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Ascendant A.S.P. Operative Irel[R7] Irel
VS BR 42

KDR: 1.91

Score: 15.2m

Last Seen: Feb 18th, 2019 12:47 AM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 113
Level Progress (to 43): 61%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C C-4 NS-7 PDW NS-11C Serpent VE92 Dual Photon Pods NS-30 Vandal Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,000,800 MLG Score: 800
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.673%24.545%6552399911,8231.737650.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.623%1.093B**0.596B+-0.512DHEAD ++ (~11.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.453B+10.90.236C++30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.997%1.295%613310192,0074005585.00499359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.586%-0.25C-0.284C0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.482B+29.30.448B54.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.39%1.235%109210204056162180.657467185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%0.634B+-0.888D---0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.70.705B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.779%1.587%81410184415832220.756432198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.119%-0.499D-0.705D--0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.314C*250.366C**56.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.135%63.528%813101966984460.792654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.727%0.466B+-0.237C0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.268C*2.80.133C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.122%14.458%81310191,743483173.60124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.06%0.974B*-0.014C+0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+3.40.294C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 113
15.2m452.1%453 (27.2k)387 (23.2k)1.9093124,73912,9572.1555942 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102296319.752%16.682%33003:026

7% Combat Medic38% Engineer6% Heavy Assault20% Infiltrator26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:40 PMAug 1st, 2017 11:26 PMFeb 19th, 2019 10:48 AM (12h) (PST)Feb 17th, 2019 8:59 PM (2d) (PST)Feb 17th, 2019 8:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5951904050.6280.3290.1053.1250.063800

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,68511,40624,27938206187423,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
656.2h/27.3d 3,191 4,127 6,853 123k 883 2,441 2,472 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:544
Deaths:422
KDR:1.289
Accuracy:22.659% B
HSR:22.427% C
Lasher X2
B+
Kills:80
Deaths:74
KDR:1.081
Accuracy:23.918% C
HSR:5% B+
Kills:624
Deaths (as Heavy Assault):496
Deaths (to Heavy Assaults):3,294
KDR:1.25806
Kill Difference:128
Playtime:36.580 hours
Usage:6%
Score:0.672m
Score/min:306
Accuracy (listed only):23.289%
HSR (listed only):13.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,885
Deaths:1,198
KDR:1.573
Accuracy:25.532% C*
HSR:25.199% B
NS-7 PDW
B
Kills:1,230
Deaths:927
KDR:1.327
Accuracy:26.463% B
HSR:16.667% C+
NS-11C
A
Kills:1,195
Deaths:625
KDR:1.912
Accuracy:26.825% B+
HSR:26.527% A
Serpent VE92
B+
Kills:1,171
Deaths:705
KDR:1.661
Accuracy:26.471% B+
HSR:22.886% B+
Deimos VA29
B++
Kills:916
Deaths:494
KDR:1.854
Accuracy:69.647% B++
HSR:11.354% D-
Thanatos VE70
B*
Kills:700
Deaths:498
KDR:1.406
Accuracy:47.687% B*
HSR:18.429% B+
Eridani SX5
B+
Kills:687
Deaths:329
KDR:2.088
Accuracy:28.296% B+
HSR:20.815% C++
MKV Suppressed
B**
Kills:461
Deaths:240
KDR:1.921
Accuracy:25.527% C+
HSR:26.030% B**
VE-S Canis
B+
Kills:414
Deaths:229
KDR:1.808
Accuracy:30.306% B+
HSR:16.908% C-
Solstice VE3
C**
Kills:314
Deaths:276
KDR:1.138
Accuracy:24.429% C**
HSR:21.019% C*
Solstice SF
A
Kills:275
Deaths:220
KDR:1.250
Accuracy:27.050% B+
HSR:24.727% A
NSX-P Tanto
B*
Kills:177
Deaths:106
KDR:1.670
Accuracy:30.343% B*
HSR:24.859% C+
NSX Tengu
C+
Kills:160
Deaths:111
KDR:1.441
Accuracy:36.096% C+
HSR:18.125% C-
MKV-P Suppressed
C+
Kills:139
Deaths:101
KDR:1.376
Accuracy:26.375% C+
HSR:19.425% C--
Pandora VX25
B+
Kills:127
Deaths:98
KDR:1.296
Accuracy:43.290% B+
HSR:14.961% C+
Zenith VX-5AE
C+
Kills:77
Deaths:42
KDR:1.833
Accuracy:27.251% C+
HSR:19.481% D-
Kills:9,928
Deaths (as Light Assault):6,199
Deaths (to Light Assaults):2,279
KDR:1.60155
Kill Difference:3,729
Playtime:169.491 hours
Usage:26%
Score:3.808m
Score/min:374
Accuracy (listed only):32.599%
HSR (listed only):20.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,885
Deaths:1,198
KDR:1.573
Accuracy:25.532% C*
HSR:25.199% B
NS-11C
A
Kills:1,195
Deaths:625
KDR:1.912
Accuracy:26.825% B+
HSR:26.527% A
Serpent VE92
B+
Kills:1,171
Deaths:705
KDR:1.661
Accuracy:26.471% B+
HSR:22.886% B+
Deimos VA29
B++
Kills:916
Deaths:494
KDR:1.854
Accuracy:69.647% B++
HSR:11.354% D-
Thanatos VE70
B*
Kills:700
Deaths:498
KDR:1.406
Accuracy:47.687% B*
HSR:18.429% B+
Solstice VE3
C**
Kills:314
Deaths:276
KDR:1.138
Accuracy:24.429% C**
HSR:21.019% C*
Solstice SF
A
Kills:275
Deaths:220
KDR:1.250
Accuracy:27.050% B+
HSR:24.727% A
NSX-P Tanto
B*
Kills:177
Deaths:106
KDR:1.670
Accuracy:30.343% B*
HSR:24.859% C+
Pandora VX25
B+
Kills:127
Deaths:98
KDR:1.296
Accuracy:43.290% B+
HSR:14.961% C+
Zenith VX-5AE
C+
Kills:77
Deaths:42
KDR:1.833
Accuracy:27.251% C+
HSR:19.481% D-
Kills:6,837
Deaths (as Engineer):4,262
Deaths (to Engineers):2,598
KDR:1.60418
Kill Difference:2,575
Playtime:248.167 hours
Usage:38%
Score:6.036m
Score/min:405
Accuracy (listed only):34.852%
HSR (listed only):20.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,230
Deaths:927
KDR:1.327
Accuracy:26.463% B
HSR:16.667% C+
Deimos VA29
B++
Kills:916
Deaths:494
KDR:1.854
Accuracy:69.647% B++
HSR:11.354% D-
Thanatos VE70
B*
Kills:700
Deaths:498
KDR:1.406
Accuracy:47.687% B*
HSR:18.429% B+
Eridani SX5
B+
Kills:687
Deaths:329
KDR:2.088
Accuracy:28.296% B+
HSR:20.815% C++
MKV Suppressed
B**
Kills:461
Deaths:240
KDR:1.921
Accuracy:25.527% C+
HSR:26.030% B**
NS-11A
A
Kills:443
Deaths:249
KDR:1.779
Accuracy:26.439% B+
HSR:31.151% A
VE-S Canis
B+
Kills:414
Deaths:229
KDR:1.808
Accuracy:30.306% B+
HSR:16.908% C-
H-V45
C++
Kills:371
Deaths:248
KDR:1.496
Accuracy:24.880% C++
HSR:18.059% C
Corvus VA55
B*
Kills:255
Deaths:201
KDR:1.269
Accuracy:25.033% C++
HSR:28.627% B*
Pulsar VS1
C
Kills:191
Deaths:167
KDR:1.144
Accuracy:22.203% C
HSR:16.754% D
NSX Tengu
C+
Kills:160
Deaths:111
KDR:1.441
Accuracy:36.096% C+
HSR:18.125% C-
MKV-P Suppressed
C+
Kills:139
Deaths:101
KDR:1.376
Accuracy:26.375% C+
HSR:19.425% C--
Pandora VX25
B+
Kills:127
Deaths:98
KDR:1.296
Accuracy:43.290% B+
HSR:14.961% C+
Kills:6,094
Deaths (as Combat Medic):3,892
Deaths (to Combat Medics):1,440
KDR:1.56578
Kill Difference:2,202
Playtime:47.644 hours
Usage:7%
Score:1.345m
Score/min:471
Accuracy (listed only):33.249%
HSR (listed only):19.793%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:1,230
Deaths:927
KDR:1.327
Accuracy:26.463% B
HSR:16.667% C+
NS-30 Vandal
A+
Kills:994
Deaths:432
KDR:2.301
Accuracy:38.706% B*
HSR:38.632% A+
Eridani SX5
B+
Kills:687
Deaths:329
KDR:2.088
Accuracy:28.296% B+
HSR:20.815% C++
NS-45 Pilot
C*
Kills:510
Deaths:461
KDR:1.106
Accuracy:32.726% C*
HSR:23.333% C
MKV Suppressed
B**
Kills:461
Deaths:240
KDR:1.921
Accuracy:25.527% C+
HSR:26.030% B**
VE-S Canis
B+
Kills:414
Deaths:229
KDR:1.808
Accuracy:30.306% B+
HSR:16.908% C-
XM98
B+
Kills:306
Deaths:106
KDR:2.887
Accuracy:40.186% B+
HSR:69.608% D
Artemis VX26 AE
B++
Kills:302
Deaths:132
KDR:2.288
Accuracy:29.086% C
HSR:33.113% B++
Ghost
B+
Kills:278
Deaths:98
KDR:2.837
Accuracy:41.688% B+
HSR:64.748% C
NS-44P Commissioner
C++
Kills:248
Deaths:227
KDR:1.093
Accuracy:41.217% C++
HSR:14.919% D*
NSX Tengu
C+
Kills:160
Deaths:111
KDR:1.441
Accuracy:36.096% C+
HSR:18.125% C-
MKV-P Suppressed
C+
Kills:139
Deaths:101
KDR:1.376
Accuracy:26.375% C+
HSR:19.425% C--
VA39 Spectre
C+
Kills:85
Deaths:46
KDR:1.848
Accuracy:31.579% C+
HSR:37.647% C+
Phantom VA23
B+
Kills:83
Deaths:52
KDR:1.596
Accuracy:39.239% B+
HSR:32.530% B
NSX Tomoe
A+
Kills:70
Deaths:45
KDR:1.556
Accuracy:21.915% D**
HSR:51.429% A+
Beamer VS3
B++
Kills:62
Deaths:96
KDR:0.646
Accuracy:26.609% C+
HSR:27.419% B++
Kills:6,029
Deaths (as Infiltrator):3,632
Deaths (to Infiltrators):1,947
KDR:1.65997
Kill Difference:2,397
Playtime:129.905 hours
Usage:20%
Score:2.665m
Score/min:342
Accuracy (listed only):32.251%
HSR (listed only):31.959%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:603
Deaths:214
KDR:2.818
Accuracy:19.582% B*
HSR:23.217% B**
Cosmos VM3
B**
Kills:503
Deaths:173
KDR:2.908
Accuracy:19.295% B++
HSR:24.255% B**
Comet VM2
C+
Kills:91
Deaths:45
KDR:2.022
Accuracy:41.156% C+
HSR:1.099% D**
Kills:1,197
Deaths (as MAX Suit):216
Deaths (to MAX Suits):603
KDR:5.54167
Kill Difference:981
Playtime:20.111 hours
Usage:3%
Score:0.720m
Score/min:596
Accuracy (listed only):26.677%
HSR (listed only):16.190%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:1,162
V. Kills:202 N/A
Deaths:155
KDR:7.497
Accuracy:55.126% B
KPH:96.900 B
VKPH:16.900 C+
Light PPA
C+
Kills:489
V. Kills:59 N/A
Deaths:202
KDR:2.421
Accuracy:38.382% C
KPH:29.100 C--
VKPH:3.500 C+
Saron Laser Cannon
C+
Kills:356
V. Kills:196 181%
Deaths:302
KDR:1.179
Accuracy:29.139% C-
KPH:13.700 C+
VKPH:7.600 C
Maelstrom Turbo Laser
D
Kills:72
V. Kills:53 133%
Deaths:95
KDR:0.758
Accuracy:23.413% D*
KPH:7.700 D
VKPH:5.700 D
Photon A2A Missile Pods
B++
Kills:56
V. Kills:44 124%
Deaths:13
KDR:4.308
Accuracy:84.978% B++
KPH:79.500 B++
VKPH:62.400 B++
Kills:2,135 (917 + 0)
Deaths:767
KDR:2.784
VKDR:0.722
Vehicle Kills:554
Kill Difference:1,368
Playtime:64.733 hours
Usage:10%
Score:0.864m
Score/min:222
Piloting Accuracy:23.413%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:95
V. Kills:21 432%
Deaths:19
KDR:5
Accuracy:38.171% C--
KPH:42.400 C
VKPH:9.400 C++
AP30 Shredder
U
Kills:68
V. Kills:44 151%
Deaths:14
KDR:4.857
Accuracy:27.696% D--
KPH:244,800 U
VKPH:158,400 U
Kills:163 (0 + 163)
Deaths:33
KDR:4.939
VKDR:1.970
Vehicle Kills:65
Kill Difference:130
Playtime:2.240 hours
Usage:0%
Score:0.179m
Score/min:1,332
Piloting Accuracy:N/A%
Gunner Accuracy:27.696%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:138
V. Kills:31 431%
Deaths:26
KDR:5.308
Accuracy:51.389% C**
KPH:54.100 C++
VKPH:12.200 B**
C75 Viper
C++
Kills:88
V. Kills:13 N/A
Deaths:27
KDR:3.259
Accuracy:28.082% D*
KPH:30.200 C++
VKPH:4.500 D-
Skyguard
A++
Kills:66
V. Kills:35 183%
Deaths:18
KDR:3.667
Accuracy:29.606% C+
KPH:24.900 A++
VKPH:13.200 B**
Kills:292 (292 + 0)
Deaths:71
KDR:4.113
VKDR:1.113
Vehicle Kills:79
Kill Difference:221
Playtime:8.118 hours
Usage:1%
Score:0.174m
Score/min:357
Driving Accuracy:29.606%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:322
V. Kills:59 N/A
Deaths:21
KDR:15.333
Accuracy:48.537% C
KPH:60.300 B*
VKPH:11 B*
Supernova PC
A*
Kills:267
V. Kills:65 405%
Deaths:49
KDR:5.449
Accuracy:45.315% C-
KPH:43 A*
VKPH:10.500 B++
Saron HRB
A++
Kills:104
V. Kills:44 231%
Deaths:18
KDR:5.778
Accuracy:42.537% C+
KPH:41.800 A++
VKPH:17.700 C*
Kills:693 (589 + 104)
Deaths:88
KDR:7.875
VKDR:1.909
Vehicle Kills:168
Kill Difference:605
Playtime:14.039 hours
Usage:2%
Score:0.299m
Score/min:355
Driving Accuracy:45.315%
Gunner Accuracy:42.537%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:174
V. Kills:9 N/A
Deaths:16
KDR:10.875
Accuracy:35.380% C
KPH:178.600 A++
VKPH:9.200 B*
Aphelion VEX-4H
A*
Kills:122
V. Kills:62 194%
Deaths:16
KDR:7.625
Accuracy:42.654% C
KPH:75.100 A*
VKPH:38.100 B*
Saron HRB-H
C*
Kills:94
V. Kills:37 247%
Deaths:29
KDR:3.241
Accuracy:55.260% C+
KPH:40.200 C*
VKPH:15.800 D-
Kills:390 (0 + 390)
Deaths:61
KDR:6.393
VKDR:1.770
Vehicle Kills:108
Kill Difference:329
Playtime:4.938 hours
Usage:1%
Score:0.147m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:55.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:56
V. Kills:23 233%
Deaths:37
KDR:1.514
Accuracy:36.957% D--
KPH:25.500 C++
VKPH:10.500 B*
Kills:56 (56 + 0)
Deaths:37
KDR:1.514
VKDR:0.622
Vehicle Kills:23
Kill Difference:19
Playtime:2.193 hours
Usage:0%
Score:0.019m
Score/min:141
Driving Accuracy:36.957%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,9091,8851,1981.573C**0.3425.532%C*25.199%B34.5C**N/A11754.7h10.7B+41.9B
C-4 1,9071,5875602.834B**0.9229.015%B+N/A200.9M40.5B*10987.9h0.9B**3.2B**
NS-7 PDW 1,2381,2309271.327B+0.5826.463%B16.667%C+31.8C**N/A11138.7h13.8B52.3B+
NS-11C 1,2151,1956251.912B**0.0026.825%B+26.527%A37.1B+N/A9532.2h11.4B*42.4B++
Serpent VE92 1,1821,1717051.661B+0.2526.471%B+22.886%B+46.1B*N/A13225.4h11.3B+42.6B+
Dual Photon Pods 1,3641,1621557.497C*5.5955.126%B1.119%C96.8B16.8C+48812h14.8B*26.9B*
NS-30 Vandal 1,0059944322.301B+0.3938.706%B*38.632%A+46.4BN/A13521.4h5.5C**14.2B+
Deimos VA29 9289164941.854B+0.0669.647%B++11.354%D-64.5B*N/A19714.2h2.3C*3.4B+
Thanatos VE70 7047004981.406B++0.5047.687%B*18.429%B+31.3C*N/A12622.4h4.5B9.5B+
Eridani SX5 6956873292.088B*0.1828.296%B+20.815%C++55.9B*N/A21312.3h10.2B++36B+
Quasar VM1 6116032142.818B*0.9119.582%B*23.217%B**39.2A+N/A20015.4h14.8C*75.5B
Orion VS54 5475444221.289C+0.6222.659%B22.427%C36C*N/A17215.1h12.5C*55.1C++
NS-45 Pilot 5125104611.106C+0.8032.726%C*23.333%C64.6B+N/A2037.9h6.5B+19.9B+
Cosmos VM3 5105031732.908B+1.0019.295%B++24.255%B**46.1A+N/A24310.9h14.2C+73.4B+
Light PPA 5484892022.421C0.5138.382%C1.431%C**29.1C--3.5C+13016.8h14.5C++37.8C++
MKV Suppressed 4714612401.921B**0.0125.527%C+26.03%B**56.2B**1.2M2658.2h11.9B+46.6B+
NS-11A 4474432491.779B0.1326.439%B+31.151%A44.7B++N/A1819.9h12.6B+47.5B+
VE-S Canis 4164142291.808B+0.1030.306%B+16.908%C-49.9C**N/A1198.3h11.5C**37.9B+
H-V45 3713712481.496C++0.4124.88%C++18.059%C41.2B+N/A2029h13.4C++53.7C**
Saron Laser Cannon 5523563021.179C+0.7329.139%C-1.685%C13.7C+7.6C15325.9h96.7B+332B+
Rocklet Rifle 6093492611.337A0.5754.599%C*N/A39.7B**29.5B+3718.8h27.3B*50B++
Supernova VPC 3813222115.333B+13.4248.537%CN/A60.8B*11.1B**3725.3h2.9B+5.9B
Solstice VE3 3153142761.138B+0.7724.429%C**21.019%C*27.5B+N/A13611.4h13.4B+55C**
XM98 3093061062.887B+0.9840.186%B+69.608%D40.3B+N/A1687.6h2.4C**6B+
Artemis VX26 AE 3043021322.288C++0.3829.086%C33.113%B++52.1C*N/A3465.8h11.3C*38.9C++
Ghost 281278982.837C++0.9341.688%B+64.748%C49.6B+N/A2125.6h2.4C+5.7C**
Solstice SF 2822752201.25C**0.6627.05%B+24.727%A30.6B++N/A869h13.3C+49C**
Supernova PC 332267495.449C++3.5445.315%C-1.498%D43.1A*10.5B++3166.2h3.5B**7.8B*
Corvus VA55 2602552011.269C*0.6425.033%C++28.627%B*37B+N/A1896.9h12.6C+50.2C*
NS-44P Commissioner 2502482271.093C+0.8241.217%C++14.919%D*52.8C+N/A1904.7h3.7C+8.9C*
Pulsar VS1 1921911671.144C*0.7722.203%C16.754%D22.2C+N/A1178.6h15.7C+70.8C+
Force-Blade 2211849,1140.02C+1.8946.185%A5.435%C+0.5C+N/A2384.8h2.5C*5.4B+
NSX-P Tanto 1791771061.67B*0.2430.343%B*24.859%C+34BN/A1975.2h12.7B+41.9B++
Proton II PPA-H 1831741610.875C+8.9735.38%C1.149%D174A++9B*4971h7.4B*20.8B+
Tank Mine 231163344.794A2.8826.498%C--N/A232.9M97.1A20420.7h1.2A4.6B**
NSX Tengu 1601601111.441C*0.4736.096%C+18.125%C-43.2C*N/A1463.7h12.4B34.2C**
MKV-P Suppressed 1411391011.376C++0.5326.375%C+19.425%C--25.7CN/A585.4h14.9C++56.5C*
L100 Python HESH 169138265.308C-3.4051.389%C**N/A53.1C++11.9B**3262.6h4C7.8C+
Spear Anti-Vehicle Phalanx Turret 179137206.85C+4.9444.23%C+4.38%C++65.2A+20C+4882.1h5.5B**12.5B**
Pandora VX25 128127981.296C**0.6143.29%B+14.961%C+35.3C+N/A1173.6h5.2C12C++
Aphelion VEX-4H 184122167.625C**5.7242.654%C2.459%C76.3A*38.8B**5891.6h36.5B*85.7B++
Frag Grenade 1211191119N/A117.0952.079%B*N/A396.7C6.7C+23240.3h4C+7.7B
NS Annihilator 2141131400.807B+1.1077.422%D-N/A11.4C**10.2B+2419.9h9.4B*12.2B++
Saron HRB 148104185.778C++3.8742.537%C+1.923%C**41.6A++17.6C*4172.5h18.3B++42.9B+
Hunter QCX 10297811.198B++0.7138.605%C11.34%D--34.6A++1.8C+1702.8h4.7C**12.1C**
L105 Zephyr 11695195C3.0938.171%C--2.105%A++43.2C+9.5C++5412.2h6.3C*16.5C++
Saron HRB-H 13194293.241C1.3355.26%C+N/A40.9C*16.1D-4322.3h20.8B+37.6B+
Comet VM2 11891452.022A+0.1141.156%C+1.099%D**17.5B**5.2B+1385.2h14B*34B++
Lumine Edge 98892,1560.041C1.8743.345%A+13.483%C-1.2C-N/A471.9h1.4C++3.3B+
C75 Viper 10188273.259C+1.3528.082%D*N/A30.3C++4.5D-2562.9h10.3B++36.5C++
MANA Anti-Personnel Turret 9188471.872N/A0.0422.552%UN/A880U30U2977000.1h27.8T*123.1T*
VA39 Spectre 8585461.848C**0.0631.579%C+37.647%C+34B++N/A1592.5h5.3B+16.8B+
Phantom VA23 8383521.596C+0.3139.239%B+32.53%B48.8C*N/A1181.7h4.7C+12B
Lasher X2 8380741.081C**0.8323.918%C5%B+33.3C++1.3B+3022.4h20.3C+84.9C++
Zenith VX-5AE 7777421.833C*0.0827.251%C+19.481%D-48.1BN/A3901.6h10.3B++37.9B+
Proximity Mine 7373126.083B++4.1744.497%C**N/A104.3CN/A4060.7h2.6F-5.8D
Maelstrom Turbo Laser 12572950.758C1.1523.413%D*N/A7.7D5.6D1629.4h102.4C*437.3C+
NSX Tomoe 7070451.556C+0.3521.915%D**51.429%A+38.9C+N/A1321.8h10.4B**47.5C*
AP30 Shredder 11268144.857C+2.9527.696%D--1.471%C--680U440U10623500.1h106.6C+384.8D
Skyguard 10166183.667B+1.7629.606%C+N/A24.4A+13B*4972.7h91.2B*307.9B*
Beamer VS3 6462960.646C+1.2626.609%C+27.419%B++32.6B1.1B++1701.9h10.4C+39.1C+
S1 8762730.849C**1.0658.39%C++N/A27C++10.9C5022.3h5.5B++9.4B+
Photon A2A Missile Pods 10056134.308C+2.4084.978%B++N/A80B*62.9B++12250.7h6.8B*8B**
M40 Fury-F 7956371.514C+0.4036.957%D--N/A25.5C++10.5B*1412.2h9.4B+25.5C++
Lancer VS22 7950331.515B**0.3970.779%AN/A20.8B*12.1C+1792.4h20.5C**29B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,2760.7h
Restoration Kit3670.1h
Nano-Armor Kit267410,61228h
Spawn Beacon22820.3h
Anti-Vehicle MANA Turret61970.5h
Nanite Revive Grenade01690h
Medical Applicator13889,2286.4h
Deconstruction Tool02340h
Spitfire Auto-Turret42340.3h
Anti-Infantry MANA Turret51340.3h
Ammunition Package51,3190.8h
Shield Recharging Field111,1330.3h
Medical Kit166450.7h
Recon Detection Device353,6555.5h

Check the help document for the dictionary if you want to learn more about words used here.


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