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Justicar ItsJustMeAgainstNoobs[IMTS] ItsJustMeAgainstNoobs
VS BR 40

KDR: 5.92

Score: 20.7m

Last Seen: Jan 21st, 2019 4:41 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Miller - Outfit Member of Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 8
Level Progress (to 41): 58%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Saron Laser Cannon NS-44 Commissioner Orion VS54 NS-15M1 SVA-88 Maelstrom Turbo Laser
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,780,871 MLG Score: 4621
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.984%25.709%6942699626,7186.50073-0.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.329%1.138B**0.732B++-1.095D*HEAD ++ (~12.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.557B+8.90.376C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.939%1.532%1833410188,227485484616.928170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.77%-0.69D-0.064C+0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.80.046C+47.30.105C+105.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.284%69.018%0310197,0174941314.2044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.659%1.844A++0.116C+-0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.90.412B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.423%14.286%0110216329900.210702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.585B+-0.043C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.238C++4.9-0.004C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 8
20.7m181.6%509 (30.5k)450 (27k)5.9191148,9518,2706.4240640 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022417629.054%24.684%71705:339

37% Heavy Assault23% Infiltrator35% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 12:35 PMSep 18th, 2018 4:58 PMJan 21st, 2019 5:34 PM (11h) (PST)Jan 21st, 2019 1:44 PM (15h) (PST)Jan 21st, 2019 12:41 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1391409991.0660.1800.2632.2120.1524621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,3628,42959,933641116133927,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
765.3h/31.9d 4,176 12,083 13,031 101.6k 539 3,307 6,988 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:8,792
Deaths:1,218
KDR:7.218
Accuracy:26.697% C++
HSR:26.570% C-
Orion VS54
B++
Kills:2,460
Deaths:520
KDR:4.731
Accuracy:24.363% B++
HSR:26.098% C*
NS-15M1
B++
Kills:1,960
Deaths:311
KDR:6.302
Accuracy:26.280% B++
HSR:26.531% B+
SVA-88
C++
Kills:1,472
Deaths:286
KDR:5.147
Accuracy:23.712% C++
HSR:25.815% C++
Pulsar LSW
C++
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:23.452% C++
HSR:21.951% C
VX29 Polaris
C*
Kills:1,137
Deaths:202
KDR:5.629
Accuracy:24.623% C*
HSR:19.525% C-
Flare VE6
B+
Kills:215
Deaths:32
KDR:6.719
Accuracy:25.664% B+
HSR:22.326% C
VE-H Maw
B**
Kills:207
Deaths:31
KDR:6.677
Accuracy:30.800% B**
HSR:34.300% B*
Kills:17,432
Deaths (as Heavy Assault):2,787
Deaths (to Heavy Assaults):2,346
KDR:6.25475
Kill Difference:14,645
Playtime:281.405 hours
Usage:37%
Score:6.849m
Score/min:406
Accuracy (listed only):25.699%
HSR (listed only):25.389%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:719
Deaths:117
KDR:6.145
Accuracy:28.752% B*
HSR:24.896% B
VX6-7
B+
Kills:386
Deaths:57
KDR:6.772
Accuracy:26.767% B+
HSR:18.653% C
NS-11C
C+
Kills:214
Deaths:117
KDR:1.829
Accuracy:23.249% C+
HSR:14.486% D-
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% C--
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
VE-LR Obelisk
A++
Kills:57
Deaths:10
KDR:5.700
Accuracy:43.648% A++
HSR:40.351% B**
Kills:1,560
Deaths (as Engineer):358
Deaths (to Engineers):1,552
KDR:4.35754
Kill Difference:1,202
Playtime:14.848 hours
Usage:2%
Score:0.405m
Score/min:455
Accuracy (listed only):32.273%
HSR (listed only):21.533%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:719
Deaths:117
KDR:6.145
Accuracy:28.752% B*
HSR:24.896% B
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
VX6-7
B+
Kills:386
Deaths:57
KDR:6.772
Accuracy:26.767% B+
HSR:18.653% C
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C**
NS-11C
C+
Kills:214
Deaths:117
KDR:1.829
Accuracy:23.249% C+
HSR:14.486% D-
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% C--
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
Kills:2,833
Deaths (as Light Assault):528
Deaths (to Light Assaults):1,502
KDR:5.36553
Kill Difference:2,305
Playtime:265.092 hours
Usage:35%
Score:8.694m
Score/min:547
Accuracy (listed only):30.521%
HSR (listed only):20.567%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:5,837
Deaths:459
KDR:12.717
Accuracy:47.702% A
HSR:68.546% C+
NS-44 Commissioner
B**
Kills:2,935
Deaths:918
KDR:3.197
Accuracy:45.700% B**
HSR:22.930% C++
Parallax VX3
B*
Kills:995
Deaths:83
KDR:11.988
Accuracy:45.082% B*
HSR:67.538% D*
NSX Tomoe
B+
Kills:871
Deaths:102
KDR:8.539
Accuracy:31.685% B+
HSR:42.021% B+
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
Artemis VX26
B+
Kills:624
Deaths:108
KDR:5.778
Accuracy:30.049% B+
HSR:21.795% C+
Spiker
C
Kills:364
Deaths:182
KDR:2
Accuracy:26.139% C--
HSR:18.407% C
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C**
Phantom VA23
B+
Kills:248
Deaths:48
KDR:5.167
Accuracy:37.819% B+
HSR:27.016% C
NSX Daimyo
B*
Kills:185
Deaths:25
KDR:7.400
Accuracy:46.653% B*
HSR:91.892% D
NS-30 Vandal
A
Kills:146
Deaths:21
KDR:6.952
Accuracy:41.526% A
HSR:23.288% C
NS-357 Underboss
B+
Kills:138
Deaths:48
KDR:2.875
Accuracy:39.747% B+
HSR:18.116% C
Kills:13,673
Deaths (as Infiltrator):2,174
Deaths (to Infiltrators):1,415
KDR:6.28933
Kill Difference:11,499
Playtime:174.544 hours
Usage:23%
Score:4.092m
Score/min:391
Accuracy (listed only):37.406%
HSR (listed only):36.710%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
Terminus VX-9
B**
Kills:508
Deaths:81
KDR:6.272
Accuracy:30.988% B**
HSR:33.268% B**
Pulsar VS1
A+
Kills:338
Deaths:62
KDR:5.452
Accuracy:30.685% A+
HSR:22.189% C*
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C**
NS-11A
A
Kills:287
Deaths:50
KDR:5.740
Accuracy:29.003% B**
HSR:30.662% A
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
Kills:2,526
Deaths (as Combat Medic):387
Deaths (to Combat Medics):730
KDR:6.52713
Kill Difference:2,139
Playtime:20.362 hours
Usage:3%
Score:0.451m
Score/min:369
Accuracy (listed only):33.325%
HSR (listed only):25.156%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:184
Deaths:25
KDR:7.360
Accuracy:20.602% B+
HSR:26.087% B**
Nebula VM20
B+
Kills:175
Deaths:22
KDR:7.955
Accuracy:21.542% B+
HSR:21.714% C**
Kills:359
Deaths (as MAX Suit):23.500
Deaths (to MAX Suits):269
KDR:15.2766
Kill Difference:335.500
Playtime:5.709 hours
Usage:1%
Score:0.184m
Score/min:538
Accuracy (listed only):21.072%
HSR (listed only):23.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:5,138
V. Kills:3,831 134%
Deaths:632
KDR:8.130
Accuracy:30.163% C
KPH:38.900 A**
VKPH:29 M++
Maelstrom Turbo Laser
M
Kills:1,448
V. Kills:885 163%
Deaths:154
KDR:9.403
Accuracy:31.517% C++
KPH:45.800 M
VKPH:28 A**
Hornet Missiles
A++
Kills:877
V. Kills:361 242%
Deaths:28
KDR:31.321
Accuracy:64.651% C**
KPH:183.100 A++
VKPH:75.400 A+
Light PPA
A++
Kills:850
V. Kills:52 N/A
Deaths:50
KDR:17
Accuracy:43.527% B
KPH:98.200 A++
VKPH:6 B**
Dual Photon Pods
A**
Kills:791
V. Kills:78 N/A
Deaths:17
KDR:46.529
Accuracy:59.340% B*
KPH:206.800 A**
VKPH:20.400 C*
Antares LC
A**
Kills:576
V. Kills:608 95%
Deaths:60
KDR:9.600
Accuracy:28.983% C-
KPH:33.400 B**
VKPH:35.300 A**
Kills:9,680 (8,012 + 0)
Deaths:941
KDR:10.287
VKDR:6.180
Vehicle Kills:5,815
Kill Difference:8,739
Playtime:198.253 hours
Usage:26%
Score:4.869m
Score/min:409
Piloting Accuracy:28.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:168
V. Kills:86 193%
Deaths:10
KDR:16.800
Accuracy:31.431% D
KPH:54.400 B**
VKPH:27.900 C*
Kills:168 (0 + 168)
Deaths:10
KDR:16.800
VKDR:8.600
Vehicle Kills:86
Kill Difference:158
Playtime:3.088 hours
Usage:0%
Score:0.098m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:31.431%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,8388,7921,2187.218A1.3026.697%C++26.57%C-100B**N/A25587.9h9.5B++35.7B+
Ghost 5,8495,83745912.717M++6.8047.702%A68.546%C+85A*N/A21068.7h1.9B++3.9B*
Saron Laser Cannon 8,9695,1386328.13A*2.2130.163%C1.499%C--38.9A**29M++393132.1h60.1B*199.3B**
NS-44 Commissioner 2,9532,9359183.197A*2.7245.7%B**22.93%C++82.2A*N/A20935.7h2.9B**6.3B**
Orion VS54 2,4652,4605204.731A*1.1924.363%B++26.098%C*80.4A*N/A27330.6h9.7B**39.9B++
NS-15M1 1,9651,9603116.302M**0.3826.28%B++26.531%B+80A+N/A18524.5h10.1B*38.4B++
SVA-88 1,4801,4722865.147A++0.7723.712%C++25.815%C++83.6A+N/A28917.6h10.3B++43.5B+
Maelstrom Turbo Laser 2,3331,4481549.403A**3.4831.517%C++2.072%C45.8M28A**36731.6h43B**136.5B**
Pulsar LSW 1,1921,1891876.358S0.4423.452%C++21.951%C89.4A++N/A25613.3h10B*42.8B+
VX29 Polaris 1,1411,1372025.629M**0.2924.623%C*19.525%C-74.3AN/A16815.3h10.9B+44.2B+
Parallax VX3 9959958311.988A**6.0745.082%B*67.538%D*76.5M++N/A19913h1.8B*4B*
S1 1,2489792793.509S2.4158.087%C++3.473%B43.1A+11.9C+26122.7h4.4B**7.6B**
Hornet Missiles 1,2388772831.321S25.4064.651%C**1.368%C182.7A++75.2A+11844.8h6.9B+10.6B++
NSX Tomoe 8748711028.539S2.6231.685%B+42.021%B+93.7A**N/A2309.3h10.8B**34.1B*
Light PPA 9028505017A+11.0843.527%B1.059%C97.7A++6B**2848.7h10B+22.9B+
Dual Photon Pods 8697911746.529S40.6159.34%B*1.264%C+208.2A**20.5C*7153.8h11.5A19.4B**
Pulsar C 7237191176.145M*0.2328.752%B*24.896%B80.8A*N/A2278.9h8.8B*30.7B++
VE-S Canis 6786745612.036S6.1237.865%A++33.383%A+124.8MN/A3085.4h8B**21.2B*
Artemis VX26 6256241085.778M**0.1430.049%B+21.795%C+81A**N/A2087.7h9.9B*33B++
Antares LC 1,184576609.6S3.6828.983%C-2.604%B+33.5B**35.3A**39017.2h77.8B+268.3B+
Frag Grenade 5255251525N/A519.0844.622%C+N/A437.5C+N/A13011.2h3.8C++8.5C++
Terminus VX-9 516508816.272M+0.3530.988%B**33.268%B**74.7A++1.2A++2256.8h10.7B++34.6B*
VX6-7 387386576.772S0.8526.767%B+18.653%C75.7A++N/A2175.1h9.9B*37B++
Spiker 3673641822B**3.9226.139%C--18.407%C36.4C++N/A8610h6.7B+25.6B+
Pulsar VS1 340338625.452S0.4730.685%A+22.189%C*75.1M++N/A2764.5h11.2B**36.6B**
Eridani SX5 340337457.489S1.5729.514%B+22.552%B+84.3A*N/A2504h9.9B++33.5B+
Sirius SX12 319319794.038M1.8826.8%B+19.749%C**76A**N/A2544.2h11.4B*42.4B+
NS-11A 288287505.74M+0.1829.003%B**30.662%A84.4MN/A2233.4h10A34.4B**
Phantom VA23 248248485.167A++0.7537.819%B+27.016%C70.9AN/A1623.5h3.9B++10.4B+
Flare VE6 217215326.719S0.8025.664%B+22.326%C74.1AN/A2742.9h8.7B*34B+
NS-11C 2502141171.829B**4.0923.249%C+14.486%D-14.8C--2.5S8014.5h14.1C*60.9C*
VE-H Maw 207207316.677M**0.7630.8%B**34.3%B*79.6B**N/A2572.6h9.3B+30.3B+
Auraxium Force-Blade 2001991,9500.102A++5.8211.608%D**N/A1.3C++N/A3150.7h1.5B**13.2C
NS-TMC-01 "His Regards" 1881872,5630.073A++5.858.113%D**N/A0.9C+N/A2203.5h1.5B*18.6C
NSX Daimyo 186185257.4A1.4846.653%B*91.892%D68.5B++N/A2092.7h2.4C**5.2B+
Nebula VM20 185184257.36M1.4420.602%B+26.087%B**63.4A++N/A1992.9h12.7B**61.4B++
Nebula VM20 177175227.955M++2.0421.542%B+21.714%C**60.3A++N/A1812.9h13.4B*62.4B++
C150 Dalton 2541681016.8A+10.8831.431%DN/A54.2B**27.7C*5293.1h2.3A7.2B**
NS-30 Vandal 146146216.952M++1.0341.526%A23.288%C73A+N/A2982h4.5B*11B*
NS Decimator 199144294.966S0.9560.634%C+2.083%C+51.4B**19.6B+3982.8h3.7B++6.1B++
NS-357 Underboss 139138482.875A*3.0439.747%B+18.116%C76.7AN/A2001.8h3A7.5B*
Icikill 1241212,4860.049C+5.8710.744%D**N/A0.7C-N/A2161.5h1.4A13C
Solstice VE3 124121432.814M+3.1122.798%C+16.529%C--16.4C+N/A1807.4h11.8B*51.8B
C-4 135911020.892C5.033.318%T*N/A15.4D**7.5D**2085.9h1.5C++45.7T*
Pandora VX25 6363144.5M*1.4248.423%B*14.286%C+70AN/A3000.9h4.9C+10.1B+
VE-LR Obelisk 5757105.7A*0.2243.648%A++40.351%B**114M**N/A4760.5h4.7B**10.8B**
Spear Anti-Vehicle Phalanx Turret 6450225M+19.0864.69%A*6%B**125S35A11200.4h4.8A7.4A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35110.4h
Restoration Kit212930.8h
Spawn Beacon0900.1h
Medical Applicator1014,1831h
Anti-Infantry MANA Turret21340.1h
Ammunition Package11350.1h
Nano-Armor Kit1018,5671.8h
Medical Kit1,0718,39047.9h
Recon Detection Device3710,13413.7h

Check the help document for the dictionary if you want to learn more about words used here.


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