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Castellan ItsJustMeAgainstNoobs[IMTS] ItsJustMeAgainstNoobs
VS BR 63

KDR: 5.9

Score: 23.6m

Last Seen: Sep 12th, 2019 1:33 PM
- OFFLINE - 60.4 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller
Level Progress (to 64): 92%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Saron Laser Cannon NS-44 Commissioner Orion VS54 NS-15M1 SVA-88 Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,148,665 MLG Score: 4915
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.527%26.976%74328118630,1456.35434-0.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.408%1.209B**0.849B*-1.121D*HEAD ++ (~13.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.562B+8.90.375C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.758%1.397%1989412109,377524543817.895172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.612%-0.64D-0.126C0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.10.067C+46.70.111C+100.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.253%3.448%271121358344310.168116181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.11B**3.71B**4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.855%1.508%127212121992722160.72893892%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.018%1.914A++-0.68D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.926B*5.20.874B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.519%70.161%127312117,8795651613.9205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.743%1.888A++0.192C++-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.80.423B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.99%21.488%1272121212135500.340845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.077%0.571B+-0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.236C++3.7-0.003C+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m183.1%519 (31.1k)460 (27.6k)5.8970955,5279,4166.3916763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214481129.477%25.548%75305:2811

36% Heavy Assault22% Infiltrator31% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 12:35 PMSep 18th, 2018 4:58 PMSep 12th, 2019 2:34 PM (10d) (PST)Sep 12th, 2019 10:02 AM (10d) (PST)Sep 12th, 2019 9:33 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1501619891.0810.1830.2762.2600.1534915

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,0279,66959,358651117136927,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
855.9h/35.7d 4,657 14,186 14,894 116.1k 596 3,727 7,864 59.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:9,471
Deaths:1,337
KDR:7.084
Accuracy:26.953% C*
HSR:27.421% C-
Orion VS54
B++
Kills:2,592
Deaths:544
KDR:4.765
Accuracy:24.726% B++
HSR:26.736% C**
NS-15M1
B++
Kills:1,960
Deaths:311
KDR:6.302
Accuracy:26.280% B++
HSR:26.531% B+
SVA-88
B+
Kills:1,805
Deaths:316
KDR:5.712
Accuracy:24.894% C**
HSR:28.754% B+
Pulsar LSW
C++
Kills:1,195
Deaths:187
KDR:6.390
Accuracy:23.487% C++
HSR:22.008% C
VX29 Polaris
C*
Kills:1,137
Deaths:202
KDR:5.629
Accuracy:24.623% C*
HSR:19.525% C--
Flare VE6
B**
Kills:285
Deaths:50
KDR:5.700
Accuracy:28.190% B**
HSR:24.912% C++
VE-H Maw
B**
Kills:231
Deaths:36
KDR:6.417
Accuracy:30.744% B**
HSR:34.199% B*
Ursa
A*
Kills:77
Deaths:11
KDR:7
Accuracy:35.337% A*
HSR:35.065% A+
Kills:18,753
Deaths (as Heavy Assault):2,994
Deaths (to Heavy Assaults):2,704
KDR:6.26353
Kill Difference:15,759
Playtime:303.913 hours
Usage:36%
Score:7.461m
Score/min:409
Accuracy (listed only):27.248%
HSR (listed only):27.239%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:740
Deaths:121
KDR:6.116
Accuracy:28.972% B*
HSR:25.270% B
VX6-7
B+
Kills:396
Deaths:60
KDR:6.600
Accuracy:26.987% B+
HSR:18.687% C
VE-C Horizon
A++
Kills:269
Deaths:51
KDR:5.275
Accuracy:41.189% B**
HSR:36.803% A++
NS-11C
C+
Kills:229
Deaths:135
KDR:1.696
Accuracy:23.457% C+
HSR:17.467% C
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% D
Pandora VX25
B*
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B*
HSR:15.714% C++
VE-LR Obelisk
A++
Kills:57
Deaths:10
KDR:5.700
Accuracy:43.648% A++
HSR:40.351% B**
Deimos VA29
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B*
HSR:29.412% A*
Kills:1,933
Deaths (as Engineer):446
Deaths (to Engineers):1,717
KDR:4.33408
Kill Difference:1,487
Playtime:42.794 hours
Usage:5%
Score:1.372m
Score/min:534
Accuracy (listed only):38.405%
HSR (listed only):25.029%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:740
Deaths:121
KDR:6.116
Accuracy:28.972% B*
HSR:25.270% B
VE-S Canis
A++
Kills:726
Deaths:61
KDR:11.902
Accuracy:37.902% A++
HSR:32.369% A+
VX6-7
B+
Kills:396
Deaths:60
KDR:6.600
Accuracy:26.987% B+
HSR:18.687% C
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C*
VE-C Horizon
A++
Kills:269
Deaths:51
KDR:5.275
Accuracy:41.189% B**
HSR:36.803% A++
NS-11C
C+
Kills:229
Deaths:135
KDR:1.696
Accuracy:23.457% C+
HSR:17.467% C
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% D
Pandora VX25
B*
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B*
HSR:15.714% C++
Deimos VA29
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B*
HSR:29.412% A*
Kills:3,258
Deaths (as Light Assault):621
Deaths (to Light Assaults):1,682
KDR:5.24638
Kill Difference:2,637
Playtime:266.944 hours
Usage:31%
Score:8.773m
Score/min:548
Accuracy (listed only):35.781%
HSR (listed only):23.455%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:6,460
Deaths:505
KDR:12.792
Accuracy:47.996% A+
HSR:69.288% C++
NS-44 Commissioner
B**
Kills:3,145
Deaths:998
KDR:3.151
Accuracy:45.958% B**
HSR:23.434% C*
Parallax VX3
B**
Kills:1,160
Deaths:93
KDR:12.473
Accuracy:45.562% B**
HSR:69.914% D-
NSX Tomoe
B+
Kills:871
Deaths:102
KDR:8.539
Accuracy:31.685% B+
HSR:42.021% B+
VE-S Canis
A++
Kills:726
Deaths:61
KDR:11.902
Accuracy:37.902% A++
HSR:32.369% A+
Artemis VX26
B+
Kills:624
Deaths:108
KDR:5.778
Accuracy:30.049% B+
HSR:21.795% C+
NS-357 Underboss
B**
Kills:443
Deaths:152
KDR:2.914
Accuracy:46.095% B**
HSR:25.959% B+
Spiker
C
Kills:365
Deaths:183
KDR:1.995
Accuracy:26.094% C--
HSR:18.356% C
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C*
NSX Daimyo
B+
Kills:259
Deaths:35
KDR:7.400
Accuracy:45.304% B+
HSR:93.050% C
Phantom VA23
B+
Kills:248
Deaths:48
KDR:5.167
Accuracy:37.819% B+
HSR:27.016% C
NS-30 Vandal
A+
Kills:151
Deaths:21
KDR:7.190
Accuracy:41.852% A+
HSR:22.517% C--
Kills:15,108
Deaths (as Infiltrator):2,430
Deaths (to Infiltrators):1,595
KDR:6.21728
Kill Difference:12,678
Playtime:187.583 hours
Usage:22%
Score:4.506m
Score/min:400
Accuracy (listed only):37.894%
HSR (listed only):37.540%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,193
Deaths:177
KDR:6.740
Accuracy:31.943% A
HSR:35.960% A
VE-S Canis
A++
Kills:726
Deaths:61
KDR:11.902
Accuracy:37.902% A++
HSR:32.369% A+
H-V45
A*
Kills:667
Deaths:101
KDR:6.604
Accuracy:30.906% A
HSR:37.181% A*
Pulsar VS1
A+
Kills:440
Deaths:86
KDR:5.116
Accuracy:30.570% A+
HSR:27.273% B*
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B
NS-11A
A+
Kills:320
Deaths:58
KDR:5.517
Accuracy:29.883% B**
HSR:32.500% A+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C*
Pandora VX25
B*
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B*
HSR:15.714% C++
Deimos VA29
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B*
HSR:29.412% A*
Kills:4,123
Deaths (as Combat Medic):633
Deaths (to Combat Medics):861
KDR:6.51343
Kill Difference:3,490
Playtime:45.196 hours
Usage:5%
Score:1.310m
Score/min:483
Accuracy (listed only):37.523%
HSR (listed only):28.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:194
Deaths:26
KDR:7.462
Accuracy:20.770% B+
HSR:27.320% A
Nebula VM20
B++
Kills:184
Deaths:23
KDR:8
Accuracy:21.671% B++
HSR:22.826% B+
Kills:378
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):298
KDR:15.42857
Kill Difference:353.500
Playtime:5.875 hours
Usage:1%
Score:0.197m
Score/min:559
Accuracy (listed only):21.220%
HSR (listed only):25.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:6,179
V. Kills:4,377 141%
Deaths:671
KDR:9.209
Accuracy:31.160% C+
KPH:42.600 M
VKPH:30.200 M*
Maelstrom Turbo Laser
A*
Kills:1,514
V. Kills:917 165%
Deaths:161
KDR:9.404
Accuracy:31.812% C++
KPH:46.800 A*
VKPH:28.300 A*
Hornet Missiles
A++
Kills:890
V. Kills:370 240%
Deaths:30
KDR:29.667
Accuracy:64.741% C**
KPH:179.300 A++
VKPH:74.600 B**
Light PPA
A++
Kills:885
V. Kills:52 N/A
Deaths:52
KDR:17.019
Accuracy:43.490% B
KPH:98.200 A++
VKPH:5.800 B**
Dual Photon Pods
A**
Kills:799
V. Kills:78 N/A
Deaths:17
KDR:47
Accuracy:59.384% B*
KPH:208.900 A**
VKPH:20.400 C*
Antares LC
A**
Kills:576
V. Kills:608 95%
Deaths:60
KDR:9.600
Accuracy:28.983% C
KPH:33.400 B**
VKPH:35.300 A**
Kills:10,843 (9,154 + 0)
Deaths:991
KDR:10.941
VKDR:6.460
Vehicle Kills:6,402
Kill Difference:9,852
Playtime:212.339 hours
Usage:25%
Score:5.341m
Score/min:419
Piloting Accuracy:28.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:199
V. Kills:101 195%
Deaths:10
KDR:19.900
Accuracy:30.722% D-
KPH:55.500 B**
VKPH:28.200 C*
Kills:199 (0 + 199)
Deaths:10
KDR:19.900
VKDR:10.100
Vehicle Kills:101
Kill Difference:189
Playtime:3.585 hours
Usage:0%
Score:0.109m
Score/min:508
Piloting Accuracy:N/A%
Gunner Accuracy:30.722%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:58
V. Kills:31 181%
Deaths:4
KDR:14.500
Accuracy:46.253% D*
KPH:52 A+
VKPH:27.800 A++
Kills:58 (58 + 0)
Deaths:4
KDR:14.500
VKDR:7.750
Vehicle Kills:31
Kill Difference:54
Playtime:1.117 hours
Usage:0%
Score:0.031m
Score/min:456
Driving Accuracy:46.253%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:81
V. Kills:35 225%
Deaths:4
KDR:20.250
Accuracy:42.690% D
KPH:28.800 C
VKPH:12.400 D
Kills:81 (0 + 81)
Deaths:4
KDR:20.250
VKDR:8.750
Vehicle Kills:35
Kill Difference:77
Playtime:2.816 hours
Usage:0%
Score:0.025m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:42.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:118
V. Kills:46 251%
Deaths:5
KDR:23.600
Accuracy:56.883% C+
KPH:105.600 M++
VKPH:41.200 A**
Kills:118 (0 + 118)
Deaths:5
KDR:23.600
VKDR:9.200
Vehicle Kills:46
Kill Difference:113
Playtime:1.118 hours
Usage:0%
Score:0.060m
Score/min:890
Driving Accuracy:N/A%
Gunner Accuracy:56.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,5229,4711,3377.084A1.1926.953%C*27.421%C-100B**N/A25694.7h9.5B++35.3B+
Ghost 6,4746,46050512.792M**6.8947.996%A+69.288%C++86.4A*N/A21874.8h1.8B*3.8B*
Saron Laser Cannon 10,5566,1796719.209A*3.3131.16%C+1.311%D42.6M30.2M*407145h57.4B**184.3B**
NS-44 Commissioner 3,1653,1459983.151A*2.7545.958%B**23.434%C*82.5A++N/A21138.1h2.9B**6.3B**
Orion VS54 2,5992,5925444.765A*1.1324.726%B++26.736%C**80.7A*N/A27732.1h9.8B**39.5C**
NS-15M1 1,9651,9603116.302M**0.4026.28%B++26.531%B+80A+N/A18624.5h10.1B*38.4B++
SVA-88 1,8171,8053165.712A++0.1924.894%C**28.754%B+86.4A+N/A29420.9h10.2B++40.8B+
Maelstrom Turbo Laser 2,4311,5141619.404M3.5131.812%C++1.982%C46.9A*28.4A*37632.3h43.1B**135.5B*
Pulsar LSW 1,1981,1951876.39S0.4923.487%C++22.008%C89.8A++N/A26113.3h10B*42.7B+
Terminus VX-9 1,2171,1931776.74A**0.8431.943%A35.96%A89.7A*1.8M30913.3h10.2B*31.9B*
Parallax VX3 1,1611,1609312.473A**6.5845.562%B**69.914%D-78.9M++N/A22014.7h1.8B*3.9B*
VX29 Polaris 1,1411,1372025.629M**0.2724.623%C*19.525%C--74.3B**N/A16915.3h10.9B+44.2B+
S1 1,2489792793.509S2.3958.087%C++3.473%B+43.1A11.9C+26322.7h4.4B**7.6B*
Hornet Missiles 1,2608903029.667S23.7764.741%C**1.348%C178A++74B**11715h6.9B+10.7B++
Light PPA 9378855217.019A*11.1243.49%B1.13%C+98.3A++5.8B**2819h10B+23.1B+
NSX Tomoe 8748711028.539S2.6431.685%B+42.021%B+93.7A*N/A2309.3h10.8B**34.1B*
Dual Photon Pods 8777991747S41.1059.384%B*1.252%C+210.3A**20.5C*7273.8h11.6A19.5B**
Pulsar C 7447401216.116M+0.2228.972%B*25.27%B80.4A*N/A2289.2h8.9B*30.8B++
VE-S Canis 7317266111.902U6.0037.902%A++32.369%A+123.1MN/A3175.9h8.1B**21.4B*
H-V45 6826671016.604M+0.7130.906%A37.181%A*85.5A**1.9M**2267.8h10.5B**34.1B**
Artemis VX26 6256241085.778M**0.1230.049%B+21.795%C+81A*N/A2107.7h9.9B*33B++
Antares LC 1,184576609.6S3.7028.983%C2.604%B+33.5B**35.3A**39317.2h77.8B+268.3B+
Frag Grenade 5255251525N/A519.1044.629%C+N/A437.5CN/A13331.2h3.8C++8.5C++
NS-357 Underboss 4454431522.914A*2.9846.095%B**25.959%B+103A*N/A3044.3h3.1B**6.8B**
Pulsar VS1 443440865.116S0.7830.57%A+27.273%B*75.9M++N/A2765.8h11.2B**36.6B**
VX6-7 397396606.6S0.7026.987%B+18.687%C76.2A++N/A2205.2h9.9B++36.7B++
Spiker 3683651831.995B**3.9026.094%C--18.356%C36.5C++N/A8610h6.7B+25.6B+
Eridani SX5 340337457.489S1.5929.514%B+22.552%B84.3A*N/A2534h9.9B++33.5B+
NS-11A 321320585.517M+0.3829.883%B**32.5%A+82.1A**N/A2163.9h10.4B**34.9B**
Sirius SX12 319319794.038M1.8626.8%B+19.749%C*76A*N/A2584.2h11.4B*42.4B+
Flare VE6 287285505.7S0.2028.19%B**24.912%C++75B**N/A2713.8h9.3B+32.9B++
Auraxium Force-Blade 2822813,0070.093A5.8013.131%D*N/A1.3C+N/A3215.9h1.6B**11.8C+
VE-C Horizon 272269515.275M0.6241.189%B**36.803%A++103.5A++1.2C*4722.6h9.4A22.9B**
NS Decimator 372266535.019S0.8860.704%C+1.128%D-50.2B*20B+3405.3h3.8B++6.2B++
NSX Daimyo 260259357.4A1.5045.304%B+93.05%C71.9B++N/A2203.6h2.3B+5.1B+
Phantom VA23 248248485.167A*0.7337.819%B+27.016%C70.9AN/A1643.5h3.9B++10.4B+
VE-H Maw 232231366.417S0.5230.744%B**34.199%B*79.7B**N/A2762.9h9.3B+30.4B+
NS-11C 2662291351.696B*4.2023.457%C+17.467%C15D2.4S8015.3h13.8C**58.8C*
C150 Dalton 3001991019.9A++14.0030.722%D-N/A55.3B**28.1C*5083.6h2.2A7.3B*
Nebula VM20 195194267.462A**1.5620.77%B+27.32%A64.7A++N/A2113h12.6B**60.7B++
NS-TMC-01 "His Regards" 1881872,5630.073A++5.828.113%D**N/A0.9C+N/A2203.5h1.5B*18.6C
Nebula VM20 186184238M+2.1021.671%B++22.826%B+61.3A++N/A1913h13.4B*61.9B++
NS-30 Vandal 151151217.19M*1.2941.852%A+22.517%C--75.5A++N/A3082h4.5B**10.7B**
Solstice VE3 124121432.814M++3.0822.798%C+16.529%D16.4C+N/A1987.4h11.8B++51.8B
Icikill 1241212,4860.049C+5.8510.744%FN/A0.7C+N/A2161.5h1.4B**13C
E540 Halberd-H 164118523.6B**17.7056.883%C+1.695%C+107.3M++41.8A**8891.1h5B+8.9B+
C-4 147991090.908C4.993.598%T*N/A15.7D**7.6D**2076.3h1.5C++42.7T*
E540 Halberd 11681420.25B**14.3542.69%D1.235%D28.9C12.5D1462.8h5.4B+12.7C+
Ursa 7777117S1.1035.337%A*35.065%A+85.6A++N/A4040.9h7.6A21.6B**
Pandora VX25 7070154.667M++1.2348.673%B*15.714%C++70B**N/A3231h4.7C+9.7B+
L100 Python AP 8958414.5A*8.6046.253%D*3.448%B+52.7A++28.2A++4551.1h3.7B**8.1B++
Spear Anti-Vehicle Phalanx Turret 7257319A++13.1063.158%A++7.018%A+114S30B*9980.5h4.8B**7.7A
VE-LR Obelisk 5757105.7A**0.2043.648%A++40.351%B**114M**N/A5160.5h4.7B**10.8B**
Deimos VA29 5151114.636M++1.2671.519%B*29.412%A*102A*N/A4030.5h2.2B+3.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01380.1h
Anti-Vehicle MANA Turret11300.2h
Nanite Revive Grenade01090h
Medical Applicator1627,9032h
Restoration Kit212930.8h
Motion Spotter35110.4h
Ammunition Package12090.1h
Nano-Armor Kit3733,2983.9h
Medical Kit1,26010,05655h
Anti-Infantry MANA Turret21340.1h
Nano-Repair Grenade0620h
Recon Detection Device3810,80914.7h

Check the help document for the dictionary if you want to learn more about words used here.


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