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Is3lator[GINC] Is3lator
VS BR 187

KDR: 1.1

Score: 91.2m

Last Seen: Dec 29th, 2018 11:31 PM
- OFFLINE - 1929.4 hour(s)

Battle Rank 103 (187 total) - Vanu Sovereignty on Cobalt
Level Progress (to 104): 10%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Eclipse VE3A Betelgeuse 54-A Supernova FPC Pulsar LSW H-V45 Flare VE6 Sticky Grenade SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 548TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.409%14.839%3333898748,1911.11623-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.739%0.26C*-0.9D--0.09C+HEAD + (~3.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.241C++12.70.11C+44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.462%1.679%145410213,157224222301.40749142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.263%-0.837D-0.069C+-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.1-0.441C--68.4-0.291C163.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.088%2.912%255610196,043357840811.68893148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.827%0.214C++0.191C++0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.477B+8.70.305C*11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.185%1.467%122910162,386282315860.844901150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.855%0.466B+-0.735D--0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.556B+21.70.451B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.125%69.343%122410211,445299170.482955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.39%-0.436C--0.144C++1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.20.299C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.965%13.57%122410212,0562753190.746551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.641%0.045C+-0.191C-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.271C*40.169C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.2m386%447 (26.8k)427 (25.6k)1.0989690,80582,6281.32789187 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1025144518.706%10.753%20102:3537

16% Combat Medic48% Engineer25% Heavy Assault6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 7:34 PMJan 16th, 2013 7:19 PMJan 27th, 2019 6:33 PM (51d) (PST)Dec 29th, 2018 7:38 PM (80d) (PST)Dec 29th, 2018 7:31 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5732613120.4250.3870.0461.9070.069170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,40715,65818,74925233114425,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3562.3h/148.4d 18,916 9,764 32,310 407.6k 8,154 8,957 14,800 122.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:4,562
Deaths:4,102
KDR:1.112
Accuracy:21.171% D*
HSR:19.860% D**
Pulsar LSW
C
Kills:3,453
Deaths:3,112
KDR:1.110
Accuracy:21.125% C
HSR:13.669% D**
Flare VE6
D-
Kills:2,794
Deaths:1,224
KDR:2.283
Accuracy:17.328% D-
HSR:13.672% D**
SVA-88
C**
Kills:2,580
Deaths:2,145
KDR:1.203
Accuracy:24.838% C**
HSR:15.620% D*
Lasher X2
B+
Kills:1,236
Deaths:1,707
KDR:0.724
Accuracy:28.714% B+
HSR:2.832% D
Orion VS54
C+
Kills:1,157
Deaths:551
KDR:2.100
Accuracy:20.523% C+
HSR:13.397% F
Ursa
C
Kills:1,150
Deaths:1,183
KDR:0.972
Accuracy:20.442% C
HSR:17.652% D-
NSX Naginata
C+
Kills:212
Deaths:228
KDR:0.930
Accuracy:21.036% C+
HSR:21.698% D-
Kills:17,144
Deaths (as Heavy Assault):14,252
Deaths (to Heavy Assaults):24,646
KDR:1.20292
Kill Difference:2,892
Playtime:876.062 hours
Usage:25%
Score:14.054m
Score/min:267
Accuracy (listed only):21.897%
HSR (listed only):14.800%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D
Kills:5,134
Deaths:7,409
KDR:0.693
Accuracy:24.019% D
HSR:13.537% D*
VX6-7
D
Kills:1,868
Deaths:2,415
KDR:0.773
Accuracy:21.202% D
HSR:14.400% D*
Serpent VE92
D-
Kills:1,161
Deaths:1,844
KDR:0.630
Accuracy:19.366% D-
HSR:14.815% D-
Pulsar C
C*
Kills:1,158
Deaths:1,365
KDR:0.848
Accuracy:25.194% C*
HSR:23.143% C+
Solstice VE3
D
Kills:1,154
Deaths:1,346
KDR:0.857
Accuracy:19.847% D
HSR:11.352% D**
Zenith VX-5
C--
Kills:1,153
Deaths:1,750
KDR:0.659
Accuracy:22.831% C--
HSR:16.826% D
NS-11C
C*
Kills:1,153
Deaths:1,514
KDR:0.762
Accuracy:24.804% C*
HSR:16.479% C-
Nova
C+
Kills:1,152
Deaths:955
KDR:1.206
Accuracy:42.526% C+
HSR:13.889% C
Solstice SF
B
Kills:1,152
Deaths:1,728
KDR:0.667
Accuracy:25.702% B
HSR:17.101% C+
Thanatos VE70
C++
Kills:535
Deaths:581
KDR:0.921
Accuracy:40.180% C++
HSR:12.897% D
Pandora VX25
C++
Kills:187
Deaths:223
KDR:0.839
Accuracy:40.308% C++
HSR:14.439% C+
Deimos VA29
D
Kills:182
Deaths:242
KDR:0.752
Accuracy:51.345% D
HSR:12.637% D
NS Baron G5
D--
Kills:91
Deaths:168
KDR:0.542
Accuracy:32.125% D*
HSR:9.890% D--
Eidolon VE33
C*
Kills:89
Deaths:121
KDR:0.736
Accuracy:25.676% C
HSR:26.966% C*
NSX Tanto
B+
Kills:72
Deaths:104
KDR:0.692
Accuracy:22.562% D
HSR:27.778% B+
Kills:16,241
Deaths (as Engineer):21,765
Deaths (to Engineers):18,105
KDR:0.7462
Kill Difference:5,524
Playtime:1,705.052 hours
Usage:48%
Score:48.281m
Score/min:472
Accuracy (listed only):29.179%
HSR (listed only):16.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D
Kills:5,134
Deaths:7,409
KDR:0.693
Accuracy:24.019% D
HSR:13.537% D*
VX6-7
D
Kills:1,868
Deaths:2,415
KDR:0.773
Accuracy:21.202% D
HSR:14.400% D*
Skorpios
D*
Kills:1,759
Deaths:2,175
KDR:0.809
Accuracy:21.878% D**
HSR:12.564% D*
Eridani SX5
C
Kills:1,211
Deaths:1,612
KDR:0.751
Accuracy:25.156% C
HSR:12.304% D--
Serpent VE92
D-
Kills:1,161
Deaths:1,844
KDR:0.630
Accuracy:19.366% D-
HSR:14.815% D-
Sirius SX12
C*
Kills:1,160
Deaths:1,831
KDR:0.634
Accuracy:25.440% C*
HSR:13.707% D
Pulsar C
C*
Kills:1,158
Deaths:1,365
KDR:0.848
Accuracy:25.194% C*
HSR:23.143% C+
NS-7B PDW
D
Kills:1,155
Deaths:1,840
KDR:0.628
Accuracy:20.557% D
HSR:13.247% D
MKV Suppressed
D
Kills:1,155
Deaths:1,688
KDR:0.684
Accuracy:21.763% D
HSR:10.649% D**
Solstice VE3
D
Kills:1,154
Deaths:1,346
KDR:0.857
Accuracy:19.847% D
HSR:11.352% D**
Zenith VX-5
C--
Kills:1,153
Deaths:1,750
KDR:0.659
Accuracy:22.831% C--
HSR:16.826% D
NS-11C
C*
Kills:1,153
Deaths:1,514
KDR:0.762
Accuracy:24.804% C*
HSR:16.479% C-
Nova
C+
Kills:1,152
Deaths:955
KDR:1.206
Accuracy:42.526% C+
HSR:13.889% C
Solstice SF
B
Kills:1,152
Deaths:1,728
KDR:0.667
Accuracy:25.702% B
HSR:17.101% C+
Thanatos VE70
C++
Kills:535
Deaths:581
KDR:0.921
Accuracy:40.180% C++
HSR:12.897% D
Pandora VX25
C++
Kills:187
Deaths:223
KDR:0.839
Accuracy:40.308% C++
HSR:14.439% C+
Deimos VA29
D
Kills:182
Deaths:242
KDR:0.752
Accuracy:51.345% D
HSR:12.637% D
NS Baron G5
D--
Kills:91
Deaths:168
KDR:0.542
Accuracy:32.125% D*
HSR:9.890% D--
NSX Tanto
B+
Kills:72
Deaths:104
KDR:0.692
Accuracy:22.562% D
HSR:27.778% B+
Kills:22,592
Deaths (as Light Assault):30,790
Deaths (to Light Assaults):13,095
KDR:0.73374
Kill Difference:8,198
Playtime:126.475 hours
Usage:4%
Score:5.327m
Score/min:702
Accuracy (listed only):27.726%
HSR (listed only):14.824%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:3,069
Deaths:2,814
KDR:1.091
Accuracy:26.356% B+
HSR:10.297% D**
Darkstar
D-
Kills:2,319
Deaths:3,313
KDR:0.700
Accuracy:23.292% D-
HSR:13.454% D**
Skorpios
D*
Kills:1,759
Deaths:2,175
KDR:0.809
Accuracy:21.878% D**
HSR:12.564% D*
Eridani SX5
C
Kills:1,211
Deaths:1,612
KDR:0.751
Accuracy:25.156% C
HSR:12.304% D--
Pulsar VS1
C++
Kills:1,163
Deaths:1,077
KDR:1.080
Accuracy:24.201% C++
HSR:9.974% D**
Terminus VX-9
D--
Kills:1,160
Deaths:1,680
KDR:0.690
Accuracy:20.678% D--
HSR:17.586% D*
Sirius SX12
C*
Kills:1,160
Deaths:1,831
KDR:0.634
Accuracy:25.440% C*
HSR:13.707% D
CME
D
Kills:1,155
Deaths:1,519
KDR:0.760
Accuracy:23.396% D
HSR:16.364% D-
NS-7B PDW
D
Kills:1,155
Deaths:1,840
KDR:0.628
Accuracy:20.557% D
HSR:13.247% D
MKV Suppressed
D
Kills:1,155
Deaths:1,688
KDR:0.684
Accuracy:21.763% D
HSR:10.649% D**
Nova
C+
Kills:1,152
Deaths:955
KDR:1.206
Accuracy:42.526% C+
HSR:13.889% C
Corvus VA55
C+
Kills:1,145
Deaths:1,510
KDR:0.758
Accuracy:23.693% C+
HSR:18.253% D
Thanatos VE70
C++
Kills:535
Deaths:581
KDR:0.921
Accuracy:40.180% C++
HSR:12.897% D
NS-11P
D
Kills:200
Deaths:278
KDR:0.719
Accuracy:19.795% D
HSR:15.500% D
Pandora VX25
C++
Kills:187
Deaths:223
KDR:0.839
Accuracy:40.308% C++
HSR:14.439% C+
Deimos VA29
D
Kills:182
Deaths:242
KDR:0.752
Accuracy:51.345% D
HSR:12.637% D
NS Baron G5
D--
Kills:91
Deaths:168
KDR:0.542
Accuracy:32.125% D*
HSR:9.890% D--
Kills:18,798
Deaths (as Combat Medic):23,506
Deaths (to Combat Medics):10,772
KDR:0.79971
Kill Difference:4,708
Playtime:555.072 hours
Usage:16%
Score:16.139m
Score/min:485
Accuracy (listed only):28.393%
HSR (listed only):13.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
D*
Kills:1,759
Deaths:2,175
KDR:0.809
Accuracy:21.878% D**
HSR:12.564% D*
Eridani SX5
C
Kills:1,211
Deaths:1,612
KDR:0.751
Accuracy:25.156% C
HSR:12.304% D--
Sirius SX12
C*
Kills:1,160
Deaths:1,831
KDR:0.634
Accuracy:25.440% C*
HSR:13.707% D
NS-7B PDW
D
Kills:1,155
Deaths:1,840
KDR:0.628
Accuracy:20.557% D
HSR:13.247% D
MKV Suppressed
D
Kills:1,155
Deaths:1,688
KDR:0.684
Accuracy:21.763% D
HSR:10.649% D**
Ghost
C--
Kills:769
Deaths:655
KDR:1.174
Accuracy:35.701% C--
HSR:60.208% D-
Spiker
D--
Kills:569
Deaths:848
KDR:0.671
Accuracy:21.201% D*
HSR:13.884% D--
Nyx VX31
C--
Kills:506
Deaths:405
KDR:1.249
Accuracy:30.744% C--
HSR:20.158% D--
Parallax VX3
C**
Kills:448
Deaths:188
KDR:2.383
Accuracy:35.318% D
HSR:79.688% C**
Phantom VA23
D*
Kills:372
Deaths:394
KDR:0.944
Accuracy:27.664% D*
HSR:20.161% D*
Cerberus
D--
Kills:277
Deaths:455
KDR:0.609
Accuracy:22.920% D*
HSR:13.718% D--
NS-357 Underboss
F
Kills:238
Deaths:387
KDR:0.615
Accuracy:21.492% F-
HSR:8.403% F
Phaseshift VX-S
B
Kills:168
Deaths:149
KDR:1.128
Accuracy:22.266% F-
HSR:79.167% B
NS-30 Vandal
C
Kills:163
Deaths:127
KDR:1.283
Accuracy:31.177% C
HSR:19.632% D-
Artemis VX26
C
Kills:162
Deaths:130
KDR:1.246
Accuracy:26.292% C
HSR:6.790% F--
Beamer VS3
D
Kills:158
Deaths:195
KDR:0.810
Accuracy:18.571% D*
HSR:17.089% D
NS-44L Blackhand
D--
Kills:137
Deaths:165
KDR:0.830
Accuracy:32.575% D--
HSR:25.547% D*
NS-44 Commissioner
C--
Kills:108
Deaths:172
KDR:0.628
Accuracy:18.349% F--
HSR:18.519% C--
XM98
B*
Kills:60
Deaths:82
KDR:0.732
Accuracy:25.811% F
HSR:81.667% B*
Kills:10,575
Deaths (as Infiltrator):13,498
Deaths (to Infiltrators):9,256
KDR:0.78345
Kill Difference:2,923
Playtime:220.121 hours
Usage:6%
Score:5.729m
Score/min:434
Accuracy (listed only):25.520%
HSR (listed only):27.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:16.874% C**
HSR:17.642% C+
Blueshift VM5
C
Kills:1,159
Deaths:664
KDR:1.745
Accuracy:17.785% C
HSR:17.256% D
Comet VM2
B
Kills:117
Deaths:184
KDR:0.636
Accuracy:45.499% B
HSR:1.709% D*
Comet VM2
B+
Kills:116
Deaths:159
KDR:0.730
Accuracy:49.064% B+
HSR:0.862% F
Blueshift VM5
B++
Kills:108
Deaths:76
KDR:1.421
Accuracy:16.308% D
HSR:25% B++
NS-10 Burster
B
Kills:69
Deaths:81
KDR:0.852
Accuracy:30.864% B
HSR:5.797% C
NS-10 Burster
C*
Kills:65
Deaths:71
KDR:0.915
Accuracy:30.980% C*
HSR:3.077% D-
Quasar VM1
A*
Kills:53
Deaths:34
KDR:1.559
Accuracy:15.051% D
HSR:30.189% A*
Kills:2,849
Deaths (as MAX Suit):966
Deaths (to MAX Suits):6,485
KDR:2.94928
Kill Difference:1,883
Playtime:68.591 hours
Usage:2%
Score:1.669m
Score/min:405
Accuracy (listed only):27.803%
HSR (listed only):12.692%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,223
V. Kills:253 481%
Deaths:261
KDR:4.686
Accuracy:49.912% C
KPH:83 C++
VKPH:17.200 C+
Maelstrom Turbo Laser
C
Kills:1,025
V. Kills:887 115%
Deaths:1,471
KDR:0.697
Accuracy:26.693% D
KPH:9 C-
VKPH:7.800 C
Saron Laser Cannon
C*
Kills:538
V. Kills:578 93%
Deaths:807
KDR:0.667
Accuracy:29.770% C
KPH:10.100 C
VKPH:10.900 C*
Hornet Missiles
C+
Kills:391
V. Kills:235 166%
Deaths:120
KDR:3.258
Accuracy:56.830% D
KPH:62.300 C+
VKPH:37.400 C+
Light PPA
A+
Kills:371
V. Kills:26 N/A
Deaths:99
KDR:3.747
Accuracy:39.815% C+
KPH:90.900 A+
VKPH:6.400 B**
Coyote Missiles
C+
Kills:291
V. Kills:232 125%
Deaths:124
KDR:2.347
Accuracy:44.701% D*
KPH:28.700 C
VKPH:22.900 C+
Photon A2A Missile Pods
B+
Kills:265
V. Kills:253 104%
Deaths:43
KDR:6.163
Accuracy:72.353% D*
KPH:61.100 C**
VKPH:58.300 B+
Kills:4,104 (1,934 + 0)
Deaths:2,925
KDR:1.403
VKDR:0.842
Vehicle Kills:2,464
Kill Difference:1,179
Playtime:206.566 hours
Usage:6%
Score:3.779m
Score/min:305
Piloting Accuracy:39.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:430
V. Kills:310 138%
Deaths:98
KDR:4.388
Accuracy:46.851% B*
KPH:1,548,000 U
VKPH:1,116,000 U
L105 Zephyr
U
Kills:332
V. Kills:62 N/A
Deaths:37
KDR:8.973
Accuracy:43.041% C++
KPH:1,195,200 U
VKPH:223,200 U
CAS30 Tank Buster
D
Kills:213
V. Kills:229 93%
Deaths:388
KDR:0.549
Accuracy:32.512% D*
KPH:4.500 D
VKPH:4.800 D
Dual-75 Duster
D
Kills:128
V. Kills:3 N/A
Deaths:24
KDR:5.333
Accuracy:26.730% D**
KPH:44.100 D
VKPH:1 D**
L105 Zephyr PX
C
Kills:76
V. Kills:13 N/A
Deaths:13
KDR:5.846
Accuracy:45.837% D
KPH:39.300 D*
VKPH:6.700 C
Kills:1,179 (213 + 966)
Deaths:560
KDR:2.105
VKDR:1.102
Vehicle Kills:617
Kill Difference:619
Playtime:52.346 hours
Usage:1%
Score:1.024m
Score/min:326
Piloting Accuracy:32.512%
Gunner Accuracy:45.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:332
V. Kills:188 176%
Deaths:142
KDR:2.338
Accuracy:52.553% C++
KPH:18.600 D
VKPH:10.500 C+
L100 Python AP
A+
Kills:161
V. Kills:190 84%
Deaths:70
KDR:2.300
Accuracy:58.364% C*
KPH:21.800 D
VKPH:25.700 A+
C75 Viper
C-
Kills:139
V. Kills:25 N/A
Deaths:20
KDR:6.950
Accuracy:35.065% C-
KPH:18.200 D
VKPH:3.300 D--
Skyguard
B**
Kills:134
V. Kills:139 96%
Deaths:63
KDR:2.127
Accuracy:36.407% B**
KPH:13.100 C+
VKPH:13.600 B**
Kills:766 (766 + 0)
Deaths:295
KDR:2.597
VKDR:1.837
Vehicle Kills:542
Kill Difference:471
Playtime:43.138 hours
Usage:1%
Score:0.927m
Score/min:358
Driving Accuracy:36.407%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:3,495
V. Kills:2,797 125%
Deaths:712
KDR:4.909
Accuracy:51.466% C
KPH:25.500 C++
VKPH:20.400 A
Supernova PC
B+
Kills:1,746
V. Kills:693 252%
Deaths:236
KDR:7.398
Accuracy:50.715% C*
KPH:25.900 B+
VKPH:10.300 B+
Saron HRB
B++
Kills:951
V. Kills:699 136%
Deaths:172
KDR:5.529
Accuracy:43.815% C+
KPH:28.400 B+
VKPH:20.900 B++
Supernova VPC
B**
Kills:175
V. Kills:39 438%
Deaths:27
KDR:6.481
Accuracy:55.810% B+
KPH:54.100 B+
VKPH:12.100 B**
E540 Halberd
C+
Kills:53
V. Kills:40 129%
Deaths:12
KDR:4.417
Accuracy:45.028% C
KPH:21.800 D-
VKPH:16.500 C+
Kills:6,420 (5,416 + 1,004)
Deaths:1,159
KDR:5.539
VKDR:3.682
Vehicle Kills:4,268
Kill Difference:5,261
Playtime:243.572 hours
Usage:7%
Score:6.531m
Score/min:447
Driving Accuracy:55.810%
Gunner Accuracy:45.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:232
V. Kills:130 177%
Deaths:43
KDR:5.395
Accuracy:48.922% D
KPH:36.100 C+
VKPH:20.200 C
M60-G Bulldog-H
D
Kills:74
V. Kills:8 N/A
Deaths:5
KDR:14.800
Accuracy:37.790% D
KPH:40.900 D-
VKPH:4.400 D-
E540 Halberd-H
C+
Kills:66
V. Kills:53 122%
Deaths:15
KDR:4.400
Accuracy:56.009% C+
KPH:27.100 D-
VKPH:21.700 C+
Proton II PPA-H
C--
Kills:66
V. Kills:2 N/A
Deaths:8
KDR:8.250
Accuracy:27.687% D*
KPH:65.400 C--
VKPH:2 D*
Aphelion VEX-4H
B+
Kills:63
V. Kills:69 90%
Deaths:23
KDR:2.739
Accuracy:42.131% C-
KPH:31.200 C--
VKPH:34.200 B+
Kills:501 (0 + 501)
Deaths:94
KDR:5.330
VKDR:2.787
Vehicle Kills:262
Kill Difference:407
Playtime:13.705 hours
Usage:0%
Score:0.414m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:42.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:115
V. Kills:90 126%
Deaths:35
KDR:3.286
Accuracy:39.187% C+
KPH:6.100 D*
VKPH:4.800 D
M40 Fury
C+
Kills:106
V. Kills:21 N/A
Deaths:14
KDR:7.571
Accuracy:30.390% D
KPH:47.500 C+
VKPH:9.400 C
M20 Basilisk
D-
Kills:93
V. Kills:54 169%
Deaths:17
KDR:5.471
Accuracy:37.703% C+
KPH:8.800 D--
VKPH:5.100 D-
M40 Fury
C+
Kills:80
V. Kills:23 333%
Deaths:16
KDR:5
Accuracy:33.407% C
KPH:32 C--
VKPH:9.200 C+
Kills:394 (0 + 394)
Deaths:82
KDR:4.805
VKDR:2.293
Vehicle Kills:188
Kill Difference:312
Playtime:34.032 hours
Usage:1%
Score:0.559m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:33.407%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:72
V. Kills:7 N/A
Deaths:70
KDR:1.029
Accuracy:18.016% F**
KPH:13.100 D*
VKPH:1.300 C--
Kills:72 (72 + 0)
Deaths:70
KDR:1.029
VKDR:0.100
Vehicle Kills:7
Kill Difference:2
Playtime:5.491 hours
Usage:0%
Score:0.023m
Score/min:69
Driving Accuracy:18.016%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 5,2205,1347,4090.693C0.4124.019%D13.537%D*26.6C-N/A126192.7h13.7C56.9C-
Betelgeuse 54-A 4,6134,5624,1021.112C--0.0121.171%D*19.86%D**44.7DN/A173102.1h11.5C54.3D
Supernova FPC 6,2923,4957124.909C+3.8151.466%C3.29%B+25.5C++20.4A435137h5B+9.7B
Pulsar LSW 3,4893,4533,1121.11C0.0121.125%C13.669%D**23.6DN/A74146.4h12.9C+60.8C+
H-V45 3,0843,0692,8141.091C+0.0126.356%B+10.297%D**25.2CN/A106121.9h13.4C++50.7B
Flare VE6 2,8092,7941,2242.283B**1.1817.328%D-13.672%D**21.4DN/A94130.5h9.8B+56.8C+
Sticky Grenade 2,6452,64312643N/A2,641.9059.484%B*N/A1321.5B*1D*66462h1.5B*2.4B*
SVA-88 2,5892,5802,1451.203C0.1024.838%C**15.62%D*33.9CN/A13876h12C++48.5C**
Darkstar 2,3482,3193,3130.7D0.4023.292%D-13.454%D**31.5DN/A16073.7h14.1C60.4D
C-4 2,9482,0571,4231.446C++0.3521.13%D-N/A116.2B*50.3A+151817.7h1.3B+6.2C++
Proximity Mine 1,9231,9215443.531C+2.4357.61%A++N/A226A*N/A9588.5h1.7B++2.9A
VX6-7 1,8801,8682,4150.773C0.3321.202%D14.4%D*13.7DN/A42136.6h14C+66.1C+
Skorpios 1,7791,7592,1750.809C-0.2921.878%D**12.564%D*36CN/A17748.8h12.5C--57.2D--
Supernova PC 2,4391,7462367.398B+6.3050.715%C*2.52%C++25.9B+10.3B+22667.4h3.5B**7B**
C-4 ARX 2,0111,4471,0701.352C0.2521.018%D*N/A126.9C**49.5B*149411.4h1.4C6.5D
Frag Grenade 1,3881,38511385N/A1,383.9043.311%CN/A814.7A+1.8D*29961.7h2.4A5.6B*
Lasher X2 1,2531,2361,7070.724C0.3728.714%B+2.832%D40.3B+N/A17830.7h21.1C+73.7B
Dual Photon Pods 1,4761,2232614.686C+3.5949.912%C1.717%B++83.2C++17.2C+66814.7h18.4B+36.8B+
Eridani SX5 1,2141,2111,6120.751C0.3525.156%C12.304%D--20.5C--N/A9859.1h14.5C57.5C+
Force-Blade 1,2731,17948,3110.024C++1.0735.638%B+N/A0.7C+N/A31666.9h2B+5.7B+
Pulsar VS1 1,1751,1631,0771.08C++0.0224.201%C++9.974%D**21C+N/A9455.4h14.4C*59.5B
Quasar VM1 1,1761,1626631.753C*0.6516.874%C**17.642%C+28.2B+N/A12841.2h14B+82.7B
Serpent VE92 1,1651,1611,8440.63C0.4719.366%D-14.815%D-19.2CN/A12460.6h14.1C+72.7C
Terminus VX-9 1,1641,1601,6800.69C-0.4120.678%D--17.586%D*22.4DN/A12051.7h14C67.9D
Sirius SX12 1,1631,1601,8310.634C0.4625.44%C*13.707%D18.2C-N/A9763.8h17C66.7C++
Blueshift VM5 1,1661,1596641.745C0.6517.785%C17.256%D31.8C+N/A12836.5h15.3C**86.2C++
Pulsar C 1,1781,1581,3650.848C+0.2525.194%C*23.143%C+28.7C++N/A16740.3h11.8C*46.8C**
Orion VS54 1,1611,1575512.1B+1.0020.523%C+13.397%F22.8CN/A16550.8h12.7C*61.7C++
CME 1,1611,1551,5190.76C--0.3423.396%D16.364%D-30.2C+N/A13538.2h13.7C++58.6C+
NS-7B PDW 1,1591,1551,8400.628C-0.4720.557%D13.247%D19.7C-N/A7958.6h15.5C+75.4C+
MKV Suppressed 1,1611,1551,6880.684C-0.4121.763%D10.649%D**27.4C+N/A12842.1h15.4C+70.7C+
Solstice VE3 1,1641,1541,3460.857C++0.2419.847%D11.352%D**15.9C+N/A9072.5h13.2B+66.7C++
MANA Anti-Personnel Turret 1,1631,1545622.053N/A0.9518.408%UN/A11540U90U36141100.1h20T*108.7T*
Zenith VX-5 1,1561,1531,7500.659C--0.4422.831%C--16.826%D21.2C-N/A11054.4h15.2C-66.4C
NS-11C 1,1751,1531,5140.762C0.3424.804%C*16.479%C-29.9C*N/A18138.5h14C**56.5B
Nova 1,1591,1529551.206C+0.1142.526%C+13.889%C61.3B**N/A41018.8h4B+9.4B
Solstice SF 1,1601,1521,7280.667C0.4325.702%B17.101%C+18.3C+N/A9263.1h13.8C+53.8C++
Ursa 1,1531,1501,1830.972C0.1320.442%C17.652%D-32C+N/A13335.9h10.2B+49.7C*
Corvus VA55 1,1601,1451,5100.758C0.3423.693%C+18.253%D28.1C+N/A14340.8h12.5C+52.8C++
Tank Mine 1,8001,0556461.633C-0.5330.276%CN/A130.2B+92B**22778.1h1.6B+5.4B+
Maelstrom Turbo Laser 1,9121,0251,4710.697C0.4026.693%D2.244%C+9C-7.8C164113.8h104.2C*390.4C++
Saron HRB 1,6509511725.529C++4.4343.815%C+N/A28.4B+20.9B++91333.5h17.1B*39B*
Ghost 7757696551.174C-0.0835.701%C--60.208%D-33C+N/A15523.3h2.2C**6.1C++
Lancer VS22 1,5176041,2260.493C0.6165.658%B+N/A15.6C*23.6A++37638.7h24.5C++37.3C*
Spiker 5765698480.671C0.4321.201%D*13.884%D--42.1C**N/A19113.5h7.8B+37C+
Saron Laser Cannon 1,1165388070.667C0.4329.77%C1.487%C--10.1C10.9C*28353.2h153.7C+516.4C+
Thanatos VE70 5385355810.921C++0.1840.18%C++12.897%D46.9B**N/A27411.4h4.3B+10.8B+
Nyx VX31 5115064051.249C0.1530.744%C--20.158%D--45.6BN/A26711.1h5.8C+18.8C+
Anti-Vehicle Grenade 6134821482N/A480.9058.81%B*N/A401.7C++109.2C++31581.2h5.3B9B+
Parallax VX3 4494481882.383C+1.2835.318%D79.688%C**40.4B*N/A18411.1h2B+5.6C**
C150 Dalton 740430984.388C3.2946.851%B*N/A4300U3100U49247200.1h6.4D*13.7C
NS Decimator 7594288680.493D0.6158.767%C1.402%D25.3D19.6B+43916.9h6.3D-10.8D
Hornet Missiles 6263911203.258C2.1656.83%D1.023%D62.1C+37.3C+8656.3h9.2C**16.2B
Auraxium Force-Blade 40438617,8640.022C1.0818.054%D-3.627%C--0.8CN/A4464.6h1.7B*9.4C++
Phantom VA23 3763723940.944D0.1527.664%D*20.161%D*35.1CN/A18210.6h5.2C18.7D
Light PPA 397371993.747C+2.6539.815%C+N/A90.5A+6.3B**6224.1h10.5B+26.5B+
S1 6683483770.923B+0.1860.199%B2.011%C--18.5C--17B+38718.8h8.2D13.6C+
L100 Python HEAT 5203321422.338C--1.2452.553%C++3.012%C**18.5D10.5C+21317.9h4.9B++9.3B++
L105 Zephyr 394332378.973C++7.8743.041%C++N/A3320U620U13968400.1h6.2C**14.5B
Coyote Missiles 5232911242.347C+1.2544.701%D*N/A28.8C23C+56210.1h44.5C++99.5C
Cerberus 2782774550.609C0.4922.92%D*13.718%D--18.5DN/A7715h5.6B+24.3C
Photon A2A Missile Pods 518265436.163B+5.0672.353%D*N/A61.6C**58.8B+13084.3h6.7B*9.3B++
NS-357 Underboss 2392383870.615C0.4821.492%F-8.403%F26.2C-N/A1149.1h3.9B+18D-
Saron HRB-H 362232435.395C++4.3048.922%D1.724%C++36.3C+20.3C5236.4h19.7B++40.2B+
CAS30 Tank Buster 4422133880.549C--0.5532.512%D*N/A4.5D4.8D11547.5h63.8C+196.3C--
NSX Naginata 2202122280.93C0.1721.036%C+21.698%D-41.6C+1.6A*945.1h12.5C++59.3C++
Spear Anti-Vehicle Phalanx Turret 344207523.981C-2.8847.318%B1.932%D*48.1B++31.9B**8094.3h7.5B+15.8B++
NS-11P 2022002780.719C0.3819.795%D15.5%D22.7CN/A1688.8h15.1C+76.1C+
Nemesis VSH9 3651883830.491C0.6160.844%C1.596%D11.6C10.9C*43616.2h8.7C+14.4C+
Pandora VX25 1921872230.839C0.2640.308%C++14.439%C+49.2B+1.3A3273.8h4.9C+12.2C++
Deimos VA29 1851822420.752C-0.3551.345%D12.637%D37.1C+N/A2104.9h2.4C++4.7C+
Lumine Edge 1791783990.446A+0.6520.636%D10.112%D-12.3B++N/A4614.5h1.2B+5.8C*
Supernova VPC 214175276.481C-5.3855.81%B+1.714%C*54.7B+12.2B**5153.2h3.5C+6.2C**
Phaseshift VX-S 1681681491.128D0.0322.266%F-79.167%B17.1DN/A779.8h2.7B12.2C
NS-30 Vandal 1631631271.283C0.1831.177%C19.632%D-54.3B++N/A2983h5.4B17.3C*
Artemis VX26 1661621301.246C+0.1526.292%C6.79%F--49.1B*1.2M+4123.3h12.8C+48.5C+
L100 Python AP 351161702.3C-1.2058.364%C*1.863%C--21.8D25.7A+6947.4h10D*17.2D--
Beamer VS3 1581581950.81C++0.2918.571%D*17.089%D27.2C++N/A1815.8h6.3B*34C++
M60-A Bulldog 171154819.25C*18.1543.36%C1.948%C42.8B4.7C++3203.6h4.6B++10.7B+
C75 Viper 164139206.95B++5.8535.065%C-N/A18.1D3.2D*2727.7h9.5B*27B++
NS-44L Blackhand 1391371650.83C0.2732.575%D--25.547%D*42.8B**N/A2133.2h4.7C+14.4C
Skyguard 273134632.127C1.0336.407%B**N/A13.1C+13.6B**43410.2h188D*516.4C
M60-A Bulldog 146132816.5C++15.4039.042%DN/A29.3C+3.1C1954.5h4.9B+12.7B
Dual-75 Duster 131128245.333C-4.2326.73%D**N/A44.1D1D**1942.9h5.5C**20.4C--
Comet VM2 2021171840.636C0.4645.499%B1.709%D*10.6C+7.7A++30511h23.3C++51.2C**
Comet VM2 1811161590.73C0.3749.064%B+N/A14.7B+8.2A++3027.9h20.6B+41.9B++
M20 Basilisk 205115353.286C*2.1939.187%C+6.087%C++6.1D*4.8D18718.8h128.5D327.9C
Blueshift VM5 110108761.421C0.3216.308%D25%B++43.2B+N/A3832.5h14.4B+88.3C++
NS-44 Commissioner 1081081720.628C0.4718.349%F--18.519%C--40C**N/A3892.7h2.6A14.1C
M40 Fury 127106147.571C+6.4730.39%D3.774%A++48.2C+9.5C7042.2h13.7C++45.2C+
MAX Punch 99959900.096C+1.0030.364%D--N/A1.6C+N/A659.9h1.6C++5.2C++
M20 Basilisk 14793175.471A+4.3737.703%C+6.452%B8.9D--5.1D-23710.5h98.4C*261.1C**
NS Baron G5 91911680.542D0.5632.125%D*9.89%D--26.8CN/A1733.4h5C+15.5C+
Icikill 94913,8900.023C--1.0813.096%D*19.78%A1C+N/A590.4h1.8B++13.6C
Eidolon VE33 90891210.736C0.3625.676%C26.966%C*18.9CN/A1414.7h9.2C*35.8C++
M40 Fury 10380165C+3.9033.407%CN/A32C--9.2C+6992.5h15.2C+45.4C+
L105 Zephyr PX 8976135.846C4.7545.837%DN/A40D*6.8C2491.9h6.3D--13.8D--
M60-G Bulldog-H 8274514.8B+13.7037.79%D1.351%C+41.1D-4.4D-1371.8h4.6B+12.2C**
NS-R3 Swarm 174721670.431C+0.6765.194%BN/A6C8.4B+8412.1h41.4D*63.5D--
S12 Renegade 7972701.029C0.0718.016%F**5.556%C++13.1D*1.3C--695.5h4.9D*27.4T*
NSX Tanto 74721040.692C-0.4122.562%D27.778%B+21.2C-N/A543.4h12.7C**56.4C++
NS-10 Burster 11069810.852C+0.2530.864%B5.797%C5.6C+3.3C+12912.3h128.2C**415.4B+
E540 Halberd-H 11966154.4C3.3056.009%C+N/A27.5D-22.1C++8572.4h7.7D13.7C--
Proton II PPA-H 686688.25C7.1527.687%D*N/A66C--2D*3521h10.2C++36.9C
NS-10 Burster 10765710.915C+0.1830.98%C*3.077%D-6.4B+4.1C*13310.2h113.7B*367B++
The Slasher 64641,5130.042C+1.0636.25%C++N/A2.1C+N/A1031.2h1.8B+5B+
Aphelion VEX-4H 13263232.739C1.6442.131%C-1.587%D--31.5C-34.5B+4152h58.3C*138.3C++
Hunter QCX 61601220.492C0.6119.634%D**23.333%C+13.6C+N/A1004.4h2.5B+12.7C*
XM98 6060820.732D0.3725.811%F81.667%B*11.5D-N/A1385.2h3.2D-12.3D**
E540 Halberd 9353124.417C3.3245.028%C3.774%B*22.1D-16.7C+6982.4h6C+13.3C+
Quasar VM1 5353341.559C0.4615.051%D30.189%A*40.8B+N/A2651.3h13.4C*89.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret134100.9h
Nanite Healing Grenade0760h
Motion Spotter304,6042.1h
Nanite Revive Grenade09440.3h
Nano-Armor Kit1,2261,279,67293.9h
Spawn Beacon1424,8467h
Medical Applicator1,354458,15431.9h
Spitfire Auto-Turret348901h
Deconstruction Tool01,8370.1h
Ammunition Package735,6503.4h
Shield Recharging Field786,2192h
Medical Kit3530h
Anti-Infantry MANA Turret1422,6936.9h
Recon Detection Device51720.3h

Check the help document for the dictionary if you want to learn more about words used here.


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