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Praetor Loyal Soldier InimicusVS[TBMS] InimicusVS
VS BR 87

KDR: 5.65

Score: 32.2m

Last Seen: Aug 17th, 2019 2:24 PM
- OFFLINE - 206.7 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Briggs - Outfit Officer of The Beta Males[TBMS] The Beta Males
VS outfit on Connery

Members: 4
Level Progress (to 88): 24%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost Pandora VX25 Auraxium Force-Blade Pulsar LSW Deimos VA29 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,765,757 MLG Score: 7007
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.465%38.962%134336117848,6486.46142-0.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.152%2.588A**2.744M-1.658F-HEAD ++ (~21.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.699B+7.70.459B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.843%1.351%732312111,3322417155.52697186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.504%0.174C++-0.218C-1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1400.159C++530.001C+87

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.166%2.211%1898312111,76421110568.32076167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.69%2.377A*-0.214C-1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*3.90.684B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.283%2.655%234112132261934021.1649556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.956A++-0.443C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.929B*4.90.878B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.585%82.285%234212123,991555177.19099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.225%2.638M1.003B**-1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.70.462B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.828%18.86%234412105,6841207254.7053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.903%1.535A+0.718B++1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.715B++2.30.536B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Beta Males[TBMS] The Beta Males
VS outfit on Connery

Members: 4
32.2m325.4%571 (34.3k)484 (29k)5.6518574,14113,1185.8569187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS12141317032.302%33.16%107105:0519

14% Engineer59% Heavy Assault13% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 5:10 AMFeb 4th, 2019 7:31 PMAug 25th, 2019 10:02 PM (2h) (PST)Aug 17th, 2019 1:07 PM (8d) (PST)Aug 17th, 2019 10:24 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8511556961.1150.1970.3703.8510.0687007

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0619,30141,760671222231429,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1108h/46.2d 2,690 24,585 22,163 256k 1,010 4,025 4,539 56.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:14,286
Deaths:2,103
KDR:6.793
Accuracy:33.518% A**
HSR:41.411% A*
Betelgeuse 54-A
A++
Kills:11,091
Deaths:1,432
KDR:7.745
Accuracy:34.591% A++
HSR:42.124% A+
Pulsar LSW
A++
Kills:1,973
Deaths:248
KDR:7.956
Accuracy:33.182% A++
HSR:34.111% A
SVA-88
B**
Kills:1,252
Deaths:253
KDR:4.949
Accuracy:29.327% B**
HSR:30.272% B+
Flare VE6
A++
Kills:1,235
Deaths:200
KDR:6.175
Accuracy:33.200% A++
HSR:36.518% A++
NS-15M AE
A*
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:36.110% A*
HSR:43.607% A++
VX29 Polaris
A++
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:34.093% A++
HSR:30.164% B**
NS-15MP
A+
Kills:448
Deaths:52
KDR:8.615
Accuracy:35.455% A+
HSR:42.411% A
Ursa
M**
Kills:92
Deaths:13
KDR:7.077
Accuracy:37.541% M
HSR:50% M**
Kills:32,715
Deaths (as Heavy Assault):4,614
Deaths (to Heavy Assaults):4,218
KDR:7.09038
Kill Difference:28,101
Playtime:652.370 hours
Usage:59%
Score:20.907m
Score/min:534
Accuracy (listed only):34.113%
HSR (listed only):38.958%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A
Kills:2,185
Deaths:304
KDR:7.188
Accuracy:51.757% B**
HSR:20.732% A
Deimos VA29
A
Kills:1,763
Deaths:298
KDR:5.916
Accuracy:76.988% A
HSR:16.960% C++
Phobos VX86
A++
Kills:1,420
Deaths:217
KDR:6.544
Accuracy:78.637% A++
HSR:18.592% B
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B**
Zenith VX-5
A**
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A*
HSR:36.165% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A+
Sirius SX12
M
Kills:1,012
Deaths:145
KDR:6.979
Accuracy:34.173% A++
HSR:34.585% M
Serpent VE92
A++
Kills:877
Deaths:129
KDR:6.798
Accuracy:31.107% A+
HSR:30.445% A++
Pulsar C
A*
Kills:566
Deaths:82
KDR:6.902
Accuracy:34.900% A*
HSR:33.216% A++
VX6-7
A*
Kills:513
Deaths:62
KDR:8.274
Accuracy:34.598% A++
HSR:33.723% A*
Solstice SF
A**
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% A**
HSR:30.137% A*
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% C**
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.863% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:161
Deaths:28
KDR:5.750
Accuracy:32.947% A
HSR:45.342% M**
Kills:13,070
Deaths (as Light Assault):1,960
Deaths (to Light Assaults):2,850
KDR:6.66837
Kill Difference:11,110
Playtime:103.590 hours
Usage:9%
Score:2.530m
Score/min:407
Accuracy (listed only):42.866%
HSR (listed only):30.228%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:3,524
Deaths:548
KDR:6.431
Accuracy:52.657% A*
HSR:80.136% B**
NS-44 Commissioner
A**
Kills:1,327
Deaths:468
KDR:2.835
Accuracy:50.397% A++
HSR:39.035% A**
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B**
NS-44 Commissioner AE
A++
Kills:1,202
Deaths:328
KDR:3.665
Accuracy:52.141% A
HSR:43.095% A++
Beamer VS3-FB
B**
Kills:1,154
Deaths:375
KDR:3.077
Accuracy:37.628% B*
HSR:35.615% B**
NS-357P Underboss
A++
Kills:1,062
Deaths:388
KDR:2.737
Accuracy:55.578% A++
HSR:42.467% A++
Sirius SX12
M
Kills:1,012
Deaths:145
KDR:6.979
Accuracy:34.173% A++
HSR:34.585% M
NS-44P Commissioner
A++
Kills:853
Deaths:269
KDR:3.171
Accuracy:52.557% A
HSR:44.080% A++
Artemis VX26
A++
Kills:489
Deaths:86
KDR:5.686
Accuracy:35.202% A++
HSR:26.789% B+
NSX Daimyo
A++
Kills:467
Deaths:65
KDR:7.185
Accuracy:52.019% A++
HSR:98.501% A
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.863% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:161
Deaths:28
KDR:5.750
Accuracy:32.947% A
HSR:45.342% M**
NS-AM7 Archer
B++
Kills:144
Deaths:90
KDR:1.600
Accuracy:57.173% C
HSR:23.611% B++
Spiker
B*
Kills:99
Deaths:27
KDR:3.667
Accuracy:28.269% C+
HSR:27.273% B*
NS-44L Blackhand
B**
Kills:86
Deaths:22
KDR:3.909
Accuracy:49.903% B**
HSR:51.163% B++
Beamer VS3
C**
Kills:81
Deaths:62
KDR:1.306
Accuracy:26.762% C+
HSR:24.691% C**
Soldier Soaker
A*
Kills:53
Deaths:11
KDR:4.818
Accuracy:53.102% A*
HSR:11.321% C--
NS-30 Vandal
M++
Kills:52
Deaths:8
KDR:6.500
Accuracy:52.715% M++
HSR:40.385% A++
Kills:13,237
Deaths (as Infiltrator):3,128
Deaths (to Infiltrators):1,744
KDR:4.23178
Kill Difference:10,109
Playtime:141.089 hours
Usage:13%
Score:3.138m
Score/min:371
Accuracy (listed only):43.974%
HSR (listed only):41.395%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:2,185
Deaths:304
KDR:7.188
Accuracy:51.757% B**
HSR:20.732% A
Deimos VA29
A
Kills:1,763
Deaths:298
KDR:5.916
Accuracy:76.988% A
HSR:16.960% C++
Phobos VX86
A++
Kills:1,420
Deaths:217
KDR:6.544
Accuracy:78.637% A++
HSR:18.592% B
Zenith VX-5
A**
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A*
HSR:36.165% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A+
Serpent VE92
A++
Kills:877
Deaths:129
KDR:6.798
Accuracy:31.107% A+
HSR:30.445% A++
Eidolon VE33
M
Kills:620
Deaths:87
KDR:7.126
Accuracy:44.077% M
HSR:36.452% A+
Pulsar C
A*
Kills:566
Deaths:82
KDR:6.902
Accuracy:34.900% A*
HSR:33.216% A++
VX6-7
A*
Kills:513
Deaths:62
KDR:8.274
Accuracy:34.598% A++
HSR:33.723% A*
Solstice SF
A**
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% A**
HSR:30.137% A*
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% C**
VE-LR Obelisk
M
Kills:93
Deaths:22
KDR:4.227
Accuracy:49.586% M
HSR:39.785% B*
Kills:11,139
Deaths (as Engineer):1,688
Deaths (to Engineers):1,542
KDR:6.59893
Kill Difference:9,451
Playtime:150.952 hours
Usage:14%
Score:3.801m
Score/min:420
Accuracy (listed only):46.529%
HSR (listed only):28.540%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:2,185
Deaths:304
KDR:7.188
Accuracy:51.757% B**
HSR:20.732% A
Deimos VA29
A
Kills:1,763
Deaths:298
KDR:5.916
Accuracy:76.988% A
HSR:16.960% C++
Phobos VX86
A++
Kills:1,420
Deaths:217
KDR:6.544
Accuracy:78.637% A++
HSR:18.592% B
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B**
Sirius SX12
M
Kills:1,012
Deaths:145
KDR:6.979
Accuracy:34.173% A++
HSR:34.585% M
H-V45
A*
Kills:629
Deaths:103
KDR:6.107
Accuracy:33.810% A*
HSR:37.520% A*
Corvus VA55
M
Kills:517
Deaths:92
KDR:5.620
Accuracy:37.513% M
HSR:40.812% A**
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% C**
Pulsar VS1
A**
Kills:282
Deaths:68
KDR:4.147
Accuracy:35.825% A**
HSR:38.653% A**
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.863% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:161
Deaths:28
KDR:5.750
Accuracy:32.947% A
HSR:45.342% M**
Terminus VX-9
B**
Kills:154
Deaths:52
KDR:2.962
Accuracy:30.470% B**
HSR:33.766% B**
NS-11A
A**
Kills:141
Deaths:17
KDR:8.294
Accuracy:36.329% A**
HSR:37.589% A*
Kills:10,051
Deaths (as Combat Medic):1,641
Deaths (to Combat Medics):1,536
KDR:6.12492
Kill Difference:8,410
Playtime:44.494 hours
Usage:4%
Score:1.166m
Score/min:437
Accuracy (listed only):43.541%
HSR (listed only):32.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:535
Deaths:75
KDR:7.133
Accuracy:29.490% A*
HSR:36.262% M
Blueshift VM5
A*
Kills:519
Deaths:70
KDR:7.414
Accuracy:29.652% A*
HSR:33.526% A*
Comet VM2
A*
Kills:159
Deaths:39
KDR:4.077
Accuracy:63.725% A*
HSR:6.289% B**
Comet VM2
A*
Kills:140
Deaths:35
KDR:4
Accuracy:63.022% A++
HSR:9.286% A*
Quasar VM1
A++
Kills:86
Deaths:18
KDR:4.778
Accuracy:24.758% A++
HSR:24.419% B**
Cosmos VM3
A+
Kills:85
Deaths:18
KDR:4.722
Accuracy:22.990% A
HSR:25.882% A+
Kills:1,524
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):458
KDR:11.95294
Kill Difference:1,396.500
Playtime:19.497 hours
Usage:2%
Score:0.666m
Score/min:569
Accuracy (listed only):38.940%
HSR (listed only):22.611%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:700
V. Kills:452 155%
Deaths:129
KDR:5.426
Accuracy:36.551% B*
KPH:21.900 B*
VKPH:14.200 B++
Light PPA
B+
Kills:373
V. Kills:49 N/A
Deaths:47
KDR:7.936
Accuracy:46.386% B++
KPH:34.900 C
VKPH:4.600 B+
Maelstrom Turbo Laser
B*
Kills:259
V. Kills:200 129%
Deaths:47
KDR:5.511
Accuracy:39.832% A+
KPH:22 B+
VKPH:17 B*
Antares LC
A*
Kills:204
V. Kills:112 181%
Deaths:30
KDR:6.800
Accuracy:45.632% A*
KPH:37.900 A
VKPH:20.800 B*
Kills:1,536 (1,536 + 0)
Deaths:253
KDR:6.071
VKDR:3.213
Vehicle Kills:813
Kill Difference:1,283
Playtime:59.750 hours
Usage:5%
Score:0.751m
Score/min:209
Piloting Accuracy:45.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:557
V. Kills:199 279%
Deaths:14
KDR:39.786
Accuracy:64.966% A
KPH:78.200 M*
VKPH:27.900 M*
L100 Python AP
A*
Kills:330
V. Kills:219 150%
Deaths:14
KDR:23.571
Accuracy:67.018% A
KPH:47.200 A
VKPH:31.300 A*
L100 Python HESH
M++
Kills:182
V. Kills:32 N/A
Deaths:4
KDR:45.500
Accuracy:62.911% A++
KPH:113.500 M
VKPH:20 M++
Kills:1,069 (1,069 + 0)
Deaths:32
KDR:33.406
VKDR:14.063
Vehicle Kills:450
Kill Difference:1,037
Playtime:15.720 hours
Usage:1%
Score:0.403m
Score/min:427
Driving Accuracy:62.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:877
V. Kills:508 172%
Deaths:30
KDR:29.233
Accuracy:64.394% A
KPH:43 A+
VKPH:24.900 A++
E540 Halberd
B**
Kills:226
V. Kills:144 156%
Deaths:14
KDR:16.143
Accuracy:57.283% A
KPH:34.900 C**
VKPH:22.300 B**
Supernova PC
M++
Kills:210
V. Kills:56 368%
Deaths:10
KDR:21
Accuracy:62.800% A+
KPH:54.800 M++
VKPH:14.600 A++
Saron HRB
B**
Kills:126
V. Kills:74 168%
Deaths:18
KDR:7
Accuracy:52.981% B**
KPH:29.400 B+
VKPH:17.200 C*
Kills:1,439 (1,087 + 352)
Deaths:72
KDR:19.986
VKDR:10.861
Vehicle Kills:782
Kill Difference:1,367
Playtime:35.008 hours
Usage:3%
Score:0.877m
Score/min:418
Driving Accuracy:62.800%
Gunner Accuracy:52.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:221
V. Kills:59 368%
Deaths:12
KDR:18.417
Accuracy:64.430% B*
KPH:94.600 A**
VKPH:25.300 B+
Proton II PPA-H
B*
Kills:108
V. Kills:3 N/A
Deaths:3
KDR:36
Accuracy:45.232% B*
KPH:115.200 B+
VKPH:3.200 D-
Kills:329 (0 + 329)
Deaths:15
KDR:21.933
VKDR:4.133
Vehicle Kills:62
Kill Difference:314
Playtime:3.274 hours
Usage:0%
Score:0.094m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:45.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:70
V. Kills:47 146%
Deaths:7
KDR:10
Accuracy:40.477% B
KPH:23.800 C+
VKPH:16 C**
Kills:70 (0 + 70)
Deaths:7
KDR:10
VKDR:6.714
Vehicle Kills:47
Kill Difference:63
Playtime:2.939 hours
Usage:0%
Score:0.040m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:40.477%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 14,38414,2862,1036.793M*1.1433.518%A**41.411%A*80A*N/A260178.6h8.3A24.7B+
Betelgeuse 54-A 11,19811,0911,4327.745A+2.0934.591%A++42.124%A+111.5A1.1B+31999.5h8.2A+23.6A
Ghost 3,5403,5245486.431A0.7852.657%A*80.136%B**61.9B**N/A17856.9h1.7B**3.3B**
Pandora VX25 2,1922,1853047.188S1.5451.757%B**20.732%A85.7A++N/A24925.5h2.9A5.7B**
Auraxium Force-Blade 2,0302,0086,4060.313S5.3449.95%A+11.056%B+4.9C*N/A14409.6h1.7B*3.5B+
Pulsar LSW 1,9871,9732487.956S2.3033.182%A++34.111%A84.7A+N/A23623.3h8.7A26.2B**
Deimos VA29 1,7701,7632985.916S0.2676.988%A16.96%C++83.6AN/A23421.1h1.7B**2.2B*
Phobos VX86 1,4291,4202176.544S0.8978.637%A++18.592%B106A*N/A33113.4h1.7A2.2B*
NS-44 Commissioner 1,3321,3274682.835A++2.8250.397%A++39.035%A**79A++N/A24516.8h2.7B**5.3B**
Eridani SX5G 1,2611,2551906.605S0.9534.447%A29.801%B**72.5B+N/A21617.3h8.7B*25.4B++
SVA-88 1,2611,2522534.949A+0.7029.327%B**30.272%B+72.8B**N/A36317.2h8.9B**30.2B*
Flare VE6 1,2461,2352006.175S0.5233.2%A++36.518%A++80.2AN/A26315.4h7A+21.2B**
NS-44 Commissioner AE 1,2061,2023283.665A*1.9952.141%A43.095%A++116.7A++N/A34510.3h2.6B**5B**
Zenith VX-5 1,2061,1891209.908S4.2635.43%A*36.165%A**107.1M+1.5A*31911.1h8.5A+24.1B**
NS-15M AE 1,1891,1811527.77A*2.1236.11%A*43.607%A++86.8B**N/A22213.6h7.9A+21.9B**
Force-Blade 1,1911,1725,1690.227S5.4239.484%B++2.73%D3A**N/A9393h1.7B*4.4B++
Solstice VE3 1,1721,1591866.231S0.5834.697%A*28.559%A+65.9M+N/A21417.6h9.4A27B++
VX29 Polaris 1,1681,1571617.186S1.5334.093%A++30.164%B**78.2AN/A22814.8h8.5A24.8B**
Beamer VS3-FB 1,1591,1543753.077A+2.5737.628%B*35.615%B**81.3AN/A26014.2h6.3B*16.7B**
NS-357P Underboss 1,0631,0623882.737B**2.9155.578%A++42.467%A++158.5A++N/A4726.7h2.9B**5.1A
Sirius SX12 1,0191,0121456.979S1.3334.173%A++34.585%M77.8A**N/A27913h9.5A27.8B**
NS Decimator-B 1,3199331148.184S2.5368.972%B+1.286%D-75.2B+31.1B+39812.4h3B*4.4B*
Supernova FPC 1,3858773029.233M*23.5864.394%A2.737%C**43A+24.9A++44420.4h3.8B**5.9A
Serpent VE92 8848771296.798S1.1531.107%A+30.445%A++60.5AN/A20414.5h8.8B**28.3B**
NS-44P Commissioner 8558532693.171A++2.4852.557%A44.08%A++100.4B**N/A2908.5h2.6B**4.9B*
Saron Laser Cannon 1,1527001295.426B**0.2336.551%B*1.286%D21.9B*14.2B++20431.9h69.4B*190B**
H-V45 6386291036.107A**0.4633.81%A*37.52%A*65.5A+N/A2149.6h9A+26.6A
Eidolon VE33 623620877.126S1.4744.077%M36.452%A+75.6M+N/A1878.2h4.7A+10.7A
Pulsar C 580566826.902M*1.2534.9%A*33.216%A++47.2B*1.2A++13812h8.9B*25.6B*
L100 Python HEAT 7565571439.786S34.1364.966%AN/A78.5M**28M*4437.1h3.4A5.2A+
Lasher X2 5485421075.065S0.5941.547%A*2.583%D73.2A*N/A2057.4h12.4A+29.8B**
Blueshift VM5 539535757.133A*1.4829.49%A*36.262%M58.2A+N/A1779.2h11.2A+37.9B**
Blueshift VM5 527519707.414A*1.7629.652%A*33.526%A*59A+N/A1788.8h11.6A39.1B**
Corvus VA55 526517925.62S0.0337.513%M40.812%A**60.1A++1A1858.6h7.8A++20.9A
VX6-7 514513628.274S2.6234.598%A++33.723%A*73.3A+N/A3027h8.2B**23.7B**
S1 7184971453.428S2.2263.782%B++3.421%B+42.1A18.7B*40111.8h4.6B**7.1B**
Artemis VX26 494489865.686M**0.0335.202%A++26.789%B+68.9A++N/A1967.1h9.1A25.8B**
NSX Daimyo 467467657.185A1.5352.019%A++98.501%A83.4B**N/A2245.6h1.6A3.1A
NS-15MP 453448528.615M2.9635.455%A+42.411%A67.9C+N/A1896.6h8.5B**24.1B*
Solstice SF 445438726.083S0.4337.297%A**30.137%A*79.6M**1.3A++2665.5h8B+21.5B**
Light PPA 422373477.936B++2.2846.386%B++1.34%C++34.9C4.6B+13210.7h12.4C*26.8B
L100 Python AP 5493301423.571S17.9267.018%A3.333%B+47.1A31.3A*4327h5B+7.5B*
NS Decimator 477329784.218M**1.4363.857%BN/A49.8B*22.4B*4016.6h3B**4.8B**
Thanatos VE70 3183161092.899A*2.7549.279%B**17.722%C**41.6B++N/A2277.6h3.5B**7B**
Pulsar VS1 288282684.147M*1.5035.825%A**38.653%A**57.6A++1.2A++2964.9h10.1A28.3B**
Maelstrom Turbo Laser 459259475.511A+0.1439.832%A+1.544%D22.1B+17.1B*27311.7h66.8B++167.6B*
Nemesis VSH9 339246633.905S1.7570.494%B**4.878%A38.4B*14.5C++3306.4h4.8A+6.8A++
Anti-Vehicle Grenade 3162351235N/A229.3552.829%C*N/A391.7C++135B+37660.6h4.5B++8.5B+
E540 Halberd 3702261416.143B++10.4957.283%A2.655%C++34.8C**22.2B**3926.5h4.9B++8.6B**
E540 Halberd-H 2802211218.417B++12.7764.43%B*N/A96.1M25.7B+4452.3h3A+4.7A++
VE-S Canis 2182161812U6.3533.863%B**47.222%M++108A*1B++2972h7.4A21.8B*
Supernova PC 2662101021A**15.3562.8%A+N/A55.3M++14.7A++3633.8h3A4.8A+
Antares LC 316204306.8M++1.1545.632%A*N/A37.8A20.7B*2555.4h62.2B*136.3B*
Lumine Edge 1881881451.297S4.3531.204%B28.723%A*11.8B++N/A3215.9h1.1B++3.6B+
L100 Python HESH 214182445.5M*39.8562.911%A++N/A113.8M20M++3351.6h2.2B++3.5B**
Lancer AE 305180692.609A+3.0456.198%D3.333%A++22.5B++15.6C++2418h8.3B++14.7B++
Eridani SX5 161161285.75S0.1032.947%A45.342%M**53.7B++N/A2543h7.2A+21.9B**
Comet VM2 197159394.077M**1.5763.725%A*6.289%B**28.9M++6.9A1825.5h13.9B*21.9B**
Terminus VX-9 154154522.962B++2.6930.47%B**33.766%B**46.7C**N/A2003.3h8.8A28.7B**
NSX Amaterasu 1481481371.08U4.5729.647%C*23.649%B*16.6A+N/A448.9h3.9C+13B
NS-AM7 Archer 176144901.6M4.0557.173%C23.611%B++8.7B1.9C--7016.5h7.4B**13B**
NS-11A 142141178.294S2.6436.329%A**37.589%A*94M++N/A3671.5h8.1A++22.3A+
Comet VM2 168140354M**1.6563.022%A++9.286%A*28.6M+5.7B+1694.9h14.1B**22.4B**
Heartstring 129129294.448M**1.2042.36%C+29.457%C*30.7B+N/A884.2h2.6B6.2B+
Damascus Edge 1321284210.304S5.3543.018%B**15.625%B**5B*N/A2425.8h2.1C++4.9B+
Saron HRB 200126187B1.3552.981%B**N/A29.3B+17.2C*3794.3h17.6B*33.3B**
Tank Mine 158112323.5B+2.1548.912%B**N/A50.9D*20.9D**4162.2h3F6.2C++
Proton II PPA-H 111108336A*30.3545.232%B*N/A120B++3.3D-5600.9h8.2B++18.2B*
Spear Anti-Vehicle Phalanx Turret 140103251.5S45.8562.03%A++9.709%M++128.8S46.3A*8250.8h3.7A5.9A
Spiker 9999273.667M+1.9828.269%C+27.273%B*35.4C+N/A1442.8h5.3B*18.6B*
VE-LR Obelisk 9593224.227A+1.4249.586%M39.785%B*35.8C++N/A1122.6h3.9A7.8A
Ursa 9292137.077S1.4337.541%M50%M**57.5B++N/A1981.6h6.3A++16.7A
Quasar VM1 8786184.778A*0.8724.758%A++24.419%B**37.4B**N/A2122.3h14.3B57.7B+
NS-44L Blackhand 8686223.909A*1.7449.903%B**51.163%B++41B*N/A1622.1h3B**6B*
Cosmos VM3 8585184.722A++0.9322.99%A25.882%A+34C++N/A1362.5h11.3B*49.2B*
C-4 11882382.158B+3.4931.136%B**N/A27.3D*12D*4763h2.1D--6.7C+
MAX Punch 84821350.607M*5.0448.828%C*N/A4.6B**N/A1417.9h1.5C++3.1C**
Beamer VS3 8181621.306B++4.3526.762%C+24.691%C**31.2C*N/A2272.6h8.3B+31C++
M20 Wyvern 11770710B*4.3540.477%B5.714%B++24.1C+16.2C**2272.9h76.1C*188.1B+
Icikill 5454371.459U4.1955.122%A++31.482%M12C*N/A334.5h2.1C++3.8B+
Soldier Soaker 5353114.818M*0.8353.102%A*11.321%C--75.7B*N/A2280.7h5.5B10.3B**
NS-30 Vandal 535286.5M+0.8552.715%M++40.385%A++86.7A*1.7M++4720.6h4.5B**8.5A
NS-TMC-01 "His Regards" 52513300.155S5.5016.5%D3.922%D1.6C**N/A531.3h1.3B**7.8B
Frag Grenade 5150150N/A44.3536.55%D*N/A250D--5C-10720.2h3.6C*9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01340h
Medical Applicator25,0190.4h
Spawn Beacon133,2372.4h
Nano-Armor Kit1425,7301.6h
Anti-Vehicle MANA Turret2840.2h
Deconstruction Tool06430.1h
Welding Device03760.1h
AE Nano-Armor Kit64144,1848.5h
Repair Module0510.2h
AE Medical Applicator2724,1602.1h
NS Patriot Flare Gun31400.5h
Motion Spotter117,52110.4h
Spitfire Auto-Turret42200.2h
M40 Fury-F4570.3h
Shield Recharging Field48740.4h
Ammunition Package25680.3h
Medical Kit1,54813,06542.1h
Nano-Repair Grenade01990.1h
Flail Targeting Dart0530.2h
Hardlight Barrier0930.1h
M20 Drake0500.1h
Recon Detection Device01100.2h
L-30R Vektor12160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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