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Arcanus InvalidPointer[AC] InvalidPointer
VS BR 36

KDR: 2.42

Score: 57m

Last Seen: Jan 25th, 2019 5:23 PM
- OFFLINE - 1985 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald
Level Progress (to 37): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A V10 Eridani SX5 NS-44 Commissioner Orion VS54 NS-7 PDW Artemis VX26 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,920,634 MLG Score: 3134
Fun Score: N/A
Cheeseburgers Flipped: 315TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.385%28.063%9374998664,9513.19044-0.773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.152%2.398A*1.129B**-1.666F-HEAD ++ (~11.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.636B+9.10.363C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.963%1.626%119310327387793410.946154216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.323%-0.152C0.023C+0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.1-0.335C-77.3-0.459D137.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.014%1.613%781103455814561710.382979324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.666A++-0.638D-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*2.90.769B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.836%5.246%756102962912343590.509312175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.547%0.526B+0.216C++-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.587B+20.50.482B+28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.662%75.223%757102811,4221684206.78266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.574%2.8M0.53B+-0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+2.30.265C*2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.684%13.458%75410311,709169051.01124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.025%2.351A*-0.216C2.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+4.80.013C+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57m292.7%552 (33.1k)514 (30.8k)2.4177593,42938,6432.5796636 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035325730.062%30.173%90702:5245

12% Combat Medic11% Engineer23% Heavy Assault47% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:19 PMFeb 4th, 2015 3:35 AMFeb 24th, 2019 2:15 AM (53d) (PST)Jan 25th, 2019 3:04 PM (83d) (PST)Jan 25th, 2019 1:23 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6702484220.8430.3490.2542.5610.0323134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,19714,87325,324512115154230,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1847.5h/77d 6,257 28,190 19,461 283.9k 2,890 7,165 3,558 74.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:7,169
Deaths:2,156
KDR:3.325
Accuracy:32.123% A
HSR:31.036% C++
Orion VS54
A++
Kills:3,055
Deaths:989
KDR:3.089
Accuracy:29.800% A++
HSR:34.043% A
Pulsar LSW
A+
Kills:1,632
Deaths:499
KDR:3.271
Accuracy:30.975% A+
HSR:28.922% B++
SVA-88
B*
Kills:1,474
Deaths:588
KDR:2.507
Accuracy:27.727% B*
HSR:23.745% C
Lasher X2
A++
Kills:1,195
Deaths:773
KDR:1.546
Accuracy:37.728% A++
HSR:3.933% C+
NS-15M1
A+
Kills:1,188
Deaths:427
KDR:2.782
Accuracy:31.028% A+
HSR:29.040% B*
VX29 Polaris
A
Kills:1,163
Deaths:416
KDR:2.796
Accuracy:30.653% A
HSR:27.257% B++
Ursa
B**
Kills:1,163
Deaths:345
KDR:3.371
Accuracy:28.842% B**
HSR:23.646% C+
Flare VE6
B**
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:28.074% B**
HSR:26.983% B+
NS-15M AE
A
Kills:1,159
Deaths:339
KDR:3.419
Accuracy:32.789% A
HSR:35.634% B**
Kills:20,358
Deaths (as Heavy Assault):6,931
Deaths (to Heavy Assaults):11,406
KDR:2.93724
Kill Difference:13,427
Playtime:416.609 hours
Usage:23%
Score:16.321m
Score/min:653
Accuracy (listed only):30.974%
HSR (listed only):26.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:3,254
Deaths:1,499
KDR:2.171
Accuracy:31.147% B**
HSR:21.297% C*
NS-7 PDW
A++
Kills:2,785
Deaths:1,196
KDR:2.329
Accuracy:34.477% A++
HSR:17.199% C+
Sirius SX12
A
Kills:2,652
Deaths:1,391
KDR:1.907
Accuracy:30.742% A
HSR:18.703% C++
Eridani SX5G
B**
Kills:2,097
Deaths:808
KDR:2.595
Accuracy:31.988% B*
HSR:29.900% B**
Zenith VX-5
A++
Kills:1,226
Deaths:517
KDR:2.371
Accuracy:33.638% A++
HSR:32.137% A++
Pulsar C
A*
Kills:1,191
Deaths:431
KDR:2.763
Accuracy:34.205% A++
HSR:34.173% A*
Serpent VE92
B++
Kills:1,167
Deaths:658
KDR:1.774
Accuracy:27.076% B++
HSR:18.680% C
NS Baron G5AE
A+
Kills:1,165
Deaths:512
KDR:2.275
Accuracy:60.917% A+
HSR:14.077% C
MKV Suppressed
A++
Kills:1,163
Deaths:421
KDR:2.762
Accuracy:35.510% A++
HSR:18.659% C+
Skorpios
B**
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:30.097% B++
HSR:28.375% B**
Solstice VE3
A*
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:34.010% A*
HSR:29.741% A++
VX6-7
B++
Kills:1,152
Deaths:504
KDR:2.286
Accuracy:28.411% B++
HSR:24.045% B+
NSX Tengu
A++
Kills:904
Deaths:371
KDR:2.437
Accuracy:49.231% A++
HSR:24.447% B+
Phobos VX86
C++
Kills:608
Deaths:375
KDR:1.621
Accuracy:59.367% C++
HSR:13.980% C
Nova
S
Kills:549
Deaths:8
KDR:68.625
Accuracy:100.128% S
HSR:11.658% D
Pandora VX25
C+
Kills:365
Deaths:152
KDR:2.401
Accuracy:39.836% C+
HSR:15.069% C+
Eclipse VE3A
M+
Kills:211
Deaths:82
KDR:2.573
Accuracy:36.048% A*
HSR:34.597% M+
Thanatos VE70
A
Kills:187
Deaths:100
KDR:1.870
Accuracy:52.632% A
HSR:13.904% C-
NS Baron G5
A*
Kills:65
Deaths:39
KDR:1.667
Accuracy:63.659% A*
HSR:15.385% C++
Kills:23,064
Deaths (as Light Assault):9,989
Deaths (to Light Assaults):6,744
KDR:2.30894
Kill Difference:13,075
Playtime:87.609 hours
Usage:5%
Score:1.528m
Score/min:291
Accuracy (listed only):42.796%
HSR (listed only):21.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A*
Kills:3,563
Deaths:466
KDR:7.646
Accuracy:54.235% A*
HSR:83.385% B++
Eridani SX5
B**
Kills:3,254
Deaths:1,499
KDR:2.171
Accuracy:31.147% B**
HSR:21.297% C*
NS-44 Commissioner
A*
Kills:3,094
Deaths:1,864
KDR:1.660
Accuracy:54.548% A*
HSR:27.376% B++
NS-7 PDW
A++
Kills:2,785
Deaths:1,196
KDR:2.329
Accuracy:34.477% A++
HSR:17.199% C+
Artemis VX26
A+
Kills:2,720
Deaths:621
KDR:4.380
Accuracy:34.814% A+
HSR:28.419% B*
Sirius SX12
A
Kills:2,652
Deaths:1,391
KDR:1.907
Accuracy:30.742% A
HSR:18.703% C++
Eridani SX5G
B**
Kills:2,097
Deaths:808
KDR:2.595
Accuracy:31.988% B*
HSR:29.900% B**
Ghost
A*
Kills:1,887
Deaths:662
KDR:2.850
Accuracy:53.050% A*
HSR:69.581% C++
Manticore SX40
A
Kills:1,532
Deaths:627
KDR:2.443
Accuracy:38.957% A
HSR:21.279% C+
Parallax VX3
A*
Kills:1,329
Deaths:293
KDR:4.536
Accuracy:53.209% A*
HSR:78.706% C++
Parsec VX3-A
A+
Kills:1,169
Deaths:142
KDR:8.232
Accuracy:51.307% A+
HSR:82.122% B+
VA39 Spectre
M**
Kills:1,165
Deaths:393
KDR:2.964
Accuracy:53.949% M**
HSR:39.657% C++
NS-44L Blackhand
A+
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:55.702% A+
HSR:56.652% B**
MKV Suppressed
A++
Kills:1,163
Deaths:421
KDR:2.762
Accuracy:35.510% A++
HSR:18.659% C+
Skorpios
B**
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:30.097% B++
HSR:28.375% B**
NS-30 Vandal
A*
Kills:1,163
Deaths:393
KDR:2.959
Accuracy:45.255% A*
HSR:25.795% C+
Cerberus
A++
Kills:1,162
Deaths:698
KDR:1.665
Accuracy:45.184% A++
HSR:19.707% C
Nyx VX31
B**
Kills:1,159
Deaths:387
KDR:2.995
Accuracy:40.130% B**
HSR:22.778% D
Phantom VA23
A+
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:45.082% A+
HSR:27.658% C
NS-357 Underboss
A+
Kills:1,155
Deaths:745
KDR:1.550
Accuracy:48.770% A+
HSR:15.584% D
Phaseshift VX-S
A*
Kills:1,155
Deaths:213
KDR:5.423
Accuracy:53.986% A*
HSR:82.424% B+
XM98
M
Kills:1,154
Deaths:275
KDR:4.196
Accuracy:54.856% M
HSR:76.950% C**
NSX Tengu
A++
Kills:904
Deaths:371
KDR:2.437
Accuracy:49.231% A++
HSR:24.447% B+
Beamer VS3
A*
Kills:561
Deaths:256
KDR:2.191
Accuracy:41.346% A*
HSR:24.421% C**
Spiker
A++
Kills:335
Deaths:161
KDR:2.081
Accuracy:41.155% A++
HSR:27.164% B**
NS-AM7 Archer
A++
Kills:245
Deaths:196
KDR:1.250
Accuracy:67.165% B**
HSR:33.878% A++
Beamer VS3-FB
A*
Kills:220
Deaths:100
KDR:2.200
Accuracy:44.946% A*
HSR:34.091% A
The Immortal
A++
Kills:188
Deaths:101
KDR:1.861
Accuracy:44.256% A++
HSR:36.170% B*
NS-61 Emissary
A+
Kills:153
Deaths:84
KDR:1.821
Accuracy:38.453% A+
HSR:20.261% B++
NS-44P Commissioner
A
Kills:118
Deaths:86
KDR:1.372
Accuracy:52.727% A
HSR:29.661% B
Kills:41,567
Deaths (as Infiltrator):15,790
Deaths (to Infiltrators):5,086
KDR:2.63249
Kill Difference:25,777
Playtime:873.307 hours
Usage:47%
Score:23.313m
Score/min:445
Accuracy (listed only):45.209%
HSR (listed only):37.410%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A++
Kills:1,226
Deaths:517
KDR:2.371
Accuracy:33.638% A++
HSR:32.137% A++
Pulsar C
A*
Kills:1,191
Deaths:431
KDR:2.763
Accuracy:34.205% A++
HSR:34.173% A*
Serpent VE92
B++
Kills:1,167
Deaths:658
KDR:1.774
Accuracy:27.076% B++
HSR:18.680% C
NS Baron G5AE
A+
Kills:1,165
Deaths:512
KDR:2.275
Accuracy:60.917% A+
HSR:14.077% C
Eidolon VE33
M
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:43.457% M
HSR:28.338% B+
Solstice VE3
A*
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:34.010% A*
HSR:29.741% A++
VX6-7
B++
Kills:1,152
Deaths:504
KDR:2.286
Accuracy:28.411% B++
HSR:24.045% B+
Phobos VX86
C++
Kills:608
Deaths:375
KDR:1.621
Accuracy:59.367% C++
HSR:13.980% C
VE-LR Obelisk
A++
Kills:564
Deaths:257
KDR:2.195
Accuracy:45.010% A++
HSR:32.801% C++
Nova
S
Kills:549
Deaths:8
KDR:68.625
Accuracy:100.128% S
HSR:11.658% D
Pandora VX25
C+
Kills:365
Deaths:152
KDR:2.401
Accuracy:39.836% C+
HSR:15.069% C+
Eclipse VE3A
M+
Kills:211
Deaths:82
KDR:2.573
Accuracy:36.048% A*
HSR:34.597% M+
Revenant
A
Kills:198
Deaths:63
KDR:3.143
Accuracy:41.444% A
HSR:32.323% B
Thanatos VE70
A
Kills:187
Deaths:100
KDR:1.870
Accuracy:52.632% A
HSR:13.904% C-
NS Baron G5
A*
Kills:65
Deaths:39
KDR:1.667
Accuracy:63.659% A*
HSR:15.385% C++
Kills:10,969
Deaths (as Engineer):4,496
Deaths (to Engineers):7,776
KDR:2.43972
Kill Difference:6,473
Playtime:210.783 hours
Usage:11%
Score:5.306m
Score/min:420
Accuracy (listed only):46.656%
HSR (listed only):23.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:3,254
Deaths:1,499
KDR:2.171
Accuracy:31.147% B**
HSR:21.297% C*
NS-7 PDW
A++
Kills:2,785
Deaths:1,196
KDR:2.329
Accuracy:34.477% A++
HSR:17.199% C+
Sirius SX12
A
Kills:2,652
Deaths:1,391
KDR:1.907
Accuracy:30.742% A
HSR:18.703% C++
Eridani SX5G
B**
Kills:2,097
Deaths:808
KDR:2.595
Accuracy:31.988% B*
HSR:29.900% B**
NS Baron G5AE
A+
Kills:1,165
Deaths:512
KDR:2.275
Accuracy:60.917% A+
HSR:14.077% C
MKV Suppressed
A++
Kills:1,163
Deaths:421
KDR:2.762
Accuracy:35.510% A++
HSR:18.659% C+
Skorpios
B**
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:30.097% B++
HSR:28.375% B**
Equinox VE2 Burst
M
Kills:1,161
Deaths:396
KDR:2.932
Accuracy:41.045% M
HSR:35.831% B**
H-V45
A*
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:34.389% A*
HSR:31.379% A
NS-11A
A**
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:36.096% A**
HSR:32.759% A+
NS-11P
A**
Kills:1,157
Deaths:473
KDR:2.446
Accuracy:34.189% A*
HSR:34.399% A**
Pulsar VS1
M
Kills:1,156
Deaths:406
KDR:2.847
Accuracy:36.955% M
HSR:33.651% A++
Terminus VX-9
A*
Kills:1,148
Deaths:452
KDR:2.540
Accuracy:31.075% B**
HSR:42.509% A*
NSX Tengu
A++
Kills:904
Deaths:371
KDR:2.437
Accuracy:49.231% A++
HSR:24.447% B+
Darkstar
A++
Kills:839
Deaths:303
KDR:2.769
Accuracy:34.921% A++
HSR:29.917% B*
Phobos VX86
C++
Kills:608
Deaths:375
KDR:1.621
Accuracy:59.367% C++
HSR:13.980% C
Nova
S
Kills:549
Deaths:8
KDR:68.625
Accuracy:100.128% S
HSR:11.658% D
Corvus VA55
A*
Kills:416
Deaths:164
KDR:2.537
Accuracy:36.036% A*
HSR:33.414% A+
Pandora VX25
C+
Kills:365
Deaths:152
KDR:2.401
Accuracy:39.836% C+
HSR:15.069% C+
CME
A
Kills:320
Deaths:149
KDR:2.148
Accuracy:33.368% A
HSR:30.938% A
Thanatos VE70
A
Kills:187
Deaths:100
KDR:1.870
Accuracy:52.632% A
HSR:13.904% C-
Equinox VE2
B*
Kills:167
Deaths:64
KDR:2.609
Accuracy:29.565% B++
HSR:26.946% B*
NS Baron G5
A*
Kills:65
Deaths:39
KDR:1.667
Accuracy:63.659% A*
HSR:15.385% C++
Kills:25,641
Deaths (as Combat Medic):10,626
Deaths (to Combat Medics):4,998
KDR:2.41304
Kill Difference:15,015
Playtime:212.844 hours
Usage:12%
Score:9.263m
Score/min:725
Accuracy (listed only):42.059%
HSR (listed only):24.974%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:583
Deaths:173
KDR:3.370
Accuracy:28.199% A++
HSR:24.871% B++
Blueshift VM5
A++
Kills:548
Deaths:177
KDR:3.096
Accuracy:28.838% A++
HSR:24.088% B+
Cosmos VM3
B*
Kills:141
Deaths:57
KDR:2.474
Accuracy:20.062% B*
HSR:12.766% D**
Comet VM2
B**
Kills:134
Deaths:80
KDR:1.675
Accuracy:52.253% B**
HSR:5.970% B*
Comet VM2
B*
Kills:126
Deaths:80
KDR:1.575
Accuracy:53.072% B*
HSR:5.556% B++
Cosmos VM3
B*
Kills:114
Deaths:51
KDR:2.235
Accuracy:20.547% B*
HSR:20.175% C*
NS-10 Burster
B*
Kills:67
Deaths:31
KDR:2.161
Accuracy:31.693% C**
HSR:8.955% B*
NS-10 Burster
B+
Kills:56
Deaths:31
KDR:1.806
Accuracy:32.208% B+
HSR:5.357% C-
Kills:1,769
Deaths (as MAX Suit):340
Deaths (to MAX Suits):2,349
KDR:5.20294
Kill Difference:1,429
Playtime:39.455 hours
Usage:2%
Score:1.288m
Score/min:544
Accuracy (listed only):33.359%
HSR (listed only):13.467%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:494
V. Kills:104 470%
Deaths:68
KDR:7.265
Accuracy:54.529% C**
KPH:94.500 B
VKPH:19.900 C++
Maelstrom Turbo Laser
C-
Kills:146
V. Kills:139 104%
Deaths:292
KDR:0.500
Accuracy:29.401% C
KPH:7.400 D
VKPH:7 C-
Saron Laser Cannon
D
Kills:98
V. Kills:88 110%
Deaths:218
KDR:0.450
Accuracy:39.472% A
KPH:6.300 D
VKPH:5.600 D
Coyote Missiles
C
Kills:68
V. Kills:17 378%
Deaths:26
KDR:2.615
Accuracy:49.943% C--
KPH:31.700 C
VKPH:7.900 D--
Kills:806 (244 + 0)
Deaths:604
KDR:1.334
VKDR:0.576
Vehicle Kills:348
Kill Difference:202
Playtime:42.816 hours
Usage:2%
Score:0.675m
Score/min:263
Piloting Accuracy:39.472%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:558
V. Kills:122 454%
Deaths:39
KDR:14.308
Accuracy:58.014% B**
KPH:26.400 B+
VKPH:5.800 D
Supernova VPC
B**
Kills:273
V. Kills:24 N/A
Deaths:
KDR:
Accuracy:60.043% B**
KPH:35.600 C
VKPH:3.100 D*
Saron HRB
B+
Kills:246
V. Kills:141 173%
Deaths:19
KDR:12.947
Accuracy:48.161% B+
KPH:26.500 C++
VKPH:15.200 C+
Kills:1,077 (831 + 246)
Deaths:58
KDR:18.569
VKDR:4.948
Vehicle Kills:287
Kill Difference:1,019
Playtime:38.051 hours
Usage:2%
Score:0.707m
Score/min:310
Driving Accuracy:60.043%
Gunner Accuracy:48.161%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:132
V. Kills:12 N/A
Deaths:7
KDR:18.857
Accuracy:42.232% B+
KPH:64 D
VKPH:5.800 C+
E540 Halberd-H
B+
Kills:51
V. Kills:19 255%
Deaths:6
KDR:8.500
Accuracy:62.356% B+
KPH:33.600 C--
VKPH:12.500 D--
Kills:183 (0 + 183)
Deaths:13
KDR:14.077
VKDR:2.385
Vehicle Kills:31
Kill Difference:170
Playtime:3.581 hours
Usage:0%
Score:0.094m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:62.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:78
V. Kills:20 371%
Deaths:17
KDR:4.588
Accuracy:44.921% B++
KPH:17.800 C
VKPH:4.600 D-
M12 Kobalt
B+
Kills:61
V. Kills:5 N/A
Deaths:3
KDR:20.333
Accuracy:24.447% A
KPH:70.600 C+
VKPH:5.800 B+
M60-G Bulldog
B*
Kills:60
V. Kills:11 N/A
Deaths:17
KDR:3.529
Accuracy:43.711% B*
KPH:20.200 C--
VKPH:3.700 D
M40 Fury
C++
Kills:54
V. Kills:12 415%
Deaths:10
KDR:5.400
Accuracy:47.976% A
KPH:53.300 C+
VKPH:11.800 C++
M40 Fury
B+
Kills:52
V. Kills:17 289%
Deaths:8
KDR:6.500
Accuracy:49.492% A+
KPH:37.200 C
VKPH:12.200 B+
Kills:305 (0 + 305)
Deaths:55
KDR:5.545
VKDR:1.182
Vehicle Kills:65
Kill Difference:250
Playtime:10.633 hours
Usage:1%
Score:0.223m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:49.492%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,2537,1692,1563.325C++0.9132.123%A31.036%C++91.2B*1.1B++50378.6h10.5C*32.8B++
V10 3,5703,5634667.646A*5.2354.235%A*83.385%B++62.3AN/A27957.2h1.8B*3.4B**
Eridani SX5 3,2583,2541,4992.171B*0.2531.147%B**21.297%C*51.6B++N/A25063.1h9.6B*30.8B++
NS-44 Commissioner 3,1053,0941,8641.66B++0.7654.548%A*27.376%B++75.5A++N/A29241h3.3B+6B**
Orion VS54 3,0833,0559893.089B**0.6729.8%A++34.043%A72.9A++N/A39641.9h9.8B**32.9B*
NS-7 PDW 2,7882,7851,1962.329A++0.0934.477%A++17.199%C+60.4A++N/A29846.1h11B**32B*
Artemis VX26 2,7402,7206214.38M1.9634.814%A+28.419%B*50.7B*N/A27553.7h10.4B++29.8B*
Sirius SX12 2,6632,6521,3911.907B*0.5130.742%A18.703%C++48.6B**N/A22354.6h12.5B++40.5B+
Eridani SX5G 2,1062,0978082.595B**0.1831.988%B*29.9%B**71.6B++N/A33229.3h9.8B+30.6B+
Ghost 1,8931,8876622.85C++0.4353.05%A*69.581%C++43.4C*N/A23743.5h2.3C++4.2B++
Force-Blade 2,2151,87620,1500.093A*2.3267.271%M++N/A2.1A++N/A10895.2h3.4C--5.1B+
Pulsar LSW 1,6441,6324993.271A++0.8530.975%A+28.922%B++86.8A++N/A42018.8h9.7B**31.2B*
Manticore SX40 1,5341,5326272.443A+0.0338.957%A21.279%C+74A*N/A40420.7h6.1B++15.7B**
SVA-88 1,4821,4745882.507B+0.0927.727%B*23.745%C65.8B*N/A38922.4h10.6B+38.3B+
Parallax VX3 1,3311,3292934.536B+2.1253.209%A*78.706%C++38.9B++N/A20134.2h2.3C+4.3B++
Zenith VX-5 1,2411,2265172.371A0.0533.638%A++32.137%A++65.9A+N/A28618.6h11.3B++33.6B*
Lasher X2 1,2041,1957731.546B**0.8737.728%A++3.933%C+57.7A+N/A32220.7h18.3B+48.4B*
Pulsar C 1,2121,1914312.763A0.3534.205%A++34.173%A*64.7A++1.1A++25418.4h9.6B++28.1B*
NS-15M1 1,1921,1884272.782B**0.3631.028%A+29.04%B*80.3A+N/A46914.8h9.9B**31.9B*
Parsec VX3-A 1,1701,1691428.232B*5.8151.307%A+82.122%B+87.2A*N/A47213.4h1.8C**3.5B*
Serpent VE92 1,1701,1676581.774B++0.6427.076%B++18.68%C37.9B+N/A21130.8h10.5B++38.7B++
VA39 Spectre 1,1681,1653932.964A0.5553.949%M**39.657%C++57.1A**N/A30620.4h4.5B*8.4A
NS-44L Blackhand 1,1711,1653543.291A++0.8755.702%A+56.652%B**87.6M**N/A46613.3h3.5B++6.3B*
NS Baron G5AE 1,1741,1655122.275B*0.1460.917%A+14.077%C70.6B**N/A17016.5h4.1B6.8B+
MKV Suppressed 1,1631,1634212.762A*0.3435.51%A++18.659%C+67.6A++N/A31917.2h10.6B*29.7B++
Skorpios 1,1731,1634962.345B+0.0730.097%B++28.375%B**63.6B**N/A38818.3h10.4B+34.5B++
NS-30 Vandal 1,1641,1633932.959B*0.5445.255%A*25.795%C+62.2B**N/A31118.7h4.7B*10.4B**
VX29 Polaris 1,1691,1634162.796A0.3830.653%A27.257%B++82.5A+N/A44714.1h9.8B*32B++
Ursa 1,1641,1633453.371A**0.9528.842%B**23.646%C+67.6AN/A38317.2h8.2B**28.4B*
Cerberus 1,1621,1626981.665B+0.7545.184%A++19.707%C73.1AN/A35315.9h5B*11.1B**
Equinox VE2 Burst 1,1691,1613962.932B++0.5141.045%M35.831%B**77.4AN/A41115h9.8B**23.8A
Eidolon VE33 1,1681,1613693.146A++0.7343.457%M28.338%B+68.7A**N/A37016.9h6.2B**14.3B**
Flare VE6 1,1631,1603992.907A+0.4928.074%B**26.983%B+71.2AN/A42016.3h8.3B**29.4B++
Solstice VE3 1,1731,1604292.704M+0.2934.01%A*29.741%A++56A**N/A29920.7h11.7B*34.5B*
H-V45 1,1671,1604342.673B++0.2634.389%A*31.379%A67.4A++N/A39817.2h10.3B**30B**
NS-11A 1,1741,1604172.782A+0.3636.096%A**32.759%A+66.3A++N/A48617.5h11B**30.5B**
Nyx VX31 1,1631,1593872.995B++0.5840.13%B**22.778%D28.5CN/A15640.7h5.3B13.2B+
NS-15M AE 1,1661,1593393.419B++1.0032.789%A35.634%B**82.2B**N/A47614.1h9.7B*29.7B++
NS-11P 1,1761,1574732.446A0.0334.189%A*34.399%A**70.1A*1.2A++41216.5h10.6B**31B**
Phantom VA23 1,1601,1574912.356B+0.0645.082%A+27.658%C37.9C+N/A17930.5h4.5C*10B+
Pulsar VS1 1,1681,1564062.847A++0.4336.955%M33.651%A++69.2MN/A30316.7h10.2A+27.6A
NS-357 Underboss 1,1571,1557451.55B+0.8748.77%A+15.584%D66.4B*N/A31717.4h3.6B++7.5B*
Phaseshift VX-S 1,1561,1552135.423B**3.0153.986%A*82.424%B+60.5A++N/A33819.1h2.5B+4.6B++
XM98 1,1541,1542754.196B**1.7854.856%M76.95%C**41.5B**N/A20827.8h2.3B+4.1B**
VX6-7 1,1591,1525042.286B**0.1328.411%B++24.045%B+32.8C++N/A18135.1h11.2B+39.5B+
Terminus VX-9 1,1541,1484522.54B**0.1231.075%B**42.509%A*70AN/A41416.4h8.8A28.4B*
NSX Tengu 9159043712.437A0.0249.231%A++24.447%B+65.5AN/A15513.8h11.6B+23.6B++
Darkstar 8538393032.769B**0.3534.921%A++29.917%B*58.7B+1B+13014.3h12.7C++36.3B*
Proximity Mine 663662847.881A5.4637.713%C--N/A220.7A*N/A6703h0.8M*2A++
Lancer AE 1,0586433741.719B+0.7074.085%A++7.621%S28.1B**18.1B++42922.9h8.4B+11.3B+
C-4 8846393871.651C*0.7720.239%D--N/A52.8D20.2D84912.1h1.5C++7.3C
Phobos VX86 6116083751.621C**0.8059.367%C++13.98%C41.9C+N/A20114.5h2.7C4.6C++
Blueshift VM5 5865831733.37B+0.9528.199%A++24.871%B++57.2A+N/A32010.2h11.7A41.5B**
VE-LR Obelisk 5695642572.195C**0.2245.01%A++32.801%C++46.2B+N/A21512.2h5.8B+12.8B*
Beamer VS3 5635612562.191A++0.2341.346%A*24.421%C**93.5M*N/A6206h7.1B+17.3B
Supernova PC 6805583914.308A+11.8958.014%B**1.613%C--26.4B+5.8D24521.1h2.9A+5A+
Nova 551549868.625U66.21100.128%S11.658%D36.4C++N/A19615.1h8.5F--8.5B+
Blueshift VM5 5515481773.096B+0.6828.838%A++24.088%B+52.2AN/A28010.5h12.9B**44.7B**
Dual Photon Pods 598494687.265C++4.8554.529%C**1.822%B*95B20C++7755.2h19.5B+35.8B+
Corvus VA55 4194161642.537A++0.1236.036%A*33.414%A+69.3A*N/A5906h9.7B**26.8B**
Auraxium Force-Blade 51137814,1980.027C2.3929.622%C+19.841%A*0.7CN/A3578.5h4F**13.6C
Pandora VX25 3653651522.401A0.0239.836%C+15.069%C+38.8C++N/A2739.4h3.5B*8.7B++
Spiker 3373351612.081B**0.3441.155%A++27.164%B**90.5A*N/A4763.7h7B+17.1B*
CME 3223201492.148B*0.2733.368%A30.938%A42.7B+N/A2507.5h12.1B+36.1B*
NS Decimator 3992872681.071C++1.3574.295%A++1.045%D--48.6B*19B6965.9h4.2B+5.7B*
Supernova VPC 2972731273U270.5860.043%B**1.465%C+35.5C3.1D*3687.7h2A+3.4A
Spear Anti-Vehicle Phalanx Turret 357261299C**6.5863.244%A++6.897%A+84.2M31B*8423.1h5.3B**8.4A
Frag Grenade 2542541254N/A251.5834.446%D**N/A1270M*N/A71460.2h1.3A*3.7A
Saron HRB 3872461912.947A+10.5348.161%B+2.846%A26.5C++15.2C+4099.3h14.4A30A
NS-AM7 Archer 3012451961.25A++1.1767.165%B**33.878%A++19.1M4.4A12612.8h13B++19.4B*
Beamer VS3-FB 2222201002.2B*0.2244.946%A*34.091%A71B**N/A3533.1h8.7C+19.2B*
Eclipse VE3A 213211822.573B+0.1636.048%A*34.597%M+57B*N/A1773.7h11.5B31.9B**
Revenant 200198633.143B+0.7341.444%A32.323%B61.9B+N/A2493.2h5.7B*13.6B**
The Immortal 1891881011.861B++0.5644.256%A++36.17%B*48.2C+N/A1393.9h7.6C*17.3B**
Thanatos VE70 1871871001.87A0.5552.632%A13.904%C-69.3A*N/A6062.7h3.2A6B**
Hunter QCX 1981872030.921B1.5060.78%B**20.856%C27.9A+1.6C1696.7h5.7C*9.3B
Equinox VE2 168167642.609A+0.1929.565%B++26.946%B*30.9C+N/A2375.4h10.9B++37B+
Nemesis VSH9 2831661661B+1.4277.583%A*4.819%A+22.1B15.6B*5247.5h8.5C+11B++
MANA Anti-Vehicle Turret 232161344.735A2.3265.688%B+5.59%A++1610C--710D4242070.1h5.3B++8B*
Anti-Vehicle Grenade 1771591159N/A156.5858.771%B*N/A530B++60C-51370.3h3.7B**6.3B**
NS-61 Emissary 155153841.821A+0.6038.453%A+20.261%B++69.5A*N/A1852.2h11.2B+29.2B*
Maelstrom Turbo Laser 2851462920.5C-1.9229.401%C1.37%D7.4D7C-20819.8h164.6D559.9D
Cosmos VM3 141141572.474B0.0620.062%B*12.766%D**26.6C+N/A1785.3h10.5A52.6B*
Comet VM2 171134801.675B**0.7452.253%B**5.97%B*16B**4.4C++2658.4h13.9B**26.7B**
Proton II PPA-H 144132718.857B++16.4442.232%B+N/A62.9D5.7C+3482.1h10.5C++24.8B
Tank Mine 228130771.688C-0.7354.908%A+N/A36.1D**27.2D*9473.6h2.8D**5B*
Comet VM2 159126801.575B++0.8453.072%B*5.556%B++17.7B**4.6C+2247.1h14.1B**26.5B**
NS-44P Commissioner 118118861.372C++1.0552.727%A29.661%B78.7B++N/A4811.5h2.9B+5.6B*
Cosmos VM3 118114512.235C**0.1820.547%B*20.175%C*22.4CN/A1415.1h12.3B*60B++
Saron Laser Cannon 186982180.45C1.9739.472%A1.02%D-6.3D5.6D15815.6h238.8D--605C
M60-A Bulldog 10293615.5C+13.0857.217%B**1.075%D--44.3B+4.3C+3962.1h4.7B*8.3B**
Sticky Grenade 8484184N/A81.5856.266%B+N/A840C+N/A28380.1h2.6C4.7C++
M20 Basilisk 9878174.588B++2.1744.921%B++8.974%A17.7C4.5D-2244.4h69.5B*154.7B**
MAX Punch 77743650.203B+2.2154.203%B+N/A2.4C*N/A1130.4h2.5C+4.7C++
Coyote Missiles 8568262.615C++0.2049.943%C--N/A32.4C8.1D--2882.1h38.9B78C*
NS-10 Burster 10367312.161A+0.2631.693%C**8.955%B*7B++3.8C+1779.6h126.7B+399.8B+
NS Baron G5 6565391.667B*0.7563.659%A*15.385%C++59.1AN/A4701.1h4B+6.3C*
S1 8862282.214M+0.2072.377%A++N/A29.5B+12.4C+12722.1h5.5B++7.5B**
M12 Kobalt 6661320.333B17.9224.447%A26.23%A++67.8C+5.6B+5060.9h22.6C--92.6B
M60-G Bulldog 7160173.529C1.1143.711%B*1.667%D-20C--3.7D2743h7B15.9B++
Lancer VS22 12858770.753C+1.6660.552%C+1.724%C+11.6C14C++5295h21.2C**35C**
NS-10 Burster 8656311.806A0.6132.208%B+5.357%C-5.7C+3C1789.9h159.3C494.6C++
M40 Fury 6654105.4C2.9847.976%AN/A54C++12C++5701h13.4C++27.9B++
M40 Fury 695286.5C++4.0849.492%A+1.923%C*37.1C12.1B+6481.4h14.1C*28.4B++
E540 Halberd-H 705168.5C+6.0862.356%B+N/A34C--12.7D--5541.5h5.3B+8.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit8830.2h
Motion Spotter285,7464.4h
Nano-Armor Kit155181,83616h
Spawn Beacon127191.9h
Anti-Vehicle MANA Turret184112h
Nanite Revive Grenade07660.2h
Medical Applicator406189,74725h
Ammunition Package182,2321.1h
Medical Kit1,27410,24394h
Anti-Infantry MANA Turret41730.5h
Recon Detection Device1077,54312.3h

Check the help document for the dictionary if you want to learn more about words used here.


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