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Primarch InvaderFox[Yif] InvaderFox
VS BR 99

KDR: 1.9

Score: 20.3m

Last Seen: Sep 4th, 2019 12:08 PM
- OFFLINE - 394.9 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of One Floofy Boi[Yif] One Floofy Boi
VS outfit on Cobalt

Members: 0
Level Progress (to 100): 90%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS NS-11CP NSX-P Tanto VX6-7 VE-C Horizon NS-7G PDW C-4 Pulsar C Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,906,073 MLG Score: 2323
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.848%32.802%101228118630,8822.09654-0.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.937%1.891A++1.834A++-0.067C+HEAD ++ (~17.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.549B+10.40.273C*23.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.923%0.739%246212121,2188294111.46924296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.913%0.66B+-1.164D*-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.691B+5.70.544B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.866%15.873%171121363631420.0998415147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.16B**2.819M+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.106C+52.7-0.306C55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.336%66.892%1711213148175200.0844267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.682B+-0.168C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.42B2.30.288C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.442%14.841%17412102,8841295202.22531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.081%2.235A*0.007C+-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.76B++2.20.554B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
One Floofy Boi[Yif] One Floofy Boi
VS outfit on Cobalt

Members: 0
20.3m354%453 (27.2k)380 (22.8k)1.8967348,13925,3802.0272399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214244028.713%26.158%75102:0711

15% Engineer78% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2017 5:46 PMApr 1st, 2018 2:43 PMSep 19th, 2019 9:56 PM (20h) (PST)Sep 4th, 2019 8:57 AM (16d) (PST)Sep 4th, 2019 8:08 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6652893760.9000.4740.2353.3190.0382323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,92917,35822,571542814199222,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
891.7h/37.2d 3,312 12,592 11,680 177.6k 1,078 2,678 2,017 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):6,839
KDR:0
Kill Difference:UNR
Playtime:7.055 hours
Usage:1%
Score:0.103m
Score/min:244
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B**
Kills:8,733
Deaths:4,666
KDR:1.872
Accuracy:30.058% C**
HSR:30.620% B**
NSX-P Tanto
A++
Kills:4,228
Deaths:2,377
KDR:1.779
Accuracy:30.060% B*
HSR:38.529% A++
VX6-7
A++
Kills:3,544
Deaths:1,819
KDR:1.948
Accuracy:32.865% A++
HSR:31.292% A++
VE-C Horizon
B*
Kills:3,454
Deaths:1,493
KDR:2.313
Accuracy:39.821% B*
HSR:29.010% B++
NS-7G PDW
M
Kills:2,488
Deaths:1,523
KDR:1.634
Accuracy:30.667% A
HSR:35.048% M
Pulsar C
A++
Kills:1,890
Deaths:1,060
KDR:1.783
Accuracy:28.830% B*
HSR:33.915% A++
Sirius SX12
A++
Kills:1,822
Deaths:954
KDR:1.910
Accuracy:33.653% A++
HSR:27.003% A
NS Baron G5G
A
Kills:1,724
Deaths:1,009
KDR:1.709
Accuracy:57.674% A
HSR:17.227% B+
Deimos VA29
B**
Kills:1,397
Deaths:710
KDR:1.968
Accuracy:74.342% B**
HSR:16.321% C+
NS-11C
A++
Kills:1,189
Deaths:644
KDR:1.846
Accuracy:31.257% A+
HSR:29.352% A++
NSX Tengu
A+
Kills:1,094
Deaths:589
KDR:1.857
Accuracy:43.847% B**
HSR:30.165% A+
Phobos VX86
B**
Kills:1,014
Deaths:608
KDR:1.668
Accuracy:72.290% B**
HSR:13.610% C-
VE-S Canis
B**
Kills:960
Deaths:531
KDR:1.808
Accuracy:32.926% B**
HSR:24.688% B+
NSX Tanto
A++
Kills:558
Deaths:332
KDR:1.681
Accuracy:31.673% B**
HSR:36.201% A++
NS-7 PDW
A**
Kills:421
Deaths:275
KDR:1.531
Accuracy:29.186% B*
HSR:32.779% A**
Thanatos VE70
A++
Kills:381
Deaths:209
KDR:1.823
Accuracy:56.832% A++
HSR:11.811% D-
Eridani SX5
A+
Kills:157
Deaths:104
KDR:1.510
Accuracy:33.859% A+
HSR:31.210% A+
PS1-AV Suppressor
B+
Kills:157
Deaths:80
KDR:1.963
Accuracy:31.972% B+
HSR:21.019% C
Zenith VX-5
A+
Kills:133
Deaths:84
KDR:1.583
Accuracy:31.183% B**
HSR:30.827% A+
Solstice Burst
B*
Kills:117
Deaths:51
KDR:2.294
Accuracy:30.941% B*
HSR:30.769% B*
Pandora VX25
A+
Kills:92
Deaths:51
KDR:1.804
Accuracy:54.834% A+
HSR:18.478% B++
Solstice VE3
M
Kills:63
Deaths:33
KDR:1.909
Accuracy:29.835% A
HSR:34.921% M
Kills:35,616
Deaths (as Light Assault):19,202
Deaths (to Light Assaults):5,062
KDR:1.85481
Kill Difference:16,414
Playtime:695.698 hours
Usage:78%
Score:15.298m
Score/min:366
Accuracy (listed only):39.482%
HSR (listed only):27.491%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
M
Kills:2,488
Deaths:1,523
KDR:1.634
Accuracy:30.667% A
HSR:35.048% M
Sirius SX12
A++
Kills:1,822
Deaths:954
KDR:1.910
Accuracy:33.653% A++
HSR:27.003% A
NS Baron G5G
A
Kills:1,724
Deaths:1,009
KDR:1.709
Accuracy:57.674% A
HSR:17.227% B+
Deimos VA29
B**
Kills:1,397
Deaths:710
KDR:1.968
Accuracy:74.342% B**
HSR:16.321% C+
NSX Tengu
A+
Kills:1,094
Deaths:589
KDR:1.857
Accuracy:43.847% B**
HSR:30.165% A+
Phobos VX86
B**
Kills:1,014
Deaths:608
KDR:1.668
Accuracy:72.290% B**
HSR:13.610% C-
Terminus VX-9
B*
Kills:994
Deaths:588
KDR:1.690
Accuracy:30.146% B*
HSR:30.684% B+
VE-S Canis
B**
Kills:960
Deaths:531
KDR:1.808
Accuracy:32.926% B**
HSR:24.688% B+
NS-7 PDW
A**
Kills:421
Deaths:275
KDR:1.531
Accuracy:29.186% B*
HSR:32.779% A**
Thanatos VE70
A++
Kills:381
Deaths:209
KDR:1.823
Accuracy:56.832% A++
HSR:11.811% D-
NS-11A "Heatwave"
A
Kills:222
Deaths:151
KDR:1.470
Accuracy:27.992% C++
HSR:35.586% A
NS-11P
A+
Kills:175
Deaths:148
KDR:1.182
Accuracy:28.733% A
HSR:28.571% A+
H-V45
A*
Kills:171
Deaths:104
KDR:1.644
Accuracy:33.894% A*
HSR:32.749% A+
NSX Yumi
B+
Kills:163
Deaths:119
KDR:1.370
Accuracy:29.089% B+
HSR:29.448% B
Eridani SX5
A+
Kills:157
Deaths:104
KDR:1.510
Accuracy:33.859% A+
HSR:31.210% A+
PS1-AV Suppressor
B+
Kills:157
Deaths:80
KDR:1.963
Accuracy:31.972% B+
HSR:21.019% C
Pandora VX25
A+
Kills:92
Deaths:51
KDR:1.804
Accuracy:54.834% A+
HSR:18.478% B++
Corvus VA55
A+
Kills:59
Deaths:36
KDR:1.639
Accuracy:26.801% B+
HSR:33.898% A+
Kills:13,491
Deaths (as Combat Medic):7,789
Deaths (to Combat Medics):2,883
KDR:1.73206
Kill Difference:5,702
Playtime:40.142 hours
Usage:5%
Score:1.026m
Score/min:426
Accuracy (listed only):40.485%
HSR (listed only):26.127%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
M
Kills:2,488
Deaths:1,523
KDR:1.634
Accuracy:30.667% A
HSR:35.048% M
Sirius SX12
A++
Kills:1,822
Deaths:954
KDR:1.910
Accuracy:33.653% A++
HSR:27.003% A
NSX Tengu
A+
Kills:1,094
Deaths:589
KDR:1.857
Accuracy:43.847% B**
HSR:30.165% A+
VE-S Canis
B**
Kills:960
Deaths:531
KDR:1.808
Accuracy:32.926% B**
HSR:24.688% B+
NS-44L "Ravenous" Blackhand
B*
Kills:428
Deaths:289
KDR:1.481
Accuracy:42.163% C+
HSR:56.308% B*
NS-7 PDW
A**
Kills:421
Deaths:275
KDR:1.531
Accuracy:29.186% B*
HSR:32.779% A**
NS-44 Commissioner
B**
Kills:277
Deaths:283
KDR:0.979
Accuracy:43.593% B*
HSR:29.603% B**
NSX Tomoe
B*
Kills:251
Deaths:170
KDR:1.476
Accuracy:30.516% B
HSR:45.817% B*
NS-61 "Ravenous" Emissary
A+
Kills:230
Deaths:162
KDR:1.420
Accuracy:27.403% C
HSR:28.696% A+
Beamer VS3-FB
B++
Kills:195
Deaths:184
KDR:1.060
Accuracy:33.403% C*
HSR:32.821% B++
Eridani SX5
A+
Kills:157
Deaths:104
KDR:1.510
Accuracy:33.859% A+
HSR:31.210% A+
PS1-AV Suppressor
B+
Kills:157
Deaths:80
KDR:1.963
Accuracy:31.972% B+
HSR:21.019% C
Ghost
C*
Kills:148
Deaths:80
KDR:1.850
Accuracy:40.336% C*
HSR:66.892% C+
Kills:8,628
Deaths (as Infiltrator):5,224
Deaths (to Infiltrators):4,092
KDR:1.65161
Kill Difference:3,404
Playtime:17.426 hours
Usage:2%
Score:0.286m
Score/min:273
Accuracy (listed only):34.886%
HSR (listed only):35.542%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:8,733
Deaths:4,666
KDR:1.872
Accuracy:30.058% C**
HSR:30.620% B**
NSX-P Tanto
A++
Kills:4,228
Deaths:2,377
KDR:1.779
Accuracy:30.060% B*
HSR:38.529% A++
VX6-7
A++
Kills:3,544
Deaths:1,819
KDR:1.948
Accuracy:32.865% A++
HSR:31.292% A++
VE-C Horizon
B*
Kills:3,454
Deaths:1,493
KDR:2.313
Accuracy:39.821% B*
HSR:29.010% B++
Pulsar C
A++
Kills:1,890
Deaths:1,060
KDR:1.783
Accuracy:28.830% B*
HSR:33.915% A++
NS Baron G5G
A
Kills:1,724
Deaths:1,009
KDR:1.709
Accuracy:57.674% A
HSR:17.227% B+
Deimos VA29
B**
Kills:1,397
Deaths:710
KDR:1.968
Accuracy:74.342% B**
HSR:16.321% C+
NS-11C
A++
Kills:1,189
Deaths:644
KDR:1.846
Accuracy:31.257% A+
HSR:29.352% A++
Phobos VX86
B**
Kills:1,014
Deaths:608
KDR:1.668
Accuracy:72.290% B**
HSR:13.610% C-
VE-LR Obelisk
B*
Kills:877
Deaths:499
KDR:1.758
Accuracy:36.590% B++
HSR:39.909% B*
NSX Tanto
A++
Kills:558
Deaths:332
KDR:1.681
Accuracy:31.673% B**
HSR:36.201% A++
Thanatos VE70
A++
Kills:381
Deaths:209
KDR:1.823
Accuracy:56.832% A++
HSR:11.811% D-
Eidolon VE33
A
Kills:380
Deaths:283
KDR:1.343
Accuracy:35.143% A
HSR:34.211% B**
Zenith VX-5
A+
Kills:133
Deaths:84
KDR:1.583
Accuracy:31.183% B**
HSR:30.827% A+
Solstice Burst
B*
Kills:117
Deaths:51
KDR:2.294
Accuracy:30.941% B*
HSR:30.769% B*
Pandora VX25
A+
Kills:92
Deaths:51
KDR:1.804
Accuracy:54.834% A+
HSR:18.478% B++
Solstice VE3
M
Kills:63
Deaths:33
KDR:1.909
Accuracy:29.835% A
HSR:34.921% M
Kills:29,774
Deaths (as Engineer):15,928
Deaths (to Engineers):3,252
KDR:1.86929
Kill Difference:13,846
Playtime:137.319 hours
Usage:15%
Score:3.571m
Score/min:433
Accuracy (listed only):41.425%
HSR (listed only):28.059%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:700
V. Kills:212 329%
Deaths:89
KDR:7.865
Accuracy:45.390% D
KPH:44.100 B**
VKPH:13.400 C**
L100 Python AP
A+
Kills:518
V. Kills:183 282%
Deaths:57
KDR:9.088
Accuracy:53.630% C
KPH:50.900 A+
VKPH:18 C+
C75 Viper
B*
Kills:51
V. Kills:15 319%
Deaths:5
KDR:10.200
Accuracy:43.081% C**
KPH:42.600 B++
VKPH:12.500 B*
Kills:1,269 (1,269 + 0)
Deaths:151
KDR:8.404
VKDR:2.715
Vehicle Kills:410
Kill Difference:1,118
Playtime:27.237 hours
Usage:3%
Score:0.384m
Score/min:235
Driving Accuracy:43.081%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:89
V. Kills:17 N/A
Deaths:2
KDR:44.500
Accuracy:42.876% F-
KPH:82.100 A++
VKPH:15.700 D
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:8.500
Vehicle Kills:17
Kill Difference:87
Playtime:1.085 hours
Usage:0%
Score:0.027m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:42.876%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:63
V. Kills:11 N/A
Deaths:8
KDR:7.875
Accuracy:48.866% B**
KPH:52.400 M
VKPH:9.100 B
Kills:63 (0 + 63)
Deaths:8
KDR:7.875
VKDR:1.375
Vehicle Kills:11
Kill Difference:55
Playtime:1.204 hours
Usage:0%
Score:0.024m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:48.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:942
V. Kills:31 N/A
Deaths:361
KDR:2.609
Accuracy:51.172% B**
KPH:55.200 C++
VKPH:1.800 C+
M12 Kobalt-F
C*
Kills:193
V. Kills:4 N/A
Deaths:96
KDR:2.010
Accuracy:22.413% C+
KPH:33.300 C*
VKPH:0.700 D
Kills:1,135 (1,135 + 0)
Deaths:457
KDR:2.484
VKDR:0.077
Vehicle Kills:35
Kill Difference:678
Playtime:22.859 hours
Usage:3%
Score:0.201m
Score/min:147
Driving Accuracy:22.413%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CP 8,8148,7334,6661.872C++0.0230.058%C**30.62%B**50.4C+N/A146173.3h10.4B+34.8B+
NSX-P Tanto 4,2784,2282,3771.779B*0.1230.06%B*38.529%A++46.5B*N/A16890.9h11.3B*37.7B++
VX6-7 3,5643,5441,8191.948B+0.0532.865%A++31.292%A++59.7B**N/A18059.4h8.8B**26.8B**
VE-C Horizon 3,4973,4541,4932.313B+0.4239.821%B*29.01%B++71.2B++N/A25548.5h10.8B**27.1B*
NS-7G PDW 2,5292,4881,5231.634B++0.2630.667%A35.048%M51.1B**N/A14348.7h12.8B+41.7B++
C-4 2,2751,9716443.061B**1.1630.222%B++N/A229.2M++35.3B+13328.6h1B**3.5B*
Pulsar C 1,9171,8901,0601.783B0.1128.83%B*33.915%A++48.8B*N/A14638.7h9.6B++33.3B++
Sirius SX12 1,8421,8229541.91B*0.0133.653%A++27.003%A87.2M+1A++25520.9h10.8B**32.2B*
NS Baron G5G 1,7481,7241,0091.709B+0.1957.674%A17.227%B+66.8AN/A20325.8h4B+7B*
Deimos VA29 1,4061,3977101.968B++0.0774.342%B**16.321%C+76.3B**N/A23318.3h1.8B**2.4B++
NS-11C 1,2181,1896441.846B**0.0531.257%A+29.352%A++48.7B**1.2A*17524.4h11.1B*35.6B*
NSX Tengu 1,1171,0945891.857B++0.0443.847%B**30.165%A+78.7A++1.7A**42313.9h8.8B**20B*
Phobos VX86 1,0171,0146081.668C**0.2372.29%B**13.61%C-72.9B**N/A22413.9h1.9B*2.7B++
Terminus VX-9 1,0119945881.69C++0.2130.146%B*30.684%B+48.7B+N/A13320.4h12.3C++40.7B+
VE-S Canis 9689605311.808B+0.0932.926%B**24.688%B+77.4B**N/A31512.4h8.4B**25.4B++
S12 Renegade 9739423612.609C+0.7151.172%B**4.671%C55.1C++1.8C+16617.1h3.1B+6.1B+
VE-LR Obelisk 8938774991.758C++0.1436.59%B++39.909%B*55.2B**1C**18615.9h6B+16.4B+
Rocklet Rifle 1,2937777171.084B++0.8157.99%B+N/A31.6C**21C34024.6h45.4C--78.3C+
L100 Python HEAT 912700897.865B*5.9745.39%DN/A44B**13.3C**18315.9h6.5C+14.3C
NSX Tanto 5735583321.681B+0.2231.673%B**36.201%A++50.3B++1.4A*18911.1h12.6B39.7B
L100 Python AP 701518579.088B*7.1953.63%CN/A50.8A+17.9C+30810.2h4.6B*8.6B+
NS-44L "Ravenous" Blackhand 4304282891.481C+0.4242.163%C+56.308%B*43.7B+N/A1269.8h4.6C11C+
NS-7 PDW 4234212751.531B++0.3729.186%B*32.779%A**55.4A+N/A1677.6h11.3B*38.7B++
Force-Blade 46242012,4080.034B1.8632.035%C++12.143%B++1BN/A3428.6h2.4C**7.4B+
Frag Grenade 3993921392N/A390.1060.241%A++N/A653.3B++11.7C**29250.6h3.3B+5.5B*
Thanatos VE70 3893812091.823B**0.0756.832%A++11.811%D-56A+1.2A++2046.8h3.9B++6.9B**
Eidolon VE33 3933802831.343C**0.5535.143%A34.211%B**35.8B++1.2B**15510.6h7.8B+22.3B++
NS-44 Commissioner 2782772830.979C+0.9243.593%B*29.603%B**46.9B+N/A1815.9h3.9C++9B+
NSX Tomoe 2572511701.476C+0.4230.516%B45.817%B*44C*1.1A++1225.7h12.5B+40.9B+
NS-61 "Ravenous" Emissary 2382301621.42B+0.4827.403%C28.696%A+35.9C+1.3B++956.4h18.5D67.5D
NS Harrower 24022411,7930.019D1.8829.241%C+8.929%C+0.7C+N/A2335.6h2.2C++7.5C*
NS-11A "Heatwave" 2252221511.47C+0.4327.992%C++35.586%A30CN/A1197.4h13.2C*47B
Beamer VS3-FB 1981951841.06C+0.8433.403%C*32.821%B++54.2C**N/A1513.6h7.4B+22.2B+
M12 Kobalt-F 197193962.01C++0.1122.413%C+3.109%D*33.3C*N/A905.8h11B+49B+
M12 Kobalt 188186920.667C18.7724.103%B+20.43%B+103.3C+1.1D*2981.8h16.3B67.4B+
NS-11P 1761751481.182C+0.7128.733%A28.571%A+35BN/A1555h14.7C+51.2B+
H-V45 1741711041.644C++0.2533.894%A*32.749%A+48.9B*N/A2643.5h9.1A+26.8A
NSX Yumi 1671631191.37C+0.5329.089%B+29.448%B47.9B+1.2C++1213.4h11.4B39.3B+
Eridani SX5 1591571041.51B0.3933.859%A+31.21%A+38.3C++N/A1504.1h11.8C*34.7B+
PS1-AV Suppressor 157157801.963C++0.0731.972%B+21.019%C78.5B**N/A4002h9.5A29.6B**
Ghost 148148801.85C0.0540.336%C*66.892%C+44.8C**N/A3263.3h2.3C++5.6C**
Zenith VX-5 134133841.583B+0.3131.183%B**30.827%A+44.3B+N/A1783h11.1B++35.5B++
Proximity Mine 119118176.941B**5.0452.442%AN/A168.6B**1.4C++6940.7h1.7B++3.3B**
Solstice Burst 120117512.294B++0.4030.941%B*30.769%B*45C*1.2B**1292.6h10.9B++35.1B++
M20 Basilisk 131109336.333S34.4441.978%D*6.422%B*83.8A*16.9C1991.3h34.8A+82.9A
Lancer VS22 1651061130.938C++0.9651.474%D*N/A20.8B+11.6C2115.1h6.4B*12.5B++
Orbital Strike Uplink 1181011101U99.101533.33%UN/A1010U170U390100.1h0.5T*0T*
Pandora VX25 9292511.804B+0.0954.834%A+18.478%B++102.2A*N/A5230.9h4.1B+7.5B++
E540 Halberd-H 10689244.5M+42.6042.876%F-N/A80.9A++15.5D4071.1h3.7B**8.6B++
Solstice VE3 6463331.909A++0.0129.835%A34.921%M17C+N/A3903.7h8.9A29.8B+
M20 Basilisk 746387.875A*5.9848.866%B**15.873%S52.5M9.2B+3301.2h52.7B*107.8A
Corvus VA55 5959361.639B++0.2626.801%B+33.898%A+39.3B+N/A2801.5h10.3B*38.6B++
C75 Viper 6651510.2A8.3043.081%C**N/A42.5B++12.5B*3031.2h11.8B+27.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41700.2h
Nano-Armor Kit155174,6329.1h
Nanite Revive Grenade0580h
Medical Applicator23272,4055.7h
Cortium Silo01380.2h
Spitfire Auto-Turret11550.2h
Deconstruction Tool02780h
Ammunition Package107670.2h
Shield Recharging Field231,3980.5h
Anti-Infantry MANA Turret5870.2h
Hardlight Barrier571,0151.2h
Recon Detection Device81210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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