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Arcanus Intershield[AT] Intershield
VS BR 35

KDR: 1.54

Score: 64.4m

Last Seen: Mar 26th, 2019 9:01 AM
- OFFLINE - 721.5 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 36
Level Progress (to 36): 91%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Maelstrom Turbo Laser Serpent VE92 Blueshift VM5 NS-44P Commissioner L100 Python AP Blueshift VM5 Nebula VM20 Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 2003TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.311%22.298%5203899714,2881.207470.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.444%0.431B0.242C++-2.603F**HEAD ++ (~10.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.143C++14.9-0.045C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.703%3.357%330510304,409166928852.6417153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.648%-0.179C1.616A+-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.9-0.246C71.7-0.353C-129.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.615%2.86%348810277,377234235153.14853210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%-0.906D--0.166C++0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.4-0.251C15.3-0.219C33.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.13%3.638%1281510202,639188513751.4192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.297%-0.932D---0.19C0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.106C+27.80.299C*78.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.743%62.296%128510301,7771843150.963666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.839%0.709B++-0.316C1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++3.4-0.055C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.697%11.646%128310321,14284251.35469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.105%0.355C**-0.577D0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.154C++5.1-0.051C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 36
64.4m512.6%354 (21.2k)331 (19.9k)1.5390751,41133,4042.024435 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103593118.771%12.599%23605:498

10% Combat Medic61% Engineer7% Heavy Assault8% Infiltrator6% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:58 PMMar 9th, 2013 2:32 AMApr 24th, 2019 8:01 AM (21h) (PST)Mar 26th, 2019 5:02 AM (30d) (PST)Mar 26th, 2019 5:01 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5251423830.2640.1720.0331.6940.066265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4938,51422,97916102102419,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3243.1h/135.1d 16,212 6,477 14,286 329.6k 5,453 7,760 12,882 102.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:916
Deaths:692
KDR:1.324
Accuracy:19.794% C+
HSR:21.507% C-
Ursa
D--
Kills:581
Deaths:509
KDR:1.141
Accuracy:16.748% D--
HSR:13.942% D**
Lasher X2
C++
Kills:454
Deaths:560
KDR:0.811
Accuracy:18.788% D-
HSR:4.185% C++
NS-15M AE
C--
Kills:392
Deaths:328
KDR:1.195
Accuracy:22.918% C--
HSR:19.388% D-
NS-15M1
D
Kills:270
Deaths:227
KDR:1.189
Accuracy:16.755% D--
HSR:17.407% D
VX29 Polaris
D
Kills:180
Deaths:165
KDR:1.091
Accuracy:19.384% D
HSR:14.444% D*
SVA-88
D
Kills:76
Deaths:82
KDR:0.927
Accuracy:19.600% D
HSR:13.158% F
Kills:2,869
Deaths (as Heavy Assault):2,563
Deaths (to Heavy Assaults):8,995
KDR:1.11939
Kill Difference:306
Playtime:227.411 hours
Usage:7%
Score:4.345m
Score/min:318
Accuracy (listed only):19.141%
HSR (listed only):14.862%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,489
Deaths:1,097
KDR:1.357
Accuracy:23.193% C+
HSR:12.357% D*
Pulsar C
C+
Kills:742
Deaths:711
KDR:1.044
Accuracy:23.713% C+
HSR:17.251% D--
VX6-7
C*
Kills:669
Deaths:717
KDR:0.933
Accuracy:25.692% C*
HSR:16.293% D
NS Baron G5G
C--
Kills:593
Deaths:830
KDR:0.714
Accuracy:34.644% D-
HSR:12.142% C--
Pandora VX25
C++
Kills:504
Deaths:489
KDR:1.031
Accuracy:40.078% C++
HSR:9.722% D**
NS-11C
B
Kills:491
Deaths:562
KDR:0.874
Accuracy:25.558% B
HSR:11.813% D*
Deimos VA29
C**
Kills:490
Deaths:592
KDR:0.828
Accuracy:63.771% C**
HSR:13.265% D
Solstice VE3
B++
Kills:479
Deaths:188
KDR:2.548
Accuracy:26.631% B++
HSR:15.240% D
Zenith VX-5
C
Kills:293
Deaths:271
KDR:1.081
Accuracy:23.596% C
HSR:12.628% D**
Eidolon VE33
B*
Kills:276
Deaths:300
KDR:0.920
Accuracy:32.909% B*
HSR:17.754% D--
Thanatos VE70
B++
Kills:148
Deaths:145
KDR:1.021
Accuracy:46.809% B++
HSR:12.838% D
Solstice SF
C--
Kills:100
Deaths:148
KDR:0.676
Accuracy:20.482% D
HSR:14% C--
NS Baron G5AE
C+
Kills:98
Deaths:151
KDR:0.649
Accuracy:41.181% C--
HSR:14.286% C+
NSX Tanto
C+
Kills:90
Deaths:92
KDR:0.978
Accuracy:26.322% C+
HSR:24.444% C+
NSX-P Tanto
D
Kills:66
Deaths:66
KDR:1
Accuracy:22.523% D
HSR:19.697% D
Kills:6,528
Deaths (as Engineer):6,359
Deaths (to Engineers):9,555
KDR:1.02658
Kill Difference:169
Playtime:1,964.596 hours
Usage:61%
Score:39.677m
Score/min:337
Accuracy (listed only):31.807%
HSR (listed only):14.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,489
Deaths:1,097
KDR:1.357
Accuracy:23.193% C+
HSR:12.357% D*
Pulsar C
C+
Kills:742
Deaths:711
KDR:1.044
Accuracy:23.713% C+
HSR:17.251% D--
VX6-7
C*
Kills:669
Deaths:717
KDR:0.933
Accuracy:25.692% C*
HSR:16.293% D
NS Baron G5G
C--
Kills:593
Deaths:830
KDR:0.714
Accuracy:34.644% D-
HSR:12.142% C--
Pandora VX25
C++
Kills:504
Deaths:489
KDR:1.031
Accuracy:40.078% C++
HSR:9.722% D**
NS-11C
B
Kills:491
Deaths:562
KDR:0.874
Accuracy:25.558% B
HSR:11.813% D*
Deimos VA29
C**
Kills:490
Deaths:592
KDR:0.828
Accuracy:63.771% C**
HSR:13.265% D
Solstice VE3
B++
Kills:479
Deaths:188
KDR:2.548
Accuracy:26.631% B++
HSR:15.240% D
Zenith VX-5
C
Kills:293
Deaths:271
KDR:1.081
Accuracy:23.596% C
HSR:12.628% D**
NS-7 PDW
C
Kills:292
Deaths:331
KDR:0.882
Accuracy:21.110% D
HSR:16.438% C
Sirius SX12
D*
Kills:283
Deaths:330
KDR:0.858
Accuracy:18.669% D*
HSR:10.601% D*
MKV Suppressed
D
Kills:244
Deaths:235
KDR:1.038
Accuracy:21.884% D
HSR:13.115% D--
Eridani SX5
C
Kills:236
Deaths:266
KDR:0.887
Accuracy:24.207% C
HSR:13.136% D--
Thanatos VE70
B++
Kills:148
Deaths:145
KDR:1.021
Accuracy:46.809% B++
HSR:12.838% D
VE-S Canis
B+
Kills:107
Deaths:141
KDR:0.759
Accuracy:30.022% B+
HSR:15.888% C--
Solstice SF
C--
Kills:100
Deaths:148
KDR:0.676
Accuracy:20.482% D
HSR:14% C--
NS Baron G5AE
C+
Kills:98
Deaths:151
KDR:0.649
Accuracy:41.181% C--
HSR:14.286% C+
NSX Tanto
C+
Kills:90
Deaths:92
KDR:0.978
Accuracy:26.322% C+
HSR:24.444% C+
NSX-P Tanto
D
Kills:66
Deaths:66
KDR:1
Accuracy:22.523% D
HSR:19.697% D
Kills:7,414
Deaths (as Light Assault):7,362
Deaths (to Light Assaults):4,905
KDR:1.00706
Kill Difference:52
Playtime:187.557 hours
Usage:6%
Score:2.743m
Score/min:244
Accuracy (listed only):29.478%
HSR (listed only):14.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:894
Deaths:917
KDR:0.975
Accuracy:22.444% C
HSR:14.877% D-
NS Baron G5G
C--
Kills:593
Deaths:830
KDR:0.714
Accuracy:34.644% D-
HSR:12.142% C--
Pandora VX25
C++
Kills:504
Deaths:489
KDR:1.031
Accuracy:40.078% C++
HSR:9.722% D**
Deimos VA29
C**
Kills:490
Deaths:592
KDR:0.828
Accuracy:63.771% C**
HSR:13.265% D
Pulsar VS1
C+
Kills:437
Deaths:241
KDR:1.813
Accuracy:23.603% C+
HSR:12.128% D*
NS-11P
B+
Kills:384
Deaths:331
KDR:1.160
Accuracy:24.909% B+
HSR:13.542% D-
NS-7 PDW
C
Kills:292
Deaths:331
KDR:0.882
Accuracy:21.110% D
HSR:16.438% C
Sirius SX12
D*
Kills:283
Deaths:330
KDR:0.858
Accuracy:18.669% D*
HSR:10.601% D*
Corvus VA55
C
Kills:260
Deaths:273
KDR:0.952
Accuracy:22.976% C
HSR:16.923% D-
MKV Suppressed
D
Kills:244
Deaths:235
KDR:1.038
Accuracy:21.884% D
HSR:13.115% D--
Eridani SX5
C
Kills:236
Deaths:266
KDR:0.887
Accuracy:24.207% C
HSR:13.136% D--
CME
C
Kills:192
Deaths:226
KDR:0.850
Accuracy:24.853% C
HSR:12.500% D**
NS-11A
D*
Kills:167
Deaths:175
KDR:0.954
Accuracy:18.759% D*
HSR:5.988% F--
Thanatos VE70
B++
Kills:148
Deaths:145
KDR:1.021
Accuracy:46.809% B++
HSR:12.838% D
VE-S Canis
B+
Kills:107
Deaths:141
KDR:0.759
Accuracy:30.022% B+
HSR:15.888% C--
NS Baron G5AE
C+
Kills:98
Deaths:151
KDR:0.649
Accuracy:41.181% C--
HSR:14.286% C+
Terminus VX-9
B+
Kills:80
Deaths:107
KDR:0.748
Accuracy:21.407% D-
HSR:30% B+
Kills:5,409
Deaths (as Combat Medic):5,780
Deaths (to Combat Medics):3,006
KDR:0.93581
Kill Difference:371
Playtime:332.913 hours
Usage:10%
Score:6.646m
Score/min:333
Accuracy (listed only):29.490%
HSR (listed only):13.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
S
Kills:1,190
Deaths:116
KDR:10.259
Accuracy:81.474% S
HSR:95.126% S
Ghost
C**
Kills:973
Deaths:483
KDR:2.014
Accuracy:40.879% C**
HSR:57.760% D--
Artemis VX26
C++
Kills:868
Deaths:693
KDR:1.253
Accuracy:27.676% C++
HSR:14.862% D*
Parallax VX3
B*
Kills:406
Deaths:198
KDR:2.051
Accuracy:44.988% B*
HSR:74.631% C
NS-30 Vandal
C
Kills:383
Deaths:272
KDR:1.408
Accuracy:31.622% C
HSR:17.755% D--
NS Deep Freeze
A
Kills:315
Deaths:12
KDR:26.250
Accuracy:60.551% A
HSR:41.905% B*
NS-7 PDW
C
Kills:292
Deaths:331
KDR:0.882
Accuracy:21.110% D
HSR:16.438% C
Sirius SX12
D*
Kills:283
Deaths:330
KDR:0.858
Accuracy:18.669% D*
HSR:10.601% D*
MKV Suppressed
D
Kills:244
Deaths:235
KDR:1.038
Accuracy:21.884% D
HSR:13.115% D--
Eridani SX5
C
Kills:236
Deaths:266
KDR:0.887
Accuracy:24.207% C
HSR:13.136% D--
Manticore SX40
C--
Kills:231
Deaths:259
KDR:0.892
Accuracy:25.017% D
HSR:17.749% C--
Nyx VX31
C+
Kills:230
Deaths:168
KDR:1.369
Accuracy:31.635% C
HSR:27.826% C+
NS-61 Emissary
C
Kills:214
Deaths:317
KDR:0.675
Accuracy:26.866% C
HSR:14.019% C-
V10
B+
Kills:212
Deaths:96
KDR:2.208
Accuracy:44.263% B+
HSR:66.981% D*
NS-357 Underboss
C++
Kills:177
Deaths:308
KDR:0.575
Accuracy:37.733% C++
HSR:17.514% C--
NS-44 Commissioner
C-
Kills:165
Deaths:332
KDR:0.497
Accuracy:30.936% D
HSR:18.788% C-
VS Patriot Flare Gun
U
Kills:162
Deaths:20
KDR:8.100
Accuracy:8.050% D*
HSR:0% U
Phaseshift VX-S
D
Kills:107
Deaths:65
KDR:1.646
Accuracy:27.273% D*
HSR:64.486% D
VE-S Canis
B+
Kills:107
Deaths:141
KDR:0.759
Accuracy:30.022% B+
HSR:15.888% C--
NSX Tomoe
C-
Kills:89
Deaths:84
KDR:1.060
Accuracy:26.980% C-
HSR:28.090% D-
Beamer VS3
C+
Kills:82
Deaths:58
KDR:1.414
Accuracy:27.343% C+
HSR:12.195% D*
VA39 Spectre
C++
Kills:79
Deaths:49
KDR:1.612
Accuracy:33.053% C++
HSR:39.241% C++
NS-44L Blackhand
B++
Kills:73
Deaths:84
KDR:0.869
Accuracy:48.260% B++
HSR:23.288% D*
Kills:7,118
Deaths (as Infiltrator):4,917
Deaths (to Infiltrators):4,112
KDR:1.44763
Kill Difference:2,201
Playtime:257.974 hours
Usage:8%
Score:3.921m
Score/min:253
Accuracy (listed only):33.500%
HSR (listed only):30.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:1,338
Deaths:692
KDR:1.934
Accuracy:15.114% D-
HSR:14.724% D*
Blueshift VM5
C
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:18.271% C
HSR:15.990% D--
Nebula VM20
C
Kills:1,157
Deaths:638
KDR:1.813
Accuracy:16.807% C
HSR:16.768% D
Cosmos VM3
C-
Kills:788
Deaths:498
KDR:1.582
Accuracy:14.461% C-
HSR:15.102% D-
Nebula VM20
C+
Kills:527
Deaths:301
KDR:1.751
Accuracy:17.731% C+
HSR:16.888% D
Comet VM2
B++
Kills:446
Deaths:407
KDR:1.096
Accuracy:49.556% B++
HSR:4.036% C+
Quasar VM1
C-
Kills:426
Deaths:104
KDR:4.096
Accuracy:12.171% D
HSR:16.432% C-
Comet VM2
B++
Kills:335
Deaths:379
KDR:0.884
Accuracy:51.332% B++
HSR:3.881% C+
NS-10 Burster
C-
Kills:238
Deaths:265
KDR:0.898
Accuracy:25.960% C-
HSR:3.782% D
Vortex VM21
C**
Kills:238
Deaths:368
KDR:0.647
Accuracy:43.263% C**
HSR:3.782% C++
Vortex VM21
B+
Kills:219
Deaths:366
KDR:0.598
Accuracy:44.290% B+
HSR:4.566% C*
NS-10 Burster
C+
Kills:213
Deaths:257
KDR:0.829
Accuracy:26.022% D
HSR:6.103% C+
Quasar VM1
A
Kills:121
Deaths:73
KDR:1.658
Accuracy:16.120% C-
HSR:26.446% A
Cosmos VM3
C*
Kills:80
Deaths:54
KDR:1.481
Accuracy:17.232% C*
HSR:17.500% C-
Kills:7,283
Deaths (as MAX Suit):2,498
Deaths (to MAX Suits):2,163
KDR:2.91553
Kill Difference:4,785
Playtime:250.836 hours
Usage:8%
Score:7.037m
Score/min:468
Accuracy (listed only):26.309%
HSR (listed only):11.857%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:1,528
V. Kills:981 156%
Deaths:819
KDR:1.866
Accuracy:33.772% B+
KPH:13.600 C+
VKPH:8.700 C
Light PPA
B+
Kills:1,154
V. Kills:171 N/A
Deaths:444
KDR:2.599
Accuracy:41.989% C++
KPH:32.600 C
VKPH:4.800 B+
Saron Laser Cannon
B+
Kills:817
V. Kills:541 151%
Deaths:616
KDR:1.326
Accuracy:35.602% B+
KPH:11.600 C+
VKPH:7.700 C
Antares LC
B+
Kills:779
V. Kills:589 132%
Deaths:942
KDR:0.827
Accuracy:34.365% B+
KPH:10.600 D
VKPH:8 D
Dual Photon Pods
C+
Kills:761
V. Kills:250 303%
Deaths:166
KDR:4.584
Accuracy:52.400% C+
KPH:53.300 C-
VKPH:17.500 C+
Photon A2A Missile Pods
C+
Kills:603
V. Kills:630 96%
Deaths:147
KDR:4.102
Accuracy:75.562% D
KPH:35.500 C-
VKPH:37.100 C+
Hornet Missiles
C+
Kills:292
V. Kills:164 177%
Deaths:93
KDR:3.140
Accuracy:60.817% C+
KPH:42.400 C
VKPH:23.800 D
Coyote Missiles
C-
Kills:182
V. Kills:116 156%
Deaths:109
KDR:1.670
Accuracy:47.667% D-
KPH:24.900 D
VKPH:15.900 C-
Kills:6,116 (4,278 + 0)
Deaths:3,336
KDR:1.833
VKDR:1.032
Vehicle Kills:3,442
Kill Difference:2,780
Playtime:336.654 hours
Usage:10%
Score:5.075m
Score/min:251
Piloting Accuracy:34.365%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:616
V. Kills:73 N/A
Deaths:64
KDR:9.625
Accuracy:38.975% C--
KPH:2,217,600 U
VKPH:262,800 U
C150 Dalton
U
Kills:201
V. Kills:133 150%
Deaths:54
KDR:3.722
Accuracy:44.220% B++
KPH:723,600 U
VKPH:478,800 U
CAS30 Tank Buster
D
Kills:149
V. Kills:310 48%
Deaths:386
KDR:0.386
Accuracy:40.089% D
KPH:2.400 D--
VKPH:4.900 D
AP30 Shredder
U
Kills:130
V. Kills:54 236%
Deaths:36
KDR:3.611
Accuracy:22.368% F
KPH:468,000 U
VKPH:194,400 U
L-24R Spur
C
Kills:56
V. Kills:60 92%
Deaths:196
KDR:0.286
Accuracy:26.609% F
KPH:2.100 D**
VKPH:2.200 C
Kills:1,152 (205 + 947)
Deaths:736
KDR:1.565
VKDR:0.856
Vehicle Kills:630
Kill Difference:416
Playtime:90.075 hours
Usage:3%
Score:1.059m
Score/min:196
Piloting Accuracy:26.609%
Gunner Accuracy:22.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:1,164
V. Kills:773 150%
Deaths:305
KDR:3.816
Accuracy:50.833% D
KPH:22.300 D
VKPH:14.800 C--
L100 Python HESH
B+
Kills:1,016
V. Kills:217 466%
Deaths:172
KDR:5.907
Accuracy:55.177% B++
KPH:47.600 C+
VKPH:10.200 B+
L100 Python HEAT
B+
Kills:1,001
V. Kills:393 254%
Deaths:177
KDR:5.655
Accuracy:55.037% B
KPH:35.200 B+
VKPH:13.800 B+
Skyguard
C
Kills:483
V. Kills:426 113%
Deaths:232
KDR:2.082
Accuracy:26.343% C--
KPH:9.500 D
VKPH:8.400 C
C75 Viper
B++
Kills:464
V. Kills:151 305%
Deaths:98
KDR:4.735
Accuracy:47.917% B*
KPH:34.400 C**
VKPH:11.200 B++
Kills:4,128 (4,128 + 0)
Deaths:984
KDR:4.195
VKDR:1.992
Vehicle Kills:1,960
Kill Difference:3,144
Playtime:166.287 hours
Usage:5%
Score:2.958m
Score/min:296
Driving Accuracy:47.917%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,103
V. Kills:938 117%
Deaths:330
KDR:3.342
Accuracy:60.910% B*
KPH:20.400 C
VKPH:17.400 B+
Supernova VPC
D
Kills:1,103
V. Kills:207 N/A
Deaths:181
KDR:6.094
Accuracy:50.816% C+
KPH:29 D
VKPH:5.400 D
Supernova PC
C+
Kills:1,043
V. Kills:410 254%
Deaths:232
KDR:4.496
Accuracy:52.747% B
KPH:20.300 C+
VKPH:8 C+
Saron HRB
C++
Kills:446
V. Kills:287 155%
Deaths:98
KDR:4.551
Accuracy:42.257% C+
KPH:25.800 C++
VKPH:16.600 C++
E540 Halberd
B+
Kills:272
V. Kills:158 171%
Deaths:38
KDR:7.158
Accuracy:55.716% B**
KPH:34 C**
VKPH:19.800 B+
Proton II PPA
C*
Kills:172
V. Kills:18 N/A
Deaths:29
KDR:5.931
Accuracy:20.665% C--
KPH:39.700 D
VKPH:4.200 C*
M12 Kobalt
D
Kills:143
V. Kills:7 N/A
Deaths:11
KDR:13
Accuracy:11.774% D-
KPH:42.500 D
VKPH:2.100 D
Kills:4,282 (3,249 + 1,033)
Deaths:919
KDR:4.659
VKDR:2.203
Vehicle Kills:2,025
Kill Difference:3,363
Playtime:176.367 hours
Usage:5%
Score:3.514m
Score/min:332
Driving Accuracy:52.747%
Gunner Accuracy:11.774%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:136
V. Kills:83 162%
Deaths:50
KDR:2.720
Accuracy:55.087% C
KPH:27.500 D
VKPH:16.800 D
Saron HRB-H
C+
Kills:93
V. Kills:50 182%
Deaths:20
KDR:4.650
Accuracy:49.939% D
KPH:36.100 C+
VKPH:19.400 C-
Proton II PPA-H
D
Kills:79
V. Kills:6 N/A
Deaths:18
KDR:4.389
Accuracy:34.817% C
KPH:58.100 D
VKPH:4.400 D
Kills:308 (0 + 308)
Deaths:88
KDR:3.500
VKDR:1.580
Vehicle Kills:139
Kill Difference:220
Playtime:8.887 hours
Usage:0%
Score:0.266m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:34.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:297
V. Kills:83 354%
Deaths:42
KDR:7.071
Accuracy:38.064% B
KPH:25.800 C+
VKPH:7.200 C**
M20 Basilisk
C+
Kills:223
V. Kills:93 237%
Deaths:65
KDR:3.431
Accuracy:36.780% C
KPH:18.600 C+
VKPH:7.800 C+
M12 Kobalt
C--
Kills:176
V. Kills:8 N/A
Deaths:16
KDR:11
Accuracy:12.920% D--
KPH:33 D--
VKPH:1.500 C--
M12 Kobalt
C
Kills:107
V. Kills:8 N/A
Deaths:17
KDR:6.294
Accuracy:17.596% C+
KPH:33.700 D-
VKPH:2.500 C
M20 Basilisk
C--
Kills:93
V. Kills:36 251%
Deaths:24
KDR:3.875
Accuracy:34.112% C--
KPH:15.400 C--
VKPH:6 D
M40 Fury
D
Kills:72
V. Kills:20 343%
Deaths:16
KDR:4.500
Accuracy:29.911% D
KPH:21.700 D-
VKPH:6 D
G30 Walker
C+
Kills:71
V. Kills:59 118%
Deaths:16
KDR:4.438
Accuracy:24.026% D-
KPH:10.800 D
VKPH:8.900 C+
M40 Fury
D-
Kills:71
V. Kills:11 N/A
Deaths:14
KDR:5.071
Accuracy:22.976% D**
KPH:29.200 D-
VKPH:4.500 D--
Kills:1,110 (0 + 1,110)
Deaths:210
KDR:5.286
VKDR:1.514
Vehicle Kills:318
Kill Difference:900
Playtime:50.368 hours
Usage:2%
Score:0.752m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:22.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:393
V. Kills:18 N/A
Deaths:341
KDR:1.152
Accuracy:36.166% D
KPH:11.500 D*
VKPH:0.500 D*
M40 Fury-F
D
Kills:83
V. Kills:17 461%
Deaths:84
KDR:0.988
Accuracy:33.410% D**
KPH:10.100 D
VKPH:2.100 D-
M12 Kobalt-F
D
Kills:58
V. Kills:2 N/A
Deaths:53
KDR:1.094
Accuracy:14.085% D*
KPH:13.400 D
VKPH:0.500 D
Kills:534 (534 + 0)
Deaths:478
KDR:1.117
VKDR:0.077
Vehicle Kills:37
Kill Difference:56
Playtime:46.705 hours
Usage:1%
Score:0.184m
Score/min:66
Driving Accuracy:14.085%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 2,5091,5288191.866C++0.3333.772%B+5.105%A+13.6C+8.7C170112.2h102.2C*302.7B
Serpent VE92 1,5141,4891,0971.357C**0.1823.193%C+12.357%D*8.1D-N/A69182.7h17.4D74.9C
Blueshift VM5 1,3581,3386921.934C+0.3915.114%D-14.724%D*22DN/A14060.9h13.7B++90.8C++
NS-44P Commissioner 1,1911,19011610.259S8.7281.474%S95.126%S102.6B**N/A20411.6h2.1A2.6A
L100 Python AP 1,9371,1643053.816C+2.2850.833%D5.756%A++22.3D14.8C--26152.3h5.5B+10.7B+
Blueshift VM5 1,1751,1575941.948C+0.4118.271%C15.99%D--28.4CN/A16340.7h15.2B+83.2C*
Nebula VM20 1,1841,1576381.813C+0.2716.807%C16.768%D29.4C+N/A16739.3h15.9C*94.8C++
Light PPA 1,3251,1544442.599C1.0641.989%C++1.56%B+32.6C4.8B+24135.4h15.9C+37.9C++
Supernova FPC 2,0411,1033303.342C1.8060.91%B*3.083%B+20.4C17.4B+39654h5.9C+9.7C**
Supernova VPC 1,3101,1031816.094C-4.5550.816%C+1.813%B29D5.4D20538.1h3.3C++6.6C++
Supernova PC 1,4531,0432324.496C+2.9652.747%B2.397%C++20.3C+8C+24551.3h4.3B++8.2B++
L100 Python HESH 1,2331,0161725.907C-4.3755.177%B++2.165%B+47.5C+10.1B+29521.4h3.8C+6.8C**
L100 Python HEAT 1,3941,0011775.655C**4.1255.037%B3.596%B++35.2B+13.8B+41828.4h4.9B++9B++
Ghost 9829734832.014C+0.4740.879%C**57.76%D--31.6CN/A14930.8h3D--7.4C
Orion VS54 9259166921.324C+0.2219.794%C+21.507%C-27.6C+N/A22933.2h14.6C73.5C+
H-V45 9098949170.975C+0.5622.444%C14.877%D-17.5DN/A10051.2h17.4D*77.4D
Artemis VX26 8838686931.253C+0.2927.676%C++14.862%D*19DN/A12245.6h13.6C49C+
Saron Laser Cannon 1,3588176161.326C+0.2135.602%B+5.018%A++11.6C+7.7C24070.2h139.8C++392.8B
Cosmos VM3 8067884981.582C+0.0414.461%C-15.102%D-21.8C-N/A10936.1h12.6B++87.2C**
Antares LC 1,3687799420.827C-0.7134.365%B+4.108%A++10.6D8D17873.4h170.9C497.2C+
Dual Photon Pods 1,0117611664.584C3.0452.4%C+1.314%C++53.2C-17.5C+56114.3h22C*42.1C**
Pulsar C 7507427111.044C+0.5023.713%C+17.251%D--10.3DN/A6572h14.9C--63C+
VX6-7 6816697170.933C+0.6125.692%C*16.293%D8.3D-N/A5380.6h17.4D-67.7C
MANA Anti-Personnel Turret 6816662682.485N/A0.9518.047%UN/A6660U150U23192200.1h30.2T*167.6T*
L105 Zephyr 689616649.625C++8.0938.975%C--N/A6160U730U24492300.1h5.5B+14.2B
Proximity Mine 6046041583.823C+2.2837.107%DN/A97.4C-N/A4406.2h1.6B**4.3B+
Photon A2A Missile Pods 1,2336031474.102C+2.5675.562%DN/A35.5C-37.1C+69317h7.7B+10.3C**
NS Baron G5G 6035938300.714C-0.8334.644%D-12.142%C--9.1D*N/A5165.2h5.8D-16.6D
Ursa 5925815091.141C+0.4016.748%D--13.942%D**21.4DN/A11727.2h16.2D*96.9D--
Nebula VM20 5355273011.751C+0.2117.731%C+16.888%D29.8C+N/A15117.7h15.9C**89.5C*
Spear Anti-Vehicle Phalanx Turret 774509657.831C++6.2944.061%C+4.715%B36.1C+18.8C48914.1h7.1B++16.1B+
Pandora VX25 5055044891.031C+0.5140.078%C++9.722%D**13.4D-N/A9837.5h6.9F17.3D
NS-11C 5014915620.874C+0.6725.558%B11.813%D*7.8D-N/A4163.2h22.5D**87.9C-
Deimos VA29 4934905920.828C0.7163.771%C**13.265%D16.9D-N/A8829h3.4D**5.4C
Skyguard 9094832322.082C0.5426.343%C--1.035%D-9.5D8.4C27150.7h156D592.2D
Solstice VE3 4894791882.548M1.0126.631%B++15.24%D12.7CN/A13137.7h17.4C+65.4C**
C75 Viper 615464984.735C*3.2047.917%B*N/A34.4C**11.2B++27413.5h16.4C34.3C**
Lasher X2 4704545600.811C+0.7318.788%D-4.185%C++18DN/A13025.2h24D127.5D
Saron HRB 733446984.551C+3.0142.257%C+1.794%C**25.8C++16.6C++59517.3h17B*40.3B++
Comet VM2 6444464071.096C**0.4449.556%B++4.036%C+12.6B5.6B++20035.5h17.6B+35.6B++
Pulsar VS1 4374372411.813B*0.2723.603%C+12.128%D*17.8CN/A15324.5h14.9C++63.1C*
Quasar VM1 4334261044.096A++2.5612.171%D16.432%C-17.4C-N/A20124.5h12.8B++105.4C++
Parallax VX3 4094061982.051C0.5144.988%B*74.631%C18DN/A12222.6h3.2D**7C
S12 Renegade 4113933411.152C-0.3936.166%D8.906%A11.5D*N/A5334.2h5.6F15.6D**
NS-15M AE 3983923281.195C0.3422.918%C--19.388%D-24.7D-N/A7115.9h18.7F--81.6D--
NS-11P 3943843311.16C+0.3824.909%B+13.542%D-20.4CN/A10318.8h17.7D--71.2C+
NS-30 Vandal 3883832721.408C+0.1331.622%C17.755%D--22.1DN/A14417.3h7.6D*24.2D
Comet VM2 4653353790.884C+0.6651.332%B++3.881%C+12.6C*4.9C+16026.5h20.8B+40.6B++
NS Deep Freeze 3153151226.25U24.7160.551%A41.905%B*105B**N/A2203h1.9B++3.1B++
M60-G Bulldog 380297427.071B**5.5338.064%B1.347%D--25.8C+7.2C**24711.5h8.1C+21.2B
Zenith VX-5 2962932711.081C+0.4623.596%C12.628%D**14.2DN/A8920.6h16.4D69.5C
NS-7 PDW 2952923310.882C+0.6621.11%D16.438%C11.9DN/A8124.6h19D90.2C-
Hornet Missiles 456292933.14C1.6060.817%C+2.055%B+42.3C23.8D5396.9h11.4C++18.8C++
Sirius SX12 2862833300.858C+0.6818.669%D*10.601%D*11.1D-N/A8125.6h22.8D**122.2D--
Eidolon VE33 2832763000.92C+0.6232.909%B*17.754%D--8.8DN/A6031.2h11.3C-34.2C*
E540 Halberd 430272387.158C+5.6255.716%B**2.206%C+34C**19.8B+5688h5.5B9.9B++
NS-15M1 2742702271.189C+0.3516.755%D--17.407%D22DN/A16512.3h15.2D90.7D
Tank Mine 4482701062.547C+1.0136.065%C*N/A67.5D44.5D13704h2.8D**7.8D
C-4 4182613400.768C-0.7717.717%D**N/A32.2D--19.4D9048.1h2.1D--11.9F-
Corvus VA55 2622602730.952C+0.5922.976%C16.923%D-19.3C--N/A11913.5h16.5D**71.6D
MKV Suppressed 2442442351.038C+0.5021.884%D13.115%D--15.5DN/A9315.7h19D86.6C--
NS-10 Burster 4192382650.898C+0.6425.96%C-3.782%D5.3C+4C**15544.9h138.8C+534.8C+
Vortex VM21 4492383680.647C-0.8943.263%C**3.782%C++7C6.2C++14933.8h55.9C129.3C+
MANA Anti-Vehicle Turret 5042361721.372C--0.1758.996%C++4.661%B*2360C2680C+17798750.1h10.7D-18.1C
Eridani SX5 2382362660.887C0.6524.207%C13.136%D--14.9DN/A10715.8h17.7D*73.1D
Manticore SX40 2332312590.892C+0.6525.017%D17.749%C--17.4DN/A11213.3h7.8C++31.3C+
Nyx VX31 2322301681.369C0.1731.635%C27.826%C+15.9D-N/A9414.5h8.6F-27.1D--
M20 Basilisk 316223653.431C*1.8936.78%C7.175%B+18.6C+7.8C+26412h75.6B++205.5B+
Vortex VM21 4052193660.598C0.9444.29%B+4.566%C*6.4C5.5C**14034.1h66.9C151.1C+
NS-61 Emissary 2232143170.675C+0.8626.866%C14.019%C-14.5DN/A4014.8h20.7D77.1D
NS-10 Burster 3792132570.829C0.7126.022%D6.103%C+4.9C3.8C+14143.3h149.5C++574.4C+
V10 212212962.208C0.6744.263%B+66.981%D*16.7D-N/A9312.7h3.5F7.8D
C150 Dalton 334201543.722C2.1844.22%B++0.995%C++2010U1330U27605300.1h8F-18.2D--
M60-A Bulldog 226199257.96C6.4247.168%C++N/A19.9D2.7C-19610h6.1C++13C**
Force-Blade 26519215,3400.013C1.5343.076%B**N/A0.2DN/A11158.8h4.4D*10.2C++
CME 1931922260.85C-0.6924.853%C12.5%D**12.8D--N/A7015h17.9D--71.9D
Coyote Missiles 2981821091.67C0.1347.667%D-N/A24.9D15.9C-4897.3h44.5C++93.3C+
VX29 Polaris 1841801651.091C0.4519.384%D14.444%D*25.4DN/A1777.1h17.3D*89.2D
NS-357 Underboss 1801773080.575C-0.9637.733%C++17.514%C--15.4D-N/A9111.5h6F15.8C--
M12 Kobalt 1841761611C9.4612.92%D--14.205%D-33.2D--1.5C--1905.3h24.8D-192.3D
Sticky Grenade 1801761176N/A174.4656.007%B+N/A880C+20B*74370.2h1.7B++3.1B+
Proton II PPA 190172295.931C-4.3920.665%C--N/A40D4.2C*2904.3h10.8C+52.5C
NS-11A 1701671750.954C0.5918.759%D*5.988%F--15.3DN/A10810.9h19.2F102.6D**
NS-44 Commissioner 1711653320.497C-1.0430.936%D18.788%C-12.2D-N/A8513.5h5D-16.3D
VS Patriot Flare Gun 162162208.1S6.568.05%D*N/A40.5B+N/A704h1A+12.7B+
NS Decimator 2341552800.554D0.9962.727%C*2.581%C**18.5D--9.4D3728.4h6.2D9.9C--
CAS30 Tank Buster 4591493860.386D1.1540.089%DN/A2.4D--4.9D9662.8h71.6C178.6C
Thanatos VE70 1491481451.021C*0.5246.809%B++12.838%D23.5C+N/A2006.3h4.5B+9.5B+
Aspis Anti-Aircraft Phalanx Turret 301147393.769C++2.2324.438%C+2.041%C+9.3C9.7C30415.8h153.3C++627.1C*
M60-A Bulldog 167145197.632C6.0944.463%C2.759%C**22D3.3C2356.6h5.7C**12.8C**
Frag Grenade 1461441144N/A142.4631.758%F-N/A1440M**20A81840.1h2A++6.3B++
M12 Kobalt 1501431113C11.4611.774%D-4.895%F-42.1D2.1D1953.4h25.4D*215.8D--
E540 Halberd-H 219136502.72C--1.1855.087%C2.206%C*27.2D-16.6D4825h6.7C+12.2C+
AP30 Shredder 184130363.611C2.0722.368%F3.077%B++1300U540U12748900.1h61.9B**276.7C*
Quasar VM1 122121731.658C0.1216.12%C-26.446%A28.1CN/A1304.3h13.3C*82.6C++
MAX Punch 1441142,4970.046C-1.4944.455%C+N/A0.6CN/A3202.6h4C+9.1C+
Phaseshift VX-S 109107651.646C--0.1127.273%D*64.486%D11.5D--N/A649.3h3.8C14D
M12 Kobalt 115107176.294D4.7517.596%C+12.15%D*33.4D-2.5C1773.2h22.6C128.2C+
VE-S Canis 1121071410.759C0.7830.022%B+15.888%C--11.8D-N/A499.1h29.3T*97.7D*
Solstice SF 1011001480.676C0.8620.482%D14%C--6D-N/A6416.8h17.7D86.3D
NS Baron G5AE 105981510.649D0.8941.181%C--14.286%C+6.5D*N/A5115h6.2F15C+
Saron HRB-H 14393204.65C+3.1149.939%D1.075%C-35.8C+19.2C--5432.6h17.7B*35.4B++
M20 Basilisk 12993243.875B++2.3434.112%C--4.301%C--15.5C--6D2436h71.6B*209.9B++
NSX Tanto 9390920.978C+0.5626.322%C+24.444%C+20.9C-N/A694.3h20.6D-78.2C
S1 131891610.553C0.9966.777%B**2.247%C18.2C--8.6D8884.9h6.8C++10.2B+
NSX Tomoe 9189841.06C0.4826.98%C-28.09%D-20.7DN/A504.3h23.8F--88.4D**
NS Annihilator 202831890.439C1.1071.916%F--N/A5.1D*7.3C23016.2h18F-25.1F--
M40 Fury-F 10083840.988C0.5533.41%D**1.205%C**10.1D2.1D-1178.2h12.3C++36.9D
Beamer VS3 8382581.414B*0.1327.343%C+12.195%D*20CN/A2064.1h10.3C+37.7C+
Terminus VX-9 82801070.748D0.7921.407%D-30%B+17D-N/A1074.7h17D**79.6D--
Cosmos VM3 8080541.481C0.0617.232%C*17.5%C-21.1DN/A1653.8h13.8C++80.3B
Proton II PPA-H 8579184.389D2.8534.817%C1.266%C-56.4D4.3D4761.4h11.7C33.6C+
VA39 Spectre 8079491.612C*0.0733.053%C++39.241%C++10DN/A1287.9h7.5C--22.6C+
SVA-88 7776820.927C0.6119.6%D13.158%F20D-N/A3563.8h19.6F--100D*
NS-44L Blackhand 7473840.869C0.6748.26%B++23.288%D*14DN/A395.2h5.7D11.8C++
M40 Fury 9272164.5C2.9629.911%DN/A21.8D-6.1D2223.3h13B43.6C++
G30 Walker 13071164.438B+2.9024.026%D-1.408%D*10.8D8.9C+3086.6h180.7B++752.2C*
M40 Fury 8271145.071C3.5322.976%D**N/A29.6D-4.6D--2942.4h9.6B++41.9C+
Nemesis VSH9 133681280.531C1.0161.539%C+1.471%D7.8D7.5C-5108.7h10D16.3D
NSX-P Tanto 7066661C++0.5422.523%D19.697%D11.8DN/A265.6h15.4C++68.3C+
Lancer AE 140641700.376D1.1667.661%B++N/A8.5D-10.1D-2617.5h48.2D71.3D
Hunter QCX-G 6564541.185B+0.3542.443%C+46.875%B**9.8C--N/A386.5h3.2B+7.5B
M12 Kobalt-F 6058531.094C0.4514.085%D*13.793%B++13.5DN/A694.3h19.6C--138.8D--
L-24R Spur 116561960.286D-1.2526.609%F3.571%A+2.1D**2.2C3127.3h166.3T*625T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83430.3h
Restoration Kit961,6204h
Nano-Armor Kit1,2971,884,641252.2h
Anti-Vehicle MANA Turret598834.4h
Spawn Beacon156892h
Turret AI Module1650.4h
Repair Module1710.4h
Nanite Revive Grenade06780.2h
Medical Applicator1,149280,32043.5h
Deconstruction Tool12,8050.4h
Spitfire Auto-Turret265280.9h
Rampart Wall3581.2h
Ammunition Package604,1333.7h
Medical Kit51370.1h
Anti-Infantry MANA Turret581,3024.8h
Recon Detection Device1015,10410.6h
Shield Recharging Field361,7761.1h

Check the help document for the dictionary if you want to learn more about words used here.


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