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Signifer ItsJustMeAgainstNoobs[IMTS] ItsJustMeAgainstNoobs
VS BR 58

KDR: 5.91

Score: 22.8m

Last Seen: Jul 17th, 2019 3:54 PM
- OFFLINE - 25.9 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller - Outfit Member of Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 4
Level Progress (to 59): 36%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Saron Laser Cannon NS-44 Commissioner Orion VS54 NS-15M1 SVA-88 Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,066,099 MLG Score: 4849
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.38%26.419%72327118728,7796.36563-0.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.43%1.209B**0.849B*-1.121D*HEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.562B+8.90.375C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.308%1.439%1875412108,828516513817.1085172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.698%-0.64D-0.126C0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.90.067C+46.90.111C+103

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.964%1.622%122212121852702070.68265789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.937%1.914A++-0.68D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.926B*50.874B*4.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.541%70.033%122312117,8225371614.5661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.731%1.888A++0.192C++-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.80.423B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.99%21.488%1222121212134000.354839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.077%0.571B+-0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.236C++3.7-0.003C+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 4
22.8m183.9%518 (31.1k)458 (27.5k)5.9087953,3809,0346.4069158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214463429.297%25.487%74705:3010

36% Heavy Assault23% Infiltrator32% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 12:35 PMSep 18th, 2018 4:58 PMJul 18th, 2019 9:37 AM (3h) (PST)Jul 17th, 2019 1:20 PM (23h) (PST)Jul 17th, 2019 11:54 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1431519921.0760.1820.2742.2550.1514849

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,5749,06559,509651116135927,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
827.2h/34.5d 4,500 13,605 14,241 111.9k 582 3,618 7,496 56.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:9,249
Deaths:1,305
KDR:7.087
Accuracy:26.937% C++
HSR:27.019% C-
Orion VS54
B++
Kills:2,592
Deaths:544
KDR:4.765
Accuracy:24.726% B++
HSR:26.736% C**
NS-15M1
B++
Kills:1,960
Deaths:311
KDR:6.302
Accuracy:26.280% B++
HSR:26.531% B+
SVA-88
B+
Kills:1,805
Deaths:316
KDR:5.712
Accuracy:24.894% C**
HSR:28.754% B+
Pulsar LSW
C++
Kills:1,195
Deaths:187
KDR:6.390
Accuracy:23.487% C++
HSR:22.008% C
VX29 Polaris
C*
Kills:1,137
Deaths:202
KDR:5.629
Accuracy:24.623% C*
HSR:19.525% C--
Flare VE6
B**
Kills:285
Deaths:50
KDR:5.700
Accuracy:28.190% B**
HSR:24.912% C++
VE-H Maw
B**
Kills:231
Deaths:36
KDR:6.417
Accuracy:30.744% B**
HSR:34.199% B*
Ursa
A*
Kills:77
Deaths:11
KDR:7
Accuracy:35.337% A*
HSR:35.065% A+
Kills:18,531
Deaths (as Heavy Assault):2,962
Deaths (to Heavy Assaults):2,569
KDR:6.25625
Kill Difference:15,569
Playtime:300.461 hours
Usage:36%
Score:7.369m
Score/min:409
Accuracy (listed only):27.246%
HSR (listed only):27.194%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:738
Deaths:121
KDR:6.099
Accuracy:28.867% B*
HSR:25.203% B
VX6-7
B+
Kills:396
Deaths:60
KDR:6.600
Accuracy:26.987% B+
HSR:18.687% C
VE-C Horizon
A++
Kills:269
Deaths:51
KDR:5.275
Accuracy:41.189% B**
HSR:36.803% A++
NS-11C
C+
Kills:216
Deaths:118
KDR:1.831
Accuracy:23.215% C+
HSR:14.352% D-
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% D
Pandora VX25
B*
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B*
HSR:15.714% C++
VE-LR Obelisk
A++
Kills:57
Deaths:10
KDR:5.700
Accuracy:43.648% A++
HSR:40.351% B**
Deimos VA29
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B*
HSR:29.412% A*
Kills:1,918
Deaths (as Engineer):429
Deaths (to Engineers):1,676
KDR:4.47086
Kill Difference:1,489
Playtime:33.379 hours
Usage:4%
Score:0.987m
Score/min:493
Accuracy (listed only):38.362%
HSR (listed only):24.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:738
Deaths:121
KDR:6.099
Accuracy:28.867% B*
HSR:25.203% B
VE-S Canis
A++
Kills:725
Deaths:61
KDR:11.885
Accuracy:37.892% A++
HSR:32.414% A+
VX6-7
B+
Kills:396
Deaths:60
KDR:6.600
Accuracy:26.987% B+
HSR:18.687% C
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C**
VE-C Horizon
A++
Kills:269
Deaths:51
KDR:5.275
Accuracy:41.189% B**
HSR:36.803% A++
NS-11C
C+
Kills:216
Deaths:118
KDR:1.831
Accuracy:23.215% C+
HSR:14.352% D-
Solstice VE3
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% C+
HSR:16.529% D
Pandora VX25
B*
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B*
HSR:15.714% C++
Deimos VA29
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B*
HSR:29.412% A*
Kills:3,242
Deaths (as Light Assault):604
Deaths (to Light Assaults):1,627
KDR:5.36755
Kill Difference:2,638
Playtime:266.864 hours
Usage:32%
Score:8.772m
Score/min:548
Accuracy (listed only):35.745%
HSR (listed only):23.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:6,440
Deaths:500
KDR:12.880
Accuracy:47.993% A
HSR:69.255% C++
NS-44 Commissioner
B**
Kills:3,086
Deaths:977
KDR:3.159
Accuracy:45.920% B**
HSR:23.104% C++
Parallax VX3
B**
Kills:1,160
Deaths:93
KDR:12.473
Accuracy:45.622% B**
HSR:69.914% D-
NSX Tomoe
B+
Kills:871
Deaths:102
KDR:8.539
Accuracy:31.685% B+
HSR:42.021% B+
VE-S Canis
A++
Kills:725
Deaths:61
KDR:11.885
Accuracy:37.892% A++
HSR:32.414% A+
Artemis VX26
B+
Kills:624
Deaths:108
KDR:5.778
Accuracy:30.049% B+
HSR:21.795% C+
Spiker
C
Kills:365
Deaths:183
KDR:1.995
Accuracy:26.094% C--
HSR:18.356% C
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B
NS-357 Underboss
B**
Kills:321
Deaths:100
KDR:3.210
Accuracy:45.125% B**
HSR:23.053% C*
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C**
Phantom VA23
B+
Kills:248
Deaths:48
KDR:5.167
Accuracy:37.819% B+
HSR:27.016% C
NSX Daimyo
B+
Kills:222
Deaths:30
KDR:7.400
Accuracy:45.325% B+
HSR:93.243% C
NS-30 Vandal
A
Kills:146
Deaths:21
KDR:6.952
Accuracy:41.526% A
HSR:23.288% C
Kills:14,864
Deaths (as Infiltrator):2,347
Deaths (to Infiltrators):1,528
KDR:6.33319
Kill Difference:12,517
Playtime:186.346 hours
Usage:23%
Score:4.478m
Score/min:401
Accuracy (listed only):37.797%
HSR (listed only):37.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,016
Deaths:150
KDR:6.773
Accuracy:32.202% A
HSR:35.827% A
VE-S Canis
A++
Kills:725
Deaths:61
KDR:11.885
Accuracy:37.892% A++
HSR:32.414% A+
Pulsar VS1
A+
Kills:349
Deaths:71
KDR:4.915
Accuracy:30.668% A+
HSR:22.923% C**
Eridani SX5
B+
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% B+
HSR:22.552% B
Sirius SX12
B+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% B+
HSR:19.749% C**
NS-11A
A+
Kills:313
Deaths:55
KDR:5.691
Accuracy:29.537% B**
HSR:32.268% A+
Pandora VX25
B*
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B*
HSR:15.714% C++
Deimos VA29
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B*
HSR:29.412% A*
Kills:3,180
Deaths (as Combat Medic):487
Deaths (to Combat Medics):820
KDR:6.52977
Kill Difference:2,693
Playtime:30.684 hours
Usage:4%
Score:0.951m
Score/min:516
Accuracy (listed only):38.350%
HSR (listed only):26.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:194
Deaths:26
KDR:7.462
Accuracy:20.770% B+
HSR:27.320% A
Nebula VM20
B++
Kills:184
Deaths:23
KDR:8
Accuracy:21.671% B++
HSR:22.826% B+
Kills:378
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):292
KDR:15.42857
Kill Difference:353.500
Playtime:5.875 hours
Usage:1%
Score:0.197m
Score/min:559
Accuracy (listed only):21.220%
HSR (listed only):25.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:5,655
V. Kills:4,099 138%
Deaths:668
KDR:8.466
Accuracy:30.602% C+
KPH:40.700 M
VKPH:29.500 M++
Maelstrom Turbo Laser
A**
Kills:1,489
V. Kills:904 165%
Deaths:161
KDR:9.248
Accuracy:31.702% C++
KPH:46.400 A**
VKPH:28.200 A**
Hornet Missiles
A++
Kills:890
V. Kills:370 240%
Deaths:30
KDR:29.667
Accuracy:64.741% B
KPH:179.300 A++
VKPH:74.600 B**
Light PPA
A++
Kills:885
V. Kills:52 N/A
Deaths:52
KDR:17.019
Accuracy:43.490% B
KPH:98.200 A++
VKPH:5.800 B**
Dual Photon Pods
A**
Kills:799
V. Kills:78 N/A
Deaths:17
KDR:47
Accuracy:59.384% B*
KPH:208.900 A**
VKPH:20.400 C*
Antares LC
A**
Kills:576
V. Kills:608 95%
Deaths:60
KDR:9.600
Accuracy:28.983% C-
KPH:33.400 B**
VKPH:35.300 A**
Kills:10,294 (8,605 + 0)
Deaths:988
KDR:10.419
VKDR:6.185
Vehicle Kills:6,111
Kill Difference:9,306
Playtime:206 hours
Usage:25%
Score:5.131m
Score/min:415
Piloting Accuracy:28.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:196
V. Kills:100 194%
Deaths:10
KDR:19.600
Accuracy:30.546% D-
KPH:55.200 B**
VKPH:28.200 C*
Kills:196 (0 + 196)
Deaths:10
KDR:19.600
VKDR:10
Vehicle Kills:100
Kill Difference:186
Playtime:3.550 hours
Usage:0%
Score:0.107m
Score/min:502
Piloting Accuracy:N/A%
Gunner Accuracy:30.546%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:67
V. Kills:27 239%
Deaths:4
KDR:16.750
Accuracy:42.931% D
KPH:30 C+
VKPH:12.100 D
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:6.750
Vehicle Kills:27
Kill Difference:63
Playtime:2.233 hours
Usage:0%
Score:0.021m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:42.931%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:118
V. Kills:46 251%
Deaths:5
KDR:23.600
Accuracy:56.897% C+
KPH:105.900 M++
VKPH:41.300 A*
Kills:118 (0 + 118)
Deaths:5
KDR:23.600
VKDR:9.200
Vehicle Kills:46
Kill Difference:113
Playtime:1.115 hours
Usage:0%
Score:0.060m
Score/min:892
Driving Accuracy:N/A%
Gunner Accuracy:56.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,2979,2491,3057.087A1.1826.937%C++27.019%C-100.1B**N/A25692.4h9.5B++35.4B+
Ghost 6,4546,44050012.88M*6.9747.993%A69.255%C++86.4A*N/A21874.5h1.8B*3.8B*
Saron Laser Cannon 9,7545,6556688.466A*2.5630.602%C+1.362%D40.7M29.5M++400138.9h58.7B**191.9B**
NS-44 Commissioner 3,1043,0869773.159A*2.7545.92%B**23.104%C++82.7A++N/A21137.3h2.9B**6.3B**
Orion VS54 2,5992,5925444.765A*1.1424.726%B++26.736%C**80.7A*N/A27532.1h9.8B**39.5C**
NS-15M1 1,9651,9603116.302M**0.3926.28%B++26.531%B+80A+N/A18624.5h10.1B*38.4B++
SVA-88 1,8171,8053165.712A++0.2024.894%C**28.754%B+86.4A+N/A29420.9h10.2B++40.8B+
Maelstrom Turbo Laser 2,3931,4891619.248M+3.3431.702%C++2.015%C46.4A**28.2A**37532.1h43.1B**136.1B**
Pulsar LSW 1,1981,1951876.39S0.4823.487%C++22.008%C89.8A++N/A26013.3h10B*42.7B+
Parallax VX3 1,1611,1609312.473A**6.5645.622%B**69.914%D-79.5M*N/A22014.6h1.8B*3.9B*
VX29 Polaris 1,1411,1372025.629M**0.2824.623%C*19.525%C--74.3B**N/A16915.3h10.9B+44.2B+
Terminus VX-9 1,0381,0161506.773A**0.8632.202%A35.827%A87.6A*1.9M+32011.6h10.4B*32.2B*
S1 1,2489792793.509S2.4058.087%C++3.473%B+43.1A11.9C+26322.7h4.4B**7.6B*
Hornet Missiles 1,2608903029.667S23.7664.741%B1.348%C178A++74B**11715h6.9B+10.7B*
Light PPA 9378855217.019A+11.1143.49%B1.13%C+98.3A++5.8B**2819h10B+23.1B+
NSX Tomoe 8748711028.539S2.6331.685%B+42.021%B+93.7A*N/A2309.3h10.8B**34.1B*
Dual Photon Pods 8777991747S41.0959.384%B*1.252%C+210.3M20.5C*7253.8h11.6A19.5B**
Pulsar C 7427381216.099M+0.1928.867%B*25.203%B81.1A*N/A2289.1h8.9B*30.7B++
VE-S Canis 7307256111.885U5.9837.892%A++32.414%A+122.9MN/A3155.9h8.1B**21.4B*
Artemis VX26 6256241085.778M**0.1330.049%B+21.795%C+81A*N/A2107.7h9.9B*33B++
Antares LC 1,184576609.6S3.6928.983%C-2.604%B+33.5B**35.3A**39217.2h77.8B+268.3B+
Frag Grenade 5255251525N/A519.0944.614%C+N/A437.5CN/A13241.2h3.8C++8.5C++
VX6-7 397396606.6M**0.6926.987%B+18.687%C76.2A++N/A2195.2h9.9B*36.7B++
Spiker 3683651831.995B**3.9126.094%C--18.356%C36.5C++N/A8610h6.7B+25.6B+
Pulsar VS1 351349714.915S0.9930.668%A+22.923%C**74.3M+N/A2854.7h11.2B**36.7B**
Eridani SX5 340337457.489S1.5829.514%B+22.552%B84.3A++N/A2524h9.9B++33.5B+
NS-357 Underboss 3223211003.21A*2.7045.125%B**23.053%C*97.3A++N/A3173.3h3.1B**6.9B**
Sirius SX12 319319794.038M+1.8726.8%B+19.749%C**76A*N/A2564.2h11.4B*42.4B+
NS-11A 314313555.691M+0.2229.537%B**32.268%A+82.4A**N/A2193.8h10.2A34.6B**
Flare VE6 287285505.7S0.2128.19%B**24.912%C++75B**N/A2673.8h9.3B+32.9B++
VE-C Horizon 272269515.275M0.6341.189%B**36.803%A++103.5A++1.2C*4682.6h9.4A22.9B**
Phantom VA23 248248485.167A*0.7437.819%B+27.016%C70.9AN/A1643.5h3.9B++10.4B+
Auraxium Force-Blade 2472462,6320.093A5.8212.492%D*N/A1.3C+N/A3195.3h1.6B**12.7C+
NS Decimator 339243485.063S0.8561.453%C++1.235%D49.6B**19.6B+3504.9h3.9B+6.3B++
VE-H Maw 232231366.417S0.5130.744%B**34.199%B*79.7B**N/A2702.9h9.3B+30.4B+
NSX Daimyo 223222307.4A1.4945.325%B+93.243%C69.4B++N/A2243.2h2.3B+5.1B+
NS-11C 2532161181.831B**4.0823.215%C+14.352%D-14.7D2.5S8114.7h14C*60.5C*
C150 Dalton 2961961019.6A++13.6930.546%D-N/A56B**28.6C*5023.5h2.3A7.4B*
Nebula VM20 195194267.462A**1.5520.77%B+27.32%A64.7A*N/A2113h12.6B**60.7B++
NS-TMC-01 "His Regards" 1881872,5630.073A++5.848.113%D**N/A0.9C+N/A2203.5h1.5B*18.6C
Nebula VM20 186184238M+2.0921.671%B++22.826%B+61.3A++N/A1913h13.4B*61.9B++
NS-30 Vandal 146146216.952M++1.0441.526%A23.288%C73A+N/A3062h4.5B**11B*
Icikill 1241212,4860.049C+5.8610.744%FN/A0.7C+N/A2161.5h1.4B**13C
Solstice VE3 124121432.814M+3.0922.798%C+16.529%D16.4C+N/A1937.4h11.8B++51.8B
E540 Halberd-H 164118523.6A17.6956.897%C+1.695%C+107.3M++41.8A**8901.1h5B+8.8B++
C-4 141951050.905C5.003.528%T*N/A15.3D**7.4D**2076.2h1.6C+44.2T*
Ursa 7777117S1.0935.337%A*35.065%A+85.6A++N/A3990.9h7.6A21.6B**
Pandora VX25 7070154.667A**1.2448.673%B*15.714%C++70AN/A3151h4.7C+9.7B+
E540 Halberd 9467416.75B++10.8442.931%D1.493%D30.5C+12.3D1542.2h4.9B++11.5B
VE-LR Obelisk 5757105.7A**0.2143.648%A++40.351%B**114M**N/A5070.5h4.7B**10.8B**
Spear Anti-Vehicle Phalanx Turret 6955318.333A++12.4262.5%A++7.273%A++110S28B+10200.5h4.7B**7.6A
Deimos VA29 5151114.636M+1.2771.519%B*29.412%A*102A*N/A3930.5h2.2B+3.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01220.1h
Anti-Vehicle MANA Turret1740.1h
Medical Applicator1220,7521.5h
Restoration Kit212930.8h
Motion Spotter35110.4h
Ammunition Package11700.1h
Nano-Armor Kit1728,8883.3h
Medical Kit1,1989,45453.1h
Anti-Infantry MANA Turret21340.1h
Recon Detection Device3810,74914.6h

Check the help document for the dictionary if you want to learn more about words used here.


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