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Primarch InvaderFox[Yif] InvaderFox
VS BR 98

KDR: 1.9

Score: 19.3m

Last Seen: Jun 19th, 2019 12:00 AM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Leader of One Floofy Boi[Yif] One Floofy Boi
VS outfit on Cobalt

Members: 1
Level Progress (to 99): 40%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS NS-11CP NSX-P Tanto VX6-7 VE-C Horizon NS-7G PDW C-4 Pulsar C Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,954,862 MLG Score: 2362
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.885%32.884%101627118429,6622.12677-0.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.99%1.9A++1.845A++-0.089C+HEAD ++ (~17.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.55B+10.40.275C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.707%0.756%255212091,1917793961.52888300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.818%0.657B+-1.172D*-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.693B+5.70.548B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.676%15.873%181121063606400.10396154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.156B**2.847M+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.105C+51.9-0.306C54.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.847%64.493%1811210138165300.0834341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.728B++-0.169C-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.30.289C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.461%14.67%18312082,6381246192.11548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.89%2.241A*0.014C+-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.76B++2.20.554B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
One Floofy Boi[Yif] One Floofy Boi
VS outfit on Cobalt

Members: 1
19.3m359.1%455 (27.3k)381 (22.9k)1.904345,62923,9612.0357798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1211232828.928%26.262%76002:0711

13% Engineer81% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2017 5:46 PMApr 1st, 2018 2:43 PMJun 25th, 2019 1:24 PM (1d) (PST)Jun 18th, 2019 8:04 PM (8d) (PST)Jun 18th, 2019 8:00 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6662883780.9000.4720.2363.3680.0382362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,96817,26822,700542814202222,879

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
845.3h/35.2d 3,150 11,983 10,737 170.8k 1,039 2,555 1,941 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):6,419
KDR:0
Kill Difference:UNR
Playtime:6.438 hours
Usage:1%
Score:0.093m
Score/min:240
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B**
Kills:8,733
Deaths:4,666
KDR:1.872
Accuracy:30.058% C*
HSR:30.620% B**
NSX-P Tanto
A++
Kills:4,228
Deaths:2,377
KDR:1.779
Accuracy:30.060% B*
HSR:38.529% A++
VX6-7
A++
Kills:3,544
Deaths:1,819
KDR:1.948
Accuracy:32.865% A++
HSR:31.292% A++
VE-C Horizon
B*
Kills:2,835
Deaths:1,198
KDR:2.366
Accuracy:39.853% B*
HSR:29.418% B*
NS-7G PDW
A**
Kills:2,479
Deaths:1,514
KDR:1.637
Accuracy:30.723% B**
HSR:35.135% A**
Pulsar C
A++
Kills:1,857
Deaths:1,036
KDR:1.792
Accuracy:28.832% B*
HSR:34.141% A++
Sirius SX12
A++
Kills:1,796
Deaths:942
KDR:1.907
Accuracy:33.533% A++
HSR:27.005% A+
NS Baron G5G
B**
Kills:1,568
Deaths:917
KDR:1.710
Accuracy:57.744% B**
HSR:17.921% B*
Deimos VA29
B**
Kills:1,292
Deaths:651
KDR:1.985
Accuracy:74.754% B**
HSR:16.254% C+
NS-11C
A++
Kills:1,189
Deaths:644
KDR:1.846
Accuracy:31.257% A+
HSR:29.352% A++
NSX Tengu
A+
Kills:1,094
Deaths:589
KDR:1.857
Accuracy:43.847% B**
HSR:30.165% A+
Phobos VX86
B**
Kills:965
Deaths:569
KDR:1.696
Accuracy:72.580% B**
HSR:13.679% C-
VE-S Canis
B**
Kills:938
Deaths:506
KDR:1.854
Accuracy:33.261% B**
HSR:24.627% B+
NSX Tanto
A++
Kills:558
Deaths:332
KDR:1.681
Accuracy:31.673% B**
HSR:36.201% A++
NS-7 PDW
A**
Kills:404
Deaths:262
KDR:1.542
Accuracy:29.234% B*
HSR:32.673% A**
Thanatos VE70
A++
Kills:381
Deaths:209
KDR:1.823
Accuracy:56.832% A++
HSR:11.811% D-
Eridani SX5
A++
Kills:157
Deaths:104
KDR:1.510
Accuracy:33.859% A+
HSR:31.210% A++
Zenith VX-5
A+
Kills:133
Deaths:84
KDR:1.583
Accuracy:31.183% B**
HSR:30.827% A+
PS1-AV Suppressor
B**
Kills:125
Deaths:63
KDR:1.984
Accuracy:34.410% B**
HSR:19.200% C--
Solstice Burst
B**
Kills:117
Deaths:51
KDR:2.294
Accuracy:30.941% B*
HSR:30.769% B**
Solstice VE3
M
Kills:63
Deaths:33
KDR:1.909
Accuracy:29.931% A
HSR:34.921% M
Kills:34,456
Deaths (as Light Assault):18,566
Deaths (to Light Assaults):4,832
KDR:1.85587
Kill Difference:15,890
Playtime:681.999 hours
Usage:81%
Score:14.989m
Score/min:366
Accuracy (listed only):38.925%
HSR (listed only):27.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
A**
Kills:2,479
Deaths:1,514
KDR:1.637
Accuracy:30.723% B**
HSR:35.135% A**
Sirius SX12
A++
Kills:1,796
Deaths:942
KDR:1.907
Accuracy:33.533% A++
HSR:27.005% A+
NS Baron G5G
B**
Kills:1,568
Deaths:917
KDR:1.710
Accuracy:57.744% B**
HSR:17.921% B*
Deimos VA29
B**
Kills:1,292
Deaths:651
KDR:1.985
Accuracy:74.754% B**
HSR:16.254% C+
NSX Tengu
A+
Kills:1,094
Deaths:589
KDR:1.857
Accuracy:43.847% B**
HSR:30.165% A+
Phobos VX86
B**
Kills:965
Deaths:569
KDR:1.696
Accuracy:72.580% B**
HSR:13.679% C-
VE-S Canis
B**
Kills:938
Deaths:506
KDR:1.854
Accuracy:33.261% B**
HSR:24.627% B+
NS-7 PDW
A**
Kills:404
Deaths:262
KDR:1.542
Accuracy:29.234% B*
HSR:32.673% A**
Thanatos VE70
A++
Kills:381
Deaths:209
KDR:1.823
Accuracy:56.832% A++
HSR:11.811% D-
NS-11A "Heatwave"
A
Kills:222
Deaths:151
KDR:1.470
Accuracy:27.992% C++
HSR:35.586% A
NS-11P
A+
Kills:175
Deaths:148
KDR:1.182
Accuracy:28.733% A
HSR:28.571% A+
H-V45
A*
Kills:171
Deaths:104
KDR:1.644
Accuracy:33.894% A*
HSR:32.749% A++
NSX Yumi
B+
Kills:163
Deaths:119
KDR:1.370
Accuracy:29.089% B+
HSR:29.448% B+
Eridani SX5
A++
Kills:157
Deaths:104
KDR:1.510
Accuracy:33.859% A+
HSR:31.210% A++
PS1-AV Suppressor
B**
Kills:125
Deaths:63
KDR:1.984
Accuracy:34.410% B**
HSR:19.200% C--
Corvus VA55
A++
Kills:59
Deaths:35
KDR:1.686
Accuracy:26.961% B+
HSR:33.898% A++
Kills:11,989
Deaths (as Combat Medic):6,883
Deaths (to Combat Medics):2,767
KDR:1.74183
Kill Difference:5,106
Playtime:38.214 hours
Usage:5%
Score:0.984m
Score/min:429
Accuracy (listed only):40.465%
HSR (listed only):26.246%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
A**
Kills:2,479
Deaths:1,514
KDR:1.637
Accuracy:30.723% B**
HSR:35.135% A**
Sirius SX12
A++
Kills:1,796
Deaths:942
KDR:1.907
Accuracy:33.533% A++
HSR:27.005% A+
NSX Tengu
A+
Kills:1,094
Deaths:589
KDR:1.857
Accuracy:43.847% B**
HSR:30.165% A+
VE-S Canis
B**
Kills:938
Deaths:506
KDR:1.854
Accuracy:33.261% B**
HSR:24.627% B+
NS-44L "Ravenous" Blackhand
B*
Kills:428
Deaths:289
KDR:1.481
Accuracy:42.163% C+
HSR:56.308% B*
NS-7 PDW
A**
Kills:404
Deaths:262
KDR:1.542
Accuracy:29.234% B*
HSR:32.673% A**
NS-44 Commissioner
B**
Kills:264
Deaths:273
KDR:0.967
Accuracy:43.807% B*
HSR:29.924% B**
NSX Tomoe
B*
Kills:251
Deaths:170
KDR:1.476
Accuracy:30.516% C**
HSR:45.817% B*
NS-61 "Ravenous" Emissary
A+
Kills:230
Deaths:162
KDR:1.420
Accuracy:27.403% C
HSR:28.696% A+
Beamer VS3-FB
B**
Kills:195
Deaths:184
KDR:1.060
Accuracy:33.403% C**
HSR:32.821% B**
Eridani SX5
A++
Kills:157
Deaths:104
KDR:1.510
Accuracy:33.859% A+
HSR:31.210% A++
Ghost
C++
Kills:138
Deaths:76
KDR:1.816
Accuracy:39.847% C++
HSR:64.493% C
PS1-AV Suppressor
B**
Kills:125
Deaths:63
KDR:1.984
Accuracy:34.410% B**
HSR:19.200% C--
Kills:8,499
Deaths (as Infiltrator):5,134
Deaths (to Infiltrators):3,867
KDR:1.65543
Kill Difference:3,365
Playtime:16.542 hours
Usage:2%
Score:0.274m
Score/min:276
Accuracy (listed only):35.077%
HSR (listed only):35.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:8,733
Deaths:4,666
KDR:1.872
Accuracy:30.058% C*
HSR:30.620% B**
NSX-P Tanto
A++
Kills:4,228
Deaths:2,377
KDR:1.779
Accuracy:30.060% B*
HSR:38.529% A++
VX6-7
A++
Kills:3,544
Deaths:1,819
KDR:1.948
Accuracy:32.865% A++
HSR:31.292% A++
VE-C Horizon
B*
Kills:2,835
Deaths:1,198
KDR:2.366
Accuracy:39.853% B*
HSR:29.418% B*
Pulsar C
A++
Kills:1,857
Deaths:1,036
KDR:1.792
Accuracy:28.832% B*
HSR:34.141% A++
NS Baron G5G
B**
Kills:1,568
Deaths:917
KDR:1.710
Accuracy:57.744% B**
HSR:17.921% B*
Deimos VA29
B**
Kills:1,292
Deaths:651
KDR:1.985
Accuracy:74.754% B**
HSR:16.254% C+
NS-11C
A++
Kills:1,189
Deaths:644
KDR:1.846
Accuracy:31.257% A+
HSR:29.352% A++
Phobos VX86
B**
Kills:965
Deaths:569
KDR:1.696
Accuracy:72.580% B**
HSR:13.679% C-
VE-LR Obelisk
B*
Kills:813
Deaths:469
KDR:1.733
Accuracy:36.685% B++
HSR:39.729% B*
NSX Tanto
A++
Kills:558
Deaths:332
KDR:1.681
Accuracy:31.673% B**
HSR:36.201% A++
Thanatos VE70
A++
Kills:381
Deaths:209
KDR:1.823
Accuracy:56.832% A++
HSR:11.811% D-
Eidolon VE33
A
Kills:370
Deaths:270
KDR:1.370
Accuracy:35.255% A
HSR:33.784% B**
Zenith VX-5
A+
Kills:133
Deaths:84
KDR:1.583
Accuracy:31.183% B**
HSR:30.827% A+
Solstice Burst
B**
Kills:117
Deaths:51
KDR:2.294
Accuracy:30.941% B*
HSR:30.769% B**
Solstice VE3
M
Kills:63
Deaths:33
KDR:1.909
Accuracy:29.931% A
HSR:34.921% M
Kills:28,646
Deaths (as Engineer):15,325
Deaths (to Engineers):3,032
KDR:1.86923
Kill Difference:13,321
Playtime:108.339 hours
Usage:13%
Score:2.965m
Score/min:456
Accuracy (listed only):40.656%
HSR (listed only):28.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:700
V. Kills:212 329%
Deaths:89
KDR:7.865
Accuracy:45.390% D
KPH:44.100 B**
VKPH:13.400 B
L100 Python AP
A++
Kills:491
V. Kills:173 282%
Deaths:53
KDR:9.264
Accuracy:53.361% C
KPH:52.200 A++
VKPH:18.400 C++
Kills:1,191 (1,191 + 0)
Deaths:142
KDR:8.387
VKDR:2.711
Vehicle Kills:385
Kill Difference:1,049
Playtime:25.271 hours
Usage:3%
Score:0.351m
Score/min:231
Driving Accuracy:53.361%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:86
V. Kills:16 N/A
Deaths:2
KDR:43
Accuracy:42.143% F-
KPH:85.300 A*
VKPH:15.900 D
Kills:86 (0 + 86)
Deaths:2
KDR:43
VKDR:8
Vehicle Kills:16
Kill Difference:84
Playtime:1.008 hours
Usage:0%
Score:0.022m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:42.143%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:63
V. Kills:11 N/A
Deaths:7
KDR:9
Accuracy:48.676% B**
KPH:52.700 M
VKPH:9.200 B+
Kills:63 (0 + 63)
Deaths:7
KDR:9
VKDR:1.571
Vehicle Kills:11
Kill Difference:56
Playtime:1.195 hours
Usage:0%
Score:0.024m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:48.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:942
V. Kills:31 N/A
Deaths:361
KDR:2.609
Accuracy:51.172% B**
KPH:55.200 C++
VKPH:1.800 C+
M12 Kobalt-F
C++
Kills:190
V. Kills:4 N/A
Deaths:93
KDR:2.043
Accuracy:22.339% C+
KPH:34 C++
VKPH:0.700 D
Kills:1,132 (1,132 + 0)
Deaths:454
KDR:2.493
VKDR:0.077
Vehicle Kills:35
Kill Difference:678
Playtime:22.648 hours
Usage:3%
Score:0.201m
Score/min:148
Driving Accuracy:22.339%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CP 8,8148,7334,6661.872C++0.0330.058%C*30.62%B**50.4C+N/A146173.3h10.4B+34.8B+
NSX-P Tanto 4,2784,2282,3771.779B**0.1330.06%B*38.529%A++46.5B*N/A16890.9h11.3B*37.7B*
VX6-7 3,5643,5441,8191.948B+0.0432.865%A++31.292%A++59.8B**N/A18059.3h8.8B**26.8B**
VE-C Horizon 2,8692,8351,1982.366B+0.4639.853%B*29.418%B*73.4B*N/A27438.6h10.7B**26.8B**
NS-7G PDW 2,5202,4791,5141.637B**0.2730.723%B**35.135%A**51.1B**N/A14448.5h12.8B+41.5B++
C-4 2,2061,9126293.04B**1.1430.257%B*N/A230.4M*35.4B+13358.3h1B**3.4B**
Pulsar C 1,8821,8571,0361.792B+0.1128.832%B*34.141%A++49.1B*N/A14737.8h9.6B++33.2B++
Sirius SX12 1,8151,7969421.907B*0.0033.533%A++27.005%A+87.2M+N/A25520.6h10.8B**32.3B*
NS Baron G5G 1,5911,5689171.71B+0.1957.744%B**17.921%B*65.1A1A++19924.1h4B+7B*
Deimos VA29 1,3011,2926511.985B++0.0874.754%B**16.254%C+73.4B**N/A22317.6h1.8B**2.4B++
NS-11C 1,2181,1896441.846B**0.0631.257%A+29.352%A++48.7B**1.2A*17524.4h11.1B*35.6B*
NSX Tengu 1,1171,0945891.857B++0.0543.847%B**30.165%A+78.7A+1.7A**42313.9h8.8B**20B*
Phobos VX86 9679655691.696B0.2172.58%B**13.679%C-72.6B**N/A22613.3h2B*2.7B++
S12 Renegade 9739423612.609C+0.7051.172%B**4.671%C+55.1C++1.8C+16617.1h3.1B6.1B+
VE-S Canis 9469385061.854B+0.0533.261%B**24.627%B+78.2AN/A30012h8B**24.1B*
VE-LR Obelisk 8288134691.733C+0.1736.685%B++39.729%B*54.2B*1B18715h6B+16.4B++
Rocklet Rifle 1,2837717021.098B++0.8158.099%B+N/A31.7C**21.1C34324.3h45.2C--77.8C+
L100 Python HEAT 912700897.865B*5.9645.39%DN/A44B**13.3B18315.9h6.5C+14.3C
NSX Tanto 5735583321.681B+0.2231.673%B**36.201%A++50.3B++1.4A*18811.1h12.6B39.7B
L100 Python AP 664491539.264B**7.3653.361%CN/A52.2A++18.4C++3139.4h4.5B*8.4B++
NS-44L "Ravenous" Blackhand 4304282891.481C+0.4242.163%C+56.308%B*43.7B+N/A1269.8h4.6C11C+
Force-Blade 46242012,3890.034C**1.8732.035%C++12.143%B++1BN/A3426.1h2.4C**7.4C**
NS-7 PDW 4064042621.542B++0.3629.234%B*32.673%A**55.3A+N/A1687.3h11.1B**37.9B*
Frag Grenade 3893831383N/A381.1060.402%A*N/A638.3B++10B29550.6h3.3B+5.5B*
Thanatos VE70 3893812091.823B**0.0856.832%A++11.811%D-56A+1.2A++2036.8h3.9B++6.9B**
Eidolon VE33 3833702701.37C**0.5335.255%A33.784%B**36.3B++1.3A+14810.2h7.9B+22.3B++
NS-44 Commissioner 2652642730.967C+0.9443.807%B*29.924%B**47.1B+N/A1845.6h4C+9.1B+
NSX Tomoe 2572511701.476C+0.4330.516%C**45.817%B*44C*1.1A*1215.7h12.5B+40.9B+
NS-61 "Ravenous" Emissary 2382301621.42B+0.4827.403%C28.696%A+35.9C++1.3B*956.4h18.5D67.5C--
NS-11A "Heatwave" 2252221511.47C+0.4327.992%C++35.586%A30CN/A1197.4h13.2C*47B
NS Harrower 23021510,4020.021D1.8831.879%C+9.302%C+0.7C+N/A3296.6h2.2C++6.9B
Beamer VS3-FB 1981951841.06C+0.8433.403%C**32.821%B**54.2C*N/A1513.6h7.4B22.2B+
M12 Kobalt-F 194190932.043C++0.1422.339%C+3.158%D*33.9C++N/A935.6h10.8B+48.4B+
M12 Kobalt 188186920.667C18.7624.103%B+20.43%B+103.3C+1.1D*2981.8h16.3B67.4B+
NS-11P 1761751481.182C+0.7228.733%A28.571%A+35BN/A1545h14.7C+51.2B+
H-V45 1741711041.644C*0.2633.894%A*32.749%A++48.9B*N/A2613.5h9.1A+26.8A
NSX Yumi 1671631191.37C+0.5329.089%B+29.448%B+47.9B+1.2C*1203.4h11.4B39.3B+
Eridani SX5 1591571041.51B0.3933.859%A+31.21%A++38.3C++N/A1484.1h11.8C*34.7B+
Ghost 138138761.816C0.0939.847%C++64.493%C43.1C*N/A3253.2h2.3C++5.7C*
Zenith VX-5 134133841.583B+0.3231.183%B**30.827%A+44.3B+N/A1763h11.1B++35.5B++
PS1-AV Suppressor 125125631.984C*0.0834.41%B**19.2%C--73.5B*N/A4111.7h9.9B**28.7B**
Solstice Burst 120117512.294B+0.3930.941%B*30.769%B**45C*1.2A1272.6h10.9B++35.1B++
Orbital Strike Uplink 1181011101U99.101533.33%UN/A1010U170U390100.1h0.5T*0T*
M20 Basilisk 11899333S31.1042.505%D*7.071%B**90A*17.3C1971.1h32.1A+75.4A
Lancer VS22 15399991C**0.9052.576%D*N/A21.1B*11.5C2064.7h6.5B*12.4B*
E540 Halberd-H 10286243M*41.1042.143%F-N/A86A*16D3641h3.4A8.1B*
Solstice VE3 6463331.909A++0.0029.931%A34.921%M18C+N/A3923.5h8.9B**29.7B++
M20 Basilisk 746379M++7.1048.676%B**15.873%S52.5M9.2B+3321.2h51.9B*106.7A
Corvus VA55 5959351.686B++0.2226.961%B+33.898%A++42.1B++N/A2841.4h10.3B*38B++
Proximity Mine 5252124.333C++2.4359.494%A++N/A173.3B**N/A8240.3h1.8C**3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit133152,6908h
Spawn Beacon41680.2h
Nanite Revive Grenade0510h
Medical Applicator22269,2755.5h
Cortium Silo01380.2h
Spitfire Auto-Turret11540.2h
Deconstruction Tool02780h
Ammunition Package55570.2h
Anti-Infantry MANA Turret5870.2h
Shield Recharging Field211,3620.5h
Hardlight Barrier325290.7h
Recon Detection Device81210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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