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Primus ItsJustMeAgainstNoobs[IMTS] ItsJustMeAgainstNoobs
VS BR 50

KDR: 5.89

Score: 21.6m

Last Seen: May 21st, 2019 9:18 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller - Outfit Member of Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 9
Level Progress (to 51): 54%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Saron Laser Cannon NS-44 Commissioner Orion VS54 NS-15M1 SVA-88 Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,953,509 MLG Score: 4759
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.226%26.199%71327117027,9976.41986-0.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.296%1.186B**0.827B++-1.001D*HEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.56B+8.90.375C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.117%1.481%1838411938,574507501616.878171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.743%-0.661D-0.102C+0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.30.061C+47.10.111C+104.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.346%69.618%0311947,4655211514.3282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.721%1.829A++0.144C++-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.80.415B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.423%14.286%0111966332000.196875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.58B+-0.056C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.238C++4.9-0.003C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 9
21.6m181.5%510 (30.6k)451 (27.1k)5.8894751,3158,7136.3857550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197441429.243%25.17%73605:309

37% Heavy Assault23% Infiltrator33% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 12:35 PMSep 18th, 2018 4:58 PMMay 22nd, 2019 4:30 AM (2d) (PST)May 21st, 2019 5:33 PM (3d) (PST)May 21st, 2019 5:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1401429981.0720.1820.2702.2200.1514759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,4298,49459,935641116133927,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
798.1h/33.3d 4,324 12,916 13,649 106.3k 562 3,473 7,244 54.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:9,197
Deaths:1,297
KDR:7.091
Accuracy:26.913% C*
HSR:26.965% C-
Orion VS54
B*
Kills:2,592
Deaths:544
KDR:4.765
Accuracy:24.726% B*
HSR:26.736% B
NS-15M1
B++
Kills:1,960
Deaths:311
KDR:6.302
Accuracy:26.280% B++
HSR:26.531% B+
SVA-88
B+
Kills:1,805
Deaths:316
KDR:5.712
Accuracy:24.894% B
HSR:28.754% B+
Pulsar LSW
C++
Kills:1,195
Deaths:187
KDR:6.390
Accuracy:23.487% C++
HSR:22.008% C
VX29 Polaris
C*
Kills:1,137
Deaths:202
KDR:5.629
Accuracy:24.623% C*
HSR:19.525% C-
Flare VE6
B**
Kills:285
Deaths:50
KDR:5.700
Accuracy:28.190% B**
HSR:24.912% C++
VE-H Maw
B**
Kills:227
Deaths:36
KDR:6.306
Accuracy:31.104% B**
HSR:33.921% B*
Ursa
A*
Kills:77
Deaths:11
KDR:7
Accuracy:35.337% A*
HSR:35.065% A++
Kills:18,475
Deaths (as Heavy Assault):2,954
Deaths (to Heavy Assaults):2,479
KDR:6.25423
Kill Difference:15,521
Playtime:298.454 hours
Usage:37%
Score:7.294m
Score/min:407
Accuracy (listed only):27.284%
HSR (listed only):27.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:737
Deaths:121
KDR:6.091
Accuracy:28.872% B*
HSR:25.238% B+
VX6-7
B+
Kills:386
Deaths:57
KDR:6.772
Accuracy:26.767% B+
HSR:18.653% C
NS-11C
C+
Kills:216
Deaths:118
KDR:1.831
Accuracy:23.215% C+
HSR:14.352% D-
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% D
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
VE-LR Obelisk
A++
Kills:57
Deaths:10
KDR:5.700
Accuracy:43.648% A++
HSR:40.351% B**
Kills:1,580
Deaths (as Engineer):363
Deaths (to Engineers):1,620
KDR:4.35262
Kill Difference:1,217
Playtime:21.450 hours
Usage:3%
Score:0.613m
Score/min:476
Accuracy (listed only):32.287%
HSR (listed only):21.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:737
Deaths:121
KDR:6.091
Accuracy:28.872% B*
HSR:25.238% B+
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
VX6-7
B+
Kills:386
Deaths:57
KDR:6.772
Accuracy:26.767% B+
HSR:18.653% C
Eridani SX5
B++
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B++
HSR:22.552% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% B
NS-11C
C+
Kills:216
Deaths:118
KDR:1.831
Accuracy:23.215% C+
HSR:14.352% D-
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% D
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
Kills:2,853
Deaths (as Light Assault):533
Deaths (to Light Assaults):1,576
KDR:5.35272
Kill Difference:2,320
Playtime:266.836 hours
Usage:33%
Score:8.772m
Score/min:548
Accuracy (listed only):30.532%
HSR (listed only):20.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:6,185
Deaths:487
KDR:12.700
Accuracy:47.805% A
HSR:68.973% C++
NS-44 Commissioner
A
Kills:3,072
Deaths:970
KDR:3.167
Accuracy:45.883% A
HSR:23.047% C++
Parallax VX3
B**
Kills:1,058
Deaths:85
KDR:12.447
Accuracy:45.290% B**
HSR:68.431% D*
NSX Tomoe
B+
Kills:871
Deaths:102
KDR:8.539
Accuracy:31.685% B+
HSR:42.021% B+
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
Artemis VX26
B+
Kills:624
Deaths:108
KDR:5.778
Accuracy:30.049% B+
HSR:21.795% C+
Spiker
C
Kills:365
Deaths:183
KDR:1.995
Accuracy:26.094% C--
HSR:18.356% C
Eridani SX5
B++
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B++
HSR:22.552% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% B
Phantom VA23
B+
Kills:248
Deaths:48
KDR:5.167
Accuracy:37.819% B+
HSR:27.016% C
NSX Daimyo
B+
Kills:222
Deaths:30
KDR:7.400
Accuracy:45.325% B+
HSR:93.243% C
NS-357 Underboss
B+
Kills:171
Deaths:56
KDR:3.054
Accuracy:41.391% B+
HSR:21.053% C+
NS-30 Vandal
A+
Kills:146
Deaths:21
KDR:6.952
Accuracy:41.526% A+
HSR:23.288% C
Kills:14,292
Deaths (as Infiltrator):2,270
Deaths (to Infiltrators):1,483
KDR:6.29604
Kill Difference:12,022
Playtime:180.836 hours
Usage:23%
Score:4.262m
Score/min:393
Accuracy (listed only):37.465%
HSR (listed only):37.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:674
Deaths:56
KDR:12.036
Accuracy:37.865% A++
HSR:33.383% A+
Terminus VX-9
B**
Kills:516
Deaths:83
KDR:6.217
Accuracy:30.907% B**
HSR:33.333% B**
Pulsar VS1
A+
Kills:349
Deaths:71
KDR:4.915
Accuracy:30.668% A+
HSR:22.923% B
Eridani SX5
B++
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B++
HSR:22.552% B+
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% B
NS-11A
A+
Kills:313
Deaths:55
KDR:5.691
Accuracy:29.537% B**
HSR:32.268% A+
Pandora VX25
B*
Kills:63
Deaths:14
KDR:4.500
Accuracy:48.423% B*
HSR:14.286% C+
Kills:2,571
Deaths (as Combat Medic):403
Deaths (to Combat Medics):779
KDR:6.37965
Kill Difference:2,168
Playtime:21.361 hours
Usage:3%
Score:0.482m
Score/min:376
Accuracy (listed only):33.388%
HSR (listed only):25.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:184
Deaths:25
KDR:7.360
Accuracy:20.602% B+
HSR:26.087% B**
Nebula VM20
B+
Kills:175
Deaths:22
KDR:7.955
Accuracy:21.542% B+
HSR:21.714% C**
Kills:359
Deaths (as MAX Suit):23.500
Deaths (to MAX Suits):288
KDR:15.2766
Kill Difference:335.500
Playtime:5.709 hours
Usage:1%
Score:0.184m
Score/min:538
Accuracy (listed only):21.072%
HSR (listed only):23.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:5,444
V. Kills:3,991 136%
Deaths:660
KDR:8.248
Accuracy:30.392% C
KPH:39.900 M
VKPH:29.300 M++
Maelstrom Turbo Laser
A**
Kills:1,462
V. Kills:891 164%
Deaths:158
KDR:9.253
Accuracy:31.536% C++
KPH:45.900 A**
VKPH:28 A**
Hornet Missiles
A++
Kills:883
V. Kills:366 241%
Deaths:29
KDR:30.448
Accuracy:64.763% C**
KPH:182 A++
VKPH:75.500 A
Light PPA
A++
Kills:874
V. Kills:52 N/A
Deaths:52
KDR:16.808
Accuracy:43.488% B
KPH:98 A++
VKPH:5.800 B**
Dual Photon Pods
A**
Kills:794
V. Kills:78 N/A
Deaths:17
KDR:46.706
Accuracy:59.373% B*
KPH:207.600 A**
VKPH:20.400 C*
Antares LC
A**
Kills:576
V. Kills:608 95%
Deaths:60
KDR:9.600
Accuracy:28.983% C-
KPH:33.400 B**
VKPH:35.300 A**
Kills:10,033 (8,356 + 0)
Deaths:976
KDR:10.280
VKDR:6.133
Vehicle Kills:5,986
Kill Difference:9,057
Playtime:202.988 hours
Usage:25%
Score:5.002m
Score/min:411
Piloting Accuracy:28.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:168
V. Kills:86 193%
Deaths:10
KDR:16.800
Accuracy:31.384% D
KPH:54.300 B**
VKPH:27.800 C*
Kills:168 (0 + 168)
Deaths:10
KDR:16.800
VKDR:8.600
Vehicle Kills:86
Kill Difference:158
Playtime:3.095 hours
Usage:0%
Score:0.098m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:31.384%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,2459,1971,2977.091A1.2026.913%C*26.965%C-100.1B**N/A25591.9h9.5B++35.4B+
Ghost 6,1996,18548712.7M++6.8147.805%A68.973%C++85.8A*N/A21272.1h1.8B*3.8B*
Saron Laser Cannon 9,4355,4446608.248A*2.3630.392%C1.414%D39.9M29.3M++396136.4h59.3B**195.1B**
NS-44 Commissioner 3,0903,0729703.167A*2.7245.883%A23.047%C++83A*N/A21237h2.9B**6.3B**
Orion VS54 2,5992,5925444.765A++1.1224.726%B*26.736%B80.7A*N/A27232.1h9.8B**39.5C**
NS-15M1 1,9651,9603116.302M**0.4126.28%B++26.531%B+80A++N/A18524.5h10.1B*38.4B++
SVA-88 1,8171,8053165.712A*0.1824.894%B28.754%B+86.4A+N/A29320.9h10.2B++40.8B+
Maelstrom Turbo Laser 2,3531,4621589.253M3.3631.536%C++2.052%C46A**28A**36831.8h43.1B**136.6B**
Pulsar LSW 1,1981,1951876.39S0.5023.487%C++22.008%C89.8A++N/A25913.3h10B*42.7B+
VX29 Polaris 1,1411,1372025.629M**0.2624.623%C*19.525%C-74.3AN/A16915.3h10.9B+44.2B+
Parallax VX3 1,0581,0588512.447M6.5645.29%B**68.431%D*77.8M*N/A20113.6h1.8B*4B*
S1 1,2489792793.509S2.3858.087%C++3.473%B+43.1A+11.9C+26222.7h4.4B**7.6B*
Hornet Missiles 1,2498832930.448S24.5664.763%C**1.359%C180.2A++74.7A11794.9h6.9B+10.6B*
Light PPA 9268745216.808A+10.9243.488%B1.144%C+98.2A++5.8B**2828.9h10B+23.1B+
NSX Tomoe 8748711028.539M*2.6531.685%B+42.021%B+93.7A*N/A2309.3h10.8B**34.1B*
Dual Photon Pods 8727941746.706S40.8259.373%B*1.259%C+208.9M20.5C*7183.8h11.6A19.5B**
Pulsar C 7417371216.091M**0.2028.872%B*25.238%B+81A**N/A2279.1h8.9B*30.7B++
VE-S Canis 6786745612.036S6.1537.865%A++33.383%A+124.8MN/A3115.4h8B**21.2B*
Artemis VX26 6256241085.778M**0.1130.049%B+21.795%C+81A**N/A2097.7h9.9B*33B++
Antares LC 1,184576609.6S3.7128.983%C-2.604%B+33.5B**35.3A**39217.2h77.8B+268.3B+
Frag Grenade 5255251525N/A519.1144.614%C+N/A437.5CN/A13031.2h3.8C++8.5C++
Terminus VX-9 524516836.217M+0.3330.907%B**33.333%B**73.7A+1.1A2267h10.8B++34.8B++
VX6-7 387386576.772S0.8826.767%B+18.653%C75.7A++N/A2175.1h9.9B++37B++
Spiker 3683651831.995B**3.8926.094%C--18.356%C36.5C++N/A8610h6.7B++25.6B+
Pulsar VS1 351349714.915S0.9730.668%A+22.923%B74.3M++N/A2824.7h11.2B**36.7B**
Eridani SX5 340337457.489S1.6029.514%B++22.552%B+84.3A*N/A2504h9.9B++33.5B+
Sirius SX12 319319794.038A**1.8526.8%B+19.749%B76A**N/A2554.2h11.4B*42.4B+
NS-11A 314313555.691M**0.2029.537%B**32.268%A+82.4MN/A2183.8h10.2A34.6B**
Flare VE6 287285505.7S0.1928.19%B**24.912%C++75AN/A2653.8h9.3B+32.9B++
Phantom VA23 248248485.167B++0.7237.819%B+27.016%C70.9A+N/A1633.5h3.9B++10.4B+
NS Decimator 323230455.111S0.7861.006%C++1.304%D50B**20.2B+3524.6h3.8B++6.2B++
VE-H Maw 227227366.306M**0.4231.104%B**33.921%B*81.1B**N/A2632.8h9.2B++29.7B++
Auraxium Force-Blade 2252242,3590.095A+5.7911.95%D**N/A1.3C++N/A3176.6h1.6B*13.1C
NSX Daimyo 223222307.4A1.5145.325%B+93.243%C69.4B++N/A2243.2h2.3B+5.1B+
NS-11C 2532161181.831B**4.0623.215%C+14.352%D-14.7D2.5S8114.7h14C*60.5C*
NS-TMC-01 "His Regards" 1881872,5630.073A++5.828.113%D**N/A0.9C+N/A2203.5h1.5B*18.6C
Nebula VM20 185184257.36A**1.4720.602%B+26.087%B**63.4A++N/A1992.9h12.7B**61.4B++
Nebula VM20 177175227.955M++2.0721.542%B+21.714%C**60.3A++N/A1812.9h13.4B*62.4B++
NS-357 Underboss 172171563.054A*2.8441.391%B+21.053%C+81.4A+N/A2132.1h2.9A7.1B**
C150 Dalton 2541681016.8A+10.9131.384%DN/A54.2B**27.7C*5293.1h2.3A7.2B**
NS-30 Vandal 146146216.952M++1.0641.526%A+23.288%C73A+N/A3032h4.5B**11B*
Solstice VE3 124121432.814M+3.0822.798%C+16.529%D16.4C+N/A1847.4h11.8B++51.8B
Icikill 1241212,4860.049C+5.8410.744%FN/A0.7C+N/A2161.5h1.4B**13C-
C-4 136921020.902C4.993.385%T*N/A15.3D**7.3D**2096h1.5C++45.3T*
Ursa 7777117S1.1135.337%A*35.065%A++85.6A*N/A3970.9h7.6A21.6B**
Pandora VX25 6363144.5M*1.3948.423%B*14.286%C+70AN/A3130.9h4.9C+10.1B+
VE-LR Obelisk 5757105.7A*0.1943.648%A++40.351%B**114M**N/A5000.5h4.7B**10.8B**
Spear Anti-Vehicle Phalanx Turret 6551317A+11.1162.406%A++5.882%B**127.5S35A10470.4h4.9A7.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01100.1h
Restoration Kit212930.8h
Motion Spotter35110.4h
Medical Applicator1014,8501.1h
Ammunition Package11490.1h
Nano-Armor Kit1420,6742.2h
Medical Kit1,1518,87551.3h
Anti-Infantry MANA Turret21340.1h
Recon Detection Device3810,47714.2h

Check the help document for the dictionary if you want to learn more about words used here.


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