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Executor Inv1516le[LPS] Inv1516le
NC BR 106

KDR: 7.37

Score: 21.9m

Last Seen: Oct 10th, 2019 5:23 PM
- OFFLINE - 141.5 hour(s)

Prestige 1, Battle Rank 100 (106 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT Titan-150 HESH CAS30 Tank Buster L-24R Spur Tank Mine Skyguard C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $193,905 MLG Score: 155
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.442%25.509%572812089330.7143956.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.546%0.287C*0.708B++0.067C+HEAD ++ (~14.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.114C+14.8-0.046C+51.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.62%1.38%774112159422075664.55072166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.185B**-0.21C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.431B44.90.158C++47.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.265%0.369%44254121218,167477842838.0063216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.748%-0.835D--1.41D**0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.57B+5.10.57B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.352%3.737%681912072,14136614105.83379152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%-0.394C---0.181C0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.90.016C+43.30.059C+86.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.079%18.157%6811121536960106.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.507D0.628B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.203C5.1-0.156C9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
21.9m536.8%352 (21.1k)331 (19.9k)7.3686129,5264,00710.2658106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216170416.294%2.699%4416:243

6% Combat Medic86% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2017 6:58 PMMar 1st, 2019 3:56 PMOct 15th, 2019 10:59 AM (23h) (PST)Oct 10th, 2019 1:24 PM (6d) (PST)Oct 10th, 2019 1:23 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,118301,0880.4460.0610.0123.3610.180155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,0701,81965,25127412021119,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1102.3h/45.9d 11,609 797 10,677 222.3k 885 1,529 11,886 73.9m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B**
Kills:369
Deaths:225
KDR:1.640
Accuracy:34.079% D
HSR:18.157% B**
Gauss Compact S
B**
Kills:273
Deaths:192
KDR:1.422
Accuracy:22.914% C+
HSR:24.542% B**
GD-7F
B*
Kills:200
Deaths:140
KDR:1.429
Accuracy:26.292% B
HSR:25% B*
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.477% C
HSR:20.541% C+
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:21.956% D
HSR:29.114% B+
Kills:1,106
Deaths (as Engineer):773
Deaths (to Engineers):1,338
KDR:1.43079
Kill Difference:333
Playtime:942.761 hours
Usage:86%
Score:20.162m
Score/min:356
Accuracy (listed only):25.144%
HSR (listed only):23.471%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:85
Deaths:62
KDR:1.371
Accuracy:16.309% D
HSR:28.235% B++
NS-15M1
C++
Kills:59
Deaths:55
KDR:1.073
Accuracy:20.564% C
HSR:23.729% C++
MGR-L1 Promise AE
C++
Kills:55
Deaths:38
KDR:1.447
Accuracy:16.730% F-
HSR:29.091% C++
Kills:199
Deaths (as Heavy Assault):155
Deaths (to Heavy Assaults):724
KDR:1.28387
Kill Difference:44
Playtime:17.093 hours
Usage:2%
Score:0.143m
Score/min:139
Accuracy (listed only):17.867%
HSR (listed only):27.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B**
Kills:369
Deaths:225
KDR:1.640
Accuracy:34.079% D
HSR:18.157% B**
Gauss Compact S
B**
Kills:273
Deaths:192
KDR:1.422
Accuracy:22.914% C+
HSR:24.542% B**
GD-7F
B*
Kills:200
Deaths:140
KDR:1.429
Accuracy:26.292% B
HSR:25% B*
AF-19 Mercenary
C+
Kills:185
Deaths:137
KDR:1.350
Accuracy:20.477% C
HSR:20.541% C+
NSX-P Tanto
B+
Kills:79
Deaths:79
KDR:1
Accuracy:21.956% D
HSR:29.114% B+
Kills:1,106
Deaths (as Light Assault):773
Deaths (to Light Assaults):431
KDR:1.43079
Kill Difference:333
Playtime:23.475 hours
Usage:2%
Score:0.209m
Score/min:148
Accuracy (listed only):25.144%
HSR (listed only):23.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AM7-XOXO
D**
Kills:93
Deaths:133
KDR:0.699
Accuracy:40.837% F--
HSR:4.301% D**
Kills:93
Deaths (as Infiltrator):133
Deaths (to Infiltrators):462
KDR:0.69925
Kill Difference:40
Playtime:33.823 hours
Usage:3%
Score:0.369m
Score/min:182
Accuracy (listed only):40.837%
HSR (listed only):4.301%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B**
Kills:369
Deaths:225
KDR:1.640
Accuracy:34.079% D
HSR:18.157% B**
GR-22
A
Kills:128
Deaths:176
KDR:0.727
Accuracy:22.840% C
HSR:29.688% A
GR-22AE
C-
Kills:114
Deaths:96
KDR:1.188
Accuracy:25.105% D
HSR:21.930% C-
Reaper DMR
B*
Kills:83
Deaths:110
KDR:0.755
Accuracy:20.652% D--
HSR:31.325% B*
Kills:694
Deaths (as Combat Medic):607
Deaths (to Combat Medics):247
KDR:1.14333
Kill Difference:87
Playtime:61.664 hours
Usage:6%
Score:0.745m
Score/min:201
Accuracy (listed only):25.669%
HSR (listed only):25.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:118
Deaths:59
KDR:2
Accuracy:32.415% C++
HSR:17.797% B**
AF-41 Hacksaw
A++
Kills:104
Deaths:59
KDR:1.763
Accuracy:33.245% C+
HSR:21.154% A++
Kills:222
Deaths (as MAX Suit):59
Deaths (to MAX Suits):110
KDR:3.76271
Kill Difference:163
Playtime:19.596 hours
Usage:2%
Score:0.238m
Score/min:203
Accuracy (listed only):32.830%
HSR (listed only):19.475%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
B**
Kills:88
V. Kills:45 191%
Deaths:10
KDR:8.800
Accuracy:28.093% C
KPH:35 B**
VKPH:17.900 C**
Kills:88 (88 + 0)
Deaths:10
KDR:8.800
VKDR:4.500
Vehicle Kills:45
Kill Difference:78
Playtime:2.513 hours
Usage:0%
Score:0.051m
Score/min:335
Piloting Accuracy:28.093%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:942
V. Kills:511 184%
Deaths:127
KDR:7.417
Accuracy:48.620% B+
KPH:18 A*
VKPH:9.800 B++
L-24R Spur
A
Kills:540
V. Kills:70 N/A
Deaths:18
KDR:30
Accuracy:35.107% C--
KPH:31.100 C+
VKPH:4 A
C150 Dalton
M++
Kills:420
V. Kills:268 156%
Deaths:12
KDR:35
Accuracy:41.876% C**
KPH:85.400 M++
VKPH:54.500 A*
L105 Zephyr
S
Kills:152
V. Kills:73 205%
Deaths:3
KDR:50.667
Accuracy:43.101% C++
KPH:113.100 A*
VKPH:54.300 S
AP30 Shredder
A*
Kills:147
V. Kills:76 191%
Deaths:1
KDR:147
Accuracy:40.929% A
KPH:58 A*
VKPH:30 A+
L-30R Vektor
B*
Kills:88
V. Kills:47 183%
Deaths:20
KDR:4.400
Accuracy:33.015% D
KPH:17.200 B*
VKPH:9.200 B+
Kills:2,289 (1,570 + 719)
Deaths:181
KDR:12.646
VKDR:5.773
Vehicle Kills:1,045
Kill Difference:2,108
Playtime:83.578 hours
Usage:8%
Score:0.994m
Score/min:198
Piloting Accuracy:33.015%
Gunner Accuracy:40.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:481
V. Kills:243 197%
Deaths:17
KDR:28.294
Accuracy:21.863% D*
KPH:18.900 B+
VKPH:9.500 C+
L100 Python AP
A++
Kills:72
V. Kills:39 180%
Deaths:3
KDR:24
Accuracy:49.267% D
KPH:54.200 A++
VKPH:29.400 A++
Kills:553 (553 + 0)
Deaths:20
KDR:27.650
VKDR:14.100
Vehicle Kills:282
Kill Difference:533
Playtime:26.841 hours
Usage:2%
Score:0.372m
Score/min:231
Driving Accuracy:49.267%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:14,982
V. Kills:7,087 211%
Deaths:489
KDR:30.638
Accuracy:47.599% C
KPH:43.300 A++
VKPH:20.500 A
Titan-150 HEAT
A*
Kills:1,485
V. Kills:669 222%
Deaths:52
KDR:28.558
Accuracy:44.474% C
KPH:39.900 A++
VKPH:18 A*
Titan-150 HESH
C**
Kills:1,219
V. Kills:376 323%
Deaths:54
KDR:22.574
Accuracy:39.645% D-
KPH:31.500 C-
VKPH:9.700 C**
G40-F Ranger
A+
Kills:409
V. Kills:229 178%
Deaths:7
KDR:58.429
Accuracy:29.278% C+
KPH:68.900 A+
VKPH:38.600 A
G30 Walker
B+
Kills:297
V. Kills:131 225%
Deaths:10
KDR:29.700
Accuracy:34.272% B*
KPH:28.100 C**
VKPH:12.400 B+
E540 Halberd
C+
Kills:258
V. Kills:127 202%
Deaths:19
KDR:13.579
Accuracy:42.606% C
KPH:27.400 C+
VKPH:13.500 C
M20 Basilisk
B+
Kills:170
V. Kills:70 239%
Deaths:9
KDR:18.889
Accuracy:42.108% A+
KPH:24.200 C*
VKPH:10 B+
Enforcer ML85
B**
Kills:152
V. Kills:78 192%
Deaths:7
KDR:21.714
Accuracy:47.027% B++
KPH:31.700 B**
VKPH:16.300 C+
M96 Mjolnir
B**
Kills:98
V. Kills:55 175%
Deaths:8
KDR:12.250
Accuracy:38.970% C*
KPH:52.400 B**
VKPH:29.400 B*
Kills:19,070 (17,686 + 1,384)
Deaths:655
KDR:29.115
VKDR:13.469
Vehicle Kills:8,822
Kill Difference:18,415
Playtime:461.844 hours
Usage:42%
Score:7.702m
Score/min:278
Driving Accuracy:39.645%
Gunner Accuracy:38.970%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:392
V. Kills:136 286%
Deaths:13
KDR:30.154
Accuracy:48.036% D--
KPH:79.800 A++
VKPH:27.700 B*
M12 Kobalt-H
B
Kills:232
V. Kills:18 N/A
Deaths:3
KDR:77.333
Accuracy:17.623% D-
KPH:70.400 D-
VKPH:5.500 B
M96 Mjolnir-H
B*
Kills:218
V. Kills:109 198%
Deaths:16
KDR:13.625
Accuracy:49.318% C+
KPH:68 B*
VKPH:34 C*
G40-F Ranger
B+
Kills:208
V. Kills:128 161%
Deaths:3
KDR:69.333
Accuracy:28.138% D--
KPH:39.400 C**
VKPH:24.300 B+
C85 Canister-H
C
Kills:84
V. Kills:10 N/A
Deaths:5
KDR:16.800
Accuracy:58.072% B++
KPH:56 D-
VKPH:6.700 C
M40 Fury-H
A+
Kills:54
V. Kills:25 208%
Deaths:1
KDR:54
Accuracy:49.726% B**
KPH:62 C--
VKPH:28.700 A+
Kills:1,188 (0 + 1,188)
Deaths:41
KDR:28.976
VKDR:10.390
Vehicle Kills:426
Kill Difference:1,147
Playtime:19.058 hours
Usage:2%
Score:0.465m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:49.726%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,06914,98248930.638M*23.2747.599%CN/A43.3A++20.5A267346.3h3.2B**6.8B*
Titan-150 HEAT 2,1541,4855228.558S21.1944.474%CN/A39.9A++18A*20237.2h4.5B+10.2B
Titan-150 HESH 1,5951,2195422.574B**15.2139.645%D-N/A31.5C-9.7C**20238.7h3.7C9.4D
CAS30 Tank Buster 1,4539421277.417S0.0548.62%B+1.38%C*18A*9.8B++11052.3h44.9C++92.3B+
L-24R Spur 6105401830S22.6335.107%C--1.296%D31.2C+4A12217.3h37.2C+106.1C+
Tank Mine 792522549.667M**2.3034.868%C++N/A186.4A++96.4A14312.8h2.3D6.7C+
Skyguard 7244811728.294U20.9321.863%D*N/A18.9B+9.5C+15525.5h67.6A309.3B++
C150 Dalton 6884201235S27.6341.876%C**N/A85.7M++54.7A*9384.9h3.3B++8B*
G40-F Ranger 638409758.429S51.0629.278%C+N/A69.3A+38.8A5775.9h53B++181B++
E540 Halberd-H 5283921330.154M+22.7948.036%D--1.276%C-80A++27.8B*4844.9h3.2B**6.8B**
AF-57 Piston 3793692251.64B+5.7334.079%D18.157%B**21.7DN/A7617h5.1C15C
G30 Walker 4282971029.7S22.3334.272%B*3.03%C28C**12.4B+48910.6h119.8B+349.5B++
C-4 4062801841.522C++5.8529.362%B+N/A54.9D24.7C4965.1h1.7C5.9C++
Gauss Compact S 2822731921.422B+5.9522.914%C+24.542%B**13.8C-N/A5519.8h10.7C*46.8C*
E540 Halberd 3852581913.579B*6.2142.606%CN/A27.4C+13.5C5549.4h5.4C**12.6C*
M12 Kobalt-H 250232377.333M**69.9617.623%D-18.966%B+70.3D-5.5B2053.3h22D124.7D--
M96 Mjolnir-H 3272181613.625M++6.2649.318%C+N/A68.1B*34.1C*5853.2h25.4B*51.4B*
G40-F Ranger 336208369.333S61.9628.138%D--N/A39.2C**24.2B+3865.3h66.7C**237C+
GD-7F 2072001401.429B+5.9426.292%B25%B*13.6DN/A4814.7h18.2D*69.4C
AF-19 Mercenary 1881851371.35B++6.0220.477%C20.541%C+11.8C--N/A5215.7h10.9B++53.2B
M20 Basilisk 240170918.889S11.5242.108%A+3.529%D24.3C*10B+3747h94.5C-224.5B+
Enforcer ML85 230152721.714M**14.3547.027%B++N/A31.7B**16.3C+5464.8h10.1B*21.6B**
L105 Zephyr 225152350.667M**43.3043.101%C++N/A116.9A*56.2S10031.3h7.3C16.9C+
AP30 Shredder 2231471147U139.6340.929%A2.041%C+58.8A*30.4A+7972.5h61.6B+150.5B**
GR-22 1311281760.727C6.6422.84%C29.688%A8.5D*N/A2215h20.6F--90.4D--
AF-41 Hacksaw 123118592C+5.3732.415%C++17.797%B**19.3DN/A626.1h8.1C24.9C+
GR-22AE 115114961.188C6.1825.105%D21.93%C-15.6D--N/A567.3h12.6C+50.4C
AF-41 Hacksaw 106104591.763C+5.6133.245%C+21.154%A++17D-N/A576.1h9.6D29C
M96 Mjolnir 15398812.25A+4.8838.97%C*1.02%C-51.6B**28.9B++7331.9h20.2A51.7B**
AM7-XOXO 140931330.699C6.6740.837%F--4.301%D**4.7D2.4C3119.8h14.1C+34.4D
M20 Kestrel 13388108.8A++1.4328.093%CN/A35.2B**18C**3352.5h55.8B++198.6B++
L-30R Vektor 13588204.4B*2.9733.015%DN/A17.3B*9.2B+1385.1h74.9C++227C+
NC6 Gauss SAW 8985621.371C*6.0016.309%D28.235%B++13.9DN/A806.1h10.2C++62.4C+
C85 Canister-H 9484516.8B+9.4358.072%B++11.905%C*56D-6.7C2921.5h12.8D**22D-
Reaper DMR 85831100.755C6.6120.652%D--31.325%B*10.1D*N/A278.2h13.8F-66.9D**
NSX-P Tanto 7979791C++6.3721.956%D29.114%B+12.3DN/A356.4h13.9C**63.3C++
L100 Python AP 11172324M**16.6349.267%DN/A55.4A++30A++16951.3h3.7B**7.6B*
NS-15M1 5959551.073C6.3020.564%C23.729%C++12.3D--N/A374.8h16.8D*81.8C--
MGR-L1 Promise AE 5755381.447C5.9216.73%F-29.091%C++12.8D*N/A434.3h20F-119.4F*
M40 Fury-H 7954154M++46.6349.726%B**N/A60D27.8A4020.9h15.1F30.5D-
Hyena Missile Launcher 8453163.313A++4.0643.464%A++N/A18.9C++11.1C+2192.8h40C+91.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon08480.6h
Nano-Armor Kit1033,9408.2h
AE Medical Applicator17755,6979.7h
AE Nano-Armor Kit3741,009,735119.4h
Rocklet Rifle0600.1h
Nanite Revive Grenade07180.2h
NS Deep Freeze21190.3h
Spitfire Auto-Turret92,2251.9h
Motion Spotter12160.3h
NC Triumph Flare Gun05930.6h
Welding Device01,6480.2h
Ammunition Package141,5320.6h
Nano-Repair Grenade08800.2h
MGR-M1 Bishop11050.4h
Mag-Cutter1977318.5h
MGR-C1 Charger0900.1h
Recon Detection Device01430.5h
Xiphos Anti-Personnel Phalanx Turret01550h

Check the help document for the dictionary if you want to learn more about words used here.


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