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Intuos[] Intuos
VS BR 109

KDR: 2.42

Score: 23.4m

Last Seen: Mar 16th, 2018 4:08 PM
- OFFLINE - 45.3 hour(s)

Battle Rank 104 (109 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 78%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Sirius SX12 Blueshift VM5 Blueshift VM5 Supernova PC Serpent VE92 VX6-7 NS-11CG Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $931,995 MLG Score: 745
Fun Score: N/A
Cheeseburgers Flipped: 1094TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.194%17.898%46929118529,5562.61604-0.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.497%0.981B*-0.451D-0.452DHEAD + (~4.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.488B+100.301C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.578%1.843%218312118144251061.9108761%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%-0.503D0.234C++0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.599B+21.10.602B+43.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.154%2.729%551412103,6289715123.73635707%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.517%0.114C+0.108C+-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++30.758B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.059%0.877%1711213114653400.174312278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.844D---0.881D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.841B*5.20.871B*13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.926%66.443%171121344794510.472516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.141C++-0.041C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.207C++2.80.114C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.648%14.318%17312113,93977605.0695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.012%1.005B**-0.063C+0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.50.49B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.4m186.5%322 (19.3k)251 (15.1k)2.4211352,23121,5732.51805109 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214159721.274%15.571%33104:2020

6% Combat Medic18% Engineer17% Heavy Assault19% Infiltrator31% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 3:28 PMNov 21st, 2013 9:33 PMMar 16th, 2018 11:43 AM (520d) (PST)Mar 16th, 2018 12:14 PM (520d) (PST)Mar 16th, 2018 12:08 PM (520d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4192072120.5590.2310.0871.0690.014745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,16012,43712,7233414564115,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1557.9h/64.9d 2,091 8,133 9,985 99.9k 2,493 4,920 1,337 39.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,489
Deaths:601
KDR:2.478
Accuracy:23.061% D
HSR:18.536% F
NS-15M AE
D-
Kills:1,302
Deaths:768
KDR:1.695
Accuracy:20.775% D-
HSR:20.123% D-
Orion VS54
C++
Kills:1,293
Deaths:662
KDR:1.953
Accuracy:21.359% C++
HSR:21.655% C-
Pulsar LSW
C*
Kills:1,209
Deaths:502
KDR:2.408
Accuracy:24.355% C*
HSR:19.768% D
NS-15M2
C++
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:24.895% C++
HSR:18.448% D-
Flare VE6
C+
Kills:1,159
Deaths:589
KDR:1.968
Accuracy:22.730% C+
HSR:18.637% D-
SVA-88
C+
Kills:1,158
Deaths:518
KDR:2.236
Accuracy:23.289% C+
HSR:17.703% D--
NSX Naginata
B+
Kills:364
Deaths:143
KDR:2.545
Accuracy:19.644% C--
HSR:31.868% B+
Kills:9,134
Deaths (as Heavy Assault):4,261
Deaths (to Heavy Assaults):6,058
KDR:2.14363
Kill Difference:4,873
Playtime:268.392 hours
Usage:17%
Score:5.300m
Score/min:329
Accuracy (listed only):22.514%
HSR (listed only):20.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:6,171
Deaths:2,543
KDR:2.427
Accuracy:30.351% B**
HSR:13.207% D-
Serpent VE92
B+
Kills:2,516
Deaths:952
KDR:2.643
Accuracy:26.748% B+
HSR:16.773% D
VX6-7
B+
Kills:2,442
Deaths:1,110
KDR:2.200
Accuracy:27.536% B+
HSR:15.274% D--
NS-11CG
B
Kills:2,370
Deaths:639
KDR:3.709
Accuracy:27.255% B
HSR:22.110% C*
Phobos VX86
C*
Kills:1,617
Deaths:765
KDR:2.114
Accuracy:60.597% C++
HSR:17.563% C*
Pandora VX25
B++
Kills:1,433
Deaths:633
KDR:2.264
Accuracy:46.823% B++
HSR:11.933% D-
NS Baron G5AE
B+
Kills:1,248
Deaths:694
KDR:1.798
Accuracy:51.155% B+
HSR:14.744% C+
Eridani SX5G
C**
Kills:1,173
Deaths:588
KDR:1.995
Accuracy:29.556% C**
HSR:19.949% C+
Deimos VA29
B+
Kills:889
Deaths:475
KDR:1.872
Accuracy:66.324% B+
HSR:12.261% D
Eridani SX5
C+
Kills:671
Deaths:269
KDR:2.494
Accuracy:25.836% C+
HSR:16.244% C--
Pulsar C
C
Kills:365
Deaths:147
KDR:2.483
Accuracy:23.273% C
HSR:21.096% C
Solstice VE3
B
Kills:230
Deaths:148
KDR:1.554
Accuracy:24.688% B
HSR:10.435% F
NS-7 PDW
C+
Kills:137
Deaths:55
KDR:2.491
Accuracy:24.685% C+
HSR:13.139% D
NSX Tanto
B+
Kills:126
Deaths:46
KDR:2.739
Accuracy:23.888% C-
HSR:29.365% B+
VE-S Canis
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:28.687% C**
HSR:43.434% M
Solstice SF
C
Kills:77
Deaths:60
KDR:1.283
Accuracy:22.376% C
HSR:11.688% D-
MKV Suppressed
B
Kills:77
Deaths:21
KDR:3.667
Accuracy:27.665% B
HSR:14.286% D-
Kills:21,641
Deaths (as Light Assault):9,166
Deaths (to Light Assaults):4,071
KDR:2.36101
Kill Difference:12,475
Playtime:488.914 hours
Usage:31%
Score:7.100m
Score/min:242
Accuracy (listed only):33.379%
HSR (listed only):17.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:6,171
Deaths:2,543
KDR:2.427
Accuracy:30.351% B**
HSR:13.207% D-
Phobos VX86
C*
Kills:1,617
Deaths:765
KDR:2.114
Accuracy:60.597% C++
HSR:17.563% C*
Pandora VX25
B++
Kills:1,433
Deaths:633
KDR:2.264
Accuracy:46.823% B++
HSR:11.933% D-
NS Baron G5AE
B+
Kills:1,248
Deaths:694
KDR:1.798
Accuracy:51.155% B+
HSR:14.744% C+
Eridani SX5G
C**
Kills:1,173
Deaths:588
KDR:1.995
Accuracy:29.556% C**
HSR:19.949% C+
Deimos VA29
B+
Kills:889
Deaths:475
KDR:1.872
Accuracy:66.324% B+
HSR:12.261% D
Eridani SX5
C+
Kills:671
Deaths:269
KDR:2.494
Accuracy:25.836% C+
HSR:16.244% C--
H-V45
C++
Kills:578
Deaths:357
KDR:1.619
Accuracy:24.474% C++
HSR:12.284% D*
Terminus VX-9
C+
Kills:339
Deaths:143
KDR:2.371
Accuracy:24.651% C
HSR:25.959% C+
Equinox VE2 Burst
B+
Kills:166
Deaths:57
KDR:2.912
Accuracy:27.072% C+
HSR:32.530% B+
NS-7 PDW
C+
Kills:137
Deaths:55
KDR:2.491
Accuracy:24.685% C+
HSR:13.139% D
VE-S Canis
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:28.687% C**
HSR:43.434% M
MKV Suppressed
B
Kills:77
Deaths:21
KDR:3.667
Accuracy:27.665% B
HSR:14.286% D-
Kills:14,598
Deaths (as Combat Medic):6,621
Deaths (to Combat Medics):2,470
KDR:2.2048
Kill Difference:7,977
Playtime:87.111 hours
Usage:6%
Score:1.503m
Score/min:287
Accuracy (listed only):35.990%
HSR (listed only):19.041%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:2,516
Deaths:952
KDR:2.643
Accuracy:26.748% B+
HSR:16.773% D
VX6-7
B+
Kills:2,442
Deaths:1,110
KDR:2.200
Accuracy:27.536% B+
HSR:15.274% D--
NS-11CG
B
Kills:2,370
Deaths:639
KDR:3.709
Accuracy:27.255% B
HSR:22.110% C*
Phobos VX86
C*
Kills:1,617
Deaths:765
KDR:2.114
Accuracy:60.597% C++
HSR:17.563% C*
Pandora VX25
B++
Kills:1,433
Deaths:633
KDR:2.264
Accuracy:46.823% B++
HSR:11.933% D-
NS Baron G5AE
B+
Kills:1,248
Deaths:694
KDR:1.798
Accuracy:51.155% B+
HSR:14.744% C+
Deimos VA29
B+
Kills:889
Deaths:475
KDR:1.872
Accuracy:66.324% B+
HSR:12.261% D
Pulsar C
C
Kills:365
Deaths:147
KDR:2.483
Accuracy:23.273% C
HSR:21.096% C
Solstice VE3
B
Kills:230
Deaths:148
KDR:1.554
Accuracy:24.688% B
HSR:10.435% F
NSX Tanto
B+
Kills:126
Deaths:46
KDR:2.739
Accuracy:23.888% C-
HSR:29.365% B+
Eidolon VE33
B
Kills:116
Deaths:59
KDR:1.966
Accuracy:29.769% B
HSR:23.276% C
Solstice SF
C
Kills:77
Deaths:60
KDR:1.283
Accuracy:22.376% C
HSR:11.688% D-
Kills:13,429
Deaths (as Engineer):5,728
Deaths (to Engineers):3,868
KDR:2.34445
Kill Difference:7,701
Playtime:277.471 hours
Usage:18%
Score:3.020m
Score/min:181
Accuracy (listed only):35.869%
HSR (listed only):17.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:6,171
Deaths:2,543
KDR:2.427
Accuracy:30.351% B**
HSR:13.207% D-
NS-44 Commissioner AE
B+
Kills:1,283
Deaths:787
KDR:1.630
Accuracy:46.021% B+
HSR:22.993% C
Eridani SX5G
C**
Kills:1,173
Deaths:588
KDR:1.995
Accuracy:29.556% C**
HSR:19.949% C+
Eridani SX5
C+
Kills:671
Deaths:269
KDR:2.494
Accuracy:25.836% C+
HSR:16.244% C--
NS-44 Commissioner
C
Kills:586
Deaths:494
KDR:1.186
Accuracy:28.492% D-
HSR:19.283% C
NS-30 Vandal
C++
Kills:576
Deaths:338
KDR:1.704
Accuracy:33.462% C++
HSR:14.410% D**
Ghost
C+
Kills:447
Deaths:253
KDR:1.767
Accuracy:35.926% C-
HSR:66.443% C+
Artemis VX26
B*
Kills:343
Deaths:145
KDR:2.366
Accuracy:31.453% B*
HSR:15.743% D--
NS CandyCannon 3000
C+
Kills:224
Deaths:411
KDR:0.545
Accuracy:33.863% C+
HSR:34.375% C+
NS-7 PDW
C+
Kills:137
Deaths:55
KDR:2.491
Accuracy:24.685% C+
HSR:13.139% D
VE-S Canis
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:28.687% C**
HSR:43.434% M
MKV Suppressed
B
Kills:77
Deaths:21
KDR:3.667
Accuracy:27.665% B
HSR:14.286% D-
NS-61G Emissary
B+
Kills:58
Deaths:26
KDR:2.231
Accuracy:30.757% B+
HSR:17.241% C++
Kills:11,845
Deaths (as Infiltrator):5,951
Deaths (to Infiltrators):3,165
KDR:1.99042
Kill Difference:5,894
Playtime:295.083 hours
Usage:19%
Score:3.635m
Score/min:205
Accuracy (listed only):31.289%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:3,046
Deaths:871
KDR:3.497
Accuracy:24.595% B**
HSR:20.092% C
Blueshift VM5
B**
Kills:2,980
Deaths:871
KDR:3.421
Accuracy:23.968% B**
HSR:19.799% C
Comet VM2
A++
Kills:686
Deaths:292
KDR:2.349
Accuracy:42.274% C+
HSR:8.017% A++
Comet VM2
A+
Kills:582
Deaths:288
KDR:2.021
Accuracy:44.544% C+
HSR:7.560% A+
Kills:7,294
Deaths (as MAX Suit):1,161
Deaths (to MAX Suits):1,603
KDR:6.28252
Kill Difference:6,133
Playtime:137.066 hours
Usage:9%
Score:2.865m
Score/min:348
Accuracy (listed only):33.845%
HSR (listed only):13.867%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:644
V. Kills:19 N/A
Deaths:143
KDR:4.504
Accuracy:46.006% B++
KPH:77.700 B**
VKPH:2.300 C--
Dual Photon Pods
C+
Kills:106
V. Kills:11 N/A
Deaths:34
KDR:3.118
Accuracy:52.086% C+
KPH:48.100 C--
VKPH:5 D--
Maelstrom Turbo Laser
D
Kills:64
V. Kills:64 98%
Deaths:169
KDR:0.379
Accuracy:27.009% D
KPH:2 D--
VKPH:2 D--
Kills:814 (708 + 0)
Deaths:346
KDR:2.353
VKDR:0.272
Vehicle Kills:94
Kill Difference:468
Playtime:42.141 hours
Usage:3%
Score:0.274m
Score/min:108
Piloting Accuracy:27.009%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:293
V. Kills:29 N/A
Deaths:19
KDR:15.421
Accuracy:44.872% C-
KPH:36.800 D
VKPH:3.600 D*
Kills:293 (293 + 0)
Deaths:19
KDR:15.421
VKDR:1.526
Vehicle Kills:29
Kill Difference:274
Playtime:7.970 hours
Usage:1%
Score:0.083m
Score/min:173
Driving Accuracy:44.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:2,837
V. Kills:358 N/A
Deaths:244
KDR:11.627
Accuracy:40.792% D-
KPH:30.900 B++
VKPH:3.900 D*
Supernova VPC
C*
Kills:359
V. Kills:25 N/A
Deaths:14
KDR:25.643
Accuracy:51.855% C++
KPH:47.600 C*
VKPH:3.300 D*
Supernova FPC
D*
Kills:139
V. Kills:88 156%
Deaths:30
KDR:4.633
Accuracy:41.613% D**
KPH:13 D*
VKPH:8.300 D**
Kills:3,335 (3,335 + 0)
Deaths:288
KDR:11.580
VKDR:1.635
Vehicle Kills:471
Kill Difference:3,047
Playtime:109.936 hours
Usage:7%
Score:0.670m
Score/min:102
Driving Accuracy:41.613%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:114
V. Kills:4 N/A
Deaths:9
KDR:12.667
Accuracy:27.059% F
KPH:69.100 C-
VKPH:2.400 D--
Kills:114 (0 + 114)
Deaths:9
KDR:12.667
VKDR:0.444
Vehicle Kills:4
Kill Difference:105
Playtime:1.650 hours
Usage:0%
Score:0.017m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:27.059%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:104
V. Kills: N/A
Deaths:72
KDR:1.444
Accuracy:40.397% C+
KPH:22.200 D-
VKPH:0 F
Kills:104 (104 + 0)
Deaths:72
KDR:1.444
VKDR:0
Vehicle Kills:0
Kill Difference:32
Playtime:4.689 hours
Usage:0%
Score:0.016m
Score/min:57
Driving Accuracy:40.397%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,1766,1712,5432.427A0.0130.351%B**13.207%D-40.7B+N/A120151.7h10.2B**33.5B*
Blueshift VM5 3,0533,0468713.497B+1.0824.595%B**20.092%C34.6C++N/A11588.1h13.6B++55.3B*
Blueshift VM5 2,9892,9808713.421B+1.0023.968%B**19.799%C33.8C+N/A11688.1h13.6B++56.7B++
Supernova PC 3,1952,83724411.627B**9.2140.792%D-2.749%B30.9B++3.9D*9491.7h2.8A+6.9B**
Serpent VE92 2,5252,5169522.643A0.2226.748%B+16.773%D26.6C+N/A8194.6h11.1B+41.6B+
VX6-7 2,4502,4421,1102.2B++0.2227.536%B+15.274%D--28.9C+N/A10184.5h11.7B42.4B+
NS-11CG 2,3922,3706393.709S1.2927.255%B22.11%C*33.6C+N/A7270.6h11.7B+42.9B+
Phobos VX86 1,6171,6177652.114B++0.3160.597%C++17.563%C*40C+N/A9540.4h2.1B++3.4B+
Betelgeuse 54-A 1,4941,4896012.478C+0.0623.061%D18.536%F44.7DN/A17933.3h10B+43.3C+
Pandora VX25 1,4331,4336332.264B++0.1646.823%B++11.933%D-43.4C*N/A38033h3.3B**7.1B*
NS-15M AE 1,3041,3027681.695C+0.7320.775%D-20.123%D-30DN/A11043.4h11.7C++56.2C+
Orion VS54 1,2951,2936621.953B0.4721.359%C++21.655%C-40.7BN/A19031.8h10.5B*49C*
NS-44 Commissioner AE 1,2851,2837871.63B0.7946.021%B+22.993%C35.9C--N/A7535.7h3.2B6.9B+
NS Baron G5AE 1,2501,2486941.798B+0.6251.155%B+14.744%C+32.1CN/A12138.9h3.3B**6.5C++
Pulsar LSW 1,2101,2095022.408B*0.0124.355%C*19.768%D58.4B+N/A23520.7h10.1B*41.5B+
Eridani SX5G 1,1781,1735881.995B+0.4329.556%C**19.949%C+39.4CN/A9229.8h8.7B*29.4B+
The Slasher 1,1721,1638,0550.144A++2.2827.324%C--15.563%B+2.8C+N/A7416.6h2.1C**7.6C+
NS-15M2 1,1701,1604782.427B+0.0124.895%C++18.448%D-53BN/A22121.9h10.1B*40.5B+
Flare VE6 1,1621,1595891.968B+0.4522.73%C+18.637%D-48.9C**N/A19323.7h8.7B*38.1B+
SVA-88 1,1591,1585182.236C*0.1923.289%C+17.703%D--40.6C+N/A16128.5h10.4B+44.7B+
Deimos VA29 8898894751.872B+0.5566.324%B+12.261%D38.2C+N/A11323.3h1.8B**2.7B+
Comet VM2 7776862922.349A++0.0742.274%C+8.017%A++16.9B**2.2D--8440.6h11.5B**27.3B*
Eridani SX5 6746712692.494A0.0725.836%C+16.244%C--34.2C+N/A14219.6h9.9B++38.3B+
Light PPA 6636441434.503C++2.0846.006%B++1.553%B+77.6B**2.3C--3048.3h7.8B++16.9B++
NS-44 Commissioner 5865864941.186C*1.2428.492%D-19.283%C22.8C-N/A7325.7h3.2B++11.4C++
Comet VM2 6725822882.021A0.4044.544%C+7.56%A+14.7B+2.3D**7039.6h14.1B**31.7B*
H-V45 5805783571.619C++0.8024.474%C++12.284%D*19.6DN/A7029.5h11.1B*45.4B+
NS-30 Vandal 5785763381.704C+0.7233.462%C++14.41%D**27.2C--N/A8021.2h5.6C*16.6C**
Ghost 4484472531.767C0.6535.926%C-66.443%C+22DN/A8320.3h2.8D7.9C--
Force-Blade 4474439,6850.046B++2.3839.419%B++N/A0.7C+N/A3640.3h2.2B+5.7B+
C-4 4954432102.11B+0.3133.355%AN/A88.6C++10.4D*5605h1.2B+3.5B*
Pulsar C 3653651472.483B++0.0623.273%C21.096%C38B+N/A1769.6h10.4B+44.7B
NSX Naginata 3663641432.545B**0.1219.644%C--31.868%B+35.3CN/A8310.3h9.4B*48B+
Supernova VPC 3843591425.643B**23.2251.855%C++1.95%B+47.9C*3.3D*1377.5h3.3C++6.5C++
Frag Grenade 3543521352N/A349.5859.396%A++N/A880A++5C-39030.4h2.7B**4.6B**
Artemis VX26 3463431452.366B*0.0631.453%B*15.743%D--34.6C++N/A1479.9h10.7B+34.1B++
Terminus VX-9 3413391432.371B+0.0524.651%C25.959%C+26.9C--N/A7512.6h11.9C**48.2C*
NS Decimator 4223252571.265C**1.1666.315%B++2.769%B+40.6B12.1C--4218h4.5C*6.7B+
Lasher X2 3033012521.194B1.2322.68%C-2.99%C--28.9C+N/A19810.4h21.1C+93.1C+
L100 Python HESH 3222931915.421B+13.0044.872%C-3.413%A++36.6D3.6D*1738h3C**6.7C**
Solstice VE3 2302301481.554B**0.8724.688%B10.435%F21.7C++N/A15410.6h11.1B*44.9B+
NS CandyCannon 3000 2242244110.545C+1.8833.863%C+34.375%C+14.5CN/A5215.4h4.5C*13.2C**
Nemesis VSH9 2572092290.913B+1.5155.305%D--3.349%B+23C*5.3C1709.1h4.2A++7.6A+
Equinox VE2 Burst 167166572.912B+0.4927.072%C+32.53%B+29.6DN/A735.6h11.5B+42.5B
Proximity Mine 149148612.426C-0.0048.343%B++N/A98.7C--N/A3911.5h1.7B++3.5B*
Supernova FPC 227139304.633C+2.2141.613%D**2.878%B+13D*8.2D**14010.7h7D-16.9F
NS-7 PDW 137137552.491A++0.0724.685%C+13.139%D26.3C+N/A1465.2h14.3C**57.9C**
NSX Tanto 127126462.739A++0.3223.888%C-29.365%B+34.1C++N/A783.7h10.1B++42.3C**
Eidolon VE33 116116591.966B++0.4629.769%B23.276%C23.7C+N/A854.9h9.1C++30.6B
M40 Fury-H 118114912.667C++10.2527.059%FN/A71.3C2.5D-1671.6h5.2B*19.1C*
Dual Photon Pods 117106343.118C-0.7052.086%C+2.83%A**48.2C--5D--3122.2h17.1B++32.8B+
S12 Renegade 104104721.444C0.9840.397%C+9.615%A22.1D--N/A574.7h2.9B+7.3B
Damascus Edge 1001005160.194M**2.2352.674%A*N/A4.2B+N/A1623.7h2C**3.7B++
VE-S Canis 9999214.714M*2.2928.687%C**43.434%M31.9CN/A763.1h9B*31.3B+
Solstice SF 7777601.283B1.1422.376%C11.688%D-8.7DN/A608.9h10.3C**45.9B
MKV Suppressed 7777213.667M*1.2527.665%B14.286%D-42.8B+N/A1911.8h10.1B**36.4B++
S1 8071551.291B**1.1353.879%C7.042%M32.3B+4.1D*4882.2h3.5A+6.5B**
MAX Punch 64641,1920.054C2.3754.884%B+N/A0.5C--N/A2133.6h1.8C++3.4C**
Maelstrom Turbo Laser 128641690.379C--2.0427.009%D3.125%B+2D--2D--4331.6h162D599.6D
NS-61G Emissary 5858262.231A*0.1930.757%B+17.241%C++36.3BN/A871.6h10B**32.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15820.4h
Anti-Vehicle MANA Turret0780.2h
Nano-Armor Kit169327,86251.7h
AE Nano-Armor Kit18,8600.5h
AE Medical Applicator137,4970.6h
Nanite Revive Grenade03820.1h
Medical Applicator316126,36213.8h
Motion Spotter51,6650.6h
Medical Kit7698,88712.9h
Ammunition Package2870.2h
Recon Detection Device532,2923.9h

Check the help document for the dictionary if you want to learn more about words used here.


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