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Maj. General Warrior IronicDragon[BROS] IronicDragon
TR BR 85

KDR: 1.14

Score: 6.2m

Last Seen: May 26th, 2020 9:10 PM
- OFFLINE - 34.3 hour(s)

Battle Rank 85 - Terran Republic on Cobalt - Outfit Officer of Brutal Onslaught[BROS] Brutal Onslaught
TR outfit on Cobalt

Members: 423
Level Progress (to 86): 68%
Level 100 Progress: 33% 668h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV-S NS-15M2 T9 CARV TMG-50 MG-C1 Kindred C-4 P2-120 AP M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IronicDragon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.267%22.91%4871312706,0281.24289-0.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.15%0C+0C+0C+HEAD ++ (~12.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20C+11.50C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.466%1.316%391128276214730.35514103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
487.40C+153.40C+334

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.525%1.418%42112821414263030.33021146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160C+5.80C+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.779%63.158%02128120967400.310089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.307%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60C+3.30C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.088%10.638%02128123527530.854545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.992%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70C+3.30C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Onslaught[BROS] Brutal Onslaught
TR outfit on Cobalt

Members: 423
6.2m611.1%316 (19k)272 (16.3k)1.1381911,2929,9211.329385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR128336519.421%16.835%32702:183

24% Engineer60% Heavy Assault7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 6:06 PMMar 23rd, 2020 4:30 PMMay 27th, 2020 11:59 PM (3h) (PST)May 26th, 2020 5:26 PM (1d) (PST)May 26th, 2020 5:10 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5822723100.4950.4350.0833.3500.053304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,94516,31718,62830265201316,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
380.3h/15.8d 1,896 1,901 3,328 76.4k 572 1,119 1,218 13.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D
Kills:1,407
Deaths:1,292
KDR:1.089
Accuracy:18.606% D
HSR:19.403% D
NS-15M2
C-
Kills:1,228
Deaths:1,004
KDR:1.223
Accuracy:23.083% C-
HSR:24.267% C-
T9 CARV
C*
Kills:1,201
Deaths:1,100
KDR:1.092
Accuracy:20.620% C*
HSR:23.730% C++
TMG-50
B+
Kills:1,071
Deaths:1,012
KDR:1.058
Accuracy:24.598% B+
HSR:23.343% C+
MG-H1 Watchman
C
Kills:244
Deaths:286
KDR:0.853
Accuracy:21.113% C-
HSR:25.410% C
MSW-R
C**
Kills:53
Deaths:57
KDR:0.930
Accuracy:23.667% C++
HSR:26.415% C**
Kills:5,204
Deaths (as Heavy Assault):4,751
Deaths (to Heavy Assaults):2,703
KDR:1.09535
Kill Difference:453
Playtime:229.631 hours
Usage:60%
Score:3.745m
Score/min:272
Accuracy (listed only):21.948%
HSR (listed only):23.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
C+
Kills:681
Deaths:955
KDR:0.713
Accuracy:26.717% C+
HSR:21.586% C
TRAC-5
C++
Kills:142
Deaths:189
KDR:0.751
Accuracy:17.270% D-
HSR:19.718% C++
TS4 Haymaker
D
Kills:141
Deaths:170
KDR:0.829
Accuracy:36.590% D
HSR:8.511% D*
TRS-12 Uppercut
B**
Kills:94
Deaths:62
KDR:1.516
Accuracy:70.509% B**
HSR:13.830% C
NSX-P Tanto
C+
Kills:86
Deaths:153
KDR:0.562
Accuracy:24.657% C
HSR:25.581% C+
MG-S1 Jackal
B+
Kills:78
Deaths:94
KDR:0.830
Accuracy:30.432% B+
HSR:20.513% C+
Kills:1,222
Deaths (as Light Assault):1,623
Deaths (to Light Assaults):1,631
KDR:0.75293
Kill Difference:401
Playtime:27.333 hours
Usage:7%
Score:0.486m
Score/min:296
Accuracy (listed only):34.362%
HSR (listed only):18.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
D
Kills:141
Deaths:170
KDR:0.829
Accuracy:36.590% D
HSR:8.511% D*
TRS-12 Uppercut
B**
Kills:94
Deaths:62
KDR:1.516
Accuracy:70.509% B**
HSR:13.830% C
MG-S1 Jackal
B+
Kills:78
Deaths:94
KDR:0.830
Accuracy:30.432% B+
HSR:20.513% C+
Kills:313
Deaths (as Combat Medic):326
Deaths (to Combat Medics):1,140
KDR:0.96012
Kill Difference:13
Playtime:4.172 hours
Usage:1%
Score:0.116m
Score/min:463
Accuracy (listed only):45.844%
HSR (listed only):14.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
C+
Kills:681
Deaths:955
KDR:0.713
Accuracy:26.717% C+
HSR:21.586% C
MG-HBR1 Dragoon
C-
Kills:201
Deaths:188
KDR:1.069
Accuracy:30.819% C-
HSR:24.378% D
TRAC-5
C++
Kills:142
Deaths:189
KDR:0.751
Accuracy:17.270% D-
HSR:19.718% C++
TS4 Haymaker
D
Kills:141
Deaths:170
KDR:0.829
Accuracy:36.590% D
HSR:8.511% D*
AMR-66
C**
Kills:132
Deaths:105
KDR:1.257
Accuracy:26.255% C
HSR:27.273% C**
TRS-12 Uppercut
B**
Kills:94
Deaths:62
KDR:1.516
Accuracy:70.509% B**
HSR:13.830% C
NSX-P Tanto
C+
Kills:86
Deaths:153
KDR:0.562
Accuracy:24.657% C
HSR:25.581% C+
Kills:1,477
Deaths (as Engineer):1,822
Deaths (to Engineers):1,762
KDR:0.81065
Kill Difference:345
Playtime:90.275 hours
Usage:24%
Score:1.395m
Score/min:258
Accuracy (listed only):33.260%
HSR (listed only):20.125%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C**
Kills:128
Deaths:121
KDR:1.058
Accuracy:28.278% D**
HSR:78.125% C**
TX1 Repeater
B++
Kills:107
Deaths:161
KDR:0.665
Accuracy:17.753% D*
HSR:27.103% B++
99SV
B+
Kills:81
Deaths:45
KDR:1.800
Accuracy:29.146% C--
HSR:39.506% B+
MG-S1 Jackal
B+
Kills:78
Deaths:94
KDR:0.830
Accuracy:30.432% B+
HSR:20.513% C+
NS-44 Commissioner
C++
Kills:78
Deaths:102
KDR:0.765
Accuracy:24.226% D**
HSR:24.359% C++
Kills:472
Deaths (as Infiltrator):523
Deaths (to Infiltrators):1,620
KDR:0.90249
Kill Difference:51
Playtime:14.204 hours
Usage:4%
Score:0.104m
Score/min:122
Accuracy (listed only):25.967%
HSR (listed only):37.921%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:425
Deaths:231
KDR:1.840
Accuracy:16.059% C**
HSR:18.118% C+
M1 Heavy Cycler
C+
Kills:351
Deaths:221
KDR:1.588
Accuracy:16.396% C+
HSR:19.088% C+
Kills:776
Deaths (as MAX Suit):226
Deaths (to MAX Suits):282
KDR:3.43363
Kill Difference:550
Playtime:10.856 hours
Usage:3%
Score:0.353m
Score/min:542
Accuracy (listed only):16.228%
HSR (listed only):18.603%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:76
V. Kills:45 165%
Deaths:120
KDR:0.633
Accuracy:31.466% C+
KPH:6 D
VKPH:3.500 D--
Kills:76 (76 + 0)
Deaths:120
KDR:0.633
VKDR:0.375
Vehicle Kills:45
Kill Difference:44
Playtime:12.702 hours
Usage:3%
Score:0.048m
Score/min:63
Piloting Accuracy:31.466%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:620
V. Kills:252 245%
Deaths:
KDR:
Accuracy:55.147% B**
KPH:49.500 A+
VKPH:20.100 B+
P2-120 HEAT
C+
Kills:141
V. Kills:32 427%
Deaths:26
KDR:5.423
Accuracy:36.525% D
KPH:27 C+
VKPH:6.100 D-
Kills:761 (761 + 0)
Deaths:26
KDR:29.269
VKDR:10.923
Vehicle Kills:284
Kill Difference:735
Playtime:17.755 hours
Usage:5%
Score:0.326m
Score/min:306
Driving Accuracy:36.525%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV-S 1,4301,4071,2921.089C0.0518.606%D19.403%D29DN/A10748.5h13.2C70.7C
NS-15M2 1,2551,2281,0041.223C0.0823.083%C-24.267%C-39.9CN/A12230.8h11.3B49C++
T9 CARV 1,2381,2011,1001.092C+0.0520.62%C*23.73%C++32.8C++1B**11536.6h11.2B*54.2B+
TMG-50 1,1401,0711,0121.058C0.0824.598%B+23.343%C+35.2C+2.3S11730.4h10.8C**44B+
MG-C1 Kindred 7066819550.713C0.4326.717%C+21.586%C21.1DN/A9132.3h10.9C**40.7C**
C-4 7776424281.5C+0.3626.937%C++N/A125.9B++26.5C+7235.1h1.1B++3.9B++
P2-120 AP 8726201620U618.8655.147%B**N/A49.6A+20.2B+37112.5h4.5B**8.2A
M1 Heavy Cycler 4454252311.84B0.7016.059%C**18.118%C+42.9A++2M**1569.9h13.8B**85.6B++
M1 Heavy Cycler 3693512211.588C+0.4516.396%C+19.088%C+42.8B++2.2M1648.2h15.4B93.9C**
MG-H1 Watchman 2512442860.853C0.2921.113%C-25.41%C40.7C+1.2B+2306h15.2C+72C+
Frag Grenade 2282191219N/A217.8639.134%D-N/A730B++30M23320.3h2.4A6.2B+
MG-HBR1 Dragoon 2062011881.069C0.0730.819%C-24.378%D34.7C++N/A1195.8h5.9B+19.1B
ML-7 2872011611.248B*0.1151.52%D0.995%D--24.8C++10.6C2028.1h5.3B++10.3B+
T2 Striker 2561582010.786B+0.3547.943%DN/A23.9A++14.8B++2696.6h26.4B**55.1B*
TRAC-5 1441421890.751C+0.3917.27%D-19.718%C++10.4DN/A4813.6h12.7B+73.8C++
TS4 Haymaker 1411411700.829C0.3136.59%D8.511%D*32.8C+N/A1014.3h4B+10.8C++
P2-120 HEAT 173141265.423C+4.2836.525%D1.418%D--27.1C+6.2D-1495.2h5.8B+16C**
T7 Mini-Chaingun 1331321031.282C**0.1416.49%C+12.121%C47.1B+N/A2032.8h11.3B*68.5B+
AMR-66 1371321051.257C**0.1226.255%C27.273%C**44B**1.7A*1623h8.3B31.7C**
M77-B 1281281211.058D0.0828.278%D**78.125%C**19.7C--N/A616.5h2.3C**8C
TX1 Repeater 1101071610.665C+0.4717.753%D*27.103%B++26.1CN/A1124.1h12.7C*71.7C
TRS-12 Uppercut 9694621.516C++0.3870.509%B**13.83%C62.7B++1.3A++3521.5h2.2B+3.1B++
NSX-P Tanto 86861530.562C--0.5824.657%C25.581%C+23.2CN/A683.7h11.7B+47.4B+
NS Decimator 124811310.618D0.5251.358%D*N/A25.3D13.4C-2803.2h4.9C9.5D
99SV 8181451.8C++0.6629.146%C--39.506%B+20.3CN/A824h5B17.2C++
MG-S1 Jackal 8278940.83C0.3130.432%B+20.513%C+33.9C+1.7A*1732.3h13.1C+43C*
NS-44 Commissioner 80781020.765C0.3724.226%D**24.359%C++27.9CN/A1222.8h2.9B*12C+
M18 Needler 121761200.633C-0.5131.466%C+1.316%D6D3.5D--6312.7h153.4C++487.4C++
MANA Anti-Personnel Turret 6868391.744N/A0.6113.855%UN/A680UN/A1688100.1h20.4T*147.4T*
MSW-R 5553570.93C0.2123.667%C++26.415%C**40.8C+1.5A*4521.3h13.6C--57.3C+

Consumables
  Name Deaths Consumed Time Equipped
Hardlight Canopy5520.1h
Nano-Armor Kit235103,6929.4h
Spawn Beacon91820.3h
CAS 14-E0720.1h
Medical Applicator4313,8711h
Restoration Kit243890.4h
Recon Detection Device3660.2h
Medical Kit8860.1h
Anti-Infantry MANA Turret151110.4h
Nano-Repair Grenade0600h
A30 Walker01190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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