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Immortal Initiate IonlyspeakJapanese[DHLE] IonlyspeakJapanese
VS BR 68

KDR: 7.13

Score: 4.8m

Last Seen: May 26th, 2020 11:09 PM
- OFFLINE - 3.3 hour(s)

Battle Rank 68 - Vanu Sovereignty on Emerald
Level Progress (to 69): 65%
Level 100 Progress: 25% 302h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 NS-15M AE NSX Daimyo VX29 Polaris NS-15MB Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,100,413 MLG Score: 21663
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.477%48.212%15669127412,52610.6152-3.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.871%2.175A*4.079S-0.699DHEAD ++ (~31.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.668B+80.441B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.324%2.247%3751128289361412.4722263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.656B+-0.549D-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
341.4-1.837F-147.9-2.673F**193.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.937%98.348%375112821,39215209.09804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.957A++2.014A*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.66B+1.60.493B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m207.3%777 (46.6k)702 (42.1k)7.1314615,7322,2067.5190468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283187533.566%47.718%160203:058

11% Engineer77% Heavy Assault11% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 2:48 AMJul 30th, 2018 2:49 AMMay 27th, 2020 6:15 PM (8d) (PST)May 26th, 2020 7:40 PM (9d) (PST)May 26th, 2020 7:09 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5522541,2982.3140.3241.1044.9430.07021663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,13215,22377,9091391966297442,140

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
113.3h/4.7d 855 7,507 4,424 33.6k 98 689 475 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:2,668
Deaths:382
KDR:6.984
Accuracy:31.678% B**
HSR:50.450% A*
NS-15M2
A*
Kills:2,470
Deaths:340
KDR:7.265
Accuracy:32.932% A+
HSR:48.219% A*
Orion VS54
A*
Kills:1,663
Deaths:248
KDR:6.706
Accuracy:31.477% A++
HSR:44.618% A*
NS-15M AE
A**
Kills:1,516
Deaths:186
KDR:8.151
Accuracy:32.693% B**
HSR:51.319% A**
VX29 Polaris
M
Kills:1,177
Deaths:186
KDR:6.328
Accuracy:32.559% A
HSR:47.409% M
NS-15MB
A++
Kills:1,173
Deaths:142
KDR:8.261
Accuracy:32.229% B++
HSR:50.213% A++
Pulsar LSW
A**
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:33.282% A+
HSR:47.400% A**
SVA-88
M
Kills:226
Deaths:29
KDR:7.793
Accuracy:32.282% A+
HSR:48.230% M
Kills:12,066
Deaths (as Heavy Assault):1,697
Deaths (to Heavy Assaults):735
KDR:7.11019
Kill Difference:10,369
Playtime:87.724 hours
Usage:77%
Score:3.977m
Score/min:755
Accuracy (listed only):32.392%
HSR (listed only):48.482%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):275
KDR:0
Kill Difference:UNR
Playtime:12.358 hours
Usage:11%
Score:0.327m
Score/min:440
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:1,392
Deaths:74
KDR:18.811
Accuracy:47.937% B*
HSR:98.348% B**
NS-44P Commissioner
B*
Kills:460
Deaths:113
KDR:4.071
Accuracy:49.535% B++
HSR:36.957% B*
Kills:1,852
Deaths (as Infiltrator):187
Deaths (to Infiltrators):292
KDR:9.90374
Kill Difference:1,665
Playtime:12.015 hours
Usage:11%
Score:0.465m
Score/min:644
Accuracy (listed only):48.736%
HSR (listed only):67.652%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:89
V. Kills:59 148%
Deaths:2
KDR:44.500
Accuracy:43.324% B**
KPH:47.300 B+
VKPH:31.400 B++
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:29.500
Vehicle Kills:59
Kill Difference:87
Playtime:1.882 hours
Usage:2%
Score:0.041m
Score/min:365
Piloting Accuracy:N/A%
Gunner Accuracy:43.324%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:107
V. Kills:60 175%
Deaths:1
KDR:107
Accuracy:63.348% A*
KPH:36.100 B++
VKPH:20.200 B
Kills:107 (0 + 107)
Deaths:1
KDR:107
VKDR:60
Vehicle Kills:60
Kill Difference:106
Playtime:2.964 hours
Usage:3%
Score:0.044m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:63.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:79
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:23.800% B*
KPH:221.500 M**
VKPH:8.400 A++
Kills:79 (0 + 79)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:79
Playtime:0.357 hours
Usage:0%
Score:0.015m
Score/min:682
Driving Accuracy:N/A%
Gunner Accuracy:23.800%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:148
V. Kills:13 N/A
Deaths:9
KDR:16.444
Accuracy:39.409% B++
KPH:144.700 A
VKPH:12.700 A++
Kills:148 (0 + 148)
Deaths:9
KDR:16.444
VKDR:1.444
Vehicle Kills:13
Kill Difference:139
Playtime:1.023 hours
Usage:1%
Score:0.025m
Score/min:400
Piloting Accuracy:N/A%
Gunner Accuracy:39.409%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,7002,6683826.984B**0.1531.678%B**50.45%A*189.2M2.3A52014.1h8.2A25.8B**
NS-15M2 2,5032,4703407.265A**0.1332.932%A+48.219%A*180.3M**2.4A*46013.7h8.3A25.1B**
Orion VS54 1,6721,6632486.706A*0.4331.477%A++44.618%A*127.9M+N/A48213h7.8A24.9C*
NS-15M AE 1,5361,5161868.151M+1.0232.693%B**51.319%A**189.5M++2.5A*4638h8.2A25.1B*
NSX Daimyo 1,3921,3927418.811M**11.6847.937%B*98.348%B**146.5A**N/A4199.5h1.6A3.4B**
VX29 Polaris 1,1941,1771866.328M*0.8032.559%A47.409%M181.1M**2.6M4466.5h8.2A25.3B*
NS-15MB 1,1851,1731428.261S1.1332.229%B++50.213%A++192.3M2A5236.1h8.1B**25B++
Pulsar LSW 1,1861,1731846.375M**0.7633.282%A+47.4%A**186.2M**2.1A++4546.3h8.4A25.3B*
NS-44P Commissioner 4614601134.071A++3.0649.535%B++36.957%B*102.2B++N/A2904.5h2.7B*5.4B++
Plasma Grenade 3173091309N/A301.8763.636%A*N/A772.5B*20B++25410.4h2.7B++4.2B**
SVA-88 227226297.793M++0.6632.282%A+48.23%M161.4M++N/A8471.4h8.5B**26.4B*
S1 275193306.433S0.7064.143%B++N/A62.3A**26.5A+4163.1h5B++7.8B+
The Slasher 1731732,0390.085B*7.0539.726%B8.671%C+2C+N/A584.7h1.5B*3.8C+
CAS 14-E 161148916.444C+9.3139.409%B++1.351%C-148A+13A++4001h21.8B+55.3B*
M60-A Bulldog 1371231123M**115.8767.872%A*N/A111.8M+12.7A**2961.1h4.1B*6.1A
Saron HRB 1671071107U99.8763.348%A*N/A35.7B++20C**2503h23.1C36.5B++
M12 Kobalt 10099199B++91.8726.247%B++20.202%B+247.5A++2.5D-4840.4h11.8B*44.9B**
NS Decimator 13091713U5.8765.574%B+4.396%A*75.8A++32.5A+4861.2h3.1B*4.7B**
AP30 Shredder 14889244.5M**37.3743.324%B**2.247%C++46.8B+31.1B++3641.9h147.9F341.4D
M12 Kobalt 8279179M+71.8723.8%B*10.127%F197.5M++7.5A+6790.4h10.5A+44B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit84,5720.4h
Motion Spotter02650.1h
Restoration Kit141480.7h
Medical Kit1642,4559.6h
MANA Anti-Personnel Turret0710h

Check the help document for the dictionary if you want to learn more about words used here.


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