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Warden IsaakBass[LPS] IsaakBass
NC BR 64

KDR: 3.9

Score: 3.1m

Last Seen: May 22nd, 2020 4:09 PM
- OFFLINE - 10.7 hour(s)

Battle Rank 64 - New Conglomerate on Miller
Level Progress (to 65): 60%
Level 100 Progress: 16% 795h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R LA1 Anchor AF-19 Mercenary NCM1 Scattercannon NCM1 Scattercannon NS-44 Commissioner AE NC6 Gauss SAW NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,932,693 MLG Score: 3943
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.249%20.123%589612772,7633.479850.424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.083%1.49A+-0.111C+-1.004D*HEAD + (~5.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.477B+11.10.214C++26.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.308%86.258%0112821,9431412213.7801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.527A+1.278A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.90.39B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m549.3%331 (19.9k)304 (18.2k)3.903576,2341,5974.2254264 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128355431.061%38.852%120706:222

35% Heavy Assault28% Infiltrator25% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2018 5:11 PMOct 18th, 2018 7:03 PMMay 22nd, 2020 2:23 PM (6d) (PST)May 22nd, 2020 3:21 PM (6d) (PST)May 22nd, 2020 12:09 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401933470.6140.1570.2393.5400.0303943

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,38111,61020,77137914212218,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
169.1h/7d 514 2,422 2,120 35.9k 345 466 304 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,526
Deaths:501
KDR:3.046
Accuracy:28.736% B++
HSR:20.904% D
NC6 Gauss SAW
B**
Kills:156
Deaths:34
KDR:4.588
Accuracy:26.629% B**
HSR:12.821% F
NSX Naginata
B++
Kills:75
Deaths:53
KDR:1.415
Accuracy:26.970% B++
HSR:18.667% D**
GD-22S
B
Kills:72
Deaths:31
KDR:2.323
Accuracy:25.364% B
HSR:20.833% C--
Kills:1,829
Deaths (as Heavy Assault):619
Deaths (to Heavy Assaults):406
KDR:2.95477
Kill Difference:1,210
Playtime:59.633 hours
Usage:35%
Score:1.030m
Score/min:288
Accuracy (listed only):26.925%
HSR (listed only):18.306%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:739
Deaths:403
KDR:1.834
Accuracy:30.541% A+
HSR:19.756% C
Kills:739
Deaths (as Light Assault):403
Deaths (to Light Assaults):313
KDR:1.83375
Kill Difference:336
Playtime:42.575 hours
Usage:25%
Score:0.686m
Score/min:269
Accuracy (listed only):30.541%
HSR (listed only):19.756%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,943
Deaths:150
KDR:12.953
Accuracy:44.308% B++
HSR:86.258% A++
NS-44 Commissioner AE
C+
Kills:195
Deaths:171
KDR:1.140
Accuracy:42.089% C+
HSR:21.539% D
Kills:2,138
Deaths (as Infiltrator):321
Deaths (to Infiltrators):326
KDR:6.66044
Kill Difference:1,817
Playtime:47.304 hours
Usage:28%
Score:0.794m
Score/min:280
Accuracy (listed only):43.199%
HSR (listed only):53.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:739
Deaths:403
KDR:1.834
Accuracy:30.541% A+
HSR:19.756% C
Kills:739
Deaths (as Engineer):403
Deaths (to Engineers):182
KDR:1.83375
Kill Difference:336
Playtime:5.271 hours
Usage:3%
Score:0.109m
Score/min:345
Accuracy (listed only):30.541%
HSR (listed only):19.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:442
Deaths:78
KDR:5.667
Accuracy:51.735% B**
HSR:20.815% B**
NCM1 Scattercannon
A++
Kills:364
Deaths:78
KDR:4.667
Accuracy:55.494% A
HSR:23.901% A++
Kills:806
Deaths (as MAX Suit):78
Deaths (to MAX Suits):55
KDR:10.33333
Kill Difference:728
Playtime:13.319 hours
Usage:8%
Score:0.463m
Score/min:579
Accuracy (listed only):53.614%
HSR (listed only):22.358%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:59
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.877% C
KPH:41.500 D
VKPH:6.300 D-
Kills:59 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:59
Playtime:1.424 hours
Usage:1%
Score:0.011m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,9651,94315012.953M**9.0544.308%B++86.258%A++59.1B++N/A16132.9h1.9B++4.3B++
LA1 Anchor 1,5481,5265013.046C*0.8628.736%B++20.904%D38.4CN/A10839.7h11.5D40.2C++
AF-19 Mercenary 7757394031.834B**2.0730.541%A+19.756%C30.4B+1.5M*9324.3h11.7B+38.4B++
NCM1 Scattercannon 455442785.667A1.7651.735%B**20.815%B**46.5C**1.4A2019.5h8.2D--15.8C++
NCM1 Scattercannon 375364784.667A0.7655.494%A23.901%A++37.9B*1.1A++1719.6h10.7D--19.2C*
NS-44 Commissioner AE 2021951711.14C+2.7642.089%C+21.539%D15.4D--N/A3712.7h5D**11.8D
NC6 Gauss SAW 158156344.588A*0.6826.629%B**12.821%F41.1BN/A1303.8h10C++37.4B+
NS Decimator 201144314.645M++0.7467.04%B++2.083%C+65.5A+25.9B*4132.2h3.7B+5.6B++
Frag Grenade 1201171117N/A113.1051.895%B++N/A585C*15B++22740.2h3B+5.9B+
Shrike 166115412.805M*1.1052.856%C-1.739%D34.8B*15.5B+2533.3h7C+13.2C
C-4 117100382.632B++1.2728.63%B+N/A166.7A+28.3C+9770.6h1.4C++4.9B
NSX Naginata 7575531.415C+2.4926.97%B++18.667%D**28.8DN/A1182.6h13.7C50.8C*
GD-22S 7272312.323B1.5825.364%B20.833%C--45C*N/A1421.6h9.9B+39.1B+
Breaker Rocket Pods 6859159S55.1046.877%CN/A42.1D6.4D-1321.4h16.9C+36.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit14,1500.2h
Spawn Beacon0500.1h
Repair Module0570.3h
AE Nano-Armor Kit37,1260.4h
Medical Kit416900.5h
Motion Spotter32,1491.1h
Welding Device07450.1h
M20 Mustang0750.2h
Ammunition Package0540h
Medical Applicator33550.1h
Router21880.3h
Recon Detection Device14480.7h

Check the help document for the dictionary if you want to learn more about words used here.


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