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Decanus Imperator Innominate[GOKU] Innominate
VS BR 13

KDR: 1.4

Score: 20.1m

Last Seen: Jun 22nd, 2019 1:58 AM
- OFFLINE - 733.8 hour(s)

Prestige 1, Battle Rank 13 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 49
Level Progress (to 14): 14%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Eidolon VE33 SVA-88 Serpent VE92 Solstice Burst Pulsar C Zenith VX-5 NS-44G Commissioner Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $389,061 MLG Score: 311
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.335%18.262%40819119512,2111.68894-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.799%0.23C++-0.396C--0.052C+HEAD ++ (~7.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.362C**10.60.257C*36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.893%1.668%457412101,3193735453.53619242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.854%-0.048C+0.073C+-0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.10.448B32.90.379C**56.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.676%2.163%147412108325492141.51548387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.54%-1.293D**-0.256C1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.4-0.254C13.4-0.07C+35

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.212%1.754%87612084565171330.880309340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.638%-0.738D--0.665D-0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.73B++9.10.772B++23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.801%60.513%872121219588400.220588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.507%0.423B-0.427C--2.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.312C*2.60.191C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.653%14.18%872121267755811.21326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.003%0.009C+-0.09C+-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.052C+5.8-0.189C8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 49
20.1m405.3%415 (24.9k)342 (20.5k)1.3955423,84717,0881.7307513 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121421519.158%12.912%24703:266

11% Combat Medic54% Engineer19% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:25 PMMar 26th, 2016 3:10 AMJul 20th, 2019 4:51 AM (2d) (PST)Jun 21st, 2019 10:28 PM (31d) (PST)Jun 21st, 2019 9:58 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4622122500.4060.2910.0521.8100.041311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,72112,70615,01524173109220,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
979.2h/40.8d 5,728 3,079 5,333 106.4k 2,230 3,371 2,392 27.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:1,167
Deaths:522
KDR:2.236
Accuracy:18.637% D--
HSR:18.852% D-
Flare VE6
C--
Kills:853
Deaths:578
KDR:1.476
Accuracy:17.914% D-
HSR:20.868% C--
Pulsar LSW
D*
Kills:239
Deaths:172
KDR:1.390
Accuracy:16.926% D*
HSR:15.063% D*
NS-15M1
C+
Kills:172
Deaths:105
KDR:1.638
Accuracy:22.654% C+
HSR:22.093% C+
Kills:2,431
Deaths (as Heavy Assault):1,377
Deaths (to Heavy Assaults):5,354
KDR:1.76543
Kill Difference:1,054
Playtime:185.966 hours
Usage:19%
Score:3.705m
Score/min:332
Accuracy (listed only):19.033%
HSR (listed only):19.219%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:1,401
Deaths:809
KDR:1.732
Accuracy:25.973% C
HSR:18.844% D--
Serpent VE92
C--
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:21.285% C--
HSR:16.365% D
Solstice Burst
C+
Kills:1,160
Deaths:973
KDR:1.192
Accuracy:24.781% C
HSR:23.448% C+
Pulsar C
C
Kills:1,160
Deaths:779
KDR:1.489
Accuracy:22.629% C
HSR:17.845% D--
Zenith VX-5
C-
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:23.384% C-
HSR:17.444% D
Solstice SF
C
Kills:628
Deaths:750
KDR:0.837
Accuracy:22.220% C
HSR:12.580% D
Pandora VX25
C++
Kills:559
Deaths:367
KDR:1.523
Accuracy:40.847% C++
HSR:14.848% C+
Deimos VA29
D
Kills:118
Deaths:131
KDR:0.901
Accuracy:52.167% D
HSR:11.017% D--
Solstice VE3
B*
Kills:70
Deaths:2
KDR:35
Accuracy:22.480% C+
HSR:24.286% B*
NS Baron G5
D
Kills:52
Deaths:70
KDR:0.743
Accuracy:37.755% D
HSR:9.615% D--
Kills:7,467
Deaths (as Engineer):5,988
Deaths (to Engineers):3,468
KDR:1.24699
Kill Difference:1,479
Playtime:533.042 hours
Usage:54%
Score:11.146m
Score/min:349
Accuracy (listed only):29.352%
HSR (listed only):16.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:560
Deaths:374
KDR:1.497
Accuracy:22.341% C
HSR:19.464% C
Pandora VX25
C++
Kills:559
Deaths:367
KDR:1.523
Accuracy:40.847% C++
HSR:14.848% C+
NS-11P
C
Kills:503
Deaths:397
KDR:1.267
Accuracy:21.386% C
HSR:16.700% C-
Corvus VA55
C++
Kills:500
Deaths:349
KDR:1.433
Accuracy:25.018% C++
HSR:15% D*
Sirius SX12
C
Kills:271
Deaths:247
KDR:1.097
Accuracy:23.246% C
HSR:13.284% D
Equinox VE2 Burst
C+
Kills:137
Deaths:95
KDR:1.442
Accuracy:21.982% D--
HSR:27.007% C+
Deimos VA29
D
Kills:118
Deaths:131
KDR:0.901
Accuracy:52.167% D
HSR:11.017% D--
NS Baron G5
D
Kills:52
Deaths:70
KDR:0.743
Accuracy:37.755% D
HSR:9.615% D--
Kills:2,700
Deaths (as Combat Medic):2,030
Deaths (to Combat Medics):2,018
KDR:1.33005
Kill Difference:670
Playtime:111.830 hours
Usage:11%
Score:2.640m
Score/min:393
Accuracy (listed only):30.593%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:21.285% C--
HSR:16.365% D
Solstice Burst
C+
Kills:1,160
Deaths:973
KDR:1.192
Accuracy:24.781% C
HSR:23.448% C+
Pulsar C
C
Kills:1,160
Deaths:779
KDR:1.489
Accuracy:22.629% C
HSR:17.845% D--
Zenith VX-5
C-
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:23.384% C-
HSR:17.444% D
Solstice SF
C
Kills:628
Deaths:750
KDR:0.837
Accuracy:22.220% C
HSR:12.580% D
Pandora VX25
C++
Kills:559
Deaths:367
KDR:1.523
Accuracy:40.847% C++
HSR:14.848% C+
Sirius SX12
C
Kills:271
Deaths:247
KDR:1.097
Accuracy:23.246% C
HSR:13.284% D
Deimos VA29
D
Kills:118
Deaths:131
KDR:0.901
Accuracy:52.167% D
HSR:11.017% D--
Solstice VE3
B*
Kills:70
Deaths:2
KDR:35
Accuracy:22.480% C+
HSR:24.286% B*
NS Baron G5
D
Kills:52
Deaths:70
KDR:0.743
Accuracy:37.755% D
HSR:9.615% D--
Kills:6,337
Deaths (as Light Assault):5,426
Deaths (to Light Assaults):2,864
KDR:1.1679
Kill Difference:911
Playtime:56.128 hours
Usage:6%
Score:0.858m
Score/min:255
Accuracy (listed only):29.079%
HSR (listed only):16.073%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
D-
Kills:1,061
Deaths:1,334
KDR:0.795
Accuracy:29.178% D-
HSR:12.441% D*
Nyx VX31
C
Kills:433
Deaths:20
KDR:21.650
Accuracy:32.037% C
HSR:21.016% D--
Sirius SX12
C
Kills:271
Deaths:247
KDR:1.097
Accuracy:23.246% C
HSR:13.284% D
Phantom VA23
D
Kills:129
Deaths:84
KDR:1.536
Accuracy:25.499% D**
HSR:24.806% D
Parallax VX3
B*
Kills:113
Deaths:18
KDR:6.278
Accuracy:44.857% B*
HSR:70.797% D-
Ghost
D--
Kills:82
Deaths:47
KDR:1.745
Accuracy:32.109% D--
HSR:46.342% F--
Beamer VS3
C
Kills:76
Deaths:2
KDR:38
Accuracy:24.566% C
HSR:13.158% D*
Kills:2,165
Deaths (as Infiltrator):1,752
Deaths (to Infiltrators):1,945
KDR:1.23573
Kill Difference:413
Playtime:48.334 hours
Usage:5%
Score:0.553m
Score/min:191
Accuracy (listed only):30.213%
HSR (listed only):28.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:629
Deaths:281
KDR:2.238
Accuracy:19.016% C+
HSR:19.396% C
Blueshift VM5
C+
Kills:613
Deaths:281
KDR:2.181
Accuracy:18.815% C+
HSR:17.618% D
Comet VM2
C
Kills:94
Deaths:78
KDR:1.205
Accuracy:39.332% C
HSR:0% F-
Comet VM2
C++
Kills:90
Deaths:72
KDR:1.250
Accuracy:40.164% D
HSR:4.444% C++
Cosmos VM3
C
Kills:82
Deaths:36
KDR:2.278
Accuracy:15.752% C
HSR:15.854% D
Cosmos VM3
C
Kills:76
Deaths:34
KDR:2.235
Accuracy:16.040% C
HSR:10.526% F-
Kills:1,584
Deaths (as MAX Suit):391
Deaths (to MAX Suits):1,372
KDR:4.05115
Kill Difference:1,193
Playtime:38.438 hours
Usage:4%
Score:1.173m
Score/min:509
Accuracy (listed only):24.853%
HSR (listed only):11.306%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:730
V. Kills:227 320%
Deaths:71
KDR:10.282
Accuracy:48.852% C
KPH:65.800 C+
VKPH:20.500 C*
Light PPA
C
Kills:414
V. Kills:38 N/A
Deaths:246
KDR:1.683
Accuracy:35.954% D
KPH:28.200 D
VKPH:2.600 C
Saron Laser Cannon
C
Kills:96
V. Kills:110 86%
Deaths:64
KDR:1.500
Accuracy:33.921% B+
KPH:6.500 D
VKPH:7.400 C
Photon A2A Missile Pods
C--
Kills:82
V. Kills:85 95%
Deaths:22
KDR:3.727
Accuracy:69.058% D**
KPH:26.100 D
VKPH:27 C--
Maelstrom Turbo Laser
D
Kills:79
V. Kills:78 100%
Deaths:141
KDR:0.560
Accuracy:31.649% C++
KPH:5 D
VKPH:5 D
Kills:1,401 (589 + 0)
Deaths:544
KDR:2.575
VKDR:0.989
Vehicle Kills:538
Kill Difference:857
Playtime:59.549 hours
Usage:6%
Score:0.702m
Score/min:197
Piloting Accuracy:31.649%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:490
V. Kills:49 N/A
Deaths:38
KDR:12.895
Accuracy:46.335% C
KPH:33.300 D
VKPH:3.300 D*
L100 Python AP
C+
Kills:85
V. Kills:46 181%
Deaths:24
KDR:3.542
Accuracy:55.693% C+
KPH:30.300 C+
VKPH:16.400 C
C75 Viper
C+
Kills:73
V. Kills:13 N/A
Deaths:10
KDR:7.300
Accuracy:31.514% D-
KPH:26.700 C+
VKPH:4.800 D
Skyguard
C++
Kills:58
V. Kills:60 95%
Deaths:17
KDR:3.412
Accuracy:24.667% D
KPH:9.900 D
VKPH:10.200 C++
Kills:706 (706 + 0)
Deaths:89
KDR:7.933
VKDR:1.888
Vehicle Kills:168
Kill Difference:617
Playtime:26.125 hours
Usage:3%
Score:0.340m
Score/min:217
Driving Accuracy:24.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:199
V. Kills:44 442%
Deaths:34
KDR:5.853
Accuracy:39.257% D*
KPH:23.300 C++
VKPH:5.100 D--
Saron HRB
B+
Kills:120
V. Kills:42 279%
Deaths:17
KDR:7.059
Accuracy:32.555% D*
KPH:30.100 B+
VKPH:10.500 D
Proton II PPA
B++
Kills:82
V. Kills:6 N/A
Deaths:4
KDR:20.500
Accuracy:20.089% D
KPH:69.600 B+
VKPH:5.100 B++
Kills:401 (199 + 202)
Deaths:55
KDR:7.291
VKDR:1.673
Vehicle Kills:92
Kill Difference:346
Playtime:13.704 hours
Usage:1%
Score:0.214m
Score/min:260
Driving Accuracy:39.257%
Gunner Accuracy:20.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:54
V. Kills:2 N/A
Deaths:9
KDR:6
Accuracy:24.516% D**
KPH:67.100 C-
VKPH:2.500 D--
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:0.222
Vehicle Kills:2
Kill Difference:45
Playtime:0.805 hours
Usage:0%
Score:0.017m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:24.516%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:74
V. Kills:12 N/A
Deaths:13
KDR:5.692
Accuracy:30.924% C
KPH:48.600 A
VKPH:7.900 B+
M40 Fury
D
Kills:69
V. Kills:3 N/A
Deaths:11
KDR:6.273
Accuracy:29.173% D-
KPH:34.900 D
VKPH:1.500 D**
M40 Fury
C+
Kills:57
V. Kills:8 N/A
Deaths:11
KDR:5.182
Accuracy:33.961% C
KPH:39.200 C+
VKPH:5.500 D
Kills:200 (0 + 200)
Deaths:35
KDR:5.714
VKDR:0.657
Vehicle Kills:23
Kill Difference:165
Playtime:4.953 hours
Usage:1%
Score:0.090m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:33.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 1,4071,4018091.732B+0.3425.973%C18.844%D--17.4CN/A7680.5h8.9C*34.1C++
SVA-88 1,1751,1675222.236C*0.8418.637%D--18.852%D-33.3C-N/A15935h12C+64.4C
Serpent VE92 1,1641,1619861.177C++0.2221.285%C--16.365%D20.4CN/A12757h12.1B56.7C++
Solstice Burst 1,1711,1609731.192C+0.2024.781%C23.448%C+20.4DN/A6456.8h14.2C+57.2C+
Pulsar C 1,1631,1607791.489C++0.0922.629%C17.845%D--24.7C+N/A12147h11.2C**49.4C*
Zenith VX-5 1,1631,1581,1211.033C+0.3623.384%C-17.444%D20.9C--N/A9355.3h12.8C*54.8C++
NS-44G Commissioner 1,0611,0611,3340.795C0.6029.178%D-12.441%D*29.5C-N/A10836h3.4C**11.7C+
Flare VE6 8568535781.476C++0.0817.914%D-20.868%C--30.6CN/A14027.9h9.6B+53.9C+
Sticky Grenade 8388381838N/A836.6060.807%B**N/A1197.1B+N/A59040.7h1.6B++2.6B++
Dual Photon Pods 9577307110.282B+8.8948.852%C2.055%B**65.8C+20.5C*44911.1h17.4B++35.7B+
Blueshift VM5 6396292812.238C+0.8419.016%C+19.396%C30CN/A14121h16.3C+85.8C++
Solstice SF 6396287500.837C+0.5622.22%C12.58%D15.7CN/A7240.1h11.6C++52.3C*
Blueshift VM5 6196132812.181C+0.7918.815%C+17.618%D29.3CN/A13320.9h16.3C+86.8C++
H-V45 5605603741.497C++0.1022.341%C19.464%C27.6C+N/A12720.3h12.4B+55.4C*
Pandora VX25 5605593671.523C*0.1340.847%C++14.848%C+25.6C-N/A10621.8h6.4D*15.6C
NS-11P 5065033971.267C++0.1321.386%C16.7%C-22.6CN/A13122.3h12.8B+59.8C**
Corvus VA55 5005003491.433B+0.0425.018%C++15%D*24.9CN/A9320.1h11.3B+45.1B+
L100 Python HESH 5394903812.895C*11.5046.335%C1.429%C+33.3D3.3D*16214.7h3.1C*6.7C**
Tank Mine 7574644001.16D0.2416.55%D*N/A66.3D-41.9D10697h1A+5.8C**
Lasher X2 4524434141.07C*0.3320.351%D5.192%B++30.1C+N/A17814.7h22C108.1C
MANA Anti-Personnel Turret 4364351333.271N/A1.8822.192%UN/A4350U10U14325700.1h18.4T*82.9T*
Nyx VX31 4364332021.65S20.2532.037%C21.016%D--26.2C--N/A13716.5h5.6C++17.6C+
Light PPA 4524142461.683C0.2935.954%DN/A28.2D2.6C16214.7h15.7C+43.6C+
Nemesis VSH9 4763303580.922B+0.4760.367%C2.121%C15.9C+7C18120.8h5.8B**9.6B**
Lancer VS22 5902902751.055B0.3451.528%D**1.379%C+14.1C+14.6C*43620.5h16.2B+31.5C**
Sirius SX12 2752712471.097C++0.3023.246%C13.284%D24.9C+N/A13910.9h13.2B+56.7C**
C-4 3522652930.904C0.4920.371%D--N/A60.2C-19.8D9004.4h1.3B+6.5C+
Frag Grenade 2482471247N/A245.6034.99%D**N/A1235M*5C61270.2h1.5A*4.2B**
Pulsar LSW 2402391721.39C+0.0116.926%D*15.063%D*26.9DN/A1228.9h11.2B+66.4C+
Supernova PC 243199345.853C++4.4639.257%D*3.015%B+23.4C++5.2D-2028.5h3.4B**8.7B+
NS-15M1 1751721051.638C++0.2422.654%C+22.093%C+42C++N/A2814.1h10.3B*45.3B+
MANA Anti-Vehicle Turret 274167881.898C+0.5048.426%D3.593%C++1670C**1070C+3997480.1h6.5B+13.5B+
NS Decimator 1621431850.773C0.6261.024%C+2.098%C+34.9C+4.6D*3884.1h3.3B**5.3B**
Equinox VE2 Burst 137137951.442C+0.0521.982%D--27.007%C+24DN/A895.7h13.6C+62C-
Phantom VA23 129129841.536C+0.1425.499%D**24.806%D21.5DN/A686h5.1C20.2D-
Anti-Vehicle Grenade 1341281128N/A126.6064.375%A+N/A640A30D-58440.2h3.2A5A
Saron HRB 162120177.059B+5.6632.555%D*1.667%C++30B+10.5D3534h12.3A+37.8B*
Deimos VA29 1181181310.901C0.4952.167%D11.017%D--22.3DN/A925.3h3D-5.7C--
Parallax VX3 113113186.278B*4.8844.857%B*70.797%D-45.2B**N/A2392.5h2.4C+5.2B
Proximity Mine 112112392.872C1.4848.195%B++N/A112CN/A7391h2C4.2B+
Saron Laser Cannon 20696641.5C+0.1033.921%B+2.083%C+6.4D7.4C10214.9h141.2C++416.3C*
Comet VM2 12394781.205B+0.1939.332%CN/A14.9B++4.6C*1996.3h14.5B*36.9B+
Comet VM2 11290721.25B0.1540.164%D4.444%C++16.7B*4.1C--1725.4h14.7B**36.7B*
L100 Python AP 13185243.542C+2.1555.693%C+4.706%A30.4C+16.4C4322.8h5.3B+9.5B+
Photon A2A Missile Pods 16782223.727C+2.3369.058%D**N/A26.5D27.4C-3723.1h6A8.7B**
Cosmos VM3 8282362.278B0.8815.752%C15.854%D34.2C*N/A2272.4h12.1B++76.9C++
Ghost 8282471.745C0.3532.109%D--46.342%F--19.1D-N/A1154.3h2.9D-9D-
Proton II PPA 8882420.5B+19.1020.089%D1.22%D-68.3B+5B++3641.2h8.3B+41.2C*
Maelstrom Turbo Laser 157791410.56C-0.8431.649%C++2.532%C+5D4.9D10515.8h134.3C424.3C+
M60-A Bulldog 8477612.833C+11.4441.112%D2.597%C*27.5C2.5C--2192.8h6.3C+15.4C+
Cosmos VM3 7776342.235C++0.8416.04%C10.526%F-33C++N/A2572.3h12.6B+78.4C**
Beamer VS3 7676238U36.6024.566%C13.158%D*54.3A+N/A3291.4h5A20.5B
M60-G Bulldog 8674135.692B+4.3030.924%C2.703%C+49.3A8B+4281.5h4.2A13.5B*
C75 Viper 8673107.3B++5.9031.514%D-N/A27C+4.8D2692.7h7.4B**23.3B++
Solstice VE3 7070235U33.6022.48%C+24.286%B*16.7C+N/A2874.2h10.1B**44.9B+
M60-A Bulldog 7669106.9C5.5037.391%D-N/A21.6C--2.2D1653.2h5.6B14.9C+
M40 Fury 7269116.273C+4.8829.173%D-1.449%C34.5D1.5D**2312h10.7B+36.8C*
Force-Blade 696612,4770.005D1.3933.005%C**1.515%D0.1DN/A1594.9h3C+9.2C**
Skyguard 11858173.412C*2.0224.667%D1.724%C9.8D10.2C++2265.9h146.6C-594.1D
M40 Fury 6557115.182C+3.7933.961%C1.754%C+38C5.3D-2731.5h9.2B*27B++
S1 7656361.556A+0.1664.957%B*5.357%A+35B++12.5C+6121.6h4.1A6.3B**
Proton II PPA-H 565496C-4.6024.516%D**1.852%C++67.5C-2.5D--3490.8h7.7B++31.6C+
NS Baron G5 5252700.743C-0.6537.755%D9.615%D--19.3DN/A1102.7h5C+13.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret302722.8h
Spawn Beacon21640.2h
Nano-Armor Kit223210,23121.1h
AE Nano-Armor Kit2720,5701.6h
AE Medical Applicator174,0830.4h
Nanite Revive Grenade08450.2h
Medical Applicator33995,7789.3h
Spitfire Auto-Turret248011.4h
Motion Spotter01720.2h
Restoration Kit174840.5h
VS Patriot Flare Gun24741h
Recon Detection Device21050.3h
Ammunition Package483,8442h
Anti-Infantry MANA Turret361,8272.9h

Check the help document for the dictionary if you want to learn more about words used here.


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