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Praetor Loyal Soldier InimicusVS[TBMS] InimicusVS
VS BR 83

KDR: 5.63

Score: 31.2m

Last Seen: Jun 23rd, 2019 12:41 AM
- OFFLINE - 47.1 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Briggs - Outfit Officer of The Beta Males[TBMS] The Beta Males
VS outfit on Connery

Members: 2
Level Progress (to 84): 94%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost Pandora VX25 Pulsar LSW Auraxium Force-Blade Deimos VA29 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,706,960 MLG Score: 6960
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.44%38.844%133836117447,0836.40934-0.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.165%2.587A**2.747M-1.668F-HEAD ++ (~21.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.699B+7.70.459B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.992%1.354%714312071,2562406795.23333185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.242%0.165C++-0.225C-1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.80.134C++52.9-0.026C+82.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.397%2.233%1855312071,70221010368.10476164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%2.385A*-0.183C-1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.842B*40.681B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.351%2.655%239112092261904001.1894756%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.959A++-0.44C---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.929B*4.90.877B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.567%82.507%239212083,893526167.40114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.219%2.639M1.003B**-1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.70.462B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.088%18.244%239412065,3881152214.67303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.252%1.547A+0.718B++1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.30.537B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Beta Males[TBMS] The Beta Males
VS outfit on Connery

Members: 2
31.2m328.9%571 (34.3k)483 (29k)5.6252971,63812,7355.8318883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS12101267632.357%33.07%107005:0518

13% Engineer59% Heavy Assault13% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 5:10 AMFeb 4th, 2019 7:31 PMJun 23rd, 2019 9:46 PM (21h) (PST)Jun 22nd, 2019 11:14 PM (2d) (PST)Jun 22nd, 2019 8:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8471556921.1100.1970.3673.8730.0686960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,8069,27641,530671222232429,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1076h/44.8d 2,631 23,691 21,331 250.1k 993 3,933 4,390 54.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:14,192
Deaths:2,097
KDR:6.768
Accuracy:33.514% A**
HSR:41.390% A**
Betelgeuse 54-A
A++
Kills:10,061
Deaths:1,310
KDR:7.680
Accuracy:34.664% A++
HSR:42.093% A+
Pulsar LSW
A++
Kills:1,973
Deaths:248
KDR:7.956
Accuracy:33.182% A++
HSR:34.111% A
SVA-88
B**
Kills:1,252
Deaths:253
KDR:4.949
Accuracy:29.327% B**
HSR:30.272% B++
Flare VE6
A++
Kills:1,235
Deaths:200
KDR:6.175
Accuracy:33.200% A++
HSR:36.518% A++
NS-15M AE
A*
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:36.110% A*
HSR:43.607% A++
VX29 Polaris
A++
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:34.093% A++
HSR:30.164% B**
NS-15MP
A+
Kills:448
Deaths:52
KDR:8.615
Accuracy:35.455% A+
HSR:42.411% A
Ursa
M**
Kills:92
Deaths:13
KDR:7.077
Accuracy:37.541% M
HSR:50% M**
Kills:31,591
Deaths (as Heavy Assault):4,486
Deaths (to Heavy Assaults):4,131
KDR:7.04213
Kill Difference:27,105
Playtime:634.964 hours
Usage:59%
Score:20.305m
Score/min:533
Accuracy (listed only):34.121%
HSR (listed only):38.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A
Kills:1,997
Deaths:273
KDR:7.315
Accuracy:51.648% B**
HSR:20.781% A
Deimos VA29
A
Kills:1,763
Deaths:298
KDR:5.916
Accuracy:76.988% A
HSR:16.960% C++
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.762% A++
HSR:16.235% C+
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B**
Zenith VX-5
A**
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A*
HSR:36.165% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A+
Sirius SX12
M
Kills:1,009
Deaths:143
KDR:7.056
Accuracy:34.175% A++
HSR:34.589% M
Serpent VE92
A++
Kills:819
Deaths:125
KDR:6.552
Accuracy:30.845% A+
HSR:29.304% A++
Pulsar C
A*
Kills:532
Deaths:78
KDR:6.821
Accuracy:34.763% A*
HSR:32.331% A+
VX6-7
A*
Kills:513
Deaths:62
KDR:8.274
Accuracy:34.598% A*
HSR:33.723% A*
Solstice SF
M
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% M
HSR:30.137% A*
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.863% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:149
Deaths:26
KDR:5.731
Accuracy:33.281% A
HSR:44.966% M**
Kills:12,667
Deaths (as Light Assault):1,904
Deaths (to Light Assaults):2,764
KDR:6.65284
Kill Difference:10,763
Playtime:101.423 hours
Usage:9%
Score:2.445m
Score/min:402
Accuracy (listed only):43.005%
HSR (listed only):29.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:3,426
Deaths:529
KDR:6.476
Accuracy:52.639% A*
HSR:80.327% B**
NS-44 Commissioner
A**
Kills:1,325
Deaths:467
KDR:2.837
Accuracy:50.543% A++
HSR:39.094% A**
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B**
NS-44 Commissioner AE
A++
Kills:1,202
Deaths:328
KDR:3.665
Accuracy:52.141% A
HSR:43.095% A++
Beamer VS3-FB
A
Kills:1,132
Deaths:373
KDR:3.035
Accuracy:37.461% B**
HSR:35.424% A
Sirius SX12
M
Kills:1,009
Deaths:143
KDR:7.056
Accuracy:34.175% A++
HSR:34.589% M
NS-357P Underboss
A++
Kills:907
Deaths:318
KDR:2.852
Accuracy:55.851% A++
HSR:41.786% A++
NS-44P Commissioner
A++
Kills:817
Deaths:266
KDR:3.071
Accuracy:52.419% A
HSR:44.553% A++
Artemis VX26
A++
Kills:482
Deaths:84
KDR:5.738
Accuracy:35.242% A++
HSR:26.141% B+
NSX Daimyo
A+
Kills:467
Deaths:65
KDR:7.185
Accuracy:52.019% A+
HSR:98.501% A
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.863% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:149
Deaths:26
KDR:5.731
Accuracy:33.281% A
HSR:44.966% M**
NS-AM7 Archer
B++
Kills:139
Deaths:76
KDR:1.829
Accuracy:57.224% C
HSR:23.741% B++
Spiker
B*
Kills:99
Deaths:27
KDR:3.667
Accuracy:28.269% C+
HSR:27.273% B*
NS-44L Blackhand
B*
Kills:86
Deaths:22
KDR:3.909
Accuracy:49.903% B*
HSR:51.163% B++
Beamer VS3
C**
Kills:81
Deaths:62
KDR:1.306
Accuracy:26.762% C+
HSR:24.691% C**
Soldier Soaker
A*
Kills:53
Deaths:11
KDR:4.818
Accuracy:53.102% A*
HSR:11.321% D
NS-30 Vandal
M*
Kills:52
Deaths:8
KDR:6.500
Accuracy:52.715% M*
HSR:40.385% A++
Kills:12,897
Deaths (as Infiltrator):3,013
Deaths (to Infiltrators):1,685
KDR:4.28045
Kill Difference:9,884
Playtime:138.467 hours
Usage:13%
Score:3.074m
Score/min:370
Accuracy (listed only):44.003%
HSR (listed only):41.337%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:1,997
Deaths:273
KDR:7.315
Accuracy:51.648% B**
HSR:20.781% A
Deimos VA29
A
Kills:1,763
Deaths:298
KDR:5.916
Accuracy:76.988% A
HSR:16.960% C++
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.762% A++
HSR:16.235% C+
Zenith VX-5
A**
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A*
HSR:36.165% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A+
Serpent VE92
A++
Kills:819
Deaths:125
KDR:6.552
Accuracy:30.845% A+
HSR:29.304% A++
Eidolon VE33
M+
Kills:589
Deaths:85
KDR:6.929
Accuracy:44.178% M+
HSR:37.182% A+
Pulsar C
A*
Kills:532
Deaths:78
KDR:6.821
Accuracy:34.763% A*
HSR:32.331% A+
VX6-7
A*
Kills:513
Deaths:62
KDR:8.274
Accuracy:34.598% A*
HSR:33.723% A*
Solstice SF
M
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% M
HSR:30.137% A*
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
VE-LR Obelisk
M
Kills:93
Deaths:22
KDR:4.227
Accuracy:49.586% M
HSR:39.785% B*
Kills:10,720
Deaths (as Engineer):1,634
Deaths (to Engineers):1,505
KDR:6.56059
Kill Difference:9,086
Playtime:142.973 hours
Usage:13%
Score:3.621m
Score/min:422
Accuracy (listed only):46.672%
HSR (listed only):28.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:1,997
Deaths:273
KDR:7.315
Accuracy:51.648% B**
HSR:20.781% A
Deimos VA29
A
Kills:1,763
Deaths:298
KDR:5.916
Accuracy:76.988% A
HSR:16.960% C++
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.762% A++
HSR:16.235% C+
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B**
Sirius SX12
M
Kills:1,009
Deaths:143
KDR:7.056
Accuracy:34.175% A++
HSR:34.589% M
H-V45
A*
Kills:615
Deaths:100
KDR:6.150
Accuracy:33.789% A*
HSR:36.911% A*
Corvus VA55
M+
Kills:455
Deaths:84
KDR:5.417
Accuracy:37.074% A**
HSR:41.978% M+
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
Pulsar VS1
M
Kills:282
Deaths:68
KDR:4.147
Accuracy:35.825% A**
HSR:38.653% M
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.863% B**
HSR:47.222% M++
Terminus VX-9
B**
Kills:154
Deaths:52
KDR:2.962
Accuracy:30.470% B**
HSR:33.766% B**
Eridani SX5
M**
Kills:149
Deaths:26
KDR:5.731
Accuracy:33.281% A
HSR:44.966% M**
NS-11A
A**
Kills:141
Deaths:17
KDR:8.294
Accuracy:36.329% A**
HSR:37.589% A*
Kills:9,664
Deaths (as Combat Medic):1,582
Deaths (to Combat Medics):1,470
KDR:6.10872
Kill Difference:8,082
Playtime:43.506 hours
Usage:4%
Score:1.128m
Score/min:432
Accuracy (listed only):43.687%
HSR (listed only):32.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:482
Deaths:75
KDR:6.427
Accuracy:29.783% A*
HSR:35.062% A**
Blueshift VM5
A*
Kills:476
Deaths:70
KDR:6.800
Accuracy:29.886% A*
HSR:32.353% A*
Comet VM2
A**
Kills:158
Deaths:38
KDR:4.158
Accuracy:63.699% A**
HSR:6.329% B**
Comet VM2
A**
Kills:138
Deaths:34
KDR:4.059
Accuracy:62.959% A++
HSR:9.420% A**
Quasar VM1
A++
Kills:86
Deaths:18
KDR:4.778
Accuracy:24.758% A++
HSR:24.419% B**
Cosmos VM3
A+
Kills:85
Deaths:18
KDR:4.722
Accuracy:22.990% A
HSR:25.882% A+
Kills:1,425
Deaths (as MAX Suit):126.500
Deaths (to MAX Suits):449
KDR:11.26482
Kill Difference:1,298.500
Playtime:18.810 hours
Usage:2%
Score:0.637m
Score/min:564
Accuracy (listed only):39.013%
HSR (listed only):22.244%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:625
V. Kills:416 150%
Deaths:123
KDR:5.081
Accuracy:38.062% B**
KPH:21.500 B*
VKPH:14.300 B*
Light PPA
B+
Kills:372
V. Kills:49 N/A
Deaths:46
KDR:8.087
Accuracy:46.547% B++
KPH:35.200 C
VKPH:4.600 B+
Maelstrom Turbo Laser
B*
Kills:259
V. Kills:200 129%
Deaths:47
KDR:5.511
Accuracy:39.792% A+
KPH:22.100 B+
VKPH:17 B*
Antares LC
A*
Kills:204
V. Kills:112 181%
Deaths:30
KDR:6.800
Accuracy:46.272% A*
KPH:39.300 A+
VKPH:21.600 B**
Kills:1,460 (1,460 + 0)
Deaths:246
KDR:5.935
VKDR:3.159
Vehicle Kills:777
Kill Difference:1,214
Playtime:56.569 hours
Usage:5%
Score:0.721m
Score/min:212
Piloting Accuracy:46.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:552
V. Kills:198 277%
Deaths:13
KDR:42.462
Accuracy:65.202% A+
KPH:79.800 M**
VKPH:28.600 M**
L100 Python AP
A**
Kills:306
V. Kills:213 143%
Deaths:14
KDR:21.857
Accuracy:67.577% A
KPH:47 A
VKPH:32.700 A**
L100 Python HESH
M*
Kills:182
V. Kills:32 N/A
Deaths:4
KDR:45.500
Accuracy:62.911% A+
KPH:113.500 M
VKPH:20 M*
Kills:1,040 (1,040 + 0)
Deaths:31
KDR:33.548
VKDR:14.290
Vehicle Kills:443
Kill Difference:1,009
Playtime:15.034 hours
Usage:1%
Score:0.394m
Score/min:436
Driving Accuracy:62.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:844
V. Kills:495 170%
Deaths:30
KDR:28.133
Accuracy:64.501% A
KPH:41.600 A+
VKPH:24.400 A*
E540 Halberd
B**
Kills:226
V. Kills:144 156%
Deaths:14
KDR:16.143
Accuracy:57.351% A
KPH:35.100 B
VKPH:22.300 B**
Supernova PC
M++
Kills:210
V. Kills:56 368%
Deaths:10
KDR:21
Accuracy:62.800% A+
KPH:54.800 M++
VKPH:14.600 A++
Saron HRB
B**
Kills:126
V. Kills:74 168%
Deaths:18
KDR:7
Accuracy:52.981% B**
KPH:29.400 B+
VKPH:17.200 C*
Kills:1,406 (1,054 + 352)
Deaths:72
KDR:19.528
VKDR:10.681
Vehicle Kills:769
Kill Difference:1,334
Playtime:34.864 hours
Usage:3%
Score:0.858m
Score/min:410
Driving Accuracy:62.800%
Gunner Accuracy:52.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:219
V. Kills:59 365%
Deaths:12
KDR:18.250
Accuracy:64.723% B*
KPH:94.600 M
VKPH:25.500 B+
Proton II PPA-H
B*
Kills:108
V. Kills:3 N/A
Deaths:3
KDR:36
Accuracy:45.232% B*
KPH:115.200 B+
VKPH:3.200 D-
Kills:327 (0 + 327)
Deaths:15
KDR:21.800
VKDR:4.133
Vehicle Kills:62
Kill Difference:312
Playtime:3.252 hours
Usage:0%
Score:0.093m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:45.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:66
V. Kills:45 143%
Deaths:7
KDR:9.429
Accuracy:39.602% C**
KPH:22.700 C+
VKPH:15.500 B
Kills:66 (0 + 66)
Deaths:7
KDR:9.429
VKDR:6.429
Vehicle Kills:45
Kill Difference:59
Playtime:2.908 hours
Usage:0%
Score:0.039m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:39.602%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 14,28914,1922,0976.768M+1.1433.514%A**41.39%A**79.9A*N/A260177.6h8.3A24.7B+
Betelgeuse 54-A 10,15810,0611,3107.68A+2.0534.664%A++42.093%A+111.2A1.1B++32190.5h8.1A+23.5A
Ghost 3,4413,4265296.476A0.8552.639%A*80.327%B**61.3B**N/A17655.9h1.7B**3.3B**
Pandora VX25 2,0021,9972737.315S1.6951.648%B**20.781%A83.6A++N/A24423.9h3B**5.7B**
Pulsar LSW 1,9871,9732487.956S2.3333.182%A++34.111%A85.8A+N/A23723h8.7A26.2B**
Auraxium Force-Blade 1,9351,9156,0260.318S5.3149.836%A+10.705%B+4.9A**N/A14388.8h1.7B*3.5B+
Deimos VA29 1,7701,7632985.916S0.2976.988%A16.96%C++84A+N/A23421h1.7A2.2B*
NS-44 Commissioner 1,3301,3254672.837A++2.7950.543%A++39.094%A**79.3A++N/A24616.7h2.7B**5.3B**
Phobos VX86 1,3191,3122046.431S0.8180.762%A++16.235%C+105A*N/A32512.5h1.7A2.1B**
Eridani SX5G 1,2611,2551906.605S0.9834.447%A29.801%B**72.5B++N/A21617.3h8.7B*25.4B++
SVA-88 1,2611,2522534.949A+0.6829.327%B**30.272%B++72.8B**N/A36317.2h8.9B**30.2B*
Flare VE6 1,2461,2352006.175S0.5533.2%A++36.518%A++80.2A+N/A26315.4h7A+21.2B**
NS-44 Commissioner AE 1,2061,2023283.665A*1.9652.141%A43.095%A++116.7A++N/A34410.3h2.6B**5B**
Zenith VX-5 1,2061,1891209.908S4.2835.43%A*36.165%A**107.1M++1.5A**31911.1h8.5A+24.1B**
NS-15M AE 1,1891,1811527.77M+2.1436.11%A*43.607%A++86.8B**N/A22213.6h7.9A+21.9B**
Force-Blade 1,1911,1725,1690.227S5.4039.484%B++2.73%D3MN/A9392.9h1.7B*4.4B+
Solstice VE3 1,1721,1591866.231S0.6134.697%A*28.559%A+65.9MN/A21317.6h9.4A27B++
VX29 Polaris 1,1681,1571617.186S1.5634.093%A++30.164%B**78.2A+N/A22814.8h8.5A24.8B**
Beamer VS3-FB 1,1371,1323733.035A++2.5937.461%B**35.424%A80.3B**N/A25914.1h6.3B*16.7B**
Sirius SX12 1,0161,0091437.056S1.4334.175%A++34.589%M77.6A**N/A27813h9.5A27.8B**
NS-357P Underboss 9079073182.852B**2.7755.851%A++41.786%A++156.4A*N/A4695.8h2.8A5.1A
NS Decimator-B 1,2388711058.295S2.6769.513%B++1.263%D--74.4B++31.4B++40411.7h3B*4.4B*
Supernova FPC 1,3398443028.133M*22.5164.501%A2.844%C**41.6A+24.4A*43220.3h3.9B*6B**
Serpent VE92 8238191256.552S0.9330.845%A+29.304%A++58.9AN/A19013.9h8.9B**28.8B**
NS-44P Commissioner 8198172663.071A+2.5552.419%A44.553%A++103.4B**N/A2947.9h2.6B**4.9B*
Saron Laser Cannon 1,0416251235.081B**0.5438.062%B**1.28%D21.5B*14.3B*20729.1h71.5B*187.9B**
H-V45 6246151006.15M0.5233.789%A*36.911%A*65.4A+1A+2149.4h9A+26.8A
Eidolon VE33 592589856.929S1.3044.178%M+37.182%A+74.6M+N/A1827.9h4.7A+10.7A
L100 Python HEAT 7505521342.462S36.8465.202%A+N/A80M**28.7M**4556.9h3.4A5.2A+
Lasher X2 5485421075.065S0.5641.547%A*2.583%D73.2A*N/A2057.4h12.4A+29.8B**
Pulsar C 546532786.821M**1.2034.763%A*32.331%A+45.9B++1.2A*13511.6h9B*26B*
VX6-7 514513628.274S2.6534.598%A*33.723%A*73.3A++N/A3017h8.2B**23.7B**
S1 7184971453.428S2.2063.782%B++3.421%B+42.1A18.7B*40011.8h4.6B**7.1B**
Artemis VX26 487482845.738M**0.1135.242%A++26.141%B+67.9A++N/A1937.1h9.1B**25.9B**
Blueshift VM5 485482756.427A++0.8029.783%A*35.062%A**56.7A+N/A1718.5h11.4A+38.2B**
Blueshift VM5 484476706.8A++1.1729.886%A*32.353%A*58.8A+1B*1778.1h11.6A38.8B**
NSX Daimyo 467467657.185A1.5652.019%A+98.501%A83.4AN/A2245.6h1.6A3.1A
Corvus VA55 464455845.417S0.2137.074%A**41.978%M+56.2A+1.1A++1678.1h8A++21.6A
NS-15MP 453448528.615M++2.9935.455%A+42.411%A67.9C+N/A1896.6h8.5B**24.1B*
Solstice SF 445438726.083S0.4637.297%M30.137%A*79.6M**1.3A++2665.5h8B+21.5B**
Light PPA 421372468.087B+2.4646.547%B++1.344%C++35.1C4.6B+13310.6h12.4C*26.5B+
Thanatos VE70 3183161092.899A*2.7349.279%B**17.722%B41.6B++N/A2267.6h3.5B**7B**
L100 Python AP 5193061421.857M**16.2367.577%A3.268%B47.1A32.8A**4416.5h5.2B+7.7B*
NS Decimator 429294763.868M*1.7664.101%B+N/A48.2B*22.1B++4056.1h3.1B**4.9B**
Pulsar VS1 288282684.147M*1.4835.825%A**38.653%M57.6A++1.2A++2914.9h10.1A+28.3A
Maelstrom Turbo Laser 459259475.511A0.1139.792%A+1.544%D22.1B+17.1B*27311.7h66.4B++166.8B*
Nemesis VSH9 339246633.905S1.7270.494%B**4.878%A38.4B**14.5C++3306.4h4.8A+6.8A++
Anti-Vehicle Grenade 3112321232N/A226.3752.857%C++N/A386.7C+131.7B+37860.6h4.5B+8.4B+
E540 Halberd 3702261416.143B++10.5257.351%A2.655%C++35.3B22.5B**3906.4h4.9B++8.5B**
E540 Halberd-H 2782191218.25B**12.6264.723%B*N/A95.2M25.7B+4442.3h3A+4.7A++
VE-S Canis 2182161812S6.3733.863%B**47.222%M++108A*1B++2962h7.4A21.8B**
Supernova PC 2662101021A*15.3762.8%A+N/A55.3M++14.7A++3633.8h3A4.8A+
Antares LC 316204306.8M+1.1746.272%A*N/A39.2A+21.5B*2645.2h61.6B++133.2B*
Lumine Edge 1881881451.297S4.3331.204%B28.723%A++12.1B+N/A3315.5h1.1B++3.6B+
L100 Python HESH 214182445.5M39.8762.911%A+N/A113.8M20M*3351.6h2.2A3.5A
Lancer AE 303179692.594A+3.0356.42%D3.352%A++22.7B*15.7C++2427.9h8.2B+14.6B+
Comet VM2 196158384.158S1.4763.699%A**6.329%B**28.7M++6.9A1815.5h14B*22B**
Terminus VX-9 154154522.962B*2.6630.47%B**33.766%B**46.7BN/A2003.3h8.8A+28.7B**
Eridani SX5 149149265.731S0.1133.281%A44.966%M**51.4B++N/A2272.9h7.1A+21.3B**
NSX Amaterasu 1481481371.08U4.5529.647%C++23.649%B*20.3A*N/A527.3h3.9C+13B
NS-11A 142141178.294S2.6736.329%A**37.589%A*94M++N/A3661.5h8.1A++22.3A+
NS-AM7 Archer 170139761.829M*3.8057.224%C23.741%B++9.1B+2C-7315.2h7.2B**12.6B**
Comet VM2 166138344.059M**1.5762.959%A++9.42%A**28.2M5.7B1694.9h14.3B**22.7B**
Heartstring 129129294.448M**1.1842.36%C+29.457%C++30.7B+N/A884.2h2.6B6.2B+
Saron HRB 200126187B+1.3752.981%B**N/A29.3B+17.2C*3794.3h17.6B++33.3B**
Damascus Edge 1261224210.29S5.3442.45%B**15.574%B**4.8B*N/A2325.3h2.1C*4.9B+
Tank Mine 157111323.469B+2.1649.112%B**N/A52.9D--21.9D**4272.1h3F-6.1C++
Proton II PPA-H 111108336A*30.3745.232%B*N/A120B++3.3D-5600.9h8.2B+18.2B++
Spear Anti-Vehicle Phalanx Turret 140103251.5S45.8762.336%A++9.709%M++128.8S46.3A*8240.8h3.7A5.9A
Spiker 9999273.667M1.9628.269%C+27.273%B*39.6C*N/A1622.5h5.3B*18.6B*
VE-LR Obelisk 9593224.227A+1.4049.586%M39.785%B*35.8C++N/A1122.6h3.9A+7.8A
Ursa 9292137.077S1.4537.541%M50%M**83.6A++N/A2891.1h6.3A++16.7B**
NS-44L Blackhand 8686223.909A*1.7249.903%B*51.163%B++41B*N/A1622.1h3B**6B*
Quasar VM1 8786184.778A*0.8524.758%A++24.419%B**37.4AN/A2122.3h14.3C**57.7B+
Cosmos VM3 8585184.722A++0.9022.99%A25.882%A+34C**N/A1362.5h11.3B*49.2B*
Beamer VS3 8181621.306B++4.3226.762%C+24.691%C**31.2C*N/A2252.6h8.3B+31C++
MAX Punch 82801340.597M*5.0348.8%C*N/A4.6B**N/A1417.4h1.5C++3.1C**
C-4 11579362.194B+3.4331.132%B**N/A27.2D*12.4D*4862.9h2.1D--6.7C+
M20 Wyvern 1116679.429B++3.8039.602%C**6.061%B++22.8C+15.5B2232.9h75.9C*191.6B+
Icikill 5454371.459U4.1755.122%A++31.482%M12C**N/A334.5h2.1C*3.8B++
Soldier Soaker 5353114.818M++0.8153.102%A*11.321%D75.7B*N/A2270.7h5.5B+10.3B**
NS-30 Vandal 535286.5M0.8752.715%M*40.385%A++86.7A*1.7M*4720.6h4.5B**8.5A
NS-TMC-01 "His Regards" 52513300.155S5.4716.5%D3.922%D1.6BN/A531.3h1.3B**7.8B+
Frag Grenade 5150150N/A44.3736.458%D*N/A250D--5D10930.2h3.5B9.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133,1812.4h
Anti-Vehicle MANA Turret2840.2h
Nano-Armor Kit1425,7301.6h
AE Nano-Armor Kit62140,0558.3h
AE Medical Applicator2723,7312h
Nanite Revive Grenade01300h
Medical Applicator24,9860.4h
Spitfire Auto-Turret31990.2h
NS Patriot Flare Gun31400.5h
Motion Spotter117,40010.3h
Deconstruction Tool06430.1h
Welding Device03760.1h
M40 Fury-F4570.3h
Shield Recharging Field48600.3h
Ammunition Package25280.3h
Medical Kit1,50412,62341.4h
Nano-Repair Grenade01930.1h
Hardlight Barrier0930.1h
M20 Drake0500.1h
Recon Detection Device01080.2h
L-30R Vektor12160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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