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Adherent ItsJustMeAgainstNoobs[IMTS] ItsJustMeAgainstNoobs
VS BR 28

KDR: 5.92

Score: 19.8m

Last Seen: Nov 12th, 2018 10:53 PM
- OFFLINE - 12.3 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Miller - Outfit Member of Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 6
Level Progress (to 29): 13%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Saron Laser Cannon NS-44 Commissioner Orion VS54 NS-15M1 Maelstrom Turbo Laser SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,737,086 MLG Score: 4586
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.819%25.27%6782598925,8056.48693-0.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.126%1.138B**0.73B++-0.946D--HEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.556B+8.90.375C**24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.881%1.548%1833410108,073475476816.9601169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.792%-0.693D-0.059C+0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.50.041C+47.40.1C+106.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.334%68.888%0310116,9624811314.444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.671%1.843A++0.111C+-0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.598B+1.90.41B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.423%14.286%0110136328400.221053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.591B+-0.033C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.238C++4.9-0.005C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 6
19.8m178.5%500 (30k)443 (26.6k)5.9236147,6148,0386.4310828 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014406229.026%24.541%71205:339

36% Heavy Assault23% Infiltrator35% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 12:35 PMSep 18th, 2018 4:58 PMNov 13th, 2018 5:24 PM (1d) (PST)Nov 12th, 2018 7:40 PM (2d) (PST)Nov 12th, 2018 6:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1391409991.0650.1800.2612.1730.1534586

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,3488,41959,929641116130926,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
745.4h/31.1d 4,079 11,685 12,704 97.2k 510 3,218 6,820 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:8,284
Deaths:1,153
KDR:7.185
Accuracy:26.429% C++
HSR:25.881% D
Orion VS54
B*
Kills:2,446
Deaths:519
KDR:4.713
Accuracy:24.363% B*
HSR:26.083% C**
NS-15M1
B++
Kills:1,960
Deaths:311
KDR:6.302
Accuracy:26.280% B++
HSR:26.531% B+
SVA-88
C+
Kills:1,285
Deaths:257
KDR:5
Accuracy:22.809% C+
HSR:23.269% C
Pulsar LSW
C++
Kills:1,187
Deaths:186
KDR:6.382
Accuracy:23.430% C++
HSR:21.820% C
VX29 Polaris
C*
Kills:1,137
Deaths:202
KDR:5.629
Accuracy:24.623% C*
HSR:19.525% C-
Flare VE6
B++
Kills:215
Deaths:32
KDR:6.719
Accuracy:25.664% B++
HSR:22.326% C
VE-H Maw
A
Kills:148
Deaths:25
KDR:5.920
Accuracy:30.822% B**
HSR:37.162% A
Kills:16,662
Deaths (as Heavy Assault):2,685
Deaths (to Heavy Assaults):2,280
KDR:6.20559
Kill Difference:13,977
Playtime:269.342 hours
Usage:36%
Score:6.380m
Score/min:395
Accuracy (listed only):25.553%
HSR (listed only):25.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:718
Deaths:116
KDR:6.190
Accuracy:28.755% B*
HSR:24.930% B+
VX6-7
B+
Kills:378
Deaths:56
KDR:6.750
Accuracy:26.681% B+
HSR:19.048% C
NS-11C
C+
Kills:209
Deaths:115
KDR:1.817
Accuracy:23.186% C+
HSR:14.354% D-
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% D
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
Kills:1,489
Deaths (as Engineer):344
Deaths (to Engineers):1,521
KDR:4.32849
Kill Difference:1,145
Playtime:10.929 hours
Usage:1%
Score:0.218m
Score/min:333
Accuracy (listed only):29.969%
HSR (listed only):17.829%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:718
Deaths:116
KDR:6.190
Accuracy:28.755% B*
HSR:24.930% B+
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
VX6-7
B+
Kills:378
Deaths:56
KDR:6.750
Accuracy:26.681% B+
HSR:19.048% C
Eridani SX5
B++
Kills:331
Deaths:43
KDR:7.698
Accuracy:29.432% B++
HSR:22.054% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% B
NS-11C
C+
Kills:209
Deaths:115
KDR:1.817
Accuracy:23.186% C+
HSR:14.354% D-
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% D
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
Kills:2,813
Deaths (as Light Assault):522
Deaths (to Light Assaults):1,454
KDR:5.38889
Kill Difference:2,291
Playtime:263.225 hours
Usage:35%
Score:8.550m
Score/min:541
Accuracy (listed only):30.493%
HSR (listed only):20.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:5,812
Deaths:458
KDR:12.690
Accuracy:47.741% A
HSR:68.496% C++
NS-44 Commissioner
A
Kills:2,907
Deaths:892
KDR:3.259
Accuracy:45.677% A
HSR:22.807% C++
Parallax VX3
B**
Kills:995
Deaths:83
KDR:11.988
Accuracy:45.127% B**
HSR:67.538% D*
NSX Tomoe
B+
Kills:862
Deaths:100
KDR:8.620
Accuracy:31.688% B+
HSR:41.879% B+
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
Artemis VX26
B+
Kills:624
Deaths:108
KDR:5.778
Accuracy:30.049% B+
HSR:21.795% C+
Spiker
C
Kills:354
Deaths:174
KDR:2.034
Accuracy:26.053% C-
HSR:18.362% C
Eridani SX5
B++
Kills:331
Deaths:43
KDR:7.698
Accuracy:29.432% B++
HSR:22.054% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% B
Phantom VA23
B+
Kills:248
Deaths:48
KDR:5.167
Accuracy:37.819% B+
HSR:27.016% C
NSX Daimyo
B*
Kills:155
Deaths:23
KDR:6.739
Accuracy:46.968% B*
HSR:92.258% C-
NS-30 Vandal
A+
Kills:146
Deaths:21
KDR:6.952
Accuracy:41.526% A+
HSR:23.288% C
NS-357 Underboss
B+
Kills:138
Deaths:48
KDR:2.875
Accuracy:39.747% B+
HSR:18.116% C
Kills:13,565
Deaths (as Infiltrator):2,133
Deaths (to Infiltrators):1,389
KDR:6.35959
Kill Difference:11,432
Playtime:172.850 hours
Usage:23%
Score:4.033m
Score/min:389
Accuracy (listed only):37.423%
HSR (listed only):36.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
Terminus VX-9
B**
Kills:489
Deaths:76
KDR:6.434
Accuracy:30.691% B**
HSR:32.720% B*
Pulsar VS1
A+
Kills:338
Deaths:62
KDR:5.452
Accuracy:30.685% A+
HSR:22.189% C*
Eridani SX5
B++
Kills:331
Deaths:43
KDR:7.698
Accuracy:29.432% B++
HSR:22.054% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% B
NS-11A
A
Kills:287
Deaths:50
KDR:5.740
Accuracy:29.003% B**
HSR:30.662% A
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
Kills:2,501
Deaths (as Combat Medic):380
Deaths (to Combat Medics):699
KDR:6.58158
Kill Difference:2,121
Playtime:19.982 hours
Usage:3%
Score:0.434m
Score/min:362
Accuracy (listed only):33.271%
HSR (listed only):25.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:184
Deaths:25
KDR:7.360
Accuracy:20.602% B+
HSR:26.087% B**
Nebula VM20
B++
Kills:175
Deaths:22
KDR:7.955
Accuracy:21.542% B++
HSR:21.714% C**
Kills:359
Deaths (as MAX Suit):23.500
Deaths (to MAX Suits):263
KDR:15.2766
Kill Difference:335.500
Playtime:5.709 hours
Usage:1%
Score:0.184m
Score/min:538
Accuracy (listed only):21.072%
HSR (listed only):23.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:4,999
V. Kills:3,758 133%
Deaths:622
KDR:8.037
Accuracy:30.091% C
KPH:38.400 A**
VKPH:28.800 M++
Maelstrom Turbo Laser
M+
Kills:1,436
V. Kills:880 163%
Deaths:153
KDR:9.386
Accuracy:31.472% C++
KPH:45.600 M+
VKPH:27.900 A**
Hornet Missiles
A*
Kills:876
V. Kills:360 243%
Deaths:28
KDR:31.286
Accuracy:64.638% C**
KPH:182.900 A*
VKPH:75.200 A++
Light PPA
A++
Kills:850
V. Kills:52 N/A
Deaths:50
KDR:17
Accuracy:43.527% B+
KPH:98.200 A++
VKPH:6 B**
Dual Photon Pods
A**
Kills:788
V. Kills:78 N/A
Deaths:17
KDR:46.353
Accuracy:59.369% B*
KPH:206 A**
VKPH:20.400 C*
Antares LC
M
Kills:576
V. Kills:608 95%
Deaths:60
KDR:9.600
Accuracy:28.983% C-
KPH:33.500 A
VKPH:35.300 M
Kills:9,525 (7,861 + 0)
Deaths:930
KDR:10.242
VKDR:6.168
Vehicle Kills:5,736
Kill Difference:8,595
Playtime:196.330 hours
Usage:26%
Score:4.752m
Score/min:403
Piloting Accuracy:28.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:61
V. Kills:33 179%
Deaths:3
KDR:20.333
Accuracy:39.276% C++
KPH:57.200 A
VKPH:30.900 B+
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:11
Vehicle Kills:33
Kill Difference:58
Playtime:1.067 hours
Usage:0%
Score:0.030m
Score/min:474
Piloting Accuracy:N/A%
Gunner Accuracy:39.276%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,3278,2841,1537.185A+1.2626.429%C++25.881%D100.2AN/A24682.7h9.5B++36B+
Ghost 5,8245,81245812.69M++6.7747.741%A68.496%C++85A*N/A20968.4h1.9B++3.9B*
Saron Laser Cannon 8,7574,9996228.037A*2.1130.091%C1.52%C--38.4A**28.8M++385130.3h60.7B**201.6B**
NS-44 Commissioner 2,9252,9078923.259A*2.6645.677%A22.807%C++82.8A*N/A20835.1h2.9B**6.3B*
Orion VS54 2,4512,4465194.713A*1.2124.363%B*26.083%C**80.7A**N/A27130.3h9.7B**39.9C**
NS-15M1 1,9651,9603116.302M**0.3826.28%B++26.531%B+80A++N/A18524.5h10.1B*38.4B++
Maelstrom Turbo Laser 2,3161,4361539.386A**3.4631.472%C++2.089%C45.6M+27.9A**36331.5h43.1B**136.9B**
SVA-88 1,2911,2852575A+0.9222.809%C+23.269%C81.8A+N/A26515.7h10.3B++45.2B+
Pulsar LSW 1,1901,1871866.382S0.4623.43%C++21.82%C89.9A++N/A25513.2h10B*42.8B+
VX29 Polaris 1,1411,1372025.629M**0.2924.623%C*19.525%C-74.3AN/A16715.3h10.9B+44.2B+
Parallax VX3 9959958311.988M6.0645.127%B**67.538%D*76.5M++N/A19913h1.8B*4B*
S1 1,2489792793.509S2.4158.087%C++3.473%B+43.1A++11.9C+26022.7h4.4B**7.6B*
Hornet Missiles 1,2368762831.286S25.3664.638%C**1.37%C182.5A*75A++11784.8h6.9B+10.6B+
NSX Tomoe 8658621008.62M**2.7031.688%B+41.879%B+93.7A**N/A2279.2h10.8B**34.1B*
Light PPA 9028505017A+11.0843.527%B+1.059%C97.7A++6B**2848.7h10B+22.9B+
Dual Photon Pods 8667881746.353S40.4359.369%B*1.269%C+207.4A**20.5C*7093.8h11.5A19.3B**
Pulsar C 7227181166.19M**0.2728.755%B*24.93%B+81.6A**N/A2248.8h8.8B**30.8B++
VE-S Canis 6786745612.036S6.1137.865%A++33.383%A+124.8M+N/A3065.4h8B**21.2B*
Artemis VX26 6256241085.778M**0.1530.049%B+21.795%C+81A**N/A2087.7h9.9B*33B++
Antares LC 1,184576609.6M**3.6828.983%C-2.604%B+33.5A35.3M38917.2h77.8B+268.3B+
Frag Grenade 5255251525N/A519.0844.607%C+N/A437.5CN/A12841.2h3.8C++8.5C++
Terminus VX-9 497489766.434M++0.5130.691%B**32.72%B*75.2A++1.2A++2196.5h10.6B++34.4B*
VX6-7 379378566.75S0.8326.681%B+19.048%C75.6A++N/A2125h9.9B*37.2B++
Spiker 3573541742.034B**3.8926.053%C-18.362%C36.5C++N/A829.7h6.7B++25.6C++
Pulsar VS1 340338625.452S0.4730.685%A+22.189%C*75.1M++N/A2724.5h11.2B**36.6B**
Eridani SX5 334331437.698S1.7729.432%B++22.054%B+87.1A*N/A2503.8h9.8B++33.2B+
Sirius SX12 319319794.038M+1.8926.8%B+19.749%B76MN/A2494.2h11.4B*42.4B++
NS-11A 288287505.74S0.1829.003%B**30.662%A84.4MN/A2193.4h10A34.4B**
Phantom VA23 248248485.167B++0.7637.819%B+27.016%C70.9A+N/A1623.5h3.9B++10.4B+
Flare VE6 217215326.719S0.8025.664%B++22.326%C74.1AN/A2702.9h8.7B*34B++
NS-11C 2452091151.817B**4.1123.186%C+14.354%D-14.6C--2.5S7914.3h14.2C*61.2C*
Auraxium Force-Blade 1931921,7340.111A++5.8111.571%D**N/A1.4C*N/A3135h1.5B**13C+
NS-TMC-01 "His Regards" 1881872,5630.073A++5.858.113%D*N/A0.9C+N/A2203.5h1.5B*18.6C
Nebula VM20 185184257.36A**1.4420.602%B+26.087%B**63.4A*N/A1992.9h12.7B**61.4B++
Nebula VM20 177175227.955M++2.0321.542%B++21.714%C**60.3A++N/A1812.9h13.4B*62.4B++
NSX Daimyo 156155236.739B**0.8246.968%B*92.258%C-67.4B++N/A1912.3h2.5C*5.4B+
VE-H Maw 148148255.92M+0.0030.822%B**37.162%A74B*N/A1982h9.5B+30.8B+
NS-30 Vandal 146146216.952M++1.0341.526%A+23.288%C73A++N/A2952h4.5B**11B**
NS-357 Underboss 139138482.875A*3.0539.747%B+18.116%C76.7AN/A1981.8h3A7.5B++
Icikill 1241212,4860.049C+5.8710.744%D**N/A0.7CN/A2161.5h1.4A13C
Solstice VE3 124121432.814M+3.1122.798%C+16.529%D16.4C+N/A1767.4h11.8B++51.8B
NS Decimator 150109264.192M**1.7360.998%C++N/A57.4A+21.6B++4121.9h3.6B*5.9B*
C-4 130871010.861C5.063.259%T*N/A15D**7.4D**2015.8h1.6C+47.6T*
Pandora VX25 6363144.5S1.4248.423%B*14.286%C+70A+N/A2950.9h4.9C+10.1B+
C150 Dalton 9461320.333A*14.4139.276%C++N/A55.5A30B+4741.1h2.3A5.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35110.4h
Restoration Kit212840.8h
Spawn Beacon0680h
Medical Applicator913,7191h
Anti-Infantry MANA Turret21340.1h
Ammunition Package1950.1h
Nano-Armor Kit714,3311.2h
Medical Kit1,0368,13645.9h
Recon Detection Device3710,02013.5h

Check the help document for the dictionary if you want to learn more about words used here.


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