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Arcanus Exterminator InterSlayer[GOTR] InterSlayer
VS BR 36

KDR: 0.89

Score: 54.9m

Last Seen: Aug 22nd, 2019 12:25 AM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 37): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H Tank Mine C-4 Proximity Mine Supernova VPC Supernova FPC Eridani SX5 Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,267 MLG Score: 17
Fun Score: N/A
Cheeseburgers Flipped: 608TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.232%18.437%4101012045,8090.4897980.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.755%0.211C++-0.376C--0.638DHEAD ++ (~7.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.084C+15.2-0.062C+53.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.519%0.985%152121220315873770.12791454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.606%-0.404C---0.558D-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.7-0.275C68.9-0.301C136.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.344%1.989%91312112,514466112500.539369201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.374%0.715B++-0.367C--1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++4.50.638B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.843%1.622%2541212027,705454834811.69378221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.659%0.615B+-0.696D-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.509B+25.10.37C**33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.524%50.485%25411213103113410.0907489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.833B++-1.078D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.027C+3.9-0.226C5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.178%15.976%2542121233879830.423029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.685%-1.109D*0.264C*-1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.466D5.4-0.12C+13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
54.9m590.7%268 (16.1k)241 (14.5k)0.88956239,05843,9071.2747436 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121487710.522%4.573%4805:119

85% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:01 PMJun 12th, 2013 12:40 AMAug 22nd, 2019 3:02 PM (11h) (PST)Aug 21st, 2019 9:16 PM (1d) (PST)Aug 21st, 2019 8:25 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
331862450.1720.1930.0081.3320.05417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8785,16914,7091012080314,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3792.8h/158d 16,912 1,786 26,523 303.2k 5,625 8,140 12,269 75.4m

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:887
Deaths:1,339
KDR:0.662
Accuracy:19.303% D--
HSR:22.097% C++
Nova
C+
Kills:208
Deaths:219
KDR:0.950
Accuracy:30.399% D*
HSR:14.423% C+
Pandora VX25
B*
Kills:130
Deaths:383
KDR:0.339
Accuracy:25.633% D**
HSR:18.462% B*
Solstice SF
D
Kills:110
Deaths:102
KDR:1.078
Accuracy:20.154% D
HSR:10.909% D--
Kills:1,335
Deaths (as Engineer):2,043
Deaths (to Engineers):16,711
KDR:0.65345
Kill Difference:708
Playtime:3,238.078 hours
Usage:85%
Score:48.899m
Score/min:252
Accuracy (listed only):23.872%
HSR (listed only):16.473%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:195
Deaths:192
KDR:1.016
Accuracy:18.164% D--
HSR:27.692% C**
Orion VS54
C+
Kills:182
Deaths:201
KDR:0.905
Accuracy:19.921% C+
HSR:19.231% D-
Kills:377
Deaths (as Heavy Assault):393
Deaths (to Heavy Assaults):10,578
KDR:0.95929
Kill Difference:16
Playtime:158.635 hours
Usage:4%
Score:1.388m
Score/min:146
Accuracy (listed only):19.043%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,160
Deaths:2,919
KDR:0.397
Accuracy:22.991% D
HSR:13.448% D-
Sirius SX12
C*
Kills:1,155
Deaths:2,640
KDR:0.438
Accuracy:22.689% C
HSR:19.481% C*
NS-7 PDW
C
Kills:1,144
Deaths:3,659
KDR:0.313
Accuracy:23.118% C
HSR:15.997% C
VX6-7
C++
Kills:887
Deaths:1,339
KDR:0.662
Accuracy:19.303% D--
HSR:22.097% C++
MKV Suppressed
B+
Kills:618
Deaths:2,253
KDR:0.274
Accuracy:22.464% D
HSR:22.168% B+
Nova
C+
Kills:208
Deaths:219
KDR:0.950
Accuracy:30.399% D*
HSR:14.423% C+
Pandora VX25
B*
Kills:130
Deaths:383
KDR:0.339
Accuracy:25.633% D**
HSR:18.462% B*
Solstice SF
D
Kills:110
Deaths:102
KDR:1.078
Accuracy:20.154% D
HSR:10.909% D--
Kills:5,412
Deaths (as Light Assault):13,514
Deaths (to Light Assaults):5,127
KDR:0.40047
Kill Difference:8,102
Playtime:118.891 hours
Usage:3%
Score:1.261m
Score/min:177
Accuracy (listed only):23.344%
HSR (listed only):17.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,160
Deaths:2,919
KDR:0.397
Accuracy:22.991% D
HSR:13.448% D-
Sirius SX12
C*
Kills:1,155
Deaths:2,640
KDR:0.438
Accuracy:22.689% C
HSR:19.481% C*
NS-7 PDW
C
Kills:1,144
Deaths:3,659
KDR:0.313
Accuracy:23.118% C
HSR:15.997% C
MKV Suppressed
B+
Kills:618
Deaths:2,253
KDR:0.274
Accuracy:22.464% D
HSR:22.168% B+
Nova
C+
Kills:208
Deaths:219
KDR:0.950
Accuracy:30.399% D*
HSR:14.423% C+
Pandora VX25
B*
Kills:130
Deaths:383
KDR:0.339
Accuracy:25.633% D**
HSR:18.462% B*
CME
D--
Kills:62
Deaths:141
KDR:0.440
Accuracy:20.967% D--
HSR:12.903% D**
Kills:4,477
Deaths (as Combat Medic):12,214
Deaths (to Combat Medics):3,359
KDR:0.36655
Kill Difference:7,737
Playtime:77.089 hours
Usage:2%
Score:1.181m
Score/min:255
Accuracy (listed only):24.037%
HSR (listed only):16.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,160
Deaths:2,919
KDR:0.397
Accuracy:22.991% D
HSR:13.448% D-
Sirius SX12
C*
Kills:1,155
Deaths:2,640
KDR:0.438
Accuracy:22.689% C
HSR:19.481% C*
NS-7 PDW
C
Kills:1,144
Deaths:3,659
KDR:0.313
Accuracy:23.118% C
HSR:15.997% C
MKV Suppressed
B+
Kills:618
Deaths:2,253
KDR:0.274
Accuracy:22.464% D
HSR:22.168% B+
Manticore SX40
B*
Kills:333
Deaths:728
KDR:0.457
Accuracy:34.744% B*
HSR:18.919% C
V10
C+
Kills:103
Deaths:29
KDR:3.552
Accuracy:40.524% C+
HSR:50.485% T-
Beamer VS3
B*
Kills:73
Deaths:131
KDR:0.557
Accuracy:32.431% B*
HSR:19.178% C-
Kills:4,586
Deaths (as Infiltrator):12,359
Deaths (to Infiltrators):4,009
KDR:0.37107
Kill Difference:7,773
Playtime:110.212 hours
Usage:3%
Score:0.992m
Score/min:150
Accuracy (listed only):28.423%
HSR (listed only):22.811%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C--
Kills:211
Deaths:313
KDR:0.674
Accuracy:38.660% C--
HSR:2.844% D
Comet VM2
D
Kills:168
Deaths:289
KDR:0.581
Accuracy:39.337% D
HSR:0.595% F
Blueshift VM5
B**
Kills:149
Deaths:85
KDR:1.753
Accuracy:16.108% D
HSR:26.846% B**
NS-10 Burster
C
Kills:136
Deaths:126
KDR:1.079
Accuracy:28.584% C
HSR:5.147% C
NS-10 Burster
C+
Kills:125
Deaths:126
KDR:0.992
Accuracy:28.648% C+
HSR:7.200% C+
Quasar VM1
B**
Kills:91
Deaths:57
KDR:1.596
Accuracy:15.694% C+
HSR:24.176% B**
Cosmos VM3
A++
Kills:86
Deaths:37
KDR:2.324
Accuracy:14.382% D
HSR:26.744% A++
Kills:966
Deaths (as MAX Suit):516.500
Deaths (to MAX Suits):2,450
KDR:1.87028
Kill Difference:449.500
Playtime:76.102 hours
Usage:2%
Score:1.227m
Score/min:269
Accuracy (listed only):25.916%
HSR (listed only):13.364%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:99
V. Kills:55 177%
Deaths:47
KDR:2.106
Accuracy:41.413% D*
KPH:18.100 D--
VKPH:10.100 D
Maelstrom Turbo Laser
C++
Kills:95
V. Kills:100 94%
Deaths:254
KDR:0.374
Accuracy:31.346% C++
KPH:2.300 D--
VKPH:2.400 D--
Photon A2A Missile Pods
D
Kills:64
V. Kills:73 86%
Deaths:6
KDR:10.667
Accuracy:67.950% F
KPH:17.100 D--
VKPH:19.500 D
Kills:258 (95 + 0)
Deaths:307
KDR:0.840
VKDR:0.743
Vehicle Kills:228
Kill Difference:49
Playtime:51.008 hours
Usage:1%
Score:0.302m
Score/min:99
Piloting Accuracy:31.346%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:664
V. Kills:89 N/A
Deaths:69
KDR:9.623
Accuracy:48.465% B++
KPH:2,390,400 U
VKPH:320,400 U
CAS30 Tank Buster
D*
Kills:104
V. Kills:131 79%
Deaths:1,369
KDR:0.076
Accuracy:31.213% D**
KPH:0.400 D*
VKPH:0.500 D**
Kills:768 (104 + 664)
Deaths:1,438
KDR:0.534
VKDR:0.153
Vehicle Kills:220
Kill Difference:670
Playtime:247.707 hours
Usage:7%
Score:0.448m
Score/min:30
Piloting Accuracy:31.213%
Gunner Accuracy:48.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:1,206
V. Kills:179 N/A
Deaths:244
KDR:4.943
Accuracy:47.229% C
KPH:18.900 D*
VKPH:2.800 D*
Supernova FPC
D
Kills:1,174
V. Kills:999 117%
Deaths:553
KDR:2.123
Accuracy:49.411% C--
KPH:14.200 D--
VKPH:12.100 D
Saron HRB
C++
Kills:805
V. Kills:756 106%
Deaths:272
KDR:2.960
Accuracy:50.939% B*
KPH:17.200 D
VKPH:16.100 C++
E540 Halberd
B+
Kills:672
V. Kills:612 110%
Deaths:206
KDR:3.262
Accuracy:55.200% B**
KPH:21.300 D--
VKPH:19.400 B+
Proton II PPA
C++
Kills:148
V. Kills:11 N/A
Deaths:19
KDR:7.789
Accuracy:24.439% C++
KPH:53.200 C+
VKPH:4 C++
Supernova PC
D
Kills:134
V. Kills:54 244%
Deaths:27
KDR:4.963
Accuracy:43.950% D
KPH:12.700 D-
VKPH:5.100 D--
Aphelion VEX-4
C
Kills:127
V. Kills:110 114%
Deaths:54
KDR:2.352
Accuracy:35.265% C++
KPH:16.700 D-
VKPH:14.500 C
Kills:4,266 (2,514 + 1,752)
Deaths:1,375
KDR:3.103
VKDR:1.979
Vehicle Kills:2,721
Kill Difference:2,891
Playtime:245.912 hours
Usage:6%
Score:3.298m
Score/min:223
Driving Accuracy:43.950%
Gunner Accuracy:35.265%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:1,903
V. Kills:165 N/A
Deaths:195
KDR:9.759
Accuracy:31.353% D
KPH:89.200 C+
VKPH:7.700 B
E540 Halberd-H
C*
Kills:862
V. Kills:525 164%
Deaths:142
KDR:6.070
Accuracy:52.961% D
KPH:38.200 C
VKPH:23.200 C*
Aphelion VEX-4H
B+
Kills:624
V. Kills:744 84%
Deaths:336
KDR:1.857
Accuracy:47.765% C*
KPH:26.600 D
VKPH:31.800 B+
M40 Fury-H
C
Kills:215
V. Kills:38 N/A
Deaths:45
KDR:4.778
Accuracy:42.899% C+
KPH:65.500 C--
VKPH:11.600 C
Saron HRB-H
C+
Kills:79
V. Kills:54 144%
Deaths:38
KDR:2.079
Accuracy:55.441% C+
KPH:32.300 C
VKPH:22.100 C+
Kills:3,683 (0 + 3,683)
Deaths:756
KDR:4.872
VKDR:2.019
Vehicle Kills:1,526
Kill Difference:2,927
Playtime:73.082 hours
Usage:2%
Score:1.431m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:55.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:766
V. Kills:194 393%
Deaths:194
KDR:3.948
Accuracy:44.943% B**
KPH:41.100 C+
VKPH:10.400 C*
M40 Fury
B+
Kills:759
V. Kills:187 404%
Deaths:164
KDR:4.628
Accuracy:41.203% B+
KPH:56.100 C++
VKPH:13.800 B+
M20 Basilisk
B*
Kills:489
V. Kills:371 131%
Deaths:259
KDR:1.888
Accuracy:43.428% B+
KPH:14.500 C--
VKPH:11 B*
M20 Basilisk
B+
Kills:343
V. Kills:270 127%
Deaths:197
KDR:1.741
Accuracy:43.101% B+
KPH:15.300 C--
VKPH:12 B+
M60-G Bulldog
C
Kills:148
V. Kills:32 448%
Deaths:22
KDR:6.727
Accuracy:38.392% B+
KPH:22.400 C
VKPH:4.800 C
Kills:2,505 (0 + 2,505)
Deaths:836
KDR:2.996
VKDR:1.261
Vehicle Kills:1,054
Kill Difference:1,669
Playtime:95.073 hours
Usage:3%
Score:1.616m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:38.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:91
V. Kills:7 N/A
Deaths:12
KDR:7.583
Accuracy:29.753% D
KPH:45.100 C--
VKPH:3.500 D-
M20 Wyvern
D
Kills:65
V. Kills:71 90%
Deaths:63
KDR:1.032
Accuracy:33.360% C--
KPH:8.400 D--
VKPH:9.100 D
Kills:156 (0 + 156)
Deaths:75
KDR:2.080
VKDR:1.040
Vehicle Kills:78
Kill Difference:81
Playtime:9.782 hours
Usage:0%
Score:0.066m
Score/min:112
Piloting Accuracy:N/A%
Gunner Accuracy:33.360%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 2,0681,9031959.759C+8.8731.353%D1.629%C+89.3C+7.7B28221.3h9.7C**30.9C+
Tank Mine 2,6381,5424843.186C**2.3026.106%DN/A120.5C**85.6B*133412.8h1.5B++5.8C**
C-4 2,1381,3231,3660.969C0.0818.075%D**N/A61C-37.6B+021.7h1.3B+7C
Proximity Mine 1,3151,3153643.613C+2.7233.891%D--N/A134.2C**N/A3379.8h1.4A+4.1B+
Supernova VPC 1,3851,2062444.943D4.0547.229%C0.995%D18.9D*2.8D*11663.7h3.3C++7.1C+
Supernova FPC 2,1731,1745532.123D1.2349.411%C--2.896%B+14.2D--12.1D24182.9h5.8C+11.8C
Eridani SX5 1,1721,1602,9190.397D0.4922.991%D13.448%D-6.6D*N/A19175h13.9C60.5C
Sticky Grenade 1,1941,15811158N/A1,157.1158.979%B++N/A1052.7C*32.7A*29151.1h2B3.3B+
Sirius SX12 1,1751,1552,6400.438C--0.4522.689%C19.481%C*5D*N/A16231.4h16.5C72.8C+
NS-7 PDW 1,1751,1443,6590.313D0.5823.118%C15.997%C4.5D*N/A13254.2h18.7D80.8C
MANA Anti-Vehicle Turret 1,7841,0736111.756C+0.8754.84%C+4.939%B+10730U7110S22886830.1h7.4B+13.5B+
Lasher X2 1,0099857431.326B+0.4427.192%C++2.64%D16DN/A8961.5h24.4D-89.8C+
VX6-7 9188871,3390.662C-0.2319.303%D--22.097%C++7.1D--N/A48125.7h13.5C+69.9C
E540 Halberd-H 1,3878621426.07C5.1852.961%D1.508%C38.1C23.2C*28622.6h8.3D-15.7D--
Saron HRB 1,5618052722.96C-2.0750.939%B*N/A17.2D16.1C++26646.9h24.3C47.6B
M40 Fury 9607661943.948C3.0644.943%B**1.044%D41C+10.4C*26918.7h13.5C**30B++
M40 Fury 9467591644.628C3.7441.203%B+N/A56.2C++13.9B+36413.5h11.8B28.5B+
E540 Halberd 1,2846722063.262C--2.3755.2%B**2.232%C+21.3D--19.4B+25331.5h7.3D--13.2C+
L105 Zephyr 753664699.623C*8.7348.465%B++N/A6640U890U14805000.1h5.7B+11.8B++
Aphelion VEX-4H 1,3686243361.857C0.9747.765%C*2.244%D26.7D31.8B+36523.4h82D171.6C
MKV Suppressed 6526182,2530.274D--0.6222.464%D22.168%B+3.2D*N/A11192.4h17C-75.8C
C-4 ARX 1,0276097200.846D0.0418.853%F-N/A57.5D*39.4C**57710.6h1.2C++6.5D*
M20 Basilisk 8604892591.888C--1.0043.428%B+3.272%D--14.5C--11B*26633.8h135.5D312C
M40 Fury 5824811134.257D3.3748.613%C++1.455%C+68.7C14.4C3057h10.3B+21.1B+
Frag Grenade 4514461446N/A445.1139.489%D-N/A1115M12.5B+25170.4h2A++5B**
M20 Basilisk 6133431971.741D0.8543.101%B+4.956%C15.2C--12B+30122.5h143D331.7C
Manticore SX40 3343337280.457C--0.4334.744%B*18.919%C7.3D*N/A2745.7h6.5B+18.7B*
M20 Basilisk 5492881322.182D*1.2947.838%D3.125%D16.7D*15.2D19617.2h137.7C287.7C
M12 Kobalt 2632481417.714C--16.8219.008%D26.21%A++103.3C+6.3B+2892.4h17.7C++93C+
Force-Blade 24122314,4310.015C0.8719.412%D-2.691%D0.3C-N/A1877.4h2.2B+11.4C+
M40 Fury-H 253215454.778D3.8942.899%C+1.395%C++65.2C--11.5C2923.3h8.1C*19C**
Comet VM2 3372113130.674C0.2238.66%C--2.844%D6.8D4C+9731.2h26.7C69C
Nova 2082082190.95C0.0630.399%D*14.423%C+8.8D*N/A6323.6h5.1C16.8D-
SVA-88 1971951921.016C0.1318.164%D--27.692%C**10.2D*N/A6819.1h14.9D--82.2D-
M60-A Bulldog 2081911810.611C+9.7248.431%C**N/A32.9C+2.9C1635.8h5.6B+11.5B+
Orion VS54 1851822010.905C0.0219.921%C+19.231%D-19DN/A1969.6h13.6C+68.5C+
Comet VM2 3221682890.581C--0.3139.337%DN/A5.8D--5.3C*9828.9h33.6C85.5C
M60-A Bulldog 193167189.278C8.3949.866%BN/A34.1C+5.3B1804.9h5.6B11.1B+
Blueshift VM5 154149851.753C0.8616.108%D26.846%B**18.9D-N/A717.9h16.6C+102.9C
Proton II PPA 159148197.789C6.9024.439%C++2.703%B+52.9C+3.9C++2582.8h9C**36.7B+
M60-G Bulldog 180148226.727B++5.8438.392%B+N/A22.4C4.8C1886.6h6.8B+17.8B+
MANA Anti-Personnel Turret 148144921.565N/A0.6826.818%UN/A1440U40U3498700.1h41.5T*154.8T*
NS-10 Burster 2391361261.079C+0.1928.584%C5.147%C4.2D3.1C--8232.7h131.1B+458.6B
Supernova PC 188134274.963C+4.0743.95%D2.985%B+12.8D-5.1D--45210.5h3.9B*8.9B+
Pandora VX25 1331303830.339D0.5525.633%D**18.462%B*3.7D*N/A1935.6h6D--23.4D**
Aphelion VEX-4 237127542.352C--1.4635.265%C++N/A16.7D-14.5C2187.6h73.1C207.2C+
NS-10 Burster 2341251260.992C++0.1028.648%C+7.2%C+3.8D-3.3C+8332.6h142.2C+496.3C++
Nemesis VSH9 2351231360.904B+0.0156.063%D-N/A7.2C-6.6C14517h9.6C--17.1D
Spear Anti-Vehicle Phalanx Turret 236123235.348C4.4647.902%B4.065%C++31.5C29B++5983.9h11.9D24.8C+
Solstice SF 1121101021.078C++0.1920.154%D10.909%D--8D-N/A7413.8h10.2C**50.8C*
CAS30 Tank Buster 2351041,3690.076D-0.8131.213%D**N/A0.4D*N/A20247.7h97D*310.7F
V10 103103293.552C*2.6640.524%C+50.485%T-8.8D*N/A4511.7h3.9F--9.6D*
Dual Photon Pods 15499472.106D1.2241.413%D*1.01%C18D--10D2825.5h39.5F95.3F
Maelstrom Turbo Laser 195952540.374C--0.5231.346%C++N/A2.3D--2.4D--7041.8h246.7F-786.9D**
CAS 14-E 9891127.583C6.6929.753%D2.198%B+45.5C--3.5D-1272h29.4C**98.7C++
Quasar VM1 9291571.596C++0.7115.694%C+24.176%B**19.8CN/A1214.6h16.4C104.5C++
Cosmos VM3 8686372.324B1.4314.382%D26.744%A++21DN/A674.1h14.4C+100.3C+
Hades VSH4 174802350.34C-0.5569.333%C*1.25%D12.9C15.2C+2286.2h9.8C14.1C+
Saron HRB-H 13379382.079D1.1955.441%C+2.532%B**32.9C22.5C+7592.4h23.8C*42.9C**
NS Decimator 124762220.342D-0.5556.628%D2.632%B14.3D*9.1D-3495.3h7D*12.4D**
Beamer VS3 74731310.557C0.3332.431%B*19.178%C-9D-N/A558.1h8.2B+25.3C*
Icikill 84735,7290.013D0.8813.135%D**N/A0.2C+N/A0393.8h2.7D20.2D*
M20 Wyvern 13665631.032D0.1433.36%C--1.538%D--8.3D--9.1D1087.8h130.6D*391.6D**
Photon A2A Missile Pods 13764610.667B**9.7867.95%FN/A16.8D--19.2D1533.8h8.5C++12.6C--
CME 62621410.44D-0.4520.967%D--12.903%D**7.8D*N/A327.9h15.6C-74.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,8701.3h
Anti-Vehicle MANA Turret792,7436.4h
Nano-Armor Kit2,4663,939,655265.2h
Nanite Revive Grenade08940.3h
Medical Applicator536161,69816h
Spitfire Auto-Turret803,5683.6h
Motion Spotter231,9101.6h
Deconstruction Tool06450h
Recon Detection Device194482.2h
Shield Recharging Field221,6760.7h
Ammunition Package348,0973.5h
Medical Kit1890.2h
Anti-Infantry MANA Turret331,0592.7h
Nano-Repair Grenade01,0480.3h
Snowman Soldier9900.1h
WLT-Howler Mining Laser467,7764.6h

Check the help document for the dictionary if you want to learn more about words used here.


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