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Immortal A.S.P. Operative Irel[R7] Irel
VS BR 69

KDR: 1.9

Score: 17.2m

Last Seen: Jun 6th, 2019 10:49 PM
- OFFLINE - 401.2 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald
Level Progress (to 70): 67%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C C-4 NS-7 PDW NS-11C Dual Photon Pods Serpent VE92 NS-30 Vandal Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $989,541 MLG Score: 791
Fun Score: N/A
Cheeseburgers Flipped: 165TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.74%24.643%65925118912,6891.721710.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.633%1.088B**0.577B+-0.55DHEAD ++ (~11.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.46B+10.80.247C++29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.871%1.226%595312112,1204356084.87356348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.481%-0.261C-0.335C-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.50.446B31.20.411B58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.063%1.19%121312115046842550.736842197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%0.59B+-0.882D---1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.80.695B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.922%1.741%91412105176322640.816746195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.612%-0.395C---0.668D-0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.382C**23.60.409B50.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.082%63.918%913121167991360.743702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.704%0.465B+-0.206C0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.271C*2.70.137C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.129%14.474%91312111,748532173.27955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.033%0.962B*-0.032C+0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+3.40.295C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m490.7%469 (28.1k)401 (24.1k)1.9001826,80214,1052.1522969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214106719.698%16.603%32703:026

8% Combat Medic39% Engineer20% Infiltrator25% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:40 PMAug 1st, 2017 11:26 PMJun 10th, 2019 1:14 AM (41d) (PST)Jun 6th, 2019 7:30 PM (45d) (PST)Jun 6th, 2019 6:49 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941884060.6250.3290.1043.3790.064791

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,61811,27624,34238206203424,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
714.6h/29.8d 3,556 4,450 7,657 144.9k 968 2,652 2,725 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:544
Deaths:422
KDR:1.289
Accuracy:22.659% B
HSR:22.427% C
VE-H Maw
B
Kills:92
Deaths:61
KDR:1.508
Accuracy:21.650% D
HSR:29.348% B
Kills:636
Deaths (as Heavy Assault):483
Deaths (to Heavy Assaults):3,572
KDR:1.31677
Kill Difference:153
Playtime:38.069 hours
Usage:5%
Score:0.718m
Score/min:315
Accuracy (listed only):22.155%
HSR (listed only):25.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,886
Deaths:1,200
KDR:1.572
Accuracy:25.525% C*
HSR:25.186% B
NS-7 PDW
B
Kills:1,230
Deaths:927
KDR:1.327
Accuracy:26.463% B
HSR:16.667% C+
NS-11C
A
Kills:1,204
Deaths:639
KDR:1.884
Accuracy:26.781% B+
HSR:26.495% A
Serpent VE92
B+
Kills:1,171
Deaths:705
KDR:1.661
Accuracy:26.471% B+
HSR:22.886% B+
Deimos VA29
B++
Kills:921
Deaths:502
KDR:1.835
Accuracy:69.550% B++
HSR:11.401% D-
Thanatos VE70
B*
Kills:700
Deaths:498
KDR:1.406
Accuracy:47.687% B*
HSR:18.429% B+
Eridani SX5
B
Kills:687
Deaths:329
KDR:2.088
Accuracy:28.296% B
HSR:20.815% C++
VE-S Canis
B+
Kills:561
Deaths:295
KDR:1.902
Accuracy:29.839% B+
HSR:15.330% D
MKV Suppressed
B**
Kills:461
Deaths:240
KDR:1.921
Accuracy:25.527% C+
HSR:26.030% B**
VE-C Horizon
C*
Kills:338
Deaths:267
KDR:1.266
Accuracy:30.581% D
HSR:25.148% C*
Solstice VE3
C**
Kills:314
Deaths:276
KDR:1.138
Accuracy:24.429% C**
HSR:21.019% C*
Solstice SF
A
Kills:285
Deaths:233
KDR:1.223
Accuracy:26.736% B+
HSR:24.561% A
NSX-P Tanto
B*
Kills:217
Deaths:148
KDR:1.466
Accuracy:29.996% B*
HSR:24.424% C+
NSX Tengu
C+
Kills:160
Deaths:111
KDR:1.441
Accuracy:36.096% C+
HSR:18.125% C-
MKV-P Suppressed
C+
Kills:139
Deaths:101
KDR:1.376
Accuracy:26.375% C+
HSR:19.425% D
Pandora VX25
B
Kills:127
Deaths:98
KDR:1.296
Accuracy:43.290% B
HSR:14.961% C+
Zenith VX-5AE
C+
Kills:77
Deaths:42
KDR:1.833
Accuracy:27.251% C+
HSR:19.481% D-
Kills:10,478
Deaths (as Light Assault):6,611
Deaths (to Light Assaults):2,483
KDR:1.58493
Kill Difference:3,867
Playtime:177.538 hours
Usage:25%
Score:4.080m
Score/min:383
Accuracy (listed only):32.405%
HSR (listed only):20.611%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,886
Deaths:1,200
KDR:1.572
Accuracy:25.525% C*
HSR:25.186% B
NS-11C
A
Kills:1,204
Deaths:639
KDR:1.884
Accuracy:26.781% B+
HSR:26.495% A
Serpent VE92
B+
Kills:1,171
Deaths:705
KDR:1.661
Accuracy:26.471% B+
HSR:22.886% B+
Deimos VA29
B++
Kills:921
Deaths:502
KDR:1.835
Accuracy:69.550% B++
HSR:11.401% D-
Thanatos VE70
B*
Kills:700
Deaths:498
KDR:1.406
Accuracy:47.687% B*
HSR:18.429% B+
VE-C Horizon
C*
Kills:338
Deaths:267
KDR:1.266
Accuracy:30.581% D
HSR:25.148% C*
Solstice VE3
C**
Kills:314
Deaths:276
KDR:1.138
Accuracy:24.429% C**
HSR:21.019% C*
Solstice SF
A
Kills:285
Deaths:233
KDR:1.223
Accuracy:26.736% B+
HSR:24.561% A
NSX-P Tanto
B*
Kills:217
Deaths:148
KDR:1.466
Accuracy:29.996% B*
HSR:24.424% C+
Pandora VX25
B
Kills:127
Deaths:98
KDR:1.296
Accuracy:43.290% B
HSR:14.961% C+
Zenith VX-5AE
C+
Kills:77
Deaths:42
KDR:1.833
Accuracy:27.251% C+
HSR:19.481% D-
Kills:7,240
Deaths (as Engineer):4,608
Deaths (to Engineers):2,829
KDR:1.57118
Kill Difference:2,632
Playtime:278.386 hours
Usage:39%
Score:7.077m
Score/min:424
Accuracy (listed only):34.390%
HSR (listed only):21.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,230
Deaths:927
KDR:1.327
Accuracy:26.463% B
HSR:16.667% C+
Deimos VA29
B++
Kills:921
Deaths:502
KDR:1.835
Accuracy:69.550% B++
HSR:11.401% D-
Thanatos VE70
B*
Kills:700
Deaths:498
KDR:1.406
Accuracy:47.687% B*
HSR:18.429% B+
Eridani SX5
B
Kills:687
Deaths:329
KDR:2.088
Accuracy:28.296% B
HSR:20.815% C++
VE-S Canis
B+
Kills:561
Deaths:295
KDR:1.902
Accuracy:29.839% B+
HSR:15.330% D
H-V45
C*
Kills:463
Deaths:317
KDR:1.461
Accuracy:25.027% C*
HSR:20.086% C+
MKV Suppressed
B**
Kills:461
Deaths:240
KDR:1.921
Accuracy:25.527% C+
HSR:26.030% B**
NS-11A
A
Kills:450
Deaths:255
KDR:1.765
Accuracy:26.376% B+
HSR:30.889% A
Corvus VA55
B++
Kills:309
Deaths:239
KDR:1.293
Accuracy:24.758% C++
HSR:27.832% B++
Pulsar VS1
C
Kills:191
Deaths:167
KDR:1.144
Accuracy:22.188% C
HSR:16.754% D
NSX Tengu
C+
Kills:160
Deaths:111
KDR:1.441
Accuracy:36.096% C+
HSR:18.125% C-
MKV-P Suppressed
C+
Kills:139
Deaths:101
KDR:1.376
Accuracy:26.375% C+
HSR:19.425% D
Pandora VX25
B
Kills:127
Deaths:98
KDR:1.296
Accuracy:43.290% B
HSR:14.961% C+
Kills:6,399
Deaths (as Combat Medic):4,079
Deaths (to Combat Medics):1,583
KDR:1.56877
Kill Difference:2,320
Playtime:53.899 hours
Usage:8%
Score:1.657m
Score/min:513
Accuracy (listed only):33.190%
HSR (listed only):19.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:1,230
Deaths:927
KDR:1.327
Accuracy:26.463% B
HSR:16.667% C+
NS-30 Vandal
A+
Kills:995
Deaths:433
KDR:2.298
Accuracy:38.752% B*
HSR:38.593% A+
Eridani SX5
B
Kills:687
Deaths:329
KDR:2.088
Accuracy:28.296% B
HSR:20.815% C++
VE-S Canis
B+
Kills:561
Deaths:295
KDR:1.902
Accuracy:29.839% B+
HSR:15.330% D
NS-45 Pilot
C**
Kills:550
Deaths:498
KDR:1.104
Accuracy:32.944% C**
HSR:23.636% C
MKV Suppressed
B**
Kills:461
Deaths:240
KDR:1.921
Accuracy:25.527% C+
HSR:26.030% B**
Phantom VA23
B++
Kills:385
Deaths:186
KDR:2.070
Accuracy:39.141% B++
HSR:32.987% B
XM98
B+
Kills:316
Deaths:112
KDR:2.821
Accuracy:39.968% B+
HSR:70.253% C--
Artemis VX26 AE
B+
Kills:302
Deaths:132
KDR:2.288
Accuracy:29.086% C
HSR:33.113% B+
Ghost
B+
Kills:278
Deaths:98
KDR:2.837
Accuracy:41.688% B+
HSR:64.748% C
NS-44P Commissioner
C++
Kills:257
Deaths:245
KDR:1.049
Accuracy:41.134% C++
HSR:14.786% D*
NSX Tengu
C+
Kills:160
Deaths:111
KDR:1.441
Accuracy:36.096% C+
HSR:18.125% C-
MKV-P Suppressed
C+
Kills:139
Deaths:101
KDR:1.376
Accuracy:26.375% C+
HSR:19.425% D
VA39 Spectre
C+
Kills:85
Deaths:46
KDR:1.848
Accuracy:31.579% C+
HSR:37.647% C+
NS-61 Emissary
A++
Kills:72
Deaths:74
KDR:0.973
Accuracy:32.748% B++
HSR:26.389% A++
NSX Tomoe
A
Kills:70
Deaths:45
KDR:1.556
Accuracy:21.915% D**
HSR:51.429% A
Beamer VS3
B++
Kills:62
Deaths:96
KDR:0.646
Accuracy:26.609% C+
HSR:27.419% B++
Kills:6,610
Deaths (as Infiltrator):3,968
Deaths (to Infiltrators):2,110
KDR:1.66583
Kill Difference:2,642
Playtime:141.639 hours
Usage:20%
Score:2.929m
Score/min:345
Accuracy (listed only):32.245%
HSR (listed only):31.611%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:613
Deaths:217
KDR:2.825
Accuracy:19.601% B*
HSR:23.165% B*
Cosmos VM3
B**
Kills:515
Deaths:183
KDR:2.814
Accuracy:19.403% B+
HSR:24.272% B**
Comet VM2
C+
Kills:91
Deaths:45
KDR:2.022
Accuracy:41.156% C+
HSR:1.099% D**
Kills:1,219
Deaths (as MAX Suit):222.500
Deaths (to MAX Suits):622
KDR:5.47865
Kill Difference:996.500
Playtime:20.642 hours
Usage:3%
Score:0.751m
Score/min:607
Accuracy (listed only):26.720%
HSR (listed only):16.179%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,199
V. Kills:205 N/A
Deaths:159
KDR:7.541
Accuracy:55.146% B
KPH:98.400 B+
VKPH:16.800 C+
Light PPA
C++
Kills:489
V. Kills:59 N/A
Deaths:202
KDR:2.421
Accuracy:38.405% C
KPH:29.100 C--
VKPH:3.500 C++
Saron Laser Cannon
C++
Kills:432
V. Kills:240 179%
Deaths:350
KDR:1.234
Accuracy:29.635% C
KPH:15 C++
VKPH:8.300 C+
Maelstrom Turbo Laser
D
Kills:72
V. Kills:53 133%
Deaths:95
KDR:0.758
Accuracy:23.413% D*
KPH:7.700 D
VKPH:5.700 D
Photon A2A Missile Pods
B*
Kills:59
V. Kills:46 126%
Deaths:13
KDR:4.538
Accuracy:82.970% B+
KPH:83.700 B*
VKPH:65.300 B*
Kills:2,251 (993 + 0)
Deaths:819
KDR:2.748
VKDR:0.736
Vehicle Kills:603
Kill Difference:1,432
Playtime:67.819 hours
Usage:9%
Score:0.943m
Score/min:232
Piloting Accuracy:23.413%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:114
V. Kills:24 456%
Deaths:19
KDR:6
Accuracy:41.012% C
KPH:45 C+
VKPH:9.500 C++
AP30 Shredder
U
Kills:68
V. Kills:44 151%
Deaths:16
KDR:4.250
Accuracy:27.724% D--
KPH:244,800 U
VKPH:158,400 U
Kills:182 (0 + 182)
Deaths:35
KDR:5.200
VKDR:1.943
Vehicle Kills:68
Kill Difference:147
Playtime:2.531 hours
Usage:0%
Score:0.187m
Score/min:1,230
Piloting Accuracy:N/A%
Gunner Accuracy:27.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:173
V. Kills:40 422%
Deaths:32
KDR:5.406
Accuracy:50.568% C*
KPH:49.900 C+
VKPH:11.500 B*
C75 Viper
C+
Kills:88
V. Kills:13 N/A
Deaths:27
KDR:3.259
Accuracy:28.082% D*
KPH:30.200 C+
VKPH:4.500 D
Skyguard
A
Kills:67
V. Kills:35 186%
Deaths:20
KDR:3.350
Accuracy:29.656% C++
KPH:23.900 A
VKPH:12.500 B++
Kills:328 (328 + 0)
Deaths:79
KDR:4.152
VKDR:1.114
Vehicle Kills:88
Kill Difference:249
Playtime:9.179 hours
Usage:1%
Score:0.198m
Score/min:360
Driving Accuracy:29.656%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:344
V. Kills:67 N/A
Deaths:22
KDR:15.636
Accuracy:48.110% C
KPH:60.400 B*
VKPH:11.800 B*
Supernova PC
A++
Kills:270
V. Kills:65 409%
Deaths:49
KDR:5.510
Accuracy:44.974% C-
KPH:42.600 A++
VKPH:10.300 B+
Saron HRB
A++
Kills:149
V. Kills:62 237%
Deaths:23
KDR:6.478
Accuracy:44.383% C++
KPH:43.400 A++
VKPH:18 C**
Supernova FPC
A+
Kills:61
V. Kills:25 235%
Deaths:8
KDR:7.625
Accuracy:46.154% D-
KPH:41.400 A+
VKPH:17 B+
Kills:824 (675 + 149)
Deaths:102
KDR:8.078
VKDR:2.147
Vehicle Kills:219
Kill Difference:722
Playtime:16.942 hours
Usage:2%
Score:0.436m
Score/min:429
Driving Accuracy:46.154%
Gunner Accuracy:44.383%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:186
V. Kills:9 N/A
Deaths:16
KDR:11.625
Accuracy:36.314% C+
KPH:172.900 A++
VKPH:8.400 B+
Aphelion VEX-4H
A++
Kills:129
V. Kills:65 195%
Deaths:22
KDR:5.864
Accuracy:42.475% C
KPH:70.300 A++
VKPH:35.400 B++
Saron HRB-H
C*
Kills:94
V. Kills:37 247%
Deaths:29
KDR:3.241
Accuracy:55.260% C+
KPH:40.200 C*
VKPH:15.800 D-
E540 Halberd-H
C+
Kills:53
V. Kills:24 212%
Deaths:6
KDR:8.833
Accuracy:49.897% D--
KPH:43.300 C+
VKPH:19.600 C
Kills:462 (0 + 462)
Deaths:73
KDR:6.329
VKDR:1.849
Vehicle Kills:135
Kill Difference:389
Playtime:6.475 hours
Usage:1%
Score:0.193m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:49.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:56
V. Kills:23 233%
Deaths:37
KDR:1.514
Accuracy:36.957% D*
KPH:25.500 C*
VKPH:10.500 B*
Kills:56 (56 + 0)
Deaths:37
KDR:1.514
VKDR:0.622
Vehicle Kills:23
Kill Difference:19
Playtime:2.193 hours
Usage:0%
Score:0.019m
Score/min:142
Driving Accuracy:36.957%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,9101,8861,2001.572C*0.3325.525%C*25.186%B34.5C*N/A11754.7h10.7B+42B+
C-4 1,9841,6505792.85B**0.9528.688%B+N/A201.2M40.7B*11378.2h0.9B**3.3B**
NS-7 PDW 1,2381,2309271.327B+0.5726.463%B16.667%C+31.8C**N/A11138.7h13.8B52.3B+
NS-11C 1,2241,2046391.884B**0.0226.781%B+26.495%A37B+N/A9732.5h11.5B++42.8B++
Dual Photon Pods 1,4041,1991597.541C*5.6455.146%B1.084%C98.3B+16.8C+51012.2h15B*27.2B*
Serpent VE92 1,1821,1717051.661B+0.2426.471%B+22.886%B+46.1B++N/A13425.4h11.3B+42.6B+
NS-30 Vandal 1,0069954332.298B0.4038.752%B*38.593%A+46.5BN/A13521.4h5.5C**14.2B+
Deimos VA29 9339215021.835B+0.0769.55%B++11.401%D-64.4B*N/A19614.3h2.3C*3.4B
Thanatos VE70 7047004981.406B+0.4947.687%B*18.429%B+31.3C++N/A12822.4h4.5B9.5B+
Eridani SX5 6956873292.088B*0.1928.296%B20.815%C++55.9B*N/A21412.3h10.2B++36B+
Quasar VM1 6216132172.825B*0.9219.601%B*23.165%B*39.3AN/A20215.6h14.8C*75.5B+
VE-S Canis 5645612951.902B++0.0029.839%B+15.33%D54.5B+N/A15510.3h10.9B+36.6B+
NS-45 Pilot 5535504981.104C+0.8032.944%C**23.636%C64.7B+N/A2038.5h6.5B+19.8B+
Orion VS54 5475444221.289C+0.6122.659%B22.427%C36C++N/A18215.1h12.5C*55.1C++
Cosmos VM3 5225151832.814B+0.9119.403%B+24.272%B**46B**N/A24411.2h14.6C75.2B
Light PPA 5484892022.421C0.5238.405%C1.431%C**29.1C--3.5C++13116.8h14.6C++37.9C++
H-V45 4654633171.461C++0.4425.027%C*20.086%C+41.7B+N/A22711.1h13.3C++53.1C**
MKV Suppressed 4714612401.921B**0.0225.527%C+26.03%B**56.2B**1.2A**2668.2h11.9B++46.6B+
NS-11A 4544502551.765B0.1426.376%B+30.889%A44.6B+N/A18010.1h12.6B+47.8B+
Saron Laser Cannon 6724323501.234C+0.6729.635%C1.389%C--15C++8.3C+16928.8h95.1B+320.8B+
Phantom VA23 3913851862.07C*0.1739.141%B++32.987%B44.8C*N/A1218.6h4.1B+10.6B+
Rocklet Rifle 6623822811.359A0.5454.238%C++N/A41.1B**30.1B+4039.3h26.4B**48.6B++
Supernova VPC 4113442215.636B+13.7448.11%CN/A60.4B*11.8B*3835.7h2.8B+5.9B
VE-C Horizon 3503382671.266C+0.6330.581%D25.148%C*37.6C1.3C**1779h12.6B++41.2B
XM98 3193161122.821B+0.9239.968%B+70.253%C--40.5B*N/A1727.8h2.4C*6B+
Solstice VE3 3153142761.138B+0.7624.429%C**21.019%C*27.3B+N/A14411.5h13.4B+55C**
Corvus VA55 3153092391.293C**0.6124.758%C++27.832%B++36.4B+N/A1778.5h12.7C+51.1C*
Artemis VX26 AE 3043021322.288C*0.3929.086%C33.113%B+52.1C*N/A3465.8h11.3C*38.9C++
Solstice SF 2922852331.223C**0.6826.736%B+24.561%A29.1B+N/A849.8h13.3C+49.8C**
Ghost 281278982.837C++0.9441.688%B+64.748%C49.6B+N/A2165.6h2.4C+5.7C*
Supernova PC 335270495.51C+3.6144.974%C-1.481%D42.9A*10.3B+3216.3h3.5B**7.8B*
NS-44P Commissioner 2592572451.049C+0.8541.134%C++14.786%D*52.4C+N/A1894.9h3.7C+9.1C++
NSX-P Tanto 2212171481.466B+0.4329.996%B*24.424%C+29.7C++N/A1867.3h12.5B+41.6B++
Tank Mine 278193414.707B**2.8125.165%DN/A214.4A*94.4B**22120.9h1.2A4.7B*
Pulsar VS1 1921911671.144C*0.7622.188%C16.754%D22.2C+N/A1258.6h15.7C+70.9C+
Proton II PPA-H 1951861611.625C+9.7236.314%C+1.075%D169.1A++8.2B+4971.1h7.8B++21.5B+
Force-Blade 2221859,2780.02C+1.8845.833%A5.405%C0.5C+N/A2392.6h2.5C*5.4B+
L100 Python HESH 213173325.406C-3.5150.568%C*N/A49.4C+11.4B*3253.5h4.1C8.1C+
NSX Tengu 1601601111.441C**0.4636.096%C+18.125%C-43.2C**N/A1463.7h12.4B34.2C**
Saron HRB 211149236.478C**4.5844.383%C++2.013%B+43.8A++18.2C**4263.4h18.2B++41B++
Spear Anti-Vehicle Phalanx Turret 185141207.05C+5.1544.356%C+4.255%C++64.1A+20C+4932.2h5.5B**12.4B*
MKV-P Suppressed 1411391011.376C++0.5226.375%C+19.425%D25.7CN/A585.4h14.9C++56.5C*
Aphelion VEX-4H 194129225.864C++3.9642.475%C2.326%C--71.7A++36.1B*5651.8h38.2B*90B++
Pandora VX25 128127981.296C++0.6043.29%B14.961%C+35.3C+N/A1173.6h5.2C-12C++
Frag Grenade 1271251125N/A123.1051.996%B*N/A416.7C6.7C23650.3h4C+7.6B
L105 Zephyr 138114196C4.1041.012%C2.632%M45.6C+9.6C++5292.5h6.5C*16C++
NS Annihilator 2161141430.797B+1.1077.62%D-N/A11.3C*10.1B+24010.1h9.6B*12.4B+
Lumine Edge 1121022,9280.035C1.8740%A11.765%D1C-N/A498.4h1.4C++3.6B+
Hunter QCX 10297811.198B*0.7038.605%C11.34%D--34.6A*1.8C+1742.8h4.7C**12.1C**
MANA Anti-Personnel Turret 10097521.865N/A0.0422.213%UN/A970U30U3510600.1h27.5T*123.7T*
Saron HRB-H 13194293.241C1.3455.26%C+N/A40.9C*16.1D4562.3h20.8B+37.6B+
VE-H Maw 9392611.508C+0.3921.65%D29.348%B48.4C+N/A2141.9h10.8C++50.1C+
Comet VM2 11891452.022A+0.1241.156%C+1.099%D**17.5B**5.2B+1405.2h14B*34B++
C75 Viper 10188273.259C+1.3628.082%D*N/A30.3C+4.5D2772.9h10.3B++36.5C++
Lasher X2 9087771.13C**0.7722.962%C4.598%B34.8C*1.2B3172.5h20.5C+89.3C+
VA39 Spectre 8585461.848B0.0531.579%C+37.647%C+31.5B+N/A1592.7h5.3B+16.8B+
Zenith VX-5AE 7777421.833B0.0727.251%C+19.481%D-48.1BN/A3901.6h10.3B++37.9B+
Proximity Mine 7373126.083B++4.1844.497%C*N/A104.3CN/A4090.7h2.6F-5.8D
NS-61 Emissary 7272740.973C**0.9332.748%B++26.389%A++65.5A*N/A2651.1h12.7C**38.8B+
Maelstrom Turbo Laser 12572950.758C1.1423.413%D*N/A7.7D5.6D1639.4h102.4C*437.3C+
NSX Tomoe 7070451.556C+0.3421.915%D**51.429%A38.9C+N/A1401.8h10.4B**47.5C*
AP30 Shredder 11268164.25C2.3527.724%D--1.471%C-680U440U10648200.1h107C386.1D
Skyguard 10267203.35C*1.4529.656%C++N/A23.9A12.5B++4882.8h95B++320.5B++
S1 8963750.84C*1.0659.03%C*N/A27.4C++11.3C5292.3h5.6B+9.5B+
Beamer VS3 6462960.646C+1.2526.609%C+27.419%B++32.6B1.1B++1751.9h10.4C+39.1C+
Supernova FPC 866187.625C**5.7246.154%D-1.639%C-40.7A+16.7C**10761.5h4.2B++9.2B
Photon A2A Missile Pods 10559134.538C+2.6482.97%B+N/A84.3B*65.7B*12900.7h7.1B++8.6B**
M40 Fury-F 7956371.514C+0.3936.957%D*N/A25.5C*10.5B*1422.2h9.4B+25.5C++
E540 Halberd-H 775368.833C+6.9349.897%D--N/A44.2C+20C+4681.2h4.6B*9.2B+
Lancer VS22 7950331.515B*0.3970.779%AN/A20.8B*12.1C1792.4h20.5C**29B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43120.3h
Nano-Armor Kit285450,68030.5h
Nanite Revive Grenade02000.1h
Anti-Vehicle MANA Turret62020.5h
Medical Applicator158102,2507.2h
Restoration Kit3670.1h
Motion Spotter61,6930.8h
Deconstruction Tool02340h
Spitfire Auto-Turret53490.4h
Shield Recharging Field161,6040.5h
Ammunition Package91,5380.9h
Medical Kit227710.9h
Anti-Infantry MANA Turret61580.4h
Recon Detection Device353,6755.5h

Check the help document for the dictionary if you want to learn more about words used here.


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