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Warden Cold Blooded Irime[EPLG] Irime
NC BR 63

KDR: 1.41

Score: 107.4m

Last Seen: Nov 24th, 2018 6:54 PM
- OFFLINE - 418.6 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Cobalt
Level Progress (to 64): 36%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M40 Fury C-4 ARX C150 Dalton L105 Zephyr NS Decimator Titan-150 AP M40 Fury E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 587TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.462%16.037%3923598727,4240.888860.519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.453%0.671B+-0.708D--0.44C--HEAD + (~3.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.294C*12.90.093C+40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.29%0.742%169510174,043329522211.22701182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%0.194C++-0.798D--0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.50.306C*43.80.171C++67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.385%3.03%137610164,983463427721.07531180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.732%-0.436C--0.249C++0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.532B+6.60.475B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.855%2.277%62617100520,771404778825.13244263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.792%-0.118C+-0.528D0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.721B++11.40.708B++21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.106%69.567%626410182,6553637350.729997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.154%-0.592D0.158C++-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.037C+2.90.071C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.286%10.344%626510173,1132007281.5503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.69%0.243C++-0.829D--0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.348C**3.80.214C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.4m389.8%456 (27.4k)360 (21.6k)1.4082299,32070,5291.8150663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022310715.212%8.447%12804:1340

57% Engineer22% Heavy Assault7% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:43 PMJul 14th, 2015 4:46 PMDec 11th, 2018 11:27 PM (41s) (PST)Nov 24th, 2018 3:50 PM (17d) (PST)Nov 24th, 2018 2:54 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5751304450.3330.2370.0281.6120.080159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5067,79426,7122014297521,628

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4964.7h/206.9d 28,694 8,390 48,526 480k 6,435 13,503 23,824 171.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D*
Kills:1,279
Deaths:1,435
KDR:0.891
Accuracy:21.359% D*
HSR:15.403% F
NC6S Gauss SAW S
C++
Kills:1,164
Deaths:1,171
KDR:0.994
Accuracy:23.768% C++
HSR:19.588% D
NS-15M1
B+
Kills:1,160
Deaths:1,173
KDR:0.989
Accuracy:25.732% B+
HSR:18.276% C--
NC6 Gauss SAW
B**
Kills:1,160
Deaths:1,014
KDR:1.144
Accuracy:25.034% B**
HSR:18.966% D
EM6
C+
Kills:1,160
Deaths:1,061
KDR:1.093
Accuracy:21.198% C+
HSR:17.845% D-
EM1
B
Kills:1,158
Deaths:1,082
KDR:1.070
Accuracy:23.349% B
HSR:17.271% D
LA1 Anchor
C-
Kills:1,157
Deaths:1,141
KDR:1.014
Accuracy:22.288% C-
HSR:16.076% D*
NC05 Jackhammer
D
Kills:1,151
Deaths:1,105
KDR:1.042
Accuracy:38.153% D
HSR:9.818% D*
NSX Naginata
C++
Kills:1,150
Deaths:1,114
KDR:1.032
Accuracy:22.603% C++
HSR:20.783% D--
NS-15M AE
D
Kills:1,146
Deaths:1,065
KDR:1.076
Accuracy:21.763% D
HSR:15.009% D*
MGR-L1 Promise
C++
Kills:753
Deaths:665
KDR:1.132
Accuracy:24.175% C++
HSR:21.514% C-
GD-22S
B+
Kills:144
Deaths:144
KDR:1
Accuracy:24.792% B+
HSR:15.972% D*
Kills:12,582
Deaths (as Heavy Assault):12,170
Deaths (to Heavy Assaults):17,618
KDR:1.03385
Kill Difference:412
Playtime:1,083.810 hours
Usage:22%
Score:20.073m
Score/min:309
Accuracy (listed only):24.518%
HSR (listed only):17.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,262
Deaths:1,461
KDR:0.864
Accuracy:22.913% C+
HSR:13.312% D--
GD-7F
C+
Kills:1,229
Deaths:1,879
KDR:0.654
Accuracy:24.178% C+
HSR:16.436% D
AF-57 Piston
C*
Kills:1,215
Deaths:1,293
KDR:0.940
Accuracy:41.720% C*
HSR:9.959% D--
AF-4A Bandit
B+
Kills:1,188
Deaths:1,173
KDR:1.013
Accuracy:27.601% B+
HSR:21.633% C+
NSX Tanto
C**
Kills:1,174
Deaths:1,165
KDR:1.008
Accuracy:27.517% C**
HSR:23.084% C
NS Baron G5AE
B++
Kills:1,165
Deaths:1,206
KDR:0.966
Accuracy:53.103% B++
HSR:11.159% D
AF-19 Mercenary
B+
Kills:1,159
Deaths:1,646
KDR:0.704
Accuracy:24.010% B+
HSR:18.637% C-
AC-X11
C
Kills:1,150
Deaths:1,964
KDR:0.586
Accuracy:22.752% C
HSR:12.174% F
Mauler S6
B+
Kills:844
Deaths:770
KDR:1.096
Accuracy:44.156% B+
HSR:9.834% D--
LA39 Bruiser
D-
Kills:493
Deaths:625
KDR:0.789
Accuracy:47.745% D*
HSR:10.142% D-
Gauss Compact S
A
Kills:459
Deaths:425
KDR:1.080
Accuracy:30.195% A
HSR:10.675% D*
GD-66 Claw
C++
Kills:401
Deaths:465
KDR:0.862
Accuracy:59.480% C++
HSR:14.713% C++
Warden
B*
Kills:322
Deaths:362
KDR:0.890
Accuracy:32.201% B*
HSR:6.211% F*
NC12 Sweeper
C+
Kills:160
Deaths:172
KDR:0.930
Accuracy:41.947% C+
HSR:5.625% F-
NS Baron G5
B++
Kills:65
Deaths:61
KDR:1.066
Accuracy:50% B++
HSR:13.846% C+
Kills:12,286
Deaths (as Engineer):14,667
Deaths (to Engineers):18,035
KDR:0.83766
Kill Difference:2,381
Playtime:2,820.953 hours
Usage:57%
Score:70.437m
Score/min:416
Accuracy (listed only):36.634%
HSR (listed only):13.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,272
Deaths:1,305
KDR:0.975
Accuracy:29.027% B*
HSR:14.072% D
NS-11C
C+
Kills:1,262
Deaths:1,461
KDR:0.864
Accuracy:22.913% C+
HSR:13.312% D--
GD-7F
C+
Kills:1,229
Deaths:1,879
KDR:0.654
Accuracy:24.178% C+
HSR:16.436% D
AF-57 Piston
C*
Kills:1,215
Deaths:1,293
KDR:0.940
Accuracy:41.720% C*
HSR:9.959% D--
AF-4 Cyclone
D
Kills:1,190
Deaths:1,696
KDR:0.702
Accuracy:21.815% D
HSR:8.740% D**
AF-4A Bandit
B+
Kills:1,188
Deaths:1,173
KDR:1.013
Accuracy:27.601% B+
HSR:21.633% C+
NSX Tanto
C**
Kills:1,174
Deaths:1,165
KDR:1.008
Accuracy:27.517% C**
HSR:23.084% C
NSX Tengu
B+
Kills:1,166
Deaths:1,236
KDR:0.943
Accuracy:39.095% B+
HSR:15.609% D-
Blitz GD-10
B*
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:28.515% B*
HSR:8.498% D**
NS Baron G5AE
B++
Kills:1,165
Deaths:1,206
KDR:0.966
Accuracy:53.103% B++
HSR:11.159% D
AF-19 Mercenary
B+
Kills:1,159
Deaths:1,646
KDR:0.704
Accuracy:24.010% B+
HSR:18.637% C-
MKV Suppressed
B+
Kills:1,153
Deaths:1,092
KDR:1.056
Accuracy:28.511% B+
HSR:10.668% D**
AC-X11
C
Kills:1,150
Deaths:1,964
KDR:0.586
Accuracy:22.752% C
HSR:12.174% F
Tempest
C
Kills:952
Deaths:912
KDR:1.044
Accuracy:25.919% C
HSR:10.399% F
Mauler S6
B+
Kills:844
Deaths:770
KDR:1.096
Accuracy:44.156% B+
HSR:9.834% D--
LA39 Bruiser
D-
Kills:493
Deaths:625
KDR:0.789
Accuracy:47.745% D*
HSR:10.142% D-
Gauss Compact S
A
Kills:459
Deaths:425
KDR:1.080
Accuracy:30.195% A
HSR:10.675% D*
GD-66 Claw
C++
Kills:401
Deaths:465
KDR:0.862
Accuracy:59.480% C++
HSR:14.713% C++
NC12 Sweeper
C+
Kills:160
Deaths:172
KDR:0.930
Accuracy:41.947% C+
HSR:5.625% F-
NS Baron G5
B++
Kills:65
Deaths:61
KDR:1.066
Accuracy:50% B++
HSR:13.846% C+
Kills:18,862
Deaths (as Light Assault):21,594
Deaths (to Light Assaults):11,873
KDR:0.87348
Kill Difference:2,732
Playtime:526.556 hours
Usage:11%
Score:8.856m
Score/min:280
Accuracy (listed only):34.510%
HSR (listed only):12.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,272
Deaths:1,305
KDR:0.975
Accuracy:29.027% B*
HSR:14.072% D
AF-4 Cyclone
D
Kills:1,190
Deaths:1,696
KDR:0.702
Accuracy:21.815% D
HSR:8.740% D**
NSX Tengu
B+
Kills:1,166
Deaths:1,236
KDR:0.943
Accuracy:39.095% B+
HSR:15.609% D-
Blitz GD-10
B*
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:28.515% B*
HSR:8.498% D**
MKV Suppressed
B+
Kills:1,153
Deaths:1,092
KDR:1.056
Accuracy:28.511% B+
HSR:10.668% D**
EM4 Longshot
D-
Kills:981
Deaths:359
KDR:2.733
Accuracy:31.250% D*
HSR:72.069% D-
NC14 Bolt Driver
D
Kills:962
Deaths:600
KDR:1.603
Accuracy:30.960% D
HSR:65.281% D--
Tempest
C
Kills:952
Deaths:912
KDR:1.044
Accuracy:25.919% C
HSR:10.399% F
AF-8 RailJack
C+
Kills:552
Deaths:185
KDR:2.984
Accuracy:29.695% D--
HSR:73.551% C+
NS-61 Emissary
C+
Kills:234
Deaths:312
KDR:0.750
Accuracy:28.191% C+
HSR:10.684% D--
LA3 Desperado
D*
Kills:206
Deaths:360
KDR:0.572
Accuracy:18.244% F
HSR:12.136% D*
NS-45 Pilot
C
Kills:200
Deaths:228
KDR:0.877
Accuracy:28.672% C
HSR:21% D
NS-44 Commissioner
D*
Kills:193
Deaths:368
KDR:0.524
Accuracy:18.198% F-
HSR:13.472% D*
LA80
D-
Kills:160
Deaths:64
KDR:2.500
Accuracy:35.048% D-
HSR:66.250% D**
NS-AM7 Archer
D--
Kills:150
Deaths:641
KDR:0.234
Accuracy:46.579% F
HSR:8% D--
AF-18 Stalker
C*
Kills:120
Deaths:144
KDR:0.833
Accuracy:28.735% C*
HSR:13.333% D--
NSX Tomoe
C+
Kills:96
Deaths:129
KDR:0.744
Accuracy:28.725% C+
HSR:30.208% D
NS-357 Underboss
D-
Kills:90
Deaths:169
KDR:0.533
Accuracy:21.380% F
HSR:14.444% D-
Soldier Soaker
D
Kills:53
Deaths:74
KDR:0.716
Accuracy:19.365% D**
HSR:11.321% D
Kills:10,895
Deaths (as Infiltrator):10,922
Deaths (to Infiltrators):9,419
KDR:0.99753
Kill Difference:27
Playtime:347.193 hours
Usage:7%
Score:4.494m
Score/min:216
Accuracy (listed only):28.312%
HSR (listed only):25.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,272
Deaths:1,305
KDR:0.975
Accuracy:29.027% B*
HSR:14.072% D
AF-57 Piston
C*
Kills:1,215
Deaths:1,293
KDR:0.940
Accuracy:41.720% C*
HSR:9.959% D--
AF-4 Cyclone
D
Kills:1,190
Deaths:1,696
KDR:0.702
Accuracy:21.815% D
HSR:8.740% D**
NSX Tengu
B+
Kills:1,166
Deaths:1,236
KDR:0.943
Accuracy:39.095% B+
HSR:15.609% D-
Blitz GD-10
B*
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:28.515% B*
HSR:8.498% D**
NS Baron G5AE
B++
Kills:1,165
Deaths:1,206
KDR:0.966
Accuracy:53.103% B++
HSR:11.159% D
MKV Suppressed
B+
Kills:1,153
Deaths:1,092
KDR:1.056
Accuracy:28.511% B+
HSR:10.668% D**
NS-11P
B+
Kills:1,090
Deaths:1,164
KDR:0.936
Accuracy:25.454% B+
HSR:20.826% B
Tempest
C
Kills:952
Deaths:912
KDR:1.044
Accuracy:25.919% C
HSR:10.399% F
Mauler S6
B+
Kills:844
Deaths:770
KDR:1.096
Accuracy:44.156% B+
HSR:9.834% D--
LA39 Bruiser
D-
Kills:493
Deaths:625
KDR:0.789
Accuracy:47.745% D*
HSR:10.142% D-
GD-66 Claw
C++
Kills:401
Deaths:465
KDR:0.862
Accuracy:59.480% C++
HSR:14.713% C++
NC1 Gauss Rifle
C+
Kills:271
Deaths:305
KDR:0.889
Accuracy:22.720% C+
HSR:13.653% D--
NC12 Sweeper
C+
Kills:160
Deaths:172
KDR:0.930
Accuracy:41.947% C+
HSR:5.625% F-
Carnage AR
C++
Kills:65
Deaths:74
KDR:0.878
Accuracy:25.243% C++
HSR:18.462% C
NS Baron G5
B++
Kills:65
Deaths:61
KDR:1.066
Accuracy:50% B++
HSR:13.846% C+
GR-22
C-
Kills:62
Deaths:92
KDR:0.674
Accuracy:22.028% C-
HSR:16.129% C-
Kills:12,729
Deaths (as Combat Medic):13,516
Deaths (to Combat Medics):6,703
KDR:0.94177
Kill Difference:787
Playtime:98.223 hours
Usage:2%
Score:2.230m
Score/min:378
Accuracy (listed only):35.675%
HSR (listed only):12.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:540
Deaths:160
KDR:3.375
Accuracy:23.204% D
HSR:12.593% C--
AF-41 Hacksaw
C--
Kills:491
Deaths:160
KDR:3.069
Accuracy:26.683% C--
HSR:12.424% D-
NCM3 Raven
D**
Kills:134
Deaths:150
KDR:0.893
Accuracy:27.541% D**
HSR:0.746% D**
NS-10 Burster
C++
Kills:99
Deaths:140
KDR:0.707
Accuracy:19.824% D**
HSR:6.061% C++
NCM3 Raven
D*
Kills:93
Deaths:150
KDR:0.620
Accuracy:28.009% D**
HSR:1.075% D*
NS-10 Burster
D--
Kills:81
Deaths:130
KDR:0.623
Accuracy:19.847% D**
HSR:2.469% D--
Kills:1,438
Deaths (as MAX Suit):445
Deaths (to MAX Suits):4,750
KDR:3.23146
Kill Difference:993
Playtime:73.549 hours
Usage:1%
Score:1.284m
Score/min:291
Accuracy (listed only):24.185%
HSR (listed only):5.895%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,234
V. Kills:295 417%
Deaths:193
KDR:6.394
Accuracy:52.000% B
KPH:55.600 C-
VKPH:13.300 C+
M30 Mustang AH
C*
Kills:1,154
V. Kills:226 N/A
Deaths:417
KDR:2.767
Accuracy:50.906% D
KPH:29.100 D
VKPH:5.700 C*
M20 Mustang
C+
Kills:396
V. Kills:327 121%
Deaths:294
KDR:1.347
Accuracy:32.864% B
KPH:11.300 C
VKPH:9.300 C+
Vortek Rotary
B+
Kills:247
V. Kills:215 114%
Deaths:510
KDR:0.484
Accuracy:33.348% B+
KPH:6.800 D
VKPH:5.900 D
Hornet Missiles
C--
Kills:132
V. Kills:77 169%
Deaths:43
KDR:3.070
Accuracy:55.304% C--
KPH:27.200 D-
VKPH:15.900 D-
Coyote Missiles
C+
Kills:105
V. Kills:102 102%
Deaths:45
KDR:2.333
Accuracy:55.677% B
KPH:23.400 D
VKPH:22.800 C+
Kills:3,268 (1,797 + 0)
Deaths:1,502
KDR:2.176
VKDR:0.827
Vehicle Kills:1,242
Kill Difference:1,766
Playtime:142.575 hours
Usage:3%
Score:1.835m
Score/min:214
Piloting Accuracy:33.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:2,461
V. Kills:1,685 146%
Deaths:504
KDR:4.883
Accuracy:39.859% C+
KPH:26.800 C
VKPH:18.400 C
L105 Zephyr
B*
Kills:2,444
V. Kills:496 492%
Deaths:174
KDR:14.046
Accuracy:46.693% B+
KPH:64 B+
VKPH:13 B*
AP30 Shredder
B+
Kills:1,738
V. Kills:780 223%
Deaths:268
KDR:6.485
Accuracy:24.620% D
KPH:37.600 B+
VKPH:16.900 C+
CAS30 Tank Buster
D
Kills:1,012
V. Kills:1,047 97%
Deaths:1,420
KDR:0.713
Accuracy:41.607% C
KPH:4.300 D
VKPH:4.400 D
Dual-75 Duster
B+
Kills:101
V. Kills:2 N/A
Deaths:16
KDR:6.313
Accuracy:42.445% B+
KPH:76.600 C++
VKPH:1.500 D--
L-30R Vektor
D
Kills:57
V. Kills:62 90%
Deaths:86
KDR:0.663
Accuracy:35.728% C
KPH:3.300 D
VKPH:3.600 D
Kills:7,813 (1,069 + 6,744)
Deaths:2,468
KDR:3.166
VKDR:1.650
Vehicle Kills:4,072
Kill Difference:5,345
Playtime:431.341 hours
Usage:9%
Score:5.868m
Score/min:227
Piloting Accuracy:35.728%
Gunner Accuracy:42.445%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,161
V. Kills:121 N/A
Deaths:55
KDR:21.109
Accuracy:43.495% C--
KPH:44.900 C
VKPH:4.700 D-
L100 Python HEAT
C+
Kills:93
V. Kills:38 238%
Deaths:11
KDR:8.455
Accuracy:43.599% D
KPH:26.600 C
VKPH:10.900 C+
Skyguard
C+
Kills:66
V. Kills:60 108%
Deaths:20
KDR:3.300
Accuracy:27.855% C+
KPH:10.100 D
VKPH:9.200 C+
C75 Viper
D--
Kills:65
V. Kills:21 295%
Deaths:30
KDR:2.167
Accuracy:30.589% D-
KPH:11.400 D--
VKPH:3.700 D--
Kills:1,385 (1,385 + 0)
Deaths:116
KDR:11.940
VKDR:2.069
Vehicle Kills:240
Kill Difference:1,269
Playtime:41.570 hours
Usage:1%
Score:0.813m
Score/min:326
Driving Accuracy:30.589%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:2,266
V. Kills:2,013 113%
Deaths:543
KDR:4.173
Accuracy:45.370% D
KPH:17.300 D
VKPH:15.300 C++
E540 Halberd
C**
Kills:2,126
V. Kills:1,449 147%
Deaths:407
KDR:5.224
Accuracy:50.397% B++
KPH:23.800 C--
VKPH:16.200 C**
Titan-150 HEAT
B*
Kills:1,215
V. Kills:480 253%
Deaths:149
KDR:8.154
Accuracy:43.653% C
KPH:28.500 B*
VKPH:11.300 B+
Enforcer ML85
B+
Kills:770
V. Kills:692 111%
Deaths:191
KDR:4.031
Accuracy:43.893% C**
KPH:21.500 C+
VKPH:19.300 B+
Titan-150 HESH
C++
Kills:210
V. Kills:36 N/A
Deaths:19
KDR:11.053
Accuracy:40.511% D-
KPH:41.200 C++
VKPH:7.100 C
Kills:6,587 (3,691 + 2,896)
Deaths:1,309
KDR:5.032
VKDR:3.568
Vehicle Kills:4,670
Kill Difference:5,278
Playtime:304.106 hours
Usage:6%
Score:6.175m
Score/min:338
Driving Accuracy:40.511%
Gunner Accuracy:43.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,285
V. Kills:75 N/A
Deaths:148
KDR:8.682
Accuracy:41.969% D
KPH:111.100 C++
VKPH:6.500 C
E540 Halberd-H
C+
Kills:815
V. Kills:599 136%
Deaths:236
KDR:3.453
Accuracy:59.315% B+
KPH:27 D
VKPH:19.800 C+
M40 Fury-H
C+
Kills:510
V. Kills:21 N/A
Deaths:43
KDR:11.861
Accuracy:39.512% C+
KPH:66.100 C--
VKPH:2.700 D--
M96 Mjolnir-H
C++
Kills:124
V. Kills:83 148%
Deaths:28
KDR:4.429
Accuracy:54.072% B+
KPH:48.700 C+
VKPH:32.600 C++
Kills:2,734 (0 + 2,734)
Deaths:455
KDR:6.009
VKDR:1.710
Vehicle Kills:778
Kill Difference:2,279
Playtime:52.013 hours
Usage:1%
Score:1.214m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:54.072%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:3,619
V. Kills:774 467%
Deaths:466
KDR:7.766
Accuracy:43.426% B**
KPH:48.300 C++
VKPH:10.300 C*
M40 Fury
B+
Kills:2,180
V. Kills:501 434%
Deaths:261
KDR:8.352
Accuracy:46.074% A
KPH:61.300 C**
VKPH:14.100 B+
M60-G Bulldog
B**
Kills:977
V. Kills:183 N/A
Deaths:91
KDR:10.736
Accuracy:44.452% B**
KPH:38.800 B+
VKPH:7.300 B
M60-G Bulldog
C+
Kills:675
V. Kills:155 433%
Deaths:81
KDR:8.333
Accuracy:46.036% B*
KPH:34.300 C+
VKPH:7.900 C+
M12 Kobalt
C+
Kills:233
V. Kills:9 N/A
Deaths:14
KDR:16.643
Accuracy:17.497% C+
KPH:52.200 C
VKPH:2 C
M12 Kobalt
C
Kills:118
V. Kills:8 N/A
Deaths:13
KDR:9.077
Accuracy:15.165% C--
KPH:32.200 D*
VKPH:2.200 C
M20 Basilisk
D--
Kills:105
V. Kills:58 178%
Deaths:44
KDR:2.386
Accuracy:31.471% D
KPH:7.100 D*
VKPH:3.900 D--
M20 Basilisk
D
Kills:100
V. Kills:42 233%
Deaths:28
KDR:3.571
Accuracy:36.334% C+
KPH:12.700 D
VKPH:5.300 D
Kills:8,007 (0 + 8,007)
Deaths:998
KDR:8.023
VKDR:1.733
Vehicle Kills:1,730
Kill Difference:7,009
Playtime:186.016 hours
Usage:4%
Score:5.637m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:36.334%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:172
V. Kills:47 358%
Deaths:245
KDR:0.702
Accuracy:53.665% B
KPH:9.400 D-
VKPH:2.600 D-
S12 Renegade
C
Kills:55
V. Kills: N/A
Deaths:42
KDR:1.310
Accuracy:36.210% D
KPH:42.800 C
VKPH:0 D**
Kills:227 (227 + 0)
Deaths:287
KDR:0.791
VKDR:0.164
Vehicle Kills:47
Kill Difference:60
Playtime:19.552 hours
Usage:0%
Score:0.134m
Score/min:114
Driving Accuracy:36.210%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,172
V. Kills:76 N/A
Deaths:78
KDR:15.026
Accuracy:35.120% C**
KPH:103 B*
VKPH:6.700 C*
Pelter Rocket Pod
B++
Kills:239
V. Kills:75 314%
Deaths:32
KDR:7.469
Accuracy:51.458% B++
KPH:53.500 C+
VKPH:16.800 C
M20 Wyvern
C+
Kills:217
V. Kills:199 109%
Deaths:52
KDR:4.173
Accuracy:42.227% B++
KPH:15.300 D
VKPH:14.100 C+
Kills:1,628 (0 + 1,628)
Deaths:162
KDR:10.049
VKDR:2.160
Vehicle Kills:350
Kill Difference:1,466
Playtime:30.013 hours
Usage:1%
Score:0.507m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:42.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 4,3933,6194667.766C**6.3643.426%B**1.161%D48.3C++10.3C*49574.9h12.6C*29B+
C-4 ARX 3,7962,8131,7131.642C+0.2323.799%DN/A93.5C32.7C+61930.1h1.1B+4.5C**
C150 Dalton 4,1462,4615044.883C+3.4739.859%C+N/A26.8C18.4C35591.7h3.9B+9.9B+
L105 Zephyr 2,9402,44417414.046B+12.6446.693%B+N/A64B+13B*41038.2h5.2B+11.2B++
NS Decimator 2,8312,3302,6600.876C+0.5355.346%D2.79%B31.6C+6.8D-19173.7h2.8A5.1B**
Titan-150 AP 4,2792,2665434.173C+2.7645.37%D3.089%C++17.3D15.3C++343131.2h5.3C+11.6C
M40 Fury 2,6812,1802618.352C*6.9446.074%AN/A61.4C**14.1B+87035.5h12.7C++27.7B+
E540 Halberd 3,5752,1264075.224C3.8250.397%B++4.563%B++23.8C--16.2C**31789.4h6.5C-12.9C++
Bouncing Betty 2,1112,1107932.661C-1.2552.716%B**N/A148.6B+N/A51914.2h1.4A+2.6A+
C-4 2,6991,8151,5741.153C+0.2622.841%C-N/A65.5C31.9C*99427.7h1.4C*5.9C++
AP30 Shredder 2,5181,7382686.485C*5.0824.62%D2.071%C+37.5B+16.8C+50646.3h34.8B**141.2B**
Tank Mine 2,9611,7139731.761C0.3536.396%C*N/A64.9D-47.3C--117126.4h1.6B+4.4B**
Sticky Grenade 1,4581,45411454N/A1,452.5962.368%B**N/A1321.8B++3.6D-49131.1h1.6B+2.5B++
C85 Canister-H 1,3601,2851488.682C+7.2741.969%D11.751%C++110.8C++6.5C44311.6h4.7B++11.2B+
NC6A GODSAW 1,3061,2791,4350.891C--0.5221.359%D*15.403%F20.4D*N/A9262.7h10.8C+50.6D
NS-7 PDW 1,2821,2721,3050.975C++0.4329.027%B*14.072%D14.6DN/A6287.3h15.3C+52.6B+
NS-11C 1,2801,2621,4610.864C+0.5422.913%C+13.312%D--12.5DN/A47101.1h14.8C++64.7C++
Breaker Rocket Pods 1,5291,2341936.394C+4.9952%BN/A55.6C-13.3C+35822.2h17.6C+33.8C++
GD-7F 1,2621,2291,8790.654C0.7524.178%C+16.436%D11.9DN/A50102.9h15.3C63.4C+
AF-57 Piston 1,2201,2151,2930.94C0.4741.72%C*9.959%D--21.9DN/A8055.6h4.4C*10.5C**
Titan-150 HEAT 1,6951,2151498.154B++6.7543.653%C4.115%B++28.5B*11.3B+36542.6h3.6B*8.3B*
AF-4 Cyclone 1,2231,1901,6960.702C0.7121.815%D8.74%D**11.9D-N/A57100.1h16.8F77D--
AF-4A Bandit 1,2251,1881,1731.013C0.4027.601%B+21.633%C+26.7CN/A6844.5h11.4C+41.4C**
NSX Tanto 1,1891,1741,1651.008C+0.4027.517%C**23.084%C29.9C+N/A6839.3h13.7C++49.7C*
CAS 14-E 1,2481,1727815.026C+13.6235.12%C**2.304%B+102.8B++6.7C*36211.4h19.6B*55.7B*
NSX Tengu 1,1951,1661,2360.943C0.4739.095%B+15.609%D-32.5C+N/A7135.9h12B+30.7B+
Blitz GD-10 1,1791,1651,0481.112C++0.3028.515%B*8.498%D**33.3C**N/A11335h13B+45.7B+
NS Baron G5AE 1,1831,1651,2060.966C0.4453.103%B++11.159%D30C-N/A7738.8h4.6C+8.6C+
NC6S Gauss SAW S 1,1851,1641,1710.994C0.4123.768%C++19.588%D21DN/A8655.5h11.4C+47.8C++
L100 Python HESH 1,2821,1615521.109B*19.7043.495%C--2.239%B+45C4.7D-19325.8h2.9B+6.6C**
NS-15M1 1,1721,1601,1730.989C0.4225.732%B+18.276%C--22.1DN/A10452.6h12.7C++49.2B+
NC6 Gauss SAW 1,1731,1601,0141.144C+0.2625.034%B**18.966%D24.4CN/A14547.6h9.6B38.4B+
EM6 1,1681,1601,0611.093C0.3221.198%C+17.845%D-22.3DN/A9352h10.2B+48.3C**
AF-19 Mercenary 1,1781,1591,6460.704C+0.7024.01%B+18.637%C-11.5C-N/A72100.7h14.2C+59.3C*
Shrike 1,4241,1581,6210.714C++0.6959.002%C**4.663%B**27.8C**6.4D-33541.7h3.6A+6.1A
EM1 1,1721,1581,0821.07C+0.3423.349%B17.271%D26CN/A11044.5h13.7C+58.6C**
LA1 Anchor 1,1851,1571,1411.014C0.3922.288%C-16.076%D*23.1D-N/A7950h11.8D53C
M30 Mustang AH 1,3801,1544172.767C1.3650.906%D1.213%C+29.1D5.7C*13639.6h15.8D-31D-
MKV Suppressed 1,1641,1531,0921.056C+0.3528.511%B+10.668%D**27.4C+N/A7542.1h12B+42B+
NC05 Jackhammer 1,1641,1511,1051.042C+0.3738.153%D9.818%D*19.4D-N/A11059.4h4.8C*12.6C+
AC-X11 1,1751,1501,9640.586C--0.8222.752%C12.174%F5.6D--N/A27204.8h11.7C51.5C+
NSX Naginata 1,1751,1501,1141.032C0.3822.603%C++20.783%D--31.9CN/A7636h13.3C+59C++
NS-15M AE 1,1651,1461,0651.076C-0.3321.763%D15.009%D*22.2D-N/A8951.6h14.1D64.6C-
NS-11P 1,1161,0901,1640.936C+0.4725.454%B+20.826%B27.9C+N/A6939h15.5C60.7C**
Spear Anti-Vehicle Phalanx Turret 1,7241,0579710.897B++9.4938.927%C3.027%D30.2C-19.1C+34535h7.9C*20.2C*
AF-22 Crow 1,2271,0551,1820.893B++0.5264.182%C-4.739%A+28B+4.6C-19937.7h4.3A+6.7A
CAS30 Tank Buster 2,0591,0121,4200.713C0.7041.607%CN/A4.3D4.4D102236.7h66.6C+160.1C+
Hawk GD-68 1,2129941,1580.858B0.5558.832%C--4.427%B*18.8C*4.1D-22252.8h4.7A+7.9A
NS Decimator-B 1,2089871,1970.825D0.5857.68%D-3.647%B++19.1D-4.3D--18151.6h3.9C++6.8C+
EM4 Longshot 9969813592.733C+1.3231.25%D*72.069%D-23.7CN/A8341.4h2.7D8.8D--
M60-G Bulldog 1,1609779110.736A++9.3344.452%B**1.535%D--38.8B+7.3B39225.2h6.2B+13.9B*
NC14 Bolt Driver 9779626001.603C+0.1930.96%D65.281%D--17.5CN/A8255h3.2D10.3D
Tempest 9649529121.044C-0.3625.919%C10.399%F30.4DN/A6931.3h9.9C++38.3C++
Mauler S6 8558447701.096C**0.3144.156%B+9.834%D--25C+N/A8333.7h4B++9.1B++
The Kraken 1,1318161,2080.675D-0.7358.48%C1.593%C18.7D--7.2C--11443.6h5.1D8.6D
E540 Halberd-H 1,4148152363.453C-2.0459.315%B+N/A27D19.8C+38130.2h7.6C12.8C
Enforcer ML85 1,4627701914.031C+2.6243.893%C**1.429%C--21.5C+19.3B+35135.8h14C+31.8C++
MGR-L1 Promise 7707536651.132C+0.2824.175%C++21.514%C-37.5C+N/A10120.1h15.1C+62.3C*
M60-G Bulldog 830675818.333B+6.9246.036%B*2.074%D34.3C+7.9C+54819.7h6.6C**14.4B+
MANA Anti-Vehicle Turret 1,3396585271.249B+0.1644.015%S3.799%C+6580A6810S66295500.1h9.9C22.6C+
M60-A Bulldog 7526151663.705C2.3031.032%C-N/A22.3D5C40127.6h5.3B17.1C++
The Slasher 61760521,6290.028C--1.3829.771%C3.471%D-0.7C-N/A2894.6h2.3C+7.9C++
AF-8 RailJack 5555521852.984C*1.5829.695%D--73.551%C+24.8C++N/A7522.3h2.6C8.7C-
AF-41 Hacksaw 5465401603.375B1.9723.204%D12.593%C--29.3C+N/A11718.4h7.4C32.1D
M40 Fury-H 5315104311.86C+10.4539.512%C+N/A66.2C--2.7D--2387.7h5.2B*13.1B*
LA39 Bruiser 4974936250.789C0.6247.745%D*10.142%D-13.4D--N/A5136.9h2.8C-5.9D
AF-41 Hacksaw 4974911603.069C**1.6626.683%C--12.424%D-26.7CN/A10618.4h9.6D--35.8D-
Gauss Compact S 4774594251.08C*0.3330.195%A10.675%D*26.2B+1A11917.5h6.8A22.4B*
Anti-Vehicle Grenade 5024121412N/A410.5968.423%A*N/A588.6B**128.6B+46650.7h4.1B*6B**
GD-66 Claw 4074014650.862C0.5559.48%C++14.713%C++26.7DN/A8715h2.7C+4.5C++
M20 Mustang 7233962941.347C+0.0632.864%BN/A11.3C9.3C+23135.2h115C++350C*
Rocklet Rifle 7563495610.622C+0.7956.002%BN/A26.6C+31.1B+37513.1h34.2C**61B+
Frag Grenade 3503411341N/A339.5958.663%A++N/A682B*18A++43220.5h3B*5B**
NS Annihilator 6583256250.52C+0.8976.07%D*N/A6.4D-6.6D13950.6h12.2C+16.1C
Warden 3343223620.89C+0.5232.201%B*6.211%F*21.8C++N/A8114.8h5.5A17B**
NSX Masamune 4883094720.655C0.7552.323%D1.618%C19.4D11.3C+12615.9h13.9C+26.6C+
NC15 Phoenix 6663074770.644C-0.7658.283%B++N/A8.5D10C16836h13.7D-23.6C--
NC1 Gauss Rifle 2732713050.889C+0.5222.72%C+13.653%D--16.1C-N/A16416.8h12.2B53.8B
Vortek Rotary 4622475100.484C0.9233.348%B+1.215%D6.8D5.9D15436.3h97.9C293.5C+
Pelter Rocket Pod 314239327.469C6.0651.458%B++N/A53.1C+16.7C3274.5h20.5C*39.9B+
NS-61 Emissary 2362343120.75C+0.6628.191%C+10.684%D--20CN/A7411.7h15.7C+55.7C++
M12 Kobalt 2422331416.643B+15.2317.497%C+13.305%D*51.8C2C1704.5h16.7B+95.6B+
Hunter QCX 2372303750.613C+0.8047.269%C**26.522%C+12.4C+N/A4318.5h3.8B8B+
Aspis Anti-Aircraft Phalanx Turret 468225653.462C+2.0521.485%DN/A6.8D-7.3D19433.2h140.8C*655.3C+
M20 Wyvern 416217524.173C+2.7642.227%B++5.069%C**15.3D14C+20214.2h107.4D254.3C+
Titan-150 HESH 2462101911.053C++9.6440.511%D-1.429%C41.2C++7.1C2815.1h3.3C+8.2C
LA3 Desperado 2102063600.572C0.8418.244%F12.136%D*13.8D-N/A6314.9h11.5D-62.9D
NS-45 Pilot 2042002280.877C0.5328.672%C21%D33.3CN/A796h7.1C*24.9C++
Mag-Cutter 29119337,7310.005C--1.4019.469%D1.554%D0.1DN/A12144.3h5.3F-27.1D--
NS-44 Commissioner 2011933680.524C0.8818.198%F-13.472%D*9.7D-N/A6620h6.5F--35.6T-
M40 Fury-F 2191722450.702C0.7153.665%BN/A9.4D-2.6D-11418.3h15.8C-29.4C+
NC12 Sweeper 1621601720.93C+0.4841.947%C+5.625%F-18.2DN/A728.8h4.4C*10.4C**
LA80 161160642.5C1.0935.048%D-66.25%D**16.5D-N/A1009.7h3.9F**11.1F--
NS-AM7 Archer 2571506410.234D1.1746.579%F8%D--1.5D*1.1D--16101.9h32.9D70.5D**
GD-22S 1451441441C0.4124.792%B+15.972%D*21.8DN/A2436.6h12.2C49.2C*
NCM3 Raven 2161341500.893C+0.5227.541%D**N/A8.1C--4.9D16316.6h24.2B+88C
Hornet Missiles 209132433.07C1.6655.304%C--1.515%C+27.5D-16D-2784.8h12C+21.7C+
M96 Mjolnir-H 207124284.429C*3.0254.072%B+N/A49.6C++33.2C++6922.5h40C+74C**
AF-18 Stalker 1211201440.833C0.5828.735%C*13.333%D--34.3C++N/A2143.5h11.9B41.4B
M12 Kobalt 126118139.077C7.6715.165%C--14.407%D-31.9D*2.2C2523.7h16.9B111.2C++
M20 Basilisk 163105442.386C+0.9831.471%D2.857%D*7.1D*3.9D--13314.8h121.8C-387.1D
Coyote Missiles 207105452.333C0.9255.677%BN/A23.3D22.7C4914.5h51.5C--92.5C
Dual-75 Duster 103101166.313C-4.9042.445%B+N/A77.7C++1.5D--6011.3h5B+11.7B+
M20 Basilisk 142100283.571B+2.1636.334%C+12%A*12.7D5.3D2137.9h97C+266.9C++
NS-10 Burster 179991400.707C0.7019.824%D**6.061%C++3.3D-2.6D8130.2h179.2C-903.7D*
NSX Tomoe 97961290.744C-0.6628.725%C+30.208%D24.6DN/A763.9h16.4C-57.2C+
M60-A Bulldog 10896118.727C7.3250%B+1.042%D--28.2C3.5C+2763.4h5.9C+11.8B
M60-A Bulldog 10494518.8C++17.3947.289%C*1.064%D--20.4C--2.2C--1684.6h5.7C*12B
L100 Python HEAT 13193118.455B++7.0543.599%DN/A26.6C10.9C+6313.5h5.1B+11.6C++
NCM3 Raven 150931500.62C0.7928.009%D**1.075%D*5.6D--3.4D*14516.6h35.4C-126.2D*
Spear Anti-Vehicle Phalanx Tower 16090190S88.5959.603%B**2.222%D36C28C+2532.5h10.3C+17.4B
NS-357 Underboss 97901690.533C-0.8821.38%F14.444%D-11.1D--N/A508.1h6.3F-29.3F--
NS-R3 Swarm 199831570.529C++0.8860.866%DN/A5.5C--7.6C*8015.2h34.9C--57.3D
NS-10 Burster 155811300.623C-0.7919.847%D**2.469%D--2.8D--2.5D-7529.2h213D--1073.4F
Skyguard 12666203.3C**1.8927.855%C+1.515%C--10.2D9.2C+4326.5h175.2D*629D-
C75 Viper 8665302.167C0.7630.589%D-1.538%C++11.4D--3.7D--6225.7h13.7C+44.7C
Carnage AR 6665740.878C0.5325.243%C++18.462%C23.2CN/A3102.8h15.6D61.7C+
NS Baron G5 6765611.066C+0.3450%B++13.846%C+18.6DN/A1003.5h5.4C-10.9C+
GR-22 6562920.674C0.7322.028%C-16.129%C-13.8D-N/A1794.5h15.5D70.1C
L-30R Vektor 11957860.663C-0.7535.728%CN/A3.3D3.6D7517.2h161.7D--452.7D*
S12 Renegade 5555421.31C0.1036.21%D7.273%B42.3CN/A1161.3h3.9C--10.7D
Soldier Soaker 5553740.716C0.6919.365%D**11.321%D27.9D1.1C*1271.9h8.3D**42.8F*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1,047222,12925.3h
Medical Kit771,1811.5h
Motion Spotter144,6471.7h
Nano-Armor Kit2,7733,656,756417.3h
Anti-Vehicle MANA Turret651,0126.3h
Spawn Beacon893,6083.9h
Nanite Revive Grenade02110.1h
Turret AI Module1930.6h
Repair Module11120.7h
Spitfire Auto-Turret479911.4h
Rampart Wall0691.2h
Spear Anti-Vehicle Tower3630.6h
Deconstruction Tool02,1630.3h
NC Patriot Flare Gun2540.1h
Recon Detection Device101260.4h
Shield Recharging Field251,4020.6h
Ammunition Package526,2693.4h
Orbital Strike Target Designator12531.4h
Nano-Repair Grenade02080.1h
Hardlight Barrier131090.2h
M20 Kestrel1700.1h

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