.700 M
L100 Python HESH
M**
Kills:157
V. Kills:30 N/A
Deaths:3
KDR:52.333
Accuracy:65.242% A++
KPH:117.700 M+
VKPH:22.500 M**
Kills:787 (787 + 0)
Deaths:25
KDR:31.480
VKDR:14.440
Vehicle Kills:361
Kill Difference:762
Playtime:12.348 hours
Usage:1%
Score:0.319m
Score/min:430
Driving Accuracy:65.242%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:800
V. Kills:484 165%
Deaths:28
KDR:28.571
Accuracy:64.578% A
KPH:40.200 A++
VKPH:24.300 A*
E540 Halberd
B*
Kills:226
V. Kills:144 156%
Deaths:14
KDR:16.143
Accuracy:57.329% B**
KPH:35.100 B
VKPH:22.400 B*
Saron HRB
B**
Kills:119
V. Kills:71 165%
Deaths:16
KDR:7.438
Accuracy:53.294% B**
KPH:29.600 B+
VKPH:17.600 C*
Kills:1,145 (800 + 345)
Deaths:58
KDR:19.741
VKDR:12.052
Vehicle Kills:699
Kill Difference:1,087
Playtime:30.361 hours
Usage:3%
Score:0.745m
Score/min:409
Driving Accuracy:64.578%
Gunner Accuracy:53.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:56
V. Kills:30 181%
Deaths:4
KDR:14
Accuracy:68.397% A
KPH:59.700 B*
VKPH:32 B**
Kills:56 (0 + 56)
Deaths:4
KDR:14
VKDR:7.500
Vehicle Kills:30
Kill Difference:52
Playtime:0.938 hours
Usage:0%
Score:0.026m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:68.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:57
V. Kills:40 139%
Deaths:7
KDR:8.143
Accuracy:38.492% C++
KPH:21.100 C
VKPH:14.800 C++
Kills:57 (0 + 57)
Deaths:7
KDR:8.143
VKDR:5.714
Vehicle Kills:40
Kill Difference:50
Playtime:2.704 hours
Usage:0%
Score:0.035m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:38.492%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,97913,8852,0526.767M**1.1833.437%M41.311%A**81.2A**N/A263170.9h8.3A24.7B+
Betelgeuse 54-A 5,8185,7807967.261A+1.6734.898%A*44.048%A++101.2AN/A28757.1h8.1A+23.3A
Ghost 3,1063,0934716.567B**0.9853.016%A*80.666%A62B**N/A17949.9h1.7B**3.2B**
Pulsar LSW 1,9801,9662477.96S2.3733.183%A*34.079%A+85.5A++N/A23623h8.7A26.2B**
Deimos VA29 1,6741,6672845.87S0.2876.894%A+16.917%C++84.2A++N/A23319.8h1.7B**2.2B++
Pandora VX25 1,6111,6092097.699S2.1152.417%A21.38%A+89.9A*N/A25617.9h2.9A5.6B**
Auraxium Force-Blade 1,3251,3144,2410.31S5.2847.141%A10.578%B+4.8A**N/A14273h1.6B*3.4B+
Phobos VX86 1,3191,3122046.431M**0.8480.822%A++16.235%C++105A**N/A32512.5h1.7A2.1B**
SVA-88 1,2611,2522534.949A+0.6429.327%A30.272%B++72.8B**N/A36217.2h8.9B**30.2B*
NS-44 Commissioner 1,2551,2514472.799A++2.7950.36%A++38.609%A**82.3A*N/A25415.2h2.7B**5.3B**
Flare VE6 1,2461,2352006.175S0.5833.2%A*36.518%A++80.2A+N/A26215.4h7A+21.2B**
Eridani SX5G 1,2351,2291866.608M*1.0234.473%A29.699%B**72.7B*N/A21616.9h8.7B**25.4B+
NS-44 Commissioner AE 1,2061,2023283.665A*1.9352.141%A43.095%A*116.7A++N/A34310.3h2.6B**5B**
Zenith VX-5 1,1921,1751199.874S4.2835.42%A*36.255%A**107.8M*1.6M++32210.9h8.5A+24.1B**
Force-Blade 1,1911,1725,1690.227S5.3639.484%B++2.73%D3A+N/A9392.8h1.7B*4.4B+
Solstice VE3 1,1721,1591866.231S0.6434.697%A*28.559%A++65.9M*N/A20717.6h9.4B**27B++
VX29 Polaris 1,1681,1571617.186S1.5934.093%A*30.164%B**78.2A+N/A22814.8h8.5A24.8B*
Beamer VS3-FB 1,0811,0763602.989A++2.6037.363%B*34.758%A++80.3B**N/A26213.4h6.3B**16.8B**
Sirius SX12 9789711347.246S1.6534.263%A++34.501%M+78.3MN/A28012.4h9.5A27.8B**
NS-15M AE 9369321138.248M++2.6635.709%A*43.133%A++91.4AN/A22510.2h7.8A+21.9B**
Supernova FPC 1,2848002828.571M**22.9864.578%A2.875%C*40.2A++24.3A*42219.9h4B*6.1B**
Serpent VE92 7707661166.603S1.0131.054%A++29.112%A++59.8A++N/A18612.8h8.9B**28.7B**
NS-44P Commissioner 6986962153.237A+2.3552.612%A43.104%A*107.1A+N/A3006.5h2.6B**5B*
NS Decimator-B 840585738.014S2.4270.048%B*1.197%D--74.1B++32.3B++4407.9h3.2C*4.6B+
Lasher X2 519513955.4S0.1942.027%A**2.729%D73.3A**N/A2037h12.1A++28.9B**
S1 7044871413.454S2.1464.02%B*3.491%B+42.7A+19B**40211.4h4.6B**7.1B**
Artemis VX26 487482845.738M**0.1535.242%A++26.141%B+67.9A++N/A1917.1h9.1B**25.9B**
Eidolon VE33 481479726.653S1.0642.884%M36.117%A+67.5MN/A1677.1h4.8A+11.2A
Blueshift VM5 476473696.855A*1.2629.848%A*34.25%A**57.7A++N/A1748.2h11.4A+38.1B**
Blueshift VM5 473467647.297A*1.7129.981%A**32.334%A*59.9A++N/A1827.8h11.6A38.7B**
Saron Laser Cannon 743426954.484B*1.1139.484%A1.643%C17.8B+13.2B+19424h84.7B++214.5B*
VX6-7 425424557.709S2.1234.359%A*34.434%A**75.7A++N/A3345.6h8.1A23.7B**
NSX Daimyo 409409537.717A+2.1351.59%A+98.533%A83.5AN/A2304.9h1.6A3.2A
H-V45 396390576.842M*1.2533.254%A*38.205%A**68.4A++1.1A*2425.7h8.9A++26.8A
Solstice SF 348342665.182S0.4137.118%M31.871%M83.4S1.5A**2694.1h7.9B++21.3B**
L100 Python HEAT 456333841.625S36.0365.366%A+N/A72.4M++26.7M*4384.6h3.6A5.5A
NS-357P Underboss 3163161043.038A2.5555.15%A++38.924%A+137.4A++N/A3882.3h2.7A4.9A
Thanatos VE70 3183161092.899A*2.6949.279%B**17.722%B41.6B*N/A2227.6h3.5B**7B**
L100 Python AP 5052971421.214S15.6268.023%A3.367%C*46.4A+32.5A**4396.4h5.2B++7.7B*
Pulsar C 296290456.444S0.8531.202%A26.207%B+51.8B**1.1A*1665.6h8.5B**27.3B*
Pulsar VS1 288282684.147M*1.4435.825%A**38.653%M57.6A*1.2A*2754.9h10.1A+28.3A
Nemesis VSH9 335244633.873S1.7270.61%B**4.918%A38.7A*14.4B+3276.3h4.8A+6.8A++
Maelstrom Turbo Laser 416230435.349A0.2439.844%A+1.304%D20.4B+16.5B*26611.3h69.6B++174.6B*
E540 Halberd 3702261416.143B++10.5557.329%B**2.655%C+35.3B22.5B*3866.4h4.9B*8.5B**
Light PPA 254225297.759B2.1747.346%B*1.333%C++28.1C--3.6C+1158h12.4C**26.1B+
VE-S Canis 2182161812S6.4133.935%B**47.222%M++108A*1B*2832h7.4B**21.8B*
Anti-Vehicle Grenade 2832121212N/A206.4152.948%C*N/A424C*142B++38890.5h4.5B++8.5B++
NS Decimator 314206663.121M2.4763.345%BN/A44.8B++23.5B*4464.6h3.5B*5.6B*
Corvus VA55 183183394.692S0.9032.938%A++49.727%S53.8A+N/A1633.4h7.1A*21.7A
Lumine Edge 1711711231.39S4.2030.049%C**28.655%A++11.8B++N/A3214.5h1.1B++3.6B+
L100 Python HESH 187157352.333M**46.7465.242%A++N/A120.8M+23.1M**3611.3h2.2B++3.4B**
Comet VM2 187150374.054M**1.5463.975%A**6.667%B**28.8M++7.1A1845.2h14.1B*22B**
Eridani SX5 139139226.318S0.7333.157%A46.043%M**47.9B+N/A2172.9h7.2A21.8B*
Comet VM2 158132334M**1.5963.179%A++9.848%M28.7M+5.7B1714.6h14.2B**22.4B**
Lancer AE 227128632.032B**3.5658.428%D3.125%C*20B+15.5C+2416.4h9.6B+16.5B+
Saron HRB 190119167.438B+1.8553.294%B**N/A29.8B+17.8C*3784h18.1B++33.9B**
Antares LC 184116157.733M+2.1448.296%MN/A44.6A*26.2A+3182.6h64.3B++133.1B**
Damascus Edge 1171134010.282S5.3141.652%B**15.044%B**4.8AN/A2423.5h2.1C*4.9B+
Terminus VX-9 107107402.675B++2.9228.916%B++30.841%B++39.6C++N/A1832.7h9.3A32.2B*
Heartstring 107107224.864S0.7344.252%C*30.841%C++35.7B++N/A993h2.6C**5.9B+
Spear Anti-Vehicle Phalanx Turret 137101250.5S44.9164.348%A*9.901%M++126.3S45A*8700.8h3.7A+5.7A+
Spiker 9999273.667M+1.9228.269%C+27.273%B**43BN/A1702.3h5.3B**18.6C**
NS-AM7 Archer 11494581.621M+3.9755.765%C19.149%C*8.6B1.8C7110.9h7.6B**13.6B**
Quasar VM1 8786184.778A*0.8124.758%A*24.419%B**37.4AN/A2012.3h14.3C**57.7B+
Cosmos VM3 8585184.722A+0.8722.99%A+25.882%A34B+N/A1352.5h11.3B*49.2B*
Tank Mine 12083273.074C**2.5247.059%B**N/A46.1D*20.6D**3931.8h3.2F-6.8C+
Beamer VS3 8181621.306B++4.2926.696%C+24.691%B31.2C**N/A2182.6h8.3B+30.9C++
MAX Punch 79771270.606M*4.9948.707%C++N/A4.6A+N/A1516.8h1.5C++3C**
NS-44L Blackhand 7676223.455A++2.1449.17%B*50%B+38B*N/A1352h3.1B++6.3B*
VE-LR Obelisk 6565193.421B**2.1748.393%A**38.462%B++36.1C++N/A1011.8h3.9A8.1A
C-4 9464292.207B+3.3830.837%B**N/A26.7D*12.5D*5062.4h2.2D*7.1C+
M20 Wyvern 975778.143B+2.5538.492%C++7.018%B++21.1C14.8C++2142.7h78C++202.6C**
E540 Halberd-H 8656414B+8.4168.397%AN/A62.2B*33.3A4600.9h5.4B+7.9B*
Soldier Soaker 5353114.818M*0.7753.102%A*11.321%D75.7B**N/A2270.7h5.5B+10.3B**
NS-30 Vandal 535286.5M0.9152.715%M*40.385%A++86.7A*1.7M**4720.6h4.5B**8.5A
NS-TMC-01 "His Regards" 52513300.155S5.4416.5%D3.922%D1.6C**N/A531.3h1.3B**7.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2760.2h
Nanite Revive Grenade0700h
Medical Applicator24,9860.4h
NS Patriot Flare Gun31400.5h
Motion Spotter76,6229.3h
Nano-Armor Kit1425,3061.6h
Welding Device0520h
Spawn Beacon102,9172.1h
AE Nano-Armor Kit4191,8985.6h
AE Medical Applicator1515,3051.2h
Spitfire Auto-Turret0710.1h
Deconstruction Tool06430.1h
M40 Fury-F4570.3h
Ammunition Package13570.2h
Shield Recharging Field35930.2h
Medical Kit1,25410,52737.2h
Nano-Repair Grenade01090h
Hardlight Barrier0760.1h
Recon Detection Device01080.2h
M20 Drake0500.1h
L-30R Vektor12160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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