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Director General Inv1516le[LPS] Inv1516le
NC BR 98

KDR: 6.95

Score: 18.4m

Last Seen: Jun 9th, 2019 4:10 PM
- OFFLINE - 222.7 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller
Level Progress (to 99): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT Titan-150 HESH CAS30 Tank Buster Skyguard Tank Mine L-24R Spur G40-F Ranger
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.626%25.507%577712038390.6928166.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.777%0.291C*0.717B++0.066C+HEAD ++ (~14.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.115C+14.9-0.045C+51

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.567%1.362%837112098811785064.92179174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.181B**-0.213C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.43B44.60.158C++47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.385%0.371%41684120615,075409693536.7683217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.678%-0.838D--1.417D**0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.568B+5.40.569B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.928%3.717%565812021,61431911965.05956135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.459%-0.398C---0.175C0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.60.014C+37.50.058C+80

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.429%17.818%565112092755485.09259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.504D0.637B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.202C5.6-0.156C10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m530.4%340 (20.4k)319 (19.1k)6.9459524,6723,5529.7243898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210141315.883%2.841%4516:083

6% Combat Medic84% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2017 6:58 PMMar 1st, 2019 3:56 PMJun 10th, 2019 12:57 AM (16d) (PST)Jun 9th, 2019 2:55 PM (16d) (PST)Jun 9th, 2019 12:10 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,056331,0230.4270.0620.0123.1720.171151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,3441,96161,38326411901019,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
961.9h/40.1d 9,869 701 8,083 183.1k 807 1,362 9,849 60.9m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B**
Kills:275
Deaths:186
KDR:1.479
Accuracy:35.429% C--
HSR:17.818% B**
Gauss Compact S
B**
Kills:224
Deaths:159
KDR:1.409
Accuracy:22.602% C+
HSR:25% B**
GD-7F
B**
Kills:197
Deaths:139
KDR:1.417
Accuracy:26.498% B+
HSR:25.381% B**
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.483% C
HSR:20.541% C+
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:21.956% D
HSR:29.114% B+
Kills:960
Deaths (as Engineer):700
Deaths (to Engineers):1,129
KDR:1.37143
Kill Difference:260
Playtime:811.502 hours
Usage:84%
Score:16.825m
Score/min:346
Accuracy (listed only):25.394%
HSR (listed only):23.571%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:74
Deaths:48
KDR:1.542
Accuracy:15.651% D-
HSR:28.378% B*
Kills:74
Deaths (as Heavy Assault):48
Deaths (to Heavy Assaults):661
KDR:1.54167
Kill Difference:26
Playtime:14.074 hours
Usage:1%
Score:0.118m
Score/min:140
Accuracy (listed only):15.651%
HSR (listed only):28.378%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B**
Kills:275
Deaths:186
KDR:1.479
Accuracy:35.429% C--
HSR:17.818% B**
Gauss Compact S
B**
Kills:224
Deaths:159
KDR:1.409
Accuracy:22.602% C+
HSR:25% B**
GD-7F
B**
Kills:197
Deaths:139
KDR:1.417
Accuracy:26.498% B+
HSR:25.381% B**
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.483% C
HSR:20.541% C+
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:21.956% D
HSR:29.114% B+
Kills:960
Deaths (as Light Assault):700
Deaths (to Light Assaults):401
KDR:1.37143
Kill Difference:260
Playtime:22.518 hours
Usage:2%
Score:0.191m
Score/min:141
Accuracy (listed only):25.394%
HSR (listed only):23.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AM7-XOXO
D**
Kills:72
Deaths:97
KDR:0.742
Accuracy:41.520% F-
HSR:2.778% D**
Kills:72
Deaths (as Infiltrator):97
Deaths (to Infiltrators):427
KDR:0.74227
Kill Difference:25
Playtime:33.657 hours
Usage:3%
Score:0.368m
Score/min:182
Accuracy (listed only):41.520%
HSR (listed only):2.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B**
Kills:275
Deaths:186
KDR:1.479
Accuracy:35.429% C--
HSR:17.818% B**
GR-22
A+
Kills:128
Deaths:176
KDR:0.727
Accuracy:22.840% C
HSR:29.688% A+
GR-22AE
D
Kills:93
Deaths:89
KDR:1.045
Accuracy:25.239% D
HSR:19.355% D
Reaper DMR
B**
Kills:83
Deaths:110
KDR:0.755
Accuracy:20.652% D--
HSR:31.325% B**
Kills:579
Deaths (as Combat Medic):561
Deaths (to Combat Medics):227
KDR:1.03209
Kill Difference:18
Playtime:57.044 hours
Usage:6%
Score:0.674m
Score/min:197
Accuracy (listed only):26.040%
HSR (listed only):24.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:118
Deaths:59
KDR:2
Accuracy:32.415% C++
HSR:17.797% B**
AF-41 Hacksaw
A++
Kills:104
Deaths:59
KDR:1.763
Accuracy:33.245% C+
HSR:21.154% A++
Kills:222
Deaths (as MAX Suit):59
Deaths (to MAX Suits):93
KDR:3.76271
Kill Difference:163
Playtime:19.525 hours
Usage:2%
Score:0.237m
Score/min:202
Accuracy (listed only):32.830%
HSR (listed only):19.475%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:881
V. Kills:472 186%
Deaths:122
KDR:7.221
Accuracy:48.567% B+
KPH:18.300 A*
VKPH:9.800 B++
L-24R Spur
B**
Kills:431
V. Kills:65 N/A
Deaths:17
KDR:25.353
Accuracy:35.801% C--
KPH:27.200 C
VKPH:4.100 B**
C150 Dalton
M++
Kills:393
V. Kills:252 155%
Deaths:12
KDR:32.750
Accuracy:42.299% C**
KPH:84.400 M++
VKPH:54.100 A**
L105 Zephyr
S
Kills:152
V. Kills:73 205%
Deaths:3
KDR:50.667
Accuracy:43.101% C++
KPH:113.100 A++
VKPH:54.300 S
AP30 Shredder
A++
Kills:125
V. Kills:63 195%
Deaths:
KDR:
Accuracy:41.593% A+
KPH:65.700 A++
VKPH:33.100 A++
L-30R Vektor
B+
Kills:55
V. Kills:30 177%
Deaths:16
KDR:3.438
Accuracy:32.695% D
KPH:15.100 B+
VKPH:8.300 B
Kills:2,037 (1,367 + 670)
Deaths:170
KDR:11.982
VKDR:5.618
Vehicle Kills:955
Kill Difference:1,867
Playtime:75.622 hours
Usage:8%
Score:0.891m
Score/min:196
Piloting Accuracy:32.695%
Gunner Accuracy:41.593%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:462
V. Kills:233 197%
Deaths:16
KDR:28.875
Accuracy:21.897% D*
KPH:19.100 B++
VKPH:9.600 C+
L100 Python AP
A*
Kills:52
V. Kills:29 173%
Deaths:2
KDR:26
Accuracy:48.936% D
KPH:55.100 A++
VKPH:30.700 A*
Kills:514 (514 + 0)
Deaths:18
KDR:28.556
VKDR:14.556
Vehicle Kills:262
Kill Difference:496
Playtime:25.103 hours
Usage:3%
Score:0.333m
Score/min:221
Driving Accuracy:48.936%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:11,915
V. Kills:5,623 212%
Deaths:436
KDR:27.328
Accuracy:47.130% C
KPH:41.400 A++
VKPH:19.500 B**
Titan-150 HEAT
A**
Kills:1,485
V. Kills:669 222%
Deaths:52
KDR:28.558
Accuracy:44.474% C
KPH:39.900 A++
VKPH:18 A**
Titan-150 HESH
B
Kills:1,213
V. Kills:374 323%
Deaths:54
KDR:22.463
Accuracy:39.601% D-
KPH:31.500 C-
VKPH:9.700 B
G40-F Ranger
A
Kills:409
V. Kills:229 178%
Deaths:7
KDR:58.429
Accuracy:29.327% C+
KPH:69 A
VKPH:38.700 B**
E540 Halberd
C+
Kills:210
V. Kills:106 196%
Deaths:18
KDR:11.667
Accuracy:42.629% C
KPH:28.300 C+
VKPH:14.300 C+
Enforcer ML85
B**
Kills:152
V. Kills:78 192%
Deaths:7
KDR:21.714
Accuracy:47.005% B++
KPH:32.200 B**
VKPH:16.500 C+
M20 Basilisk
B+
Kills:133
V. Kills:53 246%
Deaths:9
KDR:14.778
Accuracy:42.116% A++
KPH:23.600 C*
VKPH:9.400 B+
G30 Walker
B+
Kills:120
V. Kills:44 267%
Deaths:7
KDR:17.143
Accuracy:33.040% B+
KPH:20.400 C
VKPH:7.500 D
M96 Mjolnir
B**
Kills:76
V. Kills:43 173%
Deaths:8
KDR:9.500
Accuracy:36.492% C+
KPH:51.700 B**
VKPH:29.200 B*
Kills:15,713 (14,613 + 1,100)
Deaths:598
KDR:26.276
VKDR:12.072
Vehicle Kills:7,219
Kill Difference:15,115
Playtime:394.752 hours
Usage:41%
Score:6.442m
Score/min:272
Driving Accuracy:39.601%
Gunner Accuracy:36.492%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:355
V. Kills:118 298%
Deaths:13
KDR:27.308
Accuracy:47.740% D--
KPH:84.500 A*
VKPH:28.100 B*
M96 Mjolnir-H
B**
Kills:218
V. Kills:109 198%
Deaths:16
KDR:13.625
Accuracy:49.136% C+
KPH:68.600 B**
VKPH:34.300 C*
G40-F Ranger
B+
Kills:190
V. Kills:118 160%
Deaths:3
KDR:63.333
Accuracy:27.647% D--
KPH:39.900 C**
VKPH:24.800 B+
M12 Kobalt-H
B
Kills:158
V. Kills:12 N/A
Deaths:3
KDR:52.667
Accuracy:16.191% D*
KPH:71.100 D
VKPH:5.400 B
C85 Canister-H
C
Kills:77
V. Kills:9 N/A
Deaths:5
KDR:15.400
Accuracy:57.904% B++
KPH:58.900 D-
VKPH:6.900 C
Kills:998 (0 + 998)
Deaths:40
KDR:24.950
VKDR:9.150
Vehicle Kills:366
Kill Difference:958
Playtime:15.674 hours
Usage:2%
Score:0.399m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:57.904%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,53811,91543627.328M++20.3847.13%CN/A41.4A++19.5B**262287.9h3.3B**6.9B**
Titan-150 HEAT 2,1541,4855228.558S21.6144.474%CN/A39.9A++18A**19237.2h4.5B+10.2B
Titan-150 HESH 1,5871,2135422.463A15.5239.601%D-N/A31.5C-9.7B20138.5h3.7C9.4D
CAS30 Tank Buster 1,3538811227.221S0.2848.567%B+1.362%C++18.2A*9.8B++11248.3h44.6C++91.9B+
Skyguard 6954621628.875U21.9321.897%D*N/A19.1B++9.6C+15324.2h67A305.9B++
Tank Mine 684446518.745M++1.8034.177%C++N/A178.4A+95.2B**14372.5h2.4D6.9C
L-24R Spur 4964311725.353M+18.4135.801%C--1.16%D27.3C4.1B**11415.8h42.1C117.6C
G40-F Ranger 638409758.429S51.4829.327%C+N/A69.3A38.8B**5775.9h52.9B++180.5B++
C150 Dalton 6453931232.75M**25.8042.299%C**N/A83.6M++53.6A**9244.7h3.4B++8B*
E540 Halberd-H 4733551327.308M20.3647.74%D--1.408%C-84.5A*28.1B*4804.2h3.2A+6.7B**
AF-57 Piston 2832751861.478C*5.4735.429%C--17.818%B**19.8DN/A7413.9h5.6D15.8C
Gauss Compact S 2292241591.409B+5.5422.602%C+25%B**13.7C-N/A5616.3h11C++48.7C++
C-4 3242201261.746C*5.2028.359%B+N/A61.1C-28.9C+5783.6h1.7C6.1C++
M96 Mjolnir-H 3272181613.625M++6.6849.136%C+N/A68.1B**34.1C*5763.2h25.2B*51.2B*
E540 Halberd 3162101811.667B+4.7242.629%CN/A28.4C+14.3C+6167.4h5.1B+11.9B
GD-7F 2041971391.417C**5.5326.498%B+25.381%B**13.6DN/A4814.5h18.3D*69.2C
G40-F Ranger 308190363.333S56.3927.647%D--N/A39.6C**24.6B+3964.8h66.8C*241.7C+
AF-19 Mercenary 1881851371.35B++5.6020.483%C20.541%C+11.9C--N/A5115.5h10.9B+53.2B
M12 Kobalt-H 170158352.667M*45.7216.191%D*19.62%B+71.8D5.5B+2252.2h22.2D137D*
L105 Zephyr 225152350.667M**43.7243.101%C++N/A116.9A*56.2S10021.3h7.3C-16.9C+
Enforcer ML85 230152721.714M**14.7747.005%B++N/A32.3B**16.6C+5484.7h10.1B*21.5B**
M20 Basilisk 186133914.778S7.8342.116%A++4.511%C-23.8C*9.5B+3975.6h98.3D233.5B+
GR-22 1311281760.727C6.2222.84%C29.688%A+8.5D*N/A2215h20.6F--90.4D*
AP30 Shredder 1881251125U118.0541.593%A+2.4%C++65.8A++33.2A++8081.9h56.7B+136.4B**
G30 Walker 164120717.143A+10.2033.04%B+4.167%C*20.3C7.5D5185.9h147C++445B+
AF-41 Hacksaw 123118592C+4.9532.415%C++17.797%B**19.3DN/A626.1h8.1C-24.9C+
AF-41 Hacksaw 106104591.763C+5.1833.245%C+21.154%A++17D-N/A576.1h9.6D-29C
GR-22AE 9493891.045C5.9025.239%D19.355%D14.1D*N/A526.6h13.6C-53.9C-
Reaper DMR 85831100.755C6.1920.652%D--31.325%B**10.1D--N/A268.2h13.8F-66.9D**
NSX-P Tanto 7979791C++5.9521.956%D29.114%B+12.3DN/A356.4h13.9B63.3C++
C85 Canister-H 8677515.4C*8.4557.904%B++12.987%B+59.2D-6.9C3201.3h12.6D**21.7D-
M96 Mjolnir 1197689.5B**2.5536.492%C+1.316%C+50.7B**28.7B++8001.5h18.1A+49.6B**
NC6 Gauss SAW 7674481.542B+5.4015.651%D-28.378%B*12.8D-N/A785.8h10C*63.9C+
AM7-XOXO 10872970.742C6.2041.52%F-2.778%D**5.3D2.6C3513.7h12.8C++30.7C--
L-30R Vektor 8555163.438B**3.5132.695%DN/A15.3B++8.3B1313.6h91.3C+279.2C
L100 Python AP 8152226S19.0548.936%DN/A57.8A*32.2A*19670.9h4B**8.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon07340.6h
Nano-Armor Kit1033,9408.2h
AE Medical Applicator16853,7179.2h
AE Nano-Armor Kit251871,888107.8h
Rocklet Rifle0600.1h
Nanite Revive Grenade07090.2h
NS Deep Freeze21190.3h
Spitfire Auto-Turret92,0041.7h
Motion Spotter12160.3h
NC Triumph Flare Gun05870.6h
Welding Device01,6480.2h
Ammunition Package111,3580.5h
Nano-Repair Grenade08520.2h
MGR-C1 Charger0900.1h
Mag-Cutter1977318.5h
MGR-M1 Bishop11050.4h
Recon Detection Device01430.5h
Xiphos Anti-Personnel Phalanx Turret01550h

Check the help document for the dictionary if you want to learn more about words used here.


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