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Harbinger Loyal Soldier InimicusVS[TBMS] InimicusVS
VS BR 91

KDR: 5.52

Score: 33.9m

Last Seen: Jan 23rd, 2020 5:46 PM
- ONLINE NOW

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Connery - Outfit Officer of The Beta Males[TBMS] The Beta Males
VS outfit on Connery

Members: 6
Level Progress (to 92): 87%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost Pandora VX25 Auraxium Force-Blade Pulsar LSW Deimos VA29 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,661,924 MLG Score: 6924
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.233%39.218%134336119651,8216.34672-0.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.066%2.541A**2.762M-1.58FHEAD ++ (~22.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.697B+7.70.459B+14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.466%1.306%700312291,3782587375.34108187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.67%0.029C+-0.245C-1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1420.124C+53.2-0.003C+88.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.688%2.212%1741312291,89924611357.68826167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.593%2.315A*-0.233C-1.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.90.689B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.919%2.619%462312296492054483.15049145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.631%0.784B++-0.493D2.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.916B*4.70.888B*6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.47%82.28%462212304,176603186.92537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.179%2.649M0.984B*-1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.672B+1.70.464B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.511%18.738%462412286,1161310264.6687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.913%1.484A+0.817B++0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.711B++2.30.534B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Beta Males[TBMS] The Beta Males
VS outfit on Connery

Members: 6
33.9m315.2%566 (34k)480 (28.8k)5.5206479,18814,3445.726391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12321379431.824%33.23%105804:5620

14% Engineer59% Heavy Assault12% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 5:10 AMFeb 4th, 2019 7:31 PMJan 24th, 2020 6:24 AM (11h) (PST)Jan 23rd, 2020 2:41 PM (1d) (PST)Jan 23rd, 2020 1:46 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8581596991.1220.2030.3733.7550.0696924

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4969,53941,957671222225428,788

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1176h/49d 2,950 26,314 23,704 265k 1,038 4,364 4,871 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:14,286
Deaths:2,103
KDR:6.793
Accuracy:33.518% A**
HSR:41.411% A*
Betelgeuse 54-A
A+
Kills:13,849
Deaths:2,001
KDR:6.921
Accuracy:33.762% A+
HSR:42.444% A+
Pulsar LSW
A++
Kills:1,973
Deaths:248
KDR:7.956
Accuracy:33.182% A++
HSR:34.111% A
SVA-88
B**
Kills:1,252
Deaths:253
KDR:4.949
Accuracy:29.327% B**
HSR:30.272% B+
Flare VE6
A++
Kills:1,235
Deaths:200
KDR:6.175
Accuracy:33.200% A++
HSR:36.518% A++
NS-15M AE
A*
Kills:1,181
Deaths:152
KDR:7.770
Accuracy:36.110% A*
HSR:43.607% A++
VX29 Polaris
A++
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:34.093% A++
HSR:30.164% B**
NS-15MP
A+
Kills:448
Deaths:52
KDR:8.615
Accuracy:35.455% A+
HSR:42.411% A
Ursa
M**
Kills:92
Deaths:13
KDR:7.077
Accuracy:37.541% A**
HSR:50% M**
Kills:35,473
Deaths (as Heavy Assault):5,183
Deaths (to Heavy Assaults):4,587
KDR:6.84411
Kill Difference:30,290
Playtime:694.164 hours
Usage:59%
Score:22.007m
Score/min:528
Accuracy (listed only):34.021%
HSR (listed only):38.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A
Kills:2,608
Deaths:385
KDR:6.774
Accuracy:51.117% B**
HSR:20.207% A
Deimos VA29
A
Kills:1,768
Deaths:299
KDR:5.913
Accuracy:76.993% A
HSR:16.912% C+
Phobos VX86
A++
Kills:1,424
Deaths:221
KDR:6.443
Accuracy:78.140% A++
HSR:18.539% C**
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B*
Zenith VX-5
A**
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A*
HSR:36.165% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A+
Sirius SX12
A**
Kills:1,012
Deaths:145
KDR:6.979
Accuracy:34.173% A++
HSR:34.585% A**
Serpent VE92
A++
Kills:970
Deaths:160
KDR:6.063
Accuracy:30.697% A
HSR:30.619% A++
Pulsar C
A++
Kills:579
Deaths:88
KDR:6.580
Accuracy:34.707% A++
HSR:33.506% A++
VX6-7
A*
Kills:513
Deaths:62
KDR:8.274
Accuracy:34.598% A++
HSR:33.723% A*
Solstice SF
A**
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% A**
HSR:30.137% A*
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.827% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:168
Deaths:33
KDR:5.091
Accuracy:32.503% B**
HSR:45.238% M**
Kills:13,615
Deaths (as Light Assault):2,088
Deaths (to Light Assaults):3,061
KDR:6.52059
Kill Difference:11,527
Playtime:106.016 hours
Usage:9%
Score:2.573m
Score/min:404
Accuracy (listed only):42.707%
HSR (listed only):30.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:3,709
Deaths:604
KDR:6.141
Accuracy:52.525% A*
HSR:80.237% B**
NS-44 Commissioner
A*
Kills:1,327
Deaths:468
KDR:2.835
Accuracy:50.383% A++
HSR:39.035% A*
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B*
NS-357P Underboss
A++
Kills:1,254
Deaths:495
KDR:2.533
Accuracy:54.147% A++
HSR:43.301% A++
NS-44 Commissioner AE
A++
Kills:1,202
Deaths:328
KDR:3.665
Accuracy:52.141% A
HSR:43.095% A++
Beamer VS3-FB
A
Kills:1,154
Deaths:376
KDR:3.069
Accuracy:37.628% B*
HSR:35.615% A
Sirius SX12
A**
Kills:1,012
Deaths:145
KDR:6.979
Accuracy:34.173% A++
HSR:34.585% A**
NS-44P Commissioner
A++
Kills:920
Deaths:310
KDR:2.968
Accuracy:51.836% B**
HSR:43.152% A++
Artemis VX26
A+
Kills:489
Deaths:86
KDR:5.686
Accuracy:35.202% A+
HSR:26.789% B+
NSX Daimyo
A++
Kills:467
Deaths:65
KDR:7.185
Accuracy:52.019% A++
HSR:98.501% A
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.827% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:168
Deaths:33
KDR:5.091
Accuracy:32.503% B**
HSR:45.238% M**
NS-AM7 Archer
B+
Kills:165
Deaths:123
KDR:1.341
Accuracy:56.019% C
HSR:22.424% B+
Spiker
B++
Kills:99
Deaths:27
KDR:3.667
Accuracy:28.269% C+
HSR:27.273% B++
NS-44L Blackhand
B*
Kills:86
Deaths:22
KDR:3.909
Accuracy:49.903% B*
HSR:51.163% B++
Beamer VS3
C**
Kills:81
Deaths:62
KDR:1.306
Accuracy:26.762% C+
HSR:24.691% C**
Soldier Soaker
A*
Kills:53
Deaths:11
KDR:4.818
Accuracy:53.102% A*
HSR:11.321% C-
NS-30 Vandal
M++
Kills:52
Deaths:8
KDR:6.500
Accuracy:52.715% M++
HSR:40.385% A++
Kills:13,709
Deaths (as Infiltrator):3,371
Deaths (to Infiltrators):1,862
KDR:4.06675
Kill Difference:10,338
Playtime:144.106 hours
Usage:12%
Score:3.205m
Score/min:371
Accuracy (listed only):43.756%
HSR (listed only):41.324%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:2,608
Deaths:385
KDR:6.774
Accuracy:51.117% B**
HSR:20.207% A
Deimos VA29
A
Kills:1,768
Deaths:299
KDR:5.913
Accuracy:76.993% A
HSR:16.912% C+
Phobos VX86
A++
Kills:1,424
Deaths:221
KDR:6.443
Accuracy:78.140% A++
HSR:18.539% C**
Zenith VX-5
A**
Kills:1,189
Deaths:120
KDR:9.908
Accuracy:35.430% A*
HSR:36.165% A**
Solstice VE3
A*
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:34.697% A*
HSR:28.559% A+
Serpent VE92
A++
Kills:970
Deaths:160
KDR:6.063
Accuracy:30.697% A
HSR:30.619% A++
Eidolon VE33
A**
Kills:620
Deaths:87
KDR:7.126
Accuracy:44.077% A**
HSR:36.452% A+
Pulsar C
A++
Kills:579
Deaths:88
KDR:6.580
Accuracy:34.707% A++
HSR:33.506% A++
VX6-7
A*
Kills:513
Deaths:62
KDR:8.274
Accuracy:34.598% A++
HSR:33.723% A*
Solstice SF
A**
Kills:438
Deaths:72
KDR:6.083
Accuracy:37.297% A**
HSR:30.137% A*
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
VE-LR Obelisk
A**
Kills:93
Deaths:22
KDR:4.227
Accuracy:49.111% A**
HSR:39.785% B*
Kills:11,677
Deaths (as Engineer):1,811
Deaths (to Engineers):1,754
KDR:6.44782
Kill Difference:9,866
Playtime:168.837 hours
Usage:14%
Score:4.143m
Score/min:409
Accuracy (listed only):46.345%
HSR (listed only):28.527%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:2,608
Deaths:385
KDR:6.774
Accuracy:51.117% B**
HSR:20.207% A
Deimos VA29
A
Kills:1,768
Deaths:299
KDR:5.913
Accuracy:76.993% A
HSR:16.912% C+
Phobos VX86
A++
Kills:1,424
Deaths:221
KDR:6.443
Accuracy:78.140% A++
HSR:18.539% C**
Eridani SX5G
A
Kills:1,255
Deaths:190
KDR:6.605
Accuracy:34.447% A
HSR:29.801% B*
Sirius SX12
A**
Kills:1,012
Deaths:145
KDR:6.979
Accuracy:34.173% A++
HSR:34.585% A**
H-V45
A*
Kills:629
Deaths:103
KDR:6.107
Accuracy:33.810% A++
HSR:37.520% A*
Corvus VA55
M
Kills:517
Deaths:92
KDR:5.620
Accuracy:37.482% A**
HSR:40.812% M
Thanatos VE70
B**
Kills:316
Deaths:109
KDR:2.899
Accuracy:49.279% B**
HSR:17.722% B
Pulsar VS1
A**
Kills:282
Deaths:68
KDR:4.147
Accuracy:35.825% A**
HSR:38.653% A**
VE-S Canis
M++
Kills:216
Deaths:18
KDR:12
Accuracy:33.827% B**
HSR:47.222% M++
Eridani SX5
M**
Kills:168
Deaths:33
KDR:5.091
Accuracy:32.503% B**
HSR:45.238% M**
NS-11A
A*
Kills:163
Deaths:19
KDR:8.579
Accuracy:35.801% A*
HSR:37.423% A++
Terminus VX-9
B**
Kills:154
Deaths:52
KDR:2.962
Accuracy:30.470% B**
HSR:33.766% B*
Kills:10,512
Deaths (as Combat Medic):1,734
Deaths (to Combat Medics):1,699
KDR:6.06228
Kill Difference:8,778
Playtime:45.413 hours
Usage:4%
Score:1.184m
Score/min:434
Accuracy (listed only):43.374%
HSR (listed only):32.185%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M+
Kills:645
Deaths:97
KDR:6.649
Accuracy:29.187% A++
HSR:37.054% M+
Blueshift VM5
A**
Kills:637
Deaths:92
KDR:6.924
Accuracy:29.118% A++
HSR:34.851% A**
Comet VM2
A*
Kills:159
Deaths:39
KDR:4.077
Accuracy:63.730% A*
HSR:6.289% B**
Comet VM2
A*
Kills:142
Deaths:35
KDR:4.057
Accuracy:63.061% A++
HSR:9.155% A*
Quasar VM1
A++
Kills:86
Deaths:18
KDR:4.778
Accuracy:24.758% A++
HSR:24.419% B**
Cosmos VM3
A++
Kills:85
Deaths:18
KDR:4.722
Accuracy:22.990% B**
HSR:25.882% A++
Kills:1,754
Deaths (as MAX Suit):149.500
Deaths (to MAX Suits):496
KDR:11.73244
Kill Difference:1,604.500
Playtime:21.307 hours
Usage:2%
Score:0.744m
Score/min:582
Accuracy (listed only):38.807%
HSR (listed only):22.942%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:734
V. Kills:472 155%
Deaths:129
KDR:5.690
Accuracy:36.168% B++
KPH:21.900 B++
VKPH:14.100 B++
Light PPA
B
Kills:381
V. Kills:49 N/A
Deaths:47
KDR:8.106
Accuracy:46.620% B++
KPH:34.900 C
VKPH:4.500 B
Maelstrom Turbo Laser
B++
Kills:263
V. Kills:202 130%
Deaths:47
KDR:5.596
Accuracy:39.500% A
KPH:22.300 B
VKPH:17.100 B++
Antares LC
A++
Kills:204
V. Kills:112 181%
Deaths:30
KDR:6.800
Accuracy:45.632% A++
KPH:37.900 B**
VKPH:20.800 B++
Kills:1,582 (1,582 + 0)
Deaths:253
KDR:6.253
VKDR:3.300
Vehicle Kills:835
Kill Difference:1,329
Playtime:61.575 hours
Usage:5%
Score:0.769m
Score/min:208
Piloting Accuracy:45.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:557
V. Kills:199 279%
Deaths:14
KDR:39.786
Accuracy:64.966% A
KPH:77.900 M*
VKPH:27.800 M++
L100 Python AP
A*
Kills:374
V. Kills:235 158%
Deaths:14
KDR:26.714
Accuracy:66.193% B**
KPH:48.800 A
VKPH:30.700 A*
L100 Python HESH
M++
Kills:182
V. Kills:32 N/A
Deaths:4
KDR:45.500
Accuracy:62.911% A+
KPH:113.500 M
VKPH:20 M++
Kills:1,113 (1,113 + 0)
Deaths:32
KDR:34.781
VKDR:14.563
Vehicle Kills:466
Kill Difference:1,081
Playtime:16.421 hours
Usage:1%
Score:0.416m
Score/min:422
Driving Accuracy:62.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:968
V. Kills:545 177%
Deaths:30
KDR:32.267
Accuracy:63.821% A
KPH:43.100 A+
VKPH:24.300 A++
Supernova PC
M
Kills:271
V. Kills:82 327%
Deaths:10
KDR:27.100
Accuracy:64.120% A+
KPH:52.800 M
VKPH:16 A++
E540 Halberd
B**
Kills:257
V. Kills:155 165%
Deaths:14
KDR:18.357
Accuracy:57.385% A
KPH:36.400 B+
VKPH:22 B**
Saron HRB
B**
Kills:139
V. Kills:79 174%
Deaths:18
KDR:7.722
Accuracy:53.353% B**
KPH:28.600 B
VKPH:16.300 C++
Kills:1,635 (1,239 + 396)
Deaths:72
KDR:22.708
VKDR:11.958
Vehicle Kills:861
Kill Difference:1,563
Playtime:39.475 hours
Usage:3%
Score:0.952m
Score/min:402
Driving Accuracy:64.120%
Gunner Accuracy:53.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:318
V. Kills:87 361%
Deaths:12
KDR:26.500
Accuracy:63.102% B++
KPH:85.800 A*
VKPH:23.500 C*
Proton II PPA-H
B*
Kills:112
V. Kills:3 N/A
Deaths:3
KDR:37.333
Accuracy:45.246% B*
KPH:117.600 B++
VKPH:3.100 D-
M12 Kobalt-H
C++
Kills:74
V. Kills:1 N/A
Deaths:1
KDR:74
Accuracy:23.750% C++
KPH:129.600 C+
VKPH:1.800 D--
E540 Halberd-H
U
Kills:60
V. Kills:24 240%
Deaths:
KDR:
Accuracy:58.364% U
KPH:70.300 U
VKPH:28.100 U
Kills:564 (0 + 564)
Deaths:16
KDR:35.250
VKDR:7.188
Vehicle Kills:115
Kill Difference:548
Playtime:6.086 hours
Usage:1%
Score:0.141m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:58.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:70
V. Kills:47 146%
Deaths:7
KDR:10
Accuracy:40.281% B
KPH:23.800 C++
VKPH:16 C**
Kills:70 (0 + 70)
Deaths:7
KDR:10
VKDR:6.714
Vehicle Kills:47
Kill Difference:63
Playtime:2.946 hours
Usage:0%
Score:0.040m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:40.281%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 14,38414,2862,1036.793M*1.2733.518%A**41.411%A*79.9A++N/A260178.7h8.3A24.7B
Betelgeuse 54-A 14,00713,8492,0016.921B**1.4033.762%A+42.444%A+109.9B**1.3B++309126h8.2A+24.2B**
Ghost 3,7263,7096046.141B**0.6252.525%A*80.237%B**63B*N/A17958.9h1.7B**3.3B**
Pandora VX25 2,6162,6083856.774S1.2551.117%B**20.207%A90.2A++N/A25728.9h2.9A5.8B**
Auraxium Force-Blade 2,2372,2097,5900.291S5.2349.519%A+11.272%B++4.8A+N/A14458.3h1.7B*3.5B+
Pulsar LSW 1,9871,9732487.956S2.4433.182%A++34.111%A84.7AN/A23623.3h8.7A26.2B**
Deimos VA29 1,7751,7682995.913M**0.3976.993%A16.912%C+83AN/A23321.3h1.7B**2.2B++
Phobos VX86 1,4331,4242216.443M**0.9278.14%A++18.539%C**103.2A++N/A32213.8h1.7A2.2B*
NS-44 Commissioner 1,3321,3274682.835A++2.6950.383%A++39.035%A*79A++N/A24516.8h2.7B**5.3B**
Eridani SX5G 1,2611,2551906.605S1.0834.447%A29.801%B*72.5B++N/A21617.3h8.7B*25.4B++
NS-357P Underboss 1,2571,2544952.533B*2.9954.147%A++43.301%A++154.8A*N/A4548.1h2.9B**5.3B**
SVA-88 1,2611,2522534.949A*0.5729.327%B**30.272%B+72.8B**N/A36317.2h8.9B**30.2B*
Flare VE6 1,2461,2352006.175S0.6533.2%A++36.518%A++79.7AN/A26215.5h7A+21.2B**
NS-44 Commissioner AE 1,2061,2023283.665A*1.8652.141%A43.095%A++116.7A++N/A34510.3h2.6B**5B**
Zenith VX-5 1,2061,1891209.908U4.3935.43%A*36.165%A**107.1M+1.5A*32011.1h8.5A+24.1A
NS-15M AE 1,1891,1811527.77M2.2536.11%A*43.607%A++85.6B*N/A21913.8h7.9A21.9B**
Force-Blade 1,1911,1725,1690.227S5.2939.484%B++2.73%D3A*N/A9393.2h1.7B+4.4B++
Solstice VE3 1,1721,1591866.231S0.7134.697%A*28.559%A+65.9MN/A21617.6h9.4A27B+
VX29 Polaris 1,1681,1571617.186S1.6734.093%A++30.164%B**78.2B**N/A22914.8h8.5A24.8B**
Beamer VS3-FB 1,1591,1543763.069A+2.4537.628%B*35.615%A81.3B**N/A26014.2h6.3B++16.7B++
NS Decimator-B 1,5181,0761427.577S2.0668.258%B+1.115%D--73.2B+30.1B+36414.7h2.9B*4.3B*
Sirius SX12 1,0191,0121456.979S1.4634.173%A++34.585%A**77.8A*N/A28013h9.5A27.8B*
Serpent VE92 9799701606.063S0.5430.697%A30.619%A++60.2B**N/A19816.1h8.8B**28.5B*
Supernova FPC 1,5139683032.267M*26.7563.821%A2.583%C*43.2A+24.3A++42922.4h3.8B**5.9B**
NS-44P Commissioner 9229203102.968A+2.5551.836%B**43.152%A++92.9B*N/A2679.9h2.6B+5B*
Saron Laser Cannon 1,2067341295.69B**0.1736.168%B++1.226%D21.9B++14.1B++20233.5h69.6B*192.4B*
Blueshift VM5 649645976.649A++1.1329.187%A++37.054%M+59.2A+N/A17810.9h11.6A+39.8B**
Blueshift VM5 650637926.924A*1.4029.118%A++34.851%A**60.1A+1.2B**17910.6h11.7A40.2B**
H-V45 6386291036.107A**0.5933.81%A++37.52%A*65.5A+N/A2169.6h9A+26.6A
Eidolon VE33 623620877.126S1.6144.077%A**36.452%A+74.7A**N/A1868.3h4.7A+10.7A
Pulsar C 593579886.58M1.0634.707%A++33.506%A++46.7B++1.1A+13912.4h8.9B*25.7B*
L100 Python HEAT 7565571439.786S34.2764.966%AN/A77.4M*27.6M++4427.2h3.4A5.2A
Lasher X2 5485421075.065S0.4641.547%A*2.583%D73.2A++N/A2067.4h12.4A+29.8B**
S1 7595281553.406S2.1163.284%B++3.409%B+41.9A18.3B++38512.6h4.7B**7.4B*
Corvus VA55 526517925.62S0.1037.482%A**40.812%M60.1A+1B**1858.6h7.8A++20.9A
VX6-7 514513628.274S2.7534.598%A++33.723%A*72.3AN/A2977.1h8.2B**23.7B**
Artemis VX26 494489865.686M**0.1735.202%A+26.789%B+68.9A++N/A1967.1h9.1B**25.8B**
NSX Daimyo 467467657.185A1.6652.019%A++98.501%A83.4B**N/A2245.6h1.6A3.1B**
NS-15MP 453448528.615M3.0935.455%A+42.411%A65.9C+N/A1876.8h8.5B**24.1B*
Solstice SF 445438726.083S0.5637.297%A**30.137%A*79.6M**1.3B**2675.5h8B+21.5B**
Light PPA 430381478.106B+2.5946.62%B++1.312%C++35C4.5B13210.9h12.5C*26.7B
L100 Python AP 6093741426.714S21.1966.193%B**3.476%B+48.6A30.5A*4217.7h4.9B++7.3B++
NS Decimator 481333814.111M*1.4163.929%BN/A48.3B++21.4B++3906.9h3B**4.8B**
E540 Halberd-H 4053181226.5A20.9863.102%B++N/A85.9A*23.5C*3743.7h3A4.7A+
Thanatos VE70 3183161092.899A**2.6249.279%B**17.722%B41.6B++N/A2287.6h3.5B**7B**
Pulsar VS1 288282684.147M*1.3735.825%A**38.653%A**57.6A++1.2A+3014.9h10.1A28.3B**
Supernova PC 3532711027.1M*21.5864.12%A+N/A53.1M16.1A++3355.1h3.1A4.8A+
Maelstrom Turbo Laser 465263475.596A+0.0839.5%A1.521%D22.3B17.1B++27511.8h66.4B+168.2B++
E540 Halberd 4122571418.357B*12.8457.385%A2.335%C+36.2B+21.8B**3947.1h4.9B++8.5B**
Nemesis VSH9 339246633.905S1.6270.494%B**4.878%B**38.4A14.5B+3316.4h4.8A+6.8A+
Anti-Vehicle Grenade 3162351235N/A229.4852.746%C*N/A391.7C++135B+37220.6h4.5B+8.6B+
VE-S Canis 2182161812U6.4833.827%B**47.222%M++90A+N/A2702.4h7.4B**21.9B*
Antares LC 316204306.8M**1.2845.632%A++N/A37.8B**20.7B++2555.4h62.2B++136.3B*
Lumine Edge 1881881451.297M*4.2231.204%B28.723%A*11.5B+N/A3116.4h1.1B*3.6B+
Lancer AE 309183692.652A++2.8756.067%D-3.279%A++22.6B+15.6C**2408.1h8.2B++14.6B+
L100 Python HESH 214182445.5M+39.9862.911%A+N/A113.8M20M++3351.6h2.2A3.5A
Eridani SX5 168168335.091M**0.4332.503%B**45.238%M**54.2B++N/A2553.1h7.2A+22.2B**
NS-AM7 Archer 2041651231.341A++4.1856.019%C22.424%B+8.8C*2.1C6818.8h7.3B**13.1B**
NS-11A 169163198.579S3.0635.801%A*37.423%A++81.5A*3S2992h8.3A++23.3A
Comet VM2 197159394.077M**1.4463.73%A*6.289%B**28.9M+6.9A1825.5h14B*21.9B*
Terminus VX-9 154154522.962B++2.5630.47%B**33.766%B*46.7C**N/A2023.3h8.8A+28.7B**
NSX Amaterasu 1481481371.08U4.4429.647%C**23.649%B*16.6B*N/A448.9h3.9C+13C**
Comet VM2 171142354.057M++1.4663.061%A++9.155%A*29M+5.9B+1724.9h14B**22.1B**
Saron HRB 218139187.722B+2.2053.353%B**N/A28.4B16.1C++3614.9h17.3B*32.4B**
Damascus Edge 1371334520.294S5.2342.769%B**15.038%A5B++N/A2426.8h2.1C++4.9B+
Heartstring 131131343.853M++1.6722.18%D*29.008%C+23C+N/A665.7h2.7B+12.2C++
Tank Mine 163116323.625B+1.9050.339%B**N/A50.4D*20.4D**4082.3h3.2F-6.4C+
Proton II PPA-H 115112337.333A*31.8145.246%B*N/A112B+3D-5651h8.1B++17.9B++
Spear Anti-Vehicle Phalanx Turret 140103251.5S45.9861.489%A++9.709%M++114.4S41.1A++8120.9h3.7A6A
Spiker 9999273.667M1.8528.269%C+27.273%B++35.4C+N/A1432.8h5.3B*18.6B**
C-4 13396392.462B++3.0632.105%B**N/A31D*11.9D*4983.1h1.9D5.9C++
VE-LR Obelisk 9593224.227A++1.2949.111%A**39.785%B*34.4C+N/A1092.7h3.9A7.9A
Ursa 9292137.077S1.5637.541%A**50%M**57.5B+N/A2001.6h6.3A+16.7B**
NS-44L Blackhand 8686223.909A**1.6149.903%B*51.163%B++41B*N/A1622.1h3B**6B*
Quasar VM1 8786184.778A*0.7424.758%A++24.419%B**37.4B**N/A2172.3h14.3B+57.7B+
Cosmos VM3 8585184.722A++0.8022.99%B**25.882%A++34C++N/A1372.5h11.3B*49.2B*
MAX Punch 85831570.529M4.9946.84%C+N/A4.2A++N/A1319.7h1.5C++3.2C++
Beamer VS3 8181621.306B++4.2126.762%C+24.691%C**31.2C*N/A2302.6h8.3B+31C++
M12 Kobalt-H 7574174M**68.4823.75%C++13.514%D123.3C+1.7D*3200.6h11.6B++48.6B+
M20 Wyvern 11770710B**4.4840.281%B5.714%B++24.1C++16.2B2272.9h76.2C**189.2B+
E540 Halberd-H 8460160U54.4858.364%UN/A66.7U26.7U2860.9h2.6T*4.5T*
Icikill 5454371.459U4.0655.122%A++31.482%M+12BN/A334.5h2.1C++3.8B+
Soldier Soaker 5353114.818M*0.7053.102%A*11.321%C-75.7B*N/A2280.7h5.5B10.3B**
NS-30 Vandal 535286.5A**0.9852.715%M++40.385%A++86.7A++1.7M+4830.6h4.5B*8.5A
NS-TMC-01 "His Regards" 52513300.155S5.3716.5%D3.922%D1.6C**N/A531.3h1.3B**7.8B+
Plasma Grenade 5150150N/A44.4836.6%D*N/A250D*5C-10680.2h3.7C++10C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133,3272.5h
Anti-Vehicle MANA Turret2840.2h
Nano-Armor Kit1425,7301.7h
AE Nano-Armor Kit115170,05710h
Repair Module0510.2h
AE Medical Applicator2824,6492.1h
Nanite Revive Grenade01370h
Medical Applicator25,0190.4h
Spitfire Auto-Turret42520.3h
NS Patriot Flare Gun31400.5h
Motion Spotter117,62510.6h
Welding Device03760.1h
Deconstruction Tool06430.1h
Shield Recharging Field69340.4h
Ammunition Package26010.3h
M40 Fury-F4570.3h
Medical Kit1,67714,09343.4h
Flail Targeting Dart0530.2h
Hardlight Barrier01000.1h
Nano-Repair Grenade02140.1h
M20 Drake0500.1h
Recon Detection Device01100.2h
L-30R Vektor12160.1h

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