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Commando IsnurnKratzer[BHO] IsnurnKratzer
NC BR 36

KDR: 4.66

Score: 1.1m

Last Seen: Oct 17th, 2019 4:17 PM
- OFFLINE - 13.3 hour(s)

Battle Rank 36 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 923
Level Progress (to 37): 9%
Level 100 Progress: 6% 1683h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NC14 Bolt Driver L100 Python HESH E540 Halberd-H C75 Viper M20 Basilisk-H Spear Anti-Vehicle Phalanx Turret M20 Basilisk Hawk GD-68
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.563%33.333%71911215570.6129034.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0C+0C+0C+HEAD ++ (~22.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10C+16.80C+61.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.002%63.084%01121521420510.1905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20C+3.80C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 923
1.1m625.5%176 (10.6k)131 (7.9k)4.655321,0942357.1957436 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12164014.996%16.91%25435:430

58% Engineer13% Heavy Assault21% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2019 9:12 PMSep 22nd, 2019 5:44 PMOct 17th, 2019 7:04 PM (2d) (PST)Oct 17th, 2019 2:40 PM (2d) (PST)Oct 17th, 2019 12:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
308122960.1310.0280.0220.9920.028267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,47273517,7378216027,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
139.3h/5.8d 597 185 1,225 8.3k 344 360 230 2.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):39
KDR:0
Kill Difference:UNR
Playtime:17.486 hours
Usage:13%
Score:0.103m
Score/min:98
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:57
Deaths:108
KDR:0.528
Accuracy:21.563% C+
HSR:33.333% A*
Kills:57
Deaths (as Light Assault):108
Deaths (to Light Assaults):37
KDR:0.52778
Kill Difference:51
Playtime:5.775 hours
Usage:4%
Score:0.037m
Score/min:108
Accuracy (listed only):21.563%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:57
Deaths:108
KDR:0.528
Accuracy:21.563% C+
HSR:33.333% A*
Kills:57
Deaths (as Engineer):108
Deaths (to Engineers):39
KDR:0.52778
Kill Difference:51
Playtime:80.801 hours
Usage:58%
Score:0.761m
Score/min:157
Accuracy (listed only):21.563%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):22
KDR:0
Kill Difference:UNR
Playtime:5.553 hours
Usage:4%
Score:0.048m
Score/min:143
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C
Kills:214
Deaths:13
KDR:16.462
Accuracy:34.002% C
HSR:63.084% D*
Kills:214
Deaths (as Infiltrator):13
Deaths (to Infiltrators):39
KDR:16.46154
Kill Difference:201
Playtime:28.674 hours
Usage:21%
Score:0.145m
Score/min:84
Accuracy (listed only):34.002%
HSR (listed only):63.084%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:143
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:47.128% C+
KPH:27.800 D--
VKPH:4.900 D-
C75 Viper
D
Kills:72
V. Kills:19 360%
Deaths:
KDR:
Accuracy:30.553% D-
KPH:17.100 D
VKPH:4.500 D
Kills:215 (215 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:44
Kill Difference:215
Playtime:9.350 hours
Usage:7%
Score:0.039m
Score/min:70
Driving Accuracy:30.553%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:101
V. Kills:26 374%
Deaths:
KDR:
Accuracy:38.636% F--
KPH:35.500 C
VKPH:9.100 D**
M20 Basilisk-H
D
Kills:68
V. Kills:15 425%
Deaths:
KDR:
Accuracy:28.137% D**
KPH:28.100 D
VKPH:6.200 D-
Kills:169 (0 + 169)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:41
Kill Difference:169
Playtime:5.266 hours
Usage:4%
Score:0.032m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:28.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:63
V. Kills:21 286%
Deaths:
KDR:
Accuracy:26.514% D*
KPH:11.600 D
VKPH:3.900 D--
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:21
Kill Difference:63
Playtime:5.411 hours
Usage:4%
Score:0.015m
Score/min:47
Driving Accuracy:N/A%
Gunner Accuracy:26.514%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 2192141316.462S11.8134.002%C63.084%D*8.7D--N/A2024.7h3.8D**11.2D-
L100 Python HESH 1681431143U138.3447.128%C+1.399%C+28D--4.9D-785.1h3.9C--8.3C
E540 Halberd-H 1271011101U96.3438.636%F--2.97%B++36.1C9.3D**1212.8h4B*10.5C*
C75 Viper 9172172U67.3430.553%D-N/A17.1D4.5D614.2h12.8C++42C+
M20 Basilisk-H 8368168U63.3428.137%D**8.824%B++28.3D6.3D-772.4h60.7C*215.6D
Spear Anti-Vehicle Phalanx Turret 9463163S58.3444.071%C++N/A27.4D13.5D1142.3h12.3D-27.8C--
M20 Basilisk 8463163U58.3426.514%D*N/A11.7D3.9D--475.4h95.2C+359.1D
Hawk GD-68 905796.333S1.6862.417%C+N/A7.8D-4.5D--607.3h8.2C++13.2C++
AF-19 Mercenary 57571080.528C4.1321.563%C+33.333%A*1.8D--N/A631.4h16.8D78.1C

Consumables
  Name Deaths Consumed Time Equipped
Ammunition Package03620.1h
Nano-Armor Kit4068,2766.9h
Medical Applicator1211,8310.9h
Shield Recharging Field2840h
Recon Detection Device21,2702.5h

Check the help document for the dictionary if you want to learn more about words used here.


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