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Brigadier Cold Blooded Irime[EPLG] Irime
NC BR 81

KDR: 1.42

Score: 111.1m

Last Seen: May 9th, 2020 4:42 PM
- OFFLINE - 2117.5 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Cobalt
Level Progress (to 82): 77%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M40 Fury C-4 ARX C150 Dalton L105 Zephyr Titan-150 AP NS Decimator E540 Halberd M40 Fury
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 592TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.552%16.225%39836131328,8630.8983190.521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.425%0.638B+-0.734D--0.381C-HEAD + (~3.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.286C*130.09C+39.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.599%0.743%172513444,173335722811.24307183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.569%0.251C*-0.764D--0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.305C*44.70.161C++68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.461%2.971%137613435,082474728331.07057179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.729%-0.444C--0.305C*0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.534B+6.50.476B+11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.94%2.253%62718133121,258414381295.12983261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.125%-0.118C+-0.548D0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.729B++11.40.717B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.114%69.58%627413452,6663795350.702503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.153%-0.58D0.163C++-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.049C+2.90.079C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.286%10.344%627513443,1132091281.48805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.69%0.207C++-0.871D---0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.343C**3.80.214C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
111.1m392.6%460 (27.6k)364 (21.8k)1.41971103,90673,1881.8270681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349344115.197%8.376%12704:1042

57% Engineer21% Heavy Assault7% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:43 PMJul 14th, 2015 4:46 PMMay 29th, 2020 7:18 PM (68d) (PST)May 9th, 2020 2:54 PM (88d) (PST)May 9th, 2020 12:42 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891324570.3400.2400.0291.6550.081162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3527,89527,4572014299521,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5088.6h/212d 29,813 8,703 50,721 505.2k 6,607 13,760 24,767 179.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
F
Kills:1,295
Deaths:1,441
KDR:0.899
Accuracy:21.397% F
HSR:15.290% F-
NC6S Gauss SAW S
D
Kills:1,164
Deaths:1,171
KDR:0.994
Accuracy:23.768% D
HSR:19.588% D--
NS-15M1
C+
Kills:1,160
Deaths:1,173
KDR:0.989
Accuracy:25.732% C+
HSR:18.276% D-
NC6 Gauss SAW
C++
Kills:1,160
Deaths:1,014
KDR:1.144
Accuracy:25.034% C++
HSR:18.966% D--
EM6
D-
Kills:1,160
Deaths:1,061
KDR:1.093
Accuracy:21.198% D-
HSR:17.845% D*
EM1
C
Kills:1,158
Deaths:1,082
KDR:1.070
Accuracy:23.349% C
HSR:17.271% D--
LA1 Anchor
D*
Kills:1,157
Deaths:1,141
KDR:1.014
Accuracy:22.288% D*
HSR:16.076% F
NSX Naginata
D
Kills:1,150
Deaths:1,114
KDR:1.032
Accuracy:22.603% D
HSR:20.783% D**
NS-15M AE
D*
Kills:1,146
Deaths:1,065
KDR:1.076
Accuracy:21.763% D*
HSR:15.009% F
MGR-L1 Promise
D
Kills:774
Deaths:699
KDR:1.107
Accuracy:24.090% D
HSR:21.576% D--
GD-22S
C
Kills:144
Deaths:144
KDR:1
Accuracy:24.792% C
HSR:15.972% D**
NSX-P Naginata
D--
Kills:80
Deaths:112
KDR:0.714
Accuracy:20.345% D--
HSR:20% D**
Kills:11,548
Deaths (as Heavy Assault):11,217
Deaths (to Heavy Assaults):18,380
KDR:1.02951
Kill Difference:331
Playtime:1,092.519 hours
Usage:21%
Score:20.251m
Score/min:309
Accuracy (listed only):23.030%
HSR (listed only):18.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:1,262
Deaths:1,461
KDR:0.864
Accuracy:22.913% D-
HSR:13.312% D*
GD-7F
D
Kills:1,229
Deaths:1,879
KDR:0.654
Accuracy:24.178% D
HSR:16.436% D--
AF-57 Piston
C
Kills:1,215
Deaths:1,293
KDR:0.940
Accuracy:41.720% C
HSR:9.959% D*
AF-4A Bandit
C+
Kills:1,188
Deaths:1,173
KDR:1.013
Accuracy:27.601% C+
HSR:21.633% D
NSX Tanto
C-
Kills:1,174
Deaths:1,165
KDR:1.008
Accuracy:27.517% C-
HSR:23.084% D
NS Baron G5AE
C*
Kills:1,165
Deaths:1,206
KDR:0.966
Accuracy:53.103% C*
HSR:11.159% D--
AF-19 Mercenary
C
Kills:1,159
Deaths:1,646
KDR:0.704
Accuracy:24.010% C
HSR:18.637% D
AC-X11
D--
Kills:1,150
Deaths:1,964
KDR:0.586
Accuracy:22.752% D--
HSR:12.174% F-
Mauler S6
C+
Kills:844
Deaths:770
KDR:1.096
Accuracy:44.156% C+
HSR:9.834% D*
LA39 Bruiser
D-
Kills:493
Deaths:625
KDR:0.789
Accuracy:47.745% F-
HSR:10.142% D-
Gauss Compact S
B++
Kills:459
Deaths:425
KDR:1.080
Accuracy:30.195% B++
HSR:10.675% D*
GD-66 Claw
C+
Kills:401
Deaths:465
KDR:0.862
Accuracy:59.480% C
HSR:14.713% C+
Warden
C++
Kills:322
Deaths:362
KDR:0.890
Accuracy:32.201% C++
HSR:6.211% F*
NSX-P Tanto
C+
Kills:161
Deaths:226
KDR:0.712
Accuracy:27.616% C
HSR:27.950% C+
NC12 Sweeper
C-
Kills:160
Deaths:172
KDR:0.930
Accuracy:41.947% C-
HSR:5.625% F--
NS Baron G5
C*
Kills:65
Deaths:61
KDR:1.066
Accuracy:50% C*
HSR:13.846% C
Kills:12,447
Deaths (as Engineer):14,893
Deaths (to Engineers):18,485
KDR:0.83576
Kill Difference:2,446
Playtime:2,882.747 hours
Usage:57%
Score:72.514m
Score/min:419
Accuracy (listed only):36.071%
HSR (listed only):14.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:1,272
Deaths:1,305
KDR:0.975
Accuracy:29.027% C*
HSR:14.072% D-
NS-11C
D-
Kills:1,262
Deaths:1,461
KDR:0.864
Accuracy:22.913% D-
HSR:13.312% D*
GD-7F
D
Kills:1,229
Deaths:1,879
KDR:0.654
Accuracy:24.178% D
HSR:16.436% D--
AF-57 Piston
C
Kills:1,215
Deaths:1,293
KDR:0.940
Accuracy:41.720% C
HSR:9.959% D*
AF-4 Cyclone
D**
Kills:1,190
Deaths:1,696
KDR:0.702
Accuracy:21.815% D**
HSR:8.740% F
AF-4A Bandit
C+
Kills:1,188
Deaths:1,173
KDR:1.013
Accuracy:27.601% C+
HSR:21.633% D
NSX Tanto
C-
Kills:1,174
Deaths:1,165
KDR:1.008
Accuracy:27.517% C-
HSR:23.084% D
NSX Tengu
C
Kills:1,166
Deaths:1,236
KDR:0.943
Accuracy:39.095% C
HSR:15.609% D*
Blitz GD-10
C*
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:28.515% C*
HSR:8.498% D**
NS Baron G5AE
C*
Kills:1,165
Deaths:1,206
KDR:0.966
Accuracy:53.103% C*
HSR:11.159% D--
AF-19 Mercenary
C
Kills:1,159
Deaths:1,646
KDR:0.704
Accuracy:24.010% C
HSR:18.637% D
MKV Suppressed
C+
Kills:1,153
Deaths:1,092
KDR:1.056
Accuracy:28.511% C+
HSR:10.668% D**
AC-X11
D--
Kills:1,150
Deaths:1,964
KDR:0.586
Accuracy:22.752% D--
HSR:12.174% F-
Tempest
D
Kills:965
Deaths:926
KDR:1.042
Accuracy:25.941% D
HSR:10.363% F
Mauler S6
C+
Kills:844
Deaths:770
KDR:1.096
Accuracy:44.156% C+
HSR:9.834% D*
LA39 Bruiser
D-
Kills:493
Deaths:625
KDR:0.789
Accuracy:47.745% F-
HSR:10.142% D-
Gauss Compact S
B++
Kills:459
Deaths:425
KDR:1.080
Accuracy:30.195% B++
HSR:10.675% D*
GD-66 Claw
C+
Kills:401
Deaths:465
KDR:0.862
Accuracy:59.480% C
HSR:14.713% C+
NSX-P Tanto
C+
Kills:161
Deaths:226
KDR:0.712
Accuracy:27.616% C
HSR:27.950% C+
NC12 Sweeper
C-
Kills:160
Deaths:172
KDR:0.930
Accuracy:41.947% C-
HSR:5.625% F--
NS Baron G5
C*
Kills:65
Deaths:61
KDR:1.066
Accuracy:50% C*
HSR:13.846% C
Kills:19,036
Deaths (as Light Assault):21,834
Deaths (to Light Assaults):12,223
KDR:0.87185
Kill Difference:2,798
Playtime:532.598 hours
Usage:10%
Score:8.946m
Score/min:280
Accuracy (listed only):34.183%
HSR (listed only):13.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:1,272
Deaths:1,305
KDR:0.975
Accuracy:29.027% C*
HSR:14.072% D-
AF-57 Piston
C
Kills:1,215
Deaths:1,293
KDR:0.940
Accuracy:41.720% C
HSR:9.959% D*
AF-4 Cyclone
D**
Kills:1,190
Deaths:1,696
KDR:0.702
Accuracy:21.815% D**
HSR:8.740% F
NS-11P
C
Kills:1,171
Deaths:1,239
KDR:0.945
Accuracy:25.362% C
HSR:20.325% D
NSX Tengu
C
Kills:1,166
Deaths:1,236
KDR:0.943
Accuracy:39.095% C
HSR:15.609% D*
Blitz GD-10
C*
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:28.515% C*
HSR:8.498% D**
NS Baron G5AE
C*
Kills:1,165
Deaths:1,206
KDR:0.966
Accuracy:53.103% C*
HSR:11.159% D--
NC1 Gauss Rifle
C
Kills:1,162
Deaths:1,312
KDR:0.886
Accuracy:25.211% C
HSR:18.244% D
MKV Suppressed
C+
Kills:1,153
Deaths:1,092
KDR:1.056
Accuracy:28.511% C+
HSR:10.668% D**
Tempest
D
Kills:965
Deaths:926
KDR:1.042
Accuracy:25.941% D
HSR:10.363% F
Mauler S6
C+
Kills:844
Deaths:770
KDR:1.096
Accuracy:44.156% C+
HSR:9.834% D*
LA39 Bruiser
D-
Kills:493
Deaths:625
KDR:0.789
Accuracy:47.745% F-
HSR:10.142% D-
GD-66 Claw
C+
Kills:401
Deaths:465
KDR:0.862
Accuracy:59.480% C
HSR:14.713% C+
GR-22
D
Kills:261
Deaths:336
KDR:0.777
Accuracy:24.837% D
HSR:18.391% D
NC12 Sweeper
C-
Kills:160
Deaths:172
KDR:0.930
Accuracy:41.947% C-
HSR:5.625% F--
Carnage AR
C--
Kills:65
Deaths:74
KDR:0.878
Accuracy:25.243% C--
HSR:18.462% D
NS Baron G5
C*
Kills:65
Deaths:61
KDR:1.066
Accuracy:50% C*
HSR:13.846% C
Kills:13,913
Deaths (as Combat Medic):14,856
Deaths (to Combat Medics):7,013
KDR:0.93652
Kill Difference:943
Playtime:142.434 hours
Usage:3%
Score:3.557m
Score/min:416
Accuracy (listed only):35.983%
HSR (listed only):12.862%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,272
Deaths:1,305
KDR:0.975
Accuracy:29.027% C*
HSR:14.072% D-
AF-4 Cyclone
D**
Kills:1,190
Deaths:1,696
KDR:0.702
Accuracy:21.815% D**
HSR:8.740% F
NSX Tengu
C
Kills:1,166
Deaths:1,236
KDR:0.943
Accuracy:39.095% C
HSR:15.609% D*
Blitz GD-10
C*
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:28.515% C*
HSR:8.498% D**
MKV Suppressed
C+
Kills:1,153
Deaths:1,092
KDR:1.056
Accuracy:28.511% C+
HSR:10.668% D**
EM4 Longshot
D-
Kills:992
Deaths:363
KDR:2.733
Accuracy:31.272% F
HSR:72.077% D-
Tempest
D
Kills:965
Deaths:926
KDR:1.042
Accuracy:25.941% D
HSR:10.363% F
NC14 Bolt Driver
D*
Kills:962
Deaths:600
KDR:1.603
Accuracy:30.960% D*
HSR:65.281% D**
AF-8 RailJack
C
Kills:552
Deaths:185
KDR:2.984
Accuracy:29.695% D**
HSR:73.551% C
NS-61 Emissary
C
Kills:246
Deaths:346
KDR:0.711
Accuracy:27.766% C
HSR:10.569% D*
NS-45 Pilot
D--
Kills:226
Deaths:262
KDR:0.863
Accuracy:26.976% D*
HSR:21.239% D--
LA3 Desperado
D**
Kills:206
Deaths:360
KDR:0.572
Accuracy:18.244% F-
HSR:12.136% D**
NS-44 Commissioner
D**
Kills:193
Deaths:368
KDR:0.524
Accuracy:18.198% F*
HSR:13.472% D**
NS-AM7 Archer
D--
Kills:169
Deaths:728
KDR:0.232
Accuracy:47.244% D**
HSR:8.284% D--
LA80
D*
Kills:160
Deaths:64
KDR:2.500
Accuracy:35.048% D*
HSR:66.250% F-
AF-18 Stalker
C
Kills:120
Deaths:144
KDR:0.833
Accuracy:28.735% C
HSR:13.333% D*
NSX Tomoe
D
Kills:96
Deaths:129
KDR:0.744
Accuracy:28.725% D
HSR:30.208% D--
NS-357 Underboss
D*
Kills:90
Deaths:169
KDR:0.533
Accuracy:21.380% F--
HSR:14.444% D*
Soldier Soaker
D
Kills:53
Deaths:74
KDR:0.716
Accuracy:19.365% F-
HSR:11.321% D
Kills:10,976
Deaths (as Infiltrator):11,095
Deaths (to Infiltrators):9,789
KDR:0.98927
Kill Difference:119
Playtime:349.157 hours
Usage:7%
Score:4.523m
Score/min:216
Accuracy (listed only):28.237%
HSR (listed only):25.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:540
Deaths:167
KDR:3.234
Accuracy:23.712% D*
HSR:12.593% D
AF-41 Hacksaw
D-
Kills:493
Deaths:167
KDR:2.952
Accuracy:27.182% D--
HSR:12.576% D-
NCM3 Raven
D**
Kills:134
Deaths:150
KDR:0.893
Accuracy:27.665% F-
HSR:0.746% D**
NS-10 Burster
C++
Kills:99
Deaths:140
KDR:0.707
Accuracy:19.791% F-
HSR:6.061% C++
NCM3 Raven
D*
Kills:93
Deaths:150
KDR:0.620
Accuracy:28.141% F-
HSR:1.075% D*
NS-10 Burster
D-
Kills:83
Deaths:130
KDR:0.638
Accuracy:19.819% F-
HSR:2.410% D-
Kills:1,442
Deaths (as MAX Suit):452
Deaths (to MAX Suits):4,828
KDR:3.19027
Kill Difference:990
Playtime:74.118 hours
Usage:1%
Score:1.290m
Score/min:290
Accuracy (listed only):24.385%
HSR (listed only):5.910%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,234
V. Kills:295 417%
Deaths:193
KDR:6.394
Accuracy:52.009% C+
KPH:55.600 C--
VKPH:13.300 C
M30 Mustang AH
C+
Kills:1,162
V. Kills:227 N/A
Deaths:417
KDR:2.787
Accuracy:50.733% D--
KPH:29.200 D-
VKPH:5.700 C+
M20 Mustang
C--
Kills:396
V. Kills:327 121%
Deaths:294
KDR:1.347
Accuracy:32.922% B
KPH:11.200 D
VKPH:9.300 C--
Vortek Rotary
C++
Kills:247
V. Kills:215 114%
Deaths:510
KDR:0.484
Accuracy:33.321% C++
KPH:6.800 D--
VKPH:5.900 D--
Hornet Missiles
D-
Kills:132
V. Kills:77 169%
Deaths:43
KDR:3.070
Accuracy:55.201% D-
KPH:27.200 D--
VKPH:15.900 D--
Coyote Missiles
C
Kills:105
V. Kills:102 102%
Deaths:45
KDR:2.333
Accuracy:55.677% C++
KPH:23.400 D-
VKPH:22.800 C
Kills:3,276 (1,805 + 0)
Deaths:1,502
KDR:2.181
VKDR:0.828
Vehicle Kills:1,243
Kill Difference:1,774
Playtime:143.002 hours
Usage:3%
Score:1.860m
Score/min:217
Piloting Accuracy:33.321%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:2,736
V. Kills:1,851 148%
Deaths:504
KDR:5.429
Accuracy:38.663% C++
KPH:28 D
VKPH:19 D
L105 Zephyr
B+
Kills:2,449
V. Kills:499 490%
Deaths:175
KDR:13.994
Accuracy:46.664% B
KPH:63.600 C++
VKPH:13 B+
AP30 Shredder
C*
Kills:1,742
V. Kills:783 222%
Deaths:268
KDR:6.500
Accuracy:24.626% D-
KPH:37.500 C*
VKPH:16.900 C
CAS30 Tank Buster
D
Kills:1,134
V. Kills:1,106 102%
Deaths:1,434
KDR:0.791
Accuracy:42.166% C--
KPH:4.500 D-
VKPH:4.400 D
Dual-75 Duster
C++
Kills:114
V. Kills:4 N/A
Deaths:16
KDR:7.125
Accuracy:42.455% C++
KPH:69.500 C
VKPH:2.400 D-
L-30R Vektor
D
Kills:57
V. Kills:62 90%
Deaths:86
KDR:0.663
Accuracy:35.728% C-
KPH:3.300 D*
VKPH:3.600 D
Kills:8,232 (1,191 + 7,041)
Deaths:2,483
KDR:3.315
VKDR:1.734
Vehicle Kills:4,305
Kill Difference:5,749
Playtime:452.520 hours
Usage:9%
Score:6.119m
Score/min:225
Piloting Accuracy:35.728%
Gunner Accuracy:42.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,161
V. Kills:121 N/A
Deaths:55
KDR:21.109
Accuracy:43.495% D-
KPH:44.900 D-
VKPH:4.700 D*
L100 Python HEAT
C
Kills:120
V. Kills:48 245%
Deaths:11
KDR:10.909
Accuracy:44.778% D--
KPH:30.400 D
VKPH:12.200 C
Skyguard
C--
Kills:66
V. Kills:60 108%
Deaths:20
KDR:3.300
Accuracy:27.855% C--
KPH:10.100 D--
VKPH:9.200 C--
C75 Viper
D--
Kills:65
V. Kills:21 295%
Deaths:30
KDR:2.167
Accuracy:30.589% D*
KPH:11.400 D*
VKPH:3.700 D--
Kills:1,412 (1,412 + 0)
Deaths:116
KDR:12.172
VKDR:2.155
Vehicle Kills:250
Kill Difference:1,296
Playtime:42.013 hours
Usage:1%
Score:0.829m
Score/min:329
Driving Accuracy:30.589%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:2,365
V. Kills:2,064 115%
Deaths:543
KDR:4.355
Accuracy:45.336% D
KPH:17.700 D--
VKPH:15.400 C
E540 Halberd
C+
Kills:2,236
V. Kills:1,501 149%
Deaths:409
KDR:5.467
Accuracy:50.453% B+
KPH:24.300 D-
VKPH:16.300 C+
Titan-150 HEAT
C+
Kills:1,215
V. Kills:480 253%
Deaths:149
KDR:8.154
Accuracy:43.653% D
KPH:28.500 C+
VKPH:11.300 C+
Enforcer ML85
C*
Kills:770
V. Kills:692 111%
Deaths:191
KDR:4.031
Accuracy:43.871% C++
KPH:21.500 C--
VKPH:19.300 C*
Titan-150 HESH
C-
Kills:210
V. Kills:36 N/A
Deaths:19
KDR:11.053
Accuracy:40.511% D*
KPH:41.200 C-
VKPH:7.100 D
Kills:6,796 (3,790 + 3,006)
Deaths:1,311
KDR:5.184
VKDR:3.641
Vehicle Kills:4,773
Kill Difference:5,485
Playtime:309.580 hours
Usage:6%
Score:6.349m
Score/min:342
Driving Accuracy:40.511%
Gunner Accuracy:43.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:1,290
V. Kills:76 N/A
Deaths:148
KDR:8.716
Accuracy:42.008% D*
KPH:111.100 C
VKPH:6.500 C
E540 Halberd-H
C
Kills:815
V. Kills:599 136%
Deaths:236
KDR:3.453
Accuracy:59.315% C*
KPH:27 D--
VKPH:19.800 C
M40 Fury-H
C
Kills:510
V. Kills:21 N/A
Deaths:43
KDR:11.861
Accuracy:39.512% C
KPH:66.100 D
VKPH:2.700 D*
M96 Mjolnir-H
C+
Kills:132
V. Kills:87 150%
Deaths:29
KDR:4.552
Accuracy:54.297% B
KPH:50 C
VKPH:32.900 C+
M60-G Bulldog-H
C--
Kills:72
V. Kills:13 N/A
Deaths:5
KDR:14.400
Accuracy:53.217% C*
KPH:51.500 D--
VKPH:9.300 C--
Enforcer ML65-H
D-
Kills:51
V. Kills:60 84%
Deaths:29
KDR:1.759
Accuracy:60.189% C++
KPH:19.100 D*
VKPH:22.500 D-
Kills:2,870 (0 + 2,870)
Deaths:490
KDR:5.857
VKDR:1.747
Vehicle Kills:856
Kill Difference:2,380
Playtime:56.221 hours
Usage:1%
Score:1.366m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:60.189%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:3,619
V. Kills:774 467%
Deaths:466
KDR:7.766
Accuracy:43.426% B++
KPH:48.300 C
VKPH:10.300 C++
M40 Fury
B+
Kills:2,180
V. Kills:501 434%
Deaths:261
KDR:8.352
Accuracy:46.071% B**
KPH:61.300 C+
VKPH:14.100 B+
M60-G Bulldog
B++
Kills:988
V. Kills:184 N/A
Deaths:91
KDR:10.857
Accuracy:44.424% B++
KPH:39 C+
VKPH:7.300 C+
M60-G Bulldog
C
Kills:684
V. Kills:155 438%
Deaths:81
KDR:8.444
Accuracy:45.906% B+
KPH:34.400 D
VKPH:7.800 C
M12 Kobalt
C-
Kills:239
V. Kills:10 N/A
Deaths:14
KDR:17.071
Accuracy:17.950% C--
KPH:52.300 D
VKPH:2.200 C-
M12 Kobalt
C-
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:15.217% D-
KPH:33 D*
VKPH:2.200 C-
M20 Basilisk
D--
Kills:113
V. Kills:61 182%
Deaths:44
KDR:2.568
Accuracy:32.073% D*
KPH:7.500 D*
VKPH:4 D--
M20 Basilisk
D-
Kills:100
V. Kills:42 233%
Deaths:28
KDR:3.571
Accuracy:36.351% C-
KPH:12.600 D-
VKPH:5.300 D-
Kills:8,044 (0 + 8,044)
Deaths:998
KDR:8.060
VKDR:1.738
Vehicle Kills:1,735
Kill Difference:7,046
Playtime:186.973 hours
Usage:4%
Score:5.652m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:36.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:173
V. Kills:47 360%
Deaths:247
KDR:0.700
Accuracy:53.227% C*
KPH:9.400 D--
VKPH:2.500 D-
S12 Renegade
C-
Kills:55
V. Kills: N/A
Deaths:42
KDR:1.310
Accuracy:36.210% D-
KPH:42.800 C-
VKPH:0 D**
Kills:228 (228 + 0)
Deaths:289
KDR:0.789
VKDR:0.163
Vehicle Kills:47
Kill Difference:61
Playtime:19.789 hours
Usage:0%
Score:0.135m
Score/min:113
Driving Accuracy:36.210%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,182
V. Kills:76 N/A
Deaths:79
KDR:14.962
Accuracy:35.061% C*
KPH:103 B+
VKPH:6.600 C*
Pelter Rocket Pod
B+
Kills:241
V. Kills:76 313%
Deaths:32
KDR:7.531
Accuracy:51.520% B+
KPH:53.700 C
VKPH:16.900 C-
M20 Wyvern
C
Kills:218
V. Kills:199 109%
Deaths:52
KDR:4.192
Accuracy:41.989% B++
KPH:15.100 D-
VKPH:13.800 C
VLG Missile Launcher
B+
Kills:158
V. Kills:74 211%
Deaths:9
KDR:17.556
Accuracy:57.334% B+
KPH:54.900 C
VKPH:25.700 B+
Kills:1,799 (0 + 1,799)
Deaths:172
KDR:10.459
VKDR:2.471
Vehicle Kills:425
Kill Difference:1,627
Playtime:33.238 hours
Usage:1%
Score:0.568m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:57.334%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 4,3933,6194667.766C+6.3543.426%B++1.161%D48.3C10.3C++49574.9h12.6C+29B+
C-4 ARX 4,1493,1001,8981.633C0.2124.028%DN/A96D32.5C61532.3h1B+4.4C+
C150 Dalton 4,5872,7365045.429D4.0138.663%C++N/A28D19D36497.6h3.8C+9.8C*
L105 Zephyr 2,9482,44917513.994C+12.5746.664%BN/A63.6C++13B+40638.5h5.3B+11.3B+
Titan-150 AP 4,4292,3655434.355C--2.9445.336%D2.96%B+17.7D--15.4C349133.9h5.2D-11.5D--
NS Decimator 2,8312,3302,6600.876C-0.5455.346%D--2.79%B*31.6D6.8D*19273.7h2.8B++5.1B+
E540 Halberd 3,7372,2364095.467C-4.0550.453%B+4.383%B**24.3D-16.3C+31992.2h6.5D*12.8C
M40 Fury 2,6812,1802618.352C+6.9346.071%B**N/A61.4C+14.1B+87035.5h12.7C+27.7B+
Bouncing Betty 2,1122,1117952.655D1.2452.598%B+N/A147.6C++N/A51914.3h1.4B**2.6B**
C-4 2,7141,8271,5741.161C0.2622.897%DN/A66D32C++100227.7h1.3C+5.9C
AP30 Shredder 2,5251,7422686.5C5.0824.626%D-2.067%C+37.5C*16.9C50746.4h34.8A141.5B**
Tank Mine 3,0001,7429841.77D0.3536.593%C+N/A65.7D--47.5D117326.5h1.6B+4.4B+
Sticky Grenade 1,4631,45911459N/A1,457.5862.299%B*N/A1326.4B+3.6D--48821.1h1.6B+2.6B+
NC6A GODSAW 1,3251,2951,4410.899D0.5221.397%F15.29%F-20.6D**N/A9362.9h10.8C50.4D*
C85 Canister-H 1,3661,2901488.716C-7.3042.008%D*11.705%C*111.2C6.6C44311.6h4.7B*11.2C**
NS-7 PDW 1,2821,2721,3050.975C0.4429.027%C*14.072%D-14.6D-N/A6287.3h15.3D52.6C+
NS-11C 1,2801,2621,4610.864C-0.5622.913%D-13.312%D*12.5D-N/A48101.1h14.8D64.7C--
Breaker Rocket Pods 1,5291,2341936.394C--4.9752.009%C+N/A55.6C--13.3C35922.2h17.6D33.9C
GD-7F 1,2621,2291,8790.654D0.7724.178%D16.436%D--11.9D-N/A50102.9h15.3D--63.4D
AF-57 Piston 1,2201,2151,2930.94C-0.4841.72%C9.959%D*21.9D-N/A8055.6h4.4C10.5C+
Titan-150 HEAT 1,6951,2151498.154C++6.7343.653%D4.115%B**28.5C+11.3C+36642.6h3.6B++8.3B
AF-4 Cyclone 1,2231,1901,6960.702C--0.7221.815%D**8.74%F11.9D--N/A57100.1h16.8T*77F*
AF-4A Bandit 1,2251,1881,1731.013D0.4127.601%C+21.633%D26.7DN/A6844.5h11.4D-41.4C
CAS 14-E 1,2581,1827914.962C13.5435.061%C*2.284%B+102.8B+6.6C*36211.5h19.6B++55.9B++
NSX Tanto 1,1891,1741,1651.008D0.4127.517%C-23.084%D29.9DN/A6839.3h13.7C49.7C
NS-11P 1,1981,1711,2390.945C-0.4725.362%C20.325%D28.4DN/A7041.3h15.4D*60.8D
NSX Tengu 1,1951,1661,2360.943D0.4839.095%C15.609%D*32.5DN/A7135.9h12C+30.7C+
Blitz GD-10 1,1791,1651,0481.112C0.3128.515%C*8.498%D**33.3CN/A11435h13C++45.7C*
NS Baron G5AE 1,1831,1651,2060.966D0.4553.103%C*11.159%D--30D-N/A7738.8h4.6D8.6C+
NC6S Gauss SAW S 1,1851,1641,1710.994D0.4323.768%D19.588%D--21D*N/A8655.5h11.4D-47.8D
NC1 Gauss Rifle 1,2031,1621,3120.886C-0.5325.211%C18.244%D27.1C-1B+12742.8h13D51.6C
M30 Mustang AH 1,3891,1624172.787C-1.3750.733%D--1.205%C++29.1D-5.7C+13639.9h15.8F--31.1F--
L100 Python HESH 1,2821,1615521.109B19.6943.495%D-2.239%B**45D-4.7D*19425.8h2.9C++6.6C+
NS-15M1 1,1721,1601,1730.989C--0.4325.732%C+18.276%D-22.1D--N/A10452.6h12.7D49.2C+
NC6 Gauss SAW 1,1731,1601,0141.144C0.2825.034%C++18.966%D--24.4DN/A14647.6h9.6C38.4C++
EM6 1,1681,1601,0611.093C-0.3321.198%D-17.845%D*22.3D--N/A9352h10.2C+48.3C
AF-19 Mercenary 1,1781,1591,6460.704C-0.7224.01%C18.637%D11.5DN/A72100.9h14.2D59.3C
EM1 1,1721,1581,0821.07C-0.3523.349%C17.271%D--26D-N/A11144.5h13.7D58.6C
NC05 Jackhammer 1,1711,1581,1171.037C-0.3838.111%D*9.931%D*19.3D*N/A11059.9h4.8C12.6D
Shrike 1,4241,1581,6210.714C0.7158.985%C+4.663%B**27.8C+6.4D*33741.7h3.6A+6.1A
LA1 Anchor 1,1851,1571,1411.014D0.4122.288%D*16.076%F23.1D*N/A8050h11.8D**53D*
MKV Suppressed 1,1641,1531,0921.056C-0.3628.511%C+10.668%D**27.4DN/A7642.1h12C*42C**
AC-X11 1,1751,1501,9640.586D0.8322.752%D--12.174%F-5.6D*N/A27204.8h11.7D**51.5D--
NSX Naginata 1,1751,1501,1141.032D0.3922.603%D20.783%D**31.9D-N/A7636h13.3D59C--
NS-15M AE 1,1651,1461,0651.076D0.3421.763%D*15.009%F22.2D*N/A9051.6h14.1F64.6D**
CAS30 Tank Buster 2,2401,1341,4340.791C-0.6342.166%C--N/A4.5D-4.4D100251.2h67.3D159.6D
Spear Anti-Vehicle Phalanx Turret 1,7291,0609710.928C*9.5138.95%D-3.019%C-30.3D-19.1D34635h7.8C+20.1C
AF-22 Crow 1,2271,0551,1820.893B+0.5364.182%D4.739%A28C**4.6D*19937.7h4.3B**6.7B**
Hawk GD-68 1,2129941,1580.858C+0.5658.832%D--4.427%B**18.8C+4.1D**22252.8h4.7A7.9B**
EM4 Longshot 1,0079923632.733C1.3131.272%F72.077%D-23.8DN/A8341.6h2.7F8.8F--
M60-G Bulldog 1,1729889110.857B**9.4444.424%B++1.619%D38.9C+7.2C+39225.4h6.2C**13.9B+
NS Decimator-B 1,2089871,1970.825D--0.5957.68%D*3.647%B**19.1F-4.3D**18151.6h3.9D6.8D-
Tempest 9779659261.042D0.3825.941%D10.363%F30.4D-N/A7031.7h10C38.4C
NC14 Bolt Driver 9779626001.603C--0.1830.96%D*65.281%D**17.5DN/A8255h3.2D**10.3D**
The Kraken 1,1778481,2380.685D0.7358.533%D1.533%C+18.9F7.3D**11644.8h5.1C--8.7D
Mauler S6 8558447701.096C+0.3244.156%C+9.834%D*25DN/A8433.7h4B+9.1B
E540 Halberd-H 1,4148152363.453C-2.0359.315%C*N/A27D--19.8C38230.2h7.6D*12.8D-
MGR-L1 Promise 7937746991.107C--0.3124.09%D21.576%D--37DN/A10220.9h15C-62.3C
Enforcer ML85 1,4627701914.031C-2.6143.871%C++1.429%C21.5C--19.3C*35235.8h14C--31.8C
M60-G Bulldog 839684818.444C+7.0245.906%B+2.047%C-34.4D7.8C54619.9h6.6C+14.5C**
The Slasher 67766524,2770.027D1.3929.394%C-3.308%D-0.7C-N/A2965.9h2.3C7.8C+
MANA Anti-Vehicle Turret 1,3396585271.249U0.1743.987%UN/A6580U6810U66323400.1h9.9T*22.6T*
M60-A Bulldog 7526151663.705D2.2931.032%DN/A22.3D-5C-40227.6h5.3C+17.1C
AF-8 RailJack 5555521852.984C+1.5629.695%D**73.551%C24.8C--N/A7522.3h2.6D8.7D*
AF-41 Hacksaw 5465401673.234C++1.8123.712%D*12.593%D29.2DN/A11618.5h7.7C+32.5D-
M40 Fury-H 5315104311.86C10.4439.512%CN/A66.2D2.7D*2397.7h5.2B*13.1B*
AF-41 Hacksaw 4994931672.952C++1.5327.182%D--12.576%D-26.6DN/A10618.5h9.8D36.1D--
LA39 Bruiser 4974936250.789D0.6347.745%F-10.142%D-13.4D*N/A5136.9h2.8D*5.9D**
Gauss Compact S 4774594251.08C+0.3430.195%B++10.675%D*26.2C1C*12017.5h6.8B**22.4B++
Anti-Vehicle Grenade 5034131413N/A411.5868.311%A++N/A590B++128.6B46600.7h4.1B+6B*
GD-66 Claw 4074014650.862C--0.5659.48%C14.713%C+26.7D-N/A8815h2.7D4.5C
M20 Mustang 7233962941.347D0.0732.922%BN/A11.2D9.3C--23635.3h115.7C-351.5C
Rocklet Rifle 7883675910.621C-0.8055.651%BN/A26.8C30.7B37713.7h33.7C++60.6C**
Frag Grenade 3733641364N/A362.5858.768%AN/A728B+18B+43630.5h2.9B+4.9B++
NS Annihilator 6613276330.517D-0.9076.135%D*N/A6.4D*6.5D--13951h12.3C--16.2D
Warden 3343223620.89C-0.5332.201%C++6.211%F*21.8DN/A8214.8h5.5B**17B++
NSX Masamune 5013184790.664C-0.7652.39%D--1.572%D19.8D--11.4C12816.1h13.8C26.3D
NC15 Phoenix 6733114800.648D0.7758.137%B++N/A8.6D10C16936.2h13.7D**23.5D-
GR-22 2772613360.777C--0.6424.837%D18.391%D23.5D-1.4B**11411.1h14.5D--58.2D
Vortek Rotary 4622475100.484D0.9433.321%C++1.215%C-6.8D--5.9D--15736.4h98D--294D
NS-61 Emissary 2482463460.711C-0.7127.766%C10.569%D*19.7DN/A7412.5h15.8C56.9C
Pelter Rocket Pod 317241327.531C-6.1151.52%B+N/A53.6C-16.9C-3324.5h20.5C++39.7C**
M12 Kobalt 2492391417.071C15.6517.95%C--13.389%D**52D2.2C-1714.6h17.6C*98.1C++
Hunter QCX 2372303750.613C0.8147.269%C++26.522%B12.4CN/A4318.5h3.8B8B
NS-45 Pilot 2312262620.863C-0.5626.976%D*21.239%D--33.2D-N/A796.8h7.2C-26.9D-
Aspis Anti-Aircraft Phalanx Turret 468225653.462C2.0421.55%D*N/A6.8D*7.3D--19433.2h141.5C+656.6D
M20 Wyvern 417218524.192C2.7741.989%B++5.046%B+15.1D-13.8C19914.4h107.9D-256.9C
Titan-150 HESH 2462101911.053C9.6340.511%D*1.429%C+41.2C-7.1D2855.1h3.3C-8.2D-
LA3 Desperado 2102063600.572D0.8518.244%F-12.136%D**13.8D--N/A6314.9h11.5F62.9F--
Mag-Cutter 29119337,7310.005D1.4119.469%D-1.554%D0.1D-N/A12144.5h5.3F**27.1D--
NS-44 Commissioner 2011933680.524C--0.9018.198%F*13.472%D**9.7D*N/A6720h6.5F**35.6T*
M40 Fury-F 2201732470.7D0.7253.227%C*N/A9.4D--2.5D-11318.5h15.8D--29.7D--
NS-AM7 Archer 2861697280.232D1.1947.244%D**8.284%D--1.6D--1.1D-17108.5h33.1F70F--
NSX-P Tanto 1701612260.712D0.7127.616%C27.95%C+23.3D1.3C*716.9h14.6C+52.8C+
NC12 Sweeper 1621601720.93C0.4941.947%C-5.625%F--18.2D--N/A728.8h4.4C10.4C+
LA80 161160642.5D1.0835.048%D*66.25%F-16.5D*N/A1009.7h3.9T*11.1T-
VLG Missile Launcher 232158917.556C16.1457.334%B+N/A54.5C25.5B+3292.9h6C+10.4C*
GD-22S 1451441441C-0.4224.792%C15.972%D**21.8D--N/A2496.6h12.2D-49.2C
NCM3 Raven 2161341500.893C0.5327.665%F-N/A7.9D-4.9D-16116.9h24.7C*89.2D
Hornet Missiles 209132433.07D1.6555.201%D-1.515%C+26.9D--15.7D--2834.9h12.1D21.8D-
M96 Mjolnir-H 219132294.552C+3.1354.297%BN/A50.8C+33.5C+7082.6h39.3C72.5C+
M12 Kobalt 129121139.308D*7.8915.217%D-14.05%D*32.7D*2.2C-2573.7h16.6C**108.9C+
L100 Python HEAT 1681201110.909B+9.4944.778%D--N/A30.8D12.3C5923.9h5C+11.1C
AF-18 Stalker 1211201440.833D0.5928.735%C13.333%D*34.3C--N/A2173.5h11.9C+41.4C+
Dual-75 Duster 118114167.125D5.7142.455%C++N/A71.3C+2.5D-5091.6h5.4B+12.8B+
M20 Basilisk 174113442.568D1.1532.073%D*2.655%D**7.5D*4D--13315.1h120.1D*374.6F
Coyote Missiles 207105452.333D0.9155.677%C++N/A23.3D-22.7C4924.5h51.5D--92.5D-
M20 Basilisk 142100283.571C2.1536.351%C-12%A*12.7D-5.3D-2137.9h97.6C268.4C
NS-10 Burster 179991400.707C--0.7119.791%F-6.061%C++3.3D*2.6D--8130.4h180.4D-911.4F
M60-A Bulldog 10797519.4C*17.9847.619%C+1.031%D--20.6D2.1D1694.7h5.8C+12.1C+
NSX Tomoe 97961290.744C-0.6828.725%D30.208%D--24.6D--N/A773.9h16.4D--57.2D-
M60-A Bulldog 10896118.727D7.3149.956%C++1.042%D--28.2C--3.5C2753.4h5.9C+11.8C++
NCM3 Raven 150931500.62D0.8028.141%F-1.075%D*5.5D*3.4D*14416.9h36D127.8D**
NS-357 Underboss 97901690.533D0.8921.38%F--14.444%D*11.1D*N/A518.1h6.3T29.3T*
Spear Anti-Vehicle Phalanx Tower 16090190S88.5859.603%B*2.222%C--36D28C2542.5h10.3D-17.4C
NS-10 Burster 158831300.638D0.7819.819%F-2.41%D-2.8D**2.6D*7529.4h209.4F1056.7F--
NS-R3 Swarm 199831570.529C0.8960.866%D-N/A5.5D-7.6C**8215.2h34.9D--57.3D*
NSX-P Naginata 84801120.714D0.7120.345%D--20%D**21.6D*1.1C-763.7h15.6D*76.8D--
M60-G Bulldog-H 8572514.4C+12.9853.217%C*N/A51.4D--9.3C--2271.4h5.5D10.4C+
Skyguard 12666203.3C1.8827.855%C--1.515%C10.2D--9.2C--4416.5h175.2F-629F
Carnage AR 6665740.878C-0.5425.243%C--18.462%D23.2D-N/A3262.8h15.6D**61.7D-
C75 Viper 8665302.167D0.7530.589%D*1.538%C**11.4D*3.7D--6315.7h13.7D44.7D--
NS Baron G5 6765611.066C0.3550%C*13.846%C18.6D--N/A1013.5h5.4D--10.9C+
L-30R Vektor 11957860.663D0.7635.728%C-N/A3.3D*3.6D7517.2h161.7F**452.7T*
S12 Renegade 5555421.31D0.1136.21%D-7.273%B*42.3C-N/A1171.3h3.9D10.7D
Soldier Soaker 5553740.716D0.7019.365%F-11.321%D27.9D--1.1C+1271.9h8.3F-42.8T-
Enforcer ML65-H 11151291.759D0.3460.189%C++1.961%B+18.9D*22.2D-7742.7h23.7F39.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,9903,747,221425.6h
Medical Applicator1,312278,38929.9h
Anti-Vehicle MANA Turret651,0156.3h
Spawn Beacon903,8254.1h
Medical Kit801,2131.6h
Rampart Wall0691.2h
Repair Module11120.7h
Turret AI Module1930.6h
Motion Spotter144,6511.7h
Nanite Revive Grenade03160.1h
NC Patriot Flare Gun2540.1h
Deconstruction Tool02,1630.3h
Spear Anti-Vehicle Tower3630.6h
Spitfire Auto-Turret491,0711.6h
Recon Detection Device101260.4h
Shield Recharging Field321,7430.8h
M20 Kestrel1700.1h
Ammunition Package546,4523.5h
Nano-Repair Grenade02650.1h
Orbital Strike Target Designator12531.4h
Hardlight Barrier131090.2h

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