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Praetor IthanilV[] IthanilV
VS BR 84

KDR: 2.32

Score: 5.5m

Last Seen: Nov 21st, 2017 9:05 PM
- OFFLINE - 61 hour(s)

Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 25%
Level 100 Progress: 29% 344h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C SVA-88 Pulsar LSW NS-15M2 Flare VE6 Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,671,234 MLG Score: 3734
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.909%34.836%97217100511,4913.51407-1.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.226%1.348A2.211A*-1.012D*HEAD ++ (~20.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.545B+9.50.334C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m403.9%647 (38.8k)478 (28.7k)2.3210113,7455,9222.3829884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102291925.821%31.684%81801:577

9% Combat Medic6% Engineer56% Heavy Assault20% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2015 4:28 AMJan 26th, 2016 8:24 PMNov 22nd, 2017 3:48 PM (383d) (PST)Nov 21st, 2017 5:06 PM (384d) (PST)Nov 21st, 2017 5:05 PM (384d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7573763811.1870.5110.3764.8750.0213734

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,39722,55922,838713123293128,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.1h/8d 367 4,355 3,131 56.5k 242 660 238 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:1,603
Deaths:465
KDR:3.447
Accuracy:28.905% B++
HSR:35.621% B++
Orion VS54
A+
Kills:1,209
Deaths:515
KDR:2.348
Accuracy:25.256% B**
HSR:35.318% A+
SVA-88
A+
Kills:1,161
Deaths:421
KDR:2.758
Accuracy:26.437% B++
HSR:35.142% A+
Pulsar LSW
A+
Kills:1,160
Deaths:430
KDR:2.698
Accuracy:25.493% B+
HSR:35.603% A+
NS-15M2
A+
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:26.440% B+
HSR:36.638% A+
Flare VE6
A+
Kills:1,158
Deaths:458
KDR:2.528
Accuracy:26.735% B*
HSR:34.370% A+
Lasher X2
A++
Kills:360
Deaths:270
KDR:1.333
Accuracy:29.665% B+
HSR:7.500% A++
Kills:7,811
Deaths (as Heavy Assault):2,903
Deaths (to Heavy Assaults):1,638
KDR:2.69066
Kill Difference:4,908
Playtime:108.156 hours
Usage:56%
Score:3.186m
Score/min:491
Accuracy (listed only):26.990%
HSR (listed only):31.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,171
Deaths:402
KDR:2.913
Accuracy:31.726% A+
HSR:33.817% A++
Serpent VE92
M++
Kills:799
Deaths:279
KDR:2.864
Accuracy:29.818% A
HSR:37.046% M++
Zenith VX-5
A+
Kills:506
Deaths:206
KDR:2.456
Accuracy:29.651% B*
HSR:29.842% A+
Solstice VE3
A*
Kills:265
Deaths:109
KDR:2.431
Accuracy:33.482% A*
HSR:26.038% B**
NS-11C
M*
Kills:70
Deaths:35
KDR:2
Accuracy:25.805% B+
HSR:37.143% M*
Kills:2,811
Deaths (as Light Assault):1,031
Deaths (to Light Assaults):1,124
KDR:2.72648
Kill Difference:1,780
Playtime:39.103 hours
Usage:20%
Score:0.923m
Score/min:393
Accuracy (listed only):30.096%
HSR (listed only):32.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:370
Deaths:269
KDR:1.375
Accuracy:52.443% A*
HSR:31.892% A+
Beamer VS3
B**
Kills:90
Deaths:118
KDR:0.763
Accuracy:33.935% B**
HSR:24.444% C**
Kills:460
Deaths (as Infiltrator):387
Deaths (to Infiltrators):1,108
KDR:1.18863
Kill Difference:73
Playtime:7.206 hours
Usage:4%
Score:0.153m
Score/min:354
Accuracy (listed only):43.189%
HSR (listed only):28.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M
Kills:236
Deaths:77
KDR:3.065
Accuracy:34.376% A*
HSR:39.407% M
Pulsar VS1
A+
Kills:203
Deaths:87
KDR:2.333
Accuracy:27.527% B*
HSR:30.542% A+
NS-11A
M++
Kills:165
Deaths:55
KDR:3
Accuracy:32.876% A++
HSR:43.636% M++
Terminus VX-9
B**
Kills:165
Deaths:75
KDR:2.200
Accuracy:27.806% B+
HSR:33.939% B**
Kills:769
Deaths (as Combat Medic):294
Deaths (to Combat Medics):628
KDR:2.61565
Kill Difference:475
Playtime:16.845 hours
Usage:9%
Score:0.474m
Score/min:469
Accuracy (listed only):30.646%
HSR (listed only):36.881%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,171
Deaths:402
KDR:2.913
Accuracy:31.726% A+
HSR:33.817% A++
Serpent VE92
M++
Kills:799
Deaths:279
KDR:2.864
Accuracy:29.818% A
HSR:37.046% M++
Zenith VX-5
A+
Kills:506
Deaths:206
KDR:2.456
Accuracy:29.651% B*
HSR:29.842% A+
Solstice VE3
A*
Kills:265
Deaths:109
KDR:2.431
Accuracy:33.482% A*
HSR:26.038% B**
NS-11C
M*
Kills:70
Deaths:35
KDR:2
Accuracy:25.805% B+
HSR:37.143% M*
Kills:2,811
Deaths (as Engineer):1,031
Deaths (to Engineers):794
KDR:2.72648
Kill Difference:1,780
Playtime:11.308 hours
Usage:6%
Score:0.396m
Score/min:583
Accuracy (listed only):30.096%
HSR (listed only):32.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:336
Deaths:124
KDR:2.710
Accuracy:22.414% B++
HSR:34.524% M
Blueshift VM5
A++
Kills:213
Deaths:92
KDR:2.315
Accuracy:23.681% B*
HSR:30.516% A++
Quasar VM1
A*
Kills:104
Deaths:35
KDR:2.971
Accuracy:19.849% B*
HSR:28.846% A*
Kills:653
Deaths (as MAX Suit):125.500
Deaths (to MAX Suits):299
KDR:5.20319
Kill Difference:527.500
Playtime:9.243 hours
Usage:5%
Score:0.400m
Score/min:721
Accuracy (listed only):21.981%
HSR (listed only):31.295%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M++
Kills:179
V. Kills:8 N/A
Deaths:55
KDR:3.255
Accuracy:57.857% A++
KPH:134.100 A**
VKPH:6 M++
Kills:179 (179 + 0)
Deaths:55
KDR:3.255
VKDR:0.145
Vehicle Kills:8
Kill Difference:124
Playtime:1.335 hours
Usage:1%
Score:0.031m
Score/min:386
Driving Accuracy:57.857%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,6161,6034653.447C*1.1328.905%B++35.621%B++114.5A++N/A29914h9.6B++33.2B++
Orion VS54 1,2141,2095152.348B++0.0325.256%B**35.318%A+62A+N/A23619.5h9.9B**39C**
Pulsar C 1,1831,1714022.913B**0.5931.726%A+33.817%A++96M++1A++24612.2h8.4B**26.5B++
SVA-88 1,1651,1614212.758B+0.4426.437%B++35.142%A+75.4AN/A30315.4h10.4B+39.5B+
Pulsar LSW 1,1721,1604302.698B**0.3825.493%B+35.603%A+93.5A*1A21012.4h10.6B++41.7B+
NS-15M2 1,1661,1603443.372B*1.0526.44%B+36.638%A+95.9A*N/A21212.1h9.4B**35.7B++
Flare VE6 1,1631,1584582.528B**0.2126.735%B*34.37%A+91.9A*N/A33212.6h9B++33.8B++
Serpent VE92 8077992792.864A++0.5429.818%A37.046%M++73.3A*N/A30910.9h9.8B**32.9B*
Zenith VX-5 5115062062.456A0.1329.651%B*29.842%A+50.1B*N/A16910.1h10.8B++36.4B++
NS-44 Commissioner 3723702691.375B+0.9552.443%A*31.892%A+142.3SN/A5132.6h2.8B**5.4B**
Lasher X2 3653602701.333B+0.9929.665%B+7.5%A++45B*N/A3188h17.7B+59.5B+
Blueshift VM5 3453361242.71C*0.3922.414%B++34.524%M40.5B+1.1A2168.3h13.7B++61.3B++
Solstice VE3 2662651092.431A**0.1133.482%A*26.038%B**67.9M*N/A3213.9h10.2B**30.5B++
H-V45 238236773.065B**0.7434.376%A*39.407%M102.6M**N/A4852.3h9.3A+27.1A
Blueshift VM5 215213922.315C+0.0123.681%B*30.516%A++36.1C*N/A1585.9h15.8C*66.8B+
Force-Blade 2042045,7370.036B+2.2953.64%A++26.961%M+1.2BN/A4171.7h2.1B+3.8B+
Pulsar VS1 204203872.333A+0.0127.527%B*30.542%A+61.5A*N/A2343.3h10.7A39B**
Frag Grenade 1971961196N/A193.6856.689%A+N/A653.3B++3.3D-23810.3h3.1B++5.5B*
NSX Masamune 2311801491.208B+1.1166.471%B**N/A45B*12.8C+3494h6.3B*9.5B*
S12 Renegade 187179553.255C+0.9357.857%A++3.352%D137.7A**6.2M*3851.3h2.7B++4.7B**
NS-11A 167165553A+0.6832.876%A++43.636%M++110S1.3A**3251.5h9.7A+29.6B**
Terminus VX-9 165165752.2B+0.1227.806%B+33.939%B**35.9C+N/A984.6h10.2B*36.6B++
C-4 134117373.162A0.8433.518%A+N/A234M**34B16960.5h1B**3.1B**
Quasar VM1 106104352.971B**0.6519.849%B*28.846%A*40A+N/A3542.6h12.2B*61.3B+
Beamer VS3 91901180.763C+1.5633.935%B**24.444%C**45B**N/A1532h7.9B+23.4C*
NS-11C 7170352B**0.3225.805%B+37.143%M*70A*1A++3321h10.4B**40.4B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit482880.6h
Nano-Armor Kit1610,1821.6h
Nanite Revive Grenade01380h
Ammunition Package43970.1h
Medical Kit4683,3333.9h
Medical Applicator7125,6342.3h
Shield Recharging Field43800.1h
Recon Detection Device2510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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