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Isloman[XXDE] Isloman
VS BR 114

KDR: 1.11

Score: 26.3m

Last Seen: May 28th, 2017 7:17 PM
- OFFLINE - 1343.6 hour(s)

Rank 114 (111) of the Vanu Sovereignty on Miller
Level Progress (to 112): 64%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Proximity Mine NS-44L Blackhand Ghost Phaseshift VX-S Parsec VX3-A XM98 V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.591%29.696%8191991913,6450.7747120.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.623%1.358A1.596A+-2.349F--HEAD ++ (~15.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.508B+10.20.276C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.2%1.754%41937572285960.024934459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.969B*-0.761D--1.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44-0.12C+22.1-0.736D-21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.468%3.472%90119271,29616927870.765957164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.48%-0.189C-0.182C-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.047C+35.60.013C+70.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.788%84.408%90793114,1803462664.09472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.166%1.253A1.182B**0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.503B+2.10.334C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.3m290.2%225 (13.5k)191 (11.5k)1.1110138,64234,7811.23461114 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS938163519.215%42.801%82203:5712

15% Engineer75% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2013 5:25 PMJul 9th, 2016 7:56 PMJun 27th, 2017 7:34 AM (26d) (PST)May 28th, 2017 4:19 PM (56d) (PST)May 28th, 2017 3:17 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3151191960.2810.2530.1200.8940.027389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,9157,14511,7701715754211,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2292.4h/95.5d 4,299 16,539 17,199 123k 3,380 5,183 3,732 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:568
Deaths:731
KDR:0.777
Accuracy:20.589% C++
HSR:21.655% C
NSX Naginata
B
Kills:176
Deaths:315
KDR:0.559
Accuracy:17.941% D-
HSR:30.114% B
Lasher X2
C++
Kills:73
Deaths:155
KDR:0.471
Accuracy:20.930% D
HSR:4.110% C++
Kills:817
Deaths (as Heavy Assault):1,201
Deaths (to Heavy Assaults):8,054
KDR:0.68027
Kill Difference:384
Playtime:112.881 hours
Usage:5%
Score:1.511m
Score/min:223
Accuracy (listed only):19.820%
HSR (listed only):18.626%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A
Kills:1,154
Deaths:1,508
KDR:0.765
Accuracy:28.087% C++
HSR:33.709% A
Serpent VE92
C+
Kills:766
Deaths:1,420
KDR:0.539
Accuracy:22.388% C+
HSR:17.363% C+
Solstice VE3
C**
Kills:426
Deaths:676
KDR:0.630
Accuracy:23.607% C**
HSR:17.606% C
NS Baron G5
B**
Kills:220
Deaths:380
KDR:0.579
Accuracy:30.459% D*
HSR:18.182% B**
Kills:2,566
Deaths (as Engineer):3,984
Deaths (to Engineers):8,208
KDR:0.64408
Kill Difference:1,418
Playtime:334.880 hours
Usage:15%
Score:4.667m
Score/min:232
Accuracy (listed only):26.135%
HSR (listed only):21.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:7,455
Deaths:2,590
KDR:2.878
Accuracy:46.561% B**
HSR:87.847% A
NS-44L Blackhand
A**
Kills:1,476
Deaths:1,069
KDR:1.381
Accuracy:57.499% A++
HSR:77.100% A**
Ghost
B++
Kills:1,443
Deaths:769
KDR:1.876
Accuracy:43.505% B++
HSR:72.349% B+
Phaseshift VX-S
B+
Kills:1,237
Deaths:553
KDR:2.237
Accuracy:37.237% C*
HSR:80.517% B+
Parsec VX3-A
B*
Kills:1,218
Deaths:366
KDR:3.328
Accuracy:44.792% C**
HSR:84.236% B*
XM98
A
Kills:1,159
Deaths:795
KDR:1.458
Accuracy:45.239% B**
HSR:85.850% A
V10
B**
Kills:1,159
Deaths:349
KDR:3.321
Accuracy:47.540% B*
HSR:85.936% B**
NS-30 Vandal
B++
Kills:1,158
Deaths:1,182
KDR:0.980
Accuracy:31.386% C+
HSR:30.743% B++
Artemis VX26
B
Kills:1,153
Deaths:1,212
KDR:0.951
Accuracy:28.636% B
HSR:19.775% C
NSX Tomoe
C+
Kills:1,153
Deaths:1,362
KDR:0.847
Accuracy:28.021% C
HSR:34.779% C+
Nyx VX31
B
Kills:1,149
Deaths:970
KDR:1.185
Accuracy:28.733% D-
HSR:31.680% B
Sirius SX12
B+
Kills:1,146
Deaths:1,329
KDR:0.862
Accuracy:25.894% B+
HSR:12.915% D
Cerberus
B++
Kills:917
Deaths:2,125
KDR:0.432
Accuracy:36.281% B++
HSR:17.121% C--
NS-7 PDW
B
Kills:629
Deaths:745
KDR:0.844
Accuracy:25.972% B
HSR:11.765% D-
NS-44 Commissioner
B**
Kills:605
Deaths:1,236
KDR:0.489
Accuracy:45.076% B**
HSR:27.107% B**
NS-61 Emissary
B**
Kills:527
Deaths:817
KDR:0.645
Accuracy:35.531% B**
HSR:13.093% C--
VA39 Spectre
M+
Kills:509
Deaths:216
KDR:2.356
Accuracy:36.863% B++
HSR:71.316% M+
Phantom VA23
A++
Kills:250
Deaths:183
KDR:1.366
Accuracy:30.016% D
HSR:45.200% A++
Spiker
B+
Kills:211
Deaths:413
KDR:0.511
Accuracy:32.296% B+
HSR:20.853% C++
Eridani SX5
C
Kills:97
Deaths:198
KDR:0.490
Accuracy:23.894% C
HSR:11.340% D--
Kills:24,651
Deaths (as Infiltrator):18,479
Deaths (to Infiltrators):8,065
KDR:1.334
Kill Difference:6,172
Playtime:1,730.273 hours
Usage:75%
Score:18.781m
Score/min:181
Accuracy (listed only):36.549%
HSR (listed only):46.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,146
Deaths:1,329
KDR:0.862
Accuracy:25.894% B+
HSR:12.915% D
Serpent VE92
C+
Kills:766
Deaths:1,420
KDR:0.539
Accuracy:22.388% C+
HSR:17.363% C+
NS-7 PDW
B
Kills:629
Deaths:745
KDR:0.844
Accuracy:25.972% B
HSR:11.765% D-
Solstice VE3
C**
Kills:426
Deaths:676
KDR:0.630
Accuracy:23.607% C**
HSR:17.606% C
NS Baron G5
B**
Kills:220
Deaths:380
KDR:0.579
Accuracy:30.459% D*
HSR:18.182% B**
Eridani SX5
C
Kills:97
Deaths:198
KDR:0.490
Accuracy:23.894% C
HSR:11.340% D--
Kills:3,284
Deaths (as Light Assault):4,748
Deaths (to Light Assaults):5,123
KDR:0.69166
Kill Difference:1,464
Playtime:81.273 hours
Usage:4%
Score:1.066m
Score/min:219
Accuracy (listed only):25.369%
HSR (listed only):14.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,146
Deaths:1,329
KDR:0.862
Accuracy:25.894% B+
HSR:12.915% D
NS-7 PDW
B
Kills:629
Deaths:745
KDR:0.844
Accuracy:25.972% B
HSR:11.765% D-
NS Baron G5
B**
Kills:220
Deaths:380
KDR:0.579
Accuracy:30.459% D*
HSR:18.182% B**
Eridani SX5
C
Kills:97
Deaths:198
KDR:0.490
Accuracy:23.894% C
HSR:11.340% D--
NS-11P
C+
Kills:84
Deaths:230
KDR:0.365
Accuracy:21.874% C+
HSR:14.286% D
Kills:2,176
Deaths (as Combat Medic):2,882
Deaths (to Combat Medics):3,170
KDR:0.75503
Kill Difference:706
Playtime:20.615 hours
Usage:1%
Score:0.275m
Score/min:222
Accuracy (listed only):25.619%
HSR (listed only):13.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:190
V. Kills:32 N/A
Deaths:31
KDR:6.129
Accuracy:39.981% C
KPH:39.600 C-
VKPH:6.700 C+
Kills:190 (0 + 190)
Deaths:31
KDR:6.129
VKDR:1.032
Vehicle Kills:32
Kill Difference:159
Playtime:4.800 hours
Usage:0%
Score:0.057m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:39.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:57
V. Kills:23 238%
Deaths:57
KDR:1
Accuracy:50.200% A
KPH:18.200 D
VKPH:7.300 C**
L100 Python HEAT
N/A
Kills:50
V. Kills:38 128%
Deaths:27
KDR:1.852
Accuracy:56.815% N/A
KPH:17 N/A
VKPH:12.900 N/A
Kills:107 (107 + 0)
Deaths:84
KDR:1.274
VKDR:0.726
Vehicle Kills:61
Kill Difference:23
Playtime:6.076 hours
Usage:0%
Score:0.089m
Score/min:244
Driving Accuracy:56.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:143
V. Kills:129 110%
Deaths:75
KDR:1.907
Accuracy:36.174% D
KPH:13 D--
VKPH:11.800 D
E540 Halberd
D*
Kills:84
V. Kills:70 118%
Deaths:32
KDR:2.625
Accuracy:41.180% D-
KPH:12.300 D**
VKPH:10.300 D*
Kills:227 (0 + 227)
Deaths:107
KDR:2.121
VKDR:1.860
Vehicle Kills:199
Kill Difference:120
Playtime:17.781 hours
Usage:1%
Score:0.194m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:41.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:136
V. Kills:123 110%
Deaths:68
KDR:2
Accuracy:46.719% D-
KPH:21.200 D
VKPH:19.200 D
E540 Halberd-H
D*
Kills:72
V. Kills:47 150%
Deaths:27
KDR:2.667
Accuracy:47.019% D*
KPH:14.700 D*
VKPH:9.600 D*
Proton II PPA-H
D--
Kills:52
V. Kills:2 N/A
Deaths:17
KDR:3.059
Accuracy:20.772% D**
KPH:38.700 D--
VKPH:1.500 D*
Kills:260 (0 + 260)
Deaths:112
KDR:2.321
VKDR:1.536
Vehicle Kills:172
Kill Difference:148
Playtime:12.658 hours
Usage:1%
Score:0.149m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:20.772%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:213
V. Kills:132 160%
Deaths:99
KDR:2.152
Accuracy:35.148% C+
KPH:14.500 C
VKPH:9 B
M40 Fury
C
Kills:210
V. Kills:53 389%
Deaths:67
KDR:3.134
Accuracy:35.493% C+
KPH:34.200 D
VKPH:8.600 C
M60-G Bulldog
C
Kills:79
V. Kills:20 376%
Deaths:35
KDR:2.257
Accuracy:31.302% C
KPH:19.400 D
VKPH:4.900 C
M20 Basilisk
D
Kills:75
V. Kills:49 150%
Deaths:31
KDR:2.419
Accuracy:32.054% D
KPH:9.300 D-
VKPH:6.100 D
M40 Fury
D-
Kills:74
V. Kills:11 N/A
Deaths:25
KDR:2.960
Accuracy:28.713% D-
KPH:22.900 D-
VKPH:3.400 D*
M12 Kobalt
C
Kills:63
V. Kills:1 N/A
Deaths:15
KDR:4.200
Accuracy:15.606% C
KPH:19.800 D*
VKPH:0.300 D**
M60-G Bulldog
C
Kills:51
V. Kills:14 340%
Deaths:12
KDR:4.250
Accuracy:28.278% D-
KPH:23.200 D
VKPH:6.400 C
Kills:765 (0 + 765)
Deaths:284
KDR:2.694
VKDR:0.986
Vehicle Kills:280
Kill Difference:481
Playtime:41.564 hours
Usage:2%
Score:0.348m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:28.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:901
V. Kills:277 324%
Deaths:1,040
KDR:0.866
Accuracy:51.224% B+
KPH:18.100 C
VKPH:5.600 C*
M12 Kobalt-F
D
Kills:238
V. Kills:15 N/A
Deaths:347
KDR:0.686
Accuracy:17.413% D
KPH:10.500 D
VKPH:0.700 D
M20 Basilisk-F
C
Kills:133
V. Kills:80 164%
Deaths:368
KDR:0.361
Accuracy:55.422% B++
KPH:6 D
VKPH:3.600 C
Kills:1,272 (1,272 + 0)
Deaths:1,755
KDR:0.725
VKDR:0.212
Vehicle Kills:372
Kill Difference:483
Playtime:94.708 hours
Usage:4%
Score:0.354m
Score/min:62
Driving Accuracy:55.422%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 7,4847,4552,5902.878C+1.7746.561%B**87.847%A27.6C+N/A82269.9h1.8B*3.8B*
Proximity Mine 2,0322,0327522.702C1.5941.462%C+N/A102.6C-N/A28519.8h2C4.9C+
NS-44L Blackhand 1,4891,4761,0691.381C*0.2757.499%A++77.1%A**16.3C-N/A3690.4h3.4B++5.9B*
Ghost 1,4481,4437691.876C+0.7643.505%B++72.349%B+29.7CN/A8548.6h2.2C**5.1B+
Phaseshift VX-S 1,2441,2375532.237C+1.1337.237%C*80.517%B+22.2CN/A6855.8h2.9C++7.8C**
Parsec VX3-A 1,2301,2183663.328C-2.2244.792%C**84.236%B*34.8DN/A9635h1.8C*4.1C**
XM98 1,1601,1597951.458C0.3545.239%B**85.85%A14.4DN/A4180.6h2.1B++4.7B*
V10 1,1611,1593493.321C+2.2147.54%B*85.936%B**31.8C+N/A8736.5h1.8B*3.7B*
NS-30 Vandal 1,1781,1581,1820.98C0.1331.386%C+30.743%B++19.5D-N/A5559.4h6.2C19.8C+
Eidolon VE33 1,1811,1541,5080.765C+0.3528.087%C++33.709%A12.6C--N/A3391.4h9.3C++33.2C**
Artemis VX26 1,1721,1531,2120.951C0.1628.636%B19.775%C19.3DN/A5359.7h12.8C+44.8C*
NSX Tomoe 1,1701,1531,3620.847C-0.2628.021%C34.779%C+18.1D-N/A4863.7h15.6C55.8C+
Nyx VX31 1,1671,1499701.185C0.0728.733%D-31.68%B21.7DN/A4953h6.3C-21.9C-
Sirius SX12 1,1661,1461,3290.862C+0.2525.894%B+12.915%D23.1C+N/A7149.6h14.3C*55B
Cerberus 9279172,1250.432D0.6836.281%B++17.121%C--7.6D--N/A23121.3h7.2D19.7C*
M40 Fury-F 1,1789011,0400.866C0.2551.224%B+1.554%B+18.1C5.6C*8949.8h13.7C26.8C+
Lumine Edge 8648467,1340.119C*0.9933.758%B++13.475%C2.2CN/A6376.8h1.3B+3.7B+
Serpent VE92 7777661,4200.539C--0.5722.388%C+17.363%C+10.6DN/A3772.3h15.5C-69C+
NS-7 PDW 6466297450.844C+0.2725.972%B11.765%D-16.5C-N/A4238.2h13.3B+51.3B+
NS-44 Commissioner 6156051,2360.489C0.6245.076%B**27.107%B**9.1D-N/A3066.4h5.2D--11.5C++
Orion VS54 5805687310.777C0.3320.589%C++21.655%C17.1DN/A8733.3h11.5B+55.6C++
NS-61 Emissary 5375278170.645C0.4735.531%B**13.093%C--12.3DN/A3342.8h15.6C+44C++
VA39 Spectre 5195092162.356B++1.2436.863%B++71.316%M+17.3CN/A4629.5h4.5B*12.2B*
C-4 8374997580.658C-0.4521.387%C-N/A41.6D28.2C+53812h1.6C**7.6C++
Spear Anti-Vehicle Phalanx Turret 9284861263.857C-2.7544.773%C*3.704%C--26.4D24C++25418.4h10.8C24.1C+
Tank Mine 9044844671.036D0.0824.546%DN/A58.3D50.6C--7518.3h1.9B+7.9C
Solstice VE3 4334266760.63C+0.4823.607%C**17.606%C15.2C+N/A6628h13.3B+56.2B+
Hunter QCX 3783597850.457C0.6534.462%C--47.911%A7.6C--N/A2547.5h6.2C+17.9C+
Phantom VA23 2542501831.366C0.2530.016%D45.2%A++17.5D--N/A3914.3h5.3D17.8D
M12 Kobalt-F 2532383470.686C--0.4317.413%D15.126%B**10.5DN/A2822.6h16.1C+92.4C+
NS Baron G5 2222203800.579D0.5330.459%D*18.182%B**17.6DN/A4912.5h4.7C+15.3C+
M20 Basilisk 345213992.152C+1.0435.148%C+4.695%D14.5C9B14714.7h93C**264.6B
Spiker 2162114130.511C--0.6032.296%B+20.853%C++7.7D--N/A2127.3h11.6D--35.8C+
M40 Fury 263210673.134D2.0235.493%C+1.429%C-34.4D8.7C1936.1h14.7C+41.5C+
Force-Blade 23620913,6470.015C1.1046.237%B**N/A0.2C-N/A1892.9h3.7D8B
L105 Zepher 222190316.129C5.0239.981%CN/A39.6C-6.7C+1974.8h6.6C+16.6C+
NSX Naginata 1791763150.559D0.5517.941%D-30.114%B20.7D-N/A568.5h17.5D**97.3D-
M60-A Bulldog 178161208.05C6.9437.386%D-N/A17.5D1.8D1159.2h6.4C+17.1C
MANA Anti-Vehicle Turret 2961432080.688C+0.4255.321%C++5.594%C++1430S1530B**839590.1h16.5C++29.8C++
Saron HRB 272143751.907D0.8036.174%DN/A13D--11.7D18811h31.6D*87.3D**
Saron HRB-H 259136682D0.8946.719%D-N/A21.3D19.2D2326.4h27.8C+59.5C
M20 Basilisk-F 2131333680.361C--0.7555.422%B++3.759%C6D3.6C3822.3h133.1C240.2C
Aspis Anti-Aircraft Phalanx Turret 260132791.671D0.5630.051%B*5.303%A*8.8C8.5C--18015h163.1C+542.6B+
Nemesis VSH9 2101062950.359C-0.7564.252%C++4.717%B*6.9D6.8C--13815.4h10.1C-15.8C
Frag Grenade 9999199N/A97.8946.919%C**N/A495C+N/A19510.2h4C8.5C++
Eridani SX5 99971980.49D0.6223.894%C11.34%D--12.8D-N/A637.6h15.9D-66.7C-
M60-A Bulldog 10795156.333C5.2240.786%D5.263%A*20.7D2.6D1934.6h6.7C16.3C
MANA Anti-Personnel Turret 97901500.6N/A0.519.398%UN/A900U70U2104700.1h42.3T*450.3T*
NS-11P 87842300.365D0.7521.874%C+14.286%D9.5D--N/A398.8h20.3F-92.7D
E540 Halberd 15484322.625C-1.5141.18%D-2.381%D12.4D**10.3D*1716.8h8.3D*20.2D*
M60-G Bulldog 9979352.257D1.1531.302%C2.532%C19.3D4.9C1394.1h7.2C++22.8C++
M20 Basilisk 12475312.419C+1.3132.054%D8%B+9.4D-6.1D1148h133.1C--415.3D
M40 Fury 8574252.96D1.8528.713%D-N/A23.1D-3.4D*1403.2h13.3C++46.3C+
Lasher X2 74731550.471D0.6420.93%D4.11%C++17.4DN/A864.2h27.6F131.7D
E540 Halberd-H 11972272.667C--1.5647.019%D*N/A14.7D*9.6D*1544.9h7.8C+16.5D
M12 Kobalt 6463154.2D3.0915.606%C25.397%A++19.7D*N/A723.2h29.4F188.4D
C75 Viper 8057571D0.1150.2%A1.754%C*18.4D7.4C**2703.1h22.1D*44C+
NSX Masamune 78571530.373D0.7448.649%D--N/A20.4D7.5D1152.8h9.2B18.8C*
Proton II PPA-H 5452173.059D1.9520.772%D**1.923%C+40D--1.5D*1721.3h6.8B*32.9C
M60-G Bulldog 6551124.25C3.1428.278%D-3.922%B+23.2D6.4C1332.2h5.7B+20C++
L100 Python HEAT 8850271.852C--0.7456.815%B++2%D-17.2D13.1B++2162.9h9.4D**16.6D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter116750.8h
Restoration Kit91030.2h
Nano-Armor Kit889627,37749.4h
Spawn Beacon573,6284.1h
Anti-Vehicle MANA Turret391,2382.2h
Medical Applicator19531,3095.1h
Nanite Revive Grenade02300.1h
Deconstruction Tool11970.1h
Spitfire Auto-Turret264200.7h
Xiphos Anti-Personnel Phalanx Tower0630h
Anti-Infantry MANA Turret502741.5h
Ammunition Package1073,5402.7h
Medical Kit192060.9h
Shield Recharging Field388240.7h
Recon Detection Device70629,00261.2h

Check the help document for the dictionary if you want to learn more about words used here.


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