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Harbinger InjusticeVector[OCVS] InjusticeVector
VS BR 90

KDR: 5.85

Score: 7m

Last Seen: Jul 24th, 2019 3:51 PM
- OFFLINE - 143.3 hour(s)

Battle Rank 90 - Vanu Sovereignty on Connery
Level Progress (to 91): 53%
Level 100 Progress: 37% 256h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar C Betelgeuse 54-A NS-357 Underboss Flare VE6 NS-15M1 SVA-GG SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,027,361 MLG Score: 13611
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.382%46.683%160522120514,2887.5678-1.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.501%2.559A**3.894M**-0.442C--HEAD ++ (~29.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.687B+80.439B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.486%0.575%73711226348573046.10526114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.297C-0.93D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.7-0.479D82.6-0.554D157

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.764%85.669%02122531415811.98734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.508%1.625A+1.203B**-1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.45B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m328.6%772 (46.3k)678 (40.7k)5.8461517,3282,9645.9979890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227297833.18%42.209%140003:308

11% Engineer52% Heavy Assault12% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2016 8:42 PMJul 4th, 2017 1:55 PMAug 22nd, 2019 7:24 PM (114d) (PST)Jul 24th, 2019 11:52 AM (143d) (PST)Jul 24th, 2019 11:51 AM (143d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2412241,0171.6720.2860.7065.7810.08713611

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,44013,44560,9951001742347540,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
172.7h/7.2d 450 7,314 4,681 59.9k 137 885 901 12.9m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M+
Kills:1,610
Deaths:214
KDR:7.523
Accuracy:35.052% A*
HSR:39.876% M+
VX6-7
M
Kills:616
Deaths:82
KDR:7.512
Accuracy:33.343% A++
HSR:37.013% M
VE-C Horizon
A++
Kills:399
Deaths:45
KDR:8.867
Accuracy:43.397% A
HSR:38.095% A++
NSX-P Tanto
M+
Kills:395
Deaths:40
KDR:9.875
Accuracy:33.881% A+
HSR:45.570% M+
Eridani SX5G
M
Kills:321
Deaths:56
KDR:5.732
Accuracy:34.350% A
HSR:44.237% M
Solstice VE3
M
Kills:213
Deaths:30
KDR:7.100
Accuracy:32.851% A++
HSR:34.742% M
NS-11C
M++
Kills:132
Deaths:17
KDR:7.765
Accuracy:34.523% A*
HSR:36.364% M++
Zenith VX-5AE
M+
Kills:60
Deaths:7
KDR:8.571
Accuracy:31.450% B++
HSR:41.667% M+
Kills:3,746
Deaths (as Light Assault):491
Deaths (to Light Assaults):676
KDR:7.62933
Kill Difference:3,255
Playtime:38.465 hours
Usage:22%
Score:1.558m
Score/min:675
Accuracy (listed only):34.856%
HSR (listed only):39.695%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:1,815
Deaths:270
KDR:6.722
Accuracy:34.000% A**
HSR:50.854% M**
Betelgeuse 54-A
A++
Kills:1,396
Deaths:145
KDR:9.628
Accuracy:33.777% A++
HSR:45.845% A++
Flare VE6
M+
Kills:1,217
Deaths:95
KDR:12.811
Accuracy:34.960% A*
HSR:44.947% M+
NS-15M1
M**
Kills:1,188
Deaths:138
KDR:8.609
Accuracy:32.852% A++
HSR:52.694% M**
SVA-GG
A++
Kills:1,170
Deaths:100
KDR:11.700
Accuracy:34.705% A+
HSR:45.897% A++
SVA-88
M++
Kills:1,163
Deaths:117
KDR:9.940
Accuracy:33.940% A++
HSR:49.613% M++
VE-H Maw
A*
Kills:563
Deaths:45
KDR:12.511
Accuracy:31.273% B**
HSR:44.583% A*
Kills:8,512
Deaths (as Heavy Assault):910
Deaths (to Heavy Assaults):909
KDR:9.35385
Kill Difference:7,602
Playtime:90.110 hours
Usage:52%
Score:3.818m
Score/min:706
Accuracy (listed only):33.644%
HSR (listed only):47.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M+
Kills:1,268
Deaths:451
KDR:2.812
Accuracy:47.394% A
HSR:47.476% M+
NSX Tomoe
A*
Kills:528
Deaths:71
KDR:7.437
Accuracy:33.594% B**
HSR:60.796% A*
Eridani SX5G
M
Kills:321
Deaths:56
KDR:5.732
Accuracy:34.350% A
HSR:44.237% M
Ghost
A+
Kills:235
Deaths:16
KDR:14.688
Accuracy:46.112% B**
HSR:83.830% A+
Artemis VX26 AE
M++
Kills:103
Deaths:9
KDR:11.444
Accuracy:35.176% B**
HSR:54.369% M++
NS-44 Commissioner
S
Kills:101
Deaths:31
KDR:3.258
Accuracy:48.936% A+
HSR:55.446% S
V10
A+
Kills:79
Deaths:6
KDR:13.167
Accuracy:44.674% B+
HSR:91.139% A+
Beamer VS3
M
Kills:58
Deaths:39
KDR:1.487
Accuracy:40.094% A++
HSR:43.104% M
Kills:2,693
Deaths (as Infiltrator):679
Deaths (to Infiltrators):426
KDR:3.96613
Kill Difference:2,014
Playtime:21.004 hours
Usage:12%
Score:0.823m
Score/min:653
Accuracy (listed only):41.291%
HSR (listed only):60.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M+
Kills:1,610
Deaths:214
KDR:7.523
Accuracy:35.052% A*
HSR:39.876% M+
VX6-7
M
Kills:616
Deaths:82
KDR:7.512
Accuracy:33.343% A++
HSR:37.013% M
VE-C Horizon
A++
Kills:399
Deaths:45
KDR:8.867
Accuracy:43.397% A
HSR:38.095% A++
NSX-P Tanto
M+
Kills:395
Deaths:40
KDR:9.875
Accuracy:33.881% A+
HSR:45.570% M+
Solstice VE3
M
Kills:213
Deaths:30
KDR:7.100
Accuracy:32.851% A++
HSR:34.742% M
NS-11C
M++
Kills:132
Deaths:17
KDR:7.765
Accuracy:34.523% A*
HSR:36.364% M++
VE-LR Obelisk
A*
Kills:82
Deaths:7
KDR:11.714
Accuracy:45.989% A*
HSR:48.781% A++
Zenith VX-5AE
M+
Kills:60
Deaths:7
KDR:8.571
Accuracy:31.450% B++
HSR:41.667% M+
Kills:3,507
Deaths (as Engineer):442
Deaths (to Engineers):347
KDR:7.93439
Kill Difference:3,065
Playtime:18.385 hours
Usage:11%
Score:0.673m
Score/min:611
Accuracy (listed only):36.311%
HSR (listed only):40.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
M
Kills:321
Deaths:56
KDR:5.732
Accuracy:34.350% A
HSR:44.237% M
Pulsar VS1
M*
Kills:191
Deaths:28
KDR:6.821
Accuracy:37.733% M+
HSR:45.550% M*
H-V45
M++
Kills:98
Deaths:19
KDR:5.158
Accuracy:33.546% A++
HSR:43.878% M++
Kills:610
Deaths (as Combat Medic):103
Deaths (to Combat Medics):343
KDR:5.92233
Kill Difference:507
Playtime:4.392 hours
Usage:3%
Score:0.147m
Score/min:559
Accuracy (listed only):35.210%
HSR (listed only):44.555%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:348
V. Kills:279 124%
Deaths:93
KDR:3.742
Accuracy:34.486% B+
KPH:28.100 A
VKPH:22.500 A*
Kills:348 (348 + 0)
Deaths:93
KDR:3.742
VKDR:3
Vehicle Kills:279
Kill Difference:255
Playtime:12.392 hours
Usage:7%
Score:0.298m
Score/min:400
Piloting Accuracy:34.486%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:23 208%
Deaths:4
KDR:12.500
Accuracy:65.809% N/A
KPH:75.300 N/A
VKPH:34.600 N/A
Kills:50 (50 + 0)
Deaths:4
KDR:12.500
VKDR:5.750
Vehicle Kills:23
Kill Difference:46
Playtime:0.664 hours
Usage:0%
Score:0.023m
Score/min:588
Driving Accuracy:65.809%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M*
Kills:61
V. Kills:23 254%
Deaths:
KDR:
Accuracy:65.677% B**
KPH:108.200 M*
VKPH:40.800 A*
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:23
Kill Difference:61
Playtime:0.564 hours
Usage:0%
Score:0.020m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:65.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,8281,8152706.722M*0.8834%A**50.854%M**124.3M**N/A45714.6h8.6A25.3B
Pulsar C 1,6261,6102147.523M++1.6835.052%A*39.876%M+114.2M*1.1A+35214.1h8.3B**23.8B**
Betelgeuse 54-A 1,4031,3961459.628A*3.7833.777%A++45.845%A++174.5M+N/A6038h8.6A25.6B**
NS-357 Underboss 1,2721,2684512.812A++3.0347.394%A47.476%M+192.1SN/A6476.6h3A6.4B**
Flare VE6 1,2171,2179512.811U6.9634.96%A*44.947%M+138.3M++N/A3138.8h7.1A+20.4B**
NS-15M1 1,1901,1881388.609S2.7632.852%A++52.694%M**118.8MN/A34810h8.7A26.4B**
SVA-GG 1,1741,17010011.7S5.8534.705%A+45.897%A++137.6A++N/A4568.5h8.2B*23.8B+
SVA-88 1,1661,1631179.94S4.0933.94%A++49.613%M++141.8M*N/A3748.2h8.8B**25.9B*
VX6-7 628616827.512S1.6733.343%A++37.013%M128.3M*2.5M**3684.8h9.3B*28B**
VE-H Maw 5655634512.511U6.6631.273%B**44.583%A*137.3M+N/A3584.1h7.5B**23.9B*
Force-Blade 5475432,8050.194S5.6542.172%B**9.208%C**3.7MN/A11146.2h1.7B*4.1B++
NSX Tomoe 531528717.437S1.5933.594%B**60.796%A*85.2A++N/A3516.2h10.5B**31.3B*
VE-C Horizon 410399458.867S3.0243.397%A38.095%A++181.4M**5S8302.2h9.2A21.1B**
NSX-P Tanto 405395409.875U4.0333.881%A+45.57%M+127.4S3.2S4313.1h8.9B**26.2B**
NS Decimator 584368576.456S0.6161.275%C+1.902%C52.6B**30.9A++3397h3.5B*5.7B++
Saron Laser Cannon 627348933.742B+2.1034.486%B+N/A28.1A22.5A*40012.4h82.6B++239.7B*
Eridani SX5G 322321565.732S0.1134.35%A44.237%M107A++N/A4183h9.1B*26.6B++
Ghost 2352351614.688S8.8446.112%B**83.83%A+90.4A*N/A2922.6h1.8B*3.9B*
Solstice VE3 214213307.1S1.2532.851%A++34.742%M66.6MN/A2903.2h9.4A28.6B+
Pulsar VS1 195191286.821S0.9737.733%M+45.55%M*100.5S2.1M**3191.9h9.5A+25.3A
NS-11C 139132177.765S1.9234.523%A*36.364%M++110M**5.8U3871.2h10.3B**29.7B**
Artemis VX26 AE 103103911.444S5.6035.176%B**54.369%M++114.4M+N/A2400.9h9.4B**26.7B**
NS-44 Commissioner 101101313.258A*2.5948.936%A+55.446%S202SN/A6360.5h2.7B**5.6B**
H-V45 9898195.158A*0.6933.546%A++43.878%M++98M+N/A3861h9.1A+27.2A
VE-LR Obelisk 8282711.714S5.8745.989%A*48.781%A++117.1M**N/A4060.7h3.9A8.5A
V10 8079613.167S7.3244.674%B+91.139%A+71.8A+N/A2161.1h1.6B**3.7B*
E540 Halberd-H 8461161S55.1565.677%B**N/A101.7M+38.3A*6040.6h3.3A5A+
Zenith VX-5AE 606078.571S2.7231.45%B++41.667%M+120MN/A2740.5h9.8B*31.3B*
Beamer VS3 5958391.487B**4.3640.094%A++43.104%M82.9M1.4B*4150.7h7.4B++18.4B
Anti-Vehicle Grenade 7551151N/A45.1546.692%C-N/A510B++240A++21180.1h4.8B+10.4B
L100 Python AP 7350412.5A+6.6565.809%B**N/A71.4M++32.9A**5860.7h3.6B**5.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1425,0951.7h
Spawn Beacon06300.3h
Medical Applicator32,0380.2h
Motion Spotter51,1011.5h
Medical Kit5603,4637.3h
Recon Detection Device01430.2h

Check the help document for the dictionary if you want to learn more about words used here.


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