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Novus Imperator Innominate[GOKU] Innominate
VS BR 3

KDR: 1.4

Score: 20m

Last Seen: Jul 14th, 2018 1:05 AM
- OFFLINE - 5346.5 hour(s)

Prestige 1, Battle Rank 3 - Vanu Sovereignty on Emerald
Level Progress (to 4): 36%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Eidolon VE33 SVA-88 Serpent VE92 Solstice Burst Pulsar C Zenith VX-5 NS-44G Commissioner Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 305TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.337%18.212%40719100312,1791.7079-0.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.806%0.246C++-0.381C-0.041C+HEAD ++ (~7.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.365C**10.60.258C*36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.905%1.668%460410181,3193695453.56487242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.852%-0.054C+0.059C+-0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.10.447B32.90.379C**56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.731%2.177%147410188275462121.51465388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.542%-1.283D**-0.281C1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48-0.242C13.3-0.062C+34.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.217%1.758%87610164555171320.880077342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.659%-0.737D--0.662D-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.729B++9.10.77B++23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.801%60.513%872102019587500.222603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.507%0.416B-0.434C--2.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.309C*2.60.189C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.581%14.201%872102067655311.22242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.031%0.013C+-0.066C+-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.049C+5.8-0.186C8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20m405.4%416 (25k)343 (20.6k)1.4033923,76516,9341.74043 (3)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102221519.167%12.876%24703:276

11% Combat Medic55% Engineer19% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:25 PMMar 26th, 2016 3:10 AMAug 12th, 2018 5:15 PM (193d) (PST)Jul 13th, 2018 9:29 PM (223d) (PST)Jul 13th, 2018 9:05 PM (223d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4632112520.4070.2900.0521.8150.041314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,78912,67115,11824173109220,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
973.4h/40.6d 5,707 3,060 5,291 106k 2,209 3,362 2,384 27.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:1,167
Deaths:522
KDR:2.236
Accuracy:18.637% D-
HSR:18.852% D-
Flare VE6
C--
Kills:849
Deaths:567
KDR:1.497
Accuracy:17.909% D-
HSR:20.730% C--
Lasher X2
B++
Kills:443
Deaths:414
KDR:1.070
Accuracy:20.351% D
HSR:5.192% B++
Pulsar LSW
D*
Kills:239
Deaths:172
KDR:1.390
Accuracy:16.926% D*
HSR:15.063% D*
NS-15M1
C+
Kills:172
Deaths:105
KDR:1.638
Accuracy:22.654% C+
HSR:22.093% C+
Kills:2,870
Deaths (as Heavy Assault):1,780
Deaths (to Heavy Assaults):5,303
KDR:1.61236
Kill Difference:1,090
Playtime:185.636 hours
Usage:19%
Score:3.702m
Score/min:332
Accuracy (listed only):19.295%
HSR (listed only):16.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:1,401
Deaths:809
KDR:1.732
Accuracy:25.973% C
HSR:18.844% D--
Serpent VE92
C--
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:21.292% C--
HSR:16.365% D
Solstice Burst
C+
Kills:1,160
Deaths:973
KDR:1.192
Accuracy:24.781% C
HSR:23.448% C+
Pulsar C
C
Kills:1,160
Deaths:779
KDR:1.489
Accuracy:22.629% C
HSR:17.845% D-
Zenith VX-5
C
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:23.384% C
HSR:17.444% D
Solstice SF
C
Kills:612
Deaths:723
KDR:0.846
Accuracy:22.201% C
HSR:12.255% D
Pandora VX25
C++
Kills:558
Deaths:364
KDR:1.533
Accuracy:40.766% C++
HSR:14.875% C+
Deimos VA29
D
Kills:118
Deaths:131
KDR:0.901
Accuracy:52.167% D
HSR:11.017% D-
Solstice VE3
B*
Kills:70
Deaths:2
KDR:35
Accuracy:22.480% C+
HSR:24.286% B*
NS Baron G5
D
Kills:52
Deaths:70
KDR:0.743
Accuracy:37.755% D
HSR:9.615% D--
Kills:7,450
Deaths (as Engineer):5,958
Deaths (to Engineers):3,445
KDR:1.25042
Kill Difference:1,492
Playtime:530.645 hours
Usage:55%
Score:11.125m
Score/min:349
Accuracy (listed only):29.343%
HSR (listed only):16.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:558
Deaths:364
KDR:1.533
Accuracy:40.766% C++
HSR:14.875% C+
H-V45
C
Kills:556
Deaths:352
KDR:1.580
Accuracy:22.395% C
HSR:19.425% C
Corvus VA55
C++
Kills:500
Deaths:349
KDR:1.433
Accuracy:25.018% C++
HSR:15% D*
NS-11P
C
Kills:494
Deaths:393
KDR:1.257
Accuracy:21.392% C
HSR:16.802% C
Sirius SX12
C
Kills:271
Deaths:247
KDR:1.097
Accuracy:23.246% C
HSR:13.284% D
Equinox VE2 Burst
C-
Kills:127
Deaths:81
KDR:1.568
Accuracy:21.574% D*
HSR:23.622% C-
Deimos VA29
D
Kills:118
Deaths:131
KDR:0.901
Accuracy:52.167% D
HSR:11.017% D-
NS Baron G5
D
Kills:52
Deaths:70
KDR:0.743
Accuracy:37.755% D
HSR:9.615% D--
Kills:2,676
Deaths (as Combat Medic):1,987
Deaths (to Combat Medics):2,003
KDR:1.34675
Kill Difference:689
Playtime:109.286 hours
Usage:11%
Score:2.605m
Score/min:397
Accuracy (listed only):30.539%
HSR (listed only):15.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:21.292% C--
HSR:16.365% D
Solstice Burst
C+
Kills:1,160
Deaths:973
KDR:1.192
Accuracy:24.781% C
HSR:23.448% C+
Pulsar C
C
Kills:1,160
Deaths:779
KDR:1.489
Accuracy:22.629% C
HSR:17.845% D-
Zenith VX-5
C
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:23.384% C
HSR:17.444% D
Solstice SF
C
Kills:612
Deaths:723
KDR:0.846
Accuracy:22.201% C
HSR:12.255% D
Pandora VX25
C++
Kills:558
Deaths:364
KDR:1.533
Accuracy:40.766% C++
HSR:14.875% C+
Sirius SX12
C
Kills:271
Deaths:247
KDR:1.097
Accuracy:23.246% C
HSR:13.284% D
Deimos VA29
D
Kills:118
Deaths:131
KDR:0.901
Accuracy:52.167% D
HSR:11.017% D-
Solstice VE3
B*
Kills:70
Deaths:2
KDR:35
Accuracy:22.480% C+
HSR:24.286% B*
NS Baron G5
D
Kills:52
Deaths:70
KDR:0.743
Accuracy:37.755% D
HSR:9.615% D--
Kills:6,320
Deaths (as Light Assault):5,396
Deaths (to Light Assaults):2,837
KDR:1.17124
Kill Difference:924
Playtime:55.539 hours
Usage:6%
Score:0.856m
Score/min:257
Accuracy (listed only):29.070%
HSR (listed only):16.043%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
D--
Kills:1,056
Deaths:1,319
KDR:0.801
Accuracy:29.242% D--
HSR:12.405% D**
Nyx VX31
C
Kills:433
Deaths:20
KDR:21.650
Accuracy:32.037% C
HSR:21.016% D-
Sirius SX12
C
Kills:271
Deaths:247
KDR:1.097
Accuracy:23.246% C
HSR:13.284% D
Phantom VA23
D
Kills:129
Deaths:84
KDR:1.536
Accuracy:25.499% D**
HSR:24.806% D
Parallax VX3
B*
Kills:113
Deaths:18
KDR:6.278
Accuracy:44.857% B*
HSR:70.797% D-
Ghost
D--
Kills:82
Deaths:47
KDR:1.745
Accuracy:32.109% D--
HSR:46.342% F--
Beamer VS3
C-
Kills:76
Deaths:2
KDR:38
Accuracy:24.566% C-
HSR:13.158% D*
Kills:2,160
Deaths (as Infiltrator):1,737
Deaths (to Infiltrators):1,932
KDR:1.24352
Kill Difference:423
Playtime:48.288 hours
Usage:5%
Score:0.552m
Score/min:191
Accuracy (listed only):30.222%
HSR (listed only):28.830%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:628
Deaths:278
KDR:2.259
Accuracy:18.946% C+
HSR:19.427% C
Blueshift VM5
C+
Kills:612
Deaths:278
KDR:2.201
Accuracy:18.730% C+
HSR:17.484% D
Comet VM2
C
Kills:94
Deaths:78
KDR:1.205
Accuracy:39.332% C
HSR:0% F-
Comet VM2
C++
Kills:90
Deaths:72
KDR:1.250
Accuracy:40.164% C--
HSR:4.444% C++
Cosmos VM3
C+
Kills:82
Deaths:36
KDR:2.278
Accuracy:15.752% C+
HSR:15.854% D
Cosmos VM3
C+
Kills:76
Deaths:34
KDR:2.235
Accuracy:16.040% C+
HSR:10.526% F-
Kills:1,582
Deaths (as MAX Suit):388
Deaths (to MAX Suits):1,365
KDR:4.07732
Kill Difference:1,194
Playtime:38.240 hours
Usage:4%
Score:1.173m
Score/min:511
Accuracy (listed only):24.827%
HSR (listed only):11.289%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:730
V. Kills:227 320%
Deaths:71
KDR:10.282
Accuracy:48.852% C
KPH:65.800 C+
VKPH:20.500 C*
Light PPA
C
Kills:414
V. Kills:38 N/A
Deaths:244
KDR:1.697
Accuracy:36.030% D
KPH:28.300 D
VKPH:2.600 C
Saron Laser Cannon
C
Kills:96
V. Kills:110 86%
Deaths:64
KDR:1.500
Accuracy:33.921% B
KPH:6.500 D
VKPH:7.400 C
Photon A2A Missile Pods
C--
Kills:82
V. Kills:85 95%
Deaths:22
KDR:3.727
Accuracy:69.058% F
KPH:26.100 D
VKPH:27 C--
Maelstrom Turbo Laser
D
Kills:79
V. Kills:78 100%
Deaths:141
KDR:0.560
Accuracy:31.649% C++
KPH:5 D-
VKPH:5 D
Kills:1,401 (589 + 0)
Deaths:542
KDR:2.585
VKDR:0.993
Vehicle Kills:538
Kill Difference:859
Playtime:59.480 hours
Usage:6%
Score:0.702m
Score/min:197
Piloting Accuracy:31.649%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:485
V. Kills:47 N/A
Deaths:38
KDR:12.763
Accuracy:46.481% C
KPH:33.300 D
VKPH:3.200 D**
L100 Python AP
C++
Kills:85
V. Kills:46 181%
Deaths:24
KDR:3.542
Accuracy:55.693% C+
KPH:30.300 C++
VKPH:16.400 C
C75 Viper
C+
Kills:73
V. Kills:13 N/A
Deaths:10
KDR:7.300
Accuracy:31.514% D-
KPH:26.700 C+
VKPH:4.800 D
Skyguard
C*
Kills:58
V. Kills:60 95%
Deaths:17
KDR:3.412
Accuracy:24.699% D
KPH:10 D
VKPH:10.400 C*
Kills:701 (701 + 0)
Deaths:89
KDR:7.876
VKDR:1.865
Vehicle Kills:166
Kill Difference:612
Playtime:25.905 hours
Usage:3%
Score:0.339m
Score/min:218
Driving Accuracy:24.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:199
V. Kills:44 442%
Deaths:34
KDR:5.853
Accuracy:39.257% D--
KPH:23.300 C++
VKPH:5.100 D--
Saron HRB
B+
Kills:120
V. Kills:42 279%
Deaths:17
KDR:7.059
Accuracy:32.555% D*
KPH:30.100 B+
VKPH:10.500 D
Proton II PPA
B*
Kills:81
V. Kills:6 N/A
Deaths:3
KDR:27
Accuracy:19.958% D
KPH:69.800 B+
VKPH:5.200 B*
Kills:400 (199 + 201)
Deaths:54
KDR:7.407
VKDR:1.704
Vehicle Kills:92
Kill Difference:346
Playtime:13.687 hours
Usage:1%
Score:0.213m
Score/min:260
Driving Accuracy:39.257%
Gunner Accuracy:19.958%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:54
V. Kills:2 N/A
Deaths:9
KDR:6
Accuracy:24.516% D**
KPH:67.100 C-
VKPH:2.500 D*
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:0.222
Vehicle Kills:2
Kill Difference:45
Playtime:0.805 hours
Usage:0%
Score:0.017m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:24.516%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:74
V. Kills:12 N/A
Deaths:13
KDR:5.692
Accuracy:30.924% C-
KPH:48.600 A
VKPH:7.900 B+
M40 Fury
D
Kills:69
V. Kills:3 N/A
Deaths:11
KDR:6.273
Accuracy:29.173% D-
KPH:34.900 D
VKPH:1.500 D**
M40 Fury
C+
Kills:57
V. Kills:8 N/A
Deaths:11
KDR:5.182
Accuracy:33.961% C
KPH:39.200 C+
VKPH:5.500 D-
Kills:200 (0 + 200)
Deaths:35
KDR:5.714
VKDR:0.657
Vehicle Kills:23
Kill Difference:165
Playtime:4.953 hours
Usage:1%
Score:0.090m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:33.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 1,4071,4018091.732B+0.3325.973%C18.844%D--17.4CN/A7680.5h8.9C**34.1C*
SVA-88 1,1751,1675222.236C**0.8318.637%D-18.852%D-33.3CN/A15935h12C++64.4C
Serpent VE92 1,1641,1619861.177C++0.2321.292%C--16.365%D20.4CN/A12756.9h12.1B+56.7C*
Solstice Burst 1,1711,1609731.192C+0.2124.781%C23.448%C+20.4DN/A6456.8h14.2C+57.2C+
Pulsar C 1,1631,1607791.489C*0.0922.629%C17.845%D-24.7C+N/A12147h11.2B49.4C*
Zenith VX-5 1,1631,1581,1211.033C+0.3723.384%C17.444%D20.9C--N/A9355.3h12.8C*54.8C++
NS-44G Commissioner 1,0561,0561,3190.801C0.6029.242%D--12.405%D**29.5C--N/A10835.8h3.4C*11.7C+
Flare VE6 8528495671.497C++0.0917.909%D-20.73%C--30.8CN/A14127.6h9.6B+53.7C++
Sticky Grenade 8378371837N/A835.6060.729%B**N/A1195.7B+N/A59290.7h1.6B++2.6B++
Dual Photon Pods 9577307110.282B+8.8848.852%C2.055%B**65.8C+20.5C*44911.1h17.4B++35.7B+
Blueshift VM5 6386282782.259C+0.8618.946%C+19.427%C30.2C+N/A14220.8h16.1C++85.2C++
Blueshift VM5 6186122782.201C+0.8018.73%C+17.484%D29.6C+N/A13420.7h16.1C+86.1C++
Solstice SF 6236127230.846C+0.5622.201%C12.255%D15.9CN/A7438.6h11.6C++52.1C*
Pandora VX25 5595583641.533B0.1340.766%C++14.875%C+25.6CN/A10621.8h6.3D*15.6C
H-V45 5565563521.58C++0.1822.395%C19.425%C28.4C+N/A13019.6h12.3B+54.7C*
Corvus VA55 5005003491.433B+0.0325.018%C++15%D*24.9C+N/A9320.1h11.3B+45.1B+
NS-11P 4974943931.257C++0.1521.392%C16.802%C22.6CN/A13221.9h12.9B+60.1C**
L100 Python HESH 5324853812.763C++11.3646.481%C1.443%C+33.2D3.2D**16314.6h3.1B+6.6B
Tank Mine 7574644001.16D0.2416.611%D*N/A66.3D41.9D10717h1A+5.8B
Lasher X2 4524434141.07C**0.3320.351%D5.192%B++30.1C+N/A17814.7h22C108.1C
MANA Anti-Personnel Turret 4364351333.271N/A1.8722.192%UN/A4350U10U14317500.1h18.4T*82.9T*
Nyx VX31 4364332021.65S20.2532.037%C21.016%D-26.2C--N/A13716.5h5.6C++17.6C++
Light PPA 4524142441.697C-0.2936.03%DN/A28.4D2.6C16314.6h15.7C+43.5C+
Nemesis VSH9 4733283560.921B+0.4860.33%C2.134%C15.8C+7C--18120.7h5.8B**9.6B**
Lancer VS22 5902902751.055B+0.3551.528%D*1.379%C+14.1C++14.6C**43620.5h16.2B+31.5B
Sirius SX12 2752712471.097C++0.3123.246%C13.284%D24.9C+N/A13910.9h13.2B+56.7C**
C-4 3452612860.913C0.4920.492%D-N/A60.7C19.5D9204.3h1.3B+6.5C+
Frag Grenade 2482471247N/A245.6034.99%D*N/A1235M*5C--61240.2h1.5A*4.2B**
Pulsar LSW 2402391721.39C+0.0116.926%D*15.063%D*26.9C--N/A1228.9h11.2B+66.4C+
Supernova PC 243199345.853C++4.4539.257%D--3.015%B+23.4C++5.2D--2028.5h3.4B**8.7B++
NS-15M1 1751721051.638C++0.2322.654%C+22.093%C+42C++N/A2814.1h10.3B*45.3B+
MANA Anti-Vehicle Turret 274167881.898C0.4948.426%D--3.593%B+1670C-1070C-3997480.1h6.5B+13.5B+
NS Decimator 1621431850.773C0.6361.024%C++2.098%C+34.9C++4.6D*3874.1h3.3B**5.3B**
Phantom VA23 129129841.536C+0.1325.499%D**24.806%D21.5DN/A686h5.1C20.2D
Anti-Vehicle Grenade 1331271127N/A125.6064.669%A+N/A635A30D-58670.2h3.2A5A
Equinox VE2 Burst 127127811.568C+0.1621.574%D*23.622%C-24.9DN/A955.1h13.2C+61.2C-
Saron HRB 162120177.059B+5.6632.555%D*1.667%C++30B+10.5D3534h12.3A+37.8B*
Deimos VA29 1181181310.901C0.5052.167%D11.017%D-22.3DN/A925.3h3D5.7C-
Parallax VX3 113113186.278B**4.8744.857%B*70.797%D-45.2B**N/A2392.5h2.4C+5.2B+
Proximity Mine 112112392.872C1.4748.195%B++N/A112C+N/A7391h2C4.2B+
Saron Laser Cannon 20696641.5C+0.1033.921%B2.083%C+6.4D7.4C10214.9h141.2C++416.3C*
Comet VM2 12394781.205B+0.2039.332%CN/A14.9B++4.6C*1996.3h14.5B*36.9B+
Comet VM2 11290721.25C**0.1540.164%C--4.444%C++16.7B*4.1C-1725.4h14.7B**36.7B*
L100 Python AP 13185243.542C+2.1455.693%C+4.706%B**30.4C++16.4C4322.8h5.3B++9.5B+
Cosmos VM3 8282362.278B0.8715.752%C+15.854%D34.2B+N/A2272.4h12.1B*76.9C*
Photon A2A Missile Pods 16782223.727C+2.3269.058%FN/A26.5D27.4C--3723.1h6A8.7B*
Ghost 8282471.745C0.3432.109%D--46.342%F--19.1DN/A1154.3h2.9D-9D-
Proton II PPA 8781327B*25.6019.958%D1.235%D-67.5B+5B++3681.2h8.2B+40.9C*
Maelstrom Turbo Laser 157791410.56C0.8431.649%C++2.532%C+5D-4.9D10515.8h134.3C424.3C+
M60-A Bulldog 8477612.833C+11.4341.112%C--2.597%C++27.5C2.5C--2202.8h6.3C+15.4C+
Cosmos VM3 7776342.235C*0.8316.04%C+10.526%F-33BN/A2572.3h12.6B+78.4B
Beamer VS3 7676238U36.6024.566%C-13.158%D*54.3A+N/A3291.4h5A20.5B
M60-G Bulldog 8674135.692B+4.2930.924%C-2.703%C+49.3A8B+4281.5h4.2A13.5B*
C75 Viper 8673107.3B++5.9031.514%D-N/A27C+4.8D2692.7h7.4B**23.3B++
Solstice VE3 7070235U33.6022.48%C+24.286%B*16.7C+N/A2864.2h10.1B**44.9B+
M40 Fury 7269116.273C+4.8729.173%D-1.449%C34.5D1.5D**2312h10.7B+36.8C*
M60-A Bulldog 7669106.9C5.5037.391%D-N/A21.6C--2.2D1653.2h5.6C**14.9C+
Force-Blade 696612,4770.005D1.4033.005%C**1.515%D0.1DN/A1594.9h3C+9.2C**
Skyguard 11858173.412B2.0124.699%D1.724%C10D10.3C*2295.8h144.5C585.1D
M40 Fury 6557115.182C+3.7833.961%C1.754%C+38C5.3D-2731.5h9.2B+27B++
S1 7656361.556A+0.1564.957%B*5.357%A+35B++12.5C+6111.6h4.1A6.3B**
Proton II PPA-H 565496C-4.6024.516%D**1.852%C++67.5C-2.5D*3490.8h7.7B++31.6C+
NS Baron G5 5252700.743C0.6637.755%D9.615%D--19.3DN/A1102.7h5C+13.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01720.2h
VS Patriot Flare Gun24741h
Restoration Kit174840.5h
Nano-Armor Kit223210,23121.1h
Spawn Beacon21640.2h
Anti-Vehicle MANA Turret302722.8h
AE Medical Applicator123,0450.3h
AE Nano-Armor Kit2419,3141.5h
Nanite Revive Grenade08090.2h
Medical Applicator33995,7789.3h
Spitfire Auto-Turret247891.3h
Anti-Infantry MANA Turret361,8272.9h
Ammunition Package483,7951.9h
Recon Detection Device21050.3h

Check the help document for the dictionary if you want to learn more about words used here.


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