Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,837)players online:
Nefinub (39)  dasmudkip (22)  soupybutt_ (20)  Javik_Astrali (7)  TheEddieBlake (6)  GunzGames (6) 100
stats.dasanfall.com
Primarch Interlude[DA] Interlude
VS BR 97

KDR: 5.11

Score: 13.4m

Last Seen: May 21st, 2019 8:36 PM
- OFFLINE - 8.4 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 42
Level Progress (to 98): 77%
Level 100 Progress: 71% 166h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost NSX Daimyo Orion VS54 NS-44 Commissioner Betelgeuse 54-A Pulsar VS1 Terminus VX-9 NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Interlude



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,015,651 MLG Score: 14401
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.804%35.326%115922117520,2633.917831.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.29%2.27A*2.207A*-0.319CHEAD ++ (~18.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.669B+8.10.434B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.918%83.076%03119420,7573765055.0584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.91%1.34A1.03B**0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.70.457B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.811%7.317%0111968239500.207071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.193A*-1.438D**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++1.90.603B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 42
13.4m154.6%544 (32.6k)456 (27.4k)5.1050243,7968,5795.1754397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197461432.278%56.498%182403:2612

7% Combat Medic25% Heavy Assault59% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2015 3:34 PMDec 16th, 2015 2:49 AMMay 23rd, 2019 3:54 PM (9h) (PST)May 21st, 2019 5:30 PM (2d) (PST)May 21st, 2019 4:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8862556311.4850.2910.8392.3150.01314401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,14915,30137,848891750139127,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
491.5h/20.5d 604 24,744 11,351 68.3k 244 2,931 375 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:2,929
Deaths:524
KDR:5.590
Accuracy:31.407% A*
HSR:40.936% A*
Betelgeuse 54-A
A++
Kills:1,315
Deaths:258
KDR:5.097
Accuracy:30.499% B**
HSR:42.814% A++
NS-15M2
A++
Kills:1,162
Deaths:218
KDR:5.330
Accuracy:32.655% A++
HSR:36.833% A+
SVA-88
A++
Kills:1,162
Deaths:243
KDR:4.782
Accuracy:31.991% A++
HSR:38.468% A++
NS-15M1
A*
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:31.483% A++
HSR:39.310% A*
Pulsar LSW
A++
Kills:1,159
Deaths:217
KDR:5.341
Accuracy:30.548% A+
HSR:36.411% A++
Flare VE6
A*
Kills:432
Deaths:81
KDR:5.333
Accuracy:33.411% A*
HSR:33.796% A
Kills:9,319
Deaths (as Heavy Assault):1,738
Deaths (to Heavy Assaults):2,643
KDR:5.36191
Kill Difference:7,581
Playtime:124.050 hours
Usage:25%
Score:3.172m
Score/min:426
Accuracy (listed only):31.713%
HSR (listed only):38.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:33.179% A++
HSR:28.362% B**
NS-11C
A++
Kills:929
Deaths:159
KDR:5.843
Accuracy:32.513% A++
HSR:28.633% A++
Eridani SX5
B**
Kills:137
Deaths:21
KDR:6.524
Accuracy:31.748% B**
HSR:24.818% B*
Serpent VE92
M+
Kills:93
Deaths:28
KDR:3.321
Accuracy:30.955% A+
HSR:35.484% M+
Phobos VX86
B*
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B*
HSR:7.317% D**
NS-7 PDW
A*
Kills:76
Deaths:13
KDR:5.846
Accuracy:30.593% B**
HSR:30.263% A*
Kills:2,477
Deaths (as Light Assault):421
Deaths (to Light Assaults):1,741
KDR:5.88361
Kill Difference:2,056
Playtime:28.228 hours
Usage:6%
Score:0.788m
Score/min:465
Accuracy (listed only):37.800%
HSR (listed only):25.813%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:1,165
Deaths:230
KDR:5.065
Accuracy:34.202% A*
HSR:41.459% M++
Terminus VX-9
A*
Kills:1,164
Deaths:281
KDR:4.142
Accuracy:32.073% A+
HSR:41.495% A*
H-V45
M+
Kills:443
Deaths:150
KDR:2.953
Accuracy:32.664% A++
HSR:41.761% M+
Eridani SX5
B**
Kills:137
Deaths:21
KDR:6.524
Accuracy:31.748% B**
HSR:24.818% B*
Phobos VX86
B*
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B*
HSR:7.317% D**
NS-7 PDW
A*
Kills:76
Deaths:13
KDR:5.846
Accuracy:30.593% B**
HSR:30.263% A*
Kills:3,067
Deaths (as Combat Medic):733
Deaths (to Combat Medics):1,045
KDR:4.18417
Kill Difference:2,334
Playtime:33.492 hours
Usage:7%
Score:0.879m
Score/min:437
Accuracy (listed only):38.182%
HSR (listed only):31.185%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:33.179% A++
HSR:28.362% B**
NS-11C
A++
Kills:929
Deaths:159
KDR:5.843
Accuracy:32.513% A++
HSR:28.633% A++
VE-LR Obelisk
A*
Kills:452
Deaths:97
KDR:4.660
Accuracy:44.457% A++
HSR:51.991% A*
Serpent VE92
M+
Kills:93
Deaths:28
KDR:3.321
Accuracy:30.955% A+
HSR:35.484% M+
Phobos VX86
B*
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B*
HSR:7.317% D**
Kills:2,716
Deaths (as Engineer):484
Deaths (to Engineers):1,166
KDR:5.61157
Kill Difference:2,232
Playtime:5.086 hours
Usage:1%
Score:0.113m
Score/min:370
Accuracy (listed only):41.783%
HSR (listed only):30.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:11,896
Deaths:1,148
KDR:10.362
Accuracy:47.266% A
HSR:72.781% B+
NSX Daimyo
B**
Kills:8,629
Deaths:1,053
KDR:8.195
Accuracy:40.077% C
HSR:97.335% B**
NS-44 Commissioner
B**
Kills:2,733
Deaths:1,155
KDR:2.366
Accuracy:44.969% B**
HSR:21.661% C+
Artemis VX26
A*
Kills:890
Deaths:151
KDR:5.894
Accuracy:33.035% A
HSR:38.202% A*
NS-45 Pilot
C**
Kills:751
Deaths:314
KDR:2.392
Accuracy:33.008% C**
HSR:27.297% C*
NS-30 Vandal
A+
Kills:605
Deaths:83
KDR:7.289
Accuracy:41.974% A+
HSR:28.760% C**
XM98
A
Kills:232
Deaths:21
KDR:11.048
Accuracy:45.914% A
HSR:80.604% B++
NS-357 Underboss
B++
Kills:229
Deaths:128
KDR:1.789
Accuracy:42.310% B++
HSR:21.834% C++
Eridani SX5
B**
Kills:137
Deaths:21
KDR:6.524
Accuracy:31.748% B**
HSR:24.818% B*
NSX Tomoe
A++
Kills:117
Deaths:48
KDR:2.438
Accuracy:34.143% B**
HSR:55.556% A++
NS-7 PDW
A*
Kills:76
Deaths:13
KDR:5.846
Accuracy:30.593% B**
HSR:30.263% A*
Kills:26,295
Deaths (as Infiltrator):4,135
Deaths (to Infiltrators):1,160
KDR:6.35913
Kill Difference:22,160
Playtime:290.814 hours
Usage:59%
Score:8.297m
Score/min:476
Accuracy (listed only):38.640%
HSR (listed only):45.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:355
Deaths:82
KDR:4.329
Accuracy:25.878% A+
HSR:23.380% B+
Blueshift VM5
A+
Kills:296
Deaths:64
KDR:4.625
Accuracy:26.776% A+
HSR:26.014% B*
Quasar VM1
A*
Kills:111
Deaths:27
KDR:4.111
Accuracy:26.105% A*
HSR:24.324% B**
Kills:762
Deaths (as MAX Suit):86.500
Deaths (to MAX Suits):444
KDR:8.80925
Kill Difference:675.500
Playtime:4.659 hours
Usage:1%
Score:0.198m
Score/min:708
Accuracy (listed only):26.253%
HSR (listed only):24.573%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 11,94611,8961,14810.362A**5.2647.266%A72.781%B+111.8M*N/A290106.4h1.7B**3.6B**
NSX Daimyo 8,6298,6291,0538.195A+3.0940.077%C97.335%B**119.7A**N/A34072.1h1.8B**4.4B*
Orion VS54 2,9472,9295245.59A**0.4831.407%A*40.936%A*114.4M**N/A35925.6h9.2B**29.1B+
NS-44 Commissioner 2,7392,7331,1552.366A2.7444.969%B**21.661%C+157.1SN/A41717.4h2.7B**6B**
Betelgeuse 54-A 1,3241,3152585.097B++0.0130.499%B**42.814%A++137A*N/A4559.6h8.9B**29.2B**
Pulsar VS1 1,1671,1652305.065S0.0434.202%A*41.459%M++116.5SN/A30510h10.6A30.9B**
Terminus VX-9 1,1691,1642814.142A++0.9632.073%A+41.495%A*108.8M++N/A26110.7h9.7B**30.2B*
NS-15M2 1,1701,1622185.33A*0.2232.655%A++36.833%A+108.6A**N/A27710.7h9.3B**28.5B**
SVA-88 1,1631,1622434.782A++0.3231.991%A++38.468%A++118.6M+N/A2969.8h9.3B**28.9B*
Pulsar C 1,1601,1601627.16S2.0533.179%A++28.362%B**130.3SN/A4538.9h8.8B*26.4B*
NS-15M1 1,1641,1601975.888M*0.7831.483%A++39.31%A*104.5A**N/A24411.1h9.6B**30.4B*
Pulsar LSW 1,1671,1592175.341M++0.2430.548%A+36.411%A++99.9A*N/A25911.6h8.8A28.7B**
NS-11C 9329291595.843S0.7432.513%A++28.633%A++120.6SN/A3507.7h9.7B**29.9B**
Artemis VX26 8948901515.894M**0.7933.035%A38.202%A*104.7M**N/A2428.5h9.7B**29.3B**
NS-45 Pilot 7527513142.392B*2.7133.008%C**27.297%C*147.3M+N/A4115.1h6.3B+19.1B+
NS-30 Vandal 606605837.289M*2.1841.974%A+28.76%C**108M++N/A2605.6h4.8B++11.4B*
S1 7135661902.979M**2.1362.241%B+2.827%C+52.9A*13.7C++32210.7h4.7B**7.5B*
VE-LR Obelisk 456452974.66A++0.4544.457%A++51.991%A*122.2M**1.1B+2843.7h4.5B**10B**
H-V45 4444431502.953B*2.1532.664%A++41.761%M+103M**N/A4094.3h10.6B**32.4B**
Flare VE6 435432815.333S0.2333.411%A*33.796%A113.7MN/A3193.8h7.7B**23B**
Blueshift VM5 355355824.329B*0.7825.878%A+23.38%B+84.5M*N/A2464.2h11.4A44B**
Blueshift VM5 300296644.625B**0.4826.776%A+26.014%B*87.1M**1.2A+2613.4h11.7A+43.7B**
XM98 2322322111.048S5.9445.914%A80.604%B++110.5SN/A2992.1h1.6A+3.6B**
NS-357 Underboss 2292291281.789B*3.3242.31%B++21.834%C++120.5M+N/A3231.9h3.1B**7.3B**
Eridani SX5 139137216.524S1.4231.748%B**24.818%B*137S2S4691h9.2B*29B++
Frag Grenade 1321321132N/A126.8945.777%C++N/A440CN/A26240.3h3.6C*7.9C**
NS-TMC-01 "His Regards" 1341274,9590.026C+5.082.772%F-4.724%C-0.5CN/A1253.7h2.1B75T*
NSX Tomoe 117117482.438B+2.6734.143%B**55.556%A++68.8AN/A1981.7h14.9C+43.7B+
Quasar VM1 111111274.111A++0.9926.105%A*24.324%B**85.4SN/A3261.3h10.6A40.5B++
Sticky Grenade 9796196N/A90.8970.388%A*N/A960C+10C55180.1h1.5B*2.1B*
Serpent VE92 9393283.321A*1.7830.955%A+35.484%M+93M++N/A4201h9.2B**29.8B**
Phobos VX86 8282382.158B++2.9567.811%B*7.317%D**117.1M+N/A3380.7h1.9B**2.8B++
Anti-Vehicle Grenade 8677177N/A71.8947.56%C-N/A256.7D30D-14610.3h5.9C+12.5C+
NS-7 PDW 7776135.846S0.7430.593%B**30.263%A*108.6S1.4M*4270.7h12.6B++41.3B++
Spear Anti-Vehicle Phalanx Turret 8974174S68.8962.941%A++6.757%A+123.3S25B5610.6h4.3A6.9A
MANA Anti-Personnel Turret 686897.556N/A2.4530.46%UN/A680UN/A1521700.1h8.6T*28.1T*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01100h
Spawn Beacon01720.1h
Restoration Kit701,0710.9h
Motion Spotter156,2623.7h
Ammunition Package0670h
Nano-Armor Kit24,8130.3h
Medical Kit8527,96412.4h
Medical Applicator710,5740.6h
Recon Detection Device34970.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.15s on queries, 0.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.