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Primarch Interlude[DA] Interlude
VS BR 99

KDR: 4.99

Score: 14.3m

Last Seen: Oct 21st, 2019 1:21 AM
- OFFLINE - 558.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 20
Level Progress (to 100): 23%
Level 100 Progress: 76% 140h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost NSX Daimyo Orion VS54 NS-44 Commissioner Betelgeuse 54-A Terminus VX-9 NS-11C Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,130,743 MLG Score: 14493
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.783%35.317%115824119521,4803.832981.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.158%2.262A*2.209A*-0.259CHEAD ++ (~18.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.67B+8.10.435B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.701%83.794%03121621,8014095053.1732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.921%1.316A1.078B**0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.70.46B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.811%7.317%0112188243300.189376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.181A*-1.445D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.784B++1.90.603B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 20
14.3m155.2%550 (33k)462 (27.7k)4.9937546,3379,2795.0611199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219483832.261%56.687%182903:2013

8% Combat Medic24% Heavy Assault59% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2015 3:34 PMDec 16th, 2015 2:49 AMNov 12th, 2019 7:26 AM (18h) (PST)Oct 20th, 2019 9:25 PM (23d) (PST)Oct 20th, 2019 9:21 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8912686231.5000.3000.8502.3480.01314493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,46216,07237,390901851141127,702

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
515h/21.5d 625 26,267 12,008 72.5k 260 3,044 391 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:2,929
Deaths:524
KDR:5.590
Accuracy:31.407% A*
HSR:40.936% A*
Betelgeuse 54-A
A+
Kills:1,315
Deaths:258
KDR:5.097
Accuracy:30.499% B**
HSR:42.814% A+
NS-15M2
A++
Kills:1,162
Deaths:218
KDR:5.330
Accuracy:32.655% A++
HSR:36.833% A
SVA-88
A++
Kills:1,162
Deaths:243
KDR:4.782
Accuracy:31.991% A++
HSR:38.468% A++
NS-15M1
A*
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:31.483% A++
HSR:39.310% A*
Pulsar LSW
A+
Kills:1,159
Deaths:217
KDR:5.341
Accuracy:30.548% A
HSR:36.411% A+
Flare VE6
A++
Kills:432
Deaths:81
KDR:5.333
Accuracy:33.411% A++
HSR:33.796% A
Kills:9,319
Deaths (as Heavy Assault):1,738
Deaths (to Heavy Assaults):2,839
KDR:5.36191
Kill Difference:7,581
Playtime:124.212 hours
Usage:24%
Score:3.174m
Score/min:426
Accuracy (listed only):31.713%
HSR (listed only):38.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,197
Deaths:209
KDR:5.727
Accuracy:32.771% A++
HSR:30.744% A*
Pulsar C
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:33.179% A++
HSR:28.362% B*
Eridani SX5
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:32.147% B**
HSR:28.634% B**
NSX-P Tanto
A
Kills:209
Deaths:44
KDR:4.750
Accuracy:32.228% A
HSR:30.622% B++
VE-C Horizon
A+
Kills:137
Deaths:35
KDR:3.914
Accuracy:44.118% A+
HSR:22.628% C+
NS-7 PDW
A*
Kills:117
Deaths:23
KDR:5.087
Accuracy:31.426% A
HSR:30.769% A*
Serpent VE92
M
Kills:93
Deaths:28
KDR:3.321
Accuracy:30.955% A+
HSR:35.484% M
Phobos VX86
B++
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B++
HSR:7.317% D**
Kills:3,222
Deaths (as Light Assault):589
Deaths (to Light Assaults):1,908
KDR:5.47029
Kill Difference:2,633
Playtime:33.879 hours
Usage:7%
Score:0.957m
Score/min:471
Accuracy (listed only):38.079%
HSR (listed only):26.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,221
Deaths:301
KDR:4.056
Accuracy:31.886% A
HSR:42.097% A*
Pulsar VS1
M+
Kills:1,177
Deaths:232
KDR:5.073
Accuracy:34.181% A*
HSR:41.291% M+
H-V45
M
Kills:536
Deaths:184
KDR:2.913
Accuracy:32.376% A++
HSR:40.672% M
Eridani SX5
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:32.147% B**
HSR:28.634% B**
Equinox VE2 Burst
A*
Kills:138
Deaths:47
KDR:2.936
Accuracy:32.247% B**
HSR:45.652% A*
NS-7 PDW
A*
Kills:117
Deaths:23
KDR:5.087
Accuracy:31.426% A
HSR:30.769% A*
Phobos VX86
B++
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B++
HSR:7.317% D**
Kills:3,498
Deaths (as Combat Medic):875
Deaths (to Combat Medics):1,145
KDR:3.99771
Kill Difference:2,623
Playtime:39.105 hours
Usage:8%
Score:1.038m
Score/min:442
Accuracy (listed only):37.439%
HSR (listed only):33.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,197
Deaths:209
KDR:5.727
Accuracy:32.771% A++
HSR:30.744% A*
Pulsar C
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:33.179% A++
HSR:28.362% B*
VE-LR Obelisk
A*
Kills:490
Deaths:111
KDR:4.414
Accuracy:43.910% A++
HSR:51.837% A*
NSX-P Tanto
A
Kills:209
Deaths:44
KDR:4.750
Accuracy:32.228% A
HSR:30.622% B++
VE-C Horizon
A+
Kills:137
Deaths:35
KDR:3.914
Accuracy:44.118% A+
HSR:22.628% C+
Serpent VE92
M
Kills:93
Deaths:28
KDR:3.321
Accuracy:30.955% A+
HSR:35.484% M
Phobos VX86
B++
Kills:82
Deaths:38
KDR:2.158
Accuracy:67.811% B++
HSR:7.317% D**
Kills:3,368
Deaths (as Engineer):627
Deaths (to Engineers):1,238
KDR:5.37161
Kill Difference:2,741
Playtime:5.432 hours
Usage:1%
Score:0.123m
Score/min:378
Accuracy (listed only):40.710%
HSR (listed only):29.570%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:11,896
Deaths:1,148
KDR:10.362
Accuracy:47.266% A
HSR:72.781% B+
NSX Daimyo
B**
Kills:9,669
Deaths:1,222
KDR:7.912
Accuracy:40.020% C
HSR:97.414% B**
NS-44 Commissioner
B**
Kills:2,738
Deaths:1,159
KDR:2.362
Accuracy:44.946% B**
HSR:21.622% C+
NS-45 Pilot
C*
Kills:972
Deaths:425
KDR:2.287
Accuracy:32.651% C*
HSR:27.161% C++
Artemis VX26
A*
Kills:890
Deaths:151
KDR:5.894
Accuracy:33.035% B**
HSR:38.202% A*
NS-30 Vandal
A+
Kills:619
Deaths:88
KDR:7.034
Accuracy:41.924% A+
HSR:28.595% C*
NS-357 Underboss
B++
Kills:260
Deaths:148
KDR:1.757
Accuracy:42.162% B++
HSR:21.923% C+
XM98
A
Kills:236
Deaths:23
KDR:10.261
Accuracy:45.863% A
HSR:80.932% B++
Eridani SX5
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:32.147% B**
HSR:28.634% B**
NSX Tomoe
A++
Kills:117
Deaths:48
KDR:2.438
Accuracy:34.143% B**
HSR:55.556% A++
NS-7 PDW
A*
Kills:117
Deaths:23
KDR:5.087
Accuracy:31.426% A
HSR:30.769% A*
Kills:27,741
Deaths (as Infiltrator):4,485
Deaths (to Infiltrators):1,239
KDR:6.18528
Kill Difference:23,256
Playtime:302.554 hours
Usage:59%
Score:8.774m
Score/min:483
Accuracy (listed only):38.689%
HSR (listed only):45.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:355
Deaths:82
KDR:4.329
Accuracy:25.878% A
HSR:23.380% B+
Blueshift VM5
A+
Kills:296
Deaths:64
KDR:4.625
Accuracy:26.776% A+
HSR:26.014% B*
Quasar VM1
A*
Kills:111
Deaths:27
KDR:4.111
Accuracy:26.105% A*
HSR:24.324% B**
Kills:762
Deaths (as MAX Suit):86.500
Deaths (to MAX Suits):469
KDR:8.80925
Kill Difference:675.500
Playtime:4.659 hours
Usage:1%
Score:0.198m
Score/min:708
Accuracy (listed only):26.253%
HSR (listed only):24.573%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 11,94611,8961,14810.362A**5.3747.266%A72.781%B+111.8M+N/A290106.4h1.7B**3.6B*
NSX Daimyo 9,6699,6691,2227.912A+2.9240.02%C97.414%B**121.5A**N/A35079.6h1.7A4.3B*
Orion VS54 2,9472,9295245.59M++0.6031.407%A*40.936%A*114.4M**N/A36125.6h9.2B**29.1B+
NS-44 Commissioner 2,7442,7381,1592.362A2.6344.946%B**21.622%C+157.4SN/A41817.4h2.7B**6B*
Betelgeuse 54-A 1,3241,3152585.097B++0.1030.499%B**42.814%A+137A*N/A4639.6h8.9B**29.2B*
Terminus VX-9 1,2261,2213014.056A0.9431.886%A42.097%A*110M++N/A26411.1h9.6B**30.1B**
NS-11C 1,2031,1972095.727S0.7332.771%A++30.744%A*128.7SN/A3549.3h9.8B**29.8B**
Pulsar VS1 1,1791,1772325.073S0.0834.181%A*41.291%M+116.5SN/A30710.1h10.6A30.9B**
NS-15M2 1,1701,1622185.33A*0.3432.655%A++36.833%A108.6A*N/A27910.7h9.3B**28.5B*
SVA-88 1,1631,1622434.782A++0.2131.991%A++38.468%A++118.6M+N/A2969.8h9.3B**28.9B*
Pulsar C 1,1601,1601627.16S2.1733.179%A++28.362%B*130.3SN/A4548.9h8.8B*26.4B*
NS-15M1 1,1641,1601975.888M++0.8931.483%A++39.31%A*104.5A*N/A24411.1h9.6B**30.4B*
Pulsar LSW 1,1671,1592175.341M*0.3530.548%A36.411%A+99.9A*N/A26111.6h8.8A28.7B*
NS-45 Pilot 9739724252.287B*2.7132.651%C*27.161%C++147.3A**N/A4386.6h6.2B+19B+
Artemis VX26 8948901515.894M**0.9033.035%B**38.202%A*104.7M*N/A2428.5h9.7B**29.3B*
NS-30 Vandal 620619887.034M++2.0441.924%A+28.595%C*106.7M+N/A2585.8h4.8B++11.5B*
S1 7135661902.979S2.0162.241%B+2.827%C+52.9A*13.7C++32210.7h4.7B**7.5B*
H-V45 5385361842.913B*2.0832.376%A++40.672%M107.2M+N/A4055h10.6B**32.7B**
VE-LR Obelisk 4944901114.414A++0.5843.91%A++51.837%A*119.5M**1C**3074.1h4.6B**10.5B**
Flare VE6 435432815.333S0.3433.411%A++33.796%A113.7MN/A3213.8h7.7A23B**
Blueshift VM5 355355824.329B**0.6625.878%A23.38%B+84.5M++N/A2474.2h11.4A+44B**
Blueshift VM5 300296644.625B**0.3726.776%A+26.014%B*87.1M*1.2B**2633.4h11.7A+43.7B**
NS-357 Underboss 2602601481.757B*3.2442.162%B++21.923%C+123.8MN/A3212.1h3A7.2B++
XM98 2362362310.261S5.2745.863%A80.932%B++112.4M**N/A2982.1h1.6A3.6B**
Eridani SX5 231227504.54M*0.4532.147%B**28.634%B**126.1M**2.2S3891.8h10B++31B++
NSX-P Tanto 209209444.75S0.2432.228%A30.622%B++130.6SN/A3451.6h10.6B*33B*
Plasma Grenade 1561561156N/A151.0146.616%C++N/A520C++N/A24700.3h3.5B7.6B
NS-TMC-01 "His Regards" 1481395,6610.025C+4.972.715%F-5.036%C0.5CN/A1276.9h2.1C**76.3T*
Equinox VE2 Burst 139138472.936B*2.0632.247%B**45.652%A*125.5M+N/A3061.1h10.7B++33.1B*
VE-C Horizon 139137353.914A++1.0844.118%A+22.628%C+152.2M++2.2A+3530.9h13.6B+30.8B++
NSX Tomoe 117117482.438B+2.5634.143%B**55.556%A++68.8AN/A2041.7h14.9C+43.7B+
NS-7 PDW 120117235.087S0.0931.426%A30.769%A*106.4M**2.7S3721.1h12.3B++39.3B++
Quasar VM1 111111274.111A++0.8826.105%A*24.324%B**85.4SN/A3331.3h10.6A40.5B++
Sticky Grenade 9998198N/A93.0170.507%A*N/A980C++10C54730.1h1.6B++2.2B*
Serpent VE92 9393283.321A*1.6730.955%A+35.484%M93M+N/A4311h9.2B**29.8B*
Phobos VX86 8282382.158B++2.8467.811%B++7.317%D**117.1A**N/A3460.7h1.9B*2.8B++
Anti-Vehicle Grenade 8677177N/A72.0147.56%CN/A256.7C--30D14610.3h5.9C++12.5C+
Spear Anti-Vehicle Phalanx Turret 8974174U69.0162.595%A++6.757%A+123.3S25B5480.6h4.4A7.1A
MANA Anti-Personnel Turret 717197.889N/A2.9029.922%UN/A710UN/A1582600.1h8.6T*28.8T*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01100h
Spawn Beacon02020.1h
Nanite Healing Grenade0730h
Restoration Kit871,4861.2h
Motion Spotter166,4613.9h
Ammunition Package0790h
Nano-Armor Kit24,9040.3h
Medical Kit8918,36212.9h
Anti-Infantry MANA Turret1540.1h
Medical Applicator1311,9460.7h
Recon Detection Device34970.5h

Check the help document for the dictionary if you want to learn more about words used here.


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