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Immortal ItsJustMeAgainstNoobs[NOOB] ItsJustMeAgainstNoobs
VS BR 69

KDR: 5.85

Score: 24.7m

Last Seen: May 20th, 2020 6:47 PM
- OFFLINE - 28.2 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Miller
Level Progress (to 70): 53%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Saron Laser Cannon NS-44 Commissioner Orion VS54 NS-15M1 SVA-88 V26 Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,127,398 MLG Score: 4898
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.831%27.396%76229132031,8086.35651-0.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.374%1.273A0.945B*-1.055D*HEAD ++ (~13.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.566B+8.90.372C**23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.961%1.372%1990413459,624540557317.7893173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.575%-0.558D-0.18C0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.20.099C+46.70.122C+99.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.253%3.448%261134858361320.160221176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.505B+0.613B+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.791B++3.70.701B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.31%0.68%262213474412843201.54737137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.194%1.117B**-0.928D---0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.92B*4.70.884B*5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.525%70.19%262313467,8905851613.4642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.735%1.893A++0.202C++-0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.61B+1.80.424B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.99%21.488%2622134712139500.306329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.077%0.924B*1.299A1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+3.70.245C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.7m185.1%521 (31.3k)461 (27.7k)5.8473457,9539,9116.3507269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349501229.485%25.51%75205:2411

6% Combat Medic7% Engineer35% Heavy Assault21% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 12:35 PMSep 19th, 2019 1:49 PMMay 26th, 2020 8:35 AM (124d) (PST)May 20th, 2020 3:52 PM (130d) (PST)May 20th, 2020 2:47 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1481719771.0800.1850.2752.2810.1524898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,87310,23658,637651117137927,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
894.5h/37.3d 4,989 14,784 15,604 122.4k 627 3,864 8,168 61.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:10,002
Deaths:1,411
KDR:7.089
Accuracy:27.164% C
HSR:28.124% D
Orion VS54
C+
Kills:2,592
Deaths:544
KDR:4.765
Accuracy:24.726% C+
HSR:26.736% C
NS-15M1
C+
Kills:1,960
Deaths:311
KDR:6.302
Accuracy:26.280% C+
HSR:26.531% C+
SVA-88
C+
Kills:1,805
Deaths:316
KDR:5.712
Accuracy:24.894% C
HSR:28.754% C+
Pulsar LSW
C--
Kills:1,195
Deaths:187
KDR:6.390
Accuracy:23.487% C--
HSR:22.008% D
VX29 Polaris
C
Kills:1,137
Deaths:202
KDR:5.629
Accuracy:24.623% C
HSR:19.525% D
Flare VE6
B+
Kills:285
Deaths:50
KDR:5.700
Accuracy:28.190% B+
HSR:24.912% C
VE-H Maw
B
Kills:231
Deaths:36
KDR:6.417
Accuracy:30.744% B
HSR:34.199% C**
Ursa
A+
Kills:77
Deaths:11
KDR:7
Accuracy:35.337% A+
HSR:35.065% B*
Kills:19,284
Deaths (as Heavy Assault):3,068
Deaths (to Heavy Assaults):2,859
KDR:6.28553
Kill Difference:16,216
Playtime:311.202 hours
Usage:35%
Score:7.730m
Score/min:414
Accuracy (listed only):27.272%
HSR (listed only):27.317%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:773
Deaths:125
KDR:6.184
Accuracy:28.922% C*
HSR:25.226% C+
VX6-7
C**
Kills:595
Deaths:87
KDR:6.839
Accuracy:28.880% C**
HSR:20.840% C-
VE-C Horizon
B**
Kills:269
Deaths:51
KDR:5.275
Accuracy:41.189% B+
HSR:36.803% B**
NS-11C
C-
Kills:254
Deaths:157
KDR:1.618
Accuracy:23.831% D
HSR:18.504% C-
Solstice VE3
D
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% D
HSR:16.529% D
Pandora VX25
B
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B
HSR:15.714% C+
VE-LR Obelisk
A
Kills:57
Deaths:10
KDR:5.700
Accuracy:43.648% A
HSR:40.351% B+
Deimos VA29
A+
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B+
HSR:29.412% A+
Kills:2,190
Deaths (as Engineer):499
Deaths (to Engineers):1,791
KDR:4.38878
Kill Difference:1,691
Playtime:59.553 hours
Usage:7%
Score:1.824m
Score/min:510
Accuracy (listed only):38.683%
HSR (listed only):25.422%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:773
Deaths:125
KDR:6.184
Accuracy:28.922% C*
HSR:25.226% C+
VE-S Canis
A
Kills:726
Deaths:61
KDR:11.902
Accuracy:37.902% A
HSR:32.369% B++
VX6-7
C**
Kills:595
Deaths:87
KDR:6.839
Accuracy:28.880% C**
HSR:20.840% C-
Eridani SX5
C++
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% C++
HSR:22.552% C+
Sirius SX12
C+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% C+
HSR:19.749% C+
VE-C Horizon
B**
Kills:269
Deaths:51
KDR:5.275
Accuracy:41.189% B+
HSR:36.803% B**
NS-11C
C-
Kills:254
Deaths:157
KDR:1.618
Accuracy:23.831% D
HSR:18.504% C-
Solstice VE3
D
Kills:121
Deaths:43
KDR:2.814
Accuracy:22.798% D
HSR:16.529% D
Pandora VX25
B
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B
HSR:15.714% C+
Deimos VA29
A+
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B+
HSR:29.412% A+
Kills:3,515
Deaths (as Light Assault):674
Deaths (to Light Assaults):1,765
KDR:5.21513
Kill Difference:2,841
Playtime:269.546 hours
Usage:30%
Score:8.846m
Score/min:547
Accuracy (listed only):36.003%
HSR (listed only):23.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:6,461
Deaths:506
KDR:12.769
Accuracy:47.994% B*
HSR:69.293% C-
NS-44 Commissioner
B++
Kills:3,317
Deaths:1,065
KDR:3.115
Accuracy:46.174% B++
HSR:23.998% C+
Parallax VX3
B++
Kills:1,170
Deaths:93
KDR:12.581
Accuracy:45.617% B++
HSR:70.086% D*
NSX Tomoe
C++
Kills:871
Deaths:102
KDR:8.539
Accuracy:31.685% C++
HSR:42.021% C+
VE-S Canis
A
Kills:726
Deaths:61
KDR:11.902
Accuracy:37.902% A
HSR:32.369% B++
Artemis VX26
C++
Kills:624
Deaths:108
KDR:5.778
Accuracy:30.049% C++
HSR:21.795% C--
NS-357 Underboss
B++
Kills:476
Deaths:166
KDR:2.867
Accuracy:46.104% B++
HSR:26.471% C++
Spiker
D
Kills:365
Deaths:183
KDR:1.995
Accuracy:26.094% D
HSR:18.356% D
Eridani SX5
C++
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% C++
HSR:22.552% C+
Sirius SX12
C+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% C+
HSR:19.749% C+
NSX Daimyo
C*
Kills:259
Deaths:35
KDR:7.400
Accuracy:45.304% C*
HSR:93.050% C
Phantom VA23
C+
Kills:248
Deaths:48
KDR:5.167
Accuracy:37.819% C+
HSR:27.016% D
NS-30 Vandal
B*
Kills:151
Deaths:21
KDR:7.190
Accuracy:41.852% B*
HSR:22.517% D
Kills:15,324
Deaths (as Infiltrator):2,512
Deaths (to Infiltrators):1,657
KDR:6.10032
Kill Difference:12,812
Playtime:188.075 hours
Usage:21%
Score:4.521m
Score/min:401
Accuracy (listed only):37.916%
HSR (listed only):37.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,193
Deaths:177
KDR:6.740
Accuracy:31.943% B*
HSR:35.960% B++
H-V45
A
Kills:802
Deaths:128
KDR:6.266
Accuracy:31.044% B*
HSR:35.910% A
VE-S Canis
A
Kills:726
Deaths:61
KDR:11.902
Accuracy:37.902% A
HSR:32.369% B++
Pulsar VS1
B**
Kills:547
Deaths:114
KDR:4.798
Accuracy:31.864% B**
HSR:29.433% B++
CME
A++
Kills:428
Deaths:104
KDR:4.115
Accuracy:36.950% A++
HSR:35.047% B**
Eridani SX5
C++
Kills:337
Deaths:45
KDR:7.489
Accuracy:29.514% C++
HSR:22.552% C+
NS-11A
B++
Kills:320
Deaths:58
KDR:5.517
Accuracy:29.883% B+
HSR:32.500% B++
Sirius SX12
C+
Kills:319
Deaths:79
KDR:4.038
Accuracy:26.800% C+
HSR:19.749% C+
Pandora VX25
B
Kills:70
Deaths:15
KDR:4.667
Accuracy:48.673% B
HSR:15.714% C+
Deimos VA29
A+
Kills:51
Deaths:11
KDR:4.636
Accuracy:71.519% B+
HSR:29.412% A+
Kills:4,793
Deaths (as Combat Medic):792
Deaths (to Combat Medics):923
KDR:6.05177
Kill Difference:4,001
Playtime:56.580 hours
Usage:6%
Score:1.603m
Score/min:472
Accuracy (listed only):37.609%
HSR (listed only):28.865%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:194
Deaths:26
KDR:7.462
Accuracy:20.770% C+
HSR:27.320% B*
Nebula VM20
C+
Kills:184
Deaths:23
KDR:8
Accuracy:21.671% C+
HSR:22.826% C+
Kills:378
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):314
KDR:15.42857
Kill Difference:353.500
Playtime:5.875 hours
Usage:1%
Score:0.197m
Score/min:559
Accuracy (listed only):21.220%
HSR (listed only):25.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:6,407
V. Kills:4,503 142%
Deaths:671
KDR:9.548
Accuracy:31.413% C+
KPH:43.200 A++
VKPH:30.400 A**
V26 Maelstrom Turbo Laser
A+
Kills:1,531
V. Kills:924 166%
Deaths:161
KDR:9.509
Accuracy:31.839% C+
KPH:47.100 A+
VKPH:28.400 A+
Hornet Missiles
A++
Kills:890
V. Kills:370 240%
Deaths:30
KDR:29.667
Accuracy:64.741% C++
KPH:179.300 A++
VKPH:74.600 B**
Light PPA
B++
Kills:887
V. Kills:52 N/A
Deaths:52
KDR:17.058
Accuracy:43.476% C+
KPH:97.700 B++
VKPH:5.700 B++
Dual Photon Pods
A+
Kills:799
V. Kills:78 N/A
Deaths:17
KDR:47
Accuracy:59.384% B+
KPH:208.900 A+
VKPH:20.400 C+
Antares LC
A++
Kills:576
V. Kills:608 95%
Deaths:60
KDR:9.600
Accuracy:28.983% D
KPH:33.400 C**
VKPH:35.300 A++
Kills:11,090 (9,401 + 0)
Deaths:991
KDR:11.191
VKDR:6.594
Vehicle Kills:6,535
Kill Difference:10,099
Playtime:215.937 hours
Usage:24%
Score:5.464m
Score/min:422
Piloting Accuracy:28.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:220
V. Kills:109 200%
Deaths:10
KDR:22
Accuracy:29.504% D--
KPH:54.700 C*
VKPH:27.100 C
Kills:220 (0 + 220)
Deaths:10
KDR:22
VKDR:10.900
Vehicle Kills:109
Kill Difference:210
Playtime:4.019 hours
Usage:0%
Score:0.116m
Score/min:482
Piloting Accuracy:N/A%
Gunner Accuracy:29.504%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:58
V. Kills:31 181%
Deaths:4
KDR:14.500
Accuracy:46.253% D*
KPH:52 B+
VKPH:27.800 B*
Kills:58 (58 + 0)
Deaths:4
KDR:14.500
VKDR:7.750
Vehicle Kills:31
Kill Difference:54
Playtime:1.117 hours
Usage:0%
Score:0.033m
Score/min:493
Driving Accuracy:46.253%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:320
V. Kills:122 260%
Deaths:4
KDR:80
Accuracy:45.294% D
KPH:37.700 C+
VKPH:14.400 D
Proton II PPA
N/A
Kills:50
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:30.655% N/A
KPH:70.500 N/A
VKPH:7 N/A
Kills:370 (0 + 370)
Deaths:4
KDR:92.500
VKDR:31.750
Vehicle Kills:127
Kill Difference:366
Playtime:9.208 hours
Usage:1%
Score:0.097m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:30.655%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:121
V. Kills:48 247%
Deaths:5
KDR:24.200
Accuracy:57.156% C
KPH:104.900 A*
VKPH:41.600 A++
Kills:121 (0 + 121)
Deaths:5
KDR:24.200
VKDR:9.600
Vehicle Kills:48
Kill Difference:116
Playtime:1.154 hours
Usage:0%
Score:0.062m
Score/min:891
Driving Accuracy:N/A%
Gunner Accuracy:57.156%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,06110,0021,4117.089B**1.2427.164%C28.124%D101.1C*N/A26298.9h9.5B34.9C++
Ghost 6,4756,46150612.769M6.9247.994%B*69.293%C-86.3B*N/A21874.9h1.8B+3.8B+
Saron Laser Cannon 10,9106,4076719.548A3.7031.413%C+1.264%C43.2A++30.4A**410148.3h57.1B*181.8B*
NS-44 Commissioner 3,3393,3171,0653.115A2.7346.174%B++23.998%C+83.6B*N/A21739.7h2.9B+6.3B+
Orion VS54 2,5992,5925444.765B*1.0824.726%C+26.736%C79.8B++N/A27632.5h9.8B39.5C+
NS-15M1 1,9651,9603116.302A++0.4526.28%C+26.531%C+80B+N/A18624.5h10.1B+38.4B+
SVA-88 1,8171,8053165.712A++0.1424.894%C28.754%C+86.4B+N/A29520.9h10.2B+40.8C*
V26 Maelstrom Turbo Laser 2,4551,5311619.509A++3.6631.839%C+2.025%C+47.1A+28.4A+37832.5h42.9B*134.7B*
Pulsar LSW 1,1981,1951876.39A**0.5423.487%C--22.008%D89.8B+N/A26213.3h10B+42.7C++
Terminus VX-9 1,2171,1931776.74A0.8931.943%B*35.96%B++89.7B**1.8A++31013.3h10.2B+31.9B++
Parallax VX3 1,1711,1709312.581A+6.7345.617%B++70.086%D*79.6A++N/A22014.7h1.8B+3.9B++
VX29 Polaris 1,1411,1372025.629A++0.2224.623%C19.525%D74.3C**N/A17015.3h10.9C++44.2C++
S1 1,2489792793.509M+2.3458.087%C3.473%B+43.1B+11.9C-26422.7h4.4B*7.6C**
Hornet Missiles 1,2608903029.667A*23.8264.741%C++1.348%C+178A++74B**11755h6.9B*10.7B++
Light PPA 9398875217.058A11.2143.476%C+1.127%C+97.5B++5.7B++2809.1h10B23.1B
NSX Tomoe 8748711028.539A++2.6931.685%C++42.021%C+93.7B**N/A2309.3h10.8B+34.1B+
H-V45 8178021286.266A++0.4231.044%B*35.91%A86.2B**1.6A2239.3h10.5B++33.7B++
Dual Photon Pods 8777991747S41.1559.384%B+1.252%C**210.3A+20.5C+7293.8h11.6B**19.5B*
Pulsar C 7787731256.184B**0.3428.922%C*25.226%C+82.2B*N/A2329.4h8.8B++30.4B+
VE-S Canis 7317266111.902S6.0537.902%A32.369%B++123.1AN/A3195.9h8.1B+21.4B++
Artemis VX26 6256241085.778A**0.0730.049%C++21.795%C--81B**N/A2107.7h9.9B+33B+
VX6-7 598595876.839M0.9928.88%C**20.84%C-88.8B**N/A2426.7h9.7B+33.7B+
Antares LC 1,184576609.6M++3.7528.983%D2.604%B**33.5B35.3A++39517.2h77.8B268.3C**
Pulsar VS1 5525471144.798M**1.0531.864%B**29.433%B++74.9AN/A2537.3h11.7B+36.7B++
Plasma Grenade 5315311531N/A525.1544.551%DN/A408.5D--N/A13421.3h3.8D-8.5D
NS-357 Underboss 4784761662.867A2.9846.104%B++26.471%C++103.5B**N/A3114.6h3.1B*6.8B++
CME 4344281044.115S1.7336.95%A++35.047%B**87.3A+1.2B++2334.9h11.5B+31B++
Spiker 3683651831.995B+3.8526.094%D18.356%D36.5CN/A8610h6.7B++25.6C**
Eridani SX5 340337457.489S1.6429.514%C++22.552%C+84.3B++N/A2544h9.9B+33.5B
NS-11A 321320585.517M0.3329.883%B+32.5%B++82.1B**N/A2183.9h10.4B++34.9B++
E540 Halberd 442320480M**74.1545.294%DN/A37.6C+14.4D1758.5h4.5B++9.9C**
Sirius SX12 319319794.038A++1.8126.8%C+19.749%C+76B++N/A2634.2h11.4C++42.4C**
Auraxium Force-Blade 3103083,5070.088B**5.7613.869%D*N/A1.3C+N/A3241.1h1.6B++11.5C+
NS Decimator 412298614.885A*0.9659.765%C1.007%D--48.9C++18.7C+3236.1h3.7C*6.3C*
Flare VE6 287285505.7A**0.1528.19%B+24.912%C75C**N/A2723.8h9.3C*32.9B+
VE-C Horizon 272269515.275A++0.5741.189%B+36.803%B**103.5B+1.2C4762.6h9.4B*22.9B++
NSX Daimyo 260259357.4B*1.5545.304%C*93.05%C71.9C+N/A2213.6h2.3C++5.1C*
NS-11C 2912541571.618C++4.2323.831%D18.504%C-15.7D2.3A*8016.2h13.4C+56.3C+
Phantom VA23 248248485.167C+0.6837.819%C+27.016%D70.9B+N/A1643.5h3.9B10.4C**
VE-H Maw 232231366.417A**0.5730.744%B34.199%C**79.7C++N/A2842.9h9.3C++30.4C**
C150 Dalton 3292201022A++16.1529.504%D--N/A55C**27.3C4824h2.2B*7.5B+
Nebula VM20 195194267.462A*1.6120.77%C+27.32%B*64.7B*N/A2123h12.6B++60.7B+
NS-TMC-01 "His Regards" 1881872,5630.073B++5.778.113%D**N/A0.9CN/A2203.5h1.5B*18.6C--
Nebula VM20 186184238A*2.1521.671%C+22.826%C+61.3B++N/A1913h13.4C*61.9B+
NS-30 Vandal 151151217.19B**1.3441.852%B*22.517%D75.5B+N/A3092h4.5B+10.7B++
Solstice VE3 124121432.814A*3.0322.798%D16.529%D16.4C--N/A2037.4h11.8B51.8C+
Icikill 1241212,4860.049C+5.8010.744%FN/A0.7CN/A2161.5h1.4A13C
E540 Halberd-H 169121524.2C**18.3557.156%C1.653%C++100.8A++40A+8901.2h5.1C*9C++
C-4 1591081210.893D4.953.679%T-N/A16.6D**7.8D**2096.5h1.5D39.5T*
Ursa 7777117S1.1535.337%A+35.065%B*85.6B++N/A4050.9h7.6B**21.6B*
Pandora VX25 7070154.667A*1.1848.673%B15.714%C+70C*N/A3471h4.7D9.7C++
L100 Python AP 8958414.5B+8.6546.253%D*3.448%B*52.7B+28.2B*4921.1h3.7B*8.1C++
VE-LR Obelisk 5757105.7A0.1543.648%A40.351%B+114A++N/A5270.5h4.7B++10.8B*
Spear Anti-Vehicle Phalanx Turret 7257319B**13.1563.158%A7.018%A++114A**30C**10090.5h4.8B**7.7B+
Deimos VA29 5151114.636A++1.2171.519%B+29.412%A+102B*N/A4100.5h2.2C+3.1C**
Proton II PPA 5550150B**44.1530.655%B+N/A71.4C++7.1A+1790.7h11.1C36.3C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22260.3h
Spawn Beacon01930.2h
Nanite Revive Grenade02060.1h
Medical Applicator1632,6992.4h
Motion Spotter35110.4h
Restoration Kit212930.8h
Recon Detection Device3810,82614.7h
Nano-Armor Kit7049,4955.4h
Medical Kit1,30610,73155.9h
Ammunition Package12420.1h
Anti-Infantry MANA Turret21340.1h
Nano-Repair Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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