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Primarch Interlude[DA] Interlude
VS BR 99

KDR: 5.03

Score: 14.1m

Last Seen: Jul 17th, 2019 1:05 AM
- OFFLINE - 83 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 32
Level Progress (to 100): 10%
Level 100 Progress: 75% 144h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost NSX Daimyo Orion VS54 NS-44 Commissioner Betelgeuse 54-A Terminus VX-9 NS-11C Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,162,018 MLG Score: 14518
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.784%35.383%116024119021,2843.86421.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.167%2.262A*2.209A*-0.259CHEAD ++ (~18.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.67B+8.10.435B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.73%83.727%03121121,7053985054.3985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.915%1.316A1.078B**0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.70.46B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.811%7.317%0112138242700.192037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.181A*-1.445D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.784B++1.90.603B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 32
14.1m155.5%550 (33k)462 (27.7k)5.0258745,8569,1245.0939399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214480032.206%56.861%183103:2113

7% Combat Medic24% Heavy Assault59% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2015 3:34 PMDec 16th, 2015 2:49 AMJul 19th, 2019 4:09 PM (15h) (PST)Jul 16th, 2019 9:06 PM (3d) (PST)Jul 16th, 2019 9:05 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8902656251.4980.2980.8522.3480.01314518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,39915,88237,517901851141127,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
510.3h/21.3d 621 26,074 11,874 71.9k 256 3,020 387 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:2,929
Deaths:524
KDR:5.590
Accuracy:31.407% A*
HSR:40.936% A*
Betelgeuse 54-A
A+
Kills:1,315
Deaths:258
KDR:5.097
Accuracy:30.499% B**
HSR:42.814% A+
SVA-88
A++
Kills:1,162
Deaths:243
KDR:4.782
Accuracy:31.991% A++
HSR:38.468% A++
NS-15M2
A++
Kills:1,162
Deaths:218
KDR:5.330
Accuracy:32.655% A++
HSR:36.833% A
NS-15M1
A*
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:31.483% A++
HSR:39.310% A*
Pulsar LSW
A++
Kills:1,159
Deaths:217
KDR:5.341
Accuracy:30.548% A
HSR:36.411% A++
Flare VE6
A++
Kills:432
Deaths:81
KDR:5.333
Accuracy:33.411% A++
HSR:33.796% A
Kills:9,319
Deaths (as Heavy Assault):1,738
Deaths (to Heavy Assaults):2,797
KDR:5.36191
Kill Difference:7,581
Playtime:124.188 hours
Usage:24%
Score:3.174m
Score/min:426
Accuracy (listed only):31.713%
HSR (listed only):38.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,197
Deaths:209
KDR:5.727
Accuracy:32.771% A++
HSR:30.744% A*
Pulsar C
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:33.179% A++
HSR:28.362% B*
Eridani SX5
B**
Kills:138
Deaths:21
KDR:6.571
Accuracy:31.890% B**
HSR:24.638% B++
NSX-P Tanto
A
Kills:132
Deaths:31
KDR:4.258
Accuracy:31.811% A
HSR:34.091% A
NS-7 PDW
A*
Kills:117
Deaths:23
KDR:5.087
Accuracy:31.426% A
HSR:30.769% A*
Serpent VE92
M
Kills:93
Deaths:28
KDR:3.321
Accuracy:30.955% A+
HSR:35.484% M
Phobos VX86
B++
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B++
HSR:7.317% D**
Kills:2,919
Deaths (as Light Assault):512
Deaths (to Light Assaults):1,865
KDR:5.70117
Kill Difference:2,407
Playtime:31.605 hours
Usage:6%
Score:0.889m
Score/min:469
Accuracy (listed only):37.120%
HSR (listed only):27.343%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,221
Deaths:301
KDR:4.056
Accuracy:31.886% A
HSR:42.097% A*
Pulsar VS1
M+
Kills:1,177
Deaths:232
KDR:5.073
Accuracy:34.181% A*
HSR:41.291% M+
H-V45
M
Kills:536
Deaths:184
KDR:2.913
Accuracy:32.376% A++
HSR:40.672% M
Equinox VE2 Burst
A*
Kills:138
Deaths:47
KDR:2.936
Accuracy:32.247% B*
HSR:45.652% A*
Eridani SX5
B**
Kills:138
Deaths:21
KDR:6.571
Accuracy:31.890% B**
HSR:24.638% B++
NS-7 PDW
A*
Kills:117
Deaths:23
KDR:5.087
Accuracy:31.426% A
HSR:30.769% A*
Phobos VX86
B++
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B++
HSR:7.317% D**
Kills:3,409
Deaths (as Combat Medic):846
Deaths (to Combat Medics):1,130
KDR:4.02955
Kill Difference:2,563
Playtime:37.952 hours
Usage:7%
Score:1.011m
Score/min:444
Accuracy (listed only):37.402%
HSR (listed only):33.205%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,197
Deaths:209
KDR:5.727
Accuracy:32.771% A++
HSR:30.744% A*
Pulsar C
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:33.179% A++
HSR:28.362% B*
VE-LR Obelisk
A*
Kills:490
Deaths:111
KDR:4.414
Accuracy:43.910% A++
HSR:51.837% A*
NSX-P Tanto
A
Kills:132
Deaths:31
KDR:4.258
Accuracy:31.811% A
HSR:34.091% A
Serpent VE92
M
Kills:93
Deaths:28
KDR:3.321
Accuracy:30.955% A+
HSR:35.484% M
Phobos VX86
B++
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B++
HSR:7.317% D**
Kills:3,154
Deaths (as Engineer):579
Deaths (to Engineers):1,221
KDR:5.44732
Kill Difference:2,575
Playtime:5.173 hours
Usage:1%
Score:0.115m
Score/min:369
Accuracy (listed only):40.073%
HSR (listed only):31.306%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:11,896
Deaths:1,148
KDR:10.362
Accuracy:47.266% A
HSR:72.781% B+
NSX Daimyo
B**
Kills:9,573
Deaths:1,200
KDR:7.978
Accuracy:40.044% C
HSR:97.399% B**
NS-44 Commissioner
B**
Kills:2,736
Deaths:1,157
KDR:2.365
Accuracy:44.956% B**
HSR:21.637% C+
NS-45 Pilot
C*
Kills:951
Deaths:411
KDR:2.314
Accuracy:32.697% C*
HSR:27.340% C++
Artemis VX26
A*
Kills:890
Deaths:151
KDR:5.894
Accuracy:33.035% A
HSR:38.202% A*
NS-30 Vandal
A+
Kills:619
Deaths:88
KDR:7.034
Accuracy:41.924% A+
HSR:28.595% C*
NS-357 Underboss
B++
Kills:253
Deaths:144
KDR:1.757
Accuracy:42.212% B++
HSR:22.134% C++
XM98
A
Kills:236
Deaths:23
KDR:10.261
Accuracy:45.863% A
HSR:80.932% B++
Eridani SX5
B**
Kills:138
Deaths:21
KDR:6.571
Accuracy:31.890% B**
HSR:24.638% B++
NS-7 PDW
A*
Kills:117
Deaths:23
KDR:5.087
Accuracy:31.426% A
HSR:30.769% A*
NSX Tomoe
A++
Kills:117
Deaths:48
KDR:2.438
Accuracy:34.143% B**
HSR:55.556% A++
Kills:27,526
Deaths (as Infiltrator):4,414
Deaths (to Infiltrators):1,222
KDR:6.23607
Kill Difference:23,112
Playtime:301.603 hours
Usage:59%
Score:8.744m
Score/min:483
Accuracy (listed only):38.678%
HSR (listed only):45.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:355
Deaths:82
KDR:4.329
Accuracy:25.878% A+
HSR:23.380% B+
Blueshift VM5
A+
Kills:296
Deaths:64
KDR:4.625
Accuracy:26.776% A+
HSR:26.014% B*
Quasar VM1
A*
Kills:111
Deaths:27
KDR:4.111
Accuracy:26.105% A*
HSR:24.324% B**
Kills:762
Deaths (as MAX Suit):86.500
Deaths (to MAX Suits):461
KDR:8.80925
Kill Difference:675.500
Playtime:4.659 hours
Usage:1%
Score:0.198m
Score/min:708
Accuracy (listed only):26.253%
HSR (listed only):24.573%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 11,94611,8961,14810.362M5.3447.266%A72.781%B+111.8M++N/A290106.4h1.7B**3.6B**
NSX Daimyo 9,5739,5731,2007.978A+2.9540.044%C97.399%B**121.3A**N/A35078.9h1.7A4.3B*
Orion VS54 2,9472,9295245.59M0.5631.407%A*40.936%A*114.4M*N/A36025.6h9.2B**29.1B+
NS-44 Commissioner 2,7422,7361,1572.365A2.6644.956%B**21.637%C+157.2SN/A41817.4h2.7B**6B**
Betelgeuse 54-A 1,3241,3152585.097B++0.0730.499%B**42.814%A+137A*N/A4629.6h8.9B**29.2B**
Terminus VX-9 1,2261,2213014.056A0.9731.886%A42.097%A*110M+N/A26411.1h9.6B**30.1B**
NS-11C 1,2031,1972095.727S0.7032.771%A++30.744%A*128.7SN/A3539.3h9.8B**29.8B**
Pulsar VS1 1,1791,1772325.073S0.0534.181%A*41.291%M+116.5SN/A30610.1h10.6A30.9B**
SVA-88 1,1631,1622434.782A+0.2431.991%A++38.468%A++118.6MN/A2969.8h9.3B**28.9B*
NS-15M2 1,1701,1622185.33A*0.3032.655%A++36.833%A108.6A*N/A27810.7h9.3B**28.5B*
Pulsar C 1,1601,1601627.16M*2.1333.179%A++28.362%B*130.3SN/A4548.9h8.8B*26.4B*
NS-15M1 1,1641,1601975.888M*0.8631.483%A++39.31%A*104.5A*N/A24411.1h9.6B**30.4B*
Pulsar LSW 1,1671,1592175.341M++0.3230.548%A36.411%A++99.9A*N/A26011.6h8.8A28.7B**
NS-45 Pilot 9529514112.314B*2.7132.697%C*27.34%C++148.6A**N/A4426.4h6.2B+19.1B+
Artemis VX26 8948901515.894M**0.8733.035%A38.202%A*104.7M*N/A2428.5h9.7B**29.3B*
NS-30 Vandal 620619887.034M++2.0141.924%A+28.595%C*106.7M++N/A2585.8h4.8B++11.5B*
S1 7135661902.979S2.0562.241%B+2.827%C+52.9A*13.7C++32210.7h4.7B**7.5B*
H-V45 5385361842.913B*2.1132.376%A++40.672%M107.2M*N/A4055h10.6B**32.7B**
VE-LR Obelisk 4944901114.414A++0.6143.91%A++51.837%A*119.5M**1C**3074.1h4.6B**10.5B**
Flare VE6 435432815.333M**0.3133.411%A++33.796%A113.7A**N/A3213.8h7.7B**23B**
Blueshift VM5 355355824.329B*0.7025.878%A+23.38%B+84.5M++N/A2474.2h11.4A44B**
Blueshift VM5 300296644.625B*0.4026.776%A+26.014%B*87.1M*1.2A2633.4h11.7A43.7B**
NS-357 Underboss 2532531441.757B*3.2742.212%B++22.134%C++126.5M+N/A3222h3A7.2B**
XM98 2362362310.261S5.2445.863%A80.932%B++112.4SN/A2972.1h1.6A+3.6B**
Frag Grenade 1461461146N/A140.9746.346%C++N/A486.7C+N/A25280.3h3.6C*7.7B
NS-TMC-01 "His Regards" 1471385,5050.025C+5.002.759%F-5.072%C0.5CN/A1272.3h2.1C**75.4T*
Equinox VE2 Burst 139138472.936B+2.0932.247%B*45.652%A*125.5MN/A3061.1h10.7B++33.1B*
Eridani SX5 141138216.571S1.5531.89%B**24.638%B++138S3S4661h9.2B*28.9B++
NSX-P Tanto 132132314.258M**0.7731.811%A34.091%A132SN/A3551h11B*34.5B*
NS-7 PDW 120117235.087S0.0631.426%A30.769%A*106.4S2.7S3721.1h12.3B++39.3B++
NSX Tomoe 117117482.438B+2.5934.143%B**55.556%A++68.8AN/A2021.7h14.9C+43.7B+
Quasar VM1 111111274.111A++0.9126.105%A*24.324%B**85.4SN/A3331.3h10.6A40.5B++
Sticky Grenade 9796196N/A90.9770.813%A*N/A960C+10C55690.1h1.5B*2.2B*
Serpent VE92 9393283.321A++1.7030.955%A+35.484%M93MN/A4291h9.2B**29.8B*
Phobos VX86 8282382.158B++2.8767.811%B++7.317%D**117.1A**N/A3450.7h1.9B*2.8B++
Anti-Vehicle Grenade 8677177N/A71.9747.56%CN/A256.7D30D-14610.3h5.9C+12.5C+
Spear Anti-Vehicle Phalanx Turret 8974174U68.9762.595%A++6.757%A+123.3S25B5480.6h4.4A7.1A
MANA Anti-Personnel Turret 717197.889N/A2.8630.113%UN/A710UN/A1582600.1h8.6T*28.6T*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01100h
Spawn Beacon02020.1h
Nanite Healing Grenade0730h
Restoration Kit851,3981.2h
Motion Spotter166,4493.8h
Ammunition Package0690h
Nano-Armor Kit24,8320.3h
Medical Kit8838,27212.8h
Anti-Infantry MANA Turret1500.1h
Medical Applicator1111,5780.7h
Recon Detection Device34970.5h

Check the help document for the dictionary if you want to learn more about words used here.


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