Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,948)players online:
heyitsklobb (9) 9
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Brigadier Maverick ItsJustDelta[USPS] ItsJustDelta
NC BR 79

KDR: 3.22

Score: 5.8m

Last Seen: Jul 1st, 2019 7:11 PM
- OFFLINE - 33.8 hour(s)

Battle Rank 79 - New Conglomerate on Emerald
Level Progress (to 80): 11%
Level 100 Progress: 31% 445h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT NC6 Gauss SAW LA1 Anchor AF-19 Mercenary AC-X11 AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ItsJustDelta



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $663,030 MLG Score: 530
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.93%31.632%915812061,9981.976261.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.737%1.514A+1.642A+0.817B++HEAD ++ (~17.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.615B+8.30.419B20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.65%0.507%4178312113,942196166820.0102236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.649%1.813A++-1.322D**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.30.733B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m533.9%491 (29.5k)438 (26.3k)3.220487,1722,2274.535779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121432615.641%9.565%15005:553

74% Engineer15% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2016 6:40 PMNov 22nd, 2017 5:25 AMJul 4th, 2019 6:01 AM (13d) (PST)Jul 1st, 2019 3:12 PM (16d) (PST)Jul 1st, 2019 3:11 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
925928330.5450.1690.0523.7460.157530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4865,50449,98233103225926,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
219.5h/9.1d 2,929 686 2,981 49.3k 116 553 2,065 12.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:199
Deaths:164
KDR:1.213
Accuracy:28.528% A
HSR:25.126% B+
AC-X11
A++
Kills:128
Deaths:109
KDR:1.174
Accuracy:28.642% B++
HSR:31.250% A++
Kills:327
Deaths (as Engineer):273
Deaths (to Engineers):566
KDR:1.1978
Kill Difference:54
Playtime:162.546 hours
Usage:74%
Score:4.620m
Score/min:474
Accuracy (listed only):28.585%
HSR (listed only):28.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:743
Deaths:393
KDR:1.891
Accuracy:29.491% A++
HSR:31.898% A
LA1 Anchor
B**
Kills:487
Deaths:226
KDR:2.155
Accuracy:28.450% B++
HSR:34.292% B**
Kills:1,230
Deaths (as Heavy Assault):619
Deaths (to Heavy Assaults):504
KDR:1.98708
Kill Difference:611
Playtime:34.011 hours
Usage:15%
Score:0.774m
Score/min:379
Accuracy (listed only):28.971%
HSR (listed only):33.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:199
Deaths:164
KDR:1.213
Accuracy:28.528% A
HSR:25.126% B+
AC-X11
A++
Kills:128
Deaths:109
KDR:1.174
Accuracy:28.642% B++
HSR:31.250% A++
AF-4AE Cyclone
B**
Kills:127
Deaths:111
KDR:1.144
Accuracy:27.743% C
HSR:33.071% B**
MGR-S1 Gladius
A++
Kills:93
Deaths:57
KDR:1.632
Accuracy:28.214% C**
HSR:34.409% A++
Kills:547
Deaths (as Light Assault):441
Deaths (to Light Assaults):337
KDR:1.24036
Kill Difference:106
Playtime:9.119 hours
Usage:4%
Score:0.146m
Score/min:267
Accuracy (listed only):28.282%
HSR (listed only):30.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:127
Deaths:111
KDR:1.144
Accuracy:27.743% C
HSR:33.071% B**
NC1 Gauss Rifle
A++
Kills:126
Deaths:77
KDR:1.636
Accuracy:31.559% A++
HSR:28.571% B**
MGR-S1 Gladius
A++
Kills:93
Deaths:57
KDR:1.632
Accuracy:28.214% C**
HSR:34.409% A++
Kills:346
Deaths (as Combat Medic):245
Deaths (to Combat Medics):198
KDR:1.41224
Kill Difference:101
Playtime:10.509 hours
Usage:5%
Score:0.202m
Score/min:320
Accuracy (listed only):29.172%
HSR (listed only):32.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:127
Deaths:111
KDR:1.144
Accuracy:27.743% C
HSR:33.071% B**
NS-44 Commissioner
B**
Kills:95
Deaths:149
KDR:0.638
Accuracy:26.415% D*
HSR:29.474% B**
MGR-S1 Gladius
A++
Kills:93
Deaths:57
KDR:1.632
Accuracy:28.214% C**
HSR:34.409% A++
Kills:315
Deaths (as Infiltrator):317
Deaths (to Infiltrators):254
KDR:0.99369
Kill Difference:2
Playtime:1.410 hours
Usage:1%
Score:0.014m
Score/min:160
Accuracy (listed only):27.457%
HSR (listed only):32.318%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:58
V. Kills:33 171%
Deaths:37
KDR:1.568
Accuracy:27.623% D
KPH:14.500 C++
VKPH:8.200 C
M30 Mustang AH
C*
Kills:56
V. Kills:3 N/A
Deaths:20
KDR:2.800
Accuracy:52.497% C
KPH:55.300 C*
VKPH:3 D
Kills:114 (114 + 0)
Deaths:57
KDR:2
VKDR:0.632
Vehicle Kills:36
Kill Difference:57
Playtime:5.017 hours
Usage:2%
Score:0.049m
Score/min:164
Piloting Accuracy:52.497%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,575
V. Kills:840 187%
Deaths:149
KDR:10.571
Accuracy:58.347% B**
KPH:37.300 A
VKPH:19.900 B**
Titan-150 HESH
A++
Kills:1,196
V. Kills:353 338%
Deaths:61
KDR:19.607
Accuracy:60.021% A+
KPH:58 B**
VKPH:17.100 A++
Titan-150 HEAT
M
Kills:1,171
V. Kills:466 251%
Deaths:108
KDR:10.843
Accuracy:60.901% A+
KPH:48.200 M
VKPH:19.200 M
E540 Halberd
A++
Kills:103
V. Kills:50 202%
Deaths:12
KDR:8.583
Accuracy:56.438% A++
KPH:35.500 B+
VKPH:17.200 B+
Enforcer ML85
A++
Kills:69
V. Kills:40 168%
Deaths:12
KDR:5.750
Accuracy:55.997% A++
KPH:33.400 B**
VKPH:19.300 B+
Kills:4,114 (3,942 + 172)
Deaths:342
KDR:12.029
VKDR:5.114
Vehicle Kills:1,749
Kill Difference:3,772
Playtime:92.085 hours
Usage:42%
Score:1.769m
Score/min:320
Driving Accuracy:60.901%
Gunner Accuracy:55.997%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,4151,57514910.57B++7.3558.347%B**N/A37.3A19.9B**27542.2h3.3B*5.6A
Titan-150 HESH 1,5491,1966119.607B*16.3960.021%A+N/A58.1B**17.1A++32420.6h2.9B+4.9B*
Titan-150 HEAT 1,6371,17110810.843A7.6260.901%A+N/A48.2M19.2M23624.3h3.9B*6.3A
NC6 Gauss SAW 7487433931.891B++1.3329.491%A++31.898%A59.4AN/A20112.5h7.2B**24.3B*
LA1 Anchor 4944872262.155C+1.0728.45%B++34.292%B**51.8C++N/A1589.4h8.3B*29.1B++
AF-19 Mercenary 2051991641.213B+2.0128.528%A25.126%B+11.3C--N/A4217.6h10.8B++38B++
AC-X11 1311281091.174C++2.0528.642%B++31.25%A++15.6DN/A718.2h9.6B33.5B+
AF-4AE Cyclone 1271271111.144C--2.0827.743%C33.071%B**20.8D--N/A576.1h10.8C-38.8C
NC1 Gauss Rifle 132126771.636B+1.5831.559%A++28.571%B**32.3B+1.5M+1073.9h11.1B++35.2B*
E540 Halberd 153103128.583C++5.3656.438%A++N/A35.5B+17.2B+14022.9h4A7.1A+
NS-44 Commissioner 99951490.638C2.5826.415%D*29.474%B**19.4DN/A684.9h3.2B++12.3C+
MGR-S1 Gladius 9493571.632C**1.5928.214%C**34.409%A++20.7DN/A524.5h8.1B++28.8B+
Enforcer ML85 10969125.75C*2.5355.997%A++N/A32.9B**19B+6742.1h9.8B**17.5A
M20 Mustang 9158371.568C+1.6527.623%DN/A14.5C++8.3C1544h65.2B++236B++
M30 Mustang AH 5956202.8C0.4252.497%CN/A56C*3D1991h8.1C**15.4C*
Shrike 7850341.471A1.7562.704%B++2%C-45.5A++25.5A++5981.1h5.4B++8.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02240.3h
Nano-Armor Kit68158,96710.3h
NS-TMC-01 "His Regards"661527.2h
Medical Kit876021.3h
Medical Applicator2714,8471.4h
Restoration Kit9960.4h
NC Triumph Flare Gun11400.2h
Ammunition Package44290.4h
Nano-Repair Grenade02000.1h
Mag-Cutter93655.9h
Shield Recharging Field31530.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.81s on queries, 2.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.