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Isloman[XXDE] Isloman
VS BR 115

KDR: 1.11

Score: 26.8m

Last Seen: May 12th, 2018 7:08 PM
- OFFLINE - 219.3 hour(s)

Battle Rank 112 (115 total) - Vanu Sovereignty on Miller - Outfit Leader of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 11
Level Progress (to 113): 29%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Proximity Mine NS-44L Blackhand Ghost Phaseshift VX-S Parsec VX3-A V10 XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.591%29.625%8172095713,8430.7691410.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.518%1.317A1.493A+-2.282F--HEAD ++ (~15.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.505B+10.30.277C*27

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.015%1.802%9297511123181000.0478655110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.444%1.117B**-0.637D-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.202C++15.9-0.277C14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.861%3.451%94119661,36217258150.789108167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.429%-0.193C-0.2C-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.10.055C+36.60.025C+71.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.613%84.41%94896914,3813516704.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.327%1.254A1.155B**0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.508B+2.10.339C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 11
26.8m290.3%225 (13.5k)191 (11.5k)1.1098239,38135,4841.23492115 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS977167619.293%42.65%82303:5712

15% Engineer75% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2013 5:25 PMJul 9th, 2016 7:56 PMMay 21st, 2018 1:27 AM (16h) (PST)May 12th, 2018 3:39 PM (9d) (PST)May 12th, 2018 3:08 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3151191960.2800.2530.1200.8930.027388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,8947,13211,7621715754211,459

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2341h/97.5d 4,439 16,796 17,613 125.4k 3,451 5,264 3,837 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:569
Deaths:732
KDR:0.777
Accuracy:20.590% C+
HSR:21.793% C
NSX Naginata
C**
Kills:177
Deaths:319
KDR:0.555
Accuracy:17.942% D-
HSR:29.944% C**
Lasher X2
C++
Kills:74
Deaths:157
KDR:0.471
Accuracy:20.951% D
HSR:4.054% C++
Kills:820
Deaths (as Heavy Assault):1,208
Deaths (to Heavy Assaults):8,213
KDR:0.67881
Kill Difference:388
Playtime:113.258 hours
Usage:5%
Score:1.514m
Score/min:223
Accuracy (listed only):19.828%
HSR (listed only):18.597%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:1,154
Deaths:1,508
KDR:0.765
Accuracy:28.087% C++
HSR:33.709% B**
Serpent VE92
C+
Kills:766
Deaths:1,420
KDR:0.539
Accuracy:22.388% C+
HSR:17.363% C
Solstice VE3
C*
Kills:426
Deaths:676
KDR:0.630
Accuracy:23.607% C*
HSR:17.606% C
NS Baron G5
B**
Kills:229
Deaths:395
KDR:0.580
Accuracy:30.454% D*
HSR:18.341% B**
Kills:2,575
Deaths (as Engineer):3,999
Deaths (to Engineers):8,335
KDR:0.64391
Kill Difference:1,424
Playtime:345.430 hours
Usage:15%
Score:4.805m
Score/min:232
Accuracy (listed only):26.134%
HSR (listed only):21.754%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:7,543
Deaths:2,614
KDR:2.886
Accuracy:46.478% B**
HSR:87.883% A
NS-44L Blackhand
M
Kills:1,476
Deaths:1,069
KDR:1.381
Accuracy:57.499% A++
HSR:77.100% M
Ghost
B++
Kills:1,443
Deaths:769
KDR:1.876
Accuracy:43.505% B++
HSR:72.349% B+
Phaseshift VX-S
B+
Kills:1,237
Deaths:553
KDR:2.237
Accuracy:37.237% C*
HSR:80.517% B+
Parsec VX3-A
B*
Kills:1,218
Deaths:366
KDR:3.328
Accuracy:44.792% B
HSR:84.236% B*
V10
B**
Kills:1,159
Deaths:349
KDR:3.321
Accuracy:47.540% B**
HSR:85.936% B**
XM98
A
Kills:1,159
Deaths:795
KDR:1.458
Accuracy:45.239% B**
HSR:85.850% A
NS-30 Vandal
B+
Kills:1,158
Deaths:1,182
KDR:0.980
Accuracy:31.386% C
HSR:30.743% B+
Artemis VX26
C**
Kills:1,153
Deaths:1,212
KDR:0.951
Accuracy:28.636% C**
HSR:19.775% C
NSX Tomoe
C+
Kills:1,153
Deaths:1,362
KDR:0.847
Accuracy:28.021% C
HSR:34.779% C+
Nyx VX31
C**
Kills:1,149
Deaths:970
KDR:1.185
Accuracy:28.733% D-
HSR:31.680% C**
Sirius SX12
C**
Kills:1,146
Deaths:1,329
KDR:0.862
Accuracy:25.894% C**
HSR:12.915% D
Cerberus
B+
Kills:939
Deaths:2,158
KDR:0.435
Accuracy:36.064% B+
HSR:17.785% C-
NS-7 PDW
C*
Kills:643
Deaths:767
KDR:0.838
Accuracy:25.904% C*
HSR:12.286% D-
NS-44 Commissioner
B**
Kills:637
Deaths:1,262
KDR:0.505
Accuracy:45.132% B**
HSR:27.473% B*
VA39 Spectre
M
Kills:553
Deaths:228
KDR:2.425
Accuracy:36.521% B++
HSR:70.705% M
NS-61 Emissary
B**
Kills:537
Deaths:842
KDR:0.638
Accuracy:35.515% B**
HSR:13.222% D
Phantom VA23
A++
Kills:250
Deaths:183
KDR:1.366
Accuracy:30.070% D
HSR:45.200% A++
Spiker
B+
Kills:211
Deaths:417
KDR:0.506
Accuracy:32.155% B+
HSR:20.853% C++
VE-S Canis
C+
Kills:117
Deaths:128
KDR:0.914
Accuracy:27.540% C+
HSR:17.094% C--
Eridani SX5
D
Kills:98
Deaths:200
KDR:0.490
Accuracy:23.111% D
HSR:11.225% D*
NSX Daimyo
D
Kills:69
Deaths:68
KDR:1.015
Accuracy:36.697% D
HSR:89.855% D*
Kills:25,048
Deaths (as Infiltrator):18,823
Deaths (to Infiltrators):8,211
KDR:1.33071
Kill Difference:6,225
Playtime:1,763.426 hours
Usage:75%
Score:19.094m
Score/min:180
Accuracy (listed only):36.076%
HSR (listed only):46.794%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,146
Deaths:1,329
KDR:0.862
Accuracy:25.894% C**
HSR:12.915% D
Serpent VE92
C+
Kills:766
Deaths:1,420
KDR:0.539
Accuracy:22.388% C+
HSR:17.363% C
NS-7 PDW
C*
Kills:643
Deaths:767
KDR:0.838
Accuracy:25.904% C*
HSR:12.286% D-
Solstice VE3
C*
Kills:426
Deaths:676
KDR:0.630
Accuracy:23.607% C*
HSR:17.606% C
NS Baron G5
B**
Kills:229
Deaths:395
KDR:0.580
Accuracy:30.454% D*
HSR:18.341% B**
VE-S Canis
C+
Kills:117
Deaths:128
KDR:0.914
Accuracy:27.540% C+
HSR:17.094% C--
Eridani SX5
D
Kills:98
Deaths:200
KDR:0.490
Accuracy:23.111% D
HSR:11.225% D*
Kills:3,425
Deaths (as Light Assault):4,915
Deaths (to Light Assaults):5,227
KDR:0.69685
Kill Difference:1,490
Playtime:84.881 hours
Usage:4%
Score:1.119m
Score/min:220
Accuracy (listed only):25.557%
HSR (listed only):15.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,146
Deaths:1,329
KDR:0.862
Accuracy:25.894% C**
HSR:12.915% D
NS-7 PDW
C*
Kills:643
Deaths:767
KDR:0.838
Accuracy:25.904% C*
HSR:12.286% D-
NS Baron G5
B**
Kills:229
Deaths:395
KDR:0.580
Accuracy:30.454% D*
HSR:18.341% B**
VE-S Canis
C+
Kills:117
Deaths:128
KDR:0.914
Accuracy:27.540% C+
HSR:17.094% C--
Eridani SX5
D
Kills:98
Deaths:200
KDR:0.490
Accuracy:23.111% D
HSR:11.225% D*
NS-11P
C
Kills:84
Deaths:230
KDR:0.365
Accuracy:21.874% C
HSR:14.286% D
Kills:2,317
Deaths (as Combat Medic):3,049
Deaths (to Combat Medics):3,244
KDR:0.75992
Kill Difference:732
Playtime:21.280 hours
Usage:1%
Score:0.293m
Score/min:229
Accuracy (listed only):25.796%
HSR (listed only):14.358%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:190
V. Kills:32 N/A
Deaths:31
KDR:6.129
Accuracy:39.981% C
KPH:39.500 C
VKPH:6.700 C+
Kills:190 (0 + 190)
Deaths:31
KDR:6.129
VKDR:1.032
Vehicle Kills:32
Kill Difference:159
Playtime:4.807 hours
Usage:0%
Score:0.059m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:39.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:57
V. Kills:23 238%
Deaths:57
KDR:1
Accuracy:50.200% A
KPH:18.200 D
VKPH:7.300 C+
L100 Python HEAT
B++
Kills:54
V. Kills:42 126%
Deaths:29
KDR:1.862
Accuracy:57.111% B+
KPH:17.600 D-
VKPH:13.700 B++
Kills:111 (111 + 0)
Deaths:86
KDR:1.291
VKDR:0.756
Vehicle Kills:65
Kill Difference:25
Playtime:6.208 hours
Usage:0%
Score:0.091m
Score/min:245
Driving Accuracy:57.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:159
V. Kills:137 115%
Deaths:76
KDR:2.092
Accuracy:36.679% D
KPH:13.800 D--
VKPH:11.900 D
E540 Halberd
D*
Kills:84
V. Kills:70 118%
Deaths:32
KDR:2.625
Accuracy:41.180% D-
KPH:12.300 F
VKPH:10.300 D*
Kills:243 (0 + 243)
Deaths:108
KDR:2.250
VKDR:1.917
Vehicle Kills:207
Kill Difference:135
Playtime:18.317 hours
Usage:1%
Score:0.200m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:41.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:149
V. Kills:130 114%
Deaths:74
KDR:2.014
Accuracy:46.294% D--
KPH:21.600 D-
VKPH:18.900 D
E540 Halberd-H
D*
Kills:72
V. Kills:47 150%
Deaths:27
KDR:2.667
Accuracy:47.162% D*
KPH:14.600 D**
VKPH:9.600 D**
Proton II PPA-H
D--
Kills:55
V. Kills:4 N/A
Deaths:18
KDR:3.056
Accuracy:20.927% F
KPH:36.300 D*
VKPH:2.600 D--
Kills:276 (0 + 276)
Deaths:119
KDR:2.319
VKDR:1.521
Vehicle Kills:181
Kill Difference:157
Playtime:13.317 hours
Usage:1%
Score:0.153m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:20.927%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:234
V. Kills:138 168%
Deaths:105
KDR:2.229
Accuracy:35.399% C
KPH:14.900 C
VKPH:8.800 C**
M40 Fury
C
Kills:211
V. Kills:54 384%
Deaths:67
KDR:3.149
Accuracy:36.184% C+
KPH:34.100 D
VKPH:8.700 C
M20 Basilisk
D
Kills:82
V. Kills:51 158%
Deaths:31
KDR:2.645
Accuracy:32.633% D
KPH:10 D-
VKPH:6.200 D
M60-G Bulldog
C
Kills:79
V. Kills:20 376%
Deaths:35
KDR:2.257
Accuracy:31.302% C
KPH:19.400 D
VKPH:4.900 C
M40 Fury
D-
Kills:74
V. Kills:11 N/A
Deaths:26
KDR:2.846
Accuracy:29.022% D-
KPH:22.800 D-
VKPH:3.400 D*
M12 Kobalt
C
Kills:68
V. Kills:1 N/A
Deaths:16
KDR:4.250
Accuracy:15.910% C
KPH:21.100 D*
VKPH:0.300 D*
M60-G Bulldog
C
Kills:51
V. Kills:14 340%
Deaths:12
KDR:4.250
Accuracy:28.278% D-
KPH:23.200 D
VKPH:6.400 C
Kills:799 (0 + 799)
Deaths:292
KDR:2.736
VKDR:0.990
Vehicle Kills:289
Kill Difference:507
Playtime:42.869 hours
Usage:2%
Score:0.360m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:28.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:908
V. Kills:281 322%
Deaths:1,042
KDR:0.871
Accuracy:51.289% C*
KPH:18.200 C
VKPH:5.600 C+
M12 Kobalt-F
D
Kills:241
V. Kills:15 N/A
Deaths:351
KDR:0.687
Accuracy:17.245% D-
KPH:10.500 D-
VKPH:0.700 D
M20 Basilisk-F
C
Kills:137
V. Kills:84 161%
Deaths:380
KDR:0.361
Accuracy:56.056% B+
KPH:5.900 D
VKPH:3.600 C
Kills:1,286 (1,286 + 0)
Deaths:1,773
KDR:0.725
VKDR:0.214
Vehicle Kills:380
Kill Difference:487
Playtime:96.061 hours
Usage:4%
Score:0.358m
Score/min:62
Driving Accuracy:56.056%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 7,5747,5432,6142.886C+1.7846.478%B**87.883%A27.6C+N/A82273.4h1.8B++3.9B*
Proximity Mine 2,0562,0567612.702C1.5941.389%C+N/A101.3C-N/A28120.3h2C4.9C+
NS-44L Blackhand 1,4891,4761,0691.381C*0.2757.499%A++77.1%M16.3C-N/A3690.4h3.4B++5.9B*
Ghost 1,4481,4437691.876C0.7743.505%B++72.349%B+29.7CN/A8548.6h2.2C**5.1B+
Phaseshift VX-S 1,2441,2375532.237C1.1337.237%C*80.517%B+22.2CN/A6855.8h2.9C++7.8C**
Parsec VX3-A 1,2301,2183663.328C--2.2244.792%B84.236%B*34.8DN/A9635h1.8C*4.1B
V10 1,1611,1593493.321C++2.2147.54%B**85.936%B**31.8C+N/A8736.5h1.8B++3.7B*
XM98 1,1601,1597951.458C0.3545.239%B**85.85%A14.4DN/A4180.6h2.1B++4.7B*
NS-30 Vandal 1,1781,1581,1820.98C0.1331.386%C30.743%B+19.5D-N/A5559.4h6.2C19.8C+
Eidolon VE33 1,1811,1541,5080.765C0.3428.087%C++33.709%B**12.6DN/A3391.4h9.3C++33.2C*
Artemis VX26 1,1721,1531,2120.951C0.1628.636%C**19.775%C19.3DN/A5359.7h12.8C+44.8C*
NSX Tomoe 1,1701,1531,3620.847C--0.2628.021%C34.779%C+18.1D-N/A4863.7h15.6C55.8C+
Nyx VX31 1,1671,1499701.185C0.0828.733%D-31.68%C**21.7DN/A4953h6.3C21.9C--
Sirius SX12 1,1661,1461,3290.862C+0.2525.894%C**12.915%D23.1C+N/A7149.7h14.3C*55B
Cerberus 9499392,1580.435D0.6736.064%B+17.785%C-7.6D--N/A23123h7.1C-19.8C*
M40 Fury-F 1,1899081,0420.871C0.2451.289%C*1.542%B++18.2C5.6C+8950h13.7C26.7C+
Lumine Edge 8768587,5710.113C++1.0033.763%B++13.403%C2.1CN/A5405.5h1.3B3.7B+
Serpent VE92 7777661,4200.539C-0.5722.388%C+17.363%C10.6DN/A3772.3h15.5C-69C+
NS-7 PDW 6606437670.838C+0.2725.904%C*12.286%D-16.4C--N/A4139.1h13.4B+51.9B+
NS-44 Commissioner 6486371,2620.505C0.6045.132%B**27.473%B*9.4D-N/A3067.9h5.2D--11.5C++
Orion VS54 5815697320.777C0.3320.59%C+21.793%C17.1DN/A8733.3h11.4B+55.6B+
VA39 Spectre 5635532282.425B*1.3236.521%B++70.705%M17.6CN/A4631.5h4.5B*12.2B*
NS-61 Emissary 5495378420.638C0.4735.515%B**13.222%D12.3DN/A3343.7h15.8C+44.4B
C-4 8795307710.687C--0.4221.482%DN/A43.1D28.4C+54512.3h1.6C+7.3C+
Tank Mine 9295024811.044D0.0724.558%DN/A59.1D-50.2C-7468.5h1.9C*7.8D
Spear Anti-Vehicle Phalanx Turret 9474981283.891C--2.7845.01%C++3.614%C26.9D24.3C**25618.5h10.7C23.7C+
Solstice VE3 4334266760.63C+0.4823.607%C*17.606%C15.2C+N/A6628h13.3B+56.2B+
Hunter QCX 4193988360.476C0.6334.701%C--48.995%A+7.7C-N/A2552h5.9C++17.1C++
Phantom VA23 2542501831.366C0.2630.07%D45.2%A++17.4D--N/A3914.4h5.4D17.8D
M12 Kobalt-F 2562413510.687D0.4217.245%D-14.938%B**10.5D-N/A2823h16.1C+93.6C+
M20 Basilisk 3722341052.229C+1.1235.399%C4.701%C--14.9C8.8C**14715.7h93.6C*264.5C*
NS Baron G5 2312293950.58D0.5330.454%D*18.341%B**17.8DN/A4912.9h4.7C+15.5C+
M40 Fury 265211673.149D2.0436.184%C+1.422%C-34D8.7C1936.2h15.3C+42.2C+
Spiker 2162114170.506C--0.6032.155%B+20.853%C++7.7D--N/A2127.4h11.6D35.9C+
Force-Blade 23620913,6470.015C1.0946.237%AN/A0.2CN/A1893h3.7D8C++
L105 Zephyr 222190316.129C5.0239.981%CN/A39.6C6.7C+2054.8h6.6C+16.6C+
NSX Naginata 1801773190.555D0.5517.942%D-29.944%C**20.8D-N/A568.5h17.5D**97.5D-
M60-A Bulldog 178161217.667C6.5637.377%D-N/A17.5D1.8D1159.2h6.4C+17.1C
Saron HRB 296159762.092D0.9836.679%DN/A13.8D--11.9D18711.5h30.5D*83.1D*
Saron HRB-H 279149742.014D0.9046.294%D--N/A21.6D-18.8D2266.9h27.5C+59.4D
MANA Anti-Vehicle Turret 3001452100.69D**0.4255.416%D-5.517%B**1450B**1550C++12693700.1h16.4C--29.7D
M20 Basilisk-F 2211373800.361D0.7556.056%B+3.65%C5.9D3.6C3723.1h135C-240.9C--
Aspis Anti-Aircraft Phalanx Turret 260132801.65D0.5430.04%B*5.303%A*8.7C8.5D18015.1h163.7C+545.1B+
VE-S Canis 1211171280.914C0.2027.54%C+17.094%C--21.3DN/A655.5h13.6C49.4C+
Nemesis VSH9 2101062950.359D0.7564.252%C*4.717%A6.9D6.8C13815.4h10.1D15.8C--
Frag Grenade 1001001100N/A98.8946.886%C*N/A500C+N/A19750.2h4C+8.5C++
Eridani SX5 100982000.49D0.6223.111%D11.225%D*12.6D-N/A627.8h15.9D-69C--
M60-A Bulldog 10795156.333C-5.2240.786%D5.263%A*20.7D2.6C-1934.6h6.7C+16.3C
MANA Anti-Personnel Turret 97901500.6N/A0.519.398%UN/A900U70U2104700.1h42.3T*450.3T*
E540 Halberd 15484322.625C--1.5241.18%D-2.381%C12.4F10.3D*1726.8h8.3D**20.2F
NS-11P 87842300.365D0.7421.874%C14.286%D9.5D--N/A398.8h20.3F-92.7D-
M20 Basilisk 13382312.645C+1.5432.633%D7.317%B+10D-6.2D1168.2h129.4D396.4D
M60-G Bulldog 9979352.257D1.1531.302%C2.532%C19.3D4.9C1394.1h7.2C*22.8C++
Lasher X2 75741570.471D0.6420.951%D4.054%C++17.2DN/A864.3h27.3D**130.2D
M40 Fury 8574262.846D1.7429.022%D-N/A23.1D-3.4D*1403.2h13.6C++46.7C+
E540 Halberd-H 11972272.667C--1.5647.162%D*N/A14.7D*9.6D**1554.9h7.8C-16.6D--
NSX Daimyo 7169681.015D0.0936.697%D89.855%D*11.9D**N/A255.8h3.5D*9.5D--
M12 Kobalt 6968164.25D3.1415.91%C25%A++21.3D*N/A753.2h28.6D**180D
NSX Masamune 79581550.374D0.7449.046%D--N/A20D7.2D1152.9h9.3B19C*
C75 Viper 8057571D0.1150.2%A1.754%B18.4D7.4C++2723.1h22.1D*44C
Proton II PPA-H 5955183.056D1.9520.927%F1.818%C+36.7D*2.7D--1581.5h7.3B++34.9C
L100 Python HEAT 9654291.862D0.7557.111%B+1.852%D17.4D-13.5B+2183.1h9.4D**16.5D
M60-G Bulldog 6551124.25C3.1428.278%D-3.922%B+23.2D6.4C1332.2h5.7B+20C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit91050.2h
Motion Spotter116750.8h
Nano-Armor Kit915645,06850.6h
Nano-Repair Grenade0580h
Anti-Vehicle MANA Turret391,2622.2h
Spawn Beacon573,6784.2h
Nanite Revive Grenade02480.1h
Medical Applicator20232,3625.4h
Deconstruction Tool11970.1h
Spitfire Auto-Turret284380.7h
Xiphos Anti-Personnel Phalanx Tower0630h
Anti-Infantry MANA Turret512741.5h
Ammunition Package1093,6492.8h
Shield Recharging Field398780.7h
Medical Kit192060.9h
Recon Detection Device71729,62962.4h

Check the help document for the dictionary if you want to learn more about words used here.


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