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Executor Inv1516le[LPS] Inv1516le
NC BR 112

KDR: 7.43

Score: 25m

Last Seen: Jan 26th, 2020 2:31 PM
- OFFLINE - 28.3 hour(s)

Prestige 1, Battle Rank 100 (112 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 92
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT CAS30 Tank Buster Titan-150 HESH L-24R Spur Tank Mine C150 Dalton Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.158%27.246%6311112211,3690.9157196.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.515%0.24C++0.687B+0.238C++HEAD ++ (~15.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.11C+13.8-0.039C+45.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.957%1.226%1035212301,4682488225.91935178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.565%1.197B**-0.184C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.431B37.40.156C++37.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.99%0.379%45554122820,562537959238.2905214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%-0.752D--1.394D**0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.606B+4.80.596B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.595%3.507%666912232,36741715425.66268153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.118%-0.262C-0.185C0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.7-0.083C+41.9-0.081C+82.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.053%18.065%6661123146572106.45833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.626D0.673B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.142C4.7-0.054C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 92
25m531.4%361 (21.7k)339 (20.3k)7.4312534,4294,63310.2214112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232201716.863%2.968%5015:524

86% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2017 6:58 PMMar 1st, 2019 3:56 PMJan 27th, 2020 12:44 PM (5m) (PST)Jan 26th, 2020 12:44 PM (1d) (PST)Jan 26th, 2020 10:31 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,160311,1290.4670.0630.0143.4760.187183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,5871,84167,74628412091120,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1228.7h/51.2d 12,927 1,022 11,926 256.3k 961 1,684 13,795 85.5m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B**
Kills:465
Deaths:258
KDR:1.802
Accuracy:35.053% C--
HSR:18.065% B**
Gauss Compact S
B*
Kills:376
Deaths:244
KDR:1.541
Accuracy:23.836% C+
HSR:23.670% B*
GD-7F
B*
Kills:200
Deaths:140
KDR:1.429
Accuracy:26.292% B
HSR:25% B*
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.477% C
HSR:20.541% C+
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:21.956% D
HSR:29.114% B+
Kills:1,305
Deaths (as Engineer):858
Deaths (to Engineers):1,547
KDR:1.52098
Kill Difference:447
Playtime:1,054.342 hours
Usage:86%
Score:23.056m
Score/min:364
Accuracy (listed only):25.523%
HSR (listed only):23.278%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:286
Deaths:125
KDR:2.288
Accuracy:25.710% C+
HSR:32.518% B+
NS-15MP
D
Kills:86
Deaths:61
KDR:1.410
Accuracy:24.461% D
HSR:18.605% D*
NC6 Gauss SAW
B++
Kills:85
Deaths:62
KDR:1.371
Accuracy:16.309% D
HSR:28.235% B++
NS-15M1
C++
Kills:59
Deaths:55
KDR:1.073
Accuracy:20.564% C-
HSR:23.729% C++
MGR-L1 Promise AE
C++
Kills:55
Deaths:39
KDR:1.410
Accuracy:16.746% F-
HSR:29.091% C++
Kills:571
Deaths (as Heavy Assault):342
Deaths (to Heavy Assaults):875
KDR:1.66959
Kill Difference:229
Playtime:25.551 hours
Usage:2%
Score:0.343m
Score/min:224
Accuracy (listed only):20.758%
HSR (listed only):26.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B**
Kills:465
Deaths:258
KDR:1.802
Accuracy:35.053% C--
HSR:18.065% B**
Gauss Compact S
B*
Kills:376
Deaths:244
KDR:1.541
Accuracy:23.836% C+
HSR:23.670% B*
GD-7F
B*
Kills:200
Deaths:140
KDR:1.429
Accuracy:26.292% B
HSR:25% B*
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.477% C
HSR:20.541% C+
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:21.956% D
HSR:29.114% B+
Kills:1,305
Deaths (as Light Assault):858
Deaths (to Light Assaults):482
KDR:1.52098
Kill Difference:447
Playtime:25.807 hours
Usage:2%
Score:0.236m
Score/min:153
Accuracy (listed only):25.523%
HSR (listed only):23.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AM7-XOXO
D*
Kills:93
Deaths:133
KDR:0.699
Accuracy:40.837% F--
HSR:4.301% D*
NS-44 Commissioner AE
A
Kills:57
Deaths:61
KDR:0.934
Accuracy:25.181% F-
HSR:36.842% A
Kills:150
Deaths (as Infiltrator):194
Deaths (to Infiltrators):523
KDR:0.7732
Kill Difference:44
Playtime:36.042 hours
Usage:3%
Score:0.382m
Score/min:177
Accuracy (listed only):33.009%
HSR (listed only):20.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B**
Kills:465
Deaths:258
KDR:1.802
Accuracy:35.053% C--
HSR:18.065% B**
GR-22
A
Kills:128
Deaths:176
KDR:0.727
Accuracy:22.840% C
HSR:29.688% A
GR-22AE
C+
Kills:121
Deaths:105
KDR:1.152
Accuracy:25.049% D
HSR:24.793% C+
Reaper DMR
B*
Kills:83
Deaths:110
KDR:0.755
Accuracy:20.652% D--
HSR:31.325% B*
Kills:797
Deaths (as Combat Medic):649
Deaths (to Combat Medics):284
KDR:1.22804
Kill Difference:148
Playtime:62.579 hours
Usage:5%
Score:0.750m
Score/min:200
Accuracy (listed only):25.898%
HSR (listed only):25.968%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:119
Deaths:61
KDR:1.951
Accuracy:32.497% C+
HSR:17.647% B*
AF-41 Hacksaw
A++
Kills:108
Deaths:61
KDR:1.770
Accuracy:33.442% C+
HSR:21.296% A++
Kills:227
Deaths (as MAX Suit):61
Deaths (to MAX Suits):127
KDR:3.72131
Kill Difference:166
Playtime:20.115 hours
Usage:2%
Score:0.246m
Score/min:204
Accuracy (listed only):32.969%
HSR (listed only):19.472%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:241
V. Kills:27 N/A
Deaths:6
KDR:40.167
Accuracy:59.529% B+
KPH:52.100 C++
VKPH:5.800 C**
M20 Kestrel
B*
Kills:211
V. Kills:114 183%
Deaths:10
KDR:21.100
Accuracy:28.648% C
KPH:33.400 B*
VKPH:18 C**
Vortek Rotary
A+
Kills:103
V. Kills:54 187%
Deaths:
KDR:
Accuracy:39.468% A+
KPH:37.200 A+
VKPH:19.500 B**
Hornet Missiles
C+
Kills:71
V. Kills:52 134%
Deaths:2
KDR:35.500
Accuracy:59.670% C+
KPH:51.900 C
VKPH:38 C+
Kills:626 (555 + 0)
Deaths:18
KDR:34.778
VKDR:13.722
Vehicle Kills:247
Kill Difference:608
Playtime:15.076 hours
Usage:1%
Score:0.272m
Score/min:301
Piloting Accuracy:39.468%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,227
V. Kills:675 182%
Deaths:127
KDR:9.661
Accuracy:49.444% B
KPH:19.500 A*
VKPH:10.700 B*
L-24R Spur
B**
Kills:604
V. Kills:79 N/A
Deaths:18
KDR:33.556
Accuracy:34.831% D
KPH:31.800 C+
VKPH:4.200 B**
C150 Dalton
M
Kills:505
V. Kills:321 157%
Deaths:12
KDR:42.083
Accuracy:40.859% B
KPH:85.400 M
VKPH:54.300 A*
L105 Zephyr
S
Kills:157
V. Kills:77 201%
Deaths:3
KDR:52.333
Accuracy:42.593% C++
KPH:109 A*
VKPH:53.500 S
AP30 Shredder
A+
Kills:147
V. Kills:76 191%
Deaths:1
KDR:147
Accuracy:40.237% B**
KPH:57.400 A+
VKPH:29.700 B**
L-30R Vektor
B**
Kills:94
V. Kills:49 188%
Deaths:20
KDR:4.700
Accuracy:32.424% D
KPH:17.600 B**
VKPH:9.200 B++
Kills:2,734 (1,925 + 809)
Deaths:181
KDR:15.105
VKDR:7.055
Vehicle Kills:1,277
Kill Difference:2,553
Playtime:97.263 hours
Usage:8%
Score:1.288m
Score/min:221
Piloting Accuracy:32.424%
Gunner Accuracy:40.237%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:499
V. Kills:251 198%
Deaths:17
KDR:29.353
Accuracy:22.003% D*
KPH:19.100 B+
VKPH:9.600 C+
L100 Python AP
A+
Kills:84
V. Kills:43 191%
Deaths:3
KDR:28
Accuracy:46.474% D--
KPH:52.200 A+
VKPH:26.700 A
Kills:583 (583 + 0)
Deaths:20
KDR:29.150
VKDR:14.700
Vehicle Kills:294
Kill Difference:563
Playtime:27.768 hours
Usage:2%
Score:0.393m
Score/min:236
Driving Accuracy:46.474%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:17,359
V. Kills:8,239 211%
Deaths:489
KDR:35.499
Accuracy:47.815% C
KPH:44.400 A++
VKPH:21.100 A
Titan-150 HEAT
A*
Kills:1,485
V. Kills:669 222%
Deaths:52
KDR:28.558
Accuracy:44.474% C
KPH:39.900 A++
VKPH:18 A*
Titan-150 HESH
C**
Kills:1,219
V. Kills:376 323%
Deaths:54
KDR:22.574
Accuracy:39.645% D-
KPH:31.500 C--
VKPH:9.700 C**
G40-F Ranger
A
Kills:409
V. Kills:229 178%
Deaths:7
KDR:58.429
Accuracy:29.278% C
KPH:68.900 A
VKPH:38.600 B**
G30 Walker
C*
Kills:330
V. Kills:146 224%
Deaths:10
KDR:33
Accuracy:34.452% B*
KPH:27.700 C*
VKPH:12.300 C*
E540 Halberd
C+
Kills:287
V. Kills:142 201%
Deaths:19
KDR:15.105
Accuracy:42.609% C
KPH:27.800 C+
VKPH:13.800 C+
M20 Basilisk
B+
Kills:170
V. Kills:70 239%
Deaths:9
KDR:18.889
Accuracy:42.065% A++
KPH:24.100 B
VKPH:9.900 B+
Enforcer ML85
B**
Kills:162
V. Kills:82 195%
Deaths:7
KDR:23.143
Accuracy:47.325% B++
KPH:32.400 B**
VKPH:16.400 C+
M96 Mjolnir
B**
Kills:112
V. Kills:60 184%
Deaths:8
KDR:14
Accuracy:39.919% C**
KPH:53.400 B**
VKPH:28.600 B+
Kills:21,533 (20,063 + 1,470)
Deaths:655
KDR:32.875
VKDR:15.287
Vehicle Kills:10,013
Kill Difference:20,878
Playtime:508.877 hours
Usage:41%
Score:8.679m
Score/min:284
Driving Accuracy:39.645%
Gunner Accuracy:39.919%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:446
V. Kills:159 279%
Deaths:13
KDR:34.308
Accuracy:49.352% D-
KPH:76.400 A++
VKPH:27.200 B*
M12 Kobalt-H
B+
Kills:235
V. Kills:18 N/A
Deaths:3
KDR:78.333
Accuracy:17.686% D-
KPH:70.800 D
VKPH:5.400 B+
M96 Mjolnir-H
B**
Kills:218
V. Kills:109 198%
Deaths:16
KDR:13.625
Accuracy:49.345% C+
KPH:68 B**
VKPH:34 C**
G40-F Ranger
B+
Kills:208
V. Kills:128 161%
Deaths:3
KDR:69.333
Accuracy:28.142% D--
KPH:39.200 C**
VKPH:24.100 B+
C85 Canister-H
C*
Kills:181
V. Kills:18 N/A
Deaths:5
KDR:36.200
Accuracy:60.074% B*
KPH:90.100 C
VKPH:9 C*
M40 Fury-H
A+
Kills:54
V. Kills:25 208%
Deaths:1
KDR:54
Accuracy:49.726% B**
KPH:62 C--
VKPH:28.700 A+
Kills:1,342 (0 + 1,342)
Deaths:41
KDR:32.732
VKDR:11.146
Vehicle Kills:457
Kill Difference:1,301
Playtime:20.548 hours
Usage:2%
Score:0.504m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:49.726%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 25,59817,35948935.499M*28.0747.815%CN/A44.4A++21.1A273390.6h3.2B**6.6B**
Titan-150 HEAT 2,1541,4855228.558S21.1344.474%CN/A39.9A++18A*20437.2h4.5B+10.2B+
CAS30 Tank Buster 1,9021,2271279.661S2.2349.444%B1.222%C++19.5A*10.7B*13463h42.1C++85.1B+
Titan-150 HESH 1,5951,2195422.574B**15.1439.645%D-N/A31.5C--9.7C**20338.7h3.7C9.4D
L-24R Spur 6836041833.556S26.1234.831%D1.656%C31.8C+4.2B**13319h36.1C+103.8C+
Tank Mine 817539559.8M**2.3737.023%C*N/A192.5A++99.3A14782.8h2.4D6.5C+
C150 Dalton 8265051242.083S34.6540.859%BN/A85.6M54.4A*10135.9h3.2B+7.7B*
Skyguard 7504991729.353U21.9222.003%D*N/A19B+9.6C+15726.2h66.8A303.5B++
AF-57 Piston 4754652581.802B++5.6335.053%C--18.065%B**26C--N/A9017.9h4.7C+13.3C+
E540 Halberd-H 6054461334.308M+26.8849.352%D-1.121%C--76.9A++27.4B*4585.8h3.4A6.9B**
C-4 6324212411.747C*5.6828.597%B+N/A62.8C-31.5C++5146.7h1.5C+5.4C**
G40-F Ranger 638409758.429S51.0029.278%CN/A69.3A38.8B**5795.9h53B*181B+
Gauss Compact S 3913762441.541B++5.8923.836%C+23.67%B*15.5CN/A5724.3h11.3C+47.3C++
G30 Walker 4763301033M25.5734.452%B*2.727%C27.7C*12.3C*53811.9h123.1B+357.4B+
E540 Halberd 4292871915.105B*7.6742.609%CN/A27.9C+13.8C+55610.3h5.3B+12.4C**
NS-15M AE 2922861252.288C++5.1425.71%C+32.518%B+40.9CN/A1537h12.5C+48.7C++
M30 Mustang AH 268241640.167M**32.7459.529%B+1.245%C++52.4C++5.9C**2164.6h13.8D23.2C
M12 Kobalt-H 253235378.333S70.9017.686%D-19.149%B71.2D5.5B+2093.3h21.9D124D--
M96 Mjolnir-H 3272181613.625M++6.1949.345%C+N/A68.1B**34.1C**6043.2h25.4B**51.5B*
M20 Kestrel 3252111021.1M**13.6728.648%CN/A33.5B*18.1C**2536.3h59.4B+207.2B+
G40-F Ranger 336208369.333S61.9028.142%D--N/A39.2C**24.2B+3865.3h67C**238.2C+
GD-7F 2072001401.429B+6.0026.292%B25%B*13.6DN/A4914.7h18.2D--69.4C+
AF-19 Mercenary 1881851371.35B++6.0820.477%C20.541%C+11.6C--N/A5516h10.9B++53.2B
C85 Canister-H 199181536.2A++28.7760.074%B*6.63%D*90.5C9C*3482h9.9C--16.5C+
M20 Basilisk 240170918.889S11.4642.065%A++3.529%D24.3B10B+3837h95C225.8B+
Enforcer ML85 244162723.143M**15.7147.325%B++N/A32.4B**16.4C+5475h9.8B**20.8B**
L105 Zephyr 234157352.333M++44.9042.593%C++N/A112.1A*55S9761.4h7.3C17.2C+
AP30 Shredder 2231471147U139.5740.237%B**2.041%C+56.5A+29.2B**8862.6h62.1B+154.4B*
GR-22 1311281760.727C6.7022.84%C29.688%A8.5D*N/A2315h20.6F--90.4D--
GR-22AE 1221211051.152C6.2825.049%D24.793%C+15.3D--N/A547.9h12.8C+51.1C
AF-41 Hacksaw 124119611.951C+5.4832.497%C+17.647%B*19.5DN/A636.1h8.2C+25.1C++
M96 Mjolnir 172112814A++6.5739.919%C**N/A53.3B**28.6B+6942.1h19.4A+48.7B**
AF-41 Hacksaw 110108611.77C+5.6633.442%C+21.296%A++17.4D-N/A596.2h9.5C28.3C+
Vortek Rotary 1571031103U95.5739.468%A+N/A36.8A19.3B**3502.8h41.8B*105.8B*
L-30R Vektor 14394204.7A+2.7332.424%DN/A17.7B**9.2B++1485.3h73.2C*225.8C+
AM7-XOXO 140931330.699C6.7340.837%F--4.301%D*4.7D-2.4C3119.8h14.1C+34.4C-
NS-15MP 8886611.41C6.0224.461%D18.605%D*35.8D-N/A922.4h13.5D-55D
NC6 Gauss SAW 8985621.371C++6.0616.309%D28.235%B++13.9DN/A856.1h10.2C*62.4C+
L100 Python AP 12784328M**20.5746.474%D--N/A52.5A+26.9A15221.6h3.5B**7.4B*
Reaper DMR 85831100.755C6.6820.652%D--31.325%B*10.1D*N/A288.2h13.8F66.9D**
NSX-P Tanto 7979791C++6.4321.956%D29.114%B+12.3DN/A356.4h13.9C**63.3C++
Hornet Missiles 12371235.5S28.0759.67%C+N/A50.7C37.1C+7081.4h10.7C++17.9C*
Hyena Missile Launcher 9762163.875A**3.5643.34%A+N/A21.4C*12.1C++2402.9h35.6C**82.1B*
NS-15M1 5959551.073C6.3620.564%C-23.729%C++12.3D--N/A384.8h16.8D*81.8C-
NS-44 Commissioner AE 5757610.934C6.5025.181%F-36.842%A16.3D--N/A563.5h4.3D16.9D**
Anti-Vehicle Grenade 9656156N/A48.5751.674%C++N/A280C-200A24510.2h4.4B++8.5B+
MGR-L1 Promise AE 5755391.41C6.0216.746%F-29.091%C++12.5D*N/A434.4h20.4F-121.6F--
M40 Fury-H 7954154S46.5749.726%B**N/A60D27.8A4020.9h15.1D*30.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon09660.7h
Nano-Armor Kit1033,9408.2h
Ancient Psykinetic Blade835134.7h
AE Nano-Armor Kit5921,125,472130.2h
AE Medical Applicator18056,3629.8h
Rocklet Rifle0600.1h
Nanite Revive Grenade07240.2h
Medical Kit3680.4h
NS Deep Freeze21190.3h
Spitfire Auto-Turret92,4702.1h
Motion Spotter12160.3h
NC Triumph Flare Gun05930.6h
Welding Device01,6480.2h
Ammunition Package141,8070.7h
Anti-Infantry MANA Turret0770.1h
AF-18 Stalker AE0900.1h
Nano-Repair Grenade08930.3h
MGR-M1 Bishop11050.4h
Mag-Cutter1977318.5h
MGR-C1 Charger0900.1h
Recon Detection Device01440.5h
Xiphos Anti-Personnel Phalanx Turret01550h

Check the help document for the dictionary if you want to learn more about words used here.


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