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Centurion Instinktiv[VXF] Instinktiv
VS BR 55

KDR: 5.6

Score: 2.3m

Last Seen: Jun 15th, 2019 9:05 PM
- OFFLINE - 243.4 hour(s)

Battle Rank 55 - Vanu Sovereignty on Cobalt - Outfit Member of Vanu Sovereignty Strike Forces[VXF] Vanu Sovereignty Strike Forces
VS outfit on Cobalt

Members: 385
Level Progress (to 56): 24%
Level 100 Progress: 12% 788h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice VE3 Ghost Artemis VX26 Pulsar VS1 Frag Grenade L100 Python HESH C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,234,737 MLG Score: 987
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.094%18.718%376712032,3725.82801-0.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.26%-0.202C-0.303C0.424BHEAD ++ (~8.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.074C+13.80.028C+55

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.986%1.127%13313120735542768.45238461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.036%0.393B-0.933D---1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.20.741B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.867%14.857%5392120817525606.73077287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.186%-1.233D*2.595A**0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.169C++22.60.43B76.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.728%57.607%539212085856339.28571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.294%0.109C+-0.618D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.189C++2.90.099C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Sovereignty Strike Forces[VXF] Vanu Sovereignty Strike Forces
VS outfit on Cobalt

Members: 385
2.3m349.6%351 (21.1k)232 (13.9k)5.595994,7518496.2815155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121038619.093%17.849%34111:300

9% Combat Medic11% Engineer25% Heavy Assault36% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 5:02 PMMay 24th, 2019 9:10 PMJun 24th, 2019 9:04 PM (22h) (PST)Jun 15th, 2019 6:00 PM (10d) (PST)Jun 15th, 2019 5:05 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
427723550.4860.0870.0871.8240.035987

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6054,31921,2862955109213,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
162.9h/6.8d 582 848 1,519 17.8k 92 545 347 4.2m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:662
Deaths:154
KDR:4.299
Accuracy:20.333% C--
HSR:16.314% D
Sirius SX12
D
Kills:52
Deaths:18
KDR:2.889
Accuracy:19.568% D--
HSR:13.462% D
Kills:714
Deaths (as Light Assault):172
Deaths (to Light Assaults):174
KDR:4.15116
Kill Difference:542
Playtime:27.061 hours
Usage:17%
Score:0.304m
Score/min:187
Accuracy (listed only):19.950%
HSR (listed only):14.888%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:927
Deaths:210
KDR:4.414
Accuracy:19.474% C
HSR:21.791% C-
SVA-88
D--
Kills:67
Deaths:15
KDR:4.467
Accuracy:17.761% D*
HSR:17.911% D--
Kills:994
Deaths (as Heavy Assault):225
Deaths (to Heavy Assaults):208
KDR:4.41778
Kill Difference:769
Playtime:40.764 hours
Usage:25%
Score:0.622m
Score/min:254
Accuracy (listed only):18.617%
HSR (listed only):19.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:519
Deaths:59
KDR:8.797
Accuracy:36.657% C
HSR:62.042% D
Artemis VX26
D-
Kills:290
Deaths:68
KDR:4.265
Accuracy:22.084% D*
HSR:16.552% D-
NS-44 Commissioner
C
Kills:98
Deaths:85
KDR:1.153
Accuracy:25.575% D*
HSR:20.408% C
VA39 Spectre
C++
Kills:66
Deaths:12
KDR:5.500
Accuracy:32.998% C++
HSR:22.727% D**
Sirius SX12
D
Kills:52
Deaths:18
KDR:2.889
Accuracy:19.568% D--
HSR:13.462% D
Kills:1,025
Deaths (as Infiltrator):242
Deaths (to Infiltrators):151
KDR:4.23554
Kill Difference:783
Playtime:58.833 hours
Usage:36%
Score:0.737m
Score/min:209
Accuracy (listed only):27.376%
HSR (listed only):27.038%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:276
Deaths:62
KDR:4.452
Accuracy:19.758% D
HSR:17.029% D
Sirius SX12
D
Kills:52
Deaths:18
KDR:2.889
Accuracy:19.568% D--
HSR:13.462% D
Kills:328
Deaths (as Combat Medic):80
Deaths (to Combat Medics):59
KDR:4.1
Kill Difference:248
Playtime:15.378 hours
Usage:9%
Score:0.316m
Score/min:342
Accuracy (listed only):19.663%
HSR (listed only):15.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:662
Deaths:154
KDR:4.299
Accuracy:20.333% C--
HSR:16.314% D
Kills:662
Deaths (as Engineer):154
Deaths (to Engineers):119
KDR:4.2987
Kill Difference:508
Playtime:17.208 hours
Usage:11%
Score:0.215m
Score/min:208
Accuracy (listed only):20.333%
HSR (listed only):16.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):30
KDR:0
Kill Difference:UNR
Playtime:2.808 hours
Usage:2%
Score:0.074m
Score/min:441
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:203
V. Kills:31 N/A
Deaths:4
KDR:50.750
Accuracy:45.851% C
KPH:68.500 B++
VKPH:10.500 B++
Kills:203 (203 + 0)
Deaths:4
KDR:50.750
VKDR:7.750
Vehicle Kills:31
Kill Difference:199
Playtime:2.964 hours
Usage:2%
Score:0.045m
Score/min:254
Driving Accuracy:45.851%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:78
V. Kills:27 279%
Deaths:4
KDR:19.500
Accuracy:45.812% C
KPH:38.900 A+
VKPH:13.500 A+
Supernova VPC
B++
Kills:74
V. Kills:15 463%
Deaths:3
KDR:24.667
Accuracy:42.244% D--
KPH:50.900 B+
VKPH:10.300 B++
Kills:152 (152 + 0)
Deaths:7
KDR:21.714
VKDR:6
Vehicle Kills:42
Kill Difference:145
Playtime:3.458 hours
Usage:2%
Score:0.042m
Score/min:203
Driving Accuracy:42.244%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:121
V. Kills:12 N/A
Deaths:4
KDR:30.250
Accuracy:17.721% C+
KPH:67.400 C++
VKPH:6.700 A+
M20 Basilisk
M++
Kills:54
V. Kills:10 N/A
Deaths:2
KDR:27
Accuracy:35.217% C-
KPH:57.100 M++
VKPH:10.600 B++
Kills:175 (0 + 175)
Deaths:6
KDR:29.167
VKDR:3.667
Vehicle Kills:22
Kill Difference:169
Playtime:2.742 hours
Usage:2%
Score:0.045m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:35.217%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9349272104.414A++1.1819.474%C21.791%C-33C+N/A10128.1h12.6C*64.9C+
Solstice VE3 6906621544.299S1.3020.333%C--16.314%D20.8C++N/A5731.8h15.6C++76.8C+
Ghost 522519598.797A*3.2036.657%C62.042%D27.3C-N/A6619h2.5C6.7C+
Artemis VX26 301290684.265A**1.3322.084%D*16.552%D-18.7DN/A7415.5h14.6D-66.3D--
Pulsar VS1 281276624.452M**1.1419.758%D17.029%D23C+N/A7812h17D86.2C--
Frag Grenade 2662551255N/A249.4048.635%B+N/A510C++22A**18490.5h3.4B+6.9B+
L100 Python HESH 234203450.75M++45.1545.851%CN/A67.7B++10.3B+2543h2.7B++5.9B+
C-4 164147217M**1.4024.484%C+N/A210M+24.3C7830.7h1.2B+4.9B+
NS Decimator 167130196.842S1.2550.551%D*1.538%C--48.1B*13.7C2832.7h3.9B+7.7C*
M12 Kobalt 133121430.25A++24.6517.721%C+20.661%B+67.2C++6.7A+2901.8h17.9B101.1C**
Proximity Mine 1091091109U103.4040.974%C+N/A77.9D--N/A2161.4h2.6F-6.4D*
NS-44 Commissioner 9998851.153C*4.4425.575%D*20.408%C14.2DN/A456.9h3.6B+14.2C
Supernova PC 10578419.5A*13.9045.812%C1.282%D39A+13.5A+1812h4.5B+9.8B
Supernova VPC 8974324.667A19.0742.244%D--1.351%C+49.3C**10B+2331.5h3.5C+8.2C-
SVA-88 7867154.467A1.1317.761%D*17.911%D--31.9C--5.2U992.1h12.4C+70C-
VA39 Spectre 6666125.5M++0.1032.998%C++22.727%D**19.4CN/A753.4h6C++18C*
Tank Mine 8961161U55.4021.724%D-N/A101.7C+46.7D6780.6h2C+9.1D**
M20 Basilisk 6454227U21.4035.217%C-1.852%D**60M*11.1B*2380.9h33.2A94.4A
Sirius SX12 5252182.889A++2.7119.568%D--13.462%D14.9DN/A413.5h12.4B++63.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680h
Medical Applicator716,9561.4h
Spitfire Auto-Turret01560.1h
Ammunition Package11750.2h
Nano-Armor Kit823,8421.7h
Medical Kit173331h
Recon Detection Device37560.9h

Check the help document for the dictionary if you want to learn more about words used here.


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