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Executor Inv1516le[LPS] Inv1516le
NC BR 114

KDR: 7.51

Score: 25.9m

Last Seen: Feb 7th, 2020 4:54 PM
- OFFLINE - 43.2 hour(s)

Prestige 1, Battle Rank 100 (114 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT CAS30 Tank Buster Titan-150 HESH L-24R Spur C150 Dalton Tank Mine Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.315%27.273%6361112211,4630.96256.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.564%0.405B0.944B*0.228C++HEAD ++ (~15.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.191C++140.019C+46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.137%1.124%1052212301,6012678965.99625178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.136%1.36A-0.417C---0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.546B+36.90.306C*36.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.003%0.378%43924122820,627559964436.8998214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.743%-0.682D-1.38D**0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.63B+4.80.612B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.602%3.533%655912232,40643118205.56945132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.098%-0.242C-0.237C0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125-0.038C+42-0.043C+83

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.928%18.162%6551123146872106.41096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.559D0.664B+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.016C+4.70.04C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.9m527.5%361 (21.7k)340 (20.4k)7.5059336,0964,80910.2649114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232214917.213%2.942%5115:525

86% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2017 6:58 PMMar 1st, 2019 3:56 PMFeb 8th, 2020 11:09 AM (52d) (PST)Feb 7th, 2020 3:51 PM (52d) (PST)Feb 7th, 2020 12:54 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,168301,1380.4740.0630.0143.4940.188187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,1081,80968,29928412101120,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1269.5h/52.9d 13,268 1,062 12,304 266.2k 982 1,738 14,354 89m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B**
Kills:468
Deaths:258
KDR:1.814
Accuracy:34.928% D
HSR:18.162% B**
Gauss Compact S
B*
Kills:376
Deaths:244
KDR:1.541
Accuracy:23.817% C+
HSR:23.670% B*
GD-7F
B++
Kills:200
Deaths:140
KDR:1.429
Accuracy:26.292% C**
HSR:25% B++
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.477% C-
HSR:20.541% C+
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:21.956% D-
HSR:29.114% B+
Kills:1,308
Deaths (as Engineer):858
Deaths (to Engineers):1,632
KDR:1.52448
Kill Difference:450
Playtime:1,094.611 hours
Usage:86%
Score:23.925m
Score/min:364
Accuracy (listed only):25.494%
HSR (listed only):23.297%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B
Kills:375
Deaths:182
KDR:2.060
Accuracy:25.566% C+
HSR:31.467% B
NS-15MP
D-
Kills:86
Deaths:61
KDR:1.410
Accuracy:24.461% D-
HSR:18.605% D**
NC6 Gauss SAW
B++
Kills:85
Deaths:62
KDR:1.371
Accuracy:16.309% D
HSR:28.235% B++
NS-15M1
C++
Kills:59
Deaths:55
KDR:1.073
Accuracy:20.564% D
HSR:23.729% C++
MGR-L1 Promise AE
C+
Kills:55
Deaths:39
KDR:1.410
Accuracy:16.746% F-
HSR:29.091% C+
Kills:660
Deaths (as Heavy Assault):399
Deaths (to Heavy Assaults):905
KDR:1.65414
Kill Difference:261
Playtime:25.626 hours
Usage:2%
Score:0.343m
Score/min:223
Accuracy (listed only):20.729%
HSR (listed only):26.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B**
Kills:468
Deaths:258
KDR:1.814
Accuracy:34.928% D
HSR:18.162% B**
Gauss Compact S
B*
Kills:376
Deaths:244
KDR:1.541
Accuracy:23.817% C+
HSR:23.670% B*
GD-7F
B++
Kills:200
Deaths:140
KDR:1.429
Accuracy:26.292% C**
HSR:25% B++
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.477% C-
HSR:20.541% C+
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:21.956% D-
HSR:29.114% B+
Kills:1,308
Deaths (as Light Assault):858
Deaths (to Light Assaults):500
KDR:1.52448
Kill Difference:450
Playtime:25.807 hours
Usage:2%
Score:0.236m
Score/min:153
Accuracy (listed only):25.494%
HSR (listed only):23.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AM7-XOXO
D**
Kills:93
Deaths:142
KDR:0.655
Accuracy:40.719% F*
HSR:4.301% D**
NS-44 Commissioner AE
B**
Kills:62
Deaths:65
KDR:0.954
Accuracy:26.305% F-
HSR:35.484% B**
Kills:155
Deaths (as Infiltrator):207
Deaths (to Infiltrators):534
KDR:0.74879
Kill Difference:52
Playtime:36.521 hours
Usage:3%
Score:0.386m
Score/min:176
Accuracy (listed only):33.512%
HSR (listed only):19.892%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B**
Kills:468
Deaths:258
KDR:1.814
Accuracy:34.928% D
HSR:18.162% B**
GR-22
A
Kills:128
Deaths:176
KDR:0.727
Accuracy:22.840% C
HSR:29.688% A
GR-22AE
C
Kills:121
Deaths:105
KDR:1.152
Accuracy:25.049% D-
HSR:24.793% C
Reaper DMR
B*
Kills:83
Deaths:110
KDR:0.755
Accuracy:20.652% D*
HSR:31.325% B*
Kills:800
Deaths (as Combat Medic):649
Deaths (to Combat Medics):288
KDR:1.23267
Kill Difference:151
Playtime:62.579 hours
Usage:5%
Score:0.750m
Score/min:200
Accuracy (listed only):25.867%
HSR (listed only):25.992%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:119
Deaths:61
KDR:1.951
Accuracy:32.497% C+
HSR:17.647% B*
AF-41 Hacksaw
A++
Kills:108
Deaths:61
KDR:1.770
Accuracy:33.442% C
HSR:21.296% A++
Kills:227
Deaths (as MAX Suit):61
Deaths (to MAX Suits):140
KDR:3.72131
Kill Difference:166
Playtime:20.115 hours
Usage:2%
Score:0.246m
Score/min:204
Accuracy (listed only):32.969%
HSR (listed only):19.472%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:260
V. Kills:29 N/A
Deaths:6
KDR:43.333
Accuracy:58.560% C**
KPH:51.900 C+
VKPH:5.800 C*
M20 Kestrel
B**
Kills:230
V. Kills:121 189%
Deaths:10
KDR:23
Accuracy:29.057% C+
KPH:34.100 B**
VKPH:17.900 B+
Vortek Rotary
A++
Kills:103
V. Kills:54 187%
Deaths:
KDR:
Accuracy:39.468% A+
KPH:37.200 A++
VKPH:19.500 B**
Hornet Missiles
C+
Kills:86
V. Kills:60 141%
Deaths:2
KDR:43
Accuracy:60.125% C++
KPH:60.800 C+
VKPH:42.400 C+
Kills:679 (593 + 0)
Deaths:18
KDR:37.722
VKDR:14.667
Vehicle Kills:264
Kill Difference:661
Playtime:15.941 hours
Usage:1%
Score:0.288m
Score/min:301
Piloting Accuracy:39.468%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:1,341
V. Kills:738 181%
Deaths:127
KDR:10.559
Accuracy:49.689% B+
KPH:19.800 A**
VKPH:10.900 B**
L-24R Spur
A
Kills:1,209
V. Kills:163 N/A
Deaths:18
KDR:67.167
Accuracy:37.206% C
KPH:35.600 C+
VKPH:4.800 A
C150 Dalton
S
Kills:956
V. Kills:583 164%
Deaths:12
KDR:79.667
Accuracy:39.559% C+
KPH:109.600 S
VKPH:66.800 M*
AP30 Shredder
A+
Kills:163
V. Kills:83 194%
Deaths:1
KDR:163
Accuracy:40.041% A
KPH:58.500 A
VKPH:29.800 A+
L105 Zephyr
S
Kills:157
V. Kills:77 201%
Deaths:3
KDR:52.333
Accuracy:42.593% C+
KPH:109 A+
VKPH:53.500 S
L-30R Vektor
A
Kills:115
V. Kills:57 198%
Deaths:20
KDR:5.750
Accuracy:33.018% D
KPH:18.500 A
VKPH:9.200 B+
Kills:3,941 (2,665 + 1,276)
Deaths:181
KDR:21.773
VKDR:9.398
Vehicle Kills:1,701
Kill Difference:3,760
Playtime:120.980 hours
Usage:10%
Score:1.658m
Score/min:228
Piloting Accuracy:33.018%
Gunner Accuracy:42.593%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:499
V. Kills:251 198%
Deaths:17
KDR:29.353
Accuracy:22.003% D*
KPH:19.100 B++
VKPH:9.600 C+
L100 Python AP
A
Kills:102
V. Kills:50 200%
Deaths:3
KDR:34
Accuracy:48.247% D
KPH:52.700 A
VKPH:25.800 B**
L100 Python HEAT
M**
Kills:59
V. Kills:29 197%
Deaths:1
KDR:59
Accuracy:66.721% A++
KPH:61.500 A++
VKPH:30.200 M**
Kills:660 (660 + 0)
Deaths:21
KDR:31.429
VKDR:15.714
Vehicle Kills:330
Kill Difference:639
Playtime:29.054 hours
Usage:2%
Score:0.461m
Score/min:264
Driving Accuracy:66.721%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:17,424
V. Kills:8,265 211%
Deaths:489
KDR:35.632
Accuracy:47.806% C
KPH:44.500 A++
VKPH:21.100 A
Titan-150 HEAT
A*
Kills:1,485
V. Kills:669 222%
Deaths:52
KDR:28.558
Accuracy:44.474% C
KPH:39.900 A++
VKPH:18 A*
Titan-150 HESH
B+
Kills:1,219
V. Kills:376 323%
Deaths:54
KDR:22.574
Accuracy:39.645% D--
KPH:31.500 C--
VKPH:9.700 B+
G40-F Ranger
A
Kills:409
V. Kills:229 178%
Deaths:7
KDR:58.429
Accuracy:29.278% C
KPH:68.900 A
VKPH:38.600 A
G30 Walker
C++
Kills:335
V. Kills:148 225%
Deaths:10
KDR:33.500
Accuracy:34.343% B++
KPH:27.400 C+
VKPH:12.100 C++
E540 Halberd
C+
Kills:294
V. Kills:146 200%
Deaths:19
KDR:15.474
Accuracy:43.101% C+
KPH:28 C+
VKPH:13.900 C+
M20 Basilisk
B**
Kills:170
V. Kills:70 239%
Deaths:9
KDR:18.889
Accuracy:42.065% A++
KPH:24.100 C*
VKPH:9.900 B**
Enforcer ML85
B**
Kills:162
V. Kills:82 195%
Deaths:7
KDR:23.143
Accuracy:47.325% B*
KPH:32.400 B**
VKPH:16.400 C+
M96 Mjolnir
B*
Kills:112
V. Kills:60 184%
Deaths:8
KDR:14
Accuracy:39.919% C**
KPH:53.400 B*
VKPH:28.600 B+
Kills:21,610 (20,128 + 1,482)
Deaths:655
KDR:32.992
VKDR:15.336
Vehicle Kills:10,045
Kill Difference:20,955
Playtime:510.682 hours
Usage:40%
Score:8.717m
Score/min:284
Driving Accuracy:39.645%
Gunner Accuracy:39.919%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:446
V. Kills:159 279%
Deaths:13
KDR:34.308
Accuracy:49.135% D-
KPH:75.900 A+
VKPH:27.100 B*
M12 Kobalt-H
B+
Kills:246
V. Kills:19 N/A
Deaths:3
KDR:82
Accuracy:17.858% D-
KPH:73.600 D
VKPH:5.700 B+
M96 Mjolnir-H
B**
Kills:218
V. Kills:109 198%
Deaths:16
KDR:13.625
Accuracy:49.345% C+
KPH:68 B**
VKPH:34 C*
G40-F Ranger
B+
Kills:208
V. Kills:128 161%
Deaths:3
KDR:69.333
Accuracy:28.168% D--
KPH:39.200 C**
VKPH:24.100 B+
C85 Canister-H
C**
Kills:181
V. Kills:18 N/A
Deaths:5
KDR:36.200
Accuracy:60.074% B*
KPH:90.100 C
VKPH:9 C**
M40 Fury-H
A++
Kills:54
V. Kills:25 208%
Deaths:1
KDR:54
Accuracy:49.726% B**
KPH:62 C--
VKPH:28.700 A++
Kills:1,353 (0 + 1,353)
Deaths:41
KDR:33
VKDR:11.171
Vehicle Kills:458
Kill Difference:1,312
Playtime:20.614 hours
Usage:2%
Score:0.508m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:49.726%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 25,68917,42448935.632M**28.1347.806%CN/A44.5A++21.1A274391.9h3.2B*6.6B**
Titan-150 HEAT 2,1541,4855228.558M**21.0544.474%CN/A39.9A++18A*20437.2h4.5C**10.2C*
CAS30 Tank Buster 2,0791,34112710.559S3.0549.689%B+1.119%C+19.7A**10.9B**13367.9h41.5B+83.5B++
Titan-150 HESH 1,5951,2195422.574B++15.0739.645%D--N/A31.5C--9.7B+20338.7h3.7D9.4D
L-24R Spur 1,3721,2091867.167U59.6637.206%C1.572%C35.6C+4.8A14234h29.8C+80.1C+
C150 Dalton 1,5399561279.667S72.1639.559%C+N/A109.9S67M*10348.7h2.6B**6.6B**
Tank Mine 817539559.8M*2.2937.167%C++N/A192.5A++99.3B**14802.8h2.4D-6.5C
Skyguard 7504991729.353S21.8522.003%D*N/A19B++9.6C+15826.2h66.8A303.5B++
AF-57 Piston 4784682581.814B+5.6934.928%D18.162%B**26C--N/A9118h4.7C+13.4C+
E540 Halberd-H 6054461334.308A**26.8049.135%D-1.121%D75.6A+26.9B*4585.9h3.4A7B**
C-4 6334222431.737C++5.7728.678%B+N/A62.1C--31C++5156.8h1.6C5.4C*
G40-F Ranger 638409758.429S50.9229.278%CN/A69.3A38.8A5795.9h53B*181B++
Gauss Compact S 3913762441.541B+5.9623.817%C+23.67%B*15.5CN/A5724.3h11.3C+47.3C++
NS-15M AE 3883751822.06C+5.4525.566%C+31.467%B36.4D1.3B**14310.3h13.6D53.3C
G30 Walker 4833351033.5S25.9934.343%B++2.687%C--27.5C+12.1C++52912.2h124.1B+361.4B++
E540 Halberd 4402941915.474B**7.9743.101%C+N/A28C+13.9C+55110.5h5.3C**12.4C*
M30 Mustang AH 289260643.333M**35.8358.56%C**1.154%C+52C+5.8C*2135h13.4D22.9C
M12 Kobalt-H 265246382A++74.4917.858%D-18.699%C*74.5D5.8B+2143.3h21.3D--119.4D-
M20 Kestrel 3512301023M**15.4929.057%C+N/A33.8B**17.8B+2496.8h58.2B+200.2B+
M96 Mjolnir-H 3272181613.625M*6.1249.345%C+N/A68.1B**34.1C*6093.2h25.4B**51.5B**
G40-F Ranger 336208369.333S61.8328.168%D--N/A39.2C**24.2B+3865.3h67.1C**238.3C+
GD-7F 2072001401.429C++6.0826.292%C**25%B++13.6DN/A5014.7h18.2D**69.4C
AF-19 Mercenary 1881851371.35B+6.1620.477%C-20.541%C+11.5C--N/A5516.1h10.9B+53.2B
C85 Canister-H 199181536.2B**28.6960.074%B*6.63%D*90.5C9C**3482h9.9D16.5C
M20 Basilisk 240170918.889S11.3842.065%A++3.529%D24.3C**10B**3847h95D225.8B+
AP30 Shredder 2461631163U155.4940.041%A2.454%C*58.2A29.6A+8792.8h60.9B+152.2B*
Enforcer ML85 244162723.143M**15.6447.325%B*N/A32.4B**16.4C+5485h9.8B*20.8B**
L105 Zephyr 234157352.333M**44.8342.593%C+N/A112.1A++55S9761.4h7.3C--17.2C+
GR-22 1311281760.727C6.7822.84%C29.688%A8.5D*N/A2315h20.6F--90.4D*
GR-22AE 1221211051.152C6.3525.049%D-24.793%C15.3D*N/A547.9h12.8C51.1C-
AF-41 Hacksaw 124119611.951C+5.5532.497%C+17.647%B*19.5DN/A636.1h8.2C+25.1C+
L-30R Vektor 172115205.75A++1.7633.018%DN/A18.5A9.2B+1416.2h70C**212C++
M96 Mjolnir 172112814A++6.4939.919%C**N/A53.3B*28.6B+6942.1h19.4A++48.7B**
AF-41 Hacksaw 110108611.77C5.7433.442%C21.296%A++17.4D-N/A596.2h9.5C28.3C+
Vortek Rotary 1571031103U95.4939.468%A+N/A36.8A++19.3B**3532.8h41.8B*105.8B**
L100 Python AP 152102334S26.4948.247%DN/A53.7A26.3B**13151.9h3.4B**7B*
AM7-XOXO 140931420.655C6.8540.719%F*4.301%D**4.7D--2.4C3120h14.1C+34.7C
NS-15MP 8886611.41C6.1024.461%D-18.605%D**35.8D-N/A922.4h13.5D*55D-
Hornet Missiles 14686243S35.4960.125%C++N/A61.4C+42.9C++7591.4h10C**16.7B
NC6 Gauss SAW 8985621.371C++6.1316.309%D28.235%B++13.9DN/A866.1h10.2C++62.4C+
Reaper DMR 85831100.755C-6.7520.652%D*31.325%B*10.1D*N/A288.2h13.8F-66.9F
NSX-P Tanto 7979791C+6.5121.956%D-29.114%B+12.3DN/A366.4h13.9C*63.3C+
Hyena Missile Launcher 10869164.313A*3.1943.997%A+N/A20.9C++11.8C+2373.3h38.7C+87.9B+
NS-44 Commissioner AE 6262650.954C6.5526.305%F-35.484%B**16.3D--N/A543.8h4.3D16.4F
L100 Python HEAT 8859159S51.4966.721%A++N/A59A+29M*10551h7D10.5C*
NS-15M1 5959551.073C6.4320.564%D23.729%C++12.3D--N/A384.8h16.8D**81.8D
Anti-Vehicle Grenade 9857157N/A49.4952.305%C+N/A285D205A++24330.2h4.6B+8.8B+
MGR-L1 Promise AE 5755391.41C6.1016.746%F-29.091%C+12.5D*N/A434.4h20.4F-121.6F**
M40 Fury-H 7954154M+46.4949.726%B**N/A60D27.8A++4090.9h15.1F-30.5D*
M60-A Bulldog 6351151A++43.4951.155%B++N/A56.7B**13.3M++2340.9h5.6C*11B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade07240.2h
Spawn Beacon09840.7h
Ancient Psykinetic Blade835134.7h
Nano-Armor Kit1033,9408.2h
Medical Kit3680.4h
AE Nano-Armor Kit6931,168,775133.7h
AE Medical Applicator18056,3629.8h
Motion Spotter12160.3h
Rocklet Rifle0600.1h
NS Deep Freeze21190.3h
NC Triumph Flare Gun06500.7h
Welding Device01,6480.2h
Spitfire Auto-Turret92,5012.1h
Ammunition Package151,8520.7h
Anti-Infantry MANA Turret0840.1h
AF-18 Stalker AE0900.1h
Nano-Repair Grenade08930.3h
MGR-M1 Bishop11050.4h
Mag-Cutter1977318.5h
MGR-C1 Charger0900.1h
Recon Detection Device01440.5h
Xiphos Anti-Personnel Phalanx Turret01550h

Check the help document for the dictionary if you want to learn more about words used here.


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