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Deputy Director Inv1516le[LPS] Inv1516le
NC BR 93

KDR: 6.65

Score: 13m

Last Seen: Apr 20th, 2019 4:13 PM
- OFFLINE - 6.4 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 98
Level Progress (to 94): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT Titan-150 HESH Skyguard G40-F Ranger Tank Mine CAS30 Tank Buster C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.408%25.862%580710287540.7428575.903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.868%0.255C*0.788B++-0.002C+HEAD ++ (~14.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.107C+15-0.047C+51.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.013%2.535%499110343551121963.16964180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.801B++0.86B*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.10.367C**460.133C++56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.046%0.401%47264103111,960275545743.4909219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.647%-0.961D---1.413D**0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.506B+5.90.527B+13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.528%4.06%401510309362407663.88382122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.223%-0.616D-0.084C+0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.6-0.057C+37.10.064C+88.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.916%17.791%401110341634263.7907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.46D0.642B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.349C-6.4-0.317C11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 98
13m669.2%323 (19.4k)238 (14.3k)6.645818,0502,7169.3516293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035101414.356%3.097%4420:003

6% Combat Medic65% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2017 6:58 PMMar 1st, 2019 3:56 PMApr 20th, 2019 2:05 PM (4h) (PST)Apr 20th, 2019 2:50 PM (3h) (PST)Apr 20th, 2019 12:13 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
825307950.3300.0500.0103.0850.131115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4861,81247,6742031185814,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
911.4h/38d 7,349 559 5,943 168.7k 708 1,106 7,158 45.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.540% C
HSR:20.541% C+
AF-57 Piston
B**
Kills:163
Deaths:140
KDR:1.164
Accuracy:35.916% C
HSR:17.791% B**
GD-7F
B**
Kills:148
Deaths:103
KDR:1.437
Accuracy:26.711% B+
HSR:25.676% B**
Gauss Compact S
A
Kills:132
Deaths:101
KDR:1.307
Accuracy:22.647% C+
HSR:26.515% A
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:22.026% D
HSR:29.114% B+
Kills:707
Deaths (as Engineer):560
Deaths (to Engineers):792
KDR:1.2625
Kill Difference:147
Playtime:594.103 hours
Usage:65%
Score:11.763m
Score/min:330
Accuracy (listed only):25.568%
HSR (listed only):23.927%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:59
Deaths:43
KDR:1.372
Accuracy:15.135% D-
HSR:27.119% B+
Kills:59
Deaths (as Heavy Assault):43
Deaths (to Heavy Assaults):543
KDR:1.37209
Kill Difference:16
Playtime:11.252 hours
Usage:1%
Score:0.070m
Score/min:103
Accuracy (listed only):15.135%
HSR (listed only):27.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.540% C
HSR:20.541% C+
AF-57 Piston
B**
Kills:163
Deaths:140
KDR:1.164
Accuracy:35.916% C
HSR:17.791% B**
GD-7F
B**
Kills:148
Deaths:103
KDR:1.437
Accuracy:26.711% B+
HSR:25.676% B**
Gauss Compact S
A
Kills:132
Deaths:101
KDR:1.307
Accuracy:22.647% C+
HSR:26.515% A
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:22.026% D
HSR:29.114% B+
Kills:707
Deaths (as Light Assault):560
Deaths (to Light Assaults):315
KDR:1.2625
Kill Difference:147
Playtime:19.059 hours
Usage:2%
Score:0.152m
Score/min:133
Accuracy (listed only):25.568%
HSR (listed only):23.927%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):341
KDR:0
Kill Difference:UNR
Playtime:15.858 hours
Usage:2%
Score:0.133m
Score/min:140
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B**
Kills:163
Deaths:140
KDR:1.164
Accuracy:35.916% C
HSR:17.791% B**
GR-22
A
Kills:128
Deaths:176
KDR:0.727
Accuracy:22.840% C
HSR:29.688% A
Reaper DMR
B**
Kills:83
Deaths:110
KDR:0.755
Accuracy:20.652% D--
HSR:31.325% B**
GR-22AE
C-
Kills:72
Deaths:68
KDR:1.059
Accuracy:25.141% D
HSR:22.222% C-
Kills:446
Deaths (as Combat Medic):494
Deaths (to Combat Medics):193
KDR:0.90283
Kill Difference:48
Playtime:55.620 hours
Usage:6%
Score:0.643m
Score/min:193
Accuracy (listed only):26.137%
HSR (listed only):25.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:117
Deaths:58
KDR:2.017
Accuracy:32.516% C*
HSR:17.094% B++
AF-41 Hacksaw
A++
Kills:101
Deaths:58
KDR:1.741
Accuracy:33.255% C++
HSR:21.782% A++
Kills:218
Deaths (as MAX Suit):58
Deaths (to MAX Suits):79
KDR:3.75862
Kill Difference:160
Playtime:19.075 hours
Usage:2%
Score:0.232m
Score/min:203
Accuracy (listed only):32.886%
HSR (listed only):19.438%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:355
V. Kills:195 181%
Deaths:54
KDR:6.574
Accuracy:45.013% C++
KPH:17.400 A++
VKPH:9.500 B+
C150 Dalton
A*
Kills:188
V. Kills:111 168%
Deaths:7
KDR:26.857
Accuracy:42.413% B+
KPH:70.200 A*
VKPH:41.400 A
L-24R Spur
B+
Kills:137
V. Kills:22 N/A
Deaths:4
KDR:34.250
Accuracy:37.181% C
KPH:20.200 D
VKPH:3.200 B+
L105 Zephyr
S
Kills:120
V. Kills:59 200%
Deaths:2
KDR:60
Accuracy:44.867% B
KPH:113.200 A*
VKPH:55.600 S
Kills:800 (492 + 308)
Deaths:67
KDR:11.940
VKDR:5.776
Vehicle Kills:387
Kill Difference:733
Playtime:30.959 hours
Usage:3%
Score:0.339m
Score/min:182
Piloting Accuracy:37.181%
Gunner Accuracy:44.867%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:455
V. Kills:229 198%
Deaths:15
KDR:30.333
Accuracy:21.760% D*
KPH:19.200 B++
VKPH:9.700 C+
Kills:455 (455 + 0)
Deaths:15
KDR:30.333
VKDR:15.267
Vehicle Kills:229
Kill Difference:440
Playtime:23.660 hours
Usage:3%
Score:0.205m
Score/min:144
Driving Accuracy:21.760%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,807
V. Kills:4,160 212%
Deaths:328
KDR:26.851
Accuracy:46.633% C-
KPH:39.400 A++
VKPH:18.600 B*
Titan-150 HEAT
A**
Kills:1,485
V. Kills:669 222%
Deaths:52
KDR:28.558
Accuracy:44.474% C
KPH:39.900 A++
VKPH:18 A**
Titan-150 HESH
C**
Kills:1,213
V. Kills:374 323%
Deaths:54
KDR:22.463
Accuracy:39.608% D-
KPH:31.500 C-
VKPH:9.700 C**
G40-F Ranger
A+
Kills:380
V. Kills:211 179%
Deaths:7
KDR:54.286
Accuracy:29.102% C+
KPH:67.300 A+
VKPH:37.400 A
E540 Halberd
C+
Kills:160
V. Kills:88 180%
Deaths:16
KDR:10
Accuracy:43.778% C+
KPH:26 C
VKPH:14.300 C+
Enforcer ML85
B**
Kills:146
V. Kills:75 192%
Deaths:7
KDR:20.857
Accuracy:46.751% B++
KPH:31.300 B**
VKPH:16.100 C+
M20 Basilisk
C**
Kills:92
V. Kills:36 249%
Deaths:8
KDR:11.500
Accuracy:39.973% A
KPH:23.400 C*
VKPH:9.200 C**
M96 Mjolnir
A*
Kills:68
V. Kills:39 170%
Deaths:7
KDR:9.714
Accuracy:37.570% C++
KPH:65.200 A*
VKPH:37.400 A*
Kills:12,351 (11,505 + 846)
Deaths:479
KDR:25.785
VKDR:11.800
Vehicle Kills:5,652
Kill Difference:11,872
Playtime:320.916 hours
Usage:35%
Score:4.839m
Score/min:251
Driving Accuracy:39.608%
Gunner Accuracy:37.570%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B
Kills:158
V. Kills:12 N/A
Deaths:3
KDR:52.667
Accuracy:16.419% D*
KPH:72.100 D
VKPH:5.500 B
G40-F Ranger
C**
Kills:148
V. Kills:93 157%
Deaths:3
KDR:49.333
Accuracy:27.247% D*
KPH:37.800 C++
VKPH:23.700 C**
Kills:306 (0 + 306)
Deaths:6
KDR:51
VKDR:17.500
Vehicle Kills:105
Kill Difference:300
Playtime:6.110 hours
Usage:1%
Score:0.120m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:27.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,9678,80732826.851M+20.2146.633%C-N/A39.4A++18.6B*240223.7h3.4B++7.2B*
Titan-150 HEAT 2,1541,4855228.558S21.9144.474%CN/A39.9A++18A**18537.2h4.5B+10.2B+
Titan-150 HESH 1,5871,2135422.463A15.8239.608%D-N/A31.5C-9.7C**19938.5h3.7C9.4D
Skyguard 6844551530.333U23.6921.76%D*N/A19.2B++9.7C+14423.7h66.4A305B++
G40-F Ranger 591380754.286S47.6429.102%C+N/A67.9A+37.7A5575.6h53.5B++183.9B++
Tank Mine 5703733610.361S3.7232.443%C+N/A186.5A++98.5A14152h2.2C6.7C+
CAS30 Tank Buster 550355546.574S0.0745.013%C++2.535%A++17.4A++9.6B+10720.4h46C++102.1B
C150 Dalton 299188726.857M+20.2142.413%B+N/A69.6A*41.1A6622.7h3.1B*7.4B**
AF-19 Mercenary 1881851371.35B++5.3020.54%C20.541%C+12.4CN/A5114.9h10.9B++53.1B
AF-57 Piston 1691631401.164C+5.4835.916%C17.791%B**14.8D-N/A5011h6.4D*17.8C--
E540 Halberd 2481601610B3.3543.778%C+N/A25.8C14.2C+6426.2h5.5C**12.5C**
M12 Kobalt-H 170158352.667S46.0216.419%D*19.62%B+71.8D5.5B2252.2h22D133.8D*
GD-7F 1521481031.437B+5.2126.711%B+25.676%B**13.5DN/A4411h18.4D--68.8C+
G40-F Ranger 241148349.333S42.6927.247%D*N/A37.9C++23.8C**3833.9h71.9C++264C
Enforcer ML85 221146720.857M**14.2146.751%B++N/A31.1B**16C+5244.7h10.4B*22.2B**
L-24R Spur 159137434.25M**27.6037.181%C2.92%B*20.1D3.2B+936.8h55.2D-148.5D
Gauss Compact S 1341321011.307B+5.3422.647%C+26.515%A12.9C-N/A5610.2h11.9C+52.5C++
GR-22 1311281760.727C5.9222.84%C29.688%A8.5D--N/A2215h20.6F--90.4D--
L105 Zephyr 179120260S53.3544.867%BN/A109.1A*53.6S9871.1h6.6C+14.7C**
AF-41 Hacksaw 122117582.017C+4.6332.516%C*17.094%B++19.5DN/A626h8.1D24.8C+
C-4 156115591.949B+4.7031.22%B**N/A60.5C-21.6C--5881.9h1.7C5.5C**
AF-41 Hacksaw 103101581.741C+4.9033.255%C++21.782%A++16.8D-N/A576h9.8D*29.4C
M20 Basilisk 12892811.5M++4.8539.973%A4.348%C-23.6C*9.2C**4693.9h92.5C231.4B+
Reaper DMR 85831100.755C5.8920.652%D--31.325%B**10.1D*N/A258.2h13.8F66.9D**
NSX-P Tanto 7979791C++5.6522.026%D29.114%B+12.3DN/A346.4h13.9B63.1C++
GR-22AE 7372681.059C5.5925.141%D22.222%C-12.9D*N/A465.6h14.3D56.8D
M96 Mjolnir 1076879.714B**3.0737.57%C++1.471%C++68A*39A*9761h15.8A+42B**
NC6 Gauss SAW 6159431.372C**5.2715.135%D-27.119%B+10.7D-N/A605.5h10.6C++69.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06850.2h
Spawn Beacon05160.4h
Motion Spotter12160.3h
MGR-M1 Bishop11050.4h
Nano-Armor Kit1033,9408.1h
AE Nano-Armor Kit170661,00180.1h
AE Medical Applicator16550,9358.9h
Spitfire Auto-Turret71,6521.4h
Rocklet Rifle0600.1h
NS Deep Freeze21090.2h
Welding Device0780h
Ammunition Package79920.4h
Xiphos Anti-Personnel Phalanx Turret0610h
Nano-Repair Grenade07860.2h
Mag-Cutter1977318.5h

Check the help document for the dictionary if you want to learn more about words used here.


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