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Brigadier Maverick ItsJustDelta[USPS] ItsJustDelta
NC BR 77

KDR: 3.2

Score: 5.2m

Last Seen: Feb 15th, 2019 3:07 AM
- OFFLINE - 50.7 hour(s)

Battle Rank 77 - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 33
Level Progress (to 78): 5%
Level 100 Progress: 28% 446h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT NC6 Gauss SAW Titan-150 HESH LA1 Anchor AF-19 Mercenary AC-X11 AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $641,763 MLG Score: 513
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.73%30.562%878810141,7081.927771.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.959%1.483A+1.545A+0.701B++HEAD ++ (~16.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.616B+8.20.423B20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.61%0.62%3212210202,740177151015.3933181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.846%1.825A++-1.282D**-1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*3.50.719B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 33
5.2m537.8%509 (30.5k)452 (27.1k)3.200316,2471,9524.5368877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102227415.895%9.14%14505:552

74% Engineer16% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2016 6:40 PMNov 22nd, 2017 5:25 AMFeb 15th, 2019 10:38 PM (1d) (PST)Feb 15th, 2019 1:30 AM (2d) (PST)Feb 14th, 2019 11:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
925878380.5390.1690.0493.7630.160513

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,5125,20750,305321032261027,137

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.1h/8d 2,609 571 2,657 43.6k 87 514 1,858 10.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:159
Deaths:137
KDR:1.161
Accuracy:28.281% A
HSR:23.899% B+
AC-X11
A++
Kills:119
Deaths:99
KDR:1.202
Accuracy:28.678% B++
HSR:31.933% A++
Kills:278
Deaths (as Engineer):236
Deaths (to Engineers):498
KDR:1.17797
Kill Difference:42
Playtime:142.306 hours
Usage:74%
Score:4.199m
Score/min:492
Accuracy (listed only):28.480%
HSR (listed only):27.916%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:743
Deaths:393
KDR:1.891
Accuracy:29.491% A++
HSR:31.898% A+
LA1 Anchor
B*
Kills:327
Deaths:158
KDR:2.070
Accuracy:27.680% B+
HSR:31.193% B*
Kills:1,070
Deaths (as Heavy Assault):551
Deaths (to Heavy Assaults):443
KDR:1.94192
Kill Difference:519
Playtime:30.921 hours
Usage:16%
Score:0.721m
Score/min:389
Accuracy (listed only):28.585%
HSR (listed only):31.545%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:159
Deaths:137
KDR:1.161
Accuracy:28.281% A
HSR:23.899% B+
AC-X11
A++
Kills:119
Deaths:99
KDR:1.202
Accuracy:28.678% B++
HSR:31.933% A++
AF-4AE Cyclone
B+
Kills:97
Deaths:88
KDR:1.102
Accuracy:27.299% C--
HSR:29.897% B+
MGR-S1 Gladius
A+
Kills:91
Deaths:55
KDR:1.655
Accuracy:28.113% C*
HSR:32.967% A+
Kills:466
Deaths (as Light Assault):379
Deaths (to Light Assaults):287
KDR:1.22955
Kill Difference:87
Playtime:7.738 hours
Usage:4%
Score:0.127m
Score/min:274
Accuracy (listed only):28.093%
HSR (listed only):29.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B+
Kills:97
Deaths:88
KDR:1.102
Accuracy:27.299% C--
HSR:29.897% B+
NC1 Gauss Rifle
A++
Kills:96
Deaths:62
KDR:1.548
Accuracy:31.721% A++
HSR:29.167% A
MGR-S1 Gladius
A+
Kills:91
Deaths:55
KDR:1.655
Accuracy:28.113% C*
HSR:32.967% A+
Kills:284
Deaths (as Combat Medic):205
Deaths (to Combat Medics):172
KDR:1.38537
Kill Difference:79
Playtime:8.908 hours
Usage:5%
Score:0.170m
Score/min:318
Accuracy (listed only):29.044%
HSR (listed only):30.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B+
Kills:97
Deaths:88
KDR:1.102
Accuracy:27.299% C--
HSR:29.897% B+
MGR-S1 Gladius
A+
Kills:91
Deaths:55
KDR:1.655
Accuracy:28.113% C*
HSR:32.967% A+
NS-44 Commissioner
B+
Kills:76
Deaths:129
KDR:0.589
Accuracy:24.977% D*
HSR:26.316% B+
Kills:264
Deaths (as Infiltrator):272
Deaths (to Infiltrators):220
KDR:0.97059
Kill Difference:8
Playtime:1.388 hours
Usage:1%
Score:0.014m
Score/min:162
Accuracy (listed only):26.796%
HSR (listed only):29.727%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:57
V. Kills:32 173%
Deaths:36
KDR:1.583
Accuracy:27.201% D
KPH:15 C++
VKPH:8.400 C
Kills:57 (57 + 0)
Deaths:36
KDR:1.583
VKDR:0.889
Vehicle Kills:32
Kill Difference:21
Playtime:3.790 hours
Usage:2%
Score:0.036m
Score/min:158
Piloting Accuracy:27.201%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,569
V. Kills:837 187%
Deaths:149
KDR:10.530
Accuracy:58.509% B**
KPH:37.400 A+
VKPH:19.900 B**
Titan-150 HEAT
M+
Kills:1,171
V. Kills:466 251%
Deaths:108
KDR:10.843
Accuracy:60.901% A+
KPH:48.300 M+
VKPH:19.200 M
Titan-150 HESH
A*
Kills:708
V. Kills:198 356%
Deaths:35
KDR:20.229
Accuracy:60.591% A+
KPH:62.700 A
VKPH:17.500 A*
E540 Halberd
A++
Kills:76
V. Kills:37 200%
Deaths:9
KDR:8.444
Accuracy:57.143% A++
KPH:44 A+
VKPH:21.400 A
Kills:3,524 (3,448 + 76)
Deaths:301
KDR:11.708
VKDR:5.110
Vehicle Kills:1,538
Kill Difference:3,223
Playtime:79.263 hours
Usage:41%
Score:1.529m
Score/min:322
Driving Accuracy:60.591%
Gunner Accuracy:57.143%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,4061,56914910.53B++7.3358.509%B**N/A37.4A+19.9B**26742h3.3B**5.6A
Titan-150 HEAT 1,6371,17110810.843B**7.6460.901%A+N/A48.2M+19.2M23524.3h3.9B*6.3A
NC6 Gauss SAW 7487433931.891B++1.3129.491%A++31.898%A+59.4A+N/A19912.5h7.2B**24.3B*
Titan-150 HESH 9067083520.229B**17.0360.591%A+N/A62.7A17.5A*43611.3h2.9B+4.8B*
LA1 Anchor 3313271582.07C+1.1327.68%B+31.193%B*46.7C+N/A1617h8.2B**29.7B++
AF-19 Mercenary 1631591371.161B+2.0428.281%A23.899%B+11.4C-N/A4513.9h11.1B+39.3B++
AC-X11 122119991.202C++2.0028.678%B++31.933%A++15.3DN/A717.8h9.7B33.7B+
AF-4AE Cyclone 9797881.102D2.1027.299%C--29.897%B+19D--N/A545.1h10.8C39.5C
NC1 Gauss Rifle 10196621.548B+1.6531.721%A++29.167%A28.2C**1.5M++1023.4h11.6B+36.6B*
MGR-S1 Gladius 9291551.655C**1.5528.113%C*32.967%A+21.2DN/A524.3h7.7B*27.4B+
NS-44 Commissioner 80761290.589C2.6124.977%D*26.316%B+16.5DN/A624.6h3.5B+14.1C
E540 Halberd 1137698.444C++5.2457.143%A++N/A44.7A+21.8A21111.7h3.4A++6A++
M20 Mustang 8957361.583C+1.6227.201%DN/A15C++8.4C1583.8h62.2B*228.6B++
Shrike 7850341.471A+1.7362.704%B++2%C--45.5A++25.5A++5831.1h5.4B++8.6B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4590.3h
Nano-Repair Grenade01600h
Spawn Beacon02040.3h
Nano-Armor Kit48133,9308.8h
NS-TMC-01 "His Regards"661527.2h
Medical Kit675191.2h
Medical Applicator2212,9371.2h
NC Triumph Flare Gun11400.2h
Ammunition Package43970.4h
Mag-Cutter93655.9h
Shield Recharging Field31530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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