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This player's profile has not been updated by SOE in over 2 weeks (32 days). The data shown below may not be accurate.

Centurion Instinktiv[VXF] Instinktiv
VS BR 55

KDR: 5.54

Score: 2.4m

Last Seen: Jul 24th, 2019 5:21 PM
- OFFLINE - 778.3 hour(s)

Battle Rank 55 - Vanu Sovereignty on Cobalt
Level Progress (to 56): 88%
Level 100 Progress: 13% 790h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice VE3 Ghost Artemis VX26 Pulsar VS1 Frag Grenade L100 Python HESH C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,230,984 MLG Score: 984
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.963%18.653%372712072,4505.60641-0.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.295%-0.22C-0.335C-0.388C**HEAD ++ (~8.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.073C+13.90.031C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.481%1.058%13693121137842818.7907461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.914%0.34C**-0.968D---1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.30.74B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.948%15.426%5552121218825617.23077303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.436%-1.317D**2.708M0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.80.148C++22.40.44B79.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.582%57.524%555212126386839.38235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.198%0.092C+-0.621D-0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.205C++2.80.12C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m342.1%348 (20.9k)231 (13.9k)5.537694,9959026.2073255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121440618.954%17.898%33911:220

9% Combat Medic10% Engineer25% Heavy Assault36% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 5:02 PMMay 24th, 2019 9:10 PMAug 23rd, 2019 2:54 AM (3d) (PST)Jul 24th, 2019 1:46 PM (32d) (PST)Jul 24th, 2019 1:21 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
428723560.4880.0880.0871.7910.035984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6544,31721,3372955107213,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.6h/7.1d 604 894 1,648 18.3k 102 581 363 4.4m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:697
Deaths:168
KDR:4.149
Accuracy:20.197% C--
HSR:16.212% D
Sirius SX12
D
Kills:52
Deaths:18
KDR:2.889
Accuracy:19.568% D--
HSR:13.462% D
Kills:749
Deaths (as Light Assault):186
Deaths (to Light Assaults):188
KDR:4.02688
Kill Difference:563
Playtime:28.659 hours
Usage:17%
Score:0.324m
Score/min:189
Accuracy (listed only):19.882%
HSR (listed only):14.837%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:952
Deaths:219
KDR:4.347
Accuracy:19.240% C
HSR:21.849% C-
SVA-88
D--
Kills:67
Deaths:15
KDR:4.467
Accuracy:17.761% D*
HSR:17.911% D--
Kills:1,019
Deaths (as Heavy Assault):234
Deaths (to Heavy Assaults):220
KDR:4.3547
Kill Difference:785
Playtime:43.345 hours
Usage:25%
Score:0.653m
Score/min:251
Accuracy (listed only):18.501%
HSR (listed only):19.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:281
Deaths:66
KDR:4.258
Accuracy:19.753% D
HSR:17.082% D
Sirius SX12
D
Kills:52
Deaths:18
KDR:2.889
Accuracy:19.568% D--
HSR:13.462% D
Kills:333
Deaths (as Combat Medic):84
Deaths (to Combat Medics):64
KDR:3.96429
Kill Difference:249
Playtime:16.042 hours
Usage:9%
Score:0.326m
Score/min:339
Accuracy (listed only):19.660%
HSR (listed only):15.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:572
Deaths:64
KDR:8.938
Accuracy:36.385% C
HSR:61.539% D
Artemis VX26
D--
Kills:294
Deaths:71
KDR:4.141
Accuracy:22.066% D--
HSR:16.327% D--
NS-44 Commissioner
C
Kills:107
Deaths:94
KDR:1.138
Accuracy:25.722% D*
HSR:19.626% C
VA39 Spectre
C++
Kills:66
Deaths:12
KDR:5.500
Accuracy:32.998% C++
HSR:22.727% D**
Sirius SX12
D
Kills:52
Deaths:18
KDR:2.889
Accuracy:19.568% D--
HSR:13.462% D
Kills:1,091
Deaths (as Infiltrator):259
Deaths (to Infiltrators):161
KDR:4.21236
Kill Difference:832
Playtime:61.203 hours
Usage:36%
Score:0.767m
Score/min:209
Accuracy (listed only):27.348%
HSR (listed only):26.736%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:697
Deaths:168
KDR:4.149
Accuracy:20.197% C--
HSR:16.212% D
Kills:697
Deaths (as Engineer):168
Deaths (to Engineers):123
KDR:4.14881
Kill Difference:529
Playtime:17.631 hours
Usage:10%
Score:0.220m
Score/min:208
Accuracy (listed only):20.197%
HSR (listed only):16.212%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):31
KDR:0
Kill Difference:UNR
Playtime:2.860 hours
Usage:2%
Score:0.076m
Score/min:440
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:226
V. Kills:35 N/A
Deaths:5
KDR:45.200
Accuracy:44.724% C-
KPH:63.600 B+
VKPH:9.800 B+
Kills:226 (226 + 0)
Deaths:5
KDR:45.200
VKDR:7
Vehicle Kills:35
Kill Difference:221
Playtime:3.555 hours
Usage:2%
Score:0.049m
Score/min:229
Driving Accuracy:44.724%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:78
V. Kills:27 279%
Deaths:4
KDR:19.500
Accuracy:45.812% C
KPH:38.900 A+
VKPH:13.500 A+
Supernova VPC
B+
Kills:74
V. Kills:15 463%
Deaths:3
KDR:24.667
Accuracy:42.244% D--
KPH:50.900 B
VKPH:10.300 B+
Kills:152 (152 + 0)
Deaths:7
KDR:21.714
VKDR:6
Vehicle Kills:42
Kill Difference:145
Playtime:3.458 hours
Usage:2%
Score:0.043m
Score/min:205
Driving Accuracy:42.244%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:129
V. Kills:12 N/A
Deaths:4
KDR:32.250
Accuracy:16.699% C
KPH:66.700 C++
VKPH:6.200 A
M20 Basilisk
M*
Kills:59
V. Kills:11 N/A
Deaths:2
KDR:29.500
Accuracy:34.903% C-
KPH:58.800 M*
VKPH:11 B*
Kills:188 (0 + 188)
Deaths:6
KDR:31.333
VKDR:3.833
Vehicle Kills:23
Kill Difference:182
Playtime:2.939 hours
Usage:2%
Score:0.047m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:34.903%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9599522194.347A++1.1919.24%C21.849%C-32.3C+N/A9929.5h12.7C*66.1C+
Solstice VE3 7266971684.149S1.3920.197%C--16.212%D20.9C++N/A5633.4h15.7C++77.6C+
Ghost 575572648.938A*3.4036.385%C61.539%D28.6C-N/A6920h2.4C+6.7C+
Artemis VX26 305294714.141A**1.4022.066%D--16.327%D--18.3DN/A7216.1h14.6D65.9D-
Pulsar VS1 286281664.258M**1.2819.753%D17.082%D22.7C+N/A7712.4h17C--86.2C--
Frag Grenade 2822711271N/A265.4648.464%B+N/A542C*22A+18130.5h3.3B+6.8B+
L100 Python HESH 261226545.2M*39.6644.724%C-N/A62.8B+9.7B2293.6h2.8B+6.2B+
C-4 188169227.682S2.1424.78%C+N/A241.4M**27.1C+8130.7h1.2B+4.7B+
NS Decimator 178137197.211S1.6750.434%D*1.46%D48.9B*14.6C+2842.8h3.8B++7.6C*
M12 Kobalt 141129432.25A++26.7116.699%C20.93%B++67.9C++6.3A2821.9h17.6B+105.6C*
Proximity Mine 1171171117U111.4640.408%C+N/A83.6D-N/A2251.4h2.5F6.3D--
NS-44 Commissioner 108107941.138C++4.4025.722%D*19.626%C14.7DN/A457.3h3.7C**14.2C
Supernova PC 10578419.5A*13.9645.812%C1.282%D39A+13.5A+1832h4.5B+9.8B+
Supernova VPC 8974324.667B**19.1342.244%D--1.351%C+49.3C**10B+2361.5h3.5C+8.2C
SVA-88 7867154.467A1.0717.761%D*17.911%D--31.9C--5.2U992.1h12.4C+70C-
VA39 Spectre 6666125.5M++0.0432.998%C++22.727%D**19.4CN/A763.4h6C++18C**
Tank Mine 8961161U55.4621.569%D-N/A101.7C+46.7D6720.6h2C+9.2D**
M20 Basilisk 7059229.5U23.9634.903%C-3.39%D-59M*11B*2371h32.7A93.6A
Sirius SX12 5252182.889A++2.6519.568%D--13.462%D14.9DN/A413.5h12.4B++63.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0720h
Spitfire Auto-Turret01640.1h
Medical Applicator717,5251.4h
Ammunition Package11900.2h
Nano-Armor Kit824,9811.7h
Medical Kit183491h
Recon Detection Device37850.9h

Check the help document for the dictionary if you want to learn more about words used here.


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