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Legate Loyal Soldier InimicusVS[TBMS] InimicusVS
VS BR 74

KDR: 5.58

Score: 28.9m

Last Seen: Mar 18th, 2019 11:23 AM
- OFFLINE - 20.6 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Briggs - Outfit Officer of The Beta Males[TBMS] The Beta Males
VS outfit on Briggs

Members: 3
Level Progress (to 75): 37%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost Pulsar LSW Pandora VX25 Deimos VA29 Auraxium Force-Blade Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,783,271 MLG Score: 7021
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.415%38.785%13353698943,1826.38315-0.806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.182%2.599A**2.776M-1.709F-HEAD ++ (~21.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.7B+7.70.459B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.632%1.316%598310229882295874.31441168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.083%0.245C++-0.219C-1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.80.045C+59.8-0.155C91

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.857%2.249%1760310221,5121989457.63636160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.865%2.419A**-0.216C-1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++4.10.673B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.329%2.655%256110242261763731.2768460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.965A++-0.435C---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.928B*4.90.876B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.635%82.209%256210233,794488167.77459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.413%2.651M0.989B*-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.70.461B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.798%18.294%256410215,1821092184.74108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.229%1.623A+0.757B++1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.726B++2.20.546B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Beta Males[TBMS] The Beta Males
VS outfit on Briggs

Members: 3
28.9m339.3%571 (34.3k)481 (28.9k)5.5776565,68811,7775.7851774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS10251167632.825%33.381%109605:0618

12% Engineer60% Heavy Assault13% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 5:10 AMFeb 4th, 2019 7:31 PMMar 18th, 2019 7:07 AM (20h) (PST)Mar 18th, 2019 7:50 AM (19h) (PST)Mar 18th, 2019 7:23 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8381556831.0940.1960.3653.9380.0677021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,2809,29240,988661222236428,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1001h/41.7d 2,444 21,927 19,610 236.5k 953 3,689 4,015 50.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:14,107
Deaths:2,078
KDR:6.789
Accuracy:33.479% A**
HSR:41.398% A*
Betelgeuse 54-A
A*
Kills:7,087
Deaths:967
KDR:7.329
Accuracy:34.992% A*
HSR:43.516% A++
Pulsar LSW
A++
Kills:1,966
Deaths:247
KDR:7.960
Accuracy:33.181% A++
HSR:34.079% A
SVA-88
B**
Kills:1,252
Deaths:253
KDR:4.949
Accuracy:29.327% B**
HSR:30.272% B++
Flare VE6
A++
Kills:1,235
Deaths:200
KDR:6.175
Accuracy:33.200% A++
HSR:36.518% A++
NS-15M AE
A*
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:36.110% A*
HSR:43.607% A++
VX29 Polaris
A++
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:34.093% A++
HSR:30.164% B**
Lasher X2
A*
Kills:533
Deaths:105
KDR:5.076
Accuracy:41.513% A*
HSR:2.627% D
NS-15MP
A+
Kills:405
Deaths:52
KDR:7.788
Accuracy:35.702% A+
HSR:40.988% B**
Ursa
M**
Kills:92
Deaths:13
KDR:7.077
Accuracy:37.541% M
HSR:50% M**
Kills:29,015
Deaths (as Heavy Assault):4,228
Deaths (to Heavy Assaults):3,868
KDR:6.86258
Kill Difference:24,787
Playtime:596.186 hours
Usage:60%
Score:18.892m
Score/min:528
Accuracy (listed only):34.914%
HSR (listed only):35.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A+
Kills:1,809
Deaths:248
KDR:7.294
Accuracy:52.003% A
HSR:21.061% A+
Deimos VA29
A+
Kills:1,745
Deaths:297
KDR:5.875
Accuracy:77.100% A+
HSR:17.077% C++
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.822% A++
HSR:16.235% C+
Eridani SX5G
A
Kills:1,241
Deaths:187
KDR:6.636
Accuracy:34.556% A
HSR:29.734% B**
Zenith VX-5
A**
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A*
HSR:36.165% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A+
Sirius SX12
M
Kills:995
Deaths:136
KDR:7.316
Accuracy:34.279% A++
HSR:34.472% M
Serpent VE92
A++
Kills:773
Deaths:118
KDR:6.551
Accuracy:31.104% A+
HSR:29.107% A++
VX6-7
A*
Kills:513
Deaths:62
KDR:8.274
Accuracy:34.598% A*
HSR:33.723% A*
Solstice SF
M
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% M
HSR:30.137% A*
Pulsar C
A++
Kills:411
Deaths:60
KDR:6.850
Accuracy:32.963% A++
HSR:30.900% A
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.935% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:149
Deaths:26
KDR:5.731
Accuracy:33.281% A
HSR:44.966% M**
Kills:12,266
Deaths (as Light Assault):1,843
Deaths (to Light Assaults):2,568
KDR:6.65545
Kill Difference:10,423
Playtime:98.403 hours
Usage:10%
Score:2.379m
Score/min:403
Accuracy (listed only):42.953%
HSR (listed only):29.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:3,385
Deaths:521
KDR:6.497
Accuracy:52.757% A*
HSR:80.236% B**
NS-44 Commissioner
A*
Kills:1,281
Deaths:460
KDR:2.785
Accuracy:50.329% A++
HSR:38.564% A*
Eridani SX5G
A
Kills:1,241
Deaths:187
KDR:6.636
Accuracy:34.556% A
HSR:29.734% B**
NS-44 Commissioner AE
A++
Kills:1,202
Deaths:328
KDR:3.665
Accuracy:52.141% A
HSR:43.095% A++
Beamer VS3-FB
A+
Kills:1,129
Deaths:373
KDR:3.027
Accuracy:37.452% B*
HSR:35.430% A+
Sirius SX12
M
Kills:995
Deaths:136
KDR:7.316
Accuracy:34.279% A++
HSR:34.472% M
NS-44P Commissioner
A*
Kills:771
Deaths:255
KDR:3.024
Accuracy:52.698% A
HSR:44.617% A*
NS-357P Underboss
A*
Kills:614
Deaths:181
KDR:3.392
Accuracy:57.152% A*
HSR:39.902% A+
Artemis VX26
A++
Kills:482
Deaths:84
KDR:5.738
Accuracy:35.242% A++
HSR:26.141% B+
NSX Daimyo
A+
Kills:409
Deaths:53
KDR:7.717
Accuracy:51.590% A+
HSR:98.533% A
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.935% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:149
Deaths:26
KDR:5.731
Accuracy:33.281% A
HSR:44.966% M**
NS-AM7 Archer
B++
Kills:111
Deaths:63
KDR:1.762
Accuracy:55.874% C
HSR:23.423% B++
Spiker
B*
Kills:99
Deaths:27
KDR:3.667
Accuracy:28.269% C+
HSR:27.273% B*
NS-44L Blackhand
B*
Kills:86
Deaths:22
KDR:3.909
Accuracy:49.903% B*
HSR:51.163% B++
Beamer VS3
C**
Kills:81
Deaths:62
KDR:1.306
Accuracy:26.762% C+
HSR:24.691% C**
Soldier Soaker
A*
Kills:53
Deaths:11
KDR:4.818
Accuracy:53.102% A*
HSR:11.321% D
NS-30 Vandal
M++
Kills:52
Deaths:8
KDR:6.500
Accuracy:52.715% M++
HSR:40.385% A++
Kills:12,356
Deaths (as Infiltrator):2,815
Deaths (to Infiltrators):1,555
KDR:4.38934
Kill Difference:9,541
Playtime:132.830 hours
Usage:13%
Score:2.972m
Score/min:373
Accuracy (listed only):44.002%
HSR (listed only):41.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:1,809
Deaths:248
KDR:7.294
Accuracy:52.003% A
HSR:21.061% A+
Deimos VA29
A+
Kills:1,745
Deaths:297
KDR:5.875
Accuracy:77.100% A+
HSR:17.077% C++
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.822% A++
HSR:16.235% C+
Zenith VX-5
A**
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A*
HSR:36.165% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A+
Serpent VE92
A++
Kills:773
Deaths:118
KDR:6.551
Accuracy:31.104% A+
HSR:29.107% A++
Eidolon VE33
M
Kills:589
Deaths:85
KDR:6.929
Accuracy:44.178% M
HSR:37.182% A++
VX6-7
A*
Kills:513
Deaths:62
KDR:8.274
Accuracy:34.598% A*
HSR:33.723% A*
Solstice SF
M
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% M
HSR:30.137% A*
Pulsar C
A++
Kills:411
Deaths:60
KDR:6.850
Accuracy:32.963% A++
HSR:30.900% A
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
VE-LR Obelisk
M
Kills:93
Deaths:22
KDR:4.227
Accuracy:49.586% M
HSR:39.785% B*
Kills:10,347
Deaths (as Engineer):1,583
Deaths (to Engineers):1,392
KDR:6.53632
Kill Difference:8,764
Playtime:119.487 hours
Usage:12%
Score:2.963m
Score/min:413
Accuracy (listed only):46.588%
HSR (listed only):28.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:1,809
Deaths:248
KDR:7.294
Accuracy:52.003% A
HSR:21.061% A+
Deimos VA29
A+
Kills:1,745
Deaths:297
KDR:5.875
Accuracy:77.100% A+
HSR:17.077% C++
Phobos VX86
A++
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:80.822% A++
HSR:16.235% C+
Eridani SX5G
A
Kills:1,241
Deaths:187
KDR:6.636
Accuracy:34.556% A
HSR:29.734% B**
Sirius SX12
M
Kills:995
Deaths:136
KDR:7.316
Accuracy:34.279% A++
HSR:34.472% M
H-V45
A*
Kills:585
Deaths:91
KDR:6.429
Accuracy:33.953% A*
HSR:37.436% A*
Corvus VA55
M+
Kills:391
Deaths:70
KDR:5.586
Accuracy:37.061% A**
HSR:41.688% M+
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
Pulsar VS1
M
Kills:282
Deaths:68
KDR:4.147
Accuracy:35.825% A**
HSR:38.653% M
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.935% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:149
Deaths:26
KDR:5.731
Accuracy:33.281% A
HSR:44.966% M**
Terminus VX-9
B**
Kills:147
Deaths:50
KDR:2.940
Accuracy:30.787% B**
HSR:32.653% B*
NS-11A
A++
Kills:59
Deaths:4
KDR:14.750
Accuracy:33.406% A++
HSR:35.593% A++
Kills:9,247
Deaths (as Combat Medic):1,508
Deaths (to Combat Medics):1,328
KDR:6.13196
Kill Difference:7,739
Playtime:39.809 hours
Usage:4%
Score:1.026m
Score/min:429
Accuracy (listed only):43.560%
HSR (listed only):31.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:474
Deaths:71
KDR:6.676
Accuracy:29.836% A*
HSR:34.388% A**
Blueshift VM5
A*
Kills:469
Deaths:66
KDR:7.106
Accuracy:29.914% A*
HSR:32.409% A*
Comet VM2
A*
Kills:158
Deaths:38
KDR:4.158
Accuracy:63.678% A*
HSR:6.329% B**
Comet VM2
A**
Kills:137
Deaths:34
KDR:4.029
Accuracy:62.936% A++
HSR:9.489% A**
Quasar VM1
A*
Kills:86
Deaths:18
KDR:4.778
Accuracy:24.758% A*
HSR:24.419% A
Cosmos VM3
A+
Kills:85
Deaths:18
KDR:4.722
Accuracy:22.990% A+
HSR:25.882% A+
Kills:1,409
Deaths (as MAX Suit):122.500
Deaths (to MAX Suits):431
KDR:11.50204
Kill Difference:1,286.500
Playtime:18.511 hours
Usage:2%
Score:0.632m
Score/min:569
Accuracy (listed only):39.019%
HSR (listed only):22.153%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:491
V. Kills:351 139%
Deaths:106
KDR:4.632
Accuracy:39.023% B**
KPH:18.800 B+
VKPH:13.400 B+
Light PPA
C++
Kills:260
V. Kills:34 N/A
Deaths:36
KDR:7.222
Accuracy:46.654% B*
KPH:28.500 C--
VKPH:3.700 C++
Maelstrom Turbo Laser
B*
Kills:237
V. Kills:191 123%
Deaths:45
KDR:5.267
Accuracy:39.942% A+
KPH:20.800 B+
VKPH:16.800 B*
Antares LC
A*
Kills:192
V. Kills:107 178%
Deaths:28
KDR:6.857
Accuracy:47.096% A*
KPH:38.500 A+
VKPH:21.500 B*
Kills:1,180 (1,180 + 0)
Deaths:215
KDR:5.488
VKDR:3.177
Vehicle Kills:683
Kill Difference:965
Playtime:51.601 hours
Usage:5%
Score:0.635m
Score/min:205
Piloting Accuracy:47.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:384
V. Kills:150 254%
Deaths:11
KDR:34.909
Accuracy:66.557% A+
KPH:69.800 M++
VKPH:27.300 M*
L100 Python AP
M
Kills:297
V. Kills:208 142%
Deaths:14
KDR:21.214
Accuracy:68.017% A
KPH:46.500 A+
VKPH:32.600 M
L100 Python HESH
M**
Kills:157
V. Kills:30 N/A
Deaths:3
KDR:52.333
Accuracy:65.242% A++
KPH:117.700 M+
VKPH:22.500 M**
Kills:838 (838 + 0)
Deaths:28
KDR:29.929
VKDR:13.857
Vehicle Kills:388
Kill Difference:810
Playtime:13.221 hours
Usage:1%
Score:0.338m
Score/min:426
Driving Accuracy:65.242%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:831
V. Kills:492 169%
Deaths:28
KDR:29.679
Accuracy:64.571% A
KPH:41.200 A++
VKPH:24.400 A*
E540 Halberd
B*
Kills:226
V. Kills:144 156%
Deaths:14
KDR:16.143
Accuracy:57.329% A
KPH:35.100 B
VKPH:22.400 B*
Saron HRB
B**
Kills:120
V. Kills:72 164%
Deaths:16
KDR:7.500
Accuracy:53.258% B**
KPH:29 B+
VKPH:17.400 C*
Supernova PC
B**
Kills:55
V. Kills:24 220%
Deaths:4
KDR:13.750
Accuracy:59.824% B**
KPH:26.300 B+
VKPH:11.500 B**
Kills:1,232 (886 + 346)
Deaths:62
KDR:19.871
VKDR:11.806
Vehicle Kills:732
Kill Difference:1,170
Playtime:32.851 hours
Usage:3%
Score:0.796m
Score/min:404
Driving Accuracy:59.824%
Gunner Accuracy:53.258%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:112
V. Kills:44 249%
Deaths:8
KDR:14
Accuracy:67.018% B**
KPH:73.500 A+
VKPH:28.900 B*
Kills:112 (0 + 112)
Deaths:8
KDR:14
VKDR:5.500
Vehicle Kills:44
Kill Difference:104
Playtime:1.525 hours
Usage:0%
Score:0.041m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:67.018%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:65
V. Kills:44 144%
Deaths:7
KDR:9.286
Accuracy:39.463% C*
KPH:22.700 C+
VKPH:15.400 C**
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:6.286
Vehicle Kills:44
Kill Difference:58
Playtime:2.867 hours
Usage:0%
Score:0.038m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:39.463%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 14,20414,1072,0786.789M**1.2133.479%A**41.398%A*80.9A*N/A263174.3h8.3A24.7B+
Betelgeuse 54-A 7,1617,0879677.329A1.7534.992%A*43.516%A++101.2B**1.1B++29270h8.2A+23.4A
Ghost 3,4003,3855216.497A0.9252.757%A*80.236%B**61.7B**N/A17754.9h1.7B**3.3B**
Pulsar LSW 1,9801,9662477.96S2.3833.181%A++34.079%A85.5A++N/A23723h8.7A26.2B**
Pandora VX25 1,8111,8092487.294S1.7252.003%A21.061%A+83.8A++N/A24021.6h2.9A5.7B**
Deimos VA29 1,7521,7452975.875S0.3077.1%A+17.077%C++84.7A++N/A23620.6h1.7B**2.2B*
Auraxium Force-Blade 1,7181,7025,1980.327S5.2548.479%A+10.576%B+5A**N/A15340.6h1.7B*3.5B++
Phobos VX86 1,3191,3122046.431S0.8580.822%A++16.235%C+105A*N/A32512.5h1.7A2.1B*
NS-44 Commissioner 1,2861,2814602.785A++2.7950.329%A++38.564%A*80.1A++N/A24816h2.7B**5.3B**
SVA-88 1,2611,2522534.949A++0.6329.327%B**30.272%B++72.8B**N/A36317.2h8.9B**30.2B*
Eridani SX5G 1,2471,2411876.636S1.0634.556%A29.734%B**73B*N/A21617h8.7B*25.3B*
Flare VE6 1,2461,2352006.175S0.6033.2%A++36.518%A++80.2A+N/A26215.4h7A21.2B**
NS-44 Commissioner AE 1,2061,2023283.665A*1.9152.141%A43.095%A++116.7A++N/A34410.3h2.6B**5B**
Zenith VX-5 1,2061,1891209.908S4.3335.43%A*36.165%A**107.1M++1.5M31811.1h8.5A+24.1B**
NS-15M AE 1,1891,1811527.77M2.1936.11%A*43.607%A++86.8B**N/A22213.6h7.9A+21.9B**
Force-Blade 1,1911,1725,1690.227S5.3539.484%B*2.73%D3A*N/A9392.8h1.7B*4.4B++
Solstice VE3 1,1721,1591866.231S0.6534.697%A*28.559%A+65.9M++N/A20917.6h9.4B**27B++
VX29 Polaris 1,1681,1571617.186S1.6134.093%A++30.164%B**78.2AN/A22814.8h8.5A24.8B*
Beamer VS3-FB 1,1341,1293733.027A++2.5537.452%B*35.43%A+80.1B*N/A26014.1h6.3B**16.8B**
Sirius SX12 1,0029951367.316S1.7434.279%A++34.472%M79MN/A28212.6h9.5A27.7B*
Supernova FPC 1,3238312829.679M**24.1064.571%A2.768%C*41.1A++24.4A*42220.2h3.9B**6A
Serpent VE92 7777731186.551S0.9731.104%A+29.107%A++59A+N/A18613.1h8.9B**28.7B**
NS-44P Commissioner 7737712553.024A++2.5552.698%A44.617%A*108.6AN/A3067.1h2.6B*4.9B*
NS Decimator-B 1,095764908.489S2.9169.557%B++1.44%D-76.4B+33.1B++42410h3B*4.3B*
NS-357P Underboss 6146141813.392A+2.1957.152%A*39.902%A+153.5A++N/A4594h2.8A5A
Eidolon VE33 592589856.929S1.3544.178%M37.182%A++74.6M+N/A1807.9h4.7A+10.7A
H-V45 594585916.429M0.8533.953%A*37.436%A*65A+1A+2159h9A+26.4A
Lasher X2 5395331055.076S0.5041.513%A*2.627%D72A*N/A2017.4h12.2A++29.3B**
VX6-7 514513628.274S2.7034.598%A*33.723%A*73.3A++N/A3007h8.2B**23.7B**
S1 7184971453.428S2.1563.782%B++3.421%B+42.1A+18.7B*39811.8h4.6B**7.1B**
Saron Laser Cannon 8424911064.632B*0.9539.023%B**1.426%C--18.8B+13.4B+19626.1h80.3B++205.7B*
Artemis VX26 487482845.738M**0.1635.242%A++26.141%B+67.9A++N/A1927.1h9.1B**25.9B**
Blueshift VM5 477474716.676A*1.1029.836%A*34.388%A**57.1A+N/A1728.3h11.4A+38.2B**
Blueshift VM5 475469667.106A*1.5329.914%A*32.409%A*59.4A++N/A1807.9h11.6A38.8B**
Solstice SF 445438726.083S0.5137.297%M30.137%A*79.6M**1.3A*2665.5h8B+21.5B**
Pulsar C 422411606.85S1.2732.963%A++30.9%A49.5B**1.3A**1538.3h8.4B**25.4B++
NSX Daimyo 409409537.717A2.1451.59%A+98.533%A83.5B**N/A2304.9h1.6A3.2B**
NS-15MP 410405527.788M++2.2135.702%A+40.988%B**82.7B+1B+2394.9h8.5B**23.8B*
Corvus VA55 399391705.586S0.0137.061%A**41.688%M+55.9A+1.1A++1687h7.9A++21.3A
L100 Python HEAT 5343841134.909S29.3366.557%A+N/A69.8M++27.3M*4235.5h3.7A5.5A+
Thanatos VE70 3183161092.899A**2.6849.279%B**17.722%B41.6B++N/A2237.6h3.5B**7B**
L100 Python AP 5052971421.214M**15.6468.017%A3.367%B46.4A+32.5M4406.4h5.3B++7.7B**
NS Decimator 420286763.763M*1.8164.014%B+N/A48.5B**22.7B*4065.9h3.1B**4.9B**
Pulsar VS1 288282684.147M*1.4335.825%A**38.653%M57.6A*1.2A*2854.9h10.1A+28.3A
Light PPA 294260367.222B+1.6446.654%B*1.154%C+28.6C--3.7C++1189.1h12.5C**26.7B+
Nemesis VSH9 335244633.873S1.7070.602%B**4.918%A38.7A+14.4B**3296.3h4.8A+6.8A++
Maelstrom Turbo Laser 428237455.267A0.3139.942%A+1.266%D20.8B+16.8B*27011.4h69.2B++173.2B*
E540 Halberd 3702261416.143B++10.5757.329%A2.655%C++35.3B22.5B*3866.4h4.9B*8.5B**
Anti-Vehicle Grenade 3012251225N/A219.4252.772%C*N/A450B+152B++38090.5h4.5B++8.5B++
VE-S Canis 2182161812S6.4233.935%B**47.222%M++108A*1B*2882h7.4A21.8B*
Antares LC 299192286.857M+1.2847.096%A*1.042%D38.4A+21.4B*2635h64.6B++137.1B*
Lumine Edge 1751751381.268S4.3130.612%C**29.143%A*11.7B++N/A3215h1.1B++3.6B+
Comet VM2 196158384.158M**1.4263.678%A*6.329%B**29.3M*7A+1815.4h14B*22B**
L100 Python HESH 187157352.333M*46.7665.242%A++N/A120.8M++23.1S3661.3h2.2A3.4A
Eridani SX5 149149265.731S0.1533.281%A44.966%M**51.4B++N/A2232.9h7.1A+21.3B**
Terminus VX-9 147147502.94B*2.6430.787%B**32.653%B*45.9BN/A1903.2h8.9A28.9B**
Lancer AE 245139642.172A+3.4157.569%C-2.878%B*20.1B+15.4C*2406.9h9.4B+16.4B+
Comet VM2 165137344.029M**1.5562.936%A++9.489%A**28M+5.7B+1684.9h14.4B**22.8B**
Heartstring 124124294.276M+1.3042.583%C++29.032%C++30.2C**N/A874.1h2.7C**6.3B+
Saron HRB 192120167.5B+1.9253.258%B**N/A29.3B+17.6C*3824.1h18.1B++34B**
Damascus Edge 1201164140.28S5.3042.087%B**14.655%A4.8A*N/A2324.3h2.1C*5B+
E540 Halberd-H 156112814B+8.4267.018%B**N/A74.7A+29.3B*4521.5h4B**5.9A
NS-AM7 Archer 133111631.762M*3.8255.874%C23.423%B++9.2B+1.8D7212.1h7.2B**12.9B**
Spear Anti-Vehicle Phalanx Turret 137101250.5S44.9263.808%A*9.901%M++126.3S45A*8450.8h3.7A+5.8A+
Spiker 9999273.667M+1.9128.269%C+27.273%B*43C**N/A1722.3h5.3B*18.6B*
Tank Mine 13594303.133B2.4447.84%B**N/A49.5D*21.6D**3971.9h3.2F-6.6C+
VE-LR Obelisk 9593224.227A+1.3549.586%M39.785%B*35.8C++N/A992.6h3.9A7.8A
Ursa 9292137.077S1.5037.541%M50%M**83.6A++N/A2821.1h6.3A++16.7B**
Quasar VM1 8786184.778A*0.8024.758%A*24.419%A37.4AN/A2062.3h14.3B57.7B+
NS-44L Blackhand 8686223.909M1.6749.903%B*51.163%B++41B**N/A1592.1h3B**6B*
Cosmos VM3 8585184.722A++0.8622.99%A+25.882%A+34B+N/A1362.5h11.3B**49.2B*
Beamer VS3 8181621.306B++4.2726.762%C+24.691%C**31.2C**N/A2222.6h8.3B+31C++
MAX Punch 80781300.6M*4.9848.178%C++N/A4.5A++N/A1417.2h1.5C++3.2C**
C-4 9766332B+3.5830.661%B*N/A26.4D*12.4D*5022.5h2.3D*7.6C
M20 Wyvern 1096579.286B*3.7139.463%C*6.154%B*22.4C+15.2C**2212.9h75.5C**191.3B+
NS-11A 6059414.75S9.1733.406%A++35.593%A++84.3M1.4A*4550.7h7.8A*23.2A
Supernova PC 7955413.75A+8.1759.824%B**N/A26.2B+11.4B*3282.1h3.7B**6.2B**
Soldier Soaker 5353114.818M**0.7653.102%A*11.321%D75.7B*N/A2270.7h5.5B+10.3B**
NS-30 Vandal 535286.5M++0.9252.715%M++40.385%A++86.7A*1.7M**4720.6h4.5B**8.5B**
NS-TMC-01 "His Regards" 52513300.155S5.4216.5%D3.922%D1.6C**N/A531.3h1.3B**7.8B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2840.2h
Medical Applicator24,9860.4h
Nanite Revive Grenade01120h
NS Patriot Flare Gun31400.5h
Motion Spotter97,1619.8h
Welding Device02170.1h
Spawn Beacon113,0692.3h
Nano-Armor Kit1425,7301.6h
AE Medical Applicator2321,3531.8h
AE Nano-Armor Kit50107,5276.3h
Spitfire Auto-Turret01340.2h
Deconstruction Tool06430.1h
M40 Fury-F4570.3h
Ammunition Package14400.3h
Shield Recharging Field35930.2h
Medical Kit1,38111,69640.1h
Nano-Repair Grenade01570h
Hardlight Barrier0780.1h
Recon Detection Device01080.2h
M20 Drake0500.1h
L-30R Vektor12160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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